gdharness 1.3.2 → 1.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +163 -85
- package/build/godot/addons/gdharness_editor/animation_reads.gd +14 -11
- package/build/godot/addons/gdharness_editor/declared_values.gd +157 -4
- package/build/godot/addons/gdharness_editor/file_reads.gd +15 -3
- package/build/godot/addons/gdharness_editor/file_walk.gd +134 -0
- package/build/godot/addons/gdharness_editor/file_walk.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/headless_check.gd +44 -23
- package/build/godot/addons/gdharness_editor/property_paths.gd +225 -0
- package/build/godot/addons/gdharness_editor/property_paths.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/property_values.gd +249 -227
- package/build/godot/addons/gdharness_editor/reading.gd +15 -0
- package/build/godot/addons/gdharness_editor/same_values.gd +177 -0
- package/build/godot/addons/gdharness_editor/same_values.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/scene_file.gd +100 -15
- package/build/godot/addons/gdharness_editor/serialisation.gd +75 -3
- package/build/godot/addons/gdharness_editor/tool_executor.gd +12 -3
- package/build/godot/addons/gdharness_editor/tools/animation_tools.gd +402 -55
- package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +3 -2
- package/build/godot/addons/gdharness_editor/tools/scene_groups.gd +91 -0
- package/build/godot/addons/gdharness_editor/tools/scene_groups.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/tools/scene_placing.gd +88 -5
- package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +102 -337
- package/build/godot/addons/gdharness_editor/tools/signal_tools.gd +363 -0
- package/build/godot/addons/gdharness_editor/tools/signal_tools.gd.uid +1 -0
- package/build/godot/addons/gdharness_runtime/reading.gd +15 -0
- package/build/godot/addons/gdharness_runtime/runtime_input.gd +10 -26
- package/build/godot/addons/gdharness_runtime/runtime_pad.gd +3 -2
- package/build/godot/addons/gdharness_runtime/runtime_paths.gd +2 -1
- package/build/godot/addons/gdharness_runtime/runtime_values.gd +30 -0
- package/build/godot/addons/gdharness_runtime/serialisation.gd +75 -3
- package/build/godot/operations/animation_reads.gd +14 -11
- package/build/godot/operations/declared_values.gd +157 -4
- package/build/godot/operations/dependencies.gd +14 -39
- package/build/godot/operations/editor_tools.gd +7 -3
- package/build/godot/operations/file_reads.gd +15 -3
- package/build/godot/operations/file_walk.gd +1 -0
- package/build/godot/operations/gdscript_analysis.gd +229 -75
- package/build/godot/operations/gdscript_authoring.gd +142 -34
- package/build/godot/operations/import_pipeline.gd +17 -6
- package/build/godot/operations/logger.gd +7 -0
- package/build/godot/operations/property_paths.gd +225 -0
- package/build/godot/operations/property_values.gd +249 -227
- package/build/godot/operations/reading.gd +15 -0
- package/build/godot/operations/same_values.gd +177 -0
- package/build/godot/operations/serialisation.gd +75 -3
- package/package.json +1 -1
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@@ -189,6 +189,21 @@ static func offered(said: String, word: String, names: Array) -> String:
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return "%s; the nearest it has %s %s" % [said, "is" if close.size() == 1 else "are", ", ".join(close)]
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## [param said], the refusal for [param property], which [param target] does not declare, with the
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## names it declares nearest it when any are, as a misspelt one is usually one of them. Unlike
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## [method offered], nothing is listed when none is near, since an object declares a hundred.
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static func near_property(said: String, target: Object, property: String) -> String:
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var headings: int = PROPERTY_USAGE_CATEGORY | PROPERTY_USAGE_GROUP | PROPERTY_USAGE_SUBGROUP
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var names: Array[String] = []
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for declared: Dictionary in target.get_property_list():
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if not as_int(declared.get("usage", 0)) & headings:
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names.append(str(declared.get("name", "")))
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var close: PackedStringArray = nearest(property, PackedStringArray(names))
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if close.is_empty():
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return said
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return "%s; the nearest it has %s %s" % [said, "is" if close.size() == 1 else "are", ", ".join(close)]
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## The signals [param object] has that a caller can connect, its own class's first: the engine
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## lists them from Object down, which puts a Button's pressed after thirty a Control has, and names
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## starting with an underscore are the engine's own.
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@@ -0,0 +1,177 @@
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@tool
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extends RefCounted
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## Whether a value read back is the value that was given, as the tools that write properties judge
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## what a write kept and what it changed besides.
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const GdhRead = preload("reading.gd")
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const GdhSerialisation = preload("serialisation.gd")
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# The types made of floats, which a read back compares within float precision: a Vector2 property
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# stores 32-bit components, so 0.1 comes back as 0.100000001.
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const FLOAT_SHAPES: Array[int] = [
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TYPE_VECTOR2,
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TYPE_VECTOR3,
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TYPE_VECTOR4,
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TYPE_QUATERNION,
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TYPE_COLOR,
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TYPE_RECT2,
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TYPE_TRANSFORM2D,
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TYPE_BASIS,
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TYPE_TRANSFORM3D,
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TYPE_PLANE,
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TYPE_AABB,
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TYPE_PROJECTION,
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]
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const PACKED: Array[int] = [
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TYPE_PACKED_BYTE_ARRAY,
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TYPE_PACKED_INT32_ARRAY,
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TYPE_PACKED_INT64_ARRAY,
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TYPE_PACKED_FLOAT32_ARRAY,
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TYPE_PACKED_FLOAT64_ARRAY,
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TYPE_PACKED_STRING_ARRAY,
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TYPE_PACKED_VECTOR2_ARRAY,
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TYPE_PACKED_VECTOR3_ARRAY,
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TYPE_PACKED_VECTOR4_ARRAY,
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TYPE_PACKED_COLOR_ARRAY,
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]
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# The pairs of built-in resources being compared, so a resource that holds itself ends the
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# comparison instead of recursing into it for ever.
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static var _comparing: Array[Array] = []
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## Whether [param held] is [param given], as a property read back after a set answers it.
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##
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## Close enough rather than equal for anything made of floats: a Vector2 property stores 32-bit
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## components, so 0.1 comes back as 0.100000001. A packed array read back against the list it was
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## given compares element by element, since `==` between the two is an error rather than false.
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static func same(held: Variant, given: Variant) -> bool:
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var held_type: int = typeof(held)
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var given_type: int = typeof(given)
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# An empty object property reads back as an Object that is null, not as nil, and the two are
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# the same nothing.
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var held_none: bool = held_type == TYPE_NIL or (held_type == TYPE_OBJECT and held == null)
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var given_none: bool = given_type == TYPE_NIL or (given_type == TYPE_OBJECT and given == null)
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if held_none or given_none:
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return held_none == given_none
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if held_type == TYPE_OBJECT or given_type == TYPE_OBJECT:
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return _same_object(held, given)
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if GdhSerialisation.NUMBERS.has(held_type) and GdhSerialisation.NUMBERS.has(given_type):
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if held_type == TYPE_BOOL or given_type == TYPE_BOOL:
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return held_type == given_type and held == given
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var held_number: float = GdhRead.as_float(held)
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var given_number: float = GdhRead.as_float(given)
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return (is_nan(held_number) and is_nan(given_number)) or is_equal_approx(held_number, given_number)
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if GdhSerialisation.TEXTS.has(held_type) and GdhSerialisation.TEXTS.has(given_type):
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return str(held) == str(given)
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if _listed(held_type) and _listed(given_type):
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var held_items: Array = type_convert(held, TYPE_ARRAY)
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var given_items: Array = type_convert(given, TYPE_ARRAY)
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if held_items.size() != given_items.size():
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return false
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for index: int in held_items.size():
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if not same(held_items[index], given_items[index]):
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return false
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return true
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if held_type == TYPE_DICTIONARY and given_type == TYPE_DICTIONARY:
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var held_entries: Dictionary = held
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var given_entries: Dictionary = given
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return _same_entries(held_entries, given_entries)
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if held_type != given_type:
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return false
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return _same_shape(held, given)
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static func _same_object(held: Variant, given: Variant) -> bool:
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if typeof(held) != TYPE_OBJECT or typeof(given) != TYPE_OBJECT:
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return false
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if is_same(held, given):
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return true
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if not held is Resource or not given is Resource:
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return false
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var held_resource: Resource = held
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var given_resource: Resource = given
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if not _built_in(held_resource):
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return held_resource.resource_path == given_resource.resource_path
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if held_resource.get_class() != given_resource.get_class():
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return false
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# A resource local to the scene is duplicated for every instance, so the copy read back is
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# another object of the same class.
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if held_resource.resource_local_to_scene:
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return true
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return _built_in(given_resource) and _same_stored(held_resource, given_resource)
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## A resource no other file can refer to: one with no path, or one of a file's own sub-resources,
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## whose path is the file's with "::" and an id after it.
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static func _built_in(resource: Resource) -> bool:
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return resource.resource_path.is_empty() or resource.resource_path.contains("::")
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## Two built-in resources of one class, by every property they store. Neither has a path to be
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## known by, and a file loaded again holds a new object for each, so a Curve written into a
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## resource file and read back was judged lost by the save that had just kept it.
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static func _same_stored(held: Resource, given: Resource) -> bool:
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for pair: Array in _comparing:
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if is_same(pair[0], held) and is_same(pair[1], given):
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return true
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_comparing.append([held, given])
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var alike: bool = true
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for property: Dictionary in held.get_property_list():
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var usage: int = GdhRead.as_int(property.get("usage", 0))
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var name: String = str(property.get("name", ""))
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if (
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not (usage & PROPERTY_USAGE_STORAGE)
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or (name.begins_with("resource_") and name != "resource_name")
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):
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continue
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if not same(held.get(name), given.get(name)):
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alike = false
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break
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_comparing.pop_back()
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return alike
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static func _same_entries(held: Dictionary, given: Dictionary) -> bool:
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if held.size() != given.size():
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return false
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for key: Variant in given:
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var found: bool = false
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for held_key: Variant in held:
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if same(held_key, key):
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found = same(held[held_key], given[key])
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break
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if not found:
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return false
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return true
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## Two values of one type made of floats, compared component by component through the type's own
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## text form, which lists every component: each type has its own is_equal_approx, and reaching it
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## through a Variant is a call the typed gate refuses.
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static func _same_shape(held: Variant, given: Variant) -> bool:
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if typeof(held) not in FLOAT_SHAPES:
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return held == given
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var held_parts: Array[float] = _components(held)
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var given_parts: Array[float] = _components(given)
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if held_parts.size() != given_parts.size():
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return false
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for index: int in held_parts.size():
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if not same(held_parts[index], given_parts[index]):
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return false
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return true
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static func _components(value: Variant) -> Array[float]:
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var parts: Array[float] = []
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var text: String = var_to_str(value)
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var inner: String = text.substr(text.find("(") + 1).trim_suffix(")")
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for part: String in inner.split(",", false):
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parts.append(part.strip_edges().to_float())
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return parts
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static func _listed(type: int) -> bool:
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return type == TYPE_ARRAY or PACKED.has(type)
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"Dictionary": "_build_dictionary",
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}
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## The built-in resources being described, outermost first, so one holding itself somewhere inside
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## is answered by its class rather than without end.
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var _describing: Array[Resource] = []
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# Converts a Godot value into something JSON can carry. A type with no entry in the table
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return _describe_input_event(event)
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if value is Resource:
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var resource: Resource = value
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# A file's built-in resources load with a path of the file's own and "::", which no other
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# file can refer to.
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if resource.resource_path.is_empty() or resource.resource_path.contains("::"):
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return _describe_built_in(resource)
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var filed: Dictionary = {
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"path": resource.resource_path, "class": resource.get_class(), "_type": "Resource"
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}
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# The engine class of a resource with a script is the one its script extends, so a Stats
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# file read as a Resource and nothing said it was a Stats.
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var attached: Variant = resource.get_script()
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if attached is Script:
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var script: Script = attached
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if not script.get_global_name().is_empty():
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filed["scriptClass"] = str(script.get_global_name())
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return filed
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if value is Node:
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var node: Node = value
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if node.is_inside_tree():
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return _describe_object(value)
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## A resource built into the file it was read from, in the form a write builds one from: its class
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## under _type beside every property it stores away from its default. As its class alone it said
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## nothing of what it held, so a CollisionShape2D's radius could not be read, and it could not be
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## written back.
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func _describe_built_in(resource: Resource) -> Dictionary:
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if _describing.has(resource):
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return {"class": resource.get_class(), "_type": "Resource"}
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_describing.append(resource)
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var described: Dictionary = {"_type": resource.get_class()}
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var attached: Variant = resource.get_script()
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var script: Script = null
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|
+
if attached is Script:
|
|
706
|
+
script = attached
|
|
707
|
+
described["script"] = serialize_value(script)
|
|
708
|
+
var fresh: Object = _fresh(script)
|
|
709
|
+
for property: Dictionary in resource.get_property_list():
|
|
710
|
+
var usage: int = property.get("usage", 0)
|
|
711
|
+
var name: String = str(property.get("name", ""))
|
|
712
|
+
if (
|
|
713
|
+
not (usage & PROPERTY_USAGE_STORAGE)
|
|
714
|
+
or name == "script"
|
|
715
|
+
or (name.begins_with("resource_") and name != "resource_name")
|
|
716
|
+
):
|
|
717
|
+
continue
|
|
718
|
+
var held: Variant = resource.get(name)
|
|
719
|
+
var default: Variant = ClassDB.class_get_property_default_value(resource.get_class(), name)
|
|
720
|
+
if fresh != null:
|
|
721
|
+
default = fresh.get(name)
|
|
722
|
+
elif script != null and usage & PROPERTY_USAGE_SCRIPT_VARIABLE:
|
|
723
|
+
default = script.get_property_default_value(name)
|
|
724
|
+
if typeof(held) == typeof(default) and held == default:
|
|
725
|
+
continue
|
|
726
|
+
described[name] = serialize_value(held)
|
|
727
|
+
_describing.pop_back()
|
|
728
|
+
return described
|
|
729
|
+
|
|
730
|
+
|
|
731
|
+
## A new instance of [param script] to read defaults off, or null where none should be made. What
|
|
732
|
+
## the script's own code sets as it is made (a resource_name in _init, a list built by a
|
|
733
|
+
## constructor, which the engine reports no default for) is then a default rather than a value
|
|
734
|
+
## the file holds. None is made for a script whose _init needs arguments, nor in the editor for one
|
|
735
|
+
## that is not a tool: the editor never runs those, and can_instantiate says so.
|
|
736
|
+
static func _fresh(script: Script) -> Object:
|
|
737
|
+
if script == null or not script.can_instantiate():
|
|
738
|
+
return null
|
|
739
|
+
for method: Dictionary in script.get_script_method_list():
|
|
740
|
+
if str(method.get("name", "")) == "_init":
|
|
741
|
+
var arguments: Array = method.get("args", [])
|
|
742
|
+
var defaults: Array = method.get("default_args", [])
|
|
743
|
+
if arguments.size() > defaults.size():
|
|
744
|
+
return null
|
|
745
|
+
# Called by name: new() is declared on each kind of script rather than on Script.
|
|
746
|
+
var made: Variant = script.call("new")
|
|
747
|
+
return made if made is Object else null
|
|
748
|
+
|
|
749
|
+
|
|
678
750
|
## An input event, by what it is bound to: the engine's own words for it and every field it stores
|
|
679
751
|
## away from its default. As a bare resource it was its class and nothing else, so an input action
|
|
680
752
|
## read back from project.godot could not say whether it was bound to Space or to a joypad button.
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "gdharness",
|
|
3
|
-
"version": "1.3.
|
|
3
|
+
"version": "1.3.4",
|
|
4
4
|
"mcpName": "io.github.Aureliolo/gdharness",
|
|
5
5
|
"description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
|
|
6
6
|
"type": "module",
|