fraxel 0.1.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/easing.d.ts +29 -0
- package/dist/animation/easing.d.ts.map +1 -0
- package/dist/animation/easing.js +50 -0
- package/dist/animation/easing.js.map +1 -0
- package/dist/animation/index.d.ts +7 -0
- package/dist/animation/index.d.ts.map +1 -0
- package/dist/animation/index.js +7 -0
- package/dist/animation/index.js.map +1 -0
- package/dist/animation/multiple.d.ts +26 -0
- package/dist/animation/multiple.d.ts.map +1 -0
- package/dist/animation/multiple.js +27 -0
- package/dist/animation/multiple.js.map +1 -0
- package/dist/animation/properties.d.ts +30 -0
- package/dist/animation/properties.d.ts.map +1 -0
- package/dist/animation/properties.js +32 -0
- package/dist/animation/properties.js.map +1 -0
- package/dist/animation/sequences.d.ts +30 -0
- package/dist/animation/sequences.d.ts.map +1 -0
- package/dist/animation/sequences.js +50 -0
- package/dist/animation/sequences.js.map +1 -0
- package/dist/animation/sprite-sheet.d.ts +81 -0
- package/dist/animation/sprite-sheet.d.ts.map +1 -0
- package/dist/animation/sprite-sheet.js +103 -0
- package/dist/animation/sprite-sheet.js.map +1 -0
- package/dist/animation/tween.d.ts +78 -0
- package/dist/animation/tween.d.ts.map +1 -0
- package/dist/animation/tween.js +103 -0
- package/dist/animation/tween.js.map +1 -0
- package/dist/assets/index.d.ts +6 -0
- package/dist/assets/index.d.ts.map +1 -0
- package/dist/assets/index.js +5 -0
- package/dist/assets/index.js.map +1 -0
- package/dist/assets/load-sound.d.ts +17 -0
- package/dist/assets/load-sound.d.ts.map +1 -0
- package/dist/assets/load-sound.js +35 -0
- package/dist/assets/load-sound.js.map +1 -0
- package/dist/assets/load-texture.d.ts +12 -0
- package/dist/assets/load-texture.d.ts.map +1 -0
- package/dist/assets/load-texture.js +40 -0
- package/dist/assets/load-texture.js.map +1 -0
- package/dist/assets/loader.d.ts +59 -0
- package/dist/assets/loader.d.ts.map +1 -0
- package/dist/assets/loader.js +65 -0
- package/dist/assets/loader.js.map +1 -0
- package/dist/assets/texture.d.ts +36 -0
- package/dist/assets/texture.d.ts.map +1 -0
- package/dist/assets/texture.js +49 -0
- package/dist/assets/texture.js.map +1 -0
- package/dist/audio/audio-context.d.ts +14 -0
- package/dist/audio/audio-context.d.ts.map +1 -0
- package/dist/audio/audio-context.js +20 -0
- package/dist/audio/audio-context.js.map +1 -0
- package/dist/audio/index.d.ts +2 -0
- package/dist/audio/index.d.ts.map +1 -0
- package/dist/audio/index.js +2 -0
- package/dist/audio/index.js.map +1 -0
- package/dist/collision/broadphase/spatial-hash.d.ts +32 -0
- package/dist/collision/broadphase/spatial-hash.d.ts.map +1 -0
- package/dist/collision/broadphase/spatial-hash.js +87 -0
- package/dist/collision/broadphase/spatial-hash.js.map +1 -0
- package/dist/collision/collision-system.d.ts +52 -0
- package/dist/collision/collision-system.d.ts.map +1 -0
- package/dist/collision/collision-system.js +278 -0
- package/dist/collision/collision-system.js.map +1 -0
- package/dist/collision/events/collision-emitter.d.ts +38 -0
- package/dist/collision/events/collision-emitter.d.ts.map +1 -0
- package/dist/collision/events/collision-emitter.js +47 -0
- package/dist/collision/events/collision-emitter.js.map +1 -0
- package/dist/collision/index.d.ts +13 -0
- package/dist/collision/index.d.ts.map +1 -0
- package/dist/collision/index.js +11 -0
- package/dist/collision/index.js.map +1 -0
- package/dist/collision/narrowphase/detector.d.ts +26 -0
- package/dist/collision/narrowphase/detector.d.ts.map +1 -0
- package/dist/collision/narrowphase/detector.js +70 -0
- package/dist/collision/narrowphase/detector.js.map +1 -0
- package/dist/collision/narrowphase/shapes.d.ts +91 -0
- package/dist/collision/narrowphase/shapes.d.ts.map +1 -0
- package/dist/collision/narrowphase/shapes.js +52 -0
- package/dist/collision/narrowphase/shapes.js.map +1 -0
- package/dist/collision/physics/physics-body.d.ts +38 -0
- package/dist/collision/physics/physics-body.d.ts.map +1 -0
- package/dist/collision/physics/physics-body.js +53 -0
- package/dist/collision/physics/physics-body.js.map +1 -0
- package/dist/collision/physics/physics-system.d.ts +23 -0
- package/dist/collision/physics/physics-system.d.ts.map +1 -0
- package/dist/collision/physics/physics-system.js +86 -0
- package/dist/collision/physics/physics-system.js.map +1 -0
- package/dist/collision/physics/resolver.d.ts +16 -0
- package/dist/collision/physics/resolver.d.ts.map +1 -0
- package/dist/collision/physics/resolver.js +91 -0
- package/dist/collision/physics/resolver.js.map +1 -0
- package/dist/collision/types.d.ts +22 -0
- package/dist/collision/types.d.ts.map +1 -0
- package/dist/collision/types.js +2 -0
- package/dist/collision/types.js.map +1 -0
- package/dist/core/game-config.d.ts +34 -0
- package/dist/core/game-config.d.ts.map +1 -0
- package/dist/core/game-config.js +31 -0
- package/dist/core/game-config.js.map +1 -0
- package/dist/core/game.d.ts +86 -0
- package/dist/core/game.d.ts.map +1 -0
- package/dist/core/game.js +166 -0
- package/dist/core/game.js.map +1 -0
- package/dist/core/index.d.ts +6 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +6 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/scene-manager.d.ts +28 -0
- package/dist/core/scene-manager.d.ts.map +1 -0
- package/dist/core/scene-manager.js +65 -0
- package/dist/core/scene-manager.js.map +1 -0
- package/dist/core/scene.d.ts +43 -0
- package/dist/core/scene.d.ts.map +1 -0
- package/dist/core/scene.js +48 -0
- package/dist/core/scene.js.map +1 -0
- package/dist/core/theme.d.ts +63 -0
- package/dist/core/theme.d.ts.map +1 -0
- package/dist/core/theme.js +59 -0
- package/dist/core/theme.js.map +1 -0
- package/dist/errors/animation.d.ts +24 -0
- package/dist/errors/animation.d.ts.map +1 -0
- package/dist/errors/animation.js +29 -0
- package/dist/errors/animation.js.map +1 -0
- package/dist/errors/assets.d.ts +34 -0
- package/dist/errors/assets.d.ts.map +1 -0
- package/dist/errors/assets.js +41 -0
- package/dist/errors/assets.js.map +1 -0
- package/dist/errors/base.d.ts +12 -0
- package/dist/errors/base.d.ts.map +1 -0
- package/dist/errors/base.js +15 -0
- package/dist/errors/base.js.map +1 -0
- package/dist/errors/env.d.ts +24 -0
- package/dist/errors/env.d.ts.map +1 -0
- package/dist/errors/env.js +29 -0
- package/dist/errors/env.js.map +1 -0
- package/dist/errors/hook.d.ts +46 -0
- package/dist/errors/hook.d.ts.map +1 -0
- package/dist/errors/hook.js +55 -0
- package/dist/errors/hook.js.map +1 -0
- package/dist/errors/index.d.ts +11 -0
- package/dist/errors/index.d.ts.map +1 -0
- package/dist/errors/index.js +11 -0
- package/dist/errors/index.js.map +1 -0
- package/dist/errors/jsx.d.ts +26 -0
- package/dist/errors/jsx.d.ts.map +1 -0
- package/dist/errors/jsx.js +45 -0
- package/dist/errors/jsx.js.map +1 -0
- package/dist/errors/lifecycle.d.ts +35 -0
- package/dist/errors/lifecycle.d.ts.map +1 -0
- package/dist/errors/lifecycle.js +42 -0
- package/dist/errors/lifecycle.js.map +1 -0
- package/dist/errors/math.d.ts +24 -0
- package/dist/errors/math.d.ts.map +1 -0
- package/dist/errors/math.js +34 -0
- package/dist/errors/math.js.map +1 -0
- package/dist/errors/node.d.ts +68 -0
- package/dist/errors/node.d.ts.map +1 -0
- package/dist/errors/node.js +87 -0
- package/dist/errors/node.js.map +1 -0
- package/dist/errors/scene.d.ts +35 -0
- package/dist/errors/scene.d.ts.map +1 -0
- package/dist/errors/scene.js +42 -0
- package/dist/errors/scene.js.map +1 -0
- package/dist/events/event.d.ts +106 -0
- package/dist/events/event.d.ts.map +1 -0
- package/dist/events/event.js +125 -0
- package/dist/events/event.js.map +1 -0
- package/dist/events/index.d.ts +2 -0
- package/dist/events/index.d.ts.map +1 -0
- package/dist/events/index.js +2 -0
- package/dist/events/index.js.map +1 -0
- package/dist/events/types.d.ts +20 -0
- package/dist/events/types.d.ts.map +1 -0
- package/dist/events/types.js +2 -0
- package/dist/events/types.js.map +1 -0
- package/dist/hooks/context.d.ts +15 -0
- package/dist/hooks/context.d.ts.map +1 -0
- package/dist/hooks/context.js +26 -0
- package/dist/hooks/context.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/index.d.ts +7 -0
- package/dist/hooks/deriveds/by-nodes/index.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/index.js +7 -0
- package/dist/hooks/deriveds/by-nodes/index.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-animation.d.ts +44 -0
- package/dist/hooks/deriveds/by-nodes/use-animation.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-animation.js +61 -0
- package/dist/hooks/deriveds/by-nodes/use-animation.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-audio.d.ts +33 -0
- package/dist/hooks/deriveds/by-nodes/use-audio.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-audio.js +43 -0
- package/dist/hooks/deriveds/by-nodes/use-audio.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-clickable.d.ts +32 -0
- package/dist/hooks/deriveds/by-nodes/use-clickable.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-clickable.js +43 -0
- package/dist/hooks/deriveds/by-nodes/use-clickable.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-collider.d.ts +35 -0
- package/dist/hooks/deriveds/by-nodes/use-collider.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-collider.js +55 -0
- package/dist/hooks/deriveds/by-nodes/use-collider.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-ray-cast.d.ts +35 -0
- package/dist/hooks/deriveds/by-nodes/use-ray-cast.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-ray-cast.js +47 -0
- package/dist/hooks/deriveds/by-nodes/use-ray-cast.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-timer.d.ts +34 -0
- package/dist/hooks/deriveds/by-nodes/use-timer.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-timer.js +48 -0
- package/dist/hooks/deriveds/by-nodes/use-timer.js.map +1 -0
- package/dist/hooks/deriveds/index.d.ts +5 -0
- package/dist/hooks/deriveds/index.d.ts.map +1 -0
- package/dist/hooks/deriveds/index.js +5 -0
- package/dist/hooks/deriveds/index.js.map +1 -0
- package/dist/hooks/deriveds/use-condition.d.ts +37 -0
- package/dist/hooks/deriveds/use-condition.d.ts.map +1 -0
- package/dist/hooks/deriveds/use-condition.js +47 -0
- package/dist/hooks/deriveds/use-condition.js.map +1 -0
- package/dist/hooks/deriveds/use-match.d.ts +26 -0
- package/dist/hooks/deriveds/use-match.d.ts.map +1 -0
- package/dist/hooks/deriveds/use-match.js +38 -0
- package/dist/hooks/deriveds/use-match.js.map +1 -0
- package/dist/hooks/deriveds/use-partial-node.d.ts +22 -0
- package/dist/hooks/deriveds/use-partial-node.d.ts.map +1 -0
- package/dist/hooks/deriveds/use-partial-node.js +25 -0
- package/dist/hooks/deriveds/use-partial-node.js.map +1 -0
- package/dist/hooks/deriveds/use-when.d.ts +28 -0
- package/dist/hooks/deriveds/use-when.d.ts.map +1 -0
- package/dist/hooks/deriveds/use-when.js +35 -0
- package/dist/hooks/deriveds/use-when.js.map +1 -0
- package/dist/hooks/index.d.ts +16 -0
- package/dist/hooks/index.d.ts.map +1 -0
- package/dist/hooks/index.js +16 -0
- package/dist/hooks/index.js.map +1 -0
- package/dist/hooks/use-child.d.ts +24 -0
- package/dist/hooks/use-child.d.ts.map +1 -0
- package/dist/hooks/use-child.js +37 -0
- package/dist/hooks/use-child.js.map +1 -0
- package/dist/hooks/use-computed.d.ts +28 -0
- package/dist/hooks/use-computed.d.ts.map +1 -0
- package/dist/hooks/use-computed.js +41 -0
- package/dist/hooks/use-computed.js.map +1 -0
- package/dist/hooks/use-context.d.ts +58 -0
- package/dist/hooks/use-context.d.ts.map +1 -0
- package/dist/hooks/use-context.js +77 -0
- package/dist/hooks/use-context.js.map +1 -0
- package/dist/hooks/use-effect.d.ts +24 -0
- package/dist/hooks/use-effect.d.ts.map +1 -0
- package/dist/hooks/use-effect.js +63 -0
- package/dist/hooks/use-effect.js.map +1 -0
- package/dist/hooks/use-event.d.ts +29 -0
- package/dist/hooks/use-event.d.ts.map +1 -0
- package/dist/hooks/use-event.js +30 -0
- package/dist/hooks/use-event.js.map +1 -0
- package/dist/hooks/use-game.d.ts +17 -0
- package/dist/hooks/use-game.d.ts.map +1 -0
- package/dist/hooks/use-game.js +35 -0
- package/dist/hooks/use-game.js.map +1 -0
- package/dist/hooks/use-mount.d.ts +21 -0
- package/dist/hooks/use-mount.d.ts.map +1 -0
- package/dist/hooks/use-mount.js +33 -0
- package/dist/hooks/use-mount.js.map +1 -0
- package/dist/hooks/use-node.d.ts +42 -0
- package/dist/hooks/use-node.d.ts.map +1 -0
- package/dist/hooks/use-node.js +63 -0
- package/dist/hooks/use-node.js.map +1 -0
- package/dist/hooks/use-ref.d.ts +27 -0
- package/dist/hooks/use-ref.d.ts.map +1 -0
- package/dist/hooks/use-ref.js +33 -0
- package/dist/hooks/use-ref.js.map +1 -0
- package/dist/hooks/use-script.d.ts +33 -0
- package/dist/hooks/use-script.d.ts.map +1 -0
- package/dist/hooks/use-script.js +40 -0
- package/dist/hooks/use-script.js.map +1 -0
- package/dist/hooks/use-signal.d.ts +25 -0
- package/dist/hooks/use-signal.d.ts.map +1 -0
- package/dist/hooks/use-signal.js +36 -0
- package/dist/hooks/use-signal.js.map +1 -0
- package/dist/hooks/use-spawn.d.ts +27 -0
- package/dist/hooks/use-spawn.d.ts.map +1 -0
- package/dist/hooks/use-spawn.js +39 -0
- package/dist/hooks/use-spawn.js.map +1 -0
- package/dist/hooks/use-trigger.d.ts +51 -0
- package/dist/hooks/use-trigger.d.ts.map +1 -0
- package/dist/hooks/use-trigger.js +68 -0
- package/dist/hooks/use-trigger.js.map +1 -0
- package/dist/index.d.ts +11 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +11 -0
- package/dist/index.js.map +1 -0
- package/dist/input/input.d.ts +46 -0
- package/dist/input/input.d.ts.map +1 -0
- package/dist/input/input.js +159 -0
- package/dist/input/input.js.map +1 -0
- package/dist/jsx/components/fragment.d.ts +3 -0
- package/dist/jsx/components/fragment.d.ts.map +1 -0
- package/dist/jsx/components/fragment.js +7 -0
- package/dist/jsx/components/fragment.js.map +1 -0
- package/dist/jsx/components/game.d.ts +21 -0
- package/dist/jsx/components/game.d.ts.map +1 -0
- package/dist/jsx/components/game.js +17 -0
- package/dist/jsx/components/game.js.map +1 -0
- package/dist/jsx/components/index.d.ts +5 -0
- package/dist/jsx/components/index.d.ts.map +1 -0
- package/dist/jsx/components/index.js +5 -0
- package/dist/jsx/components/index.js.map +1 -0
- package/dist/jsx/components/list.d.ts +88 -0
- package/dist/jsx/components/list.d.ts.map +1 -0
- package/dist/jsx/components/list.js +93 -0
- package/dist/jsx/components/list.js.map +1 -0
- package/dist/jsx/components/scene.d.ts +40 -0
- package/dist/jsx/components/scene.d.ts.map +1 -0
- package/dist/jsx/components/scene.js +20 -0
- package/dist/jsx/components/scene.js.map +1 -0
- package/dist/jsx/index.d.ts +5 -0
- package/dist/jsx/index.d.ts.map +1 -0
- package/dist/jsx/index.js +5 -0
- package/dist/jsx/index.js.map +1 -0
- package/dist/jsx/jsx.d.ts +3 -0
- package/dist/jsx/jsx.d.ts.map +1 -0
- package/dist/jsx/jsx.js +4 -0
- package/dist/jsx/jsx.js.map +1 -0
- package/dist/jsx/render/game.d.ts +41 -0
- package/dist/jsx/render/game.d.ts.map +1 -0
- package/dist/jsx/render/game.js +86 -0
- package/dist/jsx/render/game.js.map +1 -0
- package/dist/jsx/render/index.d.ts +3 -0
- package/dist/jsx/render/index.d.ts.map +1 -0
- package/dist/jsx/render/index.js +3 -0
- package/dist/jsx/render/index.js.map +1 -0
- package/dist/jsx/render/to-nodes.d.ts +10 -0
- package/dist/jsx/render/to-nodes.d.ts.map +1 -0
- package/dist/jsx/render/to-nodes.js +52 -0
- package/dist/jsx/render/to-nodes.js.map +1 -0
- package/dist/jsx/render/types/class-component.d.ts +4 -0
- package/dist/jsx/render/types/class-component.d.ts.map +1 -0
- package/dist/jsx/render/types/class-component.js +8 -0
- package/dist/jsx/render/types/class-component.js.map +1 -0
- package/dist/jsx/render/types/func-components.d.ts +4 -0
- package/dist/jsx/render/types/func-components.d.ts.map +1 -0
- package/dist/jsx/render/types/func-components.js +8 -0
- package/dist/jsx/render/types/func-components.js.map +1 -0
- package/dist/jsx/render/types/instrinsic-elements.d.ts +6 -0
- package/dist/jsx/render/types/instrinsic-elements.d.ts.map +1 -0
- package/dist/jsx/render/types/instrinsic-elements.js +41 -0
- package/dist/jsx/render/types/instrinsic-elements.js.map +1 -0
- package/dist/jsx/types.d.ts +41 -0
- package/dist/jsx/types.d.ts.map +1 -0
- package/dist/jsx/types.js +2 -0
- package/dist/jsx/types.js.map +1 -0
- package/dist/jsx/utils.d.ts +4 -0
- package/dist/jsx/utils.d.ts.map +1 -0
- package/dist/jsx/utils.js +15 -0
- package/dist/jsx/utils.js.map +1 -0
- package/dist/jsx-runtime.d.ts +6 -0
- package/dist/jsx-runtime.d.ts.map +1 -0
- package/dist/jsx-runtime.js +6 -0
- package/dist/jsx-runtime.js.map +1 -0
- package/dist/math/index.d.ts +3 -0
- package/dist/math/index.d.ts.map +1 -0
- package/dist/math/index.js +2 -0
- package/dist/math/index.js.map +1 -0
- package/dist/math/types.d.ts +13 -0
- package/dist/math/types.d.ts.map +1 -0
- package/dist/math/types.js +2 -0
- package/dist/math/types.js.map +1 -0
- package/dist/math/vector2.d.ts +145 -0
- package/dist/math/vector2.d.ts.map +1 -0
- package/dist/math/vector2.js +164 -0
- package/dist/math/vector2.js.map +1 -0
- package/dist/nodes/_node.d.ts +283 -0
- package/dist/nodes/_node.d.ts.map +1 -0
- package/dist/nodes/_node.js +371 -0
- package/dist/nodes/_node.js.map +1 -0
- package/dist/nodes/animation-player.d.ts +208 -0
- package/dist/nodes/animation-player.d.ts.map +1 -0
- package/dist/nodes/animation-player.js +249 -0
- package/dist/nodes/animation-player.js.map +1 -0
- package/dist/nodes/audio-player.d.ts +128 -0
- package/dist/nodes/audio-player.d.ts.map +1 -0
- package/dist/nodes/audio-player.js +173 -0
- package/dist/nodes/audio-player.js.map +1 -0
- package/dist/nodes/group.d.ts +55 -0
- package/dist/nodes/group.d.ts.map +1 -0
- package/dist/nodes/group.js +54 -0
- package/dist/nodes/group.js.map +1 -0
- package/dist/nodes/index.d.ts +8 -0
- package/dist/nodes/index.d.ts.map +1 -0
- package/dist/nodes/index.js +7 -0
- package/dist/nodes/index.js.map +1 -0
- package/dist/nodes/lib/enum.d.ts +42 -0
- package/dist/nodes/lib/enum.d.ts.map +1 -0
- package/dist/nodes/lib/enum.js +43 -0
- package/dist/nodes/lib/enum.js.map +1 -0
- package/dist/nodes/lib/index.d.ts +5 -0
- package/dist/nodes/lib/index.d.ts.map +1 -0
- package/dist/nodes/lib/index.js +5 -0
- package/dist/nodes/lib/index.js.map +1 -0
- package/dist/nodes/lib/registry.d.ts +43 -0
- package/dist/nodes/lib/registry.d.ts.map +1 -0
- package/dist/nodes/lib/registry.js +46 -0
- package/dist/nodes/lib/registry.js.map +1 -0
- package/dist/nodes/lib/types.d.ts +89 -0
- package/dist/nodes/lib/types.d.ts.map +1 -0
- package/dist/nodes/lib/types.js +2 -0
- package/dist/nodes/lib/types.js.map +1 -0
- package/dist/nodes/lib/utils.d.ts +35 -0
- package/dist/nodes/lib/utils.d.ts.map +1 -0
- package/dist/nodes/lib/utils.js +58 -0
- package/dist/nodes/lib/utils.js.map +1 -0
- package/dist/nodes/node2d/_node2d.d.ts +59 -0
- package/dist/nodes/node2d/_node2d.d.ts.map +1 -0
- package/dist/nodes/node2d/_node2d.js +57 -0
- package/dist/nodes/node2d/_node2d.js.map +1 -0
- package/dist/nodes/node2d/camera.d.ts +64 -0
- package/dist/nodes/node2d/camera.d.ts.map +1 -0
- package/dist/nodes/node2d/camera.js +72 -0
- package/dist/nodes/node2d/camera.js.map +1 -0
- package/dist/nodes/node2d/clickable.d.ts +96 -0
- package/dist/nodes/node2d/clickable.d.ts.map +1 -0
- package/dist/nodes/node2d/clickable.js +117 -0
- package/dist/nodes/node2d/clickable.js.map +1 -0
- package/dist/nodes/node2d/collider.d.ts +96 -0
- package/dist/nodes/node2d/collider.d.ts.map +1 -0
- package/dist/nodes/node2d/collider.js +116 -0
- package/dist/nodes/node2d/collider.js.map +1 -0
- package/dist/nodes/node2d/index.d.ts +12 -0
- package/dist/nodes/node2d/index.d.ts.map +1 -0
- package/dist/nodes/node2d/index.js +11 -0
- package/dist/nodes/node2d/index.js.map +1 -0
- package/dist/nodes/node2d/lib/index.d.ts +2 -0
- package/dist/nodes/node2d/lib/index.d.ts.map +1 -0
- package/dist/nodes/node2d/lib/index.js +2 -0
- package/dist/nodes/node2d/lib/index.js.map +1 -0
- package/dist/nodes/node2d/lib/utils.d.ts +4 -0
- package/dist/nodes/node2d/lib/utils.d.ts.map +1 -0
- package/dist/nodes/node2d/lib/utils.js +14 -0
- package/dist/nodes/node2d/lib/utils.js.map +1 -0
- package/dist/nodes/node2d/ray-cast.d.ts +115 -0
- package/dist/nodes/node2d/ray-cast.d.ts.map +1 -0
- package/dist/nodes/node2d/ray-cast.js +129 -0
- package/dist/nodes/node2d/ray-cast.js.map +1 -0
- package/dist/nodes/node2d/rectangle.d.ts +87 -0
- package/dist/nodes/node2d/rectangle.d.ts.map +1 -0
- package/dist/nodes/node2d/rectangle.js +60 -0
- package/dist/nodes/node2d/rectangle.js.map +1 -0
- package/dist/nodes/node2d/rigid-body.d.ts +65 -0
- package/dist/nodes/node2d/rigid-body.d.ts.map +1 -0
- package/dist/nodes/node2d/rigid-body.js +56 -0
- package/dist/nodes/node2d/rigid-body.js.map +1 -0
- package/dist/nodes/node2d/sprite.d.ts +285 -0
- package/dist/nodes/node2d/sprite.d.ts.map +1 -0
- package/dist/nodes/node2d/sprite.js +226 -0
- package/dist/nodes/node2d/sprite.js.map +1 -0
- package/dist/nodes/node2d/text.d.ts +62 -0
- package/dist/nodes/node2d/text.d.ts.map +1 -0
- package/dist/nodes/node2d/text.js +52 -0
- package/dist/nodes/node2d/text.js.map +1 -0
- package/dist/nodes/node2d/transform.d.ts +32 -0
- package/dist/nodes/node2d/transform.d.ts.map +1 -0
- package/dist/nodes/node2d/transform.js +30 -0
- package/dist/nodes/node2d/transform.js.map +1 -0
- package/dist/nodes/timer.d.ts +107 -0
- package/dist/nodes/timer.d.ts.map +1 -0
- package/dist/nodes/timer.js +108 -0
- package/dist/nodes/timer.js.map +1 -0
- package/dist/reactivity/index.d.ts +5 -0
- package/dist/reactivity/index.d.ts.map +1 -0
- package/dist/reactivity/index.js +5 -0
- package/dist/reactivity/index.js.map +1 -0
- package/dist/reactivity/reactive.d.ts +4 -0
- package/dist/reactivity/reactive.d.ts.map +1 -0
- package/dist/reactivity/reactive.js +50 -0
- package/dist/reactivity/reactive.js.map +1 -0
- package/dist/reactivity/register.d.ts +7 -0
- package/dist/reactivity/register.d.ts.map +1 -0
- package/dist/reactivity/register.js +18 -0
- package/dist/reactivity/register.js.map +1 -0
- package/dist/reactivity/signal.d.ts +126 -0
- package/dist/reactivity/signal.d.ts.map +1 -0
- package/dist/reactivity/signal.js +152 -0
- package/dist/reactivity/signal.js.map +1 -0
- package/dist/reactivity/types.d.ts +31 -0
- package/dist/reactivity/types.d.ts.map +1 -0
- package/dist/reactivity/types.js +2 -0
- package/dist/reactivity/types.js.map +1 -0
- package/dist/scripts/index.d.ts +2 -0
- package/dist/scripts/index.d.ts.map +1 -0
- package/dist/scripts/index.js +2 -0
- package/dist/scripts/index.js.map +1 -0
- package/dist/scripts/script.d.ts +80 -0
- package/dist/scripts/script.d.ts.map +1 -0
- package/dist/scripts/script.js +75 -0
- package/dist/scripts/script.js.map +1 -0
- package/dist/utils/dpr.d.ts +2 -0
- package/dist/utils/dpr.d.ts.map +1 -0
- package/dist/utils/dpr.js +14 -0
- package/dist/utils/dpr.js.map +1 -0
- package/dist/utils/ternaries.d.ts +6 -0
- package/dist/utils/ternaries.d.ts.map +1 -0
- package/dist/utils/ternaries.js +17 -0
- package/dist/utils/ternaries.js.map +1 -0
- package/package.json +56 -0
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/**
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* The **`Narrowphase`** class performs precise collision detection between two colliders.
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* It supports rectangle-rectangle, circle-circle, and rectangle-circle overlap tests.
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*
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* Used internally by the `CollisionSystem` after broadphase filtering.
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*/
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export class Narrowphase {
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/**
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* The **`detect`** method checks if two colliders overlap based on their shapes.
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* @param a The first collider.
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* @param b The second collider.
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* @returns `true` if the shapes overlap, `false` otherwise.
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*
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* @example
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* ```ts
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* const hit = Narrowphase.detect(playerCollider, enemyCollider)
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* if (hit) {
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* console.log('Collision detected!')
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* }
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* ```
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*/
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static detect(a, b) {
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if (a.shape.type === 'rectangle' && b.shape.type === 'rectangle') {
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return this.#rectangleOverlap(a, b);
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}
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if (a.shape.type === 'circle' && b.shape.type === 'circle') {
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return this.#circleOverlap(a, b);
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}
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if (a.shape.type === 'rectangle' && b.shape.type === 'circle') {
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return this.#rectangleCircleOverlap(a, b);
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}
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if (a.shape.type === 'circle' && b.shape.type === 'rectangle') {
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return this.#rectangleCircleOverlap(b, a);
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}
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return false;
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}
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static #rectangleOverlap(a, b) {
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if (a.shape.type !== 'rectangle' || b.shape.type !== 'rectangle')
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return false;
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const fromA = a.globalPosition;
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const toA = fromA.toAdded(a.shape.size);
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const fromB = b.globalPosition;
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const toB = fromB.toAdded(b.shape.size);
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return fromA.x < toB.x && toA.x > fromB.x && fromA.y < toB.y && toA.y > fromB.y;
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}
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static #circleOverlap(a, b) {
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if (a.shape.type !== 'circle' || b.shape.type !== 'circle')
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return false;
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const dx = a.globalPosition.x - b.globalPosition.x;
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const dy = a.globalPosition.y - b.globalPosition.y;
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const distSq = dx * dx + dy * dy;
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const radiusSum = a.shape.radius + b.shape.radius;
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return distSq < radiusSum * radiusSum;
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}
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static #rectangleCircleOverlap(rectangle, circle) {
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if (rectangle.shape.type !== 'rectangle' || circle.shape.type !== 'circle')
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return false;
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const rectFrom = rectangle.globalPosition;
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const rectTo = rectFrom.toAdded(rectangle.shape.size);
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const cx = circle.globalPosition.x;
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const cy = circle.globalPosition.y;
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const r = circle.shape.radius;
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const closestX = Math.max(rectFrom.x, Math.min(cx, rectTo.x));
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const closestY = Math.max(rectFrom.y, Math.min(cy, rectTo.y));
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const dx = cx - closestX;
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const dy = cy - closestY;
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return dx * dx + dy * dy < r * r;
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}
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}
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//# sourceMappingURL=detector.js.map
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import { Vector2 } from '../../math/vector2.js';
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/**
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* The **`RectangleShape`** interface defines a rectangular collision shape.
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* Used for axis-aligned bounding box (AABB) collision detection.
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*
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* @example
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* ```tsx
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* <collider shape={shapes.rectangle(32, 32)} ... />
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* ```
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*/
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export interface RectangleShape {
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/** Discriminant identifier for rectangle shapes. */
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type: 'rectangle';
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/** The width and height of the rectangle. */
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size: Vector2;
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}
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/**
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* The **`CircleShape`** interface defines a circular collision shape.
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* Used for circle-based collision detection.
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*
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* @example
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* ```tsx
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* <collider shape={shapes.circle(16)} ... />
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* ```
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*/
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export interface CircleShape {
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/** Discriminant identifier for circle shapes. */
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type: 'circle';
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/** The radius of the circle. */
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radius: number;
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}
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/**
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* The **`Shape`** type represents all supported collision shapes.
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* Discriminate by checking `shape.type` (`'rectangle'` or `'circle'`).
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*
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* @example
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* ```ts
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* function getArea(shape: Shape): number {
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* if (shape.type === 'rectangle') {
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* return shape.size.x * shape.size.y
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* }
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* return Math.PI * shape.radius * shape.radius
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* }
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* ```
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*/
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export type Shape = RectangleShape | CircleShape;
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/**
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* The **`shapes`** constant provides factory methods to create collision shapes.
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*
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* @example
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* ```tsx
|
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52
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* import { shapes } from 'dinix'
|
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53
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*
|
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54
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* // Rectangle
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55
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* <collider shape={shapes.rectangle(32, 32)} group={['player']} collidesWith={['enemy']} />
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*
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* // Circle
|
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58
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* <collider shape={shapes.circle(16)} group={['projectile']} collidesWith={['zombie']} />
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* ```
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*/
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export declare const shapes: {
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/**
|
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63
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* Creates a `RectangleShape` with the given width and height.
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64
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* @param width The width of the rectangle.
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* @param height The height of the rectangle.
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* @returns A `RectangleShape` object.
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67
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*
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68
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* @example
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69
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* ```ts
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70
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* const box = shapes.rectangle(64, 32)
|
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71
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* console.log(box.type) // 'rectangle'
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72
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* console.log(box.size.x) // 64
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* console.log(box.size.y) // 32
|
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74
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* ```
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75
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*/
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rectangle: (width: number, height: number) => RectangleShape;
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/**
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78
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* Creates a `CircleShape` with the given radius.
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79
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* @param radius The radius of the circle.
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* @returns A `CircleShape` object.
|
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81
|
+
*
|
|
82
|
+
* @example
|
|
83
|
+
* ```ts
|
|
84
|
+
* const ball = shapes.circle(12)
|
|
85
|
+
* console.log(ball.type) // 'circle'
|
|
86
|
+
* console.log(ball.radius) // 12
|
|
87
|
+
* ```
|
|
88
|
+
*/
|
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89
|
+
circle: (radius: number) => CircleShape;
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90
|
+
};
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|
+
//# sourceMappingURL=shapes.d.ts.map
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@@ -0,0 +1 @@
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{"version":3,"file":"shapes.d.ts","sourceRoot":"","sources":["../../../src/collision/narrowphase/shapes.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAA;AAE/C;;;;;;;;GAQG;AACH,MAAM,WAAW,cAAc;IAC7B,oDAAoD;IACpD,IAAI,EAAE,WAAW,CAAA;IACjB,6CAA6C;IAC7C,IAAI,EAAE,OAAO,CAAA;CACd;AAED;;;;;;;;GAQG;AACH,MAAM,WAAW,WAAW;IAC1B,iDAAiD;IACjD,IAAI,EAAE,QAAQ,CAAA;IACd,gCAAgC;IAChC,MAAM,EAAE,MAAM,CAAA;CACf;AAED;;;;;;;;;;;;;GAaG;AACH,MAAM,MAAM,KAAK,GAAG,cAAc,GAAG,WAAW,CAAA;AAEhD;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,MAAM;IACjB;;;;;;;;;;;;;OAaG;uBACgB,MAAM,UAAU,MAAM,KAAG,cAAc;IAK1D;;;;;;;;;;;OAWG;qBACc,MAAM,KAAG,WAAW;CAItC,CAAA"}
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|
|
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1
|
+
import { Vector2 } from '../../math/vector2.js';
|
|
2
|
+
/**
|
|
3
|
+
* The **`shapes`** constant provides factory methods to create collision shapes.
|
|
4
|
+
*
|
|
5
|
+
* @example
|
|
6
|
+
* ```tsx
|
|
7
|
+
* import { shapes } from 'dinix'
|
|
8
|
+
*
|
|
9
|
+
* // Rectangle
|
|
10
|
+
* <collider shape={shapes.rectangle(32, 32)} group={['player']} collidesWith={['enemy']} />
|
|
11
|
+
*
|
|
12
|
+
* // Circle
|
|
13
|
+
* <collider shape={shapes.circle(16)} group={['projectile']} collidesWith={['zombie']} />
|
|
14
|
+
* ```
|
|
15
|
+
*/
|
|
16
|
+
export const shapes = {
|
|
17
|
+
/**
|
|
18
|
+
* Creates a `RectangleShape` with the given width and height.
|
|
19
|
+
* @param width The width of the rectangle.
|
|
20
|
+
* @param height The height of the rectangle.
|
|
21
|
+
* @returns A `RectangleShape` object.
|
|
22
|
+
*
|
|
23
|
+
* @example
|
|
24
|
+
* ```ts
|
|
25
|
+
* const box = shapes.rectangle(64, 32)
|
|
26
|
+
* console.log(box.type) // 'rectangle'
|
|
27
|
+
* console.log(box.size.x) // 64
|
|
28
|
+
* console.log(box.size.y) // 32
|
|
29
|
+
* ```
|
|
30
|
+
*/
|
|
31
|
+
rectangle: (width, height) => ({
|
|
32
|
+
type: 'rectangle',
|
|
33
|
+
size: new Vector2(width, height),
|
|
34
|
+
}),
|
|
35
|
+
/**
|
|
36
|
+
* Creates a `CircleShape` with the given radius.
|
|
37
|
+
* @param radius The radius of the circle.
|
|
38
|
+
* @returns A `CircleShape` object.
|
|
39
|
+
*
|
|
40
|
+
* @example
|
|
41
|
+
* ```ts
|
|
42
|
+
* const ball = shapes.circle(12)
|
|
43
|
+
* console.log(ball.type) // 'circle'
|
|
44
|
+
* console.log(ball.radius) // 12
|
|
45
|
+
* ```
|
|
46
|
+
*/
|
|
47
|
+
circle: (radius) => ({
|
|
48
|
+
type: 'circle',
|
|
49
|
+
radius,
|
|
50
|
+
}),
|
|
51
|
+
};
|
|
52
|
+
//# sourceMappingURL=shapes.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shapes.js","sourceRoot":"","sources":["../../../src/collision/narrowphase/shapes.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAA;AAkD/C;;;;;;;;;;;;;GAaG;AACH,MAAM,CAAC,MAAM,MAAM,GAAG;IACpB;;;;;;;;;;;;;OAaG;IACH,SAAS,EAAE,CAAC,KAAa,EAAE,MAAc,EAAkB,EAAE,CAAC,CAAC;QAC7D,IAAI,EAAE,WAAW;QACjB,IAAI,EAAE,IAAI,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC;KACjC,CAAC;IAEF;;;;;;;;;;;OAWG;IACH,MAAM,EAAE,CAAC,MAAc,EAAe,EAAE,CAAC,CAAC;QACxC,IAAI,EAAE,QAAQ;QACd,MAAM;KACP,CAAC;CACH,CAAA"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { Vector2 } from '../../math/vector2.js';
|
|
2
|
+
/**
|
|
3
|
+
* A physics body holds kinematic state for a node.
|
|
4
|
+
* It is managed by the `PhysicsSystem` and updated each frame.
|
|
5
|
+
*/
|
|
6
|
+
export declare class PhysicsBody {
|
|
7
|
+
#private;
|
|
8
|
+
/** Current velocity in pixels per second. */
|
|
9
|
+
velocity: Vector2;
|
|
10
|
+
/** Mass — higher values are heavier. 0 means infinite mass (static). */
|
|
11
|
+
mass: number;
|
|
12
|
+
/** Friction coefficient (0 to 1). Applied on collision. */
|
|
13
|
+
friction: number;
|
|
14
|
+
/** Restitution / bounce coefficient (0 to 1). 0 = no bounce, 1 = perfect bounce. */
|
|
15
|
+
bounce: number;
|
|
16
|
+
/** If true, the body does not move. */
|
|
17
|
+
isStatic: boolean;
|
|
18
|
+
/** If false, gravity is not applied. */
|
|
19
|
+
useGravity: boolean;
|
|
20
|
+
/** Whether this body is currently on the ground (set by resolver). */
|
|
21
|
+
isGrounded: boolean;
|
|
22
|
+
constructor(options?: {
|
|
23
|
+
mass?: number;
|
|
24
|
+
friction?: number;
|
|
25
|
+
bounce?: number;
|
|
26
|
+
isStatic?: boolean;
|
|
27
|
+
useGravity?: boolean;
|
|
28
|
+
});
|
|
29
|
+
/** Applies a force (in pixels/second²) to this body. */
|
|
30
|
+
applyForce(force: Vector2): void;
|
|
31
|
+
/** Applies an instantaneous impulse (in pixels/second) to this body. */
|
|
32
|
+
applyImpulse(impulse: Vector2): void;
|
|
33
|
+
/** Sets the velocity directly. */
|
|
34
|
+
setVelocity(v: Vector2): void;
|
|
35
|
+
/** @internal Returns and resets the accumulated acceleration. */
|
|
36
|
+
consumeAcceleration(): Vector2;
|
|
37
|
+
}
|
|
38
|
+
//# sourceMappingURL=physics-body.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"physics-body.d.ts","sourceRoot":"","sources":["../../../src/collision/physics/physics-body.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAA;AAE/C;;;GAGG;AACH,qBAAa,WAAW;;IACtB,6CAA6C;IAC7C,QAAQ,UAAoB;IAG5B,wEAAwE;IACxE,IAAI,EAAE,MAAM,CAAA;IACZ,2DAA2D;IAC3D,QAAQ,EAAE,MAAM,CAAA;IAChB,oFAAoF;IACpF,MAAM,EAAE,MAAM,CAAA;IACd,uCAAuC;IACvC,QAAQ,EAAE,OAAO,CAAA;IACjB,wCAAwC;IACxC,UAAU,EAAE,OAAO,CAAA;IAEnB,sEAAsE;IACtE,UAAU,UAAQ;gBAGhB,OAAO,GAAE;QACP,IAAI,CAAC,EAAE,MAAM,CAAA;QACb,QAAQ,CAAC,EAAE,MAAM,CAAA;QACjB,MAAM,CAAC,EAAE,MAAM,CAAA;QACf,QAAQ,CAAC,EAAE,OAAO,CAAA;QAClB,UAAU,CAAC,EAAE,OAAO,CAAA;KAChB;IASR,wDAAwD;IACxD,UAAU,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAIhC,wEAAwE;IACxE,YAAY,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAKpC,kCAAkC;IAClC,WAAW,CAAC,CAAC,EAAE,OAAO,GAAG,IAAI;IAK7B,iEAAiE;IACjE,mBAAmB,IAAI,OAAO;CAM/B"}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
import { Vector2 } from '../../math/vector2.js';
|
|
2
|
+
/**
|
|
3
|
+
* A physics body holds kinematic state for a node.
|
|
4
|
+
* It is managed by the `PhysicsSystem` and updated each frame.
|
|
5
|
+
*/
|
|
6
|
+
export class PhysicsBody {
|
|
7
|
+
/** Current velocity in pixels per second. */
|
|
8
|
+
velocity = new Vector2(0, 0);
|
|
9
|
+
/** Accumulated force to apply this frame (reset after integration). */
|
|
10
|
+
#acceleration = new Vector2(0, 0);
|
|
11
|
+
/** Mass — higher values are heavier. 0 means infinite mass (static). */
|
|
12
|
+
mass;
|
|
13
|
+
/** Friction coefficient (0 to 1). Applied on collision. */
|
|
14
|
+
friction;
|
|
15
|
+
/** Restitution / bounce coefficient (0 to 1). 0 = no bounce, 1 = perfect bounce. */
|
|
16
|
+
bounce;
|
|
17
|
+
/** If true, the body does not move. */
|
|
18
|
+
isStatic;
|
|
19
|
+
/** If false, gravity is not applied. */
|
|
20
|
+
useGravity;
|
|
21
|
+
/** Whether this body is currently on the ground (set by resolver). */
|
|
22
|
+
isGrounded = false;
|
|
23
|
+
constructor(options = {}) {
|
|
24
|
+
this.mass = options.mass ?? 1;
|
|
25
|
+
this.friction = options.friction ?? 0.1;
|
|
26
|
+
this.bounce = options.bounce ?? 0;
|
|
27
|
+
this.isStatic = options.isStatic ?? false;
|
|
28
|
+
this.useGravity = options.useGravity ?? true;
|
|
29
|
+
}
|
|
30
|
+
/** Applies a force (in pixels/second²) to this body. */
|
|
31
|
+
applyForce(force) {
|
|
32
|
+
this.#acceleration.add(force);
|
|
33
|
+
}
|
|
34
|
+
/** Applies an instantaneous impulse (in pixels/second) to this body. */
|
|
35
|
+
applyImpulse(impulse) {
|
|
36
|
+
if (this.isStatic)
|
|
37
|
+
return;
|
|
38
|
+
this.velocity.add(impulse);
|
|
39
|
+
}
|
|
40
|
+
/** Sets the velocity directly. */
|
|
41
|
+
setVelocity(v) {
|
|
42
|
+
this.velocity.x = v.x;
|
|
43
|
+
this.velocity.y = v.y;
|
|
44
|
+
}
|
|
45
|
+
/** @internal Returns and resets the accumulated acceleration. */
|
|
46
|
+
consumeAcceleration() {
|
|
47
|
+
const a = this.#acceleration.clone();
|
|
48
|
+
this.#acceleration.x = 0;
|
|
49
|
+
this.#acceleration.y = 0;
|
|
50
|
+
return a;
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
//# sourceMappingURL=physics-body.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"physics-body.js","sourceRoot":"","sources":["../../../src/collision/physics/physics-body.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAA;AAE/C;;;GAGG;AACH,MAAM,OAAO,WAAW;IACtB,6CAA6C;IAC7C,QAAQ,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IAC5B,uEAAuE;IACvE,aAAa,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IACjC,wEAAwE;IACxE,IAAI,CAAQ;IACZ,2DAA2D;IAC3D,QAAQ,CAAQ;IAChB,oFAAoF;IACpF,MAAM,CAAQ;IACd,uCAAuC;IACvC,QAAQ,CAAS;IACjB,wCAAwC;IACxC,UAAU,CAAS;IAEnB,sEAAsE;IACtE,UAAU,GAAG,KAAK,CAAA;IAElB,YACE,UAMI,EAAE;QAEN,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAA;QAC7B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,GAAG,CAAA;QACvC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAA;QACjC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,KAAK,CAAA;QACzC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,IAAI,CAAA;IAC9C,CAAC;IAED,wDAAwD;IACxD,UAAU,CAAC,KAAc;QACvB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;IAC/B,CAAC;IAED,wEAAwE;IACxE,YAAY,CAAC,OAAgB;QAC3B,IAAI,IAAI,CAAC,QAAQ;YAAE,OAAM;QACzB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,CAAA;IAC5B,CAAC;IAED,kCAAkC;IAClC,WAAW,CAAC,CAAU;QACpB,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAA;QACrB,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAA;IACvB,CAAC;IAED,iEAAiE;IACjE,mBAAmB;QACjB,MAAM,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAA;QACpC,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,CAAC,CAAA;QACxB,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,CAAC,CAAA;QACxB,OAAO,CAAC,CAAA;IACV,CAAC;CACF"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { Vector2 } from '../../math/vector2.js';
|
|
2
|
+
import type { Collider } from '../../nodes/node2d/collider.js';
|
|
3
|
+
import { PhysicsBody } from './physics-body.js';
|
|
4
|
+
/**
|
|
5
|
+
* The **`PhysicsSystem`** is a singleton that updates all physics bodies each frame.
|
|
6
|
+
* It applies gravity, integrates velocity into position, and resolves collisions.
|
|
7
|
+
*
|
|
8
|
+
* Updated automatically after `CollisionSystem.update()` in the game loop.
|
|
9
|
+
*/
|
|
10
|
+
export declare class PhysicsSystem {
|
|
11
|
+
#private;
|
|
12
|
+
static getInstance(): PhysicsSystem;
|
|
13
|
+
/** The gravity vector applied to all non-static bodies. */
|
|
14
|
+
static get gravity(): Vector2;
|
|
15
|
+
static set gravity(value: Vector2);
|
|
16
|
+
/** Registers a physics body with its associated collider. */
|
|
17
|
+
static register(body: PhysicsBody, collider: Collider): void;
|
|
18
|
+
/** Unregisters a physics body. */
|
|
19
|
+
static unregister(body: PhysicsBody): void;
|
|
20
|
+
/** Runs the physics update. Called by `Game.loop()` after `CollisionSystem.update()`. */
|
|
21
|
+
static update(delta: number): void;
|
|
22
|
+
}
|
|
23
|
+
//# sourceMappingURL=physics-system.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"physics-system.d.ts","sourceRoot":"","sources":["../../../src/collision/physics/physics-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAA;AAE/C,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,gCAAgC,CAAA;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAA;AAU/C;;;;;GAKG;AACH,qBAAa,aAAa;;IAKxB,MAAM,CAAC,WAAW,IAAI,aAAa;IAOnC,2DAA2D;IAC3D,MAAM,KAAK,OAAO,IAIQ,OAAO,CAFhC;IAED,MAAM,KAAK,OAAO,CAAC,KAAK,EAAE,OAAO,EAGhC;IAED,6DAA6D;IAC7D,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ;IAIrD,kCAAkC;IAClC,MAAM,CAAC,UAAU,CAAC,IAAI,EAAE,WAAW;IAKnC,yFAAyF;IACzF,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM;CAmD5B"}
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
import { Vector2 } from '../../math/vector2.js';
|
|
2
|
+
import { Narrowphase } from '../narrowphase/detector.js';
|
|
3
|
+
import { PhysicsBody } from './physics-body.js';
|
|
4
|
+
import { computeAABBOverlap, resolveCollision } from './resolver.js';
|
|
5
|
+
const GRAVITY = new Vector2(0, 980);
|
|
6
|
+
/**
|
|
7
|
+
* The **`PhysicsSystem`** is a singleton that updates all physics bodies each frame.
|
|
8
|
+
* It applies gravity, integrates velocity into position, and resolves collisions.
|
|
9
|
+
*
|
|
10
|
+
* Updated automatically after `CollisionSystem.update()` in the game loop.
|
|
11
|
+
*/
|
|
12
|
+
export class PhysicsSystem {
|
|
13
|
+
static #instance;
|
|
14
|
+
#bodies = [];
|
|
15
|
+
#gravity = GRAVITY.clone();
|
|
16
|
+
static getInstance() {
|
|
17
|
+
if (!PhysicsSystem.#instance) {
|
|
18
|
+
PhysicsSystem.#instance = new PhysicsSystem();
|
|
19
|
+
}
|
|
20
|
+
return PhysicsSystem.#instance;
|
|
21
|
+
}
|
|
22
|
+
/** The gravity vector applied to all non-static bodies. */
|
|
23
|
+
static get gravity() {
|
|
24
|
+
return PhysicsSystem.getInstance().#gravity;
|
|
25
|
+
}
|
|
26
|
+
static set gravity(value) {
|
|
27
|
+
PhysicsSystem.getInstance().#gravity.x = value.x;
|
|
28
|
+
PhysicsSystem.getInstance().#gravity.y = value.y;
|
|
29
|
+
}
|
|
30
|
+
/** Registers a physics body with its associated collider. */
|
|
31
|
+
static register(body, collider) {
|
|
32
|
+
PhysicsSystem.getInstance().#bodies.push({ body, collider });
|
|
33
|
+
}
|
|
34
|
+
/** Unregisters a physics body. */
|
|
35
|
+
static unregister(body) {
|
|
36
|
+
const instance = PhysicsSystem.getInstance();
|
|
37
|
+
instance.#bodies = instance.#bodies.filter((e) => e.body !== body);
|
|
38
|
+
}
|
|
39
|
+
/** Runs the physics update. Called by `Game.loop()` after `CollisionSystem.update()`. */
|
|
40
|
+
static update(delta) {
|
|
41
|
+
PhysicsSystem.getInstance().#updateInternal(delta);
|
|
42
|
+
}
|
|
43
|
+
#updateInternal(delta) {
|
|
44
|
+
// 1. Apply gravity and integrate
|
|
45
|
+
for (const entry of this.#bodies) {
|
|
46
|
+
const { body, collider } = entry;
|
|
47
|
+
if (body.isStatic || !body.useGravity)
|
|
48
|
+
continue;
|
|
49
|
+
const accel = body.consumeAcceleration();
|
|
50
|
+
accel.x += this.#gravity.x;
|
|
51
|
+
accel.y += this.#gravity.y;
|
|
52
|
+
body.velocity.x += accel.x * delta;
|
|
53
|
+
body.velocity.y += accel.y * delta;
|
|
54
|
+
collider.position.x += body.velocity.x * delta;
|
|
55
|
+
collider.position.y += body.velocity.y * delta;
|
|
56
|
+
}
|
|
57
|
+
// 2. Resolve collisions between physics bodies
|
|
58
|
+
for (let i = 0; i < this.#bodies.length; i++) {
|
|
59
|
+
for (let j = i + 1; j < this.#bodies.length; j++) {
|
|
60
|
+
const a = this.#bodies[i];
|
|
61
|
+
const b = this.#bodies[j];
|
|
62
|
+
if (!a.collider.collidesWith.size || !b.collider.collidesWith.size)
|
|
63
|
+
continue;
|
|
64
|
+
if (!this.#groupsMatch(a.collider, b.collider))
|
|
65
|
+
continue;
|
|
66
|
+
if (!Narrowphase.detect(a.collider, b.collider))
|
|
67
|
+
continue;
|
|
68
|
+
const result = this.#computeOverlap(a.collider, b.collider);
|
|
69
|
+
if (result == null)
|
|
70
|
+
continue;
|
|
71
|
+
resolveCollision(a.body, b.body, result.overlap, result.normal);
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
#groupsMatch(a, b) {
|
|
76
|
+
return Array.from(a.collidesWith).some((group) => b.group.has(group));
|
|
77
|
+
}
|
|
78
|
+
#computeOverlap(a, b) {
|
|
79
|
+
const posA = a.globalPosition;
|
|
80
|
+
const posB = b.globalPosition;
|
|
81
|
+
const sizeA = a.size;
|
|
82
|
+
const sizeB = b.size;
|
|
83
|
+
return computeAABBOverlap(posA, sizeA, posB, sizeB);
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
//# sourceMappingURL=physics-system.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"physics-system.js","sourceRoot":"","sources":["../../../src/collision/physics/physics-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAA;AAC/C,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAA;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAA;AAC/C,OAAO,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAA;AAOpE,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAA;AAEnC;;;;;GAKG;AACH,MAAM,OAAO,aAAa;IACxB,MAAM,CAAC,SAAS,CAAe;IAC/B,OAAO,GAAgB,EAAE,CAAA;IACzB,QAAQ,GAAG,OAAO,CAAC,KAAK,EAAE,CAAA;IAE1B,MAAM,CAAC,WAAW;QAChB,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC;YAC7B,aAAa,CAAC,SAAS,GAAG,IAAI,aAAa,EAAE,CAAA;QAC/C,CAAC;QACD,OAAO,aAAa,CAAC,SAAS,CAAA;IAChC,CAAC;IAED,2DAA2D;IAC3D,MAAM,KAAK,OAAO;QAChB,OAAO,aAAa,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAA;IAC7C,CAAC;IAED,MAAM,KAAK,OAAO,CAAC,KAAc;QAC/B,aAAa,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAA;QAChD,aAAa,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAA;IAClD,CAAC;IAED,6DAA6D;IAC7D,MAAM,CAAC,QAAQ,CAAC,IAAiB,EAAE,QAAkB;QACnD,aAAa,CAAC,WAAW,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAA;IAC9D,CAAC;IAED,kCAAkC;IAClC,MAAM,CAAC,UAAU,CAAC,IAAiB;QACjC,MAAM,QAAQ,GAAG,aAAa,CAAC,WAAW,EAAE,CAAA;QAC5C,QAAQ,CAAC,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAA;IACpE,CAAC;IAED,yFAAyF;IACzF,MAAM,CAAC,MAAM,CAAC,KAAa;QACzB,aAAa,CAAC,WAAW,EAAE,CAAC,eAAe,CAAC,KAAK,CAAC,CAAA;IACpD,CAAC;IAED,eAAe,CAAC,KAAa;QAC3B,iCAAiC;QACjC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjC,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,KAAK,CAAA;YAChC,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,UAAU;gBAAE,SAAQ;YAE/C,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAA;YACxC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAA;YAC1B,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAA;YAE1B,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,KAAK,CAAA;YAClC,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,KAAK,CAAA;YAElC,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAA;YAC9C,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAA;QAChD,CAAC;QAED,+CAA+C;QAC/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACjD,MAAM,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAE,CAAA;gBAC1B,MAAM,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAE,CAAA;gBAE1B,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,IAAI;oBAAE,SAAQ;gBAC5E,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,QAAQ,CAAC;oBAAE,SAAQ;gBACxD,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,QAAQ,CAAC;oBAAE,SAAQ;gBAEzD,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAA;gBAC3D,IAAI,MAAM,IAAI,IAAI;oBAAE,SAAQ;gBAE5B,gBAAgB,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,CAAC,CAAA;YACjE,CAAC;QACH,CAAC;IACH,CAAC;IAED,YAAY,CAAC,CAAW,EAAE,CAAW;QACnC,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAA;IACvE,CAAC;IAED,eAAe,CAAC,CAAW,EAAE,CAAW;QACtC,MAAM,IAAI,GAAG,CAAC,CAAC,cAAc,CAAA;QAC7B,MAAM,IAAI,GAAG,CAAC,CAAC,cAAc,CAAA;QAC7B,MAAM,KAAK,GAAG,CAAC,CAAC,IAAI,CAAA;QACpB,MAAM,KAAK,GAAG,CAAC,CAAC,IAAI,CAAA;QAEpB,OAAO,kBAAkB,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAA;IACrD,CAAC;CACF"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { Vector2 } from '../../math/vector2.js';
|
|
2
|
+
import type { PhysicsBody } from './physics-body.js';
|
|
3
|
+
/**
|
|
4
|
+
* Resolves the physical response between two colliding bodies.
|
|
5
|
+
* Handles separation (pushing apart) and impulse (bouncing).
|
|
6
|
+
*/
|
|
7
|
+
export declare function resolveCollision(bodyA: PhysicsBody, bodyB: PhysicsBody, overlap: Vector2, normal: Vector2): void;
|
|
8
|
+
/**
|
|
9
|
+
* Computes overlap and collision normal between two axis-aligned bounding boxes.
|
|
10
|
+
* Returns null if no overlap.
|
|
11
|
+
*/
|
|
12
|
+
export declare function computeAABBOverlap(posA: Vector2, sizeA: Vector2, posB: Vector2, sizeB: Vector2): {
|
|
13
|
+
overlap: Vector2;
|
|
14
|
+
normal: Vector2;
|
|
15
|
+
} | null;
|
|
16
|
+
//# sourceMappingURL=resolver.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"resolver.d.ts","sourceRoot":"","sources":["../../../src/collision/physics/resolver.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAA;AAC/C,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAA;AAEpD;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,WAAW,EAClB,KAAK,EAAE,WAAW,EAClB,OAAO,EAAE,OAAO,EAChB,MAAM,EAAE,OAAO,GACd,IAAI,CAsEN;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,OAAO,EACb,KAAK,EAAE,OAAO,EACd,IAAI,EAAE,OAAO,EACb,KAAK,EAAE,OAAO,GACb;IAAE,OAAO,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,OAAO,CAAA;CAAE,GAAG,IAAI,CAgB9C"}
|
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
import { Vector2 } from '../../math/vector2.js';
|
|
2
|
+
/**
|
|
3
|
+
* Resolves the physical response between two colliding bodies.
|
|
4
|
+
* Handles separation (pushing apart) and impulse (bouncing).
|
|
5
|
+
*/
|
|
6
|
+
export function resolveCollision(bodyA, bodyB, overlap, normal) {
|
|
7
|
+
const totalMass = bodyA.mass + bodyB.mass;
|
|
8
|
+
if (totalMass === 0)
|
|
9
|
+
return;
|
|
10
|
+
// Separation — push both bodies apart proportional to inverse mass
|
|
11
|
+
if (!bodyA.isStatic && !bodyB.isStatic) {
|
|
12
|
+
const ratioA = bodyB.mass / totalMass;
|
|
13
|
+
overlap.x *= ratioA;
|
|
14
|
+
overlap.y *= ratioA;
|
|
15
|
+
}
|
|
16
|
+
else if (bodyA.isStatic) {
|
|
17
|
+
// B gets pushed entirely
|
|
18
|
+
}
|
|
19
|
+
else if (bodyB.isStatic) {
|
|
20
|
+
overlap.x = -overlap.x;
|
|
21
|
+
overlap.y = -overlap.y;
|
|
22
|
+
}
|
|
23
|
+
if (!bodyA.isStatic) {
|
|
24
|
+
// overlap already adjusted for A
|
|
25
|
+
}
|
|
26
|
+
if (!bodyB.isStatic) {
|
|
27
|
+
overlap.x = -overlap.x;
|
|
28
|
+
overlap.y = -overlap.y;
|
|
29
|
+
}
|
|
30
|
+
// Impulse resolution
|
|
31
|
+
const relVelX = bodyA.velocity.x - bodyB.velocity.x;
|
|
32
|
+
const relVelY = bodyA.velocity.y - bodyB.velocity.y;
|
|
33
|
+
const velAlongNormal = relVelX * normal.x + relVelY * normal.y;
|
|
34
|
+
// Don't resolve if moving apart
|
|
35
|
+
if (velAlongNormal > 0)
|
|
36
|
+
return;
|
|
37
|
+
const restitution = Math.min(bodyA.bounce, bodyB.bounce);
|
|
38
|
+
let j = -(1 + restitution) * velAlongNormal;
|
|
39
|
+
j /= 1 / bodyA.mass + 1 / bodyB.mass;
|
|
40
|
+
const impulseX = j * normal.x;
|
|
41
|
+
const impulseY = j * normal.y;
|
|
42
|
+
if (!bodyA.isStatic) {
|
|
43
|
+
bodyA.velocity.x -= impulseX / bodyA.mass;
|
|
44
|
+
bodyA.velocity.y -= impulseY / bodyA.mass;
|
|
45
|
+
}
|
|
46
|
+
if (!bodyB.isStatic) {
|
|
47
|
+
bodyB.velocity.x += impulseX / bodyB.mass;
|
|
48
|
+
bodyB.velocity.y += impulseY / bodyB.mass;
|
|
49
|
+
}
|
|
50
|
+
// Friction
|
|
51
|
+
const tangentX = relVelX - velAlongNormal * normal.x;
|
|
52
|
+
const tangentY = relVelY - velAlongNormal * normal.y;
|
|
53
|
+
const tangentLen = Math.sqrt(tangentX * tangentX + tangentY * tangentY);
|
|
54
|
+
if (tangentLen < 0.0001)
|
|
55
|
+
return;
|
|
56
|
+
const tx = tangentX / tangentLen;
|
|
57
|
+
const ty = tangentY / tangentLen;
|
|
58
|
+
const friction = Math.sqrt(bodyA.friction * bodyB.friction);
|
|
59
|
+
let jt = -(relVelX * tx + relVelY * ty);
|
|
60
|
+
jt /= 1 / bodyA.mass + 1 / bodyB.mass;
|
|
61
|
+
jt = Math.max(-j * friction, Math.min(jt, j * friction));
|
|
62
|
+
if (!bodyA.isStatic) {
|
|
63
|
+
bodyA.velocity.x -= (jt * tx) / bodyA.mass;
|
|
64
|
+
bodyA.velocity.y -= (jt * ty) / bodyA.mass;
|
|
65
|
+
}
|
|
66
|
+
if (!bodyB.isStatic) {
|
|
67
|
+
bodyB.velocity.x += (jt * tx) / bodyB.mass;
|
|
68
|
+
bodyB.velocity.y += (jt * ty) / bodyB.mass;
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
/**
|
|
72
|
+
* Computes overlap and collision normal between two axis-aligned bounding boxes.
|
|
73
|
+
* Returns null if no overlap.
|
|
74
|
+
*/
|
|
75
|
+
export function computeAABBOverlap(posA, sizeA, posB, sizeB) {
|
|
76
|
+
const overlapX = Math.min(posA.x + sizeA.x, posB.x + sizeB.x) - Math.max(posA.x, posB.x);
|
|
77
|
+
const overlapY = Math.min(posA.y + sizeA.y, posB.y + sizeB.y) - Math.max(posA.y, posB.y);
|
|
78
|
+
if (overlapX <= 0 || overlapY <= 0)
|
|
79
|
+
return null;
|
|
80
|
+
let normalX = 0;
|
|
81
|
+
let normalY = 0;
|
|
82
|
+
if (overlapX < overlapY) {
|
|
83
|
+
normalX = posA.x < posB.x ? -1 : 1;
|
|
84
|
+
return { overlap: new Vector2(overlapX, 0), normal: new Vector2(normalX, 0) };
|
|
85
|
+
}
|
|
86
|
+
else {
|
|
87
|
+
normalY = posA.y < posB.y ? -1 : 1;
|
|
88
|
+
return { overlap: new Vector2(0, overlapY), normal: new Vector2(0, normalY) };
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
//# sourceMappingURL=resolver.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"resolver.js","sourceRoot":"","sources":["../../../src/collision/physics/resolver.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAA;AAG/C;;;GAGG;AACH,MAAM,UAAU,gBAAgB,CAC9B,KAAkB,EAClB,KAAkB,EAClB,OAAgB,EAChB,MAAe;IAEf,MAAM,SAAS,GAAG,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAA;IACzC,IAAI,SAAS,KAAK,CAAC;QAAE,OAAM;IAE3B,mEAAmE;IACnE,IAAI,CAAC,KAAK,CAAC,QAAQ,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;QACvC,MAAM,MAAM,GAAG,KAAK,CAAC,IAAI,GAAG,SAAS,CAAA;QACrC,OAAO,CAAC,CAAC,IAAI,MAAM,CAAA;QACnB,OAAO,CAAC,CAAC,IAAI,MAAM,CAAA;IACrB,CAAC;SAAM,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;QAC1B,yBAAyB;IAC3B,CAAC;SAAM,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;QAC1B,OAAO,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAA;QACtB,OAAO,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAA;IACxB,CAAC;IAED,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;QACpB,iCAAiC;IACnC,CAAC;IACD,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;QACpB,OAAO,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAA;QACtB,OAAO,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAA;IACxB,CAAC;IAED,qBAAqB;IACrB,MAAM,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAA;IACnD,MAAM,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAA;IACnD,MAAM,cAAc,GAAG,OAAO,GAAG,MAAM,CAAC,CAAC,GAAG,OAAO,GAAG,MAAM,CAAC,CAAC,CAAA;IAE9D,gCAAgC;IAChC,IAAI,cAAc,GAAG,CAAC;QAAE,OAAM;IAE9B,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,CAAC,CAAA;IACxD,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,GAAG,cAAc,CAAA;IAC3C,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC,IAAI,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,CAAA;IAEpC,MAAM,QAAQ,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAA;IAC7B,MAAM,QAAQ,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAA;IAE7B,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;QACpB,KAAK,CAAC,QAAQ,CAAC,CAAC,IAAI,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAA;QACzC,KAAK,CAAC,QAAQ,CAAC,CAAC,IAAI,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAA;IAC3C,CAAC;IACD,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;QACpB,KAAK,CAAC,QAAQ,CAAC,CAAC,IAAI,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAA;QACzC,KAAK,CAAC,QAAQ,CAAC,CAAC,IAAI,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAA;IAC3C,CAAC;IAED,WAAW;IACX,MAAM,QAAQ,GAAG,OAAO,GAAG,cAAc,GAAG,MAAM,CAAC,CAAC,CAAA;IACpD,MAAM,QAAQ,GAAG,OAAO,GAAG,cAAc,GAAG,MAAM,CAAC,CAAC,CAAA;IACpD,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAA;IACvE,IAAI,UAAU,GAAG,MAAM;QAAE,OAAM;IAE/B,MAAM,EAAE,GAAG,QAAQ,GAAG,UAAU,CAAA;IAChC,MAAM,EAAE,GAAG,QAAQ,GAAG,UAAU,CAAA;IAChC,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAA;IAE3D,IAAI,EAAE,GAAG,CAAC,CAAC,OAAO,GAAG,EAAE,GAAG,OAAO,GAAG,EAAE,CAAC,CAAA;IACvC,EAAE,IAAI,CAAC,GAAG,KAAK,CAAC,IAAI,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,CAAA;IACrC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAA;IAExD,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;QACpB,KAAK,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC,IAAI,CAAA;QAC1C,KAAK,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC,IAAI,CAAA;IAC5C,CAAC;IACD,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;QACpB,KAAK,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC,IAAI,CAAA;QAC1C,KAAK,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC,IAAI,CAAA;IAC5C,CAAC;AACH,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,kBAAkB,CAChC,IAAa,EACb,KAAc,EACd,IAAa,EACb,KAAc;IAEd,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAA;IACxF,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAA;IAExF,IAAI,QAAQ,IAAI,CAAC,IAAI,QAAQ,IAAI,CAAC;QAAE,OAAO,IAAI,CAAA;IAE/C,IAAI,OAAO,GAAG,CAAC,CAAA;IACf,IAAI,OAAO,GAAG,CAAC,CAAA;IAEf,IAAI,QAAQ,GAAG,QAAQ,EAAE,CAAC;QACxB,OAAO,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;QAClC,OAAO,EAAE,OAAO,EAAE,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,CAAA;IAC/E,CAAC;SAAM,CAAC;QACN,OAAO,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;QAClC,OAAO,EAAE,OAAO,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,CAAA;IAC/E,CAAC;AACH,CAAC"}
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|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import type { Position } from '../math/vector2.js';
|
|
2
|
+
export type { RectangleShape, CircleShape, Shape } from './narrowphase/shapes.js';
|
|
3
|
+
export { shapes } from './narrowphase/shapes.js';
|
|
4
|
+
/**
|
|
5
|
+
* The **`CollisionBounds`** interface defines an axis-aligned bounding box used for spatial queries.
|
|
6
|
+
* It consists of a `from` (min corner) and `to` (max corner) position.
|
|
7
|
+
*
|
|
8
|
+
* @example
|
|
9
|
+
* ```ts
|
|
10
|
+
* const bounds: CollisionBounds = {
|
|
11
|
+
* from: { x: 0, y: 0 },
|
|
12
|
+
* to: { x: 100, y: 100 },
|
|
13
|
+
* }
|
|
14
|
+
* ```
|
|
15
|
+
*/
|
|
16
|
+
export interface CollisionBounds {
|
|
17
|
+
/** The minimum corner (top-left) of the bounding box. */
|
|
18
|
+
from: Position;
|
|
19
|
+
/** The maximum corner (bottom-right) of the bounding box. */
|
|
20
|
+
to: Position;
|
|
21
|
+
}
|
|
22
|
+
//# sourceMappingURL=types.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/collision/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAA;AAElD,YAAY,EAAE,cAAc,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,yBAAyB,CAAA;AACjF,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAA;AAEhD;;;;;;;;;;;GAWG;AACH,MAAM,WAAW,eAAe;IAC9B,yDAAyD;IACzD,IAAI,EAAE,QAAQ,CAAA;IACd,6DAA6D;IAC7D,EAAE,EAAE,QAAQ,CAAA;CACb"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/collision/types.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAA"}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import type { Theme } from './theme.js';
|
|
2
|
+
import { Vector2 } from '../math/vector2.js';
|
|
3
|
+
export declare class GameConfig {
|
|
4
|
+
/** The `canvas` of the `Game` */
|
|
5
|
+
static canvas: HTMLCanvasElement;
|
|
6
|
+
/** The `context` of the `canvas` */
|
|
7
|
+
static ctx: CanvasRenderingContext2D;
|
|
8
|
+
/** The `width` of the `canvas` */
|
|
9
|
+
static width: number;
|
|
10
|
+
/** The `height` of the `canvas` */
|
|
11
|
+
static height: number;
|
|
12
|
+
/** The `theme` of the `Game` */
|
|
13
|
+
static theme: Theme;
|
|
14
|
+
/** The `testOptions` of the `Game` */
|
|
15
|
+
static testOptions: TestOptions;
|
|
16
|
+
/** The `translate` represents the global translation of the `Game` */
|
|
17
|
+
static translate: Vector2;
|
|
18
|
+
}
|
|
19
|
+
export interface TestOptions {
|
|
20
|
+
showColliders: boolean;
|
|
21
|
+
showRayCasts: boolean;
|
|
22
|
+
showClickables: boolean;
|
|
23
|
+
}
|
|
24
|
+
interface GCO {
|
|
25
|
+
canvas: HTMLCanvasElement;
|
|
26
|
+
ctx: CanvasRenderingContext2D;
|
|
27
|
+
width: number;
|
|
28
|
+
height: number;
|
|
29
|
+
theme: Theme;
|
|
30
|
+
testOptions?: Partial<TestOptions>;
|
|
31
|
+
}
|
|
32
|
+
export declare function _set_gc({ canvas, ctx, width, height, theme, testOptions }: GCO): void;
|
|
33
|
+
export {};
|
|
34
|
+
//# sourceMappingURL=game-config.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|