fraxel 0.1.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/easing.d.ts +29 -0
- package/dist/animation/easing.d.ts.map +1 -0
- package/dist/animation/easing.js +50 -0
- package/dist/animation/easing.js.map +1 -0
- package/dist/animation/index.d.ts +7 -0
- package/dist/animation/index.d.ts.map +1 -0
- package/dist/animation/index.js +7 -0
- package/dist/animation/index.js.map +1 -0
- package/dist/animation/multiple.d.ts +26 -0
- package/dist/animation/multiple.d.ts.map +1 -0
- package/dist/animation/multiple.js +27 -0
- package/dist/animation/multiple.js.map +1 -0
- package/dist/animation/properties.d.ts +30 -0
- package/dist/animation/properties.d.ts.map +1 -0
- package/dist/animation/properties.js +32 -0
- package/dist/animation/properties.js.map +1 -0
- package/dist/animation/sequences.d.ts +30 -0
- package/dist/animation/sequences.d.ts.map +1 -0
- package/dist/animation/sequences.js +50 -0
- package/dist/animation/sequences.js.map +1 -0
- package/dist/animation/sprite-sheet.d.ts +81 -0
- package/dist/animation/sprite-sheet.d.ts.map +1 -0
- package/dist/animation/sprite-sheet.js +103 -0
- package/dist/animation/sprite-sheet.js.map +1 -0
- package/dist/animation/tween.d.ts +78 -0
- package/dist/animation/tween.d.ts.map +1 -0
- package/dist/animation/tween.js +103 -0
- package/dist/animation/tween.js.map +1 -0
- package/dist/assets/index.d.ts +6 -0
- package/dist/assets/index.d.ts.map +1 -0
- package/dist/assets/index.js +5 -0
- package/dist/assets/index.js.map +1 -0
- package/dist/assets/load-sound.d.ts +17 -0
- package/dist/assets/load-sound.d.ts.map +1 -0
- package/dist/assets/load-sound.js +35 -0
- package/dist/assets/load-sound.js.map +1 -0
- package/dist/assets/load-texture.d.ts +12 -0
- package/dist/assets/load-texture.d.ts.map +1 -0
- package/dist/assets/load-texture.js +40 -0
- package/dist/assets/load-texture.js.map +1 -0
- package/dist/assets/loader.d.ts +59 -0
- package/dist/assets/loader.d.ts.map +1 -0
- package/dist/assets/loader.js +65 -0
- package/dist/assets/loader.js.map +1 -0
- package/dist/assets/texture.d.ts +36 -0
- package/dist/assets/texture.d.ts.map +1 -0
- package/dist/assets/texture.js +49 -0
- package/dist/assets/texture.js.map +1 -0
- package/dist/audio/audio-context.d.ts +14 -0
- package/dist/audio/audio-context.d.ts.map +1 -0
- package/dist/audio/audio-context.js +20 -0
- package/dist/audio/audio-context.js.map +1 -0
- package/dist/audio/index.d.ts +2 -0
- package/dist/audio/index.d.ts.map +1 -0
- package/dist/audio/index.js +2 -0
- package/dist/audio/index.js.map +1 -0
- package/dist/collision/broadphase/spatial-hash.d.ts +32 -0
- package/dist/collision/broadphase/spatial-hash.d.ts.map +1 -0
- package/dist/collision/broadphase/spatial-hash.js +87 -0
- package/dist/collision/broadphase/spatial-hash.js.map +1 -0
- package/dist/collision/collision-system.d.ts +52 -0
- package/dist/collision/collision-system.d.ts.map +1 -0
- package/dist/collision/collision-system.js +278 -0
- package/dist/collision/collision-system.js.map +1 -0
- package/dist/collision/events/collision-emitter.d.ts +38 -0
- package/dist/collision/events/collision-emitter.d.ts.map +1 -0
- package/dist/collision/events/collision-emitter.js +47 -0
- package/dist/collision/events/collision-emitter.js.map +1 -0
- package/dist/collision/index.d.ts +13 -0
- package/dist/collision/index.d.ts.map +1 -0
- package/dist/collision/index.js +11 -0
- package/dist/collision/index.js.map +1 -0
- package/dist/collision/narrowphase/detector.d.ts +26 -0
- package/dist/collision/narrowphase/detector.d.ts.map +1 -0
- package/dist/collision/narrowphase/detector.js +70 -0
- package/dist/collision/narrowphase/detector.js.map +1 -0
- package/dist/collision/narrowphase/shapes.d.ts +91 -0
- package/dist/collision/narrowphase/shapes.d.ts.map +1 -0
- package/dist/collision/narrowphase/shapes.js +52 -0
- package/dist/collision/narrowphase/shapes.js.map +1 -0
- package/dist/collision/physics/physics-body.d.ts +38 -0
- package/dist/collision/physics/physics-body.d.ts.map +1 -0
- package/dist/collision/physics/physics-body.js +53 -0
- package/dist/collision/physics/physics-body.js.map +1 -0
- package/dist/collision/physics/physics-system.d.ts +23 -0
- package/dist/collision/physics/physics-system.d.ts.map +1 -0
- package/dist/collision/physics/physics-system.js +86 -0
- package/dist/collision/physics/physics-system.js.map +1 -0
- package/dist/collision/physics/resolver.d.ts +16 -0
- package/dist/collision/physics/resolver.d.ts.map +1 -0
- package/dist/collision/physics/resolver.js +91 -0
- package/dist/collision/physics/resolver.js.map +1 -0
- package/dist/collision/types.d.ts +22 -0
- package/dist/collision/types.d.ts.map +1 -0
- package/dist/collision/types.js +2 -0
- package/dist/collision/types.js.map +1 -0
- package/dist/core/game-config.d.ts +34 -0
- package/dist/core/game-config.d.ts.map +1 -0
- package/dist/core/game-config.js +31 -0
- package/dist/core/game-config.js.map +1 -0
- package/dist/core/game.d.ts +86 -0
- package/dist/core/game.d.ts.map +1 -0
- package/dist/core/game.js +166 -0
- package/dist/core/game.js.map +1 -0
- package/dist/core/index.d.ts +6 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +6 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/scene-manager.d.ts +28 -0
- package/dist/core/scene-manager.d.ts.map +1 -0
- package/dist/core/scene-manager.js +65 -0
- package/dist/core/scene-manager.js.map +1 -0
- package/dist/core/scene.d.ts +43 -0
- package/dist/core/scene.d.ts.map +1 -0
- package/dist/core/scene.js +48 -0
- package/dist/core/scene.js.map +1 -0
- package/dist/core/theme.d.ts +63 -0
- package/dist/core/theme.d.ts.map +1 -0
- package/dist/core/theme.js +59 -0
- package/dist/core/theme.js.map +1 -0
- package/dist/errors/animation.d.ts +24 -0
- package/dist/errors/animation.d.ts.map +1 -0
- package/dist/errors/animation.js +29 -0
- package/dist/errors/animation.js.map +1 -0
- package/dist/errors/assets.d.ts +34 -0
- package/dist/errors/assets.d.ts.map +1 -0
- package/dist/errors/assets.js +41 -0
- package/dist/errors/assets.js.map +1 -0
- package/dist/errors/base.d.ts +12 -0
- package/dist/errors/base.d.ts.map +1 -0
- package/dist/errors/base.js +15 -0
- package/dist/errors/base.js.map +1 -0
- package/dist/errors/env.d.ts +24 -0
- package/dist/errors/env.d.ts.map +1 -0
- package/dist/errors/env.js +29 -0
- package/dist/errors/env.js.map +1 -0
- package/dist/errors/hook.d.ts +46 -0
- package/dist/errors/hook.d.ts.map +1 -0
- package/dist/errors/hook.js +55 -0
- package/dist/errors/hook.js.map +1 -0
- package/dist/errors/index.d.ts +11 -0
- package/dist/errors/index.d.ts.map +1 -0
- package/dist/errors/index.js +11 -0
- package/dist/errors/index.js.map +1 -0
- package/dist/errors/jsx.d.ts +26 -0
- package/dist/errors/jsx.d.ts.map +1 -0
- package/dist/errors/jsx.js +45 -0
- package/dist/errors/jsx.js.map +1 -0
- package/dist/errors/lifecycle.d.ts +35 -0
- package/dist/errors/lifecycle.d.ts.map +1 -0
- package/dist/errors/lifecycle.js +42 -0
- package/dist/errors/lifecycle.js.map +1 -0
- package/dist/errors/math.d.ts +24 -0
- package/dist/errors/math.d.ts.map +1 -0
- package/dist/errors/math.js +34 -0
- package/dist/errors/math.js.map +1 -0
- package/dist/errors/node.d.ts +68 -0
- package/dist/errors/node.d.ts.map +1 -0
- package/dist/errors/node.js +87 -0
- package/dist/errors/node.js.map +1 -0
- package/dist/errors/scene.d.ts +35 -0
- package/dist/errors/scene.d.ts.map +1 -0
- package/dist/errors/scene.js +42 -0
- package/dist/errors/scene.js.map +1 -0
- package/dist/events/event.d.ts +106 -0
- package/dist/events/event.d.ts.map +1 -0
- package/dist/events/event.js +125 -0
- package/dist/events/event.js.map +1 -0
- package/dist/events/index.d.ts +2 -0
- package/dist/events/index.d.ts.map +1 -0
- package/dist/events/index.js +2 -0
- package/dist/events/index.js.map +1 -0
- package/dist/events/types.d.ts +20 -0
- package/dist/events/types.d.ts.map +1 -0
- package/dist/events/types.js +2 -0
- package/dist/events/types.js.map +1 -0
- package/dist/hooks/context.d.ts +15 -0
- package/dist/hooks/context.d.ts.map +1 -0
- package/dist/hooks/context.js +26 -0
- package/dist/hooks/context.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/index.d.ts +7 -0
- package/dist/hooks/deriveds/by-nodes/index.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/index.js +7 -0
- package/dist/hooks/deriveds/by-nodes/index.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-animation.d.ts +44 -0
- package/dist/hooks/deriveds/by-nodes/use-animation.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-animation.js +61 -0
- package/dist/hooks/deriveds/by-nodes/use-animation.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-audio.d.ts +33 -0
- package/dist/hooks/deriveds/by-nodes/use-audio.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-audio.js +43 -0
- package/dist/hooks/deriveds/by-nodes/use-audio.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-clickable.d.ts +32 -0
- package/dist/hooks/deriveds/by-nodes/use-clickable.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-clickable.js +43 -0
- package/dist/hooks/deriveds/by-nodes/use-clickable.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-collider.d.ts +35 -0
- package/dist/hooks/deriveds/by-nodes/use-collider.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-collider.js +55 -0
- package/dist/hooks/deriveds/by-nodes/use-collider.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-ray-cast.d.ts +35 -0
- package/dist/hooks/deriveds/by-nodes/use-ray-cast.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-ray-cast.js +47 -0
- package/dist/hooks/deriveds/by-nodes/use-ray-cast.js.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-timer.d.ts +34 -0
- package/dist/hooks/deriveds/by-nodes/use-timer.d.ts.map +1 -0
- package/dist/hooks/deriveds/by-nodes/use-timer.js +48 -0
- package/dist/hooks/deriveds/by-nodes/use-timer.js.map +1 -0
- package/dist/hooks/deriveds/index.d.ts +5 -0
- package/dist/hooks/deriveds/index.d.ts.map +1 -0
- package/dist/hooks/deriveds/index.js +5 -0
- package/dist/hooks/deriveds/index.js.map +1 -0
- package/dist/hooks/deriveds/use-condition.d.ts +37 -0
- package/dist/hooks/deriveds/use-condition.d.ts.map +1 -0
- package/dist/hooks/deriveds/use-condition.js +47 -0
- package/dist/hooks/deriveds/use-condition.js.map +1 -0
- package/dist/hooks/deriveds/use-match.d.ts +26 -0
- package/dist/hooks/deriveds/use-match.d.ts.map +1 -0
- package/dist/hooks/deriveds/use-match.js +38 -0
- package/dist/hooks/deriveds/use-match.js.map +1 -0
- package/dist/hooks/deriveds/use-partial-node.d.ts +22 -0
- package/dist/hooks/deriveds/use-partial-node.d.ts.map +1 -0
- package/dist/hooks/deriveds/use-partial-node.js +25 -0
- package/dist/hooks/deriveds/use-partial-node.js.map +1 -0
- package/dist/hooks/deriveds/use-when.d.ts +28 -0
- package/dist/hooks/deriveds/use-when.d.ts.map +1 -0
- package/dist/hooks/deriveds/use-when.js +35 -0
- package/dist/hooks/deriveds/use-when.js.map +1 -0
- package/dist/hooks/index.d.ts +16 -0
- package/dist/hooks/index.d.ts.map +1 -0
- package/dist/hooks/index.js +16 -0
- package/dist/hooks/index.js.map +1 -0
- package/dist/hooks/use-child.d.ts +24 -0
- package/dist/hooks/use-child.d.ts.map +1 -0
- package/dist/hooks/use-child.js +37 -0
- package/dist/hooks/use-child.js.map +1 -0
- package/dist/hooks/use-computed.d.ts +28 -0
- package/dist/hooks/use-computed.d.ts.map +1 -0
- package/dist/hooks/use-computed.js +41 -0
- package/dist/hooks/use-computed.js.map +1 -0
- package/dist/hooks/use-context.d.ts +58 -0
- package/dist/hooks/use-context.d.ts.map +1 -0
- package/dist/hooks/use-context.js +77 -0
- package/dist/hooks/use-context.js.map +1 -0
- package/dist/hooks/use-effect.d.ts +24 -0
- package/dist/hooks/use-effect.d.ts.map +1 -0
- package/dist/hooks/use-effect.js +63 -0
- package/dist/hooks/use-effect.js.map +1 -0
- package/dist/hooks/use-event.d.ts +29 -0
- package/dist/hooks/use-event.d.ts.map +1 -0
- package/dist/hooks/use-event.js +30 -0
- package/dist/hooks/use-event.js.map +1 -0
- package/dist/hooks/use-game.d.ts +17 -0
- package/dist/hooks/use-game.d.ts.map +1 -0
- package/dist/hooks/use-game.js +35 -0
- package/dist/hooks/use-game.js.map +1 -0
- package/dist/hooks/use-mount.d.ts +21 -0
- package/dist/hooks/use-mount.d.ts.map +1 -0
- package/dist/hooks/use-mount.js +33 -0
- package/dist/hooks/use-mount.js.map +1 -0
- package/dist/hooks/use-node.d.ts +42 -0
- package/dist/hooks/use-node.d.ts.map +1 -0
- package/dist/hooks/use-node.js +63 -0
- package/dist/hooks/use-node.js.map +1 -0
- package/dist/hooks/use-ref.d.ts +27 -0
- package/dist/hooks/use-ref.d.ts.map +1 -0
- package/dist/hooks/use-ref.js +33 -0
- package/dist/hooks/use-ref.js.map +1 -0
- package/dist/hooks/use-script.d.ts +33 -0
- package/dist/hooks/use-script.d.ts.map +1 -0
- package/dist/hooks/use-script.js +40 -0
- package/dist/hooks/use-script.js.map +1 -0
- package/dist/hooks/use-signal.d.ts +25 -0
- package/dist/hooks/use-signal.d.ts.map +1 -0
- package/dist/hooks/use-signal.js +36 -0
- package/dist/hooks/use-signal.js.map +1 -0
- package/dist/hooks/use-spawn.d.ts +27 -0
- package/dist/hooks/use-spawn.d.ts.map +1 -0
- package/dist/hooks/use-spawn.js +39 -0
- package/dist/hooks/use-spawn.js.map +1 -0
- package/dist/hooks/use-trigger.d.ts +51 -0
- package/dist/hooks/use-trigger.d.ts.map +1 -0
- package/dist/hooks/use-trigger.js +68 -0
- package/dist/hooks/use-trigger.js.map +1 -0
- package/dist/index.d.ts +11 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +11 -0
- package/dist/index.js.map +1 -0
- package/dist/input/input.d.ts +46 -0
- package/dist/input/input.d.ts.map +1 -0
- package/dist/input/input.js +159 -0
- package/dist/input/input.js.map +1 -0
- package/dist/jsx/components/fragment.d.ts +3 -0
- package/dist/jsx/components/fragment.d.ts.map +1 -0
- package/dist/jsx/components/fragment.js +7 -0
- package/dist/jsx/components/fragment.js.map +1 -0
- package/dist/jsx/components/game.d.ts +21 -0
- package/dist/jsx/components/game.d.ts.map +1 -0
- package/dist/jsx/components/game.js +17 -0
- package/dist/jsx/components/game.js.map +1 -0
- package/dist/jsx/components/index.d.ts +5 -0
- package/dist/jsx/components/index.d.ts.map +1 -0
- package/dist/jsx/components/index.js +5 -0
- package/dist/jsx/components/index.js.map +1 -0
- package/dist/jsx/components/list.d.ts +88 -0
- package/dist/jsx/components/list.d.ts.map +1 -0
- package/dist/jsx/components/list.js +93 -0
- package/dist/jsx/components/list.js.map +1 -0
- package/dist/jsx/components/scene.d.ts +40 -0
- package/dist/jsx/components/scene.d.ts.map +1 -0
- package/dist/jsx/components/scene.js +20 -0
- package/dist/jsx/components/scene.js.map +1 -0
- package/dist/jsx/index.d.ts +5 -0
- package/dist/jsx/index.d.ts.map +1 -0
- package/dist/jsx/index.js +5 -0
- package/dist/jsx/index.js.map +1 -0
- package/dist/jsx/jsx.d.ts +3 -0
- package/dist/jsx/jsx.d.ts.map +1 -0
- package/dist/jsx/jsx.js +4 -0
- package/dist/jsx/jsx.js.map +1 -0
- package/dist/jsx/render/game.d.ts +41 -0
- package/dist/jsx/render/game.d.ts.map +1 -0
- package/dist/jsx/render/game.js +86 -0
- package/dist/jsx/render/game.js.map +1 -0
- package/dist/jsx/render/index.d.ts +3 -0
- package/dist/jsx/render/index.d.ts.map +1 -0
- package/dist/jsx/render/index.js +3 -0
- package/dist/jsx/render/index.js.map +1 -0
- package/dist/jsx/render/to-nodes.d.ts +10 -0
- package/dist/jsx/render/to-nodes.d.ts.map +1 -0
- package/dist/jsx/render/to-nodes.js +52 -0
- package/dist/jsx/render/to-nodes.js.map +1 -0
- package/dist/jsx/render/types/class-component.d.ts +4 -0
- package/dist/jsx/render/types/class-component.d.ts.map +1 -0
- package/dist/jsx/render/types/class-component.js +8 -0
- package/dist/jsx/render/types/class-component.js.map +1 -0
- package/dist/jsx/render/types/func-components.d.ts +4 -0
- package/dist/jsx/render/types/func-components.d.ts.map +1 -0
- package/dist/jsx/render/types/func-components.js +8 -0
- package/dist/jsx/render/types/func-components.js.map +1 -0
- package/dist/jsx/render/types/instrinsic-elements.d.ts +6 -0
- package/dist/jsx/render/types/instrinsic-elements.d.ts.map +1 -0
- package/dist/jsx/render/types/instrinsic-elements.js +41 -0
- package/dist/jsx/render/types/instrinsic-elements.js.map +1 -0
- package/dist/jsx/types.d.ts +41 -0
- package/dist/jsx/types.d.ts.map +1 -0
- package/dist/jsx/types.js +2 -0
- package/dist/jsx/types.js.map +1 -0
- package/dist/jsx/utils.d.ts +4 -0
- package/dist/jsx/utils.d.ts.map +1 -0
- package/dist/jsx/utils.js +15 -0
- package/dist/jsx/utils.js.map +1 -0
- package/dist/jsx-runtime.d.ts +6 -0
- package/dist/jsx-runtime.d.ts.map +1 -0
- package/dist/jsx-runtime.js +6 -0
- package/dist/jsx-runtime.js.map +1 -0
- package/dist/math/index.d.ts +3 -0
- package/dist/math/index.d.ts.map +1 -0
- package/dist/math/index.js +2 -0
- package/dist/math/index.js.map +1 -0
- package/dist/math/types.d.ts +13 -0
- package/dist/math/types.d.ts.map +1 -0
- package/dist/math/types.js +2 -0
- package/dist/math/types.js.map +1 -0
- package/dist/math/vector2.d.ts +145 -0
- package/dist/math/vector2.d.ts.map +1 -0
- package/dist/math/vector2.js +164 -0
- package/dist/math/vector2.js.map +1 -0
- package/dist/nodes/_node.d.ts +283 -0
- package/dist/nodes/_node.d.ts.map +1 -0
- package/dist/nodes/_node.js +371 -0
- package/dist/nodes/_node.js.map +1 -0
- package/dist/nodes/animation-player.d.ts +208 -0
- package/dist/nodes/animation-player.d.ts.map +1 -0
- package/dist/nodes/animation-player.js +249 -0
- package/dist/nodes/animation-player.js.map +1 -0
- package/dist/nodes/audio-player.d.ts +128 -0
- package/dist/nodes/audio-player.d.ts.map +1 -0
- package/dist/nodes/audio-player.js +173 -0
- package/dist/nodes/audio-player.js.map +1 -0
- package/dist/nodes/group.d.ts +55 -0
- package/dist/nodes/group.d.ts.map +1 -0
- package/dist/nodes/group.js +54 -0
- package/dist/nodes/group.js.map +1 -0
- package/dist/nodes/index.d.ts +8 -0
- package/dist/nodes/index.d.ts.map +1 -0
- package/dist/nodes/index.js +7 -0
- package/dist/nodes/index.js.map +1 -0
- package/dist/nodes/lib/enum.d.ts +42 -0
- package/dist/nodes/lib/enum.d.ts.map +1 -0
- package/dist/nodes/lib/enum.js +43 -0
- package/dist/nodes/lib/enum.js.map +1 -0
- package/dist/nodes/lib/index.d.ts +5 -0
- package/dist/nodes/lib/index.d.ts.map +1 -0
- package/dist/nodes/lib/index.js +5 -0
- package/dist/nodes/lib/index.js.map +1 -0
- package/dist/nodes/lib/registry.d.ts +43 -0
- package/dist/nodes/lib/registry.d.ts.map +1 -0
- package/dist/nodes/lib/registry.js +46 -0
- package/dist/nodes/lib/registry.js.map +1 -0
- package/dist/nodes/lib/types.d.ts +89 -0
- package/dist/nodes/lib/types.d.ts.map +1 -0
- package/dist/nodes/lib/types.js +2 -0
- package/dist/nodes/lib/types.js.map +1 -0
- package/dist/nodes/lib/utils.d.ts +35 -0
- package/dist/nodes/lib/utils.d.ts.map +1 -0
- package/dist/nodes/lib/utils.js +58 -0
- package/dist/nodes/lib/utils.js.map +1 -0
- package/dist/nodes/node2d/_node2d.d.ts +59 -0
- package/dist/nodes/node2d/_node2d.d.ts.map +1 -0
- package/dist/nodes/node2d/_node2d.js +57 -0
- package/dist/nodes/node2d/_node2d.js.map +1 -0
- package/dist/nodes/node2d/camera.d.ts +64 -0
- package/dist/nodes/node2d/camera.d.ts.map +1 -0
- package/dist/nodes/node2d/camera.js +72 -0
- package/dist/nodes/node2d/camera.js.map +1 -0
- package/dist/nodes/node2d/clickable.d.ts +96 -0
- package/dist/nodes/node2d/clickable.d.ts.map +1 -0
- package/dist/nodes/node2d/clickable.js +117 -0
- package/dist/nodes/node2d/clickable.js.map +1 -0
- package/dist/nodes/node2d/collider.d.ts +96 -0
- package/dist/nodes/node2d/collider.d.ts.map +1 -0
- package/dist/nodes/node2d/collider.js +116 -0
- package/dist/nodes/node2d/collider.js.map +1 -0
- package/dist/nodes/node2d/index.d.ts +12 -0
- package/dist/nodes/node2d/index.d.ts.map +1 -0
- package/dist/nodes/node2d/index.js +11 -0
- package/dist/nodes/node2d/index.js.map +1 -0
- package/dist/nodes/node2d/lib/index.d.ts +2 -0
- package/dist/nodes/node2d/lib/index.d.ts.map +1 -0
- package/dist/nodes/node2d/lib/index.js +2 -0
- package/dist/nodes/node2d/lib/index.js.map +1 -0
- package/dist/nodes/node2d/lib/utils.d.ts +4 -0
- package/dist/nodes/node2d/lib/utils.d.ts.map +1 -0
- package/dist/nodes/node2d/lib/utils.js +14 -0
- package/dist/nodes/node2d/lib/utils.js.map +1 -0
- package/dist/nodes/node2d/ray-cast.d.ts +115 -0
- package/dist/nodes/node2d/ray-cast.d.ts.map +1 -0
- package/dist/nodes/node2d/ray-cast.js +129 -0
- package/dist/nodes/node2d/ray-cast.js.map +1 -0
- package/dist/nodes/node2d/rectangle.d.ts +87 -0
- package/dist/nodes/node2d/rectangle.d.ts.map +1 -0
- package/dist/nodes/node2d/rectangle.js +60 -0
- package/dist/nodes/node2d/rectangle.js.map +1 -0
- package/dist/nodes/node2d/rigid-body.d.ts +65 -0
- package/dist/nodes/node2d/rigid-body.d.ts.map +1 -0
- package/dist/nodes/node2d/rigid-body.js +56 -0
- package/dist/nodes/node2d/rigid-body.js.map +1 -0
- package/dist/nodes/node2d/sprite.d.ts +285 -0
- package/dist/nodes/node2d/sprite.d.ts.map +1 -0
- package/dist/nodes/node2d/sprite.js +226 -0
- package/dist/nodes/node2d/sprite.js.map +1 -0
- package/dist/nodes/node2d/text.d.ts +62 -0
- package/dist/nodes/node2d/text.d.ts.map +1 -0
- package/dist/nodes/node2d/text.js +52 -0
- package/dist/nodes/node2d/text.js.map +1 -0
- package/dist/nodes/node2d/transform.d.ts +32 -0
- package/dist/nodes/node2d/transform.d.ts.map +1 -0
- package/dist/nodes/node2d/transform.js +30 -0
- package/dist/nodes/node2d/transform.js.map +1 -0
- package/dist/nodes/timer.d.ts +107 -0
- package/dist/nodes/timer.d.ts.map +1 -0
- package/dist/nodes/timer.js +108 -0
- package/dist/nodes/timer.js.map +1 -0
- package/dist/reactivity/index.d.ts +5 -0
- package/dist/reactivity/index.d.ts.map +1 -0
- package/dist/reactivity/index.js +5 -0
- package/dist/reactivity/index.js.map +1 -0
- package/dist/reactivity/reactive.d.ts +4 -0
- package/dist/reactivity/reactive.d.ts.map +1 -0
- package/dist/reactivity/reactive.js +50 -0
- package/dist/reactivity/reactive.js.map +1 -0
- package/dist/reactivity/register.d.ts +7 -0
- package/dist/reactivity/register.d.ts.map +1 -0
- package/dist/reactivity/register.js +18 -0
- package/dist/reactivity/register.js.map +1 -0
- package/dist/reactivity/signal.d.ts +126 -0
- package/dist/reactivity/signal.d.ts.map +1 -0
- package/dist/reactivity/signal.js +152 -0
- package/dist/reactivity/signal.js.map +1 -0
- package/dist/reactivity/types.d.ts +31 -0
- package/dist/reactivity/types.d.ts.map +1 -0
- package/dist/reactivity/types.js +2 -0
- package/dist/reactivity/types.js.map +1 -0
- package/dist/scripts/index.d.ts +2 -0
- package/dist/scripts/index.d.ts.map +1 -0
- package/dist/scripts/index.js +2 -0
- package/dist/scripts/index.js.map +1 -0
- package/dist/scripts/script.d.ts +80 -0
- package/dist/scripts/script.d.ts.map +1 -0
- package/dist/scripts/script.js +75 -0
- package/dist/scripts/script.js.map +1 -0
- package/dist/utils/dpr.d.ts +2 -0
- package/dist/utils/dpr.d.ts.map +1 -0
- package/dist/utils/dpr.js +14 -0
- package/dist/utils/dpr.js.map +1 -0
- package/dist/utils/ternaries.d.ts +6 -0
- package/dist/utils/ternaries.d.ts.map +1 -0
- package/dist/utils/ternaries.js +17 -0
- package/dist/utils/ternaries.js.map +1 -0
- package/package.json +56 -0
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import { type Texture } from '../../assets/texture.js';
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import { Vector2, type VectorLike } from '../../math/vector2.js';
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import type { Color } from '../../math/types.js';
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import { PrimaryNode } from '../lib/enum.js';
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import { Node2D, type Node2DOptions } from './_node2d.js';
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import type { Reactive } from '../../reactivity/types.js';
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export interface SpriteOptions extends Node2DOptions<PrimaryNode.Sprite> {
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/**
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* The **`textureId`** property of `Sprite` represents the sprite's texture.
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* The texture must be loaded with `loadTexture()` first.
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*
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* @example
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* ```tsx
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* const BALL_TEXTURE = await loadTexture('/assets/ball.png')
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*
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* function Ball() {
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* return <sprite textureId={BALL_TEXTURE} />
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* }
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* ```
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*/
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textureId?: Reactive<symbol>;
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/**
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* The **`margin`** property of `Sprite` represents the texture offset.
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*
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* @example
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* ```tsx
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* const IDLE_TEXTURE = await loadTexture('/assets/idle.png')
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*
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* function Player() {
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* return (
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* <sprite textureId={IDLE_TEXTURE} margin={new Vector2(16, 0)} />
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* )
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* }
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* ```
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*/
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margin?: Reactive<VectorLike>;
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/**
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* The **`sourceSize`** property of `Sprite` represents the source size to render.
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*
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* @default texture.size
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*
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* @example
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* ```tsx
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* const IDLE_TEXTURE = await loadTexture('/assets/idle.png')
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*
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* function Player() {
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* return (
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* <sprite
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* textureId={IDLE_TEXTURE}
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* margin={new Vector2(16, 0)}
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* sourceSize={new Vector2(16, 16)}
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* />
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* )
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* }
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* ```
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*/
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sourceSize?: Reactive<VectorLike>;
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/**
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* The **`displaySize`** property of `Sprite` represents the display size.
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*
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* @default this.sourceSize
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*
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* @example
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* ```tsx
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* const IDLE_TEXTURE = await loadTexture('/assets/idle.png')
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*
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* function Player() {
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* return (
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* <sprite
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* textureId={IDLE_TEXTURE}
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* margin={new Vector2(16, 0)}
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* sourceSize={new Vector2(16, 16)}
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* displaySize={new Vector2(32, 32)}
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* />
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* )
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* }
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* ```
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*/
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displaySize?: Reactive<VectorLike>;
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/** Whether to flip the sprite horizontally */
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flipX?: Reactive<boolean>;
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/** Whether to flip the sprite vertically */
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flipY?: Reactive<boolean>;
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/**
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* The **`brightness`** filter adjusts the sprite's brightness.
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* `0` = black, `1` = base, `2` = white.
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*
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* @default 1
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*
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* @example
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* ```tsx
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* // Make sprite 50% brighter
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* <sprite textureId={TEX} brightness={1.5} />
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* ```
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*/
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brightness?: Reactive<number>;
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/**
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* The **`grayscale`** filter converts the sprite to grayscale.
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* `0` = full color, `1` = fully grayscale.
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*
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* @default 0
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*
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* @example
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* ```tsx
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* // Half grayscale
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* <sprite textureId={TEX} grayscale={0.5} />
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* ```
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*/
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grayscale?: Reactive<number>;
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/**
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* The **`modulate`** filter multiplies the sprite's colors by an RGBA tint.
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* Each channel ranges from `0` (no intensity) to `1` (full intensity).
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*
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* @default [1, 1, 1, 1]
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*
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* @example
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* ```tsx
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* // Orange tint
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* <sprite textureId={TEX} modulate={[1, 0.5, 0, 1]} />
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*
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* // Red channel only
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* <sprite textureId={TEX} modulate={[1, 0, 0, 1]} />
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*
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* // Semi-transparent
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* <sprite textureId={TEX} modulate={[1, 1, 1, 0.5]} />
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* ```
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*/
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modulate?: Reactive<Color>;
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/**
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* The **`contrast`** filter adjusts the sprite's contrast.
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* `0` = no contrast, `1` = base, `2` = double contrast.
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*
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* @default 1
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*
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* @example
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* ```tsx
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* <sprite textureId={TEX} contrast={1.5} />
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* ```
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*/
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contrast?: Reactive<number>;
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/**
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* The **`saturate`** filter adjusts the sprite's color saturation.
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* `0` = desaturated, `1` = base, `2` = double saturation.
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*
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* @default 1
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*
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* @example
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* ```tsx
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* <sprite textureId={TEX} saturate={0.5} />
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* ```
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*/
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saturate?: Reactive<number>;
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/**
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* The **`hueRotate`** filter rotates the sprite's hue in degrees.
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* `0` = no rotation, `360` = full rotation.
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*
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* @default 0
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*
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* @example
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* ```tsx
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* // Rotate hue 90 degrees
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* <sprite textureId={TEX} hueRotate={90} />
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* ```
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*/
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hueRotate?: Reactive<number>;
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/**
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* The **`invert`** filter inverts the sprite's colors.
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* `0` = normal, `1` = fully inverted.
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*
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* @default 0
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*
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* @example
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* ```tsx
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* <sprite textureId={TEX} invert={1} />
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* ```
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*/
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invert?: Reactive<number>;
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/**
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* The **`opacity`** filter adjusts the sprite's opacity.
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* `0` = fully transparent, `1` = fully opaque.
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*
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* @default 1
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*
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* @example
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* ```tsx
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* // 50% transparent
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* <sprite textureId={TEX} opacity={0.5} />
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* ```
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*/
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opacity?: Reactive<number>;
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}
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/**
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* The **`Sprite`** node displays a texture or sprite in the game world.
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* It supports texture atlases with margin/sourceSize, display scaling, flipping, and visual filters.
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*
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* @example
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* ```tsx
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* import { loadTexture } from 'dinix'
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* import { useNode } from 'dinix/hooks'
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*
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* const PLAYER_TEXTURE = await loadTexture('/assets/player.png')
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*
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* function Player() {
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* const sprite = useNode(PrimaryNode.Sprite)
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*
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* return (
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* <sprite
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* ref={sprite}
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* textureId={PLAYER_TEXTURE}
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* sourceSize={new Vector2(32, 32)}
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* displaySize={new Vector2(64, 64)}
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* brightness={1.2}
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* modulate={[1, 0.5, 0, 1]}
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* />
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* )
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* }
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* ```
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*/
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export declare class Sprite extends Node2D<PrimaryNode.Sprite> {
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#private;
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/**
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* The **`margin`** property defines the texture offset within the source image.
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* Useful for sprite sheets where each frame has a different position.
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*/
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margin?: Vector2 | undefined;
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/**
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* The **`sourceSize`** property defines the region of the texture to render.
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* Defaults to the full texture size if not set.
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*/
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sourceSize?: Vector2 | undefined;
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/**
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* The **`displaySize`** property defines the rendered size of the sprite.
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* Defaults to `sourceSize` if not set.
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*/
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displaySize?: Vector2 | undefined;
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/**
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* The **`flipX`** property controls horizontal mirroring of the sprite.
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*/
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flipX: boolean;
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/**
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* The **`flipY`** property controls vertical mirroring of the sprite.
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*/
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+
flipY: boolean;
|
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|
+
/**
|
|
245
|
+
* Gets or sets the `textureId` of this sprite.
|
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|
+
* Setting a new texture updates the sprite's visual immediately.
|
|
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|
+
*/
|
|
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|
+
get textureId(): symbol | undefined;
|
|
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|
+
set textureId(value: symbol | undefined);
|
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|
+
/**
|
|
251
|
+
* The **`getTexture`** method returns the current texture.
|
|
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|
+
* @returns The current `Texture` or `undefined` if no texture is set
|
|
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|
+
*/
|
|
254
|
+
getTexture(): Texture | undefined;
|
|
255
|
+
/** The **`brightness`** filter value. `0` = black, `1` = base, `2` = white. */
|
|
256
|
+
get brightness(): number;
|
|
257
|
+
set brightness(value: number);
|
|
258
|
+
/** The **`grayscale`** filter value. `0` = color, `1` = grayscale. */
|
|
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|
+
get grayscale(): number;
|
|
260
|
+
set grayscale(value: number);
|
|
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|
+
/** The **`modulate`** filter color `[r, g, b, a]` with values `0`-`1`. */
|
|
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|
+
get modulate(): Color;
|
|
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|
+
set modulate(value: Color);
|
|
264
|
+
/** The **`contrast`** filter value. `0` = no contrast, `1` = base, `2` = double. */
|
|
265
|
+
get contrast(): number;
|
|
266
|
+
set contrast(value: number);
|
|
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|
+
/** The **`saturate`** filter value. `0` = desaturated, `1` = base, `2` = double. */
|
|
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|
+
get saturate(): number;
|
|
269
|
+
set saturate(value: number);
|
|
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|
+
/** The **`hueRotate`** filter value in degrees. `0` = no rotation, `360` = full. */
|
|
271
|
+
get hueRotate(): number;
|
|
272
|
+
set hueRotate(value: number);
|
|
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|
+
/** The **`invert`** filter value. `0` = normal, `1` = fully inverted. */
|
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|
+
get invert(): number;
|
|
275
|
+
set invert(value: number);
|
|
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|
+
/** The **`opacity`** filter value. `0` = transparent, `1` = opaque. */
|
|
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|
+
get opacity(): number;
|
|
278
|
+
set opacity(value: number);
|
|
279
|
+
constructor(options: SpriteOptions);
|
|
280
|
+
/** @internal Loads the texture when the sprite starts. */
|
|
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|
+
start(): void;
|
|
282
|
+
/** @internal Draws the sprite texture with filters. */
|
|
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|
+
draw(delta: number): void;
|
|
284
|
+
}
|
|
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|
+
//# sourceMappingURL=sprite.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,226 @@
|
|
|
1
|
+
import { getTexture } from '../../assets/texture.js';
|
|
2
|
+
import { GameConfig } from '../../core/game-config.js';
|
|
3
|
+
import { vectorize, Vector2 } from '../../math/vector2.js';
|
|
4
|
+
import { applySignal, ns, propSignal } from '../../utils/ternaries.js';
|
|
5
|
+
import { PrimaryNode } from '../lib/enum.js';
|
|
6
|
+
import { Node2D } from './_node2d.js';
|
|
7
|
+
import { Nodes } from '../lib/registry.js';
|
|
8
|
+
/**
|
|
9
|
+
* The **`Sprite`** node displays a texture or sprite in the game world.
|
|
10
|
+
* It supports texture atlases with margin/sourceSize, display scaling, flipping, and visual filters.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```tsx
|
|
14
|
+
* import { loadTexture } from 'dinix'
|
|
15
|
+
* import { useNode } from 'dinix/hooks'
|
|
16
|
+
*
|
|
17
|
+
* const PLAYER_TEXTURE = await loadTexture('/assets/player.png')
|
|
18
|
+
*
|
|
19
|
+
* function Player() {
|
|
20
|
+
* const sprite = useNode(PrimaryNode.Sprite)
|
|
21
|
+
*
|
|
22
|
+
* return (
|
|
23
|
+
* <sprite
|
|
24
|
+
* ref={sprite}
|
|
25
|
+
* textureId={PLAYER_TEXTURE}
|
|
26
|
+
* sourceSize={new Vector2(32, 32)}
|
|
27
|
+
* displaySize={new Vector2(64, 64)}
|
|
28
|
+
* brightness={1.2}
|
|
29
|
+
* modulate={[1, 0.5, 0, 1]}
|
|
30
|
+
* />
|
|
31
|
+
* )
|
|
32
|
+
* }
|
|
33
|
+
* ```
|
|
34
|
+
*/
|
|
35
|
+
export class Sprite extends Node2D {
|
|
36
|
+
#textureId;
|
|
37
|
+
#texture;
|
|
38
|
+
/**
|
|
39
|
+
* The **`margin`** property defines the texture offset within the source image.
|
|
40
|
+
* Useful for sprite sheets where each frame has a different position.
|
|
41
|
+
*/
|
|
42
|
+
margin;
|
|
43
|
+
/**
|
|
44
|
+
* The **`sourceSize`** property defines the region of the texture to render.
|
|
45
|
+
* Defaults to the full texture size if not set.
|
|
46
|
+
*/
|
|
47
|
+
sourceSize;
|
|
48
|
+
/**
|
|
49
|
+
* The **`displaySize`** property defines the rendered size of the sprite.
|
|
50
|
+
* Defaults to `sourceSize` if not set.
|
|
51
|
+
*/
|
|
52
|
+
displaySize;
|
|
53
|
+
/**
|
|
54
|
+
* The **`flipX`** property controls horizontal mirroring of the sprite.
|
|
55
|
+
*/
|
|
56
|
+
flipX = false;
|
|
57
|
+
/**
|
|
58
|
+
* The **`flipY`** property controls vertical mirroring of the sprite.
|
|
59
|
+
*/
|
|
60
|
+
flipY = false;
|
|
61
|
+
#brightness = 1;
|
|
62
|
+
#grayscale = 0;
|
|
63
|
+
#modulate = [1, 1, 1, 1];
|
|
64
|
+
#contrast = 1;
|
|
65
|
+
#saturate = 1;
|
|
66
|
+
#hueRotate = 0;
|
|
67
|
+
#invert = 0;
|
|
68
|
+
#opacity = 1;
|
|
69
|
+
/**
|
|
70
|
+
* Gets or sets the `textureId` of this sprite.
|
|
71
|
+
* Setting a new texture updates the sprite's visual immediately.
|
|
72
|
+
*/
|
|
73
|
+
get textureId() {
|
|
74
|
+
return this.#textureId;
|
|
75
|
+
}
|
|
76
|
+
set textureId(value) {
|
|
77
|
+
if (this.textureId === value)
|
|
78
|
+
return;
|
|
79
|
+
if (value == null) {
|
|
80
|
+
this.#textureId = undefined;
|
|
81
|
+
this.#texture = undefined;
|
|
82
|
+
return;
|
|
83
|
+
}
|
|
84
|
+
this.#textureId = value;
|
|
85
|
+
if (this.isStarted) {
|
|
86
|
+
this.#texture = getTexture(value);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
/**
|
|
90
|
+
* The **`getTexture`** method returns the current texture.
|
|
91
|
+
* @returns The current `Texture` or `undefined` if no texture is set
|
|
92
|
+
*/
|
|
93
|
+
getTexture() {
|
|
94
|
+
return this.#texture;
|
|
95
|
+
}
|
|
96
|
+
/** The **`brightness`** filter value. `0` = black, `1` = base, `2` = white. */
|
|
97
|
+
get brightness() {
|
|
98
|
+
return this.#brightness;
|
|
99
|
+
}
|
|
100
|
+
set brightness(value) {
|
|
101
|
+
this.#brightness = value;
|
|
102
|
+
}
|
|
103
|
+
/** The **`grayscale`** filter value. `0` = color, `1` = grayscale. */
|
|
104
|
+
get grayscale() {
|
|
105
|
+
return this.#grayscale;
|
|
106
|
+
}
|
|
107
|
+
set grayscale(value) {
|
|
108
|
+
this.#grayscale = value;
|
|
109
|
+
}
|
|
110
|
+
/** The **`modulate`** filter color `[r, g, b, a]` with values `0`-`1`. */
|
|
111
|
+
get modulate() {
|
|
112
|
+
return this.#modulate;
|
|
113
|
+
}
|
|
114
|
+
set modulate(value) {
|
|
115
|
+
this.#modulate = value;
|
|
116
|
+
}
|
|
117
|
+
/** The **`contrast`** filter value. `0` = no contrast, `1` = base, `2` = double. */
|
|
118
|
+
get contrast() {
|
|
119
|
+
return this.#contrast;
|
|
120
|
+
}
|
|
121
|
+
set contrast(value) {
|
|
122
|
+
this.#contrast = value;
|
|
123
|
+
}
|
|
124
|
+
/** The **`saturate`** filter value. `0` = desaturated, `1` = base, `2` = double. */
|
|
125
|
+
get saturate() {
|
|
126
|
+
return this.#saturate;
|
|
127
|
+
}
|
|
128
|
+
set saturate(value) {
|
|
129
|
+
this.#saturate = value;
|
|
130
|
+
}
|
|
131
|
+
/** The **`hueRotate`** filter value in degrees. `0` = no rotation, `360` = full. */
|
|
132
|
+
get hueRotate() {
|
|
133
|
+
return this.#hueRotate;
|
|
134
|
+
}
|
|
135
|
+
set hueRotate(value) {
|
|
136
|
+
this.#hueRotate = value;
|
|
137
|
+
}
|
|
138
|
+
/** The **`invert`** filter value. `0` = normal, `1` = fully inverted. */
|
|
139
|
+
get invert() {
|
|
140
|
+
return this.#invert;
|
|
141
|
+
}
|
|
142
|
+
set invert(value) {
|
|
143
|
+
this.#invert = value;
|
|
144
|
+
}
|
|
145
|
+
/** The **`opacity`** filter value. `0` = transparent, `1` = opaque. */
|
|
146
|
+
get opacity() {
|
|
147
|
+
return this.#opacity;
|
|
148
|
+
}
|
|
149
|
+
set opacity(value) {
|
|
150
|
+
this.#opacity = value;
|
|
151
|
+
}
|
|
152
|
+
constructor(options) {
|
|
153
|
+
super(PrimaryNode.Sprite, options);
|
|
154
|
+
const vectors = (key) => {
|
|
155
|
+
return ns(options[key], (vector) => propSignal(this, key, applySignal(vector, vectorize)), this[key]);
|
|
156
|
+
};
|
|
157
|
+
this.margin = vectors('margin');
|
|
158
|
+
this.sourceSize = vectors('sourceSize');
|
|
159
|
+
this.displaySize = vectors('displaySize');
|
|
160
|
+
this.textureId = propSignal(this, 'textureId', options.textureId);
|
|
161
|
+
this.flipX = propSignal(this, 'flipX', options.flipX);
|
|
162
|
+
this.flipY = propSignal(this, 'flipY', options.flipY);
|
|
163
|
+
this.brightness = propSignal(this, 'brightness', options.brightness);
|
|
164
|
+
this.grayscale = propSignal(this, 'grayscale', options.grayscale);
|
|
165
|
+
this.modulate = propSignal(this, 'modulate', options.modulate);
|
|
166
|
+
this.contrast = propSignal(this, 'contrast', options.contrast);
|
|
167
|
+
this.saturate = propSignal(this, 'saturate', options.saturate);
|
|
168
|
+
this.hueRotate = propSignal(this, 'hueRotate', options.hueRotate);
|
|
169
|
+
this.invert = propSignal(this, 'invert', options.invert);
|
|
170
|
+
this.opacity = propSignal(this, 'opacity', options.opacity);
|
|
171
|
+
}
|
|
172
|
+
/** @internal Loads the texture when the sprite starts. */
|
|
173
|
+
start() {
|
|
174
|
+
if (this.textureId) {
|
|
175
|
+
this.#texture = getTexture(this.textureId);
|
|
176
|
+
}
|
|
177
|
+
super.start();
|
|
178
|
+
}
|
|
179
|
+
/** @internal Draws the sprite texture with filters. */
|
|
180
|
+
draw(delta) {
|
|
181
|
+
if (this.#texture != null) {
|
|
182
|
+
const ctx = GameConfig.ctx;
|
|
183
|
+
const filters = [];
|
|
184
|
+
if (this.#brightness !== 1)
|
|
185
|
+
filters.push(`brightness(${this.#brightness})`);
|
|
186
|
+
if (this.#grayscale !== 0)
|
|
187
|
+
filters.push(`grayscale(${this.#grayscale})`);
|
|
188
|
+
if (this.#contrast !== 1)
|
|
189
|
+
filters.push(`contrast(${this.#contrast})`);
|
|
190
|
+
if (this.#saturate !== 1)
|
|
191
|
+
filters.push(`saturate(${this.#saturate})`);
|
|
192
|
+
if (this.#hueRotate !== 0)
|
|
193
|
+
filters.push(`hue-rotate(${this.#hueRotate}deg)`);
|
|
194
|
+
if (this.#invert !== 0)
|
|
195
|
+
filters.push(`invert(${this.#invert})`);
|
|
196
|
+
if (this.#opacity !== 1)
|
|
197
|
+
filters.push(`opacity(${this.#opacity})`);
|
|
198
|
+
ctx.save();
|
|
199
|
+
if (filters.length > 0) {
|
|
200
|
+
ctx.filter = filters.join(' ');
|
|
201
|
+
}
|
|
202
|
+
const ds = this.displaySize ?? this.sourceSize;
|
|
203
|
+
this.#texture.draw({
|
|
204
|
+
position: this.position,
|
|
205
|
+
margin: this.margin,
|
|
206
|
+
sourceSize: this.sourceSize,
|
|
207
|
+
displaySize: this.displaySize?.toMultiplied(new Vector2(this.flipX ? -1 : 1, this.flipY ? -1 : 1)),
|
|
208
|
+
});
|
|
209
|
+
const isModulated = this.#modulate[0] !== 1 ||
|
|
210
|
+
this.#modulate[1] !== 1 ||
|
|
211
|
+
this.#modulate[2] !== 1 ||
|
|
212
|
+
this.#modulate[3] !== 1;
|
|
213
|
+
if (isModulated) {
|
|
214
|
+
ctx.filter = 'none';
|
|
215
|
+
ctx.globalCompositeOperation = 'multiply';
|
|
216
|
+
ctx.fillStyle = `rgba(${this.#modulate[0] * 255}, ${this.#modulate[1] * 255}, ${this.#modulate[2] * 255}, ${this.#modulate[3]})`;
|
|
217
|
+
ctx.fillRect(this.position.x, this.position.y, ds?.x ?? 0, ds?.y ?? 0);
|
|
218
|
+
ctx.globalCompositeOperation = 'source-over';
|
|
219
|
+
}
|
|
220
|
+
ctx.restore();
|
|
221
|
+
}
|
|
222
|
+
super.draw(delta);
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
Nodes.sprite = Sprite;
|
|
226
|
+
//# sourceMappingURL=sprite.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sprite.js","sourceRoot":"","sources":["../../../src/nodes/node2d/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAgB,MAAM,yBAAyB,CAAA;AAClE,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAA;AACtD,OAAO,EAAE,SAAS,EAAE,OAAO,EAAmB,MAAM,uBAAuB,CAAA;AAG3E,OAAO,EAAE,WAAW,EAAE,EAAE,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAA;AACtE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAC5C,OAAO,EAAE,MAAM,EAAsB,MAAM,cAAc,CAAA;AACzD,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAA;AA8L1C;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,OAAO,MAAO,SAAQ,MAA0B;IACpD,UAAU,CAAqB;IAC/B,QAAQ,CAAsB;IAE9B;;;OAGG;IACH,MAAM,CAAsB;IAE5B;;;OAGG;IACH,UAAU,CAAsB;IAEhC;;;OAGG;IACH,WAAW,CAAsB;IAEjC;;OAEG;IACH,KAAK,GAAG,KAAK,CAAA;IAEb;;OAEG;IACH,KAAK,GAAG,KAAK,CAAA;IAEb,WAAW,GAAG,CAAC,CAAA;IACf,UAAU,GAAG,CAAC,CAAA;IACd,SAAS,GAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IAC/B,SAAS,GAAG,CAAC,CAAA;IACb,SAAS,GAAG,CAAC,CAAA;IACb,UAAU,GAAG,CAAC,CAAA;IACd,OAAO,GAAG,CAAC,CAAA;IACX,QAAQ,GAAG,CAAC,CAAA;IAEZ;;;OAGG;IACH,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,UAAU,CAAA;IACxB,CAAC;IACD,IAAI,SAAS,CAAC,KAAK;QACjB,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK;YAAE,OAAM;QACpC,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;YAC3B,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAA;YACzB,OAAM;QACR,CAAC;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAA;QACvB,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACnB,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAA;QACnC,CAAC;IACH,CAAC;IAED;;;OAGG;IACH,UAAU;QACR,OAAO,IAAI,CAAC,QAAQ,CAAA;IACtB,CAAC;IAED,+EAA+E;IAC/E,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,WAAW,CAAA;IACzB,CAAC;IACD,IAAI,UAAU,CAAC,KAAK;QAClB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAA;IAC1B,CAAC;IAED,sEAAsE;IACtE,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,UAAU,CAAA;IACxB,CAAC;IACD,IAAI,SAAS,CAAC,KAAK;QACjB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAA;IACzB,CAAC;IAED,0EAA0E;IAC1E,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IACD,IAAI,QAAQ,CAAC,KAAK;QAChB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAA;IACxB,CAAC;IAED,oFAAoF;IACpF,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IACD,IAAI,QAAQ,CAAC,KAAK;QAChB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAA;IACxB,CAAC;IAED,oFAAoF;IACpF,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IACD,IAAI,QAAQ,CAAC,KAAK;QAChB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAA;IACxB,CAAC;IAED,oFAAoF;IACpF,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,UAAU,CAAA;IACxB,CAAC;IACD,IAAI,SAAS,CAAC,KAAK;QACjB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAA;IACzB,CAAC;IAED,yEAAyE;IACzE,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IACD,IAAI,MAAM,CAAC,KAAK;QACd,IAAI,CAAC,OAAO,GAAG,KAAK,CAAA;IACtB,CAAC;IAED,uEAAuE;IACvE,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,QAAQ,CAAA;IACtB,CAAC;IACD,IAAI,OAAO,CAAC,KAAK;QACf,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAA;IACvB,CAAC;IAED,YAAY,OAAsB;QAChC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;QAclC,MAAM,OAAO,GAAG,CAAC,GAA8B,EAAE,EAAE;YACjD,OAAO,EAAE,CACP,OAAO,CAAC,GAAG,CAAC,EACZ,CAAC,MAAM,EAAE,EAAE,CAAC,UAAU,CAAC,IAAI,EAAE,GAAG,EAAE,WAAW,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC,EACjE,IAAI,CAAC,GAAG,CAAC,CACV,CAAA;QACH,CAAC,CAAA;QACD,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAA;QAC/B,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,YAAY,CAAC,CAAA;QACvC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,aAAa,CAAC,CAAA;QACzC,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,CAAC,SAAS,CAAC,CAAA;QACjE,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,CAAA;QACrD,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,CAAA;QACrD,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,UAAU,CAAC,CAAA;QACpE,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,CAAC,SAAS,CAAC,CAAA;QACjE,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAA;QAC9D,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAA;QAC9D,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAA;QAC9D,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,CAAC,SAAS,CAAC,CAAA;QACjE,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,OAAO,CAAC,MAAM,CAAC,CAAA;QACxD,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;IAC7D,CAAC;IAED,0DAA0D;IAC1D,KAAK;QACH,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACnB,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAC5C,CAAC;QACD,KAAK,CAAC,KAAK,EAAE,CAAA;IACf,CAAC;IAED,uDAAuD;IACvD,IAAI,CAAC,KAAa;QAChB,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,EAAE,CAAC;YAC1B,MAAM,GAAG,GAAG,UAAU,CAAC,GAAG,CAAA;YAE1B,MAAM,OAAO,GAAa,EAAE,CAAA;YAC5B,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC;gBAAE,OAAO,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,WAAW,GAAG,CAAC,CAAA;YAC3E,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC;gBAAE,OAAO,CAAC,IAAI,CAAC,aAAa,IAAI,CAAC,UAAU,GAAG,CAAC,CAAA;YACxE,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC;gBAAE,OAAO,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,SAAS,GAAG,CAAC,CAAA;YACrE,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC;gBAAE,OAAO,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,SAAS,GAAG,CAAC,CAAA;YACrE,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC;gBAAE,OAAO,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,UAAU,MAAM,CAAC,CAAA;YAC5E,IAAI,IAAI,CAAC,OAAO,KAAK,CAAC;gBAAE,OAAO,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,OAAO,GAAG,CAAC,CAAA;YAC/D,IAAI,IAAI,CAAC,QAAQ,KAAK,CAAC;gBAAE,OAAO,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAA;YAElE,GAAG,CAAC,IAAI,EAAE,CAAA;YAEV,IAAI,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACvB,GAAG,CAAC,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YAChC,CAAC;YAED,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,UAAU,CAAA;YAE9C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;gBACjB,QAAQ,EAAE,IAAI,CAAC,QAAQ;gBACvB,MAAM,EAAE,IAAI,CAAC,MAAM;gBACnB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,WAAW,EAAE,IAAI,CAAC,WAAW,EAAE,YAAY,CACzC,IAAI,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CACtD;aACF,CAAC,CAAA;YAEF,MAAM,WAAW,GACf,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC;gBACvB,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC;gBACvB,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC;gBACvB,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAA;YAEzB,IAAI,WAAW,EAAE,CAAC;gBAChB,GAAG,CAAC,MAAM,GAAG,MAAM,CAAA;gBACnB,GAAG,CAAC,wBAAwB,GAAG,UAAU,CAAA;gBAEzC,GAAG,CAAC,SAAS,GAAG,QAAQ,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,GAAG,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,GAAG,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,GAAG,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAA;gBAChI,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAA;gBAEtE,GAAG,CAAC,wBAAwB,GAAG,aAAa,CAAA;YAC9C,CAAC;YAED,GAAG,CAAC,OAAO,EAAE,CAAA;QACf,CAAC;QAED,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;IACnB,CAAC;CACF;AAED,KAAK,CAAC,MAAM,GAAG,MAAM,CAAA"}
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
import { TextStyle } from '../../core/theme.js';
|
|
2
|
+
import { PrimaryNode } from '../lib/enum.js';
|
|
3
|
+
import { Node2D, type Node2DOptions } from './_node2d.js';
|
|
4
|
+
import type { Reactive } from '../../reactivity/types.js';
|
|
5
|
+
/**
|
|
6
|
+
* Options for the `Text` node.
|
|
7
|
+
*/
|
|
8
|
+
export interface TextOptions extends Node2DOptions<PrimaryNode.Text> {
|
|
9
|
+
/**
|
|
10
|
+
* The **`text`** property defines the string to render.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```tsx
|
|
14
|
+
* <text text="Hello World" />
|
|
15
|
+
* <text text={() => `Score: ${score()}`} />
|
|
16
|
+
* ```
|
|
17
|
+
*/
|
|
18
|
+
text: Reactive<string>;
|
|
19
|
+
/**
|
|
20
|
+
* The **`style`** property defines the text rendering style.
|
|
21
|
+
* Accepts a partial `TextStyle` — omitted properties use defaults.
|
|
22
|
+
*
|
|
23
|
+
* @default TextStyle.DEFAULT
|
|
24
|
+
*
|
|
25
|
+
* @example
|
|
26
|
+
* ```tsx
|
|
27
|
+
* <text text="Bold" style={{ fontSize: 24, fontWeight: FontWeight.Bold }} />
|
|
28
|
+
* ```
|
|
29
|
+
*/
|
|
30
|
+
style?: Partial<TextStyle>;
|
|
31
|
+
}
|
|
32
|
+
/**
|
|
33
|
+
* The **`Text`** node renders text on the canvas using `ctx.fillText()`.
|
|
34
|
+
* It supports reactive text values and configurable styling via `TextStyle`.
|
|
35
|
+
*
|
|
36
|
+
* @example
|
|
37
|
+
* ```tsx
|
|
38
|
+
* import { useNode } from 'dinix/hooks'
|
|
39
|
+
* import { PrimaryNode } from 'dinix/nodes/enum'
|
|
40
|
+
*
|
|
41
|
+
* function ScoreLabel() {
|
|
42
|
+
* const label = useNode(PrimaryNode.Text)
|
|
43
|
+
*
|
|
44
|
+
* return (
|
|
45
|
+
* <text
|
|
46
|
+
* ref={label}
|
|
47
|
+
* position={[10, 20]}
|
|
48
|
+
* text={() => `Score: ${score()}`}
|
|
49
|
+
* style={{ fontSize: 16, foregroundColor: '#ffffff' }}
|
|
50
|
+
* />
|
|
51
|
+
* )
|
|
52
|
+
* }
|
|
53
|
+
* ```
|
|
54
|
+
*/
|
|
55
|
+
export declare class Text extends Node2D<PrimaryNode.Text> {
|
|
56
|
+
#private;
|
|
57
|
+
text: string;
|
|
58
|
+
constructor(options: TextOptions);
|
|
59
|
+
/** @internal Draws the text. */
|
|
60
|
+
draw(delta: number): void;
|
|
61
|
+
}
|
|
62
|
+
//# sourceMappingURL=text.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/nodes/node2d/text.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAA;AAE/C,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAE5C,OAAO,EAAE,MAAM,EAAE,KAAK,aAAa,EAAE,MAAM,cAAc,CAAA;AACzD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAA;AAEzD;;GAEG;AACH,MAAM,WAAW,WAAY,SAAQ,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC;IAClE;;;;;;;;OAQG;IACH,IAAI,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAA;IACtB;;;;;;;;;;OAUG;IACH,KAAK,CAAC,EAAE,OAAO,CAAC,SAAS,CAAC,CAAA;CAC3B;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,IAAK,SAAQ,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC;;IAChD,IAAI,EAAE,MAAM,CAAA;gBAGA,OAAO,EAAE,WAAW;IAMhC,gCAAgC;IAChC,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;CAgB1B"}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import { GameConfig } from '../../core/game-config.js';
|
|
2
|
+
import { TextStyle } from '../../core/theme.js';
|
|
3
|
+
import { propSignal } from '../../utils/ternaries.js';
|
|
4
|
+
import { PrimaryNode } from '../lib/enum.js';
|
|
5
|
+
import { Nodes } from '../lib/registry.js';
|
|
6
|
+
import { Node2D } from './_node2d.js';
|
|
7
|
+
/**
|
|
8
|
+
* The **`Text`** node renders text on the canvas using `ctx.fillText()`.
|
|
9
|
+
* It supports reactive text values and configurable styling via `TextStyle`.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```tsx
|
|
13
|
+
* import { useNode } from 'dinix/hooks'
|
|
14
|
+
* import { PrimaryNode } from 'dinix/nodes/enum'
|
|
15
|
+
*
|
|
16
|
+
* function ScoreLabel() {
|
|
17
|
+
* const label = useNode(PrimaryNode.Text)
|
|
18
|
+
*
|
|
19
|
+
* return (
|
|
20
|
+
* <text
|
|
21
|
+
* ref={label}
|
|
22
|
+
* position={[10, 20]}
|
|
23
|
+
* text={() => `Score: ${score()}`}
|
|
24
|
+
* style={{ fontSize: 16, foregroundColor: '#ffffff' }}
|
|
25
|
+
* />
|
|
26
|
+
* )
|
|
27
|
+
* }
|
|
28
|
+
* ```
|
|
29
|
+
*/
|
|
30
|
+
export class Text extends Node2D {
|
|
31
|
+
text;
|
|
32
|
+
#style;
|
|
33
|
+
constructor(options) {
|
|
34
|
+
super(PrimaryNode.Text, options);
|
|
35
|
+
this.text = propSignal(this, 'text', options.text) ?? '';
|
|
36
|
+
this.#style = Object.assign(TextStyle.DEFAULT, options.style);
|
|
37
|
+
}
|
|
38
|
+
/** @internal Draws the text. */
|
|
39
|
+
draw(delta) {
|
|
40
|
+
const ctx = GameConfig.ctx;
|
|
41
|
+
ctx.save();
|
|
42
|
+
ctx.font = `${this.#style.fontWeight} ${this.#style.fontSize}px ${this.#style.fontFamily}`;
|
|
43
|
+
ctx.fillStyle = this.#style.foregroundColor;
|
|
44
|
+
ctx.textAlign = this.#style.textAlign;
|
|
45
|
+
ctx.textBaseline = 'top';
|
|
46
|
+
ctx.fillText(this.text, this.position.x, this.position.y);
|
|
47
|
+
ctx.restore();
|
|
48
|
+
super.draw(delta);
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
Nodes.text = Text;
|
|
52
|
+
//# sourceMappingURL=text.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text.js","sourceRoot":"","sources":["../../../src/nodes/node2d/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAA;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAA;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAA;AACrD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAC5C,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAA;AAC1C,OAAO,EAAE,MAAM,EAAsB,MAAM,cAAc,CAAA;AA+BzD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,IAAK,SAAQ,MAAwB;IAChD,IAAI,CAAQ;IACZ,MAAM,CAAW;IAEjB,YAAY,OAAoB;QAC9B,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,OAAO,CAAC,CAAA;QAChC,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,CAAA;QACxD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,CAAA;IAC/D,CAAC;IAED,gCAAgC;IAChC,IAAI,CAAC,KAAa;QAChB,MAAM,GAAG,GAAG,UAAU,CAAC,GAAG,CAAA;QAE1B,GAAG,CAAC,IAAI,EAAE,CAAA;QAEV,GAAG,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,MAAM,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAA;QAC1F,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAA;QAC3C,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAA;QACrC,GAAG,CAAC,YAAY,GAAG,KAAK,CAAA;QAExB,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAA;QAEzD,GAAG,CAAC,OAAO,EAAE,CAAA;QAEb,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;IACnB,CAAC;CACF;AAED,KAAK,CAAC,IAAI,GAAG,IAAI,CAAA"}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { PrimaryNode } from '../lib/enum.js';
|
|
2
|
+
import { Node2D, type Node2DOptions } from './_node2d.js';
|
|
3
|
+
/**
|
|
4
|
+
* The **`TransformOptions`** interface defines the options for a `Transform` node.
|
|
5
|
+
* Extends `Node2DOptions` with no additional properties.
|
|
6
|
+
*/
|
|
7
|
+
export interface TransformOptions extends Node2DOptions<PrimaryNode.Transform> {
|
|
8
|
+
}
|
|
9
|
+
/**
|
|
10
|
+
* The **`Transform`** node is a container for positioning and organizing child nodes.
|
|
11
|
+
* It has no visual representation but provides a coordinate system for its children.
|
|
12
|
+
*
|
|
13
|
+
* @example
|
|
14
|
+
* ```tsx
|
|
15
|
+
* import { useNode } from 'dinix/hooks'
|
|
16
|
+
* import { PrimaryNode } from 'dinix/nodes/enum'
|
|
17
|
+
*
|
|
18
|
+
* function Player() {
|
|
19
|
+
* const body = useNode(PrimaryNode.Transform)
|
|
20
|
+
*
|
|
21
|
+
* return (
|
|
22
|
+
* <transform ref={body} position={new Vector2(100, 200)}>
|
|
23
|
+
* <sprite textureId={PLAYER} />
|
|
24
|
+
* </transform>
|
|
25
|
+
* )
|
|
26
|
+
* }
|
|
27
|
+
* ```
|
|
28
|
+
*/
|
|
29
|
+
export declare class Transform extends Node2D<PrimaryNode.Transform> {
|
|
30
|
+
constructor(options: TransformOptions);
|
|
31
|
+
}
|
|
32
|
+
//# sourceMappingURL=transform.d.ts.map
|