flo-mat 2.0.2 → 2.0.3

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Files changed (216) hide show
  1. package/browser/index.js +8230 -8229
  2. package/browser/index.min.js +1 -1
  3. package/node/circle.d.ts +20 -20
  4. package/node/circle.js +31 -31
  5. package/node/compare-curvatures-at-interface.d.ts +19 -19
  6. package/node/compare-curvatures-at-interface.js +124 -124
  7. package/node/contact-point.d.ts +26 -26
  8. package/node/contact-point.js +25 -25
  9. package/node/cp-node/clone.d.ts +8 -8
  10. package/node/cp-node/clone.js +31 -31
  11. package/node/cp-node/remove.d.ts +9 -9
  12. package/node/cp-node/remove.js +19 -19
  13. package/node/cp-node.d.ts +202 -202
  14. package/node/cp-node.js +320 -320
  15. package/node/curve.d.ts +46 -46
  16. package/node/curve.js +88 -88
  17. package/node/debug/cp-node-for-debugging.d.ts +11 -11
  18. package/node/debug/cp-node-for-debugging.js +1 -1
  19. package/node/debug/debug-elem-types.d.ts +32 -32
  20. package/node/debug/debug-elem-types.js +1 -1
  21. package/node/debug/debug.d.ts +50 -50
  22. package/node/debug/debug.js +75 -75
  23. package/node/debug/functions/draw-elem/bounding-hull.d.ts +3 -3
  24. package/node/debug/functions/draw-elem/bounding-hull.js +7 -7
  25. package/node/debug/functions/draw-elem/branch.d.ts +4 -4
  26. package/node/debug/functions/draw-elem/branch.js +22 -22
  27. package/node/debug/functions/draw-elem/culls.d.ts +4 -4
  28. package/node/debug/functions/draw-elem/culls.js +21 -21
  29. package/node/debug/functions/draw-elem/draw-circle-percent.d.ts +3 -3
  30. package/node/debug/functions/draw-elem/draw-circle-percent.js +12 -12
  31. package/node/debug/functions/draw-elem/draw-elem.d.ts +8 -8
  32. package/node/debug/functions/draw-elem/draw-elem.js +45 -45
  33. package/node/debug/functions/draw-elem/dull-corner.d.ts +4 -4
  34. package/node/debug/functions/draw-elem/dull-corner.js +10 -10
  35. package/node/debug/functions/draw-elem/leaves.d.ts +4 -4
  36. package/node/debug/functions/draw-elem/leaves.js +12 -12
  37. package/node/debug/functions/draw-elem/loop.d.ts +4 -4
  38. package/node/debug/functions/draw-elem/loop.js +11 -11
  39. package/node/debug/functions/draw-elem/loops.d.ts +4 -4
  40. package/node/debug/functions/draw-elem/loops.js +6 -6
  41. package/node/debug/functions/draw-elem/loose-bounding-box.d.ts +3 -3
  42. package/node/debug/functions/draw-elem/loose-bounding-box.js +9 -9
  43. package/node/debug/functions/draw-elem/mat.d.ts +4 -4
  44. package/node/debug/functions/draw-elem/mat.js +30 -30
  45. package/node/debug/functions/draw-elem/max-vertex.d.ts +4 -4
  46. package/node/debug/functions/draw-elem/max-vertex.js +8 -8
  47. package/node/debug/functions/draw-elem/min-y.d.ts +4 -4
  48. package/node/debug/functions/draw-elem/min-y.js +13 -13
  49. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.d.ts +4 -4
  50. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js +12 -12
  51. package/node/debug/functions/draw-elem/one-prong.d.ts +4 -4
  52. package/node/debug/functions/draw-elem/one-prong.js +16 -16
  53. package/node/debug/functions/draw-elem/sharp-corner.d.ts +4 -4
  54. package/node/debug/functions/draw-elem/sharp-corner.js +9 -9
  55. package/node/debug/functions/draw-elem/three-prong.d.ts +4 -4
  56. package/node/debug/functions/draw-elem/three-prong.js +16 -16
  57. package/node/debug/functions/draw-elem/tight-bounding-box.d.ts +3 -3
  58. package/node/debug/functions/draw-elem/tight-bounding-box.js +7 -7
  59. package/node/debug/functions/draw-elem/two-prong.d.ts +4 -4
  60. package/node/debug/functions/draw-elem/two-prong.js +36 -36
  61. package/node/debug/functions/draw-elem/vertex.d.ts +4 -4
  62. package/node/debug/functions/draw-elem/vertex.js +27 -27
  63. package/node/debug/functions/general.d.ts +48 -48
  64. package/node/debug/functions/general.js +52 -52
  65. package/node/debug/functions/three-prong.d.ts +11 -11
  66. package/node/debug/functions/three-prong.js +184 -184
  67. package/node/debug/functions/two-prong.d.ts +13 -13
  68. package/node/debug/functions/two-prong.js +117 -117
  69. package/node/debug/three-prong-for-debugging.d.ts +31 -31
  70. package/node/debug/three-prong-for-debugging.js +20 -20
  71. package/node/debug/two-prong-for-debugging.d.ts +26 -26
  72. package/node/debug/two-prong-for-debugging.js +1 -1
  73. package/node/find-mats.d.ts +26 -26
  74. package/node/find-mats.js +122 -122
  75. package/node/get-boundary-bezier-parts-to-next.d.ts +9 -9
  76. package/node/get-boundary-bezier-parts-to-next.js +42 -42
  77. package/node/get-boundary-beziers-to-next.d.ts +8 -8
  78. package/node/get-boundary-beziers-to-next.js +44 -44
  79. package/node/get-bounding-box-.d.ts +2 -2
  80. package/node/get-bounding-box-.js +4 -4
  81. package/node/get-branches.d.ts +12 -12
  82. package/node/get-branches.js +68 -68
  83. package/node/get-curve/get-curve-between.d.ts +9 -9
  84. package/node/get-curve/get-curve-between.js +56 -56
  85. package/node/get-curve/get-edge-direction.d.ts +9 -9
  86. package/node/get-curve/get-edge-direction.js +53 -53
  87. package/node/get-curve-to-next.d.ts +9 -9
  88. package/node/get-curve-to-next.js +11 -11
  89. package/node/get-interface-ccw.d.ts +24 -24
  90. package/node/get-interface-ccw.js +97 -97
  91. package/node/index.d.ts +36 -36
  92. package/node/index.js +32 -32
  93. package/node/loop/get-max-coordinate.d.ts +10 -10
  94. package/node/loop/get-max-coordinate.js +43 -43
  95. package/node/loop.d.ts +16 -16
  96. package/node/loop.js +34 -34
  97. package/node/mat/add-to-cp-graph.d.ts +16 -16
  98. package/node/mat/add-to-cp-graph.js +30 -30
  99. package/node/mat/bezier-piece.d.ts +12 -12
  100. package/node/mat/bezier-piece.js +1 -1
  101. package/node/mat/closest-boundary-point/closest-points-on-curve.d.ts +14 -14
  102. package/node/mat/closest-boundary-point/closest-points-on-curve.js +72 -72
  103. package/node/mat/closest-boundary-point/cull-bezier-pieces.d.ts +9 -9
  104. package/node/mat/closest-boundary-point/cull-bezier-pieces.js +19 -19
  105. package/node/mat/closest-boundary-point/cull-by-loose-bounding-box.d.ts +11 -11
  106. package/node/mat/closest-boundary-point/cull-by-loose-bounding-box.js +24 -24
  107. package/node/mat/closest-boundary-point/cull-by-tight-boundary-box.d.ts +11 -11
  108. package/node/mat/closest-boundary-point/cull-by-tight-boundary-box.js +26 -26
  109. package/node/mat/closest-boundary-point/get-best-distance-squared.d.ts +8 -8
  110. package/node/mat/closest-boundary-point/get-best-distance-squared.js +24 -24
  111. package/node/mat/closest-boundary-point/get-close-boundary-points.d.ts +17 -17
  112. package/node/mat/closest-boundary-point/get-close-boundary-points.js +80 -80
  113. package/node/mat/closest-boundary-point/get-closest-boundary-point.d.ts +18 -18
  114. package/node/mat/closest-boundary-point/get-closest-boundary-point.js +40 -40
  115. package/node/mat/corner.d.ts +37 -37
  116. package/node/mat/corner.js +1 -1
  117. package/node/mat/create-new-cp-tree.d.ts +9 -9
  118. package/node/mat/create-new-cp-tree.js +23 -23
  119. package/node/mat/elem-type-two-prong.d.ts +3 -3
  120. package/node/mat/elem-type-two-prong.js +1 -1
  121. package/node/mat/find-mat/add-1-prong.d.ts +12 -12
  122. package/node/mat/find-mat/add-1-prong.js +42 -42
  123. package/node/mat/find-mat/add-2-prong.d.ts +21 -21
  124. package/node/mat/find-mat/add-2-prong.js +192 -192
  125. package/node/mat/find-mat/add-3-prong.d.ts +19 -19
  126. package/node/mat/find-mat/add-3-prong.js +54 -54
  127. package/node/mat/find-mat/add-debug-info.d.ts +9 -9
  128. package/node/mat/find-mat/add-debug-info.js +67 -67
  129. package/node/mat/find-mat/create-get-interesting-points-on-loop.d.ts +11 -11
  130. package/node/mat/find-mat/create-get-interesting-points-on-loop.js +51 -51
  131. package/node/mat/find-mat/create-initial-cp-graph.d.ts +12 -12
  132. package/node/mat/find-mat/create-initial-cp-graph.js +40 -40
  133. package/node/mat/find-mat/find-2-prong/add-debug-info.d.ts +8 -8
  134. package/node/mat/find-mat/find-2-prong/add-debug-info.js +21 -21
  135. package/node/mat/find-mat/find-2-prong/cull-bezier-pieces.d.ts +11 -11
  136. package/node/mat/find-mat/find-2-prong/cull-bezier-pieces.js +29 -29
  137. package/node/mat/find-mat/find-2-prong/find-2-prong.d.ts +37 -37
  138. package/node/mat/find-mat/find-2-prong/find-2-prong.js +232 -232
  139. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.d.ts +9 -9
  140. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js +39 -39
  141. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.d.ts +11 -11
  142. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js +37 -37
  143. package/node/mat/find-mat/find-2-prong/x-for-debugging.d.ts +9 -9
  144. package/node/mat/find-mat/find-2-prong/x-for-debugging.js +1 -1
  145. package/node/mat/find-mat/find-3-prong/calc-better-x.d.ts +19 -19
  146. package/node/mat/find-mat/find-3-prong/calc-better-x.js +36 -36
  147. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.d.ts +13 -13
  148. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.js +25 -25
  149. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.d.ts +22 -22
  150. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.js +159 -159
  151. package/node/mat/find-mat/find-3-prong/find-3-prong.d.ts +16 -16
  152. package/node/mat/find-mat/find-3-prong/find-3-prong.js +76 -76
  153. package/node/mat/find-mat/find-3-prong/get-closest-points.d.ts +9 -9
  154. package/node/mat/find-mat/find-3-prong/get-closest-points.js +16 -16
  155. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.d.ts +15 -15
  156. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.js +20 -20
  157. package/node/mat/find-mat/find-and-add-2-prongs.d.ts +16 -16
  158. package/node/mat/find-mat/find-and-add-2-prongs.js +73 -73
  159. package/node/mat/find-mat/find-and-add-3-prongs.d.ts +13 -13
  160. package/node/mat/find-mat/find-and-add-3-prongs.js +146 -146
  161. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.d.ts +14 -14
  162. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.js +33 -33
  163. package/node/mat/find-mat/get-potential-2-prongs.d.ts +4 -4
  164. package/node/mat/find-mat/get-potential-2-prongs.js +16 -16
  165. package/node/mat/find-mat/get-sharp-corners.d.ts +4 -4
  166. package/node/mat/find-mat/get-sharp-corners.js +17 -17
  167. package/node/mat/geometry/get-closest-square-distance-to-rect.d.ts +5 -5
  168. package/node/mat/geometry/get-closest-square-distance-to-rect.js +49 -49
  169. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.d.ts +5 -5
  170. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.js +15 -15
  171. package/node/mat/get-boundary-piece-beziers.d.ts +11 -11
  172. package/node/mat/get-boundary-piece-beziers.js +58 -58
  173. package/node/mat/get-contact-circles-at-interface.d.ts +8 -8
  174. package/node/mat/get-contact-circles-at-interface.js +20 -20
  175. package/node/mat/get-largest-vertex.d.ts +4 -4
  176. package/node/mat/get-largest-vertex.js +9 -9
  177. package/node/mat/get-leaves.d.ts +4 -4
  178. package/node/mat/get-leaves.js +12 -12
  179. package/node/mat/get-neighboring-cps.d.ts +14 -14
  180. package/node/mat/get-neighboring-cps.js +30 -30
  181. package/node/mat/get-two-prong-type.d.ts +5 -5
  182. package/node/mat/get-two-prong-type.js +8 -8
  183. package/node/mat/is-another-cp-closeby.d.ts +20 -20
  184. package/node/mat/is-another-cp-closeby.js +55 -55
  185. package/node/mat/simplify-mat-map-only.d.ts +23 -23
  186. package/node/mat/simplify-mat-map-only.js +80 -80
  187. package/node/mat/to-scale-axis/add-debug-info.d.ts +7 -7
  188. package/node/mat/to-scale-axis/add-debug-info.js +13 -13
  189. package/node/mat/to-scale-axis/cull-non-cycles.d.ts +9 -9
  190. package/node/mat/to-scale-axis/cull-non-cycles.js +51 -51
  191. package/node/mat/to-scale-axis/cull.d.ts +12 -12
  192. package/node/mat/to-scale-axis/cull.js +132 -132
  193. package/node/mat/trim-mat.d.ts +8 -8
  194. package/node/mat/trim-mat.js +16 -16
  195. package/node/mat.d.ts +22 -22
  196. package/node/mat.js +1 -1
  197. package/node/point-on-shape.d.ts +73 -73
  198. package/node/point-on-shape.js +167 -167
  199. package/node/simplify-mat.d.ts +16 -16
  200. package/node/simplify-mat.js +71 -71
  201. package/node/svg/get-loop-bounds.d.ts +12 -12
  202. package/node/svg/get-loop-bounds.js +80 -80
  203. package/node/svg/get-min-y-pos.d.ts +8 -8
  204. package/node/svg/get-min-y-pos.js +9 -9
  205. package/node/svg/get-shape-bounds.d.ts +9 -9
  206. package/node/svg/get-shape-bounds.js +35 -35
  207. package/node/sweep-line/sweep-line.d.ts +18 -18
  208. package/node/sweep-line/sweep-line.js +72 -72
  209. package/node/to-scale-axis.d.ts +16 -16
  210. package/node/to-scale-axis.js +74 -74
  211. package/node/traverse-edges.d.ts +10 -10
  212. package/node/traverse-edges.js +21 -21
  213. package/node/traverse-vertices.d.ts +12 -12
  214. package/node/traverse-vertices.js +27 -27
  215. package/package.json +11 -11
  216. package/tsconfig.json +0 -1
@@ -1,10 +1,10 @@
1
- import { drawFs } from 'flo-draw';
2
- /** @hidden */
3
- function sharpCorner(g, curve) {
4
- const scaleFactor = 1;
5
- const p = curve.ps[curve.ps.length - 1];
6
- const $pos = drawFs.dot(g, p, 0.6 * scaleFactor, 'green');
7
- return $pos;
8
- }
9
- export { sharpCorner };
1
+ import { drawFs } from 'flo-draw';
2
+ /** @hidden */
3
+ function sharpCorner(g, curve) {
4
+ const scaleFactor = 1;
5
+ const p = curve.ps[curve.ps.length - 1];
6
+ const $pos = drawFs.dot(g, p, 0.6 * scaleFactor, 'green');
7
+ return $pos;
8
+ }
9
+ export { sharpCorner };
10
10
  //# sourceMappingURL=sharp-corner.js.map
@@ -1,4 +1,4 @@
1
- import { ThreeProngForDebugging } from '../../three-prong-for-debugging.js';
2
- /** @hidden */
3
- declare function threeProng(g: SVGGElement, threeProng: ThreeProngForDebugging): SVGCircleElement[];
4
- export { threeProng };
1
+ import { ThreeProngForDebugging } from '../../three-prong-for-debugging.js';
2
+ /** @hidden */
3
+ declare function threeProng(g: SVGGElement, threeProng: ThreeProngForDebugging): SVGCircleElement[];
4
+ export { threeProng };
@@ -1,17 +1,17 @@
1
- import { drawFs } from 'flo-draw';
2
- import { scaleCircle } from '../../../circle.js';
3
- /** @hidden */
4
- const scaleFactor = 0.3;
5
- /** @hidden */
6
- function threeProng(g, threeProng) {
7
- const circle = scaleCircle(threeProng.circle, 1);
8
- const poss = threeProng.poss;
9
- const $cp1 = drawFs.dot(g, poss[0].p, 0.1 * 1 * scaleFactor, 'blue');
10
- const $cp2 = drawFs.dot(g, poss[1].p, 0.1 * 2 * scaleFactor, 'blue');
11
- const $cp3 = drawFs.dot(g, poss[2].p, 0.1 * 3 * scaleFactor, 'blue');
12
- const $center = drawFs.dot(g, circle.center, 0.3 * scaleFactor, 'blue');
13
- const $circle = drawFs.circle(g, circle, 'blue thin2 nofill');
14
- return [...$center, ...$cp1, ...$cp2, ...$cp3, ...$circle];
15
- }
16
- export { threeProng };
1
+ import { drawFs } from 'flo-draw';
2
+ import { scaleCircle } from '../../../circle.js';
3
+ /** @hidden */
4
+ const scaleFactor = 0.3;
5
+ /** @hidden */
6
+ function threeProng(g, threeProng) {
7
+ const circle = scaleCircle(threeProng.circle, 1);
8
+ const poss = threeProng.poss;
9
+ const $cp1 = drawFs.dot(g, poss[0].p, 0.1 * 1 * scaleFactor, 'blue');
10
+ const $cp2 = drawFs.dot(g, poss[1].p, 0.1 * 2 * scaleFactor, 'blue');
11
+ const $cp3 = drawFs.dot(g, poss[2].p, 0.1 * 3 * scaleFactor, 'blue');
12
+ const $center = drawFs.dot(g, circle.center, 0.3 * scaleFactor, 'blue');
13
+ const $circle = drawFs.circle(g, circle, 'blue thin2 nofill');
14
+ return [...$center, ...$cp1, ...$cp2, ...$cp3, ...$circle];
15
+ }
16
+ export { threeProng };
17
17
  //# sourceMappingURL=three-prong.js.map
@@ -1,3 +1,3 @@
1
- /** @hidden */
2
- declare function tightBoundingBox(g: SVGGElement, box: number[][]): SVGPathElement[];
3
- export { tightBoundingBox };
1
+ /** @hidden */
2
+ declare function tightBoundingBox(g: SVGGElement, box: number[][]): SVGPathElement[];
3
+ export { tightBoundingBox };
@@ -1,8 +1,8 @@
1
- import { drawFs } from 'flo-draw';
2
- /** @hidden */
3
- function tightBoundingBox(g, box) {
4
- const $box = drawFs.polygon(g, box, 'thin5 pinker nofill');
5
- return $box;
6
- }
7
- export { tightBoundingBox };
1
+ import { drawFs } from 'flo-draw';
2
+ /** @hidden */
3
+ function tightBoundingBox(g, box) {
4
+ const $box = drawFs.polygon(g, box, 'thin5 pinker nofill');
5
+ return $box;
6
+ }
7
+ export { tightBoundingBox };
8
8
  //# sourceMappingURL=tight-bounding-box.js.map
@@ -1,4 +1,4 @@
1
- import { TwoProngForDebugging } from '../../two-prong-for-debugging.js';
2
- /** @hidden */
3
- declare function twoProng(g: SVGGElement, twoProng: TwoProngForDebugging): SVGElement[];
4
- export { twoProng };
1
+ import { TwoProngForDebugging } from '../../two-prong-for-debugging.js';
2
+ /** @hidden */
3
+ declare function twoProng(g: SVGGElement, twoProng: TwoProngForDebugging): SVGElement[];
4
+ export { twoProng };
@@ -1,37 +1,37 @@
1
- import { drawFs } from 'flo-draw';
2
- import { getTwoProngType } from '../../../mat/get-two-prong-type.js';
3
- /** @hidden */
4
- function twoProng(g, twoProng) {
5
- const scaleFactor = 0.3;
6
- let $failedDot = [];
7
- let $center = [];
8
- let $circle = [];
9
- let $cp1 = [];
10
- let $cp2 = [];
11
- let color;
12
- let thin;
13
- switch (getTwoProngType(twoProng)) {
14
- case 'twoProng_regular': {
15
- color = 'red ';
16
- thin = '2';
17
- break;
18
- }
19
- case 'twoProng_holeClosing': {
20
- color = 'cyan ';
21
- thin = '10';
22
- break;
23
- }
24
- }
25
- if (twoProng.failed) {
26
- $failedDot = drawFs.dot(g, twoProng.pos.p, 1 * scaleFactor, 'black');
27
- }
28
- else if (!twoProng.failed) {
29
- $center = drawFs.dot(g, twoProng.circle.center, 1 * scaleFactor, 'yellow');
30
- $circle = drawFs.circle(g, twoProng.circle, color + 'thin' + thin + ' nofill');
31
- $cp1 = drawFs.dot(g, twoProng.pos.p, 0.035 * scaleFactor, color);
32
- $cp2 = drawFs.dot(g, twoProng.z, 0.07 * scaleFactor, color);
33
- }
34
- return [...$failedDot, ...$center, ...$circle, ...$cp1, ...$cp2];
35
- }
36
- export { twoProng };
1
+ import { drawFs } from 'flo-draw';
2
+ import { getTwoProngType } from '../../../mat/get-two-prong-type.js';
3
+ /** @hidden */
4
+ function twoProng(g, twoProng) {
5
+ const scaleFactor = 0.3;
6
+ let $failedDot = [];
7
+ let $center = [];
8
+ let $circle = [];
9
+ let $cp1 = [];
10
+ let $cp2 = [];
11
+ let color;
12
+ let thin;
13
+ switch (getTwoProngType(twoProng)) {
14
+ case 'twoProng_regular': {
15
+ color = 'red ';
16
+ thin = '2';
17
+ break;
18
+ }
19
+ case 'twoProng_holeClosing': {
20
+ color = 'cyan ';
21
+ thin = '10';
22
+ break;
23
+ }
24
+ }
25
+ if (twoProng.failed) {
26
+ $failedDot = drawFs.dot(g, twoProng.pos.p, 1 * scaleFactor, 'black');
27
+ }
28
+ else if (!twoProng.failed) {
29
+ $center = drawFs.dot(g, twoProng.circle.center, 1 * scaleFactor, 'yellow');
30
+ $circle = drawFs.circle(g, twoProng.circle, color + 'thin' + thin + ' nofill');
31
+ $cp1 = drawFs.dot(g, twoProng.pos.p, 0.035 * scaleFactor, color);
32
+ $cp2 = drawFs.dot(g, twoProng.z, 0.07 * scaleFactor, color);
33
+ }
34
+ return [...$failedDot, ...$center, ...$circle, ...$cp1, ...$cp2];
35
+ }
36
+ export { twoProng };
37
37
  //# sourceMappingURL=two-prong.js.map
@@ -1,4 +1,4 @@
1
- import { CpNode } from '../../../cp-node.js';
2
- /** @hidden */
3
- declare function vertex(g: SVGGElement, cpNode: CpNode, classes?: string, delay?: number, visible?: boolean): SVGElement[];
4
- export { vertex };
1
+ import { CpNode } from '../../../cp-node.js';
2
+ /** @hidden */
3
+ declare function vertex(g: SVGGElement, cpNode: CpNode, classes?: string, delay?: number, visible?: boolean): SVGElement[];
4
+ export { vertex };
@@ -1,28 +1,28 @@
1
- import { drawFs } from 'flo-draw';
2
- /** @hidden */
3
- function vertex(g, cpNode, classes, delay, visible = true) {
4
- const visibleClass = visible ? '' : ' invisible';
5
- const circle = cpNode.cp.circle;
6
- const THIN = 'thin20';
7
- const cps = cpNode.getCpNodesOnCircle();
8
- console.log(cps);
9
- let $svgs = [];
10
- const $circle = drawFs.circle(g, circle, 'red ' + THIN + ' nofill ' + visibleClass, delay);
11
- const $crossHair = drawFs.crossHair(g, circle.center, 'red ' + THIN + ' nofill ' + visibleClass, 3, delay);
12
- $svgs = [...$circle, ...$crossHair];
13
- for (let i = 0; i < cps.length; i++) {
14
- const cp = cps[i];
15
- const edgeCircle = cp.next.cp.circle;
16
- const $circle = drawFs.circle(g, edgeCircle, 'pink ' + THIN + ' nofill ' + visibleClass, delay);
17
- const $crossHair = drawFs.crossHair(g, edgeCircle.center, 'pink ' + THIN + ' nofill ' + visibleClass, 3, delay);
18
- $svgs.push(...$circle, ...$crossHair);
19
- const p1 = circle.center;
20
- const p2 = edgeCircle.center;
21
- const thin = i === 0 ? 'thin10' : (i === 1 ? 'thin20' : 'thin35');
22
- const $line = drawFs.line(g, [p1, p2], 'yellow ' + thin + ' nofill ' + visibleClass, delay);
23
- $svgs.push(...$line);
24
- }
25
- return $svgs;
26
- }
27
- export { vertex };
1
+ import { drawFs } from 'flo-draw';
2
+ /** @hidden */
3
+ function vertex(g, cpNode, classes, delay, visible = true) {
4
+ const visibleClass = visible ? '' : ' invisible';
5
+ const circle = cpNode.cp.circle;
6
+ const THIN = 'thin20';
7
+ const cps = cpNode.getCpNodesOnCircle();
8
+ console.log(cps);
9
+ let $svgs = [];
10
+ const $circle = drawFs.circle(g, circle, 'red ' + THIN + ' nofill ' + visibleClass, delay);
11
+ const $crossHair = drawFs.crossHair(g, circle.center, 'red ' + THIN + ' nofill ' + visibleClass, 3, delay);
12
+ $svgs = [...$circle, ...$crossHair];
13
+ for (let i = 0; i < cps.length; i++) {
14
+ const cp = cps[i];
15
+ const edgeCircle = cp.next.cp.circle;
16
+ const $circle = drawFs.circle(g, edgeCircle, 'pink ' + THIN + ' nofill ' + visibleClass, delay);
17
+ const $crossHair = drawFs.crossHair(g, edgeCircle.center, 'pink ' + THIN + ' nofill ' + visibleClass, 3, delay);
18
+ $svgs.push(...$circle, ...$crossHair);
19
+ const p1 = circle.center;
20
+ const p2 = edgeCircle.center;
21
+ const thin = i === 0 ? 'thin10' : (i === 1 ? 'thin20' : 'thin35');
22
+ const $line = drawFs.line(g, [p1, p2], 'yellow ' + thin + ' nofill ' + visibleClass, delay);
23
+ $svgs.push(...$line);
24
+ }
25
+ return $svgs;
26
+ }
27
+ export { vertex };
28
28
  //# sourceMappingURL=vertex.js.map
@@ -1,48 +1,48 @@
1
- import { CpNode } from '../../cp-node.js';
2
- /** @hidden */
3
- export interface IGeneralDebugFunctions {
4
- nameObj: (obj: any, pre?: string) => void;
5
- δToString: (cpNodes: CpNode[]) => string[];
6
- δsToString: (cpNodes: CpNode[][]) => string[][];
7
- pointToStr: (p: number[], decimalPlaces?: number) => string;
8
- pointsToStr: (ps: number[][], decimalPlaces?: number) => string[];
9
- }
10
- /**
11
- * @hidden
12
- * Name the given object - for debugging purposes only
13
- */
14
- declare function nameObj(o: any, pre?: string): void;
15
- /**
16
- * @hidden
17
- * Transforms a boundary piece (δ) into a human readable string.
18
- * @param cpNodes A boundary piece given by two CpNodes.
19
- */
20
- declare function δToString(cpNodes: CpNode[]): string[];
21
- /**
22
- * @hidden
23
- * Transforms an array of boundary pieces (δs) into a human readable string.
24
- * @param cpNodes An array of boundary pieces.
25
- */
26
- declare function δsToString(cpNodes: CpNode[][]): string[][];
27
- /**
28
- * @hidden
29
- * Convert the given points into a human readable string.
30
- * @param ps
31
- */
32
- declare function pointsToStr(ps: number[][], decimalPlaces?: number): string[];
33
- /**
34
- * @hidden
35
- * Converts the given point into a human readable string.
36
- * @param p The point
37
- * @param decimalPlaces number of decimal places
38
- */
39
- declare function pointToStr(p: number[], decimalPlaces?: number): string;
40
- /** @hidden */
41
- declare const generalDebugFunctions: {
42
- δToString: typeof δToString;
43
- δsToString: typeof δsToString;
44
- pointToStr: typeof pointToStr;
45
- pointsToStr: typeof pointsToStr;
46
- nameObj: typeof nameObj;
47
- };
48
- export { generalDebugFunctions };
1
+ import { CpNode } from '../../cp-node.js';
2
+ /** @hidden */
3
+ export interface IGeneralDebugFunctions {
4
+ nameObj: (obj: any, pre?: string) => void;
5
+ δToString: (cpNodes: CpNode[]) => string[];
6
+ δsToString: (cpNodes: CpNode[][]) => string[][];
7
+ pointToStr: (p: number[], decimalPlaces?: number) => string;
8
+ pointsToStr: (ps: number[][], decimalPlaces?: number) => string[];
9
+ }
10
+ /**
11
+ * @hidden
12
+ * Name the given object - for debugging purposes only
13
+ */
14
+ declare function nameObj(o: any, pre?: string): void;
15
+ /**
16
+ * @hidden
17
+ * Transforms a boundary piece (δ) into a human readable string.
18
+ * @param cpNodes A boundary piece given by two CpNodes.
19
+ */
20
+ declare function δToString(cpNodes: CpNode[]): string[];
21
+ /**
22
+ * @hidden
23
+ * Transforms an array of boundary pieces (δs) into a human readable string.
24
+ * @param cpNodes An array of boundary pieces.
25
+ */
26
+ declare function δsToString(cpNodes: CpNode[][]): string[][];
27
+ /**
28
+ * @hidden
29
+ * Convert the given points into a human readable string.
30
+ * @param ps
31
+ */
32
+ declare function pointsToStr(ps: number[][], decimalPlaces?: number): string[];
33
+ /**
34
+ * @hidden
35
+ * Converts the given point into a human readable string.
36
+ * @param p The point
37
+ * @param decimalPlaces number of decimal places
38
+ */
39
+ declare function pointToStr(p: number[], decimalPlaces?: number): string;
40
+ /** @hidden */
41
+ declare const generalDebugFunctions: {
42
+ δToString: typeof δToString;
43
+ δsToString: typeof δsToString;
44
+ pointToStr: typeof pointToStr;
45
+ pointsToStr: typeof pointsToStr;
46
+ nameObj: typeof nameObj;
47
+ };
48
+ export { generalDebugFunctions };
@@ -1,53 +1,53 @@
1
- import { posToHumanString } from '../../point-on-shape.js';
2
- /** @hidden */
3
- let i = 0;
4
- /**
5
- * @hidden
6
- * Name the given object - for debugging purposes only
7
- */
8
- function nameObj(o, pre = '') {
9
- o.name = '' + pre + i++;
10
- }
11
- /**
12
- * @hidden
13
- * Transforms a boundary piece (δ) into a human readable string.
14
- * @param cpNodes A boundary piece given by two CpNodes.
15
- */
16
- function δToString(cpNodes) {
17
- return cpNodes.map(cpNode => posToHumanString(cpNode.cp.pointOnShape));
18
- }
19
- /**
20
- * @hidden
21
- * Transforms an array of boundary pieces (δs) into a human readable string.
22
- * @param cpNodes An array of boundary pieces.
23
- */
24
- function δsToString(cpNodes) {
25
- return cpNodes.map(δToString);
26
- }
27
- /**
28
- * @hidden
29
- * Convert the given points into a human readable string.
30
- * @param ps
31
- */
32
- function pointsToStr(ps, decimalPlaces = 3) {
33
- return ps.map(p => pointToStr(p, decimalPlaces));
34
- }
35
- /**
36
- * @hidden
37
- * Converts the given point into a human readable string.
38
- * @param p The point
39
- * @param decimalPlaces number of decimal places
40
- */
41
- function pointToStr(p, decimalPlaces = 3) {
42
- return p[0].toFixed(decimalPlaces) + ', ' + p[1].toFixed(decimalPlaces);
43
- }
44
- /** @hidden */
45
- const generalDebugFunctions /*: IGeneralDebugFunctions*/ = {
46
- δToString,
47
- δsToString,
48
- pointToStr,
49
- pointsToStr,
50
- nameObj,
51
- };
52
- export { generalDebugFunctions };
1
+ import { posToHumanString } from '../../point-on-shape.js';
2
+ /** @hidden */
3
+ let i = 0;
4
+ /**
5
+ * @hidden
6
+ * Name the given object - for debugging purposes only
7
+ */
8
+ function nameObj(o, pre = '') {
9
+ o.name = '' + pre + i++;
10
+ }
11
+ /**
12
+ * @hidden
13
+ * Transforms a boundary piece (δ) into a human readable string.
14
+ * @param cpNodes A boundary piece given by two CpNodes.
15
+ */
16
+ function δToString(cpNodes) {
17
+ return cpNodes.map(cpNode => posToHumanString(cpNode.cp.pointOnShape));
18
+ }
19
+ /**
20
+ * @hidden
21
+ * Transforms an array of boundary pieces (δs) into a human readable string.
22
+ * @param cpNodes An array of boundary pieces.
23
+ */
24
+ function δsToString(cpNodes) {
25
+ return cpNodes.map(δToString);
26
+ }
27
+ /**
28
+ * @hidden
29
+ * Convert the given points into a human readable string.
30
+ * @param ps
31
+ */
32
+ function pointsToStr(ps, decimalPlaces = 3) {
33
+ return ps.map(p => pointToStr(p, decimalPlaces));
34
+ }
35
+ /**
36
+ * @hidden
37
+ * Converts the given point into a human readable string.
38
+ * @param p The point
39
+ * @param decimalPlaces number of decimal places
40
+ */
41
+ function pointToStr(p, decimalPlaces = 3) {
42
+ return p[0].toFixed(decimalPlaces) + ', ' + p[1].toFixed(decimalPlaces);
43
+ }
44
+ /** @hidden */
45
+ const generalDebugFunctions /*: IGeneralDebugFunctions*/ = {
46
+ δToString,
47
+ δsToString,
48
+ pointToStr,
49
+ pointsToStr,
50
+ nameObj,
51
+ };
52
+ export { generalDebugFunctions };
53
53
  //# sourceMappingURL=general.js.map
@@ -1,11 +1,11 @@
1
- /** @hidden */
2
- export interface IThreeProngDebugFunctions {
3
- drawSpokes: (g: SVGGElement, n: number) => void;
4
- traceConvergence: (g: SVGGElement, n: number, indx: number) => void;
5
- showBoundary: (g: SVGGElement, n: number, indx: number) => void;
6
- logδs: (n: number) => void;
7
- logNearest: (showSpokes?: boolean, showTrace?: boolean, showBoundaries?: boolean) => (g: SVGGElement, p: number[], showDelay?: number) => void;
8
- }
9
- /** @hidden */
10
- declare const threeProngDebugFunctions: IThreeProngDebugFunctions;
11
- export { threeProngDebugFunctions };
1
+ /** @hidden */
2
+ export interface IThreeProngDebugFunctions {
3
+ drawSpokes: (g: SVGGElement, n: number) => void;
4
+ traceConvergence: (g: SVGGElement, n: number, indx: number) => void;
5
+ showBoundary: (g: SVGGElement, n: number, indx: number) => void;
6
+ logδs: (n: number) => void;
7
+ logNearest: (showSpokes?: boolean, showTrace?: boolean, showBoundaries?: boolean) => (g: SVGGElement, p: number[], showDelay?: number) => void;
8
+ }
9
+ /** @hidden */
10
+ declare const threeProngDebugFunctions: IThreeProngDebugFunctions;
11
+ export { threeProngDebugFunctions };