flo-mat 2.0.2 → 2.0.3

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Files changed (216) hide show
  1. package/browser/index.js +8230 -8229
  2. package/browser/index.min.js +1 -1
  3. package/node/circle.d.ts +20 -20
  4. package/node/circle.js +31 -31
  5. package/node/compare-curvatures-at-interface.d.ts +19 -19
  6. package/node/compare-curvatures-at-interface.js +124 -124
  7. package/node/contact-point.d.ts +26 -26
  8. package/node/contact-point.js +25 -25
  9. package/node/cp-node/clone.d.ts +8 -8
  10. package/node/cp-node/clone.js +31 -31
  11. package/node/cp-node/remove.d.ts +9 -9
  12. package/node/cp-node/remove.js +19 -19
  13. package/node/cp-node.d.ts +202 -202
  14. package/node/cp-node.js +320 -320
  15. package/node/curve.d.ts +46 -46
  16. package/node/curve.js +88 -88
  17. package/node/debug/cp-node-for-debugging.d.ts +11 -11
  18. package/node/debug/cp-node-for-debugging.js +1 -1
  19. package/node/debug/debug-elem-types.d.ts +32 -32
  20. package/node/debug/debug-elem-types.js +1 -1
  21. package/node/debug/debug.d.ts +50 -50
  22. package/node/debug/debug.js +75 -75
  23. package/node/debug/functions/draw-elem/bounding-hull.d.ts +3 -3
  24. package/node/debug/functions/draw-elem/bounding-hull.js +7 -7
  25. package/node/debug/functions/draw-elem/branch.d.ts +4 -4
  26. package/node/debug/functions/draw-elem/branch.js +22 -22
  27. package/node/debug/functions/draw-elem/culls.d.ts +4 -4
  28. package/node/debug/functions/draw-elem/culls.js +21 -21
  29. package/node/debug/functions/draw-elem/draw-circle-percent.d.ts +3 -3
  30. package/node/debug/functions/draw-elem/draw-circle-percent.js +12 -12
  31. package/node/debug/functions/draw-elem/draw-elem.d.ts +8 -8
  32. package/node/debug/functions/draw-elem/draw-elem.js +45 -45
  33. package/node/debug/functions/draw-elem/dull-corner.d.ts +4 -4
  34. package/node/debug/functions/draw-elem/dull-corner.js +10 -10
  35. package/node/debug/functions/draw-elem/leaves.d.ts +4 -4
  36. package/node/debug/functions/draw-elem/leaves.js +12 -12
  37. package/node/debug/functions/draw-elem/loop.d.ts +4 -4
  38. package/node/debug/functions/draw-elem/loop.js +11 -11
  39. package/node/debug/functions/draw-elem/loops.d.ts +4 -4
  40. package/node/debug/functions/draw-elem/loops.js +6 -6
  41. package/node/debug/functions/draw-elem/loose-bounding-box.d.ts +3 -3
  42. package/node/debug/functions/draw-elem/loose-bounding-box.js +9 -9
  43. package/node/debug/functions/draw-elem/mat.d.ts +4 -4
  44. package/node/debug/functions/draw-elem/mat.js +30 -30
  45. package/node/debug/functions/draw-elem/max-vertex.d.ts +4 -4
  46. package/node/debug/functions/draw-elem/max-vertex.js +8 -8
  47. package/node/debug/functions/draw-elem/min-y.d.ts +4 -4
  48. package/node/debug/functions/draw-elem/min-y.js +13 -13
  49. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.d.ts +4 -4
  50. package/node/debug/functions/draw-elem/one-prong-at-dull-corner.js +12 -12
  51. package/node/debug/functions/draw-elem/one-prong.d.ts +4 -4
  52. package/node/debug/functions/draw-elem/one-prong.js +16 -16
  53. package/node/debug/functions/draw-elem/sharp-corner.d.ts +4 -4
  54. package/node/debug/functions/draw-elem/sharp-corner.js +9 -9
  55. package/node/debug/functions/draw-elem/three-prong.d.ts +4 -4
  56. package/node/debug/functions/draw-elem/three-prong.js +16 -16
  57. package/node/debug/functions/draw-elem/tight-bounding-box.d.ts +3 -3
  58. package/node/debug/functions/draw-elem/tight-bounding-box.js +7 -7
  59. package/node/debug/functions/draw-elem/two-prong.d.ts +4 -4
  60. package/node/debug/functions/draw-elem/two-prong.js +36 -36
  61. package/node/debug/functions/draw-elem/vertex.d.ts +4 -4
  62. package/node/debug/functions/draw-elem/vertex.js +27 -27
  63. package/node/debug/functions/general.d.ts +48 -48
  64. package/node/debug/functions/general.js +52 -52
  65. package/node/debug/functions/three-prong.d.ts +11 -11
  66. package/node/debug/functions/three-prong.js +184 -184
  67. package/node/debug/functions/two-prong.d.ts +13 -13
  68. package/node/debug/functions/two-prong.js +117 -117
  69. package/node/debug/three-prong-for-debugging.d.ts +31 -31
  70. package/node/debug/three-prong-for-debugging.js +20 -20
  71. package/node/debug/two-prong-for-debugging.d.ts +26 -26
  72. package/node/debug/two-prong-for-debugging.js +1 -1
  73. package/node/find-mats.d.ts +26 -26
  74. package/node/find-mats.js +122 -122
  75. package/node/get-boundary-bezier-parts-to-next.d.ts +9 -9
  76. package/node/get-boundary-bezier-parts-to-next.js +42 -42
  77. package/node/get-boundary-beziers-to-next.d.ts +8 -8
  78. package/node/get-boundary-beziers-to-next.js +44 -44
  79. package/node/get-bounding-box-.d.ts +2 -2
  80. package/node/get-bounding-box-.js +4 -4
  81. package/node/get-branches.d.ts +12 -12
  82. package/node/get-branches.js +68 -68
  83. package/node/get-curve/get-curve-between.d.ts +9 -9
  84. package/node/get-curve/get-curve-between.js +56 -56
  85. package/node/get-curve/get-edge-direction.d.ts +9 -9
  86. package/node/get-curve/get-edge-direction.js +53 -53
  87. package/node/get-curve-to-next.d.ts +9 -9
  88. package/node/get-curve-to-next.js +11 -11
  89. package/node/get-interface-ccw.d.ts +24 -24
  90. package/node/get-interface-ccw.js +97 -97
  91. package/node/index.d.ts +36 -36
  92. package/node/index.js +32 -32
  93. package/node/loop/get-max-coordinate.d.ts +10 -10
  94. package/node/loop/get-max-coordinate.js +43 -43
  95. package/node/loop.d.ts +16 -16
  96. package/node/loop.js +34 -34
  97. package/node/mat/add-to-cp-graph.d.ts +16 -16
  98. package/node/mat/add-to-cp-graph.js +30 -30
  99. package/node/mat/bezier-piece.d.ts +12 -12
  100. package/node/mat/bezier-piece.js +1 -1
  101. package/node/mat/closest-boundary-point/closest-points-on-curve.d.ts +14 -14
  102. package/node/mat/closest-boundary-point/closest-points-on-curve.js +72 -72
  103. package/node/mat/closest-boundary-point/cull-bezier-pieces.d.ts +9 -9
  104. package/node/mat/closest-boundary-point/cull-bezier-pieces.js +19 -19
  105. package/node/mat/closest-boundary-point/cull-by-loose-bounding-box.d.ts +11 -11
  106. package/node/mat/closest-boundary-point/cull-by-loose-bounding-box.js +24 -24
  107. package/node/mat/closest-boundary-point/cull-by-tight-boundary-box.d.ts +11 -11
  108. package/node/mat/closest-boundary-point/cull-by-tight-boundary-box.js +26 -26
  109. package/node/mat/closest-boundary-point/get-best-distance-squared.d.ts +8 -8
  110. package/node/mat/closest-boundary-point/get-best-distance-squared.js +24 -24
  111. package/node/mat/closest-boundary-point/get-close-boundary-points.d.ts +17 -17
  112. package/node/mat/closest-boundary-point/get-close-boundary-points.js +80 -80
  113. package/node/mat/closest-boundary-point/get-closest-boundary-point.d.ts +18 -18
  114. package/node/mat/closest-boundary-point/get-closest-boundary-point.js +40 -40
  115. package/node/mat/corner.d.ts +37 -37
  116. package/node/mat/corner.js +1 -1
  117. package/node/mat/create-new-cp-tree.d.ts +9 -9
  118. package/node/mat/create-new-cp-tree.js +23 -23
  119. package/node/mat/elem-type-two-prong.d.ts +3 -3
  120. package/node/mat/elem-type-two-prong.js +1 -1
  121. package/node/mat/find-mat/add-1-prong.d.ts +12 -12
  122. package/node/mat/find-mat/add-1-prong.js +42 -42
  123. package/node/mat/find-mat/add-2-prong.d.ts +21 -21
  124. package/node/mat/find-mat/add-2-prong.js +192 -192
  125. package/node/mat/find-mat/add-3-prong.d.ts +19 -19
  126. package/node/mat/find-mat/add-3-prong.js +54 -54
  127. package/node/mat/find-mat/add-debug-info.d.ts +9 -9
  128. package/node/mat/find-mat/add-debug-info.js +67 -67
  129. package/node/mat/find-mat/create-get-interesting-points-on-loop.d.ts +11 -11
  130. package/node/mat/find-mat/create-get-interesting-points-on-loop.js +51 -51
  131. package/node/mat/find-mat/create-initial-cp-graph.d.ts +12 -12
  132. package/node/mat/find-mat/create-initial-cp-graph.js +40 -40
  133. package/node/mat/find-mat/find-2-prong/add-debug-info.d.ts +8 -8
  134. package/node/mat/find-mat/find-2-prong/add-debug-info.js +21 -21
  135. package/node/mat/find-mat/find-2-prong/cull-bezier-pieces.d.ts +11 -11
  136. package/node/mat/find-mat/find-2-prong/cull-bezier-pieces.js +29 -29
  137. package/node/mat/find-mat/find-2-prong/find-2-prong.d.ts +37 -37
  138. package/node/mat/find-mat/find-2-prong/find-2-prong.js +232 -232
  139. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.d.ts +9 -9
  140. package/node/mat/find-mat/find-2-prong/find-equidistant-point-on-line.js +39 -39
  141. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.d.ts +11 -11
  142. package/node/mat/find-mat/find-2-prong/get-initial-bezier-pieces.js +37 -37
  143. package/node/mat/find-mat/find-2-prong/x-for-debugging.d.ts +9 -9
  144. package/node/mat/find-mat/find-2-prong/x-for-debugging.js +1 -1
  145. package/node/mat/find-mat/find-3-prong/calc-better-x.d.ts +19 -19
  146. package/node/mat/find-mat/find-3-prong/calc-better-x.js +36 -36
  147. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.d.ts +13 -13
  148. package/node/mat/find-mat/find-3-prong/calc-initial-3-prong-center.js +25 -25
  149. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.d.ts +22 -22
  150. package/node/mat/find-mat/find-3-prong/find-3-prong-for-delta3s.js +159 -159
  151. package/node/mat/find-mat/find-3-prong/find-3-prong.d.ts +16 -16
  152. package/node/mat/find-mat/find-3-prong/find-3-prong.js +76 -76
  153. package/node/mat/find-mat/find-3-prong/get-closest-points.d.ts +9 -9
  154. package/node/mat/find-mat/find-3-prong/get-closest-points.js +16 -16
  155. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.d.ts +15 -15
  156. package/node/mat/find-mat/find-and-add-2-prongs-on-all-paths.js +20 -20
  157. package/node/mat/find-mat/find-and-add-2-prongs.d.ts +16 -16
  158. package/node/mat/find-mat/find-and-add-2-prongs.js +73 -73
  159. package/node/mat/find-mat/find-and-add-3-prongs.d.ts +13 -13
  160. package/node/mat/find-mat/find-and-add-3-prongs.js +146 -146
  161. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.d.ts +14 -14
  162. package/node/mat/find-mat/find-and-add-hole-closing-2-prongs.js +33 -33
  163. package/node/mat/find-mat/get-potential-2-prongs.d.ts +4 -4
  164. package/node/mat/find-mat/get-potential-2-prongs.js +16 -16
  165. package/node/mat/find-mat/get-sharp-corners.d.ts +4 -4
  166. package/node/mat/find-mat/get-sharp-corners.js +17 -17
  167. package/node/mat/geometry/get-closest-square-distance-to-rect.d.ts +5 -5
  168. package/node/mat/geometry/get-closest-square-distance-to-rect.js +49 -49
  169. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.d.ts +5 -5
  170. package/node/mat/geometry/get-closest-squared-distance-to-rotated-rect.js +15 -15
  171. package/node/mat/get-boundary-piece-beziers.d.ts +11 -11
  172. package/node/mat/get-boundary-piece-beziers.js +58 -58
  173. package/node/mat/get-contact-circles-at-interface.d.ts +8 -8
  174. package/node/mat/get-contact-circles-at-interface.js +20 -20
  175. package/node/mat/get-largest-vertex.d.ts +4 -4
  176. package/node/mat/get-largest-vertex.js +9 -9
  177. package/node/mat/get-leaves.d.ts +4 -4
  178. package/node/mat/get-leaves.js +12 -12
  179. package/node/mat/get-neighboring-cps.d.ts +14 -14
  180. package/node/mat/get-neighboring-cps.js +30 -30
  181. package/node/mat/get-two-prong-type.d.ts +5 -5
  182. package/node/mat/get-two-prong-type.js +8 -8
  183. package/node/mat/is-another-cp-closeby.d.ts +20 -20
  184. package/node/mat/is-another-cp-closeby.js +55 -55
  185. package/node/mat/simplify-mat-map-only.d.ts +23 -23
  186. package/node/mat/simplify-mat-map-only.js +80 -80
  187. package/node/mat/to-scale-axis/add-debug-info.d.ts +7 -7
  188. package/node/mat/to-scale-axis/add-debug-info.js +13 -13
  189. package/node/mat/to-scale-axis/cull-non-cycles.d.ts +9 -9
  190. package/node/mat/to-scale-axis/cull-non-cycles.js +51 -51
  191. package/node/mat/to-scale-axis/cull.d.ts +12 -12
  192. package/node/mat/to-scale-axis/cull.js +132 -132
  193. package/node/mat/trim-mat.d.ts +8 -8
  194. package/node/mat/trim-mat.js +16 -16
  195. package/node/mat.d.ts +22 -22
  196. package/node/mat.js +1 -1
  197. package/node/point-on-shape.d.ts +73 -73
  198. package/node/point-on-shape.js +167 -167
  199. package/node/simplify-mat.d.ts +16 -16
  200. package/node/simplify-mat.js +71 -71
  201. package/node/svg/get-loop-bounds.d.ts +12 -12
  202. package/node/svg/get-loop-bounds.js +80 -80
  203. package/node/svg/get-min-y-pos.d.ts +8 -8
  204. package/node/svg/get-min-y-pos.js +9 -9
  205. package/node/svg/get-shape-bounds.d.ts +9 -9
  206. package/node/svg/get-shape-bounds.js +35 -35
  207. package/node/sweep-line/sweep-line.d.ts +18 -18
  208. package/node/sweep-line/sweep-line.js +72 -72
  209. package/node/to-scale-axis.d.ts +16 -16
  210. package/node/to-scale-axis.js +74 -74
  211. package/node/traverse-edges.d.ts +10 -10
  212. package/node/traverse-edges.js +21 -21
  213. package/node/traverse-vertices.d.ts +12 -12
  214. package/node/traverse-vertices.js +27 -27
  215. package/package.json +11 -11
  216. package/tsconfig.json +0 -1
@@ -1,168 +1,168 @@
1
- import { dot, fromTo, toUnitVector, rotateNeg90Degrees } from 'flo-vector2d';
2
- import { memoize } from 'flo-memoize';
3
- import { curvature, evalDeCasteljau, tangent } from 'flo-bezier3';
4
- import { getCornerAtEnd } from './curve.js';
5
- /**
6
- * Represents a point on the shape boundary for which MAT vertex information
7
- * has not *necessarily* been calculated.
8
- */
9
- class PointOnShape {
10
- /**
11
- * @param curve The [[ICurve]] on the shape boundary this points belong to.
12
- * @param t The bezier parameter value on the curve to identify the point
13
- * coordinates.
14
- */
15
- constructor(curve, t) {
16
- this.curve = curve;
17
- this.t = t;
18
- // Cache
19
- this.p_ = undefined;
20
- }
21
- /**
22
- * The planar point coordinates of this [[PointOnShape]].
23
- */
24
- get p() {
25
- return this.p_ === undefined
26
- ? this.p_ = evalDeCasteljau(this.curve.ps, this.t)
27
- : this.p_;
28
- }
29
- }
30
- /**
31
- * @hidden
32
- */
33
- function isPosCorner(pos) {
34
- return (pos.t === 0 || pos.t === 1);
35
- }
36
- /**
37
- * @hidden
38
- */
39
- function getPosCorner(pos) {
40
- return getCornerAtEnd(pos.t === 1 ? pos.curve : pos.curve.prev);
41
- }
42
- /**
43
- * @hidden
44
- */
45
- const isPosSharpCorner = memoize((pos) => {
46
- if (!isPosCorner(pos)) {
47
- return false;
48
- }
49
- return getPosCorner(pos).isSharp;
50
- });
51
- /**
52
- * @hidden
53
- */
54
- const isPosDullCorner = memoize((pos) => {
55
- if (!isPosCorner(pos)) {
56
- return false;
57
- }
58
- return getPosCorner(pos).isDull;
59
- });
60
- /**
61
- * @hidden
62
- */
63
- const isPosQuiteSharpCorner = memoize((pos) => {
64
- if (!isPosCorner(pos)) {
65
- return false;
66
- }
67
- return getPosCorner(pos).isQuiteSharp;
68
- });
69
- /**
70
- * @hidden
71
- */
72
- const isPosQuiteDullCorner = memoize((pos) => {
73
- if (!isPosCorner(pos)) {
74
- return false;
75
- }
76
- return getPosCorner(pos).isQuiteDull;
77
- });
78
- /**
79
- * Returns a human-readable string of the given [[PointOnShape]].
80
- * For debugging only.
81
- * @hidden
82
- */
83
- function posToHumanString(pos) {
84
- return '' + pos.p[0] + ', ' + pos.p[1] +
85
- ' | bz: ' + pos.curve.idx +
86
- ' | t: ' + pos.t;
87
- }
88
- /**
89
- * @hidden
90
- * Calculates the order (to distinguish between points lying on top of each
91
- * other) of the contact point if it is a dull corner.
92
- * @param pos
93
- */
94
- function calcPosOrder(circle, pos) {
95
- if (!isPosCorner(pos)) {
96
- return 0;
97
- }
98
- if (!isPosDullCorner(pos)) {
99
- return 0;
100
- }
101
- //if (!isPosDullCorner(pos)) { return 0; }
102
- const corner = getPosCorner(pos);
103
- const n = rotateNeg90Degrees(corner.tangents[0]);
104
- const v = toUnitVector(fromTo(pos.p, circle.center));
105
- return -dot(n, v);
106
- }
107
- /**
108
- * Compares two [[PointOnShape]]s according to their cyclic ordering imposed
109
- * by their relative positions on the shape boundary.
110
- * @param a The first [[PointOnShape]].
111
- * @param b The second [[PointOnShape]].
112
- * @hidden
113
- */
114
- function comparePoss(a, b) {
115
- if (a === undefined || b === undefined) {
116
- return undefined;
117
- }
118
- let res;
119
- res = a.curve.idx - b.curve.idx;
120
- if (res !== 0) {
121
- return res;
122
- }
123
- res = a.t - b.t;
124
- return res;
125
- }
126
- /**
127
- * Calculates and returns the osculating circle radius of the bezier at a
128
- * specific t. If it is found to have negative or nearly zero radius
129
- * it is clipped to have positive radius so it can point into the shape.
130
- * @param ps
131
- * @param t
132
- * @hidden
133
- */
134
- const calcOsculatingCircleRadius = memoize((pos) => {
135
- const ps = pos.curve.ps;
136
- const t = pos.t;
137
- const c = -curvature(ps, t);
138
- // c > 0 => bending inwards
139
- return 1 / c;
140
- });
141
- /**
142
- * Returns the osculating circle at this point of the curve.
143
- * @param maxOsculatingCircleRadius If not Number.POSITIVE_INFINITY then the
144
- * circle radius will be limited to this value.
145
- * @param pos The [[PointOnShape]] identifying the point.
146
- */
147
- function getOsculatingCircle(maxOsculatingCircleRadius, pos) {
148
- if (isPosSharpCorner(pos)) {
149
- return { center: pos.p, radius: 0 };
150
- }
151
- let radius = calcOsculatingCircleRadius(pos);
152
- if (radius < 0) {
153
- radius = Number.POSITIVE_INFINITY;
154
- }
155
- radius = Math.min(radius, maxOsculatingCircleRadius);
156
- const ps = pos.curve.ps;
157
- const t = pos.t;
158
- const tangent_ = tangent(ps, t);
159
- const normal_ = toUnitVector([-tangent_[1], tangent_[0]]);
160
- const p = evalDeCasteljau(ps, t);
161
- const circleCenter = [
162
- p[0] - normal_[0] * radius,
163
- p[1] - normal_[1] * radius
164
- ];
165
- return { center: circleCenter, radius };
166
- }
167
- export { PointOnShape, getOsculatingCircle, comparePoss, calcPosOrder, posToHumanString, isPosSharpCorner, isPosDullCorner, isPosQuiteSharpCorner, isPosQuiteDullCorner };
1
+ import { dot, fromTo, toUnitVector, rotateNeg90Degrees } from 'flo-vector2d';
2
+ import { memoize } from 'flo-memoize';
3
+ import { curvature, evalDeCasteljau, tangent } from 'flo-bezier3';
4
+ import { getCornerAtEnd } from './curve.js';
5
+ /**
6
+ * Represents a point on the shape boundary for which MAT vertex information
7
+ * has not *necessarily* been calculated.
8
+ */
9
+ class PointOnShape {
10
+ /**
11
+ * @param curve The [[ICurve]] on the shape boundary this points belong to.
12
+ * @param t The bezier parameter value on the curve to identify the point
13
+ * coordinates.
14
+ */
15
+ constructor(curve, t) {
16
+ this.curve = curve;
17
+ this.t = t;
18
+ // Cache
19
+ this.p_ = undefined;
20
+ }
21
+ /**
22
+ * The planar point coordinates of this [[PointOnShape]].
23
+ */
24
+ get p() {
25
+ return this.p_ === undefined
26
+ ? this.p_ = evalDeCasteljau(this.curve.ps, this.t)
27
+ : this.p_;
28
+ }
29
+ }
30
+ /**
31
+ * @hidden
32
+ */
33
+ function isPosCorner(pos) {
34
+ return (pos.t === 0 || pos.t === 1);
35
+ }
36
+ /**
37
+ * @hidden
38
+ */
39
+ function getPosCorner(pos) {
40
+ return getCornerAtEnd(pos.t === 1 ? pos.curve : pos.curve.prev);
41
+ }
42
+ /**
43
+ * @hidden
44
+ */
45
+ const isPosSharpCorner = memoize((pos) => {
46
+ if (!isPosCorner(pos)) {
47
+ return false;
48
+ }
49
+ return getPosCorner(pos).isSharp;
50
+ });
51
+ /**
52
+ * @hidden
53
+ */
54
+ const isPosDullCorner = memoize((pos) => {
55
+ if (!isPosCorner(pos)) {
56
+ return false;
57
+ }
58
+ return getPosCorner(pos).isDull;
59
+ });
60
+ /**
61
+ * @hidden
62
+ */
63
+ const isPosQuiteSharpCorner = memoize((pos) => {
64
+ if (!isPosCorner(pos)) {
65
+ return false;
66
+ }
67
+ return getPosCorner(pos).isQuiteSharp;
68
+ });
69
+ /**
70
+ * @hidden
71
+ */
72
+ const isPosQuiteDullCorner = memoize((pos) => {
73
+ if (!isPosCorner(pos)) {
74
+ return false;
75
+ }
76
+ return getPosCorner(pos).isQuiteDull;
77
+ });
78
+ /**
79
+ * Returns a human-readable string of the given [[PointOnShape]].
80
+ * For debugging only.
81
+ * @hidden
82
+ */
83
+ function posToHumanString(pos) {
84
+ return '' + pos.p[0] + ', ' + pos.p[1] +
85
+ ' | bz: ' + pos.curve.idx +
86
+ ' | t: ' + pos.t;
87
+ }
88
+ /**
89
+ * @hidden
90
+ * Calculates the order (to distinguish between points lying on top of each
91
+ * other) of the contact point if it is a dull corner.
92
+ * @param pos
93
+ */
94
+ function calcPosOrder(circle, pos) {
95
+ if (!isPosCorner(pos)) {
96
+ return 0;
97
+ }
98
+ if (!isPosDullCorner(pos)) {
99
+ return 0;
100
+ }
101
+ //if (!isPosDullCorner(pos)) { return 0; }
102
+ const corner = getPosCorner(pos);
103
+ const n = rotateNeg90Degrees(corner.tangents[0]);
104
+ const v = toUnitVector(fromTo(pos.p, circle.center));
105
+ return -dot(n, v);
106
+ }
107
+ /**
108
+ * Compares two [[PointOnShape]]s according to their cyclic ordering imposed
109
+ * by their relative positions on the shape boundary.
110
+ * @param a The first [[PointOnShape]].
111
+ * @param b The second [[PointOnShape]].
112
+ * @hidden
113
+ */
114
+ function comparePoss(a, b) {
115
+ if (a === undefined || b === undefined) {
116
+ return undefined;
117
+ }
118
+ let res;
119
+ res = a.curve.idx - b.curve.idx;
120
+ if (res !== 0) {
121
+ return res;
122
+ }
123
+ res = a.t - b.t;
124
+ return res;
125
+ }
126
+ /**
127
+ * Calculates and returns the osculating circle radius of the bezier at a
128
+ * specific t. If it is found to have negative or nearly zero radius
129
+ * it is clipped to have positive radius so it can point into the shape.
130
+ * @param ps
131
+ * @param t
132
+ * @hidden
133
+ */
134
+ const calcOsculatingCircleRadius = memoize((pos) => {
135
+ const ps = pos.curve.ps;
136
+ const t = pos.t;
137
+ const c = -curvature(ps, t);
138
+ // c > 0 => bending inwards
139
+ return 1 / c;
140
+ });
141
+ /**
142
+ * Returns the osculating circle at this point of the curve.
143
+ * @param maxOsculatingCircleRadius If not Number.POSITIVE_INFINITY then the
144
+ * circle radius will be limited to this value.
145
+ * @param pos The [[PointOnShape]] identifying the point.
146
+ */
147
+ function getOsculatingCircle(maxOsculatingCircleRadius, pos) {
148
+ if (isPosSharpCorner(pos)) {
149
+ return { center: pos.p, radius: 0 };
150
+ }
151
+ let radius = calcOsculatingCircleRadius(pos);
152
+ if (radius < 0) {
153
+ radius = Number.POSITIVE_INFINITY;
154
+ }
155
+ radius = Math.min(radius, maxOsculatingCircleRadius);
156
+ const ps = pos.curve.ps;
157
+ const t = pos.t;
158
+ const tangent_ = tangent(ps, t);
159
+ const normal_ = toUnitVector([-tangent_[1], tangent_[0]]);
160
+ const p = evalDeCasteljau(ps, t);
161
+ const circleCenter = [
162
+ p[0] - normal_[0] * radius,
163
+ p[1] - normal_[1] * radius
164
+ ];
165
+ return { center: circleCenter, radius };
166
+ }
167
+ export { PointOnShape, getOsculatingCircle, comparePoss, calcPosOrder, posToHumanString, isPosSharpCorner, isPosDullCorner, isPosQuiteSharpCorner, isPosQuiteDullCorner };
168
168
  //# sourceMappingURL=point-on-shape.js.map
@@ -1,16 +1,16 @@
1
- import { Mat } from './mat.js';
2
- /**
3
- * Simplifies the given MAT by replacing the piecewise quad beziers composing
4
- * the MAT with fewer ones to within a given tolerance.
5
- * @param cpNode A representation of the MAT
6
- * @param anlgeTolerance Tolerance given as the degrees difference of the unit
7
- * direction vectors at the interface between curves. A tolerance of zero means
8
- * perfect smoothness is required - defaults to 15.
9
- * TODO - the next two params are wrong??
10
- * @param hausdorffTolerance The approximate maximum Hausdorff Distance tolerance -
11
- * defaults to 0.1
12
- * @param maxIterations The spacing on the curves used to calculate the Hausdorff
13
- * Distance - defaults to 1
14
- */
15
- declare function simplifyMat(mat: Mat, anlgeTolerance?: number, hausdorffTolerance?: number, maxIterations?: number): Mat;
16
- export { simplifyMat };
1
+ import { Mat } from './mat.js';
2
+ /**
3
+ * Simplifies the given MAT by replacing the piecewise quad beziers composing
4
+ * the MAT with fewer ones to within a given tolerance.
5
+ * @param cpNode A representation of the MAT
6
+ * @param anlgeTolerance Tolerance given as the degrees difference of the unit
7
+ * direction vectors at the interface between curves. A tolerance of zero means
8
+ * perfect smoothness is required - defaults to 15.
9
+ * TODO - the next two params are wrong??
10
+ * @param hausdorffTolerance The approximate maximum Hausdorff Distance tolerance -
11
+ * defaults to 0.1
12
+ * @param maxIterations The spacing on the curves used to calculate the Hausdorff
13
+ * Distance - defaults to 1
14
+ */
15
+ declare function simplifyMat(mat: Mat, anlgeTolerance?: number, hausdorffTolerance?: number, maxIterations?: number): Mat;
16
+ export { simplifyMat };
@@ -1,72 +1,72 @@
1
- import { hausdorffDistance } from 'flo-bezier3';
2
- import { CpNode } from './cp-node.js';
3
- import { getBranches } from './get-branches.js';
4
- import { getCurveToNext } from './get-curve-to-next.js';
5
- import { getCurveBetween } from './get-curve/get-curve-between.js';
6
- /**
7
- * Simplifies the given MAT by replacing the piecewise quad beziers composing
8
- * the MAT with fewer ones to within a given tolerance.
9
- * @param cpNode A representation of the MAT
10
- * @param anlgeTolerance Tolerance given as the degrees difference of the unit
11
- * direction vectors at the interface between curves. A tolerance of zero means
12
- * perfect smoothness is required - defaults to 15.
13
- * TODO - the next two params are wrong??
14
- * @param hausdorffTolerance The approximate maximum Hausdorff Distance tolerance -
15
- * defaults to 0.1
16
- * @param maxIterations The spacing on the curves used to calculate the Hausdorff
17
- * Distance - defaults to 1
18
- */
19
- function simplifyMat(mat, anlgeTolerance = 15, hausdorffTolerance = 2 ** -3, maxIterations = 50) {
20
- let cpNode = mat.cpNode;
21
- // Start from a leaf
22
- while (!cpNode.isTerminating()) {
23
- cpNode = cpNode.next;
24
- }
25
- const branches = getBranches(cpNode, anlgeTolerance);
26
- const canDeletes = [];
27
- for (let k = 0; k < branches.length; k++) {
28
- const branch = branches[k];
29
- // Try to remove some
30
- let j = 0;
31
- while (j < branch.length) {
32
- const i = j;
33
- while (true) {
34
- j++;
35
- if (j === branch.length) {
36
- break;
37
- }
38
- const hd = getTotalHausdorffDistance(i, j, branch, maxIterations);
39
- if (hd > hausdorffTolerance) {
40
- break;
41
- }
42
- else {
43
- canDeletes.push(branch[j]);
44
- }
45
- }
46
- if (i + 1 === j) {
47
- // no simplification occured
48
- break;
49
- }
50
- }
51
- }
52
- for (const cpNode of canDeletes) {
53
- const isTerminating = cpNode.isTerminating();
54
- const onCircleCount = cpNode.getCpNodesOnCircle().length;
55
- if (isTerminating || onCircleCount !== 2) {
56
- continue;
57
- }
58
- CpNode.remove(cpNode);
59
- }
60
- //return { cpNode, cpTrees: createNewCpTree(cpNode) };
61
- return { cpNode, cpTrees: undefined };
62
- }
63
- function getTotalHausdorffDistance(i, j, branch, hausdorffSpacing) {
64
- const hds = [];
65
- const longCurve = getCurveBetween(branch[i], branch[j].next);
66
- for (; i < j + 1; i++) {
67
- hds.push(hausdorffDistance(getCurveToNext(branch[i]), longCurve, hausdorffSpacing));
68
- }
69
- return Math.max(...hds);
70
- }
71
- export { simplifyMat };
1
+ import { hausdorffDistance } from 'flo-bezier3';
2
+ import { CpNode } from './cp-node.js';
3
+ import { getBranches } from './get-branches.js';
4
+ import { getCurveToNext } from './get-curve-to-next.js';
5
+ import { getCurveBetween } from './get-curve/get-curve-between.js';
6
+ /**
7
+ * Simplifies the given MAT by replacing the piecewise quad beziers composing
8
+ * the MAT with fewer ones to within a given tolerance.
9
+ * @param cpNode A representation of the MAT
10
+ * @param anlgeTolerance Tolerance given as the degrees difference of the unit
11
+ * direction vectors at the interface between curves. A tolerance of zero means
12
+ * perfect smoothness is required - defaults to 15.
13
+ * TODO - the next two params are wrong??
14
+ * @param hausdorffTolerance The approximate maximum Hausdorff Distance tolerance -
15
+ * defaults to 0.1
16
+ * @param maxIterations The spacing on the curves used to calculate the Hausdorff
17
+ * Distance - defaults to 1
18
+ */
19
+ function simplifyMat(mat, anlgeTolerance = 15, hausdorffTolerance = 2 ** -3, maxIterations = 50) {
20
+ let cpNode = mat.cpNode;
21
+ // Start from a leaf
22
+ while (!cpNode.isTerminating()) {
23
+ cpNode = cpNode.next;
24
+ }
25
+ const branches = getBranches(cpNode, anlgeTolerance);
26
+ const canDeletes = [];
27
+ for (let k = 0; k < branches.length; k++) {
28
+ const branch = branches[k];
29
+ // Try to remove some
30
+ let j = 0;
31
+ while (j < branch.length) {
32
+ const i = j;
33
+ while (true) {
34
+ j++;
35
+ if (j === branch.length) {
36
+ break;
37
+ }
38
+ const hd = getTotalHausdorffDistance(i, j, branch, maxIterations);
39
+ if (hd > hausdorffTolerance) {
40
+ break;
41
+ }
42
+ else {
43
+ canDeletes.push(branch[j]);
44
+ }
45
+ }
46
+ if (i + 1 === j) {
47
+ // no simplification occured
48
+ break;
49
+ }
50
+ }
51
+ }
52
+ for (const cpNode of canDeletes) {
53
+ const isTerminating = cpNode.isTerminating();
54
+ const onCircleCount = cpNode.getCpNodesOnCircle().length;
55
+ if (isTerminating || onCircleCount !== 2) {
56
+ continue;
57
+ }
58
+ CpNode.remove(cpNode);
59
+ }
60
+ //return { cpNode, cpTrees: createNewCpTree(cpNode) };
61
+ return { cpNode, cpTrees: undefined };
62
+ }
63
+ function getTotalHausdorffDistance(i, j, branch, hausdorffSpacing) {
64
+ const hds = [];
65
+ const longCurve = getCurveBetween(branch[i], branch[j].next);
66
+ for (; i < j + 1; i++) {
67
+ hds.push(hausdorffDistance(getCurveToNext(branch[i]), longCurve, hausdorffSpacing));
68
+ }
69
+ return Math.max(...hds);
70
+ }
71
+ export { simplifyMat };
72
72
  //# sourceMappingURL=simplify-mat.js.map
@@ -1,12 +1,12 @@
1
- import { Loop } from '../loop.js';
2
- import { IPointOnShape } from '../point-on-shape.js';
3
- /**
4
- * @hidden
5
- */
6
- declare const getLoopBounds: (a: Loop) => {
7
- minX: IPointOnShape;
8
- minY: IPointOnShape;
9
- maxX: IPointOnShape;
10
- maxY: IPointOnShape;
11
- };
12
- export { getLoopBounds };
1
+ import { Loop } from '../loop.js';
2
+ import { IPointOnShape } from '../point-on-shape.js';
3
+ /**
4
+ * @hidden
5
+ */
6
+ declare const getLoopBounds: (a: Loop) => {
7
+ minX: IPointOnShape;
8
+ minY: IPointOnShape;
9
+ maxX: IPointOnShape;
10
+ maxY: IPointOnShape;
11
+ };
12
+ export { getLoopBounds };