fleethub-core 1.11.16 → 1.11.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -124,14 +124,6 @@ function getInt32Memory0() {
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  }
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  return cachedInt32Memory0;
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  }
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- /**
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- * @param {ShipConditions} value
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- * @returns {ShipConditions}
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- */
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- export function parse_ship_conditions(value) {
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- const ret = wasm.parse_ship_conditions(addHeapObject(value));
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- return takeObject(ret);
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- }
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  let cachedUint32Memory0 = null;
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@@ -162,6 +154,21 @@ function getFloat64Memory0() {
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  return cachedFloat64Memory0;
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  }
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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+ }
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+ return instance.ptr;
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+ }
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+ /**
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+ * @param {ShipConditions} value
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+ * @returns {ShipConditions}
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+ */
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+ export function parse_ship_conditions(value) {
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+ const ret = wasm.parse_ship_conditions(addHeapObject(value));
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+ return takeObject(ret);
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+ }
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+
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  function getArrayU8FromWasm0(ptr, len) {
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  ptr = ptr >>> 0;
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  return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
@@ -173,13 +180,6 @@ function passArray8ToWasm0(arg, malloc) {
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  WASM_VECTOR_LEN = arg.length;
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  return ptr;
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  }
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-
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- function _assertClass(instance, klass) {
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- if (!(instance instanceof klass)) {
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- throw new Error(`expected instance of ${klass.name}`);
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- }
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- return instance.ptr;
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- }
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  /**
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  */
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  export function set_panic_hook() {
@@ -2097,43 +2097,6 @@ export class Ship {
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  wasm.__wbg_ship_free(ptr);
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  }
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  /**
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- * @returns {number | undefined}
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- */
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- state_day_gunfit_accuracy() {
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- try {
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- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
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- var r0 = getInt32Memory0()[retptr / 4 + 0];
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- var r2 = getFloat64Memory0()[retptr / 8 + 1];
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- return r0 === 0 ? undefined : r2;
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- } finally {
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- wasm.__wbindgen_add_to_stack_pointer(16);
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- }
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- }
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- /**
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- * @returns {number | undefined}
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- */
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- state_night_gunfit_accuracy() {
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- try {
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- const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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- wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
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- var r0 = getInt32Memory0()[retptr / 4 + 0];
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- var r2 = getFloat64Memory0()[retptr / 8 + 1];
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- return r0 === 0 ? undefined : r2;
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- } finally {
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- wasm.__wbindgen_add_to_stack_pointer(16);
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- }
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- }
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- /**
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- * フィット砲補正
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- * @param {boolean} is_night
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- * @returns {number}
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- */
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- gunfit_accuracy(is_night) {
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- const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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- return ret;
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- }
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- /**
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  * @returns {string}
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  */
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  get id() {
@@ -2921,6 +2884,43 @@ export class Ship {
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  wasm.__wbindgen_add_to_stack_pointer(16);
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  }
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  }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_day_gunfit_accuracy() {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ship_state_day_gunfit_accuracy(retptr, this.__wbg_ptr);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
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+ return r0 === 0 ? undefined : r2;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+ /**
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+ * @returns {number | undefined}
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+ */
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+ state_night_gunfit_accuracy() {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ship_state_night_gunfit_accuracy(retptr, this.__wbg_ptr);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
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+ return r0 === 0 ? undefined : r2;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+ /**
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+ * フィット砲補正
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+ * @param {boolean} is_night
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+ * @returns {number}
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+ */
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+ gunfit_accuracy(is_night) {
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+ const ret = wasm.ship_gunfit_accuracy(this.__wbg_ptr, is_night);
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+ return ret;
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+ }
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  }
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  export function __wbindgen_object_clone_ref(arg0) {
@@ -2947,7 +2947,7 @@ export function __wbg_ship_new(arg0) {
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  return addHeapObject(ret);
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  };
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- export function __wbg_createEquipmentBonuses_1e815d3f82287e3d(arg0, arg1) {
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+ export function __wbg_createEquipmentBonuses_f047a201d43cb33d(arg0, arg1) {
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  const ret = createEquipmentBonuses(takeObject(arg0), takeObject(arg1));
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  return addHeapObject(ret);
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  };
Binary file
@@ -1,7 +1,6 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function parse_ship_conditions(a: number): number;
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  export function __wbg_fleet_free(a: number): void;
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  export function __wbg_get_fleet_id(a: number, b: number): void;
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  export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
@@ -24,6 +23,97 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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  export function fleet_expedition_bonus(a: number): number;
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  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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  export function fleet_reset_battle_state(a: number): void;
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+ export function __wbg_ship_free(a: number): void;
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+ export function __wbg_get_ship_id(a: number, b: number): void;
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+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_ship_hash(a: number): number;
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+ export function __wbg_get_ship_ship_id(a: number): number;
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+ export function __wbg_get_ship_level(a: number): number;
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+ export function __wbg_get_ship_current_hp(a: number): number;
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+ export function __wbg_get_ship_morale(a: number): number;
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+ export function __wbg_get_ship_ammo(a: number): number;
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+ export function __wbg_get_ship_fuel(a: number): number;
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+ export function __wbg_get_ship_ship_type(a: number): number;
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+ export function __wbg_get_ship_ctype(a: number): number;
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+ export function __wbg_get_ship_slots(a: number): number;
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+ export function __wbg_set_ship_slots(a: number, b: number): void;
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+ export function ship_naked_firepower(a: number): number;
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+ export function ship_naked_torpedo(a: number): number;
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+ export function ship_naked_armor(a: number): number;
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+ export function ship_naked_anti_air(a: number): number;
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+ export function ship_naked_evasion(a: number): number;
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+ export function ship_naked_asw(a: number): number;
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+ export function ship_naked_los(a: number): number;
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+ export function ship_firepower(a: number): number;
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+ export function ship_torpedo(a: number): number;
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+ export function ship_armor(a: number): number;
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+ export function ship_anti_air(a: number): number;
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+ export function ship_evasion(a: number): number;
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+ export function ship_asw(a: number): number;
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+ export function ship_los(a: number): number;
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+ export function ship_default(): number;
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+ export function ship_eq_id(a: number, b: number, c: number): number;
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+ export function ship_state(a: number): number;
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+ export function ship_custom_power_mods(a: number): number;
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+ export function ship_meta(a: number): number;
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+ export function ship_name(a: number, b: number): void;
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+ export function ship_yomi(a: number, b: number): void;
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+ export function ship_stype(a: number): number;
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+ export function ship_sort_id(a: number): number;
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+ export function ship_remodel_rank(a: number): number;
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+ export function ship_slotnum(a: number): number;
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+ export function ship_next_id(a: number): number;
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+ export function ship_useful(a: number): number;
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+ export function ship_damage_state(a: number): number;
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+ export function ship_morale_state(a: number): number;
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+ export function ship_category(a: number): number;
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+ export function ship_has_attr(a: number, b: number): number;
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+ export function ship_gear_keys(a: number, b: number): void;
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+ export function ship_get_gear(a: number, b: number, c: number): number;
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+ export function ship_get_damage_bound(a: number, b: number): number;
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+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
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+ export function ship_get_ebonus(a: number, b: number, c: number): number;
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+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
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+ export function ship_is_abyssal(a: number): number;
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+ export function ship_is_submarine(a: number): number;
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+ export function ship_is_amagiri(a: number): number;
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+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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+ export function ship_max_hp(a: number): number;
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+ export function ship_max_ammo(a: number): number;
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+ export function ship_max_fuel(a: number): number;
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+ export function ship_naked_range(a: number): number;
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+ export function ship_naked_speed(a: number): number;
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+ export function ship_luck(a: number): number;
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+ export function ship_range(a: number): number;
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+ export function ship_speed(a: number): number;
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+ export function ship_accuracy(a: number): number;
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+ export function ship_innate_torpedo_accuracy(a: number): number;
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+ export function ship_is_installation(a: number): number;
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+ export function ship_is_pt_imp(a: number): number;
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+ export function ship_special_enemy_type(a: number): number;
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+ export function ship_is_attackable_by_torpedo(a: number): number;
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+ export function ship_get_slot_size(a: number, b: number): number;
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+ export function ship_get_max_slot_size(a: number, b: number): number;
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+ export function ship_remaining_ammo_mod(a: number): number;
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+ export function ship_remaining_fuel_mod(a: number): number;
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+ export function ship_fighter_power(a: number, b: number, c: number): void;
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+ export function ship_fleet_los_factor(a: number, b: number): void;
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+ export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
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+ export function ship_fleet_anti_air_mod(a: number): number;
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+ export function ship_cruiser_fit_bonus(a: number): number;
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+ export function ship_basic_accuracy_term(a: number, b: number): void;
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+ export function ship_basic_evasion_term(a: number, b: number): void;
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+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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+ export function ship_transport_point(a: number): number;
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+ export function ship_elos(a: number, b: number, c: number): void;
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+ export function ship_ohko_power(a: number, b: number): void;
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  export function __wbg_airsquadron_free(a: number): void;
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  export function __wbg_get_airsquadron_id(a: number, b: number): void;
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  export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
@@ -37,6 +127,7 @@ export function airsquadron_get_max_slot_size(a: number, b: number, c: number):
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  export function airsquadron_fighter_power(a: number): number;
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  export function airsquadron_interception_power(a: number): number;
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  export function airsquadron_radius(a: number): number;
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+ export function parse_ship_conditions(a: number): number;
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  export function __wbg_gear_free(a: number): void;
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  export function __wbg_get_gear_id(a: number, b: number): void;
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  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
@@ -184,97 +275,6 @@ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d:
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  export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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  export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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  export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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- export function __wbg_ship_free(a: number): void;
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- export function __wbg_get_ship_id(a: number, b: number): void;
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- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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- export function __wbg_get_ship_hash(a: number): number;
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- export function __wbg_get_ship_ship_id(a: number): number;
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- export function __wbg_get_ship_level(a: number): number;
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- export function __wbg_get_ship_current_hp(a: number): number;
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- export function __wbg_get_ship_morale(a: number): number;
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- export function __wbg_get_ship_ammo(a: number): number;
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- export function __wbg_get_ship_fuel(a: number): number;
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- export function __wbg_get_ship_ship_type(a: number): number;
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- export function __wbg_get_ship_ctype(a: number): number;
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- export function __wbg_get_ship_slots(a: number): number;
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- export function __wbg_set_ship_slots(a: number, b: number): void;
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- export function ship_naked_firepower(a: number): number;
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- export function ship_naked_torpedo(a: number): number;
203
- export function ship_naked_armor(a: number): number;
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- export function ship_naked_anti_air(a: number): number;
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- export function ship_naked_evasion(a: number): number;
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- export function ship_naked_asw(a: number): number;
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- export function ship_naked_los(a: number): number;
208
- export function ship_firepower(a: number): number;
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- export function ship_torpedo(a: number): number;
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- export function ship_armor(a: number): number;
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- export function ship_anti_air(a: number): number;
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- export function ship_evasion(a: number): number;
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- export function ship_asw(a: number): number;
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- export function ship_los(a: number): number;
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- export function ship_default(): number;
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- export function ship_eq_id(a: number, b: number, c: number): number;
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- export function ship_state(a: number): number;
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- export function ship_custom_power_mods(a: number): number;
219
- export function ship_meta(a: number): number;
220
- export function ship_name(a: number, b: number): void;
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- export function ship_yomi(a: number, b: number): void;
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- export function ship_stype(a: number): number;
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- export function ship_sort_id(a: number): number;
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- export function ship_remodel_rank(a: number): number;
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- export function ship_slotnum(a: number): number;
226
- export function ship_next_id(a: number): number;
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- export function ship_useful(a: number): number;
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- export function ship_damage_state(a: number): number;
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- export function ship_morale_state(a: number): number;
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- export function ship_category(a: number): number;
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- export function ship_has_attr(a: number, b: number): number;
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- export function ship_gear_keys(a: number, b: number): void;
233
- export function ship_get_gear(a: number, b: number, c: number): number;
234
- export function ship_get_damage_bound(a: number, b: number): number;
235
- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
236
- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
237
- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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- export function ship_get_naked_stat(a: number, b: number, c: number): number;
239
- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
240
- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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- export function ship_get_gear_stat(a: number, b: number, c: number): number;
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- export function ship_get_ebonus(a: number, b: number, c: number): number;
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- export function ship_get_stat_mod(a: number, b: number, c: number): number;
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- export function ship_is_abyssal(a: number): number;
245
- export function ship_is_submarine(a: number): number;
246
- export function ship_is_amagiri(a: number): number;
247
- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
248
- export function ship_max_hp(a: number): number;
249
- export function ship_max_ammo(a: number): number;
250
- export function ship_max_fuel(a: number): number;
251
- export function ship_naked_range(a: number): number;
252
- export function ship_naked_speed(a: number): number;
253
- export function ship_luck(a: number): number;
254
- export function ship_range(a: number): number;
255
- export function ship_speed(a: number): number;
256
- export function ship_accuracy(a: number): number;
257
- export function ship_innate_torpedo_accuracy(a: number): number;
258
- export function ship_is_installation(a: number): number;
259
- export function ship_is_pt_imp(a: number): number;
260
- export function ship_special_enemy_type(a: number): number;
261
- export function ship_is_attackable_by_torpedo(a: number): number;
262
- export function ship_get_slot_size(a: number, b: number): number;
263
- export function ship_get_max_slot_size(a: number, b: number): number;
264
- export function ship_remaining_ammo_mod(a: number): number;
265
- export function ship_remaining_fuel_mod(a: number): number;
266
- export function ship_fighter_power(a: number, b: number, c: number): void;
267
- export function ship_fleet_los_factor(a: number, b: number): void;
268
- export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
269
- export function ship_fleet_anti_air_mod(a: number): number;
270
- export function ship_cruiser_fit_bonus(a: number): number;
271
- export function ship_basic_accuracy_term(a: number, b: number): void;
272
- export function ship_basic_evasion_term(a: number, b: number): void;
273
- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
274
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
275
- export function ship_transport_point(a: number): number;
276
- export function ship_elos(a: number, b: number, c: number): void;
277
- export function ship_ohko_power(a: number, b: number): void;
278
278
  export function __wbindgen_malloc(a: number, b: number): number;
279
279
  export function __wbindgen_realloc(a: number, b: number, c: number, d: number): number;
280
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  export function __wbindgen_add_to_stack_pointer(a: number): number;