fleethub-core 1.11.16 → 1.11.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,6 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function parse_ship_conditions(a: number): number;
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  export function __wbg_fleet_free(a: number): void;
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  export function __wbg_get_fleet_id(a: number, b: number): void;
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  export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
@@ -24,6 +23,97 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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  export function fleet_expedition_bonus(a: number): number;
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  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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  export function fleet_reset_battle_state(a: number): void;
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+ export function __wbg_ship_free(a: number): void;
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+ export function __wbg_get_ship_id(a: number, b: number): void;
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+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_ship_hash(a: number): number;
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+ export function __wbg_get_ship_ship_id(a: number): number;
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+ export function __wbg_get_ship_level(a: number): number;
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+ export function __wbg_get_ship_current_hp(a: number): number;
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+ export function __wbg_get_ship_morale(a: number): number;
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+ export function __wbg_get_ship_ammo(a: number): number;
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+ export function __wbg_get_ship_fuel(a: number): number;
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+ export function __wbg_get_ship_ship_type(a: number): number;
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+ export function __wbg_get_ship_ctype(a: number): number;
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+ export function __wbg_get_ship_slots(a: number): number;
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+ export function __wbg_set_ship_slots(a: number, b: number): void;
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+ export function ship_naked_firepower(a: number): number;
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+ export function ship_naked_torpedo(a: number): number;
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+ export function ship_naked_armor(a: number): number;
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+ export function ship_naked_anti_air(a: number): number;
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+ export function ship_naked_evasion(a: number): number;
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+ export function ship_naked_asw(a: number): number;
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+ export function ship_naked_los(a: number): number;
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+ export function ship_firepower(a: number): number;
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+ export function ship_torpedo(a: number): number;
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+ export function ship_armor(a: number): number;
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+ export function ship_anti_air(a: number): number;
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+ export function ship_evasion(a: number): number;
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+ export function ship_asw(a: number): number;
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+ export function ship_los(a: number): number;
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+ export function ship_default(): number;
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+ export function ship_eq_id(a: number, b: number, c: number): number;
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+ export function ship_state(a: number): number;
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+ export function ship_custom_power_mods(a: number): number;
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+ export function ship_meta(a: number): number;
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+ export function ship_name(a: number, b: number): void;
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+ export function ship_yomi(a: number, b: number): void;
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+ export function ship_stype(a: number): number;
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+ export function ship_sort_id(a: number): number;
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+ export function ship_remodel_rank(a: number): number;
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+ export function ship_slotnum(a: number): number;
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+ export function ship_next_id(a: number): number;
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+ export function ship_useful(a: number): number;
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+ export function ship_damage_state(a: number): number;
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+ export function ship_morale_state(a: number): number;
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+ export function ship_category(a: number): number;
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+ export function ship_has_attr(a: number, b: number): number;
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+ export function ship_gear_keys(a: number, b: number): void;
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+ export function ship_get_gear(a: number, b: number, c: number): number;
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+ export function ship_get_damage_bound(a: number, b: number): number;
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+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
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+ export function ship_get_ebonus(a: number, b: number, c: number): number;
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+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
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+ export function ship_is_abyssal(a: number): number;
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+ export function ship_is_submarine(a: number): number;
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+ export function ship_is_amagiri(a: number): number;
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+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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+ export function ship_max_hp(a: number): number;
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+ export function ship_max_ammo(a: number): number;
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+ export function ship_max_fuel(a: number): number;
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+ export function ship_naked_range(a: number): number;
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+ export function ship_naked_speed(a: number): number;
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+ export function ship_luck(a: number): number;
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+ export function ship_range(a: number): number;
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+ export function ship_speed(a: number): number;
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+ export function ship_accuracy(a: number): number;
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+ export function ship_innate_torpedo_accuracy(a: number): number;
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+ export function ship_is_installation(a: number): number;
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+ export function ship_is_pt_imp(a: number): number;
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+ export function ship_special_enemy_type(a: number): number;
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+ export function ship_is_attackable_by_torpedo(a: number): number;
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+ export function ship_get_slot_size(a: number, b: number): number;
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+ export function ship_get_max_slot_size(a: number, b: number): number;
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+ export function ship_remaining_ammo_mod(a: number): number;
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+ export function ship_remaining_fuel_mod(a: number): number;
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+ export function ship_fighter_power(a: number, b: number, c: number): void;
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+ export function ship_fleet_los_factor(a: number, b: number): void;
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+ export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
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+ export function ship_fleet_anti_air_mod(a: number): number;
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+ export function ship_cruiser_fit_bonus(a: number): number;
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+ export function ship_basic_accuracy_term(a: number, b: number): void;
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+ export function ship_basic_evasion_term(a: number, b: number): void;
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+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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+ export function ship_transport_point(a: number): number;
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+ export function ship_elos(a: number, b: number, c: number): void;
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+ export function ship_ohko_power(a: number, b: number): void;
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  export function __wbg_airsquadron_free(a: number): void;
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  export function __wbg_get_airsquadron_id(a: number, b: number): void;
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  export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
@@ -37,6 +127,7 @@ export function airsquadron_get_max_slot_size(a: number, b: number, c: number):
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  export function airsquadron_fighter_power(a: number): number;
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  export function airsquadron_interception_power(a: number): number;
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  export function airsquadron_radius(a: number): number;
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+ export function parse_ship_conditions(a: number): number;
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  export function __wbg_gear_free(a: number): void;
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  export function __wbg_get_gear_id(a: number, b: number): void;
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  export function __wbg_set_gear_id(a: number, b: number, c: number): void;
@@ -184,97 +275,6 @@ export function analyzer_analyze_ship_attack(a: number, b: number, c: number, d:
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  export function analyzer_analyze_node_attack(a: number, b: number, c: number, d: number, e: number, f: number): number;
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  export function analyzer_analyze_comp(a: number, b: number, c: number): number;
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  export function analyzer_simulate_support_shelling(a: number, b: number, c: number, d: number, e: number, f: number): void;
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- export function __wbg_ship_free(a: number): void;
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- export function __wbg_get_ship_id(a: number, b: number): void;
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- export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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- export function __wbg_get_ship_hash(a: number): number;
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- export function __wbg_get_ship_ship_id(a: number): number;
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- export function __wbg_get_ship_level(a: number): number;
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- export function __wbg_get_ship_current_hp(a: number): number;
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- export function __wbg_get_ship_morale(a: number): number;
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- export function __wbg_get_ship_ammo(a: number): number;
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- export function __wbg_get_ship_fuel(a: number): number;
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- export function __wbg_get_ship_ship_type(a: number): number;
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- export function __wbg_get_ship_ctype(a: number): number;
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- export function __wbg_get_ship_slots(a: number): number;
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- export function __wbg_set_ship_slots(a: number, b: number): void;
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- export function ship_naked_firepower(a: number): number;
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- export function ship_naked_torpedo(a: number): number;
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- export function ship_naked_armor(a: number): number;
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- export function ship_naked_anti_air(a: number): number;
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- export function ship_naked_evasion(a: number): number;
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- export function ship_naked_asw(a: number): number;
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- export function ship_naked_los(a: number): number;
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- export function ship_firepower(a: number): number;
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- export function ship_torpedo(a: number): number;
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- export function ship_armor(a: number): number;
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- export function ship_anti_air(a: number): number;
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- export function ship_evasion(a: number): number;
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- export function ship_asw(a: number): number;
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- export function ship_los(a: number): number;
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- export function ship_default(): number;
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- export function ship_eq_id(a: number, b: number, c: number): number;
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- export function ship_state(a: number): number;
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- export function ship_custom_power_mods(a: number): number;
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- export function ship_meta(a: number): number;
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- export function ship_name(a: number, b: number): void;
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- export function ship_yomi(a: number, b: number): void;
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- export function ship_stype(a: number): number;
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- export function ship_sort_id(a: number): number;
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- export function ship_remodel_rank(a: number): number;
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- export function ship_slotnum(a: number): number;
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- export function ship_next_id(a: number): number;
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- export function ship_useful(a: number): number;
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- export function ship_damage_state(a: number): number;
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- export function ship_morale_state(a: number): number;
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- export function ship_category(a: number): number;
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- export function ship_has_attr(a: number, b: number): number;
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- export function ship_gear_keys(a: number, b: number): void;
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- export function ship_get_gear(a: number, b: number, c: number): number;
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- export function ship_get_damage_bound(a: number, b: number): number;
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- export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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- export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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- export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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- export function ship_get_naked_stat(a: number, b: number, c: number): number;
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- export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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- export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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- export function ship_get_gear_stat(a: number, b: number, c: number): number;
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- export function ship_get_ebonus(a: number, b: number, c: number): number;
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- export function ship_get_stat_mod(a: number, b: number, c: number): number;
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- export function ship_is_abyssal(a: number): number;
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- export function ship_is_submarine(a: number): number;
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- export function ship_is_amagiri(a: number): number;
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- export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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- export function ship_max_hp(a: number): number;
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- export function ship_max_ammo(a: number): number;
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- export function ship_max_fuel(a: number): number;
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- export function ship_naked_range(a: number): number;
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- export function ship_naked_speed(a: number): number;
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- export function ship_luck(a: number): number;
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- export function ship_range(a: number): number;
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- export function ship_speed(a: number): number;
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- export function ship_accuracy(a: number): number;
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- export function ship_innate_torpedo_accuracy(a: number): number;
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- export function ship_is_installation(a: number): number;
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- export function ship_is_pt_imp(a: number): number;
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- export function ship_special_enemy_type(a: number): number;
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- export function ship_is_attackable_by_torpedo(a: number): number;
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- export function ship_get_slot_size(a: number, b: number): number;
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- export function ship_get_max_slot_size(a: number, b: number): number;
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- export function ship_remaining_ammo_mod(a: number): number;
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- export function ship_remaining_fuel_mod(a: number): number;
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- export function ship_fighter_power(a: number, b: number, c: number): void;
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- export function ship_fleet_los_factor(a: number, b: number): void;
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- export function ship_ship_adjusted_anti_air(a: number, b: number, c: number): void;
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- export function ship_fleet_anti_air_mod(a: number): number;
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- export function ship_cruiser_fit_bonus(a: number): number;
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- export function ship_basic_accuracy_term(a: number, b: number): void;
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- export function ship_basic_evasion_term(a: number, b: number): void;
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- export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
274
- export function ship_basic_defense_power(a: number, b: number, c: number): void;
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- export function ship_transport_point(a: number): number;
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- export function ship_elos(a: number, b: number, c: number): void;
277
- export function ship_ohko_power(a: number, b: number): void;
278
278
  export function __wbindgen_malloc(a: number, b: number): number;
279
279
  export function __wbindgen_realloc(a: number, b: number, c: number, d: number): number;
280
280
  export function __wbindgen_add_to_stack_pointer(a: number): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "fleethub-core",
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- "version": "1.11.16",
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+ "version": "1.11.17",
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  "license": "UNLICENSED",
5
5
  "exports": {
6
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  "import": "./pkg/fleethub_core.js",
@@ -8,31 +8,19 @@ export function parse_ship_conditions(value: ShipConditions): ShipConditions;
8
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  /**
9
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  */
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10
  export function set_panic_hook(): void;
11
- export interface CompAnalyzerConfig {
12
- engagement: Engagement;
13
- formation: Formation;
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- anti_air_cutin: number | null;
15
- ship_anti_air_resist: number;
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- fleet_anti_air_resist: number;
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- left_night_fleet_conditions: NightFleetConditions;
18
- right_night_fleet_conditions: NightFleetConditions;
19
- }
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-
21
- export interface CompNightAnalysis {
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- night_cutin: CompNightCutinAnalysis;
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- fleet_cutin: FleetCutinReport<NightAttackStyle>[];
24
- }
25
-
26
- export interface CompDayAnalysis {
27
- day_cutin: CompDayCutinAnalysis;
28
- fleet_cutin: FleetCutinReport<ShellingStyle>[];
29
- }
11
+ export type GearTypeIdArray = [number, number, number, number, number];
30
12
 
31
- export interface CompAnalysis {
32
- day: CompDayAnalysis;
33
- night: CompNightAnalysis;
34
- contact: ContactAnalysis;
35
- anti_air: CompAntiAirAnalysis;
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+ export interface DamageReport {
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+ miss_damage_min: number;
15
+ miss_damage_max: number;
16
+ normal_damage_min: number;
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+ normal_damage_max: number;
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+ critical_damage_min: number;
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+ critical_damage_max: number;
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+ normal_scratch_rate: number;
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+ critical_scratch_rate: number;
22
+ damage_density: Histogram<number, number>;
23
+ damage_state_density: Histogram<DamageState, number>;
36
24
  }
37
25
 
38
26
  export type AirSquadronMode = "Sortie" | "AirDefense";
@@ -51,54 +39,11 @@ export type AirState =
51
39
 
52
40
  export type AirStateRank = "Rank0" | "Rank1" | "Rank2" | "Rank3";
53
41
 
54
- export type ContactRank = "Rank1" | "Rank2" | "Rank3";
55
-
56
- export type DamageState = "Normal" | "Shouha" | "Chuuha" | "Taiha" | "Sunk";
57
-
58
- export type Engagement = "GreenT" | "Parallel" | "HeadOn" | "RedT";
59
-
60
- export type ShipAttr =
61
- | "Unknown"
62
- | "NightCarrier"
63
- | "Installation"
64
- | "RoyalNavy"
65
- | "Kai2"
66
- | "TurbineSpeedBonus"
67
- | "NewModelBoilerSpeedBonus"
68
- | "Pillbox"
69
- | "IsolatedIsland"
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- | "HarbourSummerPrincess"
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- | "SupplyDepot"
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- | "NewSupplyDepot"
73
- | "PtImp"
74
- | "BattleshipSummerPrincess"
75
- | "HeavyCruiserSummerPrincess"
76
- | "AnchorageWaterDemonVacationMode"
77
- | "FrenchBattleshipPrincess"
78
- | "DockPrincess";
79
-
80
42
  export interface ShipConditions extends ShipPosition {
81
43
  formation?: Formation;
82
44
  amagiri_index?: number | null;
83
45
  }
84
46
 
85
- export type SpecialEnemyType =
86
- | "None"
87
- | "SoftSkinned"
88
- | "Pillbox"
89
- | "IsolatedIsland"
90
- | "SupplyDepot"
91
- | "NewSupplyDepot"
92
- | "HarbourSummerPrincess"
93
- | "PtImp"
94
- | "BattleshipSummerPrincess"
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- | "HeavyCruiserSummerPrincess"
96
- | "FrenchBattleshipPrincess"
97
- | "AnchorageWaterDemonVacationMode"
98
- | "DockPrincess";
99
-
100
- export type GearTypeIdArray = [number, number, number, number, number];
101
-
102
47
  export interface SupportShellingSimulatorParams {
103
48
  attacker_formation?: Formation;
104
49
  target_formation?: Formation;
@@ -158,29 +103,31 @@ export interface AttackPowerParams {
158
103
  custom_mods: CustomPowerModifiers;
159
104
  }
160
105
 
161
- export interface DamageReport {
162
- miss_damage_min: number;
163
- miss_damage_max: number;
164
- normal_damage_min: number;
165
- normal_damage_max: number;
166
- critical_damage_min: number;
167
- critical_damage_max: number;
168
- normal_scratch_rate: number;
169
- critical_scratch_rate: number;
170
- damage_density: Histogram<number, number>;
171
- damage_state_density: Histogram<DamageState, number>;
106
+ export interface CompAnalyzerConfig {
107
+ engagement: Engagement;
108
+ formation: Formation;
109
+ anti_air_cutin: number | null;
110
+ ship_anti_air_resist: number;
111
+ fleet_anti_air_resist: number;
112
+ left_night_fleet_conditions: NightFleetConditions;
113
+ right_night_fleet_conditions: NightFleetConditions;
172
114
  }
173
115
 
174
- export interface AttackAnalysis {
175
- attacker_is_player: boolean;
176
- attacker_ship_id: number;
177
- target_ship_id: number;
178
- historical_params: HistoricalParams;
179
- day: ActionReport<DayPhaseAttackStyle>;
180
- night: ActionReport<NightPhaseAttackStyle>;
181
- closing_torpedo: ActionReport<TorpedoAttackStyle>;
182
- opening_asw: ActionReport<AswAttackStyle>;
183
- support_shelling: ActionReport<SupportShellingStyle>;
116
+ export interface CompNightAnalysis {
117
+ night_cutin: CompNightCutinAnalysis;
118
+ fleet_cutin: FleetCutinReport<NightAttackStyle>[];
119
+ }
120
+
121
+ export interface CompDayAnalysis {
122
+ day_cutin: CompDayCutinAnalysis;
123
+ fleet_cutin: FleetCutinReport<ShellingStyle>[];
124
+ }
125
+
126
+ export interface CompAnalysis {
127
+ day: CompDayAnalysis;
128
+ night: CompNightAnalysis;
129
+ contact: ContactAnalysis;
130
+ anti_air: CompAntiAirAnalysis;
184
131
  }
185
132
 
186
133
  export interface ActionReport<T> {
@@ -236,6 +183,12 @@ export interface NightFleetConditions {
236
183
  activates_large_searchlight?: boolean;
237
184
  }
238
185
 
186
+ export type ContactRank = "Rank1" | "Rank2" | "Rank3";
187
+
188
+ export type DamageState = "Normal" | "Shouha" | "Chuuha" | "Taiha" | "Sunk";
189
+
190
+ export type Engagement = "GreenT" | "Parallel" | "HeadOn" | "RedT";
191
+
239
192
  export interface FleetState {
240
193
  id?: string;
241
194
  len?: number;
@@ -263,6 +216,22 @@ export interface CompMeta {
263
216
  fleets: Record<FleetType, FleetMeta>;
264
217
  }
265
218
 
219
+ export type SpecialEnemyType =
220
+ | "None"
221
+ | "SoftSkinned"
222
+ | "Pillbox"
223
+ | "IsolatedIsland"
224
+ | "SupplyDepot"
225
+ | "NewSupplyDepot"
226
+ | "HarbourSummerPrincess"
227
+ | "PtImp"
228
+ | "BattleshipSummerPrincess"
229
+ | "HeavyCruiserSummerPrincess"
230
+ | "FrenchBattleshipPrincess"
231
+ | "AnchorageWaterDemonVacationMode"
232
+ | "DockPrincess"
233
+ | "SummerAircraftCarrierDemon";
234
+
266
235
  export interface MasterData extends MasterBattleDefinitions {
267
236
  created_at: number;
268
237
  gears: MasterGear[];
@@ -776,46 +745,6 @@ export type SlotSizeVec = (number | null)[];
776
745
 
777
746
  export type SpeedGroup = "A" | "B1" | "B2" | "C";
778
747
 
779
- export type GearVecInput = GearInput[];
780
-
781
- export interface GearInput {
782
- gear_id: number;
783
- types: GearTypeIdArray;
784
- firepower: number;
785
- torpedo: number;
786
- anti_air: number;
787
- armor: number;
788
- evasion: number;
789
- asw: number;
790
- los: number;
791
- bombing: number;
792
- accuracy: number;
793
- range: number;
794
- radius: number;
795
- stars: number;
796
- ace: number;
797
- }
798
-
799
- export interface ShipInput {
800
- ship_id: number;
801
- ctype: number;
802
- stype: number;
803
- yomi: string;
804
- }
805
-
806
- export interface EBonuses {
807
- firepower: number;
808
- torpedo: number;
809
- anti_air: number;
810
- armor: number;
811
- evasion: number;
812
- asw: number;
813
- los: number;
814
- bombing: number;
815
- accuracy: number;
816
- range: number;
817
- }
818
-
819
748
  export interface MasterShip {
820
749
  ship_id: number;
821
750
  name: string;
@@ -850,17 +779,16 @@ export interface MasterShip {
850
779
 
851
780
  export type StatInterval = [number | null, number | null];
852
781
 
853
- export interface FleetCutinReport<T> {
854
- cutin: FleetCutin;
855
- rate: number | null;
856
- formation: Formation;
857
- attacks: FleetCutinAttackReport<T>[];
858
- }
859
-
860
- export interface FleetCutinAttackReport<T> extends AttackReport<T> {
861
- index: number;
862
- ship_id: number;
863
- power_mod: number;
782
+ export interface AttackAnalysis {
783
+ attacker_is_player: boolean;
784
+ attacker_ship_id: number;
785
+ target_ship_id: number;
786
+ historical_params: HistoricalParams;
787
+ day: ActionReport<DayPhaseAttackStyle>;
788
+ night: ActionReport<NightPhaseAttackStyle>;
789
+ closing_torpedo: ActionReport<TorpedoAttackStyle>;
790
+ opening_asw: ActionReport<AswAttackStyle>;
791
+ support_shelling: ActionReport<SupportShellingStyle>;
864
792
  }
865
793
 
866
794
  export type DayCutin =
@@ -1002,6 +930,27 @@ export type GearCategory =
1002
930
  | "LandBased"
1003
931
  | "Misc";
1004
932
 
933
+ export type ShipAttr =
934
+ | "Unknown"
935
+ | "NightCarrier"
936
+ | "Installation"
937
+ | "RoyalNavy"
938
+ | "Kai2"
939
+ | "TurbineSpeedBonus"
940
+ | "NewModelBoilerSpeedBonus"
941
+ | "Pillbox"
942
+ | "IsolatedIsland"
943
+ | "HarbourSummerPrincess"
944
+ | "SupplyDepot"
945
+ | "NewSupplyDepot"
946
+ | "PtImp"
947
+ | "BattleshipSummerPrincess"
948
+ | "HeavyCruiserSummerPrincess"
949
+ | "AnchorageWaterDemonVacationMode"
950
+ | "FrenchBattleshipPrincess"
951
+ | "DockPrincess"
952
+ | "SummerAircraftCarrierDemon";
953
+
1005
954
  export type ShipCategory =
1006
955
  | "Battleship"
1007
956
  | "AircraftCarrier"
@@ -1037,6 +986,59 @@ export type ShipType =
1037
986
  | "CT"
1038
987
  | "AO";
1039
988
 
989
+ export type GearVecInput = GearInput[];
990
+
991
+ export interface GearInput {
992
+ gear_id: number;
993
+ types: GearTypeIdArray;
994
+ firepower: number;
995
+ torpedo: number;
996
+ anti_air: number;
997
+ armor: number;
998
+ evasion: number;
999
+ asw: number;
1000
+ los: number;
1001
+ bombing: number;
1002
+ accuracy: number;
1003
+ range: number;
1004
+ radius: number;
1005
+ stars: number;
1006
+ ace: number;
1007
+ }
1008
+
1009
+ export interface ShipInput {
1010
+ ship_id: number;
1011
+ ctype: number;
1012
+ stype: number;
1013
+ yomi: string;
1014
+ }
1015
+
1016
+ export interface EBonuses {
1017
+ firepower: number;
1018
+ torpedo: number;
1019
+ anti_air: number;
1020
+ armor: number;
1021
+ evasion: number;
1022
+ asw: number;
1023
+ los: number;
1024
+ bombing: number;
1025
+ accuracy: number;
1026
+ range: number;
1027
+ }
1028
+
1029
+ export interface FleetCutinReport<T> {
1030
+ cutin: FleetCutin;
1031
+ rate: number | null;
1032
+ formation: Formation;
1033
+ attacks: FleetCutinAttackReport<T>[];
1034
+ }
1035
+
1036
+ export interface FleetCutinAttackReport<T> extends AttackReport<T> {
1037
+ index: number;
1038
+ ship_id: number;
1039
+ power_mod: number;
1040
+ }
1041
+
1040
1042
  /**
1041
1043
  */
1042
1044
  export class AirSquadron {
@@ -1776,20 +1778,6 @@ export class Org {
1776
1778
  */
1777
1779
  export class Ship {
1778
1780
  free(): void;
1779
- /**
1780
- * @returns {number | undefined}
1781
- */
1782
- state_day_gunfit_accuracy(): number | undefined;
1783
- /**
1784
- * @returns {number | undefined}
1785
- */
1786
- state_night_gunfit_accuracy(): number | undefined;
1787
- /**
1788
- * フィット砲補正
1789
- * @param {boolean} is_night
1790
- * @returns {number}
1791
- */
1792
- gunfit_accuracy(is_night: boolean): number;
1793
1781
  /**
1794
1782
  * @returns {Ship}
1795
1783
  */
@@ -2003,6 +1991,20 @@ export class Ship {
2003
1991
  * @returns {number | undefined}
2004
1992
  */
2005
1993
  ohko_power(): number | undefined;
1994
+ /**
1995
+ * @returns {number | undefined}
1996
+ */
1997
+ state_day_gunfit_accuracy(): number | undefined;
1998
+ /**
1999
+ * @returns {number | undefined}
2000
+ */
2001
+ state_night_gunfit_accuracy(): number | undefined;
2002
+ /**
2003
+ * フィット砲補正
2004
+ * @param {boolean} is_night
2005
+ * @returns {number}
2006
+ */
2007
+ gunfit_accuracy(is_night: boolean): number;
2006
2008
  /**
2007
2009
  */
2008
2010
  readonly accuracy: number;