fleethub-core 0.8.0 → 0.9.1

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@@ -106,7 +106,6 @@ export function gear_calc_interception_power(a: number, b: number): number;
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  export function gear_fleet_anti_air(a: number): number;
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  export function gear_adjusted_anti_air(a: number): number;
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  export function gear_calc_contact_trigger_factor(a: number, b: number): number;
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- export function gear_is_contact_selection_plane(a: number): number;
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  export function gear_contact_selection_rate(a: number, b: number): number;
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  export function gear_night_contact_rate(a: number, b: number): number;
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  export function gear_is_night_plane(a: number): number;
@@ -116,6 +115,19 @@ export function gear_is_abyssal(a: number): number;
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  export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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  export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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  export function gear_expedition_bonus(a: number): number;
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+ export function __wbg_fhcore_free(a: number): void;
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+ export function fhcore_new(a: number, b: number, c: number): void;
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+ export function fhcore_create_gear(a: number, b: number): number;
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+ export function fhcore_create_ship(a: number, b: number): number;
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+ export function fhcore_create_air_squadron(a: number, b: number): number;
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+ export function fhcore_create_fleet(a: number, b: number): number;
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+ export function fhcore_create_org(a: number, b: number): number;
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+ export function fhcore_create_ship_by_id(a: number, b: number): number;
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+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fhcore_create_default_ship(a: number): number;
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+ export function fhcore_create_analyzer(a: number): number;
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+ export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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+ export function set_panic_hook(): void;
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  export function __wbg_ship_free(a: number): void;
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  export function __wbg_get_ship_id(a: number, b: number): void;
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  export function __wbg_set_ship_id(a: number, b: number, c: number): void;
@@ -210,21 +222,6 @@ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void
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  export function ship_transport_point(a: number): number;
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  export function ship_elos(a: number, b: number, c: number): void;
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  export function ship_take_damage(a: number, b: number): void;
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- export function __wbg_airsquadron_free(a: number): void;
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- export function __wbg_get_airsquadron_id(a: number, b: number): void;
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- export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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- export function __wbg_get_airsquadron_xxh3(a: number, b: number): void;
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- export function __wbg_set_airsquadron_xxh3(a: number, b: number, c: number): void;
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- export function __wbg_get_airsquadron_mode(a: number): number;
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- export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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- export function air_squadron_can_equip(a: number): number;
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- export function airsquadron_get_gear(a: number, b: number, c: number): number;
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- export function airsquadron_can_equip(a: number, b: number): number;
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- export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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- export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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- export function airsquadron_fighter_power(a: number): number;
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- export function airsquadron_interception_power(a: number): number;
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- export function airsquadron_radius(a: number): number;
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  export function __wbg_comp_free(a: number): void;
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  export function __wbg_get_comp_org_type(a: number): number;
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  export function __wbg_set_comp_org_type(a: number, b: number): void;
@@ -251,6 +248,21 @@ export function comp_fleet_anti_air(a: number, b: number): number;
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  export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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  export function comp_elos(a: number, b: number, c: number): void;
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  export function comp_transport_point(a: number): number;
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+ export function __wbg_airsquadron_free(a: number): void;
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+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_xxh3(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_mode(a: number): number;
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+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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+ export function air_squadron_can_equip(a: number): number;
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+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
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+ export function airsquadron_can_equip(a: number, b: number): number;
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+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_fighter_power(a: number): number;
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+ export function airsquadron_interception_power(a: number): number;
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+ export function airsquadron_radius(a: number): number;
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  export function __wbg_fleet_free(a: number): void;
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  export function __wbg_get_fleet_id(a: number, b: number): void;
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  export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
@@ -275,23 +287,17 @@ export function fleet_aviation_detection_score(a: number, b: number): void;
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  export function fleet_expedition_bonus(a: number): number;
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  export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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  export function fleet_reset_battle_state(a: number): void;
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- export function __wbg_fhcore_free(a: number): void;
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- export function fhcore_new(a: number, b: number, c: number): void;
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- export function fhcore_create_gear(a: number, b: number): number;
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- export function fhcore_create_ship(a: number, b: number): number;
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- export function fhcore_create_air_squadron(a: number, b: number): number;
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- export function fhcore_create_fleet(a: number, b: number): number;
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- export function fhcore_create_org(a: number, b: number): number;
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- export function fhcore_create_ship_by_id(a: number, b: number): number;
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- export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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- export function fhcore_create_default_ship(a: number): number;
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- export function fhcore_create_analyzer(a: number): number;
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- export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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- export function set_panic_hook(): void;
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  export function org_type_is_single(a: number): number;
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  export function org_type_default_formation(a: number): number;
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  export function org_type_is_player(a: number): number;
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  export function org_type_side(a: number): number;
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+ export function __wbg_analyzer_free(a: number): void;
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+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
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+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
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+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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  export function __wbg_org_free(a: number): void;
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  export function __wbg_get_org_id(a: number, b: number): void;
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  export function __wbg_set_org_id(a: number, b: number, c: number): void;
@@ -330,13 +336,6 @@ export function org_interception_power(a: number): number;
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  export function org_high_altitude_interception_power(a: number): number;
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  export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
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  export function org_default(): number;
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- export function __wbg_analyzer_free(a: number): void;
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- export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): number;
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- export function analyzer_analyze_day_cutin(a: number, b: number): number;
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- export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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- export function analyzer_analyze_contact_chance(a: number, b: number): number;
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- export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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- export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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  export function __wbindgen_malloc(a: number): number;
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  export function __wbindgen_realloc(a: number, b: number, c: number): number;
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  export function __wbindgen_add_to_stack_pointer(a: number): number;