fleethub-core 0.8.0 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,3494 @@
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+ let imports = {};
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+ imports['__wbindgen_placeholder__'] = module.exports;
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+ let wasm;
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+ const { TextEncoder, TextDecoder } = require(`util`);
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+
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+ const heap = new Array(32).fill(undefined);
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+
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+ heap.push(undefined, null, true, false);
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+
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+ function getObject(idx) { return heap[idx]; }
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+
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+ let WASM_VECTOR_LEN = 0;
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+
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+ let cachegetUint8Memory0 = null;
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+ function getUint8Memory0() {
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+ if (cachegetUint8Memory0 === null || cachegetUint8Memory0.buffer !== wasm.memory.buffer) {
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+ cachegetUint8Memory0 = new Uint8Array(wasm.memory.buffer);
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+ }
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+ return cachegetUint8Memory0;
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+ }
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+
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+ let cachedTextEncoder = new TextEncoder('utf-8');
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+
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+ const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
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+ ? function (arg, view) {
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+ return cachedTextEncoder.encodeInto(arg, view);
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+ }
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+ : function (arg, view) {
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+ const buf = cachedTextEncoder.encode(arg);
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+ view.set(buf);
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+ return {
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+ read: arg.length,
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+ written: buf.length
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+ };
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+ });
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+
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+ function passStringToWasm0(arg, malloc, realloc) {
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+
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+ if (realloc === undefined) {
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+ const buf = cachedTextEncoder.encode(arg);
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+ const ptr = malloc(buf.length);
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+ getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf);
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+ WASM_VECTOR_LEN = buf.length;
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+ return ptr;
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+ }
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+
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+ let len = arg.length;
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+ let ptr = malloc(len);
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+
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+ const mem = getUint8Memory0();
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+
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+ let offset = 0;
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+
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+ for (; offset < len; offset++) {
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+ const code = arg.charCodeAt(offset);
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+ if (code > 0x7F) break;
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+ mem[ptr + offset] = code;
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+ }
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+
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+ if (offset !== len) {
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+ if (offset !== 0) {
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+ arg = arg.slice(offset);
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+ }
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+ ptr = realloc(ptr, len, len = offset + arg.length * 3);
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+ const view = getUint8Memory0().subarray(ptr + offset, ptr + len);
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+ const ret = encodeString(arg, view);
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+
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+ offset += ret.written;
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+ }
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+
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+ WASM_VECTOR_LEN = offset;
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+ return ptr;
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+ }
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+
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+ let cachegetInt32Memory0 = null;
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+ function getInt32Memory0() {
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+ if (cachegetInt32Memory0 === null || cachegetInt32Memory0.buffer !== wasm.memory.buffer) {
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+ cachegetInt32Memory0 = new Int32Array(wasm.memory.buffer);
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+ }
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+ return cachegetInt32Memory0;
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+ }
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+
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+ let heap_next = heap.length;
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+
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+ function dropObject(idx) {
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+ if (idx < 36) return;
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+ heap[idx] = heap_next;
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+ heap_next = idx;
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+ }
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+
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+ function takeObject(idx) {
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+ const ret = getObject(idx);
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+ dropObject(idx);
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+ return ret;
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+ }
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+
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+ let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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+
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+ cachedTextDecoder.decode();
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+
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+ function getStringFromWasm0(ptr, len) {
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+ return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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+ }
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+
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+ function addHeapObject(obj) {
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+ if (heap_next === heap.length) heap.push(heap.length + 1);
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+ const idx = heap_next;
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+ heap_next = heap[idx];
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+
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+ heap[idx] = obj;
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+ return idx;
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+ }
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+
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+ function debugString(val) {
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+ // primitive types
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+ const type = typeof val;
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+ if (type == 'number' || type == 'boolean' || val == null) {
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+ return `${val}`;
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+ }
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+ if (type == 'string') {
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+ return `"${val}"`;
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+ }
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+ if (type == 'symbol') {
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+ const description = val.description;
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+ if (description == null) {
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+ return 'Symbol';
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+ } else {
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+ return `Symbol(${description})`;
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+ }
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+ }
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+ if (type == 'function') {
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+ const name = val.name;
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+ if (typeof name == 'string' && name.length > 0) {
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+ return `Function(${name})`;
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+ } else {
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+ return 'Function';
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+ }
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+ }
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+ // objects
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+ if (Array.isArray(val)) {
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+ const length = val.length;
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+ let debug = '[';
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+ if (length > 0) {
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+ debug += debugString(val[0]);
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+ }
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+ for(let i = 1; i < length; i++) {
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+ debug += ', ' + debugString(val[i]);
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+ }
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+ debug += ']';
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+ return debug;
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+ }
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+ // Test for built-in
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+ const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val));
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+ let className;
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+ if (builtInMatches.length > 1) {
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+ className = builtInMatches[1];
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+ } else {
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+ // Failed to match the standard '[object ClassName]'
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+ return toString.call(val);
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+ }
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+ if (className == 'Object') {
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+ // we're a user defined class or Object
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+ // JSON.stringify avoids problems with cycles, and is generally much
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+ // easier than looping through ownProperties of `val`.
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+ try {
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+ return 'Object(' + JSON.stringify(val) + ')';
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+ } catch (_) {
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+ return 'Object';
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+ }
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+ }
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+ // errors
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+ if (val instanceof Error) {
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+ return `${val.name}: ${val.message}\n${val.stack}`;
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+ }
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+ // TODO we could test for more things here, like `Set`s and `Map`s.
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+ return className;
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+ }
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+ /**
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+ */
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+ module.exports.set_panic_hook = function() {
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+ wasm.set_panic_hook();
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+ };
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+
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+ const u32CvtShim = new Uint32Array(2);
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+
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+ const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
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+
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+ function isLikeNone(x) {
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+ return x === undefined || x === null;
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+ }
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+
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+ let cachegetUint16Memory0 = null;
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+ function getUint16Memory0() {
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+ if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
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+ cachegetUint16Memory0 = new Uint16Array(wasm.memory.buffer);
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+ }
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+ return cachegetUint16Memory0;
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+ }
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+
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+ function passArray16ToWasm0(arg, malloc) {
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+ const ptr = malloc(arg.length * 2);
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+ getUint16Memory0().set(arg, ptr / 2);
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+ WASM_VECTOR_LEN = arg.length;
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+ return ptr;
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+ }
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+
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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+ }
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+ return instance.ptr;
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+ }
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+
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+ let cachegetFloat64Memory0 = null;
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+ function getFloat64Memory0() {
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+ if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {
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+ cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);
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+ }
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+ return cachegetFloat64Memory0;
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+ }
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+
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+ function getArrayU8FromWasm0(ptr, len) {
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+ return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);
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+ }
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+ /**
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+ * @param {Gear} gear
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+ * @returns {boolean}
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+ */
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+ module.exports.air_squadron_can_equip = function(gear) {
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+ _assertClass(gear, Gear);
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+ var ret = wasm.air_squadron_can_equip(gear.ptr);
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+ return ret !== 0;
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+ };
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+
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+ let cachegetUint32Memory0 = null;
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+ function getUint32Memory0() {
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+ if (cachegetUint32Memory0 === null || cachegetUint32Memory0.buffer !== wasm.memory.buffer) {
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+ cachegetUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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+ }
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+ return cachegetUint32Memory0;
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+ }
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+
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+ function getArrayJsValueFromWasm0(ptr, len) {
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+ const mem = getUint32Memory0();
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+ const slice = mem.subarray(ptr / 4, ptr / 4 + len);
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+ const result = [];
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+ for (let i = 0; i < slice.length; i++) {
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+ result.push(takeObject(slice[i]));
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+ }
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+ return result;
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+ }
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+ /**
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+ * @param {bindings.OrgType} org_type
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+ * @returns {boolean}
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+ */
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+ module.exports.org_type_is_single = function(org_type) {
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+ var ret = wasm.org_type_is_single(addHeapObject(org_type));
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+ return ret !== 0;
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+ };
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+
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+ /**
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+ * @param {bindings.OrgType} org_type
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+ * @returns {bindings.Formation}
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+ */
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+ module.exports.org_type_default_formation = function(org_type) {
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+ var ret = wasm.org_type_default_formation(addHeapObject(org_type));
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+ return takeObject(ret);
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+ };
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+
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+ /**
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+ * @param {bindings.OrgType} org_type
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+ * @returns {boolean}
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+ */
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+ module.exports.org_type_is_player = function(org_type) {
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+ var ret = wasm.org_type_is_player(addHeapObject(org_type));
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+ return ret !== 0;
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+ };
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+
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+ /**
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+ * @param {bindings.OrgType} org_type
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+ * @returns {bindings.Side}
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+ */
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+ module.exports.org_type_side = function(org_type) {
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+ var ret = wasm.org_type_side(addHeapObject(org_type));
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+ return takeObject(ret);
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+ };
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+
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+ function getArrayU16FromWasm0(ptr, len) {
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+ return getUint16Memory0().subarray(ptr / 2, ptr / 2 + len);
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+ }
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+
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+ function handleError(f, args) {
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+ try {
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+ return f.apply(this, args);
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+ } catch (e) {
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+ wasm.__wbindgen_exn_store(addHeapObject(e));
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+ }
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+ }
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+
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+ const AirSquadronFinalization = new FinalizationRegistry(ptr => wasm.__wbg_airsquadron_free(ptr));
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+ /**
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+ */
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+ class AirSquadron {
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+
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+ static __wrap(ptr) {
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+ const obj = Object.create(AirSquadron.prototype);
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+ obj.ptr = ptr;
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+ AirSquadronFinalization.register(obj, obj.ptr, obj);
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+ return obj;
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+ }
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+
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+ __destroy_into_raw() {
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+ const ptr = this.ptr;
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+ this.ptr = 0;
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+ AirSquadronFinalization.unregister(this);
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+ return ptr;
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+ }
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+
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+ free() {
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+ const ptr = this.__destroy_into_raw();
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+ wasm.__wbg_airsquadron_free(ptr);
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+ }
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+ /**
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+ */
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+ get id() {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.__wbg_get_airsquadron_id(retptr, this.ptr);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r1 = getInt32Memory0()[retptr / 4 + 1];
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+ return getStringFromWasm0(r0, r1);
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ wasm.__wbindgen_free(r0, r1);
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+ }
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+ }
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+ /**
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+ * @param {string} arg0
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+ */
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+ set id(arg0) {
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+ var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ wasm.__wbg_set_airsquadron_id(this.ptr, ptr0, len0);
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+ }
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+ /**
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+ */
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+ get xxh3() {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.__wbg_get_airsquadron_xxh3(retptr, this.ptr);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
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+ var r1 = getInt32Memory0()[retptr / 4 + 1];
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+ u32CvtShim[0] = r0;
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+ u32CvtShim[1] = r1;
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+ const n0 = uint64CvtShim[0];
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+ return n0;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+ /**
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+ * @param {BigInt} arg0
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+ */
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+ set xxh3(arg0) {
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+ uint64CvtShim[0] = arg0;
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+ const low0 = u32CvtShim[0];
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+ const high0 = u32CvtShim[1];
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+ wasm.__wbg_set_airsquadron_xxh3(this.ptr, low0, high0);
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+ }
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+ /**
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+ */
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+ get mode() {
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+ var ret = wasm.__wbg_get_airsquadron_mode(this.ptr);
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+ return takeObject(ret);
375
+ }
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+ /**
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+ * @param {bindings.AirSquadronMode} arg0
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+ */
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+ set mode(arg0) {
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+ wasm.__wbg_set_airsquadron_mode(this.ptr, addHeapObject(arg0));
381
+ }
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+ /**
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+ * @param {string} key
384
+ * @returns {Gear | undefined}
385
+ */
386
+ get_gear(key) {
387
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ var ret = wasm.airsquadron_get_gear(this.ptr, ptr0, len0);
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+ return ret === 0 ? undefined : Gear.__wrap(ret);
391
+ }
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+ /**
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+ * @param {Gear} gear
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+ * @returns {boolean}
395
+ */
396
+ can_equip(gear) {
397
+ _assertClass(gear, Gear);
398
+ var ret = wasm.airsquadron_can_equip(this.ptr, gear.ptr);
399
+ return ret !== 0;
400
+ }
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+ /**
402
+ * @param {number} index
403
+ * @returns {number}
404
+ */
405
+ get_slot_size(index) {
406
+ try {
407
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
408
+ wasm.airsquadron_get_slot_size(retptr, this.ptr, index);
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+ var r0 = getInt32Memory0()[retptr / 4 + 0];
410
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
411
+ var r2 = getInt32Memory0()[retptr / 4 + 2];
412
+ if (r2) {
413
+ throw takeObject(r1);
414
+ }
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+ return r0;
416
+ } finally {
417
+ wasm.__wbindgen_add_to_stack_pointer(16);
418
+ }
419
+ }
420
+ /**
421
+ * @param {number} index
422
+ * @returns {number}
423
+ */
424
+ get_max_slot_size(index) {
425
+ try {
426
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
427
+ wasm.airsquadron_get_max_slot_size(retptr, this.ptr, index);
428
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
429
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
430
+ var r2 = getInt32Memory0()[retptr / 4 + 2];
431
+ if (r2) {
432
+ throw takeObject(r1);
433
+ }
434
+ return r0;
435
+ } finally {
436
+ wasm.__wbindgen_add_to_stack_pointer(16);
437
+ }
438
+ }
439
+ /**
440
+ * @returns {number}
441
+ */
442
+ fighter_power() {
443
+ var ret = wasm.airsquadron_fighter_power(this.ptr);
444
+ return ret;
445
+ }
446
+ /**
447
+ * @returns {number}
448
+ */
449
+ interception_power() {
450
+ var ret = wasm.airsquadron_interception_power(this.ptr);
451
+ return ret;
452
+ }
453
+ /**
454
+ * 行動半径
455
+ * @returns {number}
456
+ */
457
+ radius() {
458
+ var ret = wasm.airsquadron_radius(this.ptr);
459
+ return ret;
460
+ }
461
+ }
462
+ module.exports.AirSquadron = AirSquadron;
463
+
464
+ const AnalyzerFinalization = new FinalizationRegistry(ptr => wasm.__wbg_analyzer_free(ptr));
465
+ /**
466
+ */
467
+ class Analyzer {
468
+
469
+ static __wrap(ptr) {
470
+ const obj = Object.create(Analyzer.prototype);
471
+ obj.ptr = ptr;
472
+ AnalyzerFinalization.register(obj, obj.ptr, obj);
473
+ return obj;
474
+ }
475
+
476
+ __destroy_into_raw() {
477
+ const ptr = this.ptr;
478
+ this.ptr = 0;
479
+ AnalyzerFinalization.unregister(this);
480
+ return ptr;
481
+ }
482
+
483
+ free() {
484
+ const ptr = this.__destroy_into_raw();
485
+ wasm.__wbg_analyzer_free(ptr);
486
+ }
487
+ /**
488
+ * @param {Comp} comp
489
+ * @param {bindings.Formation} formation
490
+ * @param {number} adjusted_anti_air_resist
491
+ * @param {number} fleet_anti_air_resist
492
+ * @param {number | undefined} aaci
493
+ * @returns {bindings.CompAntiAirInfo}
494
+ */
495
+ analyze_anti_air(comp, formation, adjusted_anti_air_resist, fleet_anti_air_resist, aaci) {
496
+ _assertClass(comp, Comp);
497
+ var ret = wasm.analyzer_analyze_anti_air(this.ptr, comp.ptr, addHeapObject(formation), adjusted_anti_air_resist, fleet_anti_air_resist, isLikeNone(aaci) ? 0xFFFFFF : aaci);
498
+ return takeObject(ret);
499
+ }
500
+ /**
501
+ * @param {Comp} comp
502
+ * @returns {bindings.CompDayCutinRateInfo}
503
+ */
504
+ analyze_day_cutin(comp) {
505
+ _assertClass(comp, Comp);
506
+ var ret = wasm.analyzer_analyze_day_cutin(this.ptr, comp.ptr);
507
+ return takeObject(ret);
508
+ }
509
+ /**
510
+ * @param {Comp} comp
511
+ * @param {bindings.NightSituation} attacker_situation
512
+ * @param {bindings.NightSituation} target_situation
513
+ * @returns {bindings.FleetNightCutinRateInfo}
514
+ */
515
+ analyze_night_cutin(comp, attacker_situation, target_situation) {
516
+ _assertClass(comp, Comp);
517
+ var ret = wasm.analyzer_analyze_night_cutin(this.ptr, comp.ptr, addHeapObject(attacker_situation), addHeapObject(target_situation));
518
+ return takeObject(ret);
519
+ }
520
+ /**
521
+ * @param {Comp} comp
522
+ * @returns {bindings.CompContactChanceInfo}
523
+ */
524
+ analyze_contact_chance(comp) {
525
+ _assertClass(comp, Comp);
526
+ var ret = wasm.analyzer_analyze_contact_chance(this.ptr, comp.ptr);
527
+ return takeObject(ret);
528
+ }
529
+ /**
530
+ * @param {bindings.WarfareAnalyzerContext} params
531
+ * @param {Ship} attacker
532
+ * @param {Ship} target
533
+ * @returns {bindings.WarfareInfo}
534
+ */
535
+ analyze_warfare(params, attacker, target) {
536
+ _assertClass(attacker, Ship);
537
+ _assertClass(target, Ship);
538
+ var ret = wasm.analyzer_analyze_warfare(this.ptr, addHeapObject(params), attacker.ptr, target.ptr);
539
+ return takeObject(ret);
540
+ }
541
+ /**
542
+ * @param {Comp} comp
543
+ * @param {bindings.Engagement} engagement
544
+ * @returns {bindings.FleetCutinAnalysis}
545
+ */
546
+ analyze_fleet_cutin(comp, engagement) {
547
+ _assertClass(comp, Comp);
548
+ var ret = wasm.analyzer_analyze_fleet_cutin(this.ptr, comp.ptr, addHeapObject(engagement));
549
+ return takeObject(ret);
550
+ }
551
+ }
552
+ module.exports.Analyzer = Analyzer;
553
+
554
+ const CompFinalization = new FinalizationRegistry(ptr => wasm.__wbg_comp_free(ptr));
555
+ /**
556
+ */
557
+ class Comp {
558
+
559
+ static __wrap(ptr) {
560
+ const obj = Object.create(Comp.prototype);
561
+ obj.ptr = ptr;
562
+ CompFinalization.register(obj, obj.ptr, obj);
563
+ return obj;
564
+ }
565
+
566
+ __destroy_into_raw() {
567
+ const ptr = this.ptr;
568
+ this.ptr = 0;
569
+ CompFinalization.unregister(this);
570
+ return ptr;
571
+ }
572
+
573
+ free() {
574
+ const ptr = this.__destroy_into_raw();
575
+ wasm.__wbg_comp_free(ptr);
576
+ }
577
+ /**
578
+ */
579
+ get org_type() {
580
+ var ret = wasm.__wbg_get_comp_org_type(this.ptr);
581
+ return takeObject(ret);
582
+ }
583
+ /**
584
+ * @param {bindings.OrgType} arg0
585
+ */
586
+ set org_type(arg0) {
587
+ wasm.__wbg_set_comp_org_type(this.ptr, addHeapObject(arg0));
588
+ }
589
+ /**
590
+ */
591
+ get hq_level() {
592
+ var ret = wasm.__wbg_get_comp_hq_level(this.ptr);
593
+ return ret;
594
+ }
595
+ /**
596
+ * @param {number} arg0
597
+ */
598
+ set hq_level(arg0) {
599
+ wasm.__wbg_set_comp_hq_level(this.ptr, arg0);
600
+ }
601
+ /**
602
+ */
603
+ get main() {
604
+ var ret = wasm.__wbg_get_comp_main(this.ptr);
605
+ return Fleet.__wrap(ret);
606
+ }
607
+ /**
608
+ * @param {Fleet} arg0
609
+ */
610
+ set main(arg0) {
611
+ _assertClass(arg0, Fleet);
612
+ var ptr0 = arg0.ptr;
613
+ arg0.ptr = 0;
614
+ wasm.__wbg_set_comp_main(this.ptr, ptr0);
615
+ }
616
+ /**
617
+ */
618
+ get escort() {
619
+ var ret = wasm.__wbg_get_comp_escort(this.ptr);
620
+ return ret === 0 ? undefined : Fleet.__wrap(ret);
621
+ }
622
+ /**
623
+ * @param {Fleet | undefined} arg0
624
+ */
625
+ set escort(arg0) {
626
+ let ptr0 = 0;
627
+ if (!isLikeNone(arg0)) {
628
+ _assertClass(arg0, Fleet);
629
+ ptr0 = arg0.ptr;
630
+ arg0.ptr = 0;
631
+ }
632
+ wasm.__wbg_set_comp_escort(this.ptr, ptr0);
633
+ }
634
+ /**
635
+ */
636
+ get route_sup() {
637
+ var ret = wasm.__wbg_get_comp_route_sup(this.ptr);
638
+ return ret === 0 ? undefined : Fleet.__wrap(ret);
639
+ }
640
+ /**
641
+ * @param {Fleet | undefined} arg0
642
+ */
643
+ set route_sup(arg0) {
644
+ let ptr0 = 0;
645
+ if (!isLikeNone(arg0)) {
646
+ _assertClass(arg0, Fleet);
647
+ ptr0 = arg0.ptr;
648
+ arg0.ptr = 0;
649
+ }
650
+ wasm.__wbg_set_comp_route_sup(this.ptr, ptr0);
651
+ }
652
+ /**
653
+ */
654
+ get boss_sup() {
655
+ var ret = wasm.__wbg_get_comp_boss_sup(this.ptr);
656
+ return ret === 0 ? undefined : Fleet.__wrap(ret);
657
+ }
658
+ /**
659
+ * @param {Fleet | undefined} arg0
660
+ */
661
+ set boss_sup(arg0) {
662
+ let ptr0 = 0;
663
+ if (!isLikeNone(arg0)) {
664
+ _assertClass(arg0, Fleet);
665
+ ptr0 = arg0.ptr;
666
+ arg0.ptr = 0;
667
+ }
668
+ wasm.__wbg_set_comp_boss_sup(this.ptr, ptr0);
669
+ }
670
+ /**
671
+ * @returns {bindings.Side}
672
+ */
673
+ side() {
674
+ var ret = wasm.comp_side(this.ptr);
675
+ return takeObject(ret);
676
+ }
677
+ /**
678
+ * @returns {boolean}
679
+ */
680
+ is_combined() {
681
+ var ret = wasm.comp_is_combined(this.ptr);
682
+ return ret !== 0;
683
+ }
684
+ /**
685
+ * @returns {boolean}
686
+ */
687
+ is_enemy() {
688
+ var ret = wasm.comp_is_enemy(this.ptr);
689
+ return ret !== 0;
690
+ }
691
+ /**
692
+ * @returns {bindings.CompMeta}
693
+ */
694
+ meta() {
695
+ var ret = wasm.comp_meta(this.ptr);
696
+ return takeObject(ret);
697
+ }
698
+ /**
699
+ * @param {bindings.FleetType} ft
700
+ * @returns {string | undefined}
701
+ */
702
+ get_fleet_id(ft) {
703
+ try {
704
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
705
+ wasm.comp_get_fleet_id(retptr, this.ptr, addHeapObject(ft));
706
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
707
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
708
+ let v0;
709
+ if (r0 !== 0) {
710
+ v0 = getStringFromWasm0(r0, r1).slice();
711
+ wasm.__wbindgen_free(r0, r1 * 1);
712
+ }
713
+ return v0;
714
+ } finally {
715
+ wasm.__wbindgen_add_to_stack_pointer(16);
716
+ }
717
+ }
718
+ /**
719
+ * @param {bindings.FleetType} ft
720
+ * @param {string} key
721
+ * @returns {Ship | undefined}
722
+ */
723
+ get_ship_with_clone(ft, key) {
724
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
725
+ var len0 = WASM_VECTOR_LEN;
726
+ var ret = wasm.comp_get_ship_with_clone(this.ptr, addHeapObject(ft), ptr0, len0);
727
+ return ret === 0 ? undefined : Ship.__wrap(ret);
728
+ }
729
+ /**
730
+ * @param {bindings.FleetType} ft
731
+ * @param {string} key
732
+ * @returns {string | undefined}
733
+ */
734
+ get_ship_entity_id(ft, key) {
735
+ try {
736
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
737
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
738
+ var len0 = WASM_VECTOR_LEN;
739
+ wasm.comp_get_ship_entity_id(retptr, this.ptr, addHeapObject(ft), ptr0, len0);
740
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
741
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
742
+ let v1;
743
+ if (r0 !== 0) {
744
+ v1 = getStringFromWasm0(r0, r1).slice();
745
+ wasm.__wbindgen_free(r0, r1 * 1);
746
+ }
747
+ return v1;
748
+ } finally {
749
+ wasm.__wbindgen_add_to_stack_pointer(16);
750
+ }
751
+ }
752
+ /**
753
+ * @param {string} id
754
+ * @returns {Ship | undefined}
755
+ */
756
+ get_ship_by_eid_with_clone(id) {
757
+ var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
758
+ var len0 = WASM_VECTOR_LEN;
759
+ var ret = wasm.comp_get_ship_by_eid_with_clone(this.ptr, ptr0, len0);
760
+ return ret === 0 ? undefined : Ship.__wrap(ret);
761
+ }
762
+ /**
763
+ * @returns {bindings.Formation}
764
+ */
765
+ default_formation() {
766
+ var ret = wasm.comp_default_formation(this.ptr);
767
+ return takeObject(ret);
768
+ }
769
+ /**
770
+ * 艦隊対空値
771
+ * @param {number} formation_mod
772
+ * @returns {number}
773
+ */
774
+ fleet_anti_air(formation_mod) {
775
+ var ret = wasm.comp_fleet_anti_air(this.ptr, formation_mod);
776
+ return ret;
777
+ }
778
+ /**
779
+ * 制空値
780
+ * @param {boolean} escort_participates
781
+ * @param {boolean} recon_participates
782
+ * @returns {number | undefined}
783
+ */
784
+ fighter_power(escort_participates, recon_participates) {
785
+ try {
786
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
787
+ wasm.comp_fighter_power(retptr, this.ptr, escort_participates, recon_participates);
788
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
789
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
790
+ return r0 === 0 ? undefined : r1;
791
+ } finally {
792
+ wasm.__wbindgen_add_to_stack_pointer(16);
793
+ }
794
+ }
795
+ /**
796
+ * マップ索敵
797
+ * @param {number} node_divaricated_factor
798
+ * @returns {number | undefined}
799
+ */
800
+ elos(node_divaricated_factor) {
801
+ try {
802
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
803
+ wasm.comp_elos(retptr, this.ptr, node_divaricated_factor);
804
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
805
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
806
+ return r0 === 0 ? undefined : r2;
807
+ } finally {
808
+ wasm.__wbindgen_add_to_stack_pointer(16);
809
+ }
810
+ }
811
+ /**
812
+ * 輸送物資量(TP)
813
+ * @returns {number}
814
+ */
815
+ transport_point() {
816
+ var ret = wasm.comp_transport_point(this.ptr);
817
+ return ret;
818
+ }
819
+ }
820
+ module.exports.Comp = Comp;
821
+
822
+ const FhCoreFinalization = new FinalizationRegistry(ptr => wasm.__wbg_fhcore_free(ptr));
823
+ /**
824
+ */
825
+ class FhCore {
826
+
827
+ static __wrap(ptr) {
828
+ const obj = Object.create(FhCore.prototype);
829
+ obj.ptr = ptr;
830
+ FhCoreFinalization.register(obj, obj.ptr, obj);
831
+ return obj;
832
+ }
833
+
834
+ __destroy_into_raw() {
835
+ const ptr = this.ptr;
836
+ this.ptr = 0;
837
+ FhCoreFinalization.unregister(this);
838
+ return ptr;
839
+ }
840
+
841
+ free() {
842
+ const ptr = this.__destroy_into_raw();
843
+ wasm.__wbg_fhcore_free(ptr);
844
+ }
845
+ /**
846
+ * @param {any} js_master
847
+ * @param {Function} js_fn
848
+ */
849
+ constructor(js_master, js_fn) {
850
+ try {
851
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
852
+ wasm.fhcore_new(retptr, addHeapObject(js_master), addHeapObject(js_fn));
853
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
854
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
855
+ var r2 = getInt32Memory0()[retptr / 4 + 2];
856
+ if (r2) {
857
+ throw takeObject(r1);
858
+ }
859
+ return FhCore.__wrap(r0);
860
+ } finally {
861
+ wasm.__wbindgen_add_to_stack_pointer(16);
862
+ }
863
+ }
864
+ /**
865
+ * @param {bindings.GearState | undefined} input
866
+ * @returns {Gear | undefined}
867
+ */
868
+ create_gear(input) {
869
+ var ret = wasm.fhcore_create_gear(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
870
+ return ret === 0 ? undefined : Gear.__wrap(ret);
871
+ }
872
+ /**
873
+ * @param {bindings.ShipState | undefined} input
874
+ * @returns {Ship | undefined}
875
+ */
876
+ create_ship(input) {
877
+ var ret = wasm.fhcore_create_ship(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
878
+ return ret === 0 ? undefined : Ship.__wrap(ret);
879
+ }
880
+ /**
881
+ * @param {bindings.AirSquadronState | undefined} input
882
+ * @returns {AirSquadron}
883
+ */
884
+ create_air_squadron(input) {
885
+ var ret = wasm.fhcore_create_air_squadron(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
886
+ return AirSquadron.__wrap(ret);
887
+ }
888
+ /**
889
+ * @param {bindings.FleetState | undefined} input
890
+ * @returns {Fleet}
891
+ */
892
+ create_fleet(input) {
893
+ var ret = wasm.fhcore_create_fleet(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
894
+ return Fleet.__wrap(ret);
895
+ }
896
+ /**
897
+ * @param {bindings.OrgState | undefined} input
898
+ * @returns {Org | undefined}
899
+ */
900
+ create_org(input) {
901
+ var ret = wasm.fhcore_create_org(this.ptr, isLikeNone(input) ? 0 : addHeapObject(input));
902
+ return ret === 0 ? undefined : Org.__wrap(ret);
903
+ }
904
+ /**
905
+ * @param {number} ship_id
906
+ * @returns {Ship | undefined}
907
+ */
908
+ create_ship_by_id(ship_id) {
909
+ var ret = wasm.fhcore_create_ship_by_id(this.ptr, ship_id);
910
+ return ret === 0 ? undefined : Ship.__wrap(ret);
911
+ }
912
+ /**
913
+ * @param {Uint16Array} main
914
+ * @param {Uint16Array | undefined} escort
915
+ * @returns {Comp}
916
+ */
917
+ create_comp_by_map_enemy(main, escort) {
918
+ var ptr0 = passArray16ToWasm0(main, wasm.__wbindgen_malloc);
919
+ var len0 = WASM_VECTOR_LEN;
920
+ var ptr1 = isLikeNone(escort) ? 0 : passArray16ToWasm0(escort, wasm.__wbindgen_malloc);
921
+ var len1 = WASM_VECTOR_LEN;
922
+ var ret = wasm.fhcore_create_comp_by_map_enemy(this.ptr, ptr0, len0, ptr1, len1);
923
+ return Comp.__wrap(ret);
924
+ }
925
+ /**
926
+ * @returns {Ship}
927
+ */
928
+ create_default_ship() {
929
+ var ret = wasm.fhcore_create_default_ship(this.ptr);
930
+ return Ship.__wrap(ret);
931
+ }
932
+ /**
933
+ * @returns {Analyzer}
934
+ */
935
+ create_analyzer() {
936
+ var ret = wasm.fhcore_create_analyzer(this.ptr);
937
+ return Analyzer.__wrap(ret);
938
+ }
939
+ /**
940
+ * @param {Comp} player
941
+ * @param {Comp} enemy
942
+ * @param {bindings.ShellingSupportSimulatorParams} params
943
+ * @param {number} times
944
+ * @returns {bindings.SimulatorResult}
945
+ */
946
+ simulate_shelling_support(player, enemy, params, times) {
947
+ try {
948
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
949
+ _assertClass(player, Comp);
950
+ _assertClass(enemy, Comp);
951
+ wasm.fhcore_simulate_shelling_support(retptr, this.ptr, player.ptr, enemy.ptr, addHeapObject(params), times);
952
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
953
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
954
+ var r2 = getInt32Memory0()[retptr / 4 + 2];
955
+ if (r2) {
956
+ throw takeObject(r1);
957
+ }
958
+ return takeObject(r0);
959
+ } finally {
960
+ wasm.__wbindgen_add_to_stack_pointer(16);
961
+ }
962
+ }
963
+ }
964
+ module.exports.FhCore = FhCore;
965
+
966
+ const FleetFinalization = new FinalizationRegistry(ptr => wasm.__wbg_fleet_free(ptr));
967
+ /**
968
+ */
969
+ class Fleet {
970
+
971
+ static __wrap(ptr) {
972
+ const obj = Object.create(Fleet.prototype);
973
+ obj.ptr = ptr;
974
+ FleetFinalization.register(obj, obj.ptr, obj);
975
+ return obj;
976
+ }
977
+
978
+ __destroy_into_raw() {
979
+ const ptr = this.ptr;
980
+ this.ptr = 0;
981
+ FleetFinalization.unregister(this);
982
+ return ptr;
983
+ }
984
+
985
+ free() {
986
+ const ptr = this.__destroy_into_raw();
987
+ wasm.__wbg_fleet_free(ptr);
988
+ }
989
+ /**
990
+ */
991
+ get id() {
992
+ try {
993
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
994
+ wasm.__wbg_get_fleet_id(retptr, this.ptr);
995
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
996
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
997
+ return getStringFromWasm0(r0, r1);
998
+ } finally {
999
+ wasm.__wbindgen_add_to_stack_pointer(16);
1000
+ wasm.__wbindgen_free(r0, r1);
1001
+ }
1002
+ }
1003
+ /**
1004
+ * @param {string} arg0
1005
+ */
1006
+ set id(arg0) {
1007
+ var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1008
+ var len0 = WASM_VECTOR_LEN;
1009
+ wasm.__wbg_set_fleet_id(this.ptr, ptr0, len0);
1010
+ }
1011
+ /**
1012
+ */
1013
+ get xxh3() {
1014
+ try {
1015
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1016
+ wasm.__wbg_get_fleet_xxh3(retptr, this.ptr);
1017
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1018
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
1019
+ u32CvtShim[0] = r0;
1020
+ u32CvtShim[1] = r1;
1021
+ const n0 = uint64CvtShim[0];
1022
+ return n0;
1023
+ } finally {
1024
+ wasm.__wbindgen_add_to_stack_pointer(16);
1025
+ }
1026
+ }
1027
+ /**
1028
+ * @param {BigInt} arg0
1029
+ */
1030
+ set xxh3(arg0) {
1031
+ uint64CvtShim[0] = arg0;
1032
+ const low0 = u32CvtShim[0];
1033
+ const high0 = u32CvtShim[1];
1034
+ wasm.__wbg_set_fleet_xxh3(this.ptr, low0, high0);
1035
+ }
1036
+ /**
1037
+ */
1038
+ get len() {
1039
+ var ret = wasm.__wbg_get_fleet_len(this.ptr);
1040
+ return ret >>> 0;
1041
+ }
1042
+ /**
1043
+ * @param {number} arg0
1044
+ */
1045
+ set len(arg0) {
1046
+ wasm.__wbg_set_fleet_len(this.ptr, arg0);
1047
+ }
1048
+ /**
1049
+ * @returns {bindings.FleetMeta}
1050
+ */
1051
+ meta() {
1052
+ var ret = wasm.fleet_meta(this.ptr);
1053
+ return takeObject(ret);
1054
+ }
1055
+ /**
1056
+ * @returns {(string)[]}
1057
+ */
1058
+ ship_keys() {
1059
+ try {
1060
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1061
+ wasm.fleet_ship_keys(retptr, this.ptr);
1062
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1063
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
1064
+ var v0 = getArrayJsValueFromWasm0(r0, r1).slice();
1065
+ wasm.__wbindgen_free(r0, r1 * 4);
1066
+ return v0;
1067
+ } finally {
1068
+ wasm.__wbindgen_add_to_stack_pointer(16);
1069
+ }
1070
+ }
1071
+ /**
1072
+ * @returns {(string)[]}
1073
+ */
1074
+ ship_ids() {
1075
+ try {
1076
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1077
+ wasm.fleet_ship_ids(retptr, this.ptr);
1078
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1079
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
1080
+ var v0 = getArrayJsValueFromWasm0(r0, r1).slice();
1081
+ wasm.__wbindgen_free(r0, r1 * 4);
1082
+ return v0;
1083
+ } finally {
1084
+ wasm.__wbindgen_add_to_stack_pointer(16);
1085
+ }
1086
+ }
1087
+ /**
1088
+ * @returns {(string)[]}
1089
+ */
1090
+ get_gear_ids_by_improvable() {
1091
+ try {
1092
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1093
+ wasm.fleet_get_gear_ids_by_improvable(retptr, this.ptr);
1094
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1095
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
1096
+ var v0 = getArrayJsValueFromWasm0(r0, r1).slice();
1097
+ wasm.__wbindgen_free(r0, r1 * 4);
1098
+ return v0;
1099
+ } finally {
1100
+ wasm.__wbindgen_add_to_stack_pointer(16);
1101
+ }
1102
+ }
1103
+ /**
1104
+ * @returns {(string)[]}
1105
+ */
1106
+ get_gear_ids_by_proficiency() {
1107
+ try {
1108
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1109
+ wasm.fleet_get_gear_ids_by_proficiency(retptr, this.ptr);
1110
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1111
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
1112
+ var v0 = getArrayJsValueFromWasm0(r0, r1).slice();
1113
+ wasm.__wbindgen_free(r0, r1 * 4);
1114
+ return v0;
1115
+ } finally {
1116
+ wasm.__wbindgen_add_to_stack_pointer(16);
1117
+ }
1118
+ }
1119
+ /**
1120
+ * @param {string} id
1121
+ * @param {bindings.DamageState} state
1122
+ * @returns {number | undefined}
1123
+ */
1124
+ get_damage_bound(id, state) {
1125
+ var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1126
+ var len0 = WASM_VECTOR_LEN;
1127
+ var ret = wasm.fleet_get_damage_bound(this.ptr, ptr0, len0, addHeapObject(state));
1128
+ return ret === 0xFFFFFF ? undefined : ret;
1129
+ }
1130
+ /**
1131
+ * @param {string} id
1132
+ * @param {number} rate
1133
+ * @param {boolean} ceil
1134
+ * @returns {number | undefined}
1135
+ */
1136
+ get_remaining_fuel(id, rate, ceil) {
1137
+ var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1138
+ var len0 = WASM_VECTOR_LEN;
1139
+ var ret = wasm.fleet_get_remaining_fuel(this.ptr, ptr0, len0, rate, ceil);
1140
+ return ret === 0xFFFFFF ? undefined : ret;
1141
+ }
1142
+ /**
1143
+ * @param {string} id
1144
+ * @param {number} rate
1145
+ * @param {boolean} ceil
1146
+ * @returns {number | undefined}
1147
+ */
1148
+ get_remaining_ammo(id, rate, ceil) {
1149
+ var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1150
+ var len0 = WASM_VECTOR_LEN;
1151
+ var ret = wasm.fleet_get_remaining_ammo(this.ptr, ptr0, len0, rate, ceil);
1152
+ return ret === 0xFFFFFF ? undefined : ret;
1153
+ }
1154
+ /**
1155
+ * @returns {number}
1156
+ */
1157
+ count_ships() {
1158
+ var ret = wasm.fleet_count_ships(this.ptr);
1159
+ return ret >>> 0;
1160
+ }
1161
+ /**
1162
+ * @param {string} key
1163
+ * @returns {Ship | undefined}
1164
+ */
1165
+ get_ship(key) {
1166
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1167
+ var len0 = WASM_VECTOR_LEN;
1168
+ var ret = wasm.fleet_get_ship(this.ptr, ptr0, len0);
1169
+ return ret === 0 ? undefined : Ship.__wrap(ret);
1170
+ }
1171
+ /**
1172
+ * @returns {number | undefined}
1173
+ */
1174
+ get fleet_los_mod() {
1175
+ try {
1176
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1177
+ wasm.fleet_fleet_los_mod(retptr, this.ptr);
1178
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1179
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
1180
+ return r0 === 0 ? undefined : r2;
1181
+ } finally {
1182
+ wasm.__wbindgen_add_to_stack_pointer(16);
1183
+ }
1184
+ }
1185
+ /**
1186
+ * @param {boolean} recon_participates
1187
+ * @returns {number | undefined}
1188
+ */
1189
+ fighter_power(recon_participates) {
1190
+ try {
1191
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1192
+ wasm.fleet_fighter_power(retptr, this.ptr, recon_participates);
1193
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1194
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
1195
+ return r0 === 0 ? undefined : r1;
1196
+ } finally {
1197
+ wasm.__wbindgen_add_to_stack_pointer(16);
1198
+ }
1199
+ }
1200
+ /**
1201
+ * マップ索敵
1202
+ * @param {number} hq_level
1203
+ * @param {number} node_divaricated_factor
1204
+ * @returns {number | undefined}
1205
+ */
1206
+ elos(hq_level, node_divaricated_factor) {
1207
+ try {
1208
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1209
+ wasm.fleet_elos(retptr, this.ptr, hq_level, node_divaricated_factor);
1210
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1211
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
1212
+ return r0 === 0 ? undefined : r2;
1213
+ } finally {
1214
+ wasm.__wbindgen_add_to_stack_pointer(16);
1215
+ }
1216
+ }
1217
+ /**
1218
+ * 航空索敵スコア
1219
+ * @returns {number | undefined}
1220
+ */
1221
+ aviation_detection_score() {
1222
+ try {
1223
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1224
+ wasm.fleet_aviation_detection_score(retptr, this.ptr);
1225
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1226
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
1227
+ return r0 === 0 ? undefined : r2;
1228
+ } finally {
1229
+ wasm.__wbindgen_add_to_stack_pointer(16);
1230
+ }
1231
+ }
1232
+ /**
1233
+ * 遠征ボーナス
1234
+ * @returns {number}
1235
+ */
1236
+ expedition_bonus() {
1237
+ var ret = wasm.fleet_expedition_bonus(this.ptr);
1238
+ return ret;
1239
+ }
1240
+ /**
1241
+ * @param {string} key
1242
+ * @returns {number | undefined}
1243
+ */
1244
+ sum_ship_stat_by(key) {
1245
+ try {
1246
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1247
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1248
+ var len0 = WASM_VECTOR_LEN;
1249
+ wasm.fleet_sum_ship_stat_by(retptr, this.ptr, ptr0, len0);
1250
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1251
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
1252
+ return r0 === 0 ? undefined : r2;
1253
+ } finally {
1254
+ wasm.__wbindgen_add_to_stack_pointer(16);
1255
+ }
1256
+ }
1257
+ /**
1258
+ */
1259
+ reset_battle_state() {
1260
+ wasm.fleet_reset_battle_state(this.ptr);
1261
+ }
1262
+ }
1263
+ module.exports.Fleet = Fleet;
1264
+
1265
+ const GearFinalization = new FinalizationRegistry(ptr => wasm.__wbg_gear_free(ptr));
1266
+ /**
1267
+ */
1268
+ class Gear {
1269
+
1270
+ static __wrap(ptr) {
1271
+ const obj = Object.create(Gear.prototype);
1272
+ obj.ptr = ptr;
1273
+ GearFinalization.register(obj, obj.ptr, obj);
1274
+ return obj;
1275
+ }
1276
+
1277
+ __destroy_into_raw() {
1278
+ const ptr = this.ptr;
1279
+ this.ptr = 0;
1280
+ GearFinalization.unregister(this);
1281
+ return ptr;
1282
+ }
1283
+
1284
+ free() {
1285
+ const ptr = this.__destroy_into_raw();
1286
+ wasm.__wbg_gear_free(ptr);
1287
+ }
1288
+ /**
1289
+ */
1290
+ get id() {
1291
+ try {
1292
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1293
+ wasm.__wbg_get_gear_id(retptr, this.ptr);
1294
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1295
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
1296
+ return getStringFromWasm0(r0, r1);
1297
+ } finally {
1298
+ wasm.__wbindgen_add_to_stack_pointer(16);
1299
+ wasm.__wbindgen_free(r0, r1);
1300
+ }
1301
+ }
1302
+ /**
1303
+ * @param {string} arg0
1304
+ */
1305
+ set id(arg0) {
1306
+ var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1307
+ var len0 = WASM_VECTOR_LEN;
1308
+ wasm.__wbg_set_gear_id(this.ptr, ptr0, len0);
1309
+ }
1310
+ /**
1311
+ */
1312
+ get xxh3() {
1313
+ try {
1314
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1315
+ wasm.__wbg_get_gear_xxh3(retptr, this.ptr);
1316
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1317
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
1318
+ u32CvtShim[0] = r0;
1319
+ u32CvtShim[1] = r1;
1320
+ const n0 = uint64CvtShim[0];
1321
+ return n0;
1322
+ } finally {
1323
+ wasm.__wbindgen_add_to_stack_pointer(16);
1324
+ }
1325
+ }
1326
+ /**
1327
+ * @param {BigInt} arg0
1328
+ */
1329
+ set xxh3(arg0) {
1330
+ uint64CvtShim[0] = arg0;
1331
+ const low0 = u32CvtShim[0];
1332
+ const high0 = u32CvtShim[1];
1333
+ wasm.__wbg_set_gear_xxh3(this.ptr, low0, high0);
1334
+ }
1335
+ /**
1336
+ */
1337
+ get gear_id() {
1338
+ var ret = wasm.__wbg_get_gear_gear_id(this.ptr);
1339
+ return ret;
1340
+ }
1341
+ /**
1342
+ * @param {number} arg0
1343
+ */
1344
+ set gear_id(arg0) {
1345
+ wasm.__wbg_set_gear_gear_id(this.ptr, arg0);
1346
+ }
1347
+ /**
1348
+ */
1349
+ get stars() {
1350
+ var ret = wasm.__wbg_get_gear_stars(this.ptr);
1351
+ return ret;
1352
+ }
1353
+ /**
1354
+ * @param {number} arg0
1355
+ */
1356
+ set stars(arg0) {
1357
+ wasm.__wbg_set_gear_stars(this.ptr, arg0);
1358
+ }
1359
+ /**
1360
+ */
1361
+ get exp() {
1362
+ var ret = wasm.__wbg_get_gear_exp(this.ptr);
1363
+ return ret;
1364
+ }
1365
+ /**
1366
+ * @param {number} arg0
1367
+ */
1368
+ set exp(arg0) {
1369
+ wasm.__wbg_set_gear_exp(this.ptr, arg0);
1370
+ }
1371
+ /**
1372
+ */
1373
+ get default_exp() {
1374
+ var ret = wasm.__wbg_get_gear_default_exp(this.ptr);
1375
+ return ret;
1376
+ }
1377
+ /**
1378
+ * @param {number} arg0
1379
+ */
1380
+ set default_exp(arg0) {
1381
+ wasm.__wbg_set_gear_default_exp(this.ptr, arg0);
1382
+ }
1383
+ /**
1384
+ */
1385
+ get name() {
1386
+ try {
1387
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1388
+ wasm.__wbg_get_gear_name(retptr, this.ptr);
1389
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
1390
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
1391
+ return getStringFromWasm0(r0, r1);
1392
+ } finally {
1393
+ wasm.__wbindgen_add_to_stack_pointer(16);
1394
+ wasm.__wbindgen_free(r0, r1);
1395
+ }
1396
+ }
1397
+ /**
1398
+ * @param {string} arg0
1399
+ */
1400
+ set name(arg0) {
1401
+ var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1402
+ var len0 = WASM_VECTOR_LEN;
1403
+ wasm.__wbg_set_gear_name(this.ptr, ptr0, len0);
1404
+ }
1405
+ /**
1406
+ */
1407
+ get gear_type() {
1408
+ var ret = wasm.__wbg_get_gear_gear_type(this.ptr);
1409
+ return takeObject(ret);
1410
+ }
1411
+ /**
1412
+ * @param {bindings.GearType} arg0
1413
+ */
1414
+ set gear_type(arg0) {
1415
+ wasm.__wbg_set_gear_gear_type(this.ptr, addHeapObject(arg0));
1416
+ }
1417
+ /**
1418
+ */
1419
+ get max_hp() {
1420
+ var ret = wasm.__wbg_get_gear_max_hp(this.ptr);
1421
+ return ret;
1422
+ }
1423
+ /**
1424
+ * @param {number} arg0
1425
+ */
1426
+ set max_hp(arg0) {
1427
+ wasm.__wbg_set_gear_max_hp(this.ptr, arg0);
1428
+ }
1429
+ /**
1430
+ */
1431
+ get firepower() {
1432
+ var ret = wasm.__wbg_get_gear_firepower(this.ptr);
1433
+ return ret;
1434
+ }
1435
+ /**
1436
+ * @param {number} arg0
1437
+ */
1438
+ set firepower(arg0) {
1439
+ wasm.__wbg_set_gear_firepower(this.ptr, arg0);
1440
+ }
1441
+ /**
1442
+ */
1443
+ get armor() {
1444
+ var ret = wasm.__wbg_get_gear_armor(this.ptr);
1445
+ return ret;
1446
+ }
1447
+ /**
1448
+ * @param {number} arg0
1449
+ */
1450
+ set armor(arg0) {
1451
+ wasm.__wbg_set_gear_armor(this.ptr, arg0);
1452
+ }
1453
+ /**
1454
+ */
1455
+ get torpedo() {
1456
+ var ret = wasm.__wbg_get_gear_torpedo(this.ptr);
1457
+ return ret;
1458
+ }
1459
+ /**
1460
+ * @param {number} arg0
1461
+ */
1462
+ set torpedo(arg0) {
1463
+ wasm.__wbg_set_gear_torpedo(this.ptr, arg0);
1464
+ }
1465
+ /**
1466
+ */
1467
+ get anti_air() {
1468
+ var ret = wasm.__wbg_get_gear_anti_air(this.ptr);
1469
+ return ret;
1470
+ }
1471
+ /**
1472
+ * @param {number} arg0
1473
+ */
1474
+ set anti_air(arg0) {
1475
+ wasm.__wbg_set_gear_anti_air(this.ptr, arg0);
1476
+ }
1477
+ /**
1478
+ */
1479
+ get speed() {
1480
+ var ret = wasm.__wbg_get_gear_speed(this.ptr);
1481
+ return ret;
1482
+ }
1483
+ /**
1484
+ * @param {number} arg0
1485
+ */
1486
+ set speed(arg0) {
1487
+ wasm.__wbg_set_gear_speed(this.ptr, arg0);
1488
+ }
1489
+ /**
1490
+ */
1491
+ get bombing() {
1492
+ var ret = wasm.__wbg_get_gear_bombing(this.ptr);
1493
+ return ret;
1494
+ }
1495
+ /**
1496
+ * @param {number} arg0
1497
+ */
1498
+ set bombing(arg0) {
1499
+ wasm.__wbg_set_gear_bombing(this.ptr, arg0);
1500
+ }
1501
+ /**
1502
+ */
1503
+ get asw() {
1504
+ var ret = wasm.__wbg_get_gear_asw(this.ptr);
1505
+ return ret;
1506
+ }
1507
+ /**
1508
+ * @param {number} arg0
1509
+ */
1510
+ set asw(arg0) {
1511
+ wasm.__wbg_set_gear_asw(this.ptr, arg0);
1512
+ }
1513
+ /**
1514
+ */
1515
+ get los() {
1516
+ var ret = wasm.__wbg_get_gear_los(this.ptr);
1517
+ return ret;
1518
+ }
1519
+ /**
1520
+ * @param {number} arg0
1521
+ */
1522
+ set los(arg0) {
1523
+ wasm.__wbg_set_gear_los(this.ptr, arg0);
1524
+ }
1525
+ /**
1526
+ */
1527
+ get luck() {
1528
+ var ret = wasm.__wbg_get_gear_luck(this.ptr);
1529
+ return ret;
1530
+ }
1531
+ /**
1532
+ * @param {number} arg0
1533
+ */
1534
+ set luck(arg0) {
1535
+ wasm.__wbg_set_gear_luck(this.ptr, arg0);
1536
+ }
1537
+ /**
1538
+ */
1539
+ get accuracy() {
1540
+ var ret = wasm.__wbg_get_gear_accuracy(this.ptr);
1541
+ return ret;
1542
+ }
1543
+ /**
1544
+ * @param {number} arg0
1545
+ */
1546
+ set accuracy(arg0) {
1547
+ wasm.__wbg_set_gear_accuracy(this.ptr, arg0);
1548
+ }
1549
+ /**
1550
+ */
1551
+ get evasion() {
1552
+ var ret = wasm.__wbg_get_gear_evasion(this.ptr);
1553
+ return ret;
1554
+ }
1555
+ /**
1556
+ * @param {number} arg0
1557
+ */
1558
+ set evasion(arg0) {
1559
+ wasm.__wbg_set_gear_evasion(this.ptr, arg0);
1560
+ }
1561
+ /**
1562
+ */
1563
+ get range() {
1564
+ var ret = wasm.__wbg_get_gear_range(this.ptr);
1565
+ return ret;
1566
+ }
1567
+ /**
1568
+ * @param {number} arg0
1569
+ */
1570
+ set range(arg0) {
1571
+ wasm.__wbg_set_gear_range(this.ptr, arg0);
1572
+ }
1573
+ /**
1574
+ */
1575
+ get radius() {
1576
+ var ret = wasm.__wbg_get_gear_radius(this.ptr);
1577
+ return ret;
1578
+ }
1579
+ /**
1580
+ * @param {number} arg0
1581
+ */
1582
+ set radius(arg0) {
1583
+ wasm.__wbg_set_gear_radius(this.ptr, arg0);
1584
+ }
1585
+ /**
1586
+ */
1587
+ get cost() {
1588
+ var ret = wasm.__wbg_get_gear_cost(this.ptr);
1589
+ return ret;
1590
+ }
1591
+ /**
1592
+ * @param {number} arg0
1593
+ */
1594
+ set cost(arg0) {
1595
+ wasm.__wbg_set_gear_cost(this.ptr, arg0);
1596
+ }
1597
+ /**
1598
+ */
1599
+ get improvable() {
1600
+ var ret = wasm.__wbg_get_gear_improvable(this.ptr);
1601
+ return ret !== 0;
1602
+ }
1603
+ /**
1604
+ * @param {boolean} arg0
1605
+ */
1606
+ set improvable(arg0) {
1607
+ wasm.__wbg_set_gear_improvable(this.ptr, arg0);
1608
+ }
1609
+ /**
1610
+ */
1611
+ get adjusted_anti_air_resistance() {
1612
+ var ret = wasm.__wbg_get_gear_adjusted_anti_air_resistance(this.ptr);
1613
+ return ret;
1614
+ }
1615
+ /**
1616
+ * @param {number} arg0
1617
+ */
1618
+ set adjusted_anti_air_resistance(arg0) {
1619
+ wasm.__wbg_set_gear_adjusted_anti_air_resistance(this.ptr, arg0);
1620
+ }
1621
+ /**
1622
+ */
1623
+ get fleet_anti_air_resistance() {
1624
+ var ret = wasm.__wbg_get_gear_fleet_anti_air_resistance(this.ptr);
1625
+ return ret;
1626
+ }
1627
+ /**
1628
+ * @param {number} arg0
1629
+ */
1630
+ set fleet_anti_air_resistance(arg0) {
1631
+ wasm.__wbg_set_gear_fleet_anti_air_resistance(this.ptr, arg0);
1632
+ }
1633
+ /**
1634
+ * @returns {Gear}
1635
+ */
1636
+ static default() {
1637
+ var ret = wasm.gear_default();
1638
+ return Gear.__wrap(ret);
1639
+ }
1640
+ /**
1641
+ * @returns {any}
1642
+ */
1643
+ get types() {
1644
+ var ret = wasm.gear_types(this.ptr);
1645
+ return takeObject(ret);
1646
+ }
1647
+ /**
1648
+ * @returns {number}
1649
+ */
1650
+ get gear_type_id() {
1651
+ var ret = wasm.gear_gear_type_id(this.ptr);
1652
+ return ret;
1653
+ }
1654
+ /**
1655
+ * @returns {number}
1656
+ */
1657
+ get special_type_id() {
1658
+ var ret = wasm.gear_special_type_id(this.ptr);
1659
+ return ret;
1660
+ }
1661
+ /**
1662
+ * @returns {number}
1663
+ */
1664
+ get icon_id() {
1665
+ var ret = wasm.gear_icon_id(this.ptr);
1666
+ return ret;
1667
+ }
1668
+ /**
1669
+ * @param {bindings.GearAttr} attr
1670
+ * @returns {boolean}
1671
+ */
1672
+ has_attr(attr) {
1673
+ var ret = wasm.gear_has_attr(this.ptr, addHeapObject(attr));
1674
+ return ret !== 0;
1675
+ }
1676
+ /**
1677
+ * @returns {bindings.GearCategory}
1678
+ */
1679
+ category() {
1680
+ var ret = wasm.gear_category(this.ptr);
1681
+ return takeObject(ret);
1682
+ }
1683
+ /**
1684
+ * @returns {number}
1685
+ */
1686
+ get ace() {
1687
+ var ret = wasm.gear_ace(this.ptr);
1688
+ return ret;
1689
+ }
1690
+ /**
1691
+ * @returns {number}
1692
+ */
1693
+ get anti_bomber() {
1694
+ var ret = wasm.gear_anti_bomber(this.ptr);
1695
+ return ret;
1696
+ }
1697
+ /**
1698
+ * @returns {number}
1699
+ */
1700
+ get interception() {
1701
+ var ret = wasm.gear_interception(this.ptr);
1702
+ return ret;
1703
+ }
1704
+ /**
1705
+ * @returns {boolean}
1706
+ */
1707
+ is_carrier_shelling_plane() {
1708
+ var ret = wasm.gear_is_carrier_shelling_plane(this.ptr);
1709
+ return ret !== 0;
1710
+ }
1711
+ /**
1712
+ * @returns {boolean}
1713
+ */
1714
+ has_proficiency() {
1715
+ var ret = wasm.gear_has_proficiency(this.ptr);
1716
+ return ret !== 0;
1717
+ }
1718
+ /**
1719
+ * @returns {boolean}
1720
+ */
1721
+ max_exp_eq_120() {
1722
+ var ret = wasm.gear_max_exp_eq_120(this.ptr);
1723
+ return ret !== 0;
1724
+ }
1725
+ /**
1726
+ * @returns {number}
1727
+ */
1728
+ proficiency_critical_power_mod() {
1729
+ var ret = wasm.gear_proficiency_critical_power_mod(this.ptr);
1730
+ return ret;
1731
+ }
1732
+ /**
1733
+ * @param {number} slot_size
1734
+ * @returns {number}
1735
+ */
1736
+ calc_fighter_power(slot_size) {
1737
+ var ret = wasm.gear_calc_fighter_power(this.ptr, slot_size);
1738
+ return ret;
1739
+ }
1740
+ /**
1741
+ * @param {number} slot_size
1742
+ * @returns {number}
1743
+ */
1744
+ calc_interception_power(slot_size) {
1745
+ var ret = wasm.gear_calc_interception_power(this.ptr, slot_size);
1746
+ return ret;
1747
+ }
1748
+ /**
1749
+ * @returns {number}
1750
+ */
1751
+ fleet_anti_air() {
1752
+ var ret = wasm.gear_fleet_anti_air(this.ptr);
1753
+ return ret;
1754
+ }
1755
+ /**
1756
+ * @returns {number}
1757
+ */
1758
+ adjusted_anti_air() {
1759
+ var ret = wasm.gear_adjusted_anti_air(this.ptr);
1760
+ return ret;
1761
+ }
1762
+ /**
1763
+ * @param {number} slot_size
1764
+ * @returns {number}
1765
+ */
1766
+ calc_contact_trigger_factor(slot_size) {
1767
+ var ret = wasm.gear_calc_contact_trigger_factor(this.ptr, slot_size);
1768
+ return ret;
1769
+ }
1770
+ /**
1771
+ * @param {bindings.AirStateRank} rank
1772
+ * @returns {number}
1773
+ */
1774
+ contact_selection_rate(rank) {
1775
+ var ret = wasm.gear_contact_selection_rate(this.ptr, addHeapObject(rank));
1776
+ return ret;
1777
+ }
1778
+ /**
1779
+ * @param {number} level
1780
+ * @returns {number}
1781
+ */
1782
+ night_contact_rate(level) {
1783
+ var ret = wasm.gear_night_contact_rate(this.ptr, level);
1784
+ return ret;
1785
+ }
1786
+ /**
1787
+ * @returns {boolean}
1788
+ */
1789
+ is_night_plane() {
1790
+ var ret = wasm.gear_is_night_plane(this.ptr);
1791
+ return ret !== 0;
1792
+ }
1793
+ /**
1794
+ * @param {number} slot_size
1795
+ * @param {boolean} anti_inst
1796
+ * @returns {number}
1797
+ */
1798
+ night_plane_power(slot_size, anti_inst) {
1799
+ var ret = wasm.gear_night_plane_power(this.ptr, slot_size, anti_inst);
1800
+ return ret;
1801
+ }
1802
+ /**
1803
+ * @returns {number}
1804
+ */
1805
+ elos() {
1806
+ var ret = wasm.gear_elos(this.ptr);
1807
+ return ret;
1808
+ }
1809
+ /**
1810
+ * @returns {boolean}
1811
+ */
1812
+ is_abyssal() {
1813
+ var ret = wasm.gear_is_abyssal(this.ptr);
1814
+ return ret !== 0;
1815
+ }
1816
+ /**
1817
+ * @returns {boolean}
1818
+ */
1819
+ is_abyssal_cuttlefish_torpedo() {
1820
+ var ret = wasm.gear_is_abyssal_cuttlefish_torpedo(this.ptr);
1821
+ return ret !== 0;
1822
+ }
1823
+ /**
1824
+ * @returns {boolean}
1825
+ */
1826
+ is_abyssal_patrolling_attack_hawk() {
1827
+ var ret = wasm.gear_is_abyssal_patrolling_attack_hawk(this.ptr);
1828
+ return ret !== 0;
1829
+ }
1830
+ /**
1831
+ * @returns {number}
1832
+ */
1833
+ expedition_bonus() {
1834
+ var ret = wasm.gear_expedition_bonus(this.ptr);
1835
+ return ret;
1836
+ }
1837
+ }
1838
+ module.exports.Gear = Gear;
1839
+
1840
+ const IBonusesFinalization = new FinalizationRegistry(ptr => wasm.__wbg_ibonuses_free(ptr));
1841
+ /**
1842
+ */
1843
+ class IBonuses {
1844
+
1845
+ __destroy_into_raw() {
1846
+ const ptr = this.ptr;
1847
+ this.ptr = 0;
1848
+ IBonusesFinalization.unregister(this);
1849
+ return ptr;
1850
+ }
1851
+
1852
+ free() {
1853
+ const ptr = this.__destroy_into_raw();
1854
+ wasm.__wbg_ibonuses_free(ptr);
1855
+ }
1856
+ /**
1857
+ */
1858
+ get shelling_power() {
1859
+ var ret = wasm.__wbg_get_ibonuses_shelling_power(this.ptr);
1860
+ return ret;
1861
+ }
1862
+ /**
1863
+ * @param {number} arg0
1864
+ */
1865
+ set shelling_power(arg0) {
1866
+ wasm.__wbg_set_ibonuses_shelling_power(this.ptr, arg0);
1867
+ }
1868
+ /**
1869
+ */
1870
+ get carrier_shelling_power() {
1871
+ var ret = wasm.__wbg_get_ibonuses_carrier_shelling_power(this.ptr);
1872
+ return ret;
1873
+ }
1874
+ /**
1875
+ * @param {number} arg0
1876
+ */
1877
+ set carrier_shelling_power(arg0) {
1878
+ wasm.__wbg_set_ibonuses_carrier_shelling_power(this.ptr, arg0);
1879
+ }
1880
+ /**
1881
+ */
1882
+ get shelling_accuracy() {
1883
+ var ret = wasm.__wbg_get_ibonuses_shelling_accuracy(this.ptr);
1884
+ return ret;
1885
+ }
1886
+ /**
1887
+ * @param {number} arg0
1888
+ */
1889
+ set shelling_accuracy(arg0) {
1890
+ wasm.__wbg_set_ibonuses_shelling_accuracy(this.ptr, arg0);
1891
+ }
1892
+ /**
1893
+ */
1894
+ get torpedo_power() {
1895
+ var ret = wasm.__wbg_get_ibonuses_torpedo_power(this.ptr);
1896
+ return ret;
1897
+ }
1898
+ /**
1899
+ * @param {number} arg0
1900
+ */
1901
+ set torpedo_power(arg0) {
1902
+ wasm.__wbg_set_ibonuses_torpedo_power(this.ptr, arg0);
1903
+ }
1904
+ /**
1905
+ */
1906
+ get torpedo_accuracy() {
1907
+ var ret = wasm.__wbg_get_ibonuses_torpedo_accuracy(this.ptr);
1908
+ return ret;
1909
+ }
1910
+ /**
1911
+ * @param {number} arg0
1912
+ */
1913
+ set torpedo_accuracy(arg0) {
1914
+ wasm.__wbg_set_ibonuses_torpedo_accuracy(this.ptr, arg0);
1915
+ }
1916
+ /**
1917
+ */
1918
+ get torpedo_evasion() {
1919
+ var ret = wasm.__wbg_get_ibonuses_torpedo_evasion(this.ptr);
1920
+ return ret;
1921
+ }
1922
+ /**
1923
+ * @param {number} arg0
1924
+ */
1925
+ set torpedo_evasion(arg0) {
1926
+ wasm.__wbg_set_ibonuses_torpedo_evasion(this.ptr, arg0);
1927
+ }
1928
+ /**
1929
+ */
1930
+ get asw_power() {
1931
+ var ret = wasm.__wbg_get_ibonuses_asw_power(this.ptr);
1932
+ return ret;
1933
+ }
1934
+ /**
1935
+ * @param {number} arg0
1936
+ */
1937
+ set asw_power(arg0) {
1938
+ wasm.__wbg_set_ibonuses_asw_power(this.ptr, arg0);
1939
+ }
1940
+ /**
1941
+ */
1942
+ get asw_accuracy() {
1943
+ var ret = wasm.__wbg_get_ibonuses_asw_accuracy(this.ptr);
1944
+ return ret;
1945
+ }
1946
+ /**
1947
+ * @param {number} arg0
1948
+ */
1949
+ set asw_accuracy(arg0) {
1950
+ wasm.__wbg_set_ibonuses_asw_accuracy(this.ptr, arg0);
1951
+ }
1952
+ /**
1953
+ */
1954
+ get night_power() {
1955
+ var ret = wasm.__wbg_get_ibonuses_night_power(this.ptr);
1956
+ return ret;
1957
+ }
1958
+ /**
1959
+ * @param {number} arg0
1960
+ */
1961
+ set night_power(arg0) {
1962
+ wasm.__wbg_set_ibonuses_night_power(this.ptr, arg0);
1963
+ }
1964
+ /**
1965
+ */
1966
+ get night_accuracy() {
1967
+ var ret = wasm.__wbg_get_ibonuses_night_accuracy(this.ptr);
1968
+ return ret;
1969
+ }
1970
+ /**
1971
+ * @param {number} arg0
1972
+ */
1973
+ set night_accuracy(arg0) {
1974
+ wasm.__wbg_set_ibonuses_night_accuracy(this.ptr, arg0);
1975
+ }
1976
+ /**
1977
+ */
1978
+ get defense_power() {
1979
+ var ret = wasm.__wbg_get_ibonuses_defense_power(this.ptr);
1980
+ return ret;
1981
+ }
1982
+ /**
1983
+ * @param {number} arg0
1984
+ */
1985
+ set defense_power(arg0) {
1986
+ wasm.__wbg_set_ibonuses_defense_power(this.ptr, arg0);
1987
+ }
1988
+ /**
1989
+ */
1990
+ get contact_selection() {
1991
+ var ret = wasm.__wbg_get_ibonuses_contact_selection(this.ptr);
1992
+ return ret;
1993
+ }
1994
+ /**
1995
+ * @param {number} arg0
1996
+ */
1997
+ set contact_selection(arg0) {
1998
+ wasm.__wbg_set_ibonuses_contact_selection(this.ptr, arg0);
1999
+ }
2000
+ /**
2001
+ */
2002
+ get fighter_power() {
2003
+ var ret = wasm.__wbg_get_ibonuses_fighter_power(this.ptr);
2004
+ return ret;
2005
+ }
2006
+ /**
2007
+ * @param {number} arg0
2008
+ */
2009
+ set fighter_power(arg0) {
2010
+ wasm.__wbg_set_ibonuses_fighter_power(this.ptr, arg0);
2011
+ }
2012
+ /**
2013
+ */
2014
+ get adjusted_anti_air() {
2015
+ var ret = wasm.__wbg_get_ibonuses_adjusted_anti_air(this.ptr);
2016
+ return ret;
2017
+ }
2018
+ /**
2019
+ * @param {number} arg0
2020
+ */
2021
+ set adjusted_anti_air(arg0) {
2022
+ wasm.__wbg_set_ibonuses_adjusted_anti_air(this.ptr, arg0);
2023
+ }
2024
+ /**
2025
+ */
2026
+ get fleet_anti_air() {
2027
+ var ret = wasm.__wbg_get_ibonuses_fleet_anti_air(this.ptr);
2028
+ return ret;
2029
+ }
2030
+ /**
2031
+ * @param {number} arg0
2032
+ */
2033
+ set fleet_anti_air(arg0) {
2034
+ wasm.__wbg_set_ibonuses_fleet_anti_air(this.ptr, arg0);
2035
+ }
2036
+ /**
2037
+ */
2038
+ get elos() {
2039
+ var ret = wasm.__wbg_get_ibonuses_elos(this.ptr);
2040
+ return ret;
2041
+ }
2042
+ /**
2043
+ * @param {number} arg0
2044
+ */
2045
+ set elos(arg0) {
2046
+ wasm.__wbg_set_ibonuses_elos(this.ptr, arg0);
2047
+ }
2048
+ }
2049
+ module.exports.IBonuses = IBonuses;
2050
+
2051
+ const OrgFinalization = new FinalizationRegistry(ptr => wasm.__wbg_org_free(ptr));
2052
+ /**
2053
+ */
2054
+ class Org {
2055
+
2056
+ static __wrap(ptr) {
2057
+ const obj = Object.create(Org.prototype);
2058
+ obj.ptr = ptr;
2059
+ OrgFinalization.register(obj, obj.ptr, obj);
2060
+ return obj;
2061
+ }
2062
+
2063
+ __destroy_into_raw() {
2064
+ const ptr = this.ptr;
2065
+ this.ptr = 0;
2066
+ OrgFinalization.unregister(this);
2067
+ return ptr;
2068
+ }
2069
+
2070
+ free() {
2071
+ const ptr = this.__destroy_into_raw();
2072
+ wasm.__wbg_org_free(ptr);
2073
+ }
2074
+ /**
2075
+ */
2076
+ get id() {
2077
+ try {
2078
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2079
+ wasm.__wbg_get_org_id(retptr, this.ptr);
2080
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2081
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2082
+ return getStringFromWasm0(r0, r1);
2083
+ } finally {
2084
+ wasm.__wbindgen_add_to_stack_pointer(16);
2085
+ wasm.__wbindgen_free(r0, r1);
2086
+ }
2087
+ }
2088
+ /**
2089
+ * @param {string} arg0
2090
+ */
2091
+ set id(arg0) {
2092
+ var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2093
+ var len0 = WASM_VECTOR_LEN;
2094
+ wasm.__wbg_set_org_id(this.ptr, ptr0, len0);
2095
+ }
2096
+ /**
2097
+ */
2098
+ get xxh3() {
2099
+ try {
2100
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2101
+ wasm.__wbg_get_org_xxh3(retptr, this.ptr);
2102
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2103
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2104
+ u32CvtShim[0] = r0;
2105
+ u32CvtShim[1] = r1;
2106
+ const n0 = uint64CvtShim[0];
2107
+ return n0;
2108
+ } finally {
2109
+ wasm.__wbindgen_add_to_stack_pointer(16);
2110
+ }
2111
+ }
2112
+ /**
2113
+ * @param {BigInt} arg0
2114
+ */
2115
+ set xxh3(arg0) {
2116
+ uint64CvtShim[0] = arg0;
2117
+ const low0 = u32CvtShim[0];
2118
+ const high0 = u32CvtShim[1];
2119
+ wasm.__wbg_set_org_xxh3(this.ptr, low0, high0);
2120
+ }
2121
+ /**
2122
+ */
2123
+ get hq_level() {
2124
+ var ret = wasm.__wbg_get_org_hq_level(this.ptr);
2125
+ return ret;
2126
+ }
2127
+ /**
2128
+ * @param {number} arg0
2129
+ */
2130
+ set hq_level(arg0) {
2131
+ wasm.__wbg_set_org_hq_level(this.ptr, arg0);
2132
+ }
2133
+ /**
2134
+ */
2135
+ get org_type() {
2136
+ var ret = wasm.__wbg_get_org_org_type(this.ptr);
2137
+ return takeObject(ret);
2138
+ }
2139
+ /**
2140
+ * @param {bindings.OrgType} arg0
2141
+ */
2142
+ set org_type(arg0) {
2143
+ wasm.__wbg_set_org_org_type(this.ptr, addHeapObject(arg0));
2144
+ }
2145
+ /**
2146
+ */
2147
+ get sortie() {
2148
+ try {
2149
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2150
+ wasm.__wbg_get_org_sortie(retptr, this.ptr);
2151
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2152
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2153
+ return getStringFromWasm0(r0, r1);
2154
+ } finally {
2155
+ wasm.__wbindgen_add_to_stack_pointer(16);
2156
+ wasm.__wbindgen_free(r0, r1);
2157
+ }
2158
+ }
2159
+ /**
2160
+ * @param {string} arg0
2161
+ */
2162
+ set sortie(arg0) {
2163
+ var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2164
+ var len0 = WASM_VECTOR_LEN;
2165
+ wasm.__wbg_set_org_sortie(this.ptr, ptr0, len0);
2166
+ }
2167
+ /**
2168
+ */
2169
+ get route_sup() {
2170
+ try {
2171
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2172
+ wasm.__wbg_get_org_route_sup(retptr, this.ptr);
2173
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2174
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2175
+ let v0;
2176
+ if (r0 !== 0) {
2177
+ v0 = getStringFromWasm0(r0, r1).slice();
2178
+ wasm.__wbindgen_free(r0, r1 * 1);
2179
+ }
2180
+ return v0;
2181
+ } finally {
2182
+ wasm.__wbindgen_add_to_stack_pointer(16);
2183
+ }
2184
+ }
2185
+ /**
2186
+ * @param {string | undefined} arg0
2187
+ */
2188
+ set route_sup(arg0) {
2189
+ var ptr0 = isLikeNone(arg0) ? 0 : passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2190
+ var len0 = WASM_VECTOR_LEN;
2191
+ wasm.__wbg_set_org_route_sup(this.ptr, ptr0, len0);
2192
+ }
2193
+ /**
2194
+ */
2195
+ get boss_sup() {
2196
+ try {
2197
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2198
+ wasm.__wbg_get_org_boss_sup(retptr, this.ptr);
2199
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2200
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2201
+ let v0;
2202
+ if (r0 !== 0) {
2203
+ v0 = getStringFromWasm0(r0, r1).slice();
2204
+ wasm.__wbindgen_free(r0, r1 * 1);
2205
+ }
2206
+ return v0;
2207
+ } finally {
2208
+ wasm.__wbindgen_add_to_stack_pointer(16);
2209
+ }
2210
+ }
2211
+ /**
2212
+ * @param {string | undefined} arg0
2213
+ */
2214
+ set boss_sup(arg0) {
2215
+ var ptr0 = isLikeNone(arg0) ? 0 : passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2216
+ var len0 = WASM_VECTOR_LEN;
2217
+ wasm.__wbg_set_org_boss_sup(this.ptr, ptr0, len0);
2218
+ }
2219
+ /**
2220
+ * @param {bindings.Role} role
2221
+ * @returns {number}
2222
+ */
2223
+ fleet_len(role) {
2224
+ var ret = wasm.org_fleet_len(this.ptr, addHeapObject(role));
2225
+ return ret >>> 0;
2226
+ }
2227
+ /**
2228
+ * @param {bindings.Role} role
2229
+ * @param {string} key
2230
+ * @returns {string | undefined}
2231
+ */
2232
+ get_ship_entity_id(role, key) {
2233
+ try {
2234
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2235
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2236
+ var len0 = WASM_VECTOR_LEN;
2237
+ wasm.org_get_ship_entity_id(retptr, this.ptr, addHeapObject(role), ptr0, len0);
2238
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2239
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2240
+ let v1;
2241
+ if (r0 !== 0) {
2242
+ v1 = getStringFromWasm0(r0, r1).slice();
2243
+ wasm.__wbindgen_free(r0, r1 * 1);
2244
+ }
2245
+ return v1;
2246
+ } finally {
2247
+ wasm.__wbindgen_add_to_stack_pointer(16);
2248
+ }
2249
+ }
2250
+ /**
2251
+ * @returns {(string)[]}
2252
+ */
2253
+ air_squadron_ids() {
2254
+ try {
2255
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2256
+ wasm.org_air_squadron_ids(retptr, this.ptr);
2257
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2258
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2259
+ var v0 = getArrayJsValueFromWasm0(r0, r1).slice();
2260
+ wasm.__wbindgen_free(r0, r1 * 4);
2261
+ return v0;
2262
+ } finally {
2263
+ wasm.__wbindgen_add_to_stack_pointer(16);
2264
+ }
2265
+ }
2266
+ /**
2267
+ * @param {bindings.Role} role
2268
+ * @returns {number | undefined}
2269
+ */
2270
+ fleet_los_mod(role) {
2271
+ try {
2272
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2273
+ wasm.org_fleet_los_mod(retptr, this.ptr, addHeapObject(role));
2274
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2275
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
2276
+ return r0 === 0 ? undefined : r2;
2277
+ } finally {
2278
+ wasm.__wbindgen_add_to_stack_pointer(16);
2279
+ }
2280
+ }
2281
+ /**
2282
+ * @returns {Uint16Array}
2283
+ */
2284
+ main_ship_ids() {
2285
+ try {
2286
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2287
+ wasm.org_main_ship_ids(retptr, this.ptr);
2288
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2289
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2290
+ var v0 = getArrayU16FromWasm0(r0, r1).slice();
2291
+ wasm.__wbindgen_free(r0, r1 * 2);
2292
+ return v0;
2293
+ } finally {
2294
+ wasm.__wbindgen_add_to_stack_pointer(16);
2295
+ }
2296
+ }
2297
+ /**
2298
+ * @returns {Uint16Array}
2299
+ */
2300
+ escort_ship_ids() {
2301
+ try {
2302
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2303
+ wasm.org_escort_ship_ids(retptr, this.ptr);
2304
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2305
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2306
+ var v0 = getArrayU16FromWasm0(r0, r1).slice();
2307
+ wasm.__wbindgen_free(r0, r1 * 2);
2308
+ return v0;
2309
+ } finally {
2310
+ wasm.__wbindgen_add_to_stack_pointer(16);
2311
+ }
2312
+ }
2313
+ /**
2314
+ * @param {string} key
2315
+ * @returns {Fleet}
2316
+ */
2317
+ clone_fleet(key) {
2318
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2319
+ var len0 = WASM_VECTOR_LEN;
2320
+ var ret = wasm.org_clone_fleet(this.ptr, ptr0, len0);
2321
+ return Fleet.__wrap(ret);
2322
+ }
2323
+ /**
2324
+ * @param {bindings.Role} role
2325
+ * @param {string} key
2326
+ * @returns {Ship | undefined}
2327
+ */
2328
+ get_ship(role, key) {
2329
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2330
+ var len0 = WASM_VECTOR_LEN;
2331
+ var ret = wasm.org_get_ship(this.ptr, addHeapObject(role), ptr0, len0);
2332
+ return ret === 0 ? undefined : Ship.__wrap(ret);
2333
+ }
2334
+ /**
2335
+ * @param {string} id
2336
+ * @returns {Ship | undefined}
2337
+ */
2338
+ get_ship_by_id(id) {
2339
+ var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2340
+ var len0 = WASM_VECTOR_LEN;
2341
+ var ret = wasm.org_get_ship_by_id(this.ptr, ptr0, len0);
2342
+ return ret === 0 ? undefined : Ship.__wrap(ret);
2343
+ }
2344
+ /**
2345
+ * @param {bindings.Role} role
2346
+ * @returns {string}
2347
+ */
2348
+ get_fleet_id_by_role(role) {
2349
+ try {
2350
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2351
+ wasm.org_get_fleet_id_by_role(retptr, this.ptr, addHeapObject(role));
2352
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2353
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2354
+ return getStringFromWasm0(r0, r1);
2355
+ } finally {
2356
+ wasm.__wbindgen_add_to_stack_pointer(16);
2357
+ wasm.__wbindgen_free(r0, r1);
2358
+ }
2359
+ }
2360
+ /**
2361
+ * @returns {Comp}
2362
+ */
2363
+ create_comp() {
2364
+ var ret = wasm.org_create_comp(this.ptr);
2365
+ return Comp.__wrap(ret);
2366
+ }
2367
+ /**
2368
+ * @param {string} key
2369
+ * @returns {Comp}
2370
+ */
2371
+ create_comp_by_key(key) {
2372
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2373
+ var len0 = WASM_VECTOR_LEN;
2374
+ var ret = wasm.org_create_comp_by_key(this.ptr, ptr0, len0);
2375
+ return Comp.__wrap(ret);
2376
+ }
2377
+ /**
2378
+ * @param {string} key
2379
+ * @returns {AirSquadron}
2380
+ */
2381
+ get_air_squadron(key) {
2382
+ try {
2383
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2384
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2385
+ var len0 = WASM_VECTOR_LEN;
2386
+ wasm.org_get_air_squadron(retptr, this.ptr, ptr0, len0);
2387
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2388
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2389
+ var r2 = getInt32Memory0()[retptr / 4 + 2];
2390
+ if (r2) {
2391
+ throw takeObject(r1);
2392
+ }
2393
+ return AirSquadron.__wrap(r0);
2394
+ } finally {
2395
+ wasm.__wbindgen_add_to_stack_pointer(16);
2396
+ }
2397
+ }
2398
+ /**
2399
+ * @returns {(string)[]}
2400
+ */
2401
+ get_air_squadron_gear_ids_by_improvable() {
2402
+ try {
2403
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2404
+ wasm.org_get_air_squadron_gear_ids_by_improvable(retptr, this.ptr);
2405
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2406
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2407
+ var v0 = getArrayJsValueFromWasm0(r0, r1).slice();
2408
+ wasm.__wbindgen_free(r0, r1 * 4);
2409
+ return v0;
2410
+ } finally {
2411
+ wasm.__wbindgen_add_to_stack_pointer(16);
2412
+ }
2413
+ }
2414
+ /**
2415
+ * @returns {(string)[]}
2416
+ */
2417
+ get_air_squadron_gear_ids_by_proficiency() {
2418
+ try {
2419
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2420
+ wasm.org_get_air_squadron_gear_ids_by_proficiency(retptr, this.ptr);
2421
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2422
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2423
+ var v0 = getArrayJsValueFromWasm0(r0, r1).slice();
2424
+ wasm.__wbindgen_free(r0, r1 * 4);
2425
+ return v0;
2426
+ } finally {
2427
+ wasm.__wbindgen_add_to_stack_pointer(16);
2428
+ }
2429
+ }
2430
+ /**
2431
+ * @returns {boolean}
2432
+ */
2433
+ is_player() {
2434
+ var ret = wasm.org_is_player(this.ptr);
2435
+ return ret !== 0;
2436
+ }
2437
+ /**
2438
+ * @returns {boolean}
2439
+ */
2440
+ is_enemy() {
2441
+ var ret = wasm.org_is_enemy(this.ptr);
2442
+ return ret !== 0;
2443
+ }
2444
+ /**
2445
+ * @returns {boolean}
2446
+ */
2447
+ is_single() {
2448
+ var ret = wasm.org_is_single(this.ptr);
2449
+ return ret !== 0;
2450
+ }
2451
+ /**
2452
+ * @returns {boolean}
2453
+ */
2454
+ is_combined() {
2455
+ var ret = wasm.org_is_combined(this.ptr);
2456
+ return ret !== 0;
2457
+ }
2458
+ /**
2459
+ * 防空時の基地制空値
2460
+ * @returns {number}
2461
+ */
2462
+ interception_power() {
2463
+ var ret = wasm.org_interception_power(this.ptr);
2464
+ return ret;
2465
+ }
2466
+ /**
2467
+ * 高高度迎撃時の基地制空値
2468
+ * @returns {number}
2469
+ */
2470
+ high_altitude_interception_power() {
2471
+ var ret = wasm.org_high_altitude_interception_power(this.ptr);
2472
+ return ret;
2473
+ }
2474
+ /**
2475
+ * @param {Ship} ship
2476
+ * @param {bindings.Formation} formation
2477
+ * @returns {bindings.WarfareShipEnvironment}
2478
+ */
2479
+ create_warfare_ship_environment(ship, formation) {
2480
+ _assertClass(ship, Ship);
2481
+ var ret = wasm.org_create_warfare_ship_environment(this.ptr, ship.ptr, addHeapObject(formation));
2482
+ return takeObject(ret);
2483
+ }
2484
+ /**
2485
+ * @returns {Org}
2486
+ */
2487
+ static default() {
2488
+ var ret = wasm.org_default();
2489
+ return Org.__wrap(ret);
2490
+ }
2491
+ }
2492
+ module.exports.Org = Org;
2493
+
2494
+ const ShipFinalization = new FinalizationRegistry(ptr => wasm.__wbg_ship_free(ptr));
2495
+ /**
2496
+ */
2497
+ class Ship {
2498
+
2499
+ static __wrap(ptr) {
2500
+ const obj = Object.create(Ship.prototype);
2501
+ obj.ptr = ptr;
2502
+ ShipFinalization.register(obj, obj.ptr, obj);
2503
+ return obj;
2504
+ }
2505
+
2506
+ __destroy_into_raw() {
2507
+ const ptr = this.ptr;
2508
+ this.ptr = 0;
2509
+ ShipFinalization.unregister(this);
2510
+ return ptr;
2511
+ }
2512
+
2513
+ free() {
2514
+ const ptr = this.__destroy_into_raw();
2515
+ wasm.__wbg_ship_free(ptr);
2516
+ }
2517
+ /**
2518
+ */
2519
+ get id() {
2520
+ try {
2521
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2522
+ wasm.__wbg_get_ship_id(retptr, this.ptr);
2523
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2524
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2525
+ return getStringFromWasm0(r0, r1);
2526
+ } finally {
2527
+ wasm.__wbindgen_add_to_stack_pointer(16);
2528
+ wasm.__wbindgen_free(r0, r1);
2529
+ }
2530
+ }
2531
+ /**
2532
+ * @param {string} arg0
2533
+ */
2534
+ set id(arg0) {
2535
+ var ptr0 = passStringToWasm0(arg0, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2536
+ var len0 = WASM_VECTOR_LEN;
2537
+ wasm.__wbg_set_ship_id(this.ptr, ptr0, len0);
2538
+ }
2539
+ /**
2540
+ */
2541
+ get xxh3() {
2542
+ try {
2543
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2544
+ wasm.__wbg_get_ship_xxh3(retptr, this.ptr);
2545
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2546
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2547
+ u32CvtShim[0] = r0;
2548
+ u32CvtShim[1] = r1;
2549
+ const n0 = uint64CvtShim[0];
2550
+ return n0;
2551
+ } finally {
2552
+ wasm.__wbindgen_add_to_stack_pointer(16);
2553
+ }
2554
+ }
2555
+ /**
2556
+ * @param {BigInt} arg0
2557
+ */
2558
+ set xxh3(arg0) {
2559
+ uint64CvtShim[0] = arg0;
2560
+ const low0 = u32CvtShim[0];
2561
+ const high0 = u32CvtShim[1];
2562
+ wasm.__wbg_set_ship_xxh3(this.ptr, low0, high0);
2563
+ }
2564
+ /**
2565
+ */
2566
+ get ship_id() {
2567
+ var ret = wasm.__wbg_get_ship_ship_id(this.ptr);
2568
+ return ret;
2569
+ }
2570
+ /**
2571
+ * @param {number} arg0
2572
+ */
2573
+ set ship_id(arg0) {
2574
+ wasm.__wbg_set_ship_ship_id(this.ptr, arg0);
2575
+ }
2576
+ /**
2577
+ */
2578
+ get level() {
2579
+ var ret = wasm.__wbg_get_ship_level(this.ptr);
2580
+ return ret;
2581
+ }
2582
+ /**
2583
+ * @param {number} arg0
2584
+ */
2585
+ set level(arg0) {
2586
+ wasm.__wbg_set_ship_level(this.ptr, arg0);
2587
+ }
2588
+ /**
2589
+ */
2590
+ get current_hp() {
2591
+ var ret = wasm.__wbg_get_ship_current_hp(this.ptr);
2592
+ return ret;
2593
+ }
2594
+ /**
2595
+ * @param {number} arg0
2596
+ */
2597
+ set current_hp(arg0) {
2598
+ wasm.__wbg_set_ship_current_hp(this.ptr, arg0);
2599
+ }
2600
+ /**
2601
+ */
2602
+ get morale() {
2603
+ var ret = wasm.__wbg_get_ship_morale(this.ptr);
2604
+ return ret;
2605
+ }
2606
+ /**
2607
+ * @param {number} arg0
2608
+ */
2609
+ set morale(arg0) {
2610
+ wasm.__wbg_set_ship_morale(this.ptr, arg0);
2611
+ }
2612
+ /**
2613
+ */
2614
+ get ammo() {
2615
+ var ret = wasm.__wbg_get_ship_ammo(this.ptr);
2616
+ return ret;
2617
+ }
2618
+ /**
2619
+ * @param {number} arg0
2620
+ */
2621
+ set ammo(arg0) {
2622
+ wasm.__wbg_set_ship_ammo(this.ptr, arg0);
2623
+ }
2624
+ /**
2625
+ */
2626
+ get fuel() {
2627
+ var ret = wasm.__wbg_get_ship_fuel(this.ptr);
2628
+ return ret;
2629
+ }
2630
+ /**
2631
+ * @param {number} arg0
2632
+ */
2633
+ set fuel(arg0) {
2634
+ wasm.__wbg_set_ship_fuel(this.ptr, arg0);
2635
+ }
2636
+ /**
2637
+ */
2638
+ get ship_type() {
2639
+ var ret = wasm.__wbg_get_ship_ship_type(this.ptr);
2640
+ return takeObject(ret);
2641
+ }
2642
+ /**
2643
+ * @param {bindings.ShipType} arg0
2644
+ */
2645
+ set ship_type(arg0) {
2646
+ wasm.__wbg_set_ship_ship_type(this.ptr, addHeapObject(arg0));
2647
+ }
2648
+ /**
2649
+ */
2650
+ get ship_class() {
2651
+ var ret = wasm.__wbg_get_ship_ship_class(this.ptr);
2652
+ return takeObject(ret);
2653
+ }
2654
+ /**
2655
+ * @param {bindings.ShipClass} arg0
2656
+ */
2657
+ set ship_class(arg0) {
2658
+ wasm.__wbg_set_ship_ship_class(this.ptr, addHeapObject(arg0));
2659
+ }
2660
+ /**
2661
+ * @returns {number | undefined}
2662
+ */
2663
+ get naked_firepower() {
2664
+ var ret = wasm.ship_naked_firepower(this.ptr);
2665
+ return ret === 0xFFFFFF ? undefined : ret;
2666
+ }
2667
+ /**
2668
+ * @returns {number | undefined}
2669
+ */
2670
+ get naked_torpedo() {
2671
+ var ret = wasm.ship_naked_torpedo(this.ptr);
2672
+ return ret === 0xFFFFFF ? undefined : ret;
2673
+ }
2674
+ /**
2675
+ * @returns {number | undefined}
2676
+ */
2677
+ get naked_armor() {
2678
+ var ret = wasm.ship_naked_armor(this.ptr);
2679
+ return ret === 0xFFFFFF ? undefined : ret;
2680
+ }
2681
+ /**
2682
+ * @returns {number | undefined}
2683
+ */
2684
+ get naked_anti_air() {
2685
+ var ret = wasm.ship_naked_anti_air(this.ptr);
2686
+ return ret === 0xFFFFFF ? undefined : ret;
2687
+ }
2688
+ /**
2689
+ * @returns {number | undefined}
2690
+ */
2691
+ get naked_evasion() {
2692
+ var ret = wasm.ship_naked_evasion(this.ptr);
2693
+ return ret === 0xFFFFFF ? undefined : ret;
2694
+ }
2695
+ /**
2696
+ * @returns {number | undefined}
2697
+ */
2698
+ get naked_asw() {
2699
+ var ret = wasm.ship_naked_asw(this.ptr);
2700
+ return ret === 0xFFFFFF ? undefined : ret;
2701
+ }
2702
+ /**
2703
+ * @returns {number | undefined}
2704
+ */
2705
+ get naked_los() {
2706
+ var ret = wasm.ship_naked_los(this.ptr);
2707
+ return ret === 0xFFFFFF ? undefined : ret;
2708
+ }
2709
+ /**
2710
+ * @returns {number | undefined}
2711
+ */
2712
+ get firepower() {
2713
+ var ret = wasm.ship_firepower(this.ptr);
2714
+ return ret === 0xFFFFFF ? undefined : ret;
2715
+ }
2716
+ /**
2717
+ * @returns {number | undefined}
2718
+ */
2719
+ get torpedo() {
2720
+ var ret = wasm.ship_torpedo(this.ptr);
2721
+ return ret === 0xFFFFFF ? undefined : ret;
2722
+ }
2723
+ /**
2724
+ * @returns {number | undefined}
2725
+ */
2726
+ get armor() {
2727
+ var ret = wasm.ship_armor(this.ptr);
2728
+ return ret === 0xFFFFFF ? undefined : ret;
2729
+ }
2730
+ /**
2731
+ * @returns {number | undefined}
2732
+ */
2733
+ get anti_air() {
2734
+ var ret = wasm.ship_anti_air(this.ptr);
2735
+ return ret === 0xFFFFFF ? undefined : ret;
2736
+ }
2737
+ /**
2738
+ * @returns {number | undefined}
2739
+ */
2740
+ get evasion() {
2741
+ var ret = wasm.ship_evasion(this.ptr);
2742
+ return ret === 0xFFFFFF ? undefined : ret;
2743
+ }
2744
+ /**
2745
+ * @returns {number | undefined}
2746
+ */
2747
+ get asw() {
2748
+ var ret = wasm.ship_asw(this.ptr);
2749
+ return ret === 0xFFFFFF ? undefined : ret;
2750
+ }
2751
+ /**
2752
+ * @returns {number | undefined}
2753
+ */
2754
+ get los() {
2755
+ var ret = wasm.ship_los(this.ptr);
2756
+ return ret === 0xFFFFFF ? undefined : ret;
2757
+ }
2758
+ /**
2759
+ * @returns {Ship}
2760
+ */
2761
+ static default() {
2762
+ var ret = wasm.ship_default();
2763
+ return Ship.__wrap(ret);
2764
+ }
2765
+ /**
2766
+ * @param {string} id
2767
+ * @returns {boolean}
2768
+ */
2769
+ eq_id(id) {
2770
+ var ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2771
+ var len0 = WASM_VECTOR_LEN;
2772
+ var ret = wasm.ship_eq_id(this.ptr, ptr0, len0);
2773
+ return ret !== 0;
2774
+ }
2775
+ /**
2776
+ * @returns {bindings.ShipState}
2777
+ */
2778
+ state() {
2779
+ var ret = wasm.ship_state(this.ptr);
2780
+ return takeObject(ret);
2781
+ }
2782
+ /**
2783
+ * @returns {bindings.ShipMeta}
2784
+ */
2785
+ meta() {
2786
+ var ret = wasm.ship_meta(this.ptr);
2787
+ return takeObject(ret);
2788
+ }
2789
+ /**
2790
+ * @returns {string}
2791
+ */
2792
+ get name() {
2793
+ try {
2794
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2795
+ wasm.ship_name(retptr, this.ptr);
2796
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2797
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2798
+ return getStringFromWasm0(r0, r1);
2799
+ } finally {
2800
+ wasm.__wbindgen_add_to_stack_pointer(16);
2801
+ wasm.__wbindgen_free(r0, r1);
2802
+ }
2803
+ }
2804
+ /**
2805
+ * @returns {string}
2806
+ */
2807
+ get yomi() {
2808
+ try {
2809
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
2810
+ wasm.ship_yomi(retptr, this.ptr);
2811
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
2812
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
2813
+ return getStringFromWasm0(r0, r1);
2814
+ } finally {
2815
+ wasm.__wbindgen_add_to_stack_pointer(16);
2816
+ wasm.__wbindgen_free(r0, r1);
2817
+ }
2818
+ }
2819
+ /**
2820
+ * @returns {number}
2821
+ */
2822
+ get ctype() {
2823
+ var ret = wasm.ship_ctype(this.ptr);
2824
+ return ret;
2825
+ }
2826
+ /**
2827
+ * @returns {number}
2828
+ */
2829
+ get stype() {
2830
+ var ret = wasm.ship_stype(this.ptr);
2831
+ return ret;
2832
+ }
2833
+ /**
2834
+ * @returns {number}
2835
+ */
2836
+ get sort_id() {
2837
+ var ret = wasm.ship_sort_id(this.ptr);
2838
+ return ret;
2839
+ }
2840
+ /**
2841
+ * @returns {number}
2842
+ */
2843
+ remodel_rank() {
2844
+ var ret = wasm.ship_remodel_rank(this.ptr);
2845
+ return ret;
2846
+ }
2847
+ /**
2848
+ * @returns {number}
2849
+ */
2850
+ get slotnum() {
2851
+ var ret = wasm.ship_slotnum(this.ptr);
2852
+ return ret >>> 0;
2853
+ }
2854
+ /**
2855
+ * @returns {number}
2856
+ */
2857
+ get next_id() {
2858
+ var ret = wasm.ship_next_id(this.ptr);
2859
+ return ret;
2860
+ }
2861
+ /**
2862
+ * @returns {boolean}
2863
+ */
2864
+ get useful() {
2865
+ var ret = wasm.ship_useful(this.ptr);
2866
+ return ret !== 0;
2867
+ }
2868
+ /**
2869
+ * @returns {bindings.DamageState}
2870
+ */
2871
+ damage_state() {
2872
+ var ret = wasm.ship_damage_state(this.ptr);
2873
+ return takeObject(ret);
2874
+ }
2875
+ /**
2876
+ * @returns {bindings.MoraleState}
2877
+ */
2878
+ morale_state() {
2879
+ var ret = wasm.ship_morale_state(this.ptr);
2880
+ return takeObject(ret);
2881
+ }
2882
+ /**
2883
+ * @returns {bindings.ShipCategory}
2884
+ */
2885
+ category() {
2886
+ var ret = wasm.ship_category(this.ptr);
2887
+ return takeObject(ret);
2888
+ }
2889
+ /**
2890
+ * @param {bindings.ShipAttr} attr
2891
+ * @returns {boolean}
2892
+ */
2893
+ has_attr(attr) {
2894
+ var ret = wasm.ship_has_attr(this.ptr, addHeapObject(attr));
2895
+ return ret !== 0;
2896
+ }
2897
+ /**
2898
+ * @returns {any}
2899
+ */
2900
+ gear_keys() {
2901
+ var ret = wasm.ship_gear_keys(this.ptr);
2902
+ return takeObject(ret);
2903
+ }
2904
+ /**
2905
+ * @param {string} key
2906
+ * @returns {Gear | undefined}
2907
+ */
2908
+ get_gear(key) {
2909
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2910
+ var len0 = WASM_VECTOR_LEN;
2911
+ var ret = wasm.ship_get_gear(this.ptr, ptr0, len0);
2912
+ return ret === 0 ? undefined : Gear.__wrap(ret);
2913
+ }
2914
+ /**
2915
+ * @param {bindings.DamageState} state
2916
+ * @returns {number | undefined}
2917
+ */
2918
+ get_damage_bound(state) {
2919
+ var ret = wasm.ship_get_damage_bound(this.ptr, addHeapObject(state));
2920
+ return ret === 0xFFFFFF ? undefined : ret;
2921
+ }
2922
+ /**
2923
+ * @param {number} rate
2924
+ * @param {boolean} ceil
2925
+ * @returns {number}
2926
+ */
2927
+ get_remaining_fuel(rate, ceil) {
2928
+ var ret = wasm.ship_get_remaining_fuel(this.ptr, rate, ceil);
2929
+ return ret;
2930
+ }
2931
+ /**
2932
+ * @param {number} rate
2933
+ * @param {boolean} ceil
2934
+ * @returns {number}
2935
+ */
2936
+ get_remaining_ammo(rate, ceil) {
2937
+ var ret = wasm.ship_get_remaining_ammo(this.ptr, rate, ceil);
2938
+ return ret;
2939
+ }
2940
+ /**
2941
+ * @param {string} key
2942
+ * @returns {boolean}
2943
+ */
2944
+ has_unknown_stat(key) {
2945
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2946
+ var len0 = WASM_VECTOR_LEN;
2947
+ var ret = wasm.ship_has_unknown_stat(this.ptr, ptr0, len0);
2948
+ return ret !== 0;
2949
+ }
2950
+ /**
2951
+ * @param {string} key
2952
+ * @returns {number | undefined}
2953
+ */
2954
+ get_naked_stat(key) {
2955
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2956
+ var len0 = WASM_VECTOR_LEN;
2957
+ var ret = wasm.ship_get_naked_stat(this.ptr, ptr0, len0);
2958
+ return ret === 0xFFFFFF ? undefined : ret;
2959
+ }
2960
+ /**
2961
+ * @param {string} key
2962
+ * @returns {number | undefined}
2963
+ */
2964
+ get_stat_interval_left(key) {
2965
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2966
+ var len0 = WASM_VECTOR_LEN;
2967
+ var ret = wasm.ship_get_stat_interval_left(this.ptr, ptr0, len0);
2968
+ return ret === 0xFFFFFF ? undefined : ret;
2969
+ }
2970
+ /**
2971
+ * @param {string} key
2972
+ * @returns {number | undefined}
2973
+ */
2974
+ get_stat_interval_right(key) {
2975
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2976
+ var len0 = WASM_VECTOR_LEN;
2977
+ var ret = wasm.ship_get_stat_interval_right(this.ptr, ptr0, len0);
2978
+ return ret === 0xFFFFFF ? undefined : ret;
2979
+ }
2980
+ /**
2981
+ * @param {string} key
2982
+ * @returns {number}
2983
+ */
2984
+ get_gear_stat(key) {
2985
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2986
+ var len0 = WASM_VECTOR_LEN;
2987
+ var ret = wasm.ship_get_gear_stat(this.ptr, ptr0, len0);
2988
+ return ret;
2989
+ }
2990
+ /**
2991
+ * @param {string} key
2992
+ * @returns {number}
2993
+ */
2994
+ get_ebonus(key) {
2995
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
2996
+ var len0 = WASM_VECTOR_LEN;
2997
+ var ret = wasm.ship_get_ebonus(this.ptr, ptr0, len0);
2998
+ return ret;
2999
+ }
3000
+ /**
3001
+ * @param {string} key
3002
+ * @returns {number | undefined}
3003
+ */
3004
+ get_stat_mod(key) {
3005
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3006
+ var len0 = WASM_VECTOR_LEN;
3007
+ var ret = wasm.ship_get_stat_mod(this.ptr, ptr0, len0);
3008
+ return ret === 0xFFFFFF ? undefined : ret;
3009
+ }
3010
+ /**
3011
+ * @returns {boolean}
3012
+ */
3013
+ is_abyssal() {
3014
+ var ret = wasm.ship_is_abyssal(this.ptr);
3015
+ return ret !== 0;
3016
+ }
3017
+ /**
3018
+ * @returns {boolean}
3019
+ */
3020
+ is_submarine() {
3021
+ var ret = wasm.ship_is_submarine(this.ptr);
3022
+ return ret !== 0;
3023
+ }
3024
+ /**
3025
+ * @param {Gear} gear
3026
+ * @param {string} key
3027
+ * @returns {boolean}
3028
+ */
3029
+ can_equip(gear, key) {
3030
+ _assertClass(gear, Gear);
3031
+ var ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3032
+ var len0 = WASM_VECTOR_LEN;
3033
+ var ret = wasm.ship_can_equip(this.ptr, gear.ptr, ptr0, len0);
3034
+ return ret !== 0;
3035
+ }
3036
+ /**
3037
+ * @returns {number | undefined}
3038
+ */
3039
+ get max_hp() {
3040
+ var ret = wasm.ship_max_hp(this.ptr);
3041
+ return ret === 0xFFFFFF ? undefined : ret;
3042
+ }
3043
+ /**
3044
+ * @returns {number}
3045
+ */
3046
+ get max_ammo() {
3047
+ var ret = wasm.ship_max_ammo(this.ptr);
3048
+ return ret;
3049
+ }
3050
+ /**
3051
+ * @returns {number}
3052
+ */
3053
+ get max_fuel() {
3054
+ var ret = wasm.ship_max_fuel(this.ptr);
3055
+ return ret;
3056
+ }
3057
+ /**
3058
+ * @returns {number | undefined}
3059
+ */
3060
+ get naked_range() {
3061
+ var ret = wasm.ship_naked_range(this.ptr);
3062
+ return ret === 0xFFFFFF ? undefined : ret;
3063
+ }
3064
+ /**
3065
+ * @returns {number}
3066
+ */
3067
+ get naked_speed() {
3068
+ var ret = wasm.ship_naked_speed(this.ptr);
3069
+ return ret;
3070
+ }
3071
+ /**
3072
+ * @returns {number | undefined}
3073
+ */
3074
+ get luck() {
3075
+ var ret = wasm.ship_luck(this.ptr);
3076
+ return ret === 0xFFFFFF ? undefined : ret;
3077
+ }
3078
+ /**
3079
+ * @returns {number | undefined}
3080
+ */
3081
+ get range() {
3082
+ var ret = wasm.ship_range(this.ptr);
3083
+ return ret === 0xFFFFFF ? undefined : ret;
3084
+ }
3085
+ /**
3086
+ * @returns {number}
3087
+ */
3088
+ get speed() {
3089
+ var ret = wasm.ship_speed(this.ptr);
3090
+ return ret;
3091
+ }
3092
+ /**
3093
+ * @returns {number}
3094
+ */
3095
+ get accuracy() {
3096
+ var ret = wasm.ship_accuracy(this.ptr);
3097
+ return ret;
3098
+ }
3099
+ /**
3100
+ * @returns {boolean}
3101
+ */
3102
+ is_installation() {
3103
+ var ret = wasm.ship_is_installation(this.ptr);
3104
+ return ret !== 0;
3105
+ }
3106
+ /**
3107
+ * @param {number} index
3108
+ * @returns {number | undefined}
3109
+ */
3110
+ get_slot_size(index) {
3111
+ var ret = wasm.ship_get_slot_size(this.ptr, index);
3112
+ return ret === 0xFFFFFF ? undefined : ret;
3113
+ }
3114
+ /**
3115
+ * @param {number} index
3116
+ * @returns {number | undefined}
3117
+ */
3118
+ get_max_slot_size(index) {
3119
+ var ret = wasm.ship_get_max_slot_size(this.ptr, index);
3120
+ return ret === 0xFFFFFF ? undefined : ret;
3121
+ }
3122
+ /**
3123
+ * @returns {number}
3124
+ */
3125
+ remaining_ammo_mod() {
3126
+ var ret = wasm.ship_remaining_ammo_mod(this.ptr);
3127
+ return ret;
3128
+ }
3129
+ /**
3130
+ * @returns {number}
3131
+ */
3132
+ remaining_fuel_mod() {
3133
+ var ret = wasm.ship_remaining_fuel_mod(this.ptr);
3134
+ return ret;
3135
+ }
3136
+ /**
3137
+ * @param {boolean} recon_participates
3138
+ * @returns {number | undefined}
3139
+ */
3140
+ fighter_power(recon_participates) {
3141
+ try {
3142
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3143
+ wasm.ship_fighter_power(retptr, this.ptr, recon_participates);
3144
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
3145
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
3146
+ return r0 === 0 ? undefined : r1;
3147
+ } finally {
3148
+ wasm.__wbindgen_add_to_stack_pointer(16);
3149
+ }
3150
+ }
3151
+ /**
3152
+ * @returns {number | undefined}
3153
+ */
3154
+ fleet_los_factor() {
3155
+ try {
3156
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3157
+ wasm.ship_fleet_los_factor(retptr, this.ptr);
3158
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
3159
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
3160
+ return r0 === 0 ? undefined : r2;
3161
+ } finally {
3162
+ wasm.__wbindgen_add_to_stack_pointer(16);
3163
+ }
3164
+ }
3165
+ /**
3166
+ * @returns {number}
3167
+ */
3168
+ fleet_anti_air() {
3169
+ var ret = wasm.ship_fleet_anti_air(this.ptr);
3170
+ return ret;
3171
+ }
3172
+ /**
3173
+ * @returns {number}
3174
+ */
3175
+ cruiser_fit_bonus() {
3176
+ var ret = wasm.ship_cruiser_fit_bonus(this.ptr);
3177
+ return ret;
3178
+ }
3179
+ /**
3180
+ * @param {boolean} is_night
3181
+ * @returns {number}
3182
+ */
3183
+ fit_gun_bonus(is_night) {
3184
+ var ret = wasm.ship_fit_gun_bonus(this.ptr, is_night);
3185
+ return ret;
3186
+ }
3187
+ /**
3188
+ * @returns {number | undefined}
3189
+ */
3190
+ basic_accuracy_term() {
3191
+ try {
3192
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3193
+ wasm.ship_basic_accuracy_term(retptr, this.ptr);
3194
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
3195
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
3196
+ return r0 === 0 ? undefined : r2;
3197
+ } finally {
3198
+ wasm.__wbindgen_add_to_stack_pointer(16);
3199
+ }
3200
+ }
3201
+ /**
3202
+ * @returns {number | undefined}
3203
+ */
3204
+ basic_evasion_term() {
3205
+ try {
3206
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3207
+ wasm.ship_basic_evasion_term(retptr, this.ptr);
3208
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
3209
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
3210
+ return r0 === 0 ? undefined : r2;
3211
+ } finally {
3212
+ wasm.__wbindgen_add_to_stack_pointer(16);
3213
+ }
3214
+ }
3215
+ /**
3216
+ * @param {number} formation_mod
3217
+ * @param {number} postcap_additive
3218
+ * @param {number} postcap_multiplicative
3219
+ * @returns {number | undefined}
3220
+ */
3221
+ evasion_term(formation_mod, postcap_additive, postcap_multiplicative) {
3222
+ try {
3223
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3224
+ wasm.ship_evasion_term(retptr, this.ptr, formation_mod, postcap_additive, postcap_multiplicative);
3225
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
3226
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
3227
+ return r0 === 0 ? undefined : r2;
3228
+ } finally {
3229
+ wasm.__wbindgen_add_to_stack_pointer(16);
3230
+ }
3231
+ }
3232
+ /**
3233
+ * @param {number} armor_penetration
3234
+ * @returns {number | undefined}
3235
+ */
3236
+ basic_defense_power(armor_penetration) {
3237
+ try {
3238
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3239
+ wasm.ship_basic_defense_power(retptr, this.ptr, armor_penetration);
3240
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
3241
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
3242
+ return r0 === 0 ? undefined : r2;
3243
+ } finally {
3244
+ wasm.__wbindgen_add_to_stack_pointer(16);
3245
+ }
3246
+ }
3247
+ /**
3248
+ * @returns {Uint8Array}
3249
+ */
3250
+ get_possible_anti_air_cutin_ids() {
3251
+ try {
3252
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3253
+ wasm.ship_get_possible_anti_air_cutin_ids(retptr, this.ptr);
3254
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
3255
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
3256
+ var v0 = getArrayU8FromWasm0(r0, r1).slice();
3257
+ wasm.__wbindgen_free(r0, r1 * 1);
3258
+ return v0;
3259
+ } finally {
3260
+ wasm.__wbindgen_add_to_stack_pointer(16);
3261
+ }
3262
+ }
3263
+ /**
3264
+ * @returns {number}
3265
+ */
3266
+ transport_point() {
3267
+ var ret = wasm.ship_transport_point(this.ptr);
3268
+ return ret;
3269
+ }
3270
+ /**
3271
+ * @param {number} node_divaricated_factor
3272
+ * @returns {number | undefined}
3273
+ */
3274
+ elos(node_divaricated_factor) {
3275
+ try {
3276
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3277
+ wasm.ship_elos(retptr, this.ptr, node_divaricated_factor);
3278
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
3279
+ var r2 = getFloat64Memory0()[retptr / 8 + 1];
3280
+ return r0 === 0 ? undefined : r2;
3281
+ } finally {
3282
+ wasm.__wbindgen_add_to_stack_pointer(16);
3283
+ }
3284
+ }
3285
+ /**
3286
+ * @param {number} value
3287
+ */
3288
+ take_damage(value) {
3289
+ wasm.ship_take_damage(this.ptr, value);
3290
+ }
3291
+ }
3292
+ module.exports.Ship = Ship;
3293
+
3294
+ module.exports.__wbindgen_json_serialize = function(arg0, arg1) {
3295
+ const obj = getObject(arg1);
3296
+ var ret = JSON.stringify(obj === undefined ? null : obj);
3297
+ var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3298
+ var len0 = WASM_VECTOR_LEN;
3299
+ getInt32Memory0()[arg0 / 4 + 1] = len0;
3300
+ getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3301
+ };
3302
+
3303
+ module.exports.__wbindgen_object_drop_ref = function(arg0) {
3304
+ takeObject(arg0);
3305
+ };
3306
+
3307
+ module.exports.__wbindgen_string_new = function(arg0, arg1) {
3308
+ var ret = getStringFromWasm0(arg0, arg1);
3309
+ return addHeapObject(ret);
3310
+ };
3311
+
3312
+ module.exports.__wbindgen_json_parse = function(arg0, arg1) {
3313
+ var ret = JSON.parse(getStringFromWasm0(arg0, arg1));
3314
+ return addHeapObject(ret);
3315
+ };
3316
+
3317
+ module.exports.__wbg_error_ca520cb687b085a1 = function(arg0) {
3318
+ console.error(getObject(arg0));
3319
+ };
3320
+
3321
+ module.exports.__wbg_new_693216e109162396 = function() {
3322
+ var ret = new Error();
3323
+ return addHeapObject(ret);
3324
+ };
3325
+
3326
+ module.exports.__wbg_stack_0ddaca5d1abfb52f = function(arg0, arg1) {
3327
+ var ret = getObject(arg1).stack;
3328
+ var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3329
+ var len0 = WASM_VECTOR_LEN;
3330
+ getInt32Memory0()[arg0 / 4 + 1] = len0;
3331
+ getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3332
+ };
3333
+
3334
+ module.exports.__wbg_error_09919627ac0992f5 = function(arg0, arg1) {
3335
+ try {
3336
+ console.error(getStringFromWasm0(arg0, arg1));
3337
+ } finally {
3338
+ wasm.__wbindgen_free(arg0, arg1);
3339
+ }
3340
+ };
3341
+
3342
+ module.exports.__wbg_randomFillSync_378e02b85af41ab6 = function() { return handleError(function (arg0, arg1, arg2) {
3343
+ getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
3344
+ }, arguments) };
3345
+
3346
+ module.exports.__wbg_getRandomValues_99bbe8a65f4aef87 = function() { return handleError(function (arg0, arg1) {
3347
+ getObject(arg0).getRandomValues(getObject(arg1));
3348
+ }, arguments) };
3349
+
3350
+ module.exports.__wbg_process_5729605ce9d34ea8 = function(arg0) {
3351
+ var ret = getObject(arg0).process;
3352
+ return addHeapObject(ret);
3353
+ };
3354
+
3355
+ module.exports.__wbindgen_is_object = function(arg0) {
3356
+ const val = getObject(arg0);
3357
+ var ret = typeof(val) === 'object' && val !== null;
3358
+ return ret;
3359
+ };
3360
+
3361
+ module.exports.__wbg_versions_531e16e1a776ee97 = function(arg0) {
3362
+ var ret = getObject(arg0).versions;
3363
+ return addHeapObject(ret);
3364
+ };
3365
+
3366
+ module.exports.__wbg_node_18b58a160b60d170 = function(arg0) {
3367
+ var ret = getObject(arg0).node;
3368
+ return addHeapObject(ret);
3369
+ };
3370
+
3371
+ module.exports.__wbindgen_is_string = function(arg0) {
3372
+ var ret = typeof(getObject(arg0)) === 'string';
3373
+ return ret;
3374
+ };
3375
+
3376
+ module.exports.__wbg_static_accessor_NODE_MODULE_bdc5ca9096c68aeb = function() {
3377
+ var ret = module;
3378
+ return addHeapObject(ret);
3379
+ };
3380
+
3381
+ module.exports.__wbg_require_edfaedd93e302925 = function() { return handleError(function (arg0, arg1, arg2) {
3382
+ var ret = getObject(arg0).require(getStringFromWasm0(arg1, arg2));
3383
+ return addHeapObject(ret);
3384
+ }, arguments) };
3385
+
3386
+ module.exports.__wbg_crypto_2bc4d5b05161de5b = function(arg0) {
3387
+ var ret = getObject(arg0).crypto;
3388
+ return addHeapObject(ret);
3389
+ };
3390
+
3391
+ module.exports.__wbg_msCrypto_d003eebe62c636a9 = function(arg0) {
3392
+ var ret = getObject(arg0).msCrypto;
3393
+ return addHeapObject(ret);
3394
+ };
3395
+
3396
+ module.exports.__wbg_newnoargs_f579424187aa1717 = function(arg0, arg1) {
3397
+ var ret = new Function(getStringFromWasm0(arg0, arg1));
3398
+ return addHeapObject(ret);
3399
+ };
3400
+
3401
+ module.exports.__wbg_call_89558c3e96703ca1 = function() { return handleError(function (arg0, arg1) {
3402
+ var ret = getObject(arg0).call(getObject(arg1));
3403
+ return addHeapObject(ret);
3404
+ }, arguments) };
3405
+
3406
+ module.exports.__wbindgen_object_clone_ref = function(arg0) {
3407
+ var ret = getObject(arg0);
3408
+ return addHeapObject(ret);
3409
+ };
3410
+
3411
+ module.exports.__wbg_call_471669b9b42539e5 = function() { return handleError(function (arg0, arg1, arg2, arg3) {
3412
+ var ret = getObject(arg0).call(getObject(arg1), getObject(arg2), getObject(arg3));
3413
+ return addHeapObject(ret);
3414
+ }, arguments) };
3415
+
3416
+ module.exports.__wbg_self_e23d74ae45fb17d1 = function() { return handleError(function () {
3417
+ var ret = self.self;
3418
+ return addHeapObject(ret);
3419
+ }, arguments) };
3420
+
3421
+ module.exports.__wbg_window_b4be7f48b24ac56e = function() { return handleError(function () {
3422
+ var ret = window.window;
3423
+ return addHeapObject(ret);
3424
+ }, arguments) };
3425
+
3426
+ module.exports.__wbg_globalThis_d61b1f48a57191ae = function() { return handleError(function () {
3427
+ var ret = globalThis.globalThis;
3428
+ return addHeapObject(ret);
3429
+ }, arguments) };
3430
+
3431
+ module.exports.__wbg_global_e7669da72fd7f239 = function() { return handleError(function () {
3432
+ var ret = global.global;
3433
+ return addHeapObject(ret);
3434
+ }, arguments) };
3435
+
3436
+ module.exports.__wbindgen_is_undefined = function(arg0) {
3437
+ var ret = getObject(arg0) === undefined;
3438
+ return ret;
3439
+ };
3440
+
3441
+ module.exports.__wbg_buffer_5e74a88a1424a2e0 = function(arg0) {
3442
+ var ret = getObject(arg0).buffer;
3443
+ return addHeapObject(ret);
3444
+ };
3445
+
3446
+ module.exports.__wbg_new_e3b800e570795b3c = function(arg0) {
3447
+ var ret = new Uint8Array(getObject(arg0));
3448
+ return addHeapObject(ret);
3449
+ };
3450
+
3451
+ module.exports.__wbg_set_5b8081e9d002f0df = function(arg0, arg1, arg2) {
3452
+ getObject(arg0).set(getObject(arg1), arg2 >>> 0);
3453
+ };
3454
+
3455
+ module.exports.__wbg_length_30803400a8f15c59 = function(arg0) {
3456
+ var ret = getObject(arg0).length;
3457
+ return ret;
3458
+ };
3459
+
3460
+ module.exports.__wbg_newwithlength_5f4ce114a24dfe1e = function(arg0) {
3461
+ var ret = new Uint8Array(arg0 >>> 0);
3462
+ return addHeapObject(ret);
3463
+ };
3464
+
3465
+ module.exports.__wbg_subarray_a68f835ca2af506f = function(arg0, arg1, arg2) {
3466
+ var ret = getObject(arg0).subarray(arg1 >>> 0, arg2 >>> 0);
3467
+ return addHeapObject(ret);
3468
+ };
3469
+
3470
+ module.exports.__wbindgen_debug_string = function(arg0, arg1) {
3471
+ var ret = debugString(getObject(arg1));
3472
+ var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
3473
+ var len0 = WASM_VECTOR_LEN;
3474
+ getInt32Memory0()[arg0 / 4 + 1] = len0;
3475
+ getInt32Memory0()[arg0 / 4 + 0] = ptr0;
3476
+ };
3477
+
3478
+ module.exports.__wbindgen_throw = function(arg0, arg1) {
3479
+ throw new Error(getStringFromWasm0(arg0, arg1));
3480
+ };
3481
+
3482
+ module.exports.__wbindgen_memory = function() {
3483
+ var ret = wasm.memory;
3484
+ return addHeapObject(ret);
3485
+ };
3486
+
3487
+ const path = require('path').join(__dirname, 'fleethub_core_bg.wasm');
3488
+ const bytes = require('fs').readFileSync(path);
3489
+
3490
+ const wasmModule = new WebAssembly.Module(bytes);
3491
+ const wasmInstance = new WebAssembly.Instance(wasmModule, imports);
3492
+ wasm = wasmInstance.exports;
3493
+ module.exports.__wasm = wasm;
3494
+