fleethub-core 0.8.0 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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+ /* tslint:disable */
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+ /* eslint-disable */
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+ export const memory: WebAssembly.Memory;
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+ export function __wbg_ibonuses_free(a: number): void;
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+ export function __wbg_get_ibonuses_shelling_power(a: number): number;
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+ export function __wbg_set_ibonuses_shelling_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_carrier_shelling_power(a: number): number;
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+ export function __wbg_set_ibonuses_carrier_shelling_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_shelling_accuracy(a: number): number;
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+ export function __wbg_set_ibonuses_shelling_accuracy(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_torpedo_power(a: number): number;
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+ export function __wbg_set_ibonuses_torpedo_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_torpedo_accuracy(a: number): number;
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+ export function __wbg_set_ibonuses_torpedo_accuracy(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_torpedo_evasion(a: number): number;
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+ export function __wbg_set_ibonuses_torpedo_evasion(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_asw_power(a: number): number;
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+ export function __wbg_set_ibonuses_asw_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_asw_accuracy(a: number): number;
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+ export function __wbg_set_ibonuses_asw_accuracy(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_night_power(a: number): number;
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+ export function __wbg_set_ibonuses_night_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_night_accuracy(a: number): number;
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+ export function __wbg_set_ibonuses_night_accuracy(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_defense_power(a: number): number;
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+ export function __wbg_set_ibonuses_defense_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_contact_selection(a: number): number;
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+ export function __wbg_set_ibonuses_contact_selection(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_fighter_power(a: number): number;
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+ export function __wbg_set_ibonuses_fighter_power(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_adjusted_anti_air(a: number): number;
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+ export function __wbg_set_ibonuses_adjusted_anti_air(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_fleet_anti_air(a: number): number;
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+ export function __wbg_set_ibonuses_fleet_anti_air(a: number, b: number): void;
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+ export function __wbg_get_ibonuses_elos(a: number): number;
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+ export function __wbg_set_ibonuses_elos(a: number, b: number): void;
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+ export function __wbg_gear_free(a: number): void;
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+ export function __wbg_get_gear_id(a: number, b: number): void;
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+ export function __wbg_set_gear_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_gear_xxh3(a: number, b: number): void;
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+ export function __wbg_set_gear_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_gear_gear_id(a: number): number;
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+ export function __wbg_set_gear_gear_id(a: number, b: number): void;
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+ export function __wbg_get_gear_stars(a: number): number;
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+ export function __wbg_set_gear_stars(a: number, b: number): void;
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+ export function __wbg_get_gear_exp(a: number): number;
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+ export function __wbg_set_gear_exp(a: number, b: number): void;
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+ export function __wbg_get_gear_default_exp(a: number): number;
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+ export function __wbg_set_gear_default_exp(a: number, b: number): void;
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+ export function __wbg_get_gear_name(a: number, b: number): void;
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+ export function __wbg_set_gear_name(a: number, b: number, c: number): void;
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+ export function __wbg_get_gear_gear_type(a: number): number;
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+ export function __wbg_set_gear_gear_type(a: number, b: number): void;
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+ export function __wbg_get_gear_max_hp(a: number): number;
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+ export function __wbg_set_gear_max_hp(a: number, b: number): void;
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+ export function __wbg_get_gear_firepower(a: number): number;
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+ export function __wbg_set_gear_firepower(a: number, b: number): void;
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+ export function __wbg_get_gear_armor(a: number): number;
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+ export function __wbg_set_gear_armor(a: number, b: number): void;
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+ export function __wbg_get_gear_torpedo(a: number): number;
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+ export function __wbg_set_gear_torpedo(a: number, b: number): void;
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+ export function __wbg_get_gear_anti_air(a: number): number;
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+ export function __wbg_set_gear_anti_air(a: number, b: number): void;
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+ export function __wbg_get_gear_speed(a: number): number;
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+ export function __wbg_set_gear_speed(a: number, b: number): void;
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+ export function __wbg_get_gear_bombing(a: number): number;
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+ export function __wbg_set_gear_bombing(a: number, b: number): void;
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+ export function __wbg_get_gear_asw(a: number): number;
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+ export function __wbg_set_gear_asw(a: number, b: number): void;
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+ export function __wbg_get_gear_los(a: number): number;
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+ export function __wbg_set_gear_los(a: number, b: number): void;
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+ export function __wbg_get_gear_luck(a: number): number;
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+ export function __wbg_set_gear_luck(a: number, b: number): void;
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+ export function __wbg_get_gear_accuracy(a: number): number;
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+ export function __wbg_set_gear_accuracy(a: number, b: number): void;
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+ export function __wbg_get_gear_evasion(a: number): number;
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+ export function __wbg_set_gear_evasion(a: number, b: number): void;
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+ export function __wbg_get_gear_range(a: number): number;
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+ export function __wbg_set_gear_range(a: number, b: number): void;
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+ export function __wbg_get_gear_radius(a: number): number;
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+ export function __wbg_set_gear_radius(a: number, b: number): void;
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+ export function __wbg_get_gear_cost(a: number): number;
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+ export function __wbg_set_gear_cost(a: number, b: number): void;
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+ export function __wbg_get_gear_improvable(a: number): number;
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+ export function __wbg_set_gear_improvable(a: number, b: number): void;
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+ export function __wbg_get_gear_adjusted_anti_air_resistance(a: number): number;
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+ export function __wbg_set_gear_adjusted_anti_air_resistance(a: number, b: number): void;
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+ export function __wbg_get_gear_fleet_anti_air_resistance(a: number): number;
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+ export function __wbg_set_gear_fleet_anti_air_resistance(a: number, b: number): void;
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+ export function gear_default(): number;
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+ export function gear_types(a: number): number;
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+ export function gear_gear_type_id(a: number): number;
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+ export function gear_special_type_id(a: number): number;
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+ export function gear_icon_id(a: number): number;
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+ export function gear_has_attr(a: number, b: number): number;
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+ export function gear_category(a: number): number;
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+ export function gear_ace(a: number): number;
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+ export function gear_anti_bomber(a: number): number;
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+ export function gear_interception(a: number): number;
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+ export function gear_is_carrier_shelling_plane(a: number): number;
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+ export function gear_has_proficiency(a: number): number;
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+ export function gear_max_exp_eq_120(a: number): number;
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+ export function gear_proficiency_critical_power_mod(a: number): number;
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+ export function gear_calc_fighter_power(a: number, b: number): number;
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+ export function gear_calc_interception_power(a: number, b: number): number;
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+ export function gear_fleet_anti_air(a: number): number;
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+ export function gear_adjusted_anti_air(a: number): number;
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+ export function gear_calc_contact_trigger_factor(a: number, b: number): number;
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+ export function gear_contact_selection_rate(a: number, b: number): number;
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+ export function gear_night_contact_rate(a: number, b: number): number;
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+ export function gear_is_night_plane(a: number): number;
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+ export function gear_night_plane_power(a: number, b: number, c: number): number;
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+ export function gear_elos(a: number): number;
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+ export function gear_is_abyssal(a: number): number;
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+ export function gear_is_abyssal_cuttlefish_torpedo(a: number): number;
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+ export function gear_is_abyssal_patrolling_attack_hawk(a: number): number;
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+ export function gear_expedition_bonus(a: number): number;
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+ export function __wbg_fhcore_free(a: number): void;
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+ export function fhcore_new(a: number, b: number, c: number): void;
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+ export function fhcore_create_gear(a: number, b: number): number;
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+ export function fhcore_create_ship(a: number, b: number): number;
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+ export function fhcore_create_air_squadron(a: number, b: number): number;
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+ export function fhcore_create_fleet(a: number, b: number): number;
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+ export function fhcore_create_org(a: number, b: number): number;
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+ export function fhcore_create_ship_by_id(a: number, b: number): number;
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+ export function fhcore_create_comp_by_map_enemy(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fhcore_create_default_ship(a: number): number;
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+ export function fhcore_create_analyzer(a: number): number;
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+ export function fhcore_simulate_shelling_support(a: number, b: number, c: number, d: number, e: number, f: number): void;
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+ export function set_panic_hook(): void;
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+ export function __wbg_ship_free(a: number): void;
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+ export function __wbg_get_ship_id(a: number, b: number): void;
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+ export function __wbg_set_ship_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_ship_xxh3(a: number, b: number): void;
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+ export function __wbg_set_ship_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_ship_ship_id(a: number): number;
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+ export function __wbg_set_ship_ship_id(a: number, b: number): void;
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+ export function __wbg_get_ship_level(a: number): number;
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+ export function __wbg_set_ship_level(a: number, b: number): void;
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+ export function __wbg_get_ship_current_hp(a: number): number;
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+ export function __wbg_set_ship_current_hp(a: number, b: number): void;
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+ export function __wbg_get_ship_morale(a: number): number;
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+ export function __wbg_set_ship_morale(a: number, b: number): void;
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+ export function __wbg_get_ship_ammo(a: number): number;
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+ export function __wbg_set_ship_ammo(a: number, b: number): void;
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+ export function __wbg_get_ship_fuel(a: number): number;
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+ export function __wbg_set_ship_fuel(a: number, b: number): void;
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+ export function __wbg_get_ship_ship_type(a: number): number;
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+ export function __wbg_set_ship_ship_type(a: number, b: number): void;
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+ export function __wbg_get_ship_ship_class(a: number): number;
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+ export function __wbg_set_ship_ship_class(a: number, b: number): void;
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+ export function ship_naked_firepower(a: number): number;
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+ export function ship_naked_torpedo(a: number): number;
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+ export function ship_naked_armor(a: number): number;
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+ export function ship_naked_anti_air(a: number): number;
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+ export function ship_naked_evasion(a: number): number;
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+ export function ship_naked_asw(a: number): number;
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+ export function ship_naked_los(a: number): number;
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+ export function ship_firepower(a: number): number;
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+ export function ship_torpedo(a: number): number;
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+ export function ship_armor(a: number): number;
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+ export function ship_anti_air(a: number): number;
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+ export function ship_evasion(a: number): number;
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+ export function ship_asw(a: number): number;
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+ export function ship_los(a: number): number;
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+ export function ship_default(): number;
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+ export function ship_eq_id(a: number, b: number, c: number): number;
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+ export function ship_state(a: number): number;
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+ export function ship_meta(a: number): number;
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+ export function ship_name(a: number, b: number): void;
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+ export function ship_yomi(a: number, b: number): void;
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+ export function ship_ctype(a: number): number;
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+ export function ship_stype(a: number): number;
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+ export function ship_sort_id(a: number): number;
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+ export function ship_remodel_rank(a: number): number;
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+ export function ship_slotnum(a: number): number;
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+ export function ship_next_id(a: number): number;
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+ export function ship_useful(a: number): number;
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+ export function ship_damage_state(a: number): number;
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+ export function ship_morale_state(a: number): number;
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+ export function ship_category(a: number): number;
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+ export function ship_has_attr(a: number, b: number): number;
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+ export function ship_gear_keys(a: number): number;
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+ export function ship_get_gear(a: number, b: number, c: number): number;
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+ export function ship_get_damage_bound(a: number, b: number): number;
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+ export function ship_get_remaining_fuel(a: number, b: number, c: number): number;
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+ export function ship_get_remaining_ammo(a: number, b: number, c: number): number;
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+ export function ship_has_unknown_stat(a: number, b: number, c: number): number;
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+ export function ship_get_naked_stat(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_left(a: number, b: number, c: number): number;
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+ export function ship_get_stat_interval_right(a: number, b: number, c: number): number;
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+ export function ship_get_gear_stat(a: number, b: number, c: number): number;
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+ export function ship_get_ebonus(a: number, b: number, c: number): number;
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+ export function ship_get_stat_mod(a: number, b: number, c: number): number;
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+ export function ship_is_abyssal(a: number): number;
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+ export function ship_is_submarine(a: number): number;
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+ export function ship_can_equip(a: number, b: number, c: number, d: number): number;
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+ export function ship_max_hp(a: number): number;
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+ export function ship_max_ammo(a: number): number;
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+ export function ship_max_fuel(a: number): number;
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+ export function ship_naked_range(a: number): number;
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+ export function ship_naked_speed(a: number): number;
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+ export function ship_luck(a: number): number;
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+ export function ship_range(a: number): number;
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+ export function ship_speed(a: number): number;
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+ export function ship_accuracy(a: number): number;
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+ export function ship_is_installation(a: number): number;
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+ export function ship_get_slot_size(a: number, b: number): number;
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+ export function ship_get_max_slot_size(a: number, b: number): number;
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+ export function ship_remaining_ammo_mod(a: number): number;
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+ export function ship_remaining_fuel_mod(a: number): number;
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+ export function ship_fighter_power(a: number, b: number, c: number): void;
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+ export function ship_fleet_los_factor(a: number, b: number): void;
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+ export function ship_fleet_anti_air(a: number): number;
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+ export function ship_cruiser_fit_bonus(a: number): number;
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+ export function ship_fit_gun_bonus(a: number, b: number): number;
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+ export function ship_basic_accuracy_term(a: number, b: number): void;
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+ export function ship_basic_evasion_term(a: number, b: number): void;
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+ export function ship_evasion_term(a: number, b: number, c: number, d: number, e: number): void;
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+ export function ship_basic_defense_power(a: number, b: number, c: number): void;
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+ export function ship_get_possible_anti_air_cutin_ids(a: number, b: number): void;
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+ export function ship_transport_point(a: number): number;
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+ export function ship_elos(a: number, b: number, c: number): void;
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+ export function ship_take_damage(a: number, b: number): void;
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+ export function __wbg_comp_free(a: number): void;
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+ export function __wbg_get_comp_org_type(a: number): number;
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+ export function __wbg_set_comp_org_type(a: number, b: number): void;
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+ export function __wbg_get_comp_hq_level(a: number): number;
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+ export function __wbg_set_comp_hq_level(a: number, b: number): void;
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+ export function __wbg_get_comp_main(a: number): number;
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+ export function __wbg_set_comp_main(a: number, b: number): void;
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+ export function __wbg_get_comp_escort(a: number): number;
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+ export function __wbg_set_comp_escort(a: number, b: number): void;
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+ export function __wbg_get_comp_route_sup(a: number): number;
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+ export function __wbg_set_comp_route_sup(a: number, b: number): void;
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+ export function __wbg_get_comp_boss_sup(a: number): number;
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+ export function __wbg_set_comp_boss_sup(a: number, b: number): void;
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+ export function comp_side(a: number): number;
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+ export function comp_is_combined(a: number): number;
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+ export function comp_is_enemy(a: number): number;
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+ export function comp_meta(a: number): number;
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+ export function comp_get_fleet_id(a: number, b: number, c: number): void;
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+ export function comp_get_ship_with_clone(a: number, b: number, c: number, d: number): number;
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+ export function comp_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
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+ export function comp_get_ship_by_eid_with_clone(a: number, b: number, c: number): number;
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+ export function comp_default_formation(a: number): number;
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+ export function comp_fleet_anti_air(a: number, b: number): number;
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+ export function comp_fighter_power(a: number, b: number, c: number, d: number): void;
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+ export function comp_elos(a: number, b: number, c: number): void;
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+ export function comp_transport_point(a: number): number;
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+ export function __wbg_airsquadron_free(a: number): void;
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+ export function __wbg_get_airsquadron_id(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_xxh3(a: number, b: number): void;
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+ export function __wbg_set_airsquadron_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_airsquadron_mode(a: number): number;
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+ export function __wbg_set_airsquadron_mode(a: number, b: number): void;
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+ export function air_squadron_can_equip(a: number): number;
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+ export function airsquadron_get_gear(a: number, b: number, c: number): number;
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+ export function airsquadron_can_equip(a: number, b: number): number;
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+ export function airsquadron_get_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_get_max_slot_size(a: number, b: number, c: number): void;
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+ export function airsquadron_fighter_power(a: number): number;
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+ export function airsquadron_interception_power(a: number): number;
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+ export function airsquadron_radius(a: number): number;
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+ export function __wbg_fleet_free(a: number): void;
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+ export function __wbg_get_fleet_id(a: number, b: number): void;
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+ export function __wbg_set_fleet_id(a: number, b: number, c: number): void;
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+ export function __wbg_get_fleet_xxh3(a: number, b: number): void;
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+ export function __wbg_set_fleet_xxh3(a: number, b: number, c: number): void;
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+ export function __wbg_get_fleet_len(a: number): number;
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+ export function __wbg_set_fleet_len(a: number, b: number): void;
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+ export function fleet_meta(a: number): number;
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+ export function fleet_ship_keys(a: number, b: number): void;
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+ export function fleet_ship_ids(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_improvable(a: number, b: number): void;
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+ export function fleet_get_gear_ids_by_proficiency(a: number, b: number): void;
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+ export function fleet_get_damage_bound(a: number, b: number, c: number, d: number): number;
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+ export function fleet_get_remaining_fuel(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_get_remaining_ammo(a: number, b: number, c: number, d: number, e: number): number;
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+ export function fleet_count_ships(a: number): number;
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+ export function fleet_get_ship(a: number, b: number, c: number): number;
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+ export function fleet_fleet_los_mod(a: number, b: number): void;
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+ export function fleet_fighter_power(a: number, b: number, c: number): void;
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+ export function fleet_elos(a: number, b: number, c: number, d: number): void;
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+ export function fleet_aviation_detection_score(a: number, b: number): void;
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+ export function fleet_expedition_bonus(a: number): number;
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+ export function fleet_sum_ship_stat_by(a: number, b: number, c: number, d: number): void;
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+ export function fleet_reset_battle_state(a: number): void;
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+ export function org_type_is_single(a: number): number;
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+ export function org_type_default_formation(a: number): number;
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+ export function org_type_is_player(a: number): number;
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+ export function org_type_side(a: number): number;
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+ export function __wbg_analyzer_free(a: number): void;
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+ export function analyzer_analyze_anti_air(a: number, b: number, c: number, d: number, e: number, f: number): number;
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+ export function analyzer_analyze_day_cutin(a: number, b: number): number;
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+ export function analyzer_analyze_night_cutin(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_contact_chance(a: number, b: number): number;
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+ export function analyzer_analyze_warfare(a: number, b: number, c: number, d: number): number;
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+ export function analyzer_analyze_fleet_cutin(a: number, b: number, c: number): number;
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+ export function __wbg_org_free(a: number): void;
302
+ export function __wbg_get_org_id(a: number, b: number): void;
303
+ export function __wbg_set_org_id(a: number, b: number, c: number): void;
304
+ export function __wbg_get_org_xxh3(a: number, b: number): void;
305
+ export function __wbg_set_org_xxh3(a: number, b: number, c: number): void;
306
+ export function __wbg_get_org_hq_level(a: number): number;
307
+ export function __wbg_set_org_hq_level(a: number, b: number): void;
308
+ export function __wbg_get_org_org_type(a: number): number;
309
+ export function __wbg_set_org_org_type(a: number, b: number): void;
310
+ export function __wbg_get_org_sortie(a: number, b: number): void;
311
+ export function __wbg_set_org_sortie(a: number, b: number, c: number): void;
312
+ export function __wbg_get_org_route_sup(a: number, b: number): void;
313
+ export function __wbg_set_org_route_sup(a: number, b: number, c: number): void;
314
+ export function __wbg_get_org_boss_sup(a: number, b: number): void;
315
+ export function __wbg_set_org_boss_sup(a: number, b: number, c: number): void;
316
+ export function org_fleet_len(a: number, b: number): number;
317
+ export function org_get_ship_entity_id(a: number, b: number, c: number, d: number, e: number): void;
318
+ export function org_air_squadron_ids(a: number, b: number): void;
319
+ export function org_fleet_los_mod(a: number, b: number, c: number): void;
320
+ export function org_main_ship_ids(a: number, b: number): void;
321
+ export function org_escort_ship_ids(a: number, b: number): void;
322
+ export function org_clone_fleet(a: number, b: number, c: number): number;
323
+ export function org_get_ship(a: number, b: number, c: number, d: number): number;
324
+ export function org_get_ship_by_id(a: number, b: number, c: number): number;
325
+ export function org_get_fleet_id_by_role(a: number, b: number, c: number): void;
326
+ export function org_create_comp(a: number): number;
327
+ export function org_create_comp_by_key(a: number, b: number, c: number): number;
328
+ export function org_get_air_squadron(a: number, b: number, c: number, d: number): void;
329
+ export function org_get_air_squadron_gear_ids_by_improvable(a: number, b: number): void;
330
+ export function org_get_air_squadron_gear_ids_by_proficiency(a: number, b: number): void;
331
+ export function org_is_player(a: number): number;
332
+ export function org_is_enemy(a: number): number;
333
+ export function org_is_single(a: number): number;
334
+ export function org_is_combined(a: number): number;
335
+ export function org_interception_power(a: number): number;
336
+ export function org_high_altitude_interception_power(a: number): number;
337
+ export function org_create_warfare_ship_environment(a: number, b: number, c: number): number;
338
+ export function org_default(): number;
339
+ export function __wbindgen_malloc(a: number): number;
340
+ export function __wbindgen_realloc(a: number, b: number, c: number): number;
341
+ export function __wbindgen_add_to_stack_pointer(a: number): number;
342
+ export function __wbindgen_free(a: number, b: number): void;
343
+ export function __wbindgen_exn_store(a: number): void;
package/package.json CHANGED
@@ -1,12 +1,17 @@
1
1
  {
2
2
  "name": "fleethub-core",
3
- "version": "0.8.0",
3
+ "version": "0.9.1",
4
4
  "license": "UNLICENSED",
5
5
  "sideEffects": false,
6
- "exports": "./pkg/fleethub_core.js",
6
+ "exports": {
7
+ "import": "./pkg/fleethub_core.js",
8
+ "node": "./node/fleethub_core.js"
9
+ },
10
+ "main": "./node/fleethub_core.js",
7
11
  "types": "pkg/fleethub_core.d.ts",
8
12
  "files": [
9
13
  "pkg",
14
+ "node",
10
15
  "bindings.d.ts"
11
16
  ],
12
17
  "collaborators": [
@@ -1,14 +1,14 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
  /**
4
+ */
5
+ export function set_panic_hook(): void;
6
+ /**
4
7
  * @param {Gear} gear
5
8
  * @returns {boolean}
6
9
  */
7
10
  export function air_squadron_can_equip(gear: Gear): boolean;
8
11
  /**
9
- */
10
- export function set_panic_hook(): void;
11
- /**
12
12
  * @param {bindings.OrgType} org_type
13
13
  * @returns {boolean}
14
14
  */
@@ -87,12 +87,12 @@ export class Analyzer {
87
87
  /**
88
88
  * @param {Comp} comp
89
89
  * @param {bindings.Formation} formation
90
- * @param {number | undefined} adjusted_anti_air_resist
91
- * @param {number | undefined} fleet_anti_air_resist
90
+ * @param {number} adjusted_anti_air_resist
91
+ * @param {number} fleet_anti_air_resist
92
92
  * @param {number | undefined} aaci
93
93
  * @returns {bindings.CompAntiAirInfo}
94
94
  */
95
- analyze_anti_air(comp: Comp, formation: bindings.Formation, adjusted_anti_air_resist?: number, fleet_anti_air_resist?: number, aaci?: number): bindings.CompAntiAirInfo;
95
+ analyze_anti_air(comp: Comp, formation: bindings.Formation, adjusted_anti_air_resist: number, fleet_anti_air_resist: number, aaci?: number): bindings.CompAntiAirInfo;
96
96
  /**
97
97
  * @param {Comp} comp
98
98
  * @returns {bindings.CompDayCutinRateInfo}
@@ -178,11 +178,11 @@ export class Comp {
178
178
  fleet_anti_air(formation_mod: number): number;
179
179
  /**
180
180
  * 制空値
181
- * @param {boolean} anti_combined
182
- * @param {boolean} anti_lbas
181
+ * @param {boolean} escort_participates
182
+ * @param {boolean} recon_participates
183
183
  * @returns {number | undefined}
184
184
  */
185
- fighter_power(anti_combined: boolean, anti_lbas: boolean): number | undefined;
185
+ fighter_power(escort_participates: boolean, recon_participates: boolean): number | undefined;
186
186
  /**
187
187
  * マップ索敵
188
188
  * @param {number} node_divaricated_factor
@@ -329,10 +329,10 @@ export class Fleet {
329
329
  */
330
330
  get_ship(key: string): Ship | undefined;
331
331
  /**
332
- * @param {boolean} anti_lbas
332
+ * @param {boolean} recon_participates
333
333
  * @returns {number | undefined}
334
334
  */
335
- fighter_power(anti_lbas: boolean): number | undefined;
335
+ fighter_power(recon_participates: boolean): number | undefined;
336
336
  /**
337
337
  * マップ索敵
338
338
  * @param {number} hq_level
@@ -429,10 +429,6 @@ export class Gear {
429
429
  */
430
430
  calc_contact_trigger_factor(slot_size: number): number;
431
431
  /**
432
- * @returns {boolean}
433
- */
434
- is_contact_selection_plane(): boolean;
435
- /**
436
432
  * @param {bindings.AirStateRank} rank
437
433
  * @returns {number}
438
434
  */
@@ -905,10 +901,10 @@ export class Ship {
905
901
  */
906
902
  remaining_fuel_mod(): number;
907
903
  /**
908
- * @param {boolean} anti_lbas
904
+ * @param {boolean} recon_participates
909
905
  * @returns {number | undefined}
910
906
  */
911
- fighter_power(anti_lbas: boolean): number | undefined;
907
+ fighter_power(recon_participates: boolean): number | undefined;
912
908
  /**
913
909
  * @returns {number | undefined}
914
910
  */
@@ -176,11 +176,35 @@ function debugString(val) {
176
176
  // TODO we could test for more things here, like `Set`s and `Map`s.
177
177
  return className;
178
178
  }
179
+ /**
180
+ */
181
+ export function set_panic_hook() {
182
+ wasm.set_panic_hook();
183
+ }
179
184
 
180
185
  const u32CvtShim = new Uint32Array(2);
181
186
 
182
187
  const uint64CvtShim = new BigUint64Array(u32CvtShim.buffer);
183
188
 
189
+ function isLikeNone(x) {
190
+ return x === undefined || x === null;
191
+ }
192
+
193
+ let cachegetUint16Memory0 = null;
194
+ function getUint16Memory0() {
195
+ if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
196
+ cachegetUint16Memory0 = new Uint16Array(wasm.memory.buffer);
197
+ }
198
+ return cachegetUint16Memory0;
199
+ }
200
+
201
+ function passArray16ToWasm0(arg, malloc) {
202
+ const ptr = malloc(arg.length * 2);
203
+ getUint16Memory0().set(arg, ptr / 2);
204
+ WASM_VECTOR_LEN = arg.length;
205
+ return ptr;
206
+ }
207
+
184
208
  function _assertClass(instance, klass) {
185
209
  if (!(instance instanceof klass)) {
186
210
  throw new Error(`expected instance of ${klass.name}`);
@@ -209,10 +233,6 @@ export function air_squadron_can_equip(gear) {
209
233
  return ret !== 0;
210
234
  }
211
235
 
212
- function isLikeNone(x) {
213
- return x === undefined || x === null;
214
- }
215
-
216
236
  let cachegetUint32Memory0 = null;
217
237
  function getUint32Memory0() {
218
238
  if (cachegetUint32Memory0 === null || cachegetUint32Memory0.buffer !== wasm.memory.buffer) {
@@ -231,26 +251,6 @@ function getArrayJsValueFromWasm0(ptr, len) {
231
251
  return result;
232
252
  }
233
253
  /**
234
- */
235
- export function set_panic_hook() {
236
- wasm.set_panic_hook();
237
- }
238
-
239
- let cachegetUint16Memory0 = null;
240
- function getUint16Memory0() {
241
- if (cachegetUint16Memory0 === null || cachegetUint16Memory0.buffer !== wasm.memory.buffer) {
242
- cachegetUint16Memory0 = new Uint16Array(wasm.memory.buffer);
243
- }
244
- return cachegetUint16Memory0;
245
- }
246
-
247
- function passArray16ToWasm0(arg, malloc) {
248
- const ptr = malloc(arg.length * 2);
249
- getUint16Memory0().set(arg, ptr / 2);
250
- WASM_VECTOR_LEN = arg.length;
251
- return ptr;
252
- }
253
- /**
254
254
  * @param {bindings.OrgType} org_type
255
255
  * @returns {boolean}
256
256
  */
@@ -487,14 +487,14 @@ export class Analyzer {
487
487
  /**
488
488
  * @param {Comp} comp
489
489
  * @param {bindings.Formation} formation
490
- * @param {number | undefined} adjusted_anti_air_resist
491
- * @param {number | undefined} fleet_anti_air_resist
490
+ * @param {number} adjusted_anti_air_resist
491
+ * @param {number} fleet_anti_air_resist
492
492
  * @param {number | undefined} aaci
493
493
  * @returns {bindings.CompAntiAirInfo}
494
494
  */
495
495
  analyze_anti_air(comp, formation, adjusted_anti_air_resist, fleet_anti_air_resist, aaci) {
496
496
  _assertClass(comp, Comp);
497
- var ret = wasm.analyzer_analyze_anti_air(this.ptr, comp.ptr, addHeapObject(formation), !isLikeNone(adjusted_anti_air_resist), isLikeNone(adjusted_anti_air_resist) ? 0 : adjusted_anti_air_resist, !isLikeNone(fleet_anti_air_resist), isLikeNone(fleet_anti_air_resist) ? 0 : fleet_anti_air_resist, isLikeNone(aaci) ? 0xFFFFFF : aaci);
497
+ var ret = wasm.analyzer_analyze_anti_air(this.ptr, comp.ptr, addHeapObject(formation), adjusted_anti_air_resist, fleet_anti_air_resist, isLikeNone(aaci) ? 0xFFFFFF : aaci);
498
498
  return takeObject(ret);
499
499
  }
500
500
  /**
@@ -776,14 +776,14 @@ export class Comp {
776
776
  }
777
777
  /**
778
778
  * 制空値
779
- * @param {boolean} anti_combined
780
- * @param {boolean} anti_lbas
779
+ * @param {boolean} escort_participates
780
+ * @param {boolean} recon_participates
781
781
  * @returns {number | undefined}
782
782
  */
783
- fighter_power(anti_combined, anti_lbas) {
783
+ fighter_power(escort_participates, recon_participates) {
784
784
  try {
785
785
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
786
- wasm.comp_fighter_power(retptr, this.ptr, anti_combined, anti_lbas);
786
+ wasm.comp_fighter_power(retptr, this.ptr, escort_participates, recon_participates);
787
787
  var r0 = getInt32Memory0()[retptr / 4 + 0];
788
788
  var r1 = getInt32Memory0()[retptr / 4 + 1];
789
789
  return r0 === 0 ? undefined : r1;
@@ -1180,13 +1180,13 @@ export class Fleet {
1180
1180
  }
1181
1181
  }
1182
1182
  /**
1183
- * @param {boolean} anti_lbas
1183
+ * @param {boolean} recon_participates
1184
1184
  * @returns {number | undefined}
1185
1185
  */
1186
- fighter_power(anti_lbas) {
1186
+ fighter_power(recon_participates) {
1187
1187
  try {
1188
1188
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1189
- wasm.fleet_fighter_power(retptr, this.ptr, anti_lbas);
1189
+ wasm.fleet_fighter_power(retptr, this.ptr, recon_participates);
1190
1190
  var r0 = getInt32Memory0()[retptr / 4 + 0];
1191
1191
  var r1 = getInt32Memory0()[retptr / 4 + 1];
1192
1192
  return r0 === 0 ? undefined : r1;
@@ -1764,13 +1764,6 @@ export class Gear {
1764
1764
  return ret;
1765
1765
  }
1766
1766
  /**
1767
- * @returns {boolean}
1768
- */
1769
- is_contact_selection_plane() {
1770
- var ret = wasm.gear_is_contact_selection_plane(this.ptr);
1771
- return ret !== 0;
1772
- }
1773
- /**
1774
1767
  * @param {bindings.AirStateRank} rank
1775
1768
  * @returns {number}
1776
1769
  */
@@ -3134,13 +3127,13 @@ export class Ship {
3134
3127
  return ret;
3135
3128
  }
3136
3129
  /**
3137
- * @param {boolean} anti_lbas
3130
+ * @param {boolean} recon_participates
3138
3131
  * @returns {number | undefined}
3139
3132
  */
3140
- fighter_power(anti_lbas) {
3133
+ fighter_power(recon_participates) {
3141
3134
  try {
3142
3135
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3143
- wasm.ship_fighter_power(retptr, this.ptr, anti_lbas);
3136
+ wasm.ship_fighter_power(retptr, this.ptr, recon_participates);
3144
3137
  var r0 = getInt32Memory0()[retptr / 4 + 0];
3145
3138
  var r1 = getInt32Memory0()[retptr / 4 + 1];
3146
3139
  return r0 === 0 ? undefined : r1;
@@ -3338,15 +3331,15 @@ export function __wbg_error_09919627ac0992f5(arg0, arg1) {
3338
3331
  }
3339
3332
  };
3340
3333
 
3341
- export function __wbg_randomFillSync_59fcc2add91fe7b3() { return handleError(function (arg0, arg1, arg2) {
3334
+ export function __wbg_randomFillSync_378e02b85af41ab6() { return handleError(function (arg0, arg1, arg2) {
3342
3335
  getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));
3343
3336
  }, arguments) };
3344
3337
 
3345
- export function __wbg_getRandomValues_3e46aa268da0fed1() { return handleError(function (arg0, arg1) {
3338
+ export function __wbg_getRandomValues_99bbe8a65f4aef87() { return handleError(function (arg0, arg1) {
3346
3339
  getObject(arg0).getRandomValues(getObject(arg1));
3347
3340
  }, arguments) };
3348
3341
 
3349
- export function __wbg_process_f2b73829dbd321da(arg0) {
3342
+ export function __wbg_process_5729605ce9d34ea8(arg0) {
3350
3343
  var ret = getObject(arg0).process;
3351
3344
  return addHeapObject(ret);
3352
3345
  };
@@ -3357,12 +3350,12 @@ export function __wbindgen_is_object(arg0) {
3357
3350
  return ret;
3358
3351
  };
3359
3352
 
3360
- export function __wbg_versions_cd82f79c98672a9f(arg0) {
3353
+ export function __wbg_versions_531e16e1a776ee97(arg0) {
3361
3354
  var ret = getObject(arg0).versions;
3362
3355
  return addHeapObject(ret);
3363
3356
  };
3364
3357
 
3365
- export function __wbg_node_ee3f6da4130bd35f(arg0) {
3358
+ export function __wbg_node_18b58a160b60d170(arg0) {
3366
3359
  var ret = getObject(arg0).node;
3367
3360
  return addHeapObject(ret);
3368
3361
  };
@@ -3372,17 +3365,22 @@ export function __wbindgen_is_string(arg0) {
3372
3365
  return ret;
3373
3366
  };
3374
3367
 
3375
- export function __wbg_modulerequire_0a83c0c31d12d2c7() { return handleError(function (arg0, arg1) {
3376
- var ret = module.require(getStringFromWasm0(arg0, arg1));
3368
+ export function __wbg_static_accessor_NODE_MODULE_bdc5ca9096c68aeb() {
3369
+ var ret = module;
3370
+ return addHeapObject(ret);
3371
+ };
3372
+
3373
+ export function __wbg_require_edfaedd93e302925() { return handleError(function (arg0, arg1, arg2) {
3374
+ var ret = getObject(arg0).require(getStringFromWasm0(arg1, arg2));
3377
3375
  return addHeapObject(ret);
3378
3376
  }, arguments) };
3379
3377
 
3380
- export function __wbg_crypto_9e3521ed42436d35(arg0) {
3378
+ export function __wbg_crypto_2bc4d5b05161de5b(arg0) {
3381
3379
  var ret = getObject(arg0).crypto;
3382
3380
  return addHeapObject(ret);
3383
3381
  };
3384
3382
 
3385
- export function __wbg_msCrypto_c429c3f8f7a70bb5(arg0) {
3383
+ export function __wbg_msCrypto_d003eebe62c636a9(arg0) {
3386
3384
  var ret = getObject(arg0).msCrypto;
3387
3385
  return addHeapObject(ret);
3388
3386
  };
Binary file