excalibur 0.33.0-alpha.21 → 0.33.0-alpha.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/.git-blame-ignore-revs +2 -1
  2. package/build/dist/{Actions/Action/ActionSequence.d.ts → actions/action/action-sequence.d.ts} +3 -3
  3. package/build/dist/{Actions/Action/Blink.d.ts → actions/action/blink.d.ts} +2 -2
  4. package/build/dist/{Actions/Action/CallMethod.d.ts → actions/action/call-method.d.ts} +1 -1
  5. package/build/dist/{Actions/Action/CurveBy.d.ts → actions/action/curve-by.d.ts} +3 -3
  6. package/build/dist/{Actions/Action/CurveTo.d.ts → actions/action/curve-to.d.ts} +3 -3
  7. package/build/dist/{Actions/Action/Delay.d.ts → actions/action/delay.d.ts} +1 -1
  8. package/build/dist/{Actions/Action/Die.d.ts → actions/action/die.d.ts} +2 -2
  9. package/build/dist/{Actions/Action/EaseBy.d.ts → actions/action/ease-by.d.ts} +2 -2
  10. package/build/dist/{Actions/Action/EaseTo.d.ts → actions/action/ease-to.d.ts} +2 -2
  11. package/build/dist/{Actions/Action/Fade.d.ts → actions/action/fade.d.ts} +2 -2
  12. package/build/dist/{Actions/Action/Flash.d.ts → actions/action/flash.d.ts} +3 -3
  13. package/build/dist/{Actions/Action/Follow.d.ts → actions/action/follow.d.ts} +2 -2
  14. package/build/dist/{Actions/Action/Meet.d.ts → actions/action/meet.d.ts} +2 -2
  15. package/build/dist/{Actions/Action/MoveBy.d.ts → actions/action/move-by.d.ts} +5 -5
  16. package/build/dist/{Actions/Action/MoveTo.d.ts → actions/action/move-to.d.ts} +5 -5
  17. package/build/dist/{Actions/Action/ParallelActions.d.ts → actions/action/parallel-actions.d.ts} +2 -2
  18. package/build/dist/{Actions/Action/RepeatForever.d.ts → actions/action/repeat-forever.d.ts} +3 -3
  19. package/build/dist/{Actions/Action/Repeat.d.ts → actions/action/repeat.d.ts} +3 -3
  20. package/build/dist/{Actions/Action/RotateBy.d.ts → actions/action/rotate-by.d.ts} +3 -3
  21. package/build/dist/{Actions/Action/RotateTo.d.ts → actions/action/rotate-to.d.ts} +3 -3
  22. package/build/dist/{Actions/Action/ScaleBy.d.ts → actions/action/scale-by.d.ts} +3 -3
  23. package/build/dist/{Actions/Action/ScaleTo.d.ts → actions/action/scale-to.d.ts} +3 -3
  24. package/build/dist/{Actions/ActionContext.d.ts → actions/action-context.d.ts} +15 -15
  25. package/build/dist/{Actions/ActionQueue.d.ts → actions/action-queue.d.ts} +2 -2
  26. package/build/dist/{Actions/Action.d.ts → actions/action.d.ts} +1 -1
  27. package/build/dist/{Actions/Actionable.d.ts → actions/actionable.d.ts} +1 -1
  28. package/build/dist/{Actions/ActionsComponent.d.ts → actions/actions-component.d.ts} +14 -14
  29. package/build/dist/{Actions/ActionsSystem.d.ts → actions/actions-system.d.ts} +3 -3
  30. package/build/dist/actions/index.d.ts +27 -0
  31. package/build/dist/{Actor.d.ts → actor.d.ts} +27 -27
  32. package/build/dist/{Camera.d.ts → camera.d.ts} +12 -12
  33. package/build/dist/{Collision/BodyComponent.d.ts → collision/body-component.d.ts} +13 -13
  34. package/build/dist/{Collision/BoundingBox.d.ts → collision/bounding-box.d.ts} +5 -5
  35. package/build/dist/{Collision/ColliderComponent.d.ts → collision/collider-component.d.ts} +12 -12
  36. package/build/dist/{Collision/Colliders/CircleCollider.d.ts → collision/colliders/circle-collider.d.ts} +11 -11
  37. package/build/dist/{Collision/Colliders/ClosestLineJumpTable.d.ts → collision/colliders/closest-line-jump-table.d.ts} +4 -4
  38. package/build/dist/{Collision/Colliders/Collider.d.ts → collision/colliders/collider.d.ts} +15 -15
  39. package/build/dist/{Collision/Colliders/CollisionJumpTable.d.ts → collision/colliders/collision-jump-table.d.ts} +5 -5
  40. package/build/dist/{Collision/Colliders/CompositeCollider.d.ts → collision/colliders/composite-collider.d.ts} +11 -11
  41. package/build/dist/{Collision/Colliders/EdgeCollider.d.ts → collision/colliders/edge-collider.d.ts} +11 -11
  42. package/build/dist/{Collision/Colliders/PolygonCollider.d.ts → collision/colliders/polygon-collider.d.ts} +11 -11
  43. package/build/dist/{Collision/Colliders/SeparatingAxis.d.ts → collision/colliders/separating-axis.d.ts} +6 -6
  44. package/build/dist/{Collision/Colliders/Shape.d.ts → collision/colliders/shape.d.ts} +5 -5
  45. package/build/dist/{Collision/CollisionSystem.d.ts → collision/collision-system.d.ts} +9 -9
  46. package/build/dist/{Collision/Detection/CollisionContact.d.ts → collision/detection/collision-contact.d.ts} +4 -4
  47. package/build/dist/{Collision/Detection/CollisionProcessor.d.ts → collision/detection/collision-processor.d.ts} +10 -10
  48. package/build/dist/{Collision/Detection/DynamicTreeCollisionProcessor.d.ts → collision/detection/dynamic-tree-collision-processor.d.ts} +13 -13
  49. package/build/dist/{Collision/Detection/DynamicTree.d.ts → collision/detection/dynamic-tree.d.ts} +5 -5
  50. package/build/dist/{Collision/Detection/Pair.d.ts → collision/detection/pair.d.ts} +3 -3
  51. package/build/dist/{Collision/Detection/QuadTree.d.ts → collision/detection/quad-tree.d.ts} +2 -2
  52. package/build/dist/{Collision/Detection/RayCastHit.d.ts → collision/detection/ray-cast-hit.d.ts} +3 -3
  53. package/build/dist/{Collision/Detection/RayCastOptions.d.ts → collision/detection/ray-cast-options.d.ts} +2 -2
  54. package/build/dist/{Collision/Detection/SparseHashGridCollisionProcessor.d.ts → collision/detection/sparse-hash-grid-collision-processor.d.ts} +16 -16
  55. package/build/dist/{Collision/Detection/SparseHashGrid.d.ts → collision/detection/sparse-hash-grid.d.ts} +3 -3
  56. package/build/dist/{Collision/Group/CollisionGroupManager.d.ts → collision/group/collision-group-manager.d.ts} +1 -1
  57. package/build/dist/collision/index.d.ts +38 -0
  58. package/build/dist/{Collision/Integrator.d.ts → collision/integrator.d.ts} +3 -3
  59. package/build/dist/{Collision/Island.d.ts → collision/island.d.ts} +2 -2
  60. package/build/dist/{Collision/MotionSystem.d.ts → collision/motion-system.d.ts} +5 -5
  61. package/build/dist/{Collision/PhysicsConfig.d.ts → collision/physics-config.d.ts} +5 -5
  62. package/build/dist/{Collision/PhysicsWorld.d.ts → collision/physics-world.d.ts} +11 -11
  63. package/build/dist/{Collision/Side.d.ts → collision/side.d.ts} +1 -1
  64. package/build/dist/{Collision/Solver/ArcadeSolver.d.ts → collision/solver/arcade-solver.d.ts} +4 -4
  65. package/build/dist/{Collision/Solver/ContactConstraintPoint.d.ts → collision/solver/contact-constraint-point.d.ts} +2 -2
  66. package/build/dist/{Collision/Solver/RealisticSolver.d.ts → collision/solver/realistic-solver.d.ts} +5 -5
  67. package/build/dist/{Collision/Solver/Solver.d.ts → collision/solver/solver.d.ts} +1 -1
  68. package/build/dist/{Color.d.ts → color.d.ts} +1 -1
  69. package/build/dist/{Debug/DebugConfig.d.ts → debug/debug-config.d.ts} +5 -5
  70. package/build/dist/{Debug/DebugFlags.d.ts → debug/debug-flags.d.ts} +2 -2
  71. package/build/dist/{Debug/DebugSystem.d.ts → debug/debug-system.d.ts} +4 -4
  72. package/build/dist/debug/index.d.ts +3 -0
  73. package/build/dist/{Director/CrossFade.d.ts → director/cross-fade.d.ts} +5 -5
  74. package/build/dist/{Director/DefaultLoader.d.ts → director/default-loader.d.ts} +5 -5
  75. package/build/dist/{Director/Director.d.ts → director/director.d.ts} +7 -7
  76. package/build/dist/{Director/FadeInOut.d.ts → director/fade-in-out.d.ts} +5 -5
  77. package/build/dist/director/index.d.ts +7 -0
  78. package/build/dist/{Director/Loader.d.ts → director/loader.d.ts} +9 -9
  79. package/build/dist/{Director/Slide.d.ts → director/slide.d.ts} +5 -5
  80. package/build/dist/{Director/Transition.d.ts → director/transition.d.ts} +7 -7
  81. package/build/dist/{Engine.d.ts → engine.d.ts} +31 -31
  82. package/build/dist/{EntityComponentSystem/Component.d.ts → entity-component-system/component.d.ts} +1 -1
  83. package/build/dist/{EntityComponentSystem/Components/MotionComponent.d.ts → entity-component-system/components/motion-component.d.ts} +2 -2
  84. package/build/dist/{EntityComponentSystem/Components/TagsComponent.d.ts → entity-component-system/components/tags-component.d.ts} +1 -1
  85. package/build/dist/{EntityComponentSystem/Components/TransformComponent.d.ts → entity-component-system/components/transform-component.d.ts} +6 -6
  86. package/build/dist/{EntityComponentSystem/EntityManager.d.ts → entity-component-system/entity-manager.d.ts} +3 -3
  87. package/build/dist/{EntityComponentSystem/Entity.d.ts → entity-component-system/entity.d.ts} +12 -12
  88. package/build/dist/entity-component-system/index.d.ts +13 -0
  89. package/build/dist/{EntityComponentSystem/QueryManager.d.ts → entity-component-system/query-manager.d.ts} +5 -5
  90. package/build/dist/{EntityComponentSystem/Query.d.ts → entity-component-system/query.d.ts} +3 -3
  91. package/build/dist/{EntityComponentSystem/SystemManager.d.ts → entity-component-system/system-manager.d.ts} +4 -4
  92. package/build/dist/{EntityComponentSystem/System.d.ts → entity-component-system/system.d.ts} +2 -2
  93. package/build/dist/{EntityComponentSystem/TagQuery.d.ts → entity-component-system/tag-query.d.ts} +2 -2
  94. package/build/dist/{EntityComponentSystem/World.d.ts → entity-component-system/world.d.ts} +9 -9
  95. package/build/dist/{Events/MediaEvents.d.ts → events/media-events.d.ts} +4 -4
  96. package/build/dist/{Events/PointerEvents.d.ts → events/pointer-events.d.ts} +3 -3
  97. package/build/dist/{Events.d.ts → events.d.ts} +15 -15
  98. package/build/dist/excalibur.development.js +155 -155
  99. package/build/dist/excalibur.js +155 -155
  100. package/build/dist/excalibur.min.development.js +3 -3
  101. package/build/dist/excalibur.min.js +3 -3
  102. package/build/dist/{Graphics/Animation.d.ts → graphics/animation.d.ts} +5 -5
  103. package/build/dist/{Graphics/Canvas.d.ts → graphics/canvas.d.ts} +3 -3
  104. package/build/dist/{Graphics/Circle.d.ts → graphics/circle.d.ts} +2 -2
  105. package/build/dist/{Graphics/Context → graphics/context}/circle-renderer/circle-renderer.d.ts +3 -3
  106. package/build/dist/{Graphics/Context → graphics/context}/debug-circle-renderer/debug-circle-renderer.d.ts +3 -3
  107. package/build/dist/{Graphics/Context → graphics/context}/debug-line-renderer/debug-line-renderer.d.ts +3 -3
  108. package/build/dist/{Graphics/Context → graphics/context}/debug-point-renderer/debug-point-renderer.d.ts +3 -3
  109. package/build/dist/{Graphics/Context → graphics/context}/debug-text.d.ts +3 -3
  110. package/build/dist/{Graphics/Context → graphics/context}/draw-call.d.ts +2 -2
  111. package/build/dist/{Graphics/Context/ExcaliburGraphicsContext2DCanvas.d.ts → graphics/context/excalibur-graphics-context-2d-canvas.d.ts} +6 -6
  112. package/build/dist/{Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts → graphics/context/excalibur-graphics-context-webgl.d.ts} +8 -8
  113. package/build/dist/{Graphics/Context/ExcaliburGraphicsContext.d.ts → graphics/context/excalibur-graphics-context.d.ts} +6 -6
  114. package/build/dist/{Graphics/Context → graphics/context}/image-renderer/image-renderer.d.ts +2 -2
  115. package/build/dist/{Graphics/Context → graphics/context}/image-renderer-v2/image-renderer-v2.d.ts +2 -2
  116. package/build/dist/{Graphics/Context → graphics/context}/material-renderer/material-renderer.d.ts +2 -2
  117. package/build/dist/{Graphics/Context → graphics/context}/material.d.ts +4 -4
  118. package/build/dist/{Graphics/Context → graphics/context}/particle-renderer/particle-renderer.d.ts +2 -2
  119. package/build/dist/{Graphics/Context → graphics/context}/rectangle-renderer/rectangle-renderer.d.ts +3 -3
  120. package/build/dist/{Graphics/Context → graphics/context}/renderer.d.ts +1 -1
  121. package/build/dist/{Graphics/Context → graphics/context}/screen-pass-painter/screen-pass-painter.d.ts +2 -2
  122. package/build/dist/{Graphics/Context → graphics/context}/shader.d.ts +1 -1
  123. package/build/dist/{Graphics/Context → graphics/context}/state-stack.d.ts +2 -2
  124. package/build/dist/{Graphics/Context → graphics/context}/texture-loader.d.ts +4 -4
  125. package/build/dist/{Graphics/Context → graphics/context}/transform-stack.d.ts +1 -1
  126. package/build/dist/{Graphics/DebugGraphicsComponent.d.ts → graphics/debug-graphics-component.d.ts} +3 -3
  127. package/build/dist/{Graphics/Debug.d.ts → graphics/debug.d.ts} +6 -6
  128. package/build/dist/{Graphics/FontCache.d.ts → graphics/font-cache.d.ts} +4 -4
  129. package/build/dist/{Graphics/FontCommon.d.ts → graphics/font-common.d.ts} +4 -4
  130. package/build/dist/{Graphics/FontTextInstance.d.ts → graphics/font-text-instance.d.ts} +4 -4
  131. package/build/dist/{Graphics/Font.d.ts → graphics/font.d.ts} +10 -10
  132. package/build/dist/{Graphics/Graphic.d.ts → graphics/graphic.d.ts} +5 -5
  133. package/build/dist/{Graphics/GraphicsComponent.d.ts → graphics/graphics-component.d.ts} +8 -8
  134. package/build/dist/{Graphics/GraphicsGroup.d.ts → graphics/graphics-group.d.ts} +6 -6
  135. package/build/dist/{Graphics/GraphicsSystem.d.ts → graphics/graphics-system.d.ts} +5 -5
  136. package/build/dist/{Graphics/ImageSource.d.ts → graphics/image-source.d.ts} +6 -6
  137. package/build/dist/graphics/index.d.ts +47 -0
  138. package/build/dist/{Graphics/Line.d.ts → graphics/line.d.ts} +5 -5
  139. package/build/dist/{Graphics/NineSlice.d.ts → graphics/nine-slice.d.ts} +5 -5
  140. package/build/dist/{Graphics/OffscreenSystem.d.ts → graphics/offscreen-system.d.ts} +5 -5
  141. package/build/dist/{Graphics/ParallaxComponent.d.ts → graphics/parallax-component.d.ts} +2 -2
  142. package/build/dist/{Graphics/Polygon.d.ts → graphics/polygon.d.ts} +3 -3
  143. package/build/dist/{Graphics/PostProcessor/ColorBlindnessPostProcessor.d.ts → graphics/post-processor/color-blindness-post-processor.d.ts} +5 -5
  144. package/build/dist/{Graphics/PostProcessor/PostProcessor.d.ts → graphics/post-processor/post-processor.d.ts} +3 -3
  145. package/build/dist/{Graphics/PostProcessor/ScreenShader.d.ts → graphics/post-processor/screen-shader.d.ts} +3 -3
  146. package/build/dist/{Graphics/Raster.d.ts → graphics/raster.d.ts} +6 -6
  147. package/build/dist/{Graphics/Rectangle.d.ts → graphics/rectangle.d.ts} +2 -2
  148. package/build/dist/{Graphics/SpriteFont.d.ts → graphics/sprite-font.d.ts} +8 -8
  149. package/build/dist/{Graphics/SpriteSheet.d.ts → graphics/sprite-sheet.d.ts} +7 -7
  150. package/build/dist/{Graphics/Sprite.d.ts → graphics/sprite.d.ts} +4 -4
  151. package/build/dist/{Graphics/Text.d.ts → graphics/text.d.ts} +7 -7
  152. package/build/dist/{Graphics/TiledAnimation.d.ts → graphics/tiled-animation.d.ts} +7 -7
  153. package/build/dist/{Graphics/TiledSprite.d.ts → graphics/tiled-sprite.d.ts} +7 -7
  154. package/build/dist/{Graphics/TransformInterpolation.d.ts → graphics/transform-interpolation.d.ts} +1 -1
  155. package/build/dist/index.d.ts +66 -66
  156. package/build/dist/{Input/Gamepad.d.ts → input/gamepad.d.ts} +3 -3
  157. package/build/dist/{Input/InputHost.d.ts → input/input-host.d.ts} +5 -5
  158. package/build/dist/{Input/InputMapper.d.ts → input/input-mapper.d.ts} +3 -3
  159. package/build/dist/{Input/Keyboard.d.ts → input/keyboard.d.ts} +3 -3
  160. package/build/dist/{Input/PointerAbstraction.d.ts → input/pointer-abstraction.d.ts} +5 -5
  161. package/build/dist/{Input/PointerComponent.d.ts → input/pointer-component.d.ts} +2 -2
  162. package/build/dist/{Input/PointerEventReceiver.d.ts → input/pointer-event-receiver.d.ts} +8 -8
  163. package/build/dist/{Input/PointerEvent.d.ts → input/pointer-event.d.ts} +4 -4
  164. package/build/dist/{Input/PointerEventsToObjectDispatcher.d.ts → input/pointer-events-to-object-dispatcher.d.ts} +3 -3
  165. package/build/dist/{Input/PointerSystem.d.ts → input/pointer-system.d.ts} +4 -4
  166. package/build/dist/{Input/WheelEvent.d.ts → input/wheel-event.d.ts} +1 -1
  167. package/build/dist/{Interfaces/AudioImplementation.d.ts → interfaces/audio-implementation.d.ts} +1 -1
  168. package/build/dist/{Interfaces/Evented.d.ts → interfaces/evented.d.ts} +1 -1
  169. package/build/dist/interfaces/index.d.ts +7 -0
  170. package/build/dist/{Interfaces/LifecycleEvents.d.ts → interfaces/lifecycle-events.d.ts} +4 -4
  171. package/build/dist/{Interfaces/PointerEventHandlers.d.ts → interfaces/pointer-event-handlers.d.ts} +3 -3
  172. package/build/dist/{Label.d.ts → label.d.ts} +7 -7
  173. package/build/dist/{Math → math}/global-coordinates.d.ts +1 -1
  174. package/build/dist/{Math → math}/index.d.ts +1 -1
  175. package/build/dist/{Math → math}/util.d.ts +1 -1
  176. package/build/dist/{Math → math}/vector.d.ts +1 -1
  177. package/build/dist/{Particles/GpuParticleEmitter.d.ts → particles/gpu-particle-emitter.d.ts} +10 -10
  178. package/build/dist/{Particles/GpuParticleRenderer.d.ts → particles/gpu-particle-renderer.d.ts} +5 -5
  179. package/build/dist/particles/index.d.ts +5 -0
  180. package/build/dist/{Particles/ParticleEmitter.d.ts → particles/particle-emitter.d.ts} +6 -6
  181. package/build/dist/{Particles/Particles.d.ts → particles/particles.d.ts} +11 -11
  182. package/build/dist/{Resources/Font.d.ts → resources/font.d.ts} +4 -4
  183. package/build/dist/{Resources/Gif.d.ts → resources/gif.d.ts} +5 -5
  184. package/build/dist/resources/index.d.ts +4 -0
  185. package/build/dist/{Resources/Resource.d.ts → resources/resource.d.ts} +3 -3
  186. package/build/dist/resources/sound/index.d.ts +4 -0
  187. package/build/dist/{Resources/Sound/SoundManager.d.ts → resources/sound/sound-manager.d.ts} +1 -1
  188. package/build/dist/{Resources/Sound/Sound.d.ts → resources/sound/sound.d.ts} +8 -8
  189. package/build/dist/{Resources/Sound/WebAudioInstance.d.ts → resources/sound/web-audio-instance.d.ts} +1 -1
  190. package/build/dist/{Scene.d.ts → scene.d.ts} +20 -20
  191. package/build/dist/{ScreenElement.d.ts → screen-element.d.ts} +3 -3
  192. package/build/dist/{Screen.d.ts → screen.d.ts} +6 -6
  193. package/build/dist/tile-map/index.d.ts +4 -0
  194. package/build/dist/{TileMap/IsometricEntityComponent.d.ts → tile-map/isometric-entity-component.d.ts} +2 -2
  195. package/build/dist/tile-map/isometric-entity-system.d.ts +12 -0
  196. package/build/dist/{TileMap/IsometricMap.d.ts → tile-map/isometric-map.d.ts} +13 -13
  197. package/build/dist/{TileMap/TileMap.d.ts → tile-map/tile-map.d.ts} +18 -18
  198. package/build/dist/{Timer.d.ts → timer.d.ts} +1 -1
  199. package/build/dist/{Trigger.d.ts → trigger.d.ts} +6 -6
  200. package/build/dist/{Util/Clock.d.ts → util/clock.d.ts} +1 -1
  201. package/build/dist/{Util/Coroutine.d.ts → util/coroutine.d.ts} +2 -2
  202. package/build/dist/{Util/DrawUtil.d.ts → util/draw-util.d.ts} +2 -2
  203. package/build/dist/{Util/EasingFunctions.d.ts → util/easing-functions.d.ts} +1 -1
  204. package/build/dist/util/index.d.ts +6 -0
  205. package/build/dist/{Util/Log.d.ts → util/log.d.ts} +2 -2
  206. package/build/dist/{Util/Util.d.ts → util/util.d.ts} +2 -2
  207. package/build/esm/excalibur.development.js +155 -155
  208. package/build/esm/excalibur.js +155 -155
  209. package/build/esm/excalibur.min.development.js +3 -3
  210. package/build/esm/excalibur.min.js +3 -3
  211. package/eslint.config.mjs +2 -1
  212. package/package.json +1 -1
  213. package/build/dist/Actions/index.d.ts +0 -27
  214. package/build/dist/Collision/Index.d.ts +0 -38
  215. package/build/dist/Debug/index.d.ts +0 -3
  216. package/build/dist/Director/index.d.ts +0 -7
  217. package/build/dist/EntityComponentSystem/index.d.ts +0 -13
  218. package/build/dist/Graphics/index.d.ts +0 -47
  219. package/build/dist/Interfaces/Index.d.ts +0 -7
  220. package/build/dist/Particles/index.d.ts +0 -5
  221. package/build/dist/Resources/Index.d.ts +0 -4
  222. package/build/dist/Resources/Sound/Index.d.ts +0 -4
  223. package/build/dist/TileMap/IsometricEntitySystem.d.ts +0 -12
  224. package/build/dist/TileMap/index.d.ts +0 -4
  225. package/build/dist/Util/Index.d.ts +0 -6
  226. /package/build/dist/{Collision/CollisionType.d.ts → collision/collision-type.d.ts} +0 -0
  227. /package/build/dist/{Collision/Detection/SpatialPartitionStrategy.d.ts → collision/detection/spatial-partition-strategy.d.ts} +0 -0
  228. /package/build/dist/{Collision/Group/CollisionGroup.d.ts → collision/group/collision-group.d.ts} +0 -0
  229. /package/build/dist/{Collision/Solver/ContactBias.d.ts → collision/solver/contact-bias.d.ts} +0 -0
  230. /package/build/dist/{Collision/SolverStrategy.d.ts → collision/solver-strategy.d.ts} +0 -0
  231. /package/build/dist/{Context.d.ts → context.d.ts} +0 -0
  232. /package/build/dist/{Deprecated.d.ts → deprecated.d.ts} +0 -0
  233. /package/build/dist/{EntityComponentSystem/Priority.d.ts → entity-component-system/priority.d.ts} +0 -0
  234. /package/build/dist/{EntityComponentSystem/Types.d.ts → entity-component-system/types.d.ts} +0 -0
  235. /package/build/dist/{EventEmitter.d.ts → event-emitter.d.ts} +0 -0
  236. /package/build/dist/{Events/ExEvent.d.ts → events/ex-event.d.ts} +0 -0
  237. /package/build/dist/{Flags.d.ts → flags.d.ts} +0 -0
  238. /package/build/dist/{GarbageCollector.d.ts → garbage-collector.d.ts} +0 -0
  239. /package/build/dist/{Graphics/Context → graphics/context}/quad-index-buffer.d.ts +0 -0
  240. /package/build/dist/{Graphics/Context → graphics/context}/render-source.d.ts +0 -0
  241. /package/build/dist/{Graphics/Context → graphics/context}/render-target.d.ts +0 -0
  242. /package/build/dist/{Graphics/Context → graphics/context}/uniform-buffer.d.ts +0 -0
  243. /package/build/dist/{Graphics/Context → graphics/context}/vertex-buffer.d.ts +0 -0
  244. /package/build/dist/{Graphics/Context → graphics/context}/vertex-layout.d.ts +0 -0
  245. /package/build/dist/{Graphics/Context → graphics/context}/webgl-util.d.ts +0 -0
  246. /package/build/dist/{Graphics/Filtering.d.ts → graphics/filtering.d.ts} +0 -0
  247. /package/build/dist/{Graphics/GraphicsDiagnostics.d.ts → graphics/graphics-diagnostics.d.ts} +0 -0
  248. /package/build/dist/{Graphics/PostProcessor/ColorBlindnessMode.d.ts → graphics/post-processor/color-blindness-mode.d.ts} +0 -0
  249. /package/build/dist/{Graphics/Wrapping.d.ts → graphics/wrapping.d.ts} +0 -0
  250. /package/build/dist/{Id.d.ts → id.d.ts} +0 -0
  251. /package/build/dist/{Input/CapturePointerConfig.d.ts → input/capture-pointer-config.d.ts} +0 -0
  252. /package/build/dist/{Input/NativePointerButton.d.ts → input/native-pointer-button.d.ts} +0 -0
  253. /package/build/dist/{Input/PointerButton.d.ts → input/pointer-button.d.ts} +0 -0
  254. /package/build/dist/{Input/PointerScope.d.ts → input/pointer-scope.d.ts} +0 -0
  255. /package/build/dist/{Input/PointerType.d.ts → input/pointer-type.d.ts} +0 -0
  256. /package/build/dist/{Input/WheelDeltaMode.d.ts → input/wheel-delta-mode.d.ts} +0 -0
  257. /package/build/dist/{Interfaces/Audio.d.ts → interfaces/audio.d.ts} +0 -0
  258. /package/build/dist/{Interfaces/Clonable.d.ts → interfaces/clonable.d.ts} +0 -0
  259. /package/build/dist/{Interfaces/Loadable.d.ts → interfaces/loadable.d.ts} +0 -0
  260. /package/build/dist/{Math → math}/affine-matrix.d.ts +0 -0
  261. /package/build/dist/{Math → math}/bezier-curve.d.ts +0 -0
  262. /package/build/dist/{Math → math}/coord-plane.d.ts +0 -0
  263. /package/build/dist/{Math → math}/easings.d.ts +0 -0
  264. /package/build/dist/{Math → math}/graph.d.ts +0 -0
  265. /package/build/dist/{Math → math}/lerp.d.ts +0 -0
  266. /package/build/dist/{Math → math}/line-segment.d.ts +0 -0
  267. /package/build/dist/{Math → math}/matrix.d.ts +0 -0
  268. /package/build/dist/{Math → math}/projection.d.ts +0 -0
  269. /package/build/dist/{Math/Random.d.ts → math/random.d.ts} +0 -0
  270. /package/build/dist/{Math → math}/ray.d.ts +0 -0
  271. /package/build/dist/{Math → math}/rotation-type.d.ts +0 -0
  272. /package/build/dist/{Math → math}/transform.d.ts +0 -0
  273. /package/build/dist/{Math → math}/vector-view.d.ts +0 -0
  274. /package/build/dist/{Math → math}/watch-vector.d.ts +0 -0
  275. /package/build/dist/{Particles/EmitterType.d.ts → particles/emitter-type.d.ts} +0 -0
  276. /package/build/dist/{Polyfill.d.ts → polyfill.d.ts} +0 -0
  277. /package/build/dist/{Resources/Sound/AudioContext.d.ts → resources/sound/audio-context.d.ts} +0 -0
  278. /package/build/dist/{Util/Assert.d.ts → util/assert.d.ts} +0 -0
  279. /package/build/dist/{Util/Browser.d.ts → util/browser.d.ts} +0 -0
  280. /package/build/dist/{Util/Decorators.d.ts → util/decorators.d.ts} +0 -0
  281. /package/build/dist/{Util/Detector.d.ts → util/detector.d.ts} +0 -0
  282. /package/build/dist/{Util/Fps.d.ts → util/fps.d.ts} +0 -0
  283. /package/build/dist/{Util/Future.d.ts → util/future.d.ts} +0 -0
  284. /package/build/dist/{Util/IFrame.d.ts → util/iframe.d.ts} +0 -0
  285. /package/build/dist/{Util/Observable.d.ts → util/observable.d.ts} +0 -0
  286. /package/build/dist/{Util/Pool.d.ts → util/pool.d.ts} +0 -0
  287. /package/build/dist/{Util/RentalPool.d.ts → util/rental-pool.d.ts} +0 -0
  288. /package/build/dist/{Util/Required.d.ts → util/required.d.ts} +0 -0
  289. /package/build/dist/{Util/Semaphore.d.ts → util/semaphore.d.ts} +0 -0
  290. /package/build/dist/{Util/Sound.d.ts → util/sound.d.ts} +0 -0
  291. /package/build/dist/{Util/StateMachine.d.ts → util/state-machine.d.ts} +0 -0
  292. /package/build/dist/{Util/Toaster.d.ts → util/toaster.d.ts} +0 -0
  293. /package/build/dist/{Util/Watch.d.ts → util/watch.d.ts} +0 -0
  294. /package/build/dist/{Util/WebAudio.d.ts → util/web-audio.d.ts} +0 -0
@@ -1,4 +1,4 @@
1
- /*! excalibur - 0.33.0-alpha.21+7cb426d - 2025-12-23
1
+ /*! excalibur - 0.33.0-alpha.24+e9878f8 - 2025-12-29
2
2
  https://github.com/excaliburjs/Excalibur
3
3
  Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
4
4
  Licensed BSD-2-Clause
@@ -402,9 +402,9 @@ Licensed BSD-2-Clause
402
402
  let currentPick = 0;
403
403
  const tempArray = array.slice(0);
404
404
  while (currentPick < numPicks) {
405
- const index = this.integer(0, tempArray.length - 1);
406
- result[currentPick++] = tempArray[index];
407
- tempArray.splice(index, 1);
405
+ const index2 = this.integer(0, tempArray.length - 1);
406
+ result[currentPick++] = tempArray[index2];
407
+ tempArray.splice(index2, 1);
408
408
  }
409
409
  return result;
410
410
  }
@@ -1794,9 +1794,9 @@ Licensed BSD-2-Clause
1794
1794
  }
1795
1795
  set parent(transform) {
1796
1796
  if (this._parent) {
1797
- const index = this._parent._children.indexOf(this);
1798
- if (index > -1) {
1799
- this._parent._children.splice(index, 1);
1797
+ const index2 = this._parent._children.indexOf(this);
1798
+ if (index2 > -1) {
1799
+ this._parent._children.splice(index2, 1);
1800
1800
  }
1801
1801
  }
1802
1802
  this._parent = transform;
@@ -2372,8 +2372,8 @@ Licensed BSD-2-Clause
2372
2372
  this._controlPoints = [...points];
2373
2373
  this._calculateLookup();
2374
2374
  }
2375
- setControlPoint(index, point2) {
2376
- this._controlPoints[index] = point2;
2375
+ setControlPoint(index2, point2) {
2376
+ this._controlPoints[index2] = point2;
2377
2377
  this._calculateLookup();
2378
2378
  }
2379
2379
  _calculateLookup() {
@@ -2733,12 +2733,12 @@ Licensed BSD-2-Clause
2733
2733
  const currentEdges = current.edges;
2734
2734
  const filteredCurrentEdges = Array.from(currentEdges).filter((edge) => edge.target !== current);
2735
2735
  for (const edge of filteredCurrentEdges) {
2736
- const index = resultArray.findIndex((node) => node.node === edge.target);
2737
- if (index === -1) {
2736
+ const index2 = resultArray.findIndex((node) => node.node === edge.target);
2737
+ if (index2 === -1) {
2738
2738
  return [];
2739
2739
  }
2740
- resultArray[index].distance = edge.weight;
2741
- resultArray[index].previous = current;
2740
+ resultArray[index2].distance = edge.weight;
2741
+ resultArray[index2].previous = current;
2742
2742
  }
2743
2743
  while (unvisited.length > 0) {
2744
2744
  let listOfAvailableNodes = [];
@@ -2750,10 +2750,10 @@ Licensed BSD-2-Clause
2750
2750
  if (listOfAvailableNodes.length > 0) {
2751
2751
  for (let i = 0; i < listOfAvailableNodes.length; i++) {
2752
2752
  const unVisitiedNode = listOfAvailableNodes[i];
2753
- const index = resultArray.findIndex((node) => node.node === unVisitiedNode);
2754
- if (resultArray[index].distance < lowestDistance) {
2755
- lowestDistance = resultArray[index].distance;
2756
- lowestDistanceIndex = index;
2753
+ const index2 = resultArray.findIndex((node) => node.node === unVisitiedNode);
2754
+ if (resultArray[index2].distance < lowestDistance) {
2755
+ lowestDistance = resultArray[index2].distance;
2756
+ lowestDistanceIndex = index2;
2757
2757
  }
2758
2758
  }
2759
2759
  } else {
@@ -2761,10 +2761,10 @@ Licensed BSD-2-Clause
2761
2761
  lowestDistanceIndex = -1;
2762
2762
  for (let i = 0; i < unvisited.length; i++) {
2763
2763
  const unVisitiedNode = unvisited[i];
2764
- const index = resultArray.findIndex((node) => node.node === unVisitiedNode);
2765
- if (resultArray[index].distance < lowestDistance) {
2766
- lowestDistance = resultArray[index].distance;
2767
- lowestDistanceIndex = index;
2764
+ const index2 = resultArray.findIndex((node) => node.node === unVisitiedNode);
2765
+ if (resultArray[index2].distance < lowestDistance) {
2766
+ lowestDistance = resultArray[index2].distance;
2767
+ lowestDistanceIndex = index2;
2768
2768
  }
2769
2769
  }
2770
2770
  }
@@ -2780,13 +2780,13 @@ Licensed BSD-2-Clause
2780
2780
  unvisited.splice(unvisited.indexOf(current), 1);
2781
2781
  for (let i = 0; i < currentEdgesArray.length; i++) {
2782
2782
  const edge = currentEdgesArray[i];
2783
- const index = resultArray.findIndex((node) => node.node === edge.target);
2783
+ const index2 = resultArray.findIndex((node) => node.node === edge.target);
2784
2784
  const previousIndex = resultArray.findIndex((node) => node.node === edge.source);
2785
2785
  const previousDistance = resultArray[previousIndex].distance;
2786
2786
  const cumDistance = previousDistance + edge.weight;
2787
- if (cumDistance < resultArray[index].distance) {
2788
- resultArray[index].distance = cumDistance;
2789
- resultArray[index].previous = current;
2787
+ if (cumDistance < resultArray[index2].distance) {
2788
+ resultArray[index2].distance = cumDistance;
2789
+ resultArray[index2].previous = current;
2790
2790
  }
2791
2791
  }
2792
2792
  }
@@ -4427,17 +4427,17 @@ mask: ${(this.mask >>> 0).toString(2).padStart(32, "0")}
4427
4427
  }
4428
4428
  }
4429
4429
  class GamepadConnectEvent extends GameEvent {
4430
- constructor(index, gamepad) {
4430
+ constructor(index2, gamepad) {
4431
4431
  super();
4432
- this.index = index;
4432
+ this.index = index2;
4433
4433
  this.gamepad = gamepad;
4434
4434
  this.target = gamepad;
4435
4435
  }
4436
4436
  }
4437
4437
  class GamepadDisconnectEvent extends GameEvent {
4438
- constructor(index, gamepad) {
4438
+ constructor(index2, gamepad) {
4439
4439
  super();
4440
- this.index = index;
4440
+ this.index = index2;
4441
4441
  this.gamepad = gamepad;
4442
4442
  this.target = gamepad;
4443
4443
  }
@@ -4449,10 +4449,10 @@ mask: ${(this.mask >>> 0).toString(2).padStart(32, "0")}
4449
4449
  * @param value A numeric value between 0 and 1
4450
4450
  * @param self Reference to the gamepad
4451
4451
  */
4452
- constructor(button, index, value, self2) {
4452
+ constructor(button, index2, value, self2) {
4453
4453
  super();
4454
4454
  this.button = button;
4455
- this.index = index;
4455
+ this.index = index2;
4456
4456
  this.value = value;
4457
4457
  this.self = self2;
4458
4458
  this.target = self2;
@@ -4679,7 +4679,7 @@ mask: ${(this.mask >>> 0).toString(2).padStart(32, "0")}
4679
4679
  this.target = self2;
4680
4680
  }
4681
4681
  }
4682
- const Events = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
4682
+ const events = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
4683
4683
  __proto__: null,
4684
4684
  ActionCompleteEvent,
4685
4685
  ActionStartEvent,
@@ -4753,9 +4753,9 @@ mask: ${(this.mask >>> 0).toString(2).padStart(32, "0")}
4753
4753
  return false;
4754
4754
  }
4755
4755
  function removeItemFromArray(item, array) {
4756
- let index = -1;
4757
- if ((index = array.indexOf(item)) > -1) {
4758
- array.splice(index, 1);
4756
+ let index2 = -1;
4757
+ if ((index2 = array.indexOf(item)) > -1) {
4758
+ array.splice(index2, 1);
4759
4759
  return true;
4760
4760
  }
4761
4761
  return false;
@@ -5672,9 +5672,9 @@ mask: ${(this.mask >>> 0).toString(2).padStart(32, "0")}
5672
5672
  return false;
5673
5673
  }
5674
5674
  removeEntity(entity) {
5675
- const index = this.entities.indexOf(entity);
5676
- if (index > -1) {
5677
- this.entities.splice(index, 1);
5675
+ const index2 = this.entities.indexOf(entity);
5676
+ if (index2 > -1) {
5677
+ this.entities.splice(index2, 1);
5678
5678
  this.entityRemoved$.notifyAll(entity);
5679
5679
  }
5680
5680
  }
@@ -6406,8 +6406,8 @@ Check your bundler settings to make sure this is not the case! Excalibur has ESM
6406
6406
  case 3:
6407
6407
  return new Vector(rightPath, 0);
6408
6408
  default:
6409
- const index = minIndex;
6410
- throw new Error(`Unreachable index: [${index}] on bounding box intersection!`);
6409
+ const index2 = minIndex;
6410
+ throw new Error(`Unreachable index: [${index2}] on bounding box intersection!`);
6411
6411
  }
6412
6412
  }
6413
6413
  /**
@@ -7004,16 +7004,16 @@ Check your bundler settings to make sure this is not the case! Excalibur has ESM
7004
7004
  if (target instanceof CompositeCollider) {
7005
7005
  const colliders = target.getColliders();
7006
7006
  for (const c of colliders) {
7007
- const index = this._colliders.indexOf(c);
7008
- if (index !== -1) {
7009
- this._colliders.splice(index, 1);
7007
+ const index2 = this._colliders.indexOf(c);
7008
+ if (index2 !== -1) {
7009
+ this._colliders.splice(index2, 1);
7010
7010
  }
7011
7011
  this._dynamicCollisionTree.untrackCollider(c);
7012
7012
  }
7013
7013
  } else {
7014
- const index = this._colliders.indexOf(target);
7015
- if (index !== -1) {
7016
- this._colliders.splice(index, 1);
7014
+ const index2 = this._colliders.indexOf(target);
7015
+ if (index2 !== -1) {
7016
+ this._colliders.splice(index2, 1);
7017
7017
  }
7018
7018
  this._dynamicCollisionTree.untrackCollider(target);
7019
7019
  }
@@ -8714,17 +8714,17 @@ Check your bundler settings to make sure this is not the case! Excalibur has ESM
8714
8714
  const triangles = [];
8715
8715
  const vertices = [...this.points].reverse();
8716
8716
  let vertexCount = vertices.length;
8717
- function getPrevIndex(index) {
8718
- return index === 0 ? vertexCount - 1 : index - 1;
8717
+ function getPrevIndex(index2) {
8718
+ return index2 === 0 ? vertexCount - 1 : index2 - 1;
8719
8719
  }
8720
- function getNextIndex(index) {
8721
- return index === vertexCount - 1 ? 0 : index + 1;
8720
+ function getNextIndex(index2) {
8721
+ return index2 === vertexCount - 1 ? 0 : index2 + 1;
8722
8722
  }
8723
- function isConvex(index) {
8724
- const prev = getPrevIndex(index);
8725
- const next = getNextIndex(index);
8723
+ function isConvex(index2) {
8724
+ const prev = getPrevIndex(index2);
8725
+ const next = getNextIndex(index2);
8726
8726
  const va = vertices[prev];
8727
- const vb = vertices[index];
8727
+ const vb = vertices[index2];
8728
8728
  const vc = vertices[next];
8729
8729
  const leftArm = va.sub(vb);
8730
8730
  const rightArm = vc.sub(vb);
@@ -8780,15 +8780,15 @@ Check your bundler settings to make sure this is not the case! Excalibur has ESM
8780
8780
  }
8781
8781
  return 0;
8782
8782
  }
8783
- function cutEarTip(index) {
8784
- const prev = getPrevIndex(index);
8785
- const next = getNextIndex(index);
8783
+ function cutEarTip(index2) {
8784
+ const prev = getPrevIndex(index2);
8785
+ const next = getNextIndex(index2);
8786
8786
  const va = vertices[prev];
8787
- const vb = vertices[index];
8787
+ const vb = vertices[index2];
8788
8788
  const vc = vertices[next];
8789
8789
  triangles.push([va, vb, vc]);
8790
- vertices.splice(index, 1);
8791
- convexVertices.splice(index, 1);
8790
+ vertices.splice(index2, 1);
8791
+ convexVertices.splice(index2, 1);
8792
8792
  vertexCount--;
8793
8793
  }
8794
8794
  while (vertexCount > 3) {
@@ -9562,11 +9562,11 @@ Check your bundler settings to make sure this is not the case! Excalibur has ESM
9562
9562
  const maxIndex = spriteSheet.sprites.length - 1;
9563
9563
  const validIndices = [];
9564
9564
  const invalidIndices = [];
9565
- spriteSheetIndex.forEach((index) => {
9566
- if (index < 0 || index > maxIndex) {
9567
- invalidIndices.push(index);
9565
+ spriteSheetIndex.forEach((index2) => {
9566
+ if (index2 < 0 || index2 > maxIndex) {
9567
+ invalidIndices.push(index2);
9568
9568
  } else {
9569
- validIndices.push(index);
9569
+ validIndices.push(index2);
9570
9570
  }
9571
9571
  });
9572
9572
  if (invalidIndices.length) {
@@ -10269,7 +10269,7 @@ Check your bundler settings to make sure this is not the case! Excalibur has ESM
10269
10269
  ctx.stroke();
10270
10270
  }
10271
10271
  }
10272
- const DrawUtil = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
10272
+ const drawUtil = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
10273
10273
  __proto__: null,
10274
10274
  circle,
10275
10275
  line,
@@ -11917,9 +11917,9 @@ Read more here: https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL
11917
11917
  this.query.entityRemoved$.subscribe((e) => {
11918
11918
  const tx = e.get(TransformComponent);
11919
11919
  tx.zIndexChanged$.unsubscribe(this._zIndexUpdate);
11920
- const index = this._sortedTransforms.indexOf(tx);
11921
- if (index > -1) {
11922
- this._sortedTransforms.splice(index, 1);
11920
+ const index2 = this._sortedTransforms.indexOf(tx);
11921
+ if (index2 > -1) {
11922
+ this._sortedTransforms.splice(index2, 1);
11923
11923
  }
11924
11924
  });
11925
11925
  }
@@ -13688,8 +13688,8 @@ Read https://excaliburjs.com/docs/imagesource for more information.`
13688
13688
  */
13689
13689
  setUniformBuffer(name, data, bindingPoint = 0) {
13690
13690
  const gl = this._gl;
13691
- const index = gl.getUniformBlockIndex(this.program, name);
13692
- if (index === gl.INVALID_INDEX) {
13691
+ const index2 = gl.getUniformBlockIndex(this.program, name);
13692
+ if (index2 === gl.INVALID_INDEX) {
13693
13693
  this._logger.warnOnce(`Invalid block name ${name}`);
13694
13694
  }
13695
13695
  let uniformBuffer;
@@ -13704,7 +13704,7 @@ Read https://excaliburjs.com/docs/imagesource for more information.`
13704
13704
  });
13705
13705
  this._uniformBuffers[name] = uniformBuffer;
13706
13706
  }
13707
- gl.uniformBlockBinding(this.program, index, bindingPoint);
13707
+ gl.uniformBlockBinding(this.program, index2, bindingPoint);
13708
13708
  gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, uniformBuffer.buffer);
13709
13709
  }
13710
13710
  trySetUniformBuffer(name, data, bindingPoint = 0) {
@@ -13719,8 +13719,8 @@ Read https://excaliburjs.com/docs/imagesource for more information.`
13719
13719
  return false;
13720
13720
  }
13721
13721
  const gl = this._gl;
13722
- const index = gl.getUniformBlockIndex(this.program, name);
13723
- if (index) {
13722
+ const index2 = gl.getUniformBlockIndex(this.program, name);
13723
+ if (index2) {
13724
13724
  this.setUniformBuffer(name, data, bindingPoint);
13725
13725
  return true;
13726
13726
  }
@@ -16908,9 +16908,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
16908
16908
  postprocessor.initialize(this);
16909
16909
  }
16910
16910
  removePostProcessor(postprocessor) {
16911
- const index = this._postprocessors.indexOf(postprocessor);
16912
- if (index !== -1) {
16913
- this._postprocessors.splice(index, 1);
16911
+ const index2 = this._postprocessors.indexOf(postprocessor);
16912
+ if (index2 !== -1) {
16913
+ this._postprocessors.splice(index2, 1);
16914
16914
  }
16915
16915
  }
16916
16916
  clearPostProcessors() {
@@ -17893,8 +17893,8 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
17893
17893
  * @param action
17894
17894
  */
17895
17895
  remove(action) {
17896
- const index = this._actions.indexOf(action);
17897
- this._actions.splice(index, 1);
17896
+ const index2 = this._actions.indexOf(action);
17897
+ this._actions.splice(index2, 1);
17898
17898
  }
17899
17899
  /**
17900
17900
  * Removes all actions from this sequence
@@ -21179,9 +21179,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
21179
21179
  */
21180
21180
  clear() {
21181
21181
  for (const cell of this.cells) {
21182
- const index = cell.proxies.indexOf(this);
21183
- if (index > -1) {
21184
- cell.proxies.splice(index, 1);
21182
+ const index2 = cell.proxies.indexOf(this);
21183
+ if (index2 > -1) {
21184
+ cell.proxies.splice(index2, 1);
21185
21185
  }
21186
21186
  }
21187
21187
  }
@@ -21754,9 +21754,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
21754
21754
  return;
21755
21755
  }
21756
21756
  if (!this._isDivided) {
21757
- const index = this.items.indexOf(item);
21758
- if (index > -1) {
21759
- this.items.splice(index, 1);
21757
+ const index2 = this.items.indexOf(item);
21758
+ if (index2 > -1) {
21759
+ this.items.splice(index2, 1);
21760
21760
  }
21761
21761
  return;
21762
21762
  }
@@ -21794,8 +21794,8 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
21794
21794
  results = results.concat(this.bottomRight.query(boundingBox));
21795
21795
  }
21796
21796
  }
21797
- results = results.filter((item, index) => {
21798
- return results.indexOf(item) >= index;
21797
+ results = results.filter((item, index2) => {
21798
+ return results.indexOf(item) >= index2;
21799
21799
  });
21800
21800
  return results;
21801
21801
  }
@@ -21815,8 +21815,8 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
21815
21815
  results = results.concat(this.bottomLeft.getAllItems());
21816
21816
  results = results.concat(this.bottomRight.getAllItems());
21817
21817
  }
21818
- results = results.filter((item, index) => {
21819
- return results.indexOf(item) >= index;
21818
+ results = results.filter((item, index2) => {
21819
+ return results.indexOf(item) >= index2;
21820
21820
  });
21821
21821
  return results;
21822
21822
  }
@@ -21878,9 +21878,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
21878
21878
  const epsilon = 1e-4;
21879
21879
  for (let i = 0; i < contacts.length; i++) {
21880
21880
  const contact = contacts[i];
21881
- const index = contact.id.indexOf("|");
21882
- if (index > 0) {
21883
- const compositeId = contact.id.substring(index + 1);
21881
+ const index2 = contact.id.indexOf("|");
21882
+ if (index2 > 0) {
21883
+ const compositeId = contact.id.substring(index2 + 1);
21884
21884
  if (this._compositeContactsIds.has(compositeId)) {
21885
21885
  contact.cancel();
21886
21886
  continue;
@@ -22118,9 +22118,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
22118
22118
  const finishedContactIds = Array.from(this.idToContactConstraint.keys());
22119
22119
  for (let i = 0; i < contacts.length; i++) {
22120
22120
  const contact = contacts[i];
22121
- const index = finishedContactIds.indexOf(contact.id);
22122
- if (index > -1) {
22123
- finishedContactIds.splice(index, 1);
22121
+ const index2 = finishedContactIds.indexOf(contact.id);
22122
+ if (index2 > -1) {
22123
+ finishedContactIds.splice(index2, 1);
22124
22124
  }
22125
22125
  const contactPoints = (_b = this.idToContactConstraint.get(contact.id)) != null ? _b : [];
22126
22126
  let pointIndex = 0;
@@ -22606,9 +22606,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
22606
22606
  if (contact.isCanceled()) {
22607
22607
  continue;
22608
22608
  }
22609
- const index = contact.id.indexOf("|");
22610
- if (index > 0) {
22611
- const compositeId = contact.id.substring(index + 1);
22609
+ const index2 = contact.id.indexOf("|");
22610
+ if (index2 > 0) {
22611
+ const compositeId = contact.id.substring(index2 + 1);
22612
22612
  this._currentFrameContacts.set(compositeId, contact);
22613
22613
  } else {
22614
22614
  this._currentFrameContacts.set(contact.id, contact);
@@ -23977,7 +23977,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
23977
23977
  function canPlayFile(file) {
23978
23978
  try {
23979
23979
  const a = new Audio();
23980
- const filetype = /.*\.([A-Za-z0-9]+)(?:(?:\?|\#).*)*$/;
23980
+ const filetype = /.*\.([A-Za-z0-9]+)(?=[?#]|$)/;
23981
23981
  const type = file.match(filetype)[1];
23982
23982
  if (a.canPlayType("audio/" + type)) {
23983
23983
  return true;
@@ -25055,8 +25055,8 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
25055
25055
  * @param action The callback to be removed from the callback list, to be fired after the interval is complete.
25056
25056
  */
25057
25057
  off(action) {
25058
- const index = this._callbacks.indexOf(action);
25059
- this._callbacks.splice(index, 1);
25058
+ const index2 = this._callbacks.indexOf(action);
25059
+ this._callbacks.splice(index2, 1);
25060
25060
  }
25061
25061
  /**
25062
25062
  * Updates the timer after a certain number of milliseconds have elapsed. This is used internally by the engine.
@@ -25243,10 +25243,10 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
25243
25243
  removeObject(object) {
25244
25244
  const proxy = this._objectToProxy.get(object);
25245
25245
  if (proxy) {
25246
- const index = this._proxies.indexOf(proxy);
25246
+ const index2 = this._proxies.indexOf(proxy);
25247
25247
  this._objectToProxy.delete(object);
25248
- if (index > -1) {
25249
- this._proxies.splice(index, 1);
25248
+ if (index2 > -1) {
25249
+ this._proxies.splice(index2, 1);
25250
25250
  }
25251
25251
  this._proxyPool.return(proxy);
25252
25252
  }
@@ -25719,9 +25719,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
25719
25719
  *
25720
25720
  * Returns null if out of bounds
25721
25721
  */
25722
- getTileByIndex(index) {
25722
+ getTileByIndex(index2) {
25723
25723
  var _a;
25724
- return (_a = this.tiles[index]) != null ? _a : null;
25724
+ return (_a = this.tiles[index2]) != null ? _a : null;
25725
25725
  }
25726
25726
  /**
25727
25727
  * Returns the {@apilink Tile} by its x and y integer coordinates
@@ -25999,10 +25999,10 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
25999
25999
  * Remove an instance of a {@apilink Graphic} from this tile
26000
26000
  */
26001
26001
  removeGraphic(graphic) {
26002
- const index = this._graphics.indexOf(graphic);
26003
- if (index > -1) {
26004
- this._graphics.splice(index, 1);
26005
- this._offsets.splice(index, 1);
26002
+ const index2 = this._graphics.indexOf(graphic);
26003
+ if (index2 > -1) {
26004
+ this._graphics.splice(index2, 1);
26005
+ this._offsets.splice(index2, 1);
26006
26006
  }
26007
26007
  }
26008
26008
  /**
@@ -26035,9 +26035,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
26035
26035
  * @param collider
26036
26036
  */
26037
26037
  removeCollider(collider) {
26038
- const index = this._colliders.indexOf(collider);
26039
- if (index > -1) {
26040
- this._colliders.splice(index, 1);
26038
+ const index2 = this._colliders.indexOf(collider);
26039
+ if (index2 > -1) {
26040
+ this._colliders.splice(index2, 1);
26041
26041
  }
26042
26042
  this.map.flagCollidersDirty();
26043
26043
  }
@@ -26188,9 +26188,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
26188
26188
  return bounds;
26189
26189
  }
26190
26190
  removeGraphic(graphic) {
26191
- const index = this._graphics.indexOf(graphic);
26192
- if (index > -1) {
26193
- this._graphics.splice(index, 1);
26191
+ const index2 = this._graphics.indexOf(graphic);
26192
+ if (index2 > -1) {
26193
+ this._graphics.splice(index2, 1);
26194
26194
  }
26195
26195
  this._gfx.localBounds = this._recalculateBounds();
26196
26196
  }
@@ -26217,9 +26217,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
26217
26217
  * @param collider
26218
26218
  */
26219
26219
  removeCollider(collider) {
26220
- const index = this._colliders.indexOf(collider);
26221
- if (index > -1) {
26222
- this._colliders.splice(index, 1);
26220
+ const index2 = this._colliders.indexOf(collider);
26221
+ if (index2 > -1) {
26222
+ this._colliders.splice(index2, 1);
26223
26223
  }
26224
26224
  this.map.flagCollidersDirty();
26225
26225
  }
@@ -27505,17 +27505,17 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
27505
27505
  this._entityToPointer.delete(e);
27506
27506
  const maybeGfx = e.get(GraphicsComponent);
27507
27507
  if (maybeGfx) {
27508
- const index2 = this._graphics.indexOf(maybeGfx);
27509
- if (index2 > -1) {
27510
- this._graphics.splice(index2, 1);
27508
+ const index22 = this._graphics.indexOf(maybeGfx);
27509
+ if (index22 > -1) {
27510
+ this._graphics.splice(index22, 1);
27511
27511
  }
27512
27512
  this._graphicsHashGrid.untrack(maybeGfx);
27513
27513
  }
27514
27514
  tx.zIndexChanged$.unsubscribe(this._zIndexUpdate);
27515
- const index = this._sortedTransforms.indexOf(tx);
27516
- if (index > -1) {
27517
- this._sortedTransforms.splice(index, 1);
27518
- this._sortedEntities.splice(index, 1);
27515
+ const index2 = this._sortedTransforms.indexOf(tx);
27516
+ if (index2 > -1) {
27517
+ this._sortedTransforms.splice(index2, 1);
27518
+ this._sortedEntities.splice(index2, 1);
27519
27519
  }
27520
27520
  });
27521
27521
  }
@@ -27577,9 +27577,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
27577
27577
  this.query.entityAdded$.subscribe((e) => this._actions.push(e.get(ActionsComponent)));
27578
27578
  this.query.entityRemoved$.subscribe((e) => {
27579
27579
  const action = e.get(ActionsComponent);
27580
- const index = this._actions.indexOf(action);
27581
- if (index > -1) {
27582
- this._actions.splice(index, 1);
27580
+ const index2 = this._actions.indexOf(action);
27581
+ if (index2 > -1) {
27582
+ this._actions.splice(index2, 1);
27583
27583
  }
27584
27584
  });
27585
27585
  }
@@ -27743,15 +27743,15 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
27743
27743
  /**
27744
27744
  * Safely retrieves a Gamepad at a specific index and creates one if it doesn't yet exist
27745
27745
  */
27746
- at(index) {
27746
+ at(index2) {
27747
27747
  this._enableAndUpdate();
27748
- if (index >= this._pads.length) {
27749
- for (let i = this._pads.length - 1, max = index; i < max; i++) {
27748
+ if (index2 >= this._pads.length) {
27749
+ for (let i = this._pads.length - 1, max = index2; i < max; i++) {
27750
27750
  this._pads.push(new Gamepad());
27751
27751
  this._oldPads.push(new Gamepad());
27752
27752
  }
27753
27753
  }
27754
- return this._pads[index];
27754
+ return this._pads[index2];
27755
27755
  }
27756
27756
  /**
27757
27757
  * Returns a list of all valid gamepads that meet the minimum configuration requirement.
@@ -28371,14 +28371,14 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
28371
28371
  }
28372
28372
  }
28373
28373
  class WheelEvent {
28374
- constructor(x, y, pageX, pageY, screenX, screenY, index, deltaX, deltaY, deltaZ, deltaMode, ev) {
28374
+ constructor(x, y, pageX, pageY, screenX, screenY, index2, deltaX, deltaY, deltaZ, deltaMode, ev) {
28375
28375
  this.x = x;
28376
28376
  this.y = y;
28377
28377
  this.pageX = pageX;
28378
28378
  this.pageY = pageY;
28379
28379
  this.screenX = screenX;
28380
28380
  this.screenY = screenY;
28381
- this.index = index;
28381
+ this.index = index2;
28382
28382
  this.deltaX = deltaX;
28383
28383
  this.deltaY = deltaY;
28384
28384
  this.deltaZ = deltaZ;
@@ -28507,13 +28507,13 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
28507
28507
  * Locates a specific pointer by id, creates it if it doesn't exist
28508
28508
  * @param index
28509
28509
  */
28510
- at(index) {
28511
- if (index >= this._pointers.length) {
28512
- for (let i = this._pointers.length - 1, max = index; i < max; i++) {
28510
+ at(index2) {
28511
+ if (index2 >= this._pointers.length) {
28512
+ for (let i = this._pointers.length - 1, max = index2; i < max; i++) {
28513
28513
  this._pointers.push(new PointerAbstraction());
28514
28514
  }
28515
28515
  }
28516
- return this._pointers[index];
28516
+ return this._pointers[index2];
28517
28517
  }
28518
28518
  /**
28519
28519
  * The number of pointers currently being tracked by excalibur
@@ -29992,9 +29992,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
29992
29992
  }
29993
29993
  }
29994
29994
  for (const id of this._idsToRemove) {
29995
- const index = this._scheduledCbs.findIndex(([scheduleId]) => scheduleId === id);
29996
- if (index !== -1) {
29997
- this._scheduledCbs.splice(index, 1);
29995
+ const index2 = this._scheduledCbs.findIndex(([scheduleId]) => scheduleId === id);
29996
+ if (index2 !== -1) {
29997
+ this._scheduledCbs.splice(index2, 1);
29998
29998
  }
29999
29999
  }
30000
30000
  }
@@ -31980,9 +31980,9 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
31980
31980
  this.scene.world.remove(this.deadParticles[i], false);
31981
31981
  this._particlePool.return(this.deadParticles[i]);
31982
31982
  }
31983
- const index = this._activeParticles.indexOf(this.deadParticles[i]);
31984
- if (index > -1) {
31985
- this._activeParticles.splice(index, 1);
31983
+ const index2 = this._activeParticles.indexOf(this.deadParticles[i]);
31984
+ if (index2 > -1) {
31985
+ this._activeParticles.splice(index2, 1);
31986
31986
  }
31987
31987
  }
31988
31988
  this.deadParticles.length = 0;
@@ -32687,9 +32687,9 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
32687
32687
  if (!maybeConfiguration) {
32688
32688
  return;
32689
32689
  }
32690
- const index = maybeConfiguration.sounds.indexOf(sound);
32691
- if (index >= -1) {
32692
- maybeConfiguration.sounds.splice(index, 1);
32690
+ const index2 = maybeConfiguration.sounds.indexOf(sound);
32691
+ if (index2 >= -1) {
32692
+ maybeConfiguration.sounds.splice(index2, 1);
32693
32693
  }
32694
32694
  this._channelToConfig.set(channel, maybeConfiguration);
32695
32695
  }
@@ -32763,11 +32763,11 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
32763
32763
  var _a;
32764
32764
  const images = (_a = this._gif) == null ? void 0 : _a.images;
32765
32765
  if (images == null ? void 0 : images.length) {
32766
- const frames = images.map((image, index) => {
32766
+ const frames = images.map((image, index2) => {
32767
32767
  var _a2;
32768
32768
  return {
32769
- graphic: this._sprites[index],
32770
- duration: ((_a2 = this._gif) == null ? void 0 : _a2.frames[index].delayMs) || void 0
32769
+ graphic: this._sprites[index2],
32770
+ duration: ((_a2 = this._gif) == null ? void 0 : _a2.frames[index2].delayMs) || void 0
32771
32771
  };
32772
32772
  });
32773
32773
  this._animation = new Animation({
@@ -33649,10 +33649,10 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
33649
33649
  this._camera.pos.y = lerp(this._startCameraPosition.y, this._destinationCameraPosition.y, time);
33650
33650
  }
33651
33651
  }
33652
- const Index = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
33652
+ const index = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
33653
33653
  __proto__: null,
33654
33654
  ConsoleAppender,
33655
- DrawUtil,
33655
+ DrawUtil: drawUtil,
33656
33656
  EasingFunctions,
33657
33657
  LogLevel,
33658
33658
  Logger,
@@ -33782,7 +33782,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
33782
33782
  this._count += count;
33783
33783
  }
33784
33784
  }
33785
- const EX_VERSION = "0.33.0-alpha.21+7cb426d";
33785
+ const EX_VERSION = "0.33.0-alpha.24+e9878f8";
33786
33786
  polyfill();
33787
33787
  exports2.ActionCompleteEvent = ActionCompleteEvent;
33788
33788
  exports2.ActionContext = ActionContext;
@@ -33885,7 +33885,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
33885
33885
  exports2.EntityManager = EntityManager;
33886
33886
  exports2.EventEmitter = EventEmitter;
33887
33887
  exports2.EventTypes = EventTypes;
33888
- exports2.Events = Events;
33888
+ exports2.Events = events;
33889
33889
  exports2.ExResponse = ExResponse;
33890
33890
  exports2.ExcaliburGraphicsContext2DCanvas = ExcaliburGraphicsContext2DCanvas;
33891
33891
  exports2.ExcaliburGraphicsContextWebGL = ExcaliburGraphicsContextWebGL;
@@ -34091,7 +34091,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
34091
34091
  exports2.TriggerEvents = TriggerEvents;
34092
34092
  exports2.TwoPI = TwoPI;
34093
34093
  exports2.UniformBuffer = UniformBuffer;
34094
- exports2.Util = Index;
34094
+ exports2.Util = index;
34095
34095
  exports2.Vector = Vector;
34096
34096
  exports2.VectorView = VectorView;
34097
34097
  exports2.VertexBuffer = VertexBuffer;