excalibur 0.33.0-alpha.21 → 0.33.0-alpha.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/.git-blame-ignore-revs +2 -1
  2. package/build/dist/{Actions/Action/ActionSequence.d.ts → actions/action/action-sequence.d.ts} +3 -3
  3. package/build/dist/{Actions/Action/Blink.d.ts → actions/action/blink.d.ts} +2 -2
  4. package/build/dist/{Actions/Action/CallMethod.d.ts → actions/action/call-method.d.ts} +1 -1
  5. package/build/dist/{Actions/Action/CurveBy.d.ts → actions/action/curve-by.d.ts} +3 -3
  6. package/build/dist/{Actions/Action/CurveTo.d.ts → actions/action/curve-to.d.ts} +3 -3
  7. package/build/dist/{Actions/Action/Delay.d.ts → actions/action/delay.d.ts} +1 -1
  8. package/build/dist/{Actions/Action/Die.d.ts → actions/action/die.d.ts} +2 -2
  9. package/build/dist/{Actions/Action/EaseBy.d.ts → actions/action/ease-by.d.ts} +2 -2
  10. package/build/dist/{Actions/Action/EaseTo.d.ts → actions/action/ease-to.d.ts} +2 -2
  11. package/build/dist/{Actions/Action/Fade.d.ts → actions/action/fade.d.ts} +2 -2
  12. package/build/dist/{Actions/Action/Flash.d.ts → actions/action/flash.d.ts} +3 -3
  13. package/build/dist/{Actions/Action/Follow.d.ts → actions/action/follow.d.ts} +2 -2
  14. package/build/dist/{Actions/Action/Meet.d.ts → actions/action/meet.d.ts} +2 -2
  15. package/build/dist/{Actions/Action/MoveBy.d.ts → actions/action/move-by.d.ts} +5 -5
  16. package/build/dist/{Actions/Action/MoveTo.d.ts → actions/action/move-to.d.ts} +5 -5
  17. package/build/dist/{Actions/Action/ParallelActions.d.ts → actions/action/parallel-actions.d.ts} +2 -2
  18. package/build/dist/{Actions/Action/RepeatForever.d.ts → actions/action/repeat-forever.d.ts} +3 -3
  19. package/build/dist/{Actions/Action/Repeat.d.ts → actions/action/repeat.d.ts} +3 -3
  20. package/build/dist/{Actions/Action/RotateBy.d.ts → actions/action/rotate-by.d.ts} +3 -3
  21. package/build/dist/{Actions/Action/RotateTo.d.ts → actions/action/rotate-to.d.ts} +3 -3
  22. package/build/dist/{Actions/Action/ScaleBy.d.ts → actions/action/scale-by.d.ts} +3 -3
  23. package/build/dist/{Actions/Action/ScaleTo.d.ts → actions/action/scale-to.d.ts} +3 -3
  24. package/build/dist/{Actions/ActionContext.d.ts → actions/action-context.d.ts} +15 -15
  25. package/build/dist/{Actions/ActionQueue.d.ts → actions/action-queue.d.ts} +2 -2
  26. package/build/dist/{Actions/Action.d.ts → actions/action.d.ts} +1 -1
  27. package/build/dist/{Actions/Actionable.d.ts → actions/actionable.d.ts} +1 -1
  28. package/build/dist/{Actions/ActionsComponent.d.ts → actions/actions-component.d.ts} +14 -14
  29. package/build/dist/{Actions/ActionsSystem.d.ts → actions/actions-system.d.ts} +3 -3
  30. package/build/dist/actions/index.d.ts +27 -0
  31. package/build/dist/{Actor.d.ts → actor.d.ts} +27 -27
  32. package/build/dist/{Camera.d.ts → camera.d.ts} +12 -12
  33. package/build/dist/{Collision/BodyComponent.d.ts → collision/body-component.d.ts} +13 -13
  34. package/build/dist/{Collision/BoundingBox.d.ts → collision/bounding-box.d.ts} +5 -5
  35. package/build/dist/{Collision/ColliderComponent.d.ts → collision/collider-component.d.ts} +12 -12
  36. package/build/dist/{Collision/Colliders/CircleCollider.d.ts → collision/colliders/circle-collider.d.ts} +11 -11
  37. package/build/dist/{Collision/Colliders/ClosestLineJumpTable.d.ts → collision/colliders/closest-line-jump-table.d.ts} +4 -4
  38. package/build/dist/{Collision/Colliders/Collider.d.ts → collision/colliders/collider.d.ts} +15 -15
  39. package/build/dist/{Collision/Colliders/CollisionJumpTable.d.ts → collision/colliders/collision-jump-table.d.ts} +5 -5
  40. package/build/dist/{Collision/Colliders/CompositeCollider.d.ts → collision/colliders/composite-collider.d.ts} +11 -11
  41. package/build/dist/{Collision/Colliders/EdgeCollider.d.ts → collision/colliders/edge-collider.d.ts} +11 -11
  42. package/build/dist/{Collision/Colliders/PolygonCollider.d.ts → collision/colliders/polygon-collider.d.ts} +11 -11
  43. package/build/dist/{Collision/Colliders/SeparatingAxis.d.ts → collision/colliders/separating-axis.d.ts} +6 -6
  44. package/build/dist/{Collision/Colliders/Shape.d.ts → collision/colliders/shape.d.ts} +5 -5
  45. package/build/dist/{Collision/CollisionSystem.d.ts → collision/collision-system.d.ts} +9 -9
  46. package/build/dist/{Collision/Detection/CollisionContact.d.ts → collision/detection/collision-contact.d.ts} +4 -4
  47. package/build/dist/{Collision/Detection/CollisionProcessor.d.ts → collision/detection/collision-processor.d.ts} +10 -10
  48. package/build/dist/{Collision/Detection/DynamicTreeCollisionProcessor.d.ts → collision/detection/dynamic-tree-collision-processor.d.ts} +13 -13
  49. package/build/dist/{Collision/Detection/DynamicTree.d.ts → collision/detection/dynamic-tree.d.ts} +5 -5
  50. package/build/dist/{Collision/Detection/Pair.d.ts → collision/detection/pair.d.ts} +3 -3
  51. package/build/dist/{Collision/Detection/QuadTree.d.ts → collision/detection/quad-tree.d.ts} +2 -2
  52. package/build/dist/{Collision/Detection/RayCastHit.d.ts → collision/detection/ray-cast-hit.d.ts} +3 -3
  53. package/build/dist/{Collision/Detection/RayCastOptions.d.ts → collision/detection/ray-cast-options.d.ts} +2 -2
  54. package/build/dist/{Collision/Detection/SparseHashGridCollisionProcessor.d.ts → collision/detection/sparse-hash-grid-collision-processor.d.ts} +16 -16
  55. package/build/dist/{Collision/Detection/SparseHashGrid.d.ts → collision/detection/sparse-hash-grid.d.ts} +3 -3
  56. package/build/dist/{Collision/Group/CollisionGroupManager.d.ts → collision/group/collision-group-manager.d.ts} +1 -1
  57. package/build/dist/collision/index.d.ts +38 -0
  58. package/build/dist/{Collision/Integrator.d.ts → collision/integrator.d.ts} +3 -3
  59. package/build/dist/{Collision/Island.d.ts → collision/island.d.ts} +2 -2
  60. package/build/dist/{Collision/MotionSystem.d.ts → collision/motion-system.d.ts} +5 -5
  61. package/build/dist/{Collision/PhysicsConfig.d.ts → collision/physics-config.d.ts} +5 -5
  62. package/build/dist/{Collision/PhysicsWorld.d.ts → collision/physics-world.d.ts} +11 -11
  63. package/build/dist/{Collision/Side.d.ts → collision/side.d.ts} +1 -1
  64. package/build/dist/{Collision/Solver/ArcadeSolver.d.ts → collision/solver/arcade-solver.d.ts} +4 -4
  65. package/build/dist/{Collision/Solver/ContactConstraintPoint.d.ts → collision/solver/contact-constraint-point.d.ts} +2 -2
  66. package/build/dist/{Collision/Solver/RealisticSolver.d.ts → collision/solver/realistic-solver.d.ts} +5 -5
  67. package/build/dist/{Collision/Solver/Solver.d.ts → collision/solver/solver.d.ts} +1 -1
  68. package/build/dist/{Color.d.ts → color.d.ts} +1 -1
  69. package/build/dist/{Debug/DebugConfig.d.ts → debug/debug-config.d.ts} +5 -5
  70. package/build/dist/{Debug/DebugFlags.d.ts → debug/debug-flags.d.ts} +2 -2
  71. package/build/dist/{Debug/DebugSystem.d.ts → debug/debug-system.d.ts} +4 -4
  72. package/build/dist/debug/index.d.ts +3 -0
  73. package/build/dist/{Director/CrossFade.d.ts → director/cross-fade.d.ts} +5 -5
  74. package/build/dist/{Director/DefaultLoader.d.ts → director/default-loader.d.ts} +5 -5
  75. package/build/dist/{Director/Director.d.ts → director/director.d.ts} +7 -7
  76. package/build/dist/{Director/FadeInOut.d.ts → director/fade-in-out.d.ts} +5 -5
  77. package/build/dist/director/index.d.ts +7 -0
  78. package/build/dist/{Director/Loader.d.ts → director/loader.d.ts} +9 -9
  79. package/build/dist/{Director/Slide.d.ts → director/slide.d.ts} +5 -5
  80. package/build/dist/{Director/Transition.d.ts → director/transition.d.ts} +7 -7
  81. package/build/dist/{Engine.d.ts → engine.d.ts} +31 -31
  82. package/build/dist/{EntityComponentSystem/Component.d.ts → entity-component-system/component.d.ts} +1 -1
  83. package/build/dist/{EntityComponentSystem/Components/MotionComponent.d.ts → entity-component-system/components/motion-component.d.ts} +2 -2
  84. package/build/dist/{EntityComponentSystem/Components/TagsComponent.d.ts → entity-component-system/components/tags-component.d.ts} +1 -1
  85. package/build/dist/{EntityComponentSystem/Components/TransformComponent.d.ts → entity-component-system/components/transform-component.d.ts} +6 -6
  86. package/build/dist/{EntityComponentSystem/EntityManager.d.ts → entity-component-system/entity-manager.d.ts} +3 -3
  87. package/build/dist/{EntityComponentSystem/Entity.d.ts → entity-component-system/entity.d.ts} +12 -12
  88. package/build/dist/entity-component-system/index.d.ts +13 -0
  89. package/build/dist/{EntityComponentSystem/QueryManager.d.ts → entity-component-system/query-manager.d.ts} +5 -5
  90. package/build/dist/{EntityComponentSystem/Query.d.ts → entity-component-system/query.d.ts} +3 -3
  91. package/build/dist/{EntityComponentSystem/SystemManager.d.ts → entity-component-system/system-manager.d.ts} +4 -4
  92. package/build/dist/{EntityComponentSystem/System.d.ts → entity-component-system/system.d.ts} +2 -2
  93. package/build/dist/{EntityComponentSystem/TagQuery.d.ts → entity-component-system/tag-query.d.ts} +2 -2
  94. package/build/dist/{EntityComponentSystem/World.d.ts → entity-component-system/world.d.ts} +9 -9
  95. package/build/dist/{Events/MediaEvents.d.ts → events/media-events.d.ts} +4 -4
  96. package/build/dist/{Events/PointerEvents.d.ts → events/pointer-events.d.ts} +3 -3
  97. package/build/dist/{Events.d.ts → events.d.ts} +15 -15
  98. package/build/dist/excalibur.development.js +155 -155
  99. package/build/dist/excalibur.js +155 -155
  100. package/build/dist/excalibur.min.development.js +3 -3
  101. package/build/dist/excalibur.min.js +3 -3
  102. package/build/dist/{Graphics/Animation.d.ts → graphics/animation.d.ts} +5 -5
  103. package/build/dist/{Graphics/Canvas.d.ts → graphics/canvas.d.ts} +3 -3
  104. package/build/dist/{Graphics/Circle.d.ts → graphics/circle.d.ts} +2 -2
  105. package/build/dist/{Graphics/Context → graphics/context}/circle-renderer/circle-renderer.d.ts +3 -3
  106. package/build/dist/{Graphics/Context → graphics/context}/debug-circle-renderer/debug-circle-renderer.d.ts +3 -3
  107. package/build/dist/{Graphics/Context → graphics/context}/debug-line-renderer/debug-line-renderer.d.ts +3 -3
  108. package/build/dist/{Graphics/Context → graphics/context}/debug-point-renderer/debug-point-renderer.d.ts +3 -3
  109. package/build/dist/{Graphics/Context → graphics/context}/debug-text.d.ts +3 -3
  110. package/build/dist/{Graphics/Context → graphics/context}/draw-call.d.ts +2 -2
  111. package/build/dist/{Graphics/Context/ExcaliburGraphicsContext2DCanvas.d.ts → graphics/context/excalibur-graphics-context-2d-canvas.d.ts} +6 -6
  112. package/build/dist/{Graphics/Context/ExcaliburGraphicsContextWebGL.d.ts → graphics/context/excalibur-graphics-context-webgl.d.ts} +8 -8
  113. package/build/dist/{Graphics/Context/ExcaliburGraphicsContext.d.ts → graphics/context/excalibur-graphics-context.d.ts} +6 -6
  114. package/build/dist/{Graphics/Context → graphics/context}/image-renderer/image-renderer.d.ts +2 -2
  115. package/build/dist/{Graphics/Context → graphics/context}/image-renderer-v2/image-renderer-v2.d.ts +2 -2
  116. package/build/dist/{Graphics/Context → graphics/context}/material-renderer/material-renderer.d.ts +2 -2
  117. package/build/dist/{Graphics/Context → graphics/context}/material.d.ts +4 -4
  118. package/build/dist/{Graphics/Context → graphics/context}/particle-renderer/particle-renderer.d.ts +2 -2
  119. package/build/dist/{Graphics/Context → graphics/context}/rectangle-renderer/rectangle-renderer.d.ts +3 -3
  120. package/build/dist/{Graphics/Context → graphics/context}/renderer.d.ts +1 -1
  121. package/build/dist/{Graphics/Context → graphics/context}/screen-pass-painter/screen-pass-painter.d.ts +2 -2
  122. package/build/dist/{Graphics/Context → graphics/context}/shader.d.ts +1 -1
  123. package/build/dist/{Graphics/Context → graphics/context}/state-stack.d.ts +2 -2
  124. package/build/dist/{Graphics/Context → graphics/context}/texture-loader.d.ts +4 -4
  125. package/build/dist/{Graphics/Context → graphics/context}/transform-stack.d.ts +1 -1
  126. package/build/dist/{Graphics/DebugGraphicsComponent.d.ts → graphics/debug-graphics-component.d.ts} +3 -3
  127. package/build/dist/{Graphics/Debug.d.ts → graphics/debug.d.ts} +6 -6
  128. package/build/dist/{Graphics/FontCache.d.ts → graphics/font-cache.d.ts} +4 -4
  129. package/build/dist/{Graphics/FontCommon.d.ts → graphics/font-common.d.ts} +4 -4
  130. package/build/dist/{Graphics/FontTextInstance.d.ts → graphics/font-text-instance.d.ts} +4 -4
  131. package/build/dist/{Graphics/Font.d.ts → graphics/font.d.ts} +10 -10
  132. package/build/dist/{Graphics/Graphic.d.ts → graphics/graphic.d.ts} +5 -5
  133. package/build/dist/{Graphics/GraphicsComponent.d.ts → graphics/graphics-component.d.ts} +8 -8
  134. package/build/dist/{Graphics/GraphicsGroup.d.ts → graphics/graphics-group.d.ts} +6 -6
  135. package/build/dist/{Graphics/GraphicsSystem.d.ts → graphics/graphics-system.d.ts} +5 -5
  136. package/build/dist/{Graphics/ImageSource.d.ts → graphics/image-source.d.ts} +6 -6
  137. package/build/dist/graphics/index.d.ts +47 -0
  138. package/build/dist/{Graphics/Line.d.ts → graphics/line.d.ts} +5 -5
  139. package/build/dist/{Graphics/NineSlice.d.ts → graphics/nine-slice.d.ts} +5 -5
  140. package/build/dist/{Graphics/OffscreenSystem.d.ts → graphics/offscreen-system.d.ts} +5 -5
  141. package/build/dist/{Graphics/ParallaxComponent.d.ts → graphics/parallax-component.d.ts} +2 -2
  142. package/build/dist/{Graphics/Polygon.d.ts → graphics/polygon.d.ts} +3 -3
  143. package/build/dist/{Graphics/PostProcessor/ColorBlindnessPostProcessor.d.ts → graphics/post-processor/color-blindness-post-processor.d.ts} +5 -5
  144. package/build/dist/{Graphics/PostProcessor/PostProcessor.d.ts → graphics/post-processor/post-processor.d.ts} +3 -3
  145. package/build/dist/{Graphics/PostProcessor/ScreenShader.d.ts → graphics/post-processor/screen-shader.d.ts} +3 -3
  146. package/build/dist/{Graphics/Raster.d.ts → graphics/raster.d.ts} +6 -6
  147. package/build/dist/{Graphics/Rectangle.d.ts → graphics/rectangle.d.ts} +2 -2
  148. package/build/dist/{Graphics/SpriteFont.d.ts → graphics/sprite-font.d.ts} +8 -8
  149. package/build/dist/{Graphics/SpriteSheet.d.ts → graphics/sprite-sheet.d.ts} +7 -7
  150. package/build/dist/{Graphics/Sprite.d.ts → graphics/sprite.d.ts} +4 -4
  151. package/build/dist/{Graphics/Text.d.ts → graphics/text.d.ts} +7 -7
  152. package/build/dist/{Graphics/TiledAnimation.d.ts → graphics/tiled-animation.d.ts} +7 -7
  153. package/build/dist/{Graphics/TiledSprite.d.ts → graphics/tiled-sprite.d.ts} +7 -7
  154. package/build/dist/{Graphics/TransformInterpolation.d.ts → graphics/transform-interpolation.d.ts} +1 -1
  155. package/build/dist/index.d.ts +66 -66
  156. package/build/dist/{Input/Gamepad.d.ts → input/gamepad.d.ts} +3 -3
  157. package/build/dist/{Input/InputHost.d.ts → input/input-host.d.ts} +5 -5
  158. package/build/dist/{Input/InputMapper.d.ts → input/input-mapper.d.ts} +3 -3
  159. package/build/dist/{Input/Keyboard.d.ts → input/keyboard.d.ts} +3 -3
  160. package/build/dist/{Input/PointerAbstraction.d.ts → input/pointer-abstraction.d.ts} +5 -5
  161. package/build/dist/{Input/PointerComponent.d.ts → input/pointer-component.d.ts} +2 -2
  162. package/build/dist/{Input/PointerEventReceiver.d.ts → input/pointer-event-receiver.d.ts} +8 -8
  163. package/build/dist/{Input/PointerEvent.d.ts → input/pointer-event.d.ts} +4 -4
  164. package/build/dist/{Input/PointerEventsToObjectDispatcher.d.ts → input/pointer-events-to-object-dispatcher.d.ts} +3 -3
  165. package/build/dist/{Input/PointerSystem.d.ts → input/pointer-system.d.ts} +4 -4
  166. package/build/dist/{Input/WheelEvent.d.ts → input/wheel-event.d.ts} +1 -1
  167. package/build/dist/{Interfaces/AudioImplementation.d.ts → interfaces/audio-implementation.d.ts} +1 -1
  168. package/build/dist/{Interfaces/Evented.d.ts → interfaces/evented.d.ts} +1 -1
  169. package/build/dist/interfaces/index.d.ts +7 -0
  170. package/build/dist/{Interfaces/LifecycleEvents.d.ts → interfaces/lifecycle-events.d.ts} +4 -4
  171. package/build/dist/{Interfaces/PointerEventHandlers.d.ts → interfaces/pointer-event-handlers.d.ts} +3 -3
  172. package/build/dist/{Label.d.ts → label.d.ts} +7 -7
  173. package/build/dist/{Math → math}/global-coordinates.d.ts +1 -1
  174. package/build/dist/{Math → math}/index.d.ts +1 -1
  175. package/build/dist/{Math → math}/util.d.ts +1 -1
  176. package/build/dist/{Math → math}/vector.d.ts +1 -1
  177. package/build/dist/{Particles/GpuParticleEmitter.d.ts → particles/gpu-particle-emitter.d.ts} +10 -10
  178. package/build/dist/{Particles/GpuParticleRenderer.d.ts → particles/gpu-particle-renderer.d.ts} +5 -5
  179. package/build/dist/particles/index.d.ts +5 -0
  180. package/build/dist/{Particles/ParticleEmitter.d.ts → particles/particle-emitter.d.ts} +6 -6
  181. package/build/dist/{Particles/Particles.d.ts → particles/particles.d.ts} +11 -11
  182. package/build/dist/{Resources/Font.d.ts → resources/font.d.ts} +4 -4
  183. package/build/dist/{Resources/Gif.d.ts → resources/gif.d.ts} +5 -5
  184. package/build/dist/resources/index.d.ts +4 -0
  185. package/build/dist/{Resources/Resource.d.ts → resources/resource.d.ts} +3 -3
  186. package/build/dist/resources/sound/index.d.ts +4 -0
  187. package/build/dist/{Resources/Sound/SoundManager.d.ts → resources/sound/sound-manager.d.ts} +1 -1
  188. package/build/dist/{Resources/Sound/Sound.d.ts → resources/sound/sound.d.ts} +8 -8
  189. package/build/dist/{Resources/Sound/WebAudioInstance.d.ts → resources/sound/web-audio-instance.d.ts} +1 -1
  190. package/build/dist/{Scene.d.ts → scene.d.ts} +20 -20
  191. package/build/dist/{ScreenElement.d.ts → screen-element.d.ts} +3 -3
  192. package/build/dist/{Screen.d.ts → screen.d.ts} +6 -6
  193. package/build/dist/tile-map/index.d.ts +4 -0
  194. package/build/dist/{TileMap/IsometricEntityComponent.d.ts → tile-map/isometric-entity-component.d.ts} +2 -2
  195. package/build/dist/tile-map/isometric-entity-system.d.ts +12 -0
  196. package/build/dist/{TileMap/IsometricMap.d.ts → tile-map/isometric-map.d.ts} +13 -13
  197. package/build/dist/{TileMap/TileMap.d.ts → tile-map/tile-map.d.ts} +18 -18
  198. package/build/dist/{Timer.d.ts → timer.d.ts} +1 -1
  199. package/build/dist/{Trigger.d.ts → trigger.d.ts} +6 -6
  200. package/build/dist/{Util/Clock.d.ts → util/clock.d.ts} +1 -1
  201. package/build/dist/{Util/Coroutine.d.ts → util/coroutine.d.ts} +2 -2
  202. package/build/dist/{Util/DrawUtil.d.ts → util/draw-util.d.ts} +2 -2
  203. package/build/dist/{Util/EasingFunctions.d.ts → util/easing-functions.d.ts} +1 -1
  204. package/build/dist/util/index.d.ts +6 -0
  205. package/build/dist/{Util/Log.d.ts → util/log.d.ts} +2 -2
  206. package/build/dist/{Util/Util.d.ts → util/util.d.ts} +2 -2
  207. package/build/esm/excalibur.development.js +155 -155
  208. package/build/esm/excalibur.js +155 -155
  209. package/build/esm/excalibur.min.development.js +3 -3
  210. package/build/esm/excalibur.min.js +3 -3
  211. package/eslint.config.mjs +2 -1
  212. package/package.json +1 -1
  213. package/build/dist/Actions/index.d.ts +0 -27
  214. package/build/dist/Collision/Index.d.ts +0 -38
  215. package/build/dist/Debug/index.d.ts +0 -3
  216. package/build/dist/Director/index.d.ts +0 -7
  217. package/build/dist/EntityComponentSystem/index.d.ts +0 -13
  218. package/build/dist/Graphics/index.d.ts +0 -47
  219. package/build/dist/Interfaces/Index.d.ts +0 -7
  220. package/build/dist/Particles/index.d.ts +0 -5
  221. package/build/dist/Resources/Index.d.ts +0 -4
  222. package/build/dist/Resources/Sound/Index.d.ts +0 -4
  223. package/build/dist/TileMap/IsometricEntitySystem.d.ts +0 -12
  224. package/build/dist/TileMap/index.d.ts +0 -4
  225. package/build/dist/Util/Index.d.ts +0 -6
  226. /package/build/dist/{Collision/CollisionType.d.ts → collision/collision-type.d.ts} +0 -0
  227. /package/build/dist/{Collision/Detection/SpatialPartitionStrategy.d.ts → collision/detection/spatial-partition-strategy.d.ts} +0 -0
  228. /package/build/dist/{Collision/Group/CollisionGroup.d.ts → collision/group/collision-group.d.ts} +0 -0
  229. /package/build/dist/{Collision/Solver/ContactBias.d.ts → collision/solver/contact-bias.d.ts} +0 -0
  230. /package/build/dist/{Collision/SolverStrategy.d.ts → collision/solver-strategy.d.ts} +0 -0
  231. /package/build/dist/{Context.d.ts → context.d.ts} +0 -0
  232. /package/build/dist/{Deprecated.d.ts → deprecated.d.ts} +0 -0
  233. /package/build/dist/{EntityComponentSystem/Priority.d.ts → entity-component-system/priority.d.ts} +0 -0
  234. /package/build/dist/{EntityComponentSystem/Types.d.ts → entity-component-system/types.d.ts} +0 -0
  235. /package/build/dist/{EventEmitter.d.ts → event-emitter.d.ts} +0 -0
  236. /package/build/dist/{Events/ExEvent.d.ts → events/ex-event.d.ts} +0 -0
  237. /package/build/dist/{Flags.d.ts → flags.d.ts} +0 -0
  238. /package/build/dist/{GarbageCollector.d.ts → garbage-collector.d.ts} +0 -0
  239. /package/build/dist/{Graphics/Context → graphics/context}/quad-index-buffer.d.ts +0 -0
  240. /package/build/dist/{Graphics/Context → graphics/context}/render-source.d.ts +0 -0
  241. /package/build/dist/{Graphics/Context → graphics/context}/render-target.d.ts +0 -0
  242. /package/build/dist/{Graphics/Context → graphics/context}/uniform-buffer.d.ts +0 -0
  243. /package/build/dist/{Graphics/Context → graphics/context}/vertex-buffer.d.ts +0 -0
  244. /package/build/dist/{Graphics/Context → graphics/context}/vertex-layout.d.ts +0 -0
  245. /package/build/dist/{Graphics/Context → graphics/context}/webgl-util.d.ts +0 -0
  246. /package/build/dist/{Graphics/Filtering.d.ts → graphics/filtering.d.ts} +0 -0
  247. /package/build/dist/{Graphics/GraphicsDiagnostics.d.ts → graphics/graphics-diagnostics.d.ts} +0 -0
  248. /package/build/dist/{Graphics/PostProcessor/ColorBlindnessMode.d.ts → graphics/post-processor/color-blindness-mode.d.ts} +0 -0
  249. /package/build/dist/{Graphics/Wrapping.d.ts → graphics/wrapping.d.ts} +0 -0
  250. /package/build/dist/{Id.d.ts → id.d.ts} +0 -0
  251. /package/build/dist/{Input/CapturePointerConfig.d.ts → input/capture-pointer-config.d.ts} +0 -0
  252. /package/build/dist/{Input/NativePointerButton.d.ts → input/native-pointer-button.d.ts} +0 -0
  253. /package/build/dist/{Input/PointerButton.d.ts → input/pointer-button.d.ts} +0 -0
  254. /package/build/dist/{Input/PointerScope.d.ts → input/pointer-scope.d.ts} +0 -0
  255. /package/build/dist/{Input/PointerType.d.ts → input/pointer-type.d.ts} +0 -0
  256. /package/build/dist/{Input/WheelDeltaMode.d.ts → input/wheel-delta-mode.d.ts} +0 -0
  257. /package/build/dist/{Interfaces/Audio.d.ts → interfaces/audio.d.ts} +0 -0
  258. /package/build/dist/{Interfaces/Clonable.d.ts → interfaces/clonable.d.ts} +0 -0
  259. /package/build/dist/{Interfaces/Loadable.d.ts → interfaces/loadable.d.ts} +0 -0
  260. /package/build/dist/{Math → math}/affine-matrix.d.ts +0 -0
  261. /package/build/dist/{Math → math}/bezier-curve.d.ts +0 -0
  262. /package/build/dist/{Math → math}/coord-plane.d.ts +0 -0
  263. /package/build/dist/{Math → math}/easings.d.ts +0 -0
  264. /package/build/dist/{Math → math}/graph.d.ts +0 -0
  265. /package/build/dist/{Math → math}/lerp.d.ts +0 -0
  266. /package/build/dist/{Math → math}/line-segment.d.ts +0 -0
  267. /package/build/dist/{Math → math}/matrix.d.ts +0 -0
  268. /package/build/dist/{Math → math}/projection.d.ts +0 -0
  269. /package/build/dist/{Math/Random.d.ts → math/random.d.ts} +0 -0
  270. /package/build/dist/{Math → math}/ray.d.ts +0 -0
  271. /package/build/dist/{Math → math}/rotation-type.d.ts +0 -0
  272. /package/build/dist/{Math → math}/transform.d.ts +0 -0
  273. /package/build/dist/{Math → math}/vector-view.d.ts +0 -0
  274. /package/build/dist/{Math → math}/watch-vector.d.ts +0 -0
  275. /package/build/dist/{Particles/EmitterType.d.ts → particles/emitter-type.d.ts} +0 -0
  276. /package/build/dist/{Polyfill.d.ts → polyfill.d.ts} +0 -0
  277. /package/build/dist/{Resources/Sound/AudioContext.d.ts → resources/sound/audio-context.d.ts} +0 -0
  278. /package/build/dist/{Util/Assert.d.ts → util/assert.d.ts} +0 -0
  279. /package/build/dist/{Util/Browser.d.ts → util/browser.d.ts} +0 -0
  280. /package/build/dist/{Util/Decorators.d.ts → util/decorators.d.ts} +0 -0
  281. /package/build/dist/{Util/Detector.d.ts → util/detector.d.ts} +0 -0
  282. /package/build/dist/{Util/Fps.d.ts → util/fps.d.ts} +0 -0
  283. /package/build/dist/{Util/Future.d.ts → util/future.d.ts} +0 -0
  284. /package/build/dist/{Util/IFrame.d.ts → util/iframe.d.ts} +0 -0
  285. /package/build/dist/{Util/Observable.d.ts → util/observable.d.ts} +0 -0
  286. /package/build/dist/{Util/Pool.d.ts → util/pool.d.ts} +0 -0
  287. /package/build/dist/{Util/RentalPool.d.ts → util/rental-pool.d.ts} +0 -0
  288. /package/build/dist/{Util/Required.d.ts → util/required.d.ts} +0 -0
  289. /package/build/dist/{Util/Semaphore.d.ts → util/semaphore.d.ts} +0 -0
  290. /package/build/dist/{Util/Sound.d.ts → util/sound.d.ts} +0 -0
  291. /package/build/dist/{Util/StateMachine.d.ts → util/state-machine.d.ts} +0 -0
  292. /package/build/dist/{Util/Toaster.d.ts → util/toaster.d.ts} +0 -0
  293. /package/build/dist/{Util/Watch.d.ts → util/watch.d.ts} +0 -0
  294. /package/build/dist/{Util/WebAudio.d.ts → util/web-audio.d.ts} +0 -0
@@ -1,4 +1,4 @@
1
- /*! excalibur - 0.33.0-alpha.21+7cb426d - 2025-12-23
1
+ /*! excalibur - 0.33.0-alpha.24+e9878f8 - 2025-12-29
2
2
  https://github.com/excaliburjs/Excalibur
3
3
  Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
4
4
  Licensed BSD-2-Clause
@@ -398,9 +398,9 @@ class Random {
398
398
  let currentPick = 0;
399
399
  const tempArray = array.slice(0);
400
400
  while (currentPick < numPicks) {
401
- const index = this.integer(0, tempArray.length - 1);
402
- result[currentPick++] = tempArray[index];
403
- tempArray.splice(index, 1);
401
+ const index2 = this.integer(0, tempArray.length - 1);
402
+ result[currentPick++] = tempArray[index2];
403
+ tempArray.splice(index2, 1);
404
404
  }
405
405
  return result;
406
406
  }
@@ -1790,9 +1790,9 @@ class Transform {
1790
1790
  }
1791
1791
  set parent(transform) {
1792
1792
  if (this._parent) {
1793
- const index = this._parent._children.indexOf(this);
1794
- if (index > -1) {
1795
- this._parent._children.splice(index, 1);
1793
+ const index2 = this._parent._children.indexOf(this);
1794
+ if (index2 > -1) {
1795
+ this._parent._children.splice(index2, 1);
1796
1796
  }
1797
1797
  }
1798
1798
  this._parent = transform;
@@ -2368,8 +2368,8 @@ class BezierCurve {
2368
2368
  this._controlPoints = [...points];
2369
2369
  this._calculateLookup();
2370
2370
  }
2371
- setControlPoint(index, point2) {
2372
- this._controlPoints[index] = point2;
2371
+ setControlPoint(index2, point2) {
2372
+ this._controlPoints[index2] = point2;
2373
2373
  this._calculateLookup();
2374
2374
  }
2375
2375
  _calculateLookup() {
@@ -2729,12 +2729,12 @@ class Graph {
2729
2729
  const currentEdges = current.edges;
2730
2730
  const filteredCurrentEdges = Array.from(currentEdges).filter((edge) => edge.target !== current);
2731
2731
  for (const edge of filteredCurrentEdges) {
2732
- const index = resultArray.findIndex((node) => node.node === edge.target);
2733
- if (index === -1) {
2732
+ const index2 = resultArray.findIndex((node) => node.node === edge.target);
2733
+ if (index2 === -1) {
2734
2734
  return [];
2735
2735
  }
2736
- resultArray[index].distance = edge.weight;
2737
- resultArray[index].previous = current;
2736
+ resultArray[index2].distance = edge.weight;
2737
+ resultArray[index2].previous = current;
2738
2738
  }
2739
2739
  while (unvisited.length > 0) {
2740
2740
  let listOfAvailableNodes = [];
@@ -2746,10 +2746,10 @@ class Graph {
2746
2746
  if (listOfAvailableNodes.length > 0) {
2747
2747
  for (let i = 0; i < listOfAvailableNodes.length; i++) {
2748
2748
  const unVisitiedNode = listOfAvailableNodes[i];
2749
- const index = resultArray.findIndex((node) => node.node === unVisitiedNode);
2750
- if (resultArray[index].distance < lowestDistance) {
2751
- lowestDistance = resultArray[index].distance;
2752
- lowestDistanceIndex = index;
2749
+ const index2 = resultArray.findIndex((node) => node.node === unVisitiedNode);
2750
+ if (resultArray[index2].distance < lowestDistance) {
2751
+ lowestDistance = resultArray[index2].distance;
2752
+ lowestDistanceIndex = index2;
2753
2753
  }
2754
2754
  }
2755
2755
  } else {
@@ -2757,10 +2757,10 @@ class Graph {
2757
2757
  lowestDistanceIndex = -1;
2758
2758
  for (let i = 0; i < unvisited.length; i++) {
2759
2759
  const unVisitiedNode = unvisited[i];
2760
- const index = resultArray.findIndex((node) => node.node === unVisitiedNode);
2761
- if (resultArray[index].distance < lowestDistance) {
2762
- lowestDistance = resultArray[index].distance;
2763
- lowestDistanceIndex = index;
2760
+ const index2 = resultArray.findIndex((node) => node.node === unVisitiedNode);
2761
+ if (resultArray[index2].distance < lowestDistance) {
2762
+ lowestDistance = resultArray[index2].distance;
2763
+ lowestDistanceIndex = index2;
2764
2764
  }
2765
2765
  }
2766
2766
  }
@@ -2776,13 +2776,13 @@ class Graph {
2776
2776
  unvisited.splice(unvisited.indexOf(current), 1);
2777
2777
  for (let i = 0; i < currentEdgesArray.length; i++) {
2778
2778
  const edge = currentEdgesArray[i];
2779
- const index = resultArray.findIndex((node) => node.node === edge.target);
2779
+ const index2 = resultArray.findIndex((node) => node.node === edge.target);
2780
2780
  const previousIndex = resultArray.findIndex((node) => node.node === edge.source);
2781
2781
  const previousDistance = resultArray[previousIndex].distance;
2782
2782
  const cumDistance = previousDistance + edge.weight;
2783
- if (cumDistance < resultArray[index].distance) {
2784
- resultArray[index].distance = cumDistance;
2785
- resultArray[index].previous = current;
2783
+ if (cumDistance < resultArray[index2].distance) {
2784
+ resultArray[index2].distance = cumDistance;
2785
+ resultArray[index2].previous = current;
2786
2786
  }
2787
2787
  }
2788
2788
  }
@@ -4423,17 +4423,17 @@ class PostFrameEvent extends GameEvent {
4423
4423
  }
4424
4424
  }
4425
4425
  class GamepadConnectEvent extends GameEvent {
4426
- constructor(index, gamepad) {
4426
+ constructor(index2, gamepad) {
4427
4427
  super();
4428
- this.index = index;
4428
+ this.index = index2;
4429
4429
  this.gamepad = gamepad;
4430
4430
  this.target = gamepad;
4431
4431
  }
4432
4432
  }
4433
4433
  class GamepadDisconnectEvent extends GameEvent {
4434
- constructor(index, gamepad) {
4434
+ constructor(index2, gamepad) {
4435
4435
  super();
4436
- this.index = index;
4436
+ this.index = index2;
4437
4437
  this.gamepad = gamepad;
4438
4438
  this.target = gamepad;
4439
4439
  }
@@ -4445,10 +4445,10 @@ class GamepadButtonEvent extends GameEvent {
4445
4445
  * @param value A numeric value between 0 and 1
4446
4446
  * @param self Reference to the gamepad
4447
4447
  */
4448
- constructor(button, index, value, self) {
4448
+ constructor(button, index2, value, self) {
4449
4449
  super();
4450
4450
  this.button = button;
4451
- this.index = index;
4451
+ this.index = index2;
4452
4452
  this.value = value;
4453
4453
  this.self = self;
4454
4454
  this.target = self;
@@ -4675,7 +4675,7 @@ class RemoveEvent extends GameEvent {
4675
4675
  this.target = self;
4676
4676
  }
4677
4677
  }
4678
- const Events = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
4678
+ const events = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
4679
4679
  __proto__: null,
4680
4680
  ActionCompleteEvent,
4681
4681
  ActionStartEvent,
@@ -4749,9 +4749,9 @@ function addItemToArray(item, array) {
4749
4749
  return false;
4750
4750
  }
4751
4751
  function removeItemFromArray(item, array) {
4752
- let index = -1;
4753
- if ((index = array.indexOf(item)) > -1) {
4754
- array.splice(index, 1);
4752
+ let index2 = -1;
4753
+ if ((index2 = array.indexOf(item)) > -1) {
4754
+ array.splice(index2, 1);
4755
4755
  return true;
4756
4756
  }
4757
4757
  return false;
@@ -5668,9 +5668,9 @@ class TagQuery {
5668
5668
  return false;
5669
5669
  }
5670
5670
  removeEntity(entity) {
5671
- const index = this.entities.indexOf(entity);
5672
- if (index > -1) {
5673
- this.entities.splice(index, 1);
5671
+ const index2 = this.entities.indexOf(entity);
5672
+ if (index2 > -1) {
5673
+ this.entities.splice(index2, 1);
5674
5674
  this.entityRemoved$.notifyAll(entity);
5675
5675
  }
5676
5676
  }
@@ -6402,8 +6402,8 @@ const _BoundingBox = class _BoundingBox2 {
6402
6402
  case 3:
6403
6403
  return new Vector(rightPath, 0);
6404
6404
  default:
6405
- const index = minIndex;
6406
- throw new Error(`Unreachable index: [${index}] on bounding box intersection!`);
6405
+ const index2 = minIndex;
6406
+ throw new Error(`Unreachable index: [${index2}] on bounding box intersection!`);
6407
6407
  }
6408
6408
  }
6409
6409
  /**
@@ -7000,16 +7000,16 @@ class DynamicTreeCollisionProcessor {
7000
7000
  if (target instanceof CompositeCollider) {
7001
7001
  const colliders = target.getColliders();
7002
7002
  for (const c of colliders) {
7003
- const index = this._colliders.indexOf(c);
7004
- if (index !== -1) {
7005
- this._colliders.splice(index, 1);
7003
+ const index2 = this._colliders.indexOf(c);
7004
+ if (index2 !== -1) {
7005
+ this._colliders.splice(index2, 1);
7006
7006
  }
7007
7007
  this._dynamicCollisionTree.untrackCollider(c);
7008
7008
  }
7009
7009
  } else {
7010
- const index = this._colliders.indexOf(target);
7011
- if (index !== -1) {
7012
- this._colliders.splice(index, 1);
7010
+ const index2 = this._colliders.indexOf(target);
7011
+ if (index2 !== -1) {
7012
+ this._colliders.splice(index2, 1);
7013
7013
  }
7014
7014
  this._dynamicCollisionTree.untrackCollider(target);
7015
7015
  }
@@ -8710,17 +8710,17 @@ class PolygonCollider extends Collider {
8710
8710
  const triangles = [];
8711
8711
  const vertices = [...this.points].reverse();
8712
8712
  let vertexCount = vertices.length;
8713
- function getPrevIndex(index) {
8714
- return index === 0 ? vertexCount - 1 : index - 1;
8713
+ function getPrevIndex(index2) {
8714
+ return index2 === 0 ? vertexCount - 1 : index2 - 1;
8715
8715
  }
8716
- function getNextIndex(index) {
8717
- return index === vertexCount - 1 ? 0 : index + 1;
8716
+ function getNextIndex(index2) {
8717
+ return index2 === vertexCount - 1 ? 0 : index2 + 1;
8718
8718
  }
8719
- function isConvex(index) {
8720
- const prev = getPrevIndex(index);
8721
- const next = getNextIndex(index);
8719
+ function isConvex(index2) {
8720
+ const prev = getPrevIndex(index2);
8721
+ const next = getNextIndex(index2);
8722
8722
  const va = vertices[prev];
8723
- const vb = vertices[index];
8723
+ const vb = vertices[index2];
8724
8724
  const vc = vertices[next];
8725
8725
  const leftArm = va.sub(vb);
8726
8726
  const rightArm = vc.sub(vb);
@@ -8776,15 +8776,15 @@ class PolygonCollider extends Collider {
8776
8776
  }
8777
8777
  return 0;
8778
8778
  }
8779
- function cutEarTip(index) {
8780
- const prev = getPrevIndex(index);
8781
- const next = getNextIndex(index);
8779
+ function cutEarTip(index2) {
8780
+ const prev = getPrevIndex(index2);
8781
+ const next = getNextIndex(index2);
8782
8782
  const va = vertices[prev];
8783
- const vb = vertices[index];
8783
+ const vb = vertices[index2];
8784
8784
  const vc = vertices[next];
8785
8785
  triangles.push([va, vb, vc]);
8786
- vertices.splice(index, 1);
8787
- convexVertices.splice(index, 1);
8786
+ vertices.splice(index2, 1);
8787
+ convexVertices.splice(index2, 1);
8788
8788
  vertexCount--;
8789
8789
  }
8790
8790
  while (vertexCount > 3) {
@@ -9558,11 +9558,11 @@ const _Animation = class _Animation2 extends Graphic {
9558
9558
  const maxIndex = spriteSheet.sprites.length - 1;
9559
9559
  const validIndices = [];
9560
9560
  const invalidIndices = [];
9561
- spriteSheetIndex.forEach((index) => {
9562
- if (index < 0 || index > maxIndex) {
9563
- invalidIndices.push(index);
9561
+ spriteSheetIndex.forEach((index2) => {
9562
+ if (index2 < 0 || index2 > maxIndex) {
9563
+ invalidIndices.push(index2);
9564
9564
  } else {
9565
- validIndices.push(index);
9565
+ validIndices.push(index2);
9566
9566
  }
9567
9567
  });
9568
9568
  if (invalidIndices.length) {
@@ -10265,7 +10265,7 @@ function circle(ctx, x, y, radius, stroke = Color.White, fill = null) {
10265
10265
  ctx.stroke();
10266
10266
  }
10267
10267
  }
10268
- const DrawUtil = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
10268
+ const drawUtil = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
10269
10269
  __proto__: null,
10270
10270
  circle,
10271
10271
  line,
@@ -11913,9 +11913,9 @@ class GraphicsSystem extends System {
11913
11913
  this.query.entityRemoved$.subscribe((e) => {
11914
11914
  const tx = e.get(TransformComponent);
11915
11915
  tx.zIndexChanged$.unsubscribe(this._zIndexUpdate);
11916
- const index = this._sortedTransforms.indexOf(tx);
11917
- if (index > -1) {
11918
- this._sortedTransforms.splice(index, 1);
11916
+ const index2 = this._sortedTransforms.indexOf(tx);
11917
+ if (index2 > -1) {
11918
+ this._sortedTransforms.splice(index2, 1);
11919
11919
  }
11920
11920
  });
11921
11921
  }
@@ -13684,8 +13684,8 @@ const _Shader = class _Shader2 {
13684
13684
  */
13685
13685
  setUniformBuffer(name, data, bindingPoint = 0) {
13686
13686
  const gl = this._gl;
13687
- const index = gl.getUniformBlockIndex(this.program, name);
13688
- if (index === gl.INVALID_INDEX) {
13687
+ const index2 = gl.getUniformBlockIndex(this.program, name);
13688
+ if (index2 === gl.INVALID_INDEX) {
13689
13689
  this._logger.warnOnce(`Invalid block name ${name}`);
13690
13690
  }
13691
13691
  let uniformBuffer;
@@ -13700,7 +13700,7 @@ const _Shader = class _Shader2 {
13700
13700
  });
13701
13701
  this._uniformBuffers[name] = uniformBuffer;
13702
13702
  }
13703
- gl.uniformBlockBinding(this.program, index, bindingPoint);
13703
+ gl.uniformBlockBinding(this.program, index2, bindingPoint);
13704
13704
  gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, uniformBuffer.buffer);
13705
13705
  }
13706
13706
  trySetUniformBuffer(name, data, bindingPoint = 0) {
@@ -13715,8 +13715,8 @@ const _Shader = class _Shader2 {
13715
13715
  return false;
13716
13716
  }
13717
13717
  const gl = this._gl;
13718
- const index = gl.getUniformBlockIndex(this.program, name);
13719
- if (index) {
13718
+ const index2 = gl.getUniformBlockIndex(this.program, name);
13719
+ if (index2) {
13720
13720
  this.setUniformBuffer(name, data, bindingPoint);
13721
13721
  return true;
13722
13722
  }
@@ -16904,9 +16904,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
16904
16904
  postprocessor.initialize(this);
16905
16905
  }
16906
16906
  removePostProcessor(postprocessor) {
16907
- const index = this._postprocessors.indexOf(postprocessor);
16908
- if (index !== -1) {
16909
- this._postprocessors.splice(index, 1);
16907
+ const index2 = this._postprocessors.indexOf(postprocessor);
16908
+ if (index2 !== -1) {
16909
+ this._postprocessors.splice(index2, 1);
16910
16910
  }
16911
16911
  }
16912
16912
  clearPostProcessors() {
@@ -17889,8 +17889,8 @@ class ActionQueue {
17889
17889
  * @param action
17890
17890
  */
17891
17891
  remove(action) {
17892
- const index = this._actions.indexOf(action);
17893
- this._actions.splice(index, 1);
17892
+ const index2 = this._actions.indexOf(action);
17893
+ this._actions.splice(index2, 1);
17894
17894
  }
17895
17895
  /**
17896
17896
  * Removes all actions from this sequence
@@ -21175,9 +21175,9 @@ class HashGridProxy {
21175
21175
  */
21176
21176
  clear() {
21177
21177
  for (const cell of this.cells) {
21178
- const index = cell.proxies.indexOf(this);
21179
- if (index > -1) {
21180
- cell.proxies.splice(index, 1);
21178
+ const index2 = cell.proxies.indexOf(this);
21179
+ if (index2 > -1) {
21180
+ cell.proxies.splice(index2, 1);
21181
21181
  }
21182
21182
  }
21183
21183
  }
@@ -21750,9 +21750,9 @@ class QuadTree {
21750
21750
  return;
21751
21751
  }
21752
21752
  if (!this._isDivided) {
21753
- const index = this.items.indexOf(item);
21754
- if (index > -1) {
21755
- this.items.splice(index, 1);
21753
+ const index2 = this.items.indexOf(item);
21754
+ if (index2 > -1) {
21755
+ this.items.splice(index2, 1);
21756
21756
  }
21757
21757
  return;
21758
21758
  }
@@ -21790,8 +21790,8 @@ class QuadTree {
21790
21790
  results = results.concat(this.bottomRight.query(boundingBox));
21791
21791
  }
21792
21792
  }
21793
- results = results.filter((item, index) => {
21794
- return results.indexOf(item) >= index;
21793
+ results = results.filter((item, index2) => {
21794
+ return results.indexOf(item) >= index2;
21795
21795
  });
21796
21796
  return results;
21797
21797
  }
@@ -21811,8 +21811,8 @@ class QuadTree {
21811
21811
  results = results.concat(this.bottomLeft.getAllItems());
21812
21812
  results = results.concat(this.bottomRight.getAllItems());
21813
21813
  }
21814
- results = results.filter((item, index) => {
21815
- return results.indexOf(item) >= index;
21814
+ results = results.filter((item, index2) => {
21815
+ return results.indexOf(item) >= index2;
21816
21816
  });
21817
21817
  return results;
21818
21818
  }
@@ -21874,9 +21874,9 @@ class ArcadeSolver {
21874
21874
  const epsilon = 1e-4;
21875
21875
  for (let i = 0; i < contacts.length; i++) {
21876
21876
  const contact = contacts[i];
21877
- const index = contact.id.indexOf("|");
21878
- if (index > 0) {
21879
- const compositeId = contact.id.substring(index + 1);
21877
+ const index2 = contact.id.indexOf("|");
21878
+ if (index2 > 0) {
21879
+ const compositeId = contact.id.substring(index2 + 1);
21880
21880
  if (this._compositeContactsIds.has(compositeId)) {
21881
21881
  contact.cancel();
21882
21882
  continue;
@@ -22114,9 +22114,9 @@ class RealisticSolver {
22114
22114
  const finishedContactIds = Array.from(this.idToContactConstraint.keys());
22115
22115
  for (let i = 0; i < contacts.length; i++) {
22116
22116
  const contact = contacts[i];
22117
- const index = finishedContactIds.indexOf(contact.id);
22118
- if (index > -1) {
22119
- finishedContactIds.splice(index, 1);
22117
+ const index2 = finishedContactIds.indexOf(contact.id);
22118
+ if (index2 > -1) {
22119
+ finishedContactIds.splice(index2, 1);
22120
22120
  }
22121
22121
  const contactPoints = (_b = this.idToContactConstraint.get(contact.id)) != null ? _b : [];
22122
22122
  let pointIndex = 0;
@@ -22602,9 +22602,9 @@ class CollisionSystem extends System {
22602
22602
  if (contact.isCanceled()) {
22603
22603
  continue;
22604
22604
  }
22605
- const index = contact.id.indexOf("|");
22606
- if (index > 0) {
22607
- const compositeId = contact.id.substring(index + 1);
22605
+ const index2 = contact.id.indexOf("|");
22606
+ if (index2 > 0) {
22607
+ const compositeId = contact.id.substring(index2 + 1);
22608
22608
  this._currentFrameContacts.set(compositeId, contact);
22609
22609
  } else {
22610
22610
  this._currentFrameContacts.set(contact.id, contact);
@@ -23973,7 +23973,7 @@ class NativeSoundProcessedEvent extends MediaEvent {
23973
23973
  function canPlayFile(file) {
23974
23974
  try {
23975
23975
  const a = new Audio();
23976
- const filetype = /.*\.([A-Za-z0-9]+)(?:(?:\?|\#).*)*$/;
23976
+ const filetype = /.*\.([A-Za-z0-9]+)(?=[?#]|$)/;
23977
23977
  const type = file.match(filetype)[1];
23978
23978
  if (a.canPlayType("audio/" + type)) {
23979
23979
  return true;
@@ -25051,8 +25051,8 @@ const _Timer = class _Timer2 {
25051
25051
  * @param action The callback to be removed from the callback list, to be fired after the interval is complete.
25052
25052
  */
25053
25053
  off(action) {
25054
- const index = this._callbacks.indexOf(action);
25055
- this._callbacks.splice(index, 1);
25054
+ const index2 = this._callbacks.indexOf(action);
25055
+ this._callbacks.splice(index2, 1);
25056
25056
  }
25057
25057
  /**
25058
25058
  * Updates the timer after a certain number of milliseconds have elapsed. This is used internally by the engine.
@@ -25239,10 +25239,10 @@ class PointerEventsToObjectDispatcher {
25239
25239
  removeObject(object) {
25240
25240
  const proxy = this._objectToProxy.get(object);
25241
25241
  if (proxy) {
25242
- const index = this._proxies.indexOf(proxy);
25242
+ const index2 = this._proxies.indexOf(proxy);
25243
25243
  this._objectToProxy.delete(object);
25244
- if (index > -1) {
25245
- this._proxies.splice(index, 1);
25244
+ if (index2 > -1) {
25245
+ this._proxies.splice(index2, 1);
25246
25246
  }
25247
25247
  this._proxyPool.return(proxy);
25248
25248
  }
@@ -25715,9 +25715,9 @@ class TileMap extends Entity {
25715
25715
  *
25716
25716
  * Returns null if out of bounds
25717
25717
  */
25718
- getTileByIndex(index) {
25718
+ getTileByIndex(index2) {
25719
25719
  var _a;
25720
- return (_a = this.tiles[index]) != null ? _a : null;
25720
+ return (_a = this.tiles[index2]) != null ? _a : null;
25721
25721
  }
25722
25722
  /**
25723
25723
  * Returns the {@apilink Tile} by its x and y integer coordinates
@@ -25995,10 +25995,10 @@ class Tile {
25995
25995
  * Remove an instance of a {@apilink Graphic} from this tile
25996
25996
  */
25997
25997
  removeGraphic(graphic) {
25998
- const index = this._graphics.indexOf(graphic);
25999
- if (index > -1) {
26000
- this._graphics.splice(index, 1);
26001
- this._offsets.splice(index, 1);
25998
+ const index2 = this._graphics.indexOf(graphic);
25999
+ if (index2 > -1) {
26000
+ this._graphics.splice(index2, 1);
26001
+ this._offsets.splice(index2, 1);
26002
26002
  }
26003
26003
  }
26004
26004
  /**
@@ -26031,9 +26031,9 @@ class Tile {
26031
26031
  * @param collider
26032
26032
  */
26033
26033
  removeCollider(collider) {
26034
- const index = this._colliders.indexOf(collider);
26035
- if (index > -1) {
26036
- this._colliders.splice(index, 1);
26034
+ const index2 = this._colliders.indexOf(collider);
26035
+ if (index2 > -1) {
26036
+ this._colliders.splice(index2, 1);
26037
26037
  }
26038
26038
  this.map.flagCollidersDirty();
26039
26039
  }
@@ -26184,9 +26184,9 @@ class IsometricTile extends Entity {
26184
26184
  return bounds;
26185
26185
  }
26186
26186
  removeGraphic(graphic) {
26187
- const index = this._graphics.indexOf(graphic);
26188
- if (index > -1) {
26189
- this._graphics.splice(index, 1);
26187
+ const index2 = this._graphics.indexOf(graphic);
26188
+ if (index2 > -1) {
26189
+ this._graphics.splice(index2, 1);
26190
26190
  }
26191
26191
  this._gfx.localBounds = this._recalculateBounds();
26192
26192
  }
@@ -26213,9 +26213,9 @@ class IsometricTile extends Entity {
26213
26213
  * @param collider
26214
26214
  */
26215
26215
  removeCollider(collider) {
26216
- const index = this._colliders.indexOf(collider);
26217
- if (index > -1) {
26218
- this._colliders.splice(index, 1);
26216
+ const index2 = this._colliders.indexOf(collider);
26217
+ if (index2 > -1) {
26218
+ this._colliders.splice(index2, 1);
26219
26219
  }
26220
26220
  this.map.flagCollidersDirty();
26221
26221
  }
@@ -27501,17 +27501,17 @@ class PointerSystem extends System {
27501
27501
  this._entityToPointer.delete(e);
27502
27502
  const maybeGfx = e.get(GraphicsComponent);
27503
27503
  if (maybeGfx) {
27504
- const index2 = this._graphics.indexOf(maybeGfx);
27505
- if (index2 > -1) {
27506
- this._graphics.splice(index2, 1);
27504
+ const index22 = this._graphics.indexOf(maybeGfx);
27505
+ if (index22 > -1) {
27506
+ this._graphics.splice(index22, 1);
27507
27507
  }
27508
27508
  this._graphicsHashGrid.untrack(maybeGfx);
27509
27509
  }
27510
27510
  tx.zIndexChanged$.unsubscribe(this._zIndexUpdate);
27511
- const index = this._sortedTransforms.indexOf(tx);
27512
- if (index > -1) {
27513
- this._sortedTransforms.splice(index, 1);
27514
- this._sortedEntities.splice(index, 1);
27511
+ const index2 = this._sortedTransforms.indexOf(tx);
27512
+ if (index2 > -1) {
27513
+ this._sortedTransforms.splice(index2, 1);
27514
+ this._sortedEntities.splice(index2, 1);
27515
27515
  }
27516
27516
  });
27517
27517
  }
@@ -27573,9 +27573,9 @@ class ActionsSystem extends System {
27573
27573
  this.query.entityAdded$.subscribe((e) => this._actions.push(e.get(ActionsComponent)));
27574
27574
  this.query.entityRemoved$.subscribe((e) => {
27575
27575
  const action = e.get(ActionsComponent);
27576
- const index = this._actions.indexOf(action);
27577
- if (index > -1) {
27578
- this._actions.splice(index, 1);
27576
+ const index2 = this._actions.indexOf(action);
27577
+ if (index2 > -1) {
27578
+ this._actions.splice(index2, 1);
27579
27579
  }
27580
27580
  });
27581
27581
  }
@@ -27739,15 +27739,15 @@ class Gamepads {
27739
27739
  /**
27740
27740
  * Safely retrieves a Gamepad at a specific index and creates one if it doesn't yet exist
27741
27741
  */
27742
- at(index) {
27742
+ at(index2) {
27743
27743
  this._enableAndUpdate();
27744
- if (index >= this._pads.length) {
27745
- for (let i = this._pads.length - 1, max = index; i < max; i++) {
27744
+ if (index2 >= this._pads.length) {
27745
+ for (let i = this._pads.length - 1, max = index2; i < max; i++) {
27746
27746
  this._pads.push(new Gamepad());
27747
27747
  this._oldPads.push(new Gamepad());
27748
27748
  }
27749
27749
  }
27750
- return this._pads[index];
27750
+ return this._pads[index2];
27751
27751
  }
27752
27752
  /**
27753
27753
  * Returns a list of all valid gamepads that meet the minimum configuration requirement.
@@ -28367,14 +28367,14 @@ class PointerEvent {
28367
28367
  }
28368
28368
  }
28369
28369
  class WheelEvent {
28370
- constructor(x, y, pageX, pageY, screenX, screenY, index, deltaX, deltaY, deltaZ, deltaMode, ev) {
28370
+ constructor(x, y, pageX, pageY, screenX, screenY, index2, deltaX, deltaY, deltaZ, deltaMode, ev) {
28371
28371
  this.x = x;
28372
28372
  this.y = y;
28373
28373
  this.pageX = pageX;
28374
28374
  this.pageY = pageY;
28375
28375
  this.screenX = screenX;
28376
28376
  this.screenY = screenY;
28377
- this.index = index;
28377
+ this.index = index2;
28378
28378
  this.deltaX = deltaX;
28379
28379
  this.deltaY = deltaY;
28380
28380
  this.deltaZ = deltaZ;
@@ -28503,13 +28503,13 @@ class PointerEventReceiver {
28503
28503
  * Locates a specific pointer by id, creates it if it doesn't exist
28504
28504
  * @param index
28505
28505
  */
28506
- at(index) {
28507
- if (index >= this._pointers.length) {
28508
- for (let i = this._pointers.length - 1, max = index; i < max; i++) {
28506
+ at(index2) {
28507
+ if (index2 >= this._pointers.length) {
28508
+ for (let i = this._pointers.length - 1, max = index2; i < max; i++) {
28509
28509
  this._pointers.push(new PointerAbstraction());
28510
28510
  }
28511
28511
  }
28512
- return this._pointers[index];
28512
+ return this._pointers[index2];
28513
28513
  }
28514
28514
  /**
28515
28515
  * The number of pointers currently being tracked by excalibur
@@ -29988,9 +29988,9 @@ class Clock {
29988
29988
  }
29989
29989
  }
29990
29990
  for (const id of this._idsToRemove) {
29991
- const index = this._scheduledCbs.findIndex(([scheduleId]) => scheduleId === id);
29992
- if (index !== -1) {
29993
- this._scheduledCbs.splice(index, 1);
29991
+ const index2 = this._scheduledCbs.findIndex(([scheduleId]) => scheduleId === id);
29992
+ if (index2 !== -1) {
29993
+ this._scheduledCbs.splice(index2, 1);
29994
29994
  }
29995
29995
  }
29996
29996
  }
@@ -31976,9 +31976,9 @@ class ParticleEmitter extends Actor {
31976
31976
  this.scene.world.remove(this.deadParticles[i], false);
31977
31977
  this._particlePool.return(this.deadParticles[i]);
31978
31978
  }
31979
- const index = this._activeParticles.indexOf(this.deadParticles[i]);
31980
- if (index > -1) {
31981
- this._activeParticles.splice(index, 1);
31979
+ const index2 = this._activeParticles.indexOf(this.deadParticles[i]);
31980
+ if (index2 > -1) {
31981
+ this._activeParticles.splice(index2, 1);
31982
31982
  }
31983
31983
  }
31984
31984
  this.deadParticles.length = 0;
@@ -32683,9 +32683,9 @@ class SoundManager {
32683
32683
  if (!maybeConfiguration) {
32684
32684
  return;
32685
32685
  }
32686
- const index = maybeConfiguration.sounds.indexOf(sound);
32687
- if (index >= -1) {
32688
- maybeConfiguration.sounds.splice(index, 1);
32686
+ const index2 = maybeConfiguration.sounds.indexOf(sound);
32687
+ if (index2 >= -1) {
32688
+ maybeConfiguration.sounds.splice(index2, 1);
32689
32689
  }
32690
32690
  this._channelToConfig.set(channel, maybeConfiguration);
32691
32691
  }
@@ -32759,11 +32759,11 @@ class Gif {
32759
32759
  var _a;
32760
32760
  const images = (_a = this._gif) == null ? void 0 : _a.images;
32761
32761
  if (images == null ? void 0 : images.length) {
32762
- const frames = images.map((image, index) => {
32762
+ const frames = images.map((image, index2) => {
32763
32763
  var _a2;
32764
32764
  return {
32765
- graphic: this._sprites[index],
32766
- duration: ((_a2 = this._gif) == null ? void 0 : _a2.frames[index].delayMs) || void 0
32765
+ graphic: this._sprites[index2],
32766
+ duration: ((_a2 = this._gif) == null ? void 0 : _a2.frames[index2].delayMs) || void 0
32767
32767
  };
32768
32768
  });
32769
32769
  this._animation = new Animation({
@@ -33645,10 +33645,10 @@ class Slide extends Transition {
33645
33645
  this._camera.pos.y = lerp(this._startCameraPosition.y, this._destinationCameraPosition.y, time);
33646
33646
  }
33647
33647
  }
33648
- const Index = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
33648
+ const index = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
33649
33649
  __proto__: null,
33650
33650
  ConsoleAppender,
33651
- DrawUtil,
33651
+ DrawUtil: drawUtil,
33652
33652
  EasingFunctions,
33653
33653
  LogLevel,
33654
33654
  Logger,
@@ -33778,7 +33778,7 @@ class Semaphore {
33778
33778
  this._count += count;
33779
33779
  }
33780
33780
  }
33781
- const EX_VERSION = "0.33.0-alpha.21+7cb426d";
33781
+ const EX_VERSION = "0.33.0-alpha.24+e9878f8";
33782
33782
  polyfill();
33783
33783
  export {
33784
33784
  ActionCompleteEvent,
@@ -33882,7 +33882,7 @@ export {
33882
33882
  EntityManager,
33883
33883
  EventEmitter,
33884
33884
  EventTypes,
33885
- Events,
33885
+ events as Events,
33886
33886
  ExResponse,
33887
33887
  ExcaliburGraphicsContext2DCanvas,
33888
33888
  ExcaliburGraphicsContextWebGL,
@@ -34089,7 +34089,7 @@ export {
34089
34089
  TriggerEvents,
34090
34090
  TwoPI,
34091
34091
  UniformBuffer,
34092
- Index as Util,
34092
+ index as Util,
34093
34093
  Vector,
34094
34094
  VectorView,
34095
34095
  VertexBuffer,