e4k-data 4.85.49 → 4.89.79

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/data/buildings.json +885 -395
  2. package/data/constructionItems.json +476 -106
  3. package/data/constructionItemsEffectGroups.json +1 -1
  4. package/data/districtTypes.json +5 -0
  5. package/data/effectCaps.json +140 -0
  6. package/data/effects.json +231 -1
  7. package/data/effecttypes.json +8 -7
  8. package/data/equipments.json +106 -0
  9. package/data/events.json +2 -37
  10. package/data/externalServerSkins.json +0 -4
  11. package/data/highscoreboni.json +110 -110
  12. package/data/leaguetypeEvents.json +99 -0
  13. package/data/leaguetypes.json +0 -16
  14. package/data/movements.json +0 -6
  15. package/data/packages.json +2475 -6
  16. package/data/properties.json +0 -30
  17. package/data/researches.json +71 -71
  18. package/data/rewards.json +2032 -7
  19. package/data/sceatSkillTiers.json +14 -15
  20. package/data/sceatSkills.json +563 -799
  21. package/data/tempServerDailyTaskRewards.json +5 -5
  22. package/data/tempServerRankRewards.json +972 -0
  23. package/data/tempServerSettings.json +58 -21
  24. package/data/units.json +498 -110
  25. package/data/version.json +1 -1
  26. package/data/versionInfo.json +3 -3
  27. package/data/wodIds.json +0 -6
  28. package/images/x768.json +1250 -349
  29. package/languages/da.json +564 -224
  30. package/languages/de.json +563 -223
  31. package/languages/el.json +565 -225
  32. package/languages/en.json +569 -229
  33. package/languages/es.json +567 -227
  34. package/languages/fi.json +564 -224
  35. package/languages/fr.json +564 -224
  36. package/languages/it.json +567 -227
  37. package/languages/ja.json +561 -221
  38. package/languages/ko.json +560 -220
  39. package/languages/nl.json +564 -224
  40. package/languages/no.json +567 -227
  41. package/languages/pl.json +564 -224
  42. package/languages/pt.json +566 -226
  43. package/languages/ru.json +564 -224
  44. package/languages/sv.json +567 -227
  45. package/languages/tr.json +562 -222
  46. package/languages/zh_CN.json +564 -224
  47. package/languages/zh_TW.json +564 -224
  48. package/package.json +1 -1
  49. package/typings/data.d.ts +2 -44
  50. package/typings/images.d.ts +77 -18
  51. package/typings/languages.d.ts +355 -15
  52. package/data/shapeshifterActivityRewards.json +0 -44
  53. package/data/shapeshifterHardcoreModeEffects.json +0 -54
  54. package/data/shapeshifterPermittedEffects.json +0 -184
  55. package/data/shapeshifterRankingRewards.json +0 -337
  56. package/data/shapeshifterTickets.json +0 -24
@@ -888,7 +888,10 @@
888
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  "email_change_cancelation_old_request_error": "这个取消链接似乎已经过期了。",
889
889
  "email_change_cancelation_successful": "已取消您的电子邮件更改请求。",
890
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  "email_change_cancelation_multiple_clicks_error": "此取消链接已被选中。",
891
- "errorCode_450": "我们已发送确认,可能需要长达一小时。您一天只能修改密码一次,请如有需要,明天再尝试。"
891
+ "errorCode_450": "我们已发送确认,可能需要长达一小时。您一天只能修改密码一次,请如有需要,明天再尝试。",
892
+ "errorCode_OBJECT_INVALID_STATE": "此操作目前无法进行。请稍后再试。",
893
+ "errorCode_title": "注意!",
894
+ "error_twisted_firestarter_while_protected": "在保护模式开启时,您无法破坏其他玩家。"
892
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  },
893
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  "buildings_and_decorations": {
894
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  "bakery_name": "面包房",
@@ -1348,7 +1351,7 @@
1348
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  "ci_blueprint_ReduceDefensiveToolsTime": "防御武器生产速度建造物品蓝图",
1349
1352
  "ci_blueprint_EspionageSpeedBoost": "间谍速度建造物品蓝图",
1350
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  "ci_blueprint_HospitalAdditionalSpace": "医院空间建造物品蓝图",
1351
- "ci_primary_barracksCost": "招募消耗建造物品蓝图",
1354
+ "ci_primary_barracksCost": "招聘成本建造物品",
1352
1355
  "ci_primary_barracksStacks": "部队招募建造物品",
1353
1356
  "ci_primary_bakeryStorage": "食物存储建造物品",
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  "ci_primary_hospitalHealSpeed": "治疗速度建造物品",
@@ -1475,7 +1478,7 @@
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  "deco_ThroneOfCommunity3_name": "黑屋王座",
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  "deco_ThroneOfCommunity4_name": "青屋王座",
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  "RelicFarmGreen_name": "圣物暖房",
1478
- "MilitaryDistrict_name": "军事地块",
1481
+ "MilitaryDistrict_name": "遗物军事区",
1479
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  "MilitaryDistrict_short_info": "为军事建筑物创造空间",
1480
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  "MilitaryDistrict_upgrade_info": "增加地块内的建筑物空间",
1481
1484
  "deco_LoveWell_name": "爱恋之井",
@@ -1497,11 +1500,11 @@
1497
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  "ci_appearance_elvenEstate_flavour": "老树庄园可为人类和动物提供庇护之所。",
1498
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  "merchantItem_ci_20052_name": "老树仓库",
1499
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  "merchantItem_ci_20053_name": "老树庄园",
1500
- "ci_blueprint_attackUnitAmountFront": "高级圣物兵种上限城堡正面进攻建造物品蓝图",
1501
- "ci_blueprint_attackUnitAmountFlank": "高级圣物兵种上限城堡侧面进攻建造物品蓝图",
1503
+ "ci_blueprint_attackUnitAmountFront_secondary_premium": "高级圣物兵种上限城堡正面进攻建造物品蓝图",
1504
+ "ci_blueprint_attackUnitAmountFlank_secondary_premium": "高级圣物兵种上限城堡侧面进攻建造物品蓝图",
1502
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  "ci_blueprint_offensiveMeleeBonus": "高级圣物近战兵种攻击力建造物品蓝图",
1503
1506
  "ci_blueprint_offensiveRangeBonus": "高级圣物远程兵种攻击力建造物品蓝图",
1504
- "ci_blueprint_attackBoostYard": "高级圣物内城攻击力建造物品蓝图",
1507
+ "ci_blueprint_attackBoostYard_secondary_premium": "高级圣物内城攻击力建造物品蓝图",
1505
1508
  "ci_secondary_attackUnitAmountFront": "圣物兵种上限城堡正面进攻建造物品",
1506
1509
  "ci_secondary_attackUnitAmountFlank": "圣物兵种上限城堡侧面进攻建造物品",
1507
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  "ci_secondary_offensiveMeleeBonus": "圣物近战兵种攻击力建造物品",
@@ -1515,10 +1518,10 @@
1515
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  "deco_RedturtleHut_name": "红色海龟小屋",
1516
1519
  "deco_GreenTurtleHut_name": "绿色海龟小屋",
1517
1520
  "deco_GoldTurtleHut_name": "金色海龟小屋",
1518
- "RelicBeekeeper_name": "养蜂场",
1521
+ "RelicBeekeeper_name": "遗物养蜂场",
1519
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  "RelicBeekeeper_upgrade_info": "提高蜂蜜产量",
1520
1523
  "RelicBeekeeper_short_info": "生产蜂蜜",
1521
- "RelicBrewery_name": "酿酒厂",
1524
+ "RelicBrewery_name": "遗物酿酒厂",
1522
1525
  "RelicBrewery_short_info": "用蜂蜜和食物生产蜂蜜酒",
1523
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  "ci_appearance_pirateEstate": "海盗庄园",
1524
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  "ci_appearance_pirateEstate_flavour": "虽然海盗们并不常常使用他们的庄园,但里面都装满了宝藏。",
@@ -1533,7 +1536,7 @@
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  "deco_VirgosPark_name": "弗戈的公园",
1534
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  "deco_VirgosNature_name": "弗戈的大自然",
1535
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  "keep_upgrade_LegendTemple_info": "解锁君主等级",
1536
- "TradeDistrict_name": "交易地块",
1539
+ "TradeDistrict_name": "遗物交易区",
1537
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  "TradeDistrict_short_info": "为交易建筑物创造空间",
1538
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  "TradeDistrict_upgrade_info": "增加地块内的空间",
1539
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  "deco_octopusGardenViolet_name": "深海领主",
@@ -1546,19 +1549,18 @@
1546
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  "HoneyGardens_short_info": "提高城堡中所有养蜂场的生产力",
1547
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  "MeadDistillery_short_info": "降低驻扎在此的所有士兵的蜂蜜酒消耗",
1548
1551
  "MeadDistillery_upgrade_info": "进一步降低驻扎在此的所有士兵的蜂蜜酒消耗",
1549
- "meaddistillery_name": "蜂蜜酒酿酒厂",
1552
+ "meaddistillery_name": "遗物蜂蜜酒酿酒厂",
1550
1553
  "BarrelWorkshop_short_info": "提高城堡中酿酒厂的生产力",
1551
1554
  "BarrelWorkshop_upgrade_info": "提高城堡中酿酒厂的生产力加成",
1552
- "barrelworkshop_name": "木桶工场",
1553
- "honeygardens_name": "蜂蜜园",
1555
+ "barrelworkshop_name": "遗物桶工坊",
1556
+ "honeygardens_name": "遗物蜂蜜花园",
1554
1557
  "deco_scorpionPark_name": "天蝎公园",
1555
1558
  "deco_scorpionNature_name": "天蝎自然公园",
1556
- "ci_blueprint_honeyProduction": "高级基本蜂蜜生产建造物品蓝图",
1557
1559
  "ci_blueprint_meadProduction": "基本蜂蜜酒生产建造物品蓝图",
1558
- "ci_blueprint_unboostedHoneyProduction": "高级圣物蜂蜜生产建造物品",
1560
+ "ci_blueprint_unboostedHoneyProduction_secondary_premium": "高级圣物蜂蜜生产建造物品蓝图",
1559
1561
  "ci_blueprint_unboostedMeadProduction": "圣物蜂蜜酒生产建造物品蓝图",
1560
- "ci_blueprint_HoneyProductionIncrease": "高级基本蜂蜜生产建造物品蓝图",
1561
- "ci_blueprint_MeadProductionIncrease": "高级基本蜂蜜酒生产建造物品蓝图",
1562
+ "ci_secondary_honeyProduction": "高级蜂蜜生产建造物品蓝图",
1563
+ "ci_blueprint_HoneyProductionIncrease": "高级蜂蜜生产建造物品蓝图",
1562
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  "ci_effect_MeadProductionincrease": "+{0} 蜂蜜酒产量加成",
1563
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  "ci_effect_unboostedHoneyProduction_blueprint": "每小时蜂蜜产量",
1564
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  "ci_effect_unboostedMeadProduction_blueprint": "每小时蜂蜜酒产量",
@@ -1654,8 +1656,8 @@
1654
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  "refinery_upgrade_info": "提高木材和石材存储容量",
1655
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  "toolsmith_upgrade_info": "提高王国资源的存储容量",
1656
1658
  "ci_primary_honeyProduction_premium": "高级基本蜂蜜生产建造物品",
1657
- "ci_primary_meadProduction_premium": "高级基本蜂蜜酒生产建造物品",
1658
- "ci_primary_MeadProductionIncrease_premium": "高级基本蜂蜜酒生产建造物品",
1659
+ "ci_primary_meadProduction_premium": "高级蜂蜜酒生产建筑物品",
1660
+ "ci_primary_MeadProductionIncrease_premium": "高级蜂蜜酒生产建筑物品",
1659
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  "ci_primary_honeyProductionIncrease_premium": "高级基本蜂蜜生产建造物品",
1660
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  "ci_appearance_anniversaryKeep": "盛大周年派对宫殿",
1661
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  "ci_appearance_anniversaryKeep_flavour": "为派对而建造的宫殿……是庆祝大帝国 10 周年盛典的完美场所。",
@@ -1858,7 +1860,7 @@
1858
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  "ci_appearance_dragonriderHospital_flavour": "治疗者擅长处理咬伤、严重烧伤和各种跌打损伤。",
1859
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  "deco_dragonridercabin_name": "火焰山小屋",
1860
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  "deco_dragonriderdragonnest_name": "巨龙孵化场",
1861
- "MeadDistrict_name": "蜂蜜酒地块",
1863
+ "MeadDistrict_name": "蜂蜜酒区",
1862
1864
  "MeadDistrict_upgrade_info": "增加地块内的空间",
1863
1865
  "MeadDistrict_short_info": "为蜂蜜酒建筑物创造空间",
1864
1866
  "ci_appearance_xmasStronghold": "冬季要塞",
@@ -1895,11 +1897,11 @@
1895
1897
  "deco_stpatricksdecowitheffect_name": "高尚的三叶草酒吧",
1896
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  "ci_appearance_dragonriderSiegeWorkshop": "冬季攻城器械工厂",
1897
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  "ci_appearance_dragonriderSiegeWorkshop_flavour": "迅捷和强大的完美结合!这才是最佳龙骑兵盔甲的锻造要求。",
1898
- "ci_appearance_octoberfestMarket": "十月啤酒节市集",
1900
+ "ci_appearance_octoberfestMarket": "十月啤酒节市场",
1899
1901
  "ci_appearance_octoberfestMarket_flavour": "让我们在传统服装间交换啤酒和称赞吧!",
1900
1902
  "deco_Pedestal_name": "复活节彩蛋包",
1901
1903
  "deco_EasterGiantDeco_name": "崇高复活节乐园",
1902
- "deco_AnniversaryDecoWithEffect_name": "尊贵的夏季凉亭坐落在小山上",
1904
+ "deco_AnniversaryDecoWithEffect_name": "崇高的夏日凉亭",
1903
1905
  "deco_CarnivalDecoWithEffect_name": "崇高小丑面具",
1904
1906
  "deco_ChristmasDecoWithEffect_name": "尊贵的礼物基座",
1905
1907
  "deco_SpringDecoWithEffect_name": "尊贵元素骑士",
@@ -1919,6 +1921,7 @@
1919
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  "reinforcedVault_name": "加强金库",
1920
1922
  "ringmenu_building_reinforcedVault": "加强金库",
1921
1923
  "effect_name_CraftingQueueProductionBoost_3": "提高龙的宝藏部件产量",
1924
+ "cattleFarm_name": "遗物牛场",
1922
1925
  "deco_Tentaclestatue_name": "北海巨妖之怒",
1923
1926
  "deco_ExaltedGreenLavaShrineofDuality_name": "双重性的崇高绿色熔岩神殿",
1924
1927
  "deco_ExaltedPurpleLavaShrineofDuality_name": "高贵的双重性紫色熔岩神殿",
@@ -1938,7 +1941,7 @@
1938
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  "ci_appearance_dragonscaleToolsmith": "龙鳞工具匠",
1939
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  "ci_appearance_dragonscaleToolsmith_flavour": "铸工匠在这座新亮丽的建筑里锤打得轰轰作响。金属的回音在珍贵的龙鳞屋顶上荡漾。",
1940
1943
  "ci_primary_unboostedBeefProduction": "建筑牛肉产量增加项",
1941
- "ci_secondary_unboostedBeefProduction": "高级遗迹牛肉生产建筑物品",
1944
+ "ci_secondary_unboostedBeefProduction": "遗迹牛肉生产计划",
1942
1945
  "deco_exaltedCursedSteerport": "高贵的诅咒牛港",
1943
1946
  "deco_exaltedMysticalSteerport": "崇高的神秘牛港",
1944
1947
  "deco_exaltedSteerport": "崇高牛港",
@@ -1950,19 +1953,15 @@
1950
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  "ci_appearance_holGranary_flavour": "毫无疑问,龙鳞材料可以将啮齿动物挡在仓库之外。",
1951
1954
  "ci_appearance_holToolsmith": "龙鳞武器铺",
1952
1955
  "ci_appearance_holToolsmith_flavour": "铸锤匠在这座崭新的建筑中敲打着巨大的锤子。金属的声音在珍贵的龙鳞屋顶上回荡。",
1953
- "ci_blueprint_BeefProductionIncrease": "高级牛肉生产建造物品蓝图",
1956
+ "ci_blueprint_BeefProductionIncrease": "高级牛肉生产建筑物品蓝图",
1954
1957
  "ci_secondary_unboostedBeefProduction_premium": "高级圣物牛肉生产建造物品",
1955
- "ci_primary_BeefProductionIncrease_premium": "高级牛肉生产建造物品",
1956
- "ci_blueprint_unboostedBeefProduction": "高级遗迹牛肉生产建筑蓝图",
1958
+ "ci_primary_BeefProductionIncrease_premium": "高级牛肉生产建筑物品",
1959
+ "ci_blueprint_unboostedBeefProduction_secondary_premium": "高级遗迹牛肉生产建筑蓝图",
1957
1960
  "ci_effect_BeefProductionIncrease_tt": "牛肉生产加成:",
1958
1961
  "ci_effect_BeefProductionIncrease_blueprint": "牛肉生产奖励",
1959
1962
  "ci_effect_unboostedBeefProduction_blueprint": "每小时牛肉生产量",
1960
1963
  "DecoDistrict2x2_name": "致命植物花园",
1961
1964
  "DecoDistrict2x2_upgrade_info": "增加区域内的公共秩序和空间。",
1962
- "deco_carnivorousPlantT1_name": "小花蕾",
1963
- "deco_carnivorousPlantT2_name": "咬草",
1964
- "deco_carnivorousPlantT3_name": "盛开的牙齿",
1965
- "deco_carnivorousPlantT4Green_name": "吞噬之美",
1966
1965
  "ci_blueprint_BeefProduction": "牛肉生产建筑物品蓝图",
1967
1966
  "ci_blueprint_HoneyProduction": "高级蜂蜜生产建筑物品蓝图",
1968
1967
  "ci_blueprint_MeadProduction": "高级蜂蜜酒生产建筑物品蓝图",
@@ -1970,8 +1969,6 @@
1970
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  "ci_primary_MeadProductionIncrease": "蜜酒生产建筑物品蓝图",
1971
1970
  "ci_primary_honeyProductionIncrease": "高级蜂蜜生产建造物品",
1972
1971
  "ci_primary_BeefProductionIncrease": "牛肉生产建筑物品",
1973
- "deco_carnivorousPlantT4Purple_name": "吞噬之美",
1974
- "deco_carnivorousPlantT4Red_name": "吞噬之美",
1975
1972
  "deco_OktoberfestFair_name": "尊贵的十月节盛会",
1976
1973
  "deco_carnivorousPlantT1_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1977
1974
  "deco_carnivorousPlantT2_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
@@ -1981,7 +1978,61 @@
1981
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  "deco_carnivorousPlantT4Red_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1982
1979
  "DecoDistrict2x2_short_info": "存储特殊装饰并在每个新等级提升力量和公共秩序。",
1983
1980
  "webshop_decoDistrictBuilding": "储存特殊装饰并随着每个新级别提升力量和公共秩序。从{0}级开始。",
1984
- "webshop_decoSpecialCustomSize": "可以放置在致命植物花园中的致命植物花园装饰。增加城堡内的公共秩序 +{0},建筑大小 {1}x{2}。"
1981
+ "webshop_decoSpecialCustomSize": "可以放置在致命植物花园中的致命植物花园装饰。增加城堡内的公共秩序 +{0},建筑大小 {1}x{2}。",
1982
+ "FoodDistrict_name": "遗物食品区",
1983
+ "FoodDistrict_short_info": "为食品建筑创造空间",
1984
+ "FoodDistrict_upgrade_info": "增加区域内的空间",
1985
+ "ci_appearance_octoberfestGuardhouse": "十月啤酒节警卫所",
1986
+ "ci_appearance_octoberfestGuardhouse_flavour": "不幸的是,警卫在值班期间没有啤酒。似乎啤酒杯里的水让他们满意。",
1987
+ "ci_appearance_octoberfestHunter": "十月啤酒节猎人",
1988
+ "ci_appearance_octoberfestHunter_flavour": "谁在乎他们是否还捕获了任何猎物,这些家伙知道如何传统地穿着。",
1989
+ "ci_blueprint_MeadProductionIncrease": "高级基本蜂蜜酒生产建筑物品蓝图",
1990
+ "ci_blueprint_barrelWorkshop_premium": "高级蜂蜜酒存储蓝图",
1991
+ "ci_blueprint_unboostedHoneyProduction_secondary": "高级圣物蜂蜜生产建造物品蓝图",
1992
+ "ci_primary_unboostedHoneyProduction": "蜂蜜生产建筑物品",
1993
+ "ci_blueprint_unboostedHoneyProduction": "高级蜂蜜生产建筑物品蓝图",
1994
+ "ci_blueprint_unboostedBeefProduction": "建筑蓝图牛肉生产",
1995
+ "ci_blueprint_attackUnitAmountFlank_secondary": "圣物兵种上限城堡侧面进攻建造物品蓝图",
1996
+ "ci_blueprint_attackBoostYard_secondary": "圣物内城攻击力建造物品蓝图",
1997
+ "ci_blueprint_offensiveMeleeBonus_secondary": "圣物近战兵种攻击力建造物品蓝图",
1998
+ "ci_blueprint_offensiveMeleeBonus_secondary_premium": "高级圣物近战兵种攻击力建造物品蓝图",
1999
+ "ci_blueprint_offensiveRangeBonus_secondary": "圣物远程兵种攻击力建造物品蓝图",
2000
+ "ci_blueprint_offensiveRangeBonus_secondary_premium": "高级圣物远程兵种攻击力建造物品蓝图",
2001
+ "ci_blueprint_attackUnitAmountFront_secondary": "圣物兵种上限城堡正面进攻建造物品蓝图",
2002
+ "ci_blueprint_barrelWorkshop_secondary_premium": "高级圣物蜂蜜酒存储蓝图",
2003
+ "ci_blueprint_honeyGarden_secondary_premium": "高级圣物蜂蜜存储蓝图",
2004
+ "ci_blueprint_honeyGarden_premium": "高级蜂蜜存储蓝图",
2005
+ "deco_ExaltedGreenOktoberfestGarden_name": "崇高的十月啤酒节花园",
2006
+ "deco_ExaltedPurpleOktoberfestGarden_name": "高贵的紫色啤酒节花园",
2007
+ "deco_ExaltedRedOktoberfestGarden_name": "崇高的红色十月啤酒节花园",
2008
+ "ci_blueprint_unboostedHoneyProduction_premium": "高级蜂蜜生产建造物品蓝图",
2009
+ "ci_blueprint_BeefProductionIncrease_premium": "高级牛肉生产建筑物品蓝图",
2010
+ "ci_blueprint_attackBoostYard": "院子攻击力建造物品蓝图",
2011
+ "ci_blueprint_attackUnitAmountFlank": "高级圣物兵种上限侧翼进攻建筑物品蓝图",
2012
+ "ci_blueprint_attackUnitAmountFront": "前方攻击单位限制建筑物品蓝图",
2013
+ "ci_effect_CraftingQueueProductionBoost_3": "+{0}% 为龙之宝藏资源的额外产出",
2014
+ "ci_effect_CraftingQueueProductionBoost_4": "+{0}%的龙息锻造厂资源的额外产出",
2015
+ "ci_effect_auxiliaryCapacityBoost": "+{0} 辅助设备的容量提升",
2016
+ "ci_effect_stationingTravelCostReduction": "-{0}% 部队驻扎的旅行费用",
2017
+ "ci_effect_toolProductionSpeedBoostAll": "+{0}% 所有工具的生产速度奖励",
2018
+ "ci_secondary_relicRefineryBoost_premium": "高级圣物精炼厂生产建造物品",
2019
+ "ci_secondary_relicToolsmithBoost_premium": "高级圣物工具铺生产建造物品",
2020
+ "ci_blueprint_MeadProductionIncrease_premium": "高级基本蜂蜜酒生产建筑物品蓝图",
2021
+ "ci_blueprint_HoneyProductionIncrease_premium": "高级蜂蜜生产建造物品蓝图",
2022
+ "ci_blueprint_relicToolsmithBoost_premium": "高级圣物工具铺生产蓝图",
2023
+ "ci_blueprint_relicRefineryBoost_premium": "高级圣物精炼厂生产蓝图",
2024
+ "ci_blueprint_offensiveRangeBonus_premium": "高级圣物远程兵种攻击力建造物品蓝图",
2025
+ "ci_blueprint_offensiveMeleeBonus_premium": "高级圣物近战兵种攻击力建造物品蓝图",
2026
+ "deco_carnivorousPlantT4Green_name": "致命的吞噬美",
2027
+ "deco_carnivorousPlantT3_name": "致命的盛开獠牙",
2028
+ "deco_carnivorousPlantT4Purple_name": "致命的吞噬美",
2029
+ "deco_carnivorousPlantT4Red_name": "致命的吞噬美",
2030
+ "deco_carnivorousPlantT1_name": "致命的小咬",
2031
+ "deco_carnivorousPlantT2_name": "致命的咬伤",
2032
+ "deco_fataltinybitebud_name": "致命的小咬",
2033
+ "deco_ExaltedRedFrostFountain_name": "崇高的红霜喷泉",
2034
+ "deco_ExaltedGreenFrostFountain_name": "崇高的绿色冰泉",
2035
+ "deco_ExaltedPurpleFrostFountain_name": "崇高的紫色冰霜喷泉"
1985
2036
  },
1986
2037
  "dialogs": {
1987
2038
  "dialog_festival_desc": "用食物请您的市民大餐一顿吧!宴会持续期间,您所有城堡的招募速度会大大提高。宴会越丰盛,效果越好。",
@@ -5045,7 +5096,7 @@
5045
5096
  "dialog_legendTemple_16_desc": "将内城进攻士兵的战斗力提高{0}。仅限传奇级别的城堡领主之间使用。",
5046
5097
  "dialog_legendTemple_17_desc": "将军队的行军速度提高 {0}。仅限传奇级别的城堡领主之间使用。",
5047
5098
  "dialog_legendTemple_18_desc": "将从进攻中获取的荣耀值提高{0}。仅限传奇级别的城堡领主之间使用。",
5048
- "dialog_legendTemple_19_desc": "把回程的行军速度增加{0}",
5099
+ "dialog_legendTemple_19_desc": "在返回旅程中增加旅行速度{0}。仅适用于传奇等级的城堡领主。",
5049
5100
  "dialog_legendTemple_20_desc": "将可以在城堡侧面部署的士兵人数上限提高{0}。仅限传奇级别的城堡领主之间使用。",
5050
5101
  "dialog_legendTemple_21_desc": "将军队的劫掠容量提高{0}。仅限传奇级别的城堡领主之间使用。",
5051
5102
  "dialog_legendTemple_22_desc": "将可以在城堡侧面部署的武器上限提高{0}。仅限传奇级别的城堡领主之间使用。",
@@ -10795,7 +10846,6 @@
10795
10846
  "equipment_unique_986": "冰封蜜花",
10796
10847
  "equipment_unique_986_desc": "将您的军队变成蜜蜂战车,并增加成功进攻敌人后夺取的蜜蜂,这可真行啊!",
10797
10848
  "equipment_unique_987": "蜂巢",
10798
- "ci_effect_rangeBonus": "+{0}% 远程兵种的战斗力",
10799
10849
  "percentage_range_plusPlus_desc": "+{0} - +{1}%",
10800
10850
  "percentage_range_minusPlus_desc": "-{0} - +{1}%",
10801
10851
  "percentage_range_minusMinus_desc": "-{0} - -{1}%",
@@ -11645,7 +11695,7 @@
11645
11695
  "dialog_tempServer_overview_crossServerTest_desc": "本次外部国度迭代是一次测试。我们正在测试 Empire 和《帝国:四国霸战》跨服务器活动,两款游戏的玩家可以在 同一服务器上一逐高下。测试过程中可能出现技术问题。\n\n外部国度是场特殊活动,您可以在其中一个全新临时活动服务器上,与世界各地的城堡领主一争高下。\n\n\n丰厚奖励人人有份,外部国度需要勇敢的城堡领主使用技能、策略和力量来提高排名位置,统御这片未知的大陆。\n\n您收集排名积分的方式可能随着各活动版本而变,所以请务必在每场活动开始时查看得分概述。\n\n\n外部国度虽然可能到处是有利可图的宝藏,但其空间有限,一定要趁它满员之前及早进入!",
11646
11696
  "event_title_116": "铁匠大师",
11647
11697
  "maintenance_discord_desc": "点击下方按钮,加入 Empire Discord 服务器,了解最新消息和更新。",
11648
- "maintenance_freeze_desc": "所有玩家的食物和蜂蜜酒消耗以及已激活强化道具的剩余时间都将暂时冻结。",
11698
+ "maintenance_freeze_desc": "我们暂时冻结了所有玩家的食品、蜜酒和牛肉消费,以及任何剩余的活跃增益时间。",
11649
11699
  "dialog_tempServer_overview_crossServerLive_desc": "此外部国度迭代是 Empire Web 版和《帝国:四国霸战》的跨服务器活动。您将面对来自游戏两个版本的玩家。为实现跨服务器游戏玩法,某些游戏功能可能会被禁用。\n\n外部国度是场特殊活动,您可以在其中一个全新临时活动服务器上,与世界各地的城堡领主一争高下。\n\n\n丰厚奖励人人有份,外部国度需要勇敢的城堡领主使用技能、策略和力量来提高排名位置,统御这片未知的大陆。\n\n您收集排名积分的方式可能随着各活动版本而变,所以请务必在每场活动开始时查看得分概述。\n\n\n外部国度虽然可能到处是有利可图的宝藏,但其空间有限,一定要趁它满员之前及早进入!",
11650
11700
  "alert_writeNewMessage_blocked_lowLevel": "达到第 16 级后,您可以给其他玩家发送消息。请提高您的经验等级",
11651
11701
  "alert_writeNewMessage_blocked_dailyLimit": "您已达到每日上限。您今天无法再发送更多消息了。请明天再试。",
@@ -11687,8 +11737,6 @@
11687
11737
  "webshop_siegemortar_desc": "获得 {0} 级攻城武器攻城迫击炮。",
11688
11738
  "ci_blueprint_relicToolsmithBoost": "高级圣物工具铺生产蓝图",
11689
11739
  "ci_blueprint_relicRefineryBoost": "高级圣物精炼厂生产蓝图",
11690
- "ci_secondary_relicRefineryBoost_premium": "高级圣物精炼厂生产建造物品",
11691
- "ci_secondary_relicToolsmithBoost_premium": "高级圣物工具铺生产建造物品",
11692
11740
  "dialog_longPointsEvent_eventEnd_dragonrider": "随着龙焰逐渐暗淡,节日气氛逐渐减弱,威武巨龙大集会也迎来了结束之时。您在竞赛中获得了 {0} 赛季积分,取得了排名第 {1} 的成绩。但别担心,更威武的冒险即将来临!",
11693
11741
  "dialog_longPointsEvent_eventEnd_dragonrider_singular": "随着最后一声龙吼消散,威武巨龙大集会划上了句号。您获得了 {0} 赛季积分,取得了排名第 {1} 的成绩。继续保持昂扬的斗志吧,因为新的传奇任务正等着您呢!",
11694
11742
  "dialog_longPointsEvent_eventEnd_title_dragonrider": "大集会结束!",
@@ -11945,8 +11993,6 @@
11945
11993
  "dialog_mainDonationEvent_tooltip_mason": "建筑师",
11946
11994
  "dialog_mainDonationEvent_tooltip_option": "捐献这些以获得相应点数。",
11947
11995
  "dialog_startDonationEvent_desc1": "受皇帝之托,建筑师设计了一套独特的可扩展建筑方案。每座建筑都可以从小开始,然后根据需要用更多材料建造得更大更好。",
11948
- "dialog_startDonationEvent_desc2": "建築物有不同的類別。 每個類別都有自己的獎勵。 獨立昇級每個類別的每個獎勵。 積分越多,獎勵越好。\n活動結束時<b>積分重置</b>。",
11949
- "dialog_startDonationEvent_desc3": "皇帝颁布了皇家赞助宪章,要求建筑师处理您大量拥有的材料。\n活动结束时,所有<b>皇家赞助宪章都将被重置!</b>",
11950
11996
  "dialog_startDonationEvent_join": "- 请抓住机会参与帝国宠臣活动! -",
11951
11997
  "dialog_startDonationEvent_subtitle1": "建筑师亭台",
11952
11998
  "dialog_startDonationEvent_subtitle2": "奖励提升",
@@ -12071,7 +12117,6 @@
12071
12117
  "beefProductionPerHour_freeze": "每小时冻结牛肉产量",
12072
12118
  "beefResource": "牛肉资源",
12073
12119
  "beef_frozen": "牛肉(冷冻)",
12074
- "cattleFarm_name": "牧场",
12075
12120
  "cattleFarm_short_info": "生产大量牛肉",
12076
12121
  "cattleFarm_upgrade_info": "提高牛肉产量",
12077
12122
  "dialog_cattleFarm_header": "牧场",
@@ -12117,8 +12162,8 @@
12117
12162
  "dialog_researchTower_manualsCategory16_title": "龙玻璃箭头手册",
12118
12163
  "dialog_researchTower_manualsCategory17_title": "龙鳞甲手册",
12119
12164
  "dialog_researchTower_manualsCategory18_title": "龙鳞箭手册",
12120
- "webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "提高城堡内的公共秩序 +{0},\n每小时 +{1} 食物生产奖励(最高 +40000),\n每小时 +{2} 蜂蜜生产奖励(最高 +40000),\n每小时 +{3} 蜜酒生产奖励(最高 +400000),\n建筑物规模 {4}x{5}。",
12121
- "webshop_decoWithEffects_XP2BarrowsCapacity_desc": "提高城堡内的公共秩序 +{0},\n+{1}% 从战斗中获得的经验值提高,\n+{2}% 从建造中获得的经验值提高,\n{3} 市场手推车容量奖励,\n建筑物尺寸 {4}x{5}。",
12165
+ "webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "在装饰中共享的效果上限,公共秩序 +{0},每小时食品生产 +{1} 奖励(最多 +40k),每小时蜂蜜生产 +{2} 奖励(最多 +40k),每小时麦酒生产 +{3} 奖励(最多 +400k),建筑大小 {4}x{5}。",
12166
+ "webshop_decoWithEffects_XP2BarrowsCapacity_desc": "效果在装饰中共享,公共秩序 +{0},战斗获得的XP增加 +{1}%,建筑获得的XP增加 +{2}%,市场手推车容量增加 +{3},建筑尺寸 {4}x{5}。",
12122
12167
  "webshop_FruitPirate_desc": "出色的夏日近战攻击士兵,攻击力为{0}",
12123
12168
  "webshop_SummerHuntress_desc": "出色的夏季远攻士兵,攻击力为{0}",
12124
12169
  "webshop_FruitBreaker_desc": "出色的夏日近战守军,防御力值为{0}",
@@ -12138,7 +12183,7 @@
12138
12183
  "webshop_summer2_small_name": "小型炎炎夏日捆绑包",
12139
12184
  "webshop_summerDecoE_Combat": "夏季热卖装饰品战斗包",
12140
12185
  "dialog_crafting_recipe_buildingRequired": "此配方需要解锁以下建筑:\n{0}",
12141
- "webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "提升城堡内的公共秩序 +{0},城墙防御部队容量额外增加 +{1}%,守城时内院实力增加 +{2}%(最多 +120%),内院防守部队容量额外增加 +{3}(上限 +100000),建筑尺寸 {4}x{5},最大建造数量 {6}。",
12186
+ "webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "最大数量 {0},效果上限在装饰品之间共享,公共秩序 +{1},+{2}% 墙防军能力加成,+{3}% 后院防守时的强度加成(最多 +120%),+{4} 后院防守部队能力加成(最多 +100k),建筑大小 {4}x{5}。",
12142
12187
  "merchantitem_resources_3569_name": "高级牛肉礼包",
12143
12188
  "webshop_beeftoolsmithdays_desc": "工具匠的临时建造物品。每小时提供 +{0} 的牛肉生产,持续 {1} 天。",
12144
12189
  "webshop_beefgrannarydays_desc": "粮仓的临时建造项目。每小时提供+{0}的牛肉产量,持续{1}天。",
@@ -12158,7 +12203,7 @@
12158
12203
  "webshop_FoodStorageBakery_725_desc": "面包店的永久建筑物品。提供 +{0}k 食物储存能力。",
12159
12204
  "webshop_WallUnitLimitKeep_740_desc": "城堡的永久建筑物品。墙上增加 +{0} 单位限制。",
12160
12205
  "webshop_WallUnitLimitKeep_763_desc": "农舍、粮仓、温室和温室的永久建筑物品。提供 +{0} 的食品生产奖金。",
12161
- "equip_effect_description_allianceDefenseUnitAmountYardBonusCapped": "+{0} 到联盟支援部队容量(上限)",
12206
+ "equip_effect_description_allianceDefenseUnitAmountYardBonusCapped": "+{0}以增加联盟支持部队容量",
12162
12207
  "ringmenu_store_districtNotEmpty": "区域并不空。",
12163
12208
  "webshop_FatalFlora_Complete_name": "致命花园完整包",
12164
12209
  "webshop_FatalFlora_Deluxe_name": "致命花园豪华套餐",
@@ -12175,7 +12220,240 @@
12175
12220
  "webshop_flytrap_huge_name": "巨型捕蝇器捆",
12176
12221
  "webshop_flytrap_large_name": "大飞虫捕捉包",
12177
12222
  "webshop_flytrap_medium_name": "中型捕蝇器包",
12178
- "webshop_flytrap_small_name": "小型捕蝇器捆绑"
12223
+ "webshop_flytrap_small_name": "小型捕蝇器捆绑",
12224
+ "dialog_chestOffer_desc_oktoberfest": "一个包含慕尼黑啤酒节庆祝活动片段的节日箱!",
12225
+ "dialog_chestOffer_title_oktoberfest": "十月节优惠",
12226
+ "webshop_decoWithEffects_FoodProdFoodStorageCap_desc": "增加您城堡内的公共秩序 +{0},每小时 +{1} 的食品生产奖金(最多 +40,000), +{2} 的城堡食品存储容量奖金(最多 +50,000),效果上限在装饰物之间共享。",
12227
+ "webshop_decoWithEffects_HoneyProdHoneyStorageCap_desc": "提升你城堡内的公共秩序 +{0},每小时增加 +{1} 的蜂蜜生产奖金(最多 +40k),增加城堡内蜂蜜存储容量的 +{2} 奖金(最多 +15k),效果上限在装饰之间共享。",
12228
+ "webshop_XPBundle_medium_name": "中等体验包",
12229
+ "webshop_XPBundle_small_name": "小型体验包",
12230
+ "webshop_OktoberMeadBow_desc": "防御力为{0}的极具威力的远程防御者",
12231
+ "webshop_OktoberMeadMace_desc": "具有超强防御力的Oktoberfest近战防御者,防御力为{0}",
12232
+ "webshop_OktoberMeadRanger_desc": "一名极其强大的Oktoberfest远程攻击者,攻击力为{0}",
12233
+ "webshop_OktoberMeadShieldMaiden_desc": "卓越强大的慕尼黑啤酒节近战攻击者,攻击力为 {0}",
12234
+ "webshop_itemtemporary_desc_CastStrDefYardFoodProdDaysGeneric": "城主物品。在防卫庭院时增加 +{0}% 的战斗力,在装备有城主的城堡中增加 +{1} 的食物生产,持续 {2} 天。",
12235
+ "webshop_itemtemporary_desc_CastUnitLimitWallDaysGeneric": "城主物品。+{0}% 的单位限制在城墙上,持续 {1} 天。",
12236
+ "webshop_itemtemporary_desc_WaveCombatStrDaysGeneric": "指挥官物品。+{0} 附加攻击波,攻击敌方庭院时 +{1}% 战斗力,持续 {2} 天。",
12237
+ "webshop_oktoberfest_VIP_name": "VIP桶龙头",
12238
+ "webshop_oktoberfest_apppackage_name": "十月啤酒节外观包",
12239
+ "webshop_oktoberfest_extraLarge_name": "特大桶龙头",
12240
+ "webshop_oktoberfest_giant_name": "巨型酒桶龙头",
12241
+ "webshop_oktoberfest_huge_name": "巨大的桶龙头",
12242
+ "webshop_oktoberfest_large_name": "大桶水龙头",
12243
+ "webshop_oktoberfest_medium_name": "中型酒桶水龙头",
12244
+ "webshop_oktoberfest_small_name": "小酒桶水龙头",
12245
+ "webshop_permacommander_desc": "永久指挥官外观物品。",
12246
+ "ci_effect_elvenFarm": "+{0} 公共秩序",
12247
+ "ci_effect_AnniversaryEstate": "+{0} 公共秩序",
12248
+ "dialog_legendTemple_sceat_68_desc": "解锁城墙的更高级别",
12249
+ "dialog_legendTemple_sceat_68_name": "龙堡垒",
12250
+ "dialog_legendTemple_sceat_69_desc": "解锁城堡门的更高等级",
12251
+ "dialog_legendTemple_sceat_69_name": "龙的下颚",
12252
+ "dialog_legendTemple_sceat_70_desc": "解锁城堡塔的更高等级",
12253
+ "dialog_legendTemple_sceat_70_name": "龙巢",
12254
+ "webshop_decoWithEffects_MeadProdMeadStorageCap_desc": "提高您城堡内的公共秩序 +{0},城堡内的蜜酒生产 +{1} 奖励(最多 +100k),城堡内的蜜酒存储容量 +{2} 奖励(最多 +100k),效果上限在装饰之间共享。",
12255
+ "dialog_barracks_slotCapacity": "每个招募栏位的兵种容量",
12256
+ "dialog_ci_filter_rarities_0": "独特",
12257
+ "dialog_ci_filter_rarities_1": "普通",
12258
+ "dialog_ci_filter_rarities_2": "稀有",
12259
+ "dialog_ci_filter_rarities_3": "超凡",
12260
+ "dialog_ci_filter_rarities_4": "传奇",
12261
+ "errorCode_90": "您需要在攻击之间至少等待4秒。",
12262
+ "webshop_oktoberfest_largeCom_name": "大桶水龙头 - 战斗",
12263
+ "webshop_oktoberfest_largeEco_name": "大桶水龙头 - 经济",
12264
+ "webshop_tokenbundle_VIP_name": "VIP代币包",
12265
+ "webshop_tokenbundle_extraLarge_name": "特大代币包",
12266
+ "webshop_tokenbundle_giant_name": "巨型代币包",
12267
+ "webshop_tokenbundle_huge_name": "巨大的代币包",
12268
+ "webshop_tokenbundle_large_name": "大代币包",
12269
+ "webshop_tokenbundle_medium_name": "中型代币包",
12270
+ "webshop_tokenbundle_small_name": "小型代币包",
12271
+ "event_end_header_GachaDeco2x2": "致命植物陷阱",
12272
+ "event_announcement_header_GachaDeco2x2": "致命植物陷阱",
12273
+ "helpPopup_GachaDeco2x2": "一株巨大的食肉植物在<b>致命植物花园</b>前扎根,似乎对你的士兵产生了兴趣!但不用担心——你聪明的城镇居民们制作了一个植物根本无法抗拒的小吃。通过喂养<b>士兵饼干</b>,你将获得丰厚的奖励。</br></br> <b>喂养植物:</b></br>每次喂养都会给你带来奖励——备受追捧的致命植物装饰。这些装饰不仅因其大小具有相当的公共秩序价值,还能为你的王国提供额外效果!致命植物装饰可以放置在致命植物花园装饰区,提升该区域的PO和力量值。</br><b>排名和等级:</b></br>一个排名系统将追踪你的进度,并根据你的排名提供成就奖励。该事件还包括一个多级系统。随着你在等级中的进步,获得最佳致命植物装饰的机会将增加。",
12274
+ "tooltip_gachaName_GachaDeco2x2": "致命植物陷阱",
12275
+ "event_announcement_description_GachaDeco2x2": "一株巨大的食肉植物在致命植物花园前扎根,似乎已经对你的士兵产生了兴趣!但请不要害怕 - 你的聪明市民们创造了一种植物根本无法抗拒的小吃。通过喂它士兵饼干,你将获得丰厚的奖励。在致命植物陷阱事件期间,喂养植物以收集奖励,例如致命植物装饰,这些装饰可以提升公共秩序并在你的致命植物装饰区中提供特殊效果。此外,根据你与其他玩家的表现相比,获得排名奖励。确保参与并享受奖励!",
12276
+ "event_end_description_GachaDeco2x2": "巨大的食肉植物终于吃饱了,致命植物陷阱活动也结束了。你用士兵饼干喂养它的勇敢努力没有被忽视,你获得的奖励很快将属于你。",
12277
+ "gachaPull_milestone_GachaDeco2x2": "饲料",
12278
+ "gachaPull_milestone_tooltip_amount_GachaDeco2x2": "{0}/{0} 饲料",
12279
+ "gachaPull_milestone_tooltip_amountLeft_GachaDeco2x2": "({0} 份饲料剩余)",
12280
+ "ranking_description_GachaDeco2x2": "给植物喂士兵饼干,你将获得丰厚的奖励。排名系统将跟踪你的进度,根据你的排名提供成就奖励。",
12281
+ "effect_group_7_20_active": "+{0}% 蜂蜜酒生产",
12282
+ "effect_group_7_20_passive": "蜜酒生产增加",
12283
+ "effect_group_7_21_active": "+{0} 蜂蜜酒生产",
12284
+ "effect_group_7_21_passive": "蜜酒生产提升",
12285
+ "effect_group_7_22_active": "+{0}% 蜂蜜生产",
12286
+ "effect_group_7_22_passive": "蜂蜜生产增加",
12287
+ "effect_group_7_23_active": "+{0} 牛肉生产",
12288
+ "effect_group_7_23_passive": "牛肉生产提升",
12289
+ "effect_group_7_24_active": "+{0}% 食物生产",
12290
+ "effect_group_7_24_passive": "食品生产奖金",
12291
+ "effect_group_7_25_active": "+{0}% 食物生产",
12292
+ "effect_group_7_25_passive": "食品生产提升",
12293
+ "effect_group_7_26_active": "+{0}% 木材生产",
12294
+ "effect_group_7_26_passive": "木材生产提升",
12295
+ "effect_group_7_27_active": "+{0}% 石材生产",
12296
+ "effect_group_7_27_passive": "石材生产提升",
12297
+ "effect_group_7_28_active": "+{0}% 石材生产",
12298
+ "effect_group_7_28_passive": "石材生产奖励",
12299
+ "effect_group_7_29_active": "{0}% 降低资源建筑成本",
12300
+ "effect_group_7_29_passive": "资源建设成本提升",
12301
+ "effect_group_7_2_active": "+{0}% 基础资源生产",
12302
+ "effect_group_7_2_passive": "基础资源生产奖金",
12303
+ "effect_group_7_30_active": "+{0}% 煤炭生产",
12304
+ "effect_group_7_30_passive": "煤炭生产提升",
12305
+ "effect_group_7_31_active": "+{0}% 牛肉生产",
12306
+ "effect_group_7_31_passive": "牛肉生产增加",
12307
+ "effect_group_7_3_active": "+{0} 公共秩序",
12308
+ "effect_group_7_3_passive": "公共秩序奖励",
12309
+ "effect_group_7_4_active": "+{0}% 建设速度",
12310
+ "effect_group_7_4_passive": "建筑速度奖励",
12311
+ "effect_group_7_5_active": "+{0}% 市场手推车容量",
12312
+ "effect_group_7_5_passive": "市场手推车容量奖励",
12313
+ "effect_group_7_6_active": "+{0}% 医院空间",
12314
+ "effect_group_7_6_passive": "医院空间奖励",
12315
+ "effect_group_7_7_active": "+{0}% 招募速度",
12316
+ "effect_group_7_7_passive": "招聘速度提升",
12317
+ "effect_group_7_8_active": "+{0}% 研究速度",
12318
+ "effect_group_7_8_passive": "研究速度提升",
12319
+ "effect_group_7_9_active": "+{0}% 牛肉生产",
12320
+ "effect_group_7_9_passive": "牛肉生产提升",
12321
+ "effect_group_8_15_passive": "来自游牧民族的增强型药片",
12322
+ "effect_group_8_1_active": "+{0} 在庭院被击杀的近战单位",
12323
+ "effect_group_8_1_passive": "在庭院中被击杀的攻击近战单位",
12324
+ "effect_group_8_2_active": "+{0} 在庭院中被杀的防御远程单位",
12325
+ "effect_group_8_2_passive": "在庭院中被杀的远程单位的防御",
12326
+ "effect_group_8_3_active": "+{0} 进攻单位的增援",
12327
+ "effect_group_8_3_passive": "攻击单位的增援",
12328
+ "effect_group_8_4_passive": "防御时庭院单位数量奖励",
12329
+ "effect_group_8_5_passive": "防御时庭院中的联盟单位上限提高",
12330
+ "effect_group_9_10_active": "+{0}% 税收收入",
12331
+ "effect_group_9_10_passive": "税收收入奖金",
12332
+ "effect_group_9_11_active": "+{0}% 市场手推车容量",
12333
+ "effect_group_9_11_passive": "市场手推车容量提升",
12334
+ "effect_group_9_12_active": "+{0}% 招募时间减少",
12335
+ "effect_group_9_12_passive": "招聘时间缩短奖金",
12336
+ "effect_group_9_13_active": "+{0}% 所有工具的工具生产速度",
12337
+ "effect_group_9_13_passive": "所有工具的工具生产速度提升",
12338
+ "effect_group_9_14_active": "+{0}% 高级单位的治疗速度",
12339
+ "effect_group_9_14_passive": "高级单位的治疗提升",
12340
+ "effect_group_9_15_active": "+{0}% 非高级单位的治疗速度",
12341
+ "effect_group_9_15_passive": "非高级单位的治疗增益",
12342
+ "effect_group_9_16_active": "+{0}% 运输减少",
12343
+ "effect_group_9_16_passive": "运输成本降低提升",
12344
+ "effect_group_9_17_active": "+{0}% 招募成本降低,适用于所有单位",
12345
+ "effect_group_9_17_passive": "所有单位的招聘成本降低",
12346
+ "effect_group_9_18_active": "+{0}% 税收收入",
12347
+ "effect_group_9_18_passive": "税收收入增长",
12348
+ "effect_group_9_19_active": "+{0} 间谍",
12349
+ "effect_group_9_19_passive": "间谍数量奖励",
12350
+ "effect_group_9_1_active": "+{0} 间谍",
12351
+ "effect_group_9_1_passive": "间谍数量提升",
12352
+ "effect_group_9_20_active": "+{0} 农民",
12353
+ "effect_group_9_20_passive": "农民数量增加",
12354
+ "effect_group_9_21_active": "+{0} 人口",
12355
+ "effect_group_9_21_passive": "人口奖励",
12356
+ "effect_group_9_22_active": "+{0}% 市场手推车在王国的速度",
12357
+ "effect_group_9_22_passive": "王国市场手推车速度提升",
12358
+ "effect_group_9_23_active": "+{0} 医院位置",
12359
+ "effect_group_9_23_passive": "医院奖金插槽",
12360
+ "effect_group_9_24_active": "+{0}% 研究",
12361
+ "effect_group_9_24_passive": "研究奖金",
12362
+ "effect_group_9_25_active": "+{0}% 研究成本降低",
12363
+ "effect_group_9_25_passive": "研究成本降低提升",
12364
+ "effect_group_9_26_active": "+{0}% 招募时间减少",
12365
+ "effect_group_9_26_passive": "招聘时间缩短提升",
12366
+ "effect_group_9_27_active": "+{0} 招募栏位",
12367
+ "effect_group_9_27_passive": "招募槽位奖金",
12368
+ "effect_group_9_28_active": "+{0}% 荣耀衰退减免",
12369
+ "effect_group_9_28_passive": "荣耀衰退减少提升",
12370
+ "effect_group_9_2_active": "+{0} 城市守卫",
12371
+ "effect_group_9_2_passive": "城市卫兵增益",
12372
+ "effect_group_9_3_active": "+{0}% 市场手推车速度",
12373
+ "effect_group_9_3_passive": "市场推车速度奖励",
12374
+ "effect_group_9_4_active": "+{0}% 食物消费减少",
12375
+ "effect_group_9_4_passive": "食品消费减少提升",
12376
+ "effect_group_9_5_active": "+{0}% 招募速度",
12377
+ "effect_group_9_5_passive": "招聘速度提升",
12378
+ "effect_group_9_6_active": "+{0}% 工具生产速度",
12379
+ "effect_group_9_6_passive": "工具生产速度提升",
12380
+ "effect_group_9_7_active": "+{0}% 工具生产时间减少",
12381
+ "effect_group_9_7_passive": "工具生产时间减少奖励",
12382
+ "effect_group_9_8_active": "+{0}% 招聘成本降低",
12383
+ "effect_group_9_8_passive": "招聘成本降低",
12384
+ "effect_group_9_9_active": "+{0}% 建筑经验",
12385
+ "effect_group_9_9_passive": "建筑经验值提升",
12386
+ "effect_group_1_10_active": "+{0}% 战斗力用于防守时的前线",
12387
+ "effect_group_1_10_passive": "防御时前线的战斗力加成",
12388
+ "effect_group_1_11_active": "+{0}% 侧翼的战斗力用于防御时",
12389
+ "effect_group_1_11_passive": "防御时侧翼的战斗力加成",
12390
+ "effect_group_1_12_active": "+{0}% 战斗力在防御NPC时增加",
12391
+ "effect_group_1_12_passive": "防御NPC时的战斗力加成",
12392
+ "effect_group_1_4_active": "+{0}% 进攻时前线的战斗力",
12393
+ "effect_group_1_4_passive": "攻击时前线的战斗力加成",
12394
+ "effect_group_1_5_active": "+{0}% 进攻时侧翼的战斗力",
12395
+ "effect_group_1_5_passive": "攻击时侧翼的战斗力加成",
12396
+ "effect_group_3_5_active": "+{0}% 单位攻击时的战斗力",
12397
+ "effect_group_3_5_passive": "单位攻击时的战斗力加成",
12398
+ "effect_group_5_12_active": "+{0}% 单位速度加成",
12399
+ "effect_group_5_12_passive": "单位速度加成",
12400
+ "effect_group_5_13_active": "+{0}% 速度奖励在贝里蒙王国",
12401
+ "effect_group_5_13_passive": "贝里蒙德王国的速度奖励",
12402
+ "effect_group_6_15_active": "+{0}% 药片来自游牧民",
12403
+ "effect_group_6_16_active": "+{0}% 声誉",
12404
+ "effect_group_6_16_passive": "声望提升",
12405
+ "effect_group_6_17_active": "+{0}% 武士代币",
12406
+ "effect_group_6_17_passive": "武士代币增强",
12407
+ "effect_group_6_19_active": "+{0}% 阵营积分",
12408
+ "effect_group_6_19_passive": "派系积分提升",
12409
+ "effect_group_6_20_active": "+{0}% 从战利品提升获得的金币",
12410
+ "effect_group_6_21_active": "+{0}% 劫掠容量",
12411
+ "effect_group_6_21_passive": "增加战利品容量",
12412
+ "effect_group_6_22_active": "+{0}% 劫掠容量每单位",
12413
+ "effect_group_6_22_passive": "每单位更多的战利品容量",
12414
+ "effect_group_6_23_active": "+{0}% 来自战利品的货币",
12415
+ "effect_group_6_23_passive": "来自战利品增强的货币",
12416
+ "effect_group_6_24_active": "+{0}% 时间限制货币在收藏家活动中",
12417
+ "effect_group_6_24_passive": "限时货币在收藏家活动中的提升",
12418
+ "effect_group_6_25_active": "+{0}% 时间限制货币在临时服务器的收藏活动中",
12419
+ "effect_group_6_25_passive": "在临时服务器上的收藏者活动中时间有限的货币提升",
12420
+ "effect_group_6_26_active": "+{0}% 战利品对其他玩家",
12421
+ "effect_group_6_26_passive": "对其他玩家的战利品增益",
12422
+ "effect_group_6_27_active": "+{0}% 战斗经验",
12423
+ "effect_group_6_27_passive": "战斗经验加成",
12424
+ "effect_group_6_28_active": "+{0}% 发生燃烧的机会",
12425
+ "effect_group_6_28_passive": "燃烧机会奖励",
12426
+ "effect_group_6_29_active": "+{0}% 联盟声望",
12427
+ "effect_group_6_29_passive": "联盟声望奖励",
12428
+ "effect_group_7_10_active": "+{0}% 蜂蜜生产",
12429
+ "effect_group_7_10_passive": "蜂蜜生产提升",
12430
+ "effect_group_7_11_active": "+{0}% 蜂蜜酒储存容量",
12431
+ "effect_group_7_11_passive": "蜜酒储存容量奖励",
12432
+ "effect_group_7_12_active": "+{0}% 蜂蜜储存容量",
12433
+ "effect_group_7_12_passive": "蜂蜜储存容量奖励",
12434
+ "effect_group_7_13_active": "+{0}% 油生产",
12435
+ "effect_group_7_13_passive": "石油生产提升",
12436
+ "effect_group_7_14_active": "+{0}% 玻璃生产",
12437
+ "effect_group_7_14_passive": "玻璃生产提升",
12438
+ "effect_group_7_15_active": "+{0}% 铁的生产",
12439
+ "effect_group_7_15_passive": "铁生产提升",
12440
+ "effect_group_7_16_active": "+{0} 蜂蜜生产",
12441
+ "effect_group_7_16_passive": "蜂蜜生产提升",
12442
+ "effect_group_7_17_active": "+{0} 公共秩序",
12443
+ "effect_group_7_17_passive": "公共秩序提升",
12444
+ "effect_group_7_18_active": "+{0} 人口",
12445
+ "effect_group_7_18_passive": "人口增长",
12446
+ "effect_group_7_19_active": "+{0}% 木材生产",
12447
+ "effect_group_7_19_passive": "木材生产奖励",
12448
+ "effect_group_7_1_active": "+{0}% 王国资源生产",
12449
+ "effect_group_7_1_passive": "王国资源生产奖励",
12450
+ "event_rewards_heade_GachaDeco2x2": "活动排名奖励",
12451
+ "milestone_reward": "里程碑已完成!您将获得以下奖励:",
12452
+ "capReachedRanking_DonationEvent": "{0} 捐赠现在仅提高您的排名。",
12453
+ "dialog_startDonationEvent_desc2": "建筑物分为不同类别,各自有其奖励。独立提升每个类别的奖励。积分越多,奖励越好。事件结束时,积分和帝国赞助章程将被重置。",
12454
+ "dialog_startDonationEvent_desc3": "新的全球排名将所有服务器上的玩家团结在一起,测试终极力量和技能。竞争以根据您的排名索取奖励——您贡献得越快,您就会攀升得越高!",
12455
+ "rankingGlobal": "全球排名",
12456
+ "ranking_description_DonationEvent": "贡献资源以获得有价值的奖励!全球排名系统跟踪您的进度,根据您的排名提供成就奖励。活动结束后,请在奖励中心领取您的奖励。"
12179
12457
  },
12180
12458
  "effects": {
12181
12459
  "equip_effect_description_conquerSpeedBonus": "+{0}% 征服期间的军队行军速度",
@@ -12190,7 +12468,7 @@
12190
12468
  "equip_effect_description_lootBonus": "+{0}% 劫掠时掠夺的资源",
12191
12469
  "equip_effect_description_lootReduction": "-{0}% 被掠夺后损失的资源",
12192
12470
  "equip_effect_description_magicFindBonus": "+{0}% 找到更强大装备的几率",
12193
- "equip_effect_description_meleeBonus": "+{0}% 近战兵种的战斗力",
12471
+ "equip_effect_description_meleeBonus": "+{0}% 近战单位在防守时的战斗力",
12194
12472
  "equip_effect_description_moatBonus": "+{0}% 护城河防卫",
12195
12473
  "equip_effect_description_moatReduction": "-{0}% 敌军护城河防御力",
12196
12474
  "equip_effect_description_npcDefenseBonus": "+{0}% 防守 NPC 进攻时的战斗力",
@@ -12198,7 +12476,7 @@
12198
12476
  "equip_effect_description_offensiveMeleeBonus": "+{0}% 近战兵种的战斗力",
12199
12477
  "equip_effect_description_perceptionBonus": "+{0}% 袭击预警提前",
12200
12478
  "equip_effect_description_offensiveRangeBonus": "+{0}% 远程兵种的战斗力",
12201
- "equip_effect_description_rangeBonus": "+{0}% 远程兵种的战斗力",
12479
+ "equip_effect_description_rangeBonus": "+{0}% 远程单位在防御时的战斗力",
12202
12480
  "equip_effect_description_short_conquerSpeedBonus": "+{0}%军队行军速度",
12203
12481
  "equip_effect_description_short_cooldownReduction": "-{0}% 攻击冷却",
12204
12482
  "equip_effect_description_short_fameDefenseBonus": "+{0}% 防守时获得的荣耀",
@@ -12211,14 +12489,14 @@
12211
12489
  "equip_effect_description_short_lootBonus": "+{0}% 掠夺到的资源",
12212
12490
  "equip_effect_description_short_lootReduction": "-{0}% 被掠夺后损失的资源",
12213
12491
  "equip_effect_description_short_magicFindBonus": "+{0}% 找到更好装备的几率",
12214
- "equip_effect_description_short_meleeBonus": "+{0}% 近战兵种的战斗力",
12492
+ "equip_effect_description_short_meleeBonus": "+{0}% 近战单位在防守时的战斗力",
12215
12493
  "equip_effect_description_short_moatBonus": "+{0}% 护城河防御力",
12216
12494
  "equip_effect_description_short_moatReduction": "-{0}% 敌军护城河防御力",
12217
12495
  "equip_effect_description_short_occupationTimeReduction": "-{0}% 所需的占领时间",
12218
12496
  "equip_effect_description_short_offensiveMeleeBonus": "+{0}% 近战兵种的战斗力",
12219
12497
  "equip_effect_description_short_offensiveRangeBonus": "+{0}% 远程兵种的战斗力",
12220
12498
  "equip_effect_description_short_perceptionBonus": "+{0}% 袭击预警提前",
12221
- "equip_effect_description_short_rangeBonus": "+{0}% 远程兵种的战斗力",
12499
+ "equip_effect_description_short_rangeBonus": "+{0}% 远程单位在防御时的战斗力",
12222
12500
  "equip_effect_description_short_smashChance": "+{0}% 摧毁敌人建筑物的几率",
12223
12501
  "equip_effect_description_short_speedBonus": "+{0}%军队行军速度",
12224
12502
  "equip_effect_description_short_stealthBonus": "+{0}% 军队侦测延迟",
@@ -12596,9 +12874,6 @@
12596
12874
  "ci_effect_unboostedWoodProduction_blueprint": "每小时木材产量",
12597
12875
  "ci_effect_wofBakery_blueprint": "公共秩序",
12598
12876
  "ci_effect_woodProduction_blueprint": "木材生产加成",
12599
- "equip_effect_description_charmBoost": "+{0}% 进攻变形者图腾时可获得的变形者护符",
12600
- "equip_effect_description_attackUnitAmountFlankShapeshifter": "+{0}% 进攻变形者图腾时城堡侧面的兵种上限",
12601
- "equip_effect_description_attackBoostYardShapeshifter": "+{0}% 进攻变形者图腾内城时的战斗力",
12602
12877
  "equip_effect_description_short_nomadTabletBoost": "+{0}% 攻击游牧部落营地时获得的可汗碑",
12603
12878
  "equip_effect_description_nomadTabletBoost": "+{0}% 攻击游牧部落营地和可汗大营时获得的可汗碑",
12604
12879
  "equip_effect_description_short_reputationPointGainBoost": "+{0}% 攻击 Berimond 入侵营地时获得的声望",
@@ -12973,7 +13248,6 @@
12973
13248
  "ci_effect_meadProduction": "+{0} 蜂蜜酒产量加成",
12974
13249
  "ci_effect_unboostedHoneyProduction": "+{0} 每小时蜂蜜产量",
12975
13250
  "ci_effect_unboostedMeadProduction": "+{0} 每小时蜂蜜酒产量",
12976
- "ci_secondary_honeyProduction": "高级基本蜂蜜生产建造物品蓝图",
12977
13251
  "ci_secondary_meadProduction": "圣物基本蜂蜜酒生产建造物品",
12978
13252
  "ci_secondary_unboostedHoneyProduction": "圣物蜂蜜生产建造物品",
12979
13253
  "ci_secondary_unboostedMeadProduction": "圣物蜂蜜酒生产建造物品",
@@ -13050,14 +13324,14 @@
13050
13324
  "equip_effect_description_offensiveMeleeBonusTCI": "+{0}% 进攻时的近战兵种实力",
13051
13325
  "equip_effect_description_short_defenseBoostYardBaronTCI": "+{0}% 防守内城时的战斗力",
13052
13326
  "effect_description_offensiveRangeBonusTCI": "+{0}% 进攻时的远程兵种实力",
13053
- "effect_description_meleeBonusTCI": "+{0}% 近战兵种的战斗力",
13054
- "equip_effect_description_meleeBonusTCI": "+{0}% 近战兵种的战斗力",
13055
- "ci_effect_meleeBonusTCI": "+{0}% 近战兵种的战斗力",
13327
+ "effect_description_meleeBonusTCI": "+{0}% 近战单位在防守时的战斗力",
13328
+ "equip_effect_description_meleeBonusTCI": "+{0}% 近战单位在防守时的战斗力",
13329
+ "ci_effect_meleeBonusTCI": "+{0}% 近战单位在防守时的战斗力",
13056
13330
  "ci_effect_defenseBoostYard": "+{0}% 防守内城时的战斗力",
13057
13331
  "equip_effect_description_short_defenseBoostYardTCI": "+{0}% 防守内城时的战斗力",
13058
13332
  "effect_description_defenseBoostYardTCI": "+{0}% 防守内城时的战斗力",
13059
13333
  "ci_effect_defenseBoostYardTCI": "+{0}% 防守内城时的战斗力",
13060
- "effect_description_rangeBonusTCI": "+{0}% 远程兵种的战斗力",
13334
+ "effect_description_rangeBonusTCI": "+{0}% 远程单位在防御时的战斗力",
13061
13335
  "effect_description_meadStorageTCI": "+{0} 蜂蜜酒存储容量",
13062
13336
  "equip_effect_description_meadStorageTCI": "+{0} 蜂蜜酒存储容量",
13063
13337
  "ci_effect_meadStorageTCI": "+{0} 蜂蜜酒存储容量",
@@ -13084,8 +13358,8 @@
13084
13358
  "effect_description_attackBoostYardTCI": "+{0}% 进攻敌军内城时的战斗力",
13085
13359
  "equip_effect_description_attackBoostYardTCI": "+{0}% 进攻敌军内城时的战斗力",
13086
13360
  "ci_effect_attackBoostYardTCI": "+{0}% 进攻敌军内城时的战斗力",
13087
- "equip_effect_description_rangeBonusTCI": "+{0}% 远程兵种的战斗力",
13088
- "ci_effect_rangeBonusTCI": "+{0}% 远程兵种的战斗力",
13361
+ "equip_effect_description_rangeBonusTCI": "+{0}% 远程单位在防御时的战斗力",
13362
+ "ci_effect_rangeBonusTCI": "+{0}% 远程单位在防御时的战斗力",
13089
13363
  "effect_name_difficultyScalingDefenseUnitAmountWall": "防御时城墙上的兵种上限",
13090
13364
  "effect_name_difficultyScalingRangeBonus": "远程防守士兵增益",
13091
13365
  "effect_name_difficultyScalingMeleeBonus": "近战防守士兵增益",
@@ -13125,6 +13399,7 @@
13125
13399
  "effect_description_additionalWaves": "+{0} 额外波数",
13126
13400
  "SceatSuppAttackWaves_name": "战车",
13127
13401
  "SceatSuppAttackWaves_short_info": "支援型武器。增加进攻波数。",
13402
+ "ci_effect_rangeBonus": "+{0}% 远程单位在防御时的战斗力",
13128
13403
  "relicequip_effect_description_relicFactionPointGainBoostBerimond": "+{0}% 进攻 Berimond 类目标时的勇敢值",
13129
13404
  "relicequip_effect_description_relicFactionPointGainBoostBerimond_undefined": "进攻 Berimond 类目标时获得的勇敢值",
13130
13405
  "relicequip_effect_description_relicAdditionalWaves": "+{0} 额外波数",
@@ -13157,13 +13432,9 @@
13157
13432
  "relicequip_effect_description_relicCoinLootBoostPVE_undefined": "从 NPC 目标掠夺的金币",
13158
13433
  "relicequip_effect_description_relicCooldownReduction": "-{0}% 胜利之后的进攻冷却",
13159
13434
  "relicequip_effect_description_relicCooldownReduction_undefined": "胜利之后的进攻冷却",
13160
- "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad": "+{0}% 进攻活动目标时获得的 {1}",
13161
13435
  "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad_undefined": "掠夺的可汗奖牌",
13162
- "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad": "+{0}% 进攻活动目标时获得的 {1}",
13163
13436
  "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad_undefined": "掠夺的可汗碑",
13164
- "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai": "+{0}% 进攻活动目标时获得的 {1}",
13165
13437
  "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai_undefined": "掠夺的武士奖章",
13166
- "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai": "+{0}% 进攻活动目标时获得的 {1}",
13167
13438
  "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai_undefined": "掠夺的武士币",
13168
13439
  "relicequip_effect_description_relicDefenseBonus": "+{0}% 防守兵种的战斗力",
13169
13440
  "relicequip_effect_description_relicDefenseBonus_undefined": "防守兵种的战斗力",
@@ -13265,151 +13536,55 @@
13265
13536
  "effect_name_woodProductionBoostMain": "大帝国城堡中的木材产量奖励",
13266
13537
  "effect_name_woodProductionBoost": "城堡中的木材产量加成",
13267
13538
  "effect_name_foodProductionBoostBaronEconomy": "用于提高城堡内的食物产量",
13268
- "equip_effect_description_AttackBoostYardDecoCapped": "+{0}% 内城进攻战斗力(上限)",
13269
- "equip_effect_description_offensiveMeleeBonusDecoCapped": "+{0}% 近战兵种攻击力(上限)",
13270
- "equip_effect_description_offensiveRangeBonusDecoCapped": "+{0}% 远程兵种攻击力(上限)",
13271
- "equip_effect_description_recruitmentCostDecreaseAllCapped": "+{0}% 招募金币花费(上限)",
13272
- "equip_effect_description_recruitmentSpeedBoostAllCapped": "+{0}%招募速度(封顶)",
13273
- "equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}%工具生产速度(上限)",
13539
+ "equip_effect_description_AttackBoostYardDecoCapped": "+{0}% 内城攻击力",
13540
+ "equip_effect_description_offensiveMeleeBonusDecoCapped": "+{0}% 近战单位攻击力",
13541
+ "equip_effect_description_offensiveRangeBonusDecoCapped": "+{0}% 远程单位攻击力",
13542
+ "equip_effect_description_recruitmentCostDecreaseAllCapped": "+{0}% 招募币成本",
13543
+ "equip_effect_description_recruitmentSpeedBoostAllCapped": "+{0}% 招募速度",
13544
+ "equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}% 工具生产速度",
13274
13545
  "effect_name_offensiveMeleeBonusDecoCapped": "近战兵种攻击力加成",
13275
13546
  "effect_name_offensiveRangeBonusDecoCapped": "远程兵种的攻击力加成",
13276
13547
  "effect_name_AttackBoostYardDecoCapped": "内城攻击力加成",
13277
- "equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}% 蜂蜜酒生产/小时上限",
13278
- "equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}% 每小时食物产量(上限)",
13279
- "equip_effect_description_decosUnboostedHoneyProductionCapped": "+{0}%/h蜂蜜产量(上限)",
13548
+ "equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}% 蜂蜜酒每小时生产量",
13549
+ "equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}% 每小时食品生产",
13550
+ "equip_effect_description_decosUnboostedHoneyProductionCapped": "+{0}% 蜂蜜生产每小时",
13280
13551
  "effect_name_decoUnboostedMeadProductionCapped": "每小时蜂蜜酒生产奖励",
13281
13552
  "effect_name_decosUnboostedFoodProductionBonusBaronEconomyCapped": "每小时食物生产奖励",
13282
13553
  "effect_name_decosUnboostedHoneyProductionCapped": "每小时蜂蜜生产加成",
13283
13554
  "effect_name_recruitmentCostDecreaseAllCapped": "招募成本降低",
13284
13555
  "effect_name_recruitmentSpeedBoostAllCapped": "加速招募的上限",
13285
13556
  "effect_name_toolProductionSpeedBoostAllCapped": "生产工具加速度加成",
13286
- "effect_category_1": "兵种效果",
13287
13557
  "effect_category_2": "防御设施效果",
13288
- "effect_category_3": "进攻效果",
13289
- "effect_category_4": "防御兵种效果",
13290
- "effect_category_5": "战前效果",
13291
- "effect_category_6": "战后效果",
13292
- "effect_category_7": "经济效果",
13293
- "effect_category_8": "内城战斗效果",
13294
13558
  "effect_category_commonEffectCap": "群体效果上限:最大 {0}%",
13295
13559
  "effect_effectsTooltip_header_castellan": "城主{0}:激活效果",
13296
- "effect_group_6_5_passive": "掠夺资源加成",
13297
- "effect_group_6_6_passive": "掠夺中资源损失降低",
13298
- "effect_group_6_7_passive": "找到更好装备机会的加成",
13299
- "effect_group_6_8_passive": "战斗中获得荣誉的加成",
13300
- "effect_group_6_10_passive": "劫掠造成的火焰伤害降低的比率",
13301
- "effect_group_6_11_passive": "劫掠造成的火焰伤害加成",
13302
- "effect_group_6_12_passive": "摧毁建筑物的机率加成",
13303
13560
  "effect_group_2_5_passive": "城墙防御力减益",
13304
13561
  "effect_group_2_6_passive": "城门防御力减益",
13305
13562
  "effect_group_2_7_passive": "护城河防御力减益",
13306
- "effect_group_1_8_passive": "战斗力加成:防御远程兵种",
13307
- "effect_group_1_8_active": "防御远程兵种的战斗力总加成:{0}%",
13308
- "effect_group_1_7_active": "防御近战兵种的战斗力总加成:{0}%",
13309
- "effect_group_1_7_passive": "战斗力加成:防御近战兵种",
13310
- "effect_group_6_13_passive": "战斗中获得的变形者护符加成",
13311
- "effect_group_6_13_active": "战斗中获得的变形者护符总加成:{0}%",
13312
- "effect_group_6_14_passive": "击败游牧部落或可汗大营时获得的可汗碑加成",
13313
- "effect_group_6_14_active": "击败游牧部落或可汗大营时获得的可汗碑总加成:{0}%",
13314
- "effect_group_6_18_passive": "击败可汗大营时获得的怒气值加成",
13315
- "effect_group_6_18_active": "击败可汗大营时获得的怒气值总加成:{0}%",
13316
- "effect_group_5_1_active": "-{0}% 军队行军花费",
13317
- "effect_group_6_10_active": "-{0}% 防守时受到的火焰伤害",
13318
- "effect_group_6_2_active": "-{0}% 所需的占领时间",
13319
- "effect_group_6_3_active": "-{0}% 攻击冷却",
13320
- "effect_group_6_6_active": "-{0}% 被掠夺后损失的资源",
13321
13563
  "effect_group_2_5_active": "-{0}% 敌军城墙防御力",
13322
13564
  "effect_group_2_6_active": "-{0}% 敌军城门防御力",
13323
13565
  "effect_group_2_7_active": "-{0}% 敌军护城河防御力",
13324
13566
  "effect_group_2_5_active_malus": "+{0}% 敌军城墙防御力",
13325
13567
  "effect_group_2_6_active_malus": "+{0}% 敌军城门防御力",
13326
13568
  "effect_group_2_7_active_malus": "+{0}% 敌军护城河防御力",
13327
- "effect_group_5_1_active_malus": "+{0}% 军队行军花费",
13328
- "effect_group_6_10_active_malus": "+{0}% 防守时受到的火焰伤害",
13329
- "effect_group_6_2_active_malus": "+{0}% 所需的占领时间",
13330
- "effect_group_6_3_active_malus": "+{0}% 攻击冷却",
13331
- "effect_group_6_6_active_malus": "+{0}% 被掠夺后损失的资源",
13332
- "effect_group_1_1_active_malus": "所有兵种的战斗力-{0}%",
13333
- "effect_group_1_2_active_malus": "-{0}% 近战兵种的战斗力",
13334
- "effect_group_1_3_active_malus": "-{0}% 远程兵种的战斗力",
13335
- "effect_group_1_6_active_malus": "-{0}% 进攻敌军内城时的战斗力",
13336
- "effect_group_1_9_active_malus": "-{0}% 防守内城时的战斗力",
13337
- "effect_group_1_13_active_malus": "-{0}% 防守兵种的战斗力",
13338
13569
  "effect_group_2_1_active_malus": "-{0}% 城墙防御力",
13339
13570
  "effect_group_2_2_active_malus": "-{0}% 城门防御力",
13340
13571
  "effect_group_2_3_active_malus": "-{0}% 护城河防御力",
13341
13572
  "effect_group_2_4_active_malus": "-{0}% 保险库存储容量",
13342
- "effect_group_3_1_active_malus": "-{0}% 正前的兵种上限",
13343
- "effect_group_3_2_active_malus": "-{0}% 城堡侧面的兵种上限",
13344
- "effect_group_4_1_active_malus": "-{0}% 城墙上的兵种上限",
13345
- "effect_group_5_2_active_malus": "-{0}%军队行军速度",
13346
- "effect_group_5_3_active_malus": "-{0}% 军队侦测延迟",
13347
- "effect_group_5_4_active_malus": "-{0}% 袭击预警提前",
13348
- "effect_group_6_1_active_malus": "-{0}% 军队回程行军速度",
13349
- "effect_group_6_4_active_malus": "-{0} 军队劫掠容量",
13350
- "effect_group_6_5_active_malus": "-{0}% 劫掠时掠夺的资源",
13351
- "effect_group_6_7_active_malus": "-{0}% 找到更强大装备的几率",
13352
- "effect_group_6_8_active_malus": "-{0}% 战斗中获得的荣誉值",
13353
- "effect_group_6_9_active_malus": "-{0}% 战斗中获得的荣耀值",
13354
- "effect_group_6_11_active_malus": "-{0}% 攻击时造成的火焰伤害",
13355
- "effect_group_6_12_active_malus": "-{0}% 攻击时摧毁敌人建筑物的几率",
13356
13573
  "effect_group_2_4_active": "+{0}% 保险库存储容量",
13357
- "effect_group_4_1_active": "+{0}% 城墙上的兵种上限",
13358
- "effect_group_6_4_active": "+{0} 军队劫掠容量",
13359
- "effect_group_6_8_active": "+{0}% 战斗中获得的荣誉值",
13360
- "effect_group_1_1_active": "所有兵种的战斗力+{0}%",
13361
- "effect_group_1_2_active": "+{0}% 近战兵种的战斗力",
13362
- "effect_group_1_3_active": "+{0}% 远程兵种的战斗力",
13363
- "effect_group_1_6_active": "+{0}% 进攻敌军内城时的战斗力",
13364
- "effect_group_1_9_active": "+{0}% 防守内城时的战斗力",
13365
- "effect_group_1_13_active": "+{0}% 防守兵种的战斗力",
13366
13574
  "effect_group_2_1_active": "+{0}% 城墙防御力",
13367
13575
  "effect_group_2_2_active": "+{0}% 城门防御力",
13368
13576
  "effect_group_2_3_active": "+{0}% 护城河防御力",
13369
- "effect_group_3_1_active": "+{0}% 正前的兵种上限",
13370
- "effect_group_3_2_active": "+{0}% 城堡侧面的兵种上限",
13371
- "effect_group_5_2_active": "+{0}%军队行军速度",
13372
- "effect_group_5_3_active": "+{0}% 军队侦测延迟",
13373
- "effect_group_5_4_active": "+{0}% 袭击预警提前",
13374
- "effect_group_6_1_active": "+{0}% 军队回程行军速度",
13375
- "effect_group_6_5_active": "+{0}% 劫掠时掠夺的资源",
13376
- "effect_group_6_7_active": "+{0}% 找到更强大装备的几率",
13377
- "effect_group_6_9_active": "+{0}% 战斗中获得的荣耀值",
13378
- "effect_group_6_11_active": "+{0}% 攻击时造成的火焰伤害",
13379
- "effect_group_6_12_active": "+{0}% 攻击时摧毁敌人建筑物的几率",
13380
- "effect_group_5_2_passive": "行军速度加成:前往地点",
13381
- "effect_group_6_1_passive": "行军速度加成:返程",
13382
- "effect_group_6_9_passive": "战斗中赚取额外荣耀值加成",
13383
- "effect_group_1_1_passive": "战斗力加成:所有兵种",
13384
- "effect_group_1_2_passive": "战斗力加成:近战兵种",
13385
- "effect_group_1_3_passive": "战斗力加成:远程兵种",
13386
- "effect_group_1_6_passive": "战斗力加成:内城进攻部队",
13387
- "effect_group_1_9_passive": "战斗力加成:内城防御部队",
13388
- "effect_group_1_13_passive": "战斗力加成:所有防御部队",
13389
13577
  "effect_group_2_1_passive": "城墙防卫加成",
13390
13578
  "effect_group_2_2_passive": "城门防御力加成",
13391
13579
  "effect_group_2_3_passive": "护城河防卫加成",
13392
13580
  "effect_group_2_4_passive": "城堡保险库存储容量加成",
13393
- "effect_group_3_1_passive": "士兵数量加成:正前",
13394
- "effect_group_3_2_passive": "士兵数量加成:城堡侧面",
13395
- "effect_group_3_3_passive": "进攻时内城的支援几率",
13396
- "effect_group_3_3_active": "当前进攻时在内城接受支援的几率",
13397
- "effect_group_4_1_passive": "士兵数量加成:城墙",
13398
- "effect_group_4_2_passive": "防守时内城的支援几率",
13399
- "effect_group_4_2_active": "当前防守时在内城接受支援的几率",
13400
- "effect_group_5_1_passive": "运输费用降低",
13401
- "effect_group_5_3_passive": "你的军队避免被侦测到的几率",
13402
- "effect_group_5_4_passive": "侦测到即将到来的进攻的几率",
13403
- "effect_group_6_2_passive": "占领时间缩短",
13404
- "effect_group_6_3_passive": "胜利后冷却时间缩短",
13405
- "effect_group_6_4_passive": "部队劫掠容量加成",
13406
- "ci_effect_attackUnitAmountFrontCapped": "正面 +{0}% 单位限制(上限)",
13407
- "ci_effect_attackUnitAmountFlankCapped": "+{0}% 进攻时的侧翼兵种上限(上限值)",
13408
- "ci_effect_defenseBoostYardCapped": "内城防御战斗力增加{0}%(上限)",
13409
- "ci_effect_defenseUnitAmountWallCapped": "+{0} 壁垒防御部队容量(已达上限)",
13410
- "ci_effect_defenseUnitAmountYardBonusCapped": "+{0} 内城守军容量(上限)",
13411
- "ci_effect_offensiveMeleeBonusTCICapped": "提高{0}%的近战单位攻击力(上限)",
13412
- "ci_effect_offensiveRangeBonusTCICapped": "远程兵种攻击力增加{0}%(上限)",
13581
+ "ci_effect_attackUnitAmountFrontCapped": "+{0}% 单位限制在前",
13582
+ "ci_effect_attackUnitAmountFlankCapped": "+{0}% 侧翼单位攻击限制",
13583
+ "ci_effect_defenseBoostYardCapped": "+{0}% 战斗力在防御庭院时",
13584
+ "ci_effect_defenseUnitAmountWallCapped": "+{0}% 增加墙防的部队容量",
13585
+ "ci_effect_defenseUnitAmountYardBonusCapped": "+{0} 到庭院防御中的部队容量",
13586
+ "ci_effect_offensiveMeleeBonusTCICapped": "+{0}% 近战单位攻击力",
13587
+ "ci_effect_offensiveRangeBonusTCICapped": "+{0}% 远程单位攻击力",
13413
13588
  "effect_name_attackUnitAmountFlankCapped": "提高进攻时的侧翼兵种上限",
13414
13589
  "effect_name_attackUnitAmountFrontCapped": "正面进攻兵力上限加成",
13415
13590
  "effect_name_defenseBoostYardCapped": "内城防御力",
@@ -13417,21 +13592,13 @@
13417
13592
  "effect_name_defenseUnitAmountYardBonusCapped": "内城防御部队容量加成",
13418
13593
  "effect_name_offensiveMeleeBonusTCICapped": "近战兵种攻击力加成",
13419
13594
  "effect_name_offensiveRangeBonusTCICapped": "远程兵种攻击力加成",
13420
- "equip_effect_description_attackUnitAmountFlankCapped": "+{0}% 进攻时的侧翼兵种上限(上限值)",
13421
- "equip_effect_description_attackUnitAmountFrontCapped": "正面 +{0}% 单位限制(上限)",
13422
- "equip_effect_description_defenseBoostYardCapped": "内城防御战斗力增加{0}%(上限)",
13423
- "equip_effect_description_defenseUnitAmountWallCapped": "+{0} 壁垒防御部队容量(已达上限)",
13424
- "equip_effect_description_defenseUnitAmountYardBonusCapped": "+{0} 内城守军容量(上限)",
13425
- "equip_effect_description_offensiveMeleeBonusTCICapped": "提高{0}%的近战单位攻击力(上限)",
13426
- "equip_effect_description_offensiveRangeBonusTCICapped": "远程兵种攻击力增加{0}%(上限)",
13427
- "effect_group_5_5_active": "+{0}% 速度加成",
13428
- "effect_group_5_5_active_malus": "-{0}% 速度加成",
13429
- "effect_group_5_5_passive": "兵种速度加成",
13430
- "effect_group_5_6_active": "+{0}波外加攻击",
13431
- "effect_group_5_6_active_malus": "-{0}额外攻击波次",
13432
- "effect_group_5_6_passive": "额外的进攻波数",
13433
- "effect_group_8_4_active": "防御庭院时+{0}兵力容量",
13434
- "effect_group_1_11_active": "+{0}% 几率增加侧翼20%的战斗力",
13595
+ "equip_effect_description_attackUnitAmountFlankCapped": "+{0}% 侧翼单位攻击限制",
13596
+ "equip_effect_description_attackUnitAmountFrontCapped": "+{0}% 单位限制在前面",
13597
+ "equip_effect_description_defenseBoostYardCapped": "+{0}% 战斗力在防守庭院时",
13598
+ "equip_effect_description_defenseUnitAmountWallCapped": "+{0}% 增加墙防的部队容量",
13599
+ "equip_effect_description_defenseUnitAmountYardBonusCapped": "+{0} 增加庭院防御中的部队容量",
13600
+ "equip_effect_description_offensiveMeleeBonusTCICapped": "+{0}% 近战单位攻击力",
13601
+ "equip_effect_description_offensiveRangeBonusTCICapped": "+{0}% 远程单位攻击强度",
13435
13602
  "effect_desc_CraftingQueueProductionBoost_4": "{0}% 龙的宝藏部件产量奖励",
13436
13603
  "effect_name_CraftingQueueProductionBoost_4": "提高龙息锻造厂部件产量的奖励",
13437
13604
  "ci_effect_lootBonusPVE": "+{0}% 从NPC目标掠夺的资源",
@@ -13441,35 +13608,149 @@
13441
13608
  "effect_name_unboostedBeefProductionCapped": "每小时牛肉生产奖励",
13442
13609
  "ci_effect_unboostedBeefProduction_tt": "每小时牛肉产出:",
13443
13610
  "ci_effect_BeefProductionIncrease": "+{0} 牛肉生产加成",
13444
- "effect_name_allianceDefenseUnitAmountYardBonusCapped": "联盟支持部队容量的奖励(有限)",
13445
- "effect_name_attackBoostYardCapped": "庭院攻击战斗力的奖励(上限)",
13446
- "effect_name_battleXPBoostCapped": "攻击中获得的经验值奖励(有限制)",
13447
- "effect_name_buildingXPBoostCapped": "建筑物建造获得的经验值奖励(上限)",
13448
- "effect_name_coalProductionBoostCapped": "城堡中的煤炭生产奖励(上限)",
13449
- "effect_name_foodCapacityBonusBaronEconomyCapped": "对城堡食物存储能力的奖励(上限)",
13450
- "effect_name_foodProductionBoostBaronEconomyCapped": "城堡的食品生产奖金(上限)",
13451
- "effect_name_glassProductionBoostCapped": "城堡玻璃生产的奖金(上限)",
13452
- "effect_name_honeyCapacityBonusBaronEconomyCapped": "城堡蜂蜜储存容量的奖金(上限)",
13453
- "effect_name_ironProductionBoostCapped": "城堡铁生产的奖励(有上限)",
13454
- "effect_name_marketCarriageCapacityBoostCapped": "市场手推车容量的奖励(有限制)",
13455
- "effect_name_marketSpeedOwnBoostCapped": "在您自己的城堡和地标之间市场手推车速度的奖励(上限)",
13456
- "effect_name_meadCapacityBonusBaronEconomyCapped": "城堡中蜜酒存储容量的奖励(限定)",
13457
- "effect_name_meadProductionBoostCapped": "城堡中的蜜酒生产奖金(有限)",
13458
- "effect_name_oilProductionBoostCapped": "城堡内橄榄油生产的奖金(上限)",
13459
- "effect_name_stoneProductionBoostDesertCapped": "燃烧沙城的石材生产奖励(上限)",
13460
- "effect_name_stoneProductionBoostFireCapped": "火焰山城堡的石材生产奖金(有限)",
13461
- "effect_name_stoneProductionBoostIceCapped": "在永冬冰川城堡中生产石材的奖金(上限)",
13462
- "effect_name_stoneProductionBoostMainCapped": "大帝国城堡的石材生产奖励(上限)",
13463
- "effect_name_unboostedMeadProductionCapped": "城堡的蜜酒生产奖金(上限)",
13464
- "effect_name_woodProductionBoostDesertCapped": "燃烧沙城的木材生产奖励(封顶)",
13465
- "effect_name_woodProductionBoostFireCapped": "在火峰城堡中木材生产的奖励(上限)",
13466
- "effect_name_woodProductionBoostIceCapped": "永冬冰川城堡的木材生产奖励(上限)",
13467
- "effect_name_woodProductionBoostMainCapped": "伟大帝国城堡的木材生产奖金(上限)",
13468
- "effect_name_foodProductionBoostDesertCapped": "烧沙城堡的食品生产奖金(上限)",
13469
- "effect_name_foodProductionBoostFireCapped": "在火峰城堡中的食品生产奖金(有封顶)",
13470
- "effect_name_foodProductionBoostIceCapped": "在永冬冰川城堡中增加食品生产的奖金(上限)",
13471
- "equip_effect_description_attackBoostYardCapped": "+{0}% 攻击敌方庭院时的战斗力(上限)",
13472
- "effect_group_8_5_active": "+{0} 联盟支持部队在防御庭院时的容量"
13611
+ "effect_name_allianceDefenseUnitAmountYardBonusCapped": "联盟支援部队容量的奖励",
13612
+ "effect_name_attackBoostYardCapped": "增加庭院攻击战斗力的奖励",
13613
+ "effect_name_battleXPBoostCapped": "攻击中获得的XP奖励",
13614
+ "effect_name_buildingXPBoostCapped": "建筑施工获得的XP奖励",
13615
+ "effect_name_coalProductionBoostCapped": "城堡中的煤炭生产奖励",
13616
+ "effect_name_foodCapacityBonusBaronEconomyCapped": "城堡食物存储能力的奖励",
13617
+ "effect_name_foodProductionBoostBaronEconomyCapped": "城堡食品生产的奖金",
13618
+ "effect_name_glassProductionBoostCapped": "城堡玻璃生产的奖励",
13619
+ "effect_name_honeyCapacityBonusBaronEconomyCapped": "对城堡蜂蜜存储能力的奖励",
13620
+ "effect_name_ironProductionBoostCapped": "城堡中铁的生产加成",
13621
+ "effect_name_marketCarriageCapacityBoostCapped": "市场手推车容量的奖励",
13622
+ "effect_name_marketSpeedOwnBoostCapped": "在你自己的城堡之间的车速加成",
13623
+ "effect_name_meadCapacityBonusBaronEconomyCapped": "城堡中的蜂蜜酒储存容量奖励",
13624
+ "effect_name_meadProductionBoostCapped": "城堡中蜂蜜酒生产的奖励",
13625
+ "effect_name_oilProductionBoostCapped": "城堡橄榄油生产的奖励",
13626
+ "effect_name_stoneProductionBoostDesertCapped": "在燃烧沙堡中获得石材生产奖励",
13627
+ "effect_name_stoneProductionBoostFireCapped": "在火峰城堡中增加石材生产的奖励",
13628
+ "effect_name_stoneProductionBoostIceCapped": "在永冬冰川城堡中石材生产的奖励",
13629
+ "effect_name_stoneProductionBoostMainCapped": "在大帝国城堡中增加石材生产的奖励",
13630
+ "effect_name_unboostedMeadProductionCapped": "城堡中蜜酒生产的奖励",
13631
+ "effect_name_woodProductionBoostDesertCapped": "在燃烧的沙堡中获得木材生产奖励",
13632
+ "effect_name_woodProductionBoostFireCapped": "火焰山城堡的木材生产奖励",
13633
+ "effect_name_woodProductionBoostIceCapped": "在永冬冰川城堡中获得木材生产加成",
13634
+ "effect_name_woodProductionBoostMainCapped": "在伟大帝国城堡中增加木材生产的奖励",
13635
+ "effect_name_foodProductionBoostDesertCapped": "在燃烧的沙堡中获得食品生产奖金",
13636
+ "effect_name_foodProductionBoostFireCapped": "在火焰山城堡中对食品生产的奖励",
13637
+ "effect_name_foodProductionBoostIceCapped": "在永冬冰川城堡中增加食物生产的奖金",
13638
+ "equip_effect_description_attackBoostYardCapped": "+{0}% 攻击力,攻击敌方庭院时",
13639
+ "effect_category_1": "兵种效果",
13640
+ "effect_category_3": "进攻效果",
13641
+ "effect_category_4": "防御兵种效果",
13642
+ "effect_category_5": "战前效果",
13643
+ "effect_category_6": "战后效果",
13644
+ "effect_category_7": "经济效果",
13645
+ "effect_category_8": "内城战斗效果",
13646
+ "effect_group_1_13_active": "+{0}% 防守兵种的战斗力",
13647
+ "effect_group_1_13_active_malus": "-{0}% 防守兵种的战斗力",
13648
+ "effect_group_1_13_passive": "战斗力加成:所有防御部队",
13649
+ "effect_group_1_1_active": "所有兵种的战斗力+{0}%",
13650
+ "effect_group_1_1_active_malus": "所有兵种的战斗力-{0}%",
13651
+ "effect_group_1_1_passive": "战斗力加成:所有兵种",
13652
+ "effect_group_1_2_active": "+{0}% 近战兵种的战斗力",
13653
+ "effect_group_1_2_active_malus": "-{0}% 近战兵种的战斗力",
13654
+ "effect_group_1_2_passive": "战斗力加成:近战兵种",
13655
+ "effect_group_1_3_active": "+{0}% 远程兵种的战斗力",
13656
+ "effect_group_1_3_active_malus": "-{0}% 远程兵种的战斗力",
13657
+ "effect_group_1_3_passive": "战斗力加成:远程兵种",
13658
+ "effect_group_1_6_active": "+{0}% 进攻敌军内城时的战斗力",
13659
+ "effect_group_1_6_active_malus": "-{0}% 进攻敌军内城时的战斗力",
13660
+ "effect_group_1_6_passive": "战斗力加成:内城进攻部队",
13661
+ "effect_group_1_7_active": "防御近战兵种的战斗力总加成:{0}%",
13662
+ "effect_group_1_7_passive": "战斗力加成:防御近战兵种",
13663
+ "effect_group_1_8_active": "防御远程兵种的战斗力总加成:{0}%",
13664
+ "effect_group_1_9_active": "+{0}% 防守内城时的战斗力",
13665
+ "effect_group_1_9_active_malus": "-{0}% 防守内城时的战斗力",
13666
+ "effect_group_1_9_passive": "战斗力加成:内城防御部队",
13667
+ "effect_group_3_1_active": "+{0}% 正前的兵种上限",
13668
+ "effect_group_3_1_active_malus": "-{0}% 正前的兵种上限",
13669
+ "effect_group_3_1_passive": "士兵数量加成:正前",
13670
+ "effect_group_3_2_active": "+{0}% 城堡侧面的兵种上限",
13671
+ "effect_group_3_2_active_malus": "-{0}% 城堡侧面的兵种上限",
13672
+ "effect_group_3_2_passive": "士兵数量加成:城堡侧面",
13673
+ "effect_group_3_3_active": "当前进攻时在内城接受支援的几率",
13674
+ "effect_group_3_3_passive": "进攻时内城的支援几率",
13675
+ "effect_group_4_1_active": "+{0}% 城墙上的兵种上限",
13676
+ "effect_group_4_1_active_malus": "-{0}% 城墙上的兵种上限",
13677
+ "effect_group_4_1_passive": "士兵数量加成:城墙",
13678
+ "effect_group_4_2_active": "当前防守时在内城接受支援的几率",
13679
+ "effect_group_4_2_passive": "防守时内城的支援几率",
13680
+ "effect_group_5_11_active": "+{0}% 几率增加侧翼20%的战斗力",
13681
+ "effect_group_5_1_active": "-{0}% 军队行军花费",
13682
+ "effect_group_5_1_active_malus": "+{0}% 军队行军花费",
13683
+ "effect_group_5_1_passive": "运输费用降低",
13684
+ "effect_group_5_2_active": "+{0}%军队行军速度",
13685
+ "effect_group_5_2_active_malus": "-{0}%军队行军速度",
13686
+ "effect_group_5_2_passive": "行军速度加成:前往地点",
13687
+ "effect_group_5_3_active": "+{0}% 军队侦测延迟",
13688
+ "effect_group_5_3_active_malus": "-{0}% 军队侦测延迟",
13689
+ "effect_group_5_3_passive": "你的军队避免被侦测到的几率",
13690
+ "effect_group_5_4_active": "+{0}% 袭击预警提前",
13691
+ "effect_group_5_4_active_malus": "-{0}% 袭击预警提前",
13692
+ "effect_group_5_4_passive": "侦测到即将到来的进攻的几率",
13693
+ "effect_group_5_5_active": "+{0}% 速度加成",
13694
+ "effect_group_5_5_active_malus": "-{0}% 速度加成",
13695
+ "effect_group_5_5_passive": "兵种速度加成",
13696
+ "effect_group_5_6_active": "+{0}波外加攻击",
13697
+ "effect_group_5_6_active_malus": "-{0}额外攻击波次",
13698
+ "effect_group_5_6_passive": "额外的进攻波数",
13699
+ "effect_group_5_8_passive": "战斗力加成:防御远程兵种",
13700
+ "effect_group_6_10_active": "-{0}% 防守时受到的火焰伤害",
13701
+ "effect_group_6_10_active_malus": "+{0}% 防守时受到的火焰伤害",
13702
+ "effect_group_6_10_passive": "劫掠造成的火焰伤害降低的比率",
13703
+ "effect_group_6_11_active": "+{0}% 攻击时造成的火焰伤害",
13704
+ "effect_group_6_11_active_malus": "-{0}% 攻击时造成的火焰伤害",
13705
+ "effect_group_6_11_passive": "劫掠造成的火焰伤害加成",
13706
+ "effect_group_6_12_active": "+{0}% 攻击时摧毁敌人建筑物的几率",
13707
+ "effect_group_6_12_active_malus": "-{0}% 攻击时摧毁敌人建筑物的几率",
13708
+ "effect_group_6_12_passive": "摧毁建筑物的机率加成",
13709
+ "effect_group_6_14_active": "击败游牧部落或可汗大营时获得的可汗碑总加成:{0}%",
13710
+ "effect_group_6_14_passive": "击败游牧部落或可汗大营时获得的可汗碑加成",
13711
+ "effect_group_6_18_active": "击败可汗大营时获得的怒气值总加成:{0}%",
13712
+ "effect_group_6_18_passive": "击败可汗大营时获得的怒气值加成",
13713
+ "effect_group_6_1_active": "+{0}% 军队回程行军速度",
13714
+ "effect_group_6_1_active_malus": "-{0}% 军队回程行军速度",
13715
+ "effect_group_6_1_passive": "行军速度加成:返程",
13716
+ "effect_group_6_2_active": "-{0}% 所需的占领时间",
13717
+ "effect_group_6_2_active_malus": "+{0}% 所需的占领时间",
13718
+ "effect_group_6_2_passive": "占领时间缩短",
13719
+ "effect_group_6_3_active": "-{0}% 攻击冷却",
13720
+ "effect_group_6_3_active_malus": "+{0}% 攻击冷却",
13721
+ "effect_group_6_3_passive": "胜利后冷却时间缩短",
13722
+ "effect_group_6_4_active": "+{0} 军队劫掠容量",
13723
+ "effect_group_6_4_active_malus": "-{0} 军队劫掠容量",
13724
+ "effect_group_6_4_passive": "部队劫掠容量加成",
13725
+ "effect_group_6_5_active": "+{0}% 劫掠时掠夺的资源",
13726
+ "effect_group_6_5_active_malus": "-{0}% 劫掠时掠夺的资源",
13727
+ "effect_group_6_5_passive": "掠夺资源加成",
13728
+ "effect_group_6_6_active": "-{0}% 被掠夺后损失的资源",
13729
+ "effect_group_6_6_active_malus": "+{0}% 被掠夺后损失的资源",
13730
+ "effect_group_6_6_passive": "掠夺中资源损失降低",
13731
+ "effect_group_6_7_active": "+{0}% 找到更强大装备的几率",
13732
+ "effect_group_6_7_active_malus": "-{0}% 找到更强大装备的几率",
13733
+ "effect_group_6_7_passive": "找到更好装备机会的加成",
13734
+ "effect_group_6_8_active": "+{0}% 战斗中获得的荣誉值",
13735
+ "effect_group_6_8_active_malus": "-{0}% 战斗中获得的荣誉值",
13736
+ "effect_group_6_8_passive": "战斗中获得荣誉的加成",
13737
+ "effect_group_6_9_active": "+{0}% 战斗中获得的荣耀值",
13738
+ "effect_group_6_9_active_malus": "-{0}% 战斗中获得的荣耀值",
13739
+ "effect_group_6_9_passive": "战斗中赚取额外荣耀值加成",
13740
+ "effect_group_8_4_active": "防御庭院时+{0}兵力容量",
13741
+ "effect_group_8_5_active": "+{0} 联盟支持部队在防御庭院时的容量",
13742
+ "ci_effect_defenseUnitAmountWall": "+{0}% 增加墙防的部队容量",
13743
+ "ci_effect_recruitmentSpeedBoostAll": "+{0}% 招募速度",
13744
+ "ci_effect_craftingQueueProductionBoost_2_tt": "工具匠的生产奖金:",
13745
+ "ci_effect_craftingQueueProductionBoost_1_blueprint": "精炼厂生产奖金",
13746
+ "ci_effect_craftingQueueProductionBoost_2_blueprint": "工具匠的生产奖励",
13747
+ "ci_effect_craftingQueueProductionBoost_1_tt": "炼油厂生产奖金:",
13748
+ "ci_effect_offensiveMeleeBonusTCI_blueprint": "近战单位攻击时的攻击力",
13749
+ "ci_effect_offensiveMeleeBonusTCI_tt": "近战单位攻击时的攻击力:",
13750
+ "ci_effect_offensiveRangeBonusTCI_blueprint": "远程单位攻击时的攻击力",
13751
+ "ci_effect_offensiveRangeBonusTCI_tt": "远程单位攻击时的攻击力:",
13752
+ "effect_group_6_13_active": "该效果似乎已经用完...(遗产)",
13753
+ "effect_group_6_13_passive": "该效果似乎已经用完...(遗产)"
13473
13754
  },
13474
13755
  "equipment_heroes_and_gems": {
13475
13756
  "equipment_slotType_hero": "英雄",
@@ -17221,7 +17502,7 @@
17221
17502
  "equipment_unique_2005": "扭曲战术家旗帜",
17222
17503
  "equipment_unique_2005_desc": "这面旗帜用于召集世界各地的游客。将您的军队变成一支巴伐利亚人庆祝商队,随时准备席卷下一个最棒的啤酒花园。",
17223
17504
  "equipment_unique_2006": "盐腌要塞",
17224
- "equipment_unique_2006_desc": "这种精致而新鲜的面点将您的城堡包裹在碱液卷里。让每个人都知道,十月啤酒节的精神就埋藏在人民的心中。",
17505
+ "equipment_unique_2006_desc": "这块精致新鲜的面团覆盖在你的城堡上,浸泡在氢氧化钠卷中。让每个人都知道,十月节的精神在你的人民之中。",
17225
17506
  "equipment_unique_2003": "啤酒桶",
17226
17507
  "equipment_unique_2003_desc": "将你的城堡变成一座泡沫堡垒。",
17227
17508
  "equipment_unique_2007_desc": "将您的城堡变成一座亡灵堡垒。",
@@ -17286,7 +17567,29 @@
17286
17567
  "equipment_unique_1090_desc": "将您的城堡变成一座衰败庆典的堡垒。",
17287
17568
  "equipment_unique_1089_desc": "将您的城堡变成一座衰败庆典的堡垒。",
17288
17569
  "equipment_unique_1090": "周年派对大炮",
17289
- "equipment_unique_1089": "周年派对大炮"
17570
+ "equipment_unique_1089": "周年派对大炮",
17571
+ "equipment_unique_1095_desc": "将您的城堡转变为泡沫堡垒。",
17572
+ "equipment_unique_1096": "战斗饮品",
17573
+ "equipment_unique_1096_desc": "这些士兵有强壮的胃和更强的战斗技能。他们在唱着过去辉煌战斗的海歌时将粉碎你的敌人,创造出下一个故事,让所有人都能一起歌唱。",
17574
+ "equipment_unique_1091": "战斗饮品",
17575
+ "equipment_unique_1091_desc": "这些士兵拥有强壮的胃和更强的战斗技能。他们将一边唱着来自过去辉煌战役的海员歌曲,一边粉碎你的敌人,为下一个可以一起唱的故事创造故事。",
17576
+ "equipment_unique_1093": "啤酒桶",
17577
+ "equipment_unique_1093_desc": "将你的城堡转变为泡沫堡垒。",
17578
+ "equipment_unique_1094": "啤酒桶",
17579
+ "equipment_unique_1094_desc": "将您的城堡转变为泡沫堡垒。",
17580
+ "equipment_unique_1095": "啤酒桶",
17581
+ "equipment_unique_1092": "战斗饮品",
17582
+ "equipment_unique_1092_desc": "这些士兵拥有强壮的胃和更强的战斗技能。他们在唱着过去辉煌战役的海员歌曲时,将会粉碎你的敌人,创造出接下来可以一起唱的故事。",
17583
+ "equip_effect_description_battleXPBoostCapped": "战斗中获得的经验值:+{0}%",
17584
+ "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad": "-{0}% 被掠夺后损失的资源",
17585
+ "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad": "-{0}% 被掠夺后损失的资源",
17586
+ "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai": "-{0}% 被掠夺后损失的资源",
17587
+ "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai": "-{0}% 被掠夺后损失的资源",
17588
+ "equipment_unique_1097": "污染大脑",
17589
+ "equipment_unique_1097_desc": "将您的军队变成一群僵尸,缓慢而稳定地吞食敌人的大脑。",
17590
+ "equip_effect_description_attackBoostYardShapeshifter": "这个物品似乎失去了它的力量...(遗产)",
17591
+ "equip_effect_description_attackUnitAmountFlankShapeshifter": "这个物品似乎失去了它的力量...(遗产)",
17592
+ "equip_effect_description_charmBoost": "这个物品似乎失去了它的力量...(遗产)"
17290
17593
  },
17291
17594
  "generic": {
17292
17595
  "activity": "活动",
@@ -19176,7 +19479,7 @@
19176
19479
  "mysteryBox_boxName_AutumnBox2022_3": "史诗秋季神秘宝盒",
19177
19480
  "mysteryBox_boxName_AutumnBox2022_2": "稀有秋季神秘宝盒",
19178
19481
  "mysteryBox_boxName_AutumnBox2022_1": "普通秋季神秘宝盒",
19179
- "filters_category_109": "十月啤酒节代币",
19482
+ "filters_category_109": "十月节代币",
19180
19483
  "filters_category_108": "莲花代币",
19181
19484
  "filters_category_107": "庄严代币",
19182
19485
  "filters_category_106": "春花",
@@ -19323,7 +19626,20 @@
19323
19626
  "hud_button_supportChat": "支持聊天",
19324
19627
  "currency_description_FloraToken": "用于升级致命花园的宝贵代币。可以在商人处购买或通过特殊优惠获得。",
19325
19628
  "currency_name_FloraToken": "植物代币",
19326
- "moreComingSoon": "更多内容即将推出..."
19629
+ "moreComingSoon": "更多内容即将推出...",
19630
+ "dialog_ci_filter_rarities_all": "所有稀有度",
19631
+ "dialog_ci_filter_effects_3": "三个效果",
19632
+ "dialog_ci_filter_effects_2": "两个效果",
19633
+ "dialog_ci_filter_effects_1": "一个效果",
19634
+ "dialog_ci_filter_effects_all": "所有效果",
19635
+ "currency_description_SoldierBiscuits": "士兵饼干是由您的城镇居民制作的特殊货币,用于喂养位于致命植物花园前的饥饿肉食植物。用它喂养植物并收获奖励。",
19636
+ "currency_name_SoldierBiscuits": "士兵饼干",
19637
+ "gachaPull_button_GachaDeco2x2": "饲料",
19638
+ "panel_deco_districts": "区域",
19639
+ "yourRankingPlaceholder": "您的排名: {0}",
19640
+ "yourRanking": "您的排名",
19641
+ "refresh": "刷新",
19642
+ "rewardHubCollect": "在奖励中心领取您的奖励!"
19327
19643
  },
19328
19644
  "help": {
19329
19645
  "help_location": "您可以在这里看到您城堡和所有前哨的重要信息。",
@@ -23842,7 +24158,31 @@
23842
24158
  "SummerMarksman_short_info": "强大的夏季远程防守战士",
23843
24159
  "FruitBreaker_desc": "果汁捣碎者拥有无与伦比的防御力,只需挥舞他那强大的狼牙棒,便能将敌人碾成碎片。他是夏日国度的强大守护者。",
23844
24160
  "FruitBreaker_name": "果实粉碎者",
23845
- "ScaleShardMarksman_name": "鳞甲弓箭手"
24161
+ "ScaleShardMarksman_name": "鳞甲弓箭手",
24162
+ "BavarianBrewer_desc": "这些无害的酿酒师是城里最友好的邻居,除非你威胁他们的啤酒。",
24163
+ "BavarianBrewer_name": "巴伐利亚酿酒师",
24164
+ "BavarianBrewer_short_info": "Oktoberfest远程防御者",
24165
+ "CaskMarksmann_desc": "空腹后该如何处理木桶?给你。",
24166
+ "CaskMarksmann_name": "桶标枪手",
24167
+ "CaskMarksmann_short_info": "十月节远程攻击者",
24168
+ "PretzelGuardian_name": "椒盐卷饼守护者",
24169
+ "PretzelGuardian_name_desc": "谁能空腹打架?解决方案:椒盐卷饼!",
24170
+ "PretzelGuardian_short_info": "Oktoberfest近战防守士兵",
24171
+ "SteinSmasher_name": "杯子破坏者",
24172
+ "SteinSmasher_name_desc": "斯坦·斯马舍甚至乐于摧毁敌人的防御。",
24173
+ "SteinSmasher_short_info": "十月啤酒节近战攻击者",
24174
+ "GlacialAmazonArcher_desc": "在他们部落的持久传统引导下,这些弓箭手以冷静的精确和不动摇的专注击倒敌人,即使在最严酷的寒冷中。",
24175
+ "GlacialAmazonArcher_short_info": "极其强大的远程攻击者",
24176
+ "GlacialAmazonArcher_short_name": "冰川亚马逊弓箭手",
24177
+ "GlacialAmazonGuardian_desc": "这些坚韧的防御者是如此坚定,即使在他们的身体开始冻住的时候,他们仍然继续战斗,以坚定不移的决心守住防线。",
24178
+ "GlacialAmazonGuardian_short_info": "极其强大的近战防御者",
24179
+ "GlacialAmazonGuardian_short_name": "冰霜亚马逊守护者",
24180
+ "GlacialAmazonHuntress_desc": "以冷酷、坚定的决心和对部落的强烈忠诚,这些女猎手保护着她们的盟友,砍倒任何敢于接近的人。",
24181
+ "GlacialAmazonHuntress_short_info": "极其强大的远程防御者",
24182
+ "GlacialAmazonHuntress_short_name": "冰封亚马逊女猎手",
24183
+ "GlacialAmazonWarrior_desc": "被残酷的冬天磨炼出来的这些战士体现了凶猛的精神,手持水晶边缘的矛,以无情的精确度对付敌人。",
24184
+ "GlacialAmazonWarrior_short_info": "极其强大的近战攻击者",
24185
+ "GlacialAmazonWarrior_short_name": "冰川亚马逊战士"
23846
24186
  },
23847
24187
  "generic_flash": {
23848
24188
  "Footer": {