e4k-data 4.85.49 → 4.89.79

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/data/buildings.json +885 -395
  2. package/data/constructionItems.json +476 -106
  3. package/data/constructionItemsEffectGroups.json +1 -1
  4. package/data/districtTypes.json +5 -0
  5. package/data/effectCaps.json +140 -0
  6. package/data/effects.json +231 -1
  7. package/data/effecttypes.json +8 -7
  8. package/data/equipments.json +106 -0
  9. package/data/events.json +2 -37
  10. package/data/externalServerSkins.json +0 -4
  11. package/data/highscoreboni.json +110 -110
  12. package/data/leaguetypeEvents.json +99 -0
  13. package/data/leaguetypes.json +0 -16
  14. package/data/movements.json +0 -6
  15. package/data/packages.json +2475 -6
  16. package/data/properties.json +0 -30
  17. package/data/researches.json +71 -71
  18. package/data/rewards.json +2032 -7
  19. package/data/sceatSkillTiers.json +14 -15
  20. package/data/sceatSkills.json +563 -799
  21. package/data/tempServerDailyTaskRewards.json +5 -5
  22. package/data/tempServerRankRewards.json +972 -0
  23. package/data/tempServerSettings.json +58 -21
  24. package/data/units.json +498 -110
  25. package/data/version.json +1 -1
  26. package/data/versionInfo.json +3 -3
  27. package/data/wodIds.json +0 -6
  28. package/images/x768.json +1250 -349
  29. package/languages/da.json +564 -224
  30. package/languages/de.json +563 -223
  31. package/languages/el.json +565 -225
  32. package/languages/en.json +569 -229
  33. package/languages/es.json +567 -227
  34. package/languages/fi.json +564 -224
  35. package/languages/fr.json +564 -224
  36. package/languages/it.json +567 -227
  37. package/languages/ja.json +561 -221
  38. package/languages/ko.json +560 -220
  39. package/languages/nl.json +564 -224
  40. package/languages/no.json +567 -227
  41. package/languages/pl.json +564 -224
  42. package/languages/pt.json +566 -226
  43. package/languages/ru.json +564 -224
  44. package/languages/sv.json +567 -227
  45. package/languages/tr.json +562 -222
  46. package/languages/zh_CN.json +564 -224
  47. package/languages/zh_TW.json +564 -224
  48. package/package.json +1 -1
  49. package/typings/data.d.ts +2 -44
  50. package/typings/images.d.ts +77 -18
  51. package/typings/languages.d.ts +355 -15
  52. package/data/shapeshifterActivityRewards.json +0 -44
  53. package/data/shapeshifterHardcoreModeEffects.json +0 -54
  54. package/data/shapeshifterPermittedEffects.json +0 -184
  55. package/data/shapeshifterRankingRewards.json +0 -337
  56. package/data/shapeshifterTickets.json +0 -24
package/languages/en.json CHANGED
@@ -888,7 +888,10 @@
888
888
  "email_change_cancelation_old_request_error": "This seems to be an outdated cancellation link.",
889
889
  "email_change_cancelation_successful": "Your email change request has been canceled.",
890
890
  "email_change_cancelation_multiple_clicks_error": "This cancellation link has already been selected.",
891
- "errorCode_450": "A confirmation has been sent and may take up to an hour. You can only change your password once per day, so try again tomorrow if needed."
891
+ "errorCode_450": "A confirmation has been sent and may take up to an hour. You can only change your password once per day, so try again tomorrow if needed.",
892
+ "errorCode_OBJECT_INVALID_STATE": "This action is not possible at this time. Please try again later.",
893
+ "errorCode_title": "Attention!",
894
+ "error_twisted_firestarter_while_protected": "You can not sabotage other players while protection mode is enabled."
892
895
  },
893
896
  "buildings_and_decorations": {
894
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  "bakery_name": "Bakery",
@@ -1348,7 +1351,7 @@
1348
1351
  "ci_blueprint_ReduceDefensiveToolsTime": "Defense tool production speed build item blueprint",
1349
1352
  "ci_blueprint_EspionageSpeedBoost": "Espionage speed build item blueprint",
1350
1353
  "ci_blueprint_HospitalAdditionalSpace": "Hospital space build item blueprint",
1351
- "ci_primary_barracksCost": "Recruitment cost build item blueprint",
1354
+ "ci_primary_barracksCost": "Recruitment cost build item",
1352
1355
  "ci_primary_barracksStacks": "Troop recruitment build item",
1353
1356
  "ci_primary_bakeryStorage": "Food storage build item",
1354
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  "ci_primary_hospitalHealSpeed": "Treatment speed build item",
@@ -1475,7 +1478,7 @@
1475
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  "deco_ThroneOfCommunity3_name": "Throne of the black house",
1476
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  "deco_ThroneOfCommunity4_name": "Throne of the teal house",
1477
1480
  "RelicFarmGreen_name": "Relic conservatory",
1478
- "MilitaryDistrict_name": "Military district",
1481
+ "MilitaryDistrict_name": "Relic military district",
1479
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  "MilitaryDistrict_short_info": "Creates space for military buildings",
1480
1483
  "MilitaryDistrict_upgrade_info": "Increases space for buildings inside the district",
1481
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  "deco_LoveWell_name": "Well of love",
@@ -1497,11 +1500,11 @@
1497
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  "ci_appearance_elvenEstate_flavour": "The old tree estate offers shelter for humans and animals alike.",
1498
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  "merchantItem_ci_20052_name": "Old tree storehouse",
1499
1502
  "merchantItem_ci_20053_name": "Old tree estate",
1500
- "ci_blueprint_attackUnitAmountFront": "Premium relic unit limit front attack build item blueprint",
1501
- "ci_blueprint_attackUnitAmountFlank": "Premium relic unit limit flanks attack build item blueprint",
1503
+ "ci_blueprint_attackUnitAmountFront_secondary_premium": "Premium relic unit limit front attack build item blueprint",
1504
+ "ci_blueprint_attackUnitAmountFlank_secondary_premium": "Premium relic unit limit flanks attack build item blueprint",
1502
1505
  "ci_blueprint_offensiveMeleeBonus": "Premium relic melee unit attack strength build item blueprint",
1503
1506
  "ci_blueprint_offensiveRangeBonus": "Premium relic ranged unit attack strength build item blueprint",
1504
- "ci_blueprint_attackBoostYard": "Premium relic courtyard attack strength build item blueprint",
1507
+ "ci_blueprint_attackBoostYard_secondary_premium": "Premium relic courtyard attack strength build item blueprint",
1505
1508
  "ci_secondary_attackUnitAmountFront": "Relic unit limit front attack build item",
1506
1509
  "ci_secondary_attackUnitAmountFlank": "Relic unit limit flanks attack build item",
1507
1510
  "ci_secondary_offensiveMeleeBonus": "Relic melee unit attack strength build item",
@@ -1515,10 +1518,10 @@
1515
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  "deco_RedturtleHut_name": "Red turtle hut",
1516
1519
  "deco_GreenTurtleHut_name": "Green turtle hut",
1517
1520
  "deco_GoldTurtleHut_name": "Gold turtle hut",
1518
- "RelicBeekeeper_name": "Apiary",
1521
+ "RelicBeekeeper_name": "Relic apiary",
1519
1522
  "RelicBeekeeper_upgrade_info": "Increases honey production",
1520
1523
  "RelicBeekeeper_short_info": "Produces honey",
1521
- "RelicBrewery_name": "Brewery",
1524
+ "RelicBrewery_name": "Relic brewery",
1522
1525
  "RelicBrewery_short_info": "Produces mead from honey and food",
1523
1526
  "ci_appearance_pirateEstate": "Pirates estate",
1524
1527
  "ci_appearance_pirateEstate_flavour": "While not used frequently from pirates, their estates are filled with treasures.",
@@ -1533,7 +1536,7 @@
1533
1536
  "deco_VirgosPark_name": "Virgos park",
1534
1537
  "deco_VirgosNature_name": "Virgos nature",
1535
1538
  "keep_upgrade_LegendTemple_info": "Unlocks sovereign tiers",
1536
- "TradeDistrict_name": "Trade district",
1539
+ "TradeDistrict_name": "Relic trade district",
1537
1540
  "TradeDistrict_short_info": "Creates space for trade buildings",
1538
1541
  "TradeDistrict_upgrade_info": "Increases space inside the district",
1539
1542
  "deco_octopusGardenViolet_name": "Lord of the deep",
@@ -1546,19 +1549,18 @@
1546
1549
  "HoneyGardens_short_info": "Increases the productivity of all apiaries in the castle",
1547
1550
  "MeadDistillery_short_info": "Reduces mead consumption of all soldiers stationed here",
1548
1551
  "MeadDistillery_upgrade_info": "Further reduces mead consumption of all soldiers stationed here",
1549
- "meaddistillery_name": "Mead distillery",
1552
+ "meaddistillery_name": "Relic mead distillery",
1550
1553
  "BarrelWorkshop_short_info": "Increases the productivity of the castles brewery",
1551
1554
  "BarrelWorkshop_upgrade_info": "Increases the productivity bonus for the brewery in the castle",
1552
- "barrelworkshop_name": "Barrel workshop",
1553
- "honeygardens_name": "Honey gardens",
1555
+ "barrelworkshop_name": "Relic barrel workshop",
1556
+ "honeygardens_name": "Relic honey gardens",
1554
1557
  "deco_scorpionPark_name": "Scorpios park",
1555
1558
  "deco_scorpionNature_name": "Scorpios nature",
1556
- "ci_blueprint_honeyProduction": "Premium base honey production build item blueprint",
1557
1559
  "ci_blueprint_meadProduction": "Base mead production build item blueprint",
1558
- "ci_blueprint_unboostedHoneyProduction": "Premium relic honey production build item",
1560
+ "ci_blueprint_unboostedHoneyProduction_secondary_premium": "Premium relic honey production build item blueprint",
1559
1561
  "ci_blueprint_unboostedMeadProduction": "Relic mead production build item blueprint",
1560
- "ci_blueprint_HoneyProductionIncrease": "Premium base honey production build item blueprint",
1561
- "ci_blueprint_MeadProductionIncrease": "Premium base mead production build item blueprint",
1562
+ "ci_secondary_honeyProduction": "Honey production build item blueprint",
1563
+ "ci_blueprint_HoneyProductionIncrease": "Premium honey production build item blueprint",
1562
1564
  "ci_effect_MeadProductionincrease": "+{0} mead production bonus",
1563
1565
  "ci_effect_unboostedHoneyProduction_blueprint": "Honey production per hour",
1564
1566
  "ci_effect_unboostedMeadProduction_blueprint": "Mead production per hour",
@@ -1613,7 +1615,7 @@
1613
1615
  "deco_Anniversary7Year_name": "Empires defender - year 7",
1614
1616
  "deco_Anniversary8Year_name": "Empires defender - year 8",
1615
1617
  "deco_Anniversary9Year_name": "Empires defender - year 9",
1616
- "InnerDistrict_name": "Inner district",
1618
+ "InnerDistrict_name": "Relic inner district",
1617
1619
  "InnerDistrict_upgrade_info": "Increases space inside the district",
1618
1620
  "InnerDistrict_short_info": "Creates space for administrative and bonus buildings",
1619
1621
  "deco_lovepedestalpurple_name": "Pedestal of eternal love",
@@ -1653,10 +1655,10 @@
1653
1655
  "ci_secondary_attackUnitAmountFront_premium": "Premium relic unit limit front attack build item",
1654
1656
  "refinery_upgrade_info": "Increases wood & stone storage capacity",
1655
1657
  "toolsmith_upgrade_info": "Increase storage capacity for kingdom resources",
1656
- "ci_primary_honeyProduction_premium": "Premium base honey production build item",
1657
- "ci_primary_meadProduction_premium": "Premium base mead production build item",
1658
- "ci_primary_MeadProductionIncrease_premium": "Premium base mead production build item",
1659
- "ci_primary_honeyProductionIncrease_premium": "Premium base honey production build item",
1658
+ "ci_primary_honeyProduction_premium": "Premium honey production build item",
1659
+ "ci_primary_meadProduction_premium": "Premium mead production build item",
1660
+ "ci_primary_MeadProductionIncrease_premium": "Premium mead production build item",
1661
+ "ci_primary_honeyProductionIncrease_premium": "Premium honey production build item",
1660
1662
  "ci_appearance_anniversaryKeep": "Palace of the Grand Anniversary Party",
1661
1663
  "ci_appearance_anniversaryKeep_flavour": "A palace built for a party... a perfect setting to celebrate 10 years of the Great Empire.",
1662
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  "deco_AnniversaryMonument10_name": "The Enduring Emperor",
@@ -1821,8 +1823,8 @@
1821
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  "ci_secondary_toolsmithBoost": "Relic toolsmith production build item",
1822
1824
  "ci_secondary_toolsmithBoost_premium": "Premium relic toolsmith production build item",
1823
1825
  "deco_OktoberfestStrength_name": "Pretzel Power Pavilion",
1824
- "deco_octoberfestPartyEnd_name": "Octoberfest after-party shambles",
1825
- "deco_octoberfestParty_name": "Octoberfest beer garden",
1826
+ "deco_octoberfestPartyEnd_name": "Oktoberfest after-party shambles",
1827
+ "deco_octoberfestParty_name": "Oktoberfest beer garden",
1826
1828
  "ci_appearance_octoberfestTower_flavour": "Cheers to innovation! Here the kegs of knowledge ferment and ideas flow freely.",
1827
1829
  "ci_appearance_octoberfestTower": "Beer Tower",
1828
1830
  "ci_appearance_nomadTavern_flavour": "The nomads cherish the rules of hospitality. Guests feast on fermented mares milk and juicy yak roast.",
@@ -1858,7 +1860,7 @@
1858
1860
  "ci_appearance_dragonriderHospital_flavour": "The healers are skilled in treating bite wounds, severe burns, and all kinds of fall damage.",
1859
1861
  "deco_dragonridercabin_name": "Fire Peaks cabin",
1860
1862
  "deco_dragonriderdragonnest_name": "Dragon hatchery",
1861
- "MeadDistrict_name": "Mead district",
1863
+ "MeadDistrict_name": "Relic mead district",
1862
1864
  "MeadDistrict_upgrade_info": "Increases space inside the district",
1863
1865
  "MeadDistrict_short_info": "Creates space for mead buildings",
1864
1866
  "ci_appearance_xmasStronghold": "Winter Stronghold",
@@ -1895,11 +1897,11 @@
1895
1897
  "deco_stpatricksdecowitheffect_name": "Exalted Shamrock pub",
1896
1898
  "ci_appearance_dragonriderSiegeWorkshop": "Dragon rider siege workshop",
1897
1899
  "ci_appearance_dragonriderSiegeWorkshop_flavour": "Swift and strong in one! This is how best Dragonrider armor needs to be forged.",
1898
- "ci_appearance_octoberfestMarket": "Octoberfest market",
1900
+ "ci_appearance_octoberfestMarket": "Oktoberfest Market",
1899
1901
  "ci_appearance_octoberfestMarket_flavour": "Lets trade beers and compliments between traditional dresses!",
1900
1902
  "deco_Pedestal_name": "Bunch of eggs",
1901
1903
  "deco_EasterGiantDeco_name": "Exalted Easter park",
1902
- "deco_AnniversaryDecoWithEffect_name": "Exalted summer gazebo on a small hill",
1904
+ "deco_AnniversaryDecoWithEffect_name": "Exalted summer gazebo",
1903
1905
  "deco_CarnivalDecoWithEffect_name": "Exalted jesters mask",
1904
1906
  "deco_ChristmasDecoWithEffect_name": "Exalted present base",
1905
1907
  "deco_SpringDecoWithEffect_name": "Exalted Elemental knight",
@@ -1919,6 +1921,7 @@
1919
1921
  "reinforcedVault_name": "Reinforced Vault",
1920
1922
  "ringmenu_building_reinforcedVault": "Reinforced Vault",
1921
1923
  "effect_name_CraftingQueueProductionBoost_3": "Bonus to dragon hoard components output",
1924
+ "cattleFarm_name": "Relic cattle farm",
1922
1925
  "deco_Tentaclestatue_name": "Wrath of the kraken",
1923
1926
  "deco_ExaltedGreenLavaShrineofDuality_name": "Exalted Green Lava Shrine of Duality",
1924
1927
  "deco_ExaltedPurpleLavaShrineofDuality_name": "Exalted Purple Lava Shrine of Duality",
@@ -1938,7 +1941,7 @@
1938
1941
  "ci_appearance_dragonscaleToolsmith": "Dragonscale Toolsmith",
1939
1942
  "ci_appearance_dragonscaleToolsmith_flavour": "The toolsmith hammers loudly in this new, shiny building. The metalic sounds echo on the precious dragonscale roof.",
1940
1943
  "ci_primary_unboostedBeefProduction": "Beef production build item",
1941
- "ci_secondary_unboostedBeefProduction": "Premium relic beef production build item",
1944
+ "ci_secondary_unboostedBeefProduction": "Relic beef production build item",
1942
1945
  "deco_exaltedCursedSteerport": "Exalted cursed steerport",
1943
1946
  "deco_exaltedMysticalSteerport": "Exalted mystical steerport",
1944
1947
  "deco_exaltedSteerport": "Exalted steerport",
@@ -1950,19 +1953,15 @@
1950
1953
  "ci_appearance_holGranary_flavour": "It doesnt require any explanation that the dragonscale material keeps rodents away from the stored goods.",
1951
1954
  "ci_appearance_holToolsmith": "Dragonscale Toolsmith",
1952
1955
  "ci_appearance_holToolsmith_flavour": "The toolsmith hammers loudly in this new, shiny building. The metalic sounds echo on the precious dragonscale roof.",
1953
- "ci_blueprint_BeefProductionIncrease": "Premium base beef production build item blueprint",
1956
+ "ci_blueprint_BeefProductionIncrease": "Premium beef production build item blueprint",
1954
1957
  "ci_secondary_unboostedBeefProduction_premium": "Premium relic beef production build item",
1955
1958
  "ci_primary_BeefProductionIncrease_premium": "Premium beef production build item",
1956
- "ci_blueprint_unboostedBeefProduction": "Premium relic beef production build item blueprint",
1959
+ "ci_blueprint_unboostedBeefProduction_secondary_premium": "Premium relic beef production build item blueprint",
1957
1960
  "ci_effect_BeefProductionIncrease_tt": "Beef production bonus:",
1958
1961
  "ci_effect_BeefProductionIncrease_blueprint": "Beef production bonus",
1959
1962
  "ci_effect_unboostedBeefProduction_blueprint": "Beef production per hour",
1960
1963
  "DecoDistrict2x2_name": "The Fatal Flora Garden",
1961
1964
  "DecoDistrict2x2_upgrade_info": "Increases public order and space inside the district.",
1962
- "deco_carnivorousPlantT1_name": "Tiny Bite Bud",
1963
- "deco_carnivorousPlantT2_name": "Biteweed",
1964
- "deco_carnivorousPlantT3_name": "The Blooming Fang",
1965
- "deco_carnivorousPlantT4Green_name": "The Devouring Beauty",
1966
1965
  "ci_blueprint_BeefProduction": "Beef production build item blueprint",
1967
1966
  "ci_blueprint_HoneyProduction": "Honey production build item blueprint",
1968
1967
  "ci_blueprint_MeadProduction": "Mead production build item blueprint",
@@ -1970,8 +1969,6 @@
1970
1969
  "ci_primary_MeadProductionIncrease": "Mead production build item",
1971
1970
  "ci_primary_honeyProductionIncrease": "Honey production build item",
1972
1971
  "ci_primary_BeefProductionIncrease": "Beef production build item",
1973
- "deco_carnivorousPlantT4Purple_name": "The Devouring Beauty",
1974
- "deco_carnivorousPlantT4Red_name": "The Devouring Beauty",
1975
1972
  "deco_OktoberfestFair_name": "Exalted Oktoberfest Fair",
1976
1973
  "deco_carnivorousPlantT1_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1977
1974
  "deco_carnivorousPlantT2_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
@@ -1981,7 +1978,61 @@
1981
1978
  "deco_carnivorousPlantT4Red_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1982
1979
  "DecoDistrict2x2_short_info": "Stores special decorations and boosts might and public order with each new level.",
1983
1980
  "webshop_decoDistrictBuilding": "Stores special decorations and boosts might and public order with each new level. Starts at level {0}.",
1984
- "webshop_decoSpecialCustomSize": "The Fatal Flora Garden decoration that can be placed into the Fatal Flora Garden. Increases public order inside your castle +{0}, Building size {1}x{2}."
1981
+ "webshop_decoSpecialCustomSize": "The Fatal Flora Garden decoration that can be placed into the Fatal Flora Garden. Increases public order inside your castle +{0}, Building size {1}x{2}.",
1982
+ "FoodDistrict_name": "Relic food district",
1983
+ "FoodDistrict_short_info": "Creates space for food buildings",
1984
+ "FoodDistrict_upgrade_info": "Increases space inside the district",
1985
+ "ci_appearance_octoberfestGuardhouse": "Oktoberfest Guardhouse",
1986
+ "ci_appearance_octoberfestGuardhouse_flavour": "Unfortunately, the guards dont get any beer during their watch. Seems water in beermugs does satisfy them.",
1987
+ "ci_appearance_octoberfestHunter": "Oktoberfest Hunter",
1988
+ "ci_appearance_octoberfestHunter_flavour": "Who cares if they still catch any game, these guys know how to dress traditionally.",
1989
+ "ci_blueprint_MeadProductionIncrease": "Premium mead production build item blueprint",
1990
+ "ci_blueprint_barrelWorkshop_premium": "Premium mead storage build item blueprint",
1991
+ "ci_blueprint_unboostedHoneyProduction_secondary": "Relic honey production build item blueprint",
1992
+ "ci_primary_unboostedHoneyProduction": "Honey production build item",
1993
+ "ci_blueprint_unboostedHoneyProduction": "Honey production build item blueprint",
1994
+ "ci_blueprint_unboostedBeefProduction": "Beef production build item blueprint",
1995
+ "ci_blueprint_attackUnitAmountFlank_secondary": "Relic unit limit flanks attack build item blueprint",
1996
+ "ci_blueprint_attackBoostYard_secondary": "Relic courtyard attack strength build item blueprint",
1997
+ "ci_blueprint_offensiveMeleeBonus_secondary": "Relic melee unit attack strength build item blueprint",
1998
+ "ci_blueprint_offensiveMeleeBonus_secondary_premium": "Premium relic melee unit attack strength build item blueprint",
1999
+ "ci_blueprint_offensiveRangeBonus_secondary": "Relic ranged unit attack strength build item blueprint",
2000
+ "ci_blueprint_offensiveRangeBonus_secondary_premium": "Premium relic ranged unit attack strength build item blueprint",
2001
+ "ci_blueprint_attackUnitAmountFront_secondary": "Relic unit limit front attack build item blueprint",
2002
+ "ci_blueprint_barrelWorkshop_secondary_premium": "Premium relic mead storage blueprint",
2003
+ "ci_blueprint_honeyGarden_secondary_premium": "Premium relic honey storage blueprint",
2004
+ "ci_blueprint_honeyGarden_premium": "Premium honey storage blueprint",
2005
+ "deco_ExaltedGreenOktoberfestGarden_name": "Exalted Green Oktoberfest Garden",
2006
+ "deco_ExaltedPurpleOktoberfestGarden_name": "Exalted Purple Oktoberfest Garden",
2007
+ "deco_ExaltedRedOktoberfestGarden_name": "Exalted Red Oktoberfest Garden",
2008
+ "ci_blueprint_unboostedHoneyProduction_premium": "Premium honey production build item blueprint",
2009
+ "ci_blueprint_BeefProductionIncrease_premium": "Premium beef production build item blueprint",
2010
+ "ci_blueprint_attackBoostYard": "Courtyard attack strength build item blueprint",
2011
+ "ci_blueprint_attackUnitAmountFlank": "Unit limit flanks attack build item blueprint",
2012
+ "ci_blueprint_attackUnitAmountFront": "Unit limit front attack build item blueprint",
2013
+ "ci_effect_CraftingQueueProductionBoost_3": "+{0}% bonus output for Dragon Hoard resources",
2014
+ "ci_effect_CraftingQueueProductionBoost_4": "+{0}% bonus output for Dragon Breath Forge resources",
2015
+ "ci_effect_auxiliaryCapacityBoost": "+{0} capacity boost for the auxiliary",
2016
+ "ci_effect_stationingTravelCostReduction": "-{0}% travel cost for stationing troops",
2017
+ "ci_effect_toolProductionSpeedBoostAll": "+{0}% bonus production speed for all tools",
2018
+ "ci_secondary_relicRefineryBoost_premium": "Premium relic refinery production build item",
2019
+ "ci_secondary_relicToolsmithBoost_premium": "Premium relic toolsmith production build item",
2020
+ "ci_blueprint_MeadProductionIncrease_premium": "Premium mead production build item blueprint",
2021
+ "ci_blueprint_HoneyProductionIncrease_premium": "Premium honey production build item blueprint",
2022
+ "ci_blueprint_relicToolsmithBoost_premium": "Premium relic toolsmith production blueprint",
2023
+ "ci_blueprint_relicRefineryBoost_premium": "Premium relic refinery production blueprint",
2024
+ "ci_blueprint_offensiveRangeBonus_premium": "Premium relic ranged unit attack strength build item blueprint",
2025
+ "ci_blueprint_offensiveMeleeBonus_premium": "Premium relic melee unit attack strength build item blueprint",
2026
+ "deco_carnivorousPlantT4Green_name": "Fatal Devouring Beauty",
2027
+ "deco_carnivorousPlantT3_name": "Fatal Blooming Fang",
2028
+ "deco_carnivorousPlantT4Purple_name": "Fatal Devouring Beauty",
2029
+ "deco_carnivorousPlantT4Red_name": "Fatal Devouring Beauty",
2030
+ "deco_carnivorousPlantT1_name": "Fatal Tiny Bite Bud",
2031
+ "deco_carnivorousPlantT2_name": "Fatal Biteweed",
2032
+ "deco_fataltinybitebud_name": "Fatal Tiny Bite Bud",
2033
+ "deco_ExaltedRedFrostFountain_name": "Exalted Red Frost Fountain",
2034
+ "deco_ExaltedGreenFrostFountain_name": "Exalted Green Frost Fountain",
2035
+ "deco_ExaltedPurpleFrostFountain_name": "Exalted Purple Frost Fountain"
1985
2036
  },
1986
2037
  "dialogs": {
1987
2038
  "dialog_festival_desc": "Use your food to hold a feast for your citizens!\nSoldiers will be recruited much more quickly in all of your castles for as long as the feast lasts. The bigger the feast, the greater the effect.",
@@ -5045,7 +5096,7 @@
5045
5096
  "dialog_legendTemple_16_desc": "Increases the combat strength of attackers in the courtyard by {0}. Only applies in relation to castle lords with a legendary level.",
5046
5097
  "dialog_legendTemple_17_desc": "Increases travel speed by {0} on the outbound journey. Only applies in relation to castle lords with a legendary level.",
5047
5098
  "dialog_legendTemple_18_desc": "Increases the glory points earned from attacks by {0}. Only applies in relation to castle lords with a legendary level.",
5048
- "dialog_legendTemple_19_desc": "Increases travel speed on the return journey by {0}.",
5099
+ "dialog_legendTemple_19_desc": "Increases travel speed on the return journey by {0}. Only applies in relation to castle lords with a legendary level.",
5049
5100
  "dialog_legendTemple_20_desc": "Increases the soldier limit on the flanks by {0}. Only applies in relation to castle lords with a legendary level.",
5050
5101
  "dialog_legendTemple_21_desc": "Increases the armys looting capacity by {0}. Only applies in relation to castle lords with a legendary level.",
5051
5102
  "dialog_legendTemple_22_desc": "Increases the tool limit on the flanks by {0}. Only applies in relation to castle lords with a legendary level.",
@@ -10795,7 +10846,6 @@
10795
10846
  "equipment_unique_986": "Frozen honey blossom",
10796
10847
  "equipment_unique_986_desc": "Transforms your army into a bee chariot and increases the bees claimed from successful attacks on your enemies, how can this bee?",
10797
10848
  "equipment_unique_987": "Honeycomb",
10798
- "ci_effect_rangeBonus": "+{0}% combat strength for ranged units",
10799
10849
  "percentage_range_plusPlus_desc": "+{0} - +{1}%",
10800
10850
  "percentage_range_minusPlus_desc": "-{0} - +{1}%",
10801
10851
  "percentage_range_minusMinus_desc": "-{0} - -{1}%",
@@ -11645,7 +11695,7 @@
11645
11695
  "dialog_tempServer_overview_crossServerTest_desc": "This version of the Outer Realms is a test run. We are trying to test the Empire and Empire: Four Kingdoms cross-server event, where players from both games compete on a single server. Technical issues might occur during this test.\n\nThe Outer Realms is a special event in which you can compete with castle lords from around the world on a temporary event server.\n\n\nWith prestigious rewards up for grabs, the Outer Realms requires brave castle lords to use skill, strategy, and strength to climb the ranking and dominate these uncharted lands.\n\nHow you collect points for the ranking changes each time the event runs, so be sure to check out the scoring overview at the start of each event.\n\n\nAlthough the Outer Realms may be teeming with lucrative treasures, space there is limited - so be sure to enter before it becomes fully populated!",
11646
11696
  "event_title_116": "Master Blacksmith",
11647
11697
  "maintenance_discord_desc": "Click the button below to join the Empire Discord server for the latest news and updates.",
11648
- "maintenance_freeze_desc": "We have temporarily frozen food and mead consumption, as well as any remaining time on active boosters, for all players.",
11698
+ "maintenance_freeze_desc": "We have temporarily frozen food, mead and beef consumption, as well as any remaining time on active boosters, for all players.",
11649
11699
  "dialog_tempServer_overview_crossServerLive_desc": "This version of the Outer Realms is an Empire Web and Empire: Four Kingdoms cross-server event. You will face off against players from both versions of the game. Certain game features may be disabled to allow cross-server gameplay.\n\nThe Outer Realms is a special event in which you can compete with castle lords from around the world on a temporary event server.\n\n\nWith prestigious rewards up for grabs, the Outer Realms requires brave castle lords to use skill, strategy, and strength to climb the ranking and dominate these uncharted lands.\n\nHow you collect points for the ranking changes each time the event runs, so be sure to check out the scoring overview at the start of each event.\n\n\nAlthough the Outer Realms may be teeming with lucrative treasures, space there is limited - so be sure to enter before it becomes fully populated!",
11650
11700
  "alert_writeNewMessage_blocked_lowLevel": "You can send messages to other players once you reach level 16. Please increase your experience level",
11651
11701
  "alert_writeNewMessage_blocked_dailyLimit": "You have reached the daily limit. You cannot send any more messages today. Please try again tomorrow.",
@@ -11687,8 +11737,6 @@
11687
11737
  "webshop_siegemortar_desc": "Gain siege mortar level {0} siege tools.",
11688
11738
  "ci_blueprint_relicToolsmithBoost": "Premium relic toolsmith production blueprint",
11689
11739
  "ci_blueprint_relicRefineryBoost": "Premium relic refinery production blueprint",
11690
- "ci_secondary_relicRefineryBoost_premium": "Premium relic refinery production build item",
11691
- "ci_secondary_relicToolsmithBoost_premium": "Premium relic toolsmith production build item",
11692
11740
  "dialog_longPointsEvent_eventEnd_dragonrider": "As the dragon flames dim and the festivities wane, the Majestic Dragon Mingle comes to its conclusion. Youve earned {0} season points in the contest and secured place {1} in the rankings. But fret not, more majestic adventures are on the horizon!",
11693
11741
  "dialog_longPointsEvent_eventEnd_dragonrider_singular": "As the last dragon roars fade, the Majestic Dragon Mingle draws to a close. Youve obtained {0} season point and secured place {1} in the rankings. Keep your spirits high, for new legendary quests await!",
11694
11742
  "dialog_longPointsEvent_eventEnd_title_dragonrider": "Mingles End!",
@@ -11945,8 +11993,6 @@
11945
11993
  "dialog_mainDonationEvent_tooltip_mason": "Mason",
11946
11994
  "dialog_mainDonationEvent_tooltip_option": "Donate these to get according points.",
11947
11995
  "dialog_startDonationEvent_desc1": "Tasked by the Emperor, the architect came up with plans for unique, adaptable buildings. Every building is to start small to be affortable, but can be constructed bigger and better given more material.",
11948
- "dialog_startDonationEvent_desc2": "Buildings come in different categories. Each category comes with its own reward. Level up each reward from each category independently. The more points, the better the rewards.\n<b>Points are reset</b> at the end of the event.",
11949
- "dialog_startDonationEvent_desc3": "The Emperor introduced Imperial Patronage Charter, tasking the architect to process the materials you have in abundance.\nAt the end of the event, all <b>Imperial Patronage Charter will be reset!</b>",
11950
11996
  "dialog_startDonationEvent_join": "- Take the chance and join the Imperial Patronage Event! -",
11951
11997
  "dialog_startDonationEvent_subtitle1": "The architects plans",
11952
11998
  "dialog_startDonationEvent_subtitle2": "Increase reward",
@@ -12071,7 +12117,6 @@
12071
12117
  "beefProductionPerHour_freeze": "Beef production per hour (frozen)",
12072
12118
  "beefResource": "Beef resources",
12073
12119
  "beef_frozen": "Beef (frozen)",
12074
- "cattleFarm_name": "Cattle farm",
12075
12120
  "cattleFarm_short_info": "Produces lots of beef",
12076
12121
  "cattleFarm_upgrade_info": "Increases beef production",
12077
12122
  "dialog_cattleFarm_header": "Cattle farm",
@@ -12117,8 +12162,8 @@
12117
12162
  "dialog_researchTower_manualsCategory16_title": "Dragon glass arrows manuals",
12118
12163
  "dialog_researchTower_manualsCategory17_title": "Dragon scale armor manuals",
12119
12164
  "dialog_researchTower_manualsCategory18_title": "Dragon scale arrows manuals",
12120
- "webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "Increases public order inside your castle +{0},\n+{1} bonus to food production per hour (max +40000),\n+{2} bonus to honey production per hour (max +40000),\n+{3} bonus to mead production per hour (max +400000),\nBuilding size {4}x{5}.",
12121
- "webshop_decoWithEffects_XP2BarrowsCapacity_desc": "Increases public order inside your castle +{0},\n+{1}% increased XP obtained from fighting,\n+{2}% increased XP obtained from building,\n+{3} bonus to market barrows capacity,\nBuilding size {4}x{5}.",
12165
+ "webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "Effect cap shared across decorations, Public Order +{0}, +{1} bonus to food production per hour (max +40k), +{2} bonus to honey production per hour (max +40k), +{3} bonus to mead production per hour (max +400k), Building size {4}x{5}.",
12166
+ "webshop_decoWithEffects_XP2BarrowsCapacity_desc": "Effect cap shared across decorations, Public Order +{0}, +{1}% increased XP obtained from fighting, +{2}% increased XP obtained from building, +{3} bonus to market barrows capacity, Building size {4}x{5}.",
12122
12167
  "webshop_FruitPirate_desc": "Outstandingly powerful summertime melee attacker with an attack strength of {0}",
12123
12168
  "webshop_SummerHuntress_desc": "Outstandingly powerful summertime ranged attacker with an attack strength of {0}",
12124
12169
  "webshop_FruitBreaker_desc": "Outstandingly powerful summertime melee defender with a defense strength of {0}",
@@ -12138,7 +12183,7 @@
12138
12183
  "webshop_summer2_small_name": "Small↵Scorching summer bundle",
12139
12184
  "webshop_summerDecoE_Combat": "Blazing summer deco deal combat",
12140
12185
  "dialog_crafting_recipe_buildingRequired": "This recipe requires the following building to be unlocked:\n{0}",
12141
- "webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "Increases public order inside your castle +{0}, +{1}% bonus to wall defence troops capacity, +{2}% bonus to strength in courtyard when defending (max +120%), +{3} bonus to courtyard defense troops capacity (max +100000), Building size {4}x{5}, max count {6}.",
12186
+ "webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "Max count {0}, effect cap shared across decorations, Public Order +{1}, +{2}% bonus to wall defence troops capacity, +{3}% bonus to strength in courtyard when defending (max +120%), +{4} bonus to courtyard defense troops capacity (max +100k), Building size {4}x{5}.",
12142
12187
  "merchantitem_resources_3569_name": "Superior beef package",
12143
12188
  "webshop_beeftoolsmithdays_desc": "A Temporary Construction Item for the Toolsmith. Grants +{0} beef production per hour for {1} days.",
12144
12189
  "webshop_beefgrannarydays_desc": "A Temporary Construction Item for the Granary. Grants +{0} beef production per hour for {1} days.",
@@ -12158,7 +12203,7 @@
12158
12203
  "webshop_FoodStorageBakery_725_desc": "A Permanent Construction Item for the Bakery. Grants +{0}k food storage capacity.",
12159
12204
  "webshop_WallUnitLimitKeep_740_desc": "A Permanent Construction Item for the Keep. Grants +{0} unit limit on the wall.",
12160
12205
  "webshop_WallUnitLimitKeep_763_desc": "A Permanent Construction Item for the Farmhouse, Granary, Greenhouse, Conservatory. Grants +{0} food production bonus.",
12161
- "equip_effect_description_allianceDefenseUnitAmountYardBonusCapped": "+{0} to alliance support troop capacity (capped)",
12206
+ "equip_effect_description_allianceDefenseUnitAmountYardBonusCapped": "+{0} to alliance support troop capacity",
12162
12207
  "ringmenu_store_districtNotEmpty": "The district is not empty.",
12163
12208
  "webshop_FatalFlora_Complete_name": "Fatal Flora Garden Complete Package",
12164
12209
  "webshop_FatalFlora_Deluxe_name": "Fatal Flora Garden Deluxe Package",
@@ -12175,7 +12220,240 @@
12175
12220
  "webshop_flytrap_huge_name": "Huge Flytrap Bundle",
12176
12221
  "webshop_flytrap_large_name": "Large Flytrap Bundle",
12177
12222
  "webshop_flytrap_medium_name": "Medium Flytrap Bundle",
12178
- "webshop_flytrap_small_name": "Small Flytrap Bundle"
12223
+ "webshop_flytrap_small_name": "Small Flytrap Bundle",
12224
+ "dialog_chestOffer_desc_oktoberfest": "A festive chest containing pieces of Oktoberfest celebration!",
12225
+ "dialog_chestOffer_title_oktoberfest": "Oktoberfest Offer",
12226
+ "webshop_decoWithEffects_FoodProdFoodStorageCap_desc": "Increases the public order inside your castle +{0}, +{1} bonus to Food Production per hour (max +40k), +{2} bonus to castles Food Storage capacity (max +50k), Effect cap shared across decorations.",
12227
+ "webshop_decoWithEffects_HoneyProdHoneyStorageCap_desc": "Increases the public order inside your castle +{0}, +{1} bonus to Honey Production per hour (max +40k), +{2} bonus to castles Honey Storage capacity in castle (max +15k), Effect cap shared across decorations.",
12228
+ "webshop_XPBundle_medium_name": "Medium Experience Bundle",
12229
+ "webshop_XPBundle_small_name": "Small Experience Bundle",
12230
+ "webshop_OktoberMeadBow_desc": "Outstandingly powerful Oktoberfest ranged defender with a defense strength of {0}",
12231
+ "webshop_OktoberMeadMace_desc": "Outstandingly powerful Oktoberfest melee defender with a defense strength of {0}",
12232
+ "webshop_OktoberMeadRanger_desc": "Outstandingly powerful Oktoberfest ranged attacker with an attack strength of {0}",
12233
+ "webshop_OktoberMeadShieldMaiden_desc": "Outstandingly powerful Oktoberfest melee attacker with an attack strength of {0}",
12234
+ "webshop_itemtemporary_desc_CastStrDefYardFoodProdDaysGeneric": "Castellan item. +{0}% combat strength when defending the courtyard, +{1} food production in the castle where the equipped castellan is stationed, Active for {2} days.",
12235
+ "webshop_itemtemporary_desc_CastUnitLimitWallDaysGeneric": "Castellan item. +{0}% unit limit on the castle wall, Active for {1} days.",
12236
+ "webshop_itemtemporary_desc_WaveCombatStrDaysGeneric": "Commander item. +{0} additional attack wave(s), +{1}% combat strength when attacking an enemy courtyard, Active for {2} days.",
12237
+ "webshop_oktoberfest_VIP_name": "VIP Barrel Tap",
12238
+ "webshop_oktoberfest_apppackage_name": "Oktoberfest Appearance Package",
12239
+ "webshop_oktoberfest_extraLarge_name": "Extra Large Barrel Tap",
12240
+ "webshop_oktoberfest_giant_name": "Giant Barrel Tap",
12241
+ "webshop_oktoberfest_huge_name": "Huge Barrel Tap",
12242
+ "webshop_oktoberfest_large_name": "Large Barrel Tap",
12243
+ "webshop_oktoberfest_medium_name": "Medium Barrel Tap",
12244
+ "webshop_oktoberfest_small_name": "Small Barrel Tap",
12245
+ "webshop_permacommander_desc": "Permanent Commander look item.",
12246
+ "ci_effect_elvenFarm": "+{0} public order",
12247
+ "ci_effect_AnniversaryEstate": "+{0} public order",
12248
+ "dialog_legendTemple_sceat_68_desc": "Unlocks a higher level of the castle wall",
12249
+ "dialog_legendTemple_sceat_68_name": "Dragon Bastion",
12250
+ "dialog_legendTemple_sceat_69_desc": "Unlocks a higher level of the castle gate",
12251
+ "dialog_legendTemple_sceat_69_name": "Dragon Maw",
12252
+ "dialog_legendTemple_sceat_70_desc": "Unlocks a higher level of the castle tower",
12253
+ "dialog_legendTemple_sceat_70_name": "Dragon Roost",
12254
+ "webshop_decoWithEffects_MeadProdMeadStorageCap_desc": "Increases the public order inside your castle +{0}, +{1} bonus to mead production in castle (max +100k), +{2} bonus to mead storage capacity in castle (max +100k), Effect cap shared across decorations.",
12255
+ "dialog_barracks_slotCapacity": "Unit capacity per recruitment slot",
12256
+ "dialog_ci_filter_rarities_0": "Unique",
12257
+ "dialog_ci_filter_rarities_1": "Common",
12258
+ "dialog_ci_filter_rarities_2": "Rare",
12259
+ "dialog_ci_filter_rarities_3": "Epic",
12260
+ "dialog_ci_filter_rarities_4": "Legendary",
12261
+ "errorCode_90": "You need to wait at least 4 seconds between attacks.",
12262
+ "webshop_oktoberfest_largeCom_name": "Large Barrel Tap - Combat",
12263
+ "webshop_oktoberfest_largeEco_name": "Large Barrel Tap - Economy",
12264
+ "webshop_tokenbundle_VIP_name": "VIP Token Bundle",
12265
+ "webshop_tokenbundle_extraLarge_name": "Extra Large Token Bundle",
12266
+ "webshop_tokenbundle_giant_name": "Giant Token Bundle",
12267
+ "webshop_tokenbundle_huge_name": "Huge Token Bundle",
12268
+ "webshop_tokenbundle_large_name": "Large Token Bundle",
12269
+ "webshop_tokenbundle_medium_name": "Medium Token Bundle",
12270
+ "webshop_tokenbundle_small_name": "Small Token Bundle",
12271
+ "event_end_header_GachaDeco2x2": "Fatal Flora Trap End",
12272
+ "event_announcement_header_GachaDeco2x2": "Fatal Flora Trap",
12273
+ "helpPopup_GachaDeco2x2": "A massive carnivorous plant has taken root in front of the <b>Fatal Flora Garden</b>, and it seems to have developed a taste for your soldiers! But fear not—your resourceful townspeople have created a snack that the plant simply can’t resist. By feeding it <b>Soldier Biscuits</b>, you’ll be generously rewarded. </br></br> <b>Feeding the Plant:</b></br> Each feeding will grant you rewards - the highly coveted Fatal Flora Decorations. Not only do these decorations have ample Public Order value for their size, but they can also grant additional effects to your kingdom! Fatal Flora Decorations can be placed in the Fatal Flora Garden Decoration District, boosting both the PO and might value of the district itself. </br><b>Ranking and Levels:</b></br>A ranking system will track your progress, offering achievement rewards based on your rank. The event also includes a system with multiple levels. As you progress through the levels, the chance of getting the best Fatal Flora Decoration improves.",
12274
+ "tooltip_gachaName_GachaDeco2x2": "Fatal Flora Trap",
12275
+ "event_announcement_description_GachaDeco2x2": "A massive carnivorous plant has taken root in front of the Fatal Flora Garden, and it seems to have developed a taste for your soldiers! But fear not - your resourceful townspeople have created a snack that the plant simply can’t resist. By feeding it Soldier Biscuits, you’ll be generously rewarded. During the Fatal Flora Trap event, feed the plant to collect rewards like Fatal Flora Decorations, which boost Public Order and grant special effects in your Fatal Flora Decoration District. Additionally, earn ranking rewards based on your performance compared to other players. Be sure to take part and enjoy the rewards!",
12276
+ "event_end_description_GachaDeco2x2": "The massive carnivorous plant has finally had its fill, and the Fatal Flora Trap event has come to an end. Your brave efforts in feeding it Soldier Biscuits have not gone unnoticed, and the rewards youve earned will soon be yours.",
12277
+ "gachaPull_milestone_GachaDeco2x2": "Feeds",
12278
+ "gachaPull_milestone_tooltip_amount_GachaDeco2x2": "{0}/{0} Feeds",
12279
+ "gachaPull_milestone_tooltip_amountLeft_GachaDeco2x2": "({0} feeds left)",
12280
+ "ranking_description_GachaDeco2x2": "Feed the plant Soldier Biscuits and you’ll be generously rewarded. The ranking system will track your progress, offering achievement rewards based on your rank.",
12281
+ "effect_group_7_20_active": "+{0}% mead production",
12282
+ "effect_group_7_20_passive": "Mead production increase",
12283
+ "effect_group_7_21_active": "+{0} mead production",
12284
+ "effect_group_7_21_passive": "Mead production boost",
12285
+ "effect_group_7_22_active": "+{0}% honey production",
12286
+ "effect_group_7_22_passive": "Honey production increase",
12287
+ "effect_group_7_23_active": "+{0} beef production",
12288
+ "effect_group_7_23_passive": "Beef production boost",
12289
+ "effect_group_7_24_active": "+{0}% food production",
12290
+ "effect_group_7_24_passive": "Food production bonus",
12291
+ "effect_group_7_25_active": "+{0}% food production",
12292
+ "effect_group_7_25_passive": "Food production boost",
12293
+ "effect_group_7_26_active": "+{0}% wood production",
12294
+ "effect_group_7_26_passive": "Wood production boost",
12295
+ "effect_group_7_27_active": "+{0}% stone production",
12296
+ "effect_group_7_27_passive": "Stone production boost",
12297
+ "effect_group_7_28_active": "+{0}% stone production",
12298
+ "effect_group_7_28_passive": "Stone production bonus",
12299
+ "effect_group_7_29_active": "{0}% decreased resource construction costs",
12300
+ "effect_group_7_29_passive": "Resource construction costs boost",
12301
+ "effect_group_7_2_active": "+{0}% Base resource production",
12302
+ "effect_group_7_2_passive": "Base resource production bonus",
12303
+ "effect_group_7_30_active": "+{0}% coal production",
12304
+ "effect_group_7_30_passive": "Coal production boost",
12305
+ "effect_group_7_31_active": "+{0}% beef production",
12306
+ "effect_group_7_31_passive": "Beef production increase",
12307
+ "effect_group_7_3_active": "+{0} public order",
12308
+ "effect_group_7_3_passive": "Public order bonus",
12309
+ "effect_group_7_4_active": "+{0}% construction speed",
12310
+ "effect_group_7_4_passive": "Construction speed bonus",
12311
+ "effect_group_7_5_active": "+{0}% market barrows capacity",
12312
+ "effect_group_7_5_passive": "Market barrows capacity bonus",
12313
+ "effect_group_7_6_active": "+{0}% hospital space",
12314
+ "effect_group_7_6_passive": "Hospital space bonus",
12315
+ "effect_group_7_7_active": "+{0}% recruitment speed",
12316
+ "effect_group_7_7_passive": "Recruitment speed boost",
12317
+ "effect_group_7_8_active": "+{0}% research speed",
12318
+ "effect_group_7_8_passive": "Research speed boost",
12319
+ "effect_group_7_9_active": "+{0}% beef and mead production",
12320
+ "effect_group_7_9_passive": "Beef and mead production boost",
12321
+ "effect_group_8_15_passive": "Tablets from Nomads boost",
12322
+ "effect_group_8_1_active": "+{0} attacking melee or ranged units killed in the courtyard",
12323
+ "effect_group_8_1_passive": "Attacking melee or ranged units killed in the courtyard",
12324
+ "effect_group_8_2_active": "+{0} defending melee or ranged units or attacking units killed in the courtyard",
12325
+ "effect_group_8_2_passive": "Defending melee or ranged units or attacking units killed in the courtyard",
12326
+ "effect_group_8_3_active": "+{0} reinforcements for attacking units",
12327
+ "effect_group_8_3_passive": "Reinforcements for attacking units",
12328
+ "effect_group_8_4_passive": "Units amount bonus or boost in the courtyard when defending",
12329
+ "effect_group_8_5_passive": "Higher alliance unit limit in the courtyard when defending",
12330
+ "effect_group_9_10_active": "+{0}% tax revenue",
12331
+ "effect_group_9_10_passive": "Tax revenue bonus",
12332
+ "effect_group_9_11_active": "+{0}% market barrows capacity",
12333
+ "effect_group_9_11_passive": "Market barrows capacity boost",
12334
+ "effect_group_9_12_active": "+{0}% recruitment time reduction",
12335
+ "effect_group_9_12_passive": "Recruitment time reduction bonus",
12336
+ "effect_group_9_13_active": "+{0}% tool production speed for all tools",
12337
+ "effect_group_9_13_passive": "Tool production speed boost for all tools",
12338
+ "effect_group_9_14_active": "+{0}% healing speed for premium units",
12339
+ "effect_group_9_14_passive": "Healing boost for premium units",
12340
+ "effect_group_9_15_active": "+{0}% healing speed for non-premium units",
12341
+ "effect_group_9_15_passive": "Healing boost for non-premium units",
12342
+ "effect_group_9_16_active": "+{0}% transport reduction",
12343
+ "effect_group_9_16_passive": "Transport cost reduction boost",
12344
+ "effect_group_9_17_active": "+{0}% recruitment cost reduction for all units",
12345
+ "effect_group_9_17_passive": "Recruitment cost reduction for all units",
12346
+ "effect_group_9_18_active": "+{0}% tax revenue",
12347
+ "effect_group_9_18_passive": "Tax revenue boost",
12348
+ "effect_group_9_19_active": "+{0} spies",
12349
+ "effect_group_9_19_passive": "Spy amount bonus",
12350
+ "effect_group_9_1_active": "+{0} spies",
12351
+ "effect_group_9_1_passive": "Spy amount boost",
12352
+ "effect_group_9_20_active": "+{0} peasants",
12353
+ "effect_group_9_20_passive": "Peasant amount boost",
12354
+ "effect_group_9_21_active": "+{0} population",
12355
+ "effect_group_9_21_passive": "Population bonus",
12356
+ "effect_group_9_22_active": "+{0}% market barrows speed in the kingdoms",
12357
+ "effect_group_9_22_passive": "Market barrows speed Boost in the kingdoms",
12358
+ "effect_group_9_23_active": "+{0} hospital slots",
12359
+ "effect_group_9_23_passive": "Hospital bonus slots",
12360
+ "effect_group_9_24_active": "+{0}% research",
12361
+ "effect_group_9_24_passive": "Research bonus",
12362
+ "effect_group_9_25_active": "+{0}% research cost reduction",
12363
+ "effect_group_9_25_passive": "Research cost reduction boost",
12364
+ "effect_group_9_26_active": "+{0}% recruitment time reduction",
12365
+ "effect_group_9_26_passive": "Recruitment time reduction boost",
12366
+ "effect_group_9_27_active": "+{0} recruitment slots",
12367
+ "effect_group_9_27_passive": "Recruitment slot bonus",
12368
+ "effect_group_9_28_active": "+{0}% glory decay reduction",
12369
+ "effect_group_9_28_passive": "Glory decay reduction boost",
12370
+ "effect_group_9_2_active": "+{0} city guards",
12371
+ "effect_group_9_2_passive": "City guards boost",
12372
+ "effect_group_9_3_active": "+{0}% market barrows speed",
12373
+ "effect_group_9_3_passive": "Market barrows speed bonus",
12374
+ "effect_group_9_4_active": "+{0}% food consumption reduction",
12375
+ "effect_group_9_4_passive": "Food consumption reduction boost",
12376
+ "effect_group_9_5_active": "+{0}% recruitment speed",
12377
+ "effect_group_9_5_passive": "Recruitment speed boost",
12378
+ "effect_group_9_6_active": "+{0}% tool production speed",
12379
+ "effect_group_9_6_passive": "Tool production speed boost",
12380
+ "effect_group_9_7_active": "+{0}% tool production time reduction",
12381
+ "effect_group_9_7_passive": "Tool production time reduction bonus",
12382
+ "effect_group_9_8_active": "+{0}% recruitment cost reduction",
12383
+ "effect_group_9_8_passive": "Recruitment cost reduction",
12384
+ "effect_group_9_9_active": "+{0}% building XP",
12385
+ "effect_group_9_9_passive": "Building XP boost",
12386
+ "effect_group_1_10_active": "+{0}% combat strength for the front when defending",
12387
+ "effect_group_1_10_passive": "Combat strength bonus for the front when defending",
12388
+ "effect_group_1_11_active": "+{0}% combat strength for the flank when defending",
12389
+ "effect_group_1_11_passive": "Combat strength bonus for the flank when defending",
12390
+ "effect_group_1_12_active": "+{0}% combat strength when defending against NPCs",
12391
+ "effect_group_1_12_passive": "Combat strength bonus when defending against NPCs",
12392
+ "effect_group_1_4_active": "+{0}% combat strength for the front when attacking",
12393
+ "effect_group_1_4_passive": "Combat strength bonus for the front when attacking",
12394
+ "effect_group_1_5_active": "+{0}% combat strength for the flank when attacking",
12395
+ "effect_group_1_5_passive": "Combat strength bonus for the flank when attacking",
12396
+ "effect_group_3_5_active": "+{0}% unit combat strength when attacking",
12397
+ "effect_group_3_5_passive": "Unit combat strength bonus when attacking",
12398
+ "effect_group_5_12_active": "+{0}% unit speed bonus",
12399
+ "effect_group_5_12_passive": "Unit speed bonus",
12400
+ "effect_group_5_13_active": "+{0}% speed bonus in the Berimond Kingdom",
12401
+ "effect_group_5_13_passive": "Speed bonus in the Berimond Kingdom",
12402
+ "effect_group_6_15_active": "+{0}% tablets from Nomads",
12403
+ "effect_group_6_16_active": "+{0}% reputation",
12404
+ "effect_group_6_16_passive": "Reputation boost",
12405
+ "effect_group_6_17_active": "+{0}% Samurai tokens",
12406
+ "effect_group_6_17_passive": "Samurai tokens boost",
12407
+ "effect_group_6_19_active": "+{0}% faction points",
12408
+ "effect_group_6_19_passive": "Faction points boost",
12409
+ "effect_group_6_20_active": "+{0}% coints from loot boost",
12410
+ "effect_group_6_21_active": "+{0}% loot capacity",
12411
+ "effect_group_6_21_passive": "Loot capacity boost",
12412
+ "effect_group_6_22_active": "+{0}% loot capacity per unit",
12413
+ "effect_group_6_22_passive": "More loot capacity per unit",
12414
+ "effect_group_6_23_active": "+{0}% currency from loot",
12415
+ "effect_group_6_23_passive": "Currency from loot boost",
12416
+ "effect_group_6_24_active": "+{0}% time-limited currencies in the collector event",
12417
+ "effect_group_6_24_passive": "Time-limited currencies boost in the collector event",
12418
+ "effect_group_6_25_active": "+{0}% time-limited currencies in the collector event on temp servers",
12419
+ "effect_group_6_25_passive": "Time-limited currencies boost in the collector event on temp-servers",
12420
+ "effect_group_6_26_active": "+{0}% loot against other players",
12421
+ "effect_group_6_26_passive": "Loot boost against other players",
12422
+ "effect_group_6_27_active": "+{0}% battle XP",
12423
+ "effect_group_6_27_passive": "Battle XP bonus",
12424
+ "effect_group_6_28_active": "+{0}% burning chance",
12425
+ "effect_group_6_28_passive": "Burning chance bonus",
12426
+ "effect_group_6_29_active": "+{0}% alliance fame",
12427
+ "effect_group_6_29_passive": "Alliance fame bonus",
12428
+ "effect_group_7_10_active": "+{0}% honey production",
12429
+ "effect_group_7_10_passive": "Honey production boost",
12430
+ "effect_group_7_11_active": "+{0}% mead or beef storage capacity production",
12431
+ "effect_group_7_11_passive": "Mead or beef storage capacity bonus",
12432
+ "effect_group_7_12_active": "+{0}% honey storage capacity production",
12433
+ "effect_group_7_12_passive": "Honey storage capacity bonus",
12434
+ "effect_group_7_13_active": "+{0}% oil production",
12435
+ "effect_group_7_13_passive": "Oil production boost",
12436
+ "effect_group_7_14_active": "+{0}% glass production",
12437
+ "effect_group_7_14_passive": "Glass production boost",
12438
+ "effect_group_7_15_active": "+{0}% iron production",
12439
+ "effect_group_7_15_passive": "Iron production boost",
12440
+ "effect_group_7_16_active": "+{0} honey production",
12441
+ "effect_group_7_16_passive": "Honey production boost",
12442
+ "effect_group_7_17_active": "+{0} public order",
12443
+ "effect_group_7_17_passive": "Public order boost",
12444
+ "effect_group_7_18_active": "+{0} population",
12445
+ "effect_group_7_18_passive": "Population boost",
12446
+ "effect_group_7_19_active": "+{0}% wood production",
12447
+ "effect_group_7_19_passive": "Wood production bonus",
12448
+ "effect_group_7_1_active": "+{0}% Kingdom resource production",
12449
+ "effect_group_7_1_passive": "Kingdom resource production bonus",
12450
+ "event_rewards_heade_GachaDeco2x2": "Event Ranking Rewards",
12451
+ "milestone_reward": "Milestone completed! You will receive the following rewards:",
12452
+ "capReachedRanking_DonationEvent": "{0} Donations now solely raise your Ranking.",
12453
+ "dialog_startDonationEvent_desc2": "Buildings come in different categories with their own rewards. Level up each reward from each category independently. The more points, the better the rewards.↵Points and the Imperial Patronage Charter are reset at the end of the event.",
12454
+ "dialog_startDonationEvent_desc3": "The new Global Ranking unites players across all servers, testing ultimate power and skill. Compete to claim rewards based on your rank—the faster you contribute, the higher you’ll climb!",
12455
+ "rankingGlobal": "Global Ranking",
12456
+ "ranking_description_DonationEvent": "Contribute resources to earn valuable rewards! The global ranking system tracks your progress, offering achievement rewards based on your rank. Once the event ends, claim your rewards in the Reward Hub."
12179
12457
  },
12180
12458
  "effects": {
12181
12459
  "equip_effect_description_conquerSpeedBonus": "+{0}% army travel speed during conquests",
@@ -12190,7 +12468,7 @@
12190
12468
  "equip_effect_description_lootBonus": "+{0}% resources plundered when looting",
12191
12469
  "equip_effect_description_lootReduction": "-{0}% resources lost after being looted",
12192
12470
  "equip_effect_description_magicFindBonus": "+{0}% chance of finding more powerful equipment",
12193
- "equip_effect_description_meleeBonus": "+{0}% combat strength for melee units",
12471
+ "equip_effect_description_meleeBonus": "+{0}% combat strength for melee units when defending",
12194
12472
  "equip_effect_description_moatBonus": "+{0}% moat protection",
12195
12473
  "equip_effect_description_moatReduction": "-{0}% enemy moat protection",
12196
12474
  "equip_effect_description_npcDefenseBonus": "+{0}% combat strength when defending against NPC attacks",
@@ -12198,7 +12476,7 @@
12198
12476
  "equip_effect_description_offensiveMeleeBonus": "+{0}% combat strength for melee units",
12199
12477
  "equip_effect_description_perceptionBonus": "+{0}% earlier attack warning",
12200
12478
  "equip_effect_description_offensiveRangeBonus": "+{0}% combat strength for ranged units",
12201
- "equip_effect_description_rangeBonus": "+{0}% combat strength for ranged units",
12479
+ "equip_effect_description_rangeBonus": "+{0}% combat strength for ranged units when defending",
12202
12480
  "equip_effect_description_short_conquerSpeedBonus": "+{0}% army travel speed",
12203
12481
  "equip_effect_description_short_cooldownReduction": "-{0}% attack cooldown",
12204
12482
  "equip_effect_description_short_fameDefenseBonus": "+{0}% glory earned when defending",
@@ -12211,14 +12489,14 @@
12211
12489
  "equip_effect_description_short_lootBonus": "+{0}% resources looted",
12212
12490
  "equip_effect_description_short_lootReduction": "-{0}% resources lost after being looted",
12213
12491
  "equip_effect_description_short_magicFindBonus": "+{0}% chance of finding better equipment",
12214
- "equip_effect_description_short_meleeBonus": "+{0}% combat strength for melee units",
12492
+ "equip_effect_description_short_meleeBonus": "+{0}% combat strength for melee units when defending",
12215
12493
  "equip_effect_description_short_moatBonus": "+{0}% moat protection",
12216
12494
  "equip_effect_description_short_moatReduction": "-{0}% enemy moat protection",
12217
12495
  "equip_effect_description_short_occupationTimeReduction": "-{0}% required occupation time",
12218
12496
  "equip_effect_description_short_offensiveMeleeBonus": "+{0}% combat strength for melee units",
12219
12497
  "equip_effect_description_short_offensiveRangeBonus": "+{0}% combat strength for ranged units",
12220
12498
  "equip_effect_description_short_perceptionBonus": "+{0}% earlier attack warning",
12221
- "equip_effect_description_short_rangeBonus": "+{0}% combat strength for ranged units",
12499
+ "equip_effect_description_short_rangeBonus": "+{0}% combat strength for ranged units when defending",
12222
12500
  "equip_effect_description_short_smashChance": "+{0}% chance of destroying enemy buildings",
12223
12501
  "equip_effect_description_short_speedBonus": "+{0}% army travel speed",
12224
12502
  "equip_effect_description_short_stealthBonus": "+{0}% later army detection",
@@ -12596,9 +12874,6 @@
12596
12874
  "ci_effect_unboostedWoodProduction_blueprint": "Wood production per hour",
12597
12875
  "ci_effect_wofBakery_blueprint": "Public order",
12598
12876
  "ci_effect_woodProduction_blueprint": "Wood production bonus",
12599
- "equip_effect_description_charmBoost": "+{0}% shapeshifter charms earned when attacking shapeshifter totems",
12600
- "equip_effect_description_attackUnitAmountFlankShapeshifter": "+{0}% unit limit on the flanks when attacking shapeshifter totems",
12601
- "equip_effect_description_attackBoostYardShapeshifter": "+{0}% combat strength when attacking the courtyard of shapeshifter totems",
12602
12877
  "equip_effect_description_short_nomadTabletBoost": "+{0}% Khan tablets earned when attacking nomad camps",
12603
12878
  "equip_effect_description_nomadTabletBoost": "+{0}% Khan tablets earned when attacking nomad and Khan camps",
12604
12879
  "equip_effect_description_short_reputationPointGainBoost": "+{0}% reputation when attacking Berimond invasion camps",
@@ -12973,7 +13248,6 @@
12973
13248
  "ci_effect_meadProduction": "+{0} mead production bonus",
12974
13249
  "ci_effect_unboostedHoneyProduction": "+{0} honey production per hour",
12975
13250
  "ci_effect_unboostedMeadProduction": "+{0} mead production per hour",
12976
- "ci_secondary_honeyProduction": "Premium base honey production build item blueprint",
12977
13251
  "ci_secondary_meadProduction": "Relic base mead production build item",
12978
13252
  "ci_secondary_unboostedHoneyProduction": "Relic honey production build item",
12979
13253
  "ci_secondary_unboostedMeadProduction": "Relic mead production build item",
@@ -13050,14 +13324,14 @@
13050
13324
  "equip_effect_description_offensiveMeleeBonusTCI": "+{0}% melee unit strength when attacking",
13051
13325
  "equip_effect_description_short_defenseBoostYardBaronTCI": "+{0}% combat strength when defending the courtyard",
13052
13326
  "effect_description_offensiveRangeBonusTCI": "+{0}% ranged unit strength when attacking",
13053
- "effect_description_meleeBonusTCI": "+{0}% combat strength for melee units",
13054
- "equip_effect_description_meleeBonusTCI": "+{0}% combat strength for melee units",
13055
- "ci_effect_meleeBonusTCI": "+{0}% combat strength for melee units",
13327
+ "effect_description_meleeBonusTCI": "+{0}% combat strength for melee units when defending",
13328
+ "equip_effect_description_meleeBonusTCI": "+{0}% combat strength for melee units when defending",
13329
+ "ci_effect_meleeBonusTCI": "+{0}% combat strength for melee units when defending",
13056
13330
  "ci_effect_defenseBoostYard": "+{0}% combat strength when defending the courtyard",
13057
13331
  "equip_effect_description_short_defenseBoostYardTCI": "+{0}% combat strength when defending the courtyard",
13058
13332
  "effect_description_defenseBoostYardTCI": "+{0}% combat strength when defending the courtyard",
13059
13333
  "ci_effect_defenseBoostYardTCI": "+{0}% combat strength when defending the courtyard",
13060
- "effect_description_rangeBonusTCI": "+{0}% combat strength for ranged units",
13334
+ "effect_description_rangeBonusTCI": "+{0}% combat strength for ranged units when defending",
13061
13335
  "effect_description_meadStorageTCI": "+{0} mead storage capacity",
13062
13336
  "equip_effect_description_meadStorageTCI": "+{0} mead storage capacity",
13063
13337
  "ci_effect_meadStorageTCI": "+{0} mead storage capacity",
@@ -13084,8 +13358,8 @@
13084
13358
  "effect_description_attackBoostYardTCI": "+{0}% combat strength when attacking enemy courtyards",
13085
13359
  "equip_effect_description_attackBoostYardTCI": "+{0}% combat strength when attacking enemy courtyards",
13086
13360
  "ci_effect_attackBoostYardTCI": "+{0}% combat strength when attacking enemy courtyards",
13087
- "equip_effect_description_rangeBonusTCI": "+{0}% combat strength for ranged units",
13088
- "ci_effect_rangeBonusTCI": "+{0}% combat strength for ranged units",
13361
+ "equip_effect_description_rangeBonusTCI": "+{0}% combat strength for ranged units when defending",
13362
+ "ci_effect_rangeBonusTCI": "+{0}% combat strength for ranged units when defending",
13089
13363
  "effect_name_difficultyScalingDefenseUnitAmountWall": "Wall unit limit when defending",
13090
13364
  "effect_name_difficultyScalingRangeBonus": "Ranged defenders boost",
13091
13365
  "effect_name_difficultyScalingMeleeBonus": "Melee defenders boost",
@@ -13125,6 +13399,7 @@
13125
13399
  "effect_description_additionalWaves": "+{0} additional wave(s)",
13126
13400
  "SceatSuppAttackWaves_name": "Warwagon",
13127
13401
  "SceatSuppAttackWaves_short_info": "Support tool. Increases the number of attack waves.",
13402
+ "ci_effect_rangeBonus": "+{0}% combat strength for ranged units when defending",
13128
13403
  "relicequip_effect_description_relicFactionPointGainBoostBerimond": "+{0}% gallantry when attacking Berimond-type targets",
13129
13404
  "relicequip_effect_description_relicFactionPointGainBoostBerimond_undefined": "Gallantry gained when attacking Berimond-type targets",
13130
13405
  "relicequip_effect_description_relicAdditionalWaves": "+{0} additional wave(s)",
@@ -13157,13 +13432,9 @@
13157
13432
  "relicequip_effect_description_relicCoinLootBoostPVE_undefined": "Coins looted from NPC targets",
13158
13433
  "relicequip_effect_description_relicCooldownReduction": "-{0}% attack cooldown after victory",
13159
13434
  "relicequip_effect_description_relicCooldownReduction_undefined": "Attack cooldown after victory",
13160
- "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad": "+{0}% {1} earned when attacking event targets",
13161
13435
  "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad_undefined": "Khan medals looted",
13162
- "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad": "+{0}% {1} earned when attacking event targets",
13163
13436
  "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad_undefined": "Khan tablets looted",
13164
- "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai": "+{0}% {1} earned when attacking event targets",
13165
13437
  "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai_undefined": "Samurai medal looted",
13166
- "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai": "+{0}% {1} earned when attacking event targets",
13167
13438
  "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai_undefined": "Samurai tokens looted",
13168
13439
  "relicequip_effect_description_relicDefenseBonus": "+{0}% combat strength for defense units",
13169
13440
  "relicequip_effect_description_relicDefenseBonus_undefined": "Combat strength for defense units",
@@ -13265,151 +13536,55 @@
13265
13536
  "effect_name_woodProductionBoostMain": "Bonus to wood production in a Great Empire castle",
13266
13537
  "effect_name_woodProductionBoost": "Bonus to wood production in castle",
13267
13538
  "effect_name_foodProductionBoostBaronEconomy": "Bonus to food production in castle",
13268
- "equip_effect_description_AttackBoostYardDecoCapped": "+{0}% courtyard attack combat strength (capped)",
13269
- "equip_effect_description_offensiveMeleeBonusDecoCapped": "+{0}% melee units attack strength (capped)",
13270
- "equip_effect_description_offensiveRangeBonusDecoCapped": "+{0}% ranged units attack strength (capped)",
13271
- "equip_effect_description_recruitmentCostDecreaseAllCapped": "+{0}% recruitment coin cost (capped)",
13272
- "equip_effect_description_recruitmentSpeedBoostAllCapped": "+{0}% recruitment speed (capped)",
13273
- "equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}% tool production speed (capped)",
13539
+ "equip_effect_description_AttackBoostYardDecoCapped": "+{0}% courtyard attack combat strength",
13540
+ "equip_effect_description_offensiveMeleeBonusDecoCapped": "+{0}% melee units attack strength",
13541
+ "equip_effect_description_offensiveRangeBonusDecoCapped": "+{0}% ranged units attack strength",
13542
+ "equip_effect_description_recruitmentCostDecreaseAllCapped": "+{0}% recruitment coin cost",
13543
+ "equip_effect_description_recruitmentSpeedBoostAllCapped": "+{0}% recruitment speed",
13544
+ "equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}% tool production speed",
13274
13545
  "effect_name_offensiveMeleeBonusDecoCapped": "Bonus to melee units attack strength",
13275
13546
  "effect_name_offensiveRangeBonusDecoCapped": "Bonus to ranged units attack strength",
13276
13547
  "effect_name_AttackBoostYardDecoCapped": "Bonus to courtyard attack combat strength",
13277
- "equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}% mead production per hour (capped)",
13278
- "equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}% food production per hour (capped)",
13279
- "equip_effect_description_decosUnboostedHoneyProductionCapped": "+{0}% honey production per hour (capped)",
13548
+ "equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}% mead production per hour",
13549
+ "equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}% food production per hour",
13550
+ "equip_effect_description_decosUnboostedHoneyProductionCapped": "+{0}% honey production per hour",
13280
13551
  "effect_name_decoUnboostedMeadProductionCapped": "Bonus to mead production per hour",
13281
13552
  "effect_name_decosUnboostedFoodProductionBonusBaronEconomyCapped": "Bonus to food production per hour",
13282
13553
  "effect_name_decosUnboostedHoneyProductionCapped": "Bonus to honey production per hour",
13283
13554
  "effect_name_recruitmentCostDecreaseAllCapped": "Reduction of recruitment coin cost",
13284
13555
  "effect_name_recruitmentSpeedBoostAllCapped": "Bonus to recruitment speed",
13285
13556
  "effect_name_toolProductionSpeedBoostAllCapped": "Bonus to tool production speed",
13286
- "effect_category_1": "Unit effects",
13287
13557
  "effect_category_2": "Defense structure effects",
13288
- "effect_category_3": "Attack effects",
13289
- "effect_category_4": "Defense unit effects",
13290
- "effect_category_5": "Pre-battle effects",
13291
- "effect_category_6": "Post-battle effects",
13292
- "effect_category_7": "Economy effects",
13293
- "effect_category_8": "Courtyard battle effects",
13294
13558
  "effect_category_commonEffectCap": "Common effect group cap: max {0}%",
13295
13559
  "effect_effectsTooltip_header_castellan": "Castellan of {0}: Active effects",
13296
- "effect_group_6_5_passive": "Looted resources bonus",
13297
- "effect_group_6_6_passive": "Reduction of resources lost to looting",
13298
- "effect_group_6_7_passive": "Chance of finding better equipment bonus",
13299
- "effect_group_6_8_passive": "Honor earned in battle bonus",
13300
- "effect_group_6_10_passive": "Reduction of fire damage caused by looting",
13301
- "effect_group_6_11_passive": "Fire damage caused by looting bonus",
13302
- "effect_group_6_12_passive": "Chance of destroying buildings bonus",
13303
13560
  "effect_group_2_5_passive": "Wall reduction bonus",
13304
13561
  "effect_group_2_6_passive": "Gate reduction bonus",
13305
13562
  "effect_group_2_7_passive": "Moat reduction bonus",
13306
- "effect_group_1_8_passive": "Combat strength bonus: Defensive ranged units",
13307
- "effect_group_1_8_active": "Total combat strength bonus for defensive ranged units: {0}%",
13308
- "effect_group_1_7_active": "Total combat strength bonus for defensive melee units: {0}%",
13309
- "effect_group_1_7_passive": "Combat strength bonus: Defensive melee units",
13310
- "effect_group_6_13_passive": "Shapeshifter charms earned in battle bonus",
13311
- "effect_group_6_13_active": "Total Shapeshifter charms earned in battle bonus: {0}%",
13312
- "effect_group_6_14_passive": "Khan tablets earned when defeating nomad or Khan camps bonus",
13313
- "effect_group_6_14_active": "Total Khan tablets earned when defeating nomad or Khan camps bonus: {0}%",
13314
- "effect_group_6_18_passive": "Rage points earned when defeating a Khan camp bonus",
13315
- "effect_group_6_18_active": "Total rage points earned when defeating a Khan camp bonus: {0}%",
13316
- "effect_group_5_1_active": "-{0}% army travel costs",
13317
- "effect_group_6_10_active": "-{0}% fire damage suffered when defending",
13318
- "effect_group_6_2_active": "-{0}% required occupation time",
13319
- "effect_group_6_3_active": "-{0}% attack cooldown",
13320
- "effect_group_6_6_active": "-{0}% resources lost after being looted",
13321
13563
  "effect_group_2_5_active": "-{0}% enemy wall protection",
13322
13564
  "effect_group_2_6_active": "-{0}% enemy gate protection",
13323
13565
  "effect_group_2_7_active": "-{0}% enemy moat protection",
13324
13566
  "effect_group_2_5_active_malus": "+{0}% enemy wall protection",
13325
13567
  "effect_group_2_6_active_malus": "+{0}% enemy gate protection",
13326
13568
  "effect_group_2_7_active_malus": "+{0}% enemy moat protection",
13327
- "effect_group_5_1_active_malus": "+{0}% army travel costs",
13328
- "effect_group_6_10_active_malus": "+{0}% fire damage suffered when defending",
13329
- "effect_group_6_2_active_malus": "+{0}% required occupation time",
13330
- "effect_group_6_3_active_malus": "+{0}% attack cooldown",
13331
- "effect_group_6_6_active_malus": "+{0}% resources lost after being looted",
13332
- "effect_group_1_1_active_malus": "-{0}% combat strength for all units",
13333
- "effect_group_1_2_active_malus": "-{0}% combat strength for melee units",
13334
- "effect_group_1_3_active_malus": "-{0}% combat strength for ranged units",
13335
- "effect_group_1_6_active_malus": "-{0}% combat strength when attacking enemy courtyards",
13336
- "effect_group_1_9_active_malus": "-{0}% combat strength when defending the courtyard",
13337
- "effect_group_1_13_active_malus": "-{0}% combat strength for defense units",
13338
13569
  "effect_group_2_1_active_malus": "-{0}% wall protection",
13339
13570
  "effect_group_2_2_active_malus": "-{0}% gate protection",
13340
13571
  "effect_group_2_3_active_malus": "-{0}% moat protection",
13341
13572
  "effect_group_2_4_active_malus": "-{0}% secure storage capacity",
13342
- "effect_group_3_1_active_malus": "-{0}% unit limit on the front",
13343
- "effect_group_3_2_active_malus": "-{0}% unit limit on the flanks",
13344
- "effect_group_4_1_active_malus": "-{0}% unit limit on the wall",
13345
- "effect_group_5_2_active_malus": "-{0}% army travel speed",
13346
- "effect_group_5_3_active_malus": "-{0}% later army detection",
13347
- "effect_group_5_4_active_malus": "-{0}% earlier attack warning",
13348
- "effect_group_6_1_active_malus": "-{0}% army return travel speed",
13349
- "effect_group_6_4_active_malus": "-{0} army loot capacity",
13350
- "effect_group_6_5_active_malus": "-{0}% resources plundered when looting",
13351
- "effect_group_6_7_active_malus": "-{0}% chance of finding more powerful equipment",
13352
- "effect_group_6_8_active_malus": "-{0}% honor points earned in battle",
13353
- "effect_group_6_9_active_malus": "-{0}% glory points earned in battle",
13354
- "effect_group_6_11_active_malus": "-{0}% fire damage inflicted when attacking",
13355
- "effect_group_6_12_active_malus": "-{0}% chance of destroying enemy buildings when attacking",
13356
13573
  "effect_group_2_4_active": "+{0}% secure storage capacity",
13357
- "effect_group_4_1_active": "+{0}% unit limit on the wall",
13358
- "effect_group_6_4_active": "+{0} army loot capacity",
13359
- "effect_group_6_8_active": "+{0}% honor points earned in battle",
13360
- "effect_group_1_1_active": "+{0}% combat strength for all units",
13361
- "effect_group_1_2_active": "+{0}% combat strength for melee units",
13362
- "effect_group_1_3_active": "+{0}% combat strength for ranged units",
13363
- "effect_group_1_6_active": "+{0}% combat strength when attacking enemy courtyards",
13364
- "effect_group_1_9_active": "+{0}% combat strength when defending the courtyard",
13365
- "effect_group_1_13_active": "+{0}% combat strength for defense units",
13366
13574
  "effect_group_2_1_active": "+{0}% wall protection",
13367
13575
  "effect_group_2_2_active": "+{0}% gate protection",
13368
13576
  "effect_group_2_3_active": "+{0}% moat protection",
13369
- "effect_group_3_1_active": "+{0}% unit limit on the front",
13370
- "effect_group_3_2_active": "+{0}% unit limit on the flanks",
13371
- "effect_group_5_2_active": "+{0}% army travel speed",
13372
- "effect_group_5_3_active": "+{0}% later army detection",
13373
- "effect_group_5_4_active": "+{0}% earlier attack warning",
13374
- "effect_group_6_1_active": "+{0}% army return travel speed",
13375
- "effect_group_6_5_active": "+{0}% resources plundered when looting",
13376
- "effect_group_6_7_active": "+{0}% chance of finding more powerful equipment",
13377
- "effect_group_6_9_active": "+{0}% glory points earned in battle",
13378
- "effect_group_6_11_active": "+{0}% fire damage inflicted when attacking",
13379
- "effect_group_6_12_active": "+{0}% chance of destroying enemy buildings when attacking",
13380
- "effect_group_5_2_passive": "Travel speed bonus: To location",
13381
- "effect_group_6_1_passive": "Travel speed bonus: Return journey",
13382
- "effect_group_6_9_passive": "Glory points earned in battle bonus",
13383
- "effect_group_1_1_passive": "Combat strength bonus: All units",
13384
- "effect_group_1_2_passive": "Combat strength bonus: Melee units",
13385
- "effect_group_1_3_passive": "Combat strength bonus: Ranged units",
13386
- "effect_group_1_6_passive": "Combat strength bonus: Attackers in courtyard",
13387
- "effect_group_1_9_passive": "Combat strength bonus: Defenders in courtyard",
13388
- "effect_group_1_13_passive": "Combat strength bonus: All Defenders",
13389
13577
  "effect_group_2_1_passive": "Wall protection bonus",
13390
13578
  "effect_group_2_2_passive": "Gate protection bonus",
13391
13579
  "effect_group_2_3_passive": "Moat protection bonus",
13392
13580
  "effect_group_2_4_passive": "Castles secure storage capacity bonus",
13393
- "effect_group_3_1_passive": "Soldier amount bonus: Front",
13394
- "effect_group_3_2_passive": "Soldier amount bonus: Flanks",
13395
- "effect_group_3_3_passive": "Chance of support in courtyard when attacking",
13396
- "effect_group_3_3_active": "Current chances of receiving support in courtyard when attacking",
13397
- "effect_group_4_1_passive": "Soldier amount bonus: Wall",
13398
- "effect_group_4_2_passive": "Chance of support in courtyard when defending",
13399
- "effect_group_4_2_active": "Current chances of receiving support in courtyard when defending",
13400
- "effect_group_5_1_passive": "Travel cost reduction",
13401
- "effect_group_5_3_passive": "Chance of your army avoiding detection",
13402
- "effect_group_5_4_passive": "Chance of detecting incoming attacks",
13403
- "effect_group_6_2_passive": "Occupation time reduction",
13404
- "effect_group_6_3_passive": "Cooldown time after a victory reduction",
13405
- "effect_group_6_4_passive": "Army loot capacity bonus",
13406
- "ci_effect_attackUnitAmountFrontCapped": "+{0}% unit limit on the front (capped)",
13407
- "ci_effect_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking (capped)",
13408
- "ci_effect_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard (capped)",
13409
- "ci_effect_defenseUnitAmountWallCapped": "+{0} to troop capacity on wall defense (capped)",
13410
- "ci_effect_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense (capped)",
13411
- "ci_effect_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength (capped)",
13412
- "ci_effect_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength (capped)",
13581
+ "ci_effect_attackUnitAmountFrontCapped": "+{0}% unit limit on the front",
13582
+ "ci_effect_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking",
13583
+ "ci_effect_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard",
13584
+ "ci_effect_defenseUnitAmountWallCapped": "+{0}% to troop capacity on wall defense",
13585
+ "ci_effect_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense",
13586
+ "ci_effect_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength",
13587
+ "ci_effect_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength",
13413
13588
  "effect_name_attackUnitAmountFlankCapped": "Increase flank unit limit when attacking",
13414
13589
  "effect_name_attackUnitAmountFrontCapped": "Bonus to front attack troop capacity",
13415
13590
  "effect_name_defenseBoostYardCapped": "Strength in courtyard when defending",
@@ -13417,21 +13592,13 @@
13417
13592
  "effect_name_defenseUnitAmountYardBonusCapped": "Bonus to courtyard defense troop capacity",
13418
13593
  "effect_name_offensiveMeleeBonusTCICapped": "Bonus to melee units attack strength",
13419
13594
  "effect_name_offensiveRangeBonusTCICapped": "Bonus to ranged units attack strength",
13420
- "equip_effect_description_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking (capped)",
13421
- "equip_effect_description_attackUnitAmountFrontCapped": "+{0}% unit limit on the front (capped)",
13422
- "equip_effect_description_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard (capped)",
13423
- "equip_effect_description_defenseUnitAmountWallCapped": "+{0} to troop capacity on wall defense (capped)",
13424
- "equip_effect_description_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense (capped)",
13425
- "equip_effect_description_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength (capped)",
13426
- "equip_effect_description_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength (capped)",
13427
- "effect_group_5_5_active": "+{0}% speed bonus",
13428
- "effect_group_5_5_active_malus": "-{0}% speed bonus",
13429
- "effect_group_5_5_passive": "Unit speed bonus",
13430
- "effect_group_5_6_active": "+{0} additional waves",
13431
- "effect_group_5_6_active_malus": "-{0} additional waves",
13432
- "effect_group_5_6_passive": "Additional waves for attack",
13433
- "effect_group_8_4_active": "+{0} troop capacity when defending the courtyard",
13434
- "effect_group_1_11_active": "+{0}% chance of 20% more combat strength on flanks",
13595
+ "equip_effect_description_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking",
13596
+ "equip_effect_description_attackUnitAmountFrontCapped": "+{0}% unit limit on the front",
13597
+ "equip_effect_description_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard",
13598
+ "equip_effect_description_defenseUnitAmountWallCapped": "+{0}% to troop capacity on wall defense",
13599
+ "equip_effect_description_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense",
13600
+ "equip_effect_description_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength",
13601
+ "equip_effect_description_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength",
13435
13602
  "effect_desc_CraftingQueueProductionBoost_4": "{0}% bonus output for dragon hoard components",
13436
13603
  "effect_name_CraftingQueueProductionBoost_4": "Bonus to dragon breath forge components output",
13437
13604
  "ci_effect_lootBonusPVE": "+{0}% resources looted from NPC targets",
@@ -13441,35 +13608,149 @@
13441
13608
  "effect_name_unboostedBeefProductionCapped": "Bonus to beef production per hour",
13442
13609
  "ci_effect_unboostedBeefProduction_tt": "Beef production per hour:",
13443
13610
  "ci_effect_BeefProductionIncrease": "+{0} beef production bonus",
13444
- "effect_name_allianceDefenseUnitAmountYardBonusCapped": "Bonus to alliance support troop capacity (capped)",
13445
- "effect_name_attackBoostYardCapped": "Bonus to courtyard attack combat strength (capped)",
13446
- "effect_name_battleXPBoostCapped": "Bonus to XP earned in attacks (capped)",
13447
- "effect_name_buildingXPBoostCapped": "Bonus to XP earned by buildings construction (capped)",
13448
- "effect_name_coalProductionBoostCapped": "Bonus to coal production in castle (capped)",
13449
- "effect_name_foodCapacityBonusBaronEconomyCapped": "Bonus to castles food storage capacity (capped)",
13450
- "effect_name_foodProductionBoostBaronEconomyCapped": "Bonus to food production in castle (capped)",
13451
- "effect_name_glassProductionBoostCapped": "Bonus to glass production in castle (capped)",
13452
- "effect_name_honeyCapacityBonusBaronEconomyCapped": "Bonus to castles honey storage capacity (capped)",
13453
- "effect_name_ironProductionBoostCapped": "Bonus to iron production in castle (capped)",
13454
- "effect_name_marketCarriageCapacityBoostCapped": "Bonus to market barrows capacity (capped)",
13455
- "effect_name_marketSpeedOwnBoostCapped": "Bonus to market barrows speed between your own castles and landmarks (capped)",
13456
- "effect_name_meadCapacityBonusBaronEconomyCapped": "Bonus to mead storage capacity in castle (capped)",
13457
- "effect_name_meadProductionBoostCapped": "Bonus to mead production in castle (capped)",
13458
- "effect_name_oilProductionBoostCapped": "Bonus to olive oil production in castle (capped)",
13459
- "effect_name_stoneProductionBoostDesertCapped": "Bonus to stone production in a Burning Sand castle (capped)",
13460
- "effect_name_stoneProductionBoostFireCapped": "Bonus to stone production in a Fire Peaks castle (capped)",
13461
- "effect_name_stoneProductionBoostIceCapped": "Bonus to stone production in an Everwinter Glacier castle (capped)",
13462
- "effect_name_stoneProductionBoostMainCapped": "Bonus to stone production in a Great Empire castle (capped)",
13463
- "effect_name_unboostedMeadProductionCapped": "Bonus to mead production in castle (capped)",
13464
- "effect_name_woodProductionBoostDesertCapped": "Bonus to wood production in a Burning Sand castle (capped)",
13465
- "effect_name_woodProductionBoostFireCapped": "Bonus to wood production in a Fire Peaks castle (capped)",
13466
- "effect_name_woodProductionBoostIceCapped": "Bonus to wood production in an Everwinter Glacier castle (capped)",
13467
- "effect_name_woodProductionBoostMainCapped": "Bonus to wood production in a Great Empire castle (capped)",
13468
- "effect_name_foodProductionBoostDesertCapped": "Bonus to food production in a Burning Sand castle (capped)",
13469
- "effect_name_foodProductionBoostFireCapped": "Bonus to food production in a Fire Peaks castle (capped)",
13470
- "effect_name_foodProductionBoostIceCapped": "Bonus to food production in an Everwinter Glacier castle (capped)",
13471
- "equip_effect_description_attackBoostYardCapped": "+{0}% combat strength when attacking enemy courtyards (capped)",
13472
- "effect_group_8_5_active": "+{0} alliance support troop capacity when defending the courtyard"
13611
+ "effect_name_allianceDefenseUnitAmountYardBonusCapped": "Bonus to alliance support troop capacity",
13612
+ "effect_name_attackBoostYardCapped": "Bonus to courtyard attack combat strength",
13613
+ "effect_name_battleXPBoostCapped": "Bonus to XP earned in attacks",
13614
+ "effect_name_buildingXPBoostCapped": "Bonus to XP earned by buildings construction",
13615
+ "effect_name_coalProductionBoostCapped": "Bonus to coal production in castle",
13616
+ "effect_name_foodCapacityBonusBaronEconomyCapped": "Bonus to castles food storage capacity",
13617
+ "effect_name_foodProductionBoostBaronEconomyCapped": "Bonus to food production in castle",
13618
+ "effect_name_glassProductionBoostCapped": "Bonus to glass production in castle",
13619
+ "effect_name_honeyCapacityBonusBaronEconomyCapped": "Bonus to castles honey storage capacity",
13620
+ "effect_name_ironProductionBoostCapped": "Bonus to iron production in castle",
13621
+ "effect_name_marketCarriageCapacityBoostCapped": "Bonus to market barrows capacity",
13622
+ "effect_name_marketSpeedOwnBoostCapped": "Bonus to barrows speed between your own castles",
13623
+ "effect_name_meadCapacityBonusBaronEconomyCapped": "Bonus to mead storage capacity in castle",
13624
+ "effect_name_meadProductionBoostCapped": "Bonus to mead production in castle",
13625
+ "effect_name_oilProductionBoostCapped": "Bonus to olive oil production in castle",
13626
+ "effect_name_stoneProductionBoostDesertCapped": "Bonus to stone production in a Burning Sand castle",
13627
+ "effect_name_stoneProductionBoostFireCapped": "Bonus to stone production in a Fire Peaks castle",
13628
+ "effect_name_stoneProductionBoostIceCapped": "Bonus to stone production in an Everwinter Glacier castle",
13629
+ "effect_name_stoneProductionBoostMainCapped": "Bonus to stone production in a Great Empire castle",
13630
+ "effect_name_unboostedMeadProductionCapped": "Bonus to mead production in castle",
13631
+ "effect_name_woodProductionBoostDesertCapped": "Bonus to wood production in a Burning Sand castle",
13632
+ "effect_name_woodProductionBoostFireCapped": "Bonus to wood production in a Fire Peaks castle",
13633
+ "effect_name_woodProductionBoostIceCapped": "Bonus to wood production in an Everwinter Glacier castle",
13634
+ "effect_name_woodProductionBoostMainCapped": "Bonus to wood production in a Great Empire castle",
13635
+ "effect_name_foodProductionBoostDesertCapped": "Bonus to food production in a Burning Sand castle",
13636
+ "effect_name_foodProductionBoostFireCapped": "Bonus to food production in a Fire Peaks castle",
13637
+ "effect_name_foodProductionBoostIceCapped": "Bonus to food production in an Everwinter Glacier castle",
13638
+ "equip_effect_description_attackBoostYardCapped": "+{0}% combat strength when attacking enemy courtyards",
13639
+ "effect_category_1": "Unit effects",
13640
+ "effect_category_3": "Attack effects",
13641
+ "effect_category_4": "Defense unit effects",
13642
+ "effect_category_5": "Pre-battle effects",
13643
+ "effect_category_6": "Post-battle effects",
13644
+ "effect_category_7": "Economy effects",
13645
+ "effect_category_8": "Courtyard battle effects",
13646
+ "effect_group_1_13_active": "+{0}% combat strength for defense units",
13647
+ "effect_group_1_13_active_malus": "-{0}% combat strength for defense units",
13648
+ "effect_group_1_13_passive": "Combat strength bonus: All Defenders",
13649
+ "effect_group_1_1_active": "+{0}% combat strength for all units",
13650
+ "effect_group_1_1_active_malus": "-{0}% combat strength for all units",
13651
+ "effect_group_1_1_passive": "Combat strength bonus: All units",
13652
+ "effect_group_1_2_active": "+{0}% combat strength for melee units",
13653
+ "effect_group_1_2_active_malus": "-{0}% combat strength for melee units",
13654
+ "effect_group_1_2_passive": "Combat strength bonus: Melee units",
13655
+ "effect_group_1_3_active": "+{0}% combat strength for ranged units",
13656
+ "effect_group_1_3_active_malus": "-{0}% combat strength for ranged units",
13657
+ "effect_group_1_3_passive": "Combat strength bonus: Ranged units",
13658
+ "effect_group_1_6_active": "+{0}% combat strength when attacking enemy courtyards",
13659
+ "effect_group_1_6_active_malus": "-{0}% combat strength when attacking enemy courtyards",
13660
+ "effect_group_1_6_passive": "Combat strength bonus: Attackers in courtyard",
13661
+ "effect_group_1_7_active": "Total combat strength bonus for defensive melee units: {0}%",
13662
+ "effect_group_1_7_passive": "Combat strength bonus: Defensive melee units",
13663
+ "effect_group_1_8_active": "Total combat strength bonus for defensive ranged units: {0}%",
13664
+ "effect_group_1_9_active": "+{0}% combat strength when defending the courtyard",
13665
+ "effect_group_1_9_active_malus": "-{0}% combat strength when defending the courtyard",
13666
+ "effect_group_1_9_passive": "Combat strength bonus: Defenders in courtyard",
13667
+ "effect_group_3_1_active": "+{0}% unit limit on the front",
13668
+ "effect_group_3_1_active_malus": "-{0}% unit limit on the front",
13669
+ "effect_group_3_1_passive": "Soldier amount bonus: Front",
13670
+ "effect_group_3_2_active": "+{0}% unit limit on the flanks",
13671
+ "effect_group_3_2_active_malus": "-{0}% unit limit on the flanks",
13672
+ "effect_group_3_2_passive": "Soldier amount bonus: Flanks",
13673
+ "effect_group_3_3_active": "Current chances of receiving support in courtyard when attacking",
13674
+ "effect_group_3_3_passive": "Chance of support in courtyard when attacking",
13675
+ "effect_group_4_1_active": "+{0}% unit limit on the wall",
13676
+ "effect_group_4_1_active_malus": "-{0}% unit limit on the wall",
13677
+ "effect_group_4_1_passive": "Soldier amount bonus: Wall",
13678
+ "effect_group_4_2_active": "Current chances of receiving support in courtyard when defending",
13679
+ "effect_group_4_2_passive": "Chance of support in courtyard when defending",
13680
+ "effect_group_5_11_active": "+{0}% chance of 20% more combat strength on flanks",
13681
+ "effect_group_5_1_active": "-{0}% army travel costs",
13682
+ "effect_group_5_1_active_malus": "+{0}% army travel costs",
13683
+ "effect_group_5_1_passive": "Travel cost reduction",
13684
+ "effect_group_5_2_active": "+{0}% army travel speed",
13685
+ "effect_group_5_2_active_malus": "-{0}% army travel speed",
13686
+ "effect_group_5_2_passive": "Travel speed bonus: To location",
13687
+ "effect_group_5_3_active": "+{0}% later army detection",
13688
+ "effect_group_5_3_active_malus": "-{0}% later army detection",
13689
+ "effect_group_5_3_passive": "Chance of your army avoiding detection",
13690
+ "effect_group_5_4_active": "+{0}% earlier attack warning",
13691
+ "effect_group_5_4_active_malus": "-{0}% earlier attack warning",
13692
+ "effect_group_5_4_passive": "Chance of detecting incoming attacks",
13693
+ "effect_group_5_5_active": "+{0}% speed bonus",
13694
+ "effect_group_5_5_active_malus": "-{0}% speed bonus",
13695
+ "effect_group_5_5_passive": "Unit speed bonus",
13696
+ "effect_group_5_6_active": "+{0} additional waves",
13697
+ "effect_group_5_6_active_malus": "-{0} additional waves",
13698
+ "effect_group_5_6_passive": "Additional waves for attack",
13699
+ "effect_group_5_8_passive": "Combat strength bonus: Defensive ranged units",
13700
+ "effect_group_6_10_active": "-{0}% fire damage suffered when defending",
13701
+ "effect_group_6_10_active_malus": "+{0}% fire damage suffered when defending",
13702
+ "effect_group_6_10_passive": "Reduction of fire damage caused by looting",
13703
+ "effect_group_6_11_active": "+{0}% fire damage inflicted when attacking",
13704
+ "effect_group_6_11_active_malus": "-{0}% fire damage inflicted when attacking",
13705
+ "effect_group_6_11_passive": "Fire damage caused by looting bonus",
13706
+ "effect_group_6_12_active": "+{0}% chance of destroying enemy buildings when attacking",
13707
+ "effect_group_6_12_active_malus": "-{0}% chance of destroying enemy buildings when attacking",
13708
+ "effect_group_6_12_passive": "Chance of destroying buildings bonus",
13709
+ "effect_group_6_14_active": "Total Khan tablets earned when defeating nomad or Khan camps bonus: {0}%",
13710
+ "effect_group_6_14_passive": "Khan tablets earned when defeating nomad or Khan camps bonus",
13711
+ "effect_group_6_18_active": "Total rage points earned when defeating a Khan camp bonus: {0}%",
13712
+ "effect_group_6_18_passive": "Rage points earned when defeating a Khan camp bonus",
13713
+ "effect_group_6_1_active": "+{0}% army return travel speed",
13714
+ "effect_group_6_1_active_malus": "-{0}% army return travel speed",
13715
+ "effect_group_6_1_passive": "Travel speed bonus: Return journey",
13716
+ "effect_group_6_2_active": "-{0}% required occupation time",
13717
+ "effect_group_6_2_active_malus": "+{0}% required occupation time",
13718
+ "effect_group_6_2_passive": "Occupation time reduction",
13719
+ "effect_group_6_3_active": "-{0}% attack cooldown",
13720
+ "effect_group_6_3_active_malus": "+{0}% attack cooldown",
13721
+ "effect_group_6_3_passive": "Cooldown time after a victory reduction",
13722
+ "effect_group_6_4_active": "+{0} army loot capacity",
13723
+ "effect_group_6_4_active_malus": "-{0} army loot capacity",
13724
+ "effect_group_6_4_passive": "Army loot capacity bonus",
13725
+ "effect_group_6_5_active": "+{0}% resources plundered when looting",
13726
+ "effect_group_6_5_active_malus": "-{0}% resources plundered when looting",
13727
+ "effect_group_6_5_passive": "Looted resources bonus",
13728
+ "effect_group_6_6_active": "-{0}% resources lost after being looted",
13729
+ "effect_group_6_6_active_malus": "+{0}% resources lost after being looted",
13730
+ "effect_group_6_6_passive": "Reduction of resources lost to looting",
13731
+ "effect_group_6_7_active": "+{0}% chance of finding more powerful equipment",
13732
+ "effect_group_6_7_active_malus": "-{0}% chance of finding more powerful equipment",
13733
+ "effect_group_6_7_passive": "Chance of finding better equipment bonus",
13734
+ "effect_group_6_8_active": "+{0}% honor points earned in battle",
13735
+ "effect_group_6_8_active_malus": "-{0}% honor points earned in battle",
13736
+ "effect_group_6_8_passive": "Honor earned in battle bonus",
13737
+ "effect_group_6_9_active": "+{0}% glory points earned in battle",
13738
+ "effect_group_6_9_active_malus": "-{0}% glory points earned in battle",
13739
+ "effect_group_6_9_passive": "Glory points earned in battle bonus",
13740
+ "effect_group_8_4_active": "+{0} troop capacity when defending the courtyard",
13741
+ "effect_group_8_5_active": "+{0} alliance support troop capacity when defending the courtyard",
13742
+ "ci_effect_defenseUnitAmountWall": "+{0}% to troop capacity on wall defense",
13743
+ "ci_effect_recruitmentSpeedBoostAll": "+{0}% recruitment speed",
13744
+ "ci_effect_craftingQueueProductionBoost_2_tt": "Toolsmith production bonus:",
13745
+ "ci_effect_craftingQueueProductionBoost_1_blueprint": "Refinery production bonus",
13746
+ "ci_effect_craftingQueueProductionBoost_2_blueprint": "Toolsmith production bonus",
13747
+ "ci_effect_craftingQueueProductionBoost_1_tt": "Refinery production bonus:",
13748
+ "ci_effect_offensiveMeleeBonusTCI_blueprint": "Melee unit attack strength when attacking",
13749
+ "ci_effect_offensiveMeleeBonusTCI_tt": "Melee unit attack strength when attacking:",
13750
+ "ci_effect_offensiveRangeBonusTCI_blueprint": "Ranged unit attack strength when attacking",
13751
+ "ci_effect_offensiveRangeBonusTCI_tt": "Ranged unit attack strength when attacking:",
13752
+ "effect_group_6_13_active": "This effect seems to have run out... (Legacy)",
13753
+ "effect_group_6_13_passive": "This effect seems to have run out... (Legacy)"
13473
13754
  },
13474
13755
  "equipment_heroes_and_gems": {
13475
13756
  "equipment_slotType_hero": "Hero",
@@ -17221,7 +17502,7 @@
17221
17502
  "equipment_unique_2005": "Banner of the Twisted Tactician",
17222
17503
  "equipment_unique_2005_desc": "This flag is used to rally visitors from all over the world. Transforms your army into a celebratory caravan of Bavarians, ready to storm the next best beer garden.",
17223
17504
  "equipment_unique_2006": "Salted Stronghold",
17224
- "equipment_unique_2006_desc": "This fine and fresh dough covers your castle in lye rolls. Let everyone know that the spirit of Octoberfest lies within your people.",
17505
+ "equipment_unique_2006_desc": "This fine and fresh dough covers your castle in lye rolls. Let everyone know that the spirit of Oktoberfest lies within your people.",
17225
17506
  "equipment_unique_2003": "Beer barrel",
17226
17507
  "equipment_unique_2003_desc": "Transforms your castle into a foamy fortress.",
17227
17508
  "equipment_unique_2007_desc": "Transforms your castle into a Fortress of the Dead.",
@@ -17286,7 +17567,29 @@
17286
17567
  "equipment_unique_1090_desc": "Transforms your castle into a fortress of decadent celebration.",
17287
17568
  "equipment_unique_1089_desc": "Transforms your castle into a fortress of decadent celebration.",
17288
17569
  "equipment_unique_1090": "Anniversary Party Cannon",
17289
- "equipment_unique_1089": "Anniversary Party Cannon"
17570
+ "equipment_unique_1089": "Anniversary Party Cannon",
17571
+ "equipment_unique_1095_desc": "Transforms your castle into a foamy fortress.",
17572
+ "equipment_unique_1096": "Battle brew",
17573
+ "equipment_unique_1096_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
17574
+ "equipment_unique_1091": "Battle brew",
17575
+ "equipment_unique_1091_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
17576
+ "equipment_unique_1093": "Beer barrel",
17577
+ "equipment_unique_1093_desc": "Transforms your castle into a foamy fortress.",
17578
+ "equipment_unique_1094": "Beer barrel",
17579
+ "equipment_unique_1094_desc": "Transforms your castle into a foamy fortress.",
17580
+ "equipment_unique_1095": "Beer barrel",
17581
+ "equipment_unique_1092": "Battle brew",
17582
+ "equipment_unique_1092_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
17583
+ "equip_effect_description_battleXPBoostCapped": "XP earned in battle: +{0}%",
17584
+ "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad": "-{0}% resources lost after being looted",
17585
+ "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad": "-{0}% resources lost after being looted",
17586
+ "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai": "-{0}% resources lost after being looted",
17587
+ "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai": "-{0}% resources lost after being looted",
17588
+ "equipment_unique_1097": "Tainted brain",
17589
+ "equipment_unique_1097_desc": "Transform your army into a zombie hoard, slowly but steadily on their way to consume their enemy’s brains.",
17590
+ "equip_effect_description_attackBoostYardShapeshifter": "This item seems to have lost its powers... (Legacy)",
17591
+ "equip_effect_description_attackUnitAmountFlankShapeshifter": "This item seems to have lost its powers... (Legacy)",
17592
+ "equip_effect_description_charmBoost": "This item seems to have lost its powers... (Legacy)"
17290
17593
  },
17291
17594
  "generic": {
17292
17595
  "activity": "Activity",
@@ -19162,7 +19465,7 @@
19162
19465
  "generic_hours": "Hours",
19163
19466
  "generic_hour": "Hour",
19164
19467
  "currency_description_OctoberfestLTPEToken": "A unique token for a festive occasion. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
19165
- "currency_name_OctoberfestLTPEToken": "Octoberfest token",
19468
+ "currency_name_OctoberfestLTPEToken": "Oktoberfest token",
19166
19469
  "panel_option_discord": "Discord server",
19167
19470
  "panel_action_discord": "Discord",
19168
19471
  "drawChance": "Draw chance",
@@ -19176,7 +19479,7 @@
19176
19479
  "mysteryBox_boxName_AutumnBox2022_3": "Epic autumn mystery box",
19177
19480
  "mysteryBox_boxName_AutumnBox2022_2": "Rare autumn mystery box",
19178
19481
  "mysteryBox_boxName_AutumnBox2022_1": "Common autumn mystery box",
19179
- "filters_category_109": "Octoberfest token",
19482
+ "filters_category_109": "Oktoberfest token",
19180
19483
  "filters_category_108": "Lotus Token",
19181
19484
  "filters_category_107": "Majestic token",
19182
19485
  "filters_category_106": "Spring blossoms",
@@ -19323,7 +19626,20 @@
19323
19626
  "hud_button_supportChat": "Support chat",
19324
19627
  "currency_description_FloraToken": "Valuable tokens used to upgrade The Fatal Flora Garden. They can be purchased at traders or obtained through special offers.",
19325
19628
  "currency_name_FloraToken": "Flora Tokens",
19326
- "moreComingSoon": "More coming soon..."
19629
+ "moreComingSoon": "More coming soon...",
19630
+ "dialog_ci_filter_rarities_all": "All rarities",
19631
+ "dialog_ci_filter_effects_3": "Three effects",
19632
+ "dialog_ci_filter_effects_2": "Two effects",
19633
+ "dialog_ci_filter_effects_1": "One effect",
19634
+ "dialog_ci_filter_effects_all": "All effects",
19635
+ "currency_description_SoldierBiscuits": "Soldier Biscuits are a special currency crafted by your townspeople to feed the hungry carnivorous plant in front of the Fatal Flora Garden. Use it to feed the plant and reap the rewards.",
19636
+ "currency_name_SoldierBiscuits": "Soldier Biscuit",
19637
+ "gachaPull_button_GachaDeco2x2": "Feed",
19638
+ "panel_deco_districts": "Districts",
19639
+ "yourRankingPlaceholder": "Your Ranking: {0}",
19640
+ "yourRanking": "Your ranking",
19641
+ "refresh": "Refresh",
19642
+ "rewardHubCollect": "Claim your rewards in the Reward Hub!"
19327
19643
  },
19328
19644
  "help": {
19329
19645
  "help_location": "Here you have a global overview of the important contents of your castle and all your outposts.",
@@ -23842,7 +24158,31 @@
23842
24158
  "SummerMarksman_short_info": "Powerful Summer Ranged Defender",
23843
24159
  "FruitBreaker_desc": "The Fruit Smasher defends with unstoppable strength, crushing enemies with a swing of his mighty club. A powerful guardian of the summer realm.",
23844
24160
  "FruitBreaker_name": "Fruit Breaker",
23845
- "ScaleShardMarksman_name": "Scaleshard Marksman"
24161
+ "ScaleShardMarksman_name": "Scaleshard Marksman",
24162
+ "BavarianBrewer_desc": "These harmless brewers are the friendliest neighbors in town, unless you threaten their beer.",
24163
+ "BavarianBrewer_name": "Bavarian Brewer",
24164
+ "BavarianBrewer_short_info": "Oktoberfest ranged defender",
24165
+ "CaskMarksmann_desc": "What to do with the casks after emptying them in your belly? Here you go.",
24166
+ "CaskMarksmann_name": "Cask Marksmann",
24167
+ "CaskMarksmann_short_info": "Oktoberfest ranged attacker",
24168
+ "PretzelGuardian_name": "Pretzel Guardian",
24169
+ "PretzelGuardian_name_desc": "Who can fight on an empty stomach? Solution: Pretzel!",
24170
+ "PretzelGuardian_short_info": "Oktoberfest melee defender",
24171
+ "SteinSmasher_name": "Stein Smasher",
24172
+ "SteinSmasher_name_desc": "The Stein Smasher even has fun clubbing the enemy defenses.",
24173
+ "SteinSmasher_short_info": "Oktoberfest melee attacker",
24174
+ "GlacialAmazonArcher_desc": "Guided by the enduring traditions of their tribe, these archers strike down enemies with calm precision and unwavering focus, even in the harshest cold.",
24175
+ "GlacialAmazonArcher_short_info": "Extremely powerful ranged attacker",
24176
+ "GlacialAmazonArcher_short_name": "Glacial Amazon Archer",
24177
+ "GlacialAmazonGuardian_desc": "These resilient defenders are so unyielding that even as their bodies begin to freeze, they continue fighting, holding the line with unwavering determination.",
24178
+ "GlacialAmazonGuardian_short_info": "Extremely powerful melee defender",
24179
+ "GlacialAmazonGuardian_short_name": "Glacial Amazon Guardian",
24180
+ "GlacialAmazonHuntress_desc": "With a cold, unshakable resolve and fierce loyalty to their tribe, these huntresses protect their allies, cutting down any who dare to approach.",
24181
+ "GlacialAmazonHuntress_short_info": "Extremely powerful ranged defender",
24182
+ "GlacialAmazonHuntress_short_name": "Glacial Amazon Huntress",
24183
+ "GlacialAmazonWarrior_desc": "Hardened by brutal winters, these warriors embody a fierce spirit, wielding crystal-edged spears with relentless precision against their foes.",
24184
+ "GlacialAmazonWarrior_short_info": "Extremely powerful melee attacker",
24185
+ "GlacialAmazonWarrior_short_name": "Glacial Amazon Warrior"
23846
24186
  },
23847
24187
  "generic_flash": {
23848
24188
  "Footer": {