deeptwins-cesium-engine 0.0.39 → 0.0.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (104) hide show
  1. package/Build/Workers/chunk-22YARAUJ.js +629 -0
  2. package/Build/Workers/chunk-2HVM4MOI.js +220 -0
  3. package/Build/Workers/chunk-2PWEYBYR.js +75 -0
  4. package/Build/Workers/chunk-2ZI2BRKI.js +37 -0
  5. package/Build/Workers/chunk-3Q6HPHTH.js +684 -0
  6. package/Build/Workers/chunk-4LE3SGQH.js +634 -0
  7. package/Build/Workers/chunk-5IBSBFAA.js +287 -0
  8. package/Build/Workers/chunk-5ZELPLWF.js +58 -0
  9. package/Build/Workers/chunk-73EDFMPB.js +1073 -0
  10. package/Build/Workers/chunk-ALIDMMNJ.js +10357 -0
  11. package/Build/Workers/chunk-AXTXYHVG.js +59 -0
  12. package/Build/Workers/chunk-B3DSUDQQ.js +101 -0
  13. package/Build/Workers/chunk-B7R4KLQV.js +959 -0
  14. package/Build/Workers/chunk-CET7MMFD.js +1055 -0
  15. package/Build/Workers/chunk-DGWWFN6L.js +102 -0
  16. package/Build/Workers/chunk-DPZEBUVY.js +122 -0
  17. package/Build/Workers/chunk-EKUYACAZ.js +163 -0
  18. package/Build/Workers/chunk-ETQJFLBY.js +435 -0
  19. package/Build/Workers/chunk-HDJDQBU6.js +758 -0
  20. package/Build/Workers/chunk-HOO3H5M5.js +171 -0
  21. package/Build/Workers/chunk-JRFRSSGD.js +1800 -0
  22. package/Build/Workers/chunk-KMDXAR34.js +1481 -0
  23. package/Build/Workers/chunk-KZDZFG2L.js +157 -0
  24. package/Build/Workers/chunk-LDXSEGOX.js +2857 -0
  25. package/Build/Workers/chunk-LYJFG66W.js +196 -0
  26. package/Build/Workers/chunk-N2UJHZ4W.js +368 -0
  27. package/Build/Workers/chunk-NZU4VBYI.js +834 -0
  28. package/Build/Workers/chunk-OY2Z6SFD.js +100 -0
  29. package/Build/Workers/chunk-PA4JZFFM.js +353 -0
  30. package/Build/Workers/chunk-QUJ6BNQF.js +39 -0
  31. package/Build/Workers/chunk-ROPEB47Y.js +300 -0
  32. package/Build/Workers/chunk-S3RIIJID.js +781 -0
  33. package/Build/Workers/chunk-SPS2I45W.js +73 -0
  34. package/Build/Workers/chunk-TBJBVKDE.js +262 -0
  35. package/Build/Workers/chunk-TJAONFQM.js +44 -0
  36. package/Build/Workers/chunk-TJNJ6CLS.js +239 -0
  37. package/Build/Workers/chunk-U4SUBL6L.js +390 -0
  38. package/Build/Workers/chunk-U6RITS73.js +456 -0
  39. package/Build/Workers/chunk-UHPBZJQF.js +2717 -0
  40. package/Build/Workers/chunk-UHS2YM44.js +115 -0
  41. package/Build/Workers/chunk-UN3RMNI2.js +500 -0
  42. package/Build/Workers/chunk-UYS2HZVM.js +421 -0
  43. package/Build/Workers/chunk-VSEDVQN7.js +305 -0
  44. package/Build/Workers/chunk-W7KOAHR2.js +691 -0
  45. package/Build/Workers/chunk-WGHS4HMU.js +55 -0
  46. package/Build/Workers/chunk-XV4SYFDP.js +138 -0
  47. package/Build/Workers/chunk-XX7RETEX.js +1258 -0
  48. package/Build/Workers/chunk-XYMJZUFF.js +476 -0
  49. package/Build/Workers/chunk-YCU6WHSN.js +963 -0
  50. package/Build/Workers/chunk-YWEX5QFW.js +398 -0
  51. package/Build/Workers/chunk-Z2WOKKJM.js +511 -0
  52. package/Build/Workers/chunk-ZYUOPFWQ.js +139 -0
  53. package/Build/Workers/combineGeometry.js +22 -22
  54. package/Build/Workers/createBoxGeometry.js +16 -16
  55. package/Build/Workers/createBoxOutlineGeometry.js +14 -14
  56. package/Build/Workers/createCircleGeometry.js +24 -24
  57. package/Build/Workers/createCircleOutlineGeometry.js +17 -17
  58. package/Build/Workers/createCoplanarPolygonGeometry.js +31 -31
  59. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
  60. package/Build/Workers/createCorridorGeometry.js +27 -27
  61. package/Build/Workers/createCorridorOutlineGeometry.js +26 -26
  62. package/Build/Workers/createCylinderGeometry.js +18 -18
  63. package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
  64. package/Build/Workers/createEllipseGeometry.js +24 -24
  65. package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
  66. package/Build/Workers/createEllipsoidGeometry.js +17 -17
  67. package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
  68. package/Build/Workers/createFrustumGeometry.js +16 -16
  69. package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
  70. package/Build/Workers/createGeometry.js +22 -22
  71. package/Build/Workers/createGroundPolylineGeometry.js +20 -20
  72. package/Build/Workers/createPlaneGeometry.js +14 -14
  73. package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
  74. package/Build/Workers/createPolygonGeometry.js +30 -30
  75. package/Build/Workers/createPolygonOutlineGeometry.js +28 -28
  76. package/Build/Workers/createPolylineGeometry.js +23 -23
  77. package/Build/Workers/createPolylineVolumeGeometry.js +29 -29
  78. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -25
  79. package/Build/Workers/createRectangleGeometry.js +25 -25
  80. package/Build/Workers/createRectangleOutlineGeometry.js +18 -18
  81. package/Build/Workers/createSimplePolylineGeometry.js +21 -21
  82. package/Build/Workers/createSphereGeometry.js +17 -17
  83. package/Build/Workers/createSphereOutlineGeometry.js +16 -16
  84. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  85. package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
  86. package/Build/Workers/createVectorTileGeometries.js +22 -22
  87. package/Build/Workers/createVectorTilePoints.js +12 -12
  88. package/Build/Workers/createVectorTilePolygons.js +20 -20
  89. package/Build/Workers/createVectorTilePolylines.js +13 -13
  90. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
  91. package/Build/Workers/createVerticesFromHeightmap.js +20 -20
  92. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
  93. package/Build/Workers/createWallGeometry.js +22 -22
  94. package/Build/Workers/createWallOutlineGeometry.js +21 -21
  95. package/Build/Workers/decodeDraco.js +11 -11
  96. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  97. package/Build/Workers/decodeI3S.js +10 -10
  98. package/Build/Workers/transcodeKTX2.js +7 -7
  99. package/Build/Workers/transferTypedArrayTest.js +1 -1
  100. package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
  101. package/Source/Scene/Billboard.js +22 -0
  102. package/Source/Scene/BillboardTexture.js +92 -2
  103. package/index.js +97 -97
  104. package/package.json +1 -1
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * @license
3
3
  * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.38
4
+ * Version 0.0.39
5
5
  *
6
6
  * Copyright 2011-2022 Cesium Contributors
7
7
  *
@@ -25,25 +25,25 @@
25
25
 
26
26
  import {
27
27
  createTaskProcessorWorker_default
28
- } from "./chunk-5AS35AVH.js";
28
+ } from "./chunk-B3DSUDQQ.js";
29
29
  import {
30
30
  WebGLConstants_default
31
- } from "./chunk-ACV745U5.js";
31
+ } from "./chunk-22YARAUJ.js";
32
32
  import {
33
33
  RuntimeError_default
34
- } from "./chunk-JGB65JJZ.js";
34
+ } from "./chunk-5ZELPLWF.js";
35
35
  import {
36
36
  defaultValue_default
37
- } from "./chunk-UBCK7AIW.js";
37
+ } from "./chunk-QUJ6BNQF.js";
38
38
  import {
39
39
  Check_default
40
- } from "./chunk-IXVT26OF.js";
40
+ } from "./chunk-EKUYACAZ.js";
41
41
  import {
42
42
  __commonJS,
43
43
  __require,
44
44
  __toESM,
45
45
  defined_default
46
- } from "./chunk-P76UBIMX.js";
46
+ } from "./chunk-2PWEYBYR.js";
47
47
 
48
48
  // packages/engine/Source/ThirdParty/Workers/basis_transcoder.js
49
49
  var require_basis_transcoder = __commonJS({
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * @license
3
3
  * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.38
4
+ * Version 0.0.39
5
5
  *
6
6
  * Copyright 2011-2022 Cesium Contributors
7
7
  *
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * @license
3
3
  * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.38
4
+ * Version 0.0.39
5
5
  *
6
6
  * Copyright 2011-2022 Cesium Contributors
7
7
  *
@@ -26,49 +26,49 @@
26
26
  import {
27
27
  EllipsoidalOccluder_default,
28
28
  TerrainEncoding_default
29
- } from "./chunk-OH3VVE2G.js";
29
+ } from "./chunk-HDJDQBU6.js";
30
30
  import {
31
31
  createTaskProcessorWorker_default
32
- } from "./chunk-5AS35AVH.js";
32
+ } from "./chunk-B3DSUDQQ.js";
33
33
  import {
34
34
  OrientedBoundingBox_default
35
- } from "./chunk-PPJPELR6.js";
35
+ } from "./chunk-NZU4VBYI.js";
36
36
  import {
37
37
  AttributeCompression_default
38
- } from "./chunk-F3HA5JVH.js";
39
- import "./chunk-3JNKFBNK.js";
40
- import "./chunk-4GPYRP3M.js";
41
- import "./chunk-NCVCDYTD.js";
42
- import "./chunk-EZS63EHQ.js";
38
+ } from "./chunk-ETQJFLBY.js";
39
+ import "./chunk-5IBSBFAA.js";
40
+ import "./chunk-KZDZFG2L.js";
41
+ import "./chunk-XX7RETEX.js";
42
+ import "./chunk-HOO3H5M5.js";
43
43
  import {
44
44
  IndexDatatype_default
45
- } from "./chunk-OYCWKCSH.js";
45
+ } from "./chunk-ZYUOPFWQ.js";
46
46
  import {
47
47
  BoundingSphere_default
48
- } from "./chunk-2AHRUAHP.js";
48
+ } from "./chunk-YCU6WHSN.js";
49
49
  import {
50
50
  Rectangle_default
51
- } from "./chunk-MCMBUNB4.js";
52
- import "./chunk-IYRRJ6HP.js";
51
+ } from "./chunk-ALIDMMNJ.js";
52
+ import "./chunk-TBJBVKDE.js";
53
53
  import {
54
54
  Cartesian2_default,
55
55
  Cartesian3_default,
56
56
  Cartographic_default,
57
57
  Ellipsoid_default
58
- } from "./chunk-ZPEGWBIN.js";
58
+ } from "./chunk-LDXSEGOX.js";
59
59
  import {
60
60
  Math_default
61
- } from "./chunk-OGSJ5ZP6.js";
62
- import "./chunk-ACV745U5.js";
63
- import "./chunk-JGB65JJZ.js";
64
- import "./chunk-UBCK7AIW.js";
61
+ } from "./chunk-UN3RMNI2.js";
62
+ import "./chunk-22YARAUJ.js";
63
+ import "./chunk-5ZELPLWF.js";
64
+ import "./chunk-QUJ6BNQF.js";
65
65
  import {
66
66
  Check_default,
67
67
  DeveloperError_default
68
- } from "./chunk-IXVT26OF.js";
68
+ } from "./chunk-EKUYACAZ.js";
69
69
  import {
70
70
  defined_default
71
- } from "./chunk-P76UBIMX.js";
71
+ } from "./chunk-2PWEYBYR.js";
72
72
 
73
73
  // packages/engine/Source/Core/Intersections2D.js
74
74
  var Intersections2D = {};
@@ -206,8 +206,15 @@ function Billboard(options, billboardCollection) {
206
206
  this._batchIndex = undefined; // Used only by Vector3DTilePoints and BillboardCollection
207
207
 
208
208
  this._imageTexture = new BillboardTexture(billboardCollection);
209
+ this._imageTexture._owner = this;
210
+ this._imageIndex = -1;
211
+ this._imageIndexPromise = undefined;
212
+ this._imageId = undefined;
213
+ this._image = undefined;
214
+ this._imageSubRegion = undefined;
209
215
  this._imageWidth = undefined;
210
216
  this._imageHeight = undefined;
217
+ this._ready = false;
211
218
 
212
219
  this._labelDimensions = undefined;
213
220
  this._labelHorizontalOrigin = undefined;
@@ -1230,6 +1237,21 @@ Billboard.prototype.computeTextureCoordinates = function (result) {
1230
1237
  return this._imageTexture.computeTextureCoordinates(result);
1231
1238
  };
1232
1239
 
1240
+ Billboard.prototype._loadImage = function () {
1241
+ const imageId = this._imageId;
1242
+ if (!defined(imageId)) {
1243
+ return;
1244
+ }
1245
+
1246
+ if (defined(this._image)) {
1247
+ this._imageTexture.loadImage(imageId, this._image);
1248
+ }
1249
+
1250
+ if (defined(this._imageSubRegion)) {
1251
+ this._imageTexture.addImageSubRegion(imageId, this._imageSubRegion);
1252
+ }
1253
+ };
1254
+
1233
1255
  /**
1234
1256
  * <p>
1235
1257
  * Sets the image to be used for this billboard. If a texture has already been created for the
@@ -1,3 +1,4 @@
1
+ import BoundingRectangle from "../Core/BoundingRectangle.js";
1
2
  import Check from "../Core/Check.js";
2
3
  import defined from "../Core/defined.js";
3
4
  import BillboardLoadState from "./BillboardLoadState.js";
@@ -26,7 +27,11 @@ function BillboardTexture(billboardCollection) {
26
27
  this._width = undefined;
27
28
  this._height = undefined;
28
29
 
30
+ this._indexPromise = undefined;
31
+ this._image = undefined;
32
+ this._imageSubRegion = undefined;
29
33
  this._hasSubregion = false;
34
+ this._owner = undefined;
30
35
 
31
36
  /**
32
37
  * Used by billboardCollection to track whcih billboards to update.
@@ -90,6 +95,27 @@ function getAtlasIndexPromise(atlas, id) {
90
95
  return undefined;
91
96
  }
92
97
 
98
+ function cloneSubRegion(subRegion) {
99
+ return defined(subRegion) ? BoundingRectangle.clone(subRegion) : undefined;
100
+ }
101
+
102
+ function syncLegacyBillboardFields(billboardTexture) {
103
+ const billboard = billboardTexture._owner;
104
+ if (!defined(billboard)) {
105
+ return;
106
+ }
107
+
108
+ const ready = billboardTexture.ready;
109
+ billboard._imageIndex = ready ? billboardTexture._index : -1;
110
+ billboard._imageIndexPromise = billboardTexture._indexPromise;
111
+ billboard._imageId = billboardTexture._id;
112
+ billboard._image = billboardTexture._image;
113
+ billboard._imageSubRegion = cloneSubRegion(billboardTexture._imageSubRegion);
114
+ billboard._imageWidth = billboardTexture._width;
115
+ billboard._imageHeight = billboardTexture._height;
116
+ billboard._ready = ready;
117
+ }
118
+
93
119
  Object.defineProperties(BillboardTexture.prototype, {
94
120
  /**
95
121
  * If defined, this error was encountered during the loading process.
@@ -206,8 +232,13 @@ BillboardTexture.prototype.unload = async function () {
206
232
  this._index = -1;
207
233
  this._width = undefined;
208
234
  this._height = undefined;
235
+ this._indexPromise = undefined;
236
+ this._image = undefined;
237
+ this._imageSubRegion = undefined;
238
+ this._hasSubregion = false;
209
239
 
210
240
  this.dirty = true;
241
+ syncLegacyBillboardFields(this);
211
242
  };
212
243
 
213
244
  /**
@@ -224,6 +255,7 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
224
255
  (this._loadState === BillboardLoadState.LOADING || this.ready)
225
256
  ) {
226
257
  // This image has already been loaded
258
+ syncLegacyBillboardFields(this);
227
259
  return;
228
260
  }
229
261
 
@@ -248,15 +280,26 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
248
280
  billboardTexture._id = this._id = id;
249
281
  billboardTexture._loadState = this._loadState = BillboardLoadState.LOADING;
250
282
  billboardTexture._loadError = this._loadError = undefined;
283
+ billboardTexture._index = this._index = -1;
284
+ billboardTexture._width = this._width = undefined;
285
+ billboardTexture._height = this._height = undefined;
286
+ billboardTexture._image = this._image = image;
287
+ billboardTexture._imageSubRegion = this._imageSubRegion = undefined;
288
+ billboardTexture._hasSubregion = this._hasSubregion = false;
251
289
 
252
290
  let index;
253
291
  const atlas = this._billboardCollection.textureAtlas;
254
292
  try {
255
- index = await atlas.addImage(id, image);
293
+ const indexPromise = atlas.addImage(id, image);
294
+ billboardTexture._indexPromise = this._indexPromise = indexPromise;
295
+ syncLegacyBillboardFields(this);
296
+
297
+ index = await indexPromise;
256
298
  } catch (error) {
257
299
  // There was an error loading the image
258
300
  billboardTexture._loadState = BillboardLoadState.ERROR;
259
301
  billboardTexture._loadError = error;
302
+ billboardTexture._indexPromise = undefined;
260
303
 
261
304
  if (this._id !== id) {
262
305
  // Another load was initiated and resolved resolved before this one. This operation is cancelled.
@@ -265,6 +308,8 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
265
308
 
266
309
  this._loadState = BillboardLoadState.ERROR;
267
310
  this._loadError = error;
311
+ this._indexPromise = undefined;
312
+ syncLegacyBillboardFields(this);
268
313
  return;
269
314
  }
270
315
 
@@ -272,6 +317,7 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
272
317
  // Resources destroyed or otherwise
273
318
  billboardTexture._loadState = BillboardLoadState.FAILED;
274
319
  billboardTexture._index = -1;
320
+ billboardTexture._indexPromise = undefined;
275
321
 
276
322
  if (this._id !== id) {
277
323
  // Another load was initiated and resolved resolved before this one. This operation is cancelled.
@@ -280,6 +326,8 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
280
326
 
281
327
  this._loadState = BillboardLoadState.FAILED;
282
328
  this._index = -1;
329
+ this._indexPromise = undefined;
330
+ syncLegacyBillboardFields(this);
283
331
 
284
332
  return;
285
333
  }
@@ -293,6 +341,7 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
293
341
  billboardTexture._index = -1;
294
342
  billboardTexture._width = undefined;
295
343
  billboardTexture._height = undefined;
344
+ billboardTexture._indexPromise = undefined;
296
345
 
297
346
  if (this._id !== id) {
298
347
  // Another load was initiated and resolved resolved before this one. This operation is cancelled.
@@ -303,11 +352,16 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
303
352
  this._index = -1;
304
353
  this._width = undefined;
305
354
  this._height = undefined;
355
+ this._indexPromise = undefined;
356
+ syncLegacyBillboardFields(this);
306
357
  return;
307
358
  }
308
359
 
309
360
  billboardTexture._width = dimensions.width;
310
361
  billboardTexture._height = dimensions.height;
362
+ billboardTexture._image = undefined;
363
+ billboardTexture._imageSubRegion = undefined;
364
+ billboardTexture._indexPromise = undefined;
311
365
 
312
366
  if (this._id !== id) {
313
367
  // Another load was initiated and resolved resolved before this one. This operation is cancelled.
@@ -318,8 +372,12 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
318
372
  this._loadState = BillboardLoadState.LOADED;
319
373
  this._width = dimensions.width;
320
374
  this._height = dimensions.height;
375
+ this._image = undefined;
376
+ this._imageSubRegion = undefined;
377
+ this._indexPromise = undefined;
321
378
 
322
379
  this.dirty = true;
380
+ syncLegacyBillboardFields(this);
323
381
  };
324
382
 
325
383
  /**
@@ -333,16 +391,27 @@ BillboardTexture.prototype.addImageSubRegion = async function (id, subRegion) {
333
391
  this._id = id;
334
392
  this._loadState = BillboardLoadState.LOADING;
335
393
  this._loadError = undefined;
394
+ this._index = -1;
395
+ this._width = undefined;
396
+ this._height = undefined;
397
+ this._image = undefined;
398
+ this._imageSubRegion = cloneSubRegion(subRegion);
336
399
  this._hasSubregion = true;
337
400
 
338
401
  let index;
339
402
  const atlas = this._billboardCollection.textureAtlas;
340
403
  try {
341
- index = await atlas.addImageSubRegion(id, subRegion);
404
+ const indexPromise = atlas.addImageSubRegion(id, subRegion);
405
+ this._indexPromise = indexPromise;
406
+ syncLegacyBillboardFields(this);
407
+
408
+ index = await indexPromise;
342
409
  } catch (error) {
343
410
  // There was an error loading the referenced image
344
411
  this._loadState = BillboardLoadState.ERROR;
345
412
  this._loadError = error;
413
+ this._indexPromise = undefined;
414
+ syncLegacyBillboardFields(this);
346
415
  return;
347
416
  }
348
417
 
@@ -351,6 +420,8 @@ BillboardTexture.prototype.addImageSubRegion = async function (id, subRegion) {
351
420
  this._index = -1;
352
421
  this._width = undefined;
353
422
  this._height = undefined;
423
+ this._indexPromise = undefined;
424
+ syncLegacyBillboardFields(this);
354
425
  return;
355
426
  }
356
427
 
@@ -359,8 +430,10 @@ BillboardTexture.prototype.addImageSubRegion = async function (id, subRegion) {
359
430
 
360
431
  this._index = index;
361
432
  this._loadState = BillboardLoadState.LOADED;
433
+ this._indexPromise = undefined;
362
434
 
363
435
  this.dirty = true;
436
+ syncLegacyBillboardFields(this);
364
437
  };
365
438
 
366
439
  /**
@@ -387,13 +460,26 @@ BillboardTexture.clone = function (billboardTexture, target) {
387
460
  target._index = billboardTexture._index;
388
461
  target._width = billboardTexture._width;
389
462
  target._height = billboardTexture._height;
463
+ target._indexPromise =
464
+ billboardTexture._indexPromise ??
465
+ getAtlasIndexPromise(
466
+ billboardTexture._billboardCollection.textureAtlas,
467
+ billboardTexture._id,
468
+ );
469
+ target._image = billboardTexture._image;
470
+ target._imageSubRegion = cloneSubRegion(billboardTexture._imageSubRegion);
390
471
  target._hasSubregion = billboardTexture._hasSubregion;
391
472
 
392
473
  if (billboardTexture.ready) {
474
+ target._indexPromise = undefined;
475
+ target._image = undefined;
393
476
  target.dirty = true;
477
+ syncLegacyBillboardFields(target);
394
478
  return;
395
479
  }
396
480
 
481
+ syncLegacyBillboardFields(target);
482
+
397
483
  const completeLoad = async () => {
398
484
  const id = billboardTexture._id;
399
485
  const atlas = billboardTexture._billboardCollection.textureAtlas;
@@ -425,7 +511,11 @@ BillboardTexture.clone = function (billboardTexture, target) {
425
511
  target._index = billboardTexture._index;
426
512
  target._width = billboardTexture._width;
427
513
  target._height = billboardTexture._height;
514
+ target._indexPromise = undefined;
515
+ target._image = billboardTexture.ready ? undefined : billboardTexture._image;
516
+ target._imageSubRegion = cloneSubRegion(billboardTexture._imageSubRegion);
428
517
  target.dirty = true;
518
+ syncLegacyBillboardFields(target);
429
519
  };
430
520
 
431
521
  completeLoad();
package/index.js CHANGED
@@ -1,48 +1,4 @@
1
- globalThis.CESIUM_VERSION = "0.0.38";
2
- export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
3
- export { default as Buffer } from './Source/Renderer/Buffer.js';
4
- export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
5
- export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
6
- export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
7
- export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
8
- export { default as Context } from './Source/Renderer/Context.js';
9
- export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
10
- export { default as CubeMap } from './Source/Renderer/CubeMap.js';
11
- export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
12
- export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
13
- export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
14
- export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
15
- export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
16
- export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
17
- export { default as Pass } from './Source/Renderer/Pass.js';
18
- export { default as PassState } from './Source/Renderer/PassState.js';
19
- export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
20
- export { default as RenderState } from './Source/Renderer/RenderState.js';
21
- export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
22
- export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
23
- export { default as Sampler } from './Source/Renderer/Sampler.js';
24
- export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
25
- export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
26
- export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
27
- export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
28
- export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
29
- export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
30
- export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
31
- export { default as Texture } from './Source/Renderer/Texture.js';
32
- export { default as Texture3D } from './Source/Renderer/Texture3D.js';
33
- export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
34
- export { default as TextureCache } from './Source/Renderer/TextureCache.js';
35
- export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
36
- export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
37
- export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
38
- export { default as UniformState } from './Source/Renderer/UniformState.js';
39
- export { default as VertexArray } from './Source/Renderer/VertexArray.js';
40
- export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
41
- export { default as createUniform } from './Source/Renderer/createUniform.js';
42
- export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
43
- export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
44
- export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
45
- export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
1
+ globalThis.CESIUM_VERSION = "0.0.39";
46
2
  export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
47
3
  export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
48
4
  export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
@@ -151,6 +107,102 @@ export { default as createRawPropertyDescriptor } from './Source/DataSources/cre
151
107
  export { default as exportKml } from './Source/DataSources/exportKml.js';
152
108
  export { default as getElement } from './Source/DataSources/getElement.js';
153
109
  export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
110
+ export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
111
+ export { default as Buffer } from './Source/Renderer/Buffer.js';
112
+ export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
113
+ export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
114
+ export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
115
+ export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
116
+ export { default as Context } from './Source/Renderer/Context.js';
117
+ export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
118
+ export { default as CubeMap } from './Source/Renderer/CubeMap.js';
119
+ export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
120
+ export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
121
+ export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
122
+ export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
123
+ export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
124
+ export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
125
+ export { default as Pass } from './Source/Renderer/Pass.js';
126
+ export { default as PassState } from './Source/Renderer/PassState.js';
127
+ export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
128
+ export { default as RenderState } from './Source/Renderer/RenderState.js';
129
+ export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
130
+ export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
131
+ export { default as Sampler } from './Source/Renderer/Sampler.js';
132
+ export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
133
+ export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
134
+ export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
135
+ export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
136
+ export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
137
+ export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
138
+ export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
139
+ export { default as Texture } from './Source/Renderer/Texture.js';
140
+ export { default as Texture3D } from './Source/Renderer/Texture3D.js';
141
+ export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
142
+ export { default as TextureCache } from './Source/Renderer/TextureCache.js';
143
+ export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
144
+ export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
145
+ export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
146
+ export { default as UniformState } from './Source/Renderer/UniformState.js';
147
+ export { default as VertexArray } from './Source/Renderer/VertexArray.js';
148
+ export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
149
+ export { default as createUniform } from './Source/Renderer/createUniform.js';
150
+ export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
151
+ export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
152
+ export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
153
+ export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
154
+ export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
155
+ export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
156
+ export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
157
+ export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
158
+ export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
159
+ export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
160
+ export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
161
+ export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
162
+ export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
163
+ export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
164
+ export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
165
+ export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
166
+ export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
167
+ export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
168
+ export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
169
+ export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
170
+ export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
171
+ export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
172
+ export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
173
+ export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
174
+ export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
175
+ export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
176
+ export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
177
+ export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
178
+ export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
179
+ export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
180
+ export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
181
+ export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
182
+ export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
183
+ export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
184
+ export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
185
+ export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
186
+ export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
187
+ export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
188
+ export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
189
+ export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
190
+ export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
191
+ export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
192
+ export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
193
+ export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
194
+ export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
195
+ export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
196
+ export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
197
+ export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
198
+ export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
199
+ export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
200
+ export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
201
+ export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
202
+ export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
203
+ export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
204
+ export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
205
+ export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
154
206
  export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
155
207
  export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
156
208
  export { default as ArcType } from './Source/Core/ArcType.js';
@@ -434,58 +486,6 @@ export { default as subdivideArray } from './Source/Core/subdivideArray.js';
434
486
  export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
435
487
  export { default as wrapFunction } from './Source/Core/wrapFunction.js';
436
488
  export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
437
- export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
438
- export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
439
- export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
440
- export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
441
- export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
442
- export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
443
- export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
444
- export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
445
- export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
446
- export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
447
- export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
448
- export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
449
- export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
450
- export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
451
- export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
452
- export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
453
- export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
454
- export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
455
- export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
456
- export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
457
- export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
458
- export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
459
- export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
460
- export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
461
- export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
462
- export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
463
- export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
464
- export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
465
- export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
466
- export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
467
- export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
468
- export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
469
- export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
470
- export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
471
- export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
472
- export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
473
- export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
474
- export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
475
- export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
476
- export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
477
- export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
478
- export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
479
- export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
480
- export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
481
- export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
482
- export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
483
- export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
484
- export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
485
- export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
486
- export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
487
- export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
488
- export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
489
489
  export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
490
490
  export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
491
491
  export { default as Appearance } from './Source/Scene/Appearance.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "deeptwins-cesium-engine",
3
- "version": "0.0.39",
3
+ "version": "0.0.40",
4
4
  "description": "",
5
5
  "keywords": [
6
6
  "3D",