deeptwins-cesium-engine 0.0.39 → 0.0.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/chunk-22YARAUJ.js +629 -0
- package/Build/Workers/chunk-2HVM4MOI.js +220 -0
- package/Build/Workers/chunk-2PWEYBYR.js +75 -0
- package/Build/Workers/chunk-2ZI2BRKI.js +37 -0
- package/Build/Workers/chunk-3Q6HPHTH.js +684 -0
- package/Build/Workers/chunk-4LE3SGQH.js +634 -0
- package/Build/Workers/chunk-5IBSBFAA.js +287 -0
- package/Build/Workers/chunk-5ZELPLWF.js +58 -0
- package/Build/Workers/chunk-73EDFMPB.js +1073 -0
- package/Build/Workers/chunk-ALIDMMNJ.js +10357 -0
- package/Build/Workers/chunk-AXTXYHVG.js +59 -0
- package/Build/Workers/chunk-B3DSUDQQ.js +101 -0
- package/Build/Workers/chunk-B7R4KLQV.js +959 -0
- package/Build/Workers/chunk-CET7MMFD.js +1055 -0
- package/Build/Workers/chunk-DGWWFN6L.js +102 -0
- package/Build/Workers/chunk-DPZEBUVY.js +122 -0
- package/Build/Workers/chunk-EKUYACAZ.js +163 -0
- package/Build/Workers/chunk-ETQJFLBY.js +435 -0
- package/Build/Workers/chunk-HDJDQBU6.js +758 -0
- package/Build/Workers/chunk-HOO3H5M5.js +171 -0
- package/Build/Workers/chunk-JRFRSSGD.js +1800 -0
- package/Build/Workers/chunk-KMDXAR34.js +1481 -0
- package/Build/Workers/chunk-KZDZFG2L.js +157 -0
- package/Build/Workers/chunk-LDXSEGOX.js +2857 -0
- package/Build/Workers/chunk-LYJFG66W.js +196 -0
- package/Build/Workers/chunk-N2UJHZ4W.js +368 -0
- package/Build/Workers/chunk-NZU4VBYI.js +834 -0
- package/Build/Workers/chunk-OY2Z6SFD.js +100 -0
- package/Build/Workers/chunk-PA4JZFFM.js +353 -0
- package/Build/Workers/chunk-QUJ6BNQF.js +39 -0
- package/Build/Workers/chunk-ROPEB47Y.js +300 -0
- package/Build/Workers/chunk-S3RIIJID.js +781 -0
- package/Build/Workers/chunk-SPS2I45W.js +73 -0
- package/Build/Workers/chunk-TBJBVKDE.js +262 -0
- package/Build/Workers/chunk-TJAONFQM.js +44 -0
- package/Build/Workers/chunk-TJNJ6CLS.js +239 -0
- package/Build/Workers/chunk-U4SUBL6L.js +390 -0
- package/Build/Workers/chunk-U6RITS73.js +456 -0
- package/Build/Workers/chunk-UHPBZJQF.js +2717 -0
- package/Build/Workers/chunk-UHS2YM44.js +115 -0
- package/Build/Workers/chunk-UN3RMNI2.js +500 -0
- package/Build/Workers/chunk-UYS2HZVM.js +421 -0
- package/Build/Workers/chunk-VSEDVQN7.js +305 -0
- package/Build/Workers/chunk-W7KOAHR2.js +691 -0
- package/Build/Workers/chunk-WGHS4HMU.js +55 -0
- package/Build/Workers/chunk-XV4SYFDP.js +138 -0
- package/Build/Workers/chunk-XX7RETEX.js +1258 -0
- package/Build/Workers/chunk-XYMJZUFF.js +476 -0
- package/Build/Workers/chunk-YCU6WHSN.js +963 -0
- package/Build/Workers/chunk-YWEX5QFW.js +398 -0
- package/Build/Workers/chunk-Z2WOKKJM.js +511 -0
- package/Build/Workers/chunk-ZYUOPFWQ.js +139 -0
- package/Build/Workers/combineGeometry.js +22 -22
- package/Build/Workers/createBoxGeometry.js +16 -16
- package/Build/Workers/createBoxOutlineGeometry.js +14 -14
- package/Build/Workers/createCircleGeometry.js +24 -24
- package/Build/Workers/createCircleOutlineGeometry.js +17 -17
- package/Build/Workers/createCoplanarPolygonGeometry.js +31 -31
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
- package/Build/Workers/createCorridorGeometry.js +27 -27
- package/Build/Workers/createCorridorOutlineGeometry.js +26 -26
- package/Build/Workers/createCylinderGeometry.js +18 -18
- package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipseGeometry.js +24 -24
- package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
- package/Build/Workers/createEllipsoidGeometry.js +17 -17
- package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
- package/Build/Workers/createFrustumGeometry.js +16 -16
- package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
- package/Build/Workers/createGeometry.js +22 -22
- package/Build/Workers/createGroundPolylineGeometry.js +20 -20
- package/Build/Workers/createPlaneGeometry.js +14 -14
- package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
- package/Build/Workers/createPolygonGeometry.js +30 -30
- package/Build/Workers/createPolygonOutlineGeometry.js +28 -28
- package/Build/Workers/createPolylineGeometry.js +23 -23
- package/Build/Workers/createPolylineVolumeGeometry.js +29 -29
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -25
- package/Build/Workers/createRectangleGeometry.js +25 -25
- package/Build/Workers/createRectangleOutlineGeometry.js +18 -18
- package/Build/Workers/createSimplePolylineGeometry.js +21 -21
- package/Build/Workers/createSphereGeometry.js +17 -17
- package/Build/Workers/createSphereOutlineGeometry.js +16 -16
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
- package/Build/Workers/createVectorTileGeometries.js +22 -22
- package/Build/Workers/createVectorTilePoints.js +12 -12
- package/Build/Workers/createVectorTilePolygons.js +20 -20
- package/Build/Workers/createVectorTilePolylines.js +13 -13
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
- package/Build/Workers/createVerticesFromHeightmap.js +20 -20
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
- package/Build/Workers/createWallGeometry.js +22 -22
- package/Build/Workers/createWallOutlineGeometry.js +21 -21
- package/Build/Workers/decodeDraco.js +11 -11
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/transcodeKTX2.js +7 -7
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
- package/Source/Scene/Billboard.js +22 -0
- package/Source/Scene/BillboardTexture.js +92 -2
- package/index.js +97 -97
- package/package.json +1 -1
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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defined_default
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// packages/engine/Source/ThirdParty/Workers/basis_transcoder.js
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import {
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TerrainEncoding_default
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// packages/engine/Source/Core/Intersections2D.js
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var Intersections2D = {};
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this._batchIndex = undefined; // Used only by Vector3DTilePoints and BillboardCollection
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this._imageTexture = new BillboardTexture(billboardCollection);
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billboardTexture._indexPromise = this._indexPromise = indexPromise;
|
|
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|
+
syncLegacyBillboardFields(this);
|
|
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|
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|
|
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|
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index = await indexPromise;
|
|
256
298
|
} catch (error) {
|
|
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|
// There was an error loading the image
|
|
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300
|
billboardTexture._loadState = BillboardLoadState.ERROR;
|
|
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301
|
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|
|
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|
+
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|
|
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303
|
|
|
261
304
|
if (this._id !== id) {
|
|
262
305
|
// Another load was initiated and resolved resolved before this one. This operation is cancelled.
|
|
@@ -265,6 +308,8 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
|
|
|
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308
|
|
|
266
309
|
this._loadState = BillboardLoadState.ERROR;
|
|
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310
|
this._loadError = error;
|
|
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|
+
this._indexPromise = undefined;
|
|
312
|
+
syncLegacyBillboardFields(this);
|
|
268
313
|
return;
|
|
269
314
|
}
|
|
270
315
|
|
|
@@ -272,6 +317,7 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
|
|
|
272
317
|
// Resources destroyed or otherwise
|
|
273
318
|
billboardTexture._loadState = BillboardLoadState.FAILED;
|
|
274
319
|
billboardTexture._index = -1;
|
|
320
|
+
billboardTexture._indexPromise = undefined;
|
|
275
321
|
|
|
276
322
|
if (this._id !== id) {
|
|
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323
|
// Another load was initiated and resolved resolved before this one. This operation is cancelled.
|
|
@@ -280,6 +326,8 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
|
|
|
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326
|
|
|
281
327
|
this._loadState = BillboardLoadState.FAILED;
|
|
282
328
|
this._index = -1;
|
|
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|
+
this._indexPromise = undefined;
|
|
330
|
+
syncLegacyBillboardFields(this);
|
|
283
331
|
|
|
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332
|
return;
|
|
285
333
|
}
|
|
@@ -293,6 +341,7 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
|
|
|
293
341
|
billboardTexture._index = -1;
|
|
294
342
|
billboardTexture._width = undefined;
|
|
295
343
|
billboardTexture._height = undefined;
|
|
344
|
+
billboardTexture._indexPromise = undefined;
|
|
296
345
|
|
|
297
346
|
if (this._id !== id) {
|
|
298
347
|
// Another load was initiated and resolved resolved before this one. This operation is cancelled.
|
|
@@ -303,11 +352,16 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
|
|
|
303
352
|
this._index = -1;
|
|
304
353
|
this._width = undefined;
|
|
305
354
|
this._height = undefined;
|
|
355
|
+
this._indexPromise = undefined;
|
|
356
|
+
syncLegacyBillboardFields(this);
|
|
306
357
|
return;
|
|
307
358
|
}
|
|
308
359
|
|
|
309
360
|
billboardTexture._width = dimensions.width;
|
|
310
361
|
billboardTexture._height = dimensions.height;
|
|
362
|
+
billboardTexture._image = undefined;
|
|
363
|
+
billboardTexture._imageSubRegion = undefined;
|
|
364
|
+
billboardTexture._indexPromise = undefined;
|
|
311
365
|
|
|
312
366
|
if (this._id !== id) {
|
|
313
367
|
// Another load was initiated and resolved resolved before this one. This operation is cancelled.
|
|
@@ -318,8 +372,12 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
|
|
|
318
372
|
this._loadState = BillboardLoadState.LOADED;
|
|
319
373
|
this._width = dimensions.width;
|
|
320
374
|
this._height = dimensions.height;
|
|
375
|
+
this._image = undefined;
|
|
376
|
+
this._imageSubRegion = undefined;
|
|
377
|
+
this._indexPromise = undefined;
|
|
321
378
|
|
|
322
379
|
this.dirty = true;
|
|
380
|
+
syncLegacyBillboardFields(this);
|
|
323
381
|
};
|
|
324
382
|
|
|
325
383
|
/**
|
|
@@ -333,16 +391,27 @@ BillboardTexture.prototype.addImageSubRegion = async function (id, subRegion) {
|
|
|
333
391
|
this._id = id;
|
|
334
392
|
this._loadState = BillboardLoadState.LOADING;
|
|
335
393
|
this._loadError = undefined;
|
|
394
|
+
this._index = -1;
|
|
395
|
+
this._width = undefined;
|
|
396
|
+
this._height = undefined;
|
|
397
|
+
this._image = undefined;
|
|
398
|
+
this._imageSubRegion = cloneSubRegion(subRegion);
|
|
336
399
|
this._hasSubregion = true;
|
|
337
400
|
|
|
338
401
|
let index;
|
|
339
402
|
const atlas = this._billboardCollection.textureAtlas;
|
|
340
403
|
try {
|
|
341
|
-
|
|
404
|
+
const indexPromise = atlas.addImageSubRegion(id, subRegion);
|
|
405
|
+
this._indexPromise = indexPromise;
|
|
406
|
+
syncLegacyBillboardFields(this);
|
|
407
|
+
|
|
408
|
+
index = await indexPromise;
|
|
342
409
|
} catch (error) {
|
|
343
410
|
// There was an error loading the referenced image
|
|
344
411
|
this._loadState = BillboardLoadState.ERROR;
|
|
345
412
|
this._loadError = error;
|
|
413
|
+
this._indexPromise = undefined;
|
|
414
|
+
syncLegacyBillboardFields(this);
|
|
346
415
|
return;
|
|
347
416
|
}
|
|
348
417
|
|
|
@@ -351,6 +420,8 @@ BillboardTexture.prototype.addImageSubRegion = async function (id, subRegion) {
|
|
|
351
420
|
this._index = -1;
|
|
352
421
|
this._width = undefined;
|
|
353
422
|
this._height = undefined;
|
|
423
|
+
this._indexPromise = undefined;
|
|
424
|
+
syncLegacyBillboardFields(this);
|
|
354
425
|
return;
|
|
355
426
|
}
|
|
356
427
|
|
|
@@ -359,8 +430,10 @@ BillboardTexture.prototype.addImageSubRegion = async function (id, subRegion) {
|
|
|
359
430
|
|
|
360
431
|
this._index = index;
|
|
361
432
|
this._loadState = BillboardLoadState.LOADED;
|
|
433
|
+
this._indexPromise = undefined;
|
|
362
434
|
|
|
363
435
|
this.dirty = true;
|
|
436
|
+
syncLegacyBillboardFields(this);
|
|
364
437
|
};
|
|
365
438
|
|
|
366
439
|
/**
|
|
@@ -387,13 +460,26 @@ BillboardTexture.clone = function (billboardTexture, target) {
|
|
|
387
460
|
target._index = billboardTexture._index;
|
|
388
461
|
target._width = billboardTexture._width;
|
|
389
462
|
target._height = billboardTexture._height;
|
|
463
|
+
target._indexPromise =
|
|
464
|
+
billboardTexture._indexPromise ??
|
|
465
|
+
getAtlasIndexPromise(
|
|
466
|
+
billboardTexture._billboardCollection.textureAtlas,
|
|
467
|
+
billboardTexture._id,
|
|
468
|
+
);
|
|
469
|
+
target._image = billboardTexture._image;
|
|
470
|
+
target._imageSubRegion = cloneSubRegion(billboardTexture._imageSubRegion);
|
|
390
471
|
target._hasSubregion = billboardTexture._hasSubregion;
|
|
391
472
|
|
|
392
473
|
if (billboardTexture.ready) {
|
|
474
|
+
target._indexPromise = undefined;
|
|
475
|
+
target._image = undefined;
|
|
393
476
|
target.dirty = true;
|
|
477
|
+
syncLegacyBillboardFields(target);
|
|
394
478
|
return;
|
|
395
479
|
}
|
|
396
480
|
|
|
481
|
+
syncLegacyBillboardFields(target);
|
|
482
|
+
|
|
397
483
|
const completeLoad = async () => {
|
|
398
484
|
const id = billboardTexture._id;
|
|
399
485
|
const atlas = billboardTexture._billboardCollection.textureAtlas;
|
|
@@ -425,7 +511,11 @@ BillboardTexture.clone = function (billboardTexture, target) {
|
|
|
425
511
|
target._index = billboardTexture._index;
|
|
426
512
|
target._width = billboardTexture._width;
|
|
427
513
|
target._height = billboardTexture._height;
|
|
514
|
+
target._indexPromise = undefined;
|
|
515
|
+
target._image = billboardTexture.ready ? undefined : billboardTexture._image;
|
|
516
|
+
target._imageSubRegion = cloneSubRegion(billboardTexture._imageSubRegion);
|
|
428
517
|
target.dirty = true;
|
|
518
|
+
syncLegacyBillboardFields(target);
|
|
429
519
|
};
|
|
430
520
|
|
|
431
521
|
completeLoad();
|
package/index.js
CHANGED
|
@@ -1,48 +1,4 @@
|
|
|
1
|
-
globalThis.CESIUM_VERSION = "0.0.
|
|
2
|
-
export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
|
|
3
|
-
export { default as Buffer } from './Source/Renderer/Buffer.js';
|
|
4
|
-
export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
|
|
5
|
-
export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
|
|
6
|
-
export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
|
|
7
|
-
export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
|
|
8
|
-
export { default as Context } from './Source/Renderer/Context.js';
|
|
9
|
-
export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
|
|
10
|
-
export { default as CubeMap } from './Source/Renderer/CubeMap.js';
|
|
11
|
-
export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
|
|
12
|
-
export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
|
|
13
|
-
export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
|
|
14
|
-
export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
|
|
15
|
-
export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
|
|
16
|
-
export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
|
|
17
|
-
export { default as Pass } from './Source/Renderer/Pass.js';
|
|
18
|
-
export { default as PassState } from './Source/Renderer/PassState.js';
|
|
19
|
-
export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
|
|
20
|
-
export { default as RenderState } from './Source/Renderer/RenderState.js';
|
|
21
|
-
export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
|
|
22
|
-
export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
|
|
23
|
-
export { default as Sampler } from './Source/Renderer/Sampler.js';
|
|
24
|
-
export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
|
|
25
|
-
export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
|
|
26
|
-
export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
|
|
27
|
-
export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
|
|
28
|
-
export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
|
|
29
|
-
export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
|
|
30
|
-
export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
|
|
31
|
-
export { default as Texture } from './Source/Renderer/Texture.js';
|
|
32
|
-
export { default as Texture3D } from './Source/Renderer/Texture3D.js';
|
|
33
|
-
export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
|
|
34
|
-
export { default as TextureCache } from './Source/Renderer/TextureCache.js';
|
|
35
|
-
export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
|
|
36
|
-
export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
|
|
37
|
-
export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
|
|
38
|
-
export { default as UniformState } from './Source/Renderer/UniformState.js';
|
|
39
|
-
export { default as VertexArray } from './Source/Renderer/VertexArray.js';
|
|
40
|
-
export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
|
|
41
|
-
export { default as createUniform } from './Source/Renderer/createUniform.js';
|
|
42
|
-
export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
|
|
43
|
-
export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
|
|
44
|
-
export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
|
|
45
|
-
export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
|
|
1
|
+
globalThis.CESIUM_VERSION = "0.0.39";
|
|
46
2
|
export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
|
|
47
3
|
export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
|
|
48
4
|
export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
|
|
@@ -151,6 +107,102 @@ export { default as createRawPropertyDescriptor } from './Source/DataSources/cre
|
|
|
151
107
|
export { default as exportKml } from './Source/DataSources/exportKml.js';
|
|
152
108
|
export { default as getElement } from './Source/DataSources/getElement.js';
|
|
153
109
|
export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
|
|
110
|
+
export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
|
|
111
|
+
export { default as Buffer } from './Source/Renderer/Buffer.js';
|
|
112
|
+
export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
|
|
113
|
+
export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
|
|
114
|
+
export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
|
|
115
|
+
export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
|
|
116
|
+
export { default as Context } from './Source/Renderer/Context.js';
|
|
117
|
+
export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
|
|
118
|
+
export { default as CubeMap } from './Source/Renderer/CubeMap.js';
|
|
119
|
+
export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
|
|
120
|
+
export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
|
|
121
|
+
export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
|
|
122
|
+
export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
|
|
123
|
+
export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
|
|
124
|
+
export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
|
|
125
|
+
export { default as Pass } from './Source/Renderer/Pass.js';
|
|
126
|
+
export { default as PassState } from './Source/Renderer/PassState.js';
|
|
127
|
+
export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
|
|
128
|
+
export { default as RenderState } from './Source/Renderer/RenderState.js';
|
|
129
|
+
export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
|
|
130
|
+
export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
|
|
131
|
+
export { default as Sampler } from './Source/Renderer/Sampler.js';
|
|
132
|
+
export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
|
|
133
|
+
export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
|
|
134
|
+
export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
|
|
135
|
+
export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
|
|
136
|
+
export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
|
|
137
|
+
export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
|
|
138
|
+
export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
|
|
139
|
+
export { default as Texture } from './Source/Renderer/Texture.js';
|
|
140
|
+
export { default as Texture3D } from './Source/Renderer/Texture3D.js';
|
|
141
|
+
export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
|
|
142
|
+
export { default as TextureCache } from './Source/Renderer/TextureCache.js';
|
|
143
|
+
export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
|
|
144
|
+
export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
|
|
145
|
+
export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
|
|
146
|
+
export { default as UniformState } from './Source/Renderer/UniformState.js';
|
|
147
|
+
export { default as VertexArray } from './Source/Renderer/VertexArray.js';
|
|
148
|
+
export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
|
|
149
|
+
export { default as createUniform } from './Source/Renderer/createUniform.js';
|
|
150
|
+
export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
|
|
151
|
+
export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
|
|
152
|
+
export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
|
|
153
|
+
export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
|
|
154
|
+
export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
|
|
155
|
+
export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
|
|
156
|
+
export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
|
|
157
|
+
export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
|
|
158
|
+
export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
|
|
159
|
+
export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
|
|
160
|
+
export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
|
|
161
|
+
export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
|
|
162
|
+
export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
|
|
163
|
+
export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
|
|
164
|
+
export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
|
|
165
|
+
export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
|
|
166
|
+
export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
|
|
167
|
+
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
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export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
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export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
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export { default as Appearance } from './Source/Scene/Appearance.js';
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