copper3d 3.4.7 → 3.4.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Loader/copperDicomLoader.d.ts +7 -1
- package/dist/Loader/copperDicomLoader.js +45 -0
- package/dist/Loader/copperDicomLoader.js.map +1 -1
- package/dist/Renderer/copperRenderer.d.ts +2 -0
- package/dist/Renderer/copperRenderer.js +7 -0
- package/dist/Renderer/copperRenderer.js.map +1 -1
- package/dist/Scene/copperScene.d.ts +8 -3
- package/dist/Scene/copperScene.js +173 -34
- package/dist/Scene/copperScene.js.map +1 -1
- package/dist/Utils/segmentation/NrrdTools.js +6 -0
- package/dist/Utils/segmentation/NrrdTools.js.map +1 -1
- package/dist/Utils/texture2d.d.ts +8 -6
- package/dist/Utils/texture2d.js +30 -37
- package/dist/Utils/texture2d.js.map +1 -1
- package/dist/bundle.esm.js +261 -549
- package/dist/bundle.umd.js +261 -549
- package/dist/index.d.ts +3 -3
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/types/Loader/copperDicomLoader.d.ts +7 -1
- package/dist/types/Renderer/copperRenderer.d.ts +2 -0
- package/dist/types/Scene/copperScene.d.ts +8 -3
- package/dist/types/Utils/texture2d.d.ts +8 -6
- package/dist/types/index.d.ts +3 -3
- package/dist/types/types/types.d.ts +43 -1
- package/dist/types/types.d.ts +43 -1
- package/package.json +1 -1
package/dist/bundle.umd.js
CHANGED
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@@ -40834,6 +40834,17 @@ void main() {
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|
|
40834
40834
|
windowCenter = 226;
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40835
40835
|
windowWidth = 537;
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40836
40836
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}
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40837
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+
// Spatial geometry tags (DS VR, backslash-delimited) used to place the image plane
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40838
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+
// at its true world pose, plus InstanceNumber as an ordering fallback.
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40839
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+
const ipp = parseDS(dataSet.string("x00200032")); // ImagePositionPatient
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|
40840
|
+
const iop = parseDS(dataSet.string("x00200037")); // ImageOrientationPatient
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40841
|
+
const spacing = parseDS(dataSet.string("x00280030")); // PixelSpacing
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40842
|
+
let instanceNumber = parseInt(dataSet.string("x00200013"));
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40843
|
+
if (Number.isNaN(instanceNumber))
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40844
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+
instanceNumber = undefined;
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40845
|
+
const corners = ipp && iop && spacing
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40846
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+
? computeImagePlaneCorners(ipp, iop, spacing, w, h)
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40847
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+
: undefined;
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40837
40848
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let pixelData = dataSet.elements.x7fe00010;
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40838
40849
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let uint16 = convertImplicitElement(pixelData, dicomFileAsBuffer);
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40839
40850
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let voiLUT;
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@@ -40852,10 +40863,44 @@ void main() {
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40852
40863
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uint16,
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40853
40864
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uint8,
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40854
40865
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order,
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40866
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+
instanceNumber,
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40867
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+
imagePositionPatient: ipp,
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40868
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+
imageOrientationPatient: iop,
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40869
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+
pixelSpacing: spacing,
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40870
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+
corners,
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40855
40871
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};
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40856
40872
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callback && callback(copperVolume);
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40857
40873
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});
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40858
40874
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}
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40875
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+
// Parse a DICOM DS/IS multi-value string ("a\\b\\c") into a number[].
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40876
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+
function parseDS(s) {
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40877
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+
if (!s)
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40878
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return undefined;
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40879
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+
const a = s.split("\\").map((v) => parseFloat(v));
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40880
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+
return a.length && !a.some((n) => Number.isNaN(n)) ? a : undefined;
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40881
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+
}
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40882
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+
/**
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40883
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+
* Compute the 4 world-space corners of a DICOM image plane from its geometry tags.
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40884
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+
* IPP is the CENTER of pixel (0,0), so corners sit half a pixel out. PixelSpacing is
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40885
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+
* [rowSpacing, colSpacing]; IOP's first vector is the +column-index direction.
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40886
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+
*/
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40887
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+
function computeImagePlaneCorners(ipp, iop, spacing, cols, rows) {
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40888
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+
const row = new Vector3(iop[0], iop[1], iop[2]); // +column-index dir
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40889
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+
const col = new Vector3(iop[3], iop[4], iop[5]); // +row-index dir
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40890
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+
const sc = spacing[1]; // column spacing (along row)
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40891
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+
const sr = spacing[0]; // row spacing (along col)
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40892
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+
const O = new Vector3(ipp[0], ipp[1], ipp[2]); // center of pixel (0,0)
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40893
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+
const p = (a, b) => O.clone()
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40894
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+
.addScaledVector(row, a * sc)
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40895
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+
.addScaledVector(col, b * sr)
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40896
|
+
.toArray();
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40897
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+
return {
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40898
|
+
tl: p(-0.5, -0.5),
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40899
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+
tr: p(cols - 0.5, -0.5),
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40900
|
+
bl: p(-0.5, rows - 0.5),
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40901
|
+
br: p(cols - 0.5, rows - 0.5),
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40902
|
+
};
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40903
|
+
}
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40859
40904
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function convertImplicitElement(elementData, dicomFileAsBuffer) {
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40860
40905
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let w1Buffer = dicomParser.sharedCopy(dicomFileAsBuffer, elementData.dataOffset, elementData.length);
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40861
40906
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let unit16 = new Uint16Array(w1Buffer.buffer, w1Buffer.byteOffset, w1Buffer.byteLength / Uint16Array.BYTES_PER_ELEMENT);
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@@ -40892,514 +40937,23 @@ void main() {
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40892
40937
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};
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40893
40938
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}
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40894
40939
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40895
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-
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40940
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+
var vert_2d = "#define GLSLIFY 1\nout vec2 vUv;void main(){gl_Position=projectionMatrix*modelViewMatrix*vec4(position,1.0);vUv=vec2(uv.x,1.0-uv.y);}"; // eslint-disable-line
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40896
40941
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|
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40897
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-
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40898
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-
var u8$1 = Uint8Array, u16$1 = Uint16Array, u32 = Uint32Array;
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40899
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-
// fixed length extra bits
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40900
|
-
var fleb$1 = new u8$1([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, /* unused */ 0, 0, /* impossible */ 0]);
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40901
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-
// fixed distance extra bits
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40902
|
-
// see fleb note
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40903
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-
var fdeb$1 = new u8$1([0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, /* unused */ 0, 0]);
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40904
|
-
// code length index map
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40905
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-
var clim$1 = new u8$1([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]);
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40906
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-
// get base, reverse index map from extra bits
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40907
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-
var freb$1 = function (eb, start) {
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40908
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-
var b = new u16$1(31);
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40909
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-
for (var i = 0; i < 31; ++i) {
|
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40910
|
-
b[i] = start += 1 << eb[i - 1];
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40911
|
-
}
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40912
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-
// numbers here are at max 18 bits
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40913
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-
var r = new u32(b[30]);
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40914
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-
for (var i = 1; i < 30; ++i) {
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40915
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-
for (var j = b[i]; j < b[i + 1]; ++j) {
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40916
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-
r[j] = ((j - b[i]) << 5) | i;
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40917
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-
}
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40918
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-
}
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40919
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-
return [b, r];
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40920
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-
};
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40921
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-
var _a$1 = freb$1(fleb$1, 2), fl$1 = _a$1[0], revfl$1 = _a$1[1];
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40922
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-
// we can ignore the fact that the other numbers are wrong; they never happen anyway
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40923
|
-
fl$1[28] = 258, revfl$1[258] = 28;
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40924
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-
var _b$1 = freb$1(fdeb$1, 0), fd$1 = _b$1[0];
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40925
|
-
// map of value to reverse (assuming 16 bits)
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40926
|
-
var rev$1 = new u16$1(32768);
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40927
|
-
for (var i$1 = 0; i$1 < 32768; ++i$1) {
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40928
|
-
// reverse table algorithm from SO
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40929
|
-
var x$1 = ((i$1 & 0xAAAA) >>> 1) | ((i$1 & 0x5555) << 1);
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40930
|
-
x$1 = ((x$1 & 0xCCCC) >>> 2) | ((x$1 & 0x3333) << 2);
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40931
|
-
x$1 = ((x$1 & 0xF0F0) >>> 4) | ((x$1 & 0x0F0F) << 4);
|
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40932
|
-
rev$1[i$1] = (((x$1 & 0xFF00) >>> 8) | ((x$1 & 0x00FF) << 8)) >>> 1;
|
|
40933
|
-
}
|
|
40934
|
-
// create huffman tree from u8 "map": index -> code length for code index
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|
40935
|
-
// mb (max bits) must be at most 15
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40936
|
-
// TODO: optimize/split up?
|
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40937
|
-
var hMap$1 = (function (cd, mb, r) {
|
|
40938
|
-
var s = cd.length;
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40939
|
-
// index
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40940
|
-
var i = 0;
|
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40941
|
-
// u16 "map": index -> # of codes with bit length = index
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|
40942
|
-
var l = new u16$1(mb);
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40943
|
-
// length of cd must be 288 (total # of codes)
|
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40944
|
-
for (; i < s; ++i) {
|
|
40945
|
-
if (cd[i])
|
|
40946
|
-
++l[cd[i] - 1];
|
|
40947
|
-
}
|
|
40948
|
-
// u16 "map": index -> minimum code for bit length = index
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|
40949
|
-
var le = new u16$1(mb);
|
|
40950
|
-
for (i = 0; i < mb; ++i) {
|
|
40951
|
-
le[i] = (le[i - 1] + l[i - 1]) << 1;
|
|
40952
|
-
}
|
|
40953
|
-
var co;
|
|
40954
|
-
if (r) {
|
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40955
|
-
// u16 "map": index -> number of actual bits, symbol for code
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|
40956
|
-
co = new u16$1(1 << mb);
|
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40957
|
-
// bits to remove for reverser
|
|
40958
|
-
var rvb = 15 - mb;
|
|
40959
|
-
for (i = 0; i < s; ++i) {
|
|
40960
|
-
// ignore 0 lengths
|
|
40961
|
-
if (cd[i]) {
|
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40962
|
-
// num encoding both symbol and bits read
|
|
40963
|
-
var sv = (i << 4) | cd[i];
|
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40964
|
-
// free bits
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|
40965
|
-
var r_1 = mb - cd[i];
|
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40966
|
-
// start value
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40967
|
-
var v = le[cd[i] - 1]++ << r_1;
|
|
40968
|
-
// m is end value
|
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40969
|
-
for (var m = v | ((1 << r_1) - 1); v <= m; ++v) {
|
|
40970
|
-
// every 16 bit value starting with the code yields the same result
|
|
40971
|
-
co[rev$1[v] >>> rvb] = sv;
|
|
40972
|
-
}
|
|
40973
|
-
}
|
|
40974
|
-
}
|
|
40975
|
-
}
|
|
40976
|
-
else {
|
|
40977
|
-
co = new u16$1(s);
|
|
40978
|
-
for (i = 0; i < s; ++i) {
|
|
40979
|
-
if (cd[i]) {
|
|
40980
|
-
co[i] = rev$1[le[cd[i] - 1]++] >>> (15 - cd[i]);
|
|
40981
|
-
}
|
|
40982
|
-
}
|
|
40983
|
-
}
|
|
40984
|
-
return co;
|
|
40985
|
-
});
|
|
40986
|
-
// fixed length tree
|
|
40987
|
-
var flt$1 = new u8$1(288);
|
|
40988
|
-
for (var i$1 = 0; i$1 < 144; ++i$1)
|
|
40989
|
-
flt$1[i$1] = 8;
|
|
40990
|
-
for (var i$1 = 144; i$1 < 256; ++i$1)
|
|
40991
|
-
flt$1[i$1] = 9;
|
|
40992
|
-
for (var i$1 = 256; i$1 < 280; ++i$1)
|
|
40993
|
-
flt$1[i$1] = 7;
|
|
40994
|
-
for (var i$1 = 280; i$1 < 288; ++i$1)
|
|
40995
|
-
flt$1[i$1] = 8;
|
|
40996
|
-
// fixed distance tree
|
|
40997
|
-
var fdt$1 = new u8$1(32);
|
|
40998
|
-
for (var i$1 = 0; i$1 < 32; ++i$1)
|
|
40999
|
-
fdt$1[i$1] = 5;
|
|
41000
|
-
// fixed length map
|
|
41001
|
-
var flrm$1 = /*#__PURE__*/ hMap$1(flt$1, 9, 1);
|
|
41002
|
-
// fixed distance map
|
|
41003
|
-
var fdrm$1 = /*#__PURE__*/ hMap$1(fdt$1, 5, 1);
|
|
41004
|
-
// find max of array
|
|
41005
|
-
var max$1 = function (a) {
|
|
41006
|
-
var m = a[0];
|
|
41007
|
-
for (var i = 1; i < a.length; ++i) {
|
|
41008
|
-
if (a[i] > m)
|
|
41009
|
-
m = a[i];
|
|
41010
|
-
}
|
|
41011
|
-
return m;
|
|
41012
|
-
};
|
|
41013
|
-
// read d, starting at bit p and mask with m
|
|
41014
|
-
var bits$1 = function (d, p, m) {
|
|
41015
|
-
var o = (p / 8) | 0;
|
|
41016
|
-
return ((d[o] | (d[o + 1] << 8)) >> (p & 7)) & m;
|
|
41017
|
-
};
|
|
41018
|
-
// read d, starting at bit p continuing for at least 16 bits
|
|
41019
|
-
var bits16$1 = function (d, p) {
|
|
41020
|
-
var o = (p / 8) | 0;
|
|
41021
|
-
return ((d[o] | (d[o + 1] << 8) | (d[o + 2] << 16)) >> (p & 7));
|
|
41022
|
-
};
|
|
41023
|
-
// get end of byte
|
|
41024
|
-
var shft$1 = function (p) { return ((p + 7) / 8) | 0; };
|
|
41025
|
-
// typed array slice - allows garbage collector to free original reference,
|
|
41026
|
-
// while being more compatible than .slice
|
|
41027
|
-
var slc$1 = function (v, s, e) {
|
|
41028
|
-
if (s == null || s < 0)
|
|
41029
|
-
s = 0;
|
|
41030
|
-
if (e == null || e > v.length)
|
|
41031
|
-
e = v.length;
|
|
41032
|
-
// can't use .constructor in case user-supplied
|
|
41033
|
-
var n = new (v.BYTES_PER_ELEMENT == 2 ? u16$1 : v.BYTES_PER_ELEMENT == 4 ? u32 : u8$1)(e - s);
|
|
41034
|
-
n.set(v.subarray(s, e));
|
|
41035
|
-
return n;
|
|
41036
|
-
};
|
|
41037
|
-
// error codes
|
|
41038
|
-
var ec$1 = [
|
|
41039
|
-
'unexpected EOF',
|
|
41040
|
-
'invalid block type',
|
|
41041
|
-
'invalid length/literal',
|
|
41042
|
-
'invalid distance',
|
|
41043
|
-
'stream finished',
|
|
41044
|
-
'no stream handler',
|
|
41045
|
-
,
|
|
41046
|
-
'no callback',
|
|
41047
|
-
'invalid UTF-8 data',
|
|
41048
|
-
'extra field too long',
|
|
41049
|
-
'date not in range 1980-2099',
|
|
41050
|
-
'filename too long',
|
|
41051
|
-
'stream finishing',
|
|
41052
|
-
'invalid zip data'
|
|
41053
|
-
// determined by unknown compression method
|
|
41054
|
-
];
|
|
41055
|
-
var err$1 = function (ind, msg, nt) {
|
|
41056
|
-
var e = new Error(msg || ec$1[ind]);
|
|
41057
|
-
e.code = ind;
|
|
41058
|
-
if (Error.captureStackTrace)
|
|
41059
|
-
Error.captureStackTrace(e, err$1);
|
|
41060
|
-
if (!nt)
|
|
41061
|
-
throw e;
|
|
41062
|
-
return e;
|
|
41063
|
-
};
|
|
41064
|
-
// expands raw DEFLATE data
|
|
41065
|
-
var inflt$1 = function (dat, buf, st) {
|
|
41066
|
-
// source length
|
|
41067
|
-
var sl = dat.length;
|
|
41068
|
-
if (!sl || (st && st.f && !st.l))
|
|
41069
|
-
return buf || new u8$1(0);
|
|
41070
|
-
// have to estimate size
|
|
41071
|
-
var noBuf = !buf || st;
|
|
41072
|
-
// no state
|
|
41073
|
-
var noSt = !st || st.i;
|
|
41074
|
-
if (!st)
|
|
41075
|
-
st = {};
|
|
41076
|
-
// Assumes roughly 33% compression ratio average
|
|
41077
|
-
if (!buf)
|
|
41078
|
-
buf = new u8$1(sl * 3);
|
|
41079
|
-
// ensure buffer can fit at least l elements
|
|
41080
|
-
var cbuf = function (l) {
|
|
41081
|
-
var bl = buf.length;
|
|
41082
|
-
// need to increase size to fit
|
|
41083
|
-
if (l > bl) {
|
|
41084
|
-
// Double or set to necessary, whichever is greater
|
|
41085
|
-
var nbuf = new u8$1(Math.max(bl * 2, l));
|
|
41086
|
-
nbuf.set(buf);
|
|
41087
|
-
buf = nbuf;
|
|
41088
|
-
}
|
|
41089
|
-
};
|
|
41090
|
-
// last chunk bitpos bytes
|
|
41091
|
-
var final = st.f || 0, pos = st.p || 0, bt = st.b || 0, lm = st.l, dm = st.d, lbt = st.m, dbt = st.n;
|
|
41092
|
-
// total bits
|
|
41093
|
-
var tbts = sl * 8;
|
|
41094
|
-
do {
|
|
41095
|
-
if (!lm) {
|
|
41096
|
-
// BFINAL - this is only 1 when last chunk is next
|
|
41097
|
-
final = bits$1(dat, pos, 1);
|
|
41098
|
-
// type: 0 = no compression, 1 = fixed huffman, 2 = dynamic huffman
|
|
41099
|
-
var type = bits$1(dat, pos + 1, 3);
|
|
41100
|
-
pos += 3;
|
|
41101
|
-
if (!type) {
|
|
41102
|
-
// go to end of byte boundary
|
|
41103
|
-
var s = shft$1(pos) + 4, l = dat[s - 4] | (dat[s - 3] << 8), t = s + l;
|
|
41104
|
-
if (t > sl) {
|
|
41105
|
-
if (noSt)
|
|
41106
|
-
err$1(0);
|
|
41107
|
-
break;
|
|
41108
|
-
}
|
|
41109
|
-
// ensure size
|
|
41110
|
-
if (noBuf)
|
|
41111
|
-
cbuf(bt + l);
|
|
41112
|
-
// Copy over uncompressed data
|
|
41113
|
-
buf.set(dat.subarray(s, t), bt);
|
|
41114
|
-
// Get new bitpos, update byte count
|
|
41115
|
-
st.b = bt += l, st.p = pos = t * 8, st.f = final;
|
|
41116
|
-
continue;
|
|
41117
|
-
}
|
|
41118
|
-
else if (type == 1)
|
|
41119
|
-
lm = flrm$1, dm = fdrm$1, lbt = 9, dbt = 5;
|
|
41120
|
-
else if (type == 2) {
|
|
41121
|
-
// literal lengths
|
|
41122
|
-
var hLit = bits$1(dat, pos, 31) + 257, hcLen = bits$1(dat, pos + 10, 15) + 4;
|
|
41123
|
-
var tl = hLit + bits$1(dat, pos + 5, 31) + 1;
|
|
41124
|
-
pos += 14;
|
|
41125
|
-
// length+distance tree
|
|
41126
|
-
var ldt = new u8$1(tl);
|
|
41127
|
-
// code length tree
|
|
41128
|
-
var clt = new u8$1(19);
|
|
41129
|
-
for (var i = 0; i < hcLen; ++i) {
|
|
41130
|
-
// use index map to get real code
|
|
41131
|
-
clt[clim$1[i]] = bits$1(dat, pos + i * 3, 7);
|
|
41132
|
-
}
|
|
41133
|
-
pos += hcLen * 3;
|
|
41134
|
-
// code lengths bits
|
|
41135
|
-
var clb = max$1(clt), clbmsk = (1 << clb) - 1;
|
|
41136
|
-
// code lengths map
|
|
41137
|
-
var clm = hMap$1(clt, clb, 1);
|
|
41138
|
-
for (var i = 0; i < tl;) {
|
|
41139
|
-
var r = clm[bits$1(dat, pos, clbmsk)];
|
|
41140
|
-
// bits read
|
|
41141
|
-
pos += r & 15;
|
|
41142
|
-
// symbol
|
|
41143
|
-
var s = r >>> 4;
|
|
41144
|
-
// code length to copy
|
|
41145
|
-
if (s < 16) {
|
|
41146
|
-
ldt[i++] = s;
|
|
41147
|
-
}
|
|
41148
|
-
else {
|
|
41149
|
-
// copy count
|
|
41150
|
-
var c = 0, n = 0;
|
|
41151
|
-
if (s == 16)
|
|
41152
|
-
n = 3 + bits$1(dat, pos, 3), pos += 2, c = ldt[i - 1];
|
|
41153
|
-
else if (s == 17)
|
|
41154
|
-
n = 3 + bits$1(dat, pos, 7), pos += 3;
|
|
41155
|
-
else if (s == 18)
|
|
41156
|
-
n = 11 + bits$1(dat, pos, 127), pos += 7;
|
|
41157
|
-
while (n--)
|
|
41158
|
-
ldt[i++] = c;
|
|
41159
|
-
}
|
|
41160
|
-
}
|
|
41161
|
-
// length tree distance tree
|
|
41162
|
-
var lt = ldt.subarray(0, hLit), dt = ldt.subarray(hLit);
|
|
41163
|
-
// max length bits
|
|
41164
|
-
lbt = max$1(lt);
|
|
41165
|
-
// max dist bits
|
|
41166
|
-
dbt = max$1(dt);
|
|
41167
|
-
lm = hMap$1(lt, lbt, 1);
|
|
41168
|
-
dm = hMap$1(dt, dbt, 1);
|
|
41169
|
-
}
|
|
41170
|
-
else
|
|
41171
|
-
err$1(1);
|
|
41172
|
-
if (pos > tbts) {
|
|
41173
|
-
if (noSt)
|
|
41174
|
-
err$1(0);
|
|
41175
|
-
break;
|
|
41176
|
-
}
|
|
41177
|
-
}
|
|
41178
|
-
// Make sure the buffer can hold this + the largest possible addition
|
|
41179
|
-
// Maximum chunk size (practically, theoretically infinite) is 2^17;
|
|
41180
|
-
if (noBuf)
|
|
41181
|
-
cbuf(bt + 131072);
|
|
41182
|
-
var lms = (1 << lbt) - 1, dms = (1 << dbt) - 1;
|
|
41183
|
-
var lpos = pos;
|
|
41184
|
-
for (;; lpos = pos) {
|
|
41185
|
-
// bits read, code
|
|
41186
|
-
var c = lm[bits16$1(dat, pos) & lms], sym = c >>> 4;
|
|
41187
|
-
pos += c & 15;
|
|
41188
|
-
if (pos > tbts) {
|
|
41189
|
-
if (noSt)
|
|
41190
|
-
err$1(0);
|
|
41191
|
-
break;
|
|
41192
|
-
}
|
|
41193
|
-
if (!c)
|
|
41194
|
-
err$1(2);
|
|
41195
|
-
if (sym < 256)
|
|
41196
|
-
buf[bt++] = sym;
|
|
41197
|
-
else if (sym == 256) {
|
|
41198
|
-
lpos = pos, lm = null;
|
|
41199
|
-
break;
|
|
41200
|
-
}
|
|
41201
|
-
else {
|
|
41202
|
-
var add = sym - 254;
|
|
41203
|
-
// no extra bits needed if less
|
|
41204
|
-
if (sym > 264) {
|
|
41205
|
-
// index
|
|
41206
|
-
var i = sym - 257, b = fleb$1[i];
|
|
41207
|
-
add = bits$1(dat, pos, (1 << b) - 1) + fl$1[i];
|
|
41208
|
-
pos += b;
|
|
41209
|
-
}
|
|
41210
|
-
// dist
|
|
41211
|
-
var d = dm[bits16$1(dat, pos) & dms], dsym = d >>> 4;
|
|
41212
|
-
if (!d)
|
|
41213
|
-
err$1(3);
|
|
41214
|
-
pos += d & 15;
|
|
41215
|
-
var dt = fd$1[dsym];
|
|
41216
|
-
if (dsym > 3) {
|
|
41217
|
-
var b = fdeb$1[dsym];
|
|
41218
|
-
dt += bits16$1(dat, pos) & ((1 << b) - 1), pos += b;
|
|
41219
|
-
}
|
|
41220
|
-
if (pos > tbts) {
|
|
41221
|
-
if (noSt)
|
|
41222
|
-
err$1(0);
|
|
41223
|
-
break;
|
|
41224
|
-
}
|
|
41225
|
-
if (noBuf)
|
|
41226
|
-
cbuf(bt + 131072);
|
|
41227
|
-
var end = bt + add;
|
|
41228
|
-
for (; bt < end; bt += 4) {
|
|
41229
|
-
buf[bt] = buf[bt - dt];
|
|
41230
|
-
buf[bt + 1] = buf[bt + 1 - dt];
|
|
41231
|
-
buf[bt + 2] = buf[bt + 2 - dt];
|
|
41232
|
-
buf[bt + 3] = buf[bt + 3 - dt];
|
|
41233
|
-
}
|
|
41234
|
-
bt = end;
|
|
41235
|
-
}
|
|
41236
|
-
}
|
|
41237
|
-
st.l = lm, st.p = lpos, st.b = bt, st.f = final;
|
|
41238
|
-
if (lm)
|
|
41239
|
-
final = 1, st.m = lbt, st.d = dm, st.n = dbt;
|
|
41240
|
-
} while (!final);
|
|
41241
|
-
return bt == buf.length ? buf : slc$1(buf, 0, bt);
|
|
41242
|
-
};
|
|
41243
|
-
// empty
|
|
41244
|
-
var et$1 = /*#__PURE__*/ new u8$1(0);
|
|
41245
|
-
// read 2 bytes
|
|
41246
|
-
var b2 = function (d, b) { return d[b] | (d[b + 1] << 8); };
|
|
41247
|
-
// read 4 bytes
|
|
41248
|
-
var b4 = function (d, b) { return (d[b] | (d[b + 1] << 8) | (d[b + 2] << 16) | (d[b + 3] << 24)) >>> 0; };
|
|
41249
|
-
var b8 = function (d, b) { return b4(d, b) + (b4(d, b + 4) * 4294967296); };
|
|
41250
|
-
/**
|
|
41251
|
-
* Expands DEFLATE data with no wrapper
|
|
41252
|
-
* @param data The data to decompress
|
|
41253
|
-
* @param out Where to write the data. Saves memory if you know the decompressed size and provide an output buffer of that length.
|
|
41254
|
-
* @returns The decompressed version of the data
|
|
41255
|
-
*/
|
|
41256
|
-
function inflateSync(data, out) {
|
|
41257
|
-
return inflt$1(data, out);
|
|
41258
|
-
}
|
|
41259
|
-
// text decoder
|
|
41260
|
-
var td$1 = typeof TextDecoder != 'undefined' && /*#__PURE__*/ new TextDecoder();
|
|
41261
|
-
// text decoder stream
|
|
41262
|
-
var tds$1 = 0;
|
|
41263
|
-
try {
|
|
41264
|
-
td$1.decode(et$1, { stream: true });
|
|
41265
|
-
tds$1 = 1;
|
|
41266
|
-
}
|
|
41267
|
-
catch (e) { }
|
|
41268
|
-
// decode UTF8
|
|
41269
|
-
var dutf8 = function (d) {
|
|
41270
|
-
for (var r = '', i = 0;;) {
|
|
41271
|
-
var c = d[i++];
|
|
41272
|
-
var eb = (c > 127) + (c > 223) + (c > 239);
|
|
41273
|
-
if (i + eb > d.length)
|
|
41274
|
-
return [r, slc$1(d, i - 1)];
|
|
41275
|
-
if (!eb)
|
|
41276
|
-
r += String.fromCharCode(c);
|
|
41277
|
-
else if (eb == 3) {
|
|
41278
|
-
c = ((c & 15) << 18 | (d[i++] & 63) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63)) - 65536,
|
|
41279
|
-
r += String.fromCharCode(55296 | (c >> 10), 56320 | (c & 1023));
|
|
41280
|
-
}
|
|
41281
|
-
else if (eb & 1)
|
|
41282
|
-
r += String.fromCharCode((c & 31) << 6 | (d[i++] & 63));
|
|
41283
|
-
else
|
|
41284
|
-
r += String.fromCharCode((c & 15) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63));
|
|
41285
|
-
}
|
|
41286
|
-
};
|
|
41287
|
-
/**
|
|
41288
|
-
* Converts a Uint8Array to a string
|
|
41289
|
-
* @param dat The data to decode to string
|
|
41290
|
-
* @param latin1 Whether or not to interpret the data as Latin-1. This should
|
|
41291
|
-
* not need to be true unless encoding to binary string.
|
|
41292
|
-
* @returns The original UTF-8/Latin-1 string
|
|
41293
|
-
*/
|
|
41294
|
-
function strFromU8(dat, latin1) {
|
|
41295
|
-
if (latin1) {
|
|
41296
|
-
var r = '';
|
|
41297
|
-
for (var i = 0; i < dat.length; i += 16384)
|
|
41298
|
-
r += String.fromCharCode.apply(null, dat.subarray(i, i + 16384));
|
|
41299
|
-
return r;
|
|
41300
|
-
}
|
|
41301
|
-
else if (td$1)
|
|
41302
|
-
return td$1.decode(dat);
|
|
41303
|
-
else {
|
|
41304
|
-
var _a = dutf8(dat), out = _a[0], ext = _a[1];
|
|
41305
|
-
if (ext.length)
|
|
41306
|
-
err$1(8);
|
|
41307
|
-
return out;
|
|
41308
|
-
}
|
|
41309
|
-
}
|
|
41310
|
-
// skip local zip header
|
|
41311
|
-
var slzh = function (d, b) { return b + 30 + b2(d, b + 26) + b2(d, b + 28); };
|
|
41312
|
-
// read zip header
|
|
41313
|
-
var zh = function (d, b, z) {
|
|
41314
|
-
var fnl = b2(d, b + 28), fn = strFromU8(d.subarray(b + 46, b + 46 + fnl), !(b2(d, b + 8) & 2048)), es = b + 46 + fnl, bs = b4(d, b + 20);
|
|
41315
|
-
var _a = z && bs == 4294967295 ? z64e(d, es) : [bs, b4(d, b + 24), b4(d, b + 42)], sc = _a[0], su = _a[1], off = _a[2];
|
|
41316
|
-
return [b2(d, b + 10), sc, su, fn, es + b2(d, b + 30) + b2(d, b + 32), off];
|
|
41317
|
-
};
|
|
41318
|
-
// read zip64 extra field
|
|
41319
|
-
var z64e = function (d, b) {
|
|
41320
|
-
for (; b2(d, b) != 1; b += 4 + b2(d, b + 2))
|
|
41321
|
-
;
|
|
41322
|
-
return [b8(d, b + 12), b8(d, b + 4), b8(d, b + 20)];
|
|
41323
|
-
};
|
|
41324
|
-
/**
|
|
41325
|
-
* Synchronously decompresses a ZIP archive. Prefer using `unzip` for better
|
|
41326
|
-
* performance with more than one file.
|
|
41327
|
-
* @param data The raw compressed ZIP file
|
|
41328
|
-
* @param opts The ZIP extraction options
|
|
41329
|
-
* @returns The decompressed files
|
|
41330
|
-
*/
|
|
41331
|
-
function unzipSync(data, opts) {
|
|
41332
|
-
var files = {};
|
|
41333
|
-
var e = data.length - 22;
|
|
41334
|
-
for (; b4(data, e) != 0x6054B50; --e) {
|
|
41335
|
-
if (!e || data.length - e > 65558)
|
|
41336
|
-
err$1(13);
|
|
41337
|
-
}
|
|
41338
|
-
var c = b2(data, e + 8);
|
|
41339
|
-
if (!c)
|
|
41340
|
-
return {};
|
|
41341
|
-
var o = b4(data, e + 16);
|
|
41342
|
-
var z = o == 4294967295 || c == 65535;
|
|
41343
|
-
if (z) {
|
|
41344
|
-
var ze = b4(data, e - 12);
|
|
41345
|
-
z = b4(data, ze) == 0x6064B50;
|
|
41346
|
-
if (z) {
|
|
41347
|
-
c = b4(data, ze + 32);
|
|
41348
|
-
o = b4(data, ze + 48);
|
|
41349
|
-
}
|
|
41350
|
-
}
|
|
41351
|
-
var fltr = opts && opts.filter;
|
|
41352
|
-
for (var i = 0; i < c; ++i) {
|
|
41353
|
-
var _a = zh(data, o, z), c_2 = _a[0], sc = _a[1], su = _a[2], fn = _a[3], no = _a[4], off = _a[5], b = slzh(data, off);
|
|
41354
|
-
o = no;
|
|
41355
|
-
if (!fltr || fltr({
|
|
41356
|
-
name: fn,
|
|
41357
|
-
size: sc,
|
|
41358
|
-
originalSize: su,
|
|
41359
|
-
compression: c_2
|
|
41360
|
-
})) {
|
|
41361
|
-
if (!c_2)
|
|
41362
|
-
files[fn] = slc$1(data, b, b + sc);
|
|
41363
|
-
else if (c_2 == 8)
|
|
41364
|
-
files[fn] = inflateSync(data.subarray(b, b + sc), new u8$1(su));
|
|
41365
|
-
else
|
|
41366
|
-
err$1(14, 'unknown compression type ' + c_2);
|
|
41367
|
-
}
|
|
41368
|
-
}
|
|
41369
|
-
return files;
|
|
41370
|
-
}
|
|
41371
|
-
|
|
41372
|
-
var vert_2d = "#define GLSLIFY 1\nuniform vec2 size;out vec2 vUv;void main(){gl_Position=projectionMatrix*modelViewMatrix*vec4(position,1.0);vUv.xy=position.xy/size+0.5;vUv.y=1.0-vUv.y;}"; // eslint-disable-line
|
|
41373
|
-
|
|
41374
|
-
var frag_2d = "precision highp float;precision highp int;precision highp sampler2DArray;\n#define GLSLIFY 1\nuniform sampler2DArray diffuse;in vec2 vUv;uniform int depth;out vec4 outColor;void main(){vec4 color=texture(diffuse,vec3(vUv,depth));outColor=vec4(color.rrr*1.5,1.0);}"; // eslint-disable-line
|
|
40942
|
+
var frag_2d = "precision highp float;precision highp int;precision highp sampler2DArray;\n#define GLSLIFY 1\nuniform sampler2DArray diffuse;in vec2 vUv;uniform int depth;uniform float uOpacity;out vec4 outColor;void main(){vec4 color=texture(diffuse,vec3(vUv,depth));outColor=vec4(color.rrr*1.5,uOpacity);}"; // eslint-disable-line
|
|
41375
40943
|
|
|
41376
40944
|
let planeWidth = 80;
|
|
41377
40945
|
let planeHeight = 80;
|
|
41378
|
-
|
|
41379
|
-
|
|
41380
|
-
|
|
41381
|
-
|
|
41382
|
-
|
|
41383
|
-
|
|
41384
|
-
|
|
41385
|
-
|
|
41386
|
-
|
|
41387
|
-
|
|
41388
|
-
|
|
41389
|
-
diffuse: { value: texture },
|
|
41390
|
-
depth: { value: 1 },
|
|
41391
|
-
size: { value: new Vector2(planeWidth, planeHeight) },
|
|
41392
|
-
},
|
|
41393
|
-
vertexShader: vert_2d,
|
|
41394
|
-
fragmentShader: frag_2d,
|
|
41395
|
-
glslVersion: GLSL3,
|
|
41396
|
-
side: DoubleSide,
|
|
41397
|
-
});
|
|
41398
|
-
const geometry = new PlaneGeometry(planeWidth, planeHeight);
|
|
41399
|
-
const mesh = new Mesh(geometry, material);
|
|
41400
|
-
mesh.name = "texture2d_mesh_zip";
|
|
41401
|
-
scene.add(mesh);
|
|
41402
|
-
});
|
|
40946
|
+
// Build a quad from the 4 world-space image-plane corners (preserves real pose).
|
|
40947
|
+
function buildAlignedQuad(c) {
|
|
40948
|
+
const g = new BufferGeometry();
|
|
40949
|
+
// two triangles: tl,bl,tr / tr,bl,br
|
|
40950
|
+
g.setAttribute("position", new BufferAttribute(new Float32Array([...c.tl, ...c.bl, ...c.tr, ...c.tr, ...c.bl, ...c.br]), 3));
|
|
40951
|
+
// vertex order is tl, bl, tr, tr, bl, br. The fragment shader flips v (vUv.y = 1-uv.y)
|
|
40952
|
+
// and DataArrayTexture has no flipY, so the image-top (data row 0) must map to the
|
|
40953
|
+
// top world corner: tl/tr get uv.y = 1.
|
|
40954
|
+
g.setAttribute("uv", new BufferAttribute(new Float32Array([0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0]), 2));
|
|
40955
|
+
g.computeVertexNormals();
|
|
40956
|
+
return g;
|
|
41403
40957
|
}
|
|
41404
40958
|
function createTexture2D_NRRD(data, width, height, depth, callback) {
|
|
41405
40959
|
const texture = new DataArrayTexture(data, width, height, depth);
|
|
@@ -41409,7 +40963,7 @@ void main() {
|
|
|
41409
40963
|
uniforms: {
|
|
41410
40964
|
diffuse: { value: texture },
|
|
41411
40965
|
depth: { value: 1 },
|
|
41412
|
-
|
|
40966
|
+
uOpacity: { value: 1 },
|
|
41413
40967
|
},
|
|
41414
40968
|
vertexShader: vert_2d,
|
|
41415
40969
|
fragmentShader: frag_2d,
|
|
@@ -41421,13 +40975,9 @@ void main() {
|
|
|
41421
40975
|
mesh.name = "texture2d_mesh_zip";
|
|
41422
40976
|
callback(mesh);
|
|
41423
40977
|
}
|
|
41424
|
-
function createTexture2D_Array(copperVolume, depth, scene, gui) {
|
|
40978
|
+
function createTexture2D_Array(copperVolume, depth, scene, gui, aligned = false) {
|
|
41425
40979
|
planeWidth = copperVolume.width / 2;
|
|
41426
40980
|
planeHeight = copperVolume.height / 2;
|
|
41427
|
-
({
|
|
41428
|
-
windowWidth: copperVolume.windowWidth,
|
|
41429
|
-
windowCenter: copperVolume.windowCenter,
|
|
41430
|
-
});
|
|
41431
40981
|
const texture = new DataArrayTexture(copperVolume.uint8, copperVolume.width, copperVolume.height, depth);
|
|
41432
40982
|
texture.format = RedFormat;
|
|
41433
40983
|
texture.needsUpdate = true;
|
|
@@ -41454,18 +41004,22 @@ void main() {
|
|
|
41454
41004
|
const material = new ShaderMaterial({
|
|
41455
41005
|
uniforms: {
|
|
41456
41006
|
diffuse: { value: texture },
|
|
41457
|
-
depth: { value:
|
|
41458
|
-
|
|
41007
|
+
depth: { value: 0 },
|
|
41008
|
+
uOpacity: { value: 1 },
|
|
41459
41009
|
},
|
|
41460
41010
|
vertexShader: vert_2d,
|
|
41461
41011
|
fragmentShader: frag_2d,
|
|
41462
41012
|
glslVersion: GLSL3,
|
|
41463
41013
|
side: DoubleSide,
|
|
41464
41014
|
});
|
|
41465
|
-
|
|
41015
|
+
// Aligned world-space quad only when explicitly requested and geometry tags exist;
|
|
41016
|
+
// otherwise the legacy centred plane (keeps existing loadDicom behaviour unchanged).
|
|
41017
|
+
const geometry = aligned && copperVolume.corners
|
|
41018
|
+
? buildAlignedQuad(copperVolume.corners)
|
|
41019
|
+
: new PlaneGeometry(planeWidth, planeHeight);
|
|
41466
41020
|
const mesh = new Mesh(geometry, material);
|
|
41467
|
-
scene.add(mesh);
|
|
41468
41021
|
mesh.name = "texture2d_mesh_array";
|
|
41022
|
+
scene.add(mesh);
|
|
41469
41023
|
function updateTexture(copperVolumeUp) {
|
|
41470
41024
|
if (!!copperVolumeUp) {
|
|
41471
41025
|
let voiLUT;
|
|
@@ -41476,7 +41030,15 @@ void main() {
|
|
|
41476
41030
|
texture.needsUpdate = true;
|
|
41477
41031
|
}
|
|
41478
41032
|
}
|
|
41479
|
-
|
|
41033
|
+
function setFrame(i) {
|
|
41034
|
+
material.uniforms.depth.value = i;
|
|
41035
|
+
}
|
|
41036
|
+
function setWindow(center, width) {
|
|
41037
|
+
copperVolume.windowCenter = center;
|
|
41038
|
+
copperVolume.windowWidth = width;
|
|
41039
|
+
updateTexture(copperVolume);
|
|
41040
|
+
}
|
|
41041
|
+
return { mesh, copperVolume, updateTexture, setFrame, setWindow };
|
|
41480
41042
|
}
|
|
41481
41043
|
|
|
41482
41044
|
/*!
|
|
@@ -59308,6 +58870,7 @@ void main() {
|
|
|
59308
58870
|
}
|
|
59309
58871
|
|
|
59310
58872
|
class copperScene extends baseScene {
|
|
58873
|
+
// rayster pick
|
|
59311
58874
|
constructor(container, renderer, opt) {
|
|
59312
58875
|
super(container, renderer, opt);
|
|
59313
58876
|
this.clock = new Clock();
|
|
@@ -59315,9 +58878,6 @@ void main() {
|
|
|
59315
58878
|
this.mixer = null;
|
|
59316
58879
|
this.playRate = 1.0;
|
|
59317
58880
|
this.modelReady = false;
|
|
59318
|
-
// rayster pick
|
|
59319
|
-
// texture2d
|
|
59320
|
-
this.texture2dMesh = null;
|
|
59321
58881
|
if ((opt === null || opt === void 0 ? void 0 : opt.controls) === "trackball") {
|
|
59322
58882
|
this.controls = new TrackballControls(this.camera, this.renderer.domElement);
|
|
59323
58883
|
}
|
|
@@ -59523,38 +59083,177 @@ void main() {
|
|
|
59523
59083
|
this.exportContent.animations.push(clip);
|
|
59524
59084
|
};
|
|
59525
59085
|
}
|
|
59526
|
-
|
|
59527
|
-
|
|
59528
|
-
|
|
59529
|
-
|
|
59530
|
-
|
|
59531
|
-
|
|
59532
|
-
|
|
59533
|
-
|
|
59534
|
-
|
|
59535
|
-
|
|
59536
|
-
|
|
59537
|
-
|
|
59538
|
-
|
|
59539
|
-
|
|
59540
|
-
|
|
59541
|
-
|
|
59542
|
-
|
|
59543
|
-
|
|
59544
|
-
|
|
59545
|
-
|
|
59546
|
-
|
|
59547
|
-
|
|
59548
|
-
|
|
59549
|
-
|
|
59550
|
-
|
|
59551
|
-
}
|
|
59552
|
-
|
|
59086
|
+
/**
|
|
59087
|
+
* Load an aligned 4D scene: a cine MRI (one slice, N cardiac phases) rendered as a
|
|
59088
|
+
* world-placed plane, plus 0..N deforming surface sequences (e.g. LV endo/epi). MRI
|
|
59089
|
+
* and surfaces stay in their shared patient coordinate frame (no center/scale), and
|
|
59090
|
+
* advance together off ONE shared frame clock. Returns a controller (play/pause/...).
|
|
59091
|
+
*/
|
|
59092
|
+
loadAligned4D(opts, callback) {
|
|
59093
|
+
var _a;
|
|
59094
|
+
const dicomDepth = opts.dicomUrls.length;
|
|
59095
|
+
const loadDicomStack = () => new Promise((resolve) => {
|
|
59096
|
+
const volumes = [];
|
|
59097
|
+
opts.dicomUrls.forEach((url) => {
|
|
59098
|
+
copperDicomLoader(url, (volume) => {
|
|
59099
|
+
volumes.push(volume);
|
|
59100
|
+
if (volumes.length !== dicomDepth)
|
|
59101
|
+
return;
|
|
59102
|
+
// order frames by cardiac phase (TriggerTime / SliceLocation)
|
|
59103
|
+
volumes.sort((a, b) => a.order - b.order);
|
|
59104
|
+
const frameSize = volumes[0].width * volumes[0].height;
|
|
59105
|
+
const uint8 = new Uint8ClampedArray(frameSize * dicomDepth);
|
|
59106
|
+
const uint16 = new Uint16Array(uint8.length);
|
|
59107
|
+
volumes.forEach((v, index) => {
|
|
59108
|
+
uint8.set(v.uint8, index * frameSize);
|
|
59109
|
+
uint16.set(v.uint16, index * frameSize);
|
|
59110
|
+
});
|
|
59111
|
+
const stacked = Object.assign(Object.assign({}, volumes[0]), { uint8,
|
|
59112
|
+
uint16 });
|
|
59113
|
+
resolve(stacked);
|
|
59114
|
+
});
|
|
59553
59115
|
});
|
|
59554
|
-
|
|
59555
|
-
|
|
59116
|
+
});
|
|
59117
|
+
const loadSurfaceSequence = (urls) => new Promise((resolve) => {
|
|
59118
|
+
const loader = new VTKLoader();
|
|
59119
|
+
const geometries = new Array(urls.length);
|
|
59120
|
+
let done = 0;
|
|
59121
|
+
urls.forEach((url, index) => {
|
|
59122
|
+
loader.load(url, (geometry) => {
|
|
59123
|
+
// keep world coordinates — no center()/scale()
|
|
59124
|
+
geometry.computeVertexNormals();
|
|
59125
|
+
geometries[index] = geometry;
|
|
59126
|
+
if (++done === urls.length)
|
|
59127
|
+
resolve(geometries);
|
|
59128
|
+
});
|
|
59129
|
+
});
|
|
59130
|
+
});
|
|
59131
|
+
const surfaceDefs = (_a = opts.surfaces) !== null && _a !== void 0 ? _a : [];
|
|
59132
|
+
Promise.all([
|
|
59133
|
+
loadDicomStack(),
|
|
59134
|
+
...surfaceDefs.map((s) => loadSurfaceSequence(s.urls)),
|
|
59135
|
+
]).then(([stacked, ...surfaceGeoms]) => {
|
|
59136
|
+
var _a;
|
|
59137
|
+
if (opts.window) {
|
|
59138
|
+
stacked.windowCenter = opts.window.center;
|
|
59139
|
+
stacked.windowWidth = opts.window.width;
|
|
59556
59140
|
}
|
|
59557
|
-
|
|
59141
|
+
const tex = createTexture2D_Array(stacked, dicomDepth, this.scene, undefined, true);
|
|
59142
|
+
tex.setFrame(0);
|
|
59143
|
+
if (opts.window)
|
|
59144
|
+
tex.setWindow(opts.window.center, opts.window.width);
|
|
59145
|
+
const surfaceMeshes = {};
|
|
59146
|
+
const seqs = [];
|
|
59147
|
+
surfaceDefs.forEach((def, i) => {
|
|
59148
|
+
var _a;
|
|
59149
|
+
const geometries = surfaceGeoms[i];
|
|
59150
|
+
const { vtkmaterial } = copperMultipleVtk(def.opts);
|
|
59151
|
+
const mesh = new Mesh(geometries[0], vtkmaterial);
|
|
59152
|
+
mesh.name = def.name;
|
|
59153
|
+
this.scene.add(mesh);
|
|
59154
|
+
surfaceMeshes[def.name] = mesh;
|
|
59155
|
+
seqs.push({ mesh, geometries, offset: (_a = def.offset) !== null && _a !== void 0 ? _a : 0 });
|
|
59156
|
+
});
|
|
59157
|
+
const frameCount = dicomDepth;
|
|
59158
|
+
// Default one cardiac cycle ≈ 1012ms (32 phases × ~31.6ms) unless overridden.
|
|
59159
|
+
const cycleMs = (_a = opts.cycleMs) !== null && _a !== void 0 ? _a : 1012;
|
|
59160
|
+
let frameIndex = 0;
|
|
59161
|
+
let speed = 1;
|
|
59162
|
+
let playing = true;
|
|
59163
|
+
let disposed = false;
|
|
59164
|
+
let lastStep = performance.now();
|
|
59165
|
+
const dtBase = cycleMs / frameCount;
|
|
59166
|
+
const applyFrame = () => {
|
|
59167
|
+
tex.setFrame(frameIndex);
|
|
59168
|
+
for (const s of seqs) {
|
|
59169
|
+
const i = (frameIndex + s.offset + s.geometries.length) % s.geometries.length;
|
|
59170
|
+
s.mesh.geometry = s.geometries[i];
|
|
59171
|
+
}
|
|
59172
|
+
};
|
|
59173
|
+
const tick = () => {
|
|
59174
|
+
if (disposed || !playing)
|
|
59175
|
+
return;
|
|
59176
|
+
const now = performance.now();
|
|
59177
|
+
if (now - lastStep >= dtBase / speed) {
|
|
59178
|
+
lastStep = now;
|
|
59179
|
+
frameIndex = (frameIndex + 1) % frameCount;
|
|
59180
|
+
applyFrame();
|
|
59181
|
+
}
|
|
59182
|
+
};
|
|
59183
|
+
this.addPreRenderCallbackFunction(tick);
|
|
59184
|
+
const clockId = tick.id;
|
|
59185
|
+
const ctrl = {
|
|
59186
|
+
plane: tex.mesh,
|
|
59187
|
+
surfaceMeshes,
|
|
59188
|
+
frameCount,
|
|
59189
|
+
play: () => {
|
|
59190
|
+
playing = true;
|
|
59191
|
+
lastStep = performance.now();
|
|
59192
|
+
},
|
|
59193
|
+
pause: () => {
|
|
59194
|
+
playing = false;
|
|
59195
|
+
},
|
|
59196
|
+
toggle: () => {
|
|
59197
|
+
playing = !playing;
|
|
59198
|
+
lastStep = performance.now();
|
|
59199
|
+
},
|
|
59200
|
+
setSpeed: (x) => {
|
|
59201
|
+
speed = Math.max(0.01, x);
|
|
59202
|
+
},
|
|
59203
|
+
setFrame: (i) => {
|
|
59204
|
+
frameIndex = ((i % frameCount) + frameCount) % frameCount;
|
|
59205
|
+
applyFrame();
|
|
59206
|
+
},
|
|
59207
|
+
setFrameOffset: (name, n) => {
|
|
59208
|
+
const s = seqs.find((q) => q.mesh.name === name);
|
|
59209
|
+
if (s) {
|
|
59210
|
+
s.offset = n;
|
|
59211
|
+
applyFrame();
|
|
59212
|
+
}
|
|
59213
|
+
},
|
|
59214
|
+
setWindow: (center, width) => {
|
|
59215
|
+
tex.setWindow(center, width);
|
|
59216
|
+
},
|
|
59217
|
+
setPlaneOpacity: (v) => {
|
|
59218
|
+
const m = tex.mesh.material;
|
|
59219
|
+
m.transparent = v < 1;
|
|
59220
|
+
m.uniforms.uOpacity.value = v;
|
|
59221
|
+
m.needsUpdate = true;
|
|
59222
|
+
},
|
|
59223
|
+
setSurfaceOpacity: (name, v) => {
|
|
59224
|
+
const mesh = surfaceMeshes[name];
|
|
59225
|
+
if (!mesh)
|
|
59226
|
+
return;
|
|
59227
|
+
const m = mesh.material;
|
|
59228
|
+
m.transparent = v < 1;
|
|
59229
|
+
m.opacity = v;
|
|
59230
|
+
m.needsUpdate = true;
|
|
59231
|
+
},
|
|
59232
|
+
setSurfaceVisible: (name, visible) => {
|
|
59233
|
+
const mesh = surfaceMeshes[name];
|
|
59234
|
+
if (mesh)
|
|
59235
|
+
mesh.visible = visible;
|
|
59236
|
+
},
|
|
59237
|
+
dispose: () => {
|
|
59238
|
+
var _a, _b;
|
|
59239
|
+
disposed = true;
|
|
59240
|
+
this.removePreRenderCallbackFunction(clockId);
|
|
59241
|
+
// plane
|
|
59242
|
+
this.scene.remove(tex.mesh);
|
|
59243
|
+
tex.mesh.geometry.dispose();
|
|
59244
|
+
const pm = tex.mesh.material;
|
|
59245
|
+
(_b = (_a = pm.uniforms.diffuse.value) === null || _a === void 0 ? void 0 : _a.dispose) === null || _b === void 0 ? void 0 : _b.call(_a);
|
|
59246
|
+
pm.dispose();
|
|
59247
|
+
// surfaces
|
|
59248
|
+
for (const s of seqs) {
|
|
59249
|
+
this.scene.remove(s.mesh);
|
|
59250
|
+
s.geometries.forEach((g) => g.dispose());
|
|
59251
|
+
s.mesh.material.dispose();
|
|
59252
|
+
}
|
|
59253
|
+
},
|
|
59254
|
+
};
|
|
59255
|
+
callback && callback(ctrl);
|
|
59256
|
+
});
|
|
59558
59257
|
}
|
|
59559
59258
|
getPlayRate() {
|
|
59560
59259
|
return this.playRate;
|
|
@@ -59660,8 +59359,11 @@ void main() {
|
|
|
59660
59359
|
this.delta = 0;
|
|
59661
59360
|
this.interval = 1 / this.fps;
|
|
59662
59361
|
this.preRenderCallbackFunctions = [];
|
|
59362
|
+
this.running = true;
|
|
59663
59363
|
this.animate = (time) => {
|
|
59664
59364
|
var _a, _b, _c;
|
|
59365
|
+
if (!this.running)
|
|
59366
|
+
return;
|
|
59665
59367
|
switch ((_a = this.options) === null || _a === void 0 ? void 0 : _a.fpsMode) {
|
|
59666
59368
|
case "1":
|
|
59667
59369
|
// fpsControl one: 30fps
|
|
@@ -59688,6 +59390,10 @@ void main() {
|
|
|
59688
59390
|
}
|
|
59689
59391
|
};
|
|
59690
59392
|
}
|
|
59393
|
+
// Stop the render loop (call on teardown to release the RAF and let GC reclaim).
|
|
59394
|
+
stop() {
|
|
59395
|
+
this.running = false;
|
|
59396
|
+
}
|
|
59691
59397
|
getSceneByName(name) {
|
|
59692
59398
|
return this.sceneMap[name];
|
|
59693
59399
|
}
|
|
@@ -78418,6 +78124,12 @@ void main() {
|
|
|
78418
78124
|
updateWindowLow: this.guiParameterSettings.windowLow.onChange,
|
|
78419
78125
|
finishContrastAdjustment: this.guiParameterSettings.windowHigh.onFinished,
|
|
78420
78126
|
};
|
|
78127
|
+
// setupGUI may run AFTER images are loaded (e.g. the register/origin-switch load
|
|
78128
|
+
// path), in which case the on-load syncGuiParameterSettings() ran while
|
|
78129
|
+
// guiParameterSettings was still undefined and silently skipped the binding. Bind
|
|
78130
|
+
// now so the window slider reflects the current volume's real min/max/window instead
|
|
78131
|
+
// of the default 0/0 (which froze the slider and turned the image white on zoom).
|
|
78132
|
+
this.syncGuiParameterSettings();
|
|
78421
78133
|
}
|
|
78422
78134
|
/**
|
|
78423
78135
|
* Sync guiParameterSettings with current volume metadata.
|
|
@@ -79450,7 +79162,7 @@ void main() {
|
|
|
79450
79162
|
}
|
|
79451
79163
|
|
|
79452
79164
|
// import * as kiwrious from "copper3d_plugin_heart_k";
|
|
79453
|
-
const REVISION = "v3.4.
|
|
79165
|
+
const REVISION = "v3.4.9-beta";
|
|
79454
79166
|
console.log(`%cCopper3D Visualisation %cBeta:${REVISION}`, "padding: 3px;color:white; background:#023047", "padding: 3px;color:white; background:#f50a25");
|
|
79455
79167
|
|
|
79456
79168
|
exports.CHANNEL_COLORS = CHANNEL_COLORS;
|