copper3d 1.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (130) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +105 -0
  3. package/dist/Controls/Copper3dTrackballControls.d.ts +45 -0
  4. package/dist/Controls/Copper3dTrackballControls.js +543 -0
  5. package/dist/Controls/Copper3dTrackballControls.js.map +1 -0
  6. package/dist/Controls/copperControls.d.ts +17 -0
  7. package/dist/Controls/copperControls.js +36 -0
  8. package/dist/Controls/copperControls.js.map +1 -0
  9. package/dist/Loader/convet.d.ts +1 -0
  10. package/dist/Loader/convet.js +80 -0
  11. package/dist/Loader/convet.js.map +1 -0
  12. package/dist/Loader/copperDicomLoader.d.ts +7 -0
  13. package/dist/Loader/copperDicomLoader.js +113 -0
  14. package/dist/Loader/copperDicomLoader.js.map +1 -0
  15. package/dist/Loader/copperGltfLoader.d.ts +3 -0
  16. package/dist/Loader/copperGltfLoader.js +16 -0
  17. package/dist/Loader/copperGltfLoader.js.map +1 -0
  18. package/dist/Loader/copperNrrdLoader.d.ts +13 -0
  19. package/dist/Loader/copperNrrdLoader.js +424 -0
  20. package/dist/Loader/copperNrrdLoader.js.map +1 -0
  21. package/dist/Loader/copperOBJLoader.d.ts +3 -0
  22. package/dist/Loader/copperOBJLoader.js +4 -0
  23. package/dist/Loader/copperOBJLoader.js.map +1 -0
  24. package/dist/Loader/copperVtkLoader.d.ts +8 -0
  25. package/dist/Loader/copperVtkLoader.js +44 -0
  26. package/dist/Loader/copperVtkLoader.js.map +1 -0
  27. package/dist/Renderer/baseRenderer.d.ts +30 -0
  28. package/dist/Renderer/baseRenderer.js +223 -0
  29. package/dist/Renderer/baseRenderer.js.map +1 -0
  30. package/dist/Renderer/copperMSceneRenderer.d.ts +21 -0
  31. package/dist/Renderer/copperMSceneRenderer.js +115 -0
  32. package/dist/Renderer/copperMSceneRenderer.js.map +1 -0
  33. package/dist/Renderer/copperRenderer.d.ts +15 -0
  34. package/dist/Renderer/copperRenderer.js +52 -0
  35. package/dist/Renderer/copperRenderer.js.map +1 -0
  36. package/dist/Renderer/copperRendererOnDemond.d.ts +13 -0
  37. package/dist/Renderer/copperRendererOnDemond.js +44 -0
  38. package/dist/Renderer/copperRendererOnDemond.js.map +1 -0
  39. package/dist/Scene/baseScene.d.ts +38 -0
  40. package/dist/Scene/baseScene.js +180 -0
  41. package/dist/Scene/baseScene.js.map +1 -0
  42. package/dist/Scene/commonSceneMethod.d.ts +45 -0
  43. package/dist/Scene/commonSceneMethod.js +258 -0
  44. package/dist/Scene/commonSceneMethod.js.map +1 -0
  45. package/dist/Scene/copperMScene.d.ts +42 -0
  46. package/dist/Scene/copperMScene.js +325 -0
  47. package/dist/Scene/copperMScene.js.map +1 -0
  48. package/dist/Scene/copperScene.d.ts +34 -0
  49. package/dist/Scene/copperScene.js +303 -0
  50. package/dist/Scene/copperScene.js.map +1 -0
  51. package/dist/Scene/copperSceneOnDemond.d.ts +13 -0
  52. package/dist/Scene/copperSceneOnDemond.js +60 -0
  53. package/dist/Scene/copperSceneOnDemond.js.map +1 -0
  54. package/dist/Utils/add3DLabel.d.ts +18 -0
  55. package/dist/Utils/add3DLabel.js +66 -0
  56. package/dist/Utils/add3DLabel.js.map +1 -0
  57. package/dist/Utils/download.d.ts +1 -0
  58. package/dist/Utils/download.js +21 -0
  59. package/dist/Utils/download.js.map +1 -0
  60. package/dist/Utils/getVOILUT.d.ts +13 -0
  61. package/dist/Utils/getVOILUT.js +78 -0
  62. package/dist/Utils/getVOILUT.js.map +1 -0
  63. package/dist/Utils/kiwrious/configKiwrious.d.ts +4 -0
  64. package/dist/Utils/kiwrious/configKiwrious.js +59 -0
  65. package/dist/Utils/kiwrious/configKiwrious.js.map +1 -0
  66. package/dist/Utils/nrrd_tool.d.ts +187 -0
  67. package/dist/Utils/nrrd_tool.js +2173 -0
  68. package/dist/Utils/nrrd_tool.js.map +1 -0
  69. package/dist/Utils/raycaster.d.ts +9 -0
  70. package/dist/Utils/raycaster.js +75 -0
  71. package/dist/Utils/raycaster.js.map +1 -0
  72. package/dist/Utils/texture2d.d.ts +10 -0
  73. package/dist/Utils/texture2d.js +111 -0
  74. package/dist/Utils/texture2d.js.map +1 -0
  75. package/dist/Utils/utils.d.ts +8 -0
  76. package/dist/Utils/utils.js +141 -0
  77. package/dist/Utils/utils.js.map +1 -0
  78. package/dist/Utils/workers/reformatSaveDataWorker.d.ts +13 -0
  79. package/dist/Utils/workers/reformatSaveDataWorker.js +107 -0
  80. package/dist/Utils/workers/reformatSaveDataWorker.js.map +1 -0
  81. package/dist/bundle.esm.js +68951 -0
  82. package/dist/bundle.umd.js +68982 -0
  83. package/dist/css/style.css +168 -0
  84. package/dist/index.d.ts +21 -0
  85. package/dist/index.js +22 -0
  86. package/dist/index.js.map +1 -0
  87. package/dist/lib/dicom_pharser_dictionary.d.ts +1 -0
  88. package/dist/lib/dicom_pharser_dictionary.js +28116 -0
  89. package/dist/lib/dicom_pharser_dictionary.js.map +1 -0
  90. package/dist/lib/environment/index.d.ts +8 -0
  91. package/dist/lib/environment/index.js +28 -0
  92. package/dist/lib/environment/index.js.map +1 -0
  93. package/dist/lib/three-vignette.d.ts +11 -0
  94. package/dist/lib/three-vignette.js +93 -0
  95. package/dist/lib/three-vignette.js.map +1 -0
  96. package/dist/types/Controls/Copper3dTrackballControls.d.ts +45 -0
  97. package/dist/types/Controls/copperControls.d.ts +17 -0
  98. package/dist/types/Loader/convet.d.ts +1 -0
  99. package/dist/types/Loader/copperDicomLoader.d.ts +7 -0
  100. package/dist/types/Loader/copperGltfLoader.d.ts +3 -0
  101. package/dist/types/Loader/copperNrrdLoader.d.ts +13 -0
  102. package/dist/types/Loader/copperOBJLoader.d.ts +3 -0
  103. package/dist/types/Loader/copperVtkLoader.d.ts +8 -0
  104. package/dist/types/Renderer/baseRenderer.d.ts +30 -0
  105. package/dist/types/Renderer/copperMSceneRenderer.d.ts +21 -0
  106. package/dist/types/Renderer/copperRenderer.d.ts +15 -0
  107. package/dist/types/Renderer/copperRendererOnDemond.d.ts +13 -0
  108. package/dist/types/Scene/baseScene.d.ts +38 -0
  109. package/dist/types/Scene/commonSceneMethod.d.ts +45 -0
  110. package/dist/types/Scene/copperMScene.d.ts +42 -0
  111. package/dist/types/Scene/copperScene.d.ts +34 -0
  112. package/dist/types/Scene/copperSceneOnDemond.d.ts +13 -0
  113. package/dist/types/Utils/add3DLabel.d.ts +18 -0
  114. package/dist/types/Utils/download.d.ts +1 -0
  115. package/dist/types/Utils/getVOILUT.d.ts +13 -0
  116. package/dist/types/Utils/kiwrious/configKiwrious.d.ts +4 -0
  117. package/dist/types/Utils/nrrd_tool.d.ts +187 -0
  118. package/dist/types/Utils/raycaster.d.ts +9 -0
  119. package/dist/types/Utils/texture2d.d.ts +10 -0
  120. package/dist/types/Utils/utils.d.ts +8 -0
  121. package/dist/types/Utils/workers/reformatSaveDataWorker.d.ts +13 -0
  122. package/dist/types/index.d.ts +21 -0
  123. package/dist/types/lib/dicom_pharser_dictionary.d.ts +1 -0
  124. package/dist/types/lib/environment/index.d.ts +8 -0
  125. package/dist/types/lib/three-vignette.d.ts +11 -0
  126. package/dist/types/types/types.d.ts +198 -0
  127. package/dist/types/types.d.ts +198 -0
  128. package/dist/types/types.js +2 -0
  129. package/dist/types/types.js.map +1 -0
  130. package/package.json +60 -0
@@ -0,0 +1,223 @@
1
+ import * as THREE from "three";
2
+ import baseScene from "../Scene/baseScene";
3
+ import { environments } from "../lib/environment/index";
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+ import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader";
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+ import Stats from "three/examples/jsm/libs/stats.module";
6
+ import { GUI } from "dat.gui";
7
+ export default class baseRenderer {
8
+ constructor(container, options) {
9
+ var _a, _b;
10
+ this.visualCtrls = [];
11
+ this.container = container;
12
+ this.options = options;
13
+ if ((_a = this.options) === null || _a === void 0 ? void 0 : _a.alpha) {
14
+ this.renderer = new THREE.WebGLRenderer({
15
+ antialias: true,
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+ alpha: true,
17
+ });
18
+ this.setClearColor();
19
+ }
20
+ else {
21
+ this.renderer = new THREE.WebGLRenderer({
22
+ antialias: true,
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+ });
24
+ }
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+ this.renderer.useLegacyLights = true;
26
+ this.renderer.outputColorSpace = THREE.SRGBColorSpace;
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+ this.gui = null;
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+ this.stats = new Stats();
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+ this.pmremGenerator = new THREE.PMREMGenerator(this.renderer);
30
+ this.pmremGenerator.compileEquirectangularShader();
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+ this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
32
+ if (!!((_b = this.options) === null || _b === void 0 ? void 0 : _b.alpha)) {
33
+ this.currentScene = new baseScene(this.container, this.renderer, true);
34
+ }
35
+ else {
36
+ this.currentScene = new baseScene(this.container, this.renderer, false);
37
+ }
38
+ this.currentScene.sceneName = "default";
39
+ !!this.currentScene.vignette &&
40
+ this.updateEnvironment(this.currentScene.vignette);
41
+ this.state = {
42
+ playbackSpeed: 1.0,
43
+ wireframe: false,
44
+ skeleton: false,
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+ grid: false,
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+ // Lights
47
+ addLights: true,
48
+ exposure: 1.0,
49
+ ambientIntensity: 0.3,
50
+ ambientColor: 0x202020,
51
+ directIntensity: 0.8 * Math.PI,
52
+ directColor: 0xffffff,
53
+ bgColor1: "#5454ad",
54
+ bgColor2: "#18e5a7",
55
+ };
56
+ this.visualiseFolder = null;
57
+ this.cameraFolder = null;
58
+ this.init();
59
+ }
60
+ init() {
61
+ var _a;
62
+ if (this.currentScene.sceneName === "")
63
+ this.currentScene.sceneName = "default";
64
+ if (((_a = this.options) === null || _a === void 0 ? void 0 : _a.guiOpen) && !this.gui) {
65
+ this.addGui();
66
+ }
67
+ [].forEach.call(this.stats.dom.children, (child) => (child.style.display = ""));
68
+ this.container.appendChild(this.renderer.domElement);
69
+ }
70
+ updateEnvironment(vignette) {
71
+ const environment = environments.filter((entry) => entry.name === "Venice Sunset")[0];
72
+ this.getCubeMapTexture(environment).then((envMap) => {
73
+ const currentScene = this.getCurrentScene();
74
+ if (envMap) {
75
+ vignette && (currentScene === null || currentScene === void 0 ? void 0 : currentScene.scene.add(vignette.mesh));
76
+ }
77
+ currentScene.scene.environment = envMap;
78
+ currentScene.scene.background = envMap;
79
+ });
80
+ }
81
+ getCubeMapTexture(environment) {
82
+ const { path } = environment;
83
+ if (!path)
84
+ return Promise.resolve({ envMap: null });
85
+ return new Promise((resolve, reject) => {
86
+ new RGBELoader().load(path, (texture) => {
87
+ const envMap = this.pmremGenerator.fromEquirectangular(texture).texture;
88
+ this.pmremGenerator.dispose();
89
+ resolve(envMap);
90
+ }, undefined, reject);
91
+ });
92
+ }
93
+ getCurrentScene() {
94
+ return this.currentScene;
95
+ }
96
+ hideGui() {
97
+ this.gui && this.gui.hide();
98
+ }
99
+ closeGui() {
100
+ this.gui && (this.gui.closed = true);
101
+ }
102
+ setClearColor(clearColor = 0x000000, alpha = 0) {
103
+ this.renderer.setClearColor(clearColor, alpha);
104
+ }
105
+ addGui() {
106
+ var _a, _b, _c;
107
+ const gui = (this.gui = new GUI({
108
+ width: 260,
109
+ }));
110
+ const modelFolder = gui.addFolder("Visualisation settings");
111
+ const wireframeCtrl = modelFolder.add(this.state, "wireframe");
112
+ wireframeCtrl.onChange(() => this.currentScene.updateDisplay(this.state));
113
+ // model visualisation
114
+ this.visualiseFolder = modelFolder.addFolder("ModelVisualisation");
115
+ // bg
116
+ const bgColor1Ctrl = modelFolder.addColor(this.state, "bgColor1");
117
+ const bgColor2Ctrl = modelFolder.addColor(this.state, "bgColor2");
118
+ bgColor1Ctrl.onChange(() => this.currentScene.updateBackground(this.state.bgColor1, this.state.bgColor2));
119
+ bgColor2Ctrl.onChange(() => this.currentScene.updateBackground(this.state.bgColor1, this.state.bgColor2));
120
+ // camera
121
+ if ((_a = this.options) === null || _a === void 0 ? void 0 : _a.camera) {
122
+ this.cameraFolder = gui.addFolder("Camera");
123
+ }
124
+ // Performance
125
+ if ((_b = this.options) === null || _b === void 0 ? void 0 : _b.performance) {
126
+ const perfFolder = gui.addFolder("Performance");
127
+ const perfLi = document.createElement("li");
128
+ this.stats.dom.style.position = "static";
129
+ perfLi.appendChild(this.stats.dom);
130
+ perfLi.style.height = "50px";
131
+ perfFolder.__ul.appendChild(perfLi);
132
+ }
133
+ // lights
134
+ if ((_c = this.options) === null || _c === void 0 ? void 0 : _c.light) {
135
+ const lightFolder = gui.addFolder("LightsFolder");
136
+ [
137
+ lightFolder.add(this.state, "addLights").listen(),
138
+ lightFolder.add(this.state, "ambientIntensity", 0, 2),
139
+ lightFolder.addColor(this.state, "ambientColor"),
140
+ lightFolder.add(this.state, "directIntensity", 0, 4),
141
+ lightFolder.addColor(this.state, "directColor"),
142
+ ].forEach((ctrl) => ctrl.onChange(() => this.currentScene.updateLights(this.state)));
143
+ }
144
+ // gui.add(this.state, "exportGltf");
145
+ }
146
+ updateGui() {
147
+ if (this.visualCtrls.length !== 0) {
148
+ this.visualCtrls.forEach((ctrl) => {
149
+ var _a;
150
+ (_a = this.visualiseFolder) === null || _a === void 0 ? void 0 : _a.remove(ctrl);
151
+ });
152
+ }
153
+ this.visualCtrls = [];
154
+ let count = 0;
155
+ const timer = setInterval(() => {
156
+ var _a, _b, _c, _d, _e, _f, _g, _h;
157
+ if (this.currentScene.content.children.length > 0 || count >= 5) {
158
+ count = 0;
159
+ clearInterval(timer);
160
+ }
161
+ let flag = true;
162
+ let modelChildrenArray = [];
163
+ const modelChildren = (_a = this.currentScene.content) === null || _a === void 0 ? void 0 : _a.children;
164
+ const pushChildren = (child) => {
165
+ if (child.isMesh) {
166
+ flag = false;
167
+ const temp = {
168
+ name: child.name || "Untitled",
169
+ visible: child.visible,
170
+ mesh: child,
171
+ };
172
+ modelChildrenArray.push(temp);
173
+ }
174
+ };
175
+ (_b = this.currentScene.content) === null || _b === void 0 ? void 0 : _b.traverse((child) => {
176
+ if (child.isMesh) {
177
+ pushChildren(child);
178
+ }
179
+ });
180
+ modelChildrenArray.forEach((item) => {
181
+ const ctrl = this.visualiseFolder
182
+ .add(item, "visible")
183
+ .name(item.name)
184
+ .onChange(() => {
185
+ this.currentScene.updateModelChildrenVisualisation(item.mesh);
186
+ });
187
+ this.visualCtrls.push(ctrl);
188
+ });
189
+ // camera
190
+ if (this.cameraFolder) {
191
+ if (this.cameraFolder.__controllers.length > 0) {
192
+ const controllers = [];
193
+ this.cameraFolder.__controllers.forEach((c) => {
194
+ controllers.push(c);
195
+ });
196
+ controllers.forEach((c) => {
197
+ var _a;
198
+ (_a = this.cameraFolder) === null || _a === void 0 ? void 0 : _a.remove(c);
199
+ });
200
+ }
201
+ (_c = this.cameraFolder) === null || _c === void 0 ? void 0 : _c.add(this.currentScene.camera, "near");
202
+ (_d = this.cameraFolder) === null || _d === void 0 ? void 0 : _d.add(this.currentScene.camera, "far");
203
+ const subCameraFolders = (_e = this.cameraFolder) === null || _e === void 0 ? void 0 : _e.__folders;
204
+ for (let key in subCameraFolders) {
205
+ if (Object.prototype.hasOwnProperty.call(subCameraFolders, key)) {
206
+ const sub = subCameraFolders[key];
207
+ (_f = this.cameraFolder) === null || _f === void 0 ? void 0 : _f.removeFolder(sub);
208
+ }
209
+ }
210
+ const position = (_g = this.cameraFolder) === null || _g === void 0 ? void 0 : _g.addFolder("position");
211
+ position.add(this.currentScene.camera.position, "x");
212
+ position.add(this.currentScene.camera.position, "y");
213
+ position.add(this.currentScene.camera.position, "z");
214
+ const up = (_h = this.cameraFolder) === null || _h === void 0 ? void 0 : _h.addFolder("up");
215
+ up.add(this.currentScene.camera.up, "x");
216
+ up.add(this.currentScene.camera.up, "y");
217
+ up.add(this.currentScene.camera.up, "z");
218
+ }
219
+ count += 1;
220
+ }, 3000);
221
+ }
222
+ }
223
+ //# sourceMappingURL=baseRenderer.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,21 @@
1
+ import * as THREE from "three";
2
+ import copperMScene from "../Scene/copperMScene";
3
+ import { positionType } from "../types/types";
4
+ export default class copperMSceneRenderer {
5
+ numberOfScene: number;
6
+ container: HTMLDivElement;
7
+ elems: Array<HTMLDivElement>;
8
+ scenes: Array<THREE.Scene>;
9
+ cameras: Array<THREE.PerspectiveCamera>;
10
+ renderer: THREE.WebGLRenderer;
11
+ canvas: HTMLCanvasElement;
12
+ sceneInfos: Array<copperMScene>;
13
+ pmremGenerator: THREE.PMREMGenerator;
14
+ constructor(container: HTMLDivElement, numberOfScene: number, cameraPosition?: positionType);
15
+ init(): void;
16
+ updateEnvironment(sceneIn: copperMScene): void;
17
+ private getCubeMapTexture;
18
+ renderSceneInfo: (sceneInfo: copperMScene) => void;
19
+ resizeRendererToDisplaySize: () => void;
20
+ animate: () => void;
21
+ }
@@ -0,0 +1,115 @@
1
+ import * as THREE from "three";
2
+ import { environments } from "../lib/environment/index";
3
+ import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader";
4
+ import copperMScene from "../Scene/copperMScene";
5
+ export default class copperMSceneRenderer {
6
+ constructor(container, numberOfScene, cameraPosition) {
7
+ this.renderer = new THREE.WebGLRenderer({
8
+ alpha: true,
9
+ antialias: true,
10
+ });
11
+ this.renderSceneInfo = (sceneInfo) => {
12
+ const elem = sceneInfo.container;
13
+ // get the viewpoint relative position of this element
14
+ const { left, right, top, bottom, width, height } = elem.getBoundingClientRect();
15
+ const isOffscreen = bottom < 0 ||
16
+ top > this.renderer.domElement.clientHeight ||
17
+ right < 0 ||
18
+ left > this.renderer.domElement.clientWidth;
19
+ if (isOffscreen) {
20
+ return;
21
+ }
22
+ const positiveYUpBottom = this.renderer.domElement.clientHeight - bottom;
23
+ this.renderer.setScissor(left, positiveYUpBottom, width, height);
24
+ this.renderer.setViewport(left, positiveYUpBottom, width, height);
25
+ sceneInfo.render();
26
+ };
27
+ this.resizeRendererToDisplaySize = () => {
28
+ const width = this.renderer.domElement.clientWidth;
29
+ const height = this.renderer.domElement.clientHeight;
30
+ const needResize = this.renderer.domElement.width !== width ||
31
+ this.renderer.domElement.height !== height;
32
+ if (needResize) {
33
+ // to create a grid for multiple scenes
34
+ this.elems.map((elem, index) => {
35
+ if (index === this.numberOfScene - 1 && this.numberOfScene % 2 !== 0) {
36
+ elem.style.width = this.container.clientWidth + "px";
37
+ }
38
+ else {
39
+ elem.style.width = this.container.clientWidth / 2 - 2 + "px";
40
+ }
41
+ elem.style.height =
42
+ this.container.clientHeight / Math.ceil(this.numberOfScene / 2) +
43
+ "px";
44
+ });
45
+ this.renderer.setSize(width, height, false);
46
+ }
47
+ };
48
+ this.animate = () => {
49
+ const clearColor = new THREE.Color("#000");
50
+ this.renderer.setScissorTest(false);
51
+ this.renderer.setClearColor(clearColor, 0);
52
+ this.renderer.clear(true, true);
53
+ this.renderer.setScissorTest(true);
54
+ this.resizeRendererToDisplaySize();
55
+ this.sceneInfos.forEach((info) => {
56
+ this.renderSceneInfo(info);
57
+ });
58
+ const transform = `translateY(${window.scrollY}px)`;
59
+ this.renderer.domElement.style.transform = transform;
60
+ window.requestAnimationFrame(this.animate);
61
+ };
62
+ this.numberOfScene = numberOfScene > 0 ? numberOfScene : 1;
63
+ this.container = container;
64
+ this.elems = [];
65
+ this.scenes = [];
66
+ this.cameras = [];
67
+ this.sceneInfos = [];
68
+ this.canvas = this.renderer.domElement;
69
+ this.pmremGenerator = new THREE.PMREMGenerator(this.renderer);
70
+ this.init();
71
+ }
72
+ init() {
73
+ // this.renderer.physicallyCorrectLights = true;
74
+ // this.renderer.outputEncoding = THREE.sRGBEncoding;
75
+ this.renderer.useLegacyLights = true;
76
+ this.renderer.outputColorSpace = THREE.SRGBColorSpace;
77
+ this.pmremGenerator.compileEquirectangularShader();
78
+ this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
79
+ this.canvas.className = "copper3D_canvas";
80
+ this.container.className = "copper3D_container_root";
81
+ this.container.appendChild(this.canvas);
82
+ for (let i = 0; i < this.numberOfScene; i++) {
83
+ const elem = document.createElement("div");
84
+ elem.className = "copper3D_scene_div";
85
+ this.container.appendChild(elem);
86
+ this.elems.push(elem);
87
+ const newScene = new copperMScene(elem, this.renderer);
88
+ this.updateEnvironment(newScene);
89
+ this.sceneInfos.push(newScene);
90
+ }
91
+ }
92
+ updateEnvironment(sceneIn) {
93
+ const environment = environments.filter((entry) => entry.name === "Venice Sunset")[0];
94
+ this.getCubeMapTexture(environment).then((envMap) => {
95
+ if (envMap) {
96
+ sceneIn.vignette && sceneIn.scene.add(sceneIn.vignette.mesh);
97
+ }
98
+ sceneIn.scene.environment = envMap;
99
+ sceneIn.scene.background = envMap;
100
+ });
101
+ }
102
+ getCubeMapTexture(environment) {
103
+ const { path } = environment;
104
+ if (!path)
105
+ return Promise.resolve({ envMap: null });
106
+ return new Promise((resolve, reject) => {
107
+ new RGBELoader().load(path, (texture) => {
108
+ const envMap = this.pmremGenerator.fromEquirectangular(texture).texture;
109
+ this.pmremGenerator.dispose();
110
+ resolve(envMap);
111
+ }, undefined, reject);
112
+ });
113
+ }
114
+ }
115
+ //# sourceMappingURL=copperMSceneRenderer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"copperMSceneRenderer.js","sourceRoot":"","sources":["../../src/Renderer/copperMSceneRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,EAAE,YAAY,EAAmB,MAAM,0BAA0B,CAAC;AACzE,OAAO,EAAE,UAAU,EAAE,MAAM,uCAAuC,CAAC;AACnE,OAAO,YAAY,MAAM,uBAAuB,CAAC;AAGjD,MAAM,CAAC,OAAO,OAAO,oBAAoB;IAcvC,YACE,SAAyB,EACzB,aAAqB,EACrB,cAA6B;QAX/B,aAAQ,GAAwB,IAAI,KAAK,CAAC,aAAa,CAAC;YACtD,KAAK,EAAE,IAAI;YACX,SAAS,EAAE,IAAI;SAChB,CAAC,CAAC;QA8EH,oBAAe,GAAG,CAAC,SAAuB,EAAE,EAAE;YAC5C,MAAM,IAAI,GAAG,SAAS,CAAC,SAAS,CAAC;YAEjC,sDAAsD;YACtD,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAC/C,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC/B,MAAM,WAAW,GACf,MAAM,GAAG,CAAC;gBACV,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,YAAY;gBAC3C,KAAK,GAAG,CAAC;gBACT,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,WAAW,CAAC;YAE9C,IAAI,WAAW,EAAE;gBACf,OAAO;aACR;YACD,MAAM,iBAAiB,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,YAAY,GAAG,MAAM,CAAC;YAEzE,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;YACjE,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,IAAI,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;YAElE,SAAS,CAAC,MAAM,EAAE,CAAC;QACrB,CAAC,CAAC;QAEF,gCAA2B,GAAG,GAAG,EAAE;YACjC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,WAAW,CAAC;YACnD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,YAAY,CAAC;YACrD,MAAM,UAAU,GACd,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,KAAK,KAAK;gBACxC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,KAAK,MAAM,CAAC;YAE7C,IAAI,UAAU,EAAE;gBACd,uCAAuC;gBACvC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;oBAC7B,IAAI,KAAK,KAAK,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,EAAE;wBACpE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;qBACtD;yBAAM;wBACL,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;qBAC9D;oBACD,IAAI,CAAC,KAAK,CAAC,MAAM;wBACf,IAAI,CAAC,SAAS,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;4BAC/D,IAAI,CAAC;gBACT,CAAC,CAAC,CAAC;gBACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;aAC7C;QACH,CAAC,CAAC;QACF,YAAO,GAAG,GAAG,EAAE;YACb,MAAM,UAAU,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;YAC3C,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;YACpC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;YAC3C,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAChC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,CAAC,2BAA2B,EAAE,CAAC;YAEnC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBAC/B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC7B,CAAC,CAAC,CAAC;YAEH,MAAM,SAAS,GAAG,cAAc,MAAM,CAAC,OAAO,KAAK,CAAC;YACpD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;YAErD,MAAM,CAAC,qBAAqB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC7C,CAAC,CAAC;QAjIA,IAAI,CAAC,aAAa,GAAG,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QACjB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;QAErB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;QACvC,IAAI,CAAC,cAAc,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE9D,IAAI,CAAC,IAAI,EAAE,CAAC;IACd,CAAC;IAED,IAAI;QACF,gDAAgD;QAChD,qDAAqD;QACrD,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC;QACrC,IAAI,CAAC,QAAQ,CAAC,gBAAgB,GAAG,KAAK,CAAC,cAAc,CAAC;QAEtD,IAAI,CAAC,cAAc,CAAC,4BAA4B,EAAE,CAAC;QACnD,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC,CAAC;QAElE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,iBAAiB,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,yBAAyB,CAAC;QACrD,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC,EAAE,EAAE;YAC3C,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC3C,IAAI,CAAC,SAAS,GAAG,oBAAoB,CAAC;YACtC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAEjC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEtB,MAAM,QAAQ,GAAiB,IAAI,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACrE,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;YACjC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SAChC;IACH,CAAC;IAED,iBAAiB,CAAC,OAAqB;QACrC,MAAM,WAAW,GAAG,YAAY,CAAC,MAAM,CACrC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,KAAK,eAAe,CAC1C,CAAC,CAAC,CAAC,CAAC;QACL,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAClD,IAAI,MAAM,EAAE;gBACV,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aAC9D;YACD,OAAO,CAAC,KAAK,CAAC,WAAW,GAAG,MAAuB,CAAC;YACpD,OAAO,CAAC,KAAK,CAAC,UAAU,GAAG,MAAuB,CAAC;QACrD,CAAC,CAAC,CAAC;IACL,CAAC;IACO,iBAAiB,CAAC,WAA4B;QACpD,MAAM,EAAE,IAAI,EAAE,GAAG,WAAW,CAAC;QAC7B,IAAI,CAAC,IAAI;YAAE,OAAO,OAAO,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,CAAC;QACpD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACrC,IAAI,UAAU,EAAE,CAAC,IAAI,CACnB,IAAI,EACJ,CAAC,OAAO,EAAE,EAAE;gBACV,MAAM,MAAM,GACV,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC,OAAO,CAAC;gBAC3D,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;gBAC9B,OAAO,CAAC,MAAM,CAAC,CAAC;YAClB,CAAC,EACD,SAAS,EACT,MAAM,CACP,CAAC;QACJ,CAAC,CAAC,CAAC;IACL,CAAC;CAgEF"}
@@ -0,0 +1,15 @@
1
+ import baseRenderer from "./baseRenderer";
2
+ import copperScene from "../Scene/copperScene";
3
+ import { optType } from "../types/types";
4
+ export default class copperRenderer extends baseRenderer {
5
+ private sceneMap;
6
+ preRenderCallbackFunctions: Array<Function>;
7
+ constructor(container: HTMLDivElement, options?: optType);
8
+ getSceneByName(name: string): copperScene | import("../Scene/baseScene").default | import("..").copperMScene;
9
+ setCurrentScene(sceneIn: copperScene): void;
10
+ createScene(name: string): copperScene | undefined;
11
+ addPreRenderCallbackFunction(callbackFunction: Function): void;
12
+ onWindowResize(): void;
13
+ animate: () => void;
14
+ render(): void;
15
+ }
@@ -0,0 +1,52 @@
1
+ import baseRenderer from "./baseRenderer";
2
+ import copperScene from "../Scene/copperScene";
3
+ export default class copperRenderer extends baseRenderer {
4
+ constructor(container, options) {
5
+ super(container, options);
6
+ this.sceneMap = {};
7
+ this.preRenderCallbackFunctions = [];
8
+ this.animate = () => {
9
+ this.render();
10
+ this.stats.update();
11
+ requestAnimationFrame(this.animate);
12
+ };
13
+ }
14
+ getSceneByName(name) {
15
+ return this.sceneMap[name];
16
+ }
17
+ setCurrentScene(sceneIn) {
18
+ var _a;
19
+ if (sceneIn) {
20
+ this.currentScene = sceneIn;
21
+ if ((_a = this.options) === null || _a === void 0 ? void 0 : _a.guiOpen) {
22
+ this.updateGui();
23
+ }
24
+ this.onWindowResize();
25
+ }
26
+ }
27
+ createScene(name) {
28
+ var _a;
29
+ if (this.sceneMap[name] != undefined) {
30
+ return undefined;
31
+ }
32
+ else {
33
+ const alpha = !!((_a = this.options) === null || _a === void 0 ? void 0 : _a.alpha);
34
+ const new_scene = new copperScene(this.container, this.renderer, alpha);
35
+ new_scene.sceneName = name;
36
+ this.updateEnvironment(new_scene.vignette);
37
+ this.sceneMap[name] = new_scene;
38
+ return new_scene;
39
+ }
40
+ }
41
+ addPreRenderCallbackFunction(callbackFunction) {
42
+ this.preRenderCallbackFunctions.push(callbackFunction);
43
+ }
44
+ onWindowResize() { }
45
+ render() {
46
+ this.currentScene.render();
47
+ this.preRenderCallbackFunctions.forEach((item) => {
48
+ item.call(null);
49
+ });
50
+ }
51
+ }
52
+ //# sourceMappingURL=copperRenderer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"copperRenderer.js","sourceRoot":"","sources":["../../src/Renderer/copperRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,YAAY,MAAM,gBAAgB,CAAC;AAC1C,OAAO,WAAW,MAAM,sBAAsB,CAAC;AAO/C,MAAM,CAAC,OAAO,OAAO,cAAe,SAAQ,YAAY;IAKtD,YAAY,SAAyB,EAAE,OAAiB;QACtD,KAAK,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;QALpB,aAAQ,GAAiB,EAAE,CAAC;QAEpC,+BAA0B,GAAoB,EAAE,CAAC;QAsCjD,YAAO,GAAG,GAAG,EAAE;YACb,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACpB,qBAAqB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtC,CAAC,CAAC;IAtCF,CAAC;IAED,cAAc,CAAC,IAAY;QACzB,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC7B,CAAC;IAED,eAAe,CAAC,OAAoB;;QAClC,IAAI,OAAO,EAAE;YACX,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;YAC5B,IAAI,MAAA,IAAI,CAAC,OAAO,0CAAE,OAAO,EAAE;gBACzB,IAAI,CAAC,SAAS,EAAE,CAAC;aAClB;YACD,IAAI,CAAC,cAAc,EAAE,CAAC;SACvB;IACH,CAAC;IAED,WAAW,CAAC,IAAY;;QACtB,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,SAAS,EAAE;YACpC,OAAO,SAAS,CAAC;SAClB;aAAM;YACL,MAAM,KAAK,GAAG,CAAC,CAAC,CAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,KAAK,CAAA,CAAC;YACpC,MAAM,SAAS,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YACxE,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;YAC3B,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;YAC3C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;YAChC,OAAO,SAAS,CAAC;SAClB;IACH,CAAC;IAED,4BAA4B,CAAC,gBAA0B;QACrD,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IACzD,CAAC;IAED,cAAc,KAAI,CAAC;IAMnB,MAAM;QACJ,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC;QAC3B,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YAC/C,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAClB,CAAC,CAAC,CAAC;IACL,CAAC;CACF"}
@@ -0,0 +1,13 @@
1
+ import baseRenderer from "./baseRenderer";
2
+ import copperScene from "../Scene/copperScene";
3
+ import { optType } from "../types/types";
4
+ import copperSceneOnDemond from "../Scene/copperSceneOnDemond";
5
+ export default class copperRendererOnDemond extends baseRenderer {
6
+ private sceneMap;
7
+ constructor(container: HTMLDivElement, options?: optType);
8
+ getSceneByName(name: string): copperScene | import("../Scene/baseScene").default | import("..").copperMScene;
9
+ setCurrentScene(sceneIn: copperSceneOnDemond): void;
10
+ createScene(name: string): copperSceneOnDemond | undefined;
11
+ animate: () => void;
12
+ render(): void;
13
+ }
@@ -0,0 +1,44 @@
1
+ import baseRenderer from "./baseRenderer";
2
+ import copperSceneOnDemond from "../Scene/copperSceneOnDemond";
3
+ export default class copperRendererOnDemond extends baseRenderer {
4
+ constructor(container, options) {
5
+ super(container, options);
6
+ this.sceneMap = {};
7
+ // addGui(): void {
8
+ // console.log("hello");
9
+ // }
10
+ this.animate = () => {
11
+ this.render();
12
+ this.stats.update();
13
+ // requestAnimationFrame(this.animate);
14
+ };
15
+ }
16
+ getSceneByName(name) {
17
+ return this.sceneMap[name];
18
+ }
19
+ setCurrentScene(sceneIn) {
20
+ var _a;
21
+ if (sceneIn) {
22
+ this.currentScene = sceneIn;
23
+ if ((_a = this.options) === null || _a === void 0 ? void 0 : _a.guiOpen) {
24
+ this.updateGui();
25
+ }
26
+ }
27
+ }
28
+ createScene(name) {
29
+ if (this.sceneMap[name] != undefined) {
30
+ return undefined;
31
+ }
32
+ else {
33
+ const new_scene = new copperSceneOnDemond(this.container, this.renderer);
34
+ new_scene.sceneName = name;
35
+ this.updateEnvironment(new_scene.vignette);
36
+ this.sceneMap[name] = new_scene;
37
+ return new_scene;
38
+ }
39
+ }
40
+ render() {
41
+ this.currentScene.render();
42
+ }
43
+ }
44
+ //# sourceMappingURL=copperRendererOnDemond.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"copperRendererOnDemond.js","sourceRoot":"","sources":["../../src/Renderer/copperRendererOnDemond.ts"],"names":[],"mappings":"AACA,OAAO,YAAY,MAAM,gBAAgB,CAAC;AAG1C,OAAO,mBAAmB,MAAM,8BAA8B,CAAC;AAE/D,MAAM,CAAC,OAAO,OAAO,sBAAuB,SAAQ,YAAY;IAE9D,YAAY,SAAyB,EAAE,OAAiB;QACtD,KAAK,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;QAFpB,aAAQ,GAAiB,EAAE,CAAC;QA8BpC,mBAAmB;QACnB,0BAA0B;QAC1B,IAAI;QAEJ,YAAO,GAAG,GAAG,EAAE;YACb,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACpB,uCAAuC;QACzC,CAAC,CAAC;IAnCF,CAAC;IAED,cAAc,CAAC,IAAY;QACzB,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC7B,CAAC;IAED,eAAe,CAAC,OAA4B;;QAC1C,IAAI,OAAO,EAAE;YACX,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;YAC5B,IAAI,MAAA,IAAI,CAAC,OAAO,0CAAE,OAAO,EAAE;gBACzB,IAAI,CAAC,SAAS,EAAE,CAAC;aAClB;SACF;IACH,CAAC;IAED,WAAW,CAAC,IAAY;QACtB,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,SAAS,EAAE;YACpC,OAAO,SAAS,CAAC;SAClB;aAAM;YACL,MAAM,SAAS,GAAG,IAAI,mBAAmB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACzE,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;YAC3B,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;YAC3C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;YAChC,OAAO,SAAS,CAAC;SAClB;IACH,CAAC;IAWD,MAAM;QACJ,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC;IAC7B,CAAC;CACF"}
@@ -0,0 +1,38 @@
1
+ import * as THREE from "three";
2
+ import { Controls, CameraViewPoint } from "../Controls/copperControls";
3
+ import { customMeshType } from "../lib/three-vignette";
4
+ import { baseStateType } from "../types/types";
5
+ import commonScene from "./commonSceneMethod";
6
+ export default class baseScene extends commonScene {
7
+ renderer: THREE.WebGLRenderer;
8
+ sceneName: string;
9
+ vignette: customMeshType | undefined;
10
+ directionalLight: THREE.DirectionalLight;
11
+ ambientLight: THREE.AmbientLight;
12
+ copperControl: Controls;
13
+ cameraPositionFlag: boolean;
14
+ content: THREE.Group;
15
+ exportContent: THREE.Group;
16
+ isHalfed: boolean;
17
+ viewPoint: CameraViewPoint;
18
+ private color1;
19
+ private color2;
20
+ private lights;
21
+ constructor(container: HTMLDivElement, renderer: THREE.WebGLRenderer, alpha?: boolean);
22
+ init(): void;
23
+ loadMetadataUrl(url: string): void;
24
+ loadViewUrl(url: string): void;
25
+ loadView(viewpointData: CameraViewPoint): void;
26
+ getDefaultViewPoint(): CameraViewPoint;
27
+ setViewPoint(camera: THREE.PerspectiveCamera, target?: number[]): CameraViewPoint;
28
+ addObject(obj: any): void;
29
+ addLights(): void;
30
+ removeLights(): void;
31
+ updateLights(state: baseStateType): void;
32
+ updateDisplay(state: baseStateType): void;
33
+ updateBackground(color1: string, color2: string): void;
34
+ updateModelChildrenVisualisation(child: THREE.Mesh): void;
35
+ onRenderCameraChange(): void;
36
+ onWindowResize: () => void;
37
+ render(): void;
38
+ }