com.wallstop-studios.unity-helpers 2.0.0-rc58 → 2.0.0-rc59

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/.config/dotnet-tools.json +9 -9
  2. package/.editorconfig +184 -184
  3. package/.gitattributes +63 -63
  4. package/.github/workflows/npm-publish.yml +66 -66
  5. package/.pre-commit-config.yaml +21 -21
  6. package/Editor/AnimationCopier.cs +181 -181
  7. package/Editor/AnimationCopier.cs.meta +2 -2
  8. package/Editor/AnimationCreator.cs +253 -253
  9. package/Editor/AnimationCreator.cs.meta +11 -11
  10. package/Editor/AnimationEventEditor.cs +887 -887
  11. package/Editor/AnimatorControllerCopier.cs +162 -162
  12. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  13. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  14. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  15. package/Editor/CustomEditors.meta +2 -2
  16. package/Editor/FitTextureSizeWizard.cs +147 -147
  17. package/Editor/FitTextureSizeWizard.cs.meta +2 -2
  18. package/Editor/PrefabCheckWizard.cs +170 -170
  19. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  20. package/Editor/SpriteSettingsApplier.cs +272 -272
  21. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  22. package/Editor/StringInListeDrawer.cs +56 -56
  23. package/Editor/TextureResizerWizard.cs +181 -181
  24. package/Editor/TextureResizerWizard.cs.meta +2 -2
  25. package/Editor/TextureSettingsApplier.cs +178 -178
  26. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  27. package/Editor/Utils/DxReadOnlyPropertyDrawer.cs +26 -26
  28. package/Editor/Utils/DxReadOnlyPropertyDrawer.cs.meta +11 -11
  29. package/Editor/Utils/EditorUtilities.cs +22 -22
  30. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  31. package/Editor/Utils.meta +8 -8
  32. package/Editor/WShowIfPropertyDrawer.cs +63 -63
  33. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  34. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  35. package/LICENSE +21 -21
  36. package/LICENSE.md +6 -6
  37. package/LICENSE.meta +7 -7
  38. package/README.md +177 -177
  39. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  40. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  41. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  42. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  43. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  44. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  45. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  46. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  47. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  48. package/Runtime/Binaries.meta +8 -8
  49. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  50. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +209 -209
  51. package/Runtime/Core/Attributes/DxReadOnlyAttribute.cs +6 -6
  52. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  53. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  54. package/Runtime/Core/Attributes/ParentComponent.cs +185 -185
  55. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  56. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +117 -117
  57. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  58. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  59. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  60. package/Runtime/Core/Attributes/WShowIfAttribute.cs +16 -16
  61. package/Runtime/Core/Attributes.meta +8 -8
  62. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  63. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  64. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  65. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  66. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  67. package/Runtime/Core/DataStructure/CyclicBuffer.cs +193 -153
  68. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  69. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  70. package/Runtime/Core/DataStructure/KDTree.cs +292 -292
  71. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  72. package/Runtime/Core/DataStructure/QuadTree.cs +287 -287
  73. package/Runtime/Core/DataStructure/RTree.cs +346 -346
  74. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  75. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  76. package/Runtime/Core/DataStructure/TimedCache.cs +66 -66
  77. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  78. package/Runtime/Core/Extension/AsyncOperationExtensions.cs +110 -110
  79. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  80. package/Runtime/Core/Extension/ColorExtensions.cs +629 -629
  81. package/Runtime/Core/Extension/DictionaryExtensions.cs +279 -279
  82. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  83. package/Runtime/Core/Extension/EnumExtensions.cs +37 -37
  84. package/Runtime/Core/Extension/EnumExtensions.cs.meta +2 -2
  85. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  86. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  87. package/Runtime/Core/Extension/IListExtensions.cs +146 -106
  88. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  89. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  90. package/Runtime/Core/Extension/SerializedPropertyExtensions.cs +157 -157
  91. package/Runtime/Core/Extension/StringExtensions.cs +180 -151
  92. package/Runtime/Core/Extension/UnityExtensions.cs +1608 -1608
  93. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  94. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  95. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  96. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  97. package/Runtime/Core/Helper/DirectoryHelper.cs +132 -0
  98. package/Runtime/Core/Helper/DirectoryHelper.cs.meta +3 -0
  99. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  100. package/Runtime/Core/Helper/FormattingHelpers.cs +32 -32
  101. package/Runtime/Core/Helper/Geometry.cs +43 -43
  102. package/Runtime/Core/Helper/Helpers.cs +722 -722
  103. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  104. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  105. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  106. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  107. package/Runtime/Core/Helper/Objects.cs +769 -769
  108. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  109. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  110. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  111. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  112. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  113. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  114. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +189 -189
  115. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  116. package/Runtime/Core/Helper/Partials.meta +2 -2
  117. package/Runtime/Core/Helper/ReflectionHelpers.cs +452 -452
  118. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
  119. package/Runtime/Core/Helper/SceneHelper.cs +209 -209
  120. package/Runtime/Core/Helper/SpriteHelpers.cs +41 -41
  121. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  122. package/Runtime/Core/Helper/StringInList.cs +31 -31
  123. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  124. package/Runtime/Core/Helper/UnityMainThreadDispatcher.cs +82 -82
  125. package/Runtime/Core/Helper/WallMath.cs +166 -166
  126. package/Runtime/Core/Math/Line.cs +55 -55
  127. package/Runtime/Core/Math/Parabola.cs +47 -47
  128. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  129. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  130. package/Runtime/Core/Math/Range.cs +92 -92
  131. package/Runtime/Core/Math/XXHash.cs +310 -310
  132. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  133. package/Runtime/Core/Model/Direction.cs +43 -43
  134. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  135. package/Runtime/Core/OneOf/None.cs +4 -4
  136. package/Runtime/Core/Random/AbstractRandom.cs +585 -585
  137. package/Runtime/Core/Random/DotNetRandom.cs +54 -54
  138. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  139. package/Runtime/Core/Random/IRandom.cs +161 -161
  140. package/Runtime/Core/Random/LinearCongruentialGenerator.cs +49 -49
  141. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  142. package/Runtime/Core/Random/PRNG.cs +7 -7
  143. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  144. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  145. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  146. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  147. package/Runtime/Core/Random/RandomState.cs +131 -131
  148. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  149. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  150. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  151. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  152. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  153. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  154. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  155. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  156. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  157. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  158. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  159. package/Runtime/Core/Random/WyRandom.cs +121 -121
  160. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  161. package/Runtime/Core/Random/XorShiftRandom.cs +52 -52
  162. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  163. package/Runtime/Core/Random/XorShiroRandom.cs +119 -119
  164. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  165. package/Runtime/Core/Serialization/JsonConverters/ColorConverter.cs +88 -88
  166. package/Runtime/Core/Serialization/JsonConverters/GameObjectConverter.cs +37 -37
  167. package/Runtime/Core/Serialization/JsonConverters/Matrix4x4Converter.cs +218 -218
  168. package/Runtime/Core/Serialization/JsonConverters/TypeConverter.cs +28 -28
  169. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  170. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  171. package/Runtime/Core/Serialization/JsonConverters/Vector4Converter.cs +88 -88
  172. package/Runtime/Core/Serialization/Serializer.cs +195 -195
  173. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +113 -113
  174. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  175. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  176. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  177. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  178. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  179. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  180. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  181. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  182. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  183. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  184. package/Runtime/UI/LayeredImage.cs +364 -364
  185. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  186. package/Runtime/UI.meta +2 -2
  187. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  188. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  189. package/Runtime/Utils/Buffers.cs +33 -33
  190. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  191. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  192. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  193. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  194. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  195. package/Runtime/Utils/DeferredDisposalResult.cs +23 -23
  196. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  197. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  198. package/Runtime/Utils/Oscillator.cs +27 -27
  199. package/Runtime/Utils/RuntimeSingleton.cs +69 -69
  200. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  201. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  202. package/Runtime/Utils/SpriteRendererMetadata.cs +374 -374
  203. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  204. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  205. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  206. package/Runtime/Utils/StartTracker.cs +15 -0
  207. package/Runtime/Utils/StartTracker.cs.meta +3 -0
  208. package/Runtime/Utils/TextureScale.cs +179 -179
  209. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  210. package/Runtime/Utils/UnityObjectNameComparer.cs +33 -0
  211. package/Runtime/Utils/UnityObjectNameComparer.cs.meta +3 -0
  212. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  213. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  214. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  215. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  216. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  217. package/Tests/Runtime/Components/RelationalComponentTesterComplex.cs +34 -34
  218. package/Tests/Runtime/Components/RelationalComponentTesterComplex.cs.meta +2 -2
  219. package/Tests/Runtime/Components/RelationalComponentsTesterSimple.cs +40 -40
  220. package/Tests/Runtime/Components.meta +2 -2
  221. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  222. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  223. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  224. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  225. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  226. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  227. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  228. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  229. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  230. package/Tests/Runtime/DataStructures.meta +8 -8
  231. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  232. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  233. package/Tests/Runtime/Extensions/EnumExtensionTests.cs +128 -128
  234. package/Tests/Runtime/Extensions/EnumExtensionTests.cs.meta +2 -2
  235. package/Tests/Runtime/Extensions/IListExtensionTests.cs +104 -104
  236. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  237. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  238. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  239. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  240. package/Tests/Runtime/Extensions.meta +2 -2
  241. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  242. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  243. package/Tests/Runtime/Helper/FormattingHelperTests.cs +129 -129
  244. package/Tests/Runtime/Helper/FormattingHelperTests.cs.meta +2 -2
  245. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  246. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  247. package/Tests/Runtime/Helper/ReflectionHelperTests.cs +536 -536
  248. package/Tests/Runtime/Helper/SceneHelperTests.cs +94 -94
  249. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  250. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  251. package/Tests/Runtime/Helper.meta +2 -2
  252. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  253. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  254. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  255. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  256. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +157 -157
  257. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  258. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +61 -61
  259. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
  260. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  261. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  262. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  263. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  264. package/Tests/Runtime/Performance.meta +8 -8
  265. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  266. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  267. package/Tests/Runtime/Random/LinearCongruentialGeneratorTests.cs +12 -12
  268. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  269. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  270. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  271. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  272. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  273. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  274. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  275. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  276. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  277. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  278. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  279. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  280. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  281. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  282. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  283. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  284. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  285. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  286. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  287. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  288. package/Tests/Runtime/Random.meta +8 -8
  289. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +156 -156
  290. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  291. package/Tests/Runtime/Serialization.meta +2 -2
  292. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  293. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  294. package/Tests/Runtime/Utils.meta +2 -2
  295. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  296. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  297. package/Tests/Runtime.meta +8 -8
  298. package/package.json +38 -38
@@ -1,629 +1,629 @@
1
- namespace UnityHelpers.Core.Extension
2
- {
3
- using System.Collections.Generic;
4
- using System.ComponentModel;
5
- using System.Linq;
6
- using Helper;
7
- using Random;
8
- using UnityEngine;
9
-
10
- public enum ColorAveragingMethod
11
- {
12
- LAB = 0, // CIE L*a*b* space averaging
13
- HSV = 1, // HSV space averaging
14
- Weighted = 2, // Weighted RGB averaging using perceived luminance
15
- Dominant = 3, // Find most dominant color cluster
16
- }
17
-
18
- // https://sharpsnippets.wordpress.com/2014/03/11/c-extension-complementary-color/
19
- public static class ColorExtensions
20
- {
21
- private static readonly Dictionary<Vector3Int, int> ColorBucketCache = new();
22
-
23
- public static Color GetAverageColor(
24
- this Sprite sprite,
25
- ColorAveragingMethod method = ColorAveragingMethod.LAB,
26
- float alphaCutoff = 0.01f
27
- )
28
- {
29
- return GetAverageColor(Enumerables.Of(sprite), method, alphaCutoff);
30
- }
31
-
32
- public static Color GetAverageColor(
33
- this IEnumerable<Sprite> sprites,
34
- ColorAveragingMethod method = ColorAveragingMethod.LAB,
35
- float alphaCutoff = 0.01f
36
- )
37
- {
38
- return GetAverageColor(
39
- sprites
40
- .Where(value => value != null)
41
- .Select(sprite => sprite.texture)
42
- .Where(value => value != null)
43
- .SelectMany(texture =>
44
- {
45
- texture.MakeReadable();
46
- Color[] pixels = texture.GetPixels();
47
- return pixels;
48
- }),
49
- method,
50
- alphaCutoff
51
- );
52
- }
53
-
54
- public static Color GetAverageColor(
55
- this IEnumerable<Color> pixels,
56
- ColorAveragingMethod method = ColorAveragingMethod.LAB,
57
- float alphaCutoff = 0.01f
58
- )
59
- {
60
- return method switch
61
- {
62
- ColorAveragingMethod.LAB => AverageInLABSpace(pixels, alphaCutoff),
63
- ColorAveragingMethod.HSV => AverageInHSVSpace(pixels, alphaCutoff),
64
- ColorAveragingMethod.Weighted => WeightedRGBAverage(pixels, alphaCutoff),
65
- ColorAveragingMethod.Dominant => GetDominantColor(pixels, alphaCutoff),
66
- _ => throw new InvalidEnumArgumentException(
67
- nameof(method),
68
- (int)method,
69
- typeof(ColorAveragingMethod)
70
- ),
71
- };
72
- }
73
-
74
- // CIE L*a*b* space averaging - most perceptually accurate
75
- private static Color AverageInLABSpace(IEnumerable<Color> pixels, float alphaCutoff)
76
- {
77
- double l = 0;
78
- double a = 0;
79
- double b = 0;
80
- int count = 0;
81
- switch (pixels)
82
- {
83
- case List<Color> colorList:
84
- {
85
- foreach (Color pixel in colorList)
86
- {
87
- if (pixel.a <= alphaCutoff)
88
- {
89
- continue;
90
- }
91
-
92
- LABColor lab = RGBToLAB(pixel);
93
- l += lab.l;
94
- a += lab.a;
95
- b += lab.b;
96
- ++count;
97
- }
98
-
99
- break;
100
- }
101
- case Color[] colorArray:
102
- {
103
- foreach (Color pixel in colorArray)
104
- {
105
- if (pixel.a <= alphaCutoff)
106
- {
107
- continue;
108
- }
109
-
110
- LABColor lab = RGBToLAB(pixel);
111
- l += lab.l;
112
- a += lab.a;
113
- b += lab.b;
114
- ++count;
115
- }
116
-
117
- break;
118
- }
119
- case HashSet<Color> colorSet:
120
- {
121
- foreach (Color pixel in colorSet)
122
- {
123
- if (pixel.a <= alphaCutoff)
124
- {
125
- continue;
126
- }
127
-
128
- LABColor lab = RGBToLAB(pixel);
129
- l += lab.l;
130
- a += lab.a;
131
- b += lab.b;
132
- ++count;
133
- }
134
-
135
- break;
136
- }
137
- default:
138
- {
139
- foreach (Color pixel in pixels)
140
- {
141
- if (pixel.a <= alphaCutoff)
142
- {
143
- continue;
144
- }
145
-
146
- LABColor lab = RGBToLAB(pixel);
147
- l += lab.l;
148
- a += lab.a;
149
- b += lab.b;
150
- ++count;
151
- }
152
-
153
- break;
154
- }
155
- }
156
-
157
- count = Mathf.Max(count, 1);
158
- return LABToRGB(l / count, a / count, b / count);
159
- }
160
-
161
- // HSV space averaging - good for preserving vibrant colors
162
- private static Color AverageInHSVSpace(IEnumerable<Color> pixels, float alphaCutoff)
163
- {
164
- float avgH = 0f;
165
- float avgS = 0f;
166
- float avgV = 0f;
167
- int count = 0;
168
-
169
- switch (pixels)
170
- {
171
- case List<Color> pixelList:
172
- {
173
- foreach (Color pixel in pixelList)
174
- {
175
- if (pixel.a <= alphaCutoff)
176
- {
177
- continue;
178
- }
179
-
180
- Color.RGBToHSV(pixel, out float h, out float s, out float v);
181
-
182
- // Handle hue wrapping around 360 degrees
183
- float hRad = h * 2f * Mathf.PI;
184
- avgH += Mathf.Cos(hRad);
185
- avgH += Mathf.Sin(hRad);
186
-
187
- avgS += s;
188
- avgV += v;
189
- ++count;
190
- }
191
-
192
- break;
193
- }
194
- case Color[] pixelArray:
195
- {
196
- foreach (Color pixel in pixelArray)
197
- {
198
- if (pixel.a <= alphaCutoff)
199
- {
200
- continue;
201
- }
202
-
203
- Color.RGBToHSV(pixel, out float h, out float s, out float v);
204
-
205
- // Handle hue wrapping around 360 degrees
206
- float hRad = h * 2f * Mathf.PI;
207
- avgH += Mathf.Cos(hRad);
208
- avgH += Mathf.Sin(hRad);
209
-
210
- avgS += s;
211
- avgV += v;
212
- ++count;
213
- }
214
-
215
- break;
216
- }
217
- case HashSet<Color> pixelSet:
218
- {
219
- foreach (Color pixel in pixelSet)
220
- {
221
- if (pixel.a <= alphaCutoff)
222
- {
223
- continue;
224
- }
225
-
226
- Color.RGBToHSV(pixel, out float h, out float s, out float v);
227
-
228
- // Handle hue wrapping around 360 degrees
229
- float hRad = h * 2f * Mathf.PI;
230
- avgH += Mathf.Cos(hRad);
231
- avgH += Mathf.Sin(hRad);
232
-
233
- avgS += s;
234
- avgV += v;
235
- ++count;
236
- }
237
-
238
- break;
239
- }
240
- default:
241
- {
242
- foreach (Color pixel in pixels)
243
- {
244
- if (pixel.a <= alphaCutoff)
245
- {
246
- continue;
247
- }
248
-
249
- Color.RGBToHSV(pixel, out float h, out float s, out float v);
250
-
251
- // Handle hue wrapping around 360 degrees
252
- float hRad = h * 2f * Mathf.PI;
253
- avgH += Mathf.Cos(hRad);
254
- avgH += Mathf.Sin(hRad);
255
-
256
- avgS += s;
257
- avgV += v;
258
- ++count;
259
- }
260
-
261
- break;
262
- }
263
- }
264
- count = Mathf.Max(count, 1);
265
- avgH = Mathf.Atan2(avgH / count, avgH / count) / (2f * Mathf.PI);
266
-
267
- if (avgH < 0)
268
- {
269
- avgH += 1f;
270
- }
271
-
272
- avgS /= count;
273
- avgV /= count;
274
-
275
- return Color.HSVToRGB(avgH, avgS, avgV);
276
- }
277
-
278
- // Weighted RGB averaging using perceived luminance
279
- private static Color WeightedRGBAverage(IEnumerable<Color> pixels, float alphaCutoff)
280
- {
281
- // Use perceived luminance weights
282
- const float rWeight = 0.299f;
283
- const float gWeight = 0.587f;
284
- const float bWeight = 0.114f;
285
-
286
- float totalWeight = 0f;
287
- float r = 0f,
288
- g = 0f,
289
- b = 0f,
290
- a = 0f;
291
-
292
- switch (pixels)
293
- {
294
- case List<Color> colorList:
295
- {
296
- foreach (Color pixel in colorList)
297
- {
298
- if (pixel.a <= alphaCutoff)
299
- {
300
- continue;
301
- }
302
- float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
303
- r += pixel.r * weight;
304
- g += pixel.g * weight;
305
- b += pixel.b * weight;
306
- a += pixel.a * weight;
307
- totalWeight += weight;
308
- }
309
-
310
- break;
311
- }
312
- case Color[] colorArray:
313
- {
314
- foreach (Color pixel in colorArray)
315
- {
316
- if (pixel.a <= alphaCutoff)
317
- {
318
- continue;
319
- }
320
- float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
321
- r += pixel.r * weight;
322
- g += pixel.g * weight;
323
- b += pixel.b * weight;
324
- a += pixel.a * weight;
325
- totalWeight += weight;
326
- }
327
-
328
- break;
329
- }
330
- case HashSet<Color> colorSet:
331
- {
332
- foreach (Color pixel in colorSet)
333
- {
334
- if (pixel.a <= alphaCutoff)
335
- {
336
- continue;
337
- }
338
- float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
339
- r += pixel.r * weight;
340
- g += pixel.g * weight;
341
- b += pixel.b * weight;
342
- a += pixel.a * weight;
343
- totalWeight += weight;
344
- }
345
-
346
- break;
347
- }
348
- default:
349
- {
350
- foreach (Color pixel in pixels)
351
- {
352
- if (pixel.a <= alphaCutoff)
353
- {
354
- continue;
355
- }
356
-
357
- float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
358
- r += pixel.r * weight;
359
- g += pixel.g * weight;
360
- b += pixel.b * weight;
361
- a += pixel.a * weight;
362
- totalWeight += weight;
363
- }
364
-
365
- break;
366
- }
367
- }
368
-
369
- if (totalWeight > 0f)
370
- {
371
- r /= totalWeight;
372
- g /= totalWeight;
373
- b /= totalWeight;
374
- a /= totalWeight;
375
- }
376
-
377
- return new Color(r, g, b, a);
378
- }
379
-
380
- // Find dominant color using simple clustering
381
- private static Color GetDominantColor(IEnumerable<Color> pixels, float alphaCutoff)
382
- {
383
- ColorBucketCache.Clear();
384
- const int bucketSize = 32; // Adjust for different precision
385
-
386
- switch (pixels)
387
- {
388
- case List<Color> colorList:
389
- {
390
- foreach (Color pixel in colorList)
391
- {
392
- if (pixel.a <= alphaCutoff)
393
- {
394
- continue;
395
- }
396
-
397
- Vector3Int bucket = new(
398
- Mathf.RoundToInt(pixel.r * 255 / bucketSize),
399
- Mathf.RoundToInt(pixel.g * 255 / bucketSize),
400
- Mathf.RoundToInt(pixel.b * 255 / bucketSize)
401
- );
402
-
403
- ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
404
- }
405
-
406
- break;
407
- }
408
- case Color[] colorArray:
409
- {
410
- foreach (Color pixel in colorArray)
411
- {
412
- if (pixel.a <= alphaCutoff)
413
- {
414
- continue;
415
- }
416
-
417
- Vector3Int bucket = new(
418
- Mathf.RoundToInt(pixel.r * 255 / bucketSize),
419
- Mathf.RoundToInt(pixel.g * 255 / bucketSize),
420
- Mathf.RoundToInt(pixel.b * 255 / bucketSize)
421
- );
422
-
423
- ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
424
- }
425
-
426
- break;
427
- }
428
- case HashSet<Color> colorSet:
429
- {
430
- foreach (Color pixel in colorSet)
431
- {
432
- if (pixel.a <= alphaCutoff)
433
- {
434
- continue;
435
- }
436
-
437
- Vector3Int bucket = new(
438
- Mathf.RoundToInt(pixel.r * 255 / bucketSize),
439
- Mathf.RoundToInt(pixel.g * 255 / bucketSize),
440
- Mathf.RoundToInt(pixel.b * 255 / bucketSize)
441
- );
442
-
443
- ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
444
- }
445
-
446
- break;
447
- }
448
- default:
449
- {
450
- foreach (Color pixel in pixels)
451
- {
452
- if (pixel.a <= alphaCutoff)
453
- {
454
- continue;
455
- }
456
-
457
- Vector3Int bucket = new(
458
- Mathf.RoundToInt(pixel.r * 255 / bucketSize),
459
- Mathf.RoundToInt(pixel.g * 255 / bucketSize),
460
- Mathf.RoundToInt(pixel.b * 255 / bucketSize)
461
- );
462
-
463
- ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
464
- }
465
-
466
- break;
467
- }
468
- }
469
-
470
- KeyValuePair<Vector3Int, int>? largest = null;
471
- if (0 < ColorBucketCache.Count)
472
- {
473
- foreach (KeyValuePair<Vector3Int, int> bucketEntry in ColorBucketCache)
474
- {
475
- largest ??= bucketEntry;
476
- if (largest.Value.Value < bucketEntry.Value)
477
- {
478
- largest = bucketEntry;
479
- }
480
- }
481
- }
482
-
483
- if (largest == null)
484
- {
485
- return default;
486
- }
487
-
488
- Vector3Int dominantBucket = largest.Value.Key;
489
- return new Color(
490
- dominantBucket.x * bucketSize / 255f,
491
- dominantBucket.y * bucketSize / 255f,
492
- dominantBucket.z * bucketSize / 255f
493
- );
494
- }
495
-
496
- // Helper struct for LAB color space
497
- private readonly struct LABColor
498
- {
499
- public readonly double l;
500
- public readonly double a;
501
- public readonly double b;
502
-
503
- public LABColor(double l, double a, double b)
504
- {
505
- this.l = l;
506
- this.a = a;
507
- this.b = b;
508
- }
509
- }
510
-
511
- private static LABColor RGBToLAB(Color rgb)
512
- {
513
- // First convert to XYZ
514
- double r =
515
- rgb.r > 0.04045 ? Mathf.Pow((rgb.r + 0.055f) / 1.055f, 2.4f) : rgb.r / 12.92f;
516
- double g =
517
- rgb.g > 0.04045 ? Mathf.Pow((rgb.g + 0.055f) / 1.055f, 2.4f) : rgb.g / 12.92f;
518
- double b =
519
- rgb.b > 0.04045 ? Mathf.Pow((rgb.b + 0.055f) / 1.055f, 2.4f) : rgb.b / 12.92f;
520
-
521
- double x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
522
- double y = (r * 0.2126 + g * 0.7152 + b * 0.0722);
523
- double z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
524
-
525
- x = x > 0.008856 ? Mathf.Pow((float)x, 1f / 3f) : (7.787 * x) + 16f / 116f;
526
- y = y > 0.008856 ? Mathf.Pow((float)y, 1f / 3f) : (7.787 * y) + 16f / 116f;
527
- z = z > 0.008856 ? Mathf.Pow((float)z, 1f / 3f) : (7.787 * z) + 16f / 116f;
528
-
529
- return new LABColor((116 * y) - 16, 500 * (x - y), 200 * (y - z));
530
- }
531
-
532
- private static Color LABToRGB(double l, double a, double b)
533
- {
534
- double y = (l + 16) / 116;
535
- double x = a / 500 + y;
536
- double z = y - b / 200;
537
-
538
- double x3 = x * x * x;
539
- double y3 = y * y * y;
540
- double z3 = z * z * z;
541
-
542
- x = 0.95047 * (x3 > 0.008856 ? x3 : (x - 16.0 / 116.0) / 7.787);
543
- y = y3 > 0.008856 ? y3 : (y - 16.0 / 116.0) / 7.787;
544
- z = 1.08883 * (z3 > 0.008856 ? z3 : (z - 16.0 / 116.0) / 7.787);
545
-
546
- double r = x * 3.2406 + y * -1.5372 + z * -0.4986;
547
- double g = x * -0.9689 + y * 1.8758 + z * 0.0415;
548
- double b2 = x * 0.0557 + y * -0.2040 + z * 1.0570;
549
-
550
- r = r > 0.0031308 ? 1.055 * Mathf.Pow((float)r, 1 / 2.4f) - 0.055 : 12.92 * r;
551
- g = g > 0.0031308 ? 1.055 * Mathf.Pow((float)g, 1 / 2.4f) - 0.055 : 12.92 * g;
552
- b2 = b2 > 0.0031308 ? 1.055 * Mathf.Pow((float)b2, 1 / 2.4f) - 0.055 : 12.92 * b2;
553
-
554
- return new Color(
555
- Mathf.Clamp01((float)r),
556
- Mathf.Clamp01((float)g),
557
- Mathf.Clamp01((float)b2),
558
- 1f
559
- );
560
- }
561
-
562
- public static Color GetComplement(
563
- this Color source,
564
- IRandom random = null,
565
- float variance = 0f
566
- )
567
- {
568
- Color inputColor = source;
569
- /*
570
- If RGB values are close to each other by a diff less than 10%, then if RGB values are lighter side,
571
- decrease the blue by 50% (eventually it will increase in conversion below), if RBB values are on the
572
- darker side, decrease yellow by about 50% (it will increase in conversion)
573
- */
574
- float avgColorValue = (source.r + source.g + source.b) / 3;
575
- float rDiff = Mathf.Abs(source.r - avgColorValue);
576
- float gDiff = Mathf.Abs(source.g - avgColorValue);
577
- float bDiff = Mathf.Abs(source.b - avgColorValue);
578
- const float greyDelta = 20 / 255f;
579
- //The color is a shade of gray
580
- if (rDiff < greyDelta && gDiff < greyDelta && bDiff < greyDelta)
581
- {
582
- // Color is dark
583
- if (avgColorValue < 123 / 255f)
584
- {
585
- inputColor.b = 220 / 255f;
586
- inputColor.g = 230 / 255f;
587
- inputColor.r = 50 / 255f;
588
- }
589
- else
590
- {
591
- inputColor.r = 255 / 255f;
592
- inputColor.g = 255 / 255f;
593
- inputColor.b = 50 / 255f;
594
- }
595
- }
596
-
597
- if (random != null)
598
- {
599
- if (variance != 0)
600
- {
601
- variance = Mathf.Abs(variance);
602
-
603
- float minR = Mathf.Clamp01(inputColor.r - variance);
604
- float maxR = Mathf.Clamp01(inputColor.r + variance);
605
- inputColor.r = random.NextFloat(minR, maxR);
606
-
607
- float minG = Mathf.Clamp01(inputColor.g - variance);
608
- float maxG = Mathf.Clamp01(inputColor.g + variance);
609
- inputColor.g = random.NextFloat(minG, maxG);
610
-
611
- float minB = Mathf.Clamp01(inputColor.b - variance);
612
- float maxB = Mathf.Clamp01(inputColor.b + variance);
613
- inputColor.b = random.NextFloat(minB, maxB);
614
- }
615
- else
616
- {
617
- inputColor.r *= random.NextFloat(1 / inputColor.r);
618
- inputColor.g *= random.NextFloat(1 / inputColor.g);
619
- inputColor.b *= random.NextFloat(1 / inputColor.b);
620
- }
621
- }
622
-
623
- Color.RGBToHSV(inputColor, out float h, out float s, out float v);
624
- h = h < 0.5f ? h + 0.5f : h - 0.5f;
625
- Color result = Color.HSVToRGB(h, s, v);
626
- return result;
627
- }
628
- }
629
- }
1
+ namespace UnityHelpers.Core.Extension
2
+ {
3
+ using System.Collections.Generic;
4
+ using System.ComponentModel;
5
+ using System.Linq;
6
+ using Helper;
7
+ using Random;
8
+ using UnityEngine;
9
+
10
+ public enum ColorAveragingMethod
11
+ {
12
+ LAB = 0, // CIE L*a*b* space averaging
13
+ HSV = 1, // HSV space averaging
14
+ Weighted = 2, // Weighted RGB averaging using perceived luminance
15
+ Dominant = 3, // Find most dominant color cluster
16
+ }
17
+
18
+ // https://sharpsnippets.wordpress.com/2014/03/11/c-extension-complementary-color/
19
+ public static class ColorExtensions
20
+ {
21
+ private static readonly Dictionary<Vector3Int, int> ColorBucketCache = new();
22
+
23
+ public static Color GetAverageColor(
24
+ this Sprite sprite,
25
+ ColorAveragingMethod method = ColorAveragingMethod.LAB,
26
+ float alphaCutoff = 0.01f
27
+ )
28
+ {
29
+ return GetAverageColor(Enumerables.Of(sprite), method, alphaCutoff);
30
+ }
31
+
32
+ public static Color GetAverageColor(
33
+ this IEnumerable<Sprite> sprites,
34
+ ColorAveragingMethod method = ColorAveragingMethod.LAB,
35
+ float alphaCutoff = 0.01f
36
+ )
37
+ {
38
+ return GetAverageColor(
39
+ sprites
40
+ .Where(value => value != null)
41
+ .Select(sprite => sprite.texture)
42
+ .Where(value => value != null)
43
+ .SelectMany(texture =>
44
+ {
45
+ texture.MakeReadable();
46
+ Color[] pixels = texture.GetPixels();
47
+ return pixels;
48
+ }),
49
+ method,
50
+ alphaCutoff
51
+ );
52
+ }
53
+
54
+ public static Color GetAverageColor(
55
+ this IEnumerable<Color> pixels,
56
+ ColorAveragingMethod method = ColorAveragingMethod.LAB,
57
+ float alphaCutoff = 0.01f
58
+ )
59
+ {
60
+ return method switch
61
+ {
62
+ ColorAveragingMethod.LAB => AverageInLABSpace(pixels, alphaCutoff),
63
+ ColorAveragingMethod.HSV => AverageInHSVSpace(pixels, alphaCutoff),
64
+ ColorAveragingMethod.Weighted => WeightedRGBAverage(pixels, alphaCutoff),
65
+ ColorAveragingMethod.Dominant => GetDominantColor(pixels, alphaCutoff),
66
+ _ => throw new InvalidEnumArgumentException(
67
+ nameof(method),
68
+ (int)method,
69
+ typeof(ColorAveragingMethod)
70
+ ),
71
+ };
72
+ }
73
+
74
+ // CIE L*a*b* space averaging - most perceptually accurate
75
+ private static Color AverageInLABSpace(IEnumerable<Color> pixels, float alphaCutoff)
76
+ {
77
+ double l = 0;
78
+ double a = 0;
79
+ double b = 0;
80
+ int count = 0;
81
+ switch (pixels)
82
+ {
83
+ case List<Color> colorList:
84
+ {
85
+ foreach (Color pixel in colorList)
86
+ {
87
+ if (pixel.a <= alphaCutoff)
88
+ {
89
+ continue;
90
+ }
91
+
92
+ LABColor lab = RGBToLAB(pixel);
93
+ l += lab.l;
94
+ a += lab.a;
95
+ b += lab.b;
96
+ ++count;
97
+ }
98
+
99
+ break;
100
+ }
101
+ case Color[] colorArray:
102
+ {
103
+ foreach (Color pixel in colorArray)
104
+ {
105
+ if (pixel.a <= alphaCutoff)
106
+ {
107
+ continue;
108
+ }
109
+
110
+ LABColor lab = RGBToLAB(pixel);
111
+ l += lab.l;
112
+ a += lab.a;
113
+ b += lab.b;
114
+ ++count;
115
+ }
116
+
117
+ break;
118
+ }
119
+ case HashSet<Color> colorSet:
120
+ {
121
+ foreach (Color pixel in colorSet)
122
+ {
123
+ if (pixel.a <= alphaCutoff)
124
+ {
125
+ continue;
126
+ }
127
+
128
+ LABColor lab = RGBToLAB(pixel);
129
+ l += lab.l;
130
+ a += lab.a;
131
+ b += lab.b;
132
+ ++count;
133
+ }
134
+
135
+ break;
136
+ }
137
+ default:
138
+ {
139
+ foreach (Color pixel in pixels)
140
+ {
141
+ if (pixel.a <= alphaCutoff)
142
+ {
143
+ continue;
144
+ }
145
+
146
+ LABColor lab = RGBToLAB(pixel);
147
+ l += lab.l;
148
+ a += lab.a;
149
+ b += lab.b;
150
+ ++count;
151
+ }
152
+
153
+ break;
154
+ }
155
+ }
156
+
157
+ count = Mathf.Max(count, 1);
158
+ return LABToRGB(l / count, a / count, b / count);
159
+ }
160
+
161
+ // HSV space averaging - good for preserving vibrant colors
162
+ private static Color AverageInHSVSpace(IEnumerable<Color> pixels, float alphaCutoff)
163
+ {
164
+ float avgH = 0f;
165
+ float avgS = 0f;
166
+ float avgV = 0f;
167
+ int count = 0;
168
+
169
+ switch (pixels)
170
+ {
171
+ case List<Color> pixelList:
172
+ {
173
+ foreach (Color pixel in pixelList)
174
+ {
175
+ if (pixel.a <= alphaCutoff)
176
+ {
177
+ continue;
178
+ }
179
+
180
+ Color.RGBToHSV(pixel, out float h, out float s, out float v);
181
+
182
+ // Handle hue wrapping around 360 degrees
183
+ float hRad = h * 2f * Mathf.PI;
184
+ avgH += Mathf.Cos(hRad);
185
+ avgH += Mathf.Sin(hRad);
186
+
187
+ avgS += s;
188
+ avgV += v;
189
+ ++count;
190
+ }
191
+
192
+ break;
193
+ }
194
+ case Color[] pixelArray:
195
+ {
196
+ foreach (Color pixel in pixelArray)
197
+ {
198
+ if (pixel.a <= alphaCutoff)
199
+ {
200
+ continue;
201
+ }
202
+
203
+ Color.RGBToHSV(pixel, out float h, out float s, out float v);
204
+
205
+ // Handle hue wrapping around 360 degrees
206
+ float hRad = h * 2f * Mathf.PI;
207
+ avgH += Mathf.Cos(hRad);
208
+ avgH += Mathf.Sin(hRad);
209
+
210
+ avgS += s;
211
+ avgV += v;
212
+ ++count;
213
+ }
214
+
215
+ break;
216
+ }
217
+ case HashSet<Color> pixelSet:
218
+ {
219
+ foreach (Color pixel in pixelSet)
220
+ {
221
+ if (pixel.a <= alphaCutoff)
222
+ {
223
+ continue;
224
+ }
225
+
226
+ Color.RGBToHSV(pixel, out float h, out float s, out float v);
227
+
228
+ // Handle hue wrapping around 360 degrees
229
+ float hRad = h * 2f * Mathf.PI;
230
+ avgH += Mathf.Cos(hRad);
231
+ avgH += Mathf.Sin(hRad);
232
+
233
+ avgS += s;
234
+ avgV += v;
235
+ ++count;
236
+ }
237
+
238
+ break;
239
+ }
240
+ default:
241
+ {
242
+ foreach (Color pixel in pixels)
243
+ {
244
+ if (pixel.a <= alphaCutoff)
245
+ {
246
+ continue;
247
+ }
248
+
249
+ Color.RGBToHSV(pixel, out float h, out float s, out float v);
250
+
251
+ // Handle hue wrapping around 360 degrees
252
+ float hRad = h * 2f * Mathf.PI;
253
+ avgH += Mathf.Cos(hRad);
254
+ avgH += Mathf.Sin(hRad);
255
+
256
+ avgS += s;
257
+ avgV += v;
258
+ ++count;
259
+ }
260
+
261
+ break;
262
+ }
263
+ }
264
+ count = Mathf.Max(count, 1);
265
+ avgH = Mathf.Atan2(avgH / count, avgH / count) / (2f * Mathf.PI);
266
+
267
+ if (avgH < 0)
268
+ {
269
+ avgH += 1f;
270
+ }
271
+
272
+ avgS /= count;
273
+ avgV /= count;
274
+
275
+ return Color.HSVToRGB(avgH, avgS, avgV);
276
+ }
277
+
278
+ // Weighted RGB averaging using perceived luminance
279
+ private static Color WeightedRGBAverage(IEnumerable<Color> pixels, float alphaCutoff)
280
+ {
281
+ // Use perceived luminance weights
282
+ const float rWeight = 0.299f;
283
+ const float gWeight = 0.587f;
284
+ const float bWeight = 0.114f;
285
+
286
+ float totalWeight = 0f;
287
+ float r = 0f,
288
+ g = 0f,
289
+ b = 0f,
290
+ a = 0f;
291
+
292
+ switch (pixels)
293
+ {
294
+ case List<Color> colorList:
295
+ {
296
+ foreach (Color pixel in colorList)
297
+ {
298
+ if (pixel.a <= alphaCutoff)
299
+ {
300
+ continue;
301
+ }
302
+ float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
303
+ r += pixel.r * weight;
304
+ g += pixel.g * weight;
305
+ b += pixel.b * weight;
306
+ a += pixel.a * weight;
307
+ totalWeight += weight;
308
+ }
309
+
310
+ break;
311
+ }
312
+ case Color[] colorArray:
313
+ {
314
+ foreach (Color pixel in colorArray)
315
+ {
316
+ if (pixel.a <= alphaCutoff)
317
+ {
318
+ continue;
319
+ }
320
+ float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
321
+ r += pixel.r * weight;
322
+ g += pixel.g * weight;
323
+ b += pixel.b * weight;
324
+ a += pixel.a * weight;
325
+ totalWeight += weight;
326
+ }
327
+
328
+ break;
329
+ }
330
+ case HashSet<Color> colorSet:
331
+ {
332
+ foreach (Color pixel in colorSet)
333
+ {
334
+ if (pixel.a <= alphaCutoff)
335
+ {
336
+ continue;
337
+ }
338
+ float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
339
+ r += pixel.r * weight;
340
+ g += pixel.g * weight;
341
+ b += pixel.b * weight;
342
+ a += pixel.a * weight;
343
+ totalWeight += weight;
344
+ }
345
+
346
+ break;
347
+ }
348
+ default:
349
+ {
350
+ foreach (Color pixel in pixels)
351
+ {
352
+ if (pixel.a <= alphaCutoff)
353
+ {
354
+ continue;
355
+ }
356
+
357
+ float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
358
+ r += pixel.r * weight;
359
+ g += pixel.g * weight;
360
+ b += pixel.b * weight;
361
+ a += pixel.a * weight;
362
+ totalWeight += weight;
363
+ }
364
+
365
+ break;
366
+ }
367
+ }
368
+
369
+ if (totalWeight > 0f)
370
+ {
371
+ r /= totalWeight;
372
+ g /= totalWeight;
373
+ b /= totalWeight;
374
+ a /= totalWeight;
375
+ }
376
+
377
+ return new Color(r, g, b, a);
378
+ }
379
+
380
+ // Find dominant color using simple clustering
381
+ private static Color GetDominantColor(IEnumerable<Color> pixels, float alphaCutoff)
382
+ {
383
+ ColorBucketCache.Clear();
384
+ const int bucketSize = 32; // Adjust for different precision
385
+
386
+ switch (pixels)
387
+ {
388
+ case List<Color> colorList:
389
+ {
390
+ foreach (Color pixel in colorList)
391
+ {
392
+ if (pixel.a <= alphaCutoff)
393
+ {
394
+ continue;
395
+ }
396
+
397
+ Vector3Int bucket = new(
398
+ Mathf.RoundToInt(pixel.r * 255 / bucketSize),
399
+ Mathf.RoundToInt(pixel.g * 255 / bucketSize),
400
+ Mathf.RoundToInt(pixel.b * 255 / bucketSize)
401
+ );
402
+
403
+ ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
404
+ }
405
+
406
+ break;
407
+ }
408
+ case Color[] colorArray:
409
+ {
410
+ foreach (Color pixel in colorArray)
411
+ {
412
+ if (pixel.a <= alphaCutoff)
413
+ {
414
+ continue;
415
+ }
416
+
417
+ Vector3Int bucket = new(
418
+ Mathf.RoundToInt(pixel.r * 255 / bucketSize),
419
+ Mathf.RoundToInt(pixel.g * 255 / bucketSize),
420
+ Mathf.RoundToInt(pixel.b * 255 / bucketSize)
421
+ );
422
+
423
+ ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
424
+ }
425
+
426
+ break;
427
+ }
428
+ case HashSet<Color> colorSet:
429
+ {
430
+ foreach (Color pixel in colorSet)
431
+ {
432
+ if (pixel.a <= alphaCutoff)
433
+ {
434
+ continue;
435
+ }
436
+
437
+ Vector3Int bucket = new(
438
+ Mathf.RoundToInt(pixel.r * 255 / bucketSize),
439
+ Mathf.RoundToInt(pixel.g * 255 / bucketSize),
440
+ Mathf.RoundToInt(pixel.b * 255 / bucketSize)
441
+ );
442
+
443
+ ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
444
+ }
445
+
446
+ break;
447
+ }
448
+ default:
449
+ {
450
+ foreach (Color pixel in pixels)
451
+ {
452
+ if (pixel.a <= alphaCutoff)
453
+ {
454
+ continue;
455
+ }
456
+
457
+ Vector3Int bucket = new(
458
+ Mathf.RoundToInt(pixel.r * 255 / bucketSize),
459
+ Mathf.RoundToInt(pixel.g * 255 / bucketSize),
460
+ Mathf.RoundToInt(pixel.b * 255 / bucketSize)
461
+ );
462
+
463
+ ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
464
+ }
465
+
466
+ break;
467
+ }
468
+ }
469
+
470
+ KeyValuePair<Vector3Int, int>? largest = null;
471
+ if (0 < ColorBucketCache.Count)
472
+ {
473
+ foreach (KeyValuePair<Vector3Int, int> bucketEntry in ColorBucketCache)
474
+ {
475
+ largest ??= bucketEntry;
476
+ if (largest.Value.Value < bucketEntry.Value)
477
+ {
478
+ largest = bucketEntry;
479
+ }
480
+ }
481
+ }
482
+
483
+ if (largest == null)
484
+ {
485
+ return default;
486
+ }
487
+
488
+ Vector3Int dominantBucket = largest.Value.Key;
489
+ return new Color(
490
+ dominantBucket.x * bucketSize / 255f,
491
+ dominantBucket.y * bucketSize / 255f,
492
+ dominantBucket.z * bucketSize / 255f
493
+ );
494
+ }
495
+
496
+ // Helper struct for LAB color space
497
+ private readonly struct LABColor
498
+ {
499
+ public readonly double l;
500
+ public readonly double a;
501
+ public readonly double b;
502
+
503
+ public LABColor(double l, double a, double b)
504
+ {
505
+ this.l = l;
506
+ this.a = a;
507
+ this.b = b;
508
+ }
509
+ }
510
+
511
+ private static LABColor RGBToLAB(Color rgb)
512
+ {
513
+ // First convert to XYZ
514
+ double r =
515
+ rgb.r > 0.04045 ? Mathf.Pow((rgb.r + 0.055f) / 1.055f, 2.4f) : rgb.r / 12.92f;
516
+ double g =
517
+ rgb.g > 0.04045 ? Mathf.Pow((rgb.g + 0.055f) / 1.055f, 2.4f) : rgb.g / 12.92f;
518
+ double b =
519
+ rgb.b > 0.04045 ? Mathf.Pow((rgb.b + 0.055f) / 1.055f, 2.4f) : rgb.b / 12.92f;
520
+
521
+ double x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
522
+ double y = (r * 0.2126 + g * 0.7152 + b * 0.0722);
523
+ double z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
524
+
525
+ x = x > 0.008856 ? Mathf.Pow((float)x, 1f / 3f) : (7.787 * x) + 16f / 116f;
526
+ y = y > 0.008856 ? Mathf.Pow((float)y, 1f / 3f) : (7.787 * y) + 16f / 116f;
527
+ z = z > 0.008856 ? Mathf.Pow((float)z, 1f / 3f) : (7.787 * z) + 16f / 116f;
528
+
529
+ return new LABColor((116 * y) - 16, 500 * (x - y), 200 * (y - z));
530
+ }
531
+
532
+ private static Color LABToRGB(double l, double a, double b)
533
+ {
534
+ double y = (l + 16) / 116;
535
+ double x = a / 500 + y;
536
+ double z = y - b / 200;
537
+
538
+ double x3 = x * x * x;
539
+ double y3 = y * y * y;
540
+ double z3 = z * z * z;
541
+
542
+ x = 0.95047 * (x3 > 0.008856 ? x3 : (x - 16.0 / 116.0) / 7.787);
543
+ y = y3 > 0.008856 ? y3 : (y - 16.0 / 116.0) / 7.787;
544
+ z = 1.08883 * (z3 > 0.008856 ? z3 : (z - 16.0 / 116.0) / 7.787);
545
+
546
+ double r = x * 3.2406 + y * -1.5372 + z * -0.4986;
547
+ double g = x * -0.9689 + y * 1.8758 + z * 0.0415;
548
+ double b2 = x * 0.0557 + y * -0.2040 + z * 1.0570;
549
+
550
+ r = r > 0.0031308 ? 1.055 * Mathf.Pow((float)r, 1 / 2.4f) - 0.055 : 12.92 * r;
551
+ g = g > 0.0031308 ? 1.055 * Mathf.Pow((float)g, 1 / 2.4f) - 0.055 : 12.92 * g;
552
+ b2 = b2 > 0.0031308 ? 1.055 * Mathf.Pow((float)b2, 1 / 2.4f) - 0.055 : 12.92 * b2;
553
+
554
+ return new Color(
555
+ Mathf.Clamp01((float)r),
556
+ Mathf.Clamp01((float)g),
557
+ Mathf.Clamp01((float)b2),
558
+ 1f
559
+ );
560
+ }
561
+
562
+ public static Color GetComplement(
563
+ this Color source,
564
+ IRandom random = null,
565
+ float variance = 0f
566
+ )
567
+ {
568
+ Color inputColor = source;
569
+ /*
570
+ If RGB values are close to each other by a diff less than 10%, then if RGB values are lighter side,
571
+ decrease the blue by 50% (eventually it will increase in conversion below), if RBB values are on the
572
+ darker side, decrease yellow by about 50% (it will increase in conversion)
573
+ */
574
+ float avgColorValue = (source.r + source.g + source.b) / 3;
575
+ float rDiff = Mathf.Abs(source.r - avgColorValue);
576
+ float gDiff = Mathf.Abs(source.g - avgColorValue);
577
+ float bDiff = Mathf.Abs(source.b - avgColorValue);
578
+ const float greyDelta = 20 / 255f;
579
+ //The color is a shade of gray
580
+ if (rDiff < greyDelta && gDiff < greyDelta && bDiff < greyDelta)
581
+ {
582
+ // Color is dark
583
+ if (avgColorValue < 123 / 255f)
584
+ {
585
+ inputColor.b = 220 / 255f;
586
+ inputColor.g = 230 / 255f;
587
+ inputColor.r = 50 / 255f;
588
+ }
589
+ else
590
+ {
591
+ inputColor.r = 255 / 255f;
592
+ inputColor.g = 255 / 255f;
593
+ inputColor.b = 50 / 255f;
594
+ }
595
+ }
596
+
597
+ if (random != null)
598
+ {
599
+ if (variance != 0)
600
+ {
601
+ variance = Mathf.Abs(variance);
602
+
603
+ float minR = Mathf.Clamp01(inputColor.r - variance);
604
+ float maxR = Mathf.Clamp01(inputColor.r + variance);
605
+ inputColor.r = random.NextFloat(minR, maxR);
606
+
607
+ float minG = Mathf.Clamp01(inputColor.g - variance);
608
+ float maxG = Mathf.Clamp01(inputColor.g + variance);
609
+ inputColor.g = random.NextFloat(minG, maxG);
610
+
611
+ float minB = Mathf.Clamp01(inputColor.b - variance);
612
+ float maxB = Mathf.Clamp01(inputColor.b + variance);
613
+ inputColor.b = random.NextFloat(minB, maxB);
614
+ }
615
+ else
616
+ {
617
+ inputColor.r *= random.NextFloat(1 / inputColor.r);
618
+ inputColor.g *= random.NextFloat(1 / inputColor.g);
619
+ inputColor.b *= random.NextFloat(1 / inputColor.b);
620
+ }
621
+ }
622
+
623
+ Color.RGBToHSV(inputColor, out float h, out float s, out float v);
624
+ h = h < 0.5f ? h + 0.5f : h - 0.5f;
625
+ Color result = Color.HSVToRGB(h, s, v);
626
+ return result;
627
+ }
628
+ }
629
+ }