com.wallstop-studios.unity-helpers 2.0.0-rc27 → 2.0.0-rc30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (266) hide show
  1. package/.gitattributes +63 -63
  2. package/.github/workflows/npm-publish.yml +60 -0
  3. package/.github/workflows/unity-package.yml +87 -0
  4. package/Editor/AnimationCopier.cs +158 -158
  5. package/Editor/AnimationCopier.cs.meta +2 -2
  6. package/Editor/AnimationCreator.cs +262 -262
  7. package/Editor/AnimationCreator.cs.meta +11 -11
  8. package/Editor/AnimationEventEditor.cs +887 -887
  9. package/Editor/AnimatorControllerCopier.cs +162 -162
  10. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  11. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  12. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  13. package/Editor/CustomEditors.meta +2 -2
  14. package/Editor/EnsureTextureSizeWizard.cs +110 -110
  15. package/Editor/EnsureTextureSizeWizard.cs.meta +2 -2
  16. package/Editor/PrefabCheckWizard.cs +165 -165
  17. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  18. package/Editor/SpriteSettingsApplier.cs +168 -168
  19. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  20. package/Editor/StringInListeDrawer.cs +56 -56
  21. package/Editor/TextureResizerWizard.cs +181 -181
  22. package/Editor/TextureResizerWizard.cs.meta +2 -2
  23. package/Editor/TextureSettingsApplier.cs +171 -171
  24. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  25. package/Editor/Utils/EditorUtilities.cs +22 -22
  26. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  27. package/Editor/Utils/ReadOnlyPropertyDrawer.cs +26 -26
  28. package/Editor/Utils/ReadOnlyPropertyDrawer.cs.meta +11 -11
  29. package/Editor/Utils.meta +8 -8
  30. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  31. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  32. package/LICENSE +21 -21
  33. package/LICENSE.md +6 -6
  34. package/LICENSE.meta +7 -7
  35. package/README.md +117 -117
  36. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  37. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  38. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  39. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  40. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  41. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  42. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  43. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  44. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  45. package/Runtime/Binaries.meta +8 -8
  46. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  47. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +189 -189
  48. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  49. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  50. package/Runtime/Core/Attributes/ParentComponent.cs +184 -184
  51. package/Runtime/Core/Attributes/ReadOnlyAttribute.cs +6 -6
  52. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  53. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +119 -119
  54. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  55. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  56. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  57. package/Runtime/Core/Attributes.meta +8 -8
  58. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  59. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  60. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  61. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  62. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  63. package/Runtime/Core/DataStructure/CyclicBuffer.cs +155 -155
  64. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  65. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  66. package/Runtime/Core/DataStructure/KDTree.cs +290 -290
  67. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  68. package/Runtime/Core/DataStructure/QuadTree.cs +279 -279
  69. package/Runtime/Core/DataStructure/RTree.cs +336 -336
  70. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  71. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  72. package/Runtime/Core/DataStructure/TimedCache.cs +51 -51
  73. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  74. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  75. package/Runtime/Core/Extension/ColorExtensions.cs +338 -338
  76. package/Runtime/Core/Extension/DictionaryExtensions.cs +251 -251
  77. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  78. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  79. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  80. package/Runtime/Core/Extension/IListExtensions.cs +89 -89
  81. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  82. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  83. package/Runtime/Core/Extension/StringExtensions.cs +151 -151
  84. package/Runtime/Core/Extension/UnityExtensions.cs +1607 -1607
  85. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  86. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  87. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  88. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  89. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  90. package/Runtime/Core/Helper/Geometry.cs +43 -43
  91. package/Runtime/Core/Helper/Helpers.cs +722 -722
  92. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  93. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  94. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  95. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  96. package/Runtime/Core/Helper/Objects.cs +767 -767
  97. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  98. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  99. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  100. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  101. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  102. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  103. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -167
  104. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  105. package/Runtime/Core/Helper/Partials.meta +2 -2
  106. package/Runtime/Core/Helper/ReflectionHelpers.cs +152 -152
  107. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
  108. package/Runtime/Core/Helper/SpriteHelpers.cs +86 -86
  109. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  110. package/Runtime/Core/Helper/StringInList.cs +31 -31
  111. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  112. package/Runtime/Core/Helper/WallMath.cs +166 -166
  113. package/Runtime/Core/Math/Line.cs +55 -55
  114. package/Runtime/Core/Math/Parabola.cs +47 -47
  115. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  116. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  117. package/Runtime/Core/Math/Range.cs +92 -92
  118. package/Runtime/Core/Math/XXHash.cs +310 -310
  119. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  120. package/Runtime/Core/Model/Direction.cs +43 -43
  121. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  122. package/Runtime/Core/OneOf/None.cs +4 -4
  123. package/Runtime/Core/Random/AbstractRandom.cs +561 -561
  124. package/Runtime/Core/Random/DotNetRandom.cs +52 -52
  125. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  126. package/Runtime/Core/Random/IRandom.cs +160 -160
  127. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  128. package/Runtime/Core/Random/PRNG.cs +7 -7
  129. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  130. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  131. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  132. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  133. package/Runtime/Core/Random/RandomState.cs +131 -131
  134. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  135. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  136. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  137. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  138. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  139. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  140. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  141. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  142. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  143. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  144. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  145. package/Runtime/Core/Random/WyRandom.cs +121 -121
  146. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  147. package/Runtime/Core/Random/XorShiftRandom.cs +47 -47
  148. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  149. package/Runtime/Core/Random/XorShiroRandom.cs +117 -117
  150. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  151. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  152. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  153. package/Runtime/Core/Serialization/Serializer.cs +184 -184
  154. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +107 -107
  155. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  156. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  157. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  158. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  159. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  160. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  161. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  162. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  163. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  164. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  165. package/Runtime/UI/LayeredImage.cs +364 -364
  166. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  167. package/Runtime/UI.meta +2 -2
  168. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  169. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  170. package/Runtime/Utils/Buffers.cs +32 -32
  171. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  172. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  173. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  174. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  175. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  176. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  177. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  178. package/Runtime/Utils/Oscillator.cs +27 -27
  179. package/Runtime/Utils/RuntimeSingleton.cs +57 -57
  180. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  181. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  182. package/Runtime/Utils/SpriteRendererMetadata.cs +312 -312
  183. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  184. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  185. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  186. package/Runtime/Utils/TextureScale.cs +179 -179
  187. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  188. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  189. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  190. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  191. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  192. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  193. package/Tests/Runtime/Components/RelationalComponentTester.cs +34 -34
  194. package/Tests/Runtime/Components/RelationalComponentTester.cs.meta +2 -2
  195. package/Tests/Runtime/Components.meta +2 -2
  196. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  197. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  198. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  199. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  200. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  201. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  202. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  203. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  204. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  205. package/Tests/Runtime/DataStructures.meta +8 -8
  206. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  207. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  208. package/Tests/Runtime/Extensions/IListExtensionTests.cs +76 -76
  209. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  210. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  211. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  212. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  213. package/Tests/Runtime/Extensions.meta +2 -2
  214. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  215. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  216. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  217. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  218. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  219. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  220. package/Tests/Runtime/Helper.meta +2 -2
  221. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  222. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  223. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  224. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  225. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +139 -139
  226. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  227. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +37 -37
  228. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
  229. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  230. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  231. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  232. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  233. package/Tests/Runtime/Performance.meta +8 -8
  234. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  235. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  236. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  237. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  238. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  239. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  240. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  241. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  242. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  243. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  244. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  245. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  246. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  247. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  248. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  249. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  250. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  251. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  252. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  253. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  254. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  255. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  256. package/Tests/Runtime/Random.meta +8 -8
  257. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +84 -84
  258. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  259. package/Tests/Runtime/Serialization.meta +2 -2
  260. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  261. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  262. package/Tests/Runtime/Utils.meta +2 -2
  263. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  264. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  265. package/Tests/Runtime.meta +8 -8
  266. package/package.json +38 -38
@@ -1,364 +1,364 @@
1
- namespace UnityHelpers.UI
2
- {
3
- using System;
4
- using System.Collections.Generic;
5
- using System.Diagnostics;
6
- using System.Linq;
7
- using System.Threading;
8
- using System.Threading.Tasks;
9
- using Core.Extension;
10
- using Core.Helper;
11
- using UnityEditor;
12
- using UnityEngine;
13
- using UnityEngine.UIElements;
14
- using Utils;
15
- using Debug = UnityEngine.Debug;
16
-
17
- public readonly struct AnimatedSpriteLayer
18
- {
19
- public const float FrameRate = 12f;
20
-
21
- public readonly Vector2[] offsets;
22
- public readonly Sprite[] frames;
23
- public readonly float alpha;
24
-
25
- public AnimatedSpriteLayer(
26
- IEnumerable<Sprite> sprites,
27
- IEnumerable<Vector2> offsets,
28
- float alpha = 1
29
- )
30
- {
31
- frames = sprites?.ToArray() ?? Array.Empty<Sprite>();
32
- foreach (Sprite frame in frames)
33
- {
34
- if (frame == null)
35
- {
36
- continue;
37
- }
38
-
39
- frame.texture.MakeReadable();
40
- }
41
-
42
- this.offsets =
43
- offsets?.Zip(frames, (offset, frame) => frame.pixelsPerUnit * offset).ToArray()
44
- ?? Array.Empty<Vector2>();
45
- Debug.Assert(
46
- this.offsets.Length == frames.Length,
47
- $"Expected {frames.Length} to match {this.offsets.Length}"
48
- );
49
- this.alpha = Mathf.Clamp01(alpha);
50
- }
51
-
52
- public AnimatedSpriteLayer(
53
- AnimationClip clip,
54
- IEnumerable<Vector2> offsets,
55
- float alpha = 1
56
- )
57
- : this(
58
- #if UNITY_EDITOR
59
- clip.GetSpritesFromClip(),
60
- #else
61
- Enumerable.Empty<Sprite>(),
62
- #endif
63
- offsets, alpha) { }
64
- }
65
-
66
- public sealed class LayeredImage : VisualElement
67
- {
68
- private readonly AnimatedSpriteLayer[] _layers;
69
- private readonly Texture2D[] _computed;
70
- private readonly Color _backgroundColor;
71
-
72
- private readonly Rect? _largestArea;
73
-
74
- public LayeredImage(
75
- IEnumerable<AnimatedSpriteLayer> inputSpriteLayers,
76
- Color? backgroundColor = null,
77
- float fps = AnimatedSpriteLayer.FrameRate
78
- )
79
- {
80
- _layers = inputSpriteLayers.ToArray();
81
- _backgroundColor = backgroundColor ?? Color.white;
82
- _computed = ComputeTextures().ToArray();
83
- _largestArea = null;
84
- foreach (Texture2D computed in _computed)
85
- {
86
- if (_largestArea == null)
87
- {
88
- _largestArea = new Rect(0, 0, computed.width, computed.height);
89
- }
90
- else
91
- {
92
- Rect largestArea = _largestArea.Value;
93
- largestArea.width = Mathf.Max(largestArea.width, computed.width);
94
- largestArea.height = Mathf.Max(largestArea.height, computed.height);
95
- _largestArea = largestArea;
96
- }
97
- }
98
-
99
- Render(0);
100
- float fpsMs = 1000f / fps;
101
- if (1 < _computed.Length)
102
- {
103
- #if UNITY_EDITOR
104
- if (!Application.isPlaying)
105
- {
106
- TimeSpan lastTick = TimeSpan.Zero;
107
- TimeSpan fpsSpan = TimeSpan.FromMilliseconds(fpsMs);
108
- int index = 0;
109
- Stopwatch timer = Stopwatch.StartNew();
110
- EditorApplication.update += () =>
111
- {
112
- TimeSpan elapsed = timer.Elapsed;
113
- if (lastTick + fpsSpan < elapsed)
114
- {
115
- index = index.WrappedIncrement(_computed.Length);
116
- lastTick = elapsed;
117
- Render(index);
118
- }
119
- };
120
- return;
121
- }
122
-
123
- #endif
124
- {
125
- int index = 0;
126
- CoroutineHandler.Instance.StartFunctionAsCoroutine(
127
- () =>
128
- {
129
- index = index.WrappedIncrement(_computed.Length);
130
- Render(index);
131
- },
132
- 1f / fps
133
- );
134
- }
135
- }
136
- }
137
-
138
- private void Render(int index)
139
- {
140
- Texture2D computed = _computed[index];
141
- if (computed != null)
142
- {
143
- style.backgroundImage = computed;
144
- style.width = computed.width;
145
- style.height = computed.height;
146
- }
147
-
148
- style.marginRight = 0;
149
- style.marginBottom = 0;
150
- if (_largestArea != null)
151
- {
152
- Rect largestArea = _largestArea.Value;
153
- if (style.width.value.value < largestArea.width)
154
- {
155
- style.marginRight = largestArea.width - style.width.value.value;
156
- }
157
-
158
- if (style.height.value.value < largestArea.height)
159
- {
160
- style.marginBottom = largestArea.height - style.height.value.value;
161
- }
162
- }
163
- }
164
-
165
- private IEnumerable<Texture2D> ComputeTextures()
166
- {
167
- const float pixelCutoff = 0.01f;
168
- int frameCount = _layers.Select(layer => layer.frames.Length).Distinct().Single();
169
-
170
- Color transparent = Color.clear;
171
- for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex)
172
- {
173
- int minX = int.MaxValue;
174
- int maxX = int.MinValue;
175
- int minY = int.MaxValue;
176
- int maxY = int.MinValue;
177
- foreach (AnimatedSpriteLayer layer in _layers)
178
- {
179
- if (!layer.frames.Any())
180
- {
181
- continue;
182
- }
183
-
184
- Sprite sprite = layer.frames[frameIndex];
185
- Vector2 offset = layer.offsets[frameIndex];
186
- Rect spriteRect = sprite.rect;
187
-
188
- int left = Mathf.RoundToInt(offset.x + spriteRect.xMin);
189
- int right = Mathf.RoundToInt(offset.x + spriteRect.xMax);
190
- int bottom = Mathf.RoundToInt(offset.y + spriteRect.yMin);
191
- int top = Mathf.RoundToInt(offset.y + spriteRect.yMax);
192
-
193
- minX = Mathf.Min(minX, left);
194
- maxX = Mathf.Max(maxX, right);
195
- minY = Mathf.Min(minY, bottom);
196
- maxY = Mathf.Max(maxY, top);
197
- }
198
-
199
- if (minX == int.MaxValue)
200
- {
201
- continue;
202
- }
203
-
204
- // Calculate the width and height of the non-transparent region
205
- int width = maxX - minX + 1;
206
- int height = maxY - minY + 1;
207
-
208
- Color[] pixels = new Color[width * height];
209
- Array.Fill(pixels, Color.clear);
210
-
211
- foreach (AnimatedSpriteLayer layer in _layers)
212
- {
213
- if (!layer.frames.Any())
214
- {
215
- continue;
216
- }
217
-
218
- Sprite sprite = layer.frames[frameIndex];
219
- Vector2 offset = layer.offsets[frameIndex];
220
- float alpha = layer.alpha;
221
- int offsetX = Mathf.RoundToInt(offset.x);
222
- int offsetY = Mathf.RoundToInt(offset.y);
223
- Texture2D texture = sprite.texture;
224
- Rect spriteRect = sprite.rect;
225
-
226
- int spriteX = Mathf.RoundToInt(spriteRect.xMin);
227
- int spriteWidth = Mathf.RoundToInt(spriteRect.width);
228
- int spriteY = Mathf.RoundToInt(spriteRect.yMin);
229
- int spriteHeight = Mathf.RoundToInt(spriteRect.height);
230
- Color[] spritePixels = texture.GetPixels(
231
- spriteX,
232
- spriteY,
233
- spriteWidth,
234
- spriteHeight
235
- );
236
-
237
- Parallel.For(
238
- 0,
239
- spritePixels.Length,
240
- inIndex =>
241
- {
242
- int x = inIndex % spriteWidth;
243
- int y = inIndex / spriteWidth;
244
-
245
- Color pixelColor = spritePixels[inIndex];
246
- if (pixelColor.a < pixelCutoff)
247
- {
248
- return;
249
- }
250
-
251
- int textureX = (-1 * minX) + offsetX + x + spriteX;
252
- int textureY = (-1 * minY) + offsetY + y + spriteY;
253
- int index = textureY * width + textureX;
254
-
255
- if (index < 0 || pixels.Length <= index)
256
- {
257
- return;
258
- }
259
-
260
- Color existingColor = pixels[index];
261
- if (existingColor == transparent)
262
- {
263
- existingColor = _backgroundColor;
264
- }
265
-
266
- Color blendedColor = Color.Lerp(existingColor, pixelColor, alpha);
267
- pixels[index] = blendedColor;
268
- }
269
- );
270
- }
271
-
272
- // Find the bounds of the non-transparent pixels in the temporary texture
273
- int finalMinX = int.MaxValue;
274
- int finalMaxX = int.MinValue;
275
- int finalMinY = int.MaxValue;
276
- int finalMaxY = int.MinValue;
277
-
278
- Parallel.For(
279
- 0,
280
- height * width,
281
- inIndex =>
282
- {
283
- Color pixelColor = pixels[inIndex];
284
- if (pixelColor.a < pixelCutoff)
285
- {
286
- return;
287
- }
288
-
289
- int x = inIndex % width;
290
- int y = inIndex / width;
291
-
292
- int expectedX = finalMinX;
293
- while (x < expectedX)
294
- {
295
- expectedX = Interlocked.CompareExchange(ref finalMinX, x, expectedX);
296
- }
297
-
298
- expectedX = finalMaxX;
299
- while (expectedX < x)
300
- {
301
- expectedX = Interlocked.CompareExchange(ref finalMaxX, x, expectedX);
302
- }
303
-
304
- int expectedY = finalMinY;
305
- while (y < expectedY)
306
- {
307
- expectedY = Interlocked.CompareExchange(ref finalMinY, y, expectedY);
308
- }
309
-
310
- expectedY = finalMaxY;
311
- while (expectedY < y)
312
- {
313
- expectedY = Interlocked.CompareExchange(ref finalMaxY, y, expectedY);
314
- }
315
- }
316
- );
317
-
318
- if (finalMinX == int.MaxValue)
319
- {
320
- continue;
321
- }
322
-
323
- // Calculate the final width and height of the culled texture
324
- int finalWidth = finalMaxX - finalMinX + 1;
325
- int finalHeight = finalMaxY - finalMinY + 1;
326
-
327
- Color[] finalPixels = new Color[finalWidth * finalHeight];
328
- Array.Fill(finalPixels, _backgroundColor);
329
-
330
- // Copy the non-transparent pixels from the temporary texture to the final texture
331
- Parallel.For(
332
- 0,
333
- finalWidth * finalHeight,
334
- inIndex =>
335
- {
336
- int x = inIndex % finalWidth;
337
- int y = inIndex / finalWidth;
338
- int outerX = x + finalMinX;
339
- int outerY = y + finalMinY;
340
- Color pixelColor = pixels[outerY * width + outerX];
341
- if (pixelColor.a < pixelCutoff)
342
- {
343
- return;
344
- }
345
- finalPixels[y * finalWidth + x] = pixelColor;
346
- }
347
- );
348
-
349
- Texture2D finalTexture = new(
350
- finalWidth,
351
- finalHeight,
352
- TextureFormat.RGBA32,
353
- mipChain: false,
354
- linear: false,
355
- createUninitialized: true
356
- );
357
- finalTexture.SetPixels(finalPixels);
358
- finalTexture.Apply(false, false);
359
-
360
- yield return finalTexture;
361
- }
362
- }
363
- }
364
- }
1
+ namespace UnityHelpers.UI
2
+ {
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.Diagnostics;
6
+ using System.Linq;
7
+ using System.Threading;
8
+ using System.Threading.Tasks;
9
+ using Core.Extension;
10
+ using Core.Helper;
11
+ using UnityEditor;
12
+ using UnityEngine;
13
+ using UnityEngine.UIElements;
14
+ using Utils;
15
+ using Debug = UnityEngine.Debug;
16
+
17
+ public readonly struct AnimatedSpriteLayer
18
+ {
19
+ public const float FrameRate = 12f;
20
+
21
+ public readonly Vector2[] offsets;
22
+ public readonly Sprite[] frames;
23
+ public readonly float alpha;
24
+
25
+ public AnimatedSpriteLayer(
26
+ IEnumerable<Sprite> sprites,
27
+ IEnumerable<Vector2> offsets,
28
+ float alpha = 1
29
+ )
30
+ {
31
+ frames = sprites?.ToArray() ?? Array.Empty<Sprite>();
32
+ foreach (Sprite frame in frames)
33
+ {
34
+ if (frame == null)
35
+ {
36
+ continue;
37
+ }
38
+
39
+ frame.texture.MakeReadable();
40
+ }
41
+
42
+ this.offsets =
43
+ offsets?.Zip(frames, (offset, frame) => frame.pixelsPerUnit * offset).ToArray()
44
+ ?? Array.Empty<Vector2>();
45
+ Debug.Assert(
46
+ this.offsets.Length == frames.Length,
47
+ $"Expected {frames.Length} to match {this.offsets.Length}"
48
+ );
49
+ this.alpha = Mathf.Clamp01(alpha);
50
+ }
51
+
52
+ public AnimatedSpriteLayer(
53
+ AnimationClip clip,
54
+ IEnumerable<Vector2> offsets,
55
+ float alpha = 1
56
+ )
57
+ : this(
58
+ #if UNITY_EDITOR
59
+ clip.GetSpritesFromClip(),
60
+ #else
61
+ Enumerable.Empty<Sprite>(),
62
+ #endif
63
+ offsets, alpha) { }
64
+ }
65
+
66
+ public sealed class LayeredImage : VisualElement
67
+ {
68
+ private readonly AnimatedSpriteLayer[] _layers;
69
+ private readonly Texture2D[] _computed;
70
+ private readonly Color _backgroundColor;
71
+
72
+ private readonly Rect? _largestArea;
73
+
74
+ public LayeredImage(
75
+ IEnumerable<AnimatedSpriteLayer> inputSpriteLayers,
76
+ Color? backgroundColor = null,
77
+ float fps = AnimatedSpriteLayer.FrameRate
78
+ )
79
+ {
80
+ _layers = inputSpriteLayers.ToArray();
81
+ _backgroundColor = backgroundColor ?? Color.white;
82
+ _computed = ComputeTextures().ToArray();
83
+ _largestArea = null;
84
+ foreach (Texture2D computed in _computed)
85
+ {
86
+ if (_largestArea == null)
87
+ {
88
+ _largestArea = new Rect(0, 0, computed.width, computed.height);
89
+ }
90
+ else
91
+ {
92
+ Rect largestArea = _largestArea.Value;
93
+ largestArea.width = Mathf.Max(largestArea.width, computed.width);
94
+ largestArea.height = Mathf.Max(largestArea.height, computed.height);
95
+ _largestArea = largestArea;
96
+ }
97
+ }
98
+
99
+ Render(0);
100
+ float fpsMs = 1000f / fps;
101
+ if (1 < _computed.Length)
102
+ {
103
+ #if UNITY_EDITOR
104
+ if (!Application.isPlaying)
105
+ {
106
+ TimeSpan lastTick = TimeSpan.Zero;
107
+ TimeSpan fpsSpan = TimeSpan.FromMilliseconds(fpsMs);
108
+ int index = 0;
109
+ Stopwatch timer = Stopwatch.StartNew();
110
+ EditorApplication.update += () =>
111
+ {
112
+ TimeSpan elapsed = timer.Elapsed;
113
+ if (lastTick + fpsSpan < elapsed)
114
+ {
115
+ index = index.WrappedIncrement(_computed.Length);
116
+ lastTick = elapsed;
117
+ Render(index);
118
+ }
119
+ };
120
+ return;
121
+ }
122
+
123
+ #endif
124
+ {
125
+ int index = 0;
126
+ CoroutineHandler.Instance.StartFunctionAsCoroutine(
127
+ () =>
128
+ {
129
+ index = index.WrappedIncrement(_computed.Length);
130
+ Render(index);
131
+ },
132
+ 1f / fps
133
+ );
134
+ }
135
+ }
136
+ }
137
+
138
+ private void Render(int index)
139
+ {
140
+ Texture2D computed = _computed[index];
141
+ if (computed != null)
142
+ {
143
+ style.backgroundImage = computed;
144
+ style.width = computed.width;
145
+ style.height = computed.height;
146
+ }
147
+
148
+ style.marginRight = 0;
149
+ style.marginBottom = 0;
150
+ if (_largestArea != null)
151
+ {
152
+ Rect largestArea = _largestArea.Value;
153
+ if (style.width.value.value < largestArea.width)
154
+ {
155
+ style.marginRight = largestArea.width - style.width.value.value;
156
+ }
157
+
158
+ if (style.height.value.value < largestArea.height)
159
+ {
160
+ style.marginBottom = largestArea.height - style.height.value.value;
161
+ }
162
+ }
163
+ }
164
+
165
+ private IEnumerable<Texture2D> ComputeTextures()
166
+ {
167
+ const float pixelCutoff = 0.01f;
168
+ int frameCount = _layers.Select(layer => layer.frames.Length).Distinct().Single();
169
+
170
+ Color transparent = Color.clear;
171
+ for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex)
172
+ {
173
+ int minX = int.MaxValue;
174
+ int maxX = int.MinValue;
175
+ int minY = int.MaxValue;
176
+ int maxY = int.MinValue;
177
+ foreach (AnimatedSpriteLayer layer in _layers)
178
+ {
179
+ if (!layer.frames.Any())
180
+ {
181
+ continue;
182
+ }
183
+
184
+ Sprite sprite = layer.frames[frameIndex];
185
+ Vector2 offset = layer.offsets[frameIndex];
186
+ Rect spriteRect = sprite.rect;
187
+
188
+ int left = Mathf.RoundToInt(offset.x + spriteRect.xMin);
189
+ int right = Mathf.RoundToInt(offset.x + spriteRect.xMax);
190
+ int bottom = Mathf.RoundToInt(offset.y + spriteRect.yMin);
191
+ int top = Mathf.RoundToInt(offset.y + spriteRect.yMax);
192
+
193
+ minX = Mathf.Min(minX, left);
194
+ maxX = Mathf.Max(maxX, right);
195
+ minY = Mathf.Min(minY, bottom);
196
+ maxY = Mathf.Max(maxY, top);
197
+ }
198
+
199
+ if (minX == int.MaxValue)
200
+ {
201
+ continue;
202
+ }
203
+
204
+ // Calculate the width and height of the non-transparent region
205
+ int width = maxX - minX + 1;
206
+ int height = maxY - minY + 1;
207
+
208
+ Color[] pixels = new Color[width * height];
209
+ Array.Fill(pixels, Color.clear);
210
+
211
+ foreach (AnimatedSpriteLayer layer in _layers)
212
+ {
213
+ if (!layer.frames.Any())
214
+ {
215
+ continue;
216
+ }
217
+
218
+ Sprite sprite = layer.frames[frameIndex];
219
+ Vector2 offset = layer.offsets[frameIndex];
220
+ float alpha = layer.alpha;
221
+ int offsetX = Mathf.RoundToInt(offset.x);
222
+ int offsetY = Mathf.RoundToInt(offset.y);
223
+ Texture2D texture = sprite.texture;
224
+ Rect spriteRect = sprite.rect;
225
+
226
+ int spriteX = Mathf.RoundToInt(spriteRect.xMin);
227
+ int spriteWidth = Mathf.RoundToInt(spriteRect.width);
228
+ int spriteY = Mathf.RoundToInt(spriteRect.yMin);
229
+ int spriteHeight = Mathf.RoundToInt(spriteRect.height);
230
+ Color[] spritePixels = texture.GetPixels(
231
+ spriteX,
232
+ spriteY,
233
+ spriteWidth,
234
+ spriteHeight
235
+ );
236
+
237
+ Parallel.For(
238
+ 0,
239
+ spritePixels.Length,
240
+ inIndex =>
241
+ {
242
+ int x = inIndex % spriteWidth;
243
+ int y = inIndex / spriteWidth;
244
+
245
+ Color pixelColor = spritePixels[inIndex];
246
+ if (pixelColor.a < pixelCutoff)
247
+ {
248
+ return;
249
+ }
250
+
251
+ int textureX = (-1 * minX) + offsetX + x + spriteX;
252
+ int textureY = (-1 * minY) + offsetY + y + spriteY;
253
+ int index = textureY * width + textureX;
254
+
255
+ if (index < 0 || pixels.Length <= index)
256
+ {
257
+ return;
258
+ }
259
+
260
+ Color existingColor = pixels[index];
261
+ if (existingColor == transparent)
262
+ {
263
+ existingColor = _backgroundColor;
264
+ }
265
+
266
+ Color blendedColor = Color.Lerp(existingColor, pixelColor, alpha);
267
+ pixels[index] = blendedColor;
268
+ }
269
+ );
270
+ }
271
+
272
+ // Find the bounds of the non-transparent pixels in the temporary texture
273
+ int finalMinX = int.MaxValue;
274
+ int finalMaxX = int.MinValue;
275
+ int finalMinY = int.MaxValue;
276
+ int finalMaxY = int.MinValue;
277
+
278
+ Parallel.For(
279
+ 0,
280
+ height * width,
281
+ inIndex =>
282
+ {
283
+ Color pixelColor = pixels[inIndex];
284
+ if (pixelColor.a < pixelCutoff)
285
+ {
286
+ return;
287
+ }
288
+
289
+ int x = inIndex % width;
290
+ int y = inIndex / width;
291
+
292
+ int expectedX = finalMinX;
293
+ while (x < expectedX)
294
+ {
295
+ expectedX = Interlocked.CompareExchange(ref finalMinX, x, expectedX);
296
+ }
297
+
298
+ expectedX = finalMaxX;
299
+ while (expectedX < x)
300
+ {
301
+ expectedX = Interlocked.CompareExchange(ref finalMaxX, x, expectedX);
302
+ }
303
+
304
+ int expectedY = finalMinY;
305
+ while (y < expectedY)
306
+ {
307
+ expectedY = Interlocked.CompareExchange(ref finalMinY, y, expectedY);
308
+ }
309
+
310
+ expectedY = finalMaxY;
311
+ while (expectedY < y)
312
+ {
313
+ expectedY = Interlocked.CompareExchange(ref finalMaxY, y, expectedY);
314
+ }
315
+ }
316
+ );
317
+
318
+ if (finalMinX == int.MaxValue)
319
+ {
320
+ continue;
321
+ }
322
+
323
+ // Calculate the final width and height of the culled texture
324
+ int finalWidth = finalMaxX - finalMinX + 1;
325
+ int finalHeight = finalMaxY - finalMinY + 1;
326
+
327
+ Color[] finalPixels = new Color[finalWidth * finalHeight];
328
+ Array.Fill(finalPixels, _backgroundColor);
329
+
330
+ // Copy the non-transparent pixels from the temporary texture to the final texture
331
+ Parallel.For(
332
+ 0,
333
+ finalWidth * finalHeight,
334
+ inIndex =>
335
+ {
336
+ int x = inIndex % finalWidth;
337
+ int y = inIndex / finalWidth;
338
+ int outerX = x + finalMinX;
339
+ int outerY = y + finalMinY;
340
+ Color pixelColor = pixels[outerY * width + outerX];
341
+ if (pixelColor.a < pixelCutoff)
342
+ {
343
+ return;
344
+ }
345
+ finalPixels[y * finalWidth + x] = pixelColor;
346
+ }
347
+ );
348
+
349
+ Texture2D finalTexture = new(
350
+ finalWidth,
351
+ finalHeight,
352
+ TextureFormat.RGBA32,
353
+ mipChain: false,
354
+ linear: false,
355
+ createUninitialized: true
356
+ );
357
+ finalTexture.SetPixels(finalPixels);
358
+ finalTexture.Apply(false, false);
359
+
360
+ yield return finalTexture;
361
+ }
362
+ }
363
+ }
364
+ }