com.wallstop-studios.unity-helpers 2.0.0-rc27 → 2.0.0-rc30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (266) hide show
  1. package/.gitattributes +63 -63
  2. package/.github/workflows/npm-publish.yml +60 -0
  3. package/.github/workflows/unity-package.yml +87 -0
  4. package/Editor/AnimationCopier.cs +158 -158
  5. package/Editor/AnimationCopier.cs.meta +2 -2
  6. package/Editor/AnimationCreator.cs +262 -262
  7. package/Editor/AnimationCreator.cs.meta +11 -11
  8. package/Editor/AnimationEventEditor.cs +887 -887
  9. package/Editor/AnimatorControllerCopier.cs +162 -162
  10. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  11. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  12. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  13. package/Editor/CustomEditors.meta +2 -2
  14. package/Editor/EnsureTextureSizeWizard.cs +110 -110
  15. package/Editor/EnsureTextureSizeWizard.cs.meta +2 -2
  16. package/Editor/PrefabCheckWizard.cs +165 -165
  17. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  18. package/Editor/SpriteSettingsApplier.cs +168 -168
  19. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  20. package/Editor/StringInListeDrawer.cs +56 -56
  21. package/Editor/TextureResizerWizard.cs +181 -181
  22. package/Editor/TextureResizerWizard.cs.meta +2 -2
  23. package/Editor/TextureSettingsApplier.cs +171 -171
  24. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  25. package/Editor/Utils/EditorUtilities.cs +22 -22
  26. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  27. package/Editor/Utils/ReadOnlyPropertyDrawer.cs +26 -26
  28. package/Editor/Utils/ReadOnlyPropertyDrawer.cs.meta +11 -11
  29. package/Editor/Utils.meta +8 -8
  30. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  31. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  32. package/LICENSE +21 -21
  33. package/LICENSE.md +6 -6
  34. package/LICENSE.meta +7 -7
  35. package/README.md +117 -117
  36. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  37. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  38. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  39. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  40. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  41. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  42. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  43. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  44. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  45. package/Runtime/Binaries.meta +8 -8
  46. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  47. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +189 -189
  48. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  49. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  50. package/Runtime/Core/Attributes/ParentComponent.cs +184 -184
  51. package/Runtime/Core/Attributes/ReadOnlyAttribute.cs +6 -6
  52. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  53. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +119 -119
  54. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  55. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  56. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  57. package/Runtime/Core/Attributes.meta +8 -8
  58. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  59. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  60. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  61. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  62. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  63. package/Runtime/Core/DataStructure/CyclicBuffer.cs +155 -155
  64. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  65. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  66. package/Runtime/Core/DataStructure/KDTree.cs +290 -290
  67. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  68. package/Runtime/Core/DataStructure/QuadTree.cs +279 -279
  69. package/Runtime/Core/DataStructure/RTree.cs +336 -336
  70. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  71. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  72. package/Runtime/Core/DataStructure/TimedCache.cs +51 -51
  73. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  74. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  75. package/Runtime/Core/Extension/ColorExtensions.cs +338 -338
  76. package/Runtime/Core/Extension/DictionaryExtensions.cs +251 -251
  77. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  78. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  79. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  80. package/Runtime/Core/Extension/IListExtensions.cs +89 -89
  81. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  82. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  83. package/Runtime/Core/Extension/StringExtensions.cs +151 -151
  84. package/Runtime/Core/Extension/UnityExtensions.cs +1607 -1607
  85. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  86. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  87. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  88. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  89. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  90. package/Runtime/Core/Helper/Geometry.cs +43 -43
  91. package/Runtime/Core/Helper/Helpers.cs +722 -722
  92. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  93. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  94. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  95. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  96. package/Runtime/Core/Helper/Objects.cs +767 -767
  97. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  98. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  99. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  100. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  101. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  102. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  103. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -167
  104. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  105. package/Runtime/Core/Helper/Partials.meta +2 -2
  106. package/Runtime/Core/Helper/ReflectionHelpers.cs +152 -152
  107. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
  108. package/Runtime/Core/Helper/SpriteHelpers.cs +86 -86
  109. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  110. package/Runtime/Core/Helper/StringInList.cs +31 -31
  111. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  112. package/Runtime/Core/Helper/WallMath.cs +166 -166
  113. package/Runtime/Core/Math/Line.cs +55 -55
  114. package/Runtime/Core/Math/Parabola.cs +47 -47
  115. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  116. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  117. package/Runtime/Core/Math/Range.cs +92 -92
  118. package/Runtime/Core/Math/XXHash.cs +310 -310
  119. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  120. package/Runtime/Core/Model/Direction.cs +43 -43
  121. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  122. package/Runtime/Core/OneOf/None.cs +4 -4
  123. package/Runtime/Core/Random/AbstractRandom.cs +561 -561
  124. package/Runtime/Core/Random/DotNetRandom.cs +52 -52
  125. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  126. package/Runtime/Core/Random/IRandom.cs +160 -160
  127. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  128. package/Runtime/Core/Random/PRNG.cs +7 -7
  129. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  130. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  131. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  132. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  133. package/Runtime/Core/Random/RandomState.cs +131 -131
  134. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  135. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  136. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  137. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  138. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  139. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  140. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  141. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  142. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  143. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  144. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  145. package/Runtime/Core/Random/WyRandom.cs +121 -121
  146. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  147. package/Runtime/Core/Random/XorShiftRandom.cs +47 -47
  148. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  149. package/Runtime/Core/Random/XorShiroRandom.cs +117 -117
  150. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  151. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  152. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  153. package/Runtime/Core/Serialization/Serializer.cs +184 -184
  154. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +107 -107
  155. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  156. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  157. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  158. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  159. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  160. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  161. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  162. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  163. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  164. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  165. package/Runtime/UI/LayeredImage.cs +364 -364
  166. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  167. package/Runtime/UI.meta +2 -2
  168. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  169. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  170. package/Runtime/Utils/Buffers.cs +32 -32
  171. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  172. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  173. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  174. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  175. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  176. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  177. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  178. package/Runtime/Utils/Oscillator.cs +27 -27
  179. package/Runtime/Utils/RuntimeSingleton.cs +57 -57
  180. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  181. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  182. package/Runtime/Utils/SpriteRendererMetadata.cs +312 -312
  183. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  184. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  185. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  186. package/Runtime/Utils/TextureScale.cs +179 -179
  187. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  188. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  189. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  190. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  191. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  192. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  193. package/Tests/Runtime/Components/RelationalComponentTester.cs +34 -34
  194. package/Tests/Runtime/Components/RelationalComponentTester.cs.meta +2 -2
  195. package/Tests/Runtime/Components.meta +2 -2
  196. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  197. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  198. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  199. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  200. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  201. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  202. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  203. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  204. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  205. package/Tests/Runtime/DataStructures.meta +8 -8
  206. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  207. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  208. package/Tests/Runtime/Extensions/IListExtensionTests.cs +76 -76
  209. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  210. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  211. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  212. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  213. package/Tests/Runtime/Extensions.meta +2 -2
  214. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  215. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  216. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  217. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  218. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  219. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  220. package/Tests/Runtime/Helper.meta +2 -2
  221. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  222. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  223. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  224. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  225. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +139 -139
  226. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  227. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +37 -37
  228. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
  229. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  230. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  231. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  232. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  233. package/Tests/Runtime/Performance.meta +8 -8
  234. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  235. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  236. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  237. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  238. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  239. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  240. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  241. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  242. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  243. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  244. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  245. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  246. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  247. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  248. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  249. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  250. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  251. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  252. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  253. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  254. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  255. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  256. package/Tests/Runtime/Random.meta +8 -8
  257. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +84 -84
  258. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  259. package/Tests/Runtime/Serialization.meta +2 -2
  260. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  261. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  262. package/Tests/Runtime/Utils.meta +2 -2
  263. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  264. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  265. package/Tests/Runtime.meta +8 -8
  266. package/package.json +38 -38
@@ -1,722 +1,722 @@
1
- namespace UnityHelpers.Core.Helper
2
- {
3
- using System;
4
- using System.Collections;
5
- using System.Collections.Generic;
6
- using System.Linq;
7
- using System.Reflection;
8
- using DataStructure.Adapters;
9
- using Extension;
10
- using Random;
11
- using UnityEngine;
12
- using UnityEngine.SceneManagement;
13
- using Utils;
14
- using Object = UnityEngine.Object;
15
- #if UNITY_EDITOR
16
- using UnityEditor;
17
- using UnityEditor.SceneManagement;
18
- #endif
19
-
20
- public static partial class Helpers
21
- {
22
- private static readonly WaitForEndOfFrame WaitForEndOfFrame = new();
23
- private static readonly Dictionary<Type, MethodInfo> AwakeMethodsByType = new();
24
- private static readonly Object LogObject = new();
25
- private static readonly Dictionary<string, Object> ObjectsByTag = new();
26
-
27
- // https://gamedevelopment.tutsplus.com/tutorials/unity-solution-for-hitting-moving-targets--cms-29633
28
- public static Vector2 PredictCurrentTarget(
29
- this GameObject currentTarget,
30
- Vector2 launchLocation,
31
- float projectileSpeed,
32
- bool predictiveFiring,
33
- Vector2 targetVelocity
34
- )
35
- {
36
- Vector2 target = currentTarget.transform.position;
37
-
38
- if (!predictiveFiring)
39
- {
40
- return target;
41
- }
42
-
43
- if (projectileSpeed <= 0)
44
- {
45
- return target;
46
- }
47
-
48
- float a =
49
- (targetVelocity.x * targetVelocity.x)
50
- + (targetVelocity.y * targetVelocity.y)
51
- - (projectileSpeed * projectileSpeed);
52
-
53
- float b =
54
- 2
55
- * (
56
- targetVelocity.x * (target.x - launchLocation.x)
57
- + targetVelocity.y * (target.y - launchLocation.y)
58
- );
59
-
60
- float c =
61
- ((target.x - launchLocation.x) * (target.x - launchLocation.x))
62
- + ((target.y - launchLocation.y) * (target.y - launchLocation.y));
63
-
64
- float disc = b * b - (4 * a * c);
65
- if (disc < 0)
66
- {
67
- return target;
68
- }
69
-
70
- float t1 = (-1 * b + Mathf.Sqrt(disc)) / (2 * a);
71
- float t2 = (-1 * b - Mathf.Sqrt(disc)) / (2 * a);
72
- float t = Mathf.Max(t1, t2); // let us take the larger time value
73
-
74
- float aimX = target.x + (targetVelocity.x * t);
75
- float aimY = target.y + (targetVelocity.y * t);
76
-
77
- if (float.IsNaN(aimX) || float.IsNaN(aimY))
78
- {
79
- return target;
80
- }
81
-
82
- if (float.IsInfinity(aimX) || float.IsInfinity(aimY))
83
- {
84
- return target;
85
- }
86
-
87
- return new Vector2(aimX, aimY);
88
- }
89
-
90
- public static T GetComponent<T>(this Object target)
91
- {
92
- return target switch
93
- {
94
- GameObject go => go.GetComponent<T>(),
95
- Component c => c.GetComponent<T>(),
96
- _ => default,
97
- };
98
- }
99
-
100
- public static T[] GetComponents<T>(this Object target)
101
- {
102
- return target switch
103
- {
104
- GameObject go => go.GetComponents<T>(),
105
- Component c => c.GetComponents<T>(),
106
- _ => default,
107
- };
108
- }
109
-
110
- public static GameObject GetGameObject(this object target)
111
- {
112
- return target switch
113
- {
114
- GameObject go => go,
115
- Component c => c.gameObject,
116
- _ => null,
117
- };
118
- }
119
-
120
- public static bool TryGetComponent<T>(this Object target, out T component)
121
- {
122
- component = default;
123
- return target switch
124
- {
125
- GameObject go => go.TryGetComponent(out component),
126
- Component c => c.TryGetComponent(out component),
127
- _ => false,
128
- };
129
- }
130
-
131
- public static GameObject FindChildGameObjectWithTag(this GameObject gameObject, string tag)
132
- {
133
- return gameObject
134
- .IterateOverChildGameObjectsRecursivelyIncludingSelf()
135
- .FirstOrDefault(child => child.CompareTag(tag));
136
- }
137
-
138
- public static bool HasLineOfSight(
139
- Vector2 initialLocation,
140
- Vector2 direction,
141
- Transform transform,
142
- float totalDistance,
143
- float delta
144
- )
145
- {
146
- int hits = Physics2D.RaycastNonAlloc(initialLocation, direction, Buffers.RaycastHits);
147
- for (int i = 0; i < hits; ++i)
148
- {
149
- RaycastHit2D hit = Buffers.RaycastHits[i];
150
- if (hit.transform != transform)
151
- {
152
- continue;
153
- }
154
-
155
- float distanceToEdge = totalDistance - hit.distance;
156
- if (delta <= distanceToEdge)
157
- {
158
- return false;
159
- }
160
- }
161
-
162
- return true;
163
- }
164
-
165
- public static Coroutine StartFunctionAsCoroutine(
166
- this MonoBehaviour monoBehaviour,
167
- Action action,
168
- float updateRate,
169
- bool useJitter = false,
170
- bool waitBefore = false
171
- )
172
- {
173
- return monoBehaviour.StartCoroutine(
174
- FunctionAsCoroutine(action, updateRate, useJitter, waitBefore)
175
- );
176
- }
177
-
178
- private static IEnumerator FunctionAsCoroutine(
179
- Action action,
180
- float updateRate,
181
- bool useJitter,
182
- bool waitBefore
183
- )
184
- {
185
- bool usedJitter = false;
186
- while (true)
187
- {
188
- float startTime;
189
- if (waitBefore)
190
- {
191
- if (useJitter && !usedJitter)
192
- {
193
- float delay = PRNG.Instance.NextFloat(updateRate);
194
- startTime = Time.time;
195
- while (!HasEnoughTimePassed(startTime, delay))
196
- {
197
- yield return null;
198
- }
199
-
200
- usedJitter = true;
201
- }
202
-
203
- startTime = Time.time;
204
- while (!HasEnoughTimePassed(startTime, updateRate))
205
- {
206
- yield return null;
207
- }
208
- }
209
-
210
- action();
211
-
212
- if (!waitBefore)
213
- {
214
- if (useJitter && !usedJitter)
215
- {
216
- float delay = PRNG.Instance.NextFloat(updateRate);
217
- startTime = Time.time;
218
- while (!HasEnoughTimePassed(startTime, delay))
219
- {
220
- yield return null;
221
- }
222
-
223
- usedJitter = true;
224
- }
225
-
226
- startTime = Time.time;
227
- while (!HasEnoughTimePassed(startTime, updateRate))
228
- {
229
- yield return null;
230
- }
231
- }
232
- }
233
- }
234
-
235
- public static Coroutine ExecuteFunctionAfterDelay(
236
- this MonoBehaviour monoBehaviour,
237
- Action action,
238
- float delay
239
- )
240
- {
241
- return monoBehaviour.StartCoroutine(FunctionDelayAsCoroutine(action, delay));
242
- }
243
-
244
- public static Coroutine ExecuteFunctionNextFrame(
245
- this MonoBehaviour monoBehaviour,
246
- Action action
247
- )
248
- {
249
- return monoBehaviour.ExecuteFunctionAfterDelay(action, 0f);
250
- }
251
-
252
- public static Coroutine ExecuteFunctionAfterFrame(
253
- this MonoBehaviour monoBehaviour,
254
- Action action
255
- )
256
- {
257
- return monoBehaviour.StartCoroutine(FunctionAfterFrame(action));
258
- }
259
-
260
- public static IEnumerator ExecuteOverTime(
261
- Action action,
262
- int totalCount,
263
- float duration,
264
- bool delay = true
265
- )
266
- {
267
- if (action == null)
268
- {
269
- yield break;
270
- }
271
-
272
- if (totalCount <= 0)
273
- {
274
- yield break;
275
- }
276
-
277
- int totalExecuted = 0;
278
- float startTime = Time.time;
279
- while (!HasEnoughTimePassed(startTime, duration))
280
- {
281
- float percent = (Time.time - startTime) / duration;
282
- // optional delay execution from happening on 0, 1, 2, ... n-1 to 1, 2, ... n
283
- if (
284
- totalExecuted < totalCount
285
- && ((totalExecuted + (delay ? 1f : 0f)) / totalCount) <= percent
286
- )
287
- {
288
- action();
289
- ++totalExecuted;
290
- }
291
-
292
- yield return null;
293
- }
294
-
295
- for (; totalExecuted < totalCount; )
296
- {
297
- action();
298
- ++totalExecuted;
299
- yield return null;
300
- }
301
- }
302
-
303
- private static IEnumerator FunctionDelayAsCoroutine(Action action, float delay)
304
- {
305
- float startTime = Time.time;
306
- while (!HasEnoughTimePassed(startTime, delay))
307
- {
308
- yield return null;
309
- }
310
-
311
- action();
312
- }
313
-
314
- private static IEnumerator FunctionAfterFrame(Action action)
315
- {
316
- yield return WaitForEndOfFrame;
317
- action();
318
- }
319
-
320
- public static bool HasEnoughTimePassed(float timestamp, float desiredDuration) =>
321
- timestamp + desiredDuration < Time.time;
322
-
323
- public static Vector2 Opposite(this Vector2 vector)
324
- {
325
- return vector * -1;
326
- }
327
-
328
- public static Vector3 Opposite(this Vector3 vector)
329
- {
330
- return vector * -1;
331
- }
332
-
333
- public static IEnumerable<Vector3Int> IterateArea(this BoundsInt bounds)
334
- {
335
- foreach (Vector3Int position in bounds.allPositionsWithin)
336
- {
337
- yield return position;
338
- }
339
- }
340
-
341
- public static IEnumerable<Vector3Int> IterateBounds(this BoundsInt bounds, int padding = 1)
342
- {
343
- for (int x = bounds.xMin - padding; x <= bounds.xMax + padding; ++x)
344
- {
345
- for (int y = bounds.yMin; y <= bounds.yMax + padding; ++y)
346
- {
347
- yield return new Vector3Int(x, y, 0);
348
- }
349
- }
350
- }
351
-
352
- public static Vector3Int AsVector3Int(this (int x, int y, int z) vector)
353
- {
354
- return new Vector3Int(vector.x, vector.y, vector.z);
355
- }
356
-
357
- public static Vector3Int AsVector3Int(this (uint x, uint y, uint z) vector)
358
- {
359
- return new Vector3Int((int)vector.x, (int)vector.y, (int)vector.z);
360
- }
361
-
362
- public static Vector3Int AsVector3Int(this Vector3 vector)
363
- {
364
- return new Vector3Int(
365
- (int)Math.Round(vector.x),
366
- (int)Math.Round(vector.y),
367
- (int)Math.Round(vector.z)
368
- );
369
- }
370
-
371
- public static Vector3 AsVector3(this (uint x, uint y, uint z) vector)
372
- {
373
- return new Vector3(vector.x, vector.y, vector.z);
374
- }
375
-
376
- public static Vector3 AsVector3(this Vector3Int vector)
377
- {
378
- return new Vector3(vector.x, vector.y, vector.z);
379
- }
380
-
381
- public static Vector2 AsVector2(this Vector3Int vector)
382
- {
383
- return new Vector2(vector.x, vector.y);
384
- }
385
-
386
- public static Vector2Int AsVector2Int(this Vector3Int vector)
387
- {
388
- return new Vector2Int(vector.x, vector.y);
389
- }
390
-
391
- public static Vector3Int AsVector3Int(this Vector2Int vector)
392
- {
393
- return new Vector3Int(vector.x, vector.y);
394
- }
395
-
396
- public static T CopyTo<T>(this T original, GameObject destination)
397
- where T : Component
398
- {
399
- Type type = original.GetType();
400
- T copied = destination.GetComponent(type) as T;
401
- if (copied == null)
402
- {
403
- copied = destination.AddComponent(type) as T;
404
- }
405
-
406
- foreach (FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.Public))
407
- {
408
- try
409
- {
410
- field.SetValue(copied, field.GetValue(original));
411
- }
412
- catch
413
- {
414
- original.LogWarn("Failed to copy public field {0}.", field.Name);
415
- }
416
- }
417
-
418
- foreach (
419
- FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic)
420
- .Where(field => Attribute.IsDefined(field, typeof(SerializeField)))
421
- )
422
- {
423
- try
424
- {
425
- field.SetValue(copied, field.GetValue(original));
426
- }
427
- catch
428
- {
429
- original.LogWarn("Failed to copy non-public field {0}.", field.Name);
430
- }
431
- }
432
-
433
- foreach (PropertyInfo property in type.GetProperties())
434
- {
435
- if (!property.CanWrite || property.Name == nameof(Object.name))
436
- {
437
- continue;
438
- }
439
-
440
- try
441
- {
442
- property.SetValue(copied, property.GetValue(original));
443
- }
444
- catch
445
- {
446
- original.LogWarn("Failed to copy property {0}.", property.Name);
447
- }
448
- }
449
-
450
- return copied;
451
- }
452
-
453
- public static Rect AsRect(this BoundsInt bounds)
454
- {
455
- return new Rect(bounds.x, bounds.y, bounds.size.x, bounds.size.y);
456
- }
457
-
458
- public static Vector2 GetRandomPointInCircle(
459
- Vector2 center,
460
- float radius,
461
- IRandom random = null
462
- )
463
- {
464
- random ??= PRNG.Instance;
465
- double r = radius * Math.Sqrt(random.NextDouble());
466
- double theta = random.NextDouble() * 2 * Math.PI;
467
- return new Vector2(
468
- center.x + (float)(r * Math.Cos(theta)),
469
- center.y + (float)(r * Math.Sin(theta))
470
- );
471
- }
472
-
473
- public static GameObject GetPlayerObjectInChildHierarchy(
474
- this GameObject gameObject,
475
- string playerTag = "Player"
476
- )
477
- {
478
- return gameObject.GetTagObjectInChildHierarchy(playerTag);
479
- }
480
-
481
- public static GameObject GetTagObjectInChildHierarchy(
482
- this GameObject gameObject,
483
- string tag
484
- )
485
- {
486
- return gameObject
487
- .IterateOverChildGameObjectsRecursivelyIncludingSelf()
488
- .FirstOrDefault(go => go.CompareTag(tag));
489
- }
490
-
491
- //https://answers.unity.com/questions/722748/refreshing-the-polygon-collider-2d-upon-sprite-cha.html
492
- public static void UpdateShapeToSprite(this Component component)
493
- {
494
- if (
495
- !component.TryGetComponent(out SpriteRenderer spriteRenderer)
496
- || component.TryGetComponent(out PolygonCollider2D collider)
497
- )
498
- {
499
- return;
500
- }
501
-
502
- UpdateShapeToSprite(spriteRenderer.sprite, collider);
503
- }
504
-
505
- public static void UpdateShapeToSprite(Sprite sprite, PolygonCollider2D collider)
506
- {
507
- if (sprite == null || collider == null)
508
- {
509
- return;
510
- }
511
-
512
- int pathCount = collider.pathCount = sprite.GetPhysicsShapeCount();
513
-
514
- List<Vector2> path = new();
515
- for (int i = 0; i < pathCount; ++i)
516
- {
517
- path.Clear();
518
- _ = sprite.GetPhysicsShape(i, path);
519
- collider.SetPath(i, path);
520
- }
521
- }
522
-
523
- public static Vector3Int Cross(this Vector3Int vector, Vector3Int other)
524
- {
525
- int x = vector.y * other.z - other.y * vector.z;
526
- int y = (vector.x * other.z - other.x * vector.z) * -1;
527
- int z = vector.x * other.y - other.x * vector.y;
528
-
529
- return new Vector3Int(x, y, z);
530
- }
531
-
532
- public static GameObject TryGetClosestParentWithComponentIncludingSelf<T>(
533
- this GameObject current
534
- )
535
- where T : Component
536
- {
537
- while (current != null)
538
- {
539
- if (current.HasComponent<T>())
540
- {
541
- return current;
542
- }
543
-
544
- Transform parent = current.transform.parent;
545
- current = parent != null ? parent.gameObject : null;
546
- }
547
-
548
- return null;
549
- }
550
-
551
- #if UNITY_EDITOR
552
- public static IEnumerable<GameObject> EnumeratePrefabs(
553
- IEnumerable<string> assetPaths = null
554
- )
555
- {
556
- assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources" };
557
-
558
- foreach (string assetGuid in AssetDatabase.FindAssets("t:prefab", assetPaths.ToArray()))
559
- {
560
- string path = AssetDatabase.GUIDToAssetPath(assetGuid);
561
- GameObject go = AssetDatabase.LoadAssetAtPath<GameObject>(path);
562
- if (go != null)
563
- {
564
- yield return go;
565
- }
566
- }
567
- }
568
-
569
- public static IEnumerable<T> EnumerateScriptableObjects<T>(string[] assetPaths = null)
570
- where T : ScriptableObject
571
- {
572
- assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources", "Assets/TileMaps" };
573
-
574
- foreach (
575
- string assetGuid in AssetDatabase.FindAssets("t:" + typeof(T).Name, assetPaths)
576
- )
577
- {
578
- string path = AssetDatabase.GUIDToAssetPath(assetGuid);
579
- T so = AssetDatabase.LoadAssetAtPath<T>(path);
580
- if (so != null)
581
- {
582
- yield return so;
583
- }
584
- }
585
- }
586
- #endif
587
-
588
- public static bool NameEquals(Object lhs, Object rhs)
589
- {
590
- if (lhs == rhs)
591
- {
592
- return true;
593
- }
594
-
595
- if (lhs == null || rhs == null)
596
- {
597
- return false;
598
- }
599
-
600
- if (string.Equals(lhs.name, rhs.name))
601
- {
602
- return true;
603
- }
604
-
605
- if (lhs.name == null || rhs.name == null)
606
- {
607
- return false;
608
- }
609
-
610
- const string clone = "(Clone)";
611
- string lhsName = lhs.name;
612
- while (lhsName.EndsWith(clone))
613
- {
614
- lhsName = lhsName.Substring(lhsName.Length - clone.Length - 1);
615
- lhsName = lhsName.Trim();
616
- }
617
-
618
- string rhsName = rhs.name;
619
- while (rhsName.EndsWith(clone))
620
- {
621
- rhsName = rhsName.Substring(rhsName.Length - clone.Length - 1);
622
- rhsName = rhsName.Trim();
623
- }
624
-
625
- return string.Equals(lhsName, rhsName);
626
- }
627
-
628
- public static Color ChangeColorBrightness(this Color color, float correctionFactor)
629
- {
630
- correctionFactor = Math.Clamp(correctionFactor, -1f, 1f);
631
-
632
- float red = color.r;
633
- float green = color.g;
634
- float blue = color.b;
635
- if (correctionFactor < 0)
636
- {
637
- correctionFactor += 1;
638
- red *= correctionFactor;
639
- green *= correctionFactor;
640
- blue *= correctionFactor;
641
- }
642
- else
643
- {
644
- red = (1f - red) * correctionFactor + red;
645
- green = (1f - green) * correctionFactor + green;
646
- blue = (1f - blue) * correctionFactor + blue;
647
- }
648
-
649
- return new Color(red, green, blue, color.a);
650
- }
651
-
652
- public static void AwakeObject(this GameObject gameObject)
653
- {
654
- foreach (MonoBehaviour script in gameObject.GetComponentsInChildren<MonoBehaviour>())
655
- {
656
- MethodInfo awakeInfo = AwakeMethodsByType.GetOrAdd(
657
- script.GetType(),
658
- type =>
659
- type.GetMethod(
660
- "Awake",
661
- BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic
662
- )
663
- );
664
- if (awakeInfo != null)
665
- {
666
- _ = awakeInfo.Invoke(script, null);
667
- }
668
- }
669
- }
670
-
671
- public static Vector2 GetAngleWithSpeed(
672
- Vector2 targetDirection,
673
- Vector2 currentDirection,
674
- float rotationSpeed
675
- )
676
- {
677
- if (targetDirection == Vector2.zero)
678
- {
679
- return currentDirection;
680
- }
681
-
682
- float turnRatePerFrame = rotationSpeed * Time.deltaTime;
683
- float angleDiscrepancy = Vector2.SignedAngle(currentDirection, targetDirection);
684
- float turnRateThisFrame;
685
- if (Math.Sign(angleDiscrepancy) < 0)
686
- {
687
- turnRateThisFrame = -1 * Math.Min(turnRatePerFrame, -angleDiscrepancy);
688
- }
689
- else
690
- {
691
- turnRateThisFrame = Math.Min(turnRatePerFrame, angleDiscrepancy);
692
- }
693
-
694
- float currentAngle = Vector2.SignedAngle(Vector2.right, currentDirection);
695
- currentAngle += turnRateThisFrame;
696
- return (Quaternion.AngleAxis(currentAngle, Vector3.forward) * Vector3.right).normalized;
697
- }
698
-
699
- public static void Extend2D(ref BoundsInt bounds, FastVector3Int position)
700
- {
701
- if (position.x < bounds.xMin)
702
- {
703
- bounds.xMin = position.x;
704
- }
705
-
706
- if (bounds.xMax < position.x)
707
- {
708
- bounds.xMax = position.x;
709
- }
710
-
711
- if (position.y < bounds.yMin)
712
- {
713
- bounds.yMin = position.y;
714
- }
715
-
716
- if (bounds.yMax < position.y)
717
- {
718
- bounds.yMax = position.y;
719
- }
720
- }
721
- }
722
- }
1
+ namespace UnityHelpers.Core.Helper
2
+ {
3
+ using System;
4
+ using System.Collections;
5
+ using System.Collections.Generic;
6
+ using System.Linq;
7
+ using System.Reflection;
8
+ using DataStructure.Adapters;
9
+ using Extension;
10
+ using Random;
11
+ using UnityEngine;
12
+ using UnityEngine.SceneManagement;
13
+ using Utils;
14
+ using Object = UnityEngine.Object;
15
+ #if UNITY_EDITOR
16
+ using UnityEditor;
17
+ using UnityEditor.SceneManagement;
18
+ #endif
19
+
20
+ public static partial class Helpers
21
+ {
22
+ private static readonly WaitForEndOfFrame WaitForEndOfFrame = new();
23
+ private static readonly Dictionary<Type, MethodInfo> AwakeMethodsByType = new();
24
+ private static readonly Object LogObject = new();
25
+ private static readonly Dictionary<string, Object> ObjectsByTag = new();
26
+
27
+ // https://gamedevelopment.tutsplus.com/tutorials/unity-solution-for-hitting-moving-targets--cms-29633
28
+ public static Vector2 PredictCurrentTarget(
29
+ this GameObject currentTarget,
30
+ Vector2 launchLocation,
31
+ float projectileSpeed,
32
+ bool predictiveFiring,
33
+ Vector2 targetVelocity
34
+ )
35
+ {
36
+ Vector2 target = currentTarget.transform.position;
37
+
38
+ if (!predictiveFiring)
39
+ {
40
+ return target;
41
+ }
42
+
43
+ if (projectileSpeed <= 0)
44
+ {
45
+ return target;
46
+ }
47
+
48
+ float a =
49
+ (targetVelocity.x * targetVelocity.x)
50
+ + (targetVelocity.y * targetVelocity.y)
51
+ - (projectileSpeed * projectileSpeed);
52
+
53
+ float b =
54
+ 2
55
+ * (
56
+ targetVelocity.x * (target.x - launchLocation.x)
57
+ + targetVelocity.y * (target.y - launchLocation.y)
58
+ );
59
+
60
+ float c =
61
+ ((target.x - launchLocation.x) * (target.x - launchLocation.x))
62
+ + ((target.y - launchLocation.y) * (target.y - launchLocation.y));
63
+
64
+ float disc = b * b - (4 * a * c);
65
+ if (disc < 0)
66
+ {
67
+ return target;
68
+ }
69
+
70
+ float t1 = (-1 * b + Mathf.Sqrt(disc)) / (2 * a);
71
+ float t2 = (-1 * b - Mathf.Sqrt(disc)) / (2 * a);
72
+ float t = Mathf.Max(t1, t2); // let us take the larger time value
73
+
74
+ float aimX = target.x + (targetVelocity.x * t);
75
+ float aimY = target.y + (targetVelocity.y * t);
76
+
77
+ if (float.IsNaN(aimX) || float.IsNaN(aimY))
78
+ {
79
+ return target;
80
+ }
81
+
82
+ if (float.IsInfinity(aimX) || float.IsInfinity(aimY))
83
+ {
84
+ return target;
85
+ }
86
+
87
+ return new Vector2(aimX, aimY);
88
+ }
89
+
90
+ public static T GetComponent<T>(this Object target)
91
+ {
92
+ return target switch
93
+ {
94
+ GameObject go => go.GetComponent<T>(),
95
+ Component c => c.GetComponent<T>(),
96
+ _ => default,
97
+ };
98
+ }
99
+
100
+ public static T[] GetComponents<T>(this Object target)
101
+ {
102
+ return target switch
103
+ {
104
+ GameObject go => go.GetComponents<T>(),
105
+ Component c => c.GetComponents<T>(),
106
+ _ => default,
107
+ };
108
+ }
109
+
110
+ public static GameObject GetGameObject(this object target)
111
+ {
112
+ return target switch
113
+ {
114
+ GameObject go => go,
115
+ Component c => c.gameObject,
116
+ _ => null,
117
+ };
118
+ }
119
+
120
+ public static bool TryGetComponent<T>(this Object target, out T component)
121
+ {
122
+ component = default;
123
+ return target switch
124
+ {
125
+ GameObject go => go.TryGetComponent(out component),
126
+ Component c => c.TryGetComponent(out component),
127
+ _ => false,
128
+ };
129
+ }
130
+
131
+ public static GameObject FindChildGameObjectWithTag(this GameObject gameObject, string tag)
132
+ {
133
+ return gameObject
134
+ .IterateOverChildGameObjectsRecursivelyIncludingSelf()
135
+ .FirstOrDefault(child => child.CompareTag(tag));
136
+ }
137
+
138
+ public static bool HasLineOfSight(
139
+ Vector2 initialLocation,
140
+ Vector2 direction,
141
+ Transform transform,
142
+ float totalDistance,
143
+ float delta
144
+ )
145
+ {
146
+ int hits = Physics2D.RaycastNonAlloc(initialLocation, direction, Buffers.RaycastHits);
147
+ for (int i = 0; i < hits; ++i)
148
+ {
149
+ RaycastHit2D hit = Buffers.RaycastHits[i];
150
+ if (hit.transform != transform)
151
+ {
152
+ continue;
153
+ }
154
+
155
+ float distanceToEdge = totalDistance - hit.distance;
156
+ if (delta <= distanceToEdge)
157
+ {
158
+ return false;
159
+ }
160
+ }
161
+
162
+ return true;
163
+ }
164
+
165
+ public static Coroutine StartFunctionAsCoroutine(
166
+ this MonoBehaviour monoBehaviour,
167
+ Action action,
168
+ float updateRate,
169
+ bool useJitter = false,
170
+ bool waitBefore = false
171
+ )
172
+ {
173
+ return monoBehaviour.StartCoroutine(
174
+ FunctionAsCoroutine(action, updateRate, useJitter, waitBefore)
175
+ );
176
+ }
177
+
178
+ private static IEnumerator FunctionAsCoroutine(
179
+ Action action,
180
+ float updateRate,
181
+ bool useJitter,
182
+ bool waitBefore
183
+ )
184
+ {
185
+ bool usedJitter = false;
186
+ while (true)
187
+ {
188
+ float startTime;
189
+ if (waitBefore)
190
+ {
191
+ if (useJitter && !usedJitter)
192
+ {
193
+ float delay = PRNG.Instance.NextFloat(updateRate);
194
+ startTime = Time.time;
195
+ while (!HasEnoughTimePassed(startTime, delay))
196
+ {
197
+ yield return null;
198
+ }
199
+
200
+ usedJitter = true;
201
+ }
202
+
203
+ startTime = Time.time;
204
+ while (!HasEnoughTimePassed(startTime, updateRate))
205
+ {
206
+ yield return null;
207
+ }
208
+ }
209
+
210
+ action();
211
+
212
+ if (!waitBefore)
213
+ {
214
+ if (useJitter && !usedJitter)
215
+ {
216
+ float delay = PRNG.Instance.NextFloat(updateRate);
217
+ startTime = Time.time;
218
+ while (!HasEnoughTimePassed(startTime, delay))
219
+ {
220
+ yield return null;
221
+ }
222
+
223
+ usedJitter = true;
224
+ }
225
+
226
+ startTime = Time.time;
227
+ while (!HasEnoughTimePassed(startTime, updateRate))
228
+ {
229
+ yield return null;
230
+ }
231
+ }
232
+ }
233
+ }
234
+
235
+ public static Coroutine ExecuteFunctionAfterDelay(
236
+ this MonoBehaviour monoBehaviour,
237
+ Action action,
238
+ float delay
239
+ )
240
+ {
241
+ return monoBehaviour.StartCoroutine(FunctionDelayAsCoroutine(action, delay));
242
+ }
243
+
244
+ public static Coroutine ExecuteFunctionNextFrame(
245
+ this MonoBehaviour monoBehaviour,
246
+ Action action
247
+ )
248
+ {
249
+ return monoBehaviour.ExecuteFunctionAfterDelay(action, 0f);
250
+ }
251
+
252
+ public static Coroutine ExecuteFunctionAfterFrame(
253
+ this MonoBehaviour monoBehaviour,
254
+ Action action
255
+ )
256
+ {
257
+ return monoBehaviour.StartCoroutine(FunctionAfterFrame(action));
258
+ }
259
+
260
+ public static IEnumerator ExecuteOverTime(
261
+ Action action,
262
+ int totalCount,
263
+ float duration,
264
+ bool delay = true
265
+ )
266
+ {
267
+ if (action == null)
268
+ {
269
+ yield break;
270
+ }
271
+
272
+ if (totalCount <= 0)
273
+ {
274
+ yield break;
275
+ }
276
+
277
+ int totalExecuted = 0;
278
+ float startTime = Time.time;
279
+ while (!HasEnoughTimePassed(startTime, duration))
280
+ {
281
+ float percent = (Time.time - startTime) / duration;
282
+ // optional delay execution from happening on 0, 1, 2, ... n-1 to 1, 2, ... n
283
+ if (
284
+ totalExecuted < totalCount
285
+ && ((totalExecuted + (delay ? 1f : 0f)) / totalCount) <= percent
286
+ )
287
+ {
288
+ action();
289
+ ++totalExecuted;
290
+ }
291
+
292
+ yield return null;
293
+ }
294
+
295
+ for (; totalExecuted < totalCount; )
296
+ {
297
+ action();
298
+ ++totalExecuted;
299
+ yield return null;
300
+ }
301
+ }
302
+
303
+ private static IEnumerator FunctionDelayAsCoroutine(Action action, float delay)
304
+ {
305
+ float startTime = Time.time;
306
+ while (!HasEnoughTimePassed(startTime, delay))
307
+ {
308
+ yield return null;
309
+ }
310
+
311
+ action();
312
+ }
313
+
314
+ private static IEnumerator FunctionAfterFrame(Action action)
315
+ {
316
+ yield return WaitForEndOfFrame;
317
+ action();
318
+ }
319
+
320
+ public static bool HasEnoughTimePassed(float timestamp, float desiredDuration) =>
321
+ timestamp + desiredDuration < Time.time;
322
+
323
+ public static Vector2 Opposite(this Vector2 vector)
324
+ {
325
+ return vector * -1;
326
+ }
327
+
328
+ public static Vector3 Opposite(this Vector3 vector)
329
+ {
330
+ return vector * -1;
331
+ }
332
+
333
+ public static IEnumerable<Vector3Int> IterateArea(this BoundsInt bounds)
334
+ {
335
+ foreach (Vector3Int position in bounds.allPositionsWithin)
336
+ {
337
+ yield return position;
338
+ }
339
+ }
340
+
341
+ public static IEnumerable<Vector3Int> IterateBounds(this BoundsInt bounds, int padding = 1)
342
+ {
343
+ for (int x = bounds.xMin - padding; x <= bounds.xMax + padding; ++x)
344
+ {
345
+ for (int y = bounds.yMin; y <= bounds.yMax + padding; ++y)
346
+ {
347
+ yield return new Vector3Int(x, y, 0);
348
+ }
349
+ }
350
+ }
351
+
352
+ public static Vector3Int AsVector3Int(this (int x, int y, int z) vector)
353
+ {
354
+ return new Vector3Int(vector.x, vector.y, vector.z);
355
+ }
356
+
357
+ public static Vector3Int AsVector3Int(this (uint x, uint y, uint z) vector)
358
+ {
359
+ return new Vector3Int((int)vector.x, (int)vector.y, (int)vector.z);
360
+ }
361
+
362
+ public static Vector3Int AsVector3Int(this Vector3 vector)
363
+ {
364
+ return new Vector3Int(
365
+ (int)Math.Round(vector.x),
366
+ (int)Math.Round(vector.y),
367
+ (int)Math.Round(vector.z)
368
+ );
369
+ }
370
+
371
+ public static Vector3 AsVector3(this (uint x, uint y, uint z) vector)
372
+ {
373
+ return new Vector3(vector.x, vector.y, vector.z);
374
+ }
375
+
376
+ public static Vector3 AsVector3(this Vector3Int vector)
377
+ {
378
+ return new Vector3(vector.x, vector.y, vector.z);
379
+ }
380
+
381
+ public static Vector2 AsVector2(this Vector3Int vector)
382
+ {
383
+ return new Vector2(vector.x, vector.y);
384
+ }
385
+
386
+ public static Vector2Int AsVector2Int(this Vector3Int vector)
387
+ {
388
+ return new Vector2Int(vector.x, vector.y);
389
+ }
390
+
391
+ public static Vector3Int AsVector3Int(this Vector2Int vector)
392
+ {
393
+ return new Vector3Int(vector.x, vector.y);
394
+ }
395
+
396
+ public static T CopyTo<T>(this T original, GameObject destination)
397
+ where T : Component
398
+ {
399
+ Type type = original.GetType();
400
+ T copied = destination.GetComponent(type) as T;
401
+ if (copied == null)
402
+ {
403
+ copied = destination.AddComponent(type) as T;
404
+ }
405
+
406
+ foreach (FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.Public))
407
+ {
408
+ try
409
+ {
410
+ field.SetValue(copied, field.GetValue(original));
411
+ }
412
+ catch
413
+ {
414
+ original.LogWarn("Failed to copy public field {0}.", field.Name);
415
+ }
416
+ }
417
+
418
+ foreach (
419
+ FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic)
420
+ .Where(field => Attribute.IsDefined(field, typeof(SerializeField)))
421
+ )
422
+ {
423
+ try
424
+ {
425
+ field.SetValue(copied, field.GetValue(original));
426
+ }
427
+ catch
428
+ {
429
+ original.LogWarn("Failed to copy non-public field {0}.", field.Name);
430
+ }
431
+ }
432
+
433
+ foreach (PropertyInfo property in type.GetProperties())
434
+ {
435
+ if (!property.CanWrite || property.Name == nameof(Object.name))
436
+ {
437
+ continue;
438
+ }
439
+
440
+ try
441
+ {
442
+ property.SetValue(copied, property.GetValue(original));
443
+ }
444
+ catch
445
+ {
446
+ original.LogWarn("Failed to copy property {0}.", property.Name);
447
+ }
448
+ }
449
+
450
+ return copied;
451
+ }
452
+
453
+ public static Rect AsRect(this BoundsInt bounds)
454
+ {
455
+ return new Rect(bounds.x, bounds.y, bounds.size.x, bounds.size.y);
456
+ }
457
+
458
+ public static Vector2 GetRandomPointInCircle(
459
+ Vector2 center,
460
+ float radius,
461
+ IRandom random = null
462
+ )
463
+ {
464
+ random ??= PRNG.Instance;
465
+ double r = radius * Math.Sqrt(random.NextDouble());
466
+ double theta = random.NextDouble() * 2 * Math.PI;
467
+ return new Vector2(
468
+ center.x + (float)(r * Math.Cos(theta)),
469
+ center.y + (float)(r * Math.Sin(theta))
470
+ );
471
+ }
472
+
473
+ public static GameObject GetPlayerObjectInChildHierarchy(
474
+ this GameObject gameObject,
475
+ string playerTag = "Player"
476
+ )
477
+ {
478
+ return gameObject.GetTagObjectInChildHierarchy(playerTag);
479
+ }
480
+
481
+ public static GameObject GetTagObjectInChildHierarchy(
482
+ this GameObject gameObject,
483
+ string tag
484
+ )
485
+ {
486
+ return gameObject
487
+ .IterateOverChildGameObjectsRecursivelyIncludingSelf()
488
+ .FirstOrDefault(go => go.CompareTag(tag));
489
+ }
490
+
491
+ //https://answers.unity.com/questions/722748/refreshing-the-polygon-collider-2d-upon-sprite-cha.html
492
+ public static void UpdateShapeToSprite(this Component component)
493
+ {
494
+ if (
495
+ !component.TryGetComponent(out SpriteRenderer spriteRenderer)
496
+ || component.TryGetComponent(out PolygonCollider2D collider)
497
+ )
498
+ {
499
+ return;
500
+ }
501
+
502
+ UpdateShapeToSprite(spriteRenderer.sprite, collider);
503
+ }
504
+
505
+ public static void UpdateShapeToSprite(Sprite sprite, PolygonCollider2D collider)
506
+ {
507
+ if (sprite == null || collider == null)
508
+ {
509
+ return;
510
+ }
511
+
512
+ int pathCount = collider.pathCount = sprite.GetPhysicsShapeCount();
513
+
514
+ List<Vector2> path = new();
515
+ for (int i = 0; i < pathCount; ++i)
516
+ {
517
+ path.Clear();
518
+ _ = sprite.GetPhysicsShape(i, path);
519
+ collider.SetPath(i, path);
520
+ }
521
+ }
522
+
523
+ public static Vector3Int Cross(this Vector3Int vector, Vector3Int other)
524
+ {
525
+ int x = vector.y * other.z - other.y * vector.z;
526
+ int y = (vector.x * other.z - other.x * vector.z) * -1;
527
+ int z = vector.x * other.y - other.x * vector.y;
528
+
529
+ return new Vector3Int(x, y, z);
530
+ }
531
+
532
+ public static GameObject TryGetClosestParentWithComponentIncludingSelf<T>(
533
+ this GameObject current
534
+ )
535
+ where T : Component
536
+ {
537
+ while (current != null)
538
+ {
539
+ if (current.HasComponent<T>())
540
+ {
541
+ return current;
542
+ }
543
+
544
+ Transform parent = current.transform.parent;
545
+ current = parent != null ? parent.gameObject : null;
546
+ }
547
+
548
+ return null;
549
+ }
550
+
551
+ #if UNITY_EDITOR
552
+ public static IEnumerable<GameObject> EnumeratePrefabs(
553
+ IEnumerable<string> assetPaths = null
554
+ )
555
+ {
556
+ assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources" };
557
+
558
+ foreach (string assetGuid in AssetDatabase.FindAssets("t:prefab", assetPaths.ToArray()))
559
+ {
560
+ string path = AssetDatabase.GUIDToAssetPath(assetGuid);
561
+ GameObject go = AssetDatabase.LoadAssetAtPath<GameObject>(path);
562
+ if (go != null)
563
+ {
564
+ yield return go;
565
+ }
566
+ }
567
+ }
568
+
569
+ public static IEnumerable<T> EnumerateScriptableObjects<T>(string[] assetPaths = null)
570
+ where T : ScriptableObject
571
+ {
572
+ assetPaths ??= new[] { "Assets/Prefabs", "Assets/Resources", "Assets/TileMaps" };
573
+
574
+ foreach (
575
+ string assetGuid in AssetDatabase.FindAssets("t:" + typeof(T).Name, assetPaths)
576
+ )
577
+ {
578
+ string path = AssetDatabase.GUIDToAssetPath(assetGuid);
579
+ T so = AssetDatabase.LoadAssetAtPath<T>(path);
580
+ if (so != null)
581
+ {
582
+ yield return so;
583
+ }
584
+ }
585
+ }
586
+ #endif
587
+
588
+ public static bool NameEquals(Object lhs, Object rhs)
589
+ {
590
+ if (lhs == rhs)
591
+ {
592
+ return true;
593
+ }
594
+
595
+ if (lhs == null || rhs == null)
596
+ {
597
+ return false;
598
+ }
599
+
600
+ if (string.Equals(lhs.name, rhs.name))
601
+ {
602
+ return true;
603
+ }
604
+
605
+ if (lhs.name == null || rhs.name == null)
606
+ {
607
+ return false;
608
+ }
609
+
610
+ const string clone = "(Clone)";
611
+ string lhsName = lhs.name;
612
+ while (lhsName.EndsWith(clone))
613
+ {
614
+ lhsName = lhsName.Substring(lhsName.Length - clone.Length - 1);
615
+ lhsName = lhsName.Trim();
616
+ }
617
+
618
+ string rhsName = rhs.name;
619
+ while (rhsName.EndsWith(clone))
620
+ {
621
+ rhsName = rhsName.Substring(rhsName.Length - clone.Length - 1);
622
+ rhsName = rhsName.Trim();
623
+ }
624
+
625
+ return string.Equals(lhsName, rhsName);
626
+ }
627
+
628
+ public static Color ChangeColorBrightness(this Color color, float correctionFactor)
629
+ {
630
+ correctionFactor = Math.Clamp(correctionFactor, -1f, 1f);
631
+
632
+ float red = color.r;
633
+ float green = color.g;
634
+ float blue = color.b;
635
+ if (correctionFactor < 0)
636
+ {
637
+ correctionFactor += 1;
638
+ red *= correctionFactor;
639
+ green *= correctionFactor;
640
+ blue *= correctionFactor;
641
+ }
642
+ else
643
+ {
644
+ red = (1f - red) * correctionFactor + red;
645
+ green = (1f - green) * correctionFactor + green;
646
+ blue = (1f - blue) * correctionFactor + blue;
647
+ }
648
+
649
+ return new Color(red, green, blue, color.a);
650
+ }
651
+
652
+ public static void AwakeObject(this GameObject gameObject)
653
+ {
654
+ foreach (MonoBehaviour script in gameObject.GetComponentsInChildren<MonoBehaviour>())
655
+ {
656
+ MethodInfo awakeInfo = AwakeMethodsByType.GetOrAdd(
657
+ script.GetType(),
658
+ type =>
659
+ type.GetMethod(
660
+ "Awake",
661
+ BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic
662
+ )
663
+ );
664
+ if (awakeInfo != null)
665
+ {
666
+ _ = awakeInfo.Invoke(script, null);
667
+ }
668
+ }
669
+ }
670
+
671
+ public static Vector2 GetAngleWithSpeed(
672
+ Vector2 targetDirection,
673
+ Vector2 currentDirection,
674
+ float rotationSpeed
675
+ )
676
+ {
677
+ if (targetDirection == Vector2.zero)
678
+ {
679
+ return currentDirection;
680
+ }
681
+
682
+ float turnRatePerFrame = rotationSpeed * Time.deltaTime;
683
+ float angleDiscrepancy = Vector2.SignedAngle(currentDirection, targetDirection);
684
+ float turnRateThisFrame;
685
+ if (Math.Sign(angleDiscrepancy) < 0)
686
+ {
687
+ turnRateThisFrame = -1 * Math.Min(turnRatePerFrame, -angleDiscrepancy);
688
+ }
689
+ else
690
+ {
691
+ turnRateThisFrame = Math.Min(turnRatePerFrame, angleDiscrepancy);
692
+ }
693
+
694
+ float currentAngle = Vector2.SignedAngle(Vector2.right, currentDirection);
695
+ currentAngle += turnRateThisFrame;
696
+ return (Quaternion.AngleAxis(currentAngle, Vector3.forward) * Vector3.right).normalized;
697
+ }
698
+
699
+ public static void Extend2D(ref BoundsInt bounds, FastVector3Int position)
700
+ {
701
+ if (position.x < bounds.xMin)
702
+ {
703
+ bounds.xMin = position.x;
704
+ }
705
+
706
+ if (bounds.xMax < position.x)
707
+ {
708
+ bounds.xMax = position.x;
709
+ }
710
+
711
+ if (position.y < bounds.yMin)
712
+ {
713
+ bounds.yMin = position.y;
714
+ }
715
+
716
+ if (bounds.yMax < position.y)
717
+ {
718
+ bounds.yMax = position.y;
719
+ }
720
+ }
721
+ }
722
+ }