com.wallstop-studios.unity-helpers 2.0.0-rc27 → 2.0.0-rc30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (266) hide show
  1. package/.gitattributes +63 -63
  2. package/.github/workflows/npm-publish.yml +60 -0
  3. package/.github/workflows/unity-package.yml +87 -0
  4. package/Editor/AnimationCopier.cs +158 -158
  5. package/Editor/AnimationCopier.cs.meta +2 -2
  6. package/Editor/AnimationCreator.cs +262 -262
  7. package/Editor/AnimationCreator.cs.meta +11 -11
  8. package/Editor/AnimationEventEditor.cs +887 -887
  9. package/Editor/AnimatorControllerCopier.cs +162 -162
  10. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  11. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  12. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  13. package/Editor/CustomEditors.meta +2 -2
  14. package/Editor/EnsureTextureSizeWizard.cs +110 -110
  15. package/Editor/EnsureTextureSizeWizard.cs.meta +2 -2
  16. package/Editor/PrefabCheckWizard.cs +165 -165
  17. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  18. package/Editor/SpriteSettingsApplier.cs +168 -168
  19. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  20. package/Editor/StringInListeDrawer.cs +56 -56
  21. package/Editor/TextureResizerWizard.cs +181 -181
  22. package/Editor/TextureResizerWizard.cs.meta +2 -2
  23. package/Editor/TextureSettingsApplier.cs +171 -171
  24. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  25. package/Editor/Utils/EditorUtilities.cs +22 -22
  26. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  27. package/Editor/Utils/ReadOnlyPropertyDrawer.cs +26 -26
  28. package/Editor/Utils/ReadOnlyPropertyDrawer.cs.meta +11 -11
  29. package/Editor/Utils.meta +8 -8
  30. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  31. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  32. package/LICENSE +21 -21
  33. package/LICENSE.md +6 -6
  34. package/LICENSE.meta +7 -7
  35. package/README.md +117 -117
  36. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  37. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  38. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  39. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  40. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  41. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  42. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  43. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  44. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  45. package/Runtime/Binaries.meta +8 -8
  46. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  47. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +189 -189
  48. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  49. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  50. package/Runtime/Core/Attributes/ParentComponent.cs +184 -184
  51. package/Runtime/Core/Attributes/ReadOnlyAttribute.cs +6 -6
  52. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  53. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +119 -119
  54. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  55. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  56. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  57. package/Runtime/Core/Attributes.meta +8 -8
  58. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  59. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  60. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  61. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  62. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  63. package/Runtime/Core/DataStructure/CyclicBuffer.cs +155 -155
  64. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  65. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  66. package/Runtime/Core/DataStructure/KDTree.cs +290 -290
  67. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  68. package/Runtime/Core/DataStructure/QuadTree.cs +279 -279
  69. package/Runtime/Core/DataStructure/RTree.cs +336 -336
  70. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  71. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  72. package/Runtime/Core/DataStructure/TimedCache.cs +51 -51
  73. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  74. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  75. package/Runtime/Core/Extension/ColorExtensions.cs +338 -338
  76. package/Runtime/Core/Extension/DictionaryExtensions.cs +251 -251
  77. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  78. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  79. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  80. package/Runtime/Core/Extension/IListExtensions.cs +89 -89
  81. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  82. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  83. package/Runtime/Core/Extension/StringExtensions.cs +151 -151
  84. package/Runtime/Core/Extension/UnityExtensions.cs +1607 -1607
  85. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  86. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  87. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  88. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  89. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  90. package/Runtime/Core/Helper/Geometry.cs +43 -43
  91. package/Runtime/Core/Helper/Helpers.cs +722 -722
  92. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  93. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  94. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  95. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  96. package/Runtime/Core/Helper/Objects.cs +767 -767
  97. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  98. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  99. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  100. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  101. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  102. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  103. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -167
  104. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  105. package/Runtime/Core/Helper/Partials.meta +2 -2
  106. package/Runtime/Core/Helper/ReflectionHelpers.cs +152 -152
  107. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
  108. package/Runtime/Core/Helper/SpriteHelpers.cs +86 -86
  109. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  110. package/Runtime/Core/Helper/StringInList.cs +31 -31
  111. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  112. package/Runtime/Core/Helper/WallMath.cs +166 -166
  113. package/Runtime/Core/Math/Line.cs +55 -55
  114. package/Runtime/Core/Math/Parabola.cs +47 -47
  115. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  116. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  117. package/Runtime/Core/Math/Range.cs +92 -92
  118. package/Runtime/Core/Math/XXHash.cs +310 -310
  119. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  120. package/Runtime/Core/Model/Direction.cs +43 -43
  121. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  122. package/Runtime/Core/OneOf/None.cs +4 -4
  123. package/Runtime/Core/Random/AbstractRandom.cs +561 -561
  124. package/Runtime/Core/Random/DotNetRandom.cs +52 -52
  125. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  126. package/Runtime/Core/Random/IRandom.cs +160 -160
  127. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  128. package/Runtime/Core/Random/PRNG.cs +7 -7
  129. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  130. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  131. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  132. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  133. package/Runtime/Core/Random/RandomState.cs +131 -131
  134. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  135. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  136. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  137. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  138. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  139. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  140. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  141. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  142. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  143. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  144. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  145. package/Runtime/Core/Random/WyRandom.cs +121 -121
  146. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  147. package/Runtime/Core/Random/XorShiftRandom.cs +47 -47
  148. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  149. package/Runtime/Core/Random/XorShiroRandom.cs +117 -117
  150. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  151. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  152. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  153. package/Runtime/Core/Serialization/Serializer.cs +184 -184
  154. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +107 -107
  155. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  156. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  157. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  158. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  159. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  160. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  161. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  162. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  163. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  164. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  165. package/Runtime/UI/LayeredImage.cs +364 -364
  166. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  167. package/Runtime/UI.meta +2 -2
  168. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  169. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  170. package/Runtime/Utils/Buffers.cs +32 -32
  171. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  172. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  173. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  174. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  175. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  176. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  177. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  178. package/Runtime/Utils/Oscillator.cs +27 -27
  179. package/Runtime/Utils/RuntimeSingleton.cs +57 -57
  180. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  181. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  182. package/Runtime/Utils/SpriteRendererMetadata.cs +312 -312
  183. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  184. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  185. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  186. package/Runtime/Utils/TextureScale.cs +179 -179
  187. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  188. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  189. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  190. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  191. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  192. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  193. package/Tests/Runtime/Components/RelationalComponentTester.cs +34 -34
  194. package/Tests/Runtime/Components/RelationalComponentTester.cs.meta +2 -2
  195. package/Tests/Runtime/Components.meta +2 -2
  196. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  197. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  198. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  199. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  200. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  201. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  202. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  203. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  204. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  205. package/Tests/Runtime/DataStructures.meta +8 -8
  206. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  207. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  208. package/Tests/Runtime/Extensions/IListExtensionTests.cs +76 -76
  209. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  210. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  211. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  212. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  213. package/Tests/Runtime/Extensions.meta +2 -2
  214. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  215. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  216. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  217. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  218. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  219. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  220. package/Tests/Runtime/Helper.meta +2 -2
  221. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  222. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  223. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  224. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  225. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +139 -139
  226. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  227. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +37 -37
  228. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
  229. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  230. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  231. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  232. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  233. package/Tests/Runtime/Performance.meta +8 -8
  234. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  235. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  236. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  237. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  238. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  239. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  240. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  241. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  242. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  243. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  244. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  245. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  246. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  247. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  248. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  249. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  250. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  251. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  252. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  253. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  254. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  255. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  256. package/Tests/Runtime/Random.meta +8 -8
  257. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +84 -84
  258. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  259. package/Tests/Runtime/Serialization.meta +2 -2
  260. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  261. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  262. package/Tests/Runtime/Utils.meta +2 -2
  263. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  264. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  265. package/Tests/Runtime.meta +8 -8
  266. package/package.json +38 -38
@@ -1,338 +1,338 @@
1
- namespace UnityHelpers.Core.Extension
2
- {
3
- using System;
4
- using System.Collections.Generic;
5
- using System.ComponentModel;
6
- using System.Linq;
7
- using Helper;
8
- using Random;
9
- using UnityEngine;
10
-
11
- public enum ColorAveragingMethod
12
- {
13
- LAB = 0, // CIE L*a*b* space averaging
14
- HSV = 1, // HSV space averaging
15
- Weighted = 2, // Weighted RGB averaging using perceived luminance
16
- Dominant = 3, // Find most dominant color cluster
17
- }
18
-
19
- // https://sharpsnippets.wordpress.com/2014/03/11/c-extension-complementary-color/
20
- public static class ColorExtensions
21
- {
22
- public static Color GetAverageColor(
23
- this Sprite sprite,
24
- ColorAveragingMethod method = ColorAveragingMethod.LAB,
25
- float alphaCutoff = 0.01f
26
- )
27
- {
28
- return GetAverageColor(Enumerables.Of(sprite), method, alphaCutoff);
29
- }
30
-
31
- public static Color GetAverageColor(
32
- this IEnumerable<Sprite> sprites,
33
- ColorAveragingMethod method = ColorAveragingMethod.LAB,
34
- float alphaCutoff = 0.01f
35
- )
36
- {
37
- return GetAverageColor(
38
- sprites
39
- .Where(Objects.NotNull)
40
- .Select(sprite => sprite.texture)
41
- .Where(Objects.NotNull)
42
- .SelectMany(texture =>
43
- {
44
- texture.MakeReadable();
45
- Color[] pixels = texture.GetPixels();
46
- return pixels;
47
- }),
48
- method,
49
- alphaCutoff
50
- );
51
- }
52
-
53
- public static Color GetAverageColor(
54
- this IEnumerable<Color> pixels,
55
- ColorAveragingMethod method = ColorAveragingMethod.LAB,
56
- float alphaCutoff = 0.01f
57
- )
58
- {
59
- switch (method)
60
- {
61
- case ColorAveragingMethod.LAB:
62
- {
63
- return AverageInLABSpace(pixels, alphaCutoff);
64
- }
65
- case ColorAveragingMethod.HSV:
66
- {
67
- return AverageInHSVSpace(pixels, alphaCutoff);
68
- }
69
- case ColorAveragingMethod.Weighted:
70
- {
71
- return WeightedRGBAverage(pixels, alphaCutoff);
72
- }
73
- case ColorAveragingMethod.Dominant:
74
- {
75
- return GetDominantColor(pixels, alphaCutoff);
76
- }
77
- default:
78
- {
79
- throw new InvalidEnumArgumentException(
80
- nameof(method),
81
- (int)method,
82
- typeof(ColorAveragingMethod)
83
- );
84
- }
85
- }
86
- }
87
-
88
- // CIE L*a*b* space averaging - most perceptually accurate
89
- private static Color AverageInLABSpace(IEnumerable<Color> pixels, float alphaCutoff)
90
- {
91
- List<LABColor> labValues = pixels
92
- .Where(pixel => pixel.a > alphaCutoff)
93
- .Select(RGBToLAB)
94
- .ToList();
95
-
96
- double avgL = labValues.Average(lab => lab.l);
97
- double avgA = labValues.Average(lab => lab.a);
98
- double avgB = labValues.Average(lab => lab.b);
99
-
100
- return LABToRGB(avgL, avgA, avgB);
101
- }
102
-
103
- // HSV space averaging - good for preserving vibrant colors
104
- private static Color AverageInHSVSpace(IEnumerable<Color> pixels, float alphaCutoff)
105
- {
106
- float avgH = 0f;
107
- float avgS = 0f;
108
- float avgV = 0f;
109
- int count = 0;
110
-
111
- foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
112
- {
113
- Color.RGBToHSV(pixel, out float h, out float s, out float v);
114
-
115
- // Handle hue wrapping around 360 degrees
116
- float hRad = h * 2f * Mathf.PI;
117
- avgH += Mathf.Cos(hRad);
118
- avgH += Mathf.Sin(hRad);
119
-
120
- avgS += s;
121
- avgV += v;
122
- count++;
123
- }
124
-
125
- avgH = Mathf.Atan2(avgH / count, avgH / count) / (2f * Mathf.PI);
126
- if (avgH < 0)
127
- {
128
- avgH += 1f;
129
- }
130
-
131
- if (count <= 0)
132
- {
133
- count = 1;
134
- }
135
-
136
- avgS /= count;
137
- avgV /= count;
138
-
139
- return Color.HSVToRGB(avgH, avgS, avgV);
140
- }
141
-
142
- // Weighted RGB averaging using perceived luminance
143
- private static Color WeightedRGBAverage(IEnumerable<Color> pixels, float alphaCutoff)
144
- {
145
- // Use perceived luminance weights
146
- const float rWeight = 0.299f;
147
- const float gWeight = 0.587f;
148
- const float bWeight = 0.114f;
149
-
150
- float totalWeight = 0f;
151
- float r = 0f,
152
- g = 0f,
153
- b = 0f,
154
- a = 0f;
155
-
156
- foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
157
- {
158
- float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
159
- r += pixel.r * weight;
160
- g += pixel.g * weight;
161
- b += pixel.b * weight;
162
- a += pixel.a * weight;
163
- totalWeight += weight;
164
- }
165
-
166
- if (totalWeight > 0f)
167
- {
168
- r /= totalWeight;
169
- g /= totalWeight;
170
- b /= totalWeight;
171
- a /= totalWeight;
172
- }
173
-
174
- return new Color(r, g, b, a);
175
- }
176
-
177
- // Find dominant color using simple clustering
178
- private static Color GetDominantColor(IEnumerable<Color> pixels, float alphaCutoff)
179
- {
180
- Dictionary<Vector3Int, int> colorBuckets = new();
181
- const int bucketSize = 32; // Adjust for different precision
182
-
183
- foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
184
- {
185
- Vector3Int bucket = new(
186
- Mathf.RoundToInt(pixel.r * 255 / bucketSize),
187
- Mathf.RoundToInt(pixel.g * 255 / bucketSize),
188
- Mathf.RoundToInt(pixel.b * 255 / bucketSize)
189
- );
190
-
191
- colorBuckets.TryAdd(bucket, 0);
192
- colorBuckets[bucket]++;
193
- }
194
-
195
- Vector3Int dominantBucket = colorBuckets
196
- .OrderByDescending(kvp => kvp.Value)
197
- .First()
198
- .Key;
199
- return new Color(
200
- dominantBucket.x * bucketSize / 255f,
201
- dominantBucket.y * bucketSize / 255f,
202
- dominantBucket.z * bucketSize / 255f
203
- );
204
- }
205
-
206
- // Helper struct for LAB color space
207
- private readonly struct LABColor
208
- {
209
- public readonly double l;
210
- public readonly double a;
211
- public readonly double b;
212
-
213
- public LABColor(double l, double a, double b)
214
- {
215
- this.l = l;
216
- this.a = a;
217
- this.b = b;
218
- }
219
- }
220
-
221
- private static LABColor RGBToLAB(Color rgb)
222
- {
223
- // First convert to XYZ
224
- double r =
225
- rgb.r > 0.04045 ? Mathf.Pow((rgb.r + 0.055f) / 1.055f, 2.4f) : rgb.r / 12.92f;
226
- double g =
227
- rgb.g > 0.04045 ? Mathf.Pow((rgb.g + 0.055f) / 1.055f, 2.4f) : rgb.g / 12.92f;
228
- double b =
229
- rgb.b > 0.04045 ? Mathf.Pow((rgb.b + 0.055f) / 1.055f, 2.4f) : rgb.b / 12.92f;
230
-
231
- double x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
232
- double y = (r * 0.2126 + g * 0.7152 + b * 0.0722);
233
- double z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
234
-
235
- x = x > 0.008856 ? Mathf.Pow((float)x, 1f / 3f) : (7.787 * x) + 16f / 116f;
236
- y = y > 0.008856 ? Mathf.Pow((float)y, 1f / 3f) : (7.787 * y) + 16f / 116f;
237
- z = z > 0.008856 ? Mathf.Pow((float)z, 1f / 3f) : (7.787 * z) + 16f / 116f;
238
-
239
- return new LABColor((116 * y) - 16, 500 * (x - y), 200 * (y - z));
240
- }
241
-
242
- private static Color LABToRGB(double l, double a, double b)
243
- {
244
- double y = (l + 16) / 116;
245
- double x = a / 500 + y;
246
- double z = y - b / 200;
247
-
248
- double x3 = x * x * x;
249
- double y3 = y * y * y;
250
- double z3 = z * z * z;
251
-
252
- x = 0.95047 * (x3 > 0.008856 ? x3 : (x - 16.0 / 116.0) / 7.787);
253
- y = y3 > 0.008856 ? y3 : (y - 16.0 / 116.0) / 7.787;
254
- z = 1.08883 * (z3 > 0.008856 ? z3 : (z - 16.0 / 116.0) / 7.787);
255
-
256
- double r = x * 3.2406 + y * -1.5372 + z * -0.4986;
257
- double g = x * -0.9689 + y * 1.8758 + z * 0.0415;
258
- double b2 = x * 0.0557 + y * -0.2040 + z * 1.0570;
259
-
260
- r = r > 0.0031308 ? 1.055 * Mathf.Pow((float)r, 1 / 2.4f) - 0.055 : 12.92 * r;
261
- g = g > 0.0031308 ? 1.055 * Mathf.Pow((float)g, 1 / 2.4f) - 0.055 : 12.92 * g;
262
- b2 = b2 > 0.0031308 ? 1.055 * Mathf.Pow((float)b2, 1 / 2.4f) - 0.055 : 12.92 * b2;
263
-
264
- return new Color(
265
- Mathf.Clamp01((float)r),
266
- Mathf.Clamp01((float)g),
267
- Mathf.Clamp01((float)b2),
268
- 1f
269
- );
270
- }
271
-
272
- public static Color GetComplement(
273
- this Color source,
274
- IRandom random = null,
275
- float variance = 0f
276
- )
277
- {
278
- Color inputColor = source;
279
- //if RGB values are close to each other by a diff less than 10%, then if RGB values are lighter side, decrease the blue by 50% (eventually it will increase in conversion below), if RBB values are on darker side, decrease yellow by about 50% (it will increase in conversion)
280
- float avgColorValue = (source.r + source.g + source.b) / 3;
281
- float rDiff = Math.Abs(source.r - avgColorValue);
282
- float gDiff = Math.Abs(source.g - avgColorValue);
283
- float bDiff = Math.Abs(source.b - avgColorValue);
284
- const float greyDelta = 20 / 255f;
285
- if (rDiff < greyDelta && gDiff < greyDelta && bDiff < greyDelta) //The color is a shade of gray
286
- {
287
- if (avgColorValue < 123 / 255f) //color is dark
288
- {
289
- inputColor.b = 220 / 255f;
290
- inputColor.g = 230 / 255f;
291
- inputColor.r = 50 / 255f;
292
- }
293
- else
294
- {
295
- inputColor.r = 255 / 255f;
296
- inputColor.g = 255 / 255f;
297
- inputColor.b = 50 / 255f;
298
- }
299
- }
300
-
301
- if (random != null)
302
- {
303
- if (variance != 0)
304
- {
305
- variance = Math.Abs(variance);
306
-
307
- float minR = Clamp(inputColor.r - variance);
308
- float maxR = Clamp(inputColor.r + variance);
309
- inputColor.r = random.NextFloat(minR, maxR);
310
-
311
- float minG = Clamp(inputColor.g - variance);
312
- float maxG = Clamp(inputColor.g + variance);
313
- inputColor.g = random.NextFloat(minG, maxG);
314
-
315
- float minB = Clamp(inputColor.b - variance);
316
- float maxB = Clamp(inputColor.b + variance);
317
- inputColor.b = random.NextFloat(minB, maxB);
318
- }
319
- else
320
- {
321
- inputColor.r *= random.NextFloat(1 / inputColor.r);
322
- inputColor.g *= random.NextFloat(1 / inputColor.g);
323
- inputColor.b *= random.NextFloat(1 / inputColor.b);
324
- }
325
- }
326
-
327
- Color.RGBToHSV(inputColor, out float h, out float s, out float v);
328
- h = h < 0.5f ? h + 0.5f : h - 0.5f;
329
- Color result = Color.HSVToRGB(h, s, v);
330
- return result;
331
- }
332
-
333
- private static float Clamp(float value)
334
- {
335
- return Math.Clamp(value, 0, 1);
336
- }
337
- }
338
- }
1
+ namespace UnityHelpers.Core.Extension
2
+ {
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.ComponentModel;
6
+ using System.Linq;
7
+ using Helper;
8
+ using Random;
9
+ using UnityEngine;
10
+
11
+ public enum ColorAveragingMethod
12
+ {
13
+ LAB = 0, // CIE L*a*b* space averaging
14
+ HSV = 1, // HSV space averaging
15
+ Weighted = 2, // Weighted RGB averaging using perceived luminance
16
+ Dominant = 3, // Find most dominant color cluster
17
+ }
18
+
19
+ // https://sharpsnippets.wordpress.com/2014/03/11/c-extension-complementary-color/
20
+ public static class ColorExtensions
21
+ {
22
+ public static Color GetAverageColor(
23
+ this Sprite sprite,
24
+ ColorAveragingMethod method = ColorAveragingMethod.LAB,
25
+ float alphaCutoff = 0.01f
26
+ )
27
+ {
28
+ return GetAverageColor(Enumerables.Of(sprite), method, alphaCutoff);
29
+ }
30
+
31
+ public static Color GetAverageColor(
32
+ this IEnumerable<Sprite> sprites,
33
+ ColorAveragingMethod method = ColorAveragingMethod.LAB,
34
+ float alphaCutoff = 0.01f
35
+ )
36
+ {
37
+ return GetAverageColor(
38
+ sprites
39
+ .Where(Objects.NotNull)
40
+ .Select(sprite => sprite.texture)
41
+ .Where(Objects.NotNull)
42
+ .SelectMany(texture =>
43
+ {
44
+ texture.MakeReadable();
45
+ Color[] pixels = texture.GetPixels();
46
+ return pixels;
47
+ }),
48
+ method,
49
+ alphaCutoff
50
+ );
51
+ }
52
+
53
+ public static Color GetAverageColor(
54
+ this IEnumerable<Color> pixels,
55
+ ColorAveragingMethod method = ColorAveragingMethod.LAB,
56
+ float alphaCutoff = 0.01f
57
+ )
58
+ {
59
+ switch (method)
60
+ {
61
+ case ColorAveragingMethod.LAB:
62
+ {
63
+ return AverageInLABSpace(pixels, alphaCutoff);
64
+ }
65
+ case ColorAveragingMethod.HSV:
66
+ {
67
+ return AverageInHSVSpace(pixels, alphaCutoff);
68
+ }
69
+ case ColorAveragingMethod.Weighted:
70
+ {
71
+ return WeightedRGBAverage(pixels, alphaCutoff);
72
+ }
73
+ case ColorAveragingMethod.Dominant:
74
+ {
75
+ return GetDominantColor(pixels, alphaCutoff);
76
+ }
77
+ default:
78
+ {
79
+ throw new InvalidEnumArgumentException(
80
+ nameof(method),
81
+ (int)method,
82
+ typeof(ColorAveragingMethod)
83
+ );
84
+ }
85
+ }
86
+ }
87
+
88
+ // CIE L*a*b* space averaging - most perceptually accurate
89
+ private static Color AverageInLABSpace(IEnumerable<Color> pixels, float alphaCutoff)
90
+ {
91
+ List<LABColor> labValues = pixels
92
+ .Where(pixel => pixel.a > alphaCutoff)
93
+ .Select(RGBToLAB)
94
+ .ToList();
95
+
96
+ double avgL = labValues.Average(lab => lab.l);
97
+ double avgA = labValues.Average(lab => lab.a);
98
+ double avgB = labValues.Average(lab => lab.b);
99
+
100
+ return LABToRGB(avgL, avgA, avgB);
101
+ }
102
+
103
+ // HSV space averaging - good for preserving vibrant colors
104
+ private static Color AverageInHSVSpace(IEnumerable<Color> pixels, float alphaCutoff)
105
+ {
106
+ float avgH = 0f;
107
+ float avgS = 0f;
108
+ float avgV = 0f;
109
+ int count = 0;
110
+
111
+ foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
112
+ {
113
+ Color.RGBToHSV(pixel, out float h, out float s, out float v);
114
+
115
+ // Handle hue wrapping around 360 degrees
116
+ float hRad = h * 2f * Mathf.PI;
117
+ avgH += Mathf.Cos(hRad);
118
+ avgH += Mathf.Sin(hRad);
119
+
120
+ avgS += s;
121
+ avgV += v;
122
+ count++;
123
+ }
124
+
125
+ avgH = Mathf.Atan2(avgH / count, avgH / count) / (2f * Mathf.PI);
126
+ if (avgH < 0)
127
+ {
128
+ avgH += 1f;
129
+ }
130
+
131
+ if (count <= 0)
132
+ {
133
+ count = 1;
134
+ }
135
+
136
+ avgS /= count;
137
+ avgV /= count;
138
+
139
+ return Color.HSVToRGB(avgH, avgS, avgV);
140
+ }
141
+
142
+ // Weighted RGB averaging using perceived luminance
143
+ private static Color WeightedRGBAverage(IEnumerable<Color> pixels, float alphaCutoff)
144
+ {
145
+ // Use perceived luminance weights
146
+ const float rWeight = 0.299f;
147
+ const float gWeight = 0.587f;
148
+ const float bWeight = 0.114f;
149
+
150
+ float totalWeight = 0f;
151
+ float r = 0f,
152
+ g = 0f,
153
+ b = 0f,
154
+ a = 0f;
155
+
156
+ foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
157
+ {
158
+ float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
159
+ r += pixel.r * weight;
160
+ g += pixel.g * weight;
161
+ b += pixel.b * weight;
162
+ a += pixel.a * weight;
163
+ totalWeight += weight;
164
+ }
165
+
166
+ if (totalWeight > 0f)
167
+ {
168
+ r /= totalWeight;
169
+ g /= totalWeight;
170
+ b /= totalWeight;
171
+ a /= totalWeight;
172
+ }
173
+
174
+ return new Color(r, g, b, a);
175
+ }
176
+
177
+ // Find dominant color using simple clustering
178
+ private static Color GetDominantColor(IEnumerable<Color> pixels, float alphaCutoff)
179
+ {
180
+ Dictionary<Vector3Int, int> colorBuckets = new();
181
+ const int bucketSize = 32; // Adjust for different precision
182
+
183
+ foreach (Color pixel in pixels.Where(pixel => pixel.a > alphaCutoff))
184
+ {
185
+ Vector3Int bucket = new(
186
+ Mathf.RoundToInt(pixel.r * 255 / bucketSize),
187
+ Mathf.RoundToInt(pixel.g * 255 / bucketSize),
188
+ Mathf.RoundToInt(pixel.b * 255 / bucketSize)
189
+ );
190
+
191
+ colorBuckets.TryAdd(bucket, 0);
192
+ colorBuckets[bucket]++;
193
+ }
194
+
195
+ Vector3Int dominantBucket = colorBuckets
196
+ .OrderByDescending(kvp => kvp.Value)
197
+ .First()
198
+ .Key;
199
+ return new Color(
200
+ dominantBucket.x * bucketSize / 255f,
201
+ dominantBucket.y * bucketSize / 255f,
202
+ dominantBucket.z * bucketSize / 255f
203
+ );
204
+ }
205
+
206
+ // Helper struct for LAB color space
207
+ private readonly struct LABColor
208
+ {
209
+ public readonly double l;
210
+ public readonly double a;
211
+ public readonly double b;
212
+
213
+ public LABColor(double l, double a, double b)
214
+ {
215
+ this.l = l;
216
+ this.a = a;
217
+ this.b = b;
218
+ }
219
+ }
220
+
221
+ private static LABColor RGBToLAB(Color rgb)
222
+ {
223
+ // First convert to XYZ
224
+ double r =
225
+ rgb.r > 0.04045 ? Mathf.Pow((rgb.r + 0.055f) / 1.055f, 2.4f) : rgb.r / 12.92f;
226
+ double g =
227
+ rgb.g > 0.04045 ? Mathf.Pow((rgb.g + 0.055f) / 1.055f, 2.4f) : rgb.g / 12.92f;
228
+ double b =
229
+ rgb.b > 0.04045 ? Mathf.Pow((rgb.b + 0.055f) / 1.055f, 2.4f) : rgb.b / 12.92f;
230
+
231
+ double x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
232
+ double y = (r * 0.2126 + g * 0.7152 + b * 0.0722);
233
+ double z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
234
+
235
+ x = x > 0.008856 ? Mathf.Pow((float)x, 1f / 3f) : (7.787 * x) + 16f / 116f;
236
+ y = y > 0.008856 ? Mathf.Pow((float)y, 1f / 3f) : (7.787 * y) + 16f / 116f;
237
+ z = z > 0.008856 ? Mathf.Pow((float)z, 1f / 3f) : (7.787 * z) + 16f / 116f;
238
+
239
+ return new LABColor((116 * y) - 16, 500 * (x - y), 200 * (y - z));
240
+ }
241
+
242
+ private static Color LABToRGB(double l, double a, double b)
243
+ {
244
+ double y = (l + 16) / 116;
245
+ double x = a / 500 + y;
246
+ double z = y - b / 200;
247
+
248
+ double x3 = x * x * x;
249
+ double y3 = y * y * y;
250
+ double z3 = z * z * z;
251
+
252
+ x = 0.95047 * (x3 > 0.008856 ? x3 : (x - 16.0 / 116.0) / 7.787);
253
+ y = y3 > 0.008856 ? y3 : (y - 16.0 / 116.0) / 7.787;
254
+ z = 1.08883 * (z3 > 0.008856 ? z3 : (z - 16.0 / 116.0) / 7.787);
255
+
256
+ double r = x * 3.2406 + y * -1.5372 + z * -0.4986;
257
+ double g = x * -0.9689 + y * 1.8758 + z * 0.0415;
258
+ double b2 = x * 0.0557 + y * -0.2040 + z * 1.0570;
259
+
260
+ r = r > 0.0031308 ? 1.055 * Mathf.Pow((float)r, 1 / 2.4f) - 0.055 : 12.92 * r;
261
+ g = g > 0.0031308 ? 1.055 * Mathf.Pow((float)g, 1 / 2.4f) - 0.055 : 12.92 * g;
262
+ b2 = b2 > 0.0031308 ? 1.055 * Mathf.Pow((float)b2, 1 / 2.4f) - 0.055 : 12.92 * b2;
263
+
264
+ return new Color(
265
+ Mathf.Clamp01((float)r),
266
+ Mathf.Clamp01((float)g),
267
+ Mathf.Clamp01((float)b2),
268
+ 1f
269
+ );
270
+ }
271
+
272
+ public static Color GetComplement(
273
+ this Color source,
274
+ IRandom random = null,
275
+ float variance = 0f
276
+ )
277
+ {
278
+ Color inputColor = source;
279
+ //if RGB values are close to each other by a diff less than 10%, then if RGB values are lighter side, decrease the blue by 50% (eventually it will increase in conversion below), if RBB values are on darker side, decrease yellow by about 50% (it will increase in conversion)
280
+ float avgColorValue = (source.r + source.g + source.b) / 3;
281
+ float rDiff = Math.Abs(source.r - avgColorValue);
282
+ float gDiff = Math.Abs(source.g - avgColorValue);
283
+ float bDiff = Math.Abs(source.b - avgColorValue);
284
+ const float greyDelta = 20 / 255f;
285
+ if (rDiff < greyDelta && gDiff < greyDelta && bDiff < greyDelta) //The color is a shade of gray
286
+ {
287
+ if (avgColorValue < 123 / 255f) //color is dark
288
+ {
289
+ inputColor.b = 220 / 255f;
290
+ inputColor.g = 230 / 255f;
291
+ inputColor.r = 50 / 255f;
292
+ }
293
+ else
294
+ {
295
+ inputColor.r = 255 / 255f;
296
+ inputColor.g = 255 / 255f;
297
+ inputColor.b = 50 / 255f;
298
+ }
299
+ }
300
+
301
+ if (random != null)
302
+ {
303
+ if (variance != 0)
304
+ {
305
+ variance = Math.Abs(variance);
306
+
307
+ float minR = Clamp(inputColor.r - variance);
308
+ float maxR = Clamp(inputColor.r + variance);
309
+ inputColor.r = random.NextFloat(minR, maxR);
310
+
311
+ float minG = Clamp(inputColor.g - variance);
312
+ float maxG = Clamp(inputColor.g + variance);
313
+ inputColor.g = random.NextFloat(minG, maxG);
314
+
315
+ float minB = Clamp(inputColor.b - variance);
316
+ float maxB = Clamp(inputColor.b + variance);
317
+ inputColor.b = random.NextFloat(minB, maxB);
318
+ }
319
+ else
320
+ {
321
+ inputColor.r *= random.NextFloat(1 / inputColor.r);
322
+ inputColor.g *= random.NextFloat(1 / inputColor.g);
323
+ inputColor.b *= random.NextFloat(1 / inputColor.b);
324
+ }
325
+ }
326
+
327
+ Color.RGBToHSV(inputColor, out float h, out float s, out float v);
328
+ h = h < 0.5f ? h + 0.5f : h - 0.5f;
329
+ Color result = Color.HSVToRGB(h, s, v);
330
+ return result;
331
+ }
332
+
333
+ private static float Clamp(float value)
334
+ {
335
+ return Math.Clamp(value, 0, 1);
336
+ }
337
+ }
338
+ }