codeply-cli 0.5.5 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (429) hide show
  1. package/LICENSE +21 -21
  2. package/THIRD_PARTY_NOTICES.md +65 -65
  3. package/bin/codeply.js +8 -3
  4. package/lib/agent.mjs +2596 -2268
  5. package/lib/ai.js +135 -27
  6. package/lib/ai.mjs +6 -6
  7. package/lib/apply-patch.js +217 -217
  8. package/lib/arity-table.json +138 -138
  9. package/lib/arity.js +70 -70
  10. package/lib/auth.mjs +6 -6
  11. package/lib/autopilot.js +84 -0
  12. package/lib/bot-mail.js +46 -0
  13. package/lib/bots.js +142 -15
  14. package/lib/brain.js +914 -0
  15. package/lib/call-assist.js +120 -0
  16. package/lib/chatgpt.js +282 -282
  17. package/lib/cloud-browser.mjs +143 -143
  18. package/lib/cloud.mjs +1396 -1312
  19. package/lib/commands.js +103 -103
  20. package/lib/computer.js +136 -0
  21. package/lib/design-library/assemble-artifact.mjs +21 -21
  22. package/lib/design-library/cleanup.mjs +45 -45
  23. package/lib/design-library/index.json +22379 -22379
  24. package/lib/design-library/make-table-data.mjs +39 -39
  25. package/lib/design-tools.mjs +173 -0
  26. package/lib/diagnostics.js +192 -192
  27. package/lib/dsh-acp.mjs +444 -0
  28. package/lib/edit-engine.js +364 -364
  29. package/lib/github-agent.mjs +326 -326
  30. package/lib/handoff.mjs +245 -0
  31. package/lib/history.js +78 -75
  32. package/lib/life-sources.js +319 -0
  33. package/lib/life-store.js +356 -0
  34. package/lib/life-triggers.js +286 -0
  35. package/lib/life.js +487 -0
  36. package/lib/mail-watch.js +3 -3
  37. package/lib/mcp.js +258 -258
  38. package/lib/native-tools.mjs +17 -5
  39. package/lib/oauth-connectors.js +76 -21
  40. package/lib/permissions.js +109 -109
  41. package/lib/plugins.js +356 -353
  42. package/lib/reach.js +67 -67
  43. package/lib/render-md.mjs +647 -617
  44. package/lib/screen.js +77 -0
  45. package/lib/server.mjs +458 -457
  46. package/lib/session-db.js +220 -220
  47. package/lib/share.js +208 -168
  48. package/lib/skills.js +4 -1
  49. package/lib/snapshot.js +146 -146
  50. package/lib/subagents.js +4 -2
  51. package/lib/telemetry.js +105 -105
  52. package/lib/terminal-hints.js +154 -154
  53. package/lib/textarea.mjs +264 -258
  54. package/lib/tools.mjs +326 -40
  55. package/lib/tui.mjs +1459 -1086
  56. package/lib/typecheck-worker.js +147 -147
  57. package/lib/web-tools.js +209 -209
  58. package/package.json +1 -1
  59. package/skills/SOURCE.md +58 -58
  60. package/skills/accessibility/SKILL.md +147 -147
  61. package/skills/agent-architecture-audit/SKILL.md +257 -257
  62. package/skills/agent-eval/SKILL.md +147 -147
  63. package/skills/agent-harness-construction/SKILL.md +74 -74
  64. package/skills/agent-introspection-debugging/SKILL.md +154 -154
  65. package/skills/agent-payment-x402/SKILL.md +225 -225
  66. package/skills/agent-self-evaluation/SKILL.md +182 -182
  67. package/skills/agent-self-evaluation/references/evaluation-criteria.md +71 -71
  68. package/skills/agent-self-evaluation/references/hook-integration.md +64 -64
  69. package/skills/agent-sort/SKILL.md +216 -216
  70. package/skills/agentic-engineering/SKILL.md +64 -64
  71. package/skills/agentic-os/SKILL.md +388 -388
  72. package/skills/ai-first-engineering/SKILL.md +52 -52
  73. package/skills/ai-regression-testing/SKILL.md +386 -386
  74. package/skills/android-clean-architecture/SKILL.md +340 -340
  75. package/skills/angular-developer/SKILL.md +155 -155
  76. package/skills/angular-developer/references/angular-animations.md +160 -160
  77. package/skills/angular-developer/references/angular-aria.md +410 -410
  78. package/skills/angular-developer/references/cli.md +86 -86
  79. package/skills/angular-developer/references/component-harnesses.md +59 -59
  80. package/skills/angular-developer/references/component-styling.md +91 -91
  81. package/skills/angular-developer/references/components.md +117 -117
  82. package/skills/angular-developer/references/creating-services.md +97 -97
  83. package/skills/angular-developer/references/data-resolvers.md +69 -69
  84. package/skills/angular-developer/references/define-routes.md +67 -67
  85. package/skills/angular-developer/references/defining-providers.md +72 -72
  86. package/skills/angular-developer/references/di-fundamentals.md +120 -120
  87. package/skills/angular-developer/references/e2e-testing.md +56 -56
  88. package/skills/angular-developer/references/effects.md +83 -83
  89. package/skills/angular-developer/references/hierarchical-injectors.md +43 -43
  90. package/skills/angular-developer/references/host-elements.md +80 -80
  91. package/skills/angular-developer/references/injection-context.md +63 -63
  92. package/skills/angular-developer/references/inputs.md +101 -101
  93. package/skills/angular-developer/references/linked-signal.md +59 -59
  94. package/skills/angular-developer/references/loading-strategies.md +61 -61
  95. package/skills/angular-developer/references/mcp.md +108 -108
  96. package/skills/angular-developer/references/navigate-to-routes.md +69 -69
  97. package/skills/angular-developer/references/outputs.md +86 -86
  98. package/skills/angular-developer/references/reactive-forms.md +122 -122
  99. package/skills/angular-developer/references/rendering-strategies.md +44 -44
  100. package/skills/angular-developer/references/resource.md +77 -77
  101. package/skills/angular-developer/references/route-animations.md +56 -56
  102. package/skills/angular-developer/references/route-guards.md +52 -52
  103. package/skills/angular-developer/references/router-lifecycle.md +45 -45
  104. package/skills/angular-developer/references/router-testing.md +87 -87
  105. package/skills/angular-developer/references/show-routes-with-outlets.md +68 -68
  106. package/skills/angular-developer/references/signal-forms.md +795 -795
  107. package/skills/angular-developer/references/signals-overview.md +94 -94
  108. package/skills/angular-developer/references/tailwind-css.md +69 -69
  109. package/skills/angular-developer/references/template-driven-forms.md +114 -114
  110. package/skills/angular-developer/references/testing-fundamentals.md +65 -65
  111. package/skills/api-connector-builder/SKILL.md +121 -121
  112. package/skills/api-design/SKILL.md +524 -524
  113. package/skills/architecture-decision-records/SKILL.md +180 -180
  114. package/skills/article-writing/SKILL.md +80 -80
  115. package/skills/automation-audit-ops/SKILL.md +143 -143
  116. package/skills/autonomous-agent-harness/SKILL.md +274 -274
  117. package/skills/autonomous-loops/SKILL.md +611 -611
  118. package/skills/backend-patterns/SKILL.md +562 -562
  119. package/skills/benchmark/SKILL.md +95 -95
  120. package/skills/benchmark-methodology/SKILL.md +191 -191
  121. package/skills/benchmark-optimization-loop/SKILL.md +71 -71
  122. package/skills/blender-motion-state-inspection/SKILL.md +165 -165
  123. package/skills/blueprint/SKILL.md +106 -106
  124. package/skills/brand-discovery/SKILL.md +145 -145
  125. package/skills/brand-discovery/references/10_purpose-why.md +40 -40
  126. package/skills/brand-discovery/references/20_positioning.md +44 -44
  127. package/skills/brand-discovery/references/30_audience-niche.md +52 -52
  128. package/skills/brand-discovery/references/40_personality-archetype.md +57 -57
  129. package/skills/brand-discovery/references/50_voice-tone.md +59 -59
  130. package/skills/brand-discovery/references/60_narrative-story.md +50 -50
  131. package/skills/brand-discovery/references/70_founder-tension.md +49 -49
  132. package/skills/brand-discovery/references/90_SYNTHESIS.md +133 -133
  133. package/skills/brand-voice/SKILL.md +98 -98
  134. package/skills/brand-voice/references/voice-profile-schema.md +55 -55
  135. package/skills/browser-qa/SKILL.md +105 -105
  136. package/skills/bun-runtime/SKILL.md +85 -85
  137. package/skills/canary-watch/SKILL.md +108 -108
  138. package/skills/carrier-relationship-management/SKILL.md +212 -212
  139. package/skills/cisco-ios-patterns/SKILL.md +164 -164
  140. package/skills/ck/SKILL.md +148 -148
  141. package/skills/claude-devfleet/SKILL.md +112 -112
  142. package/skills/click-path-audit/SKILL.md +245 -245
  143. package/skills/clickhouse-io/SKILL.md +445 -445
  144. package/skills/code-tour/SKILL.md +254 -254
  145. package/skills/codebase-onboarding/SKILL.md +234 -234
  146. package/skills/codehealth-mcp/SKILL.md +167 -167
  147. package/skills/codeply-taste/LICENSE +21 -0
  148. package/skills/codeply-taste/SKILL.md +100 -0
  149. package/skills/codeply-taste/SOURCE.md +10 -0
  150. package/skills/codeply-taste/assets/base.css +100 -0
  151. package/skills/codeply-taste/assets/base.js +37 -0
  152. package/skills/codeply-taste/library/directions.json +1078 -0
  153. package/skills/codeply-taste/library/heroes.json +894 -0
  154. package/skills/codeply-taste/library/motions.json +57 -0
  155. package/skills/codeply-taste/library/palettes.json +1485 -0
  156. package/skills/codeply-taste/library/photos.json +7240 -0
  157. package/skills/codeply-taste/library/sections.json +4136 -0
  158. package/skills/codeply-taste/library/sites.json +7274 -0
  159. package/skills/codeply-taste/library/type.json +2024 -0
  160. package/skills/codeply-taste/references/colour.md +141 -0
  161. package/skills/codeply-taste/references/copy.md +177 -0
  162. package/skills/codeply-taste/references/critique.md +171 -0
  163. package/skills/codeply-taste/references/imagery.md +377 -0
  164. package/skills/codeply-taste/references/layout.md +178 -0
  165. package/skills/codeply-taste/references/motion.md +292 -0
  166. package/skills/codeply-taste/references/research.md +306 -0
  167. package/skills/codeply-taste/references/tells.md +115 -0
  168. package/skills/codeply-taste/references/type.md +170 -0
  169. package/skills/codeply-taste/scripts/assets.mjs +865 -0
  170. package/skills/codeply-taste/scripts/draw.mjs +525 -0
  171. package/skills/codeply-taste/scripts/inspect.mjs +205 -0
  172. package/skills/codeply-taste/scripts/lib/cdp.mjs +205 -0
  173. package/skills/codeply-taste/scripts/lib/probe.mjs +569 -0
  174. package/skills/codeply-taste/scripts/lib/rules.mjs +137 -0
  175. package/skills/codeply-taste/scripts/lint.mjs +108 -0
  176. package/skills/coding-standards/SKILL.md +551 -551
  177. package/skills/competitive-platform-analysis/SKILL.md +214 -214
  178. package/skills/competitive-report-structure/SKILL.md +162 -162
  179. package/skills/compose-multiplatform-patterns/SKILL.md +300 -300
  180. package/skills/config-gc/SKILL.md +120 -120
  181. package/skills/configure-ecc/SKILL.md +385 -385
  182. package/skills/connections-optimizer/SKILL.md +190 -190
  183. package/skills/content-engine/SKILL.md +132 -132
  184. package/skills/content-hash-cache-pattern/SKILL.md +162 -162
  185. package/skills/context-budget/SKILL.md +136 -136
  186. package/skills/continuous-agent-loop/SKILL.md +46 -46
  187. package/skills/continuous-learning/SKILL.md +132 -132
  188. package/skills/continuous-learning-v2/SKILL.md +361 -361
  189. package/skills/contract-first/SKILL.md +287 -287
  190. package/skills/cost-aware-llm-pipeline/SKILL.md +184 -184
  191. package/skills/cost-tracking/SKILL.md +97 -97
  192. package/skills/council/SKILL.md +204 -204
  193. package/skills/cpp-coding-standards/SKILL.md +724 -724
  194. package/skills/cpp-testing/SKILL.md +325 -325
  195. package/skills/crosspost/SKILL.md +112 -112
  196. package/skills/csharp-testing/SKILL.md +322 -322
  197. package/skills/customer-billing-ops/SKILL.md +141 -141
  198. package/skills/customs-trade-compliance/SKILL.md +263 -263
  199. package/skills/dart-flutter-patterns/SKILL.md +564 -564
  200. package/skills/dashboard-builder/SKILL.md +109 -109
  201. package/skills/data-scraper-agent/SKILL.md +765 -765
  202. package/skills/data-throughput-accelerator/SKILL.md +74 -74
  203. package/skills/database-migrations/SKILL.md +430 -430
  204. package/skills/deep-research/SKILL.md +160 -160
  205. package/skills/defi-amm-security/SKILL.md +167 -167
  206. package/skills/delivery-gate/SKILL.md +126 -126
  207. package/skills/deployment-patterns/SKILL.md +428 -428
  208. package/skills/design-system/SKILL.md +83 -83
  209. package/skills/django-celery/SKILL.md +458 -458
  210. package/skills/django-patterns/SKILL.md +735 -735
  211. package/skills/django-security/SKILL.md +644 -644
  212. package/skills/django-tdd/SKILL.md +730 -730
  213. package/skills/django-verification/SKILL.md +470 -470
  214. package/skills/dmux-workflows/SKILL.md +192 -192
  215. package/skills/docker-patterns/SKILL.md +365 -365
  216. package/skills/documentation-lookup/SKILL.md +91 -91
  217. package/skills/dotnet-patterns/SKILL.md +322 -322
  218. package/skills/dynamic-workflow-mode/SKILL.md +124 -124
  219. package/skills/e2e-testing/SKILL.md +327 -327
  220. package/skills/ecc-guide/SKILL.md +190 -190
  221. package/skills/ecc-recipes/SKILL.md +149 -149
  222. package/skills/ecc-tools-cost-audit/SKILL.md +161 -161
  223. package/skills/email-ops/SKILL.md +122 -122
  224. package/skills/energy-procurement/SKILL.md +228 -228
  225. package/skills/enterprise-agent-ops/SKILL.md +51 -51
  226. package/skills/error-handling/SKILL.md +377 -377
  227. package/skills/eval-harness/SKILL.md +271 -271
  228. package/skills/evm-token-decimals/SKILL.md +131 -131
  229. package/skills/exa-search/SKILL.md +108 -108
  230. package/skills/fal-ai-media/SKILL.md +289 -289
  231. package/skills/fastapi-patterns/SKILL.md +514 -514
  232. package/skills/finance-billing-ops/SKILL.md +128 -128
  233. package/skills/flox-environments/SKILL.md +497 -497
  234. package/skills/flutter-dart-code-review/SKILL.md +436 -436
  235. package/skills/foundation-models-on-device/SKILL.md +243 -243
  236. package/skills/frontend-a11y/SKILL.md +446 -446
  237. package/skills/frontend-design-direction/SKILL.md +93 -93
  238. package/skills/frontend-patterns/SKILL.md +657 -657
  239. package/skills/frontend-slides/SKILL.md +185 -185
  240. package/skills/fsharp-testing/SKILL.md +281 -281
  241. package/skills/gan-style-harness/SKILL.md +279 -279
  242. package/skills/gateguard/SKILL.md +133 -133
  243. package/skills/generating-python-installer/SKILL.md +820 -820
  244. package/skills/git-workflow/SKILL.md +716 -716
  245. package/skills/github-ops/SKILL.md +145 -145
  246. package/skills/golang-patterns/SKILL.md +676 -676
  247. package/skills/golang-testing/SKILL.md +721 -721
  248. package/skills/google-workspace-ops/SKILL.md +96 -96
  249. package/skills/growth-log/SKILL.md +128 -128
  250. package/skills/healthcare-cdss-patterns/SKILL.md +246 -246
  251. package/skills/healthcare-emr-patterns/SKILL.md +160 -160
  252. package/skills/healthcare-eval-harness/SKILL.md +208 -208
  253. package/skills/healthcare-phi-compliance/SKILL.md +146 -146
  254. package/skills/hermes-imports/SKILL.md +89 -89
  255. package/skills/hexagonal-architecture/SKILL.md +277 -277
  256. package/skills/hipaa-compliance/SKILL.md +79 -79
  257. package/skills/homelab-network-readiness/SKILL.md +170 -170
  258. package/skills/homelab-network-setup/SKILL.md +130 -130
  259. package/skills/homelab-pihole-dns/SKILL.md +275 -275
  260. package/skills/homelab-vlan-segmentation/SKILL.md +312 -312
  261. package/skills/homelab-wireguard-vpn/SKILL.md +306 -306
  262. package/skills/hookify-rules/SKILL.md +128 -128
  263. package/skills/inherit-legacy-style/SKILL.md +157 -157
  264. package/skills/intent-driven-development/SKILL.md +360 -360
  265. package/skills/inventory-demand-planning/SKILL.md +247 -247
  266. package/skills/investor-materials/SKILL.md +97 -97
  267. package/skills/investor-outreach/SKILL.md +92 -92
  268. package/skills/ios-icon-gen/SKILL.md +158 -158
  269. package/skills/iterative-retrieval/SKILL.md +212 -212
  270. package/skills/ito-basket-compare/SKILL.md +64 -64
  271. package/skills/ito-compute/SKILL.md +129 -129
  272. package/skills/ito-data-atlas-agent/SKILL.md +64 -64
  273. package/skills/ito-market-intelligence/SKILL.md +61 -61
  274. package/skills/ito-trade-planner/SKILL.md +68 -68
  275. package/skills/java-coding-standards/SKILL.md +384 -384
  276. package/skills/jira-integration/SKILL.md +303 -303
  277. package/skills/jpa-patterns/SKILL.md +152 -152
  278. package/skills/knowledge-ops/SKILL.md +155 -155
  279. package/skills/kotlin-coroutines-flows/SKILL.md +285 -285
  280. package/skills/kotlin-exposed-patterns/SKILL.md +720 -720
  281. package/skills/kotlin-ktor-patterns/SKILL.md +690 -690
  282. package/skills/kotlin-patterns/SKILL.md +712 -712
  283. package/skills/kotlin-testing/SKILL.md +825 -825
  284. package/skills/kubernetes-patterns/SKILL.md +756 -756
  285. package/skills/laravel-patterns/SKILL.md +416 -416
  286. package/skills/laravel-plugin-discovery/SKILL.md +230 -230
  287. package/skills/laravel-security/SKILL.md +948 -948
  288. package/skills/laravel-tdd/SKILL.md +675 -675
  289. package/skills/laravel-verification/SKILL.md +180 -180
  290. package/skills/latency-critical-systems/SKILL.md +75 -75
  291. package/skills/lead-intelligence/SKILL.md +322 -322
  292. package/skills/liquid-glass-design/SKILL.md +279 -279
  293. package/skills/llm-trading-agent-security/SKILL.md +147 -147
  294. package/skills/logistics-exception-management/SKILL.md +222 -222
  295. package/skills/loop-design-check/SKILL.md +143 -143
  296. package/skills/mailtrap-email-integration/SKILL.md +77 -77
  297. package/skills/make-interfaces-feel-better/SKILL.md +152 -152
  298. package/skills/manim-video/SKILL.md +90 -90
  299. package/skills/market-research/SKILL.md +76 -76
  300. package/skills/marketing-campaign/SKILL.md +114 -114
  301. package/skills/mcp-server-patterns/SKILL.md +70 -70
  302. package/skills/messages-ops/SKILL.md +105 -105
  303. package/skills/ml-adoption-playbook/SKILL.md +57 -57
  304. package/skills/mle-workflow/SKILL.md +348 -348
  305. package/skills/motion-advanced/SKILL.md +596 -596
  306. package/skills/motion-foundations/SKILL.md +299 -299
  307. package/skills/motion-patterns/SKILL.md +434 -434
  308. package/skills/motion-ui/SKILL.md +576 -576
  309. package/skills/mysql-patterns/SKILL.md +413 -413
  310. package/skills/nanoclaw-repl/SKILL.md +34 -34
  311. package/skills/nestjs-patterns/SKILL.md +231 -231
  312. package/skills/netmiko-ssh-automation/SKILL.md +174 -174
  313. package/skills/network-bgp-diagnostics/SKILL.md +168 -168
  314. package/skills/network-config-validation/SKILL.md +211 -211
  315. package/skills/network-interface-health/SKILL.md +153 -153
  316. package/skills/nextjs-turbopack/SKILL.md +58 -58
  317. package/skills/nodejs-keccak256/SKILL.md +103 -103
  318. package/skills/nutrient-document-processing/SKILL.md +168 -168
  319. package/skills/nuxt4-patterns/SKILL.md +101 -101
  320. package/skills/openclaw-persona-forge/SKILL.md +289 -289
  321. package/skills/openclaw-persona-forge/references/avatar-style.md +124 -124
  322. package/skills/openclaw-persona-forge/references/boundary-rules.md +53 -53
  323. package/skills/openclaw-persona-forge/references/error-handling.md +53 -53
  324. package/skills/openclaw-persona-forge/references/identity-tension.md +48 -48
  325. package/skills/openclaw-persona-forge/references/naming-system.md +39 -39
  326. package/skills/openclaw-persona-forge/references/output-template.md +166 -166
  327. package/skills/opensource-pipeline/SKILL.md +256 -256
  328. package/skills/orch-add-feature/SKILL.md +45 -45
  329. package/skills/orch-build-mvp/SKILL.md +49 -49
  330. package/skills/orch-change-feature/SKILL.md +43 -43
  331. package/skills/orch-fix-defect/SKILL.md +43 -43
  332. package/skills/orch-pipeline/SKILL.md +121 -121
  333. package/skills/orch-refine-code/SKILL.md +44 -44
  334. package/skills/parallel-execution-optimizer/SKILL.md +74 -74
  335. package/skills/perl-patterns/SKILL.md +505 -505
  336. package/skills/perl-security/SKILL.md +504 -504
  337. package/skills/perl-testing/SKILL.md +476 -476
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  351. package/skills/prompt-optimizer/SKILL.md +398 -398
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  360. package/skills/ralphinho-rfc-pipeline/SKILL.md +68 -68
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  420. package/skills/unified-notifications-ops/SKILL.md +188 -188
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  422. package/skills/video-editing/SKILL.md +311 -311
  423. package/skills/videodb/SKILL.md +375 -375
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  429. package/skills/x-api/SKILL.md +235 -235
@@ -1,71 +1,71 @@
1
- ---
2
- name: benchmark-optimization-loop
3
- description: Use when the user asks to make something faster, try many variants, run recursive optimization, benchmark latency/throughput/cost, or choose the best implementation by repeated measured tests.
4
- license: MIT
5
- metadata:
6
- origin: ECC
7
- tools: Read, Write, Edit, Bash, Grep, Glob
8
- ---
9
-
10
- # Benchmark Optimization Loop
11
-
12
- Use this skill to convert "make it 20x faster" or "try 50 recursive
13
- optimizations" into a bounded measured loop that can actually improve a system.
14
-
15
- ## Required Baseline
16
-
17
- Do not optimize until these exist:
18
-
19
- - the operation being optimized;
20
- - the correctness gate that must stay green;
21
- - the metric: wall time, p95 latency, rows/sec, cost/run, memory, error rate;
22
- - the current baseline;
23
- - the search budget: max variants, max time, max spend, max data impact.
24
-
25
- If the user asks for an unrealistic target, keep the ambition but make the loop
26
- bounded and measurable.
27
-
28
- ## Loop
29
-
30
- 1. Measure the baseline.
31
- 2. Identify bottlenecks from evidence.
32
- 3. Generate variants that test one hypothesis each.
33
- 4. Run variants with the same input shape.
34
- 5. Reject variants that fail correctness, safety, or reproducibility.
35
- 6. Promote the fastest safe variant.
36
- 7. Codify the winning path in a script, command, test, config, or doc.
37
- 8. Rerun the baseline and winner to confirm the delta.
38
-
39
- ## Variant Table
40
-
41
- Track variants like this:
42
-
43
- ```text
44
- Variant | Hypothesis | Command | Time | Correct? | Notes
45
- baseline | current path | npm run job | 120s | yes | stable
46
- batch-500 | fewer round trips | npm run job -- --batch 500 | 42s | yes | winner
47
- parallel-8 | more workers | npm run job -- --workers 8 | 31s | no | rate limited
48
- ```
49
-
50
- ## Recursive Search
51
-
52
- For recursive or hyperparameter work:
53
-
54
- - persist every run to a ledger;
55
- - compare against the prior accepted winner, not only the previous run;
56
- - keep a holdout or replay check;
57
- - stop when improvement is within noise, correctness fails, cost exceeds the
58
- budget, or the search starts changing more variables than it can explain.
59
-
60
- Use phrases like "best measured safe variant" instead of "global optimum" unless
61
- the search space was actually exhaustive.
62
-
63
- ## Promotion Gate
64
-
65
- A variant cannot become the new default until:
66
-
67
- - correctness tests pass;
68
- - the performance delta is repeated or explained;
69
- - rollback is obvious;
70
- - the change is encoded in source control or a durable runbook;
71
- - the final summary includes exact commands and measurements.
1
+ ---
2
+ name: benchmark-optimization-loop
3
+ description: Use when the user asks to make something faster, try many variants, run recursive optimization, benchmark latency/throughput/cost, or choose the best implementation by repeated measured tests.
4
+ license: MIT
5
+ metadata:
6
+ origin: ECC
7
+ tools: Read, Write, Edit, Bash, Grep, Glob
8
+ ---
9
+
10
+ # Benchmark Optimization Loop
11
+
12
+ Use this skill to convert "make it 20x faster" or "try 50 recursive
13
+ optimizations" into a bounded measured loop that can actually improve a system.
14
+
15
+ ## Required Baseline
16
+
17
+ Do not optimize until these exist:
18
+
19
+ - the operation being optimized;
20
+ - the correctness gate that must stay green;
21
+ - the metric: wall time, p95 latency, rows/sec, cost/run, memory, error rate;
22
+ - the current baseline;
23
+ - the search budget: max variants, max time, max spend, max data impact.
24
+
25
+ If the user asks for an unrealistic target, keep the ambition but make the loop
26
+ bounded and measurable.
27
+
28
+ ## Loop
29
+
30
+ 1. Measure the baseline.
31
+ 2. Identify bottlenecks from evidence.
32
+ 3. Generate variants that test one hypothesis each.
33
+ 4. Run variants with the same input shape.
34
+ 5. Reject variants that fail correctness, safety, or reproducibility.
35
+ 6. Promote the fastest safe variant.
36
+ 7. Codify the winning path in a script, command, test, config, or doc.
37
+ 8. Rerun the baseline and winner to confirm the delta.
38
+
39
+ ## Variant Table
40
+
41
+ Track variants like this:
42
+
43
+ ```text
44
+ Variant | Hypothesis | Command | Time | Correct? | Notes
45
+ baseline | current path | npm run job | 120s | yes | stable
46
+ batch-500 | fewer round trips | npm run job -- --batch 500 | 42s | yes | winner
47
+ parallel-8 | more workers | npm run job -- --workers 8 | 31s | no | rate limited
48
+ ```
49
+
50
+ ## Recursive Search
51
+
52
+ For recursive or hyperparameter work:
53
+
54
+ - persist every run to a ledger;
55
+ - compare against the prior accepted winner, not only the previous run;
56
+ - keep a holdout or replay check;
57
+ - stop when improvement is within noise, correctness fails, cost exceeds the
58
+ budget, or the search starts changing more variables than it can explain.
59
+
60
+ Use phrases like "best measured safe variant" instead of "global optimum" unless
61
+ the search space was actually exhaustive.
62
+
63
+ ## Promotion Gate
64
+
65
+ A variant cannot become the new default until:
66
+
67
+ - correctness tests pass;
68
+ - the performance delta is repeated or explained;
69
+ - rollback is obvious;
70
+ - the change is encoded in source control or a durable runbook;
71
+ - the final summary includes exact commands and measurements.
@@ -1,165 +1,165 @@
1
- ---
2
- name: blender-motion-state-inspection
3
- description: Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
4
- metadata:
5
- origin: ECC
6
- tools: Read, Write, Edit, Bash, Grep, Glob
7
- ---
8
-
9
- # Blender Motion State Inspection
10
-
11
- ## When to Use
12
-
13
- - A Blender character looks twisted, mirrored, flattened, offset, or foot-sliding in an animation.
14
- - A user asks whether an imported avatar, armature, or retargeted motion matches an expected pose.
15
- - You need to compare rendered evidence with structured facts such as bones, bounding boxes, contacts, and facing vectors.
16
- - A workflow depends on deciding whether a model is a character, prop, proxy mesh, control rig, or broken import.
17
-
18
- ## Core Principle
19
-
20
- Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state.
21
-
22
- First extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply.
23
-
24
- ## How It Works
25
-
26
- 1. Establish the clean scene and asset baseline before judging motion.
27
- 2. Extract structured facts from Blender using an exporter or Blender Python run inside Blender's own interpreter.
28
- 3. Sample the frames most likely to expose contact, orientation, scale, and retargeting errors.
29
- 4. Compare the measured facts against the user's expected pose, direction, ground plane, and render goal.
30
- 5. Return a concise report that separates confirmed facts, likely causes, and required fixes.
31
-
32
- ## Inspection Workflow
33
-
34
- 1. Inventory the scene.
35
- - List meshes, armatures, empties, cameras, lights, modifiers, parent relationships, and hidden objects.
36
- - Separate character meshes from helper/proxy geometry before judging the avatar.
37
- - Record object-space and world-space bounding boxes.
38
-
39
- 2. Identify the skeleton.
40
- - Capture armature names, pose bones, bone heads/tails, roll, parent chains, constraints, and rest-pose axes.
41
- - Map semantic bones such as hips, spine, neck, head, shoulders, elbows, hands, thighs, knees, ankles, and feet.
42
- - Flag missing left/right pairs and unusual naming schemes.
43
-
44
- 3. Determine forward, up, and side axes.
45
- - Use the pelvis, spine, shoulders, hips, head, and feet together; do not rely on a single mesh normal.
46
- - Compare local armature axes with world axes and imported file conventions such as glTF Y-up vs Blender Z-up.
47
- - Mark likely mirrored or backwards imports when face/head/feet direction conflicts with root motion.
48
-
49
- 4. Sample animation frames.
50
- - Inspect first, middle, contact, airborne, and extreme frames.
51
- - Record root location, root heading, pelvis height, torso lean, limb directions, foot clearance, and mesh bounds.
52
- - For long or fast motion, sample more densely around flips, landings, turns, collisions, and floor contacts.
53
-
54
- 5. Check model integrity before retargeting blame.
55
- - Confirm the clean baseline shape before applying animation.
56
- - Preserve original mesh, materials, armature, and skinning unless the user explicitly asks for repair.
57
- - Treat unexplained sphere-like blobs, giant proxy meshes, or crushed bodies as import/selection issues until proven otherwise.
58
-
59
- 6. Diagnose contact and motion issues.
60
- - Ground penetration: compare lowest foot or shoe vertices with floor height per frame.
61
- - Foot sliding: compare foot world positions across planted frames.
62
- - Leg crossover: compare left/right thigh, knee, ankle, and foot side ordering.
63
- - Twist damage: compare bone swing direction separately from roll/twist around the limb axis.
64
- - Scale drift: compare animated mesh bounds against the clean baseline bounds.
65
-
66
- 7. Report facts before opinions.
67
- - Include frame numbers, object names, bone names, world coordinates, and thresholds.
68
- - Separate confirmed failures from visual suspicions.
69
- - Attach screenshots only after the structured state explains what to look for.
70
-
71
- ## Recommended Report Shape
72
-
73
- ```markdown
74
- ## Blender Motion Inspection
75
-
76
- ### Scene Inventory
77
- - Character candidates:
78
- - Armatures:
79
- - Helper/proxy objects:
80
- - Cameras/lights:
81
-
82
- ### Orientation
83
- - World up:
84
- - Character forward:
85
- - Root heading:
86
- - Mirrored/backwards risk:
87
-
88
- ### Baseline Integrity
89
- - Clean mesh bounds:
90
- - Animated mesh bounds:
91
- - Materials/skin preserved:
92
- - Suspicious non-character meshes:
93
-
94
- ### Frame Findings
95
- | Frame | Finding | Evidence |
96
- | --- | --- | --- |
97
- | 1 | Clean baseline pose | hips/spine/feet aligned |
98
- | 96 | Foot penetrates floor | left_foot min_z = -0.04 |
99
-
100
- ### Verdict
101
- - Pass/fail:
102
- - Required fix:
103
- - Render readiness:
104
- ```
105
-
106
- ## Examples
107
-
108
- ### Walk Cycle With Foot Sliding
109
-
110
- Scenario: a retargeted character appears to skate during a walk cycle, but the front camera angle makes the foot contact hard to judge.
111
-
112
- Apply the workflow:
113
- - Inventory the scene: character mesh `HeroBody`, armature `HeroRig`, ground plane `Floor`, no hidden proxy meshes.
114
- - Identify the skeleton: semantic feet are `foot.L` and `foot.R`; hips are `pelvis`; root bone is `root`.
115
- - Sample animation frames: inspect frames 1, 18, 24, 30, 42, and 48 around planted-foot moments.
116
- - Diagnose contact and motion issues: compare world-space foot locations during planted frames.
117
-
118
- Extracted facts:
119
-
120
- | Frame | Fact | Evidence |
121
- | --- | --- | --- |
122
- | 18 | Left foot is planted | `foot.L min_z = 0.004`, toe and heel both near floor |
123
- | 24 | Left foot slides while planted | `foot.L x = 0.21 -> 0.28` over six frames |
124
- | 30 | Pelvis keeps moving forward | `pelvis y = 1.14 -> 1.31` |
125
-
126
- Verdict: fail for render readiness. The motion needs foot-lock cleanup or retargeting constraint review; the body mesh does not need proportion changes.
127
-
128
- ### Backwards Imported Character
129
-
130
- Scenario: a character looks correct in a still frame, but the animation moves opposite the expected travel direction.
131
-
132
- Apply the workflow:
133
- - Determine forward, up, and side axes: compare head, chest, feet, and root motion.
134
- - Sample animation frames: inspect frame 1 and the midpoint of the travel path.
135
- - Report facts before opinions: include the root heading and model-facing direction separately.
136
-
137
- Extracted facts:
138
-
139
- | Frame | Fact | Evidence |
140
- | --- | --- | --- |
141
- | 1 | Character face points toward world `-Y` | head/chest vector from `neck` to `head` resolves to `-Y` |
142
- | 72 | Root motion travels toward world `+Y` | `root y = 0.0 -> 2.8` |
143
- | 72 | Feet remain visually forward-facing opposite travel | toe bones point `-Y` while displacement is `+Y` |
144
-
145
- Verdict: likely backwards import or retargeting forward-axis mismatch. Fix the import/retarget axis mapping before editing animation curves.
146
-
147
- ## Practical Thresholds
148
-
149
- - Assume Blender's default meter-scale units unless the scene unit scale says otherwise.
150
- - Treat ground penetration above 1-2 cm as visible unless the floor is soft or intentionally stylized.
151
- - Treat a sudden scale change above 5% as a likely rig, constraint, or transform inheritance problem.
152
- - Treat left/right ankle side-order flips during airborne inverted motion as leg crossover risk even if it recovers later.
153
- - Treat root heading jumps above 30 degrees per frame as suspicious unless the source motion includes a snap turn.
154
-
155
- ## Anti-Patterns
156
-
157
- - Do not modify body proportions to force pose matching unless the task is explicitly mesh repair.
158
- - Do not bake away the clean baseline before recording it.
159
- - Do not use one rendered camera angle as proof that a pose is correct.
160
- - Do not delete helper objects until you have recorded why they are not part of the character.
161
- - Do not assume an avatar faces +Y, -Y, +X, or -X without checking head, feet, torso, and root motion together.
162
-
163
- ## Tooling Notes
164
-
165
- If a Blender state exporter is available, prefer JSON that includes meshes, armatures, pose bones, materials, contacts, bounding boxes, and sampled animation frames. If no exporter exists, run a small Blender Python script through Blender itself, for example `blender --background scene.blend --python collect_motion_state.py`, because `bpy` is not available in a normal system Python interpreter.
1
+ ---
2
+ name: blender-motion-state-inspection
3
+ description: Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
4
+ metadata:
5
+ origin: ECC
6
+ tools: Read, Write, Edit, Bash, Grep, Glob
7
+ ---
8
+
9
+ # Blender Motion State Inspection
10
+
11
+ ## When to Use
12
+
13
+ - A Blender character looks twisted, mirrored, flattened, offset, or foot-sliding in an animation.
14
+ - A user asks whether an imported avatar, armature, or retargeted motion matches an expected pose.
15
+ - You need to compare rendered evidence with structured facts such as bones, bounding boxes, contacts, and facing vectors.
16
+ - A workflow depends on deciding whether a model is a character, prop, proxy mesh, control rig, or broken import.
17
+
18
+ ## Core Principle
19
+
20
+ Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state.
21
+
22
+ First extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply.
23
+
24
+ ## How It Works
25
+
26
+ 1. Establish the clean scene and asset baseline before judging motion.
27
+ 2. Extract structured facts from Blender using an exporter or Blender Python run inside Blender's own interpreter.
28
+ 3. Sample the frames most likely to expose contact, orientation, scale, and retargeting errors.
29
+ 4. Compare the measured facts against the user's expected pose, direction, ground plane, and render goal.
30
+ 5. Return a concise report that separates confirmed facts, likely causes, and required fixes.
31
+
32
+ ## Inspection Workflow
33
+
34
+ 1. Inventory the scene.
35
+ - List meshes, armatures, empties, cameras, lights, modifiers, parent relationships, and hidden objects.
36
+ - Separate character meshes from helper/proxy geometry before judging the avatar.
37
+ - Record object-space and world-space bounding boxes.
38
+
39
+ 2. Identify the skeleton.
40
+ - Capture armature names, pose bones, bone heads/tails, roll, parent chains, constraints, and rest-pose axes.
41
+ - Map semantic bones such as hips, spine, neck, head, shoulders, elbows, hands, thighs, knees, ankles, and feet.
42
+ - Flag missing left/right pairs and unusual naming schemes.
43
+
44
+ 3. Determine forward, up, and side axes.
45
+ - Use the pelvis, spine, shoulders, hips, head, and feet together; do not rely on a single mesh normal.
46
+ - Compare local armature axes with world axes and imported file conventions such as glTF Y-up vs Blender Z-up.
47
+ - Mark likely mirrored or backwards imports when face/head/feet direction conflicts with root motion.
48
+
49
+ 4. Sample animation frames.
50
+ - Inspect first, middle, contact, airborne, and extreme frames.
51
+ - Record root location, root heading, pelvis height, torso lean, limb directions, foot clearance, and mesh bounds.
52
+ - For long or fast motion, sample more densely around flips, landings, turns, collisions, and floor contacts.
53
+
54
+ 5. Check model integrity before retargeting blame.
55
+ - Confirm the clean baseline shape before applying animation.
56
+ - Preserve original mesh, materials, armature, and skinning unless the user explicitly asks for repair.
57
+ - Treat unexplained sphere-like blobs, giant proxy meshes, or crushed bodies as import/selection issues until proven otherwise.
58
+
59
+ 6. Diagnose contact and motion issues.
60
+ - Ground penetration: compare lowest foot or shoe vertices with floor height per frame.
61
+ - Foot sliding: compare foot world positions across planted frames.
62
+ - Leg crossover: compare left/right thigh, knee, ankle, and foot side ordering.
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+ - Twist damage: compare bone swing direction separately from roll/twist around the limb axis.
64
+ - Scale drift: compare animated mesh bounds against the clean baseline bounds.
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+
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+ 7. Report facts before opinions.
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+ - Include frame numbers, object names, bone names, world coordinates, and thresholds.
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+ - Separate confirmed failures from visual suspicions.
69
+ - Attach screenshots only after the structured state explains what to look for.
70
+
71
+ ## Recommended Report Shape
72
+
73
+ ```markdown
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+ ## Blender Motion Inspection
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+
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+ ### Scene Inventory
77
+ - Character candidates:
78
+ - Armatures:
79
+ - Helper/proxy objects:
80
+ - Cameras/lights:
81
+
82
+ ### Orientation
83
+ - World up:
84
+ - Character forward:
85
+ - Root heading:
86
+ - Mirrored/backwards risk:
87
+
88
+ ### Baseline Integrity
89
+ - Clean mesh bounds:
90
+ - Animated mesh bounds:
91
+ - Materials/skin preserved:
92
+ - Suspicious non-character meshes:
93
+
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+ ### Frame Findings
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+ | Frame | Finding | Evidence |
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+ | --- | --- | --- |
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+ | 1 | Clean baseline pose | hips/spine/feet aligned |
98
+ | 96 | Foot penetrates floor | left_foot min_z = -0.04 |
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+
100
+ ### Verdict
101
+ - Pass/fail:
102
+ - Required fix:
103
+ - Render readiness:
104
+ ```
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+
106
+ ## Examples
107
+
108
+ ### Walk Cycle With Foot Sliding
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+
110
+ Scenario: a retargeted character appears to skate during a walk cycle, but the front camera angle makes the foot contact hard to judge.
111
+
112
+ Apply the workflow:
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+ - Inventory the scene: character mesh `HeroBody`, armature `HeroRig`, ground plane `Floor`, no hidden proxy meshes.
114
+ - Identify the skeleton: semantic feet are `foot.L` and `foot.R`; hips are `pelvis`; root bone is `root`.
115
+ - Sample animation frames: inspect frames 1, 18, 24, 30, 42, and 48 around planted-foot moments.
116
+ - Diagnose contact and motion issues: compare world-space foot locations during planted frames.
117
+
118
+ Extracted facts:
119
+
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+ | Frame | Fact | Evidence |
121
+ | --- | --- | --- |
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+ | 18 | Left foot is planted | `foot.L min_z = 0.004`, toe and heel both near floor |
123
+ | 24 | Left foot slides while planted | `foot.L x = 0.21 -> 0.28` over six frames |
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+ | 30 | Pelvis keeps moving forward | `pelvis y = 1.14 -> 1.31` |
125
+
126
+ Verdict: fail for render readiness. The motion needs foot-lock cleanup or retargeting constraint review; the body mesh does not need proportion changes.
127
+
128
+ ### Backwards Imported Character
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+
130
+ Scenario: a character looks correct in a still frame, but the animation moves opposite the expected travel direction.
131
+
132
+ Apply the workflow:
133
+ - Determine forward, up, and side axes: compare head, chest, feet, and root motion.
134
+ - Sample animation frames: inspect frame 1 and the midpoint of the travel path.
135
+ - Report facts before opinions: include the root heading and model-facing direction separately.
136
+
137
+ Extracted facts:
138
+
139
+ | Frame | Fact | Evidence |
140
+ | --- | --- | --- |
141
+ | 1 | Character face points toward world `-Y` | head/chest vector from `neck` to `head` resolves to `-Y` |
142
+ | 72 | Root motion travels toward world `+Y` | `root y = 0.0 -> 2.8` |
143
+ | 72 | Feet remain visually forward-facing opposite travel | toe bones point `-Y` while displacement is `+Y` |
144
+
145
+ Verdict: likely backwards import or retargeting forward-axis mismatch. Fix the import/retarget axis mapping before editing animation curves.
146
+
147
+ ## Practical Thresholds
148
+
149
+ - Assume Blender's default meter-scale units unless the scene unit scale says otherwise.
150
+ - Treat ground penetration above 1-2 cm as visible unless the floor is soft or intentionally stylized.
151
+ - Treat a sudden scale change above 5% as a likely rig, constraint, or transform inheritance problem.
152
+ - Treat left/right ankle side-order flips during airborne inverted motion as leg crossover risk even if it recovers later.
153
+ - Treat root heading jumps above 30 degrees per frame as suspicious unless the source motion includes a snap turn.
154
+
155
+ ## Anti-Patterns
156
+
157
+ - Do not modify body proportions to force pose matching unless the task is explicitly mesh repair.
158
+ - Do not bake away the clean baseline before recording it.
159
+ - Do not use one rendered camera angle as proof that a pose is correct.
160
+ - Do not delete helper objects until you have recorded why they are not part of the character.
161
+ - Do not assume an avatar faces +Y, -Y, +X, or -X without checking head, feet, torso, and root motion together.
162
+
163
+ ## Tooling Notes
164
+
165
+ If a Blender state exporter is available, prefer JSON that includes meshes, armatures, pose bones, materials, contacts, bounding boxes, and sampled animation frames. If no exporter exists, run a small Blender Python script through Blender itself, for example `blender --background scene.blend --python collect_motion_state.py`, because `bpy` is not available in a normal system Python interpreter.