codeply-cli 0.5.0 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/LICENSE +21 -0
  2. package/THIRD_PARTY_NOTICES.md +65 -63
  3. package/bin/codeply.js +1 -1
  4. package/lib/agent.mjs +133 -24
  5. package/lib/ai.js +268 -9
  6. package/lib/ai.mjs +6 -6
  7. package/lib/apply-patch.js +217 -217
  8. package/lib/arity-table.json +138 -138
  9. package/lib/arity.js +70 -70
  10. package/lib/auth.mjs +6 -6
  11. package/lib/bots.js +493 -16
  12. package/lib/chatgpt.js +282 -0
  13. package/lib/cloud-browser.mjs +143 -143
  14. package/lib/cloud.mjs +1186 -1105
  15. package/lib/commands.js +103 -103
  16. package/lib/config.js +83 -3
  17. package/lib/design-library/assemble-artifact.mjs +21 -21
  18. package/lib/design-library/cleanup.mjs +45 -45
  19. package/lib/design-library/index.json +22379 -22379
  20. package/lib/design-library/make-table-data.mjs +39 -39
  21. package/lib/diagnostics.js +192 -192
  22. package/lib/edit-engine.js +364 -364
  23. package/lib/github-agent.mjs +311 -311
  24. package/lib/history.js +75 -75
  25. package/lib/mail-watch.js +504 -0
  26. package/lib/mcp.js +258 -258
  27. package/lib/model-sync.js +114 -0
  28. package/lib/native-tools.mjs +16 -1
  29. package/lib/oauth-connectors.js +146 -24
  30. package/lib/permissions.js +109 -109
  31. package/lib/plugins.js +353 -353
  32. package/lib/publish.js +916 -0
  33. package/lib/reach.js +67 -0
  34. package/lib/server.mjs +457 -457
  35. package/lib/session-db.js +220 -220
  36. package/lib/share.js +168 -168
  37. package/lib/skills.js +2 -0
  38. package/lib/snapshot.js +146 -146
  39. package/lib/telemetry.js +102 -0
  40. package/lib/terminal-hints.js +154 -154
  41. package/lib/tools.mjs +316 -14
  42. package/lib/typecheck-worker.js +147 -147
  43. package/lib/web-tools.js +209 -158
  44. package/package.json +49 -49
  45. package/skills/SOURCE.md +58 -58
  46. package/skills/accessibility/SKILL.md +147 -147
  47. package/skills/agent-architecture-audit/SKILL.md +257 -257
  48. package/skills/agent-eval/SKILL.md +147 -147
  49. package/skills/agent-harness-construction/SKILL.md +74 -74
  50. package/skills/agent-introspection-debugging/SKILL.md +154 -154
  51. package/skills/agent-payment-x402/SKILL.md +225 -225
  52. package/skills/agent-self-evaluation/SKILL.md +182 -182
  53. package/skills/agent-self-evaluation/references/evaluation-criteria.md +71 -71
  54. package/skills/agent-self-evaluation/references/hook-integration.md +64 -64
  55. package/skills/agent-sort/SKILL.md +216 -216
  56. package/skills/agentic-engineering/SKILL.md +64 -64
  57. package/skills/agentic-os/SKILL.md +388 -388
  58. package/skills/ai-first-engineering/SKILL.md +52 -52
  59. package/skills/ai-regression-testing/SKILL.md +386 -386
  60. package/skills/android-clean-architecture/SKILL.md +340 -340
  61. package/skills/angular-developer/SKILL.md +155 -155
  62. package/skills/angular-developer/references/angular-animations.md +160 -160
  63. package/skills/angular-developer/references/angular-aria.md +410 -410
  64. package/skills/angular-developer/references/cli.md +86 -86
  65. package/skills/angular-developer/references/component-harnesses.md +59 -59
  66. package/skills/angular-developer/references/component-styling.md +91 -91
  67. package/skills/angular-developer/references/components.md +117 -117
  68. package/skills/angular-developer/references/creating-services.md +97 -97
  69. package/skills/angular-developer/references/data-resolvers.md +69 -69
  70. package/skills/angular-developer/references/define-routes.md +67 -67
  71. package/skills/angular-developer/references/defining-providers.md +72 -72
  72. package/skills/angular-developer/references/di-fundamentals.md +120 -120
  73. package/skills/angular-developer/references/e2e-testing.md +56 -56
  74. package/skills/angular-developer/references/effects.md +83 -83
  75. package/skills/angular-developer/references/hierarchical-injectors.md +43 -43
  76. package/skills/angular-developer/references/host-elements.md +80 -80
  77. package/skills/angular-developer/references/injection-context.md +63 -63
  78. package/skills/angular-developer/references/inputs.md +101 -101
  79. package/skills/angular-developer/references/linked-signal.md +59 -59
  80. package/skills/angular-developer/references/loading-strategies.md +61 -61
  81. package/skills/angular-developer/references/mcp.md +108 -108
  82. package/skills/angular-developer/references/navigate-to-routes.md +69 -69
  83. package/skills/angular-developer/references/outputs.md +86 -86
  84. package/skills/angular-developer/references/reactive-forms.md +122 -122
  85. package/skills/angular-developer/references/rendering-strategies.md +44 -44
  86. package/skills/angular-developer/references/resource.md +77 -77
  87. package/skills/angular-developer/references/route-animations.md +56 -56
  88. package/skills/angular-developer/references/route-guards.md +52 -52
  89. package/skills/angular-developer/references/router-lifecycle.md +45 -45
  90. package/skills/angular-developer/references/router-testing.md +87 -87
  91. package/skills/angular-developer/references/show-routes-with-outlets.md +68 -68
  92. package/skills/angular-developer/references/signal-forms.md +795 -795
  93. package/skills/angular-developer/references/signals-overview.md +94 -94
  94. package/skills/angular-developer/references/tailwind-css.md +69 -69
  95. package/skills/angular-developer/references/template-driven-forms.md +114 -114
  96. package/skills/angular-developer/references/testing-fundamentals.md +65 -65
  97. package/skills/api-connector-builder/SKILL.md +121 -121
  98. package/skills/api-design/SKILL.md +524 -524
  99. package/skills/architecture-decision-records/SKILL.md +180 -180
  100. package/skills/article-writing/SKILL.md +80 -80
  101. package/skills/automation-audit-ops/SKILL.md +143 -143
  102. package/skills/autonomous-agent-harness/SKILL.md +274 -274
  103. package/skills/autonomous-loops/SKILL.md +611 -611
  104. package/skills/backend-patterns/SKILL.md +562 -562
  105. package/skills/benchmark/SKILL.md +95 -95
  106. package/skills/benchmark-methodology/SKILL.md +191 -191
  107. package/skills/benchmark-optimization-loop/SKILL.md +71 -71
  108. package/skills/blender-motion-state-inspection/SKILL.md +165 -165
  109. package/skills/blueprint/SKILL.md +106 -106
  110. package/skills/brand-discovery/SKILL.md +145 -145
  111. package/skills/brand-discovery/references/10_purpose-why.md +40 -40
  112. package/skills/brand-discovery/references/20_positioning.md +44 -44
  113. package/skills/brand-discovery/references/30_audience-niche.md +52 -52
  114. package/skills/brand-discovery/references/40_personality-archetype.md +57 -57
  115. package/skills/brand-discovery/references/50_voice-tone.md +59 -59
  116. package/skills/brand-discovery/references/60_narrative-story.md +50 -50
  117. package/skills/brand-discovery/references/70_founder-tension.md +49 -49
  118. package/skills/brand-discovery/references/90_SYNTHESIS.md +133 -133
  119. package/skills/brand-voice/SKILL.md +98 -98
  120. package/skills/brand-voice/references/voice-profile-schema.md +55 -55
  121. package/skills/browser-qa/SKILL.md +105 -105
  122. package/skills/bun-runtime/SKILL.md +85 -85
  123. package/skills/canary-watch/SKILL.md +108 -108
  124. package/skills/carrier-relationship-management/SKILL.md +212 -212
  125. package/skills/cisco-ios-patterns/SKILL.md +164 -164
  126. package/skills/ck/SKILL.md +148 -148
  127. package/skills/claude-devfleet/SKILL.md +112 -112
  128. package/skills/click-path-audit/SKILL.md +245 -245
  129. package/skills/clickhouse-io/SKILL.md +445 -445
  130. package/skills/code-tour/SKILL.md +254 -254
  131. package/skills/codebase-onboarding/SKILL.md +234 -234
  132. package/skills/codehealth-mcp/SKILL.md +167 -167
  133. package/skills/coding-standards/SKILL.md +551 -551
  134. package/skills/competitive-platform-analysis/SKILL.md +214 -214
  135. package/skills/competitive-report-structure/SKILL.md +162 -162
  136. package/skills/compose-multiplatform-patterns/SKILL.md +300 -300
  137. package/skills/config-gc/SKILL.md +120 -120
  138. package/skills/configure-ecc/SKILL.md +385 -385
  139. package/skills/connections-optimizer/SKILL.md +190 -190
  140. package/skills/content-engine/SKILL.md +132 -132
  141. package/skills/content-hash-cache-pattern/SKILL.md +162 -162
  142. package/skills/context-budget/SKILL.md +136 -136
  143. package/skills/continuous-agent-loop/SKILL.md +46 -46
  144. package/skills/continuous-learning/SKILL.md +132 -132
  145. package/skills/continuous-learning-v2/SKILL.md +361 -361
  146. package/skills/contract-first/SKILL.md +287 -287
  147. package/skills/cost-aware-llm-pipeline/SKILL.md +184 -184
  148. package/skills/cost-tracking/SKILL.md +97 -97
  149. package/skills/council/SKILL.md +204 -204
  150. package/skills/cpp-coding-standards/SKILL.md +724 -724
  151. package/skills/cpp-testing/SKILL.md +325 -325
  152. package/skills/crosspost/SKILL.md +112 -112
  153. package/skills/csharp-testing/SKILL.md +322 -322
  154. package/skills/customer-billing-ops/SKILL.md +141 -141
  155. package/skills/customs-trade-compliance/SKILL.md +263 -263
  156. package/skills/dart-flutter-patterns/SKILL.md +564 -564
  157. package/skills/dashboard-builder/SKILL.md +109 -109
  158. package/skills/data-scraper-agent/SKILL.md +765 -765
  159. package/skills/data-throughput-accelerator/SKILL.md +74 -74
  160. package/skills/database-migrations/SKILL.md +430 -430
  161. package/skills/deep-research/SKILL.md +160 -160
  162. package/skills/defi-amm-security/SKILL.md +167 -167
  163. package/skills/delivery-gate/SKILL.md +126 -126
  164. package/skills/deployment-patterns/SKILL.md +428 -428
  165. package/skills/design-system/SKILL.md +83 -83
  166. package/skills/django-celery/SKILL.md +458 -458
  167. package/skills/django-patterns/SKILL.md +735 -735
  168. package/skills/django-security/SKILL.md +644 -644
  169. package/skills/django-tdd/SKILL.md +730 -730
  170. package/skills/django-verification/SKILL.md +470 -470
  171. package/skills/dmux-workflows/SKILL.md +192 -192
  172. package/skills/docker-patterns/SKILL.md +365 -365
  173. package/skills/documentation-lookup/SKILL.md +91 -91
  174. package/skills/dotnet-patterns/SKILL.md +322 -322
  175. package/skills/dynamic-workflow-mode/SKILL.md +124 -124
  176. package/skills/e2e-testing/SKILL.md +327 -327
  177. package/skills/ecc-guide/SKILL.md +190 -190
  178. package/skills/ecc-recipes/SKILL.md +149 -149
  179. package/skills/ecc-tools-cost-audit/SKILL.md +161 -161
  180. package/skills/email-ops/SKILL.md +122 -122
  181. package/skills/energy-procurement/SKILL.md +228 -228
  182. package/skills/enterprise-agent-ops/SKILL.md +51 -51
  183. package/skills/error-handling/SKILL.md +377 -377
  184. package/skills/eval-harness/SKILL.md +271 -271
  185. package/skills/evm-token-decimals/SKILL.md +131 -131
  186. package/skills/exa-search/SKILL.md +108 -108
  187. package/skills/fal-ai-media/SKILL.md +289 -289
  188. package/skills/fastapi-patterns/SKILL.md +514 -514
  189. package/skills/finance-billing-ops/SKILL.md +128 -128
  190. package/skills/flox-environments/SKILL.md +497 -497
  191. package/skills/flutter-dart-code-review/SKILL.md +436 -436
  192. package/skills/foundation-models-on-device/SKILL.md +243 -243
  193. package/skills/frontend-a11y/SKILL.md +446 -446
  194. package/skills/frontend-design-direction/SKILL.md +93 -93
  195. package/skills/frontend-patterns/SKILL.md +657 -657
  196. package/skills/frontend-slides/SKILL.md +185 -185
  197. package/skills/fsharp-testing/SKILL.md +281 -281
  198. package/skills/gan-style-harness/SKILL.md +279 -279
  199. package/skills/gateguard/SKILL.md +133 -133
  200. package/skills/generating-python-installer/SKILL.md +820 -820
  201. package/skills/git-workflow/SKILL.md +716 -716
  202. package/skills/github-ops/SKILL.md +145 -145
  203. package/skills/golang-patterns/SKILL.md +676 -676
  204. package/skills/golang-testing/SKILL.md +721 -721
  205. package/skills/google-workspace-ops/SKILL.md +96 -96
  206. package/skills/growth-log/SKILL.md +128 -128
  207. package/skills/healthcare-cdss-patterns/SKILL.md +246 -246
  208. package/skills/healthcare-emr-patterns/SKILL.md +160 -160
  209. package/skills/healthcare-eval-harness/SKILL.md +208 -208
  210. package/skills/healthcare-phi-compliance/SKILL.md +146 -146
  211. package/skills/hermes-imports/SKILL.md +89 -89
  212. package/skills/hexagonal-architecture/SKILL.md +277 -277
  213. package/skills/hipaa-compliance/SKILL.md +79 -79
  214. package/skills/homelab-network-readiness/SKILL.md +170 -170
  215. package/skills/homelab-network-setup/SKILL.md +130 -130
  216. package/skills/homelab-pihole-dns/SKILL.md +275 -275
  217. package/skills/homelab-vlan-segmentation/SKILL.md +312 -312
  218. package/skills/homelab-wireguard-vpn/SKILL.md +306 -306
  219. package/skills/hookify-rules/SKILL.md +128 -128
  220. package/skills/inherit-legacy-style/SKILL.md +157 -157
  221. package/skills/intent-driven-development/SKILL.md +360 -360
  222. package/skills/inventory-demand-planning/SKILL.md +247 -247
  223. package/skills/investor-materials/SKILL.md +97 -97
  224. package/skills/investor-outreach/SKILL.md +92 -92
  225. package/skills/ios-icon-gen/SKILL.md +158 -158
  226. package/skills/iterative-retrieval/SKILL.md +212 -212
  227. package/skills/ito-basket-compare/SKILL.md +64 -64
  228. package/skills/ito-compute/SKILL.md +129 -129
  229. package/skills/ito-data-atlas-agent/SKILL.md +64 -64
  230. package/skills/ito-market-intelligence/SKILL.md +61 -61
  231. package/skills/ito-trade-planner/SKILL.md +68 -68
  232. package/skills/java-coding-standards/SKILL.md +384 -384
  233. package/skills/jira-integration/SKILL.md +303 -303
  234. package/skills/jpa-patterns/SKILL.md +152 -152
  235. package/skills/knowledge-ops/SKILL.md +155 -155
  236. package/skills/kotlin-coroutines-flows/SKILL.md +285 -285
  237. package/skills/kotlin-exposed-patterns/SKILL.md +720 -720
  238. package/skills/kotlin-ktor-patterns/SKILL.md +690 -690
  239. package/skills/kotlin-patterns/SKILL.md +712 -712
  240. package/skills/kotlin-testing/SKILL.md +825 -825
  241. package/skills/kubernetes-patterns/SKILL.md +756 -756
  242. package/skills/laravel-patterns/SKILL.md +416 -416
  243. package/skills/laravel-plugin-discovery/SKILL.md +230 -230
  244. package/skills/laravel-security/SKILL.md +948 -948
  245. package/skills/laravel-tdd/SKILL.md +675 -675
  246. package/skills/laravel-verification/SKILL.md +180 -180
  247. package/skills/latency-critical-systems/SKILL.md +75 -75
  248. package/skills/lead-intelligence/SKILL.md +322 -322
  249. package/skills/liquid-glass-design/SKILL.md +279 -279
  250. package/skills/llm-trading-agent-security/SKILL.md +147 -147
  251. package/skills/logistics-exception-management/SKILL.md +222 -222
  252. package/skills/loop-design-check/SKILL.md +143 -143
  253. package/skills/mailtrap-email-integration/SKILL.md +77 -77
  254. package/skills/make-interfaces-feel-better/SKILL.md +152 -152
  255. package/skills/manim-video/SKILL.md +90 -90
  256. package/skills/market-research/SKILL.md +76 -76
  257. package/skills/marketing-campaign/SKILL.md +114 -114
  258. package/skills/mcp-server-patterns/SKILL.md +70 -70
  259. package/skills/messages-ops/SKILL.md +105 -105
  260. package/skills/ml-adoption-playbook/SKILL.md +57 -57
  261. package/skills/mle-workflow/SKILL.md +348 -348
  262. package/skills/motion-advanced/SKILL.md +596 -596
  263. package/skills/motion-foundations/SKILL.md +299 -299
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  267. package/skills/nanoclaw-repl/SKILL.md +34 -34
  268. package/skills/nestjs-patterns/SKILL.md +231 -231
  269. package/skills/netmiko-ssh-automation/SKILL.md +174 -174
  270. package/skills/network-bgp-diagnostics/SKILL.md +168 -168
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  339. package/skills/scientific-thinking-literature-review/SKILL.md +193 -193
  340. package/skills/scientific-thinking-scholar-evaluation/SKILL.md +161 -161
  341. package/skills/search-first/SKILL.md +183 -183
  342. package/skills/security-bounty-hunter/SKILL.md +100 -100
  343. package/skills/security-review/SKILL.md +504 -504
  344. package/skills/security-scan/SKILL.md +166 -166
  345. package/skills/seo/SKILL.md +155 -155
  346. package/skills/skill-comply/SKILL.md +59 -59
  347. package/skills/skill-scout/SKILL.md +141 -141
  348. package/skills/skill-stocktake/SKILL.md +195 -195
  349. package/skills/social-graph-ranker/SKILL.md +155 -155
  350. package/skills/social-publisher/SKILL.md +130 -130
  351. package/skills/springboot-patterns/SKILL.md +315 -315
  352. package/skills/springboot-security/SKILL.md +273 -273
  353. package/skills/springboot-tdd/SKILL.md +159 -159
  354. package/skills/springboot-verification/SKILL.md +232 -232
  355. package/skills/strategic-compact/SKILL.md +142 -142
  356. package/skills/swift-actor-persistence/SKILL.md +144 -144
  357. package/skills/swift-concurrency-6-2/SKILL.md +216 -216
  358. package/skills/swift-protocol-di-testing/SKILL.md +191 -191
  359. package/skills/swiftui-patterns/SKILL.md +259 -259
  360. package/skills/taste/SKILL.md +264 -264
  361. package/skills/taste/references/genre-taxonomy.md +87 -87
  362. package/skills/tdd-workflow/SKILL.md +583 -583
  363. package/skills/team-agent-orchestration/SKILL.md +111 -111
  364. package/skills/team-builder/SKILL.md +169 -169
  365. package/skills/terminal-ops/SKILL.md +110 -110
  366. package/skills/tinystruct-patterns/SKILL.md +279 -279
  367. package/skills/tinystruct-patterns/references/architecture.md +90 -90
  368. package/skills/tinystruct-patterns/references/data-handling.md +60 -60
  369. package/skills/tinystruct-patterns/references/database.md +99 -99
  370. package/skills/tinystruct-patterns/references/routing.md +64 -64
  371. package/skills/tinystruct-patterns/references/system-usage.md +97 -97
  372. package/skills/tinystruct-patterns/references/testing.md +72 -72
  373. package/skills/token-budget-advisor/SKILL.md +134 -134
  374. package/skills/ui-demo/SKILL.md +466 -466
  375. package/skills/ui-to-vue/SKILL.md +135 -135
  376. package/skills/uncloud/SKILL.md +344 -344
  377. package/skills/unified-memory/SKILL.md +170 -170
  378. package/skills/unified-notifications-ops/SKILL.md +188 -188
  379. package/skills/verification-loop/SKILL.md +129 -129
  380. package/skills/video-editing/SKILL.md +311 -311
  381. package/skills/videodb/SKILL.md +375 -375
  382. package/skills/visa-doc-translate/SKILL.md +117 -117
  383. package/skills/vite-patterns/SKILL.md +450 -450
  384. package/skills/vue-patterns/SKILL.md +471 -471
  385. package/skills/windows-desktop-e2e/SKILL.md +888 -888
  386. package/skills/workspace-surface-audit/SKILL.md +126 -126
  387. package/skills/x-api/SKILL.md +235 -235
@@ -1,71 +1,71 @@
1
- ---
2
- name: benchmark-optimization-loop
3
- description: Use when the user asks to make something faster, try many variants, run recursive optimization, benchmark latency/throughput/cost, or choose the best implementation by repeated measured tests.
4
- license: MIT
5
- metadata:
6
- origin: ECC
7
- tools: Read, Write, Edit, Bash, Grep, Glob
8
- ---
9
-
10
- # Benchmark Optimization Loop
11
-
12
- Use this skill to convert "make it 20x faster" or "try 50 recursive
13
- optimizations" into a bounded measured loop that can actually improve a system.
14
-
15
- ## Required Baseline
16
-
17
- Do not optimize until these exist:
18
-
19
- - the operation being optimized;
20
- - the correctness gate that must stay green;
21
- - the metric: wall time, p95 latency, rows/sec, cost/run, memory, error rate;
22
- - the current baseline;
23
- - the search budget: max variants, max time, max spend, max data impact.
24
-
25
- If the user asks for an unrealistic target, keep the ambition but make the loop
26
- bounded and measurable.
27
-
28
- ## Loop
29
-
30
- 1. Measure the baseline.
31
- 2. Identify bottlenecks from evidence.
32
- 3. Generate variants that test one hypothesis each.
33
- 4. Run variants with the same input shape.
34
- 5. Reject variants that fail correctness, safety, or reproducibility.
35
- 6. Promote the fastest safe variant.
36
- 7. Codify the winning path in a script, command, test, config, or doc.
37
- 8. Rerun the baseline and winner to confirm the delta.
38
-
39
- ## Variant Table
40
-
41
- Track variants like this:
42
-
43
- ```text
44
- Variant | Hypothesis | Command | Time | Correct? | Notes
45
- baseline | current path | npm run job | 120s | yes | stable
46
- batch-500 | fewer round trips | npm run job -- --batch 500 | 42s | yes | winner
47
- parallel-8 | more workers | npm run job -- --workers 8 | 31s | no | rate limited
48
- ```
49
-
50
- ## Recursive Search
51
-
52
- For recursive or hyperparameter work:
53
-
54
- - persist every run to a ledger;
55
- - compare against the prior accepted winner, not only the previous run;
56
- - keep a holdout or replay check;
57
- - stop when improvement is within noise, correctness fails, cost exceeds the
58
- budget, or the search starts changing more variables than it can explain.
59
-
60
- Use phrases like "best measured safe variant" instead of "global optimum" unless
61
- the search space was actually exhaustive.
62
-
63
- ## Promotion Gate
64
-
65
- A variant cannot become the new default until:
66
-
67
- - correctness tests pass;
68
- - the performance delta is repeated or explained;
69
- - rollback is obvious;
70
- - the change is encoded in source control or a durable runbook;
71
- - the final summary includes exact commands and measurements.
1
+ ---
2
+ name: benchmark-optimization-loop
3
+ description: Use when the user asks to make something faster, try many variants, run recursive optimization, benchmark latency/throughput/cost, or choose the best implementation by repeated measured tests.
4
+ license: MIT
5
+ metadata:
6
+ origin: ECC
7
+ tools: Read, Write, Edit, Bash, Grep, Glob
8
+ ---
9
+
10
+ # Benchmark Optimization Loop
11
+
12
+ Use this skill to convert "make it 20x faster" or "try 50 recursive
13
+ optimizations" into a bounded measured loop that can actually improve a system.
14
+
15
+ ## Required Baseline
16
+
17
+ Do not optimize until these exist:
18
+
19
+ - the operation being optimized;
20
+ - the correctness gate that must stay green;
21
+ - the metric: wall time, p95 latency, rows/sec, cost/run, memory, error rate;
22
+ - the current baseline;
23
+ - the search budget: max variants, max time, max spend, max data impact.
24
+
25
+ If the user asks for an unrealistic target, keep the ambition but make the loop
26
+ bounded and measurable.
27
+
28
+ ## Loop
29
+
30
+ 1. Measure the baseline.
31
+ 2. Identify bottlenecks from evidence.
32
+ 3. Generate variants that test one hypothesis each.
33
+ 4. Run variants with the same input shape.
34
+ 5. Reject variants that fail correctness, safety, or reproducibility.
35
+ 6. Promote the fastest safe variant.
36
+ 7. Codify the winning path in a script, command, test, config, or doc.
37
+ 8. Rerun the baseline and winner to confirm the delta.
38
+
39
+ ## Variant Table
40
+
41
+ Track variants like this:
42
+
43
+ ```text
44
+ Variant | Hypothesis | Command | Time | Correct? | Notes
45
+ baseline | current path | npm run job | 120s | yes | stable
46
+ batch-500 | fewer round trips | npm run job -- --batch 500 | 42s | yes | winner
47
+ parallel-8 | more workers | npm run job -- --workers 8 | 31s | no | rate limited
48
+ ```
49
+
50
+ ## Recursive Search
51
+
52
+ For recursive or hyperparameter work:
53
+
54
+ - persist every run to a ledger;
55
+ - compare against the prior accepted winner, not only the previous run;
56
+ - keep a holdout or replay check;
57
+ - stop when improvement is within noise, correctness fails, cost exceeds the
58
+ budget, or the search starts changing more variables than it can explain.
59
+
60
+ Use phrases like "best measured safe variant" instead of "global optimum" unless
61
+ the search space was actually exhaustive.
62
+
63
+ ## Promotion Gate
64
+
65
+ A variant cannot become the new default until:
66
+
67
+ - correctness tests pass;
68
+ - the performance delta is repeated or explained;
69
+ - rollback is obvious;
70
+ - the change is encoded in source control or a durable runbook;
71
+ - the final summary includes exact commands and measurements.
@@ -1,165 +1,165 @@
1
- ---
2
- name: blender-motion-state-inspection
3
- description: Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
4
- metadata:
5
- origin: ECC
6
- tools: Read, Write, Edit, Bash, Grep, Glob
7
- ---
8
-
9
- # Blender Motion State Inspection
10
-
11
- ## When to Use
12
-
13
- - A Blender character looks twisted, mirrored, flattened, offset, or foot-sliding in an animation.
14
- - A user asks whether an imported avatar, armature, or retargeted motion matches an expected pose.
15
- - You need to compare rendered evidence with structured facts such as bones, bounding boxes, contacts, and facing vectors.
16
- - A workflow depends on deciding whether a model is a character, prop, proxy mesh, control rig, or broken import.
17
-
18
- ## Core Principle
19
-
20
- Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state.
21
-
22
- First extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply.
23
-
24
- ## How It Works
25
-
26
- 1. Establish the clean scene and asset baseline before judging motion.
27
- 2. Extract structured facts from Blender using an exporter or Blender Python run inside Blender's own interpreter.
28
- 3. Sample the frames most likely to expose contact, orientation, scale, and retargeting errors.
29
- 4. Compare the measured facts against the user's expected pose, direction, ground plane, and render goal.
30
- 5. Return a concise report that separates confirmed facts, likely causes, and required fixes.
31
-
32
- ## Inspection Workflow
33
-
34
- 1. Inventory the scene.
35
- - List meshes, armatures, empties, cameras, lights, modifiers, parent relationships, and hidden objects.
36
- - Separate character meshes from helper/proxy geometry before judging the avatar.
37
- - Record object-space and world-space bounding boxes.
38
-
39
- 2. Identify the skeleton.
40
- - Capture armature names, pose bones, bone heads/tails, roll, parent chains, constraints, and rest-pose axes.
41
- - Map semantic bones such as hips, spine, neck, head, shoulders, elbows, hands, thighs, knees, ankles, and feet.
42
- - Flag missing left/right pairs and unusual naming schemes.
43
-
44
- 3. Determine forward, up, and side axes.
45
- - Use the pelvis, spine, shoulders, hips, head, and feet together; do not rely on a single mesh normal.
46
- - Compare local armature axes with world axes and imported file conventions such as glTF Y-up vs Blender Z-up.
47
- - Mark likely mirrored or backwards imports when face/head/feet direction conflicts with root motion.
48
-
49
- 4. Sample animation frames.
50
- - Inspect first, middle, contact, airborne, and extreme frames.
51
- - Record root location, root heading, pelvis height, torso lean, limb directions, foot clearance, and mesh bounds.
52
- - For long or fast motion, sample more densely around flips, landings, turns, collisions, and floor contacts.
53
-
54
- 5. Check model integrity before retargeting blame.
55
- - Confirm the clean baseline shape before applying animation.
56
- - Preserve original mesh, materials, armature, and skinning unless the user explicitly asks for repair.
57
- - Treat unexplained sphere-like blobs, giant proxy meshes, or crushed bodies as import/selection issues until proven otherwise.
58
-
59
- 6. Diagnose contact and motion issues.
60
- - Ground penetration: compare lowest foot or shoe vertices with floor height per frame.
61
- - Foot sliding: compare foot world positions across planted frames.
62
- - Leg crossover: compare left/right thigh, knee, ankle, and foot side ordering.
63
- - Twist damage: compare bone swing direction separately from roll/twist around the limb axis.
64
- - Scale drift: compare animated mesh bounds against the clean baseline bounds.
65
-
66
- 7. Report facts before opinions.
67
- - Include frame numbers, object names, bone names, world coordinates, and thresholds.
68
- - Separate confirmed failures from visual suspicions.
69
- - Attach screenshots only after the structured state explains what to look for.
70
-
71
- ## Recommended Report Shape
72
-
73
- ```markdown
74
- ## Blender Motion Inspection
75
-
76
- ### Scene Inventory
77
- - Character candidates:
78
- - Armatures:
79
- - Helper/proxy objects:
80
- - Cameras/lights:
81
-
82
- ### Orientation
83
- - World up:
84
- - Character forward:
85
- - Root heading:
86
- - Mirrored/backwards risk:
87
-
88
- ### Baseline Integrity
89
- - Clean mesh bounds:
90
- - Animated mesh bounds:
91
- - Materials/skin preserved:
92
- - Suspicious non-character meshes:
93
-
94
- ### Frame Findings
95
- | Frame | Finding | Evidence |
96
- | --- | --- | --- |
97
- | 1 | Clean baseline pose | hips/spine/feet aligned |
98
- | 96 | Foot penetrates floor | left_foot min_z = -0.04 |
99
-
100
- ### Verdict
101
- - Pass/fail:
102
- - Required fix:
103
- - Render readiness:
104
- ```
105
-
106
- ## Examples
107
-
108
- ### Walk Cycle With Foot Sliding
109
-
110
- Scenario: a retargeted character appears to skate during a walk cycle, but the front camera angle makes the foot contact hard to judge.
111
-
112
- Apply the workflow:
113
- - Inventory the scene: character mesh `HeroBody`, armature `HeroRig`, ground plane `Floor`, no hidden proxy meshes.
114
- - Identify the skeleton: semantic feet are `foot.L` and `foot.R`; hips are `pelvis`; root bone is `root`.
115
- - Sample animation frames: inspect frames 1, 18, 24, 30, 42, and 48 around planted-foot moments.
116
- - Diagnose contact and motion issues: compare world-space foot locations during planted frames.
117
-
118
- Extracted facts:
119
-
120
- | Frame | Fact | Evidence |
121
- | --- | --- | --- |
122
- | 18 | Left foot is planted | `foot.L min_z = 0.004`, toe and heel both near floor |
123
- | 24 | Left foot slides while planted | `foot.L x = 0.21 -> 0.28` over six frames |
124
- | 30 | Pelvis keeps moving forward | `pelvis y = 1.14 -> 1.31` |
125
-
126
- Verdict: fail for render readiness. The motion needs foot-lock cleanup or retargeting constraint review; the body mesh does not need proportion changes.
127
-
128
- ### Backwards Imported Character
129
-
130
- Scenario: a character looks correct in a still frame, but the animation moves opposite the expected travel direction.
131
-
132
- Apply the workflow:
133
- - Determine forward, up, and side axes: compare head, chest, feet, and root motion.
134
- - Sample animation frames: inspect frame 1 and the midpoint of the travel path.
135
- - Report facts before opinions: include the root heading and model-facing direction separately.
136
-
137
- Extracted facts:
138
-
139
- | Frame | Fact | Evidence |
140
- | --- | --- | --- |
141
- | 1 | Character face points toward world `-Y` | head/chest vector from `neck` to `head` resolves to `-Y` |
142
- | 72 | Root motion travels toward world `+Y` | `root y = 0.0 -> 2.8` |
143
- | 72 | Feet remain visually forward-facing opposite travel | toe bones point `-Y` while displacement is `+Y` |
144
-
145
- Verdict: likely backwards import or retargeting forward-axis mismatch. Fix the import/retarget axis mapping before editing animation curves.
146
-
147
- ## Practical Thresholds
148
-
149
- - Assume Blender's default meter-scale units unless the scene unit scale says otherwise.
150
- - Treat ground penetration above 1-2 cm as visible unless the floor is soft or intentionally stylized.
151
- - Treat a sudden scale change above 5% as a likely rig, constraint, or transform inheritance problem.
152
- - Treat left/right ankle side-order flips during airborne inverted motion as leg crossover risk even if it recovers later.
153
- - Treat root heading jumps above 30 degrees per frame as suspicious unless the source motion includes a snap turn.
154
-
155
- ## Anti-Patterns
156
-
157
- - Do not modify body proportions to force pose matching unless the task is explicitly mesh repair.
158
- - Do not bake away the clean baseline before recording it.
159
- - Do not use one rendered camera angle as proof that a pose is correct.
160
- - Do not delete helper objects until you have recorded why they are not part of the character.
161
- - Do not assume an avatar faces +Y, -Y, +X, or -X without checking head, feet, torso, and root motion together.
162
-
163
- ## Tooling Notes
164
-
165
- If a Blender state exporter is available, prefer JSON that includes meshes, armatures, pose bones, materials, contacts, bounding boxes, and sampled animation frames. If no exporter exists, run a small Blender Python script through Blender itself, for example `blender --background scene.blend --python collect_motion_state.py`, because `bpy` is not available in a normal system Python interpreter.
1
+ ---
2
+ name: blender-motion-state-inspection
3
+ description: Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
4
+ metadata:
5
+ origin: ECC
6
+ tools: Read, Write, Edit, Bash, Grep, Glob
7
+ ---
8
+
9
+ # Blender Motion State Inspection
10
+
11
+ ## When to Use
12
+
13
+ - A Blender character looks twisted, mirrored, flattened, offset, or foot-sliding in an animation.
14
+ - A user asks whether an imported avatar, armature, or retargeted motion matches an expected pose.
15
+ - You need to compare rendered evidence with structured facts such as bones, bounding boxes, contacts, and facing vectors.
16
+ - A workflow depends on deciding whether a model is a character, prop, proxy mesh, control rig, or broken import.
17
+
18
+ ## Core Principle
19
+
20
+ Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state.
21
+
22
+ First extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply.
23
+
24
+ ## How It Works
25
+
26
+ 1. Establish the clean scene and asset baseline before judging motion.
27
+ 2. Extract structured facts from Blender using an exporter or Blender Python run inside Blender's own interpreter.
28
+ 3. Sample the frames most likely to expose contact, orientation, scale, and retargeting errors.
29
+ 4. Compare the measured facts against the user's expected pose, direction, ground plane, and render goal.
30
+ 5. Return a concise report that separates confirmed facts, likely causes, and required fixes.
31
+
32
+ ## Inspection Workflow
33
+
34
+ 1. Inventory the scene.
35
+ - List meshes, armatures, empties, cameras, lights, modifiers, parent relationships, and hidden objects.
36
+ - Separate character meshes from helper/proxy geometry before judging the avatar.
37
+ - Record object-space and world-space bounding boxes.
38
+
39
+ 2. Identify the skeleton.
40
+ - Capture armature names, pose bones, bone heads/tails, roll, parent chains, constraints, and rest-pose axes.
41
+ - Map semantic bones such as hips, spine, neck, head, shoulders, elbows, hands, thighs, knees, ankles, and feet.
42
+ - Flag missing left/right pairs and unusual naming schemes.
43
+
44
+ 3. Determine forward, up, and side axes.
45
+ - Use the pelvis, spine, shoulders, hips, head, and feet together; do not rely on a single mesh normal.
46
+ - Compare local armature axes with world axes and imported file conventions such as glTF Y-up vs Blender Z-up.
47
+ - Mark likely mirrored or backwards imports when face/head/feet direction conflicts with root motion.
48
+
49
+ 4. Sample animation frames.
50
+ - Inspect first, middle, contact, airborne, and extreme frames.
51
+ - Record root location, root heading, pelvis height, torso lean, limb directions, foot clearance, and mesh bounds.
52
+ - For long or fast motion, sample more densely around flips, landings, turns, collisions, and floor contacts.
53
+
54
+ 5. Check model integrity before retargeting blame.
55
+ - Confirm the clean baseline shape before applying animation.
56
+ - Preserve original mesh, materials, armature, and skinning unless the user explicitly asks for repair.
57
+ - Treat unexplained sphere-like blobs, giant proxy meshes, or crushed bodies as import/selection issues until proven otherwise.
58
+
59
+ 6. Diagnose contact and motion issues.
60
+ - Ground penetration: compare lowest foot or shoe vertices with floor height per frame.
61
+ - Foot sliding: compare foot world positions across planted frames.
62
+ - Leg crossover: compare left/right thigh, knee, ankle, and foot side ordering.
63
+ - Twist damage: compare bone swing direction separately from roll/twist around the limb axis.
64
+ - Scale drift: compare animated mesh bounds against the clean baseline bounds.
65
+
66
+ 7. Report facts before opinions.
67
+ - Include frame numbers, object names, bone names, world coordinates, and thresholds.
68
+ - Separate confirmed failures from visual suspicions.
69
+ - Attach screenshots only after the structured state explains what to look for.
70
+
71
+ ## Recommended Report Shape
72
+
73
+ ```markdown
74
+ ## Blender Motion Inspection
75
+
76
+ ### Scene Inventory
77
+ - Character candidates:
78
+ - Armatures:
79
+ - Helper/proxy objects:
80
+ - Cameras/lights:
81
+
82
+ ### Orientation
83
+ - World up:
84
+ - Character forward:
85
+ - Root heading:
86
+ - Mirrored/backwards risk:
87
+
88
+ ### Baseline Integrity
89
+ - Clean mesh bounds:
90
+ - Animated mesh bounds:
91
+ - Materials/skin preserved:
92
+ - Suspicious non-character meshes:
93
+
94
+ ### Frame Findings
95
+ | Frame | Finding | Evidence |
96
+ | --- | --- | --- |
97
+ | 1 | Clean baseline pose | hips/spine/feet aligned |
98
+ | 96 | Foot penetrates floor | left_foot min_z = -0.04 |
99
+
100
+ ### Verdict
101
+ - Pass/fail:
102
+ - Required fix:
103
+ - Render readiness:
104
+ ```
105
+
106
+ ## Examples
107
+
108
+ ### Walk Cycle With Foot Sliding
109
+
110
+ Scenario: a retargeted character appears to skate during a walk cycle, but the front camera angle makes the foot contact hard to judge.
111
+
112
+ Apply the workflow:
113
+ - Inventory the scene: character mesh `HeroBody`, armature `HeroRig`, ground plane `Floor`, no hidden proxy meshes.
114
+ - Identify the skeleton: semantic feet are `foot.L` and `foot.R`; hips are `pelvis`; root bone is `root`.
115
+ - Sample animation frames: inspect frames 1, 18, 24, 30, 42, and 48 around planted-foot moments.
116
+ - Diagnose contact and motion issues: compare world-space foot locations during planted frames.
117
+
118
+ Extracted facts:
119
+
120
+ | Frame | Fact | Evidence |
121
+ | --- | --- | --- |
122
+ | 18 | Left foot is planted | `foot.L min_z = 0.004`, toe and heel both near floor |
123
+ | 24 | Left foot slides while planted | `foot.L x = 0.21 -> 0.28` over six frames |
124
+ | 30 | Pelvis keeps moving forward | `pelvis y = 1.14 -> 1.31` |
125
+
126
+ Verdict: fail for render readiness. The motion needs foot-lock cleanup or retargeting constraint review; the body mesh does not need proportion changes.
127
+
128
+ ### Backwards Imported Character
129
+
130
+ Scenario: a character looks correct in a still frame, but the animation moves opposite the expected travel direction.
131
+
132
+ Apply the workflow:
133
+ - Determine forward, up, and side axes: compare head, chest, feet, and root motion.
134
+ - Sample animation frames: inspect frame 1 and the midpoint of the travel path.
135
+ - Report facts before opinions: include the root heading and model-facing direction separately.
136
+
137
+ Extracted facts:
138
+
139
+ | Frame | Fact | Evidence |
140
+ | --- | --- | --- |
141
+ | 1 | Character face points toward world `-Y` | head/chest vector from `neck` to `head` resolves to `-Y` |
142
+ | 72 | Root motion travels toward world `+Y` | `root y = 0.0 -> 2.8` |
143
+ | 72 | Feet remain visually forward-facing opposite travel | toe bones point `-Y` while displacement is `+Y` |
144
+
145
+ Verdict: likely backwards import or retargeting forward-axis mismatch. Fix the import/retarget axis mapping before editing animation curves.
146
+
147
+ ## Practical Thresholds
148
+
149
+ - Assume Blender's default meter-scale units unless the scene unit scale says otherwise.
150
+ - Treat ground penetration above 1-2 cm as visible unless the floor is soft or intentionally stylized.
151
+ - Treat a sudden scale change above 5% as a likely rig, constraint, or transform inheritance problem.
152
+ - Treat left/right ankle side-order flips during airborne inverted motion as leg crossover risk even if it recovers later.
153
+ - Treat root heading jumps above 30 degrees per frame as suspicious unless the source motion includes a snap turn.
154
+
155
+ ## Anti-Patterns
156
+
157
+ - Do not modify body proportions to force pose matching unless the task is explicitly mesh repair.
158
+ - Do not bake away the clean baseline before recording it.
159
+ - Do not use one rendered camera angle as proof that a pose is correct.
160
+ - Do not delete helper objects until you have recorded why they are not part of the character.
161
+ - Do not assume an avatar faces +Y, -Y, +X, or -X without checking head, feet, torso, and root motion together.
162
+
163
+ ## Tooling Notes
164
+
165
+ If a Blender state exporter is available, prefer JSON that includes meshes, armatures, pose bones, materials, contacts, bounding boxes, and sampled animation frames. If no exporter exists, run a small Blender Python script through Blender itself, for example `blender --background scene.blend --python collect_motion_state.py`, because `bpy` is not available in a normal system Python interpreter.