canvasframework 0.3.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +554 -0
- package/components/Accordion.js +252 -0
- package/components/AndroidDatePickerDialog.js +398 -0
- package/components/AppBar.js +225 -0
- package/components/Avatar.js +202 -0
- package/components/BottomNavigationBar.js +205 -0
- package/components/BottomSheet.js +374 -0
- package/components/Button.js +225 -0
- package/components/Card.js +193 -0
- package/components/Checkbox.js +180 -0
- package/components/Chip.js +212 -0
- package/components/CircularProgress.js +143 -0
- package/components/ContextMenu.js +116 -0
- package/components/DatePicker.js +257 -0
- package/components/Dialog.js +367 -0
- package/components/Divider.js +125 -0
- package/components/Drawer.js +261 -0
- package/components/FAB.js +270 -0
- package/components/FileUpload.js +315 -0
- package/components/IOSDatePickerWheel.js +268 -0
- package/components/ImageCarousel.js +193 -0
- package/components/ImageComponent.js +223 -0
- package/components/Input.js +309 -0
- package/components/List.js +94 -0
- package/components/ListItem.js +223 -0
- package/components/Modal.js +364 -0
- package/components/MultiSelectDialog.js +206 -0
- package/components/NumberInput.js +271 -0
- package/components/ProgressBar.js +88 -0
- package/components/RadioButton.js +142 -0
- package/components/SearchInput.js +315 -0
- package/components/SegmentedControl.js +202 -0
- package/components/Select.js +199 -0
- package/components/SelectDialog.js +255 -0
- package/components/Slider.js +113 -0
- package/components/Snackbar.js +243 -0
- package/components/Stepper.js +281 -0
- package/components/SwipeableListItem.js +179 -0
- package/components/Switch.js +147 -0
- package/components/Table.js +492 -0
- package/components/Tabs.js +125 -0
- package/components/Text.js +141 -0
- package/components/TextField.js +331 -0
- package/components/Toast.js +236 -0
- package/components/TreeView.js +420 -0
- package/components/Video.js +397 -0
- package/components/View.js +140 -0
- package/components/VirtualList.js +120 -0
- package/core/CanvasFramework.js +1271 -0
- package/core/CanvasWork.js +32 -0
- package/core/Component.js +153 -0
- package/core/LogicWorker.js +25 -0
- package/core/WebGLCanvasAdapter.js +1369 -0
- package/features/Column.js +43 -0
- package/features/Grid.js +47 -0
- package/features/LayoutComponent.js +43 -0
- package/features/OpenStreetMap.js +310 -0
- package/features/Positioned.js +33 -0
- package/features/PullToRefresh.js +328 -0
- package/features/Row.js +40 -0
- package/features/SignaturePad.js +257 -0
- package/features/Skeleton.js +84 -0
- package/features/Stack.js +21 -0
- package/index.js +101 -0
- package/manager/AccessibilityManager.js +107 -0
- package/manager/ErrorHandler.js +59 -0
- package/manager/FeatureFlags.js +60 -0
- package/manager/MemoryManager.js +107 -0
- package/manager/PerformanceMonitor.js +84 -0
- package/manager/SecurityManager.js +54 -0
- package/package.json +28 -0
- package/utils/AnimationEngine.js +428 -0
- package/utils/DataStore.js +403 -0
- package/utils/EventBus.js +407 -0
- package/utils/FetchClient.js +74 -0
- package/utils/FormValidator.js +355 -0
- package/utils/GeoLocationService.js +62 -0
- package/utils/I18n.js +207 -0
- package/utils/IndexedDBManager.js +273 -0
- package/utils/OfflineSyncManager.js +342 -0
- package/utils/QueryBuilder.js +478 -0
- package/utils/SafeArea.js +64 -0
- package/utils/SecureStorage.js +289 -0
- package/utils/StateManager.js +207 -0
- package/utils/WebSocketClient.js +66 -0
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/**
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* Adaptateur WebGL amélioré qui émule l'API Canvas 2D
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* Version complète avec toutes les API Canvas 2D
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*/
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class WebGLCanvasAdapter {
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constructor(canvas) {
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this.canvas = canvas;
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this.gl = canvas.getContext('webgl2') || canvas.getContext('webgl');
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if (!this.gl) {
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throw new Error('WebGL non supporté');
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}
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// État du contexte (comme Canvas 2D)
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this.state = {
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fillStyle: '#000000',
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strokeStyle: '#000000',
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lineWidth: 1,
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font: '10px sans-serif',
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textAlign: 'start',
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textBaseline: 'alphabetic',
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globalAlpha: 1,
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shadowColor: 'transparent',
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shadowBlur: 0,
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shadowOffsetX: 0,
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shadowOffsetY: 0,
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transform: [1, 0, 0, 1, 0, 0],
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clipPath: null,
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lineCap: 'butt',
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lineJoin: 'miter',
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miterLimit: 10,
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filter: 'none',
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lineDash: [],
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lineDashOffset: 0,
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direction: 'ltr'
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};
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this.stateStack = [];
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// Système de batching
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this.batch = {
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vertices: [],
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colors: [],
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texCoords: [],
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indices: [],
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currentTexture: null,
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textureVertices: [],
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textureTexCoords: [],
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textureIndices: [],
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elementOffset: 0,
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textureElementOffset: 0
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};
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// Canvas offscreen pour le texte et les textures
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this.textCanvas = document.createElement('canvas');
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this.textCtx = this.textCanvas.getContext('2d');
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this.textCanvas.width = 2048;
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this.textCanvas.height = 2048;
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this.textAtlas = {
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canvas: this.textCanvas,
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ctx: this.textCtx,
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currentX: 0,
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currentY: 0,
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lineHeight: 0,
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cache: new Map()
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};
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// Cache de textures pour le texte (avec LRU)
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this.textCache = new Map();
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this.textureLRU = [];
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this.maxTextureCacheSize = 100;
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// Cache des gradients
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this.gradients = new Map();
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// Buffer pour les images
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this.imageCache = new Map();
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// État du path courant
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this.currentPath = null;
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this.currentSubpath = [];
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this.currentPoint = null;
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// Mode batch (true par défaut pour performance)
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this.batchEnabled = true;
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this.initWebGL();
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}
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// ===== API CANVAS 2D COMPLÈTE =====
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// --- Sauvegarde et restauration d'état ---
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save() {
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this.stateStack.push({
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fillStyle: this.state.fillStyle,
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strokeStyle: this.state.strokeStyle,
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lineWidth: this.state.lineWidth,
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font: this.state.font,
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textAlign: this.state.textAlign,
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textBaseline: this.state.textBaseline,
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globalAlpha: this.state.globalAlpha,
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shadowColor: this.state.shadowColor,
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shadowBlur: this.state.shadowBlur,
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shadowOffsetX: this.state.shadowOffsetX,
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shadowOffsetY: this.state.shadowOffsetY,
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transform: [...this.state.transform],
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clipPath: this.state.clipPath ? [...this.state.clipPath] : null,
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lineCap: this.state.lineCap,
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lineJoin: this.state.lineJoin,
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miterLimit: this.state.miterLimit,
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filter: this.state.filter,
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lineDash: [...this.state.lineDash],
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lineDashOffset: this.state.lineDashOffset,
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direction: this.state.direction
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});
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}
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restore() {
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if (this.stateStack.length === 0) return;
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const savedState = this.stateStack.pop();
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Object.assign(this.state, savedState);
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if (this.state.clipPath) {
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this.applyClip();
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}
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}
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// --- Transformations ---
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setTransform(a, b, c, d, e, f) {
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this.state.transform = [a, b, c, d, e, f];
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}
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resetTransform() {
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this.state.transform = [1, 0, 0, 1, 0, 0];
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}
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transform(a, b, c, d, e, f) {
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const [a1, b1, c1, d1, e1, f1] = this.state.transform;
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this.state.transform = [
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a1 * a + c1 * b,
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b1 * a + d1 * b,
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a1 * c + c1 * d,
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b1 * c + d1 * d,
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a1 * e + c1 * f + e1,
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b1 * e + d1 * f + f1
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];
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}
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translate(x, y) {
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this.transform(1, 0, 0, 1, x, y);
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}
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rotate(angle) {
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const cos = Math.cos(angle);
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const sin = Math.sin(angle);
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this.transform(cos, sin, -sin, cos, 0, 0);
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}
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scale(x, y) {
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this.transform(x, 0, 0, y, 0, 0);
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}
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getTransform() {
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const [a, b, c, d, e, f] = this.state.transform;
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return new DOMMatrix([a, b, c, d, e, f]);
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}
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// --- Text ---
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createTextAtlas() {
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const gl = this.gl;
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this.textAtlasTexture = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, this.textAtlasTexture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.textCanvas.width, this.textCanvas.height,
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0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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this.textCtx.fillStyle = 'rgba(0,0,0,0)';
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this.textCtx.fillRect(0, 0, this.textCanvas.width, this.textCanvas.height);
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}
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getTextGlyph(text, font, color = '#000000') {
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const cacheKey = `${text}_${font}_${color}`;
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if (this.textAtlas.cache.has(cacheKey)) {
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return this.textAtlas.cache.get(cacheKey);
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}
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this.textCtx.save();
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this.textCtx.font = font;
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this.textCtx.fillStyle = color;
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this.textCtx.textAlign = 'left';
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this.textCtx.textBaseline = 'alphabetic';
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const metrics = this.textCtx.measureText(text);
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const textWidth = Math.ceil(metrics.width);
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const textHeight = Math.ceil(parseInt(font) || 16);
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if (this.textAtlas.currentX + textWidth > this.textCanvas.width) {
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this.textAtlas.currentX = 0;
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this.textAtlas.currentY += this.textAtlas.lineHeight + 2;
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this.textAtlas.lineHeight = 0;
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}
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if (this.textAtlas.currentY + textHeight > this.textCanvas.height) {
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this.textAtlas.currentX = 0;
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this.textAtlas.currentY = 0;
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this.textAtlas.lineHeight = 0;
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this.textCtx.fillStyle = 'rgba(0,0,0,0)';
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this.textCtx.fillRect(0, 0, this.textCanvas.width, this.textCanvas.height);
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this.textAtlas.cache.clear();
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}
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this.textCtx.fillText(text, this.textAtlas.currentX, this.textAtlas.currentY + textHeight);
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const texX = this.textAtlas.currentX / this.textCanvas.width;
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const texY = this.textAtlas.currentY / this.textCanvas.height;
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const texWidth = textWidth / this.textCanvas.width;
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const texHeight = textHeight / this.textCanvas.height;
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const glyph = {
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x: this.textAtlas.currentX,
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y: this.textAtlas.currentY,
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width: textWidth,
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height: textHeight,
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texX, texY, texWidth, texHeight,
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bearingY: metrics.actualBoundingBoxAscent || textHeight,
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metrics: metrics
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};
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this.textAtlas.cache.set(cacheKey, glyph);
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this.textAtlas.currentX += textWidth + 2;
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this.textAtlas.lineHeight = Math.max(this.textAtlas.lineHeight, textHeight);
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this.updateTextAtlasTexture();
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this.textCtx.restore();
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return glyph;
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}
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updateTextAtlasTexture() {
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const gl = this.gl;
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gl.bindTexture(gl.TEXTURE_2D, this.textAtlasTexture);
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, this.textCanvas);
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}
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fillText(text, x, y, maxWidth) {
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const glyph = this.getTextGlyph(text, this.state.font, this.state.fillStyle);
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let drawX = x;
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if (this.state.textAlign === 'center') {
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drawX -= glyph.width / 2;
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} else if (this.state.textAlign === 'right' || this.state.textAlign === 'end') {
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drawX -= glyph.width;
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}
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let drawY = y;
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if (this.state.textBaseline === 'top') {
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drawY += glyph.bearingY;
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} else if (this.state.textBaseline === 'middle') {
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drawY += glyph.bearingY / 2;
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} else if (this.state.textBaseline === 'bottom' || this.state.textBaseline === 'ideographic' || this.state.textBaseline === 'hanging') {
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drawY -= (glyph.height - glyph.bearingY);
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}
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let scale = 1;
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+
if (maxWidth && maxWidth < glyph.width) {
|
|
273
|
+
scale = maxWidth / glyph.width;
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
this.drawTexturedQuad(
|
|
277
|
+
this.textAtlasTexture,
|
|
278
|
+
drawX,
|
|
279
|
+
drawY - glyph.bearingY,
|
|
280
|
+
glyph.width * scale,
|
|
281
|
+
glyph.height * scale,
|
|
282
|
+
[
|
|
283
|
+
glyph.texX, glyph.texY,
|
|
284
|
+
glyph.texX + glyph.texWidth, glyph.texY,
|
|
285
|
+
glyph.texX + glyph.texWidth, glyph.texY + glyph.texHeight,
|
|
286
|
+
glyph.texX, glyph.texY + glyph.texHeight
|
|
287
|
+
]
|
|
288
|
+
);
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
strokeText(text, x, y, maxWidth) {
|
|
292
|
+
const lineWidth = this.state.lineWidth;
|
|
293
|
+
const offsets = [
|
|
294
|
+
[-lineWidth, -lineWidth], [-lineWidth, 0], [-lineWidth, lineWidth],
|
|
295
|
+
[0, -lineWidth], [0, lineWidth],
|
|
296
|
+
[lineWidth, -lineWidth], [lineWidth, 0], [lineWidth, lineWidth]
|
|
297
|
+
];
|
|
298
|
+
|
|
299
|
+
for (const [offsetX, offsetY] of offsets) {
|
|
300
|
+
this.fillText(text, x + offsetX, y + offsetY, maxWidth);
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
measureText(text) {
|
|
305
|
+
this.textCtx.save();
|
|
306
|
+
this.textCtx.font = this.state.font;
|
|
307
|
+
const metrics = this.textCtx.measureText(text);
|
|
308
|
+
this.textCtx.restore();
|
|
309
|
+
|
|
310
|
+
return {
|
|
311
|
+
width: metrics.width,
|
|
312
|
+
actualBoundingBoxAscent: metrics.actualBoundingBoxAscent || 0,
|
|
313
|
+
actualBoundingBoxDescent: metrics.actualBoundingBoxDescent || 0,
|
|
314
|
+
actualBoundingBoxLeft: metrics.actualBoundingBoxLeft || 0,
|
|
315
|
+
actualBoundingBoxRight: metrics.actualBoundingBoxRight || 0,
|
|
316
|
+
fontBoundingBoxAscent: metrics.fontBoundingBoxAscent || 0,
|
|
317
|
+
fontBoundingBoxDescent: metrics.fontBoundingBoxDescent || 0,
|
|
318
|
+
emHeightAscent: metrics.emHeightAscent || 0,
|
|
319
|
+
emHeightDescent: metrics.emHeightDescent || 0,
|
|
320
|
+
alphabeticBaseline: metrics.alphabeticBaseline || 0,
|
|
321
|
+
hangingBaseline: metrics.hangingBaseline || 0,
|
|
322
|
+
ideographicBaseline: metrics.ideographicBaseline || 0
|
|
323
|
+
};
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
// --- Paths ---
|
|
327
|
+
beginPath() {
|
|
328
|
+
this.currentPath = [];
|
|
329
|
+
this.currentSubpath = [];
|
|
330
|
+
this.currentPoint = null;
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
moveTo(x, y) {
|
|
334
|
+
if (!this.currentPath) this.beginPath();
|
|
335
|
+
this.currentSubpath = [[x, y]];
|
|
336
|
+
this.currentPath.push([x, y]);
|
|
337
|
+
this.currentPoint = [x, y];
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
lineTo(x, y) {
|
|
341
|
+
if (!this.currentPoint) {
|
|
342
|
+
this.moveTo(x, y);
|
|
343
|
+
return;
|
|
344
|
+
}
|
|
345
|
+
this.currentSubpath.push([x, y]);
|
|
346
|
+
this.currentPath.push([x, y]);
|
|
347
|
+
this.currentPoint = [x, y];
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
closePath() {
|
|
351
|
+
if (this.currentSubpath.length > 0) {
|
|
352
|
+
const firstPoint = this.currentSubpath[0];
|
|
353
|
+
this.lineTo(firstPoint[0], firstPoint[1]);
|
|
354
|
+
}
|
|
355
|
+
this.currentSubpath = [];
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
arc(x, y, radius, startAngle, endAngle, anticlockwise = false) {
|
|
359
|
+
if (!this.currentPoint) {
|
|
360
|
+
this.moveTo(x + Math.cos(startAngle) * radius, y + Math.sin(startAngle) * radius);
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
const angleStep = (endAngle - startAngle) / 32;
|
|
364
|
+
const direction = anticlockwise ? -1 : 1;
|
|
365
|
+
|
|
366
|
+
for (let i = 1; i <= 32; i++) {
|
|
367
|
+
const angle = startAngle + direction * i * angleStep;
|
|
368
|
+
const px = x + Math.cos(angle) * radius;
|
|
369
|
+
const py = y + Math.sin(angle) * radius;
|
|
370
|
+
this.lineTo(px, py);
|
|
371
|
+
}
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
arcTo(x1, y1, x2, y2, radius) {
|
|
375
|
+
if (!this.currentPoint) return;
|
|
376
|
+
|
|
377
|
+
const [x0, y0] = this.currentPoint;
|
|
378
|
+
const v01 = { x: x1 - x0, y: y1 - y0 };
|
|
379
|
+
const v12 = { x: x2 - x1, y: y2 - y1 };
|
|
380
|
+
|
|
381
|
+
const len01 = Math.sqrt(v01.x * v01.x + v01.y * v01.y);
|
|
382
|
+
const len12 = Math.sqrt(v12.x * v12.x + v12.y * v12.y);
|
|
383
|
+
|
|
384
|
+
const norm01 = { x: v01.x / len01, y: v01.y / len01 };
|
|
385
|
+
const norm12 = { x: v12.x / len12, y: v12.y / len12 };
|
|
386
|
+
|
|
387
|
+
const angle = Math.acos(norm01.x * norm12.x + norm01.y * norm12.y);
|
|
388
|
+
const distance = radius / Math.tan(angle / 2);
|
|
389
|
+
|
|
390
|
+
const p1 = { x: x1 - norm01.x * distance, y: y1 - norm01.y * distance };
|
|
391
|
+
const p2 = { x: x1 + norm12.x * distance, y: y1 + norm12.y * distance };
|
|
392
|
+
|
|
393
|
+
const centerX = p1.x + norm01.y * radius * (norm01.x * norm12.y - norm01.y * norm12.x > 0 ? 1 : -1);
|
|
394
|
+
const centerY = p1.y - norm01.x * radius * (norm01.x * norm12.y - norm01.y * norm12.x > 0 ? 1 : -1);
|
|
395
|
+
|
|
396
|
+
const startAngle = Math.atan2(p1.y - centerY, p1.x - centerX);
|
|
397
|
+
const endAngle = Math.atan2(p2.y - centerY, p2.x - centerX);
|
|
398
|
+
|
|
399
|
+
this.lineTo(p1.x, p1.y);
|
|
400
|
+
this.arc(centerX, centerY, radius, startAngle, endAngle, norm01.x * norm12.y - norm01.y * norm12.x < 0);
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise = false) {
|
|
404
|
+
if (!this.currentPoint) {
|
|
405
|
+
const px = x + Math.cos(startAngle) * Math.cos(rotation) * radiusX - Math.sin(startAngle) * Math.sin(rotation) * radiusY;
|
|
406
|
+
const py = y + Math.cos(startAngle) * Math.sin(rotation) * radiusX + Math.sin(startAngle) * Math.cos(rotation) * radiusY;
|
|
407
|
+
this.moveTo(px, py);
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
const segments = Math.ceil(32 * Math.max(radiusX, radiusY) / 10);
|
|
411
|
+
const angleStep = (endAngle - startAngle) / segments;
|
|
412
|
+
const direction = anticlockwise ? -1 : 1;
|
|
413
|
+
|
|
414
|
+
for (let i = 1; i <= segments; i++) {
|
|
415
|
+
const angle = startAngle + direction * i * angleStep;
|
|
416
|
+
const px = x + Math.cos(angle) * Math.cos(rotation) * radiusX - Math.sin(angle) * Math.sin(rotation) * radiusY;
|
|
417
|
+
const py = y + Math.cos(angle) * Math.sin(rotation) * radiusX + Math.sin(angle) * Math.cos(rotation) * radiusY;
|
|
418
|
+
this.lineTo(px, py);
|
|
419
|
+
}
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
rect(x, y, width, height) {
|
|
423
|
+
this.moveTo(x, y);
|
|
424
|
+
this.lineTo(x + width, y);
|
|
425
|
+
this.lineTo(x + width, y + height);
|
|
426
|
+
this.lineTo(x, y + height);
|
|
427
|
+
this.closePath();
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y) {
|
|
431
|
+
if (!this.currentPoint) {
|
|
432
|
+
this.currentPoint = [x, y];
|
|
433
|
+
return;
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
const [x0, y0] = this.currentPoint;
|
|
437
|
+
const segments = 20;
|
|
438
|
+
|
|
439
|
+
for (let i = 1; i <= segments; i++) {
|
|
440
|
+
const t = i / segments;
|
|
441
|
+
const t1 = 1 - t;
|
|
442
|
+
|
|
443
|
+
const bx = t1 * t1 * t1 * x0 +
|
|
444
|
+
3 * t1 * t1 * t * cp1x +
|
|
445
|
+
3 * t1 * t * t * cp2x +
|
|
446
|
+
t * t * t * x;
|
|
447
|
+
|
|
448
|
+
const by = t1 * t1 * t1 * y0 +
|
|
449
|
+
3 * t1 * t1 * t * cp1y +
|
|
450
|
+
3 * t1 * t * t * cp2y +
|
|
451
|
+
t * t * t * y;
|
|
452
|
+
|
|
453
|
+
this.lineTo(bx, by);
|
|
454
|
+
}
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
quadraticCurveTo(cpx, cpy, x, y) {
|
|
458
|
+
if (!this.currentPoint) {
|
|
459
|
+
this.currentPoint = [x, y];
|
|
460
|
+
return;
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
const [x0, y0] = this.currentPoint;
|
|
464
|
+
const segments = 20;
|
|
465
|
+
|
|
466
|
+
for (let i = 1; i <= segments; i++) {
|
|
467
|
+
const t = i / segments;
|
|
468
|
+
const t1 = 1 - t;
|
|
469
|
+
|
|
470
|
+
const qx = t1 * t1 * x0 + 2 * t1 * t * cpx + t * t * x;
|
|
471
|
+
const qy = t1 * t1 * y0 + 2 * t1 * t * cpy + t * t * y;
|
|
472
|
+
|
|
473
|
+
this.lineTo(qx, qy);
|
|
474
|
+
}
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
// --- Drawing ---
|
|
478
|
+
fill(fillRule = 'nonzero') {
|
|
479
|
+
if (!this.currentPath || this.currentPath.length < 3) return;
|
|
480
|
+
|
|
481
|
+
const triangles = this.triangulatePolygon(this.currentPath, fillRule);
|
|
482
|
+
const color = this.parseColor(this.state.fillStyle);
|
|
483
|
+
const alpha = color[3] * this.state.globalAlpha;
|
|
484
|
+
|
|
485
|
+
const vertices = [];
|
|
486
|
+
const colors = [];
|
|
487
|
+
|
|
488
|
+
for (const triangle of triangles) {
|
|
489
|
+
for (const point of triangle) {
|
|
490
|
+
const [px, py] = this.transformPoint(point[0], point[1]);
|
|
491
|
+
vertices.push(px, py);
|
|
492
|
+
colors.push(color[0], color[1], color[2], alpha);
|
|
493
|
+
}
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
this.drawTriangles(vertices, colors);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
stroke() {
|
|
500
|
+
if (!this.currentPath || this.currentPath.length < 2) return;
|
|
501
|
+
|
|
502
|
+
const color = this.parseColor(this.state.strokeStyle);
|
|
503
|
+
const alpha = color[3] * this.state.globalAlpha;
|
|
504
|
+
const lineWidth = this.state.lineWidth;
|
|
505
|
+
|
|
506
|
+
for (let i = 0; i < this.currentPath.length - 1; i++) {
|
|
507
|
+
const p1 = this.currentPath[i];
|
|
508
|
+
const p2 = this.currentPath[i + 1];
|
|
509
|
+
|
|
510
|
+
this.drawLine(p1[0], p1[1], p2[0], p2[1], lineWidth, color, alpha);
|
|
511
|
+
}
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
clip(fillRule = 'nonzero') {
|
|
515
|
+
if (!this.currentPath) return;
|
|
516
|
+
|
|
517
|
+
this.state.clipPath = [...this.currentPath];
|
|
518
|
+
this.applyClip();
|
|
519
|
+
}
|
|
520
|
+
|
|
521
|
+
isPointInPath(x, y, fillRule = 'nonzero') {
|
|
522
|
+
if (!this.currentPath || this.currentPath.length < 3) return false;
|
|
523
|
+
|
|
524
|
+
let wn = 0;
|
|
525
|
+
const points = this.currentPath;
|
|
526
|
+
|
|
527
|
+
for (let i = 0; i < points.length; i++) {
|
|
528
|
+
const p1 = points[i];
|
|
529
|
+
const p2 = points[(i + 1) % points.length];
|
|
530
|
+
|
|
531
|
+
if (p1[1] <= y) {
|
|
532
|
+
if (p2[1] > y && this.isLeft(p1, p2, [x, y]) > 0) {
|
|
533
|
+
wn++;
|
|
534
|
+
}
|
|
535
|
+
} else {
|
|
536
|
+
if (p2[1] <= y && this.isLeft(p1, p2, [x, y]) < 0) {
|
|
537
|
+
wn--;
|
|
538
|
+
}
|
|
539
|
+
}
|
|
540
|
+
}
|
|
541
|
+
|
|
542
|
+
if (fillRule === 'nonzero') {
|
|
543
|
+
return wn !== 0;
|
|
544
|
+
} else {
|
|
545
|
+
return Math.abs(wn % 2) === 1;
|
|
546
|
+
}
|
|
547
|
+
}
|
|
548
|
+
|
|
549
|
+
isPointInStroke(x, y) {
|
|
550
|
+
if (!this.currentPath || this.currentPath.length < 2) return false;
|
|
551
|
+
|
|
552
|
+
const lineWidth = this.state.lineWidth;
|
|
553
|
+
|
|
554
|
+
for (let i = 0; i < this.currentPath.length - 1; i++) {
|
|
555
|
+
const p1 = this.currentPath[i];
|
|
556
|
+
const p2 = this.currentPath[i + 1];
|
|
557
|
+
|
|
558
|
+
if (this.isPointNearLine(x, y, p1[0], p1[1], p2[0], p2[1], lineWidth)) {
|
|
559
|
+
return true;
|
|
560
|
+
}
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
return false;
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
// --- Drawing rectangles ---
|
|
567
|
+
clearRect(x, y, width, height) {
|
|
568
|
+
const [x1, y1] = this.transformPoint(x, y);
|
|
569
|
+
const [x2, y2] = this.transformPoint(x + width, y + height);
|
|
570
|
+
|
|
571
|
+
const vertices = [
|
|
572
|
+
x1, y1, x2, y1, x2, y2,
|
|
573
|
+
x1, y1, x2, y2, x1, y2
|
|
574
|
+
];
|
|
575
|
+
|
|
576
|
+
const colors = new Array(6 * 4).fill(0);
|
|
577
|
+
for (let i = 0; i < 6; i++) {
|
|
578
|
+
colors[i * 4 + 3] = 1;
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
this.drawTriangles(vertices, colors);
|
|
582
|
+
}
|
|
583
|
+
|
|
584
|
+
fillRect(x, y, width, height) {
|
|
585
|
+
this.rect(x, y, width, height);
|
|
586
|
+
this.fill();
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
strokeRect(x, y, width, height) {
|
|
590
|
+
this.rect(x, y, width, height);
|
|
591
|
+
this.stroke();
|
|
592
|
+
}
|
|
593
|
+
|
|
594
|
+
// --- Images ---
|
|
595
|
+
drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight) {
|
|
596
|
+
if (arguments.length === 3) {
|
|
597
|
+
dx = sx; dy = sy;
|
|
598
|
+
sWidth = dWidth = image.width;
|
|
599
|
+
sHeight = dHeight = image.height;
|
|
600
|
+
sx = sy = 0;
|
|
601
|
+
} else if (arguments.length === 5) {
|
|
602
|
+
dx = sx; dy = sy;
|
|
603
|
+
dWidth = sWidth; dHeight = sHeight;
|
|
604
|
+
sx = sy = 0;
|
|
605
|
+
sWidth = image.width;
|
|
606
|
+
sHeight = image.height;
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
const texture = this.getImageTexture(image);
|
|
610
|
+
if (!texture) return;
|
|
611
|
+
|
|
612
|
+
const texWidth = image.width || texture.width;
|
|
613
|
+
const texHeight = image.height || texture.height;
|
|
614
|
+
|
|
615
|
+
const texCoords = [
|
|
616
|
+
sx / texWidth, sy / texHeight,
|
|
617
|
+
(sx + sWidth) / texWidth, sy / texHeight,
|
|
618
|
+
(sx + sWidth) / texWidth, (sy + sHeight) / texHeight,
|
|
619
|
+
sx / texWidth, (sy + sHeight) / texHeight
|
|
620
|
+
];
|
|
621
|
+
|
|
622
|
+
this.drawTexturedQuad(texture, dx, dy, dWidth, dHeight, texCoords);
|
|
623
|
+
}
|
|
624
|
+
|
|
625
|
+
createImageData(width, height) {
|
|
626
|
+
return {
|
|
627
|
+
width,
|
|
628
|
+
height,
|
|
629
|
+
data: new Uint8ClampedArray(width * height * 4)
|
|
630
|
+
};
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
getImageData(sx, sy, sw, sh) {
|
|
634
|
+
const gl = this.gl;
|
|
635
|
+
const pixels = new Uint8Array(sw * sh * 4);
|
|
636
|
+
gl.readPixels(sx, this.canvas.height - sy - sh, sw, sh, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
|
637
|
+
|
|
638
|
+
const imageData = this.createImageData(sw, sh);
|
|
639
|
+
|
|
640
|
+
for (let y = 0; y < sh; y++) {
|
|
641
|
+
for (let x = 0; x < sw; x++) {
|
|
642
|
+
const srcIdx = ((sh - 1 - y) * sw + x) * 4;
|
|
643
|
+
const dstIdx = (y * sw + x) * 4;
|
|
644
|
+
|
|
645
|
+
imageData.data[dstIdx] = pixels[srcIdx];
|
|
646
|
+
imageData.data[dstIdx + 1] = pixels[srcIdx + 1];
|
|
647
|
+
imageData.data[dstIdx + 2] = pixels[srcIdx + 2];
|
|
648
|
+
imageData.data[dstIdx + 3] = pixels[srcIdx + 3];
|
|
649
|
+
}
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
return imageData;
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
putImageData(imageData, dx, dy, dirtyX = 0, dirtyY = 0, dirtyWidth = imageData.width, dirtyHeight = imageData.height) {
|
|
656
|
+
const gl = this.gl;
|
|
657
|
+
const texture = gl.createTexture();
|
|
658
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
659
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, imageData.width, imageData.height, 0,
|
|
660
|
+
gl.RGBA, gl.UNSIGNED_BYTE, imageData.data);
|
|
661
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
662
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
663
|
+
|
|
664
|
+
this.drawTexturedQuad(texture, dx + dirtyX, dy + dirtyY, dirtyWidth, dirtyHeight);
|
|
665
|
+
gl.deleteTexture(texture);
|
|
666
|
+
}
|
|
667
|
+
|
|
668
|
+
// --- Gradients and patterns ---
|
|
669
|
+
createLinearGradient(x0, y0, x1, y1) {
|
|
670
|
+
const gradient = {
|
|
671
|
+
type: 'linear',
|
|
672
|
+
x0, y0, x1, y1,
|
|
673
|
+
stops: [],
|
|
674
|
+
texture: null,
|
|
675
|
+
dirty: true
|
|
676
|
+
};
|
|
677
|
+
|
|
678
|
+
const id = `gradient_${Date.now()}_${Math.random()}`;
|
|
679
|
+
this.gradients.set(id, gradient);
|
|
680
|
+
|
|
681
|
+
return {
|
|
682
|
+
addColorStop: (position, color) => {
|
|
683
|
+
gradient.stops.push({ position, color });
|
|
684
|
+
gradient.dirty = true;
|
|
685
|
+
},
|
|
686
|
+
_id: id
|
|
687
|
+
};
|
|
688
|
+
}
|
|
689
|
+
|
|
690
|
+
createRadialGradient(x0, y0, r0, x1, y1, r1) {
|
|
691
|
+
const gradient = {
|
|
692
|
+
type: 'radial',
|
|
693
|
+
x0, y0, r0, x1, y1, r1,
|
|
694
|
+
stops: [],
|
|
695
|
+
texture: null,
|
|
696
|
+
dirty: true
|
|
697
|
+
};
|
|
698
|
+
|
|
699
|
+
const id = `gradient_${Date.now()}_${Math.random()}`;
|
|
700
|
+
this.gradients.set(id, gradient);
|
|
701
|
+
|
|
702
|
+
return {
|
|
703
|
+
addColorStop: (position, color) => {
|
|
704
|
+
gradient.stops.push({ position, color });
|
|
705
|
+
gradient.dirty = true;
|
|
706
|
+
},
|
|
707
|
+
_id: id
|
|
708
|
+
};
|
|
709
|
+
}
|
|
710
|
+
|
|
711
|
+
createPattern(image, repetition) {
|
|
712
|
+
const pattern = {
|
|
713
|
+
image,
|
|
714
|
+
repetition: repetition || 'repeat',
|
|
715
|
+
texture: null
|
|
716
|
+
};
|
|
717
|
+
|
|
718
|
+
return {
|
|
719
|
+
_pattern: pattern
|
|
720
|
+
};
|
|
721
|
+
}
|
|
722
|
+
|
|
723
|
+
// --- Properties ---
|
|
724
|
+
set fillStyle(value) { this.state.fillStyle = value; }
|
|
725
|
+
get fillStyle() { return this.state.fillStyle; }
|
|
726
|
+
|
|
727
|
+
set strokeStyle(value) { this.state.strokeStyle = value; }
|
|
728
|
+
get strokeStyle() { return this.state.strokeStyle; }
|
|
729
|
+
|
|
730
|
+
set lineWidth(value) { this.state.lineWidth = value; }
|
|
731
|
+
get lineWidth() { return this.state.lineWidth; }
|
|
732
|
+
|
|
733
|
+
set font(value) { this.state.font = value; }
|
|
734
|
+
get font() { return this.state.font; }
|
|
735
|
+
|
|
736
|
+
set textAlign(value) { this.state.textAlign = value; }
|
|
737
|
+
get textAlign() { return this.state.textAlign; }
|
|
738
|
+
|
|
739
|
+
set textBaseline(value) { this.state.textBaseline = value; }
|
|
740
|
+
get textBaseline() { return this.state.textBaseline; }
|
|
741
|
+
|
|
742
|
+
set globalAlpha(value) { this.state.globalAlpha = Math.max(0, Math.min(1, value)); }
|
|
743
|
+
get globalAlpha() { return this.state.globalAlpha; }
|
|
744
|
+
|
|
745
|
+
set shadowColor(value) { this.state.shadowColor = value; }
|
|
746
|
+
get shadowColor() { return this.state.shadowColor; }
|
|
747
|
+
|
|
748
|
+
set shadowBlur(value) { this.state.shadowBlur = value; }
|
|
749
|
+
get shadowBlur() { return this.state.shadowBlur; }
|
|
750
|
+
|
|
751
|
+
set shadowOffsetX(value) { this.state.shadowOffsetX = value; }
|
|
752
|
+
get shadowOffsetX() { return this.state.shadowOffsetX; }
|
|
753
|
+
|
|
754
|
+
set shadowOffsetY(value) { this.state.shadowOffsetY = value; }
|
|
755
|
+
get shadowOffsetY() { return this.state.shadowOffsetY; }
|
|
756
|
+
|
|
757
|
+
set lineCap(value) { this.state.lineCap = value; }
|
|
758
|
+
get lineCap() { return this.state.lineCap; }
|
|
759
|
+
|
|
760
|
+
set lineJoin(value) { this.state.lineJoin = value; }
|
|
761
|
+
get lineJoin() { return this.state.lineJoin; }
|
|
762
|
+
|
|
763
|
+
set miterLimit(value) { this.state.miterLimit = value; }
|
|
764
|
+
get miterLimit() { return this.state.miterLimit; }
|
|
765
|
+
|
|
766
|
+
set filter(value) { this.state.filter = value; }
|
|
767
|
+
get filter() { return this.state.filter; }
|
|
768
|
+
|
|
769
|
+
getLineDash() { return [...this.state.lineDash]; }
|
|
770
|
+
setLineDash(segments) { this.state.lineDash = [...segments]; }
|
|
771
|
+
|
|
772
|
+
getLineDashOffset() { return this.state.lineDashOffset; }
|
|
773
|
+
setLineDashOffset(value) { this.state.lineDashOffset = value; }
|
|
774
|
+
|
|
775
|
+
set direction(value) { this.state.direction = value; }
|
|
776
|
+
get direction() { return this.state.direction; }
|
|
777
|
+
|
|
778
|
+
// --- WebGL specific ---
|
|
779
|
+
getContextAttributes() {
|
|
780
|
+
return {
|
|
781
|
+
alpha: true,
|
|
782
|
+
depth: false,
|
|
783
|
+
stencil: false,
|
|
784
|
+
antialias: true,
|
|
785
|
+
premultipliedAlpha: true,
|
|
786
|
+
preserveDrawingBuffer: false,
|
|
787
|
+
powerPreference: 'default',
|
|
788
|
+
desynchronized: false
|
|
789
|
+
};
|
|
790
|
+
}
|
|
791
|
+
|
|
792
|
+
// --- Méthodes utilitaires ---
|
|
793
|
+
drawFocusIfNeeded(element) {
|
|
794
|
+
// Pas d'implémentation pour WebGL
|
|
795
|
+
}
|
|
796
|
+
|
|
797
|
+
scrollPathIntoView() {
|
|
798
|
+
// Pas d'implémentation pour WebGL
|
|
799
|
+
}
|
|
800
|
+
|
|
801
|
+
// ===== MÉTHODES WEBGL INTERNES =====
|
|
802
|
+
|
|
803
|
+
initWebGL() {
|
|
804
|
+
const gl = this.gl;
|
|
805
|
+
|
|
806
|
+
// Shaders
|
|
807
|
+
const vsSolidSource = `
|
|
808
|
+
attribute vec2 aPosition;
|
|
809
|
+
attribute vec4 aColor;
|
|
810
|
+
uniform mat3 uProjectionMatrix;
|
|
811
|
+
uniform mat3 uTransformMatrix;
|
|
812
|
+
varying vec4 vColor;
|
|
813
|
+
|
|
814
|
+
void main() {
|
|
815
|
+
vec2 pos = (uTransformMatrix * vec3(aPosition, 1.0)).xy;
|
|
816
|
+
vec2 ndc = (uProjectionMatrix * vec3(pos, 1.0)).xy;
|
|
817
|
+
gl_Position = vec4(ndc, 0.0, 1.0);
|
|
818
|
+
vColor = aColor;
|
|
819
|
+
}
|
|
820
|
+
`;
|
|
821
|
+
|
|
822
|
+
const fsSolidSource = `
|
|
823
|
+
precision mediump float;
|
|
824
|
+
varying vec4 vColor;
|
|
825
|
+
|
|
826
|
+
void main() {
|
|
827
|
+
gl_FragColor = vColor;
|
|
828
|
+
}
|
|
829
|
+
`;
|
|
830
|
+
|
|
831
|
+
const vsTextureSource = `
|
|
832
|
+
attribute vec2 aPosition;
|
|
833
|
+
attribute vec2 aTexCoord;
|
|
834
|
+
uniform mat3 uProjectionMatrix;
|
|
835
|
+
uniform mat3 uTransformMatrix;
|
|
836
|
+
varying vec2 vTexCoord;
|
|
837
|
+
|
|
838
|
+
void main() {
|
|
839
|
+
vec2 pos = (uTransformMatrix * vec3(aPosition, 1.0)).xy;
|
|
840
|
+
vec2 ndc = (uProjectionMatrix * vec3(pos, 1.0)).xy;
|
|
841
|
+
gl_Position = vec4(ndc, 0.0, 1.0);
|
|
842
|
+
vTexCoord = aTexCoord;
|
|
843
|
+
}
|
|
844
|
+
`;
|
|
845
|
+
|
|
846
|
+
const fsTextureSource = `
|
|
847
|
+
precision mediump float;
|
|
848
|
+
varying vec2 vTexCoord;
|
|
849
|
+
uniform sampler2D uTexture;
|
|
850
|
+
uniform float uAlpha;
|
|
851
|
+
uniform vec4 uTintColor;
|
|
852
|
+
|
|
853
|
+
void main() {
|
|
854
|
+
vec4 texColor = texture2D(uTexture, vTexCoord);
|
|
855
|
+
float alpha = texColor.a * uAlpha;
|
|
856
|
+
gl_FragColor = vec4(mix(texColor.rgb, uTintColor.rgb, uTintColor.a), alpha);
|
|
857
|
+
}
|
|
858
|
+
`;
|
|
859
|
+
|
|
860
|
+
this.solidProgram = this.createProgram(vsSolidSource, fsSolidSource);
|
|
861
|
+
this.textureProgram = this.createProgram(vsTextureSource, fsTextureSource);
|
|
862
|
+
|
|
863
|
+
// Buffers
|
|
864
|
+
this.positionBuffer = gl.createBuffer();
|
|
865
|
+
this.colorBuffer = gl.createBuffer();
|
|
866
|
+
this.texCoordBuffer = gl.createBuffer();
|
|
867
|
+
this.indexBuffer = gl.createBuffer();
|
|
868
|
+
|
|
869
|
+
// VAOs
|
|
870
|
+
this.solidVAO = gl.createVertexArray();
|
|
871
|
+
gl.bindVertexArray(this.solidVAO);
|
|
872
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer);
|
|
873
|
+
const posLoc = gl.getAttribLocation(this.solidProgram, 'aPosition');
|
|
874
|
+
gl.enableVertexAttribArray(posLoc);
|
|
875
|
+
gl.vertexAttribPointer(posLoc, 2, gl.FLOAT, false, 0, 0);
|
|
876
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer);
|
|
877
|
+
const colorLoc = gl.getAttribLocation(this.solidProgram, 'aColor');
|
|
878
|
+
gl.enableVertexAttribArray(colorLoc);
|
|
879
|
+
gl.vertexAttribPointer(colorLoc, 4, gl.FLOAT, false, 0, 0);
|
|
880
|
+
gl.bindVertexArray(null);
|
|
881
|
+
|
|
882
|
+
this.textureVAO = gl.createVertexArray();
|
|
883
|
+
gl.bindVertexArray(this.textureVAO);
|
|
884
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer);
|
|
885
|
+
const texPosLoc = gl.getAttribLocation(this.textureProgram, 'aPosition');
|
|
886
|
+
gl.enableVertexAttribArray(texPosLoc);
|
|
887
|
+
gl.vertexAttribPointer(texPosLoc, 2, gl.FLOAT, false, 0, 0);
|
|
888
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.texCoordBuffer);
|
|
889
|
+
const texCoordLoc = gl.getAttribLocation(this.textureProgram, 'aTexCoord');
|
|
890
|
+
gl.enableVertexAttribArray(texCoordLoc);
|
|
891
|
+
gl.vertexAttribPointer(texCoordLoc, 2, gl.FLOAT, false, 0, 0);
|
|
892
|
+
gl.bindVertexArray(null);
|
|
893
|
+
|
|
894
|
+
// Configuration WebGL
|
|
895
|
+
gl.enable(gl.BLEND);
|
|
896
|
+
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
|
897
|
+
gl.enable(gl.SCISSOR_TEST);
|
|
898
|
+
|
|
899
|
+
this.updateProjectionMatrix();
|
|
900
|
+
this.createTextAtlas();
|
|
901
|
+
}
|
|
902
|
+
|
|
903
|
+
createProgram(vsSource, fsSource) {
|
|
904
|
+
const gl = this.gl;
|
|
905
|
+
const vs = this.compileShader(gl.VERTEX_SHADER, vsSource);
|
|
906
|
+
const fs = this.compileShader(gl.FRAGMENT_SHADER, fsSource);
|
|
907
|
+
|
|
908
|
+
const program = gl.createProgram();
|
|
909
|
+
gl.attachShader(program, vs);
|
|
910
|
+
gl.attachShader(program, fs);
|
|
911
|
+
gl.linkProgram(program);
|
|
912
|
+
|
|
913
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
914
|
+
console.error('Erreur link program:', gl.getProgramInfoLog(program));
|
|
915
|
+
return null;
|
|
916
|
+
}
|
|
917
|
+
|
|
918
|
+
return program;
|
|
919
|
+
}
|
|
920
|
+
|
|
921
|
+
compileShader(type, source) {
|
|
922
|
+
const gl = this.gl;
|
|
923
|
+
const shader = gl.createShader(type);
|
|
924
|
+
gl.shaderSource(shader, source);
|
|
925
|
+
gl.compileShader(shader);
|
|
926
|
+
|
|
927
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
928
|
+
console.error('Erreur compilation shader:', gl.getShaderInfoLog(shader));
|
|
929
|
+
gl.deleteShader(shader);
|
|
930
|
+
return null;
|
|
931
|
+
}
|
|
932
|
+
|
|
933
|
+
return shader;
|
|
934
|
+
}
|
|
935
|
+
|
|
936
|
+
updateProjectionMatrix() {
|
|
937
|
+
const w = this.canvas.width;
|
|
938
|
+
const h = this.canvas.height;
|
|
939
|
+
|
|
940
|
+
this.projectionMatrix = new Float32Array([
|
|
941
|
+
2/w, 0, 0,
|
|
942
|
+
0, -2/h, 0,
|
|
943
|
+
-1, 1, 1
|
|
944
|
+
]);
|
|
945
|
+
}
|
|
946
|
+
|
|
947
|
+
flush() {
|
|
948
|
+
if (!this.batchEnabled) return;
|
|
949
|
+
|
|
950
|
+
const gl = this.gl;
|
|
951
|
+
|
|
952
|
+
if (this.batch.vertices.length > 0) {
|
|
953
|
+
gl.useProgram(this.solidProgram);
|
|
954
|
+
gl.bindVertexArray(this.solidVAO);
|
|
955
|
+
|
|
956
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer);
|
|
957
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.batch.vertices), gl.STATIC_DRAW);
|
|
958
|
+
|
|
959
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer);
|
|
960
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.batch.colors), gl.STATIC_DRAW);
|
|
961
|
+
|
|
962
|
+
const projLoc = gl.getUniformLocation(this.solidProgram, 'uProjectionMatrix');
|
|
963
|
+
gl.uniformMatrix3fv(projLoc, false, this.projectionMatrix);
|
|
964
|
+
|
|
965
|
+
const transformLoc = gl.getUniformLocation(this.solidProgram, 'uTransformMatrix');
|
|
966
|
+
gl.uniformMatrix3fv(transformLoc, false, new Float32Array(this.state.transform));
|
|
967
|
+
|
|
968
|
+
gl.drawArrays(gl.TRIANGLES, 0, this.batch.vertices.length / 2);
|
|
969
|
+
|
|
970
|
+
this.batch.vertices = [];
|
|
971
|
+
this.batch.colors = [];
|
|
972
|
+
}
|
|
973
|
+
|
|
974
|
+
if (this.batch.textureVertices.length > 0 && this.batch.currentTexture) {
|
|
975
|
+
gl.useProgram(this.textureProgram);
|
|
976
|
+
gl.bindVertexArray(this.textureVAO);
|
|
977
|
+
|
|
978
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer);
|
|
979
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.batch.textureVertices), gl.STATIC_DRAW);
|
|
980
|
+
|
|
981
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.texCoordBuffer);
|
|
982
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.batch.textureTexCoords), gl.STATIC_DRAW);
|
|
983
|
+
|
|
984
|
+
const projLoc = gl.getUniformLocation(this.textureProgram, 'uProjectionMatrix');
|
|
985
|
+
gl.uniformMatrix3fv(projLoc, false, this.projectionMatrix);
|
|
986
|
+
|
|
987
|
+
const transformLoc = gl.getUniformLocation(this.textureProgram, 'uTransformMatrix');
|
|
988
|
+
gl.uniformMatrix3fv(transformLoc, false, new Float32Array(this.state.transform));
|
|
989
|
+
|
|
990
|
+
const alphaLoc = gl.getUniformLocation(this.textureProgram, 'uAlpha');
|
|
991
|
+
gl.uniform1f(alphaLoc, this.state.globalAlpha);
|
|
992
|
+
|
|
993
|
+
const tintLoc = gl.getUniformLocation(this.textureProgram, 'uTintColor');
|
|
994
|
+
gl.uniform4f(tintLoc, 0, 0, 0, 0);
|
|
995
|
+
|
|
996
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
997
|
+
gl.bindTexture(gl.TEXTURE_2D, this.batch.currentTexture);
|
|
998
|
+
gl.uniform1i(gl.getUniformLocation(this.textureProgram, 'uTexture'), 0);
|
|
999
|
+
|
|
1000
|
+
gl.drawArrays(gl.TRIANGLES, 0, this.batch.textureVertices.length / 2);
|
|
1001
|
+
|
|
1002
|
+
this.batch.textureVertices = [];
|
|
1003
|
+
this.batch.textureTexCoords = [];
|
|
1004
|
+
this.batch.currentTexture = null;
|
|
1005
|
+
}
|
|
1006
|
+
}
|
|
1007
|
+
|
|
1008
|
+
drawTriangles(vertices, colors) {
|
|
1009
|
+
if (this.batchEnabled) {
|
|
1010
|
+
const baseIndex = this.batch.vertices.length / 2;
|
|
1011
|
+
|
|
1012
|
+
this.batch.vertices.push(...vertices);
|
|
1013
|
+
this.batch.colors.push(...colors);
|
|
1014
|
+
|
|
1015
|
+
if (this.batch.vertices.length >= 6000) {
|
|
1016
|
+
this.flush();
|
|
1017
|
+
}
|
|
1018
|
+
} else {
|
|
1019
|
+
const gl = this.gl;
|
|
1020
|
+
gl.useProgram(this.solidProgram);
|
|
1021
|
+
|
|
1022
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer);
|
|
1023
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
|
|
1024
|
+
|
|
1025
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer);
|
|
1026
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW);
|
|
1027
|
+
|
|
1028
|
+
const posLoc = gl.getAttribLocation(this.solidProgram, 'aPosition');
|
|
1029
|
+
gl.enableVertexAttribArray(posLoc);
|
|
1030
|
+
gl.vertexAttribPointer(posLoc, 2, gl.FLOAT, false, 0, 0);
|
|
1031
|
+
|
|
1032
|
+
const colorLoc = gl.getAttribLocation(this.solidProgram, 'aColor');
|
|
1033
|
+
gl.enableVertexAttribArray(colorLoc);
|
|
1034
|
+
gl.vertexAttribPointer(colorLoc, 4, gl.FLOAT, false, 0, 0);
|
|
1035
|
+
|
|
1036
|
+
const projLoc = gl.getUniformLocation(this.solidProgram, 'uProjectionMatrix');
|
|
1037
|
+
gl.uniformMatrix3fv(projLoc, false, this.projectionMatrix);
|
|
1038
|
+
|
|
1039
|
+
const transformLoc = gl.getUniformLocation(this.solidProgram, 'uTransformMatrix');
|
|
1040
|
+
gl.uniformMatrix3fv(transformLoc, false, new Float32Array(this.state.transform));
|
|
1041
|
+
|
|
1042
|
+
gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 2);
|
|
1043
|
+
}
|
|
1044
|
+
}
|
|
1045
|
+
|
|
1046
|
+
drawTexturedQuad(texture, x, y, width, height, texCoords = null) {
|
|
1047
|
+
if (this.batchEnabled) {
|
|
1048
|
+
if (this.batch.currentTexture && this.batch.currentTexture !== texture) {
|
|
1049
|
+
this.flush();
|
|
1050
|
+
}
|
|
1051
|
+
|
|
1052
|
+
this.batch.currentTexture = texture;
|
|
1053
|
+
|
|
1054
|
+
const [x1, y1] = this.transformPoint(x, y);
|
|
1055
|
+
const [x2, y2] = this.transformPoint(x + width, y + height);
|
|
1056
|
+
|
|
1057
|
+
const vertices = [
|
|
1058
|
+
x1, y1, x2, y1, x2, y2,
|
|
1059
|
+
x1, y1, x2, y2, x1, y2
|
|
1060
|
+
];
|
|
1061
|
+
|
|
1062
|
+
const uvs = texCoords || [
|
|
1063
|
+
0, 0, 1, 0, 1, 1,
|
|
1064
|
+
0, 0, 1, 1, 0, 1
|
|
1065
|
+
];
|
|
1066
|
+
|
|
1067
|
+
this.batch.textureVertices.push(...vertices);
|
|
1068
|
+
this.batch.textureTexCoords.push(...uvs);
|
|
1069
|
+
|
|
1070
|
+
if (this.batch.textureVertices.length >= 6000) {
|
|
1071
|
+
this.flush();
|
|
1072
|
+
}
|
|
1073
|
+
} else {
|
|
1074
|
+
const gl = this.gl;
|
|
1075
|
+
gl.useProgram(this.textureProgram);
|
|
1076
|
+
|
|
1077
|
+
const [x1, y1] = this.transformPoint(x, y);
|
|
1078
|
+
const [x2, y2] = this.transformPoint(x + width, y + height);
|
|
1079
|
+
|
|
1080
|
+
const vertices = [
|
|
1081
|
+
x1, y1, x2, y1, x2, y2, x1, y1, x2, y2, x1, y2
|
|
1082
|
+
];
|
|
1083
|
+
|
|
1084
|
+
const uvs = texCoords || [
|
|
1085
|
+
0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1
|
|
1086
|
+
];
|
|
1087
|
+
|
|
1088
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer);
|
|
1089
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
|
|
1090
|
+
|
|
1091
|
+
const posLoc = gl.getAttribLocation(this.textureProgram, 'aPosition');
|
|
1092
|
+
gl.enableVertexAttribArray(posLoc);
|
|
1093
|
+
gl.vertexAttribPointer(posLoc, 2, gl.FLOAT, false, 0, 0);
|
|
1094
|
+
|
|
1095
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.texCoordBuffer);
|
|
1096
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(uvs), gl.STATIC_DRAW);
|
|
1097
|
+
|
|
1098
|
+
const texLoc = gl.getAttribLocation(this.textureProgram, 'aTexCoord');
|
|
1099
|
+
gl.enableVertexAttribArray(texLoc);
|
|
1100
|
+
gl.vertexAttribPointer(texLoc, 2, gl.FLOAT, false, 0, 0);
|
|
1101
|
+
|
|
1102
|
+
const projLoc = gl.getUniformLocation(this.textureProgram, 'uProjectionMatrix');
|
|
1103
|
+
gl.uniformMatrix3fv(projLoc, false, this.projectionMatrix);
|
|
1104
|
+
|
|
1105
|
+
const transformLoc = gl.getUniformLocation(this.textureProgram, 'uTransformMatrix');
|
|
1106
|
+
gl.uniformMatrix3fv(transformLoc, false, new Float32Array(this.state.transform));
|
|
1107
|
+
|
|
1108
|
+
const alphaLoc = gl.getUniformLocation(this.textureProgram, 'uAlpha');
|
|
1109
|
+
gl.uniform1f(alphaLoc, this.state.globalAlpha);
|
|
1110
|
+
|
|
1111
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
1112
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
1113
|
+
gl.uniform1i(gl.getUniformLocation(this.textureProgram, 'uTexture'), 0);
|
|
1114
|
+
|
|
1115
|
+
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
1116
|
+
}
|
|
1117
|
+
}
|
|
1118
|
+
|
|
1119
|
+
getImageTexture(image) {
|
|
1120
|
+
if (!image) return null;
|
|
1121
|
+
|
|
1122
|
+
const cacheKey = image.src || image._id || 'canvas_' + Date.now();
|
|
1123
|
+
|
|
1124
|
+
if (this.imageCache.has(cacheKey)) {
|
|
1125
|
+
return this.imageCache.get(cacheKey);
|
|
1126
|
+
}
|
|
1127
|
+
|
|
1128
|
+
const gl = this.gl;
|
|
1129
|
+
const texture = gl.createTexture();
|
|
1130
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
1131
|
+
|
|
1132
|
+
if (image instanceof HTMLImageElement || image instanceof HTMLCanvasElement) {
|
|
1133
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
|
1134
|
+
} else if (image instanceof ImageData) {
|
|
1135
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0,
|
|
1136
|
+
gl.RGBA, gl.UNSIGNED_BYTE, image.data);
|
|
1137
|
+
} else if (image instanceof ImageBitmap) {
|
|
1138
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
|
1139
|
+
}
|
|
1140
|
+
|
|
1141
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
1142
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
1143
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
1144
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
1145
|
+
|
|
1146
|
+
const textureInfo = { texture, width: image.width || 0, height: image.height || 0 };
|
|
1147
|
+
this.imageCache.set(cacheKey, textureInfo);
|
|
1148
|
+
|
|
1149
|
+
if (this.imageCache.size > 50) {
|
|
1150
|
+
const firstKey = this.imageCache.keys().next().value;
|
|
1151
|
+
const oldTex = this.imageCache.get(firstKey);
|
|
1152
|
+
gl.deleteTexture(oldTex.texture);
|
|
1153
|
+
this.imageCache.delete(firstKey);
|
|
1154
|
+
}
|
|
1155
|
+
|
|
1156
|
+
return textureInfo;
|
|
1157
|
+
}
|
|
1158
|
+
|
|
1159
|
+
applyClip() {
|
|
1160
|
+
if (!this.state.clipPath) {
|
|
1161
|
+
this.gl.disable(this.gl.SCISSOR_TEST);
|
|
1162
|
+
return;
|
|
1163
|
+
}
|
|
1164
|
+
|
|
1165
|
+
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
|
|
1166
|
+
|
|
1167
|
+
for (const point of this.state.clipPath) {
|
|
1168
|
+
const [px, py] = this.transformPoint(point[0], point[1]);
|
|
1169
|
+
minX = Math.min(minX, px);
|
|
1170
|
+
minY = Math.min(minY, py);
|
|
1171
|
+
maxX = Math.max(maxX, px);
|
|
1172
|
+
maxY = Math.max(maxY, py);
|
|
1173
|
+
}
|
|
1174
|
+
|
|
1175
|
+
const width = Math.max(0, maxX - minX);
|
|
1176
|
+
const height = Math.max(0, maxY - minY);
|
|
1177
|
+
|
|
1178
|
+
this.gl.enable(this.gl.SCISSOR_TEST);
|
|
1179
|
+
this.gl.scissor(minX, this.canvas.height - minY - height, width, height);
|
|
1180
|
+
}
|
|
1181
|
+
|
|
1182
|
+
// ===== MÉTHODES UTILITAIRES =====
|
|
1183
|
+
|
|
1184
|
+
transformPoint(x, y) {
|
|
1185
|
+
const [a, b, c, d, e, f] = this.state.transform;
|
|
1186
|
+
return [
|
|
1187
|
+
a * x + c * y + e,
|
|
1188
|
+
b * x + d * y + f
|
|
1189
|
+
];
|
|
1190
|
+
}
|
|
1191
|
+
|
|
1192
|
+
parseColor(color) {
|
|
1193
|
+
if (typeof color !== 'string') {
|
|
1194
|
+
return [0, 0, 0, 1];
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1197
|
+
if (color._id && this.gradients.has(color._id)) {
|
|
1198
|
+
return [0, 0, 0, 1];
|
|
1199
|
+
}
|
|
1200
|
+
|
|
1201
|
+
if (color._pattern) {
|
|
1202
|
+
return [0, 0, 0, 1];
|
|
1203
|
+
}
|
|
1204
|
+
|
|
1205
|
+
if (color.startsWith('#')) {
|
|
1206
|
+
if (color.length === 4) {
|
|
1207
|
+
const r = parseInt(color[1], 16) / 15;
|
|
1208
|
+
const g = parseInt(color[2], 16) / 15;
|
|
1209
|
+
const b = parseInt(color[3], 16) / 15;
|
|
1210
|
+
return [r, g, b, 1];
|
|
1211
|
+
} else if (color.length === 5) {
|
|
1212
|
+
const r = parseInt(color[1], 16) / 15;
|
|
1213
|
+
const g = parseInt(color[2], 16) / 15;
|
|
1214
|
+
const b = parseInt(color[3], 16) / 15;
|
|
1215
|
+
const a = parseInt(color[4], 16) / 15;
|
|
1216
|
+
return [r, g, b, a];
|
|
1217
|
+
} else if (color.length === 7) {
|
|
1218
|
+
const r = parseInt(color.substr(1, 2), 16) / 255;
|
|
1219
|
+
const g = parseInt(color.substr(3, 2), 16) / 255;
|
|
1220
|
+
const b = parseInt(color.substr(5, 2), 16) / 255;
|
|
1221
|
+
return [r, g, b, 1];
|
|
1222
|
+
} else if (color.length === 9) {
|
|
1223
|
+
const r = parseInt(color.substr(1, 2), 16) / 255;
|
|
1224
|
+
const g = parseInt(color.substr(3, 2), 16) / 255;
|
|
1225
|
+
const b = parseInt(color.substr(5, 2), 16) / 255;
|
|
1226
|
+
const a = parseInt(color.substr(7, 2), 16) / 255;
|
|
1227
|
+
return [r, g, b, a];
|
|
1228
|
+
}
|
|
1229
|
+
}
|
|
1230
|
+
|
|
1231
|
+
const rgbMatch = color.match(/rgba?\((\d+),\s*(\d+),\s*(\d+)(?:,\s*([\d.]+))?\)/);
|
|
1232
|
+
if (rgbMatch) {
|
|
1233
|
+
const r = parseInt(rgbMatch[1]) / 255;
|
|
1234
|
+
const g = parseInt(rgbMatch[2]) / 255;
|
|
1235
|
+
const b = parseInt(rgbMatch[3]) / 255;
|
|
1236
|
+
const a = rgbMatch[4] ? parseFloat(rgbMatch[4]) : 1;
|
|
1237
|
+
return [r, g, b, a];
|
|
1238
|
+
}
|
|
1239
|
+
|
|
1240
|
+
const namedColors = {
|
|
1241
|
+
'black': [0, 0, 0, 1], 'white': [1, 1, 1, 1], 'red': [1, 0, 0, 1],
|
|
1242
|
+
'green': [0, 1, 0, 1], 'blue': [0, 0, 1, 1], 'yellow': [1, 1, 0, 1],
|
|
1243
|
+
'cyan': [0, 1, 1, 1], 'magenta': [1, 0, 1, 1], 'gray': [0.5, 0.5, 0.5, 1],
|
|
1244
|
+
'grey': [0.5, 0.5, 0.5, 1], 'transparent': [0, 0, 0, 0]
|
|
1245
|
+
};
|
|
1246
|
+
|
|
1247
|
+
return namedColors[color.toLowerCase()] || [0, 0, 0, 1];
|
|
1248
|
+
}
|
|
1249
|
+
|
|
1250
|
+
triangulatePolygon(polygon, fillRule) {
|
|
1251
|
+
const triangles = [];
|
|
1252
|
+
const vertices = [...polygon];
|
|
1253
|
+
|
|
1254
|
+
while (vertices.length > 3) {
|
|
1255
|
+
for (let i = 0; i < vertices.length; i++) {
|
|
1256
|
+
const prev = vertices[(i - 1 + vertices.length) % vertices.length];
|
|
1257
|
+
const curr = vertices[i];
|
|
1258
|
+
const next = vertices[(i + 1) % vertices.length];
|
|
1259
|
+
|
|
1260
|
+
if (this.isEar(prev, curr, next, vertices, fillRule)) {
|
|
1261
|
+
triangles.push([prev, curr, next]);
|
|
1262
|
+
vertices.splice(i, 1);
|
|
1263
|
+
break;
|
|
1264
|
+
}
|
|
1265
|
+
}
|
|
1266
|
+
}
|
|
1267
|
+
|
|
1268
|
+
if (vertices.length === 3) {
|
|
1269
|
+
triangles.push(vertices);
|
|
1270
|
+
}
|
|
1271
|
+
|
|
1272
|
+
return triangles;
|
|
1273
|
+
}
|
|
1274
|
+
|
|
1275
|
+
isEar(a, b, c, polygon, fillRule) {
|
|
1276
|
+
const cross = (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
|
|
1277
|
+
if (fillRule === 'nonzero' && cross <= 0) return false;
|
|
1278
|
+
if (fillRule === 'evenodd' && Math.abs(cross) < 0.001) return false;
|
|
1279
|
+
|
|
1280
|
+
const triangle = [a, b, c];
|
|
1281
|
+
for (const p of polygon) {
|
|
1282
|
+
if (p !== a && p !== b && p !== c && this.isPointInTriangle(p, triangle)) {
|
|
1283
|
+
return false;
|
|
1284
|
+
}
|
|
1285
|
+
}
|
|
1286
|
+
|
|
1287
|
+
return true;
|
|
1288
|
+
}
|
|
1289
|
+
|
|
1290
|
+
isPointInTriangle(p, triangle) {
|
|
1291
|
+
const [a, b, c] = triangle;
|
|
1292
|
+
const area = 0.5 * (-b[1] * c[0] + a[1] * (-b[0] + c[0]) + a[0] * (b[1] - c[1]) + b[0] * c[1]);
|
|
1293
|
+
const s = 1 / (2 * area) * (a[1] * c[0] - a[0] * c[1] + (c[1] - a[1]) * p[0] + (a[0] - c[0]) * p[1]);
|
|
1294
|
+
const t = 1 / (2 * area) * (a[0] * b[1] - a[1] * b[0] + (a[1] - b[1]) * p[0] + (b[0] - a[0]) * p[1]);
|
|
1295
|
+
return s > 0 && t > 0 && 1 - s - t > 0;
|
|
1296
|
+
}
|
|
1297
|
+
|
|
1298
|
+
isLeft(p1, p2, p3) {
|
|
1299
|
+
return (p2[0] - p1[0]) * (p3[1] - p1[1]) - (p3[0] - p1[0]) * (p2[1] - p1[1]);
|
|
1300
|
+
}
|
|
1301
|
+
|
|
1302
|
+
isPointNearLine(px, py, x1, y1, x2, y2, tolerance) {
|
|
1303
|
+
const A = px - x1;
|
|
1304
|
+
const B = py - y1;
|
|
1305
|
+
const C = x2 - x1;
|
|
1306
|
+
const D = y2 - y1;
|
|
1307
|
+
|
|
1308
|
+
const dot = A * C + B * D;
|
|
1309
|
+
const lenSq = C * C + D * D;
|
|
1310
|
+
let param = -1;
|
|
1311
|
+
|
|
1312
|
+
if (lenSq !== 0) {
|
|
1313
|
+
param = dot / lenSq;
|
|
1314
|
+
}
|
|
1315
|
+
|
|
1316
|
+
let xx, yy;
|
|
1317
|
+
|
|
1318
|
+
if (param < 0) {
|
|
1319
|
+
xx = x1;
|
|
1320
|
+
yy = y1;
|
|
1321
|
+
} else if (param > 1) {
|
|
1322
|
+
xx = x2;
|
|
1323
|
+
yy = y2;
|
|
1324
|
+
} else {
|
|
1325
|
+
xx = x1 + param * C;
|
|
1326
|
+
yy = y1 + param * D;
|
|
1327
|
+
}
|
|
1328
|
+
|
|
1329
|
+
const dx = px - xx;
|
|
1330
|
+
const dy = py - yy;
|
|
1331
|
+
return Math.sqrt(dx * dx + dy * dy) <= tolerance;
|
|
1332
|
+
}
|
|
1333
|
+
|
|
1334
|
+
drawLine(x1, y1, x2, y2, width, color, alpha) {
|
|
1335
|
+
const dx = x2 - x1;
|
|
1336
|
+
const dy = y2 - y1;
|
|
1337
|
+
const length = Math.sqrt(dx * dx + dy * dy);
|
|
1338
|
+
const angle = Math.atan2(dy, dx);
|
|
1339
|
+
|
|
1340
|
+
const halfWidth = width / 2;
|
|
1341
|
+
const cos = Math.cos(angle);
|
|
1342
|
+
const sin = Math.sin(angle);
|
|
1343
|
+
|
|
1344
|
+
const vertices = [
|
|
1345
|
+
x1 - sin * halfWidth, y1 + cos * halfWidth,
|
|
1346
|
+
x1 + sin * halfWidth, y1 - cos * halfWidth,
|
|
1347
|
+
x2 - sin * halfWidth, y2 + cos * halfWidth,
|
|
1348
|
+
x1 + sin * halfWidth, y1 - cos * halfWidth,
|
|
1349
|
+
x2 + sin * halfWidth, y2 - cos * halfWidth,
|
|
1350
|
+
x2 - sin * halfWidth, y2 + cos * halfWidth
|
|
1351
|
+
];
|
|
1352
|
+
|
|
1353
|
+
const colors = new Array(6 * 4).fill(0);
|
|
1354
|
+
for (let i = 0; i < 6; i++) {
|
|
1355
|
+
colors[i * 4] = color[0];
|
|
1356
|
+
colors[i * 4 + 1] = color[1];
|
|
1357
|
+
colors[i * 4 + 2] = color[2];
|
|
1358
|
+
colors[i * 4 + 3] = alpha;
|
|
1359
|
+
}
|
|
1360
|
+
|
|
1361
|
+
this.drawTriangles(vertices, colors);
|
|
1362
|
+
}
|
|
1363
|
+
|
|
1364
|
+
endFrame() {
|
|
1365
|
+
this.flush();
|
|
1366
|
+
}
|
|
1367
|
+
}
|
|
1368
|
+
|
|
1369
|
+
export default WebGLCanvasAdapter;
|