brick-engine-js 1.0.1 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
  2. package/dist/docs/brick-engine-guide.html +1 -1
  3. package/dist/docs/getting-started.html +1 -1
  4. package/dist/docs/jsdoc_standard.html +1 -1
  5. package/dist/docs/publishing.html +1 -1
  6. package/dist/docs/reference/interfaces/modules/Session.html +1 -1
  7. package/dist/docs/reference/modules/GameMenu.html +1 -1
  8. package/dist/docs/reference/modules/GameSession.html +1 -1
  9. package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
  10. package/dist/docs/reference/modules/SessionModal.html +1 -1
  11. package/dist/docs/testing_best_practices.html +1 -1
  12. package/package.json +8 -1
  13. package/public/docs/GAME_DEVELOPER_GUIDE.html +1 -1
  14. package/public/docs/brick-engine-guide.html +1 -1
  15. package/public/docs/getting-started.html +1 -1
  16. package/public/docs/jsdoc_standard.html +1 -1
  17. package/public/docs/publishing.html +1 -1
  18. package/public/docs/reference/interfaces/modules/Session.html +1 -1
  19. package/public/docs/reference/modules/GameMenu.html +1 -1
  20. package/public/docs/reference/modules/GameSession.html +1 -1
  21. package/public/docs/reference/modules/InitialStateSnapshot.html +1 -1
  22. package/public/docs/reference/modules/SessionModal.html +1 -1
  23. package/public/docs/testing_best_practices.html +1 -1
  24. package/.env.local.example +0 -2
  25. package/.github/workflows/publish.yml +0 -73
  26. package/.prettierignore +0 -2
  27. package/.prettierrc.json +0 -8
  28. package/eslint.config.mjs +0 -29
  29. package/scripts/generate-diagrams.sh +0 -20
  30. package/scripts/generate-docs.js +0 -111
  31. package/src/client-game.d.ts +0 -1
  32. package/src/config/configs.test.ts +0 -20
  33. package/src/config/configs.ts +0 -197
  34. package/src/config/env.test.ts +0 -59
  35. package/src/config/env.ts +0 -7
  36. package/src/config/styles.ts +0 -5
  37. package/src/core/Game.test.ts +0 -167
  38. package/src/core/Game.ts +0 -307
  39. package/src/core/InitialStateSnapshot.test.ts +0 -51
  40. package/src/core/InitialStateSnapshot.ts +0 -46
  41. package/src/core/helpers/CellHelper.test.ts +0 -33
  42. package/src/core/helpers/CellHelper.ts +0 -21
  43. package/src/core/helpers/ControlInputHandlerHelper.test.ts +0 -116
  44. package/src/core/helpers/ControlInputHandlerHelper.ts +0 -68
  45. package/src/core/helpers/CoordinateHelper.test.ts +0 -113
  46. package/src/core/helpers/CoordinateHelper.ts +0 -82
  47. package/src/core/helpers/InterfaceIdentifierHelper.test.ts +0 -122
  48. package/src/core/helpers/InterfaceIdentifierHelper.ts +0 -43
  49. package/src/core/helpers/RelativeValuesHelper.test.ts +0 -47
  50. package/src/core/helpers/RelativeValuesHelper.ts +0 -29
  51. package/src/core/module/control/GameControl.test.ts +0 -82
  52. package/src/core/module/control/GameControl.ts +0 -142
  53. package/src/core/module/control/GameControlKeyBinding.test.ts +0 -59
  54. package/src/core/module/control/GameControlKeyBinding.ts +0 -92
  55. package/src/core/module/grid/GameGrid.test.ts +0 -83
  56. package/src/core/module/grid/GameGrid.ts +0 -610
  57. package/src/core/module/grid/GameHudGrid.test.ts +0 -22
  58. package/src/core/module/grid/GameHudGrid.ts +0 -40
  59. package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +0 -157
  60. package/src/core/module/grid/engines/GridAnalysisEngine.ts +0 -124
  61. package/src/core/module/grid/engines/GridLineEngine.test.ts +0 -132
  62. package/src/core/module/grid/engines/GridLineEngine.ts +0 -165
  63. package/src/core/module/grid/engines/GridMovementEngine.test.ts +0 -125
  64. package/src/core/module/grid/engines/GridMovementEngine.ts +0 -113
  65. package/src/core/module/grid/engines/GridRegionEngine.test.ts +0 -136
  66. package/src/core/module/grid/engines/GridRegionEngine.ts +0 -52
  67. package/src/core/module/grid/engines/GridTransformEngine.test.ts +0 -98
  68. package/src/core/module/grid/engines/GridTransformEngine.ts +0 -70
  69. package/src/core/module/renderer/DisplayRenderer.test.ts +0 -86
  70. package/src/core/module/renderer/DisplayRenderer.ts +0 -152
  71. package/src/core/module/renderer/GameRenderer.test.ts +0 -103
  72. package/src/core/module/renderer/GameRenderer.ts +0 -144
  73. package/src/core/module/renderer/HudRenderer.test.ts +0 -108
  74. package/src/core/module/renderer/HudRenderer.ts +0 -203
  75. package/src/core/module/score/GameScore.test.ts +0 -71
  76. package/src/core/module/score/GameScore.ts +0 -188
  77. package/src/core/module/session/GameSession.test.ts +0 -176
  78. package/src/core/module/session/GameSession.ts +0 -103
  79. package/src/core/module/sound/GameSound.test.ts +0 -117
  80. package/src/core/module/sound/GameSound.ts +0 -229
  81. package/src/core/module/state/GameState.test.ts +0 -101
  82. package/src/core/module/state/GameState.ts +0 -339
  83. package/src/core/module/text/GameText.test.ts +0 -87
  84. package/src/core/module/text/GameText.ts +0 -150
  85. package/src/core/module/time/GameTime.test.ts +0 -86
  86. package/src/core/module/time/GameTime.ts +0 -144
  87. package/src/core/types/Interfaces.ts +0 -59
  88. package/src/core/types/Types.ts +0 -124
  89. package/src/core/types/enums.ts +0 -113
  90. package/src/core/types/modules.ts +0 -841
  91. package/src/index.test.ts +0 -15
  92. package/src/index.ts +0 -9
  93. package/src/main.test.ts +0 -137
  94. package/src/main.ts +0 -77
  95. package/src/menu/GameMenu.test.ts +0 -157
  96. package/src/menu/GameMenu.ts +0 -124
  97. package/src/menu/GameMenuSingleton.test.ts +0 -26
  98. package/src/menu/GameMenuSingleton.ts +0 -13
  99. package/src/menu/GameRepository.test.ts +0 -46
  100. package/src/menu/GameRepository.ts +0 -47
  101. package/src/menu/manager/GameManager.test.ts +0 -68
  102. package/src/menu/manager/GameManager.ts +0 -50
  103. package/src/types/global.d.ts +0 -8
  104. package/src/types/interfaces.ts +0 -5
  105. package/src/view/Debugger.test.ts +0 -152
  106. package/src/view/Debugger.ts +0 -124
  107. package/src/view/GameView.test.ts +0 -95
  108. package/src/view/GameView.ts +0 -244
  109. package/src/view/SessionModal.test.ts +0 -141
  110. package/src/view/SessionModal.ts +0 -73
  111. package/src/view/components/layout/ButtonLayout.test.ts +0 -28
  112. package/src/view/components/layout/ButtonLayout.ts +0 -63
  113. package/src/view/components/layout/ContainerLayout.test.ts +0 -48
  114. package/src/view/components/layout/ContainerLayout.ts +0 -50
  115. package/src/view/components/layout/FrameLayout.test.ts +0 -24
  116. package/src/view/components/layout/FrameLayout.ts +0 -25
  117. package/src/view/components/ui/BigButton.test.ts +0 -28
  118. package/src/view/components/ui/BigButton.ts +0 -31
  119. package/src/view/components/ui/Button.test.ts +0 -30
  120. package/src/view/components/ui/Button.ts +0 -30
  121. package/src/view/components/ui/Canvas.test.ts +0 -32
  122. package/src/view/components/ui/Canvas.ts +0 -34
  123. package/src/view/components/ui/SmallButton.test.ts +0 -48
  124. package/src/view/components/ui/SmallButton.ts +0 -32
  125. package/src/view/theme/applyColors.test.ts +0 -47
  126. package/src/view/theme/applyColors.ts +0 -38
  127. package/src/view/theme/dimensions.test.ts +0 -34
  128. package/src/view/theme/dimensions.ts +0 -53
  129. package/tsconfig.json +0 -16
  130. package/vitest.config.ts +0 -14
  131. package/webpack.config.js +0 -133
@@ -1,152 +0,0 @@
1
- import p5 from 'p5';
2
-
3
- import configs from '../../../config/configs';
4
- import { Color } from '../../types/enums';
5
- import { Cell, GameModules, RendererMetrics } from '../../types/Types';
6
- import { Renderer, State } from '../../types/modules';
7
- import RelativeValuesHelper from '../../helpers/RelativeValuesHelper';
8
-
9
- /**
10
- * Responsible for rendering the main game field (the grid where the game is played).
11
- * Handles cell rendering, background drawing, and optimizes static elements using an off-screen buffer.
12
- */
13
- export default class DisplayRenderer implements Renderer {
14
- private _p: p5;
15
-
16
- private _rendererMetrics: RendererMetrics;
17
-
18
- // Pre-calculated cell geometry
19
- private _cellPreCalculatedGeometry: {
20
- innerOffset: number;
21
- innerSize: number;
22
- paddingOffset: number;
23
- paddingSize: number;
24
- strokeWeight: number;
25
- };
26
-
27
- // Static graphics buffer for optimized rendering
28
- private _staticGraphics: p5.Graphics;
29
-
30
- /**
31
- * Creates an instance of the DisplayRenderer.
32
- *
33
- * @param {p5} p - The p5 instance.
34
- */
35
- constructor(p: p5) {
36
- this._p = p;
37
- }
38
-
39
- /**
40
- * Initializes the renderer with the calculated metrics.
41
- * Pre-calculates cell geometry for faster rendering.
42
- *
43
- * @param {RendererMetrics} rendererMetrics - The shared renderer metrics.
44
- */
45
- setup(rendererMetrics: RendererMetrics) {
46
- this._rendererMetrics = rendererMetrics;
47
- const { margin: cellMargin, padding: cellPadding, strokeWeight: cellStrokeWeight } = configs.screenLayout.cell;
48
-
49
- // Use pre-calculated cell size
50
- const cellSize = this._rendererMetrics.cell.size;
51
-
52
- // 3. Pre-calculate localized cell geometry (relative to cell 0,0)
53
- this._cellPreCalculatedGeometry = {
54
- innerOffset: cellMargin * cellSize,
55
- innerSize: cellSize - cellMargin * cellSize * 2,
56
- paddingOffset: cellPadding * cellSize,
57
- paddingSize: cellSize - cellPadding * cellSize * 2,
58
- strokeWeight: cellStrokeWeight * cellSize,
59
- };
60
-
61
- // Initialize static graphics buffer and render static elements
62
- this._renderStaticElements();
63
- }
64
-
65
- /**
66
- * Renders the game grid.
67
- * Draws the static background first, then iterates over the grid to draw cells.
68
- *
69
- * @param {Cell[][]} grid - The current grid state.
70
- */
71
- render(grid: Cell[][], modules: GameModules) {
72
- this._p.push();
73
-
74
- this._p.image(this._staticGraphics, 0, 0);
75
- this.renderGrid(grid, modules.state);
76
-
77
- this._p.pop();
78
- }
79
-
80
- /**
81
- * Renders static elements (background and borders) to an off-screen buffer.
82
- * This improves performance by avoiding re-drawing static shapes every frame.
83
- */
84
- private _renderStaticElements() {
85
- const { borderWeight } = configs.screenLayout.display;
86
-
87
- this._staticGraphics = this._p.createGraphics(this._p.width, this._p.height);
88
-
89
- this._staticGraphics.background(configs.colors.background);
90
-
91
- this._staticGraphics.strokeWeight(RelativeValuesHelper.getRelativeWidth(this._p, borderWeight));
92
- this._staticGraphics.noFill();
93
- this._staticGraphics.stroke(configs.colors.active);
94
- this._staticGraphics.rect(
95
- this._rendererMetrics.display.origin.x,
96
- this._rendererMetrics.display.origin.y,
97
- this._rendererMetrics.display.width,
98
- this._rendererMetrics.display.height,
99
- );
100
- }
101
-
102
- /**
103
- * Renders a single brick at grid coordinates.
104
- * Uses translation matrices to keep drawing logic clean.
105
- *
106
- * @param {Cell} cell - The cell data to render.
107
- */
108
- protected renderCell({ coordinate, color, value }: Cell, state: State) {
109
- const { x, y } = coordinate;
110
- const { innerOffset, innerSize, paddingOffset, paddingSize, strokeWeight } = this._cellPreCalculatedGeometry;
111
-
112
- if (value === 0 || (!state.isPlaying() && !state.isPaused())) {
113
- color = Color.INACTIVE;
114
- } else {
115
- color = state.isColorEnabled() ? color : Color.DEFAULT;
116
- }
117
-
118
- this._p.push();
119
-
120
- // Move to the specific cell position
121
- this._p.translate(
122
- this._rendererMetrics.display.origin.x + x * this._rendererMetrics.cell.size,
123
- this._rendererMetrics.display.origin.y + y * this._rendererMetrics.cell.size,
124
- );
125
-
126
- this._p.strokeWeight(strokeWeight);
127
- this._p.stroke(color);
128
-
129
- // Outer Box
130
- this._p.noFill();
131
- this._p.rect(innerOffset, innerOffset, innerSize, innerSize);
132
-
133
- // Inner Fill
134
- this._p.fill(color);
135
- this._p.rect(paddingOffset, paddingOffset, paddingSize, paddingSize);
136
-
137
- this._p.pop();
138
- }
139
-
140
- /**
141
- * Iterates through the grid and renders each cell.
142
- *
143
- * @param {Cell[][]} grid - The grid to render.
144
- */
145
- protected renderGrid(grid: Cell[][], state: State) {
146
- grid.forEach(row => {
147
- row.forEach(cell => {
148
- this.renderCell(cell, state);
149
- });
150
- });
151
- }
152
- }
@@ -1,103 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import type p5 from 'p5';
3
- import GameRenderer from './GameRenderer';
4
- import { Renderer } from '../../types/modules';
5
- import { Cell, GameModules } from '../../types/Types';
6
-
7
- describe('GameRenderer', () => {
8
- let gameRenderer: GameRenderer;
9
- let mockP5: Record<string, unknown>;
10
-
11
- beforeEach(() => {
12
- mockP5 = {
13
- width: 1000,
14
- height: 1000,
15
- push: vi.fn(),
16
- pop: vi.fn(),
17
- image: vi.fn(),
18
- translate: vi.fn(),
19
- strokeWeight: vi.fn(),
20
- stroke: vi.fn(),
21
- noFill: vi.fn(),
22
- rect: vi.fn(),
23
- fill: vi.fn(),
24
- createGraphics: vi.fn().mockReturnValue({
25
- background: vi.fn(),
26
- strokeWeight: vi.fn(),
27
- noFill: vi.fn(),
28
- stroke: vi.fn(),
29
- rect: vi.fn(),
30
- }),
31
- };
32
-
33
- gameRenderer = new GameRenderer(mockP5 as unknown as p5);
34
- });
35
-
36
- describe('setup', () => {
37
- it('should calculate metrics and initialize sub-renderers', () => {
38
- // [ACT]
39
- gameRenderer.setup();
40
-
41
- // [ASSERT]
42
- const metrics = gameRenderer.rendererMetrics;
43
- expect(metrics).toBeDefined();
44
- expect(metrics.display.width).toBeGreaterThan(0);
45
- expect(metrics.cell.size).toBeGreaterThan(0);
46
- });
47
- });
48
-
49
- describe('render', () => {
50
- it('should delegate render to all sub-renderers', () => {
51
- // [ARRANGE]
52
- gameRenderer.setup();
53
-
54
- const mockRenderer = {
55
- setup: vi.fn(),
56
- render: vi.fn(),
57
- };
58
- gameRenderer.addRenderer(mockRenderer as unknown as Renderer);
59
-
60
- const grid: Cell[][] = [];
61
- const modules = {
62
- text: {
63
- setTextSize: vi.fn(),
64
- setInactiveText: vi.fn(),
65
- setTextAlign: vi.fn(),
66
- textOnHud: vi.fn(),
67
- setActiveText: vi.fn(),
68
- setRendererMetrics: vi.fn(),
69
- },
70
- state: {
71
- isOn: vi.fn().mockReturnValue(true),
72
- isPaused: vi.fn().mockReturnValue(false),
73
- isMuted: vi.fn().mockReturnValue(false),
74
- isOff: vi.fn().mockReturnValue(false),
75
- isPlaying: vi.fn().mockReturnValue(true),
76
- isColorEnabled: vi.fn().mockReturnValue(true),
77
- },
78
- score: { score: 0, level: 1, maxLevel: 10, highScore: 0 },
79
- hudGrid: { forEach: vi.fn() },
80
- } as unknown as GameModules;
81
-
82
- // [ACT]
83
- gameRenderer.render(grid, modules);
84
-
85
- // [ASSERT]
86
- expect(mockRenderer.render).toHaveBeenCalled();
87
- });
88
- });
89
-
90
- describe('Debug', () => {
91
- it('should return correct debug data after setup', () => {
92
- // [ARRANGE]
93
- gameRenderer.setup();
94
-
95
- // [ACT]
96
- const debug = gameRenderer.getDebugData();
97
-
98
- // [ASSERT]
99
- expect(debug.display_width).toBeDefined();
100
- expect(debug.cell_size).toBeDefined();
101
- });
102
- });
103
- });
@@ -1,144 +0,0 @@
1
- import p5 from 'p5';
2
- import { Cell, GameModules, RendererMetrics } from '../../types/Types';
3
- import { Debuggable } from '../../types/Interfaces';
4
- import { Renderer } from '../../types/modules';
5
- import DisplayRenderer from './DisplayRenderer';
6
- import { RendererComposite } from '../../types/modules';
7
- import HudRenderer from './HudRenderer';
8
- import configs from '../../../config/configs';
9
- import RelativeValuesHelper from '../../helpers/RelativeValuesHelper';
10
- import CoordinateHelper from '../../helpers/CoordinateHelper';
11
-
12
- /**
13
- * Composite renderer that manages multiple sub-renderers.
14
- * Orchestrates the rendering of the main display and the HUD.
15
- * Handles the calculation of shared rendering metrics (sizes, positions) to ensure consistency.
16
- */
17
- export default class GameRenderer implements RendererComposite, Debuggable {
18
- private _p: p5;
19
-
20
- private _renderers: Renderer[];
21
-
22
- private _displayRenderer: DisplayRenderer;
23
- private _hudRenderer: HudRenderer;
24
-
25
- // Cache for renderer metrics
26
- private _rendererMetrics: RendererMetrics;
27
-
28
- /**
29
- * Creates an instance of GameRenderer.
30
- *
31
- * @param {p5} p - The p5 instance.
32
- */
33
- constructor(p: p5) {
34
- this._p = p;
35
- }
36
-
37
- /**
38
- * Adds a sub-renderer to the composition.
39
- *
40
- * @param {Renderer} renderer - The renderer to add.
41
- */
42
- addRenderer(renderer: Renderer) {
43
- this._renderers.push(renderer);
44
- }
45
-
46
- /**
47
- * Initializes all sub-renderers and calculates layout metrics.
48
- * This method must be called before rendering begins.
49
- */
50
- setup() {
51
- this._displayRenderer = new DisplayRenderer(this._p);
52
- this._hudRenderer = new HudRenderer(this._p);
53
-
54
- this._renderers = [];
55
- this.addRenderer(this._displayRenderer);
56
- this.addRenderer(this._hudRenderer);
57
-
58
- // Pre-calculate all metrics here to avoid dependency issues between renderers
59
- this._calculateMetrics();
60
-
61
- this._renderers.forEach(renderer => renderer.setup(this.rendererMetrics));
62
- }
63
-
64
- /**
65
- * Calculates the layout dimensions for the display and HUD.
66
- * Based on screen configuration and relative values.
67
- */
68
- private _calculateMetrics() {
69
- const { width, height, margin: displayMargin } = configs.screenLayout.display;
70
- const { columns: gridColumns } = configs.screenLayout.grid;
71
-
72
- // 1. Calculate main display dimensions
73
- const displayWidth = RelativeValuesHelper.getRelativeWidth(this._p, width);
74
- const displayHeight = RelativeValuesHelper.getRelativeHeight(this._p, height);
75
- const displayOrigin = CoordinateHelper.getRelativeCoordinate(this._p, {
76
- x: displayMargin,
77
- y: displayMargin,
78
- });
79
-
80
- // 2. Calculate cell size
81
- const cellSize = displayWidth / gridColumns;
82
-
83
- // 3. Calculate HUD dimensions
84
- // Note: We use 0 and 1 to get start and end positions, then calculate width/height
85
- const hudOrigin = {
86
- x: CoordinateHelper.getHudPosX(this._p, 0, displayWidth),
87
- y: CoordinateHelper.getHudPosY(this._p, 0, displayHeight),
88
- };
89
-
90
- const hudWidth = CoordinateHelper.getHudPosX(this._p, 1, displayWidth) - hudOrigin.x;
91
- const hudHeight = CoordinateHelper.getHudPosY(this._p, 1, displayHeight) - hudOrigin.y;
92
-
93
- this._rendererMetrics = {
94
- display: {
95
- width: displayWidth,
96
- height: displayHeight,
97
- origin: displayOrigin,
98
- },
99
- hud: {
100
- width: hudWidth,
101
- height: hudHeight,
102
- origin: hudOrigin,
103
- },
104
- cell: {
105
- size: cellSize,
106
- },
107
- };
108
- }
109
-
110
- /**
111
- * Delegating render method.
112
- * Calls render on all registered sub-renderers.
113
- *
114
- * @param {Cell[][]} grid - The main game grid.
115
- * @param {GameModules} modules - The game modules collection.
116
- */
117
- render(grid: Cell[][], modules: GameModules) {
118
- this._renderers.forEach(renderer => renderer.render(grid, modules));
119
- }
120
-
121
- /**
122
- * Retrieves the calculated renderer metrics.
123
- *
124
- * @returns {RendererMetrics} The metrics object.
125
- */
126
- get rendererMetrics(): RendererMetrics {
127
- return this._rendererMetrics;
128
- }
129
-
130
- /**
131
- * Retrieves debug information about the renderer's calculated metrics.
132
- *
133
- * @returns {Record<string, string | number | boolean>} The debug data.
134
- */
135
- getDebugData(): Record<string, string | number | boolean> {
136
- return {
137
- display_width: this._rendererMetrics.display.width.toFixed(2),
138
- display_height: this._rendererMetrics.display.height.toFixed(2),
139
- hud_width: this._rendererMetrics.hud.width.toFixed(2),
140
- hud_height: this._rendererMetrics.hud.height.toFixed(2),
141
- cell_size: this._rendererMetrics.cell.size.toFixed(2),
142
- };
143
- }
144
- }
@@ -1,108 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import type p5 from 'p5';
3
- import HudRenderer from './HudRenderer';
4
- import { Color } from '../../types/enums';
5
- import { GameModules, RendererMetrics } from '../../types/Types';
6
-
7
- describe('HudRenderer', () => {
8
- let renderer: HudRenderer;
9
- let mockP5: Record<string, unknown>;
10
-
11
- beforeEach(() => {
12
- mockP5 = {
13
- push: vi.fn(),
14
- pop: vi.fn(),
15
- translate: vi.fn(),
16
- strokeWeight: vi.fn(),
17
- stroke: vi.fn(),
18
- noFill: vi.fn(),
19
- rect: vi.fn(),
20
- fill: vi.fn(),
21
- width: 1000,
22
- height: 1000,
23
- };
24
-
25
- renderer = new HudRenderer(mockP5 as unknown as p5);
26
-
27
- const metrics: RendererMetrics = {
28
- display: { width: 600, height: 900, origin: { x: 50, y: 50 } },
29
- hud: { width: 400, height: 900, origin: { x: 650, y: 50 } },
30
- cell: { size: 50 },
31
- };
32
-
33
- renderer.setup(metrics);
34
- });
35
-
36
- describe('render', () => {
37
- it('should render score and level information', () => {
38
- // [ARRANGE]
39
- const mockModules = {
40
- text: {
41
- setTextSize: vi.fn(),
42
- setInactiveText: vi.fn(),
43
- setActiveText: vi.fn(),
44
- setTextAlign: vi.fn(),
45
- textOnHud: vi.fn(),
46
- },
47
- state: {
48
- isOn: vi.fn().mockReturnValue(true),
49
- isPaused: vi.fn().mockReturnValue(false),
50
- isMuted: vi.fn().mockReturnValue(false),
51
- isOff: vi.fn().mockReturnValue(false),
52
- isPlaying: vi.fn().mockReturnValue(true),
53
- isColorEnabled: vi.fn().mockReturnValue(true),
54
- },
55
- score: {
56
- score: 500,
57
- level: 1,
58
- maxLevel: 10,
59
- highScore: 1000,
60
- },
61
- hudGrid: {
62
- forEach: vi.fn(callback => {
63
- callback({ coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED });
64
- }),
65
- },
66
- } as unknown as GameModules;
67
-
68
- // [ACT]
69
- renderer.render([], mockModules);
70
-
71
- // [ASSERT]
72
- expect(mockModules.text.textOnHud).toHaveBeenCalledWith('500', expect.anything());
73
- expect(mockModules.text.textOnHud).toHaveBeenCalledWith('1000', expect.anything());
74
- expect(mockModules.text.textOnHud).toHaveBeenCalledWith('01 - 10', expect.anything());
75
- expect(mockP5.translate).toHaveBeenCalled(); // Should have drawn the cell
76
- expect(mockP5.rect).toHaveBeenCalled(); // Should have drawn the border
77
- });
78
-
79
- it('should show paused status when game is paused', () => {
80
- // [ARRANGE]
81
- const mockModules = {
82
- text: {
83
- setTextSize: vi.fn(),
84
- setInactiveText: vi.fn(),
85
- setActiveText: vi.fn(),
86
- setTextAlign: vi.fn(),
87
- textOnHud: vi.fn(),
88
- },
89
- state: {
90
- isOn: vi.fn().mockReturnValue(true),
91
- isPaused: vi.fn().mockReturnValue(true),
92
- isMuted: vi.fn().mockReturnValue(false),
93
- isOff: vi.fn().mockReturnValue(false),
94
- isPlaying: vi.fn().mockReturnValue(true),
95
- },
96
- score: { score: 0, level: 1, maxLevel: 10, highScore: 1000 },
97
- hudGrid: { forEach: vi.fn() },
98
- } as unknown as GameModules;
99
-
100
- // [ACT]
101
- renderer.render([], mockModules);
102
-
103
- // [ASSERT]
104
- // setActiveText should be called for 'Paused'
105
- expect(mockModules.text.setActiveText).toHaveBeenCalled();
106
- });
107
- });
108
- });