brick-engine-js 1.0.1 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
  2. package/dist/docs/brick-engine-guide.html +1 -1
  3. package/dist/docs/getting-started.html +1 -1
  4. package/dist/docs/jsdoc_standard.html +1 -1
  5. package/dist/docs/publishing.html +1 -1
  6. package/dist/docs/reference/interfaces/modules/Session.html +1 -1
  7. package/dist/docs/reference/modules/GameMenu.html +1 -1
  8. package/dist/docs/reference/modules/GameSession.html +1 -1
  9. package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
  10. package/dist/docs/reference/modules/SessionModal.html +1 -1
  11. package/dist/docs/testing_best_practices.html +1 -1
  12. package/package.json +8 -1
  13. package/public/docs/GAME_DEVELOPER_GUIDE.html +1 -1
  14. package/public/docs/brick-engine-guide.html +1 -1
  15. package/public/docs/getting-started.html +1 -1
  16. package/public/docs/jsdoc_standard.html +1 -1
  17. package/public/docs/publishing.html +1 -1
  18. package/public/docs/reference/interfaces/modules/Session.html +1 -1
  19. package/public/docs/reference/modules/GameMenu.html +1 -1
  20. package/public/docs/reference/modules/GameSession.html +1 -1
  21. package/public/docs/reference/modules/InitialStateSnapshot.html +1 -1
  22. package/public/docs/reference/modules/SessionModal.html +1 -1
  23. package/public/docs/testing_best_practices.html +1 -1
  24. package/.env.local.example +0 -2
  25. package/.github/workflows/publish.yml +0 -73
  26. package/.prettierignore +0 -2
  27. package/.prettierrc.json +0 -8
  28. package/eslint.config.mjs +0 -29
  29. package/scripts/generate-diagrams.sh +0 -20
  30. package/scripts/generate-docs.js +0 -111
  31. package/src/client-game.d.ts +0 -1
  32. package/src/config/configs.test.ts +0 -20
  33. package/src/config/configs.ts +0 -197
  34. package/src/config/env.test.ts +0 -59
  35. package/src/config/env.ts +0 -7
  36. package/src/config/styles.ts +0 -5
  37. package/src/core/Game.test.ts +0 -167
  38. package/src/core/Game.ts +0 -307
  39. package/src/core/InitialStateSnapshot.test.ts +0 -51
  40. package/src/core/InitialStateSnapshot.ts +0 -46
  41. package/src/core/helpers/CellHelper.test.ts +0 -33
  42. package/src/core/helpers/CellHelper.ts +0 -21
  43. package/src/core/helpers/ControlInputHandlerHelper.test.ts +0 -116
  44. package/src/core/helpers/ControlInputHandlerHelper.ts +0 -68
  45. package/src/core/helpers/CoordinateHelper.test.ts +0 -113
  46. package/src/core/helpers/CoordinateHelper.ts +0 -82
  47. package/src/core/helpers/InterfaceIdentifierHelper.test.ts +0 -122
  48. package/src/core/helpers/InterfaceIdentifierHelper.ts +0 -43
  49. package/src/core/helpers/RelativeValuesHelper.test.ts +0 -47
  50. package/src/core/helpers/RelativeValuesHelper.ts +0 -29
  51. package/src/core/module/control/GameControl.test.ts +0 -82
  52. package/src/core/module/control/GameControl.ts +0 -142
  53. package/src/core/module/control/GameControlKeyBinding.test.ts +0 -59
  54. package/src/core/module/control/GameControlKeyBinding.ts +0 -92
  55. package/src/core/module/grid/GameGrid.test.ts +0 -83
  56. package/src/core/module/grid/GameGrid.ts +0 -610
  57. package/src/core/module/grid/GameHudGrid.test.ts +0 -22
  58. package/src/core/module/grid/GameHudGrid.ts +0 -40
  59. package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +0 -157
  60. package/src/core/module/grid/engines/GridAnalysisEngine.ts +0 -124
  61. package/src/core/module/grid/engines/GridLineEngine.test.ts +0 -132
  62. package/src/core/module/grid/engines/GridLineEngine.ts +0 -165
  63. package/src/core/module/grid/engines/GridMovementEngine.test.ts +0 -125
  64. package/src/core/module/grid/engines/GridMovementEngine.ts +0 -113
  65. package/src/core/module/grid/engines/GridRegionEngine.test.ts +0 -136
  66. package/src/core/module/grid/engines/GridRegionEngine.ts +0 -52
  67. package/src/core/module/grid/engines/GridTransformEngine.test.ts +0 -98
  68. package/src/core/module/grid/engines/GridTransformEngine.ts +0 -70
  69. package/src/core/module/renderer/DisplayRenderer.test.ts +0 -86
  70. package/src/core/module/renderer/DisplayRenderer.ts +0 -152
  71. package/src/core/module/renderer/GameRenderer.test.ts +0 -103
  72. package/src/core/module/renderer/GameRenderer.ts +0 -144
  73. package/src/core/module/renderer/HudRenderer.test.ts +0 -108
  74. package/src/core/module/renderer/HudRenderer.ts +0 -203
  75. package/src/core/module/score/GameScore.test.ts +0 -71
  76. package/src/core/module/score/GameScore.ts +0 -188
  77. package/src/core/module/session/GameSession.test.ts +0 -176
  78. package/src/core/module/session/GameSession.ts +0 -103
  79. package/src/core/module/sound/GameSound.test.ts +0 -117
  80. package/src/core/module/sound/GameSound.ts +0 -229
  81. package/src/core/module/state/GameState.test.ts +0 -101
  82. package/src/core/module/state/GameState.ts +0 -339
  83. package/src/core/module/text/GameText.test.ts +0 -87
  84. package/src/core/module/text/GameText.ts +0 -150
  85. package/src/core/module/time/GameTime.test.ts +0 -86
  86. package/src/core/module/time/GameTime.ts +0 -144
  87. package/src/core/types/Interfaces.ts +0 -59
  88. package/src/core/types/Types.ts +0 -124
  89. package/src/core/types/enums.ts +0 -113
  90. package/src/core/types/modules.ts +0 -841
  91. package/src/index.test.ts +0 -15
  92. package/src/index.ts +0 -9
  93. package/src/main.test.ts +0 -137
  94. package/src/main.ts +0 -77
  95. package/src/menu/GameMenu.test.ts +0 -157
  96. package/src/menu/GameMenu.ts +0 -124
  97. package/src/menu/GameMenuSingleton.test.ts +0 -26
  98. package/src/menu/GameMenuSingleton.ts +0 -13
  99. package/src/menu/GameRepository.test.ts +0 -46
  100. package/src/menu/GameRepository.ts +0 -47
  101. package/src/menu/manager/GameManager.test.ts +0 -68
  102. package/src/menu/manager/GameManager.ts +0 -50
  103. package/src/types/global.d.ts +0 -8
  104. package/src/types/interfaces.ts +0 -5
  105. package/src/view/Debugger.test.ts +0 -152
  106. package/src/view/Debugger.ts +0 -124
  107. package/src/view/GameView.test.ts +0 -95
  108. package/src/view/GameView.ts +0 -244
  109. package/src/view/SessionModal.test.ts +0 -141
  110. package/src/view/SessionModal.ts +0 -73
  111. package/src/view/components/layout/ButtonLayout.test.ts +0 -28
  112. package/src/view/components/layout/ButtonLayout.ts +0 -63
  113. package/src/view/components/layout/ContainerLayout.test.ts +0 -48
  114. package/src/view/components/layout/ContainerLayout.ts +0 -50
  115. package/src/view/components/layout/FrameLayout.test.ts +0 -24
  116. package/src/view/components/layout/FrameLayout.ts +0 -25
  117. package/src/view/components/ui/BigButton.test.ts +0 -28
  118. package/src/view/components/ui/BigButton.ts +0 -31
  119. package/src/view/components/ui/Button.test.ts +0 -30
  120. package/src/view/components/ui/Button.ts +0 -30
  121. package/src/view/components/ui/Canvas.test.ts +0 -32
  122. package/src/view/components/ui/Canvas.ts +0 -34
  123. package/src/view/components/ui/SmallButton.test.ts +0 -48
  124. package/src/view/components/ui/SmallButton.ts +0 -32
  125. package/src/view/theme/applyColors.test.ts +0 -47
  126. package/src/view/theme/applyColors.ts +0 -38
  127. package/src/view/theme/dimensions.test.ts +0 -34
  128. package/src/view/theme/dimensions.ts +0 -53
  129. package/tsconfig.json +0 -16
  130. package/vitest.config.ts +0 -14
  131. package/webpack.config.js +0 -133
@@ -1,113 +0,0 @@
1
- import { Cell, Coordinate, Vector, Piece } from '../../../types/Types';
2
- import { Grid } from '../../../types/modules';
3
-
4
- /**
5
- * Handles movement and projection logic for the game grid.
6
- */
7
- export default class GridMovementEngine {
8
- constructor(private grid: Grid) {}
9
-
10
- /**
11
- * Attempts to shift a collection of cells (a piece) in a given direction.
12
- */
13
- movePiece(piece: Piece, direction: Vector): Piece | null {
14
- const newPiece: Piece = piece.map(cell => ({
15
- ...cell,
16
- coordinate: {
17
- x: cell.coordinate.x + (direction.x || 0),
18
- y: cell.coordinate.y + (direction.y || 0),
19
- },
20
- }));
21
-
22
- const isPartofSelf = (coord: Coordinate) => piece.some(c => c.coordinate.x === coord.x && c.coordinate.y === coord.y);
23
-
24
- const isInvalid = newPiece.some(cell => {
25
- if (!this.grid.isValidCoordinate(cell.coordinate)) return true;
26
- return this.grid.isCellActive(cell.coordinate) && !isPartofSelf(cell.coordinate);
27
- });
28
-
29
- return isInvalid ? null : newPiece;
30
- }
31
-
32
- movePieceLeft(piece: Piece): Piece | null {
33
- return this.movePiece(piece, { x: -1, y: 0 });
34
- }
35
- movePieceRight(piece: Piece): Piece | null {
36
- return this.movePiece(piece, { x: 1, y: 0 });
37
- }
38
- movePieceUp(piece: Piece): Piece | null {
39
- return this.movePiece(piece, { x: 0, y: -1 });
40
- }
41
- movePieceDown(piece: Piece): Piece | null {
42
- return this.movePiece(piece, { x: 0, y: 1 });
43
- }
44
-
45
- /**
46
- * Attempts to shift a single cell in a given direction.
47
- */
48
- moveCell(cell: Cell, direction: Vector): Cell | null {
49
- const newCoord = {
50
- x: cell.coordinate.x + (direction.x || 0),
51
- y: cell.coordinate.y + (direction.y || 0),
52
- };
53
-
54
- if (!this.grid.isValidCoordinate(newCoord) || this.grid.isCellActive(newCoord)) {
55
- return null;
56
- }
57
-
58
- return { ...cell, coordinate: newCoord };
59
- }
60
-
61
- moveCellLeft(cell: Cell): Cell | null {
62
- return this.moveCell(cell, { x: -1, y: 0 });
63
- }
64
- moveCellRight(cell: Cell): Cell | null {
65
- return this.moveCell(cell, { x: 1, y: 0 });
66
- }
67
- moveCellUp(cell: Cell): Cell | null {
68
- return this.moveCell(cell, { x: 0, y: -1 });
69
- }
70
- moveCellDown(cell: Cell): Cell | null {
71
- return this.moveCell(cell, { x: 0, y: 1 });
72
- }
73
-
74
- getDropPath(piece: Piece): Piece {
75
- let currentPiece = piece;
76
- let nextPiece = this.movePieceDown(currentPiece);
77
- while (nextPiece !== null) {
78
- currentPiece = nextPiece;
79
- nextPiece = this.movePieceDown(currentPiece);
80
- }
81
- return currentPiece;
82
- }
83
-
84
- getRisePath(piece: Piece): Piece {
85
- let currentPiece = piece;
86
- let nextPiece = this.movePieceUp(currentPiece);
87
- while (nextPiece !== null) {
88
- currentPiece = nextPiece;
89
- nextPiece = this.movePieceUp(currentPiece);
90
- }
91
- return currentPiece;
92
- }
93
-
94
- getReachPathLeft(piece: Piece): Piece {
95
- let currentPiece = piece;
96
- let nextPiece = this.movePieceLeft(currentPiece);
97
- while (nextPiece !== null) {
98
- currentPiece = nextPiece;
99
- nextPiece = this.movePieceLeft(currentPiece);
100
- }
101
- return currentPiece;
102
- }
103
-
104
- getReachPathRight(piece: Piece): Piece {
105
- let currentPiece = piece;
106
- let nextPiece = this.movePieceRight(currentPiece);
107
- while (nextPiece !== null) {
108
- currentPiece = nextPiece;
109
- nextPiece = this.movePieceRight(currentPiece);
110
- }
111
- return currentPiece;
112
- }
113
- }
@@ -1,136 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import GridRegionEngine from './GridRegionEngine';
3
- import { Grid } from '../../../types/modules';
4
- import { Color } from '../../../types/enums';
5
-
6
- describe('GridRegionEngine', () => {
7
- let engine: GridRegionEngine;
8
- let mockGrid: Grid;
9
-
10
- beforeEach(() => {
11
- // [ARRANGE] Mock Grid facade
12
- mockGrid = {
13
- width: 10,
14
- height: 20,
15
- isValidCoordinate: vi.fn(),
16
- isCellActive: vi.fn(),
17
- setCellValue: vi.fn(),
18
- setCellColor: vi.fn(),
19
- stampCell: vi.fn(),
20
- } as unknown as Grid;
21
- engine = new GridRegionEngine(mockGrid);
22
- });
23
-
24
- describe('isAreaOccupied', () => {
25
- it('should return true if any coordinate is out of bounds', () => {
26
- // [ARRANGE]
27
- const coords = [
28
- { x: 0, y: 0 },
29
- { x: -1, y: 0 },
30
- ];
31
- vi.mocked(mockGrid.isValidCoordinate).mockImplementation(c => c.x >= 0);
32
-
33
- // [ACT]
34
- const result = engine.isAreaOccupied(coords);
35
-
36
- // [ASSERT]
37
- expect(result).toBe(true);
38
- });
39
-
40
- it('should return true if any coordinate is already active', () => {
41
- // [ARRANGE]
42
- const coords = [
43
- { x: 1, y: 1 },
44
- { x: 2, y: 2 },
45
- ];
46
- vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
47
- vi.mocked(mockGrid.isCellActive).mockImplementation(c => c.x === 2);
48
-
49
- // [ACT]
50
- const result = engine.isAreaOccupied(coords);
51
-
52
- // [ASSERT]
53
- expect(result).toBe(true);
54
- });
55
-
56
- it('should return false if all coordinates are valid and inactive', () => {
57
- // [ARRANGE]
58
- const coords = [
59
- { x: 1, y: 1 },
60
- { x: 2, y: 2 },
61
- ];
62
- vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
63
- vi.mocked(mockGrid.isCellActive).mockReturnValue(false);
64
-
65
- // [ACT]
66
- const result = engine.isAreaOccupied(coords);
67
-
68
- // [ASSERT]
69
- expect(result).toBe(false);
70
- });
71
- });
72
-
73
- describe('fillArea', () => {
74
- it('should call setCellValue and setCellColor for every cell in the defined rectangle', () => {
75
- // [ARRANGE]
76
- const start = { x: 1, y: 1 };
77
- const end = { x: 2, y: 2 };
78
- const value = 5;
79
- const color = Color.RED;
80
-
81
- // [ACT]
82
- engine.fillArea(start, end, value, color);
83
-
84
- // [ASSERT]
85
- // (1,1), (1,2), (2,1), (2,2) -> 4 cells
86
- expect(mockGrid.setCellValue).toHaveBeenCalledTimes(4);
87
- expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 1, y: 1 }, 5);
88
- expect(mockGrid.setCellColor).toHaveBeenCalledWith({ x: 1, y: 1 }, Color.RED);
89
- expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 2, y: 2 }, 5);
90
- });
91
-
92
- it('should handle coordinates provided in reverse order', () => {
93
- // [ARRANGE]
94
- const start = { x: 2, y: 2 };
95
- const end = { x: 1, y: 1 };
96
-
97
- // [ACT]
98
- engine.fillArea(start, end, 5, Color.RED);
99
-
100
- // [ASSERT]
101
- expect(mockGrid.setCellValue).toHaveBeenCalledTimes(4);
102
- });
103
- });
104
-
105
- describe('stampPiece', () => {
106
- it('should call grid.stampCell for each cell in the piece', () => {
107
- // [ARRANGE]
108
- const piece = [
109
- { coordinate: { x: 1, y: 1 }, value: 1, color: Color.RED },
110
- { coordinate: { x: 1, y: 2 }, value: 1, color: Color.RED },
111
- ];
112
-
113
- // [ACT]
114
- engine.stampPiece(piece);
115
-
116
- // [ASSERT]
117
- expect(mockGrid.stampCell).toHaveBeenCalledTimes(2);
118
- expect(mockGrid.stampCell).toHaveBeenCalledWith(piece[0]);
119
- expect(mockGrid.stampCell).toHaveBeenCalledWith(piece[1]);
120
- });
121
- });
122
-
123
- describe('stampCell', () => {
124
- it('should delegate to setCellValue and setCellColor', () => {
125
- // [ARRANGE]
126
- const cell = { coordinate: { x: 5, y: 5 }, value: 2, color: Color.BLUE };
127
-
128
- // [ACT]
129
- engine.stampCell(cell);
130
-
131
- // [ASSERT]
132
- expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 5, y: 5 }, 2);
133
- expect(mockGrid.setCellColor).toHaveBeenCalledWith({ x: 5, y: 5 }, Color.BLUE);
134
- });
135
- });
136
- });
@@ -1,52 +0,0 @@
1
- import { Color } from '../../../types/enums';
2
- import { Cell, Coordinate, Piece } from '../../../types/Types';
3
- import { Grid } from '../../../types/modules';
4
-
5
- /**
6
- * Handles region-based operations (areas, stamps, and occupancy) on the grid.
7
- */
8
- export default class GridRegionEngine {
9
- constructor(private grid: Grid) {}
10
-
11
- /**
12
- * Checks if any of the provided coordinates are already occupied or out of bounds.
13
- */
14
- isAreaOccupied(coordinates: Coordinate[]): boolean {
15
- return coordinates.some(coord => {
16
- if (!this.grid.isValidCoordinate(coord)) return true;
17
- return this.grid.isCellActive(coord);
18
- });
19
- }
20
-
21
- /**
22
- * Fills a rectangular region defined by two corners with a specific value and color.
23
- */
24
- fillArea(start: Coordinate, end: Coordinate, value: number, color: Color): void {
25
- const xMin = Math.max(0, Math.min(start.x, end.x));
26
- const xMax = Math.min(this.grid.width - 1, Math.max(start.x, end.x));
27
- const yMin = Math.max(0, Math.min(start.y, end.y));
28
- const yMax = Math.min(this.grid.height - 1, Math.max(start.y, end.y));
29
-
30
- for (let y = yMin; y <= yMax; y++) {
31
- for (let x = xMin; x <= xMax; x++) {
32
- this.grid.setCellValue({ x, y }, value);
33
- this.grid.setCellColor({ x, y }, color);
34
- }
35
- }
36
- }
37
-
38
- /**
39
- * Updates multiple coordinates simultaneously with their specific values and colors.
40
- */
41
- stampPiece(piece: Piece): void {
42
- piece.forEach(cell => this.grid.stampCell(cell));
43
- }
44
-
45
- /**
46
- * Updates a single coordinate with a specific value and color from a Cell.
47
- */
48
- stampCell(cell: Cell): void {
49
- this.grid.setCellValue(cell.coordinate, cell.value);
50
- this.grid.setCellColor(cell.coordinate, cell.color);
51
- }
52
- }
@@ -1,98 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import GridTransformEngine from './GridTransformEngine';
3
- import { Grid } from '../../../types/modules';
4
- import { Color } from '../../../types/enums';
5
-
6
- describe('GridTransformEngine', () => {
7
- let engine: GridTransformEngine;
8
- let mockGrid: Grid;
9
-
10
- beforeEach(() => {
11
- // [ARRANGE] Mock Grid facade
12
- mockGrid = {
13
- isValidCoordinate: vi.fn(),
14
- isCellActive: vi.fn(),
15
- } as unknown as Grid;
16
- engine = new GridTransformEngine(mockGrid);
17
- });
18
-
19
- describe('rotatePiece', () => {
20
- it('should rotate a piece 90 degrees clockwise around origin', () => {
21
- // [ARRANGE]
22
- // Origin (5,5), Cell at (5,4) (above)
23
- // Clockwise rotation should move it to (6,5) (right)
24
- const piece = [{ coordinate: { x: 5, y: 4 }, value: 1, color: Color.RED }];
25
- const origin = { x: 5, y: 5 };
26
- vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
27
- vi.mocked(mockGrid.isCellActive).mockReturnValue(false);
28
-
29
- // [ACT]
30
- const result = engine.rotatePiece(piece, origin, true);
31
-
32
- // [ASSERT]
33
- expect(result).not.toBeNull();
34
- expect(result![0].coordinate).toEqual({ x: 6, y: 5 });
35
- });
36
-
37
- it('should return null if rotation results in a collision', () => {
38
- // [ARRANGE]
39
- const piece = [{ coordinate: { x: 5, y: 4 }, value: 1, color: Color.RED }];
40
- const origin = { x: 5, y: 5 };
41
- vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
42
- vi.mocked(mockGrid.isCellActive).mockReturnValue(true); // Obstacle at (6,5)
43
-
44
- // [ACT]
45
- const result = engine.rotatePiece(piece, origin, true);
46
-
47
- // [ASSERT]
48
- expect(result).toBeNull();
49
- });
50
- });
51
-
52
- describe('getPieceBounds', () => {
53
- it('should return correct min and max coordinates', () => {
54
- // [ARRANGE]
55
- const piece = [
56
- { coordinate: { x: 1, y: 10 }, value: 1, color: Color.RED },
57
- { coordinate: { x: 5, y: 2 }, value: 1, color: Color.RED },
58
- ];
59
-
60
- // [ACT]
61
- const bounds = engine.getPieceBounds(piece);
62
-
63
- // [ASSERT]
64
- expect(bounds.min).toEqual({ x: 1, y: 2 });
65
- expect(bounds.max).toEqual({ x: 5, y: 10 });
66
- });
67
- });
68
-
69
- describe('mirrorPiece', () => {
70
- it('should mirror piece across X axis (horizontal mirror)', () => {
71
- // [ARRANGE]
72
- // Piece at X: 1, 2, 3. Center is 2.
73
- // 1 mirrors to 3, 2 stays 2, 3 mirrors to 1.
74
- const piece = [
75
- { coordinate: { x: 1, y: 1 }, value: 1, color: Color.RED },
76
- { coordinate: { x: 3, y: 1 }, value: 1, color: Color.RED },
77
- ];
78
-
79
- // [ACT]
80
- const result = engine.mirrorPiece(piece, 'x');
81
-
82
- // [ASSERT]
83
- expect(result.map(c => c.coordinate.x)).toContain(1);
84
- expect(result.map(c => c.coordinate.x)).toContain(3);
85
- });
86
-
87
- it('should handle single cell pieces for mirroring', () => {
88
- // [ARRANGE]
89
- const piece = [{ coordinate: { x: 5, y: 5 }, value: 1, color: Color.RED }];
90
-
91
- // [ACT]
92
- const result = engine.mirrorPiece(piece, 'y');
93
-
94
- // [ASSERT]
95
- expect(result[0].coordinate).toEqual({ x: 5, y: 5 });
96
- });
97
- });
98
- });
@@ -1,70 +0,0 @@
1
- import { Coordinate, Axis, Piece } from '../../../types/Types';
2
- import { Grid } from '../../../types/modules';
3
-
4
- /**
5
- * Handles geometric transformations for pieces on the grid.
6
- */
7
- export default class GridTransformEngine {
8
- constructor(private grid: Grid) {}
9
-
10
- /**
11
- * Attempts to rotate a piece 90 degrees around a specific origin.
12
- */
13
- rotatePiece(piece: Piece, origin: Coordinate, clockwise: boolean = true): Piece | null {
14
- const newPiece: Piece = piece.map(cell => {
15
- const relX = cell.coordinate.x - origin.x;
16
- const relY = cell.coordinate.y - origin.y;
17
-
18
- const newRelX = clockwise ? -relY : relY;
19
- const newRelY = clockwise ? relX : -relX;
20
-
21
- return {
22
- ...cell,
23
- coordinate: {
24
- x: origin.x + newRelX,
25
- y: origin.y + newRelY,
26
- },
27
- };
28
- });
29
-
30
- const isPartofSelf = (coord: Coordinate) => piece.some(c => c.coordinate.x === coord.x && c.coordinate.y === coord.y);
31
-
32
- const isInvalid = newPiece.some(cell => {
33
- if (!this.grid.isValidCoordinate(cell.coordinate)) return true;
34
- return this.grid.isCellActive(cell.coordinate) && !isPartofSelf(cell.coordinate);
35
- });
36
-
37
- return isInvalid ? null : newPiece;
38
- }
39
-
40
- /**
41
- * Mirrors a piece across a specific axis relative to its bounding box.
42
- */
43
- mirrorPiece(piece: Piece, axis: Axis): Piece {
44
- if (piece.length === 0) return [];
45
-
46
- const bounds = this.getPieceBounds(piece);
47
- const center = axis === 'x' ? (bounds.min.x + bounds.max.x) / 2 : (bounds.min.y + bounds.max.y) / 2;
48
-
49
- return piece.map(cell => ({
50
- ...cell,
51
- coordinate: {
52
- x: axis === 'x' ? Math.round(2 * center - cell.coordinate.x) : cell.coordinate.x,
53
- y: axis === 'y' ? Math.round(2 * center - cell.coordinate.y) : cell.coordinate.y,
54
- },
55
- }));
56
- }
57
-
58
- /**
59
- * Calculates the bounding box of a piece.
60
- */
61
- getPieceBounds(piece: Piece): { min: Coordinate; max: Coordinate } {
62
- const xs = piece.map(c => c.coordinate.x);
63
- const ys = piece.map(c => c.coordinate.y);
64
-
65
- return {
66
- min: { x: Math.min(...xs), y: Math.min(...ys) },
67
- max: { x: Math.max(...xs), y: Math.max(...ys) },
68
- };
69
- }
70
- }
@@ -1,86 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import type p5 from 'p5';
3
- import DisplayRenderer from './DisplayRenderer';
4
- import { Color } from '../../types/enums';
5
- import { GameModules } from '../../types/Types';
6
- import { State } from '../../types/modules';
7
-
8
- describe('DisplayRenderer', () => {
9
- let renderer: DisplayRenderer;
10
- let mockP5: Record<string, unknown>;
11
- let mockGraphics: Record<string, unknown>;
12
-
13
- beforeEach(() => {
14
- mockGraphics = {
15
- background: vi.fn(),
16
- strokeWeight: vi.fn(),
17
- noFill: vi.fn(),
18
- stroke: vi.fn(),
19
- rect: vi.fn(),
20
- };
21
-
22
- mockP5 = {
23
- createGraphics: vi.fn().mockReturnValue(mockGraphics),
24
- push: vi.fn(),
25
- pop: vi.fn(),
26
- image: vi.fn(),
27
- translate: vi.fn(),
28
- strokeWeight: vi.fn(),
29
- stroke: vi.fn(),
30
- noFill: vi.fn(),
31
- rect: vi.fn(),
32
- fill: vi.fn(),
33
- width: 1000,
34
- height: 1000,
35
- };
36
-
37
- renderer = new DisplayRenderer(mockP5 as unknown as p5);
38
- renderer.setup({
39
- display: { width: 600, height: 900, origin: { x: 50, y: 50 } },
40
- hud: { width: 400, height: 900, origin: { x: 650, y: 50 } },
41
- cell: { size: 50 },
42
- });
43
- });
44
-
45
- describe('render', () => {
46
- it('should draw static background and then grid cells', () => {
47
- // [ARRANGE]
48
- const grid = [[{ coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED }]];
49
- const mockModules = {
50
- state: { isColorEnabled: () => true, isPlaying: () => true },
51
- } as unknown as GameModules;
52
-
53
- // [ACT]
54
- renderer.render(grid, mockModules);
55
-
56
- // [ASSERT]
57
- expect(mockP5.image).toHaveBeenCalledWith(mockGraphics, 0, 0);
58
- expect(mockP5.translate).toHaveBeenCalledWith(50, 50); // display origin + 0*50
59
- expect(mockP5.rect).toHaveBeenCalled();
60
- });
61
- });
62
-
63
- describe('renderCell', () => {
64
- it('should use DEFAULT color if color mode is disabled', () => {
65
- const cell = { coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED };
66
- const mockState = { isColorEnabled: () => false, isPlaying: () => true } as unknown as State;
67
-
68
- // [ACT]
69
- (renderer as unknown as { renderCell: (c: unknown, s: unknown) => void })['renderCell'](cell, mockState);
70
-
71
- // [ASSERT]
72
- expect(mockP5.stroke).toHaveBeenCalledWith(Color.DEFAULT);
73
- });
74
-
75
- it('should use INACTIVE color if cell value is 0', () => {
76
- const cell = { coordinate: { x: 0, y: 0 }, value: 0, color: Color.RED };
77
- const mockState = { isColorEnabled: () => true, isPlaying: () => true } as unknown as State;
78
-
79
- // [ACT]
80
- (renderer as unknown as { renderCell: (c: unknown, s: unknown) => void })['renderCell'](cell, mockState);
81
-
82
- // [ASSERT]
83
- expect(mockP5.stroke).toHaveBeenCalledWith(Color.INACTIVE);
84
- });
85
- });
86
- });