brick-engine-js 1.0.1 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
- package/dist/docs/brick-engine-guide.html +1 -1
- package/dist/docs/getting-started.html +1 -1
- package/dist/docs/jsdoc_standard.html +1 -1
- package/dist/docs/publishing.html +1 -1
- package/dist/docs/reference/interfaces/modules/Session.html +1 -1
- package/dist/docs/reference/modules/GameMenu.html +1 -1
- package/dist/docs/reference/modules/GameSession.html +1 -1
- package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
- package/dist/docs/reference/modules/SessionModal.html +1 -1
- package/dist/docs/testing_best_practices.html +1 -1
- package/package.json +8 -1
- package/public/docs/GAME_DEVELOPER_GUIDE.html +1 -1
- package/public/docs/brick-engine-guide.html +1 -1
- package/public/docs/getting-started.html +1 -1
- package/public/docs/jsdoc_standard.html +1 -1
- package/public/docs/publishing.html +1 -1
- package/public/docs/reference/interfaces/modules/Session.html +1 -1
- package/public/docs/reference/modules/GameMenu.html +1 -1
- package/public/docs/reference/modules/GameSession.html +1 -1
- package/public/docs/reference/modules/InitialStateSnapshot.html +1 -1
- package/public/docs/reference/modules/SessionModal.html +1 -1
- package/public/docs/testing_best_practices.html +1 -1
- package/.env.local.example +0 -2
- package/.github/workflows/publish.yml +0 -73
- package/.prettierignore +0 -2
- package/.prettierrc.json +0 -8
- package/eslint.config.mjs +0 -29
- package/scripts/generate-diagrams.sh +0 -20
- package/scripts/generate-docs.js +0 -111
- package/src/client-game.d.ts +0 -1
- package/src/config/configs.test.ts +0 -20
- package/src/config/configs.ts +0 -197
- package/src/config/env.test.ts +0 -59
- package/src/config/env.ts +0 -7
- package/src/config/styles.ts +0 -5
- package/src/core/Game.test.ts +0 -167
- package/src/core/Game.ts +0 -307
- package/src/core/InitialStateSnapshot.test.ts +0 -51
- package/src/core/InitialStateSnapshot.ts +0 -46
- package/src/core/helpers/CellHelper.test.ts +0 -33
- package/src/core/helpers/CellHelper.ts +0 -21
- package/src/core/helpers/ControlInputHandlerHelper.test.ts +0 -116
- package/src/core/helpers/ControlInputHandlerHelper.ts +0 -68
- package/src/core/helpers/CoordinateHelper.test.ts +0 -113
- package/src/core/helpers/CoordinateHelper.ts +0 -82
- package/src/core/helpers/InterfaceIdentifierHelper.test.ts +0 -122
- package/src/core/helpers/InterfaceIdentifierHelper.ts +0 -43
- package/src/core/helpers/RelativeValuesHelper.test.ts +0 -47
- package/src/core/helpers/RelativeValuesHelper.ts +0 -29
- package/src/core/module/control/GameControl.test.ts +0 -82
- package/src/core/module/control/GameControl.ts +0 -142
- package/src/core/module/control/GameControlKeyBinding.test.ts +0 -59
- package/src/core/module/control/GameControlKeyBinding.ts +0 -92
- package/src/core/module/grid/GameGrid.test.ts +0 -83
- package/src/core/module/grid/GameGrid.ts +0 -610
- package/src/core/module/grid/GameHudGrid.test.ts +0 -22
- package/src/core/module/grid/GameHudGrid.ts +0 -40
- package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +0 -157
- package/src/core/module/grid/engines/GridAnalysisEngine.ts +0 -124
- package/src/core/module/grid/engines/GridLineEngine.test.ts +0 -132
- package/src/core/module/grid/engines/GridLineEngine.ts +0 -165
- package/src/core/module/grid/engines/GridMovementEngine.test.ts +0 -125
- package/src/core/module/grid/engines/GridMovementEngine.ts +0 -113
- package/src/core/module/grid/engines/GridRegionEngine.test.ts +0 -136
- package/src/core/module/grid/engines/GridRegionEngine.ts +0 -52
- package/src/core/module/grid/engines/GridTransformEngine.test.ts +0 -98
- package/src/core/module/grid/engines/GridTransformEngine.ts +0 -70
- package/src/core/module/renderer/DisplayRenderer.test.ts +0 -86
- package/src/core/module/renderer/DisplayRenderer.ts +0 -152
- package/src/core/module/renderer/GameRenderer.test.ts +0 -103
- package/src/core/module/renderer/GameRenderer.ts +0 -144
- package/src/core/module/renderer/HudRenderer.test.ts +0 -108
- package/src/core/module/renderer/HudRenderer.ts +0 -203
- package/src/core/module/score/GameScore.test.ts +0 -71
- package/src/core/module/score/GameScore.ts +0 -188
- package/src/core/module/session/GameSession.test.ts +0 -176
- package/src/core/module/session/GameSession.ts +0 -103
- package/src/core/module/sound/GameSound.test.ts +0 -117
- package/src/core/module/sound/GameSound.ts +0 -229
- package/src/core/module/state/GameState.test.ts +0 -101
- package/src/core/module/state/GameState.ts +0 -339
- package/src/core/module/text/GameText.test.ts +0 -87
- package/src/core/module/text/GameText.ts +0 -150
- package/src/core/module/time/GameTime.test.ts +0 -86
- package/src/core/module/time/GameTime.ts +0 -144
- package/src/core/types/Interfaces.ts +0 -59
- package/src/core/types/Types.ts +0 -124
- package/src/core/types/enums.ts +0 -113
- package/src/core/types/modules.ts +0 -841
- package/src/index.test.ts +0 -15
- package/src/index.ts +0 -9
- package/src/main.test.ts +0 -137
- package/src/main.ts +0 -77
- package/src/menu/GameMenu.test.ts +0 -157
- package/src/menu/GameMenu.ts +0 -124
- package/src/menu/GameMenuSingleton.test.ts +0 -26
- package/src/menu/GameMenuSingleton.ts +0 -13
- package/src/menu/GameRepository.test.ts +0 -46
- package/src/menu/GameRepository.ts +0 -47
- package/src/menu/manager/GameManager.test.ts +0 -68
- package/src/menu/manager/GameManager.ts +0 -50
- package/src/types/global.d.ts +0 -8
- package/src/types/interfaces.ts +0 -5
- package/src/view/Debugger.test.ts +0 -152
- package/src/view/Debugger.ts +0 -124
- package/src/view/GameView.test.ts +0 -95
- package/src/view/GameView.ts +0 -244
- package/src/view/SessionModal.test.ts +0 -141
- package/src/view/SessionModal.ts +0 -73
- package/src/view/components/layout/ButtonLayout.test.ts +0 -28
- package/src/view/components/layout/ButtonLayout.ts +0 -63
- package/src/view/components/layout/ContainerLayout.test.ts +0 -48
- package/src/view/components/layout/ContainerLayout.ts +0 -50
- package/src/view/components/layout/FrameLayout.test.ts +0 -24
- package/src/view/components/layout/FrameLayout.ts +0 -25
- package/src/view/components/ui/BigButton.test.ts +0 -28
- package/src/view/components/ui/BigButton.ts +0 -31
- package/src/view/components/ui/Button.test.ts +0 -30
- package/src/view/components/ui/Button.ts +0 -30
- package/src/view/components/ui/Canvas.test.ts +0 -32
- package/src/view/components/ui/Canvas.ts +0 -34
- package/src/view/components/ui/SmallButton.test.ts +0 -48
- package/src/view/components/ui/SmallButton.ts +0 -32
- package/src/view/theme/applyColors.test.ts +0 -47
- package/src/view/theme/applyColors.ts +0 -38
- package/src/view/theme/dimensions.test.ts +0 -34
- package/src/view/theme/dimensions.ts +0 -53
- package/tsconfig.json +0 -16
- package/vitest.config.ts +0 -14
- package/webpack.config.js +0 -133
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import { Cell, Coordinate, Vector, Piece } from '../../../types/Types';
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import { Grid } from '../../../types/modules';
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/**
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* Handles movement and projection logic for the game grid.
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*/
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export default class GridMovementEngine {
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constructor(private grid: Grid) {}
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/**
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* Attempts to shift a collection of cells (a piece) in a given direction.
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*/
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movePiece(piece: Piece, direction: Vector): Piece | null {
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const newPiece: Piece = piece.map(cell => ({
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...cell,
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coordinate: {
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x: cell.coordinate.x + (direction.x || 0),
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y: cell.coordinate.y + (direction.y || 0),
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},
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}));
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const isPartofSelf = (coord: Coordinate) => piece.some(c => c.coordinate.x === coord.x && c.coordinate.y === coord.y);
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const isInvalid = newPiece.some(cell => {
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if (!this.grid.isValidCoordinate(cell.coordinate)) return true;
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return this.grid.isCellActive(cell.coordinate) && !isPartofSelf(cell.coordinate);
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});
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return isInvalid ? null : newPiece;
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}
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movePieceLeft(piece: Piece): Piece | null {
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return this.movePiece(piece, { x: -1, y: 0 });
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}
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movePieceRight(piece: Piece): Piece | null {
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return this.movePiece(piece, { x: 1, y: 0 });
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}
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movePieceUp(piece: Piece): Piece | null {
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return this.movePiece(piece, { x: 0, y: -1 });
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}
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movePieceDown(piece: Piece): Piece | null {
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return this.movePiece(piece, { x: 0, y: 1 });
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}
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/**
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* Attempts to shift a single cell in a given direction.
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*/
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moveCell(cell: Cell, direction: Vector): Cell | null {
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const newCoord = {
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x: cell.coordinate.x + (direction.x || 0),
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y: cell.coordinate.y + (direction.y || 0),
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};
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if (!this.grid.isValidCoordinate(newCoord) || this.grid.isCellActive(newCoord)) {
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return null;
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}
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return { ...cell, coordinate: newCoord };
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}
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moveCellLeft(cell: Cell): Cell | null {
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return this.moveCell(cell, { x: -1, y: 0 });
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}
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moveCellRight(cell: Cell): Cell | null {
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return this.moveCell(cell, { x: 1, y: 0 });
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}
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moveCellUp(cell: Cell): Cell | null {
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return this.moveCell(cell, { x: 0, y: -1 });
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}
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moveCellDown(cell: Cell): Cell | null {
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return this.moveCell(cell, { x: 0, y: 1 });
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}
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getDropPath(piece: Piece): Piece {
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let currentPiece = piece;
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let nextPiece = this.movePieceDown(currentPiece);
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while (nextPiece !== null) {
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currentPiece = nextPiece;
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nextPiece = this.movePieceDown(currentPiece);
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}
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return currentPiece;
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}
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getRisePath(piece: Piece): Piece {
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let currentPiece = piece;
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let nextPiece = this.movePieceUp(currentPiece);
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while (nextPiece !== null) {
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currentPiece = nextPiece;
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nextPiece = this.movePieceUp(currentPiece);
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}
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return currentPiece;
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}
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getReachPathLeft(piece: Piece): Piece {
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let currentPiece = piece;
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let nextPiece = this.movePieceLeft(currentPiece);
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while (nextPiece !== null) {
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currentPiece = nextPiece;
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nextPiece = this.movePieceLeft(currentPiece);
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}
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return currentPiece;
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}
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getReachPathRight(piece: Piece): Piece {
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let currentPiece = piece;
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let nextPiece = this.movePieceRight(currentPiece);
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while (nextPiece !== null) {
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currentPiece = nextPiece;
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nextPiece = this.movePieceRight(currentPiece);
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}
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return currentPiece;
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}
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}
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import { describe, it, expect, vi, beforeEach } from 'vitest';
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import GridRegionEngine from './GridRegionEngine';
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import { Grid } from '../../../types/modules';
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import { Color } from '../../../types/enums';
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describe('GridRegionEngine', () => {
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let engine: GridRegionEngine;
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let mockGrid: Grid;
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beforeEach(() => {
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// [ARRANGE] Mock Grid facade
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mockGrid = {
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width: 10,
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height: 20,
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isValidCoordinate: vi.fn(),
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isCellActive: vi.fn(),
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setCellValue: vi.fn(),
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setCellColor: vi.fn(),
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stampCell: vi.fn(),
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} as unknown as Grid;
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engine = new GridRegionEngine(mockGrid);
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});
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describe('isAreaOccupied', () => {
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it('should return true if any coordinate is out of bounds', () => {
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// [ARRANGE]
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const coords = [
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{ x: 0, y: 0 },
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{ x: -1, y: 0 },
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];
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vi.mocked(mockGrid.isValidCoordinate).mockImplementation(c => c.x >= 0);
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// [ACT]
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const result = engine.isAreaOccupied(coords);
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// [ASSERT]
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expect(result).toBe(true);
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});
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it('should return true if any coordinate is already active', () => {
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// [ARRANGE]
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const coords = [
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{ x: 1, y: 1 },
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{ x: 2, y: 2 },
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];
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vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
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vi.mocked(mockGrid.isCellActive).mockImplementation(c => c.x === 2);
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// [ACT]
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const result = engine.isAreaOccupied(coords);
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// [ASSERT]
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expect(result).toBe(true);
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});
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it('should return false if all coordinates are valid and inactive', () => {
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// [ARRANGE]
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const coords = [
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{ x: 1, y: 1 },
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{ x: 2, y: 2 },
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];
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vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
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vi.mocked(mockGrid.isCellActive).mockReturnValue(false);
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// [ACT]
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const result = engine.isAreaOccupied(coords);
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// [ASSERT]
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expect(result).toBe(false);
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});
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});
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describe('fillArea', () => {
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it('should call setCellValue and setCellColor for every cell in the defined rectangle', () => {
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// [ARRANGE]
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const start = { x: 1, y: 1 };
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const end = { x: 2, y: 2 };
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const value = 5;
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const color = Color.RED;
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// [ACT]
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engine.fillArea(start, end, value, color);
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// [ASSERT]
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// (1,1), (1,2), (2,1), (2,2) -> 4 cells
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expect(mockGrid.setCellValue).toHaveBeenCalledTimes(4);
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expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 1, y: 1 }, 5);
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expect(mockGrid.setCellColor).toHaveBeenCalledWith({ x: 1, y: 1 }, Color.RED);
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expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 2, y: 2 }, 5);
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});
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it('should handle coordinates provided in reverse order', () => {
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// [ARRANGE]
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const start = { x: 2, y: 2 };
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const end = { x: 1, y: 1 };
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// [ACT]
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engine.fillArea(start, end, 5, Color.RED);
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// [ASSERT]
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expect(mockGrid.setCellValue).toHaveBeenCalledTimes(4);
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});
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});
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describe('stampPiece', () => {
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-
it('should call grid.stampCell for each cell in the piece', () => {
|
|
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|
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// [ARRANGE]
|
|
108
|
-
const piece = [
|
|
109
|
-
{ coordinate: { x: 1, y: 1 }, value: 1, color: Color.RED },
|
|
110
|
-
{ coordinate: { x: 1, y: 2 }, value: 1, color: Color.RED },
|
|
111
|
-
];
|
|
112
|
-
|
|
113
|
-
// [ACT]
|
|
114
|
-
engine.stampPiece(piece);
|
|
115
|
-
|
|
116
|
-
// [ASSERT]
|
|
117
|
-
expect(mockGrid.stampCell).toHaveBeenCalledTimes(2);
|
|
118
|
-
expect(mockGrid.stampCell).toHaveBeenCalledWith(piece[0]);
|
|
119
|
-
expect(mockGrid.stampCell).toHaveBeenCalledWith(piece[1]);
|
|
120
|
-
});
|
|
121
|
-
});
|
|
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|
-
|
|
123
|
-
describe('stampCell', () => {
|
|
124
|
-
it('should delegate to setCellValue and setCellColor', () => {
|
|
125
|
-
// [ARRANGE]
|
|
126
|
-
const cell = { coordinate: { x: 5, y: 5 }, value: 2, color: Color.BLUE };
|
|
127
|
-
|
|
128
|
-
// [ACT]
|
|
129
|
-
engine.stampCell(cell);
|
|
130
|
-
|
|
131
|
-
// [ASSERT]
|
|
132
|
-
expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 5, y: 5 }, 2);
|
|
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|
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expect(mockGrid.setCellColor).toHaveBeenCalledWith({ x: 5, y: 5 }, Color.BLUE);
|
|
134
|
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});
|
|
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|
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});
|
|
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|
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});
|
|
@@ -1,52 +0,0 @@
|
|
|
1
|
-
import { Color } from '../../../types/enums';
|
|
2
|
-
import { Cell, Coordinate, Piece } from '../../../types/Types';
|
|
3
|
-
import { Grid } from '../../../types/modules';
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* Handles region-based operations (areas, stamps, and occupancy) on the grid.
|
|
7
|
-
*/
|
|
8
|
-
export default class GridRegionEngine {
|
|
9
|
-
constructor(private grid: Grid) {}
|
|
10
|
-
|
|
11
|
-
/**
|
|
12
|
-
* Checks if any of the provided coordinates are already occupied or out of bounds.
|
|
13
|
-
*/
|
|
14
|
-
isAreaOccupied(coordinates: Coordinate[]): boolean {
|
|
15
|
-
return coordinates.some(coord => {
|
|
16
|
-
if (!this.grid.isValidCoordinate(coord)) return true;
|
|
17
|
-
return this.grid.isCellActive(coord);
|
|
18
|
-
});
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
/**
|
|
22
|
-
* Fills a rectangular region defined by two corners with a specific value and color.
|
|
23
|
-
*/
|
|
24
|
-
fillArea(start: Coordinate, end: Coordinate, value: number, color: Color): void {
|
|
25
|
-
const xMin = Math.max(0, Math.min(start.x, end.x));
|
|
26
|
-
const xMax = Math.min(this.grid.width - 1, Math.max(start.x, end.x));
|
|
27
|
-
const yMin = Math.max(0, Math.min(start.y, end.y));
|
|
28
|
-
const yMax = Math.min(this.grid.height - 1, Math.max(start.y, end.y));
|
|
29
|
-
|
|
30
|
-
for (let y = yMin; y <= yMax; y++) {
|
|
31
|
-
for (let x = xMin; x <= xMax; x++) {
|
|
32
|
-
this.grid.setCellValue({ x, y }, value);
|
|
33
|
-
this.grid.setCellColor({ x, y }, color);
|
|
34
|
-
}
|
|
35
|
-
}
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
/**
|
|
39
|
-
* Updates multiple coordinates simultaneously with their specific values and colors.
|
|
40
|
-
*/
|
|
41
|
-
stampPiece(piece: Piece): void {
|
|
42
|
-
piece.forEach(cell => this.grid.stampCell(cell));
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
/**
|
|
46
|
-
* Updates a single coordinate with a specific value and color from a Cell.
|
|
47
|
-
*/
|
|
48
|
-
stampCell(cell: Cell): void {
|
|
49
|
-
this.grid.setCellValue(cell.coordinate, cell.value);
|
|
50
|
-
this.grid.setCellColor(cell.coordinate, cell.color);
|
|
51
|
-
}
|
|
52
|
-
}
|
|
@@ -1,98 +0,0 @@
|
|
|
1
|
-
import { describe, it, expect, vi, beforeEach } from 'vitest';
|
|
2
|
-
import GridTransformEngine from './GridTransformEngine';
|
|
3
|
-
import { Grid } from '../../../types/modules';
|
|
4
|
-
import { Color } from '../../../types/enums';
|
|
5
|
-
|
|
6
|
-
describe('GridTransformEngine', () => {
|
|
7
|
-
let engine: GridTransformEngine;
|
|
8
|
-
let mockGrid: Grid;
|
|
9
|
-
|
|
10
|
-
beforeEach(() => {
|
|
11
|
-
// [ARRANGE] Mock Grid facade
|
|
12
|
-
mockGrid = {
|
|
13
|
-
isValidCoordinate: vi.fn(),
|
|
14
|
-
isCellActive: vi.fn(),
|
|
15
|
-
} as unknown as Grid;
|
|
16
|
-
engine = new GridTransformEngine(mockGrid);
|
|
17
|
-
});
|
|
18
|
-
|
|
19
|
-
describe('rotatePiece', () => {
|
|
20
|
-
it('should rotate a piece 90 degrees clockwise around origin', () => {
|
|
21
|
-
// [ARRANGE]
|
|
22
|
-
// Origin (5,5), Cell at (5,4) (above)
|
|
23
|
-
// Clockwise rotation should move it to (6,5) (right)
|
|
24
|
-
const piece = [{ coordinate: { x: 5, y: 4 }, value: 1, color: Color.RED }];
|
|
25
|
-
const origin = { x: 5, y: 5 };
|
|
26
|
-
vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
|
|
27
|
-
vi.mocked(mockGrid.isCellActive).mockReturnValue(false);
|
|
28
|
-
|
|
29
|
-
// [ACT]
|
|
30
|
-
const result = engine.rotatePiece(piece, origin, true);
|
|
31
|
-
|
|
32
|
-
// [ASSERT]
|
|
33
|
-
expect(result).not.toBeNull();
|
|
34
|
-
expect(result![0].coordinate).toEqual({ x: 6, y: 5 });
|
|
35
|
-
});
|
|
36
|
-
|
|
37
|
-
it('should return null if rotation results in a collision', () => {
|
|
38
|
-
// [ARRANGE]
|
|
39
|
-
const piece = [{ coordinate: { x: 5, y: 4 }, value: 1, color: Color.RED }];
|
|
40
|
-
const origin = { x: 5, y: 5 };
|
|
41
|
-
vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
|
|
42
|
-
vi.mocked(mockGrid.isCellActive).mockReturnValue(true); // Obstacle at (6,5)
|
|
43
|
-
|
|
44
|
-
// [ACT]
|
|
45
|
-
const result = engine.rotatePiece(piece, origin, true);
|
|
46
|
-
|
|
47
|
-
// [ASSERT]
|
|
48
|
-
expect(result).toBeNull();
|
|
49
|
-
});
|
|
50
|
-
});
|
|
51
|
-
|
|
52
|
-
describe('getPieceBounds', () => {
|
|
53
|
-
it('should return correct min and max coordinates', () => {
|
|
54
|
-
// [ARRANGE]
|
|
55
|
-
const piece = [
|
|
56
|
-
{ coordinate: { x: 1, y: 10 }, value: 1, color: Color.RED },
|
|
57
|
-
{ coordinate: { x: 5, y: 2 }, value: 1, color: Color.RED },
|
|
58
|
-
];
|
|
59
|
-
|
|
60
|
-
// [ACT]
|
|
61
|
-
const bounds = engine.getPieceBounds(piece);
|
|
62
|
-
|
|
63
|
-
// [ASSERT]
|
|
64
|
-
expect(bounds.min).toEqual({ x: 1, y: 2 });
|
|
65
|
-
expect(bounds.max).toEqual({ x: 5, y: 10 });
|
|
66
|
-
});
|
|
67
|
-
});
|
|
68
|
-
|
|
69
|
-
describe('mirrorPiece', () => {
|
|
70
|
-
it('should mirror piece across X axis (horizontal mirror)', () => {
|
|
71
|
-
// [ARRANGE]
|
|
72
|
-
// Piece at X: 1, 2, 3. Center is 2.
|
|
73
|
-
// 1 mirrors to 3, 2 stays 2, 3 mirrors to 1.
|
|
74
|
-
const piece = [
|
|
75
|
-
{ coordinate: { x: 1, y: 1 }, value: 1, color: Color.RED },
|
|
76
|
-
{ coordinate: { x: 3, y: 1 }, value: 1, color: Color.RED },
|
|
77
|
-
];
|
|
78
|
-
|
|
79
|
-
// [ACT]
|
|
80
|
-
const result = engine.mirrorPiece(piece, 'x');
|
|
81
|
-
|
|
82
|
-
// [ASSERT]
|
|
83
|
-
expect(result.map(c => c.coordinate.x)).toContain(1);
|
|
84
|
-
expect(result.map(c => c.coordinate.x)).toContain(3);
|
|
85
|
-
});
|
|
86
|
-
|
|
87
|
-
it('should handle single cell pieces for mirroring', () => {
|
|
88
|
-
// [ARRANGE]
|
|
89
|
-
const piece = [{ coordinate: { x: 5, y: 5 }, value: 1, color: Color.RED }];
|
|
90
|
-
|
|
91
|
-
// [ACT]
|
|
92
|
-
const result = engine.mirrorPiece(piece, 'y');
|
|
93
|
-
|
|
94
|
-
// [ASSERT]
|
|
95
|
-
expect(result[0].coordinate).toEqual({ x: 5, y: 5 });
|
|
96
|
-
});
|
|
97
|
-
});
|
|
98
|
-
});
|
|
@@ -1,70 +0,0 @@
|
|
|
1
|
-
import { Coordinate, Axis, Piece } from '../../../types/Types';
|
|
2
|
-
import { Grid } from '../../../types/modules';
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
* Handles geometric transformations for pieces on the grid.
|
|
6
|
-
*/
|
|
7
|
-
export default class GridTransformEngine {
|
|
8
|
-
constructor(private grid: Grid) {}
|
|
9
|
-
|
|
10
|
-
/**
|
|
11
|
-
* Attempts to rotate a piece 90 degrees around a specific origin.
|
|
12
|
-
*/
|
|
13
|
-
rotatePiece(piece: Piece, origin: Coordinate, clockwise: boolean = true): Piece | null {
|
|
14
|
-
const newPiece: Piece = piece.map(cell => {
|
|
15
|
-
const relX = cell.coordinate.x - origin.x;
|
|
16
|
-
const relY = cell.coordinate.y - origin.y;
|
|
17
|
-
|
|
18
|
-
const newRelX = clockwise ? -relY : relY;
|
|
19
|
-
const newRelY = clockwise ? relX : -relX;
|
|
20
|
-
|
|
21
|
-
return {
|
|
22
|
-
...cell,
|
|
23
|
-
coordinate: {
|
|
24
|
-
x: origin.x + newRelX,
|
|
25
|
-
y: origin.y + newRelY,
|
|
26
|
-
},
|
|
27
|
-
};
|
|
28
|
-
});
|
|
29
|
-
|
|
30
|
-
const isPartofSelf = (coord: Coordinate) => piece.some(c => c.coordinate.x === coord.x && c.coordinate.y === coord.y);
|
|
31
|
-
|
|
32
|
-
const isInvalid = newPiece.some(cell => {
|
|
33
|
-
if (!this.grid.isValidCoordinate(cell.coordinate)) return true;
|
|
34
|
-
return this.grid.isCellActive(cell.coordinate) && !isPartofSelf(cell.coordinate);
|
|
35
|
-
});
|
|
36
|
-
|
|
37
|
-
return isInvalid ? null : newPiece;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
/**
|
|
41
|
-
* Mirrors a piece across a specific axis relative to its bounding box.
|
|
42
|
-
*/
|
|
43
|
-
mirrorPiece(piece: Piece, axis: Axis): Piece {
|
|
44
|
-
if (piece.length === 0) return [];
|
|
45
|
-
|
|
46
|
-
const bounds = this.getPieceBounds(piece);
|
|
47
|
-
const center = axis === 'x' ? (bounds.min.x + bounds.max.x) / 2 : (bounds.min.y + bounds.max.y) / 2;
|
|
48
|
-
|
|
49
|
-
return piece.map(cell => ({
|
|
50
|
-
...cell,
|
|
51
|
-
coordinate: {
|
|
52
|
-
x: axis === 'x' ? Math.round(2 * center - cell.coordinate.x) : cell.coordinate.x,
|
|
53
|
-
y: axis === 'y' ? Math.round(2 * center - cell.coordinate.y) : cell.coordinate.y,
|
|
54
|
-
},
|
|
55
|
-
}));
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
/**
|
|
59
|
-
* Calculates the bounding box of a piece.
|
|
60
|
-
*/
|
|
61
|
-
getPieceBounds(piece: Piece): { min: Coordinate; max: Coordinate } {
|
|
62
|
-
const xs = piece.map(c => c.coordinate.x);
|
|
63
|
-
const ys = piece.map(c => c.coordinate.y);
|
|
64
|
-
|
|
65
|
-
return {
|
|
66
|
-
min: { x: Math.min(...xs), y: Math.min(...ys) },
|
|
67
|
-
max: { x: Math.max(...xs), y: Math.max(...ys) },
|
|
68
|
-
};
|
|
69
|
-
}
|
|
70
|
-
}
|
|
@@ -1,86 +0,0 @@
|
|
|
1
|
-
import { describe, it, expect, vi, beforeEach } from 'vitest';
|
|
2
|
-
import type p5 from 'p5';
|
|
3
|
-
import DisplayRenderer from './DisplayRenderer';
|
|
4
|
-
import { Color } from '../../types/enums';
|
|
5
|
-
import { GameModules } from '../../types/Types';
|
|
6
|
-
import { State } from '../../types/modules';
|
|
7
|
-
|
|
8
|
-
describe('DisplayRenderer', () => {
|
|
9
|
-
let renderer: DisplayRenderer;
|
|
10
|
-
let mockP5: Record<string, unknown>;
|
|
11
|
-
let mockGraphics: Record<string, unknown>;
|
|
12
|
-
|
|
13
|
-
beforeEach(() => {
|
|
14
|
-
mockGraphics = {
|
|
15
|
-
background: vi.fn(),
|
|
16
|
-
strokeWeight: vi.fn(),
|
|
17
|
-
noFill: vi.fn(),
|
|
18
|
-
stroke: vi.fn(),
|
|
19
|
-
rect: vi.fn(),
|
|
20
|
-
};
|
|
21
|
-
|
|
22
|
-
mockP5 = {
|
|
23
|
-
createGraphics: vi.fn().mockReturnValue(mockGraphics),
|
|
24
|
-
push: vi.fn(),
|
|
25
|
-
pop: vi.fn(),
|
|
26
|
-
image: vi.fn(),
|
|
27
|
-
translate: vi.fn(),
|
|
28
|
-
strokeWeight: vi.fn(),
|
|
29
|
-
stroke: vi.fn(),
|
|
30
|
-
noFill: vi.fn(),
|
|
31
|
-
rect: vi.fn(),
|
|
32
|
-
fill: vi.fn(),
|
|
33
|
-
width: 1000,
|
|
34
|
-
height: 1000,
|
|
35
|
-
};
|
|
36
|
-
|
|
37
|
-
renderer = new DisplayRenderer(mockP5 as unknown as p5);
|
|
38
|
-
renderer.setup({
|
|
39
|
-
display: { width: 600, height: 900, origin: { x: 50, y: 50 } },
|
|
40
|
-
hud: { width: 400, height: 900, origin: { x: 650, y: 50 } },
|
|
41
|
-
cell: { size: 50 },
|
|
42
|
-
});
|
|
43
|
-
});
|
|
44
|
-
|
|
45
|
-
describe('render', () => {
|
|
46
|
-
it('should draw static background and then grid cells', () => {
|
|
47
|
-
// [ARRANGE]
|
|
48
|
-
const grid = [[{ coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED }]];
|
|
49
|
-
const mockModules = {
|
|
50
|
-
state: { isColorEnabled: () => true, isPlaying: () => true },
|
|
51
|
-
} as unknown as GameModules;
|
|
52
|
-
|
|
53
|
-
// [ACT]
|
|
54
|
-
renderer.render(grid, mockModules);
|
|
55
|
-
|
|
56
|
-
// [ASSERT]
|
|
57
|
-
expect(mockP5.image).toHaveBeenCalledWith(mockGraphics, 0, 0);
|
|
58
|
-
expect(mockP5.translate).toHaveBeenCalledWith(50, 50); // display origin + 0*50
|
|
59
|
-
expect(mockP5.rect).toHaveBeenCalled();
|
|
60
|
-
});
|
|
61
|
-
});
|
|
62
|
-
|
|
63
|
-
describe('renderCell', () => {
|
|
64
|
-
it('should use DEFAULT color if color mode is disabled', () => {
|
|
65
|
-
const cell = { coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED };
|
|
66
|
-
const mockState = { isColorEnabled: () => false, isPlaying: () => true } as unknown as State;
|
|
67
|
-
|
|
68
|
-
// [ACT]
|
|
69
|
-
(renderer as unknown as { renderCell: (c: unknown, s: unknown) => void })['renderCell'](cell, mockState);
|
|
70
|
-
|
|
71
|
-
// [ASSERT]
|
|
72
|
-
expect(mockP5.stroke).toHaveBeenCalledWith(Color.DEFAULT);
|
|
73
|
-
});
|
|
74
|
-
|
|
75
|
-
it('should use INACTIVE color if cell value is 0', () => {
|
|
76
|
-
const cell = { coordinate: { x: 0, y: 0 }, value: 0, color: Color.RED };
|
|
77
|
-
const mockState = { isColorEnabled: () => true, isPlaying: () => true } as unknown as State;
|
|
78
|
-
|
|
79
|
-
// [ACT]
|
|
80
|
-
(renderer as unknown as { renderCell: (c: unknown, s: unknown) => void })['renderCell'](cell, mockState);
|
|
81
|
-
|
|
82
|
-
// [ASSERT]
|
|
83
|
-
expect(mockP5.stroke).toHaveBeenCalledWith(Color.INACTIVE);
|
|
84
|
-
});
|
|
85
|
-
});
|
|
86
|
-
});
|