brick-engine-js 1.0.1 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
- package/dist/docs/brick-engine-guide.html +1 -1
- package/dist/docs/getting-started.html +1 -1
- package/dist/docs/jsdoc_standard.html +1 -1
- package/dist/docs/publishing.html +1 -1
- package/dist/docs/reference/interfaces/modules/Session.html +1 -1
- package/dist/docs/reference/modules/GameMenu.html +1 -1
- package/dist/docs/reference/modules/GameSession.html +1 -1
- package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
- package/dist/docs/reference/modules/SessionModal.html +1 -1
- package/dist/docs/testing_best_practices.html +1 -1
- package/package.json +8 -1
- package/public/docs/GAME_DEVELOPER_GUIDE.html +1 -1
- package/public/docs/brick-engine-guide.html +1 -1
- package/public/docs/getting-started.html +1 -1
- package/public/docs/jsdoc_standard.html +1 -1
- package/public/docs/publishing.html +1 -1
- package/public/docs/reference/interfaces/modules/Session.html +1 -1
- package/public/docs/reference/modules/GameMenu.html +1 -1
- package/public/docs/reference/modules/GameSession.html +1 -1
- package/public/docs/reference/modules/InitialStateSnapshot.html +1 -1
- package/public/docs/reference/modules/SessionModal.html +1 -1
- package/public/docs/testing_best_practices.html +1 -1
- package/.env.local.example +0 -2
- package/.github/workflows/publish.yml +0 -73
- package/.prettierignore +0 -2
- package/.prettierrc.json +0 -8
- package/eslint.config.mjs +0 -29
- package/scripts/generate-diagrams.sh +0 -20
- package/scripts/generate-docs.js +0 -111
- package/src/client-game.d.ts +0 -1
- package/src/config/configs.test.ts +0 -20
- package/src/config/configs.ts +0 -197
- package/src/config/env.test.ts +0 -59
- package/src/config/env.ts +0 -7
- package/src/config/styles.ts +0 -5
- package/src/core/Game.test.ts +0 -167
- package/src/core/Game.ts +0 -307
- package/src/core/InitialStateSnapshot.test.ts +0 -51
- package/src/core/InitialStateSnapshot.ts +0 -46
- package/src/core/helpers/CellHelper.test.ts +0 -33
- package/src/core/helpers/CellHelper.ts +0 -21
- package/src/core/helpers/ControlInputHandlerHelper.test.ts +0 -116
- package/src/core/helpers/ControlInputHandlerHelper.ts +0 -68
- package/src/core/helpers/CoordinateHelper.test.ts +0 -113
- package/src/core/helpers/CoordinateHelper.ts +0 -82
- package/src/core/helpers/InterfaceIdentifierHelper.test.ts +0 -122
- package/src/core/helpers/InterfaceIdentifierHelper.ts +0 -43
- package/src/core/helpers/RelativeValuesHelper.test.ts +0 -47
- package/src/core/helpers/RelativeValuesHelper.ts +0 -29
- package/src/core/module/control/GameControl.test.ts +0 -82
- package/src/core/module/control/GameControl.ts +0 -142
- package/src/core/module/control/GameControlKeyBinding.test.ts +0 -59
- package/src/core/module/control/GameControlKeyBinding.ts +0 -92
- package/src/core/module/grid/GameGrid.test.ts +0 -83
- package/src/core/module/grid/GameGrid.ts +0 -610
- package/src/core/module/grid/GameHudGrid.test.ts +0 -22
- package/src/core/module/grid/GameHudGrid.ts +0 -40
- package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +0 -157
- package/src/core/module/grid/engines/GridAnalysisEngine.ts +0 -124
- package/src/core/module/grid/engines/GridLineEngine.test.ts +0 -132
- package/src/core/module/grid/engines/GridLineEngine.ts +0 -165
- package/src/core/module/grid/engines/GridMovementEngine.test.ts +0 -125
- package/src/core/module/grid/engines/GridMovementEngine.ts +0 -113
- package/src/core/module/grid/engines/GridRegionEngine.test.ts +0 -136
- package/src/core/module/grid/engines/GridRegionEngine.ts +0 -52
- package/src/core/module/grid/engines/GridTransformEngine.test.ts +0 -98
- package/src/core/module/grid/engines/GridTransformEngine.ts +0 -70
- package/src/core/module/renderer/DisplayRenderer.test.ts +0 -86
- package/src/core/module/renderer/DisplayRenderer.ts +0 -152
- package/src/core/module/renderer/GameRenderer.test.ts +0 -103
- package/src/core/module/renderer/GameRenderer.ts +0 -144
- package/src/core/module/renderer/HudRenderer.test.ts +0 -108
- package/src/core/module/renderer/HudRenderer.ts +0 -203
- package/src/core/module/score/GameScore.test.ts +0 -71
- package/src/core/module/score/GameScore.ts +0 -188
- package/src/core/module/session/GameSession.test.ts +0 -176
- package/src/core/module/session/GameSession.ts +0 -103
- package/src/core/module/sound/GameSound.test.ts +0 -117
- package/src/core/module/sound/GameSound.ts +0 -229
- package/src/core/module/state/GameState.test.ts +0 -101
- package/src/core/module/state/GameState.ts +0 -339
- package/src/core/module/text/GameText.test.ts +0 -87
- package/src/core/module/text/GameText.ts +0 -150
- package/src/core/module/time/GameTime.test.ts +0 -86
- package/src/core/module/time/GameTime.ts +0 -144
- package/src/core/types/Interfaces.ts +0 -59
- package/src/core/types/Types.ts +0 -124
- package/src/core/types/enums.ts +0 -113
- package/src/core/types/modules.ts +0 -841
- package/src/index.test.ts +0 -15
- package/src/index.ts +0 -9
- package/src/main.test.ts +0 -137
- package/src/main.ts +0 -77
- package/src/menu/GameMenu.test.ts +0 -157
- package/src/menu/GameMenu.ts +0 -124
- package/src/menu/GameMenuSingleton.test.ts +0 -26
- package/src/menu/GameMenuSingleton.ts +0 -13
- package/src/menu/GameRepository.test.ts +0 -46
- package/src/menu/GameRepository.ts +0 -47
- package/src/menu/manager/GameManager.test.ts +0 -68
- package/src/menu/manager/GameManager.ts +0 -50
- package/src/types/global.d.ts +0 -8
- package/src/types/interfaces.ts +0 -5
- package/src/view/Debugger.test.ts +0 -152
- package/src/view/Debugger.ts +0 -124
- package/src/view/GameView.test.ts +0 -95
- package/src/view/GameView.ts +0 -244
- package/src/view/SessionModal.test.ts +0 -141
- package/src/view/SessionModal.ts +0 -73
- package/src/view/components/layout/ButtonLayout.test.ts +0 -28
- package/src/view/components/layout/ButtonLayout.ts +0 -63
- package/src/view/components/layout/ContainerLayout.test.ts +0 -48
- package/src/view/components/layout/ContainerLayout.ts +0 -50
- package/src/view/components/layout/FrameLayout.test.ts +0 -24
- package/src/view/components/layout/FrameLayout.ts +0 -25
- package/src/view/components/ui/BigButton.test.ts +0 -28
- package/src/view/components/ui/BigButton.ts +0 -31
- package/src/view/components/ui/Button.test.ts +0 -30
- package/src/view/components/ui/Button.ts +0 -30
- package/src/view/components/ui/Canvas.test.ts +0 -32
- package/src/view/components/ui/Canvas.ts +0 -34
- package/src/view/components/ui/SmallButton.test.ts +0 -48
- package/src/view/components/ui/SmallButton.ts +0 -32
- package/src/view/theme/applyColors.test.ts +0 -47
- package/src/view/theme/applyColors.ts +0 -38
- package/src/view/theme/dimensions.test.ts +0 -34
- package/src/view/theme/dimensions.ts +0 -53
- package/tsconfig.json +0 -16
- package/vitest.config.ts +0 -14
- package/webpack.config.js +0 -133
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import { Renderer } from '../../types/modules';
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import { Cell, Coordinate, GameModules, RendererMetrics } from '../../types/Types';
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import p5 from 'p5';
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import { Color, FontAlign, FontSize, FontVerticalAlign } from '../../types/enums';
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import CoordinateHelper from '../../helpers/CoordinateHelper';
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import configs from '../../../config/configs';
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import RelativeValuesHelper from '../../helpers/RelativeValuesHelper';
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/**
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* Responsible for rendering the Heads-Up Display (HUD).
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* Displays game information like Score, High Score, Level, and the Next Piece Preview.
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*/
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export default class HudRenderer implements Renderer {
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private _p: p5;
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private _gridOrigin: Coordinate;
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private _cellSize: number;
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private _hudBorderRect: {
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x: number;
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y: number;
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w: number;
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h: number;
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};
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/**
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* Creates an instance of HudRenderer.
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*
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* @param {p5} p - The p5 instance.
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*/
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constructor(p: p5) {
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this._p = p;
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}
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/**
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* Initializes the HUD with calculated metrics.
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* Sets up the grid origin and border rectangle for the "next piece" preview area.
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*
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* @param {RendererMetrics} rendererMetrics - The shared renderer metrics.
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*/
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setup(rendererMetrics: RendererMetrics): void {
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this._cellSize = rendererMetrics.cell.size;
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this._gridOrigin = {
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x: CoordinateHelper.getHudPosX(this._p, 0.078, rendererMetrics.display.width),
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y: CoordinateHelper.getHudPosY(this._p, 0.375, rendererMetrics.display.height),
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};
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this._hudBorderRect = {
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x: this._gridOrigin.x - RelativeValuesHelper.getRelativeWidth(this._p, 0.005),
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y: this._gridOrigin.y - RelativeValuesHelper.getRelativeHeight(this._p, 0.005),
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w: this._cellSize * 4 + RelativeValuesHelper.getRelativeWidth(this._p, 0.01),
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h: this._cellSize * 4 + RelativeValuesHelper.getRelativeHeight(this._p, 0.01),
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};
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}
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/**
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* Renders all HUD elements.
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*
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* @param {Cell[][]} grid - The main game grid (unused in HUD, but required by interface).
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* @param {GameModules} modules - The game modules for retrieving state and score.
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*/
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render(grid: Cell[][], modules: GameModules): void {
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this._renderHud(modules);
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this._drawHudGrid(modules);
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}
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/**
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* Renders the text-based HUD elements (Score, Level, Status).
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*
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* @param {GameModules} modules - The game modules.
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*/
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private _renderHud(modules: GameModules): void {
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const { text, state, score } = modules;
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this._p.push();
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text.setTextSize(FontSize.SMALL);
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text.setInactiveText();
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text.setTextAlign(FontAlign.LEFT, FontVerticalAlign.BOTTOM);
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//Placeholders text
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text.textOnHud('88888888', { x: 0.05, y: 0.13 });
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text.textOnHud('88888888', { x: 0.05, y: 0.3 });
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text.textOnHud('88 - 88', { x: 0.05, y: 0.8 });
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if (state.isOn()) {
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text.setActiveText();
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}
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//Score text
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text.textOnHud('Score', { x: 0.05, y: 0.06 });
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text.textOnHud(score.score.toString(), { x: 0.05, y: 0.13 });
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//Hi-Score text
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text.textOnHud('Hi-Score', { x: 0.05, y: 0.23 });
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text.textOnHud(score.highScore.toString(), { x: 0.05, y: 0.3 });
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//Level text
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text.textOnHud('Level', { x: 0.05, y: 0.72 });
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const levelValue = `${score.level < 10 ? '0' + score.level : score.level} - ${score.maxLevel}`;
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text.textOnHud(levelValue, { x: 0.05, y: 0.8 });
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text.setTextAlign(FontAlign.CENTER, FontVerticalAlign.BOTTOM);
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//Paused text
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if (state.isPaused()) {
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text.setActiveText();
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} else {
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text.setInactiveText();
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}
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text.textOnHud('Paused', { x: 0.5, y: 0.9 });
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if (state.isOn() && state.isMuted()) {
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text.setActiveText();
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} else {
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text.setInactiveText();
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}
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text.textOnHud('Muted', { x: 0.5, y: 0.97 });
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this._p.pop();
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this._drawHudGrid(modules);
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}
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/**
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* Renders the preview grid for the next piece.
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*
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* @param {GameModules} modules - The game modules.
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*/
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private _drawHudGrid(modules: GameModules): void {
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const { hudGrid, state } = modules;
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this._p.push();
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hudGrid.forEach(cell => {
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const { x, y } = cell.coordinate;
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if (state.isOff() && !state.isPlaying()) {
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cell.value = 0;
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}
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let color = cell.value !== 0 ? Color.DEFAULT : Color.INACTIVE;
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if (state.isColorEnabled() && cell.value !== 0) {
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color = cell.color;
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}
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this.drawCellElement({
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w: this._cellSize,
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h: this._cellSize,
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posX: this._gridOrigin.x + this._cellSize * x,
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posY: this._gridOrigin.y + this._cellSize * y,
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color,
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});
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});
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this._p.noFill();
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this._p.stroke(state.isOn() ? Color.DEFAULT : Color.INACTIVE);
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this._p.rect(this._hudBorderRect.x, this._hudBorderRect.y, this._hudBorderRect.w, this._hudBorderRect.h);
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this._p.pop();
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}
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/**
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* Helper method to draw a single cell on the HUD.
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* Identical in logic to DisplayRenderer's cell drawing but localized for HUD.
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*
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* @param {object} params - The drawing parameters.
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* @param {number} params.w - Width of the cell.
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* @param {number} params.posX - Absolute X position.
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* @param {number} params.posY - Absolute Y position.
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* @param {Color} params.color - Color of the cell.
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*/
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private drawCellElement({ w, posX, posY, color }: { w: number; h: number; posX: number; posY: number; color: Color }): void {
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const { margin: cellMargin, padding: cellPadding, strokeWeight: cellStrokeWeight } = configs.screenLayout.cell;
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const innerOffset = cellMargin * w;
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const innerSize = w - cellMargin * w * 2;
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const paddingOffset = cellPadding * w;
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const paddingSize = w - cellPadding * w * 2;
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const strokeWeight = cellStrokeWeight * w;
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this._p.push();
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this._p.translate(posX, posY);
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this._p.strokeWeight(strokeWeight);
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this._p.stroke(color);
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// Outer Box
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this._p.noFill();
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this._p.rect(innerOffset, innerOffset, innerSize, innerSize);
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// Inner Fill
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this._p.fill(color);
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this._p.rect(paddingOffset, paddingOffset, paddingSize, paddingSize);
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this._p.pop();
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}
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}
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import { describe, it, expect, vi, beforeEach } from 'vitest';
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import GameScore from './GameScore';
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describe('GameScore', () => {
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let gameScore: GameScore;
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beforeEach(() => {
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vi.stubGlobal('localStorage', {
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getItem: vi.fn().mockReturnValue('100'),
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setItem: vi.fn(),
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});
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gameScore = new GameScore();
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|
14
|
-
gameScore.setup();
|
|
15
|
-
});
|
|
16
|
-
|
|
17
|
-
describe('increaseScore', () => {
|
|
18
|
-
it('should increase score by base amount * multiplier', () => {
|
|
19
|
-
// [ARRANGE]
|
|
20
|
-
gameScore.multiplier = 2;
|
|
21
|
-
|
|
22
|
-
// [ACT]
|
|
23
|
-
gameScore.increaseScore(50);
|
|
24
|
-
|
|
25
|
-
// [ASSERT]
|
|
26
|
-
expect(gameScore.score).toBe(100);
|
|
27
|
-
});
|
|
28
|
-
|
|
29
|
-
it('should update high score if current score exceeds it', () => {
|
|
30
|
-
// [ACT]
|
|
31
|
-
gameScore.increaseScore(150);
|
|
32
|
-
|
|
33
|
-
// [ASSERT]
|
|
34
|
-
expect(localStorage.setItem).toHaveBeenCalledWith('highScore', '150');
|
|
35
|
-
expect(gameScore.highScore).toBe(150);
|
|
36
|
-
});
|
|
37
|
-
|
|
38
|
-
it('should NOT update high score if current score is lower than high score', () => {
|
|
39
|
-
// [ACT]
|
|
40
|
-
gameScore.increaseScore(50);
|
|
41
|
-
|
|
42
|
-
// [ASSERT]
|
|
43
|
-
expect(localStorage.setItem).not.toHaveBeenCalled();
|
|
44
|
-
expect(gameScore.highScore).toBe(100);
|
|
45
|
-
});
|
|
46
|
-
});
|
|
47
|
-
|
|
48
|
-
describe('formatting', () => {
|
|
49
|
-
it('should return score padded with zeros', () => {
|
|
50
|
-
// [ARRANGE]
|
|
51
|
-
gameScore.increaseScore(123); // multiplier is 1 by default
|
|
52
|
-
|
|
53
|
-
// [ACT]
|
|
54
|
-
const formatted = gameScore.getFormattedScore(6);
|
|
55
|
-
|
|
56
|
-
// [ASSERT]
|
|
57
|
-
expect(formatted).toBe('000123');
|
|
58
|
-
});
|
|
59
|
-
});
|
|
60
|
-
|
|
61
|
-
describe('Level Management', () => {
|
|
62
|
-
it('should increase and reset level', () => {
|
|
63
|
-
// [ACT]
|
|
64
|
-
gameScore.increaseLevel(2);
|
|
65
|
-
expect(gameScore.level).toBe(3);
|
|
66
|
-
|
|
67
|
-
gameScore.resetLevel();
|
|
68
|
-
expect(gameScore.level).toBe(1);
|
|
69
|
-
});
|
|
70
|
-
});
|
|
71
|
-
});
|
|
@@ -1,188 +0,0 @@
|
|
|
1
|
-
import { Debuggable } from '../../types/Interfaces';
|
|
2
|
-
import { Score } from '../../types/modules';
|
|
3
|
-
import { Serializable } from '../../types/Interfaces';
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* Manages game scoring, levels, and high score tracking.
|
|
7
|
-
* Acts as the authority for the game's `highScore`, persisting it directly to `LocalStorage`.
|
|
8
|
-
* Handles multipliers and supports Session serialization out of the box.
|
|
9
|
-
*/
|
|
10
|
-
export default class GameScore implements Score, Debuggable, Serializable {
|
|
11
|
-
private _score: number = 0;
|
|
12
|
-
private _multiplier: number = 1;
|
|
13
|
-
private _level: number = 1;
|
|
14
|
-
private _maxLevel: number = 10;
|
|
15
|
-
private _highScore: number = 0;
|
|
16
|
-
|
|
17
|
-
serialId: string = 'score';
|
|
18
|
-
|
|
19
|
-
/**
|
|
20
|
-
* Initializes the score module.
|
|
21
|
-
* Currently a no-op but required by interface.
|
|
22
|
-
*/
|
|
23
|
-
setup(): void {
|
|
24
|
-
this._highScore = Number(localStorage.getItem('highScore'));
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
/**
|
|
28
|
-
* Increases the score by the given amount, applying the current multiplier.
|
|
29
|
-
* Automatically checks for high score updates.
|
|
30
|
-
*
|
|
31
|
-
* @param {number} amount - The base amount to increase by.
|
|
32
|
-
*/
|
|
33
|
-
increaseScore(amount: number): void {
|
|
34
|
-
this._score += amount * this._multiplier;
|
|
35
|
-
if (this._score > this._highScore) {
|
|
36
|
-
this.highScore = this._score;
|
|
37
|
-
}
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
/**
|
|
41
|
-
* Resets the current score to 0.
|
|
42
|
-
*/
|
|
43
|
-
resetScore(): void {
|
|
44
|
-
this._score = 0;
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
/**
|
|
48
|
-
* Formats the current score as a string with leading zeros.
|
|
49
|
-
*
|
|
50
|
-
* @param {number} [digits=6] - The total number of digits to display.
|
|
51
|
-
* @returns {string} The formatted score string (e.g., "000150").
|
|
52
|
-
*/
|
|
53
|
-
getFormattedScore(digits: number = 6): string {
|
|
54
|
-
return this._score.toString().padStart(digits, '0');
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
/**
|
|
58
|
-
* Increases the game level by a specific amount.
|
|
59
|
-
*
|
|
60
|
-
* @param {number} amount - The number of levels to add.
|
|
61
|
-
*/
|
|
62
|
-
increaseLevel(amount: number): void {
|
|
63
|
-
this._level += amount;
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
/**
|
|
67
|
-
* Resets the game level back to 1.
|
|
68
|
-
*/
|
|
69
|
-
resetLevel(): void {
|
|
70
|
-
this._level = 1;
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
/**
|
|
74
|
-
* Gets the current score multiplier.
|
|
75
|
-
*
|
|
76
|
-
* @returns {number} The active multiplier.
|
|
77
|
-
*/
|
|
78
|
-
get multiplier(): number {
|
|
79
|
-
return this._multiplier;
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
/**
|
|
83
|
-
* Sets the score multiplier.
|
|
84
|
-
*
|
|
85
|
-
* @param {number} value - The new multiplier value.
|
|
86
|
-
*/
|
|
87
|
-
set multiplier(value: number) {
|
|
88
|
-
this._multiplier = value;
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
/**
|
|
92
|
-
* Gets the current level.
|
|
93
|
-
*
|
|
94
|
-
* @returns {number} The current level.
|
|
95
|
-
*/
|
|
96
|
-
get level(): number {
|
|
97
|
-
return this._level;
|
|
98
|
-
}
|
|
99
|
-
|
|
100
|
-
/**
|
|
101
|
-
* Gets the current raw score.
|
|
102
|
-
*
|
|
103
|
-
* @returns {number} The current score value.
|
|
104
|
-
*/
|
|
105
|
-
get score(): number {
|
|
106
|
-
return this._score;
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
/**
|
|
110
|
-
* Gets the maximum achievable level (if defined).
|
|
111
|
-
*
|
|
112
|
-
* @returns {number} The max level.
|
|
113
|
-
*/
|
|
114
|
-
get maxLevel(): number {
|
|
115
|
-
return this._maxLevel;
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
/**
|
|
119
|
-
* Sets the maximum game level.
|
|
120
|
-
*
|
|
121
|
-
* @param {number} value - The max level cap.
|
|
122
|
-
*/
|
|
123
|
-
set maxLevel(value: number) {
|
|
124
|
-
this._maxLevel = value;
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
/**
|
|
128
|
-
* Gets the current high score.
|
|
129
|
-
*
|
|
130
|
-
* @returns {number} The current high score.
|
|
131
|
-
*/
|
|
132
|
-
get highScore(): number {
|
|
133
|
-
return this._highScore;
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
/**
|
|
137
|
-
* Sets the high score.
|
|
138
|
-
*
|
|
139
|
-
* @param {number} value - The new high score.
|
|
140
|
-
*/
|
|
141
|
-
set highScore(value: number) {
|
|
142
|
-
this._highScore = value;
|
|
143
|
-
localStorage.setItem('highScore', value.toString());
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
/**
|
|
147
|
-
* Retrieves debug information about the score status.
|
|
148
|
-
*
|
|
149
|
-
* @returns {Record<string, string | number | boolean>} The debug data.
|
|
150
|
-
*/
|
|
151
|
-
getDebugData(): Record<string, string | number | boolean> {
|
|
152
|
-
return {
|
|
153
|
-
score: this._score,
|
|
154
|
-
multiplier: this._multiplier,
|
|
155
|
-
level: this._level,
|
|
156
|
-
max_level: this._maxLevel,
|
|
157
|
-
};
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
/**
|
|
161
|
-
* Serializes the current score and level progress into a JSON string.
|
|
162
|
-
* This is used by the SessionManager to save transient state.
|
|
163
|
-
*
|
|
164
|
-
* @returns {string} The serialized JSON data.
|
|
165
|
-
*/
|
|
166
|
-
serialize(): string {
|
|
167
|
-
return JSON.stringify({
|
|
168
|
-
score: this._score,
|
|
169
|
-
multiplier: this._multiplier,
|
|
170
|
-
level: this._level,
|
|
171
|
-
max_level: this._maxLevel,
|
|
172
|
-
});
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
/**
|
|
176
|
-
* Restores score and level progress from a serialized JSON string.
|
|
177
|
-
* Used by the SessionManager when recovering an active session.
|
|
178
|
-
*
|
|
179
|
-
* @param {string} data - The JSON string containing the saved session data.
|
|
180
|
-
*/
|
|
181
|
-
deserialize(data: string): void {
|
|
182
|
-
const parsed = JSON.parse(data);
|
|
183
|
-
this._score = parsed.score;
|
|
184
|
-
this._multiplier = parsed.multiplier;
|
|
185
|
-
this._level = parsed.level;
|
|
186
|
-
this._maxLevel = parsed.max_level;
|
|
187
|
-
}
|
|
188
|
-
}
|
|
@@ -1,176 +0,0 @@
|
|
|
1
|
-
import { describe, it, expect, vi, beforeEach, Mock } from 'vitest';
|
|
2
|
-
import GameSession from './GameSession';
|
|
3
|
-
import { State } from '../../types/modules';
|
|
4
|
-
import { Serializable } from '../../types/Interfaces';
|
|
5
|
-
import { StateProperty } from '../../types/enums';
|
|
6
|
-
|
|
7
|
-
const localStorageMock = (() => {
|
|
8
|
-
let store: Record<string, string> = {};
|
|
9
|
-
return {
|
|
10
|
-
getItem: vi.fn((key: string) => store[key] || null),
|
|
11
|
-
setItem: vi.fn((key: string, value: string) => {
|
|
12
|
-
store[key] = value.toString();
|
|
13
|
-
}),
|
|
14
|
-
removeItem: vi.fn((key: string) => {
|
|
15
|
-
delete store[key];
|
|
16
|
-
}),
|
|
17
|
-
clear: vi.fn(() => {
|
|
18
|
-
store = {};
|
|
19
|
-
}),
|
|
20
|
-
};
|
|
21
|
-
})();
|
|
22
|
-
|
|
23
|
-
vi.stubGlobal('localStorage', localStorageMock);
|
|
24
|
-
|
|
25
|
-
describe('GameSession', () => {
|
|
26
|
-
let session: GameSession;
|
|
27
|
-
let mockState: State;
|
|
28
|
-
let mockSerializable: Serializable;
|
|
29
|
-
let showModalMock: Mock;
|
|
30
|
-
let stateSubscriptions: Record<string, (val: boolean) => void>;
|
|
31
|
-
|
|
32
|
-
beforeEach(() => {
|
|
33
|
-
// [ARRANGE]
|
|
34
|
-
localStorageMock.clear();
|
|
35
|
-
vi.clearAllMocks();
|
|
36
|
-
|
|
37
|
-
stateSubscriptions = {};
|
|
38
|
-
mockState = {
|
|
39
|
-
subscribe: vi.fn((property: StateProperty, callback: (val: boolean) => void) => {
|
|
40
|
-
stateSubscriptions[property] = callback;
|
|
41
|
-
}),
|
|
42
|
-
} as unknown as State;
|
|
43
|
-
|
|
44
|
-
mockSerializable = {
|
|
45
|
-
serialId: 'test-serial',
|
|
46
|
-
serialize: vi.fn().mockReturnValue('serialized-data'),
|
|
47
|
-
deserialize: vi.fn(),
|
|
48
|
-
} as unknown as Serializable;
|
|
49
|
-
|
|
50
|
-
showModalMock = vi.fn();
|
|
51
|
-
|
|
52
|
-
session = new GameSession();
|
|
53
|
-
session.gameId = 'test-game';
|
|
54
|
-
session.setShowModalFunction(showModalMock);
|
|
55
|
-
session.register(mockSerializable);
|
|
56
|
-
});
|
|
57
|
-
|
|
58
|
-
describe('saveSession', () => {
|
|
59
|
-
it('should return early and not save if modal is not closed', () => {
|
|
60
|
-
// [ACT]
|
|
61
|
-
session.saveSession();
|
|
62
|
-
|
|
63
|
-
// [ASSERT]
|
|
64
|
-
expect(localStorageMock.setItem).not.toHaveBeenCalled();
|
|
65
|
-
});
|
|
66
|
-
|
|
67
|
-
it('should return early and not save if it is game-menu instance', () => {
|
|
68
|
-
// [ARRANGE]
|
|
69
|
-
session.gameId = 'game-menu';
|
|
70
|
-
session.syncState(mockState);
|
|
71
|
-
// Simulate playing state with no previous session, which closes the modal automatically
|
|
72
|
-
stateSubscriptions[StateProperty.PLAYING]?.(true);
|
|
73
|
-
|
|
74
|
-
// [ACT]
|
|
75
|
-
session.saveSession();
|
|
76
|
-
|
|
77
|
-
// [ASSERT]
|
|
78
|
-
expect(localStorageMock.setItem).not.toHaveBeenCalled();
|
|
79
|
-
});
|
|
80
|
-
|
|
81
|
-
it('should save session when modal is closed and game is not menu', () => {
|
|
82
|
-
// [ARRANGE]
|
|
83
|
-
session.syncState(mockState);
|
|
84
|
-
// Close the modal automatically since no session exists
|
|
85
|
-
stateSubscriptions[StateProperty.PLAYING]?.(true);
|
|
86
|
-
|
|
87
|
-
// [ACT]
|
|
88
|
-
session.saveSession();
|
|
89
|
-
|
|
90
|
-
// [ASSERT]
|
|
91
|
-
expect(localStorageMock.setItem).toHaveBeenCalledWith('test-game::test-serial', 'serialized-data');
|
|
92
|
-
});
|
|
93
|
-
});
|
|
94
|
-
|
|
95
|
-
describe('syncState', () => {
|
|
96
|
-
it('should automatically close modal and not show when there is no session', () => {
|
|
97
|
-
// [ARRANGE]
|
|
98
|
-
session.syncState(mockState);
|
|
99
|
-
|
|
100
|
-
// [ACT]
|
|
101
|
-
stateSubscriptions[StateProperty.PLAYING]?.(true);
|
|
102
|
-
|
|
103
|
-
// [ASSERT]
|
|
104
|
-
expect(showModalMock).not.toHaveBeenCalled();
|
|
105
|
-
// Verify _isModalClosed is true internally by verifying if it can save now
|
|
106
|
-
session.saveSession();
|
|
107
|
-
expect(localStorageMock.setItem).toHaveBeenCalled();
|
|
108
|
-
});
|
|
109
|
-
|
|
110
|
-
it('should automatically close modal and not show when it is a game-menu instance', () => {
|
|
111
|
-
// [ARRANGE]
|
|
112
|
-
session.gameId = 'game-menu';
|
|
113
|
-
// Simulate existing session
|
|
114
|
-
localStorageMock.setItem('game-menu::test-serial', 'some-data');
|
|
115
|
-
session.syncState(mockState);
|
|
116
|
-
|
|
117
|
-
// [ACT]
|
|
118
|
-
stateSubscriptions[StateProperty.PLAYING]?.(true);
|
|
119
|
-
|
|
120
|
-
// [ASSERT]
|
|
121
|
-
expect(showModalMock).not.toHaveBeenCalled();
|
|
122
|
-
});
|
|
123
|
-
|
|
124
|
-
it('should show session modal when playing, has session, and is not game-menu', () => {
|
|
125
|
-
// [ARRANGE]
|
|
126
|
-
localStorageMock.setItem('test-game::test-serial', 'some-data');
|
|
127
|
-
session.syncState(mockState);
|
|
128
|
-
|
|
129
|
-
// [ACT]
|
|
130
|
-
stateSubscriptions[StateProperty.PLAYING]?.(true);
|
|
131
|
-
|
|
132
|
-
// [ASSERT]
|
|
133
|
-
expect(showModalMock).toHaveBeenCalledTimes(1);
|
|
134
|
-
});
|
|
135
|
-
|
|
136
|
-
it('should load session when modal is confirmed and a session exists', () => {
|
|
137
|
-
// [ARRANGE]
|
|
138
|
-
localStorageMock.setItem('test-game::test-serial', 'some-data');
|
|
139
|
-
session.syncState(mockState);
|
|
140
|
-
stateSubscriptions[StateProperty.PLAYING]?.(true);
|
|
141
|
-
const onConfirm = showModalMock.mock.calls[0][0] as () => void;
|
|
142
|
-
|
|
143
|
-
// [ACT]
|
|
144
|
-
onConfirm();
|
|
145
|
-
|
|
146
|
-
// [ASSERT]
|
|
147
|
-
expect(mockSerializable.deserialize).toHaveBeenCalledWith('some-data');
|
|
148
|
-
});
|
|
149
|
-
|
|
150
|
-
it('should destroy session when modal is canceled', () => {
|
|
151
|
-
// [ARRANGE]
|
|
152
|
-
localStorageMock.setItem('test-game::test-serial', 'some-data');
|
|
153
|
-
session.syncState(mockState);
|
|
154
|
-
stateSubscriptions[StateProperty.PLAYING]?.(true);
|
|
155
|
-
const onCancel = showModalMock.mock.calls[0][1] as () => void;
|
|
156
|
-
|
|
157
|
-
// [ACT]
|
|
158
|
-
onCancel();
|
|
159
|
-
|
|
160
|
-
// [ASSERT]
|
|
161
|
-
expect(localStorageMock.removeItem).toHaveBeenCalledWith('test-game::test-serial');
|
|
162
|
-
});
|
|
163
|
-
|
|
164
|
-
it('should destroy session when game is over', () => {
|
|
165
|
-
// [ARRANGE]
|
|
166
|
-
localStorageMock.setItem('test-game::test-serial', 'some-data');
|
|
167
|
-
session.syncState(mockState);
|
|
168
|
-
|
|
169
|
-
// [ACT]
|
|
170
|
-
stateSubscriptions[StateProperty.GAME_OVER]?.(true);
|
|
171
|
-
|
|
172
|
-
// [ASSERT]
|
|
173
|
-
expect(localStorageMock.removeItem).toHaveBeenCalledWith('test-game::test-serial');
|
|
174
|
-
});
|
|
175
|
-
});
|
|
176
|
-
});
|