brick-engine-js 1.0.1 → 1.0.3

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Files changed (131) hide show
  1. package/dist/docs/GAME_DEVELOPER_GUIDE.html +1 -1
  2. package/dist/docs/brick-engine-guide.html +1 -1
  3. package/dist/docs/getting-started.html +1 -1
  4. package/dist/docs/jsdoc_standard.html +1 -1
  5. package/dist/docs/publishing.html +1 -1
  6. package/dist/docs/reference/interfaces/modules/Session.html +1 -1
  7. package/dist/docs/reference/modules/GameMenu.html +1 -1
  8. package/dist/docs/reference/modules/GameSession.html +1 -1
  9. package/dist/docs/reference/modules/InitialStateSnapshot.html +1 -1
  10. package/dist/docs/reference/modules/SessionModal.html +1 -1
  11. package/dist/docs/testing_best_practices.html +1 -1
  12. package/package.json +8 -1
  13. package/public/docs/GAME_DEVELOPER_GUIDE.html +1 -1
  14. package/public/docs/brick-engine-guide.html +1 -1
  15. package/public/docs/getting-started.html +1 -1
  16. package/public/docs/jsdoc_standard.html +1 -1
  17. package/public/docs/publishing.html +1 -1
  18. package/public/docs/reference/interfaces/modules/Session.html +1 -1
  19. package/public/docs/reference/modules/GameMenu.html +1 -1
  20. package/public/docs/reference/modules/GameSession.html +1 -1
  21. package/public/docs/reference/modules/InitialStateSnapshot.html +1 -1
  22. package/public/docs/reference/modules/SessionModal.html +1 -1
  23. package/public/docs/testing_best_practices.html +1 -1
  24. package/.env.local.example +0 -2
  25. package/.github/workflows/publish.yml +0 -73
  26. package/.prettierignore +0 -2
  27. package/.prettierrc.json +0 -8
  28. package/eslint.config.mjs +0 -29
  29. package/scripts/generate-diagrams.sh +0 -20
  30. package/scripts/generate-docs.js +0 -111
  31. package/src/client-game.d.ts +0 -1
  32. package/src/config/configs.test.ts +0 -20
  33. package/src/config/configs.ts +0 -197
  34. package/src/config/env.test.ts +0 -59
  35. package/src/config/env.ts +0 -7
  36. package/src/config/styles.ts +0 -5
  37. package/src/core/Game.test.ts +0 -167
  38. package/src/core/Game.ts +0 -307
  39. package/src/core/InitialStateSnapshot.test.ts +0 -51
  40. package/src/core/InitialStateSnapshot.ts +0 -46
  41. package/src/core/helpers/CellHelper.test.ts +0 -33
  42. package/src/core/helpers/CellHelper.ts +0 -21
  43. package/src/core/helpers/ControlInputHandlerHelper.test.ts +0 -116
  44. package/src/core/helpers/ControlInputHandlerHelper.ts +0 -68
  45. package/src/core/helpers/CoordinateHelper.test.ts +0 -113
  46. package/src/core/helpers/CoordinateHelper.ts +0 -82
  47. package/src/core/helpers/InterfaceIdentifierHelper.test.ts +0 -122
  48. package/src/core/helpers/InterfaceIdentifierHelper.ts +0 -43
  49. package/src/core/helpers/RelativeValuesHelper.test.ts +0 -47
  50. package/src/core/helpers/RelativeValuesHelper.ts +0 -29
  51. package/src/core/module/control/GameControl.test.ts +0 -82
  52. package/src/core/module/control/GameControl.ts +0 -142
  53. package/src/core/module/control/GameControlKeyBinding.test.ts +0 -59
  54. package/src/core/module/control/GameControlKeyBinding.ts +0 -92
  55. package/src/core/module/grid/GameGrid.test.ts +0 -83
  56. package/src/core/module/grid/GameGrid.ts +0 -610
  57. package/src/core/module/grid/GameHudGrid.test.ts +0 -22
  58. package/src/core/module/grid/GameHudGrid.ts +0 -40
  59. package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +0 -157
  60. package/src/core/module/grid/engines/GridAnalysisEngine.ts +0 -124
  61. package/src/core/module/grid/engines/GridLineEngine.test.ts +0 -132
  62. package/src/core/module/grid/engines/GridLineEngine.ts +0 -165
  63. package/src/core/module/grid/engines/GridMovementEngine.test.ts +0 -125
  64. package/src/core/module/grid/engines/GridMovementEngine.ts +0 -113
  65. package/src/core/module/grid/engines/GridRegionEngine.test.ts +0 -136
  66. package/src/core/module/grid/engines/GridRegionEngine.ts +0 -52
  67. package/src/core/module/grid/engines/GridTransformEngine.test.ts +0 -98
  68. package/src/core/module/grid/engines/GridTransformEngine.ts +0 -70
  69. package/src/core/module/renderer/DisplayRenderer.test.ts +0 -86
  70. package/src/core/module/renderer/DisplayRenderer.ts +0 -152
  71. package/src/core/module/renderer/GameRenderer.test.ts +0 -103
  72. package/src/core/module/renderer/GameRenderer.ts +0 -144
  73. package/src/core/module/renderer/HudRenderer.test.ts +0 -108
  74. package/src/core/module/renderer/HudRenderer.ts +0 -203
  75. package/src/core/module/score/GameScore.test.ts +0 -71
  76. package/src/core/module/score/GameScore.ts +0 -188
  77. package/src/core/module/session/GameSession.test.ts +0 -176
  78. package/src/core/module/session/GameSession.ts +0 -103
  79. package/src/core/module/sound/GameSound.test.ts +0 -117
  80. package/src/core/module/sound/GameSound.ts +0 -229
  81. package/src/core/module/state/GameState.test.ts +0 -101
  82. package/src/core/module/state/GameState.ts +0 -339
  83. package/src/core/module/text/GameText.test.ts +0 -87
  84. package/src/core/module/text/GameText.ts +0 -150
  85. package/src/core/module/time/GameTime.test.ts +0 -86
  86. package/src/core/module/time/GameTime.ts +0 -144
  87. package/src/core/types/Interfaces.ts +0 -59
  88. package/src/core/types/Types.ts +0 -124
  89. package/src/core/types/enums.ts +0 -113
  90. package/src/core/types/modules.ts +0 -841
  91. package/src/index.test.ts +0 -15
  92. package/src/index.ts +0 -9
  93. package/src/main.test.ts +0 -137
  94. package/src/main.ts +0 -77
  95. package/src/menu/GameMenu.test.ts +0 -157
  96. package/src/menu/GameMenu.ts +0 -124
  97. package/src/menu/GameMenuSingleton.test.ts +0 -26
  98. package/src/menu/GameMenuSingleton.ts +0 -13
  99. package/src/menu/GameRepository.test.ts +0 -46
  100. package/src/menu/GameRepository.ts +0 -47
  101. package/src/menu/manager/GameManager.test.ts +0 -68
  102. package/src/menu/manager/GameManager.ts +0 -50
  103. package/src/types/global.d.ts +0 -8
  104. package/src/types/interfaces.ts +0 -5
  105. package/src/view/Debugger.test.ts +0 -152
  106. package/src/view/Debugger.ts +0 -124
  107. package/src/view/GameView.test.ts +0 -95
  108. package/src/view/GameView.ts +0 -244
  109. package/src/view/SessionModal.test.ts +0 -141
  110. package/src/view/SessionModal.ts +0 -73
  111. package/src/view/components/layout/ButtonLayout.test.ts +0 -28
  112. package/src/view/components/layout/ButtonLayout.ts +0 -63
  113. package/src/view/components/layout/ContainerLayout.test.ts +0 -48
  114. package/src/view/components/layout/ContainerLayout.ts +0 -50
  115. package/src/view/components/layout/FrameLayout.test.ts +0 -24
  116. package/src/view/components/layout/FrameLayout.ts +0 -25
  117. package/src/view/components/ui/BigButton.test.ts +0 -28
  118. package/src/view/components/ui/BigButton.ts +0 -31
  119. package/src/view/components/ui/Button.test.ts +0 -30
  120. package/src/view/components/ui/Button.ts +0 -30
  121. package/src/view/components/ui/Canvas.test.ts +0 -32
  122. package/src/view/components/ui/Canvas.ts +0 -34
  123. package/src/view/components/ui/SmallButton.test.ts +0 -48
  124. package/src/view/components/ui/SmallButton.ts +0 -32
  125. package/src/view/theme/applyColors.test.ts +0 -47
  126. package/src/view/theme/applyColors.ts +0 -38
  127. package/src/view/theme/dimensions.test.ts +0 -34
  128. package/src/view/theme/dimensions.ts +0 -53
  129. package/tsconfig.json +0 -16
  130. package/vitest.config.ts +0 -14
  131. package/webpack.config.js +0 -133
@@ -1,203 +0,0 @@
1
- import { Renderer } from '../../types/modules';
2
- import { Cell, Coordinate, GameModules, RendererMetrics } from '../../types/Types';
3
- import p5 from 'p5';
4
- import { Color, FontAlign, FontSize, FontVerticalAlign } from '../../types/enums';
5
- import CoordinateHelper from '../../helpers/CoordinateHelper';
6
- import configs from '../../../config/configs';
7
- import RelativeValuesHelper from '../../helpers/RelativeValuesHelper';
8
-
9
- /**
10
- * Responsible for rendering the Heads-Up Display (HUD).
11
- * Displays game information like Score, High Score, Level, and the Next Piece Preview.
12
- */
13
- export default class HudRenderer implements Renderer {
14
- private _p: p5;
15
-
16
- private _gridOrigin: Coordinate;
17
-
18
- private _cellSize: number;
19
-
20
- private _hudBorderRect: {
21
- x: number;
22
- y: number;
23
- w: number;
24
- h: number;
25
- };
26
-
27
- /**
28
- * Creates an instance of HudRenderer.
29
- *
30
- * @param {p5} p - The p5 instance.
31
- */
32
- constructor(p: p5) {
33
- this._p = p;
34
- }
35
-
36
- /**
37
- * Initializes the HUD with calculated metrics.
38
- * Sets up the grid origin and border rectangle for the "next piece" preview area.
39
- *
40
- * @param {RendererMetrics} rendererMetrics - The shared renderer metrics.
41
- */
42
- setup(rendererMetrics: RendererMetrics): void {
43
- this._cellSize = rendererMetrics.cell.size;
44
- this._gridOrigin = {
45
- x: CoordinateHelper.getHudPosX(this._p, 0.078, rendererMetrics.display.width),
46
- y: CoordinateHelper.getHudPosY(this._p, 0.375, rendererMetrics.display.height),
47
- };
48
-
49
- this._hudBorderRect = {
50
- x: this._gridOrigin.x - RelativeValuesHelper.getRelativeWidth(this._p, 0.005),
51
- y: this._gridOrigin.y - RelativeValuesHelper.getRelativeHeight(this._p, 0.005),
52
- w: this._cellSize * 4 + RelativeValuesHelper.getRelativeWidth(this._p, 0.01),
53
- h: this._cellSize * 4 + RelativeValuesHelper.getRelativeHeight(this._p, 0.01),
54
- };
55
- }
56
-
57
- /**
58
- * Renders all HUD elements.
59
- *
60
- * @param {Cell[][]} grid - The main game grid (unused in HUD, but required by interface).
61
- * @param {GameModules} modules - The game modules for retrieving state and score.
62
- */
63
- render(grid: Cell[][], modules: GameModules): void {
64
- this._renderHud(modules);
65
- this._drawHudGrid(modules);
66
- }
67
-
68
- /**
69
- * Renders the text-based HUD elements (Score, Level, Status).
70
- *
71
- * @param {GameModules} modules - The game modules.
72
- */
73
- private _renderHud(modules: GameModules): void {
74
- const { text, state, score } = modules;
75
-
76
- this._p.push();
77
-
78
- text.setTextSize(FontSize.SMALL);
79
- text.setInactiveText();
80
- text.setTextAlign(FontAlign.LEFT, FontVerticalAlign.BOTTOM);
81
-
82
- //Placeholders text
83
- text.textOnHud('88888888', { x: 0.05, y: 0.13 });
84
- text.textOnHud('88888888', { x: 0.05, y: 0.3 });
85
- text.textOnHud('88 - 88', { x: 0.05, y: 0.8 });
86
-
87
- if (state.isOn()) {
88
- text.setActiveText();
89
- }
90
-
91
- //Score text
92
- text.textOnHud('Score', { x: 0.05, y: 0.06 });
93
- text.textOnHud(score.score.toString(), { x: 0.05, y: 0.13 });
94
-
95
- //Hi-Score text
96
- text.textOnHud('Hi-Score', { x: 0.05, y: 0.23 });
97
- text.textOnHud(score.highScore.toString(), { x: 0.05, y: 0.3 });
98
-
99
- //Level text
100
- text.textOnHud('Level', { x: 0.05, y: 0.72 });
101
- const levelValue = `${score.level < 10 ? '0' + score.level : score.level} - ${score.maxLevel}`;
102
- text.textOnHud(levelValue, { x: 0.05, y: 0.8 });
103
-
104
- text.setTextAlign(FontAlign.CENTER, FontVerticalAlign.BOTTOM);
105
-
106
- //Paused text
107
- if (state.isPaused()) {
108
- text.setActiveText();
109
- } else {
110
- text.setInactiveText();
111
- }
112
- text.textOnHud('Paused', { x: 0.5, y: 0.9 });
113
-
114
- //Muted text
115
- if (state.isOn() && state.isMuted()) {
116
- text.setActiveText();
117
- } else {
118
- text.setInactiveText();
119
- }
120
- text.textOnHud('Muted', { x: 0.5, y: 0.97 });
121
-
122
- this._p.pop();
123
-
124
- this._drawHudGrid(modules);
125
- }
126
-
127
- /**
128
- * Renders the preview grid for the next piece.
129
- *
130
- * @param {GameModules} modules - The game modules.
131
- */
132
- private _drawHudGrid(modules: GameModules): void {
133
- const { hudGrid, state } = modules;
134
-
135
- this._p.push();
136
-
137
- hudGrid.forEach(cell => {
138
- const { x, y } = cell.coordinate;
139
-
140
- if (state.isOff() && !state.isPlaying()) {
141
- cell.value = 0;
142
- }
143
-
144
- let color = cell.value !== 0 ? Color.DEFAULT : Color.INACTIVE;
145
-
146
- if (state.isColorEnabled() && cell.value !== 0) {
147
- color = cell.color;
148
- }
149
-
150
- this.drawCellElement({
151
- w: this._cellSize,
152
- h: this._cellSize,
153
- posX: this._gridOrigin.x + this._cellSize * x,
154
- posY: this._gridOrigin.y + this._cellSize * y,
155
- color,
156
- });
157
- });
158
-
159
- this._p.noFill();
160
- this._p.stroke(state.isOn() ? Color.DEFAULT : Color.INACTIVE);
161
-
162
- this._p.rect(this._hudBorderRect.x, this._hudBorderRect.y, this._hudBorderRect.w, this._hudBorderRect.h);
163
-
164
- this._p.pop();
165
- }
166
-
167
- /**
168
- * Helper method to draw a single cell on the HUD.
169
- * Identical in logic to DisplayRenderer's cell drawing but localized for HUD.
170
- *
171
- * @param {object} params - The drawing parameters.
172
- * @param {number} params.w - Width of the cell.
173
- * @param {number} params.posX - Absolute X position.
174
- * @param {number} params.posY - Absolute Y position.
175
- * @param {Color} params.color - Color of the cell.
176
- */
177
- private drawCellElement({ w, posX, posY, color }: { w: number; h: number; posX: number; posY: number; color: Color }): void {
178
- const { margin: cellMargin, padding: cellPadding, strokeWeight: cellStrokeWeight } = configs.screenLayout.cell;
179
-
180
- const innerOffset = cellMargin * w;
181
- const innerSize = w - cellMargin * w * 2;
182
- const paddingOffset = cellPadding * w;
183
- const paddingSize = w - cellPadding * w * 2;
184
- const strokeWeight = cellStrokeWeight * w;
185
-
186
- this._p.push();
187
-
188
- this._p.translate(posX, posY);
189
-
190
- this._p.strokeWeight(strokeWeight);
191
- this._p.stroke(color);
192
-
193
- // Outer Box
194
- this._p.noFill();
195
- this._p.rect(innerOffset, innerOffset, innerSize, innerSize);
196
-
197
- // Inner Fill
198
- this._p.fill(color);
199
- this._p.rect(paddingOffset, paddingOffset, paddingSize, paddingSize);
200
-
201
- this._p.pop();
202
- }
203
- }
@@ -1,71 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach } from 'vitest';
2
- import GameScore from './GameScore';
3
-
4
- describe('GameScore', () => {
5
- let gameScore: GameScore;
6
-
7
- beforeEach(() => {
8
- vi.stubGlobal('localStorage', {
9
- getItem: vi.fn().mockReturnValue('100'),
10
- setItem: vi.fn(),
11
- });
12
-
13
- gameScore = new GameScore();
14
- gameScore.setup();
15
- });
16
-
17
- describe('increaseScore', () => {
18
- it('should increase score by base amount * multiplier', () => {
19
- // [ARRANGE]
20
- gameScore.multiplier = 2;
21
-
22
- // [ACT]
23
- gameScore.increaseScore(50);
24
-
25
- // [ASSERT]
26
- expect(gameScore.score).toBe(100);
27
- });
28
-
29
- it('should update high score if current score exceeds it', () => {
30
- // [ACT]
31
- gameScore.increaseScore(150);
32
-
33
- // [ASSERT]
34
- expect(localStorage.setItem).toHaveBeenCalledWith('highScore', '150');
35
- expect(gameScore.highScore).toBe(150);
36
- });
37
-
38
- it('should NOT update high score if current score is lower than high score', () => {
39
- // [ACT]
40
- gameScore.increaseScore(50);
41
-
42
- // [ASSERT]
43
- expect(localStorage.setItem).not.toHaveBeenCalled();
44
- expect(gameScore.highScore).toBe(100);
45
- });
46
- });
47
-
48
- describe('formatting', () => {
49
- it('should return score padded with zeros', () => {
50
- // [ARRANGE]
51
- gameScore.increaseScore(123); // multiplier is 1 by default
52
-
53
- // [ACT]
54
- const formatted = gameScore.getFormattedScore(6);
55
-
56
- // [ASSERT]
57
- expect(formatted).toBe('000123');
58
- });
59
- });
60
-
61
- describe('Level Management', () => {
62
- it('should increase and reset level', () => {
63
- // [ACT]
64
- gameScore.increaseLevel(2);
65
- expect(gameScore.level).toBe(3);
66
-
67
- gameScore.resetLevel();
68
- expect(gameScore.level).toBe(1);
69
- });
70
- });
71
- });
@@ -1,188 +0,0 @@
1
- import { Debuggable } from '../../types/Interfaces';
2
- import { Score } from '../../types/modules';
3
- import { Serializable } from '../../types/Interfaces';
4
-
5
- /**
6
- * Manages game scoring, levels, and high score tracking.
7
- * Acts as the authority for the game's `highScore`, persisting it directly to `LocalStorage`.
8
- * Handles multipliers and supports Session serialization out of the box.
9
- */
10
- export default class GameScore implements Score, Debuggable, Serializable {
11
- private _score: number = 0;
12
- private _multiplier: number = 1;
13
- private _level: number = 1;
14
- private _maxLevel: number = 10;
15
- private _highScore: number = 0;
16
-
17
- serialId: string = 'score';
18
-
19
- /**
20
- * Initializes the score module.
21
- * Currently a no-op but required by interface.
22
- */
23
- setup(): void {
24
- this._highScore = Number(localStorage.getItem('highScore'));
25
- }
26
-
27
- /**
28
- * Increases the score by the given amount, applying the current multiplier.
29
- * Automatically checks for high score updates.
30
- *
31
- * @param {number} amount - The base amount to increase by.
32
- */
33
- increaseScore(amount: number): void {
34
- this._score += amount * this._multiplier;
35
- if (this._score > this._highScore) {
36
- this.highScore = this._score;
37
- }
38
- }
39
-
40
- /**
41
- * Resets the current score to 0.
42
- */
43
- resetScore(): void {
44
- this._score = 0;
45
- }
46
-
47
- /**
48
- * Formats the current score as a string with leading zeros.
49
- *
50
- * @param {number} [digits=6] - The total number of digits to display.
51
- * @returns {string} The formatted score string (e.g., "000150").
52
- */
53
- getFormattedScore(digits: number = 6): string {
54
- return this._score.toString().padStart(digits, '0');
55
- }
56
-
57
- /**
58
- * Increases the game level by a specific amount.
59
- *
60
- * @param {number} amount - The number of levels to add.
61
- */
62
- increaseLevel(amount: number): void {
63
- this._level += amount;
64
- }
65
-
66
- /**
67
- * Resets the game level back to 1.
68
- */
69
- resetLevel(): void {
70
- this._level = 1;
71
- }
72
-
73
- /**
74
- * Gets the current score multiplier.
75
- *
76
- * @returns {number} The active multiplier.
77
- */
78
- get multiplier(): number {
79
- return this._multiplier;
80
- }
81
-
82
- /**
83
- * Sets the score multiplier.
84
- *
85
- * @param {number} value - The new multiplier value.
86
- */
87
- set multiplier(value: number) {
88
- this._multiplier = value;
89
- }
90
-
91
- /**
92
- * Gets the current level.
93
- *
94
- * @returns {number} The current level.
95
- */
96
- get level(): number {
97
- return this._level;
98
- }
99
-
100
- /**
101
- * Gets the current raw score.
102
- *
103
- * @returns {number} The current score value.
104
- */
105
- get score(): number {
106
- return this._score;
107
- }
108
-
109
- /**
110
- * Gets the maximum achievable level (if defined).
111
- *
112
- * @returns {number} The max level.
113
- */
114
- get maxLevel(): number {
115
- return this._maxLevel;
116
- }
117
-
118
- /**
119
- * Sets the maximum game level.
120
- *
121
- * @param {number} value - The max level cap.
122
- */
123
- set maxLevel(value: number) {
124
- this._maxLevel = value;
125
- }
126
-
127
- /**
128
- * Gets the current high score.
129
- *
130
- * @returns {number} The current high score.
131
- */
132
- get highScore(): number {
133
- return this._highScore;
134
- }
135
-
136
- /**
137
- * Sets the high score.
138
- *
139
- * @param {number} value - The new high score.
140
- */
141
- set highScore(value: number) {
142
- this._highScore = value;
143
- localStorage.setItem('highScore', value.toString());
144
- }
145
-
146
- /**
147
- * Retrieves debug information about the score status.
148
- *
149
- * @returns {Record<string, string | number | boolean>} The debug data.
150
- */
151
- getDebugData(): Record<string, string | number | boolean> {
152
- return {
153
- score: this._score,
154
- multiplier: this._multiplier,
155
- level: this._level,
156
- max_level: this._maxLevel,
157
- };
158
- }
159
-
160
- /**
161
- * Serializes the current score and level progress into a JSON string.
162
- * This is used by the SessionManager to save transient state.
163
- *
164
- * @returns {string} The serialized JSON data.
165
- */
166
- serialize(): string {
167
- return JSON.stringify({
168
- score: this._score,
169
- multiplier: this._multiplier,
170
- level: this._level,
171
- max_level: this._maxLevel,
172
- });
173
- }
174
-
175
- /**
176
- * Restores score and level progress from a serialized JSON string.
177
- * Used by the SessionManager when recovering an active session.
178
- *
179
- * @param {string} data - The JSON string containing the saved session data.
180
- */
181
- deserialize(data: string): void {
182
- const parsed = JSON.parse(data);
183
- this._score = parsed.score;
184
- this._multiplier = parsed.multiplier;
185
- this._level = parsed.level;
186
- this._maxLevel = parsed.max_level;
187
- }
188
- }
@@ -1,176 +0,0 @@
1
- import { describe, it, expect, vi, beforeEach, Mock } from 'vitest';
2
- import GameSession from './GameSession';
3
- import { State } from '../../types/modules';
4
- import { Serializable } from '../../types/Interfaces';
5
- import { StateProperty } from '../../types/enums';
6
-
7
- const localStorageMock = (() => {
8
- let store: Record<string, string> = {};
9
- return {
10
- getItem: vi.fn((key: string) => store[key] || null),
11
- setItem: vi.fn((key: string, value: string) => {
12
- store[key] = value.toString();
13
- }),
14
- removeItem: vi.fn((key: string) => {
15
- delete store[key];
16
- }),
17
- clear: vi.fn(() => {
18
- store = {};
19
- }),
20
- };
21
- })();
22
-
23
- vi.stubGlobal('localStorage', localStorageMock);
24
-
25
- describe('GameSession', () => {
26
- let session: GameSession;
27
- let mockState: State;
28
- let mockSerializable: Serializable;
29
- let showModalMock: Mock;
30
- let stateSubscriptions: Record<string, (val: boolean) => void>;
31
-
32
- beforeEach(() => {
33
- // [ARRANGE]
34
- localStorageMock.clear();
35
- vi.clearAllMocks();
36
-
37
- stateSubscriptions = {};
38
- mockState = {
39
- subscribe: vi.fn((property: StateProperty, callback: (val: boolean) => void) => {
40
- stateSubscriptions[property] = callback;
41
- }),
42
- } as unknown as State;
43
-
44
- mockSerializable = {
45
- serialId: 'test-serial',
46
- serialize: vi.fn().mockReturnValue('serialized-data'),
47
- deserialize: vi.fn(),
48
- } as unknown as Serializable;
49
-
50
- showModalMock = vi.fn();
51
-
52
- session = new GameSession();
53
- session.gameId = 'test-game';
54
- session.setShowModalFunction(showModalMock);
55
- session.register(mockSerializable);
56
- });
57
-
58
- describe('saveSession', () => {
59
- it('should return early and not save if modal is not closed', () => {
60
- // [ACT]
61
- session.saveSession();
62
-
63
- // [ASSERT]
64
- expect(localStorageMock.setItem).not.toHaveBeenCalled();
65
- });
66
-
67
- it('should return early and not save if it is game-menu instance', () => {
68
- // [ARRANGE]
69
- session.gameId = 'game-menu';
70
- session.syncState(mockState);
71
- // Simulate playing state with no previous session, which closes the modal automatically
72
- stateSubscriptions[StateProperty.PLAYING]?.(true);
73
-
74
- // [ACT]
75
- session.saveSession();
76
-
77
- // [ASSERT]
78
- expect(localStorageMock.setItem).not.toHaveBeenCalled();
79
- });
80
-
81
- it('should save session when modal is closed and game is not menu', () => {
82
- // [ARRANGE]
83
- session.syncState(mockState);
84
- // Close the modal automatically since no session exists
85
- stateSubscriptions[StateProperty.PLAYING]?.(true);
86
-
87
- // [ACT]
88
- session.saveSession();
89
-
90
- // [ASSERT]
91
- expect(localStorageMock.setItem).toHaveBeenCalledWith('test-game::test-serial', 'serialized-data');
92
- });
93
- });
94
-
95
- describe('syncState', () => {
96
- it('should automatically close modal and not show when there is no session', () => {
97
- // [ARRANGE]
98
- session.syncState(mockState);
99
-
100
- // [ACT]
101
- stateSubscriptions[StateProperty.PLAYING]?.(true);
102
-
103
- // [ASSERT]
104
- expect(showModalMock).not.toHaveBeenCalled();
105
- // Verify _isModalClosed is true internally by verifying if it can save now
106
- session.saveSession();
107
- expect(localStorageMock.setItem).toHaveBeenCalled();
108
- });
109
-
110
- it('should automatically close modal and not show when it is a game-menu instance', () => {
111
- // [ARRANGE]
112
- session.gameId = 'game-menu';
113
- // Simulate existing session
114
- localStorageMock.setItem('game-menu::test-serial', 'some-data');
115
- session.syncState(mockState);
116
-
117
- // [ACT]
118
- stateSubscriptions[StateProperty.PLAYING]?.(true);
119
-
120
- // [ASSERT]
121
- expect(showModalMock).not.toHaveBeenCalled();
122
- });
123
-
124
- it('should show session modal when playing, has session, and is not game-menu', () => {
125
- // [ARRANGE]
126
- localStorageMock.setItem('test-game::test-serial', 'some-data');
127
- session.syncState(mockState);
128
-
129
- // [ACT]
130
- stateSubscriptions[StateProperty.PLAYING]?.(true);
131
-
132
- // [ASSERT]
133
- expect(showModalMock).toHaveBeenCalledTimes(1);
134
- });
135
-
136
- it('should load session when modal is confirmed and a session exists', () => {
137
- // [ARRANGE]
138
- localStorageMock.setItem('test-game::test-serial', 'some-data');
139
- session.syncState(mockState);
140
- stateSubscriptions[StateProperty.PLAYING]?.(true);
141
- const onConfirm = showModalMock.mock.calls[0][0] as () => void;
142
-
143
- // [ACT]
144
- onConfirm();
145
-
146
- // [ASSERT]
147
- expect(mockSerializable.deserialize).toHaveBeenCalledWith('some-data');
148
- });
149
-
150
- it('should destroy session when modal is canceled', () => {
151
- // [ARRANGE]
152
- localStorageMock.setItem('test-game::test-serial', 'some-data');
153
- session.syncState(mockState);
154
- stateSubscriptions[StateProperty.PLAYING]?.(true);
155
- const onCancel = showModalMock.mock.calls[0][1] as () => void;
156
-
157
- // [ACT]
158
- onCancel();
159
-
160
- // [ASSERT]
161
- expect(localStorageMock.removeItem).toHaveBeenCalledWith('test-game::test-serial');
162
- });
163
-
164
- it('should destroy session when game is over', () => {
165
- // [ARRANGE]
166
- localStorageMock.setItem('test-game::test-serial', 'some-data');
167
- session.syncState(mockState);
168
-
169
- // [ACT]
170
- stateSubscriptions[StateProperty.GAME_OVER]?.(true);
171
-
172
- // [ASSERT]
173
- expect(localStorageMock.removeItem).toHaveBeenCalledWith('test-game::test-serial');
174
- });
175
- });
176
- });