bmad-method 6.0.0-alpha.5 → 6.0.0-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (449) hide show
  1. package/.claude/settings.local.json +12 -6
  2. package/.github/workflows/{lint.yaml → quality.yaml} +19 -2
  3. package/.husky/pre-commit +4 -0
  4. package/CONTRIBUTING.md +1 -13
  5. package/README.md +59 -1
  6. package/bmad/_cfg/agent-manifest.csv +1 -13
  7. package/bmad/_cfg/files-manifest.csv +10 -256
  8. package/bmad/_cfg/ides/claude-code.yaml +2 -2
  9. package/bmad/_cfg/manifest.yaml +4 -5
  10. package/bmad/_cfg/task-manifest.csv +4 -1
  11. package/bmad/_cfg/tool-manifest.csv +1 -0
  12. package/bmad/_cfg/workflow-manifest.csv +2 -35
  13. package/bmad/bmb/config.yaml +2 -2
  14. package/bmad/bmb/workflows/audit-workflow/instructions.md +1 -1
  15. package/bmad/bmb/workflows/create-agent/instructions.md +25 -9
  16. package/bmad/bmb/workflows/create-module/module-structure.md +34 -0
  17. package/bmad/core/config.yaml +2 -2
  18. package/docs/installers-bundlers/installers-modules-platforms-reference.md +61 -0
  19. package/package.json +5 -3
  20. package/src/core/tasks/adv-elicit.xml +1 -1
  21. package/src/modules/bmb/workflows/create-agent/instructions.md +25 -9
  22. package/src/modules/bmb/workflows/create-module/module-structure.md +34 -0
  23. package/src/modules/bmgd/README.md +208 -0
  24. package/src/modules/bmgd/_module-installer/install-config.yaml +66 -0
  25. package/src/modules/{bmm → bmgd}/agents/game-architect.agent.yaml +5 -12
  26. package/src/modules/{bmm → bmgd}/agents/game-designer.agent.yaml +10 -22
  27. package/src/modules/{bmm → bmgd}/agents/game-dev.agent.yaml +9 -10
  28. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +70 -0
  29. package/{bmad/bmm → src/modules/bmgd}/teams/team-gamedev.yaml +3 -1
  30. package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/brainstorm-game/workflow.yaml +7 -7
  31. package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/game-brief/workflow.yaml +9 -9
  32. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +81 -0
  33. package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/narrative/workflow.yaml +6 -6
  34. package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/instructions.md +7 -18
  35. package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/workflow.yaml +16 -16
  36. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/code-review/workflow.yaml +3 -1
  37. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/correct-course/workflow.yaml +3 -1
  38. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/create-story/workflow.yaml +3 -1
  39. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/dev-story/workflow.yaml +3 -1
  40. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/epic-tech-context/workflow.yaml +3 -1
  41. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/retrospective/workflow.yaml +3 -1
  42. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/sprint-planning/workflow.yaml +3 -1
  43. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-context/workflow.yaml +3 -1
  44. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-done/workflow.yaml +3 -1
  45. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-ready/workflow.yaml +3 -1
  46. package/src/modules/bmm/_module-installer/install-config.yaml +5 -0
  47. package/src/modules/bmm/docs/README.md +18 -18
  48. package/src/modules/bmm/docs/agents-guide.md +1 -2
  49. package/src/modules/bmm/docs/brownfield-guide.md +10 -15
  50. package/src/modules/bmm/docs/enterprise-agentic-development.md +3 -3
  51. package/src/modules/bmm/docs/faq.md +10 -12
  52. package/src/modules/bmm/docs/glossary.md +8 -9
  53. package/src/modules/bmm/docs/quick-spec-flow.md +7 -7
  54. package/src/modules/bmm/docs/quick-start.md +9 -9
  55. package/src/modules/bmm/docs/scale-adaptive-system.md +6 -6
  56. package/src/modules/bmm/docs/test-architecture.md +394 -0
  57. package/src/modules/bmm/docs/workflows-analysis.md +229 -529
  58. package/src/modules/bmm/docs/workflows-implementation.md +196 -1670
  59. package/src/modules/bmm/docs/workflows-planning.md +364 -849
  60. package/src/modules/bmm/docs/workflows-solutioning.md +268 -493
  61. package/src/modules/bmm/workflows/1-analysis/domain-research/workflow.yaml +65 -32
  62. package/src/modules/bmm/workflows/1-analysis/product-brief/workflow.yaml +4 -0
  63. package/src/modules/bmm/workflows/1-analysis/research/instructions-market.md +1 -1
  64. package/src/modules/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +34 -5
  65. package/src/modules/bmm/workflows/2-plan-workflows/prd/instructions.md +1 -1
  66. package/src/modules/bmm/workflows/2-plan-workflows/prd/workflow.yaml +8 -0
  67. package/src/modules/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml +6 -0
  68. package/src/modules/bmm/workflows/3-solutioning/architecture/workflow.yaml +47 -0
  69. package/src/modules/bmm/workflows/techdoc/documentation-standards.md +24 -1
  70. package/src/modules/bmm/workflows/testarch/atdd/atdd-checklist-template.md +2 -2
  71. package/src/modules/bmm/workflows/workflow-status/init/instructions.md +50 -0
  72. package/src/modules/bmm/workflows/workflow-status/paths/enterprise-brownfield.yaml +18 -11
  73. package/src/modules/bmm/workflows/workflow-status/paths/enterprise-greenfield.yaml +18 -11
  74. package/src/modules/bmm/workflows/workflow-status/paths/game-design.yaml +42 -65
  75. package/test/test-installation-components.js +214 -0
  76. package/tools/cli/bundlers/web-bundler.js +127 -8
  77. package/tools/cli/installers/lib/core/config-collector.js +39 -11
  78. package/tools/cli/installers/lib/core/ide-config-manager.js +3 -1
  79. package/tools/cli/installers/lib/core/installer.js +20 -9
  80. package/tools/cli/installers/lib/core/manifest-generator.js +3 -1
  81. package/tools/cli/installers/lib/core/manifest.js +6 -2
  82. package/tools/cli/installers/lib/ide/auggie.js +9 -20
  83. package/tools/cli/installers/lib/ide/claude-code.js +33 -3
  84. package/tools/cli/installers/lib/ide/cursor.js +17 -0
  85. package/tools/cli/installers/lib/modules/manager.js +134 -0
  86. package/tools/cli/lib/config.js +3 -1
  87. package/tools/cli/lib/ui.js +5 -5
  88. package/tools/cli/lib/yaml-format.js +2 -1
  89. package/tools/cli/lib/yaml-xml-builder.js +9 -1
  90. package/tools/schema/agent.js +3 -0
  91. package/v6-open-items.md +3 -9
  92. package/web-bundles/bmm/agents/analyst.xml +5028 -0
  93. package/web-bundles/bmm/agents/architect.xml +2047 -0
  94. package/web-bundles/bmm/agents/dev.xml +68 -0
  95. package/web-bundles/bmm/agents/pm.xml +3808 -0
  96. package/web-bundles/bmm/agents/sm.xml +77 -0
  97. package/web-bundles/bmm/agents/tea.xml +66 -0
  98. package/web-bundles/bmm/agents/tech-writer.xml +84 -0
  99. package/web-bundles/bmm/agents/ux-designer.xml +2018 -0
  100. package/web-bundles/bmm/teams/team-fullstack.xml +12039 -0
  101. package/.claude/commands/bmad/bmb/workflows/README.md +0 -67
  102. package/.claude/commands/bmad/bmm/agents/analyst.md +0 -67
  103. package/.claude/commands/bmad/bmm/agents/architect.md +0 -72
  104. package/.claude/commands/bmad/bmm/agents/dev.md +0 -69
  105. package/.claude/commands/bmad/bmm/agents/paige.md +0 -82
  106. package/.claude/commands/bmad/bmm/agents/pm.md +0 -76
  107. package/.claude/commands/bmad/bmm/agents/sm.md +0 -85
  108. package/.claude/commands/bmad/bmm/agents/tea.md +0 -72
  109. package/.claude/commands/bmad/bmm/agents/tech-writer.md +0 -82
  110. package/.claude/commands/bmad/bmm/agents/ux-designer.md +0 -71
  111. package/.claude/commands/bmad/bmm/workflows/README.md +0 -132
  112. package/.claude/commands/bmad/bmm/workflows/architecture.md +0 -15
  113. package/.claude/commands/bmad/bmm/workflows/brainstorm-project.md +0 -15
  114. package/.claude/commands/bmad/bmm/workflows/code-review.md +0 -15
  115. package/.claude/commands/bmad/bmm/workflows/correct-course.md +0 -15
  116. package/.claude/commands/bmad/bmm/workflows/create-epics-and-stories.md +0 -15
  117. package/.claude/commands/bmad/bmm/workflows/create-story.md +0 -15
  118. package/.claude/commands/bmad/bmm/workflows/create-ux-design.md +0 -15
  119. package/.claude/commands/bmad/bmm/workflows/dev-story.md +0 -15
  120. package/.claude/commands/bmad/bmm/workflows/document-project.md +0 -15
  121. package/.claude/commands/bmad/bmm/workflows/epic-tech-context.md +0 -15
  122. package/.claude/commands/bmad/bmm/workflows/narrative.md +0 -15
  123. package/.claude/commands/bmad/bmm/workflows/prd.md +0 -15
  124. package/.claude/commands/bmad/bmm/workflows/product-brief.md +0 -15
  125. package/.claude/commands/bmad/bmm/workflows/research.md +0 -15
  126. package/.claude/commands/bmad/bmm/workflows/retrospective.md +0 -15
  127. package/.claude/commands/bmad/bmm/workflows/solutioning-gate-check.md +0 -15
  128. package/.claude/commands/bmad/bmm/workflows/sprint-planning.md +0 -15
  129. package/.claude/commands/bmad/bmm/workflows/story-context.md +0 -15
  130. package/.claude/commands/bmad/bmm/workflows/story-done.md +0 -15
  131. package/.claude/commands/bmad/bmm/workflows/story-ready.md +0 -15
  132. package/.claude/commands/bmad/bmm/workflows/tech-spec-sm.md +0 -15
  133. package/.claude/commands/bmad/bmm/workflows/tech-spec.md +0 -15
  134. package/.claude/commands/bmad/bmm/workflows/workflow-init.md +0 -15
  135. package/.claude/commands/bmad/bmm/workflows/workflow-status.md +0 -15
  136. package/.claude/commands/bmad/cis/agents/README.md +0 -104
  137. package/.claude/commands/bmad/cis/agents/brainstorming-coach.md +0 -62
  138. package/.claude/commands/bmad/cis/agents/creative-problem-solver.md +0 -62
  139. package/.claude/commands/bmad/cis/agents/design-thinking-coach.md +0 -62
  140. package/.claude/commands/bmad/cis/agents/innovation-strategist.md +0 -62
  141. package/.claude/commands/bmad/cis/agents/storyteller.md +0 -59
  142. package/.claude/commands/bmad/cis/workflows/README.md +0 -37
  143. package/.claude/commands/bmad/cis/workflows/design-thinking.md +0 -15
  144. package/.claude/commands/bmad/cis/workflows/innovation-strategy.md +0 -15
  145. package/.claude/commands/bmad/cis/workflows/problem-solving.md +0 -15
  146. package/.claude/commands/bmad/cis/workflows/storytelling.md +0 -15
  147. package/.claude/commands/bmad/core/workflows/README.md +0 -37
  148. package/bmad/_cfg/agents/bmm-analyst.customize.yaml +0 -42
  149. package/bmad/_cfg/agents/bmm-architect.customize.yaml +0 -42
  150. package/bmad/_cfg/agents/bmm-dev.customize.yaml +0 -42
  151. package/bmad/_cfg/agents/bmm-paige.customize.yaml +0 -42
  152. package/bmad/_cfg/agents/bmm-pm.customize.yaml +0 -42
  153. package/bmad/_cfg/agents/bmm-sm.customize.yaml +0 -42
  154. package/bmad/_cfg/agents/bmm-tea.customize.yaml +0 -42
  155. package/bmad/_cfg/agents/bmm-tech-writer.customize.yaml +0 -42
  156. package/bmad/_cfg/agents/bmm-ux-designer.customize.yaml +0 -42
  157. package/bmad/_cfg/agents/cis-brainstorming-coach.customize.yaml +0 -42
  158. package/bmad/_cfg/agents/cis-creative-problem-solver.customize.yaml +0 -42
  159. package/bmad/_cfg/agents/cis-design-thinking-coach.customize.yaml +0 -42
  160. package/bmad/_cfg/agents/cis-innovation-strategist.customize.yaml +0 -42
  161. package/bmad/_cfg/agents/cis-storyteller.customize.yaml +0 -42
  162. package/bmad/bmb/agents/bmad-builder.md.bak +0 -70
  163. package/bmad/bmb/workflows/audit-workflow/workflow.yaml.bak +0 -23
  164. package/bmad/bmb/workflows/create-module/workflow.yaml.bak +0 -42
  165. package/bmad/bmb/workflows/create-workflow/workflow-template/workflow.yaml.bak +0 -39
  166. package/bmad/bmb/workflows/create-workflow/workflow.yaml.bak +0 -40
  167. package/bmad/bmb/workflows/edit-agent/workflow.yaml.bak +0 -33
  168. package/bmad/bmb/workflows/edit-module/workflow.yaml.bak +0 -34
  169. package/bmad/bmb/workflows/edit-workflow/workflow.yaml.bak +0 -27
  170. package/bmad/bmb/workflows/module-brief/workflow.yaml.bak +0 -29
  171. package/bmad/bmb/workflows/redoc/workflow.yaml.bak +0 -32
  172. package/bmad/bmm/README.md +0 -128
  173. package/bmad/bmm/README.md.bak +0 -169
  174. package/bmad/bmm/agents/analyst.md +0 -67
  175. package/bmad/bmm/agents/analyst.md.bak +0 -67
  176. package/bmad/bmm/agents/architect.md +0 -72
  177. package/bmad/bmm/agents/architect.md.bak +0 -73
  178. package/bmad/bmm/agents/dev.md +0 -69
  179. package/bmad/bmm/agents/dev.md.bak +0 -69
  180. package/bmad/bmm/agents/paige.md.bak +0 -82
  181. package/bmad/bmm/agents/pm.md +0 -76
  182. package/bmad/bmm/agents/pm.md.bak +0 -76
  183. package/bmad/bmm/agents/sm.md +0 -85
  184. package/bmad/bmm/agents/sm.md.bak +0 -85
  185. package/bmad/bmm/agents/tea.md +0 -72
  186. package/bmad/bmm/agents/tea.md.bak +0 -72
  187. package/bmad/bmm/agents/tech-writer.md +0 -82
  188. package/bmad/bmm/agents/ux-designer.md +0 -71
  189. package/bmad/bmm/agents/ux-designer.md.bak +0 -71
  190. package/bmad/bmm/config.yaml +0 -17
  191. package/bmad/bmm/docs/README.md +0 -235
  192. package/bmad/bmm/docs/agents-guide.md +0 -1057
  193. package/bmad/bmm/docs/brownfield-guide.md +0 -759
  194. package/bmad/bmm/docs/enterprise-agentic-development.md +0 -680
  195. package/bmad/bmm/docs/faq.md +0 -589
  196. package/bmad/bmm/docs/glossary.md +0 -321
  197. package/bmad/bmm/docs/party-mode.md +0 -224
  198. package/bmad/bmm/docs/quick-spec-flow.md +0 -652
  199. package/bmad/bmm/docs/quick-start.md +0 -366
  200. package/bmad/bmm/docs/scale-adaptive-system.md +0 -599
  201. package/bmad/bmm/docs/troubleshooting.md +0 -680
  202. package/bmad/bmm/docs/workflow-architecture-reference.md +0 -371
  203. package/bmad/bmm/docs/workflow-document-project-reference.md +0 -487
  204. package/bmad/bmm/docs/workflows-analysis.md +0 -670
  205. package/bmad/bmm/docs/workflows-implementation.md +0 -1758
  206. package/bmad/bmm/docs/workflows-planning.md +0 -1086
  207. package/bmad/bmm/docs/workflows-solutioning.md +0 -726
  208. package/bmad/bmm/tasks/daily-standup.xml +0 -85
  209. package/bmad/bmm/teams/team-fullstack.yaml +0 -11
  210. package/bmad/bmm/testarch/knowledge/ci-burn-in.md +0 -675
  211. package/bmad/bmm/testarch/knowledge/component-tdd.md +0 -486
  212. package/bmad/bmm/testarch/knowledge/contract-testing.md +0 -957
  213. package/bmad/bmm/testarch/knowledge/data-factories.md +0 -500
  214. package/bmad/bmm/testarch/knowledge/email-auth.md +0 -721
  215. package/bmad/bmm/testarch/knowledge/error-handling.md +0 -725
  216. package/bmad/bmm/testarch/knowledge/feature-flags.md +0 -750
  217. package/bmad/bmm/testarch/knowledge/fixture-architecture.md +0 -401
  218. package/bmad/bmm/testarch/knowledge/network-first.md +0 -486
  219. package/bmad/bmm/testarch/knowledge/nfr-criteria.md +0 -670
  220. package/bmad/bmm/testarch/knowledge/playwright-config.md +0 -730
  221. package/bmad/bmm/testarch/knowledge/probability-impact.md +0 -601
  222. package/bmad/bmm/testarch/knowledge/risk-governance.md +0 -615
  223. package/bmad/bmm/testarch/knowledge/selective-testing.md +0 -732
  224. package/bmad/bmm/testarch/knowledge/selector-resilience.md +0 -527
  225. package/bmad/bmm/testarch/knowledge/test-healing-patterns.md +0 -644
  226. package/bmad/bmm/testarch/knowledge/test-levels-framework.md +0 -473
  227. package/bmad/bmm/testarch/knowledge/test-priorities-matrix.md +0 -373
  228. package/bmad/bmm/testarch/knowledge/test-quality.md +0 -664
  229. package/bmad/bmm/testarch/knowledge/timing-debugging.md +0 -372
  230. package/bmad/bmm/testarch/knowledge/visual-debugging.md +0 -524
  231. package/bmad/bmm/testarch/tea-index.csv +0 -22
  232. package/bmad/bmm/workflows/1-analysis/brainstorm-project/instructions.md +0 -110
  233. package/bmad/bmm/workflows/1-analysis/brainstorm-project/project-context.md +0 -25
  234. package/bmad/bmm/workflows/1-analysis/brainstorm-project/workflow.yaml +0 -26
  235. package/bmad/bmm/workflows/1-analysis/domain-research/instructions.md +0 -423
  236. package/bmad/bmm/workflows/1-analysis/domain-research/template.md +0 -180
  237. package/bmad/bmm/workflows/1-analysis/domain-research/workflow.yaml +0 -36
  238. package/bmad/bmm/workflows/1-analysis/product-brief/checklist.md +0 -115
  239. package/bmad/bmm/workflows/1-analysis/product-brief/instructions.md +0 -524
  240. package/bmad/bmm/workflows/1-analysis/product-brief/template.md +0 -181
  241. package/bmad/bmm/workflows/1-analysis/product-brief/workflow.yaml +0 -45
  242. package/bmad/bmm/workflows/1-analysis/research/checklist-deep-prompt.md +0 -144
  243. package/bmad/bmm/workflows/1-analysis/research/checklist-technical.md +0 -249
  244. package/bmad/bmm/workflows/1-analysis/research/checklist.md +0 -299
  245. package/bmad/bmm/workflows/1-analysis/research/claude-code/injections.yaml +0 -114
  246. package/bmad/bmm/workflows/1-analysis/research/instructions-deep-prompt.md +0 -439
  247. package/bmad/bmm/workflows/1-analysis/research/instructions-market.md +0 -679
  248. package/bmad/bmm/workflows/1-analysis/research/instructions-router.md +0 -133
  249. package/bmad/bmm/workflows/1-analysis/research/instructions-technical.md +0 -538
  250. package/bmad/bmm/workflows/1-analysis/research/template-deep-prompt.md +0 -94
  251. package/bmad/bmm/workflows/1-analysis/research/template-market.md +0 -347
  252. package/bmad/bmm/workflows/1-analysis/research/template-technical.md +0 -245
  253. package/bmad/bmm/workflows/1-analysis/research/workflow.yaml +0 -44
  254. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/checklist.md +0 -310
  255. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/instructions.md +0 -1319
  256. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/ux-design-template.md +0 -145
  257. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +0 -64
  258. package/bmad/bmm/workflows/2-plan-workflows/narrative/workflow.yaml +0 -29
  259. package/bmad/bmm/workflows/2-plan-workflows/prd/checklist.md +0 -349
  260. package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/epics-template.md +0 -63
  261. package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/instructions.md +0 -395
  262. package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/workflow.yaml +0 -33
  263. package/bmad/bmm/workflows/2-plan-workflows/prd/domain-complexity.csv +0 -13
  264. package/bmad/bmm/workflows/2-plan-workflows/prd/instructions.md +0 -423
  265. package/bmad/bmm/workflows/2-plan-workflows/prd/prd-template.md +0 -237
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  # BMM Planning Workflows (Phase 2)
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- **Reading Time:** ~15 minutes
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+ **Reading Time:** ~10 minutes
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  ## Overview
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- Phase 2 (Planning) workflows are **required** for all projects. They transform strategic vision into actionable requirements that guide implementation. BMM uses a **scale-adaptive planning system** where the workflow automatically selects the right level of detail based on project complexity.
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+ Phase 2 (Planning) workflows are **required** for all projects. They transform strategic vision into actionable requirements using a **scale-adaptive system** that automatically selects the right planning depth based on project complexity.
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- **Key principle:** One workflow to rule them all - `plan-project` intelligently routes to the appropriate planning flow based on project characteristics.
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+ **Key principle:** One unified entry point (`workflow-init`) intelligently routes to the appropriate planning methodology - from quick tech-specs to comprehensive PRDs.
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- ## Quick Reference
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-
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- | Workflow | Project Levels | Duration | Purpose |
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- | ------------- | -------------- | ---------- | --------------------------------------- |
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- | **prd** | 2-4 | 2-6 hours | Strategic PRD + tactical epic breakdown |
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- | **tech-spec** | 0-1 | 30-90 min | Lightweight technical specification |
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- | **gdd** | 2-4 (games) | 4-10 hours | Complete game design document |
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- | **narrative** | 2-4 (story) | 3-8 hours | Story-driven game/experience design |
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- | **ux** | 2-4 (UX-heavy) | 3-6 hours | UX-first design specification |
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-
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- **Note:** The `plan-project` workflow is your single entry point. It automatically routes to the right planning workflow based on your answers to discovery questions.
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+ **When to use:** All projects require planning. The system adapts depth automatically based on complexity.
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  ---
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- ## Understanding Scale-Adaptive Planning
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-
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- ### Project Complexity Levels
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-
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- BMM categorizes projects into 5 levels (0-4) to determine the appropriate planning detail:
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-
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- | Level | Scope | Planning Workflow | Examples |
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- | ----------- | ----------------------- | -------------------------- | ------------------------------------------------------------ |
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- | **Level 0** | Single atomic change | **tech-spec** (Quick Spec) | Bug fix, single endpoint, config change |
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- | **Level 1** | Simple isolated feature | **tech-spec** (Quick Spec) | Add validation rule, new API field, small UI component |
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- | **Level 2** | Medium feature | **prd** (Lightweight) | User profile page, search feature, data export |
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- | **Level 3** | Large feature set | **prd** (Standard) | Complete authentication system, admin dashboard |
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- | **Level 4** | Multi-phase initiative | **prd** (Comprehensive) | Platform migration, new product line, enterprise integration |
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-
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- ### How Scale-Adaptive Planning Works
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+ ## Phase 2 Planning Workflow Map
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+
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+ ```mermaid
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+ %%{init: {'theme':'base', 'themeVariables': { 'primaryColor':'#fff','primaryTextColor':'#000','primaryBorderColor':'#000','lineColor':'#000','fontSize':'16px','fontFamily':'arial'}}}%%
19
+ graph TB
20
+ Start["<b>START: workflow-init</b><br/>Discovery + routing"]
21
+
22
+ subgraph QuickFlow["<b>QUICK FLOW (Simple Planning)</b>"]
23
+ direction TB
24
+ TechSpec["<b>PM: tech-spec</b><br/>Technical document<br/>→ Story or Epic+Stories<br/>1-15 stories typically"]
25
+ end
26
+
27
+ subgraph BMadMethod["<b>BMAD METHOD (Recommended)</b>"]
28
+ direction TB
29
+ PRD["<b>PM: prd</b><br/>Strategic PRD"]
30
+ GDD["<b>Game Designer: gdd</b><br/>Game design doc"]
31
+ Narrative["<b>Game Designer: narrative</b><br/>Story-driven design"]
32
+
33
+ Epics["<b>PM: create-epics-and-stories</b><br/>Epic+Stories breakdown<br/>10-50+ stories typically"]
34
+
35
+ UXDesign["<b>UX Designer: ux</b><br/>Optional UX specification"]
36
+ end
37
+
38
+ subgraph Enterprise["<b>ENTERPRISE METHOD</b>"]
39
+ direction TB
40
+ EntNote["<b>Uses BMad Method Planning</b><br/>+<br/>Extended Phase 3 workflows<br/>(Architecture + Security + DevOps)<br/>30+ stories typically"]
41
+ end
42
+
43
+ subgraph Updates["<b>MID-STREAM UPDATES (Anytime)</b>"]
44
+ direction LR
45
+ CorrectCourse["<b>PM/SM: correct-course</b><br/>Update requirements/stories"]
46
+ end
47
+
48
+ Start -->|Bug fix, simple| QuickFlow
49
+ Start -->|Software product| PRD
50
+ Start -->|Game project| GDD
51
+ Start -->|Story-driven| Narrative
52
+ Start -->|Enterprise needs| Enterprise
53
+
54
+ PRD --> Epics
55
+ GDD --> Epics
56
+ Narrative --> Epics
57
+ Epics -.->|Optional| UXDesign
58
+ UXDesign -.->|May update| Epics
59
+
60
+ QuickFlow --> Phase4["<b>Phase 4: Implementation</b>"]
61
+ Epics --> Phase3["<b>Phase 3: Architecture</b>"]
62
+ Enterprise -.->|Uses BMad planning| Epics
63
+ Enterprise --> Phase3Ext["<b>Phase 3: Extended</b><br/>(Arch + Sec + DevOps)"]
64
+ Phase3 --> Phase4
65
+ Phase3Ext --> Phase4
66
+
67
+ Phase4 -.->|Significant changes| CorrectCourse
68
+ CorrectCourse -.->|Updates| Epics
69
+
70
+ style Start fill:#fff9c4,stroke:#f57f17,stroke-width:3px,color:#000
71
+ style QuickFlow fill:#c5e1a5,stroke:#33691e,stroke-width:3px,color:#000
72
+ style BMadMethod fill:#e1bee7,stroke:#6a1b9a,stroke-width:3px,color:#000
73
+ style Enterprise fill:#ffcdd2,stroke:#c62828,stroke-width:3px,color:#000
74
+ style Updates fill:#ffecb3,stroke:#ff6f00,stroke-width:3px,color:#000
75
+ style Phase3 fill:#90caf9,stroke:#0d47a1,stroke-width:2px,color:#000
76
+ style Phase4 fill:#ffcc80,stroke:#e65100,stroke-width:2px,color:#000
77
+
78
+ style TechSpec fill:#aed581,stroke:#1b5e20,stroke-width:2px,color:#000
79
+ style PRD fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
80
+ style GDD fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
81
+ style Narrative fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
82
+ style UXDesign fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
83
+ style Epics fill:#ba68c8,stroke:#6a1b9a,stroke-width:3px,color:#000
84
+ style EntNote fill:#ef9a9a,stroke:#c62828,stroke-width:2px,color:#000
85
+ style Phase3Ext fill:#ef5350,stroke:#c62828,stroke-width:2px,color:#000
86
+ style CorrectCourse fill:#ffb74d,stroke:#ff6f00,stroke-width:2px,color:#000
87
+ ```
40
88
 
41
- **Step 1: Intent Discovery**
42
- The `plan-project` workflow asks you questions to understand:
89
+ ---
43
90
 
44
- - What are you building?
45
- - How complex is it?
46
- - Is this greenfield or brownfield?
47
- - What are the primary concerns? (features, UX, story, technical architecture)
91
+ ## Quick Reference
48
92
 
49
- **Step 2: Intelligent Routing**
50
- Based on your answers, the workflow routes to:
93
+ | Workflow | Agent | Track | Purpose | Typical Stories |
94
+ | ---------------------------- | ------------- | ----------- | ------------------------------------------ | --------------- |
95
+ | **workflow-init** | PM/Analyst | All | Entry point: discovery + routing | N/A |
96
+ | **tech-spec** | PM | Quick Flow | Technical document → Story or Epic+Stories | 1-15 |
97
+ | **prd** | PM | BMad Method | Strategic PRD | 10-50+ |
98
+ | **gdd** | Game Designer | BMad Method | Game Design Document | 10-50+ |
99
+ | **narrative** | Game Designer | BMad Method | Story-driven game/experience design | 10-50+ |
100
+ | **create-epics-and-stories** | PM | BMad Method | Break PRD/GDD into Epic+Stories | N/A |
101
+ | **ux** | UX Designer | BMad Method | Optional UX specification | N/A |
102
+ | **correct-course** | PM/SM | All | Mid-stream requirement changes | N/A |
51
103
 
52
- - **tech-spec** (Levels 0-1): Quick Spec Flow for simple changes
53
- - **prd** (Levels 2-4): Strategic PRD with epic breakdown
54
- - **gdd** (Levels 2-4, games): Game Design Document
55
- - **narrative** (Levels 2-4, story-heavy): Narrative-first design
56
- - **ux** (Levels 2-4, UX-first): UX specification with prototypes
104
+ **Note:** Story counts are guidance based on typical usage, not strict definitions.
57
105
 
58
- **Step 3: Adaptive Detail**
59
- Each workflow adjusts its depth based on level:
106
+ ---
60
107
 
61
- - Level 2: Lightweight documentation
62
- - Level 3: Standard documentation with multiple epics
63
- - Level 4: Comprehensive documentation with phased delivery
108
+ ## Scale-Adaptive Planning System
64
109
 
65
- ---
110
+ BMM uses three distinct planning tracks that adapt to project complexity:
66
111
 
67
- ## plan-project (Entry Point)
112
+ ### Track 1: Quick Flow
68
113
 
69
- ### Purpose
114
+ **Best For:** Bug fixes, simple features, clear scope, enhancements
70
115
 
71
- Single unified entry point for all planning workflows. Uses conversational discovery to understand your project and intelligently route to the appropriate planning flow.
116
+ **Planning:** Tech-spec only Implementation
72
117
 
73
- **Agent:** PM (orchestrates other agents as needed)
74
- **Phase:** 2 (Planning)
75
- **Required:** Yes (for all projects)
76
- **Typical Duration:** Varies by target workflow
118
+ **Time:** Hours to 1 day
77
119
 
78
- ### When to Use
120
+ **Story Count:** Typically 1-15 (guidance)
79
121
 
80
- **Always use this as your planning starting point.** Do not call prd, gdd, narrative, ux, or tech-spec directly unless you explicitly want to skip discovery.
122
+ **Documents:** tech-spec.md + story files
81
123
 
82
- ### Process Overview
124
+ **Example:** "Fix authentication bug", "Add OAuth social login"
83
125
 
84
- **Phase 1: Discovery (Steps 1-3)**
126
+ ---
85
127
 
86
- - Understand project context
87
- - Assess complexity level (0-4)
88
- - Identify primary concerns (features, UX, story, technical)
128
+ ### Track 2: BMad Method (RECOMMENDED)
89
129
 
90
- **Phase 2: Routing Decision (Step 4)**
130
+ **Best For:** Products, platforms, complex features, multiple epics
91
131
 
92
- - Determine target workflow
93
- - Explain routing rationale
94
- - Confirm with user
132
+ **Planning:** PRD + Architecture → Implementation
95
133
 
96
- **Phase 3: Execute Target Workflow (Steps 5-6)**
134
+ **Time:** 1-3 days
97
135
 
98
- - Invoke appropriate planning workflow
99
- - Pass context and decisions
100
- - Return to plan-project for completion
136
+ **Story Count:** Typically 10-50+ (guidance)
101
137
 
102
- **Phase 4: Handoff (Step 7)**
138
+ **Documents:** PRD.md (or GDD.md) + architecture.md + epic files + story files
103
139
 
104
- - Document planning decisions
105
- - Recommend next phase workflows
106
- - Update workflow status
140
+ **Greenfield:** Product Brief (optional) → PRD → UX (optional) → Architecture → Implementation
107
141
 
108
- ### Discovery Questions
142
+ **Brownfield:** document-project → PRD → Architecture (recommended) → Implementation
109
143
 
110
- **Project Type:**
144
+ **Example:** "Customer dashboard", "E-commerce platform", "Add search to existing app"
111
145
 
112
- - What are you building? (software product, game, internal tool, etc.)
113
- - Is this greenfield (new) or brownfield (existing)?
146
+ **Why Architecture for Brownfield?** Distills massive codebase context into focused solution design for your specific project.
114
147
 
115
- **Complexity Assessment:**
148
+ ---
116
149
 
117
- - How would you describe the scope? (single change, simple feature, medium feature, large feature set, multi-phase initiative)
118
- - How many user-facing features are involved?
119
- - How many systems or integrations are affected?
150
+ ### Track 3: Enterprise Method
120
151
 
121
- **Primary Concerns:**
152
+ **Best For:** Enterprise requirements, multi-tenant, compliance, security-sensitive
122
153
 
123
- - What's most important for this project? (feature functionality, user experience, narrative/story, technical architecture, performance)
154
+ **Planning (Phase 2):** Uses BMad Method planning (PRD + Epic+Stories)
124
155
 
125
- **Special Characteristics:**
156
+ **Solutioning (Phase 3):** Extended workflows (Architecture + Security + DevOps + SecOps as optional additions)
126
157
 
127
- - Is this a game project?
128
- - Is storytelling central to the experience?
129
- - Is UX innovation the primary differentiator?
130
- - Are there unique technical constraints?
158
+ **Time:** 3-7 days total (1-3 days planning + 2-4 days extended solutioning)
131
159
 
132
- ### Routing Logic
160
+ **Story Count:** Typically 30+ (but defined by enterprise needs)
133
161
 
134
- ```
135
- IF game_project AND level >= 2:
136
- → Route to gdd
162
+ **Documents Phase 2:** PRD.md + epics + epic files + story files
137
163
 
138
- ELSE IF story_central AND level >= 2:
139
- → Route to narrative
164
+ **Documents Phase 3:** architecture.md + security-architecture.md (optional) + devops-strategy.md (optional) + secops-strategy.md (optional)
140
165
 
141
- ELSE IF ux_innovation AND level >= 2:
142
- → Route to ux
166
+ **Example:** "Multi-tenant SaaS", "HIPAA-compliant portal", "Add SOC2 audit logging"
143
167
 
144
- ELSE IF level <= 1:
145
- → Route to tech-spec (Quick Spec Flow)
168
+ ---
146
169
 
147
- ELSE:
148
- → Route to prd (with level-appropriate depth)
149
- ```
170
+ ## How Track Selection Works
150
171
 
151
- ### Outputs
172
+ `workflow-init` guides you through educational choice:
152
173
 
153
- - Planning decision document (routing rationale)
154
- - Output from target workflow (PRD, GDD, Tech Spec, etc.)
155
- - Handoff recommendations for Phase 3
174
+ 1. **Description Analysis** - Analyzes project description for complexity
175
+ 2. **Educational Presentation** - Shows all three tracks with trade-offs
176
+ 3. **Recommendation** - Suggests track based on keywords and context
177
+ 4. **User Choice** - You select the track that fits
156
178
 
157
- ### Example Scenarios
179
+ The system guides but never forces. You can override recommendations.
158
180
 
159
- **Scenario 1: Bug Fix**
181
+ ---
160
182
 
161
- - **Input**: "Fix null pointer exception in user service"
162
- - **Discovery**: Level 0 (single atomic change)
163
- - **Route**: tech-spec (Quick Spec Flow)
164
- - **Duration**: 20 minutes
183
+ ## Workflow Descriptions
165
184
 
166
- **Scenario 2: E-commerce Checkout**
185
+ ### workflow-init (Entry Point)
167
186
 
168
- - **Input**: "Build complete checkout flow with payment processing"
169
- - **Discovery**: Level 3 (large feature set), feature-focused
170
- - **Route**: prd (Standard depth)
171
- - **Duration**: 4 hours
187
+ **Purpose:** Single unified entry point for all planning. Discovers project needs and intelligently routes to appropriate track.
172
188
 
173
- **Scenario 3: Roguelike Card Game**
189
+ **Agent:** PM (orchestrates others as needed)
174
190
 
175
- - **Input**: "Roguelike card battler with emotional narrative"
176
- - **Discovery**: Level 3 (large feature set), game project
177
- - **Route**: gdd
178
- - **Duration**: 6 hours
191
+ **Always Use:** This is your planning starting point. Don't call prd/gdd/tech-spec directly unless skipping discovery.
179
192
 
180
- **Scenario 4: Story-Driven Adventure**
193
+ **Process:**
181
194
 
182
- - **Input**: "Narrative adventure game with branching story"
183
- - **Discovery**: Level 3, story-central
184
- - **Route**: narrative (then gdd for mechanics)
185
- - **Duration**: 8 hours total
195
+ 1. Discovery (understand context, assess complexity, identify concerns)
196
+ 2. Routing Decision (determine track, explain rationale, confirm)
197
+ 3. Execute Target Workflow (invoke planning workflow, pass context)
198
+ 4. Handoff (document decisions, recommend next phase)
186
199
 
187
200
  ---
188
201
 
189
- ## tech-spec (Quick Spec Flow)
190
-
191
- ### Purpose
202
+ ### tech-spec (Quick Flow)
192
203
 
193
- Lightweight technical specification for Levels 0-1 projects (single changes, simple features). Focuses on implementation details without heavy strategic planning.
204
+ **Purpose:** Lightweight technical specification for simple changes (Quick Flow track). Produces technical document and story or epic+stories structure.
194
205
 
195
- **Agent:** Architect
196
- **Phase:** 2 (Planning)
197
- **Project Levels:** 0-1
198
- **Typical Duration:** 30-90 minutes
206
+ **Agent:** PM
199
207
 
200
- ### When to Use
208
+ **When to Use:**
201
209
 
202
210
  - Bug fixes
203
211
  - Single API endpoint additions
204
212
  - Configuration changes
205
213
  - Small UI component additions
206
214
  - Isolated validation rules
207
- - Single-file modifications
208
-
209
- **When NOT to use:**
210
-
211
- - Multiple interconnected changes → Use **prd**
212
- - User-facing feature with multiple screens → Use **prd**
213
- - Requires epic breakdown → Use **prd**
214
-
215
- ### Process Overview
216
-
217
- **Step 1: Problem Definition**
218
-
219
- - What's broken or missing?
220
- - What's the desired behavior?
221
- - What are the constraints?
222
-
223
- **Step 2: Technical Analysis**
224
-
225
- - Current state assessment
226
- - Root cause (if bug)
227
- - Dependencies identified
228
-
229
- **Step 3: Solution Design**
230
-
231
- - Implementation approach
232
- - Code changes required
233
- - Test strategy
234
- - Rollback plan
235
-
236
- **Step 4: Documentation**
237
-
238
- - Quick Spec document generated
239
- - Handoff to implementation
240
-
241
- ### Inputs
242
-
243
- - Problem description or feature request
244
- - Current codebase context (if brownfield)
245
- - Technical constraints
246
- - Acceptance criteria (simple)
247
-
248
- ### Outputs
249
-
250
- **Primary Output:** `tech-spec-{feature-name}-{date}.md`
251
-
252
- **Document Structure:**
253
-
254
- 1. Problem Statement
255
- 2. Current State Analysis
256
- 3. Proposed Solution
257
- 4. Implementation Details
258
- - Files to modify
259
- - API changes
260
- - Database changes (if any)
261
- - Configuration changes
262
- 5. Test Strategy
263
- 6. Rollback Plan
264
- 7. Acceptance Criteria
265
- 8. Risk Assessment (lightweight)
266
-
267
- ### Example Output
268
-
269
- **Problem:** Null pointer exception when user has no profile image
270
215
 
271
- **Solution:**
216
+ **Key Outputs:**
272
217
 
273
- ```markdown
274
- # Quick Spec: Fix Profile Image Null Pointer
218
+ - **tech-spec.md** - Technical document containing:
219
+ - Problem statement and solution
220
+ - Source tree changes
221
+ - Implementation details
222
+ - Testing strategy
223
+ - Acceptance criteria
224
+ - **Story file(s)** - Single story OR epic+stories structure (1-15 stories typically)
275
225
 
276
- ## Problem
226
+ **Skip To Phase:** 4 (Implementation) - no Phase 3 architecture needed
277
227
 
278
- Users without profile images cause NPE in UserProfileService.java:line 42
279
-
280
- ## Root Cause
281
-
282
- Method assumes profileImageUrl is never null, but DB allows NULL
283
-
284
- ## Solution
285
-
286
- 1. Add null check in UserProfileService
287
- 2. Return default placeholder image URL
288
- 3. Add unit test for null case
289
-
290
- ## Implementation
291
-
292
- - File: `UserProfileService.java`
293
- - Change: Add null guard: `if (user.profileImageUrl == null) return DEFAULT_AVATAR_URL;`
294
- - Test: `UserProfileServiceTest.java` - new test case
295
- - No DB migration needed
296
-
297
- ## Acceptance Criteria
298
-
299
- - AC-1: Users with null profile image see default avatar
300
- - AC-2: No NPE in logs
301
- - AC-3: Unit test passes
302
-
303
- ## Risk: LOW
304
-
305
- - Isolated change, single method
306
- - Backward compatible
307
- ```
308
-
309
- ### Related Workflows
310
-
311
- - **dev-story** (Phase 4) - Implement the spec
312
- - **prd** - Use for more complex features
228
+ **Example:** "Fix null pointer when user has no profile image" Single file change, null check, unit test, no DB migration.
313
229
 
314
230
  ---
315
231
 
316
- ## prd (Product Requirements Document)
232
+ ### prd (Product Requirements Document)
317
233
 
318
- ### Purpose
319
-
320
- Strategic PRD with tactical epic breakdown for Levels 2-4 projects. Unified workflow that adapts depth based on project complexity.
234
+ **Purpose:** Strategic PRD with epic breakdown for software products (BMad Method track).
321
235
 
322
236
  **Agent:** PM (with Architect and Analyst support)
323
- **Phase:** 2 (Planning)
324
- **Project Levels:** 2-4
325
- **Typical Duration:**
326
-
327
- - Level 2: 2-3 hours (Lightweight)
328
- - Level 3: 3-5 hours (Standard)
329
- - Level 4: 5-8 hours (Comprehensive)
330
237
 
331
- ### When to Use
238
+ **When to Use:**
332
239
 
333
240
  - Medium to large feature sets
334
241
  - Multi-screen user experiences
@@ -336,703 +243,287 @@ Strategic PRD with tactical epic breakdown for Levels 2-4 projects. Unified work
336
243
  - Multiple system integrations
337
244
  - Phased delivery required
338
245
 
339
- ### Scale-Adaptive Structure
340
-
341
- **Level 2 (Lightweight PRD):**
342
-
343
- - Single epic with 5-10 stories
344
- - Simplified competitive analysis
345
- - Basic technical considerations
346
- - 10-15 pages
347
-
348
- **Level 3 (Standard PRD):**
349
-
350
- - 2-4 epics with 15-30 stories
351
- - Comprehensive competitive analysis
352
- - Detailed technical requirements
353
- - Risk assessment
354
- - 20-30 pages
355
-
356
- **Level 4 (Comprehensive PRD):**
357
-
358
- - 5+ epics with 30-50+ stories
359
- - Multi-phase delivery plan
360
- - Enterprise architecture considerations
361
- - Extensive stakeholder analysis
362
- - Success metrics framework
363
- - 30-50+ pages
364
-
365
- ### Process Overview
366
-
367
- **Phase 1: Strategic Foundation (Steps 1-4)**
368
-
369
- - Problem and opportunity definition
370
- - User research and personas
371
- - Competitive analysis
372
- - Success criteria and metrics
373
-
374
- **Phase 2: Solution Definition (Steps 5-8)**
375
-
376
- - Core capabilities and features
377
- - User experience principles
378
- - Technical requirements
379
- - Integration points
380
-
381
- **Phase 3: Epic Breakdown (Steps 9-12)**
382
-
383
- - Identify epics (level-appropriate count)
384
- - Define user stories per epic
385
- - Prioritize stories (P0/P1/P2/P3)
386
- - Sequence for delivery
387
-
388
- **Phase 4: Planning and Risks (Steps 13-15)**
389
-
390
- - Resource estimation
391
- - Risk assessment
392
- - Assumptions and dependencies
393
- - Success metrics finalized
394
-
395
- **Phase 5: Documentation (Step 16)**
396
-
397
- - Generate final PRD
398
- - Create epic files
399
- - Handoff preparation
400
-
401
- ### Inputs
402
-
403
- Optional:
404
-
405
- - product-brief.md (from Phase 1)
406
- - market-research.md (from Phase 1)
407
- - competitive-analysis.md (from Phase 1)
408
- - User input through conversational process
409
-
410
- ### Outputs
411
-
412
- **Primary Outputs:**
246
+ **Scale-Adaptive Structure:**
413
247
 
414
- 1. **PRD.md**: Complete product requirements document
415
- 2. **epics.md**: All epics with story breakdown
416
- 3. **Epic Files**: Individual files per epic (e.g., `epic-1-authentication.md`)
248
+ - **Light:** Single epic, 5-10 stories, simplified analysis (10-15 pages)
249
+ - **Standard:** 2-4 epics, 15-30 stories, comprehensive analysis (20-30 pages)
250
+ - **Comprehensive:** 5+ epics, 30-50+ stories, multi-phase, extensive stakeholder analysis (30-50+ pages)
417
251
 
418
- **PRD Structure:**
252
+ **Key Outputs:**
419
253
 
420
- 1. Executive Summary
421
- 2. Problem Statement (with evidence)
422
- 3. Goals and Success Metrics
423
- 4. User Personas and Scenarios
424
- 5. Competitive Landscape
425
- 6. Feature Requirements
426
- - Core capabilities
427
- - User stories (organized by epic)
428
- - Acceptance criteria
429
- 7. User Experience Requirements
430
- 8. Technical Requirements
431
- 9. Integration Requirements
432
- 10. Non-Functional Requirements (NFRs)
433
- 11. Assumptions and Constraints
434
- 12. Risks and Mitigation
435
- 13. Success Metrics
436
- 14. Glossary
254
+ - PRD.md (complete requirements)
255
+ - epics.md (epic breakdown)
256
+ - Epic files (epic-1-_.md, epic-2-_.md, etc.)
437
257
 
438
- **Epic File Structure:**
258
+ **Integration:** Feeds into Architecture (Phase 3)
439
259
 
440
- - Epic overview and objectives
441
- - User stories with acceptance criteria
442
- - Story priorities (P0/P1/P2/P3)
443
- - Dependencies and sequencing
444
- - Technical notes
445
- - Success criteria
446
-
447
- ### Example: Level 3 PRD for E-commerce Checkout
448
-
449
- **Strategic Section:**
450
-
451
- - **Problem**: 68% cart abandonment rate vs 45% industry average
452
- - **Goal**: Reduce abandonment to 50% in 6 months
453
- - **Users**: Primary (buyers), Secondary (guest checkout)
454
- - **Competitors**: Shopify (1-click), Amazon (save payment)
455
-
456
- **Epic Breakdown:**
457
-
458
- 1. **Epic 1: Guest Checkout** (7 stories)
459
- - P0: Guest can checkout without account
460
- - P1: Email receipt sent
461
- - P2: Optional account creation
462
- 2. **Epic 2: Payment Processing** (8 stories)
463
- - P0: Credit card integration (Stripe)
464
- - P1: Saved payment methods
465
- - P2: Alternative payments (PayPal, Apple Pay)
466
- 3. **Epic 3: Order Management** (6 stories)
467
- - P0: Order confirmation
468
- - P1: Order history
469
- - P2: Order tracking
470
-
471
- **Total:** 3 epics, 21 stories, 4-6 week delivery
472
-
473
- ### Related Workflows
474
-
475
- - **product-brief** (Phase 1) - Strategic input
476
- - **architecture** (Phase 3) - Technical design
477
- - **tech-spec** (Phase 3) - Detailed specifications
478
- - **create-epics-and-stories** (Phase 4) - If manual epic creation needed
260
+ **Example:** E-commerce checkout 3 epics (Guest Checkout, Payment Processing, Order Management), 21 stories, 4-6 week delivery.
479
261
 
480
262
  ---
481
263
 
482
- ## gdd (Game Design Document)
483
-
484
- ### Purpose
485
-
486
- Complete game design document for Levels 2-4 game projects, adapted from industry-standard GDD formats with practical scoping.
264
+ ### gdd (Game Design Document)
487
265
 
488
- **Agent:** PM (Game Designer persona)
489
- **Phase:** 2 (Planning)
490
- **Project Levels:** 2-4 (games)
491
- **Typical Duration:**
266
+ **Purpose:** Complete game design document for game projects (BMad Method track).
492
267
 
493
- - Level 2: 3-4 hours (Small indie game)
494
- - Level 3: 5-7 hours (Medium game)
495
- - Level 4: 8-12 hours (Large/commercial game)
268
+ **Agent:** Game Designer
496
269
 
497
- ### When to Use
270
+ **When to Use:**
498
271
 
499
- - Designing a game (any genre)
272
+ - Designing any game (any genre)
500
273
  - Need comprehensive design documentation
501
274
  - Team needs shared vision
502
275
  - Publisher/stakeholder communication
503
276
 
504
- ### Comparison to Traditional GDD
277
+ **BMM GDD vs Traditional:**
505
278
 
506
- **Traditional GDD Weaknesses:**
507
-
508
- - Too detailed too early
509
- - Assumes waterfall delivery
510
- - No connection to implementation tracking
511
- - No epic/story breakdown
512
-
513
- **BMM GDD Improvements:**
514
-
515
- - Scale-adaptive detail
279
+ - Scale-adaptive detail (not waterfall)
516
280
  - Agile epic structure
517
- - Direct handoff to implementation (Phase 4)
281
+ - Direct handoff to implementation
518
282
  - Integrated with testing workflows
519
283
 
520
- ### Process Overview
521
-
522
- **Phase 1: Core Concept (Steps 1-4)**
523
-
524
- - High concept and elevator pitch
525
- - Core gameplay loop
526
- - Design pillars
527
- - Player experience goals
528
-
529
- **Phase 2: Game Systems (Steps 5-10)**
530
-
531
- - Mechanics definition
532
- - Progression systems
533
- - Economy and balance
534
- - Combat/interaction systems
535
- - Level/world design
536
- - Art and audio direction
284
+ **Key Outputs:**
537
285
 
538
- **Phase 3: Content Scope (Steps 11-13)**
539
-
540
- - Content volume (levels, characters, items)
541
- - Narrative overview (if applicable)
542
- - Monetization strategy (if F2P/premium)
543
-
544
- **Phase 4: Technical and Production (Steps 14-16)**
545
-
546
- - Platform and technical requirements
547
- - Team and timeline
548
- - Risks and challenges
549
- - Success metrics
550
-
551
- **Phase 5: Epic Breakdown (Step 17)**
552
-
553
- - Convert design into epics
554
- - Create user stories per epic
555
- - Prioritize features (MVP vs post-launch)
556
- - Sequence delivery
557
-
558
- ### Inputs
559
-
560
- Optional:
561
-
562
- - game-brief.md (from Phase 1)
563
- - brainstorm-game results (from Phase 1)
564
- - market-research.md (from Phase 1)
565
- - Reference game analysis
566
-
567
- ### Outputs
568
-
569
- **Primary Output:** `GDD-{game-name}-{date}.md`
570
-
571
- **GDD Structure:**
572
-
573
- 1. Executive Summary
574
- 2. Core Concept
575
- - High concept
576
- - Elevator pitch
577
- - Design pillars
578
- 3. Gameplay
579
- - Core loop
580
- - Mechanics
581
- - Player actions
582
- - Progression
583
- 4. Game Systems
584
- - Combat/interaction
585
- - Economy
586
- - Progression
587
- - Customization
588
- 5. World and Narrative
589
- - Setting
590
- - Story (if applicable)
591
- - Characters
592
- 6. Content Scope
593
- - Levels/missions
594
- - Characters/enemies
595
- - Items/abilities
596
- - Estimated play time
597
- 7. Art Direction
598
- 8. Audio Direction
599
- 9. User Interface/UX
600
- 10. Technical Requirements
601
- 11. Platforms and Performance
602
- 12. Monetization (if applicable)
603
- 13. Epic Breakdown
604
- 14. Success Metrics
605
- 15. Risks and Mitigations
606
-
607
- **Epic Breakdown** (unique to BMM GDD):
608
-
609
- - **Epic 1: Core Loop** (foundational mechanics)
610
- - **Epic 2: Content** (levels, enemies, items)
611
- - **Epic 3: Progression** (unlocks, upgrades)
612
- - **Epic 4: Polish** (VFX, audio, UI)
613
-
614
- ### Example: Level 3 GDD for Roguelike Card Game
615
-
616
- **Core Concept:**
617
-
618
- - **High Concept**: Slay the Spire meets Hades with emotional narrative
619
- - **Elevator Pitch**: Roguelike card battler where you play as emotions fighting inner demons
620
- - **Design Pillars**: Strategic depth, emotional resonance, replayability
621
-
622
- **Gameplay:**
623
-
624
- - **Core Loop**: Draw cards → Play cards → Resolve combat → Choose path → Repeat
625
- - **Progression**: Unlock new cards, characters, and story branches
626
- - **Run Length**: 45-60 minutes per run
627
-
628
- **Content Scope:**
629
-
630
- - 3 playable characters (Anger, Fear, Joy)
631
- - 120 cards total (40 per character)
632
- - 50 enemy types
633
- - 10 bosses
634
- - 4 zones (acts)
635
-
636
- **Epic Breakdown:**
637
-
638
- 1. **Epic 1: Core Combat** (8 stories)
639
- - P0: Card playing and resolution
640
- - P0: Enemy AI
641
- - P1: Card effects and combos
642
- 2. **Epic 2: Meta Progression** (6 stories)
643
- - P0: Unlock system
644
- - P1: Character progression
645
- 3. **Epic 3: Content** (12 stories)
646
- - P1: Character 1 (Anger) complete
647
- - P1: Character 2 (Fear) complete
648
- - P2: Character 3 (Joy) complete
649
-
650
- **Estimated Timeline:** 12 months with 3-person team
651
-
652
- ### Related Workflows
653
-
654
- - **game-brief** (Phase 1) - Strategic input
655
- - **narrative** (Phase 2) - If story-heavy game
656
- - **architecture** (Phase 3) - Technical design
286
+ - GDD.md (complete game design)
287
+ - Epic breakdown (Core Loop, Content, Progression, Polish)
657
288
 
658
- ---
289
+ **Integration:** Feeds into Architecture (Phase 3)
659
290
 
660
- ## narrative (Narrative Design)
291
+ **Example:** Roguelike card game → Core concept (Slay the Spire meets Hades), 3 characters, 120 cards, 50 enemies, Epic breakdown with 26 stories.
661
292
 
662
- ### Purpose
293
+ ---
663
294
 
664
- Story-driven design workflow for games and experiences where narrative is central. Creates comprehensive narrative documentation including story structure, character arcs, dialogue systems, and narrative implementation guidance.
295
+ ### narrative (Narrative Design)
665
296
 
666
- **Agent:** PM (Narrative Designer persona) + Creative Problem Solver (CIS)
667
- **Phase:** 2 (Planning)
668
- **Project Levels:** 2-4 (story-driven projects)
669
- **Typical Duration:**
297
+ **Purpose:** Story-driven design workflow for games/experiences where narrative is central (BMad Method track).
670
298
 
671
- - Level 2: 2-4 hours (Linear narrative)
672
- - Level 3: 4-6 hours (Branching narrative)
673
- - Level 4: 6-10 hours (Complex branching with multiple arcs)
299
+ **Agent:** Game Designer (Narrative Designer persona) + Creative Problem Solver (CIS)
674
300
 
675
- ### When to Use
301
+ **When to Use:**
676
302
 
677
- - Story is central to the experience
303
+ - Story is central to experience
678
304
  - Branching narrative with player choices
679
305
  - Character-driven games
680
306
  - Visual novels, adventure games, RPGs
681
- - Interactive fiction
682
-
683
- **When to combine with GDD:**
684
-
685
- 1. Run **narrative** workflow first (get story structure)
686
- 2. Then run **gdd** workflow (integrate story with gameplay)
687
-
688
- ### Process Overview
689
-
690
- **Phase 1: Story Foundation (Steps 1-4)**
691
307
 
692
- - Story premise and themes
693
- - Setting and world-building
694
- - Narrative structure (linear, branching, open)
695
- - Tone and emotional beats
308
+ **Combine with GDD:**
696
309
 
697
- **Phase 2: Character Development (Steps 5-7)**
310
+ 1. Run `narrative` first (story structure)
311
+ 2. Then run `gdd` (integrate story with gameplay)
698
312
 
699
- - Protagonist and supporting cast
700
- - Character arcs and motivations
701
- - Relationships and dynamics
702
-
703
- **Phase 3: Story Structure (Steps 8-11)**
704
-
705
- - Act breakdown (3-act, 5-act, hero's journey)
706
- - Key narrative beats
707
- - Choice points and consequences
708
- - Branching paths (if applicable)
709
-
710
- **Phase 4: Dialogue and Implementation (Steps 12-15)**
313
+ **Key Outputs:**
711
314
 
315
+ - narrative-design.md (complete narrative spec)
316
+ - Story structure (acts, beats, branching)
317
+ - Characters (profiles, arcs, relationships)
712
318
  - Dialogue system design
713
- - Voice and writing style
714
- - Narrative implementation approach
715
- - Asset requirements (VO, cutscenes, etc.)
716
-
717
- **Phase 5: Integration Planning (Step 16)**
718
-
719
- - How narrative integrates with gameplay
720
- - Pacing and player agency
721
- - Narrative-gameplay harmony
722
-
723
- ### Inputs
724
-
725
- Optional:
726
-
727
- - Story outlines or treatments
728
- - Character sketches
729
- - World-building documents
730
- - Reference stories
731
-
732
- ### Outputs
733
-
734
- **Primary Output:** `narrative-design-{project-name}-{date}.md`
735
-
736
- **Document Structure:**
737
-
738
- 1. Narrative Overview
739
- - Premise
740
- - Themes
741
- - Tone
742
- 2. Story Structure
743
- - Act breakdown
744
- - Key beats
745
- - Branching diagram (if applicable)
746
- 3. Characters
747
- - Character profiles
748
- - Arcs
749
- - Relationships
750
- 4. World-Building
751
- - Setting
752
- - Lore
753
- - History
754
- 5. Dialogue System
755
- - Dialogue structure
756
- - Choice mechanics
757
- - Consequence tracking
758
- 6. Implementation Guide
759
- - Narrative assets needed
760
- - Integration with gameplay
761
- - Technical requirements
762
- 7. Narrative Content Scope
763
- - Total word count
764
- - Number of scenes/beats
765
- - Number of endings (if branching)
766
- - VO line count (if voiced)
767
-
768
- ### Example: Level 3 Narrative for Choice-Driven RPG
769
-
770
- **Story Premise:**
771
- You play as a wandering medic in a post-apocalyptic world where healing is outlawed. Each patient you treat changes the world.
772
-
773
- **Structure:**
774
-
775
- - 3 acts, 12 chapters
776
- - 5 major choice points with persistent consequences
777
- - 3 possible endings (altruistic, pragmatic, corrupted)
778
-
779
- **Characters:**
780
-
781
- - **Protagonist**: Dr. Elara Chen (complex moral compass)
782
- - **Antagonist**: The Overseer (believes healing prolongs suffering)
783
- - **Supporting**: 8 recurring characters
784
-
785
- **Branching:**
786
-
787
- ```
788
- Chapter 1 → Choice: Save child or save supplies
789
- ├─ Save child → Village trusts you (Path A)
790
- └─ Save supplies → Village fears you (Path B)
791
-
792
- Chapter 5 → Paths converge, new choice: Reveal or hide ability
793
- ├─ Reveal → Public hero route
794
- └─ Hide → Underground resistance route
795
- ```
796
-
797
- **Implementation:**
798
-
799
- - Total word count: ~60,000 words
800
- - 40 narrative scenes
801
- - 15 hours of gameplay
802
- - 200+ dialogue nodes
803
- - Optional VO (2,000 lines)
319
+ - Implementation guide
804
320
 
805
- **Epic Breakdown:**
321
+ **Integration:** Combine with GDD, then feeds into Architecture (Phase 3)
806
322
 
807
- 1. **Epic 1: Act 1 Narrative** (6 stories)
808
- 2. **Epic 2: Act 2 Narrative** (8 stories)
809
- 3. **Epic 3: Act 3 Narrative** (7 stories)
810
- 4. **Epic 4: Branching Implementation** (5 stories)
811
-
812
- ### Related Workflows
813
-
814
- - **gdd** (Phase 2) - Combine narrative with gameplay
815
- - **ux** (Phase 2) - Narrative UI/UX design
323
+ **Example:** Choice-driven RPG 3 acts, 12 chapters, 5 choice points, 3 endings, 60K words, 40 narrative scenes.
816
324
 
817
325
  ---
818
326
 
819
- ## ux (UX-First Design)
820
-
821
- ### Purpose
327
+ ### ux (UX-First Design)
822
328
 
823
- UX specification workflow for projects where user experience is the primary differentiator or innovation area. Facilitates visual exploration and informed decision-making rather than template-driven design.
329
+ **Purpose:** UX specification for projects where user experience is the primary differentiator (BMad Method track).
824
330
 
825
331
  **Agent:** UX Designer
826
- **Phase:** 2 (Planning)
827
- **Project Levels:** 2-4 (UX-heavy projects)
828
- **Typical Duration:**
829
332
 
830
- - Level 2: 2-3 hours (Single feature UX)
831
- - Level 3: 4-5 hours (Multi-screen experience)
832
- - Level 4: 6-8 hours (Platform-wide UX system)
333
+ **When to Use:**
833
334
 
834
- ### When to Use
835
-
836
- - UX is the primary competitive advantage
335
+ - UX is primary competitive advantage
837
336
  - Complex user workflows needing design thinking
838
337
  - Innovative interaction patterns
839
338
  - Design system creation
840
339
  - Accessibility-critical experiences
841
340
 
842
- **When NOT to use:**
341
+ **Collaborative Approach:**
843
342
 
844
- - Standard CRUD interfaces Use **prd**
845
- - Gameplay-first games Use **gdd**
846
- - Backend-focused APIs Use **tech-spec**
343
+ 1. Visual exploration (generate multiple options)
344
+ 2. Informed decisions (evaluate with user needs)
345
+ 3. Collaborative design (refine iteratively)
346
+ 4. Living documentation (evolves with project)
847
347
 
848
- ### Collaborative UX Design Approach
348
+ **Key Outputs:**
849
349
 
850
- **This is NOT a template filler.** The UX workflow facilitates:
350
+ - ux-spec.md (complete UX specification)
351
+ - User journeys
352
+ - Wireframes and mockups
353
+ - Interaction specifications
354
+ - Design system (components, patterns, tokens)
355
+ - Epic breakdown (UX stories)
851
356
 
852
- 1. **Visual Exploration**: Generate multiple design options
853
- 2. **Informed Decisions**: Evaluate options with user needs
854
- 3. **Collaborative Design**: Work with AI to refine iteratively
855
- 4. **Living Documentation**: UX spec evolves with project
357
+ **Integration:** Feeds PRD or updates epics, then Architecture (Phase 3)
856
358
 
857
- ### Process Overview
359
+ **Example:** Dashboard redesign → Card-based layout with split-pane toggle, 5 card components, 12 color tokens, responsive grid, 3 epics (Layout, Visualization, Accessibility).
858
360
 
859
- **Phase 1: UX Foundation (Steps 1-4)**
361
+ ---
860
362
 
861
- - User research and personas
862
- - User journeys and workflows
863
- - Pain points and opportunities
864
- - UX principles and goals
363
+ ### create-epics-and-stories
865
364
 
866
- **Phase 2: Design Exploration (Steps 5-8)**
365
+ **Purpose:** Break PRD/GDD requirements into bite-sized stories organized in epics (BMad Method track).
867
366
 
868
- - Generate multiple design directions
869
- - Wireframes and mockups
870
- - Interaction patterns
871
- - Visual design options
367
+ **Agent:** PM
872
368
 
873
- **Phase 3: Design Refinement (Steps 9-12)**
369
+ **When to Use:**
874
370
 
875
- - Collaborative iteration
876
- - Accessibility validation
877
- - Responsive design considerations
878
- - Component library definition
371
+ - After PRD/GDD complete (often run automatically)
372
+ - Can also run standalone later to re-generate epics/stories
373
+ - When planning story breakdown outside main PRD workflow
879
374
 
880
- **Phase 4: Specification (Steps 13-15)**
375
+ **Key Outputs:**
881
376
 
882
- - Detailed interaction specs
883
- - Design system documentation
884
- - Handoff to development
885
- - Epic breakdown with UX stories
377
+ - epics.md (all epics with story breakdown)
378
+ - Epic files (epic-1-\*.md, etc.)
886
379
 
887
- ### Inputs
380
+ **Note:** PRD workflow often creates epics automatically. This workflow can be run standalone if needed later.
888
381
 
889
- Optional:
382
+ ---
890
383
 
891
- - User research data
892
- - Analytics and heatmaps
893
- - Competitor UX analysis
894
- - Brand guidelines
895
- - Accessibility requirements
384
+ ### correct-course
896
385
 
897
- ### Outputs
386
+ **Purpose:** Handle significant requirement changes during implementation (all tracks).
898
387
 
899
- **Primary Output:** `ux-spec-{project-name}-{date}.md`
388
+ **Agent:** PM, Architect, or SM
900
389
 
901
- **Document Structure:**
390
+ **When to Use:**
902
391
 
903
- 1. UX Vision and Principles
904
- 2. User Research Summary
905
- 3. User Journeys
906
- 4. Information Architecture
907
- 5. Wireframes and Mockups
908
- 6. Interaction Specifications
909
- - Screen-by-screen flows
910
- - Micro-interactions
911
- - Error states
912
- - Loading states
913
- 7. Design System
914
- - Components
915
- - Patterns
916
- - Tokens (colors, typography, spacing)
917
- 8. Accessibility Requirements
918
- 9. Responsive Behavior
919
- 10. Epic Breakdown (UX Stories)
392
+ - Priorities change mid-project
393
+ - New requirements emerge
394
+ - Scope adjustments needed
395
+ - Technical blockers require replanning
920
396
 
921
- ### Example: Level 3 UX Spec for Dashboard Redesign
397
+ **Process:**
922
398
 
923
- **UX Vision:**
924
- "Information at a glance with progressive disclosure"
399
+ 1. Analyze impact of change
400
+ 2. Propose solutions (continue, pivot, pause)
401
+ 3. Update affected documents (PRD, epics, stories)
402
+ 4. Re-route for implementation
925
403
 
926
- **User Journey:**
404
+ **Integration:** Updates planning artifacts, may trigger architecture review
927
405
 
928
- 1. User lands on dashboard
929
- 2. Scans key metrics (glanceable)
930
- 3. Drills into details (progressive disclosure)
931
- 4. Takes action (in-context controls)
406
+ ---
932
407
 
933
- **Wireframes Generated:**
408
+ ## Decision Guide
934
409
 
935
- - Option A: Card-based layout (familiar, modular)
936
- - Option B: Single-column feed (mobile-first)
937
- - Option C: Split-pane (power user)
410
+ ### Which Planning Workflow?
938
411
 
939
- **Decision:** Option A (card-based) with Option C (split-pane) for power users via toggle
412
+ **Use `workflow-init` (Recommended):** Let the system discover needs and route appropriately.
940
413
 
941
- **Design System:**
414
+ **Direct Selection (Advanced):**
942
415
 
943
- - 5 card components (metric, chart, table, activity, action)
944
- - 12 color tokens (accessible contrast ratios)
945
- - Responsive grid (12-column)
416
+ - **Bug fix or single change** `tech-spec` (Quick Flow)
417
+ - **Software product** `prd` (BMad Method)
418
+ - **Game (gameplay-first)** → `gdd` (BMad Method)
419
+ - **Game (story-first)** → `narrative` + `gdd` (BMad Method)
420
+ - **UX innovation project** → `ux` + `prd` (BMad Method)
421
+ - **Enterprise with compliance** → Choose track in `workflow-init` → Enterprise Method
946
422
 
947
- **Epic Breakdown:**
423
+ ---
948
424
 
949
- 1. **Epic 1: Core Layout** (4 stories)
950
- - P0: Responsive grid system
951
- - P0: Card component library
952
- 2. **Epic 2: Data Visualization** (6 stories)
953
- - P1: Chart components
954
- - P1: Real-time updates
955
- 3. **Epic 3: Accessibility** (3 stories)
956
- - P0: Keyboard navigation
957
- - P1: Screen reader support
425
+ ## Integration with Phase 3 (Solutioning)
958
426
 
959
- ### Related Workflows
427
+ Planning outputs feed into Solutioning:
960
428
 
961
- - **prd** (Phase 2) - UX spec feeds feature requirements
962
- - **architecture** (Phase 3) - Frontend architecture decisions
429
+ | Planning Output | Solutioning Input | Track Decision |
430
+ | ------------------- | ------------------------------------ | ---------------------------- |
431
+ | tech-spec.md | Skip Phase 3 → Phase 4 directly | Quick Flow (no architecture) |
432
+ | PRD.md | **architecture** (Level 3-4) | BMad Method (recommended) |
433
+ | GDD.md | **architecture** (game tech) | BMad Method (recommended) |
434
+ | narrative-design.md | **architecture** (narrative systems) | BMad Method |
435
+ | ux-spec.md | **architecture** (frontend design) | BMad Method |
436
+ | Enterprise docs | **architecture** + security/ops | Enterprise Method (required) |
963
437
 
964
- ---
438
+ **Key Decision Points:**
965
439
 
966
- ## Decision Guide: Which Planning Workflow?
440
+ - **Quick Flow:** Skip Phase 3 entirely → Phase 4 (Implementation)
441
+ - **BMad Method:** Optional Phase 3 (simple), Required Phase 3 (complex)
442
+ - **Enterprise:** Required Phase 3 (architecture + extended planning)
967
443
 
968
- ### Use `plan-project` (Recommended)
444
+ See: [workflows-solutioning.md](./workflows-solutioning.md)
969
445
 
970
- Let the workflow discover your needs and route appropriately.
446
+ ---
971
447
 
972
- ### Direct Workflow Selection (Advanced)
448
+ ## Best Practices
973
449
 
974
- **For bug fixes or single changes:**
975
- → **tech-spec** (Quick Spec Flow)
450
+ ### 1. Always Start with workflow-init
976
451
 
977
- **For software products (Levels 2-4):**
978
- → **prd**
452
+ Let the entry point guide you. It prevents over-planning simple features or under-planning complex initiatives.
979
453
 
980
- **For games (Levels 2-4):**
981
- → **gdd** (if gameplay-first)
982
- → **narrative** + **gdd** (if story-first)
454
+ ### 2. Trust the Recommendation
983
455
 
984
- **For story-driven experiences (non-games):**
985
- → **narrative** + **prd**
456
+ If `workflow-init` suggests BMad Method, there's likely complexity you haven't considered. Review carefully before overriding.
986
457
 
987
- **For UX-first projects:**
988
- → **ux** + **prd**
458
+ ### 3. Iterate on Requirements
989
459
 
990
- ---
460
+ Planning documents are living. Refine PRDs/GDDs as you learn during Solutioning and Implementation.
991
461
 
992
- ## Integration with Phase 3 (Solutioning)
462
+ ### 4. Involve Stakeholders Early
993
463
 
994
- Planning workflows produce requirements that feed into Solutioning:
464
+ Review PRDs/GDDs with stakeholders before Solutioning. Catch misalignment early.
995
465
 
996
- | Planning Output | Solutioning Input |
997
- | -------------------- | ------------------------------------- |
998
- | PRD.md | **architecture** workflow (Level 3-4) |
999
- | epics.md | **tech-spec** workflow (Level 3-4) |
1000
- | GDD.md | **architecture** workflow (game tech) |
1001
- | narrative-design.md | **architecture** (narrative systems) |
1002
- | ux-spec.md | **architecture** (frontend design) |
1003
- | tech-spec.md (Quick) | **dev-story** (Level 0-1) |
466
+ ### 5. Focus on "What" Not "How"
1004
467
 
1005
- **Key Decision Point:**
468
+ Planning defines **what** to build and **why**. Leave **how** (technical design) to Phase 3 (Solutioning).
1006
469
 
1007
- - **Levels 0-1**: Skip Solutioning, go directly to Phase 4 (Implementation)
1008
- - **Levels 2**: Optional Solutioning (simple architecture)
1009
- - **Levels 3-4**: **Required** Solutioning (architecture + tech-spec)
470
+ ### 6. Document-Project First for Brownfield
1010
471
 
1011
- See: [workflows-solutioning.md](./workflows-solutioning.md)
472
+ Always run `document-project` before planning brownfield projects. AI agents need existing codebase context.
1012
473
 
1013
474
  ---
1014
475
 
1015
- ## Best Practices for Phase 2
476
+ ## Common Patterns
1016
477
 
1017
- ### 1. Always Start with `plan-project`
478
+ ### Greenfield Software (BMad Method)
1018
479
 
1019
- Unless you're absolutely certain which workflow you need, use the entry point. It will save time and ensure you get the right level of detail.
480
+ ```
481
+ 1. (Optional) Analysis: product-brief, research
482
+ 2. workflow-init → routes to prd
483
+ 3. PM: prd workflow
484
+ 4. (Optional) UX Designer: ux workflow
485
+ 5. PM: create-epics-and-stories (may be automatic)
486
+ 6. → Phase 3: architecture
487
+ ```
1020
488
 
1021
- ### 2. Level Honestly
489
+ ### Brownfield Software (BMad Method)
1022
490
 
1023
- Don't over-plan simple features or under-plan complex initiatives. Be honest about project complexity.
491
+ ```
492
+ 1. Technical Writer or Analyst: document-project
493
+ 2. workflow-init → routes to prd
494
+ 3. PM: prd workflow
495
+ 4. PM: create-epics-and-stories
496
+ 5. → Phase 3: architecture (recommended for focused solution design)
497
+ ```
1024
498
 
1025
- ### 3. Iterate on Requirements
499
+ ### Bug Fix (Quick Flow)
1026
500
 
1027
- Planning documents are living. You can refine PRDs/GDDs as you learn more during Solutioning and Implementation.
501
+ ```
502
+ 1. workflow-init → routes to tech-spec
503
+ 2. Architect: tech-spec workflow
504
+ 3. → Phase 4: Implementation (skip Phase 3)
505
+ ```
1028
506
 
1029
- ### 4. Involve Stakeholders Early
507
+ ### Game Project (BMad Method)
1030
508
 
1031
- Review PRDs/GDDs with stakeholders before proceeding to Solutioning. Catch misalignment early.
509
+ ```
510
+ 1. (Optional) Analysis: game-brief, research
511
+ 2. workflow-init → routes to gdd
512
+ 3. Game Designer: gdd workflow (or narrative + gdd if story-first)
513
+ 4. Game Designer creates epic breakdown
514
+ 5. → Phase 3: architecture (game systems)
515
+ ```
1032
516
 
1033
- ### 5. Focus on "What" Not "How"
517
+ ### Enterprise Project (Enterprise Method)
1034
518
 
1035
- Planning defines **what** to build and **why**. Leave **how** (technical design) to Phase 3 (Solutioning).
519
+ ```
520
+ 1. (Recommended) Analysis: research (compliance, security)
521
+ 2. workflow-init → routes to Enterprise Method
522
+ 3. PM: prd workflow
523
+ 4. (Optional) UX Designer: ux workflow
524
+ 5. PM: create-epics-and-stories
525
+ 6. → Phase 3: architecture + security + devops + test strategy
526
+ ```
1036
527
 
1037
528
  ---
1038
529
 
@@ -1041,46 +532,70 @@ Planning defines **what** to build and **why**. Leave **how** (technical design)
1041
532
  ### ❌ Skipping Planning
1042
533
 
1043
534
  "We'll just start coding and figure it out."
1044
- **Result**: Scope creep, rework, missed requirements
535
+ **Result:** Scope creep, rework, missed requirements
1045
536
 
1046
537
  ### ❌ Over-Planning Simple Changes
1047
538
 
1048
539
  "Let me write a 20-page PRD for this button color change."
1049
- **Result**: Wasted time, analysis paralysis
540
+ **Result:** Wasted time, analysis paralysis
1050
541
 
1051
542
  ### ❌ Planning Without Discovery
1052
543
 
1053
544
  "I already know what I want, skip the questions."
1054
- **Result**: Solving wrong problem, missing opportunities
545
+ **Result:** Solving wrong problem, missing opportunities
1055
546
 
1056
547
  ### ❌ Treating PRD as Immutable
1057
548
 
1058
549
  "The PRD is locked, no changes allowed."
1059
- **Result**: Ignoring new information, rigid planning
550
+ **Result:** Ignoring new information, rigid planning
1060
551
 
1061
552
  ### ✅ Correct Approach
1062
553
 
1063
- - Use scale-adaptive planning (right level for complexity)
554
+ - Use scale-adaptive planning (right depth for complexity)
1064
555
  - Involve stakeholders in review
1065
556
  - Iterate as you learn
1066
557
  - Keep planning docs living and updated
558
+ - Use `correct-course` for significant changes
1067
559
 
1068
560
  ---
1069
561
 
1070
- ## Summary
562
+ ## Related Documentation
1071
563
 
1072
- Phase 2 Planning workflows transform vision into actionable requirements:
564
+ - [Phase 1: Analysis Workflows](./workflows-analysis.md) - Optional discovery phase
565
+ - [Phase 3: Solutioning Workflows](./workflows-solutioning.md) - Next phase
566
+ - [Phase 4: Implementation Workflows](./workflows-implementation.md)
567
+ - [Scale Adaptive System](./scale-adaptive-system.md) - Understanding the three tracks
568
+ - [Quick Spec Flow](./quick-spec-flow.md) - Quick Flow track details
569
+ - [Agents Guide](./agents-guide.md) - Complete agent reference
1073
570
 
1074
- | Input | Planning Workflow | Output |
1075
- | ----------------- | ----------------- | ---------------- |
1076
- | Product idea | **prd** | PRD + Epics |
1077
- | Game concept | **gdd** | GDD + Epics |
1078
- | Story idea | **narrative** | Narrative Design |
1079
- | UX innovation | **ux** | UX Specification |
1080
- | Bug/simple change | **tech-spec** | Quick Spec |
571
+ ---
1081
572
 
1082
- **Key Takeaway:** Planning is **required** for all projects, but the **depth adapts** to project complexity. Trust the scale-adaptive system to guide the right level of detail.
573
+ ## Troubleshooting
1083
574
 
1084
- **Next Phase:** Solutioning (Phase 3) - Technical architecture and detailed specifications
575
+ **Q: Which workflow should I run first?**
576
+ A: Run `workflow-init`. It analyzes your project and routes to the right planning workflow.
1085
577
 
1086
- See: [workflows-solutioning.md](./workflows-solutioning.md)
578
+ **Q: Do I always need a PRD?**
579
+ A: No. Simple changes use `tech-spec` (Quick Flow). Only BMad Method and Enterprise tracks create PRDs.
580
+
581
+ **Q: Can I skip Phase 3 (Solutioning)?**
582
+ A: Yes for Quick Flow. Optional for BMad Method (simple projects). Required for BMad Method (complex projects) and Enterprise.
583
+
584
+ **Q: How do I know which track to choose?**
585
+ A: Use `workflow-init` - it recommends based on your description. Story counts are guidance, not definitions.
586
+
587
+ **Q: What if requirements change mid-project?**
588
+ A: Run `correct-course` workflow. It analyzes impact and updates planning artifacts.
589
+
590
+ **Q: Do brownfield projects need architecture?**
591
+ A: Recommended! Architecture distills massive codebase into focused solution design for your specific project.
592
+
593
+ **Q: When do I run create-epics-and-stories?**
594
+ A: Usually automatic during PRD/GDD. Can also run standalone later to regenerate epics.
595
+
596
+ **Q: Should I use product-brief before PRD?**
597
+ A: Optional but recommended for greenfield. Helps strategic thinking. `workflow-init` offers it based on context.
598
+
599
+ ---
600
+
601
+ _Phase 2 Planning - Scale-adaptive requirements for every project._