bmad-method 6.0.0-alpha.5 → 6.0.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/settings.local.json +12 -6
- package/.github/workflows/{lint.yaml → quality.yaml} +19 -2
- package/.husky/pre-commit +4 -0
- package/CONTRIBUTING.md +1 -13
- package/README.md +59 -1
- package/bmad/_cfg/agent-manifest.csv +1 -13
- package/bmad/_cfg/files-manifest.csv +10 -256
- package/bmad/_cfg/ides/claude-code.yaml +2 -2
- package/bmad/_cfg/manifest.yaml +4 -5
- package/bmad/_cfg/task-manifest.csv +4 -1
- package/bmad/_cfg/tool-manifest.csv +1 -0
- package/bmad/_cfg/workflow-manifest.csv +2 -35
- package/bmad/bmb/config.yaml +2 -2
- package/bmad/bmb/workflows/audit-workflow/instructions.md +1 -1
- package/bmad/bmb/workflows/create-agent/instructions.md +25 -9
- package/bmad/bmb/workflows/create-module/module-structure.md +34 -0
- package/bmad/core/config.yaml +2 -2
- package/docs/installers-bundlers/installers-modules-platforms-reference.md +61 -0
- package/package.json +5 -3
- package/src/core/tasks/adv-elicit.xml +1 -1
- package/src/modules/bmb/workflows/create-agent/instructions.md +25 -9
- package/src/modules/bmb/workflows/create-module/module-structure.md +34 -0
- package/src/modules/bmgd/README.md +208 -0
- package/src/modules/bmgd/_module-installer/install-config.yaml +66 -0
- package/src/modules/{bmm → bmgd}/agents/game-architect.agent.yaml +5 -12
- package/src/modules/{bmm → bmgd}/agents/game-designer.agent.yaml +10 -22
- package/src/modules/{bmm → bmgd}/agents/game-dev.agent.yaml +9 -10
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +70 -0
- package/{bmad/bmm → src/modules/bmgd}/teams/team-gamedev.yaml +3 -1
- package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/brainstorm-game/workflow.yaml +7 -7
- package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/game-brief/workflow.yaml +9 -9
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +81 -0
- package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/narrative/workflow.yaml +6 -6
- package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/instructions.md +7 -18
- package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/workflow.yaml +16 -16
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/code-review/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/correct-course/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/create-story/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/dev-story/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/epic-tech-context/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/retrospective/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/sprint-planning/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-context/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-done/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-ready/workflow.yaml +3 -1
- package/src/modules/bmm/_module-installer/install-config.yaml +5 -0
- package/src/modules/bmm/docs/README.md +18 -18
- package/src/modules/bmm/docs/agents-guide.md +1 -2
- package/src/modules/bmm/docs/brownfield-guide.md +10 -15
- package/src/modules/bmm/docs/enterprise-agentic-development.md +3 -3
- package/src/modules/bmm/docs/faq.md +10 -12
- package/src/modules/bmm/docs/glossary.md +8 -9
- package/src/modules/bmm/docs/quick-spec-flow.md +7 -7
- package/src/modules/bmm/docs/quick-start.md +9 -9
- package/src/modules/bmm/docs/scale-adaptive-system.md +6 -6
- package/src/modules/bmm/docs/test-architecture.md +394 -0
- package/src/modules/bmm/docs/workflows-analysis.md +229 -529
- package/src/modules/bmm/docs/workflows-implementation.md +196 -1670
- package/src/modules/bmm/docs/workflows-planning.md +364 -849
- package/src/modules/bmm/docs/workflows-solutioning.md +268 -493
- package/src/modules/bmm/workflows/1-analysis/domain-research/workflow.yaml +65 -32
- package/src/modules/bmm/workflows/1-analysis/product-brief/workflow.yaml +4 -0
- package/src/modules/bmm/workflows/1-analysis/research/instructions-market.md +1 -1
- package/src/modules/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +34 -5
- package/src/modules/bmm/workflows/2-plan-workflows/prd/instructions.md +1 -1
- package/src/modules/bmm/workflows/2-plan-workflows/prd/workflow.yaml +8 -0
- package/src/modules/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml +6 -0
- package/src/modules/bmm/workflows/3-solutioning/architecture/workflow.yaml +47 -0
- package/src/modules/bmm/workflows/techdoc/documentation-standards.md +24 -1
- package/src/modules/bmm/workflows/testarch/atdd/atdd-checklist-template.md +2 -2
- package/src/modules/bmm/workflows/workflow-status/init/instructions.md +50 -0
- package/src/modules/bmm/workflows/workflow-status/paths/enterprise-brownfield.yaml +18 -11
- package/src/modules/bmm/workflows/workflow-status/paths/enterprise-greenfield.yaml +18 -11
- package/src/modules/bmm/workflows/workflow-status/paths/game-design.yaml +42 -65
- package/test/test-installation-components.js +214 -0
- package/tools/cli/bundlers/web-bundler.js +127 -8
- package/tools/cli/installers/lib/core/config-collector.js +39 -11
- package/tools/cli/installers/lib/core/ide-config-manager.js +3 -1
- package/tools/cli/installers/lib/core/installer.js +20 -9
- package/tools/cli/installers/lib/core/manifest-generator.js +3 -1
- package/tools/cli/installers/lib/core/manifest.js +6 -2
- package/tools/cli/installers/lib/ide/auggie.js +9 -20
- package/tools/cli/installers/lib/ide/claude-code.js +33 -3
- package/tools/cli/installers/lib/ide/cursor.js +17 -0
- package/tools/cli/installers/lib/modules/manager.js +134 -0
- package/tools/cli/lib/config.js +3 -1
- package/tools/cli/lib/ui.js +5 -5
- package/tools/cli/lib/yaml-format.js +2 -1
- package/tools/cli/lib/yaml-xml-builder.js +9 -1
- package/tools/schema/agent.js +3 -0
- package/v6-open-items.md +3 -9
- package/web-bundles/bmm/agents/analyst.xml +5028 -0
- package/web-bundles/bmm/agents/architect.xml +2047 -0
- package/web-bundles/bmm/agents/dev.xml +68 -0
- package/web-bundles/bmm/agents/pm.xml +3808 -0
- package/web-bundles/bmm/agents/sm.xml +77 -0
- package/web-bundles/bmm/agents/tea.xml +66 -0
- package/web-bundles/bmm/agents/tech-writer.xml +84 -0
- package/web-bundles/bmm/agents/ux-designer.xml +2018 -0
- package/web-bundles/bmm/teams/team-fullstack.xml +12039 -0
- package/.claude/commands/bmad/bmb/workflows/README.md +0 -67
- package/.claude/commands/bmad/bmm/agents/analyst.md +0 -67
- package/.claude/commands/bmad/bmm/agents/architect.md +0 -72
- package/.claude/commands/bmad/bmm/agents/dev.md +0 -69
- package/.claude/commands/bmad/bmm/agents/paige.md +0 -82
- package/.claude/commands/bmad/bmm/agents/pm.md +0 -76
- package/.claude/commands/bmad/bmm/agents/sm.md +0 -85
- package/.claude/commands/bmad/bmm/agents/tea.md +0 -72
- package/.claude/commands/bmad/bmm/agents/tech-writer.md +0 -82
- package/.claude/commands/bmad/bmm/agents/ux-designer.md +0 -71
- package/.claude/commands/bmad/bmm/workflows/README.md +0 -132
- package/.claude/commands/bmad/bmm/workflows/architecture.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/brainstorm-project.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/code-review.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/correct-course.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/create-epics-and-stories.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/create-story.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/create-ux-design.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/dev-story.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/document-project.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/epic-tech-context.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/narrative.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/prd.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/product-brief.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/research.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/retrospective.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/solutioning-gate-check.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/sprint-planning.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/story-context.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/story-done.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/story-ready.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/tech-spec-sm.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/tech-spec.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/workflow-init.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/workflow-status.md +0 -15
- package/.claude/commands/bmad/cis/agents/README.md +0 -104
- package/.claude/commands/bmad/cis/agents/brainstorming-coach.md +0 -62
- package/.claude/commands/bmad/cis/agents/creative-problem-solver.md +0 -62
- package/.claude/commands/bmad/cis/agents/design-thinking-coach.md +0 -62
- package/.claude/commands/bmad/cis/agents/innovation-strategist.md +0 -62
- package/.claude/commands/bmad/cis/agents/storyteller.md +0 -59
- package/.claude/commands/bmad/cis/workflows/README.md +0 -37
- package/.claude/commands/bmad/cis/workflows/design-thinking.md +0 -15
- package/.claude/commands/bmad/cis/workflows/innovation-strategy.md +0 -15
- package/.claude/commands/bmad/cis/workflows/problem-solving.md +0 -15
- package/.claude/commands/bmad/cis/workflows/storytelling.md +0 -15
- package/.claude/commands/bmad/core/workflows/README.md +0 -37
- package/bmad/_cfg/agents/bmm-analyst.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-architect.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-dev.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-paige.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-pm.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-sm.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-tea.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-tech-writer.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-ux-designer.customize.yaml +0 -42
- package/bmad/_cfg/agents/cis-brainstorming-coach.customize.yaml +0 -42
- package/bmad/_cfg/agents/cis-creative-problem-solver.customize.yaml +0 -42
- package/bmad/_cfg/agents/cis-design-thinking-coach.customize.yaml +0 -42
- package/bmad/_cfg/agents/cis-innovation-strategist.customize.yaml +0 -42
- package/bmad/_cfg/agents/cis-storyteller.customize.yaml +0 -42
- package/bmad/bmb/agents/bmad-builder.md.bak +0 -70
- package/bmad/bmb/workflows/audit-workflow/workflow.yaml.bak +0 -23
- package/bmad/bmb/workflows/create-module/workflow.yaml.bak +0 -42
- package/bmad/bmb/workflows/create-workflow/workflow-template/workflow.yaml.bak +0 -39
- package/bmad/bmb/workflows/create-workflow/workflow.yaml.bak +0 -40
- package/bmad/bmb/workflows/edit-agent/workflow.yaml.bak +0 -33
- package/bmad/bmb/workflows/edit-module/workflow.yaml.bak +0 -34
- package/bmad/bmb/workflows/edit-workflow/workflow.yaml.bak +0 -27
- package/bmad/bmb/workflows/module-brief/workflow.yaml.bak +0 -29
- package/bmad/bmb/workflows/redoc/workflow.yaml.bak +0 -32
- package/bmad/bmm/README.md +0 -128
- package/bmad/bmm/README.md.bak +0 -169
- package/bmad/bmm/agents/analyst.md +0 -67
- package/bmad/bmm/agents/analyst.md.bak +0 -67
- package/bmad/bmm/agents/architect.md +0 -72
- package/bmad/bmm/agents/architect.md.bak +0 -73
- package/bmad/bmm/agents/dev.md +0 -69
- package/bmad/bmm/agents/dev.md.bak +0 -69
- package/bmad/bmm/agents/paige.md.bak +0 -82
- package/bmad/bmm/agents/pm.md +0 -76
- package/bmad/bmm/agents/pm.md.bak +0 -76
- package/bmad/bmm/agents/sm.md +0 -85
- package/bmad/bmm/agents/sm.md.bak +0 -85
- package/bmad/bmm/agents/tea.md +0 -72
- package/bmad/bmm/agents/tea.md.bak +0 -72
- package/bmad/bmm/agents/tech-writer.md +0 -82
- package/bmad/bmm/agents/ux-designer.md +0 -71
- package/bmad/bmm/agents/ux-designer.md.bak +0 -71
- package/bmad/bmm/config.yaml +0 -17
- package/bmad/bmm/docs/README.md +0 -235
- package/bmad/bmm/docs/agents-guide.md +0 -1057
- package/bmad/bmm/docs/brownfield-guide.md +0 -759
- package/bmad/bmm/docs/enterprise-agentic-development.md +0 -680
- package/bmad/bmm/docs/faq.md +0 -589
- package/bmad/bmm/docs/glossary.md +0 -321
- package/bmad/bmm/docs/party-mode.md +0 -224
- package/bmad/bmm/docs/quick-spec-flow.md +0 -652
- package/bmad/bmm/docs/quick-start.md +0 -366
- package/bmad/bmm/docs/scale-adaptive-system.md +0 -599
- package/bmad/bmm/docs/troubleshooting.md +0 -680
- package/bmad/bmm/docs/workflow-architecture-reference.md +0 -371
- package/bmad/bmm/docs/workflow-document-project-reference.md +0 -487
- package/bmad/bmm/docs/workflows-analysis.md +0 -670
- package/bmad/bmm/docs/workflows-implementation.md +0 -1758
- package/bmad/bmm/docs/workflows-planning.md +0 -1086
- package/bmad/bmm/docs/workflows-solutioning.md +0 -726
- package/bmad/bmm/tasks/daily-standup.xml +0 -85
- package/bmad/bmm/teams/team-fullstack.yaml +0 -11
- package/bmad/bmm/testarch/knowledge/ci-burn-in.md +0 -675
- package/bmad/bmm/testarch/knowledge/component-tdd.md +0 -486
- package/bmad/bmm/testarch/knowledge/contract-testing.md +0 -957
- package/bmad/bmm/testarch/knowledge/data-factories.md +0 -500
- package/bmad/bmm/testarch/knowledge/email-auth.md +0 -721
- package/bmad/bmm/testarch/knowledge/error-handling.md +0 -725
- package/bmad/bmm/testarch/knowledge/feature-flags.md +0 -750
- package/bmad/bmm/testarch/knowledge/fixture-architecture.md +0 -401
- package/bmad/bmm/testarch/knowledge/network-first.md +0 -486
- package/bmad/bmm/testarch/knowledge/nfr-criteria.md +0 -670
- package/bmad/bmm/testarch/knowledge/playwright-config.md +0 -730
- package/bmad/bmm/testarch/knowledge/probability-impact.md +0 -601
- package/bmad/bmm/testarch/knowledge/risk-governance.md +0 -615
- package/bmad/bmm/testarch/knowledge/selective-testing.md +0 -732
- package/bmad/bmm/testarch/knowledge/selector-resilience.md +0 -527
- package/bmad/bmm/testarch/knowledge/test-healing-patterns.md +0 -644
- package/bmad/bmm/testarch/knowledge/test-levels-framework.md +0 -473
- package/bmad/bmm/testarch/knowledge/test-priorities-matrix.md +0 -373
- package/bmad/bmm/testarch/knowledge/test-quality.md +0 -664
- package/bmad/bmm/testarch/knowledge/timing-debugging.md +0 -372
- package/bmad/bmm/testarch/knowledge/visual-debugging.md +0 -524
- package/bmad/bmm/testarch/tea-index.csv +0 -22
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/instructions.md +0 -110
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/project-context.md +0 -25
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/workflow.yaml +0 -26
- package/bmad/bmm/workflows/1-analysis/domain-research/instructions.md +0 -423
- package/bmad/bmm/workflows/1-analysis/domain-research/template.md +0 -180
- package/bmad/bmm/workflows/1-analysis/domain-research/workflow.yaml +0 -36
- package/bmad/bmm/workflows/1-analysis/product-brief/checklist.md +0 -115
- package/bmad/bmm/workflows/1-analysis/product-brief/instructions.md +0 -524
- package/bmad/bmm/workflows/1-analysis/product-brief/template.md +0 -181
- package/bmad/bmm/workflows/1-analysis/product-brief/workflow.yaml +0 -45
- package/bmad/bmm/workflows/1-analysis/research/checklist-deep-prompt.md +0 -144
- package/bmad/bmm/workflows/1-analysis/research/checklist-technical.md +0 -249
- package/bmad/bmm/workflows/1-analysis/research/checklist.md +0 -299
- package/bmad/bmm/workflows/1-analysis/research/claude-code/injections.yaml +0 -114
- package/bmad/bmm/workflows/1-analysis/research/instructions-deep-prompt.md +0 -439
- package/bmad/bmm/workflows/1-analysis/research/instructions-market.md +0 -679
- package/bmad/bmm/workflows/1-analysis/research/instructions-router.md +0 -133
- package/bmad/bmm/workflows/1-analysis/research/instructions-technical.md +0 -538
- package/bmad/bmm/workflows/1-analysis/research/template-deep-prompt.md +0 -94
- package/bmad/bmm/workflows/1-analysis/research/template-market.md +0 -347
- package/bmad/bmm/workflows/1-analysis/research/template-technical.md +0 -245
- package/bmad/bmm/workflows/1-analysis/research/workflow.yaml +0 -44
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/checklist.md +0 -310
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/instructions.md +0 -1319
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/ux-design-template.md +0 -145
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +0 -64
- package/bmad/bmm/workflows/2-plan-workflows/narrative/workflow.yaml +0 -29
- package/bmad/bmm/workflows/2-plan-workflows/prd/checklist.md +0 -349
- package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/epics-template.md +0 -63
- package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/instructions.md +0 -395
- package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/workflow.yaml +0 -33
- package/bmad/bmm/workflows/2-plan-workflows/prd/domain-complexity.csv +0 -13
- package/bmad/bmm/workflows/2-plan-workflows/prd/instructions.md +0 -423
- package/bmad/bmm/workflows/2-plan-workflows/prd/prd-template.md +0 -237
- package/bmad/bmm/workflows/2-plan-workflows/prd/project-types.csv +0 -11
- package/bmad/bmm/workflows/2-plan-workflows/prd/workflow.yaml +0 -46
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/checklist.md +0 -214
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/epics-template.md +0 -58
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions-level0-story.md +0 -200
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions-level1-stories.md +0 -451
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions.md +0 -1133
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/tech-spec-template.md +0 -181
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/user-story-template.md +0 -87
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml +0 -60
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml.bak +0 -60
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/checklist.md +0 -175
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/instructions.md +0 -322
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/template.md +0 -146
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/validation-criteria.yaml +0 -189
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/workflow.yaml +0 -64
- package/bmad/bmm/workflows/document-project/checklist.md +0 -245
- package/bmad/bmm/workflows/document-project/documentation-requirements.csv +0 -12
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```mermaid
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%%{init: {'theme':'base', 'themeVariables': { 'primaryColor':'#fff','primaryTextColor':'#000','primaryBorderColor':'#000','lineColor':'#000','fontSize':'16px','fontFamily':'arial'}}}%%
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graph TB
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Start["<b>START: workflow-init</b><br/>Discovery + routing"]
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subgraph QuickFlow["<b>QUICK FLOW (Simple Planning)</b>"]
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TechSpec["<b>PM: tech-spec</b><br/>Technical document<br/>→ Story or Epic+Stories<br/>1-15 stories typically"]
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end
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subgraph BMadMethod["<b>BMAD METHOD (Recommended)</b>"]
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PRD["<b>PM: prd</b><br/>Strategic PRD"]
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GDD["<b>Game Designer: gdd</b><br/>Game design doc"]
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Narrative["<b>Game Designer: narrative</b><br/>Story-driven design"]
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Epics["<b>PM: create-epics-and-stories</b><br/>Epic+Stories breakdown<br/>10-50+ stories typically"]
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UXDesign["<b>UX Designer: ux</b><br/>Optional UX specification"]
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end
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subgraph Enterprise["<b>ENTERPRISE METHOD</b>"]
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EntNote["<b>Uses BMad Method Planning</b><br/>+<br/>Extended Phase 3 workflows<br/>(Architecture + Security + DevOps)<br/>30+ stories typically"]
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end
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CorrectCourse["<b>PM/SM: correct-course</b><br/>Update requirements/stories"]
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
Start -->|Bug fix, simple| QuickFlow
|
|
49
|
+
Start -->|Software product| PRD
|
|
50
|
+
Start -->|Game project| GDD
|
|
51
|
+
Start -->|Story-driven| Narrative
|
|
52
|
+
Start -->|Enterprise needs| Enterprise
|
|
53
|
+
|
|
54
|
+
PRD --> Epics
|
|
55
|
+
GDD --> Epics
|
|
56
|
+
Narrative --> Epics
|
|
57
|
+
Epics -.->|Optional| UXDesign
|
|
58
|
+
UXDesign -.->|May update| Epics
|
|
59
|
+
|
|
60
|
+
QuickFlow --> Phase4["<b>Phase 4: Implementation</b>"]
|
|
61
|
+
Epics --> Phase3["<b>Phase 3: Architecture</b>"]
|
|
62
|
+
Enterprise -.->|Uses BMad planning| Epics
|
|
63
|
+
Enterprise --> Phase3Ext["<b>Phase 3: Extended</b><br/>(Arch + Sec + DevOps)"]
|
|
64
|
+
Phase3 --> Phase4
|
|
65
|
+
Phase3Ext --> Phase4
|
|
66
|
+
|
|
67
|
+
Phase4 -.->|Significant changes| CorrectCourse
|
|
68
|
+
CorrectCourse -.->|Updates| Epics
|
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|
+
|
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|
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style Start fill:#fff9c4,stroke:#f57f17,stroke-width:3px,color:#000
|
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|
+
style QuickFlow fill:#c5e1a5,stroke:#33691e,stroke-width:3px,color:#000
|
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|
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style BMadMethod fill:#e1bee7,stroke:#6a1b9a,stroke-width:3px,color:#000
|
|
73
|
+
style Enterprise fill:#ffcdd2,stroke:#c62828,stroke-width:3px,color:#000
|
|
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|
+
style Updates fill:#ffecb3,stroke:#ff6f00,stroke-width:3px,color:#000
|
|
75
|
+
style Phase3 fill:#90caf9,stroke:#0d47a1,stroke-width:2px,color:#000
|
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|
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style Phase4 fill:#ffcc80,stroke:#e65100,stroke-width:2px,color:#000
|
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+
|
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78
|
+
style TechSpec fill:#aed581,stroke:#1b5e20,stroke-width:2px,color:#000
|
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79
|
+
style PRD fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
|
|
80
|
+
style GDD fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
|
|
81
|
+
style Narrative fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
|
|
82
|
+
style UXDesign fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
|
|
83
|
+
style Epics fill:#ba68c8,stroke:#6a1b9a,stroke-width:3px,color:#000
|
|
84
|
+
style EntNote fill:#ef9a9a,stroke:#c62828,stroke-width:2px,color:#000
|
|
85
|
+
style Phase3Ext fill:#ef5350,stroke:#c62828,stroke-width:2px,color:#000
|
|
86
|
+
style CorrectCourse fill:#ffb74d,stroke:#ff6f00,stroke-width:2px,color:#000
|
|
87
|
+
```
|
|
40
88
|
|
|
41
|
-
|
|
42
|
-
The `plan-project` workflow asks you questions to understand:
|
|
89
|
+
---
|
|
43
90
|
|
|
44
|
-
|
|
45
|
-
- How complex is it?
|
|
46
|
-
- Is this greenfield or brownfield?
|
|
47
|
-
- What are the primary concerns? (features, UX, story, technical architecture)
|
|
91
|
+
## Quick Reference
|
|
48
92
|
|
|
49
|
-
|
|
50
|
-
|
|
93
|
+
| Workflow | Agent | Track | Purpose | Typical Stories |
|
|
94
|
+
| ---------------------------- | ------------- | ----------- | ------------------------------------------ | --------------- |
|
|
95
|
+
| **workflow-init** | PM/Analyst | All | Entry point: discovery + routing | N/A |
|
|
96
|
+
| **tech-spec** | PM | Quick Flow | Technical document → Story or Epic+Stories | 1-15 |
|
|
97
|
+
| **prd** | PM | BMad Method | Strategic PRD | 10-50+ |
|
|
98
|
+
| **gdd** | Game Designer | BMad Method | Game Design Document | 10-50+ |
|
|
99
|
+
| **narrative** | Game Designer | BMad Method | Story-driven game/experience design | 10-50+ |
|
|
100
|
+
| **create-epics-and-stories** | PM | BMad Method | Break PRD/GDD into Epic+Stories | N/A |
|
|
101
|
+
| **ux** | UX Designer | BMad Method | Optional UX specification | N/A |
|
|
102
|
+
| **correct-course** | PM/SM | All | Mid-stream requirement changes | N/A |
|
|
51
103
|
|
|
52
|
-
|
|
53
|
-
- **prd** (Levels 2-4): Strategic PRD with epic breakdown
|
|
54
|
-
- **gdd** (Levels 2-4, games): Game Design Document
|
|
55
|
-
- **narrative** (Levels 2-4, story-heavy): Narrative-first design
|
|
56
|
-
- **ux** (Levels 2-4, UX-first): UX specification with prototypes
|
|
104
|
+
**Note:** Story counts are guidance based on typical usage, not strict definitions.
|
|
57
105
|
|
|
58
|
-
|
|
59
|
-
Each workflow adjusts its depth based on level:
|
|
106
|
+
---
|
|
60
107
|
|
|
61
|
-
-
|
|
62
|
-
- Level 3: Standard documentation with multiple epics
|
|
63
|
-
- Level 4: Comprehensive documentation with phased delivery
|
|
108
|
+
## Scale-Adaptive Planning System
|
|
64
109
|
|
|
65
|
-
|
|
110
|
+
BMM uses three distinct planning tracks that adapt to project complexity:
|
|
66
111
|
|
|
67
|
-
|
|
112
|
+
### Track 1: Quick Flow
|
|
68
113
|
|
|
69
|
-
|
|
114
|
+
**Best For:** Bug fixes, simple features, clear scope, enhancements
|
|
70
115
|
|
|
71
|
-
|
|
116
|
+
**Planning:** Tech-spec only → Implementation
|
|
72
117
|
|
|
73
|
-
**
|
|
74
|
-
**Phase:** 2 (Planning)
|
|
75
|
-
**Required:** Yes (for all projects)
|
|
76
|
-
**Typical Duration:** Varies by target workflow
|
|
118
|
+
**Time:** Hours to 1 day
|
|
77
119
|
|
|
78
|
-
|
|
120
|
+
**Story Count:** Typically 1-15 (guidance)
|
|
79
121
|
|
|
80
|
-
**
|
|
122
|
+
**Documents:** tech-spec.md + story files
|
|
81
123
|
|
|
82
|
-
|
|
124
|
+
**Example:** "Fix authentication bug", "Add OAuth social login"
|
|
83
125
|
|
|
84
|
-
|
|
126
|
+
---
|
|
85
127
|
|
|
86
|
-
|
|
87
|
-
- Assess complexity level (0-4)
|
|
88
|
-
- Identify primary concerns (features, UX, story, technical)
|
|
128
|
+
### Track 2: BMad Method (RECOMMENDED)
|
|
89
129
|
|
|
90
|
-
**
|
|
130
|
+
**Best For:** Products, platforms, complex features, multiple epics
|
|
91
131
|
|
|
92
|
-
|
|
93
|
-
- Explain routing rationale
|
|
94
|
-
- Confirm with user
|
|
132
|
+
**Planning:** PRD + Architecture → Implementation
|
|
95
133
|
|
|
96
|
-
**
|
|
134
|
+
**Time:** 1-3 days
|
|
97
135
|
|
|
98
|
-
|
|
99
|
-
- Pass context and decisions
|
|
100
|
-
- Return to plan-project for completion
|
|
136
|
+
**Story Count:** Typically 10-50+ (guidance)
|
|
101
137
|
|
|
102
|
-
**
|
|
138
|
+
**Documents:** PRD.md (or GDD.md) + architecture.md + epic files + story files
|
|
103
139
|
|
|
104
|
-
|
|
105
|
-
- Recommend next phase workflows
|
|
106
|
-
- Update workflow status
|
|
140
|
+
**Greenfield:** Product Brief (optional) → PRD → UX (optional) → Architecture → Implementation
|
|
107
141
|
|
|
108
|
-
|
|
142
|
+
**Brownfield:** document-project → PRD → Architecture (recommended) → Implementation
|
|
109
143
|
|
|
110
|
-
**
|
|
144
|
+
**Example:** "Customer dashboard", "E-commerce platform", "Add search to existing app"
|
|
111
145
|
|
|
112
|
-
|
|
113
|
-
- Is this greenfield (new) or brownfield (existing)?
|
|
146
|
+
**Why Architecture for Brownfield?** Distills massive codebase context into focused solution design for your specific project.
|
|
114
147
|
|
|
115
|
-
|
|
148
|
+
---
|
|
116
149
|
|
|
117
|
-
|
|
118
|
-
- How many user-facing features are involved?
|
|
119
|
-
- How many systems or integrations are affected?
|
|
150
|
+
### Track 3: Enterprise Method
|
|
120
151
|
|
|
121
|
-
**
|
|
152
|
+
**Best For:** Enterprise requirements, multi-tenant, compliance, security-sensitive
|
|
122
153
|
|
|
123
|
-
|
|
154
|
+
**Planning (Phase 2):** Uses BMad Method planning (PRD + Epic+Stories)
|
|
124
155
|
|
|
125
|
-
**
|
|
156
|
+
**Solutioning (Phase 3):** Extended workflows (Architecture + Security + DevOps + SecOps as optional additions)
|
|
126
157
|
|
|
127
|
-
-
|
|
128
|
-
- Is storytelling central to the experience?
|
|
129
|
-
- Is UX innovation the primary differentiator?
|
|
130
|
-
- Are there unique technical constraints?
|
|
158
|
+
**Time:** 3-7 days total (1-3 days planning + 2-4 days extended solutioning)
|
|
131
159
|
|
|
132
|
-
|
|
160
|
+
**Story Count:** Typically 30+ (but defined by enterprise needs)
|
|
133
161
|
|
|
134
|
-
|
|
135
|
-
IF game_project AND level >= 2:
|
|
136
|
-
→ Route to gdd
|
|
162
|
+
**Documents Phase 2:** PRD.md + epics + epic files + story files
|
|
137
163
|
|
|
138
|
-
|
|
139
|
-
→ Route to narrative
|
|
164
|
+
**Documents Phase 3:** architecture.md + security-architecture.md (optional) + devops-strategy.md (optional) + secops-strategy.md (optional)
|
|
140
165
|
|
|
141
|
-
|
|
142
|
-
→ Route to ux
|
|
166
|
+
**Example:** "Multi-tenant SaaS", "HIPAA-compliant portal", "Add SOC2 audit logging"
|
|
143
167
|
|
|
144
|
-
|
|
145
|
-
→ Route to tech-spec (Quick Spec Flow)
|
|
168
|
+
---
|
|
146
169
|
|
|
147
|
-
|
|
148
|
-
→ Route to prd (with level-appropriate depth)
|
|
149
|
-
```
|
|
170
|
+
## How Track Selection Works
|
|
150
171
|
|
|
151
|
-
|
|
172
|
+
`workflow-init` guides you through educational choice:
|
|
152
173
|
|
|
153
|
-
-
|
|
154
|
-
|
|
155
|
-
-
|
|
174
|
+
1. **Description Analysis** - Analyzes project description for complexity
|
|
175
|
+
2. **Educational Presentation** - Shows all three tracks with trade-offs
|
|
176
|
+
3. **Recommendation** - Suggests track based on keywords and context
|
|
177
|
+
4. **User Choice** - You select the track that fits
|
|
156
178
|
|
|
157
|
-
|
|
179
|
+
The system guides but never forces. You can override recommendations.
|
|
158
180
|
|
|
159
|
-
|
|
181
|
+
---
|
|
160
182
|
|
|
161
|
-
|
|
162
|
-
- **Discovery**: Level 0 (single atomic change)
|
|
163
|
-
- **Route**: tech-spec (Quick Spec Flow)
|
|
164
|
-
- **Duration**: 20 minutes
|
|
183
|
+
## Workflow Descriptions
|
|
165
184
|
|
|
166
|
-
|
|
185
|
+
### workflow-init (Entry Point)
|
|
167
186
|
|
|
168
|
-
|
|
169
|
-
- **Discovery**: Level 3 (large feature set), feature-focused
|
|
170
|
-
- **Route**: prd (Standard depth)
|
|
171
|
-
- **Duration**: 4 hours
|
|
187
|
+
**Purpose:** Single unified entry point for all planning. Discovers project needs and intelligently routes to appropriate track.
|
|
172
188
|
|
|
173
|
-
**
|
|
189
|
+
**Agent:** PM (orchestrates others as needed)
|
|
174
190
|
|
|
175
|
-
|
|
176
|
-
- **Discovery**: Level 3 (large feature set), game project
|
|
177
|
-
- **Route**: gdd
|
|
178
|
-
- **Duration**: 6 hours
|
|
191
|
+
**Always Use:** This is your planning starting point. Don't call prd/gdd/tech-spec directly unless skipping discovery.
|
|
179
192
|
|
|
180
|
-
**
|
|
193
|
+
**Process:**
|
|
181
194
|
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
195
|
+
1. Discovery (understand context, assess complexity, identify concerns)
|
|
196
|
+
2. Routing Decision (determine track, explain rationale, confirm)
|
|
197
|
+
3. Execute Target Workflow (invoke planning workflow, pass context)
|
|
198
|
+
4. Handoff (document decisions, recommend next phase)
|
|
186
199
|
|
|
187
200
|
---
|
|
188
201
|
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
### Purpose
|
|
202
|
+
### tech-spec (Quick Flow)
|
|
192
203
|
|
|
193
|
-
Lightweight technical specification for
|
|
204
|
+
**Purpose:** Lightweight technical specification for simple changes (Quick Flow track). Produces technical document and story or epic+stories structure.
|
|
194
205
|
|
|
195
|
-
**Agent:**
|
|
196
|
-
**Phase:** 2 (Planning)
|
|
197
|
-
**Project Levels:** 0-1
|
|
198
|
-
**Typical Duration:** 30-90 minutes
|
|
206
|
+
**Agent:** PM
|
|
199
207
|
|
|
200
|
-
|
|
208
|
+
**When to Use:**
|
|
201
209
|
|
|
202
210
|
- Bug fixes
|
|
203
211
|
- Single API endpoint additions
|
|
204
212
|
- Configuration changes
|
|
205
213
|
- Small UI component additions
|
|
206
214
|
- Isolated validation rules
|
|
207
|
-
- Single-file modifications
|
|
208
|
-
|
|
209
|
-
**When NOT to use:**
|
|
210
|
-
|
|
211
|
-
- Multiple interconnected changes → Use **prd**
|
|
212
|
-
- User-facing feature with multiple screens → Use **prd**
|
|
213
|
-
- Requires epic breakdown → Use **prd**
|
|
214
|
-
|
|
215
|
-
### Process Overview
|
|
216
|
-
|
|
217
|
-
**Step 1: Problem Definition**
|
|
218
|
-
|
|
219
|
-
- What's broken or missing?
|
|
220
|
-
- What's the desired behavior?
|
|
221
|
-
- What are the constraints?
|
|
222
|
-
|
|
223
|
-
**Step 2: Technical Analysis**
|
|
224
|
-
|
|
225
|
-
- Current state assessment
|
|
226
|
-
- Root cause (if bug)
|
|
227
|
-
- Dependencies identified
|
|
228
|
-
|
|
229
|
-
**Step 3: Solution Design**
|
|
230
|
-
|
|
231
|
-
- Implementation approach
|
|
232
|
-
- Code changes required
|
|
233
|
-
- Test strategy
|
|
234
|
-
- Rollback plan
|
|
235
|
-
|
|
236
|
-
**Step 4: Documentation**
|
|
237
|
-
|
|
238
|
-
- Quick Spec document generated
|
|
239
|
-
- Handoff to implementation
|
|
240
|
-
|
|
241
|
-
### Inputs
|
|
242
|
-
|
|
243
|
-
- Problem description or feature request
|
|
244
|
-
- Current codebase context (if brownfield)
|
|
245
|
-
- Technical constraints
|
|
246
|
-
- Acceptance criteria (simple)
|
|
247
|
-
|
|
248
|
-
### Outputs
|
|
249
|
-
|
|
250
|
-
**Primary Output:** `tech-spec-{feature-name}-{date}.md`
|
|
251
|
-
|
|
252
|
-
**Document Structure:**
|
|
253
|
-
|
|
254
|
-
1. Problem Statement
|
|
255
|
-
2. Current State Analysis
|
|
256
|
-
3. Proposed Solution
|
|
257
|
-
4. Implementation Details
|
|
258
|
-
- Files to modify
|
|
259
|
-
- API changes
|
|
260
|
-
- Database changes (if any)
|
|
261
|
-
- Configuration changes
|
|
262
|
-
5. Test Strategy
|
|
263
|
-
6. Rollback Plan
|
|
264
|
-
7. Acceptance Criteria
|
|
265
|
-
8. Risk Assessment (lightweight)
|
|
266
|
-
|
|
267
|
-
### Example Output
|
|
268
|
-
|
|
269
|
-
**Problem:** Null pointer exception when user has no profile image
|
|
270
215
|
|
|
271
|
-
**
|
|
216
|
+
**Key Outputs:**
|
|
272
217
|
|
|
273
|
-
|
|
274
|
-
|
|
218
|
+
- **tech-spec.md** - Technical document containing:
|
|
219
|
+
- Problem statement and solution
|
|
220
|
+
- Source tree changes
|
|
221
|
+
- Implementation details
|
|
222
|
+
- Testing strategy
|
|
223
|
+
- Acceptance criteria
|
|
224
|
+
- **Story file(s)** - Single story OR epic+stories structure (1-15 stories typically)
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**Skip To Phase:** 4 (Implementation) - no Phase 3 architecture needed
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## Root Cause
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Method assumes profileImageUrl is never null, but DB allows NULL
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## Solution
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1. Add null check in UserProfileService
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2. Return default placeholder image URL
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3. Add unit test for null case
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## Implementation
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- File: `UserProfileService.java`
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- Change: Add null guard: `if (user.profileImageUrl == null) return DEFAULT_AVATAR_URL;`
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- Test: `UserProfileServiceTest.java` - new test case
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- No DB migration needed
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## Acceptance Criteria
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- AC-1: Users with null profile image see default avatar
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- AC-2: No NPE in logs
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- AC-3: Unit test passes
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## Risk: LOW
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- Isolated change, single method
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- Backward compatible
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```
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### Related Workflows
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- **dev-story** (Phase 4) - Implement the spec
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- **prd** - Use for more complex features
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**Example:** "Fix null pointer when user has no profile image" → Single file change, null check, unit test, no DB migration.
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229
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---
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### prd (Product Requirements Document)
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Strategic PRD with tactical epic breakdown for Levels 2-4 projects. Unified workflow that adapts depth based on project complexity.
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**Purpose:** Strategic PRD with epic breakdown for software products (BMad Method track).
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**Agent:** PM (with Architect and Analyst support)
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**Phase:** 2 (Planning)
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**Project Levels:** 2-4
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**Typical Duration:**
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- Level 2: 2-3 hours (Lightweight)
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328
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- Level 3: 3-5 hours (Standard)
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- Level 4: 5-8 hours (Comprehensive)
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330
237
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238
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**When to Use:**
|
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239
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333
240
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- Medium to large feature sets
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241
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- Multi-screen user experiences
|
|
@@ -336,703 +243,287 @@ Strategic PRD with tactical epic breakdown for Levels 2-4 projects. Unified work
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- Multiple system integrations
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- Phased delivery required
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245
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340
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-
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**Level 2 (Lightweight PRD):**
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342
|
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- Single epic with 5-10 stories
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344
|
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- Simplified competitive analysis
|
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345
|
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- Basic technical considerations
|
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346
|
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- 10-15 pages
|
|
347
|
-
|
|
348
|
-
**Level 3 (Standard PRD):**
|
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349
|
-
|
|
350
|
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- 2-4 epics with 15-30 stories
|
|
351
|
-
- Comprehensive competitive analysis
|
|
352
|
-
- Detailed technical requirements
|
|
353
|
-
- Risk assessment
|
|
354
|
-
- 20-30 pages
|
|
355
|
-
|
|
356
|
-
**Level 4 (Comprehensive PRD):**
|
|
357
|
-
|
|
358
|
-
- 5+ epics with 30-50+ stories
|
|
359
|
-
- Multi-phase delivery plan
|
|
360
|
-
- Enterprise architecture considerations
|
|
361
|
-
- Extensive stakeholder analysis
|
|
362
|
-
- Success metrics framework
|
|
363
|
-
- 30-50+ pages
|
|
364
|
-
|
|
365
|
-
### Process Overview
|
|
366
|
-
|
|
367
|
-
**Phase 1: Strategic Foundation (Steps 1-4)**
|
|
368
|
-
|
|
369
|
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- Problem and opportunity definition
|
|
370
|
-
- User research and personas
|
|
371
|
-
- Competitive analysis
|
|
372
|
-
- Success criteria and metrics
|
|
373
|
-
|
|
374
|
-
**Phase 2: Solution Definition (Steps 5-8)**
|
|
375
|
-
|
|
376
|
-
- Core capabilities and features
|
|
377
|
-
- User experience principles
|
|
378
|
-
- Technical requirements
|
|
379
|
-
- Integration points
|
|
380
|
-
|
|
381
|
-
**Phase 3: Epic Breakdown (Steps 9-12)**
|
|
382
|
-
|
|
383
|
-
- Identify epics (level-appropriate count)
|
|
384
|
-
- Define user stories per epic
|
|
385
|
-
- Prioritize stories (P0/P1/P2/P3)
|
|
386
|
-
- Sequence for delivery
|
|
387
|
-
|
|
388
|
-
**Phase 4: Planning and Risks (Steps 13-15)**
|
|
389
|
-
|
|
390
|
-
- Resource estimation
|
|
391
|
-
- Risk assessment
|
|
392
|
-
- Assumptions and dependencies
|
|
393
|
-
- Success metrics finalized
|
|
394
|
-
|
|
395
|
-
**Phase 5: Documentation (Step 16)**
|
|
396
|
-
|
|
397
|
-
- Generate final PRD
|
|
398
|
-
- Create epic files
|
|
399
|
-
- Handoff preparation
|
|
400
|
-
|
|
401
|
-
### Inputs
|
|
402
|
-
|
|
403
|
-
Optional:
|
|
404
|
-
|
|
405
|
-
- product-brief.md (from Phase 1)
|
|
406
|
-
- market-research.md (from Phase 1)
|
|
407
|
-
- competitive-analysis.md (from Phase 1)
|
|
408
|
-
- User input through conversational process
|
|
409
|
-
|
|
410
|
-
### Outputs
|
|
411
|
-
|
|
412
|
-
**Primary Outputs:**
|
|
246
|
+
**Scale-Adaptive Structure:**
|
|
413
247
|
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
248
|
+
- **Light:** Single epic, 5-10 stories, simplified analysis (10-15 pages)
|
|
249
|
+
- **Standard:** 2-4 epics, 15-30 stories, comprehensive analysis (20-30 pages)
|
|
250
|
+
- **Comprehensive:** 5+ epics, 30-50+ stories, multi-phase, extensive stakeholder analysis (30-50+ pages)
|
|
417
251
|
|
|
418
|
-
**
|
|
252
|
+
**Key Outputs:**
|
|
419
253
|
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
4. User Personas and Scenarios
|
|
424
|
-
5. Competitive Landscape
|
|
425
|
-
6. Feature Requirements
|
|
426
|
-
- Core capabilities
|
|
427
|
-
- User stories (organized by epic)
|
|
428
|
-
- Acceptance criteria
|
|
429
|
-
7. User Experience Requirements
|
|
430
|
-
8. Technical Requirements
|
|
431
|
-
9. Integration Requirements
|
|
432
|
-
10. Non-Functional Requirements (NFRs)
|
|
433
|
-
11. Assumptions and Constraints
|
|
434
|
-
12. Risks and Mitigation
|
|
435
|
-
13. Success Metrics
|
|
436
|
-
14. Glossary
|
|
254
|
+
- PRD.md (complete requirements)
|
|
255
|
+
- epics.md (epic breakdown)
|
|
256
|
+
- Epic files (epic-1-_.md, epic-2-_.md, etc.)
|
|
437
257
|
|
|
438
|
-
**
|
|
258
|
+
**Integration:** Feeds into Architecture (Phase 3)
|
|
439
259
|
|
|
440
|
-
-
|
|
441
|
-
- User stories with acceptance criteria
|
|
442
|
-
- Story priorities (P0/P1/P2/P3)
|
|
443
|
-
- Dependencies and sequencing
|
|
444
|
-
- Technical notes
|
|
445
|
-
- Success criteria
|
|
446
|
-
|
|
447
|
-
### Example: Level 3 PRD for E-commerce Checkout
|
|
448
|
-
|
|
449
|
-
**Strategic Section:**
|
|
450
|
-
|
|
451
|
-
- **Problem**: 68% cart abandonment rate vs 45% industry average
|
|
452
|
-
- **Goal**: Reduce abandonment to 50% in 6 months
|
|
453
|
-
- **Users**: Primary (buyers), Secondary (guest checkout)
|
|
454
|
-
- **Competitors**: Shopify (1-click), Amazon (save payment)
|
|
455
|
-
|
|
456
|
-
**Epic Breakdown:**
|
|
457
|
-
|
|
458
|
-
1. **Epic 1: Guest Checkout** (7 stories)
|
|
459
|
-
- P0: Guest can checkout without account
|
|
460
|
-
- P1: Email receipt sent
|
|
461
|
-
- P2: Optional account creation
|
|
462
|
-
2. **Epic 2: Payment Processing** (8 stories)
|
|
463
|
-
- P0: Credit card integration (Stripe)
|
|
464
|
-
- P1: Saved payment methods
|
|
465
|
-
- P2: Alternative payments (PayPal, Apple Pay)
|
|
466
|
-
3. **Epic 3: Order Management** (6 stories)
|
|
467
|
-
- P0: Order confirmation
|
|
468
|
-
- P1: Order history
|
|
469
|
-
- P2: Order tracking
|
|
470
|
-
|
|
471
|
-
**Total:** 3 epics, 21 stories, 4-6 week delivery
|
|
472
|
-
|
|
473
|
-
### Related Workflows
|
|
474
|
-
|
|
475
|
-
- **product-brief** (Phase 1) - Strategic input
|
|
476
|
-
- **architecture** (Phase 3) - Technical design
|
|
477
|
-
- **tech-spec** (Phase 3) - Detailed specifications
|
|
478
|
-
- **create-epics-and-stories** (Phase 4) - If manual epic creation needed
|
|
260
|
+
**Example:** E-commerce checkout → 3 epics (Guest Checkout, Payment Processing, Order Management), 21 stories, 4-6 week delivery.
|
|
479
261
|
|
|
480
262
|
---
|
|
481
263
|
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
### Purpose
|
|
485
|
-
|
|
486
|
-
Complete game design document for Levels 2-4 game projects, adapted from industry-standard GDD formats with practical scoping.
|
|
264
|
+
### gdd (Game Design Document)
|
|
487
265
|
|
|
488
|
-
**
|
|
489
|
-
**Phase:** 2 (Planning)
|
|
490
|
-
**Project Levels:** 2-4 (games)
|
|
491
|
-
**Typical Duration:**
|
|
266
|
+
**Purpose:** Complete game design document for game projects (BMad Method track).
|
|
492
267
|
|
|
493
|
-
|
|
494
|
-
- Level 3: 5-7 hours (Medium game)
|
|
495
|
-
- Level 4: 8-12 hours (Large/commercial game)
|
|
268
|
+
**Agent:** Game Designer
|
|
496
269
|
|
|
497
|
-
|
|
270
|
+
**When to Use:**
|
|
498
271
|
|
|
499
|
-
- Designing
|
|
272
|
+
- Designing any game (any genre)
|
|
500
273
|
- Need comprehensive design documentation
|
|
501
274
|
- Team needs shared vision
|
|
502
275
|
- Publisher/stakeholder communication
|
|
503
276
|
|
|
504
|
-
|
|
277
|
+
**BMM GDD vs Traditional:**
|
|
505
278
|
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
- Too detailed too early
|
|
509
|
-
- Assumes waterfall delivery
|
|
510
|
-
- No connection to implementation tracking
|
|
511
|
-
- No epic/story breakdown
|
|
512
|
-
|
|
513
|
-
**BMM GDD Improvements:**
|
|
514
|
-
|
|
515
|
-
- Scale-adaptive detail
|
|
279
|
+
- Scale-adaptive detail (not waterfall)
|
|
516
280
|
- Agile epic structure
|
|
517
|
-
- Direct handoff to implementation
|
|
281
|
+
- Direct handoff to implementation
|
|
518
282
|
- Integrated with testing workflows
|
|
519
283
|
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
**Phase 1: Core Concept (Steps 1-4)**
|
|
523
|
-
|
|
524
|
-
- High concept and elevator pitch
|
|
525
|
-
- Core gameplay loop
|
|
526
|
-
- Design pillars
|
|
527
|
-
- Player experience goals
|
|
528
|
-
|
|
529
|
-
**Phase 2: Game Systems (Steps 5-10)**
|
|
530
|
-
|
|
531
|
-
- Mechanics definition
|
|
532
|
-
- Progression systems
|
|
533
|
-
- Economy and balance
|
|
534
|
-
- Combat/interaction systems
|
|
535
|
-
- Level/world design
|
|
536
|
-
- Art and audio direction
|
|
284
|
+
**Key Outputs:**
|
|
537
285
|
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
- Content volume (levels, characters, items)
|
|
541
|
-
- Narrative overview (if applicable)
|
|
542
|
-
- Monetization strategy (if F2P/premium)
|
|
543
|
-
|
|
544
|
-
**Phase 4: Technical and Production (Steps 14-16)**
|
|
545
|
-
|
|
546
|
-
- Platform and technical requirements
|
|
547
|
-
- Team and timeline
|
|
548
|
-
- Risks and challenges
|
|
549
|
-
- Success metrics
|
|
550
|
-
|
|
551
|
-
**Phase 5: Epic Breakdown (Step 17)**
|
|
552
|
-
|
|
553
|
-
- Convert design into epics
|
|
554
|
-
- Create user stories per epic
|
|
555
|
-
- Prioritize features (MVP vs post-launch)
|
|
556
|
-
- Sequence delivery
|
|
557
|
-
|
|
558
|
-
### Inputs
|
|
559
|
-
|
|
560
|
-
Optional:
|
|
561
|
-
|
|
562
|
-
- game-brief.md (from Phase 1)
|
|
563
|
-
- brainstorm-game results (from Phase 1)
|
|
564
|
-
- market-research.md (from Phase 1)
|
|
565
|
-
- Reference game analysis
|
|
566
|
-
|
|
567
|
-
### Outputs
|
|
568
|
-
|
|
569
|
-
**Primary Output:** `GDD-{game-name}-{date}.md`
|
|
570
|
-
|
|
571
|
-
**GDD Structure:**
|
|
572
|
-
|
|
573
|
-
1. Executive Summary
|
|
574
|
-
2. Core Concept
|
|
575
|
-
- High concept
|
|
576
|
-
- Elevator pitch
|
|
577
|
-
- Design pillars
|
|
578
|
-
3. Gameplay
|
|
579
|
-
- Core loop
|
|
580
|
-
- Mechanics
|
|
581
|
-
- Player actions
|
|
582
|
-
- Progression
|
|
583
|
-
4. Game Systems
|
|
584
|
-
- Combat/interaction
|
|
585
|
-
- Economy
|
|
586
|
-
- Progression
|
|
587
|
-
- Customization
|
|
588
|
-
5. World and Narrative
|
|
589
|
-
- Setting
|
|
590
|
-
- Story (if applicable)
|
|
591
|
-
- Characters
|
|
592
|
-
6. Content Scope
|
|
593
|
-
- Levels/missions
|
|
594
|
-
- Characters/enemies
|
|
595
|
-
- Items/abilities
|
|
596
|
-
- Estimated play time
|
|
597
|
-
7. Art Direction
|
|
598
|
-
8. Audio Direction
|
|
599
|
-
9. User Interface/UX
|
|
600
|
-
10. Technical Requirements
|
|
601
|
-
11. Platforms and Performance
|
|
602
|
-
12. Monetization (if applicable)
|
|
603
|
-
13. Epic Breakdown
|
|
604
|
-
14. Success Metrics
|
|
605
|
-
15. Risks and Mitigations
|
|
606
|
-
|
|
607
|
-
**Epic Breakdown** (unique to BMM GDD):
|
|
608
|
-
|
|
609
|
-
- **Epic 1: Core Loop** (foundational mechanics)
|
|
610
|
-
- **Epic 2: Content** (levels, enemies, items)
|
|
611
|
-
- **Epic 3: Progression** (unlocks, upgrades)
|
|
612
|
-
- **Epic 4: Polish** (VFX, audio, UI)
|
|
613
|
-
|
|
614
|
-
### Example: Level 3 GDD for Roguelike Card Game
|
|
615
|
-
|
|
616
|
-
**Core Concept:**
|
|
617
|
-
|
|
618
|
-
- **High Concept**: Slay the Spire meets Hades with emotional narrative
|
|
619
|
-
- **Elevator Pitch**: Roguelike card battler where you play as emotions fighting inner demons
|
|
620
|
-
- **Design Pillars**: Strategic depth, emotional resonance, replayability
|
|
621
|
-
|
|
622
|
-
**Gameplay:**
|
|
623
|
-
|
|
624
|
-
- **Core Loop**: Draw cards → Play cards → Resolve combat → Choose path → Repeat
|
|
625
|
-
- **Progression**: Unlock new cards, characters, and story branches
|
|
626
|
-
- **Run Length**: 45-60 minutes per run
|
|
627
|
-
|
|
628
|
-
**Content Scope:**
|
|
629
|
-
|
|
630
|
-
- 3 playable characters (Anger, Fear, Joy)
|
|
631
|
-
- 120 cards total (40 per character)
|
|
632
|
-
- 50 enemy types
|
|
633
|
-
- 10 bosses
|
|
634
|
-
- 4 zones (acts)
|
|
635
|
-
|
|
636
|
-
**Epic Breakdown:**
|
|
637
|
-
|
|
638
|
-
1. **Epic 1: Core Combat** (8 stories)
|
|
639
|
-
- P0: Card playing and resolution
|
|
640
|
-
- P0: Enemy AI
|
|
641
|
-
- P1: Card effects and combos
|
|
642
|
-
2. **Epic 2: Meta Progression** (6 stories)
|
|
643
|
-
- P0: Unlock system
|
|
644
|
-
- P1: Character progression
|
|
645
|
-
3. **Epic 3: Content** (12 stories)
|
|
646
|
-
- P1: Character 1 (Anger) complete
|
|
647
|
-
- P1: Character 2 (Fear) complete
|
|
648
|
-
- P2: Character 3 (Joy) complete
|
|
649
|
-
|
|
650
|
-
**Estimated Timeline:** 12 months with 3-person team
|
|
651
|
-
|
|
652
|
-
### Related Workflows
|
|
653
|
-
|
|
654
|
-
- **game-brief** (Phase 1) - Strategic input
|
|
655
|
-
- **narrative** (Phase 2) - If story-heavy game
|
|
656
|
-
- **architecture** (Phase 3) - Technical design
|
|
286
|
+
- GDD.md (complete game design)
|
|
287
|
+
- Epic breakdown (Core Loop, Content, Progression, Polish)
|
|
657
288
|
|
|
658
|
-
|
|
289
|
+
**Integration:** Feeds into Architecture (Phase 3)
|
|
659
290
|
|
|
660
|
-
|
|
291
|
+
**Example:** Roguelike card game → Core concept (Slay the Spire meets Hades), 3 characters, 120 cards, 50 enemies, Epic breakdown with 26 stories.
|
|
661
292
|
|
|
662
|
-
|
|
293
|
+
---
|
|
663
294
|
|
|
664
|
-
|
|
295
|
+
### narrative (Narrative Design)
|
|
665
296
|
|
|
666
|
-
**
|
|
667
|
-
**Phase:** 2 (Planning)
|
|
668
|
-
**Project Levels:** 2-4 (story-driven projects)
|
|
669
|
-
**Typical Duration:**
|
|
297
|
+
**Purpose:** Story-driven design workflow for games/experiences where narrative is central (BMad Method track).
|
|
670
298
|
|
|
671
|
-
|
|
672
|
-
- Level 3: 4-6 hours (Branching narrative)
|
|
673
|
-
- Level 4: 6-10 hours (Complex branching with multiple arcs)
|
|
299
|
+
**Agent:** Game Designer (Narrative Designer persona) + Creative Problem Solver (CIS)
|
|
674
300
|
|
|
675
|
-
|
|
301
|
+
**When to Use:**
|
|
676
302
|
|
|
677
|
-
- Story is central to
|
|
303
|
+
- Story is central to experience
|
|
678
304
|
- Branching narrative with player choices
|
|
679
305
|
- Character-driven games
|
|
680
306
|
- Visual novels, adventure games, RPGs
|
|
681
|
-
- Interactive fiction
|
|
682
|
-
|
|
683
|
-
**When to combine with GDD:**
|
|
684
|
-
|
|
685
|
-
1. Run **narrative** workflow first (get story structure)
|
|
686
|
-
2. Then run **gdd** workflow (integrate story with gameplay)
|
|
687
|
-
|
|
688
|
-
### Process Overview
|
|
689
|
-
|
|
690
|
-
**Phase 1: Story Foundation (Steps 1-4)**
|
|
691
307
|
|
|
692
|
-
|
|
693
|
-
- Setting and world-building
|
|
694
|
-
- Narrative structure (linear, branching, open)
|
|
695
|
-
- Tone and emotional beats
|
|
308
|
+
**Combine with GDD:**
|
|
696
309
|
|
|
697
|
-
|
|
310
|
+
1. Run `narrative` first (story structure)
|
|
311
|
+
2. Then run `gdd` (integrate story with gameplay)
|
|
698
312
|
|
|
699
|
-
|
|
700
|
-
- Character arcs and motivations
|
|
701
|
-
- Relationships and dynamics
|
|
702
|
-
|
|
703
|
-
**Phase 3: Story Structure (Steps 8-11)**
|
|
704
|
-
|
|
705
|
-
- Act breakdown (3-act, 5-act, hero's journey)
|
|
706
|
-
- Key narrative beats
|
|
707
|
-
- Choice points and consequences
|
|
708
|
-
- Branching paths (if applicable)
|
|
709
|
-
|
|
710
|
-
**Phase 4: Dialogue and Implementation (Steps 12-15)**
|
|
313
|
+
**Key Outputs:**
|
|
711
314
|
|
|
315
|
+
- narrative-design.md (complete narrative spec)
|
|
316
|
+
- Story structure (acts, beats, branching)
|
|
317
|
+
- Characters (profiles, arcs, relationships)
|
|
712
318
|
- Dialogue system design
|
|
713
|
-
-
|
|
714
|
-
- Narrative implementation approach
|
|
715
|
-
- Asset requirements (VO, cutscenes, etc.)
|
|
716
|
-
|
|
717
|
-
**Phase 5: Integration Planning (Step 16)**
|
|
718
|
-
|
|
719
|
-
- How narrative integrates with gameplay
|
|
720
|
-
- Pacing and player agency
|
|
721
|
-
- Narrative-gameplay harmony
|
|
722
|
-
|
|
723
|
-
### Inputs
|
|
724
|
-
|
|
725
|
-
Optional:
|
|
726
|
-
|
|
727
|
-
- Story outlines or treatments
|
|
728
|
-
- Character sketches
|
|
729
|
-
- World-building documents
|
|
730
|
-
- Reference stories
|
|
731
|
-
|
|
732
|
-
### Outputs
|
|
733
|
-
|
|
734
|
-
**Primary Output:** `narrative-design-{project-name}-{date}.md`
|
|
735
|
-
|
|
736
|
-
**Document Structure:**
|
|
737
|
-
|
|
738
|
-
1. Narrative Overview
|
|
739
|
-
- Premise
|
|
740
|
-
- Themes
|
|
741
|
-
- Tone
|
|
742
|
-
2. Story Structure
|
|
743
|
-
- Act breakdown
|
|
744
|
-
- Key beats
|
|
745
|
-
- Branching diagram (if applicable)
|
|
746
|
-
3. Characters
|
|
747
|
-
- Character profiles
|
|
748
|
-
- Arcs
|
|
749
|
-
- Relationships
|
|
750
|
-
4. World-Building
|
|
751
|
-
- Setting
|
|
752
|
-
- Lore
|
|
753
|
-
- History
|
|
754
|
-
5. Dialogue System
|
|
755
|
-
- Dialogue structure
|
|
756
|
-
- Choice mechanics
|
|
757
|
-
- Consequence tracking
|
|
758
|
-
6. Implementation Guide
|
|
759
|
-
- Narrative assets needed
|
|
760
|
-
- Integration with gameplay
|
|
761
|
-
- Technical requirements
|
|
762
|
-
7. Narrative Content Scope
|
|
763
|
-
- Total word count
|
|
764
|
-
- Number of scenes/beats
|
|
765
|
-
- Number of endings (if branching)
|
|
766
|
-
- VO line count (if voiced)
|
|
767
|
-
|
|
768
|
-
### Example: Level 3 Narrative for Choice-Driven RPG
|
|
769
|
-
|
|
770
|
-
**Story Premise:**
|
|
771
|
-
You play as a wandering medic in a post-apocalyptic world where healing is outlawed. Each patient you treat changes the world.
|
|
772
|
-
|
|
773
|
-
**Structure:**
|
|
774
|
-
|
|
775
|
-
- 3 acts, 12 chapters
|
|
776
|
-
- 5 major choice points with persistent consequences
|
|
777
|
-
- 3 possible endings (altruistic, pragmatic, corrupted)
|
|
778
|
-
|
|
779
|
-
**Characters:**
|
|
780
|
-
|
|
781
|
-
- **Protagonist**: Dr. Elara Chen (complex moral compass)
|
|
782
|
-
- **Antagonist**: The Overseer (believes healing prolongs suffering)
|
|
783
|
-
- **Supporting**: 8 recurring characters
|
|
784
|
-
|
|
785
|
-
**Branching:**
|
|
786
|
-
|
|
787
|
-
```
|
|
788
|
-
Chapter 1 → Choice: Save child or save supplies
|
|
789
|
-
├─ Save child → Village trusts you (Path A)
|
|
790
|
-
└─ Save supplies → Village fears you (Path B)
|
|
791
|
-
|
|
792
|
-
Chapter 5 → Paths converge, new choice: Reveal or hide ability
|
|
793
|
-
├─ Reveal → Public hero route
|
|
794
|
-
└─ Hide → Underground resistance route
|
|
795
|
-
```
|
|
796
|
-
|
|
797
|
-
**Implementation:**
|
|
798
|
-
|
|
799
|
-
- Total word count: ~60,000 words
|
|
800
|
-
- 40 narrative scenes
|
|
801
|
-
- 15 hours of gameplay
|
|
802
|
-
- 200+ dialogue nodes
|
|
803
|
-
- Optional VO (2,000 lines)
|
|
319
|
+
- Implementation guide
|
|
804
320
|
|
|
805
|
-
**
|
|
321
|
+
**Integration:** Combine with GDD, then feeds into Architecture (Phase 3)
|
|
806
322
|
|
|
807
|
-
|
|
808
|
-
2. **Epic 2: Act 2 Narrative** (8 stories)
|
|
809
|
-
3. **Epic 3: Act 3 Narrative** (7 stories)
|
|
810
|
-
4. **Epic 4: Branching Implementation** (5 stories)
|
|
811
|
-
|
|
812
|
-
### Related Workflows
|
|
813
|
-
|
|
814
|
-
- **gdd** (Phase 2) - Combine narrative with gameplay
|
|
815
|
-
- **ux** (Phase 2) - Narrative UI/UX design
|
|
323
|
+
**Example:** Choice-driven RPG → 3 acts, 12 chapters, 5 choice points, 3 endings, 60K words, 40 narrative scenes.
|
|
816
324
|
|
|
817
325
|
---
|
|
818
326
|
|
|
819
|
-
|
|
820
|
-
|
|
821
|
-
### Purpose
|
|
327
|
+
### ux (UX-First Design)
|
|
822
328
|
|
|
823
|
-
UX specification
|
|
329
|
+
**Purpose:** UX specification for projects where user experience is the primary differentiator (BMad Method track).
|
|
824
330
|
|
|
825
331
|
**Agent:** UX Designer
|
|
826
|
-
**Phase:** 2 (Planning)
|
|
827
|
-
**Project Levels:** 2-4 (UX-heavy projects)
|
|
828
|
-
**Typical Duration:**
|
|
829
332
|
|
|
830
|
-
|
|
831
|
-
- Level 3: 4-5 hours (Multi-screen experience)
|
|
832
|
-
- Level 4: 6-8 hours (Platform-wide UX system)
|
|
333
|
+
**When to Use:**
|
|
833
334
|
|
|
834
|
-
|
|
835
|
-
|
|
836
|
-
- UX is the primary competitive advantage
|
|
335
|
+
- UX is primary competitive advantage
|
|
837
336
|
- Complex user workflows needing design thinking
|
|
838
337
|
- Innovative interaction patterns
|
|
839
338
|
- Design system creation
|
|
840
339
|
- Accessibility-critical experiences
|
|
841
340
|
|
|
842
|
-
**
|
|
341
|
+
**Collaborative Approach:**
|
|
843
342
|
|
|
844
|
-
|
|
845
|
-
|
|
846
|
-
|
|
343
|
+
1. Visual exploration (generate multiple options)
|
|
344
|
+
2. Informed decisions (evaluate with user needs)
|
|
345
|
+
3. Collaborative design (refine iteratively)
|
|
346
|
+
4. Living documentation (evolves with project)
|
|
847
347
|
|
|
848
|
-
|
|
348
|
+
**Key Outputs:**
|
|
849
349
|
|
|
850
|
-
|
|
350
|
+
- ux-spec.md (complete UX specification)
|
|
351
|
+
- User journeys
|
|
352
|
+
- Wireframes and mockups
|
|
353
|
+
- Interaction specifications
|
|
354
|
+
- Design system (components, patterns, tokens)
|
|
355
|
+
- Epic breakdown (UX stories)
|
|
851
356
|
|
|
852
|
-
|
|
853
|
-
2. **Informed Decisions**: Evaluate options with user needs
|
|
854
|
-
3. **Collaborative Design**: Work with AI to refine iteratively
|
|
855
|
-
4. **Living Documentation**: UX spec evolves with project
|
|
357
|
+
**Integration:** Feeds PRD or updates epics, then Architecture (Phase 3)
|
|
856
358
|
|
|
857
|
-
|
|
359
|
+
**Example:** Dashboard redesign → Card-based layout with split-pane toggle, 5 card components, 12 color tokens, responsive grid, 3 epics (Layout, Visualization, Accessibility).
|
|
858
360
|
|
|
859
|
-
|
|
361
|
+
---
|
|
860
362
|
|
|
861
|
-
-
|
|
862
|
-
- User journeys and workflows
|
|
863
|
-
- Pain points and opportunities
|
|
864
|
-
- UX principles and goals
|
|
363
|
+
### create-epics-and-stories
|
|
865
364
|
|
|
866
|
-
**
|
|
365
|
+
**Purpose:** Break PRD/GDD requirements into bite-sized stories organized in epics (BMad Method track).
|
|
867
366
|
|
|
868
|
-
|
|
869
|
-
- Wireframes and mockups
|
|
870
|
-
- Interaction patterns
|
|
871
|
-
- Visual design options
|
|
367
|
+
**Agent:** PM
|
|
872
368
|
|
|
873
|
-
**
|
|
369
|
+
**When to Use:**
|
|
874
370
|
|
|
875
|
-
-
|
|
876
|
-
-
|
|
877
|
-
-
|
|
878
|
-
- Component library definition
|
|
371
|
+
- After PRD/GDD complete (often run automatically)
|
|
372
|
+
- Can also run standalone later to re-generate epics/stories
|
|
373
|
+
- When planning story breakdown outside main PRD workflow
|
|
879
374
|
|
|
880
|
-
**
|
|
375
|
+
**Key Outputs:**
|
|
881
376
|
|
|
882
|
-
-
|
|
883
|
-
-
|
|
884
|
-
- Handoff to development
|
|
885
|
-
- Epic breakdown with UX stories
|
|
377
|
+
- epics.md (all epics with story breakdown)
|
|
378
|
+
- Epic files (epic-1-\*.md, etc.)
|
|
886
379
|
|
|
887
|
-
|
|
380
|
+
**Note:** PRD workflow often creates epics automatically. This workflow can be run standalone if needed later.
|
|
888
381
|
|
|
889
|
-
|
|
382
|
+
---
|
|
890
383
|
|
|
891
|
-
-
|
|
892
|
-
- Analytics and heatmaps
|
|
893
|
-
- Competitor UX analysis
|
|
894
|
-
- Brand guidelines
|
|
895
|
-
- Accessibility requirements
|
|
384
|
+
### correct-course
|
|
896
385
|
|
|
897
|
-
|
|
386
|
+
**Purpose:** Handle significant requirement changes during implementation (all tracks).
|
|
898
387
|
|
|
899
|
-
**
|
|
388
|
+
**Agent:** PM, Architect, or SM
|
|
900
389
|
|
|
901
|
-
**
|
|
390
|
+
**When to Use:**
|
|
902
391
|
|
|
903
|
-
|
|
904
|
-
|
|
905
|
-
|
|
906
|
-
|
|
907
|
-
5. Wireframes and Mockups
|
|
908
|
-
6. Interaction Specifications
|
|
909
|
-
- Screen-by-screen flows
|
|
910
|
-
- Micro-interactions
|
|
911
|
-
- Error states
|
|
912
|
-
- Loading states
|
|
913
|
-
7. Design System
|
|
914
|
-
- Components
|
|
915
|
-
- Patterns
|
|
916
|
-
- Tokens (colors, typography, spacing)
|
|
917
|
-
8. Accessibility Requirements
|
|
918
|
-
9. Responsive Behavior
|
|
919
|
-
10. Epic Breakdown (UX Stories)
|
|
392
|
+
- Priorities change mid-project
|
|
393
|
+
- New requirements emerge
|
|
394
|
+
- Scope adjustments needed
|
|
395
|
+
- Technical blockers require replanning
|
|
920
396
|
|
|
921
|
-
|
|
397
|
+
**Process:**
|
|
922
398
|
|
|
923
|
-
|
|
924
|
-
|
|
399
|
+
1. Analyze impact of change
|
|
400
|
+
2. Propose solutions (continue, pivot, pause)
|
|
401
|
+
3. Update affected documents (PRD, epics, stories)
|
|
402
|
+
4. Re-route for implementation
|
|
925
403
|
|
|
926
|
-
**
|
|
404
|
+
**Integration:** Updates planning artifacts, may trigger architecture review
|
|
927
405
|
|
|
928
|
-
|
|
929
|
-
2. Scans key metrics (glanceable)
|
|
930
|
-
3. Drills into details (progressive disclosure)
|
|
931
|
-
4. Takes action (in-context controls)
|
|
406
|
+
---
|
|
932
407
|
|
|
933
|
-
|
|
408
|
+
## Decision Guide
|
|
934
409
|
|
|
935
|
-
|
|
936
|
-
- Option B: Single-column feed (mobile-first)
|
|
937
|
-
- Option C: Split-pane (power user)
|
|
410
|
+
### Which Planning Workflow?
|
|
938
411
|
|
|
939
|
-
**
|
|
412
|
+
**Use `workflow-init` (Recommended):** Let the system discover needs and route appropriately.
|
|
940
413
|
|
|
941
|
-
**
|
|
414
|
+
**Direct Selection (Advanced):**
|
|
942
415
|
|
|
943
|
-
-
|
|
944
|
-
-
|
|
945
|
-
-
|
|
416
|
+
- **Bug fix or single change** → `tech-spec` (Quick Flow)
|
|
417
|
+
- **Software product** → `prd` (BMad Method)
|
|
418
|
+
- **Game (gameplay-first)** → `gdd` (BMad Method)
|
|
419
|
+
- **Game (story-first)** → `narrative` + `gdd` (BMad Method)
|
|
420
|
+
- **UX innovation project** → `ux` + `prd` (BMad Method)
|
|
421
|
+
- **Enterprise with compliance** → Choose track in `workflow-init` → Enterprise Method
|
|
946
422
|
|
|
947
|
-
|
|
423
|
+
---
|
|
948
424
|
|
|
949
|
-
|
|
950
|
-
- P0: Responsive grid system
|
|
951
|
-
- P0: Card component library
|
|
952
|
-
2. **Epic 2: Data Visualization** (6 stories)
|
|
953
|
-
- P1: Chart components
|
|
954
|
-
- P1: Real-time updates
|
|
955
|
-
3. **Epic 3: Accessibility** (3 stories)
|
|
956
|
-
- P0: Keyboard navigation
|
|
957
|
-
- P1: Screen reader support
|
|
425
|
+
## Integration with Phase 3 (Solutioning)
|
|
958
426
|
|
|
959
|
-
|
|
427
|
+
Planning outputs feed into Solutioning:
|
|
960
428
|
|
|
961
|
-
|
|
962
|
-
|
|
429
|
+
| Planning Output | Solutioning Input | Track Decision |
|
|
430
|
+
| ------------------- | ------------------------------------ | ---------------------------- |
|
|
431
|
+
| tech-spec.md | Skip Phase 3 → Phase 4 directly | Quick Flow (no architecture) |
|
|
432
|
+
| PRD.md | **architecture** (Level 3-4) | BMad Method (recommended) |
|
|
433
|
+
| GDD.md | **architecture** (game tech) | BMad Method (recommended) |
|
|
434
|
+
| narrative-design.md | **architecture** (narrative systems) | BMad Method |
|
|
435
|
+
| ux-spec.md | **architecture** (frontend design) | BMad Method |
|
|
436
|
+
| Enterprise docs | **architecture** + security/ops | Enterprise Method (required) |
|
|
963
437
|
|
|
964
|
-
|
|
438
|
+
**Key Decision Points:**
|
|
965
439
|
|
|
966
|
-
|
|
440
|
+
- **Quick Flow:** Skip Phase 3 entirely → Phase 4 (Implementation)
|
|
441
|
+
- **BMad Method:** Optional Phase 3 (simple), Required Phase 3 (complex)
|
|
442
|
+
- **Enterprise:** Required Phase 3 (architecture + extended planning)
|
|
967
443
|
|
|
968
|
-
|
|
444
|
+
See: [workflows-solutioning.md](./workflows-solutioning.md)
|
|
969
445
|
|
|
970
|
-
|
|
446
|
+
---
|
|
971
447
|
|
|
972
|
-
|
|
448
|
+
## Best Practices
|
|
973
449
|
|
|
974
|
-
|
|
975
|
-
→ **tech-spec** (Quick Spec Flow)
|
|
450
|
+
### 1. Always Start with workflow-init
|
|
976
451
|
|
|
977
|
-
|
|
978
|
-
→ **prd**
|
|
452
|
+
Let the entry point guide you. It prevents over-planning simple features or under-planning complex initiatives.
|
|
979
453
|
|
|
980
|
-
|
|
981
|
-
→ **gdd** (if gameplay-first)
|
|
982
|
-
→ **narrative** + **gdd** (if story-first)
|
|
454
|
+
### 2. Trust the Recommendation
|
|
983
455
|
|
|
984
|
-
|
|
985
|
-
→ **narrative** + **prd**
|
|
456
|
+
If `workflow-init` suggests BMad Method, there's likely complexity you haven't considered. Review carefully before overriding.
|
|
986
457
|
|
|
987
|
-
|
|
988
|
-
→ **ux** + **prd**
|
|
458
|
+
### 3. Iterate on Requirements
|
|
989
459
|
|
|
990
|
-
|
|
460
|
+
Planning documents are living. Refine PRDs/GDDs as you learn during Solutioning and Implementation.
|
|
991
461
|
|
|
992
|
-
|
|
462
|
+
### 4. Involve Stakeholders Early
|
|
993
463
|
|
|
994
|
-
|
|
464
|
+
Review PRDs/GDDs with stakeholders before Solutioning. Catch misalignment early.
|
|
995
465
|
|
|
996
|
-
|
|
997
|
-
| -------------------- | ------------------------------------- |
|
|
998
|
-
| PRD.md | **architecture** workflow (Level 3-4) |
|
|
999
|
-
| epics.md | **tech-spec** workflow (Level 3-4) |
|
|
1000
|
-
| GDD.md | **architecture** workflow (game tech) |
|
|
1001
|
-
| narrative-design.md | **architecture** (narrative systems) |
|
|
1002
|
-
| ux-spec.md | **architecture** (frontend design) |
|
|
1003
|
-
| tech-spec.md (Quick) | **dev-story** (Level 0-1) |
|
|
466
|
+
### 5. Focus on "What" Not "How"
|
|
1004
467
|
|
|
1005
|
-
**
|
|
468
|
+
Planning defines **what** to build and **why**. Leave **how** (technical design) to Phase 3 (Solutioning).
|
|
1006
469
|
|
|
1007
|
-
|
|
1008
|
-
- **Levels 2**: Optional Solutioning (simple architecture)
|
|
1009
|
-
- **Levels 3-4**: **Required** Solutioning (architecture + tech-spec)
|
|
470
|
+
### 6. Document-Project First for Brownfield
|
|
1010
471
|
|
|
1011
|
-
|
|
472
|
+
Always run `document-project` before planning brownfield projects. AI agents need existing codebase context.
|
|
1012
473
|
|
|
1013
474
|
---
|
|
1014
475
|
|
|
1015
|
-
##
|
|
476
|
+
## Common Patterns
|
|
1016
477
|
|
|
1017
|
-
###
|
|
478
|
+
### Greenfield Software (BMad Method)
|
|
1018
479
|
|
|
1019
|
-
|
|
480
|
+
```
|
|
481
|
+
1. (Optional) Analysis: product-brief, research
|
|
482
|
+
2. workflow-init → routes to prd
|
|
483
|
+
3. PM: prd workflow
|
|
484
|
+
4. (Optional) UX Designer: ux workflow
|
|
485
|
+
5. PM: create-epics-and-stories (may be automatic)
|
|
486
|
+
6. → Phase 3: architecture
|
|
487
|
+
```
|
|
1020
488
|
|
|
1021
|
-
###
|
|
489
|
+
### Brownfield Software (BMad Method)
|
|
1022
490
|
|
|
1023
|
-
|
|
491
|
+
```
|
|
492
|
+
1. Technical Writer or Analyst: document-project
|
|
493
|
+
2. workflow-init → routes to prd
|
|
494
|
+
3. PM: prd workflow
|
|
495
|
+
4. PM: create-epics-and-stories
|
|
496
|
+
5. → Phase 3: architecture (recommended for focused solution design)
|
|
497
|
+
```
|
|
1024
498
|
|
|
1025
|
-
###
|
|
499
|
+
### Bug Fix (Quick Flow)
|
|
1026
500
|
|
|
1027
|
-
|
|
501
|
+
```
|
|
502
|
+
1. workflow-init → routes to tech-spec
|
|
503
|
+
2. Architect: tech-spec workflow
|
|
504
|
+
3. → Phase 4: Implementation (skip Phase 3)
|
|
505
|
+
```
|
|
1028
506
|
|
|
1029
|
-
###
|
|
507
|
+
### Game Project (BMad Method)
|
|
1030
508
|
|
|
1031
|
-
|
|
509
|
+
```
|
|
510
|
+
1. (Optional) Analysis: game-brief, research
|
|
511
|
+
2. workflow-init → routes to gdd
|
|
512
|
+
3. Game Designer: gdd workflow (or narrative + gdd if story-first)
|
|
513
|
+
4. Game Designer creates epic breakdown
|
|
514
|
+
5. → Phase 3: architecture (game systems)
|
|
515
|
+
```
|
|
1032
516
|
|
|
1033
|
-
###
|
|
517
|
+
### Enterprise Project (Enterprise Method)
|
|
1034
518
|
|
|
1035
|
-
|
|
519
|
+
```
|
|
520
|
+
1. (Recommended) Analysis: research (compliance, security)
|
|
521
|
+
2. workflow-init → routes to Enterprise Method
|
|
522
|
+
3. PM: prd workflow
|
|
523
|
+
4. (Optional) UX Designer: ux workflow
|
|
524
|
+
5. PM: create-epics-and-stories
|
|
525
|
+
6. → Phase 3: architecture + security + devops + test strategy
|
|
526
|
+
```
|
|
1036
527
|
|
|
1037
528
|
---
|
|
1038
529
|
|
|
@@ -1041,46 +532,70 @@ Planning defines **what** to build and **why**. Leave **how** (technical design)
|
|
|
1041
532
|
### ❌ Skipping Planning
|
|
1042
533
|
|
|
1043
534
|
"We'll just start coding and figure it out."
|
|
1044
|
-
|
|
535
|
+
**Result:** Scope creep, rework, missed requirements
|
|
1045
536
|
|
|
1046
537
|
### ❌ Over-Planning Simple Changes
|
|
1047
538
|
|
|
1048
539
|
"Let me write a 20-page PRD for this button color change."
|
|
1049
|
-
|
|
540
|
+
**Result:** Wasted time, analysis paralysis
|
|
1050
541
|
|
|
1051
542
|
### ❌ Planning Without Discovery
|
|
1052
543
|
|
|
1053
544
|
"I already know what I want, skip the questions."
|
|
1054
|
-
|
|
545
|
+
**Result:** Solving wrong problem, missing opportunities
|
|
1055
546
|
|
|
1056
547
|
### ❌ Treating PRD as Immutable
|
|
1057
548
|
|
|
1058
549
|
"The PRD is locked, no changes allowed."
|
|
1059
|
-
|
|
550
|
+
**Result:** Ignoring new information, rigid planning
|
|
1060
551
|
|
|
1061
552
|
### ✅ Correct Approach
|
|
1062
553
|
|
|
1063
|
-
- Use scale-adaptive planning (right
|
|
554
|
+
- Use scale-adaptive planning (right depth for complexity)
|
|
1064
555
|
- Involve stakeholders in review
|
|
1065
556
|
- Iterate as you learn
|
|
1066
557
|
- Keep planning docs living and updated
|
|
558
|
+
- Use `correct-course` for significant changes
|
|
1067
559
|
|
|
1068
560
|
---
|
|
1069
561
|
|
|
1070
|
-
##
|
|
562
|
+
## Related Documentation
|
|
1071
563
|
|
|
1072
|
-
Phase
|
|
564
|
+
- [Phase 1: Analysis Workflows](./workflows-analysis.md) - Optional discovery phase
|
|
565
|
+
- [Phase 3: Solutioning Workflows](./workflows-solutioning.md) - Next phase
|
|
566
|
+
- [Phase 4: Implementation Workflows](./workflows-implementation.md)
|
|
567
|
+
- [Scale Adaptive System](./scale-adaptive-system.md) - Understanding the three tracks
|
|
568
|
+
- [Quick Spec Flow](./quick-spec-flow.md) - Quick Flow track details
|
|
569
|
+
- [Agents Guide](./agents-guide.md) - Complete agent reference
|
|
1073
570
|
|
|
1074
|
-
|
|
1075
|
-
| ----------------- | ----------------- | ---------------- |
|
|
1076
|
-
| Product idea | **prd** | PRD + Epics |
|
|
1077
|
-
| Game concept | **gdd** | GDD + Epics |
|
|
1078
|
-
| Story idea | **narrative** | Narrative Design |
|
|
1079
|
-
| UX innovation | **ux** | UX Specification |
|
|
1080
|
-
| Bug/simple change | **tech-spec** | Quick Spec |
|
|
571
|
+
---
|
|
1081
572
|
|
|
1082
|
-
|
|
573
|
+
## Troubleshooting
|
|
1083
574
|
|
|
1084
|
-
**
|
|
575
|
+
**Q: Which workflow should I run first?**
|
|
576
|
+
A: Run `workflow-init`. It analyzes your project and routes to the right planning workflow.
|
|
1085
577
|
|
|
1086
|
-
|
|
578
|
+
**Q: Do I always need a PRD?**
|
|
579
|
+
A: No. Simple changes use `tech-spec` (Quick Flow). Only BMad Method and Enterprise tracks create PRDs.
|
|
580
|
+
|
|
581
|
+
**Q: Can I skip Phase 3 (Solutioning)?**
|
|
582
|
+
A: Yes for Quick Flow. Optional for BMad Method (simple projects). Required for BMad Method (complex projects) and Enterprise.
|
|
583
|
+
|
|
584
|
+
**Q: How do I know which track to choose?**
|
|
585
|
+
A: Use `workflow-init` - it recommends based on your description. Story counts are guidance, not definitions.
|
|
586
|
+
|
|
587
|
+
**Q: What if requirements change mid-project?**
|
|
588
|
+
A: Run `correct-course` workflow. It analyzes impact and updates planning artifacts.
|
|
589
|
+
|
|
590
|
+
**Q: Do brownfield projects need architecture?**
|
|
591
|
+
A: Recommended! Architecture distills massive codebase into focused solution design for your specific project.
|
|
592
|
+
|
|
593
|
+
**Q: When do I run create-epics-and-stories?**
|
|
594
|
+
A: Usually automatic during PRD/GDD. Can also run standalone later to regenerate epics.
|
|
595
|
+
|
|
596
|
+
**Q: Should I use product-brief before PRD?**
|
|
597
|
+
A: Optional but recommended for greenfield. Helps strategic thinking. `workflow-init` offers it based on context.
|
|
598
|
+
|
|
599
|
+
---
|
|
600
|
+
|
|
601
|
+
_Phase 2 Planning - Scale-adaptive requirements for every project._
|