bmad-method 6.0.0-alpha.5 → 6.0.0-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (449) hide show
  1. package/.claude/settings.local.json +12 -6
  2. package/.github/workflows/{lint.yaml → quality.yaml} +19 -2
  3. package/.husky/pre-commit +4 -0
  4. package/CONTRIBUTING.md +1 -13
  5. package/README.md +59 -1
  6. package/bmad/_cfg/agent-manifest.csv +1 -13
  7. package/bmad/_cfg/files-manifest.csv +10 -256
  8. package/bmad/_cfg/ides/claude-code.yaml +2 -2
  9. package/bmad/_cfg/manifest.yaml +4 -5
  10. package/bmad/_cfg/task-manifest.csv +4 -1
  11. package/bmad/_cfg/tool-manifest.csv +1 -0
  12. package/bmad/_cfg/workflow-manifest.csv +2 -35
  13. package/bmad/bmb/config.yaml +2 -2
  14. package/bmad/bmb/workflows/audit-workflow/instructions.md +1 -1
  15. package/bmad/bmb/workflows/create-agent/instructions.md +25 -9
  16. package/bmad/bmb/workflows/create-module/module-structure.md +34 -0
  17. package/bmad/core/config.yaml +2 -2
  18. package/docs/installers-bundlers/installers-modules-platforms-reference.md +61 -0
  19. package/package.json +5 -3
  20. package/src/core/tasks/adv-elicit.xml +1 -1
  21. package/src/modules/bmb/workflows/create-agent/instructions.md +25 -9
  22. package/src/modules/bmb/workflows/create-module/module-structure.md +34 -0
  23. package/src/modules/bmgd/README.md +208 -0
  24. package/src/modules/bmgd/_module-installer/install-config.yaml +66 -0
  25. package/src/modules/{bmm → bmgd}/agents/game-architect.agent.yaml +5 -12
  26. package/src/modules/{bmm → bmgd}/agents/game-designer.agent.yaml +10 -22
  27. package/src/modules/{bmm → bmgd}/agents/game-dev.agent.yaml +9 -10
  28. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +70 -0
  29. package/{bmad/bmm → src/modules/bmgd}/teams/team-gamedev.yaml +3 -1
  30. package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/brainstorm-game/workflow.yaml +7 -7
  31. package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/game-brief/workflow.yaml +9 -9
  32. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +81 -0
  33. package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/narrative/workflow.yaml +6 -6
  34. package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/instructions.md +7 -18
  35. package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/workflow.yaml +16 -16
  36. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/code-review/workflow.yaml +3 -1
  37. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/correct-course/workflow.yaml +3 -1
  38. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/create-story/workflow.yaml +3 -1
  39. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/dev-story/workflow.yaml +3 -1
  40. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/epic-tech-context/workflow.yaml +3 -1
  41. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/retrospective/workflow.yaml +3 -1
  42. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/sprint-planning/workflow.yaml +3 -1
  43. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-context/workflow.yaml +3 -1
  44. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-done/workflow.yaml +3 -1
  45. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-ready/workflow.yaml +3 -1
  46. package/src/modules/bmm/_module-installer/install-config.yaml +5 -0
  47. package/src/modules/bmm/docs/README.md +18 -18
  48. package/src/modules/bmm/docs/agents-guide.md +1 -2
  49. package/src/modules/bmm/docs/brownfield-guide.md +10 -15
  50. package/src/modules/bmm/docs/enterprise-agentic-development.md +3 -3
  51. package/src/modules/bmm/docs/faq.md +10 -12
  52. package/src/modules/bmm/docs/glossary.md +8 -9
  53. package/src/modules/bmm/docs/quick-spec-flow.md +7 -7
  54. package/src/modules/bmm/docs/quick-start.md +9 -9
  55. package/src/modules/bmm/docs/scale-adaptive-system.md +6 -6
  56. package/src/modules/bmm/docs/test-architecture.md +394 -0
  57. package/src/modules/bmm/docs/workflows-analysis.md +229 -529
  58. package/src/modules/bmm/docs/workflows-implementation.md +196 -1670
  59. package/src/modules/bmm/docs/workflows-planning.md +364 -849
  60. package/src/modules/bmm/docs/workflows-solutioning.md +268 -493
  61. package/src/modules/bmm/workflows/1-analysis/domain-research/workflow.yaml +65 -32
  62. package/src/modules/bmm/workflows/1-analysis/product-brief/workflow.yaml +4 -0
  63. package/src/modules/bmm/workflows/1-analysis/research/instructions-market.md +1 -1
  64. package/src/modules/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +34 -5
  65. package/src/modules/bmm/workflows/2-plan-workflows/prd/instructions.md +1 -1
  66. package/src/modules/bmm/workflows/2-plan-workflows/prd/workflow.yaml +8 -0
  67. package/src/modules/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml +6 -0
  68. package/src/modules/bmm/workflows/3-solutioning/architecture/workflow.yaml +47 -0
  69. package/src/modules/bmm/workflows/techdoc/documentation-standards.md +24 -1
  70. package/src/modules/bmm/workflows/testarch/atdd/atdd-checklist-template.md +2 -2
  71. package/src/modules/bmm/workflows/workflow-status/init/instructions.md +50 -0
  72. package/src/modules/bmm/workflows/workflow-status/paths/enterprise-brownfield.yaml +18 -11
  73. package/src/modules/bmm/workflows/workflow-status/paths/enterprise-greenfield.yaml +18 -11
  74. package/src/modules/bmm/workflows/workflow-status/paths/game-design.yaml +42 -65
  75. package/test/test-installation-components.js +214 -0
  76. package/tools/cli/bundlers/web-bundler.js +127 -8
  77. package/tools/cli/installers/lib/core/config-collector.js +39 -11
  78. package/tools/cli/installers/lib/core/ide-config-manager.js +3 -1
  79. package/tools/cli/installers/lib/core/installer.js +20 -9
  80. package/tools/cli/installers/lib/core/manifest-generator.js +3 -1
  81. package/tools/cli/installers/lib/core/manifest.js +6 -2
  82. package/tools/cli/installers/lib/ide/auggie.js +9 -20
  83. package/tools/cli/installers/lib/ide/claude-code.js +33 -3
  84. package/tools/cli/installers/lib/ide/cursor.js +17 -0
  85. package/tools/cli/installers/lib/modules/manager.js +134 -0
  86. package/tools/cli/lib/config.js +3 -1
  87. package/tools/cli/lib/ui.js +5 -5
  88. package/tools/cli/lib/yaml-format.js +2 -1
  89. package/tools/cli/lib/yaml-xml-builder.js +9 -1
  90. package/tools/schema/agent.js +3 -0
  91. package/v6-open-items.md +3 -9
  92. package/web-bundles/bmm/agents/analyst.xml +5028 -0
  93. package/web-bundles/bmm/agents/architect.xml +2047 -0
  94. package/web-bundles/bmm/agents/dev.xml +68 -0
  95. package/web-bundles/bmm/agents/pm.xml +3808 -0
  96. package/web-bundles/bmm/agents/sm.xml +77 -0
  97. package/web-bundles/bmm/agents/tea.xml +66 -0
  98. package/web-bundles/bmm/agents/tech-writer.xml +84 -0
  99. package/web-bundles/bmm/agents/ux-designer.xml +2018 -0
  100. package/web-bundles/bmm/teams/team-fullstack.xml +12039 -0
  101. package/.claude/commands/bmad/bmb/workflows/README.md +0 -67
  102. package/.claude/commands/bmad/bmm/agents/analyst.md +0 -67
  103. package/.claude/commands/bmad/bmm/agents/architect.md +0 -72
  104. package/.claude/commands/bmad/bmm/agents/dev.md +0 -69
  105. package/.claude/commands/bmad/bmm/agents/paige.md +0 -82
  106. package/.claude/commands/bmad/bmm/agents/pm.md +0 -76
  107. package/.claude/commands/bmad/bmm/agents/sm.md +0 -85
  108. package/.claude/commands/bmad/bmm/agents/tea.md +0 -72
  109. package/.claude/commands/bmad/bmm/agents/tech-writer.md +0 -82
  110. package/.claude/commands/bmad/bmm/agents/ux-designer.md +0 -71
  111. package/.claude/commands/bmad/bmm/workflows/README.md +0 -132
  112. package/.claude/commands/bmad/bmm/workflows/architecture.md +0 -15
  113. package/.claude/commands/bmad/bmm/workflows/brainstorm-project.md +0 -15
  114. package/.claude/commands/bmad/bmm/workflows/code-review.md +0 -15
  115. package/.claude/commands/bmad/bmm/workflows/correct-course.md +0 -15
  116. package/.claude/commands/bmad/bmm/workflows/create-epics-and-stories.md +0 -15
  117. package/.claude/commands/bmad/bmm/workflows/create-story.md +0 -15
  118. package/.claude/commands/bmad/bmm/workflows/create-ux-design.md +0 -15
  119. package/.claude/commands/bmad/bmm/workflows/dev-story.md +0 -15
  120. package/.claude/commands/bmad/bmm/workflows/document-project.md +0 -15
  121. package/.claude/commands/bmad/bmm/workflows/epic-tech-context.md +0 -15
  122. package/.claude/commands/bmad/bmm/workflows/narrative.md +0 -15
  123. package/.claude/commands/bmad/bmm/workflows/prd.md +0 -15
  124. package/.claude/commands/bmad/bmm/workflows/product-brief.md +0 -15
  125. package/.claude/commands/bmad/bmm/workflows/research.md +0 -15
  126. package/.claude/commands/bmad/bmm/workflows/retrospective.md +0 -15
  127. package/.claude/commands/bmad/bmm/workflows/solutioning-gate-check.md +0 -15
  128. package/.claude/commands/bmad/bmm/workflows/sprint-planning.md +0 -15
  129. package/.claude/commands/bmad/bmm/workflows/story-context.md +0 -15
  130. package/.claude/commands/bmad/bmm/workflows/story-done.md +0 -15
  131. package/.claude/commands/bmad/bmm/workflows/story-ready.md +0 -15
  132. package/.claude/commands/bmad/bmm/workflows/tech-spec-sm.md +0 -15
  133. package/.claude/commands/bmad/bmm/workflows/tech-spec.md +0 -15
  134. package/.claude/commands/bmad/bmm/workflows/workflow-init.md +0 -15
  135. package/.claude/commands/bmad/bmm/workflows/workflow-status.md +0 -15
  136. package/.claude/commands/bmad/cis/agents/README.md +0 -104
  137. package/.claude/commands/bmad/cis/agents/brainstorming-coach.md +0 -62
  138. package/.claude/commands/bmad/cis/agents/creative-problem-solver.md +0 -62
  139. package/.claude/commands/bmad/cis/agents/design-thinking-coach.md +0 -62
  140. package/.claude/commands/bmad/cis/agents/innovation-strategist.md +0 -62
  141. package/.claude/commands/bmad/cis/agents/storyteller.md +0 -59
  142. package/.claude/commands/bmad/cis/workflows/README.md +0 -37
  143. package/.claude/commands/bmad/cis/workflows/design-thinking.md +0 -15
  144. package/.claude/commands/bmad/cis/workflows/innovation-strategy.md +0 -15
  145. package/.claude/commands/bmad/cis/workflows/problem-solving.md +0 -15
  146. package/.claude/commands/bmad/cis/workflows/storytelling.md +0 -15
  147. package/.claude/commands/bmad/core/workflows/README.md +0 -37
  148. package/bmad/_cfg/agents/bmm-analyst.customize.yaml +0 -42
  149. package/bmad/_cfg/agents/bmm-architect.customize.yaml +0 -42
  150. package/bmad/_cfg/agents/bmm-dev.customize.yaml +0 -42
  151. package/bmad/_cfg/agents/bmm-paige.customize.yaml +0 -42
  152. package/bmad/_cfg/agents/bmm-pm.customize.yaml +0 -42
  153. package/bmad/_cfg/agents/bmm-sm.customize.yaml +0 -42
  154. package/bmad/_cfg/agents/bmm-tea.customize.yaml +0 -42
  155. package/bmad/_cfg/agents/bmm-tech-writer.customize.yaml +0 -42
  156. package/bmad/_cfg/agents/bmm-ux-designer.customize.yaml +0 -42
  157. package/bmad/_cfg/agents/cis-brainstorming-coach.customize.yaml +0 -42
  158. package/bmad/_cfg/agents/cis-creative-problem-solver.customize.yaml +0 -42
  159. package/bmad/_cfg/agents/cis-design-thinking-coach.customize.yaml +0 -42
  160. package/bmad/_cfg/agents/cis-innovation-strategist.customize.yaml +0 -42
  161. package/bmad/_cfg/agents/cis-storyteller.customize.yaml +0 -42
  162. package/bmad/bmb/agents/bmad-builder.md.bak +0 -70
  163. package/bmad/bmb/workflows/audit-workflow/workflow.yaml.bak +0 -23
  164. package/bmad/bmb/workflows/create-module/workflow.yaml.bak +0 -42
  165. package/bmad/bmb/workflows/create-workflow/workflow-template/workflow.yaml.bak +0 -39
  166. package/bmad/bmb/workflows/create-workflow/workflow.yaml.bak +0 -40
  167. package/bmad/bmb/workflows/edit-agent/workflow.yaml.bak +0 -33
  168. package/bmad/bmb/workflows/edit-module/workflow.yaml.bak +0 -34
  169. package/bmad/bmb/workflows/edit-workflow/workflow.yaml.bak +0 -27
  170. package/bmad/bmb/workflows/module-brief/workflow.yaml.bak +0 -29
  171. package/bmad/bmb/workflows/redoc/workflow.yaml.bak +0 -32
  172. package/bmad/bmm/README.md +0 -128
  173. package/bmad/bmm/README.md.bak +0 -169
  174. package/bmad/bmm/agents/analyst.md +0 -67
  175. package/bmad/bmm/agents/analyst.md.bak +0 -67
  176. package/bmad/bmm/agents/architect.md +0 -72
  177. package/bmad/bmm/agents/architect.md.bak +0 -73
  178. package/bmad/bmm/agents/dev.md +0 -69
  179. package/bmad/bmm/agents/dev.md.bak +0 -69
  180. package/bmad/bmm/agents/paige.md.bak +0 -82
  181. package/bmad/bmm/agents/pm.md +0 -76
  182. package/bmad/bmm/agents/pm.md.bak +0 -76
  183. package/bmad/bmm/agents/sm.md +0 -85
  184. package/bmad/bmm/agents/sm.md.bak +0 -85
  185. package/bmad/bmm/agents/tea.md +0 -72
  186. package/bmad/bmm/agents/tea.md.bak +0 -72
  187. package/bmad/bmm/agents/tech-writer.md +0 -82
  188. package/bmad/bmm/agents/ux-designer.md +0 -71
  189. package/bmad/bmm/agents/ux-designer.md.bak +0 -71
  190. package/bmad/bmm/config.yaml +0 -17
  191. package/bmad/bmm/docs/README.md +0 -235
  192. package/bmad/bmm/docs/agents-guide.md +0 -1057
  193. package/bmad/bmm/docs/brownfield-guide.md +0 -759
  194. package/bmad/bmm/docs/enterprise-agentic-development.md +0 -680
  195. package/bmad/bmm/docs/faq.md +0 -589
  196. package/bmad/bmm/docs/glossary.md +0 -321
  197. package/bmad/bmm/docs/party-mode.md +0 -224
  198. package/bmad/bmm/docs/quick-spec-flow.md +0 -652
  199. package/bmad/bmm/docs/quick-start.md +0 -366
  200. package/bmad/bmm/docs/scale-adaptive-system.md +0 -599
  201. package/bmad/bmm/docs/troubleshooting.md +0 -680
  202. package/bmad/bmm/docs/workflow-architecture-reference.md +0 -371
  203. package/bmad/bmm/docs/workflow-document-project-reference.md +0 -487
  204. package/bmad/bmm/docs/workflows-analysis.md +0 -670
  205. package/bmad/bmm/docs/workflows-implementation.md +0 -1758
  206. package/bmad/bmm/docs/workflows-planning.md +0 -1086
  207. package/bmad/bmm/docs/workflows-solutioning.md +0 -726
  208. package/bmad/bmm/tasks/daily-standup.xml +0 -85
  209. package/bmad/bmm/teams/team-fullstack.yaml +0 -11
  210. package/bmad/bmm/testarch/knowledge/ci-burn-in.md +0 -675
  211. package/bmad/bmm/testarch/knowledge/component-tdd.md +0 -486
  212. package/bmad/bmm/testarch/knowledge/contract-testing.md +0 -957
  213. package/bmad/bmm/testarch/knowledge/data-factories.md +0 -500
  214. package/bmad/bmm/testarch/knowledge/email-auth.md +0 -721
  215. package/bmad/bmm/testarch/knowledge/error-handling.md +0 -725
  216. package/bmad/bmm/testarch/knowledge/feature-flags.md +0 -750
  217. package/bmad/bmm/testarch/knowledge/fixture-architecture.md +0 -401
  218. package/bmad/bmm/testarch/knowledge/network-first.md +0 -486
  219. package/bmad/bmm/testarch/knowledge/nfr-criteria.md +0 -670
  220. package/bmad/bmm/testarch/knowledge/playwright-config.md +0 -730
  221. package/bmad/bmm/testarch/knowledge/probability-impact.md +0 -601
  222. package/bmad/bmm/testarch/knowledge/risk-governance.md +0 -615
  223. package/bmad/bmm/testarch/knowledge/selective-testing.md +0 -732
  224. package/bmad/bmm/testarch/knowledge/selector-resilience.md +0 -527
  225. package/bmad/bmm/testarch/knowledge/test-healing-patterns.md +0 -644
  226. package/bmad/bmm/testarch/knowledge/test-levels-framework.md +0 -473
  227. package/bmad/bmm/testarch/knowledge/test-priorities-matrix.md +0 -373
  228. package/bmad/bmm/testarch/knowledge/test-quality.md +0 -664
  229. package/bmad/bmm/testarch/knowledge/timing-debugging.md +0 -372
  230. package/bmad/bmm/testarch/knowledge/visual-debugging.md +0 -524
  231. package/bmad/bmm/testarch/tea-index.csv +0 -22
  232. package/bmad/bmm/workflows/1-analysis/brainstorm-project/instructions.md +0 -110
  233. package/bmad/bmm/workflows/1-analysis/brainstorm-project/project-context.md +0 -25
  234. package/bmad/bmm/workflows/1-analysis/brainstorm-project/workflow.yaml +0 -26
  235. package/bmad/bmm/workflows/1-analysis/domain-research/instructions.md +0 -423
  236. package/bmad/bmm/workflows/1-analysis/domain-research/template.md +0 -180
  237. package/bmad/bmm/workflows/1-analysis/domain-research/workflow.yaml +0 -36
  238. package/bmad/bmm/workflows/1-analysis/product-brief/checklist.md +0 -115
  239. package/bmad/bmm/workflows/1-analysis/product-brief/instructions.md +0 -524
  240. package/bmad/bmm/workflows/1-analysis/product-brief/template.md +0 -181
  241. package/bmad/bmm/workflows/1-analysis/product-brief/workflow.yaml +0 -45
  242. package/bmad/bmm/workflows/1-analysis/research/checklist-deep-prompt.md +0 -144
  243. package/bmad/bmm/workflows/1-analysis/research/checklist-technical.md +0 -249
  244. package/bmad/bmm/workflows/1-analysis/research/checklist.md +0 -299
  245. package/bmad/bmm/workflows/1-analysis/research/claude-code/injections.yaml +0 -114
  246. package/bmad/bmm/workflows/1-analysis/research/instructions-deep-prompt.md +0 -439
  247. package/bmad/bmm/workflows/1-analysis/research/instructions-market.md +0 -679
  248. package/bmad/bmm/workflows/1-analysis/research/instructions-router.md +0 -133
  249. package/bmad/bmm/workflows/1-analysis/research/instructions-technical.md +0 -538
  250. package/bmad/bmm/workflows/1-analysis/research/template-deep-prompt.md +0 -94
  251. package/bmad/bmm/workflows/1-analysis/research/template-market.md +0 -347
  252. package/bmad/bmm/workflows/1-analysis/research/template-technical.md +0 -245
  253. package/bmad/bmm/workflows/1-analysis/research/workflow.yaml +0 -44
  254. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/checklist.md +0 -310
  255. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/instructions.md +0 -1319
  256. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/ux-design-template.md +0 -145
  257. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +0 -64
  258. package/bmad/bmm/workflows/2-plan-workflows/narrative/workflow.yaml +0 -29
  259. package/bmad/bmm/workflows/2-plan-workflows/prd/checklist.md +0 -349
  260. package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/epics-template.md +0 -63
  261. package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/instructions.md +0 -395
  262. package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/workflow.yaml +0 -33
  263. package/bmad/bmm/workflows/2-plan-workflows/prd/domain-complexity.csv +0 -13
  264. package/bmad/bmm/workflows/2-plan-workflows/prd/instructions.md +0 -423
  265. package/bmad/bmm/workflows/2-plan-workflows/prd/prd-template.md +0 -237
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- # BMM Planning Workflows (Phase 2)
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-
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- **Reading Time:** ~15 minutes
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-
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- ## Overview
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-
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- Phase 2 (Planning) workflows are **required** for all projects. They transform strategic vision into actionable requirements that guide implementation. BMM uses a **scale-adaptive planning system** where the workflow automatically selects the right level of detail based on project complexity.
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- **Key principle:** One workflow to rule them all - `plan-project` intelligently routes to the appropriate planning flow based on project characteristics.
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-
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- ## Quick Reference
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-
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- | Workflow | Project Levels | Duration | Purpose |
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- | ------------- | -------------- | ---------- | --------------------------------------- |
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- | **prd** | 2-4 | 2-6 hours | Strategic PRD + tactical epic breakdown |
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- | **tech-spec** | 0-1 | 30-90 min | Lightweight technical specification |
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- | **gdd** | 2-4 (games) | 4-10 hours | Complete game design document |
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- | **narrative** | 2-4 (story) | 3-8 hours | Story-driven game/experience design |
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- | **ux** | 2-4 (UX-heavy) | 3-6 hours | UX-first design specification |
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-
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- **Note:** The `plan-project` workflow is your single entry point. It automatically routes to the right planning workflow based on your answers to discovery questions.
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-
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- ---
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-
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- ## Understanding Scale-Adaptive Planning
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-
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- ### Project Complexity Levels
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-
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- BMM categorizes projects into 5 levels (0-4) to determine the appropriate planning detail:
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-
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- | Level | Scope | Planning Workflow | Examples |
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- | ----------- | ----------------------- | -------------------------- | ------------------------------------------------------------ |
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- | **Level 0** | Single atomic change | **tech-spec** (Quick Spec) | Bug fix, single endpoint, config change |
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- | **Level 1** | Simple isolated feature | **tech-spec** (Quick Spec) | Add validation rule, new API field, small UI component |
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- | **Level 2** | Medium feature | **prd** (Lightweight) | User profile page, search feature, data export |
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- | **Level 3** | Large feature set | **prd** (Standard) | Complete authentication system, admin dashboard |
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- | **Level 4** | Multi-phase initiative | **prd** (Comprehensive) | Platform migration, new product line, enterprise integration |
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-
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- ### How Scale-Adaptive Planning Works
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-
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- **Step 1: Intent Discovery**
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- The `plan-project` workflow asks you questions to understand:
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-
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- - What are you building?
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- - How complex is it?
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- - Is this greenfield or brownfield?
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- - What are the primary concerns? (features, UX, story, technical architecture)
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-
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- **Step 2: Intelligent Routing**
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- Based on your answers, the workflow routes to:
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-
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- - **tech-spec** (Levels 0-1): Quick Spec Flow for simple changes
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- - **prd** (Levels 2-4): Strategic PRD with epic breakdown
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- - **gdd** (Levels 2-4, games): Game Design Document
55
- - **narrative** (Levels 2-4, story-heavy): Narrative-first design
56
- - **ux** (Levels 2-4, UX-first): UX specification with prototypes
57
-
58
- **Step 3: Adaptive Detail**
59
- Each workflow adjusts its depth based on level:
60
-
61
- - Level 2: Lightweight documentation
62
- - Level 3: Standard documentation with multiple epics
63
- - Level 4: Comprehensive documentation with phased delivery
64
-
65
- ---
66
-
67
- ## plan-project (Entry Point)
68
-
69
- ### Purpose
70
-
71
- Single unified entry point for all planning workflows. Uses conversational discovery to understand your project and intelligently route to the appropriate planning flow.
72
-
73
- **Agent:** PM (orchestrates other agents as needed)
74
- **Phase:** 2 (Planning)
75
- **Required:** Yes (for all projects)
76
- **Typical Duration:** Varies by target workflow
77
-
78
- ### When to Use
79
-
80
- **Always use this as your planning starting point.** Do not call prd, gdd, narrative, ux, or tech-spec directly unless you explicitly want to skip discovery.
81
-
82
- ### Process Overview
83
-
84
- **Phase 1: Discovery (Steps 1-3)**
85
-
86
- - Understand project context
87
- - Assess complexity level (0-4)
88
- - Identify primary concerns (features, UX, story, technical)
89
-
90
- **Phase 2: Routing Decision (Step 4)**
91
-
92
- - Determine target workflow
93
- - Explain routing rationale
94
- - Confirm with user
95
-
96
- **Phase 3: Execute Target Workflow (Steps 5-6)**
97
-
98
- - Invoke appropriate planning workflow
99
- - Pass context and decisions
100
- - Return to plan-project for completion
101
-
102
- **Phase 4: Handoff (Step 7)**
103
-
104
- - Document planning decisions
105
- - Recommend next phase workflows
106
- - Update workflow status
107
-
108
- ### Discovery Questions
109
-
110
- **Project Type:**
111
-
112
- - What are you building? (software product, game, internal tool, etc.)
113
- - Is this greenfield (new) or brownfield (existing)?
114
-
115
- **Complexity Assessment:**
116
-
117
- - How would you describe the scope? (single change, simple feature, medium feature, large feature set, multi-phase initiative)
118
- - How many user-facing features are involved?
119
- - How many systems or integrations are affected?
120
-
121
- **Primary Concerns:**
122
-
123
- - What's most important for this project? (feature functionality, user experience, narrative/story, technical architecture, performance)
124
-
125
- **Special Characteristics:**
126
-
127
- - Is this a game project?
128
- - Is storytelling central to the experience?
129
- - Is UX innovation the primary differentiator?
130
- - Are there unique technical constraints?
131
-
132
- ### Routing Logic
133
-
134
- ```
135
- IF game_project AND level >= 2:
136
- → Route to gdd
137
-
138
- ELSE IF story_central AND level >= 2:
139
- → Route to narrative
140
-
141
- ELSE IF ux_innovation AND level >= 2:
142
- → Route to ux
143
-
144
- ELSE IF level <= 1:
145
- → Route to tech-spec (Quick Spec Flow)
146
-
147
- ELSE:
148
- → Route to prd (with level-appropriate depth)
149
- ```
150
-
151
- ### Outputs
152
-
153
- - Planning decision document (routing rationale)
154
- - Output from target workflow (PRD, GDD, Tech Spec, etc.)
155
- - Handoff recommendations for Phase 3
156
-
157
- ### Example Scenarios
158
-
159
- **Scenario 1: Bug Fix**
160
-
161
- - **Input**: "Fix null pointer exception in user service"
162
- - **Discovery**: Level 0 (single atomic change)
163
- - **Route**: tech-spec (Quick Spec Flow)
164
- - **Duration**: 20 minutes
165
-
166
- **Scenario 2: E-commerce Checkout**
167
-
168
- - **Input**: "Build complete checkout flow with payment processing"
169
- - **Discovery**: Level 3 (large feature set), feature-focused
170
- - **Route**: prd (Standard depth)
171
- - **Duration**: 4 hours
172
-
173
- **Scenario 3: Roguelike Card Game**
174
-
175
- - **Input**: "Roguelike card battler with emotional narrative"
176
- - **Discovery**: Level 3 (large feature set), game project
177
- - **Route**: gdd
178
- - **Duration**: 6 hours
179
-
180
- **Scenario 4: Story-Driven Adventure**
181
-
182
- - **Input**: "Narrative adventure game with branching story"
183
- - **Discovery**: Level 3, story-central
184
- - **Route**: narrative (then gdd for mechanics)
185
- - **Duration**: 8 hours total
186
-
187
- ---
188
-
189
- ## tech-spec (Quick Spec Flow)
190
-
191
- ### Purpose
192
-
193
- Lightweight technical specification for Levels 0-1 projects (single changes, simple features). Focuses on implementation details without heavy strategic planning.
194
-
195
- **Agent:** Architect
196
- **Phase:** 2 (Planning)
197
- **Project Levels:** 0-1
198
- **Typical Duration:** 30-90 minutes
199
-
200
- ### When to Use
201
-
202
- - Bug fixes
203
- - Single API endpoint additions
204
- - Configuration changes
205
- - Small UI component additions
206
- - Isolated validation rules
207
- - Single-file modifications
208
-
209
- **When NOT to use:**
210
-
211
- - Multiple interconnected changes → Use **prd**
212
- - User-facing feature with multiple screens → Use **prd**
213
- - Requires epic breakdown → Use **prd**
214
-
215
- ### Process Overview
216
-
217
- **Step 1: Problem Definition**
218
-
219
- - What's broken or missing?
220
- - What's the desired behavior?
221
- - What are the constraints?
222
-
223
- **Step 2: Technical Analysis**
224
-
225
- - Current state assessment
226
- - Root cause (if bug)
227
- - Dependencies identified
228
-
229
- **Step 3: Solution Design**
230
-
231
- - Implementation approach
232
- - Code changes required
233
- - Test strategy
234
- - Rollback plan
235
-
236
- **Step 4: Documentation**
237
-
238
- - Quick Spec document generated
239
- - Handoff to implementation
240
-
241
- ### Inputs
242
-
243
- - Problem description or feature request
244
- - Current codebase context (if brownfield)
245
- - Technical constraints
246
- - Acceptance criteria (simple)
247
-
248
- ### Outputs
249
-
250
- **Primary Output:** `tech-spec-{feature-name}-{date}.md`
251
-
252
- **Document Structure:**
253
-
254
- 1. Problem Statement
255
- 2. Current State Analysis
256
- 3. Proposed Solution
257
- 4. Implementation Details
258
- - Files to modify
259
- - API changes
260
- - Database changes (if any)
261
- - Configuration changes
262
- 5. Test Strategy
263
- 6. Rollback Plan
264
- 7. Acceptance Criteria
265
- 8. Risk Assessment (lightweight)
266
-
267
- ### Example Output
268
-
269
- **Problem:** Null pointer exception when user has no profile image
270
-
271
- **Solution:**
272
-
273
- ```markdown
274
- # Quick Spec: Fix Profile Image Null Pointer
275
-
276
- ## Problem
277
-
278
- Users without profile images cause NPE in UserProfileService.java:line 42
279
-
280
- ## Root Cause
281
-
282
- Method assumes profileImageUrl is never null, but DB allows NULL
283
-
284
- ## Solution
285
-
286
- 1. Add null check in UserProfileService
287
- 2. Return default placeholder image URL
288
- 3. Add unit test for null case
289
-
290
- ## Implementation
291
-
292
- - File: `UserProfileService.java`
293
- - Change: Add null guard: `if (user.profileImageUrl == null) return DEFAULT_AVATAR_URL;`
294
- - Test: `UserProfileServiceTest.java` - new test case
295
- - No DB migration needed
296
-
297
- ## Acceptance Criteria
298
-
299
- - AC-1: Users with null profile image see default avatar
300
- - AC-2: No NPE in logs
301
- - AC-3: Unit test passes
302
-
303
- ## Risk: LOW
304
-
305
- - Isolated change, single method
306
- - Backward compatible
307
- ```
308
-
309
- ### Related Workflows
310
-
311
- - **dev-story** (Phase 4) - Implement the spec
312
- - **prd** - Use for more complex features
313
-
314
- ---
315
-
316
- ## prd (Product Requirements Document)
317
-
318
- ### Purpose
319
-
320
- Strategic PRD with tactical epic breakdown for Levels 2-4 projects. Unified workflow that adapts depth based on project complexity.
321
-
322
- **Agent:** PM (with Architect and Analyst support)
323
- **Phase:** 2 (Planning)
324
- **Project Levels:** 2-4
325
- **Typical Duration:**
326
-
327
- - Level 2: 2-3 hours (Lightweight)
328
- - Level 3: 3-5 hours (Standard)
329
- - Level 4: 5-8 hours (Comprehensive)
330
-
331
- ### When to Use
332
-
333
- - Medium to large feature sets
334
- - Multi-screen user experiences
335
- - Complex business logic
336
- - Multiple system integrations
337
- - Phased delivery required
338
-
339
- ### Scale-Adaptive Structure
340
-
341
- **Level 2 (Lightweight PRD):**
342
-
343
- - Single epic with 5-10 stories
344
- - Simplified competitive analysis
345
- - Basic technical considerations
346
- - 10-15 pages
347
-
348
- **Level 3 (Standard PRD):**
349
-
350
- - 2-4 epics with 15-30 stories
351
- - Comprehensive competitive analysis
352
- - Detailed technical requirements
353
- - Risk assessment
354
- - 20-30 pages
355
-
356
- **Level 4 (Comprehensive PRD):**
357
-
358
- - 5+ epics with 30-50+ stories
359
- - Multi-phase delivery plan
360
- - Enterprise architecture considerations
361
- - Extensive stakeholder analysis
362
- - Success metrics framework
363
- - 30-50+ pages
364
-
365
- ### Process Overview
366
-
367
- **Phase 1: Strategic Foundation (Steps 1-4)**
368
-
369
- - Problem and opportunity definition
370
- - User research and personas
371
- - Competitive analysis
372
- - Success criteria and metrics
373
-
374
- **Phase 2: Solution Definition (Steps 5-8)**
375
-
376
- - Core capabilities and features
377
- - User experience principles
378
- - Technical requirements
379
- - Integration points
380
-
381
- **Phase 3: Epic Breakdown (Steps 9-12)**
382
-
383
- - Identify epics (level-appropriate count)
384
- - Define user stories per epic
385
- - Prioritize stories (P0/P1/P2/P3)
386
- - Sequence for delivery
387
-
388
- **Phase 4: Planning and Risks (Steps 13-15)**
389
-
390
- - Resource estimation
391
- - Risk assessment
392
- - Assumptions and dependencies
393
- - Success metrics finalized
394
-
395
- **Phase 5: Documentation (Step 16)**
396
-
397
- - Generate final PRD
398
- - Create epic files
399
- - Handoff preparation
400
-
401
- ### Inputs
402
-
403
- Optional:
404
-
405
- - product-brief.md (from Phase 1)
406
- - market-research.md (from Phase 1)
407
- - competitive-analysis.md (from Phase 1)
408
- - User input through conversational process
409
-
410
- ### Outputs
411
-
412
- **Primary Outputs:**
413
-
414
- 1. **PRD.md**: Complete product requirements document
415
- 2. **epics.md**: All epics with story breakdown
416
- 3. **Epic Files**: Individual files per epic (e.g., `epic-1-authentication.md`)
417
-
418
- **PRD Structure:**
419
-
420
- 1. Executive Summary
421
- 2. Problem Statement (with evidence)
422
- 3. Goals and Success Metrics
423
- 4. User Personas and Scenarios
424
- 5. Competitive Landscape
425
- 6. Feature Requirements
426
- - Core capabilities
427
- - User stories (organized by epic)
428
- - Acceptance criteria
429
- 7. User Experience Requirements
430
- 8. Technical Requirements
431
- 9. Integration Requirements
432
- 10. Non-Functional Requirements (NFRs)
433
- 11. Assumptions and Constraints
434
- 12. Risks and Mitigation
435
- 13. Success Metrics
436
- 14. Glossary
437
-
438
- **Epic File Structure:**
439
-
440
- - Epic overview and objectives
441
- - User stories with acceptance criteria
442
- - Story priorities (P0/P1/P2/P3)
443
- - Dependencies and sequencing
444
- - Technical notes
445
- - Success criteria
446
-
447
- ### Example: Level 3 PRD for E-commerce Checkout
448
-
449
- **Strategic Section:**
450
-
451
- - **Problem**: 68% cart abandonment rate vs 45% industry average
452
- - **Goal**: Reduce abandonment to 50% in 6 months
453
- - **Users**: Primary (buyers), Secondary (guest checkout)
454
- - **Competitors**: Shopify (1-click), Amazon (save payment)
455
-
456
- **Epic Breakdown:**
457
-
458
- 1. **Epic 1: Guest Checkout** (7 stories)
459
- - P0: Guest can checkout without account
460
- - P1: Email receipt sent
461
- - P2: Optional account creation
462
- 2. **Epic 2: Payment Processing** (8 stories)
463
- - P0: Credit card integration (Stripe)
464
- - P1: Saved payment methods
465
- - P2: Alternative payments (PayPal, Apple Pay)
466
- 3. **Epic 3: Order Management** (6 stories)
467
- - P0: Order confirmation
468
- - P1: Order history
469
- - P2: Order tracking
470
-
471
- **Total:** 3 epics, 21 stories, 4-6 week delivery
472
-
473
- ### Related Workflows
474
-
475
- - **product-brief** (Phase 1) - Strategic input
476
- - **architecture** (Phase 3) - Technical design
477
- - **tech-spec** (Phase 3) - Detailed specifications
478
- - **create-epics-and-stories** (Phase 4) - If manual epic creation needed
479
-
480
- ---
481
-
482
- ## gdd (Game Design Document)
483
-
484
- ### Purpose
485
-
486
- Complete game design document for Levels 2-4 game projects, adapted from industry-standard GDD formats with practical scoping.
487
-
488
- **Agent:** PM (Game Designer persona)
489
- **Phase:** 2 (Planning)
490
- **Project Levels:** 2-4 (games)
491
- **Typical Duration:**
492
-
493
- - Level 2: 3-4 hours (Small indie game)
494
- - Level 3: 5-7 hours (Medium game)
495
- - Level 4: 8-12 hours (Large/commercial game)
496
-
497
- ### When to Use
498
-
499
- - Designing a game (any genre)
500
- - Need comprehensive design documentation
501
- - Team needs shared vision
502
- - Publisher/stakeholder communication
503
-
504
- ### Comparison to Traditional GDD
505
-
506
- **Traditional GDD Weaknesses:**
507
-
508
- - Too detailed too early
509
- - Assumes waterfall delivery
510
- - No connection to implementation tracking
511
- - No epic/story breakdown
512
-
513
- **BMM GDD Improvements:**
514
-
515
- - Scale-adaptive detail
516
- - Agile epic structure
517
- - Direct handoff to implementation (Phase 4)
518
- - Integrated with testing workflows
519
-
520
- ### Process Overview
521
-
522
- **Phase 1: Core Concept (Steps 1-4)**
523
-
524
- - High concept and elevator pitch
525
- - Core gameplay loop
526
- - Design pillars
527
- - Player experience goals
528
-
529
- **Phase 2: Game Systems (Steps 5-10)**
530
-
531
- - Mechanics definition
532
- - Progression systems
533
- - Economy and balance
534
- - Combat/interaction systems
535
- - Level/world design
536
- - Art and audio direction
537
-
538
- **Phase 3: Content Scope (Steps 11-13)**
539
-
540
- - Content volume (levels, characters, items)
541
- - Narrative overview (if applicable)
542
- - Monetization strategy (if F2P/premium)
543
-
544
- **Phase 4: Technical and Production (Steps 14-16)**
545
-
546
- - Platform and technical requirements
547
- - Team and timeline
548
- - Risks and challenges
549
- - Success metrics
550
-
551
- **Phase 5: Epic Breakdown (Step 17)**
552
-
553
- - Convert design into epics
554
- - Create user stories per epic
555
- - Prioritize features (MVP vs post-launch)
556
- - Sequence delivery
557
-
558
- ### Inputs
559
-
560
- Optional:
561
-
562
- - game-brief.md (from Phase 1)
563
- - brainstorm-game results (from Phase 1)
564
- - market-research.md (from Phase 1)
565
- - Reference game analysis
566
-
567
- ### Outputs
568
-
569
- **Primary Output:** `GDD-{game-name}-{date}.md`
570
-
571
- **GDD Structure:**
572
-
573
- 1. Executive Summary
574
- 2. Core Concept
575
- - High concept
576
- - Elevator pitch
577
- - Design pillars
578
- 3. Gameplay
579
- - Core loop
580
- - Mechanics
581
- - Player actions
582
- - Progression
583
- 4. Game Systems
584
- - Combat/interaction
585
- - Economy
586
- - Progression
587
- - Customization
588
- 5. World and Narrative
589
- - Setting
590
- - Story (if applicable)
591
- - Characters
592
- 6. Content Scope
593
- - Levels/missions
594
- - Characters/enemies
595
- - Items/abilities
596
- - Estimated play time
597
- 7. Art Direction
598
- 8. Audio Direction
599
- 9. User Interface/UX
600
- 10. Technical Requirements
601
- 11. Platforms and Performance
602
- 12. Monetization (if applicable)
603
- 13. Epic Breakdown
604
- 14. Success Metrics
605
- 15. Risks and Mitigations
606
-
607
- **Epic Breakdown** (unique to BMM GDD):
608
-
609
- - **Epic 1: Core Loop** (foundational mechanics)
610
- - **Epic 2: Content** (levels, enemies, items)
611
- - **Epic 3: Progression** (unlocks, upgrades)
612
- - **Epic 4: Polish** (VFX, audio, UI)
613
-
614
- ### Example: Level 3 GDD for Roguelike Card Game
615
-
616
- **Core Concept:**
617
-
618
- - **High Concept**: Slay the Spire meets Hades with emotional narrative
619
- - **Elevator Pitch**: Roguelike card battler where you play as emotions fighting inner demons
620
- - **Design Pillars**: Strategic depth, emotional resonance, replayability
621
-
622
- **Gameplay:**
623
-
624
- - **Core Loop**: Draw cards → Play cards → Resolve combat → Choose path → Repeat
625
- - **Progression**: Unlock new cards, characters, and story branches
626
- - **Run Length**: 45-60 minutes per run
627
-
628
- **Content Scope:**
629
-
630
- - 3 playable characters (Anger, Fear, Joy)
631
- - 120 cards total (40 per character)
632
- - 50 enemy types
633
- - 10 bosses
634
- - 4 zones (acts)
635
-
636
- **Epic Breakdown:**
637
-
638
- 1. **Epic 1: Core Combat** (8 stories)
639
- - P0: Card playing and resolution
640
- - P0: Enemy AI
641
- - P1: Card effects and combos
642
- 2. **Epic 2: Meta Progression** (6 stories)
643
- - P0: Unlock system
644
- - P1: Character progression
645
- 3. **Epic 3: Content** (12 stories)
646
- - P1: Character 1 (Anger) complete
647
- - P1: Character 2 (Fear) complete
648
- - P2: Character 3 (Joy) complete
649
-
650
- **Estimated Timeline:** 12 months with 3-person team
651
-
652
- ### Related Workflows
653
-
654
- - **game-brief** (Phase 1) - Strategic input
655
- - **narrative** (Phase 2) - If story-heavy game
656
- - **architecture** (Phase 3) - Technical design
657
-
658
- ---
659
-
660
- ## narrative (Narrative Design)
661
-
662
- ### Purpose
663
-
664
- Story-driven design workflow for games and experiences where narrative is central. Creates comprehensive narrative documentation including story structure, character arcs, dialogue systems, and narrative implementation guidance.
665
-
666
- **Agent:** PM (Narrative Designer persona) + Creative Problem Solver (CIS)
667
- **Phase:** 2 (Planning)
668
- **Project Levels:** 2-4 (story-driven projects)
669
- **Typical Duration:**
670
-
671
- - Level 2: 2-4 hours (Linear narrative)
672
- - Level 3: 4-6 hours (Branching narrative)
673
- - Level 4: 6-10 hours (Complex branching with multiple arcs)
674
-
675
- ### When to Use
676
-
677
- - Story is central to the experience
678
- - Branching narrative with player choices
679
- - Character-driven games
680
- - Visual novels, adventure games, RPGs
681
- - Interactive fiction
682
-
683
- **When to combine with GDD:**
684
-
685
- 1. Run **narrative** workflow first (get story structure)
686
- 2. Then run **gdd** workflow (integrate story with gameplay)
687
-
688
- ### Process Overview
689
-
690
- **Phase 1: Story Foundation (Steps 1-4)**
691
-
692
- - Story premise and themes
693
- - Setting and world-building
694
- - Narrative structure (linear, branching, open)
695
- - Tone and emotional beats
696
-
697
- **Phase 2: Character Development (Steps 5-7)**
698
-
699
- - Protagonist and supporting cast
700
- - Character arcs and motivations
701
- - Relationships and dynamics
702
-
703
- **Phase 3: Story Structure (Steps 8-11)**
704
-
705
- - Act breakdown (3-act, 5-act, hero's journey)
706
- - Key narrative beats
707
- - Choice points and consequences
708
- - Branching paths (if applicable)
709
-
710
- **Phase 4: Dialogue and Implementation (Steps 12-15)**
711
-
712
- - Dialogue system design
713
- - Voice and writing style
714
- - Narrative implementation approach
715
- - Asset requirements (VO, cutscenes, etc.)
716
-
717
- **Phase 5: Integration Planning (Step 16)**
718
-
719
- - How narrative integrates with gameplay
720
- - Pacing and player agency
721
- - Narrative-gameplay harmony
722
-
723
- ### Inputs
724
-
725
- Optional:
726
-
727
- - Story outlines or treatments
728
- - Character sketches
729
- - World-building documents
730
- - Reference stories
731
-
732
- ### Outputs
733
-
734
- **Primary Output:** `narrative-design-{project-name}-{date}.md`
735
-
736
- **Document Structure:**
737
-
738
- 1. Narrative Overview
739
- - Premise
740
- - Themes
741
- - Tone
742
- 2. Story Structure
743
- - Act breakdown
744
- - Key beats
745
- - Branching diagram (if applicable)
746
- 3. Characters
747
- - Character profiles
748
- - Arcs
749
- - Relationships
750
- 4. World-Building
751
- - Setting
752
- - Lore
753
- - History
754
- 5. Dialogue System
755
- - Dialogue structure
756
- - Choice mechanics
757
- - Consequence tracking
758
- 6. Implementation Guide
759
- - Narrative assets needed
760
- - Integration with gameplay
761
- - Technical requirements
762
- 7. Narrative Content Scope
763
- - Total word count
764
- - Number of scenes/beats
765
- - Number of endings (if branching)
766
- - VO line count (if voiced)
767
-
768
- ### Example: Level 3 Narrative for Choice-Driven RPG
769
-
770
- **Story Premise:**
771
- You play as a wandering medic in a post-apocalyptic world where healing is outlawed. Each patient you treat changes the world.
772
-
773
- **Structure:**
774
-
775
- - 3 acts, 12 chapters
776
- - 5 major choice points with persistent consequences
777
- - 3 possible endings (altruistic, pragmatic, corrupted)
778
-
779
- **Characters:**
780
-
781
- - **Protagonist**: Dr. Elara Chen (complex moral compass)
782
- - **Antagonist**: The Overseer (believes healing prolongs suffering)
783
- - **Supporting**: 8 recurring characters
784
-
785
- **Branching:**
786
-
787
- ```
788
- Chapter 1 → Choice: Save child or save supplies
789
- ├─ Save child → Village trusts you (Path A)
790
- └─ Save supplies → Village fears you (Path B)
791
-
792
- Chapter 5 → Paths converge, new choice: Reveal or hide ability
793
- ├─ Reveal → Public hero route
794
- └─ Hide → Underground resistance route
795
- ```
796
-
797
- **Implementation:**
798
-
799
- - Total word count: ~60,000 words
800
- - 40 narrative scenes
801
- - 15 hours of gameplay
802
- - 200+ dialogue nodes
803
- - Optional VO (2,000 lines)
804
-
805
- **Epic Breakdown:**
806
-
807
- 1. **Epic 1: Act 1 Narrative** (6 stories)
808
- 2. **Epic 2: Act 2 Narrative** (8 stories)
809
- 3. **Epic 3: Act 3 Narrative** (7 stories)
810
- 4. **Epic 4: Branching Implementation** (5 stories)
811
-
812
- ### Related Workflows
813
-
814
- - **gdd** (Phase 2) - Combine narrative with gameplay
815
- - **ux** (Phase 2) - Narrative UI/UX design
816
-
817
- ---
818
-
819
- ## ux (UX-First Design)
820
-
821
- ### Purpose
822
-
823
- UX specification workflow for projects where user experience is the primary differentiator or innovation area. Facilitates visual exploration and informed decision-making rather than template-driven design.
824
-
825
- **Agent:** UX Designer
826
- **Phase:** 2 (Planning)
827
- **Project Levels:** 2-4 (UX-heavy projects)
828
- **Typical Duration:**
829
-
830
- - Level 2: 2-3 hours (Single feature UX)
831
- - Level 3: 4-5 hours (Multi-screen experience)
832
- - Level 4: 6-8 hours (Platform-wide UX system)
833
-
834
- ### When to Use
835
-
836
- - UX is the primary competitive advantage
837
- - Complex user workflows needing design thinking
838
- - Innovative interaction patterns
839
- - Design system creation
840
- - Accessibility-critical experiences
841
-
842
- **When NOT to use:**
843
-
844
- - Standard CRUD interfaces → Use **prd**
845
- - Gameplay-first games → Use **gdd**
846
- - Backend-focused APIs → Use **tech-spec**
847
-
848
- ### Collaborative UX Design Approach
849
-
850
- **This is NOT a template filler.** The UX workflow facilitates:
851
-
852
- 1. **Visual Exploration**: Generate multiple design options
853
- 2. **Informed Decisions**: Evaluate options with user needs
854
- 3. **Collaborative Design**: Work with AI to refine iteratively
855
- 4. **Living Documentation**: UX spec evolves with project
856
-
857
- ### Process Overview
858
-
859
- **Phase 1: UX Foundation (Steps 1-4)**
860
-
861
- - User research and personas
862
- - User journeys and workflows
863
- - Pain points and opportunities
864
- - UX principles and goals
865
-
866
- **Phase 2: Design Exploration (Steps 5-8)**
867
-
868
- - Generate multiple design directions
869
- - Wireframes and mockups
870
- - Interaction patterns
871
- - Visual design options
872
-
873
- **Phase 3: Design Refinement (Steps 9-12)**
874
-
875
- - Collaborative iteration
876
- - Accessibility validation
877
- - Responsive design considerations
878
- - Component library definition
879
-
880
- **Phase 4: Specification (Steps 13-15)**
881
-
882
- - Detailed interaction specs
883
- - Design system documentation
884
- - Handoff to development
885
- - Epic breakdown with UX stories
886
-
887
- ### Inputs
888
-
889
- Optional:
890
-
891
- - User research data
892
- - Analytics and heatmaps
893
- - Competitor UX analysis
894
- - Brand guidelines
895
- - Accessibility requirements
896
-
897
- ### Outputs
898
-
899
- **Primary Output:** `ux-spec-{project-name}-{date}.md`
900
-
901
- **Document Structure:**
902
-
903
- 1. UX Vision and Principles
904
- 2. User Research Summary
905
- 3. User Journeys
906
- 4. Information Architecture
907
- 5. Wireframes and Mockups
908
- 6. Interaction Specifications
909
- - Screen-by-screen flows
910
- - Micro-interactions
911
- - Error states
912
- - Loading states
913
- 7. Design System
914
- - Components
915
- - Patterns
916
- - Tokens (colors, typography, spacing)
917
- 8. Accessibility Requirements
918
- 9. Responsive Behavior
919
- 10. Epic Breakdown (UX Stories)
920
-
921
- ### Example: Level 3 UX Spec for Dashboard Redesign
922
-
923
- **UX Vision:**
924
- "Information at a glance with progressive disclosure"
925
-
926
- **User Journey:**
927
-
928
- 1. User lands on dashboard
929
- 2. Scans key metrics (glanceable)
930
- 3. Drills into details (progressive disclosure)
931
- 4. Takes action (in-context controls)
932
-
933
- **Wireframes Generated:**
934
-
935
- - Option A: Card-based layout (familiar, modular)
936
- - Option B: Single-column feed (mobile-first)
937
- - Option C: Split-pane (power user)
938
-
939
- **Decision:** Option A (card-based) with Option C (split-pane) for power users via toggle
940
-
941
- **Design System:**
942
-
943
- - 5 card components (metric, chart, table, activity, action)
944
- - 12 color tokens (accessible contrast ratios)
945
- - Responsive grid (12-column)
946
-
947
- **Epic Breakdown:**
948
-
949
- 1. **Epic 1: Core Layout** (4 stories)
950
- - P0: Responsive grid system
951
- - P0: Card component library
952
- 2. **Epic 2: Data Visualization** (6 stories)
953
- - P1: Chart components
954
- - P1: Real-time updates
955
- 3. **Epic 3: Accessibility** (3 stories)
956
- - P0: Keyboard navigation
957
- - P1: Screen reader support
958
-
959
- ### Related Workflows
960
-
961
- - **prd** (Phase 2) - UX spec feeds feature requirements
962
- - **architecture** (Phase 3) - Frontend architecture decisions
963
-
964
- ---
965
-
966
- ## Decision Guide: Which Planning Workflow?
967
-
968
- ### Use `plan-project` (Recommended)
969
-
970
- Let the workflow discover your needs and route appropriately.
971
-
972
- ### Direct Workflow Selection (Advanced)
973
-
974
- **For bug fixes or single changes:**
975
- → **tech-spec** (Quick Spec Flow)
976
-
977
- **For software products (Levels 2-4):**
978
- → **prd**
979
-
980
- **For games (Levels 2-4):**
981
- → **gdd** (if gameplay-first)
982
- → **narrative** + **gdd** (if story-first)
983
-
984
- **For story-driven experiences (non-games):**
985
- → **narrative** + **prd**
986
-
987
- **For UX-first projects:**
988
- → **ux** + **prd**
989
-
990
- ---
991
-
992
- ## Integration with Phase 3 (Solutioning)
993
-
994
- Planning workflows produce requirements that feed into Solutioning:
995
-
996
- | Planning Output | Solutioning Input |
997
- | -------------------- | ------------------------------------- |
998
- | PRD.md | **architecture** workflow (Level 3-4) |
999
- | epics.md | **tech-spec** workflow (Level 3-4) |
1000
- | GDD.md | **architecture** workflow (game tech) |
1001
- | narrative-design.md | **architecture** (narrative systems) |
1002
- | ux-spec.md | **architecture** (frontend design) |
1003
- | tech-spec.md (Quick) | **dev-story** (Level 0-1) |
1004
-
1005
- **Key Decision Point:**
1006
-
1007
- - **Levels 0-1**: Skip Solutioning, go directly to Phase 4 (Implementation)
1008
- - **Levels 2**: Optional Solutioning (simple architecture)
1009
- - **Levels 3-4**: **Required** Solutioning (architecture + tech-spec)
1010
-
1011
- See: [workflows-solutioning.md](./workflows-solutioning.md)
1012
-
1013
- ---
1014
-
1015
- ## Best Practices for Phase 2
1016
-
1017
- ### 1. Always Start with `plan-project`
1018
-
1019
- Unless you're absolutely certain which workflow you need, use the entry point. It will save time and ensure you get the right level of detail.
1020
-
1021
- ### 2. Level Honestly
1022
-
1023
- Don't over-plan simple features or under-plan complex initiatives. Be honest about project complexity.
1024
-
1025
- ### 3. Iterate on Requirements
1026
-
1027
- Planning documents are living. You can refine PRDs/GDDs as you learn more during Solutioning and Implementation.
1028
-
1029
- ### 4. Involve Stakeholders Early
1030
-
1031
- Review PRDs/GDDs with stakeholders before proceeding to Solutioning. Catch misalignment early.
1032
-
1033
- ### 5. Focus on "What" Not "How"
1034
-
1035
- Planning defines **what** to build and **why**. Leave **how** (technical design) to Phase 3 (Solutioning).
1036
-
1037
- ---
1038
-
1039
- ## Common Anti-Patterns
1040
-
1041
- ### ❌ Skipping Planning
1042
-
1043
- "We'll just start coding and figure it out."
1044
- → **Result**: Scope creep, rework, missed requirements
1045
-
1046
- ### ❌ Over-Planning Simple Changes
1047
-
1048
- "Let me write a 20-page PRD for this button color change."
1049
- → **Result**: Wasted time, analysis paralysis
1050
-
1051
- ### ❌ Planning Without Discovery
1052
-
1053
- "I already know what I want, skip the questions."
1054
- → **Result**: Solving wrong problem, missing opportunities
1055
-
1056
- ### ❌ Treating PRD as Immutable
1057
-
1058
- "The PRD is locked, no changes allowed."
1059
- → **Result**: Ignoring new information, rigid planning
1060
-
1061
- ### ✅ Correct Approach
1062
-
1063
- - Use scale-adaptive planning (right level for complexity)
1064
- - Involve stakeholders in review
1065
- - Iterate as you learn
1066
- - Keep planning docs living and updated
1067
-
1068
- ---
1069
-
1070
- ## Summary
1071
-
1072
- Phase 2 Planning workflows transform vision into actionable requirements:
1073
-
1074
- | Input | Planning Workflow | Output |
1075
- | ----------------- | ----------------- | ---------------- |
1076
- | Product idea | **prd** | PRD + Epics |
1077
- | Game concept | **gdd** | GDD + Epics |
1078
- | Story idea | **narrative** | Narrative Design |
1079
- | UX innovation | **ux** | UX Specification |
1080
- | Bug/simple change | **tech-spec** | Quick Spec |
1081
-
1082
- **Key Takeaway:** Planning is **required** for all projects, but the **depth adapts** to project complexity. Trust the scale-adaptive system to guide the right level of detail.
1083
-
1084
- **Next Phase:** Solutioning (Phase 3) - Technical architecture and detailed specifications
1085
-
1086
- See: [workflows-solutioning.md](./workflows-solutioning.md)