bmad-method 6.0.0-alpha.5 → 6.0.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/settings.local.json +12 -6
- package/.github/workflows/{lint.yaml → quality.yaml} +19 -2
- package/.husky/pre-commit +4 -0
- package/CONTRIBUTING.md +1 -13
- package/README.md +59 -1
- package/bmad/_cfg/agent-manifest.csv +1 -13
- package/bmad/_cfg/files-manifest.csv +10 -256
- package/bmad/_cfg/ides/claude-code.yaml +2 -2
- package/bmad/_cfg/manifest.yaml +4 -5
- package/bmad/_cfg/task-manifest.csv +4 -1
- package/bmad/_cfg/tool-manifest.csv +1 -0
- package/bmad/_cfg/workflow-manifest.csv +2 -35
- package/bmad/bmb/config.yaml +2 -2
- package/bmad/bmb/workflows/audit-workflow/instructions.md +1 -1
- package/bmad/bmb/workflows/create-agent/instructions.md +25 -9
- package/bmad/bmb/workflows/create-module/module-structure.md +34 -0
- package/bmad/core/config.yaml +2 -2
- package/docs/installers-bundlers/installers-modules-platforms-reference.md +61 -0
- package/package.json +5 -3
- package/src/core/tasks/adv-elicit.xml +1 -1
- package/src/modules/bmb/workflows/create-agent/instructions.md +25 -9
- package/src/modules/bmb/workflows/create-module/module-structure.md +34 -0
- package/src/modules/bmgd/README.md +208 -0
- package/src/modules/bmgd/_module-installer/install-config.yaml +66 -0
- package/src/modules/{bmm → bmgd}/agents/game-architect.agent.yaml +5 -12
- package/src/modules/{bmm → bmgd}/agents/game-designer.agent.yaml +10 -22
- package/src/modules/{bmm → bmgd}/agents/game-dev.agent.yaml +9 -10
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +70 -0
- package/{bmad/bmm → src/modules/bmgd}/teams/team-gamedev.yaml +3 -1
- package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/brainstorm-game/workflow.yaml +7 -7
- package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/game-brief/workflow.yaml +9 -9
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +81 -0
- package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/narrative/workflow.yaml +6 -6
- package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/instructions.md +7 -18
- package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/workflow.yaml +16 -16
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/code-review/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/correct-course/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/create-story/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/dev-story/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/epic-tech-context/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/retrospective/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/sprint-planning/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-context/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-done/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-ready/workflow.yaml +3 -1
- package/src/modules/bmm/_module-installer/install-config.yaml +5 -0
- package/src/modules/bmm/docs/README.md +18 -18
- package/src/modules/bmm/docs/agents-guide.md +1 -2
- package/src/modules/bmm/docs/brownfield-guide.md +10 -15
- package/src/modules/bmm/docs/enterprise-agentic-development.md +3 -3
- package/src/modules/bmm/docs/faq.md +10 -12
- package/src/modules/bmm/docs/glossary.md +8 -9
- package/src/modules/bmm/docs/quick-spec-flow.md +7 -7
- package/src/modules/bmm/docs/quick-start.md +9 -9
- package/src/modules/bmm/docs/scale-adaptive-system.md +6 -6
- package/src/modules/bmm/docs/test-architecture.md +394 -0
- package/src/modules/bmm/docs/workflows-analysis.md +229 -529
- package/src/modules/bmm/docs/workflows-implementation.md +196 -1670
- package/src/modules/bmm/docs/workflows-planning.md +364 -849
- package/src/modules/bmm/docs/workflows-solutioning.md +268 -493
- package/src/modules/bmm/workflows/1-analysis/domain-research/workflow.yaml +65 -32
- package/src/modules/bmm/workflows/1-analysis/product-brief/workflow.yaml +4 -0
- package/src/modules/bmm/workflows/1-analysis/research/instructions-market.md +1 -1
- package/src/modules/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +34 -5
- package/src/modules/bmm/workflows/2-plan-workflows/prd/instructions.md +1 -1
- package/src/modules/bmm/workflows/2-plan-workflows/prd/workflow.yaml +8 -0
- package/src/modules/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml +6 -0
- package/src/modules/bmm/workflows/3-solutioning/architecture/workflow.yaml +47 -0
- package/src/modules/bmm/workflows/techdoc/documentation-standards.md +24 -1
- package/src/modules/bmm/workflows/testarch/atdd/atdd-checklist-template.md +2 -2
- package/src/modules/bmm/workflows/workflow-status/init/instructions.md +50 -0
- package/src/modules/bmm/workflows/workflow-status/paths/enterprise-brownfield.yaml +18 -11
- package/src/modules/bmm/workflows/workflow-status/paths/enterprise-greenfield.yaml +18 -11
- package/src/modules/bmm/workflows/workflow-status/paths/game-design.yaml +42 -65
- package/test/test-installation-components.js +214 -0
- package/tools/cli/bundlers/web-bundler.js +127 -8
- package/tools/cli/installers/lib/core/config-collector.js +39 -11
- package/tools/cli/installers/lib/core/ide-config-manager.js +3 -1
- package/tools/cli/installers/lib/core/installer.js +20 -9
- package/tools/cli/installers/lib/core/manifest-generator.js +3 -1
- package/tools/cli/installers/lib/core/manifest.js +6 -2
- package/tools/cli/installers/lib/ide/auggie.js +9 -20
- package/tools/cli/installers/lib/ide/claude-code.js +33 -3
- package/tools/cli/installers/lib/ide/cursor.js +17 -0
- package/tools/cli/installers/lib/modules/manager.js +134 -0
- package/tools/cli/lib/config.js +3 -1
- package/tools/cli/lib/ui.js +5 -5
- package/tools/cli/lib/yaml-format.js +2 -1
- package/tools/cli/lib/yaml-xml-builder.js +9 -1
- package/tools/schema/agent.js +3 -0
- package/v6-open-items.md +3 -9
- package/web-bundles/bmm/agents/analyst.xml +5028 -0
- package/web-bundles/bmm/agents/architect.xml +2047 -0
- package/web-bundles/bmm/agents/dev.xml +68 -0
- package/web-bundles/bmm/agents/pm.xml +3808 -0
- package/web-bundles/bmm/agents/sm.xml +77 -0
- package/web-bundles/bmm/agents/tea.xml +66 -0
- package/web-bundles/bmm/agents/tech-writer.xml +84 -0
- package/web-bundles/bmm/agents/ux-designer.xml +2018 -0
- package/web-bundles/bmm/teams/team-fullstack.xml +12039 -0
- package/.claude/commands/bmad/bmb/workflows/README.md +0 -67
- package/.claude/commands/bmad/bmm/agents/analyst.md +0 -67
- package/.claude/commands/bmad/bmm/agents/architect.md +0 -72
- package/.claude/commands/bmad/bmm/agents/dev.md +0 -69
- package/.claude/commands/bmad/bmm/agents/paige.md +0 -82
- package/.claude/commands/bmad/bmm/agents/pm.md +0 -76
- package/.claude/commands/bmad/bmm/agents/sm.md +0 -85
- package/.claude/commands/bmad/bmm/agents/tea.md +0 -72
- package/.claude/commands/bmad/bmm/agents/tech-writer.md +0 -82
- package/.claude/commands/bmad/bmm/agents/ux-designer.md +0 -71
- package/.claude/commands/bmad/bmm/workflows/README.md +0 -132
- package/.claude/commands/bmad/bmm/workflows/architecture.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/brainstorm-project.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/code-review.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/correct-course.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/create-epics-and-stories.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/create-story.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/create-ux-design.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/dev-story.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/document-project.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/epic-tech-context.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/narrative.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/prd.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/product-brief.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/research.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/retrospective.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/solutioning-gate-check.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/sprint-planning.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/story-context.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/story-done.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/story-ready.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/tech-spec-sm.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/tech-spec.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/workflow-init.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/workflow-status.md +0 -15
- package/.claude/commands/bmad/cis/agents/README.md +0 -104
- package/.claude/commands/bmad/cis/agents/brainstorming-coach.md +0 -62
- package/.claude/commands/bmad/cis/agents/creative-problem-solver.md +0 -62
- package/.claude/commands/bmad/cis/agents/design-thinking-coach.md +0 -62
- package/.claude/commands/bmad/cis/agents/innovation-strategist.md +0 -62
- package/.claude/commands/bmad/cis/agents/storyteller.md +0 -59
- package/.claude/commands/bmad/cis/workflows/README.md +0 -37
- package/.claude/commands/bmad/cis/workflows/design-thinking.md +0 -15
- package/.claude/commands/bmad/cis/workflows/innovation-strategy.md +0 -15
- package/.claude/commands/bmad/cis/workflows/problem-solving.md +0 -15
- package/.claude/commands/bmad/cis/workflows/storytelling.md +0 -15
- package/.claude/commands/bmad/core/workflows/README.md +0 -37
- package/bmad/_cfg/agents/bmm-analyst.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-architect.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-dev.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-paige.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-pm.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-sm.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-tea.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-tech-writer.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-ux-designer.customize.yaml +0 -42
- package/bmad/_cfg/agents/cis-brainstorming-coach.customize.yaml +0 -42
- package/bmad/_cfg/agents/cis-creative-problem-solver.customize.yaml +0 -42
- package/bmad/_cfg/agents/cis-design-thinking-coach.customize.yaml +0 -42
- package/bmad/_cfg/agents/cis-innovation-strategist.customize.yaml +0 -42
- package/bmad/_cfg/agents/cis-storyteller.customize.yaml +0 -42
- package/bmad/bmb/agents/bmad-builder.md.bak +0 -70
- package/bmad/bmb/workflows/audit-workflow/workflow.yaml.bak +0 -23
- package/bmad/bmb/workflows/create-module/workflow.yaml.bak +0 -42
- package/bmad/bmb/workflows/create-workflow/workflow-template/workflow.yaml.bak +0 -39
- package/bmad/bmb/workflows/create-workflow/workflow.yaml.bak +0 -40
- package/bmad/bmb/workflows/edit-agent/workflow.yaml.bak +0 -33
- package/bmad/bmb/workflows/edit-module/workflow.yaml.bak +0 -34
- package/bmad/bmb/workflows/edit-workflow/workflow.yaml.bak +0 -27
- package/bmad/bmb/workflows/module-brief/workflow.yaml.bak +0 -29
- package/bmad/bmb/workflows/redoc/workflow.yaml.bak +0 -32
- package/bmad/bmm/README.md +0 -128
- package/bmad/bmm/README.md.bak +0 -169
- package/bmad/bmm/agents/analyst.md +0 -67
- package/bmad/bmm/agents/analyst.md.bak +0 -67
- package/bmad/bmm/agents/architect.md +0 -72
- package/bmad/bmm/agents/architect.md.bak +0 -73
- package/bmad/bmm/agents/dev.md +0 -69
- package/bmad/bmm/agents/dev.md.bak +0 -69
- package/bmad/bmm/agents/paige.md.bak +0 -82
- package/bmad/bmm/agents/pm.md +0 -76
- package/bmad/bmm/agents/pm.md.bak +0 -76
- package/bmad/bmm/agents/sm.md +0 -85
- package/bmad/bmm/agents/sm.md.bak +0 -85
- package/bmad/bmm/agents/tea.md +0 -72
- package/bmad/bmm/agents/tea.md.bak +0 -72
- package/bmad/bmm/agents/tech-writer.md +0 -82
- package/bmad/bmm/agents/ux-designer.md +0 -71
- package/bmad/bmm/agents/ux-designer.md.bak +0 -71
- package/bmad/bmm/config.yaml +0 -17
- package/bmad/bmm/docs/README.md +0 -235
- package/bmad/bmm/docs/agents-guide.md +0 -1057
- package/bmad/bmm/docs/brownfield-guide.md +0 -759
- package/bmad/bmm/docs/enterprise-agentic-development.md +0 -680
- package/bmad/bmm/docs/faq.md +0 -589
- package/bmad/bmm/docs/glossary.md +0 -321
- package/bmad/bmm/docs/party-mode.md +0 -224
- package/bmad/bmm/docs/quick-spec-flow.md +0 -652
- package/bmad/bmm/docs/quick-start.md +0 -366
- package/bmad/bmm/docs/scale-adaptive-system.md +0 -599
- package/bmad/bmm/docs/troubleshooting.md +0 -680
- package/bmad/bmm/docs/workflow-architecture-reference.md +0 -371
- package/bmad/bmm/docs/workflow-document-project-reference.md +0 -487
- package/bmad/bmm/docs/workflows-analysis.md +0 -670
- package/bmad/bmm/docs/workflows-implementation.md +0 -1758
- package/bmad/bmm/docs/workflows-planning.md +0 -1086
- package/bmad/bmm/docs/workflows-solutioning.md +0 -726
- package/bmad/bmm/tasks/daily-standup.xml +0 -85
- package/bmad/bmm/teams/team-fullstack.yaml +0 -11
- package/bmad/bmm/testarch/knowledge/ci-burn-in.md +0 -675
- package/bmad/bmm/testarch/knowledge/component-tdd.md +0 -486
- package/bmad/bmm/testarch/knowledge/contract-testing.md +0 -957
- package/bmad/bmm/testarch/knowledge/data-factories.md +0 -500
- package/bmad/bmm/testarch/knowledge/email-auth.md +0 -721
- package/bmad/bmm/testarch/knowledge/error-handling.md +0 -725
- package/bmad/bmm/testarch/knowledge/feature-flags.md +0 -750
- package/bmad/bmm/testarch/knowledge/fixture-architecture.md +0 -401
- package/bmad/bmm/testarch/knowledge/network-first.md +0 -486
- package/bmad/bmm/testarch/knowledge/nfr-criteria.md +0 -670
- package/bmad/bmm/testarch/knowledge/playwright-config.md +0 -730
- package/bmad/bmm/testarch/knowledge/probability-impact.md +0 -601
- package/bmad/bmm/testarch/knowledge/risk-governance.md +0 -615
- package/bmad/bmm/testarch/knowledge/selective-testing.md +0 -732
- package/bmad/bmm/testarch/knowledge/selector-resilience.md +0 -527
- package/bmad/bmm/testarch/knowledge/test-healing-patterns.md +0 -644
- package/bmad/bmm/testarch/knowledge/test-levels-framework.md +0 -473
- package/bmad/bmm/testarch/knowledge/test-priorities-matrix.md +0 -373
- package/bmad/bmm/testarch/knowledge/test-quality.md +0 -664
- package/bmad/bmm/testarch/knowledge/timing-debugging.md +0 -372
- package/bmad/bmm/testarch/knowledge/visual-debugging.md +0 -524
- package/bmad/bmm/testarch/tea-index.csv +0 -22
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/instructions.md +0 -110
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/project-context.md +0 -25
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/workflow.yaml +0 -26
- package/bmad/bmm/workflows/1-analysis/domain-research/instructions.md +0 -423
- package/bmad/bmm/workflows/1-analysis/domain-research/template.md +0 -180
- package/bmad/bmm/workflows/1-analysis/domain-research/workflow.yaml +0 -36
- package/bmad/bmm/workflows/1-analysis/product-brief/checklist.md +0 -115
- package/bmad/bmm/workflows/1-analysis/product-brief/instructions.md +0 -524
- package/bmad/bmm/workflows/1-analysis/product-brief/template.md +0 -181
- package/bmad/bmm/workflows/1-analysis/product-brief/workflow.yaml +0 -45
- package/bmad/bmm/workflows/1-analysis/research/checklist-deep-prompt.md +0 -144
- package/bmad/bmm/workflows/1-analysis/research/checklist-technical.md +0 -249
- package/bmad/bmm/workflows/1-analysis/research/checklist.md +0 -299
- package/bmad/bmm/workflows/1-analysis/research/claude-code/injections.yaml +0 -114
- package/bmad/bmm/workflows/1-analysis/research/instructions-deep-prompt.md +0 -439
- package/bmad/bmm/workflows/1-analysis/research/instructions-market.md +0 -679
- package/bmad/bmm/workflows/1-analysis/research/instructions-router.md +0 -133
- package/bmad/bmm/workflows/1-analysis/research/instructions-technical.md +0 -538
- package/bmad/bmm/workflows/1-analysis/research/template-deep-prompt.md +0 -94
- package/bmad/bmm/workflows/1-analysis/research/template-market.md +0 -347
- package/bmad/bmm/workflows/1-analysis/research/template-technical.md +0 -245
- package/bmad/bmm/workflows/1-analysis/research/workflow.yaml +0 -44
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/checklist.md +0 -310
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/instructions.md +0 -1319
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/ux-design-template.md +0 -145
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +0 -64
- package/bmad/bmm/workflows/2-plan-workflows/narrative/workflow.yaml +0 -29
- package/bmad/bmm/workflows/2-plan-workflows/prd/checklist.md +0 -349
- package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/epics-template.md +0 -63
- package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/instructions.md +0 -395
- package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/workflow.yaml +0 -33
- package/bmad/bmm/workflows/2-plan-workflows/prd/domain-complexity.csv +0 -13
- package/bmad/bmm/workflows/2-plan-workflows/prd/instructions.md +0 -423
- package/bmad/bmm/workflows/2-plan-workflows/prd/prd-template.md +0 -237
- package/bmad/bmm/workflows/2-plan-workflows/prd/project-types.csv +0 -11
- package/bmad/bmm/workflows/2-plan-workflows/prd/workflow.yaml +0 -46
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/checklist.md +0 -214
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/epics-template.md +0 -58
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions-level0-story.md +0 -200
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions-level1-stories.md +0 -451
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions.md +0 -1133
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/tech-spec-template.md +0 -181
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/user-story-template.md +0 -87
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml +0 -60
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml.bak +0 -60
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/checklist.md +0 -175
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/instructions.md +0 -322
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/template.md +0 -146
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/validation-criteria.yaml +0 -189
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/workflow.yaml +0 -64
- package/bmad/bmm/workflows/document-project/checklist.md +0 -245
- package/bmad/bmm/workflows/document-project/documentation-requirements.csv +0 -12
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## Phase 1 Analysis Workflow Map
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%%{init: {'theme':'base', 'themeVariables': { 'primaryColor':'#fff','primaryTextColor':'#000','primaryBorderColor':'#000','lineColor':'#000','fontSize':'16px','fontFamily':'arial'}}}%%
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graph TB
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subgraph Discovery["<b>DISCOVERY & IDEATION (Optional)</b>"]
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direction LR
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BrainstormProject["<b>Analyst: brainstorm-project</b><br/>Multi-track solution exploration"]
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BrainstormGame["<b>Analyst: brainstorm-game</b><br/>Game concept generation"]
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end
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subgraph Research["<b>RESEARCH & VALIDATION (Optional)</b>"]
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direction TB
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ResearchWF["<b>Analyst: research</b><br/>• market (TAM/SAM/SOM)<br/>• technical (framework evaluation)<br/>• competitive (landscape)<br/>• user (personas, JTBD)<br/>• domain (industry analysis)<br/>• deep_prompt (AI research)"]
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end
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subgraph Strategy["<b>STRATEGIC CAPTURE (Recommended for Greenfield)</b>"]
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direction LR
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ProductBrief["<b>Analyst: product-brief</b><br/>Product vision + strategy<br/>(Interactive or YOLO mode)"]
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GameBrief["<b>Game Designer: game-brief</b><br/>Game vision capture<br/>(Interactive or YOLO mode)"]
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end
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39
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Discovery -.->|Software| ProductBrief
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Discovery -.->|Games| GameBrief
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Discovery -.->|Validate ideas| Research
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Research -.->|Inform brief| ProductBrief
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Research -.->|Inform brief| GameBrief
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ProductBrief --> Phase2["<b>Phase 2: prd workflow</b>"]
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GameBrief --> Phase2Game["<b>Phase 2: gdd workflow</b>"]
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Research -.->|Can feed directly| Phase2
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style Discovery fill:#e1f5fe,stroke:#01579b,stroke-width:3px,color:#000
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style Research fill:#fff9c4,stroke:#f57f17,stroke-width:3px,color:#000
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style Strategy fill:#f3e5f5,stroke:#4a148c,stroke-width:3px,color:#000
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style Phase2 fill:#c8e6c9,stroke:#2e7d32,stroke-width:2px,color:#000
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style Phase2Game fill:#c8e6c9,stroke:#2e7d32,stroke-width:2px,color:#000
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style BrainstormProject fill:#81d4fa,stroke:#0277bd,stroke-width:2px,color:#000
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style BrainstormGame fill:#81d4fa,stroke:#0277bd,stroke-width:2px,color:#000
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style ResearchWF fill:#fff59d,stroke:#f57f17,stroke-width:2px,color:#000
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style ProductBrief fill:#ce93d8,stroke:#6a1b9a,stroke-width:2px,color:#000
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style GameBrief fill:#ce93d8,stroke:#6a1b9a,stroke-width:2px,color:#000
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```
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---
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## Quick Reference
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| Workflow | Agent | Required | Purpose | Output |
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| ---------------------- | ------------- | ----------- | -------------------------------------------------------------- | ---------------------------- |
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| **brainstorm-project** | Analyst | No | Explore solution approaches and architectures | Solution options + rationale |
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| **brainstorm-game** | Analyst | No | Generate game concepts using creative techniques | Game concepts + evaluation |
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| **research** | Analyst | No | Multi-type research (market/technical/competitive/user/domain) | Research reports |
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| **product-brief** | Analyst | Recommended | Define product vision and strategy (interactive) | Product Brief document |
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| **game-brief** | Game Designer | Recommended | Capture game vision before GDD (interactive) | Game Brief document |
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---
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| Project Context | Document | Business objectives, environment, constraints |
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| Problem Statement | Optional | Core challenge or opportunity to address |
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## Workflow Descriptions
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###
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### brainstorm-project
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| ------------------------ | ------------------------------------------- |
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| Architecture Proposals | Multiple approaches with trade-off analysis |
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| Value Framework | Prioritized features aligned to objectives |
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| Risk Analysis | Dependencies, challenges, opportunities |
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| Strategic Recommendation | Synthesized direction with rationale |
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**Purpose:** Generate multiple solution approaches through parallel ideation tracks (architecture, UX, integration, value).
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**Agent:** Analyst
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**
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"We need a customer dashboard for our SaaS product"
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**When to Use:**
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- Unclear technical approach with business objectives
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- Multiple solution paths need evaluation
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- Hidden assumptions need discovery
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- Innovation beyond obvious solutions
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- **Architecture Option B**: Microservices + SPA (better scalability, more complex)
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- **Recommendation**: Option A for MVP, with clear path to Option C as we scale
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- **Risk**: Option A may require rewrite if we hit 10K+ concurrent users
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**Key Outputs:**
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- Architecture proposals with trade-off analysis
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- Value framework (prioritized features)
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- Risk analysis (dependencies, challenges)
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- Strategic recommendation with rationale
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- **product-brief** - Strategic planning document
|
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- **prd** (Phase 2) - Requirements document from chosen approach
|
|
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|
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**Example:** "We need a customer dashboard" → Options: Monolith SSR (faster), Microservices SPA (scalable), Hybrid (balanced) with recommendation.
|
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|
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|
---
|
|
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|
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|
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### Purpose
|
|
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|
+
### brainstorm-game
|
|
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102
|
|
|
123
|
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Generate
|
|
103
|
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**Purpose:** Generate game concepts through systematic creative exploration using five brainstorming techniques.
|
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104
|
|
|
125
105
|
**Agent:** Analyst
|
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126
|
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**Phase:** 1 (Analysis)
|
|
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|
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**Required:** No
|
|
128
|
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**Typical Duration:** 45-90 minutes
|
|
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106
|
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|
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|
|
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|
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**When to Use:**
|
|
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108
|
|
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109
|
- Generating original game concepts
|
|
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|
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- Exploring variations on
|
|
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|
+
- Exploring variations on themes
|
|
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111
|
- Breaking creative blocks
|
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112
|
- Validating game ideas against constraints
|
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|
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|
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- Platform specifications (mobile, PC, console, web)
|
|
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|
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- Genre preferences or inspirations
|
|
141
|
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- Technical constraints understood
|
|
142
|
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- Target audience defined
|
|
143
|
-
- Core design pillars identified (at least preliminary)
|
|
144
|
-
|
|
145
|
-
### Process Overview
|
|
114
|
+
**Techniques Used:**
|
|
146
115
|
|
|
147
|
-
|
|
116
|
+
- SCAMPER (systematic modification)
|
|
117
|
+
- Mind Mapping (hierarchical exploration)
|
|
118
|
+
- Lotus Blossom (radial expansion)
|
|
119
|
+
- Six Thinking Hats (multi-perspective)
|
|
120
|
+
- Random Word Association (lateral thinking)
|
|
148
121
|
|
|
149
|
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|
|
150
|
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| ----------------------- | ------------------------ | ---------------------------------- |
|
|
151
|
-
| SCAMPER | Systematic modification | Structured transformation analysis |
|
|
152
|
-
| Mind Mapping | Hierarchical exploration | Visual concept relationships |
|
|
153
|
-
| Lotus Blossom | Radial expansion | Layered thematic development |
|
|
154
|
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| Six Thinking Hats | Multi-perspective | Balanced evaluation framework |
|
|
155
|
-
| Random Word Association | Lateral thinking | Unexpected conceptual combinations |
|
|
122
|
+
**Key Outputs:**
|
|
156
123
|
|
|
157
|
-
|
|
124
|
+
- Method-specific artifacts (5 separate documents)
|
|
125
|
+
- Consolidated concept document with feasibility
|
|
126
|
+
- Design pillar alignment matrix
|
|
158
127
|
|
|
159
|
-
|
|
128
|
+
**Example:** "Roguelike with psychological themes" → Emotions as characters, inner demons as enemies, therapy sessions as rest points, deck composition affects narrative.
|
|
160
129
|
|
|
161
|
-
|
|
162
|
-
- **Initial Concept Seed** (optional): High-level game idea or theme
|
|
163
|
-
|
|
164
|
-
### Outputs
|
|
130
|
+
---
|
|
165
131
|
|
|
166
|
-
|
|
167
|
-
- **Consolidated Concept Document**: Synthesized game concepts with feasibility assessments and unique value propositions
|
|
168
|
-
- **Design Pillar Alignment Matrix**: Evaluation of concepts against stated objectives
|
|
132
|
+
### research
|
|
169
133
|
|
|
170
|
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|
|
134
|
+
**Purpose:** Comprehensive multi-type research system consolidating market, technical, competitive, user, and domain analysis.
|
|
171
135
|
|
|
172
|
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**
|
|
173
|
-
"A roguelike with psychological themes"
|
|
136
|
+
**Agent:** Analyst
|
|
174
137
|
|
|
175
|
-
**
|
|
138
|
+
**Research Types:**
|
|
176
139
|
|
|
177
|
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|
|
178
|
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|
|
179
|
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|
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|
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|
|
181
|
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|
|
140
|
+
| Type | Purpose | Use When |
|
|
141
|
+
| --------------- | ------------------------------------------------------ | ----------------------------------- |
|
|
142
|
+
| **market** | TAM/SAM/SOM, competitive analysis | Need market viability validation |
|
|
143
|
+
| **technical** | Technology evaluation, ADRs | Choosing frameworks/platforms |
|
|
144
|
+
| **competitive** | Deep competitor analysis | Understanding competitive landscape |
|
|
145
|
+
| **user** | Customer insights, personas, JTBD | Need user understanding |
|
|
146
|
+
| **domain** | Industry deep dives, trends | Understanding domain/industry |
|
|
147
|
+
| **deep_prompt** | Generate AI research prompts (ChatGPT, Claude, Gemini) | Need deeper AI-assisted research |
|
|
182
148
|
|
|
183
|
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**
|
|
184
|
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"Mirror of Mind: A roguelike card battler where you play as emotions battling inner demons. Deck composition affects narrative, emotional theme drives mechanics, 3 characters representing anger/fear/joy, target audience: core gamers interested in mental health themes."
|
|
149
|
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**Key Features:**
|
|
185
150
|
|
|
186
|
-
|
|
151
|
+
- Real-time web research
|
|
152
|
+
- Multiple analytical frameworks (Porter's Five Forces, SWOT, Technology Adoption Lifecycle)
|
|
153
|
+
- Platform-specific optimization for deep_prompt type
|
|
154
|
+
- Configurable research depth (quick/standard/comprehensive)
|
|
187
155
|
|
|
188
|
-
|
|
189
|
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- **gdd** (Phase 2) - Full game design document
|
|
156
|
+
**Example (market):** "SaaS project management tool" → TAM $50B, SAM $5B, SOM $50M, top competitors (Asana, Monday), positioning recommendation.
|
|
190
157
|
|
|
191
158
|
---
|
|
192
159
|
|
|
193
|
-
|
|
160
|
+
### product-brief
|
|
194
161
|
|
|
195
|
-
|
|
162
|
+
**Purpose:** Interactive product brief creation that guides strategic product vision definition.
|
|
196
163
|
|
|
197
|
-
|
|
198
|
-
|
|
199
|
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**Agent:** PM
|
|
200
|
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**Phase:** 1 (Analysis)
|
|
201
|
-
**Required:** Recommended (skip only if PRD already exists)
|
|
202
|
-
**Typical Duration:** 60-90 minutes (Interactive), 20-30 minutes (YOLO)
|
|
164
|
+
**Agent:** Analyst
|
|
203
165
|
|
|
204
|
-
|
|
166
|
+
**When to Use:**
|
|
205
167
|
|
|
206
|
-
- Starting
|
|
168
|
+
- Starting new product/major feature initiative
|
|
207
169
|
- Aligning stakeholders before detailed planning
|
|
208
170
|
- Transitioning from exploration to strategy
|
|
209
|
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-
|
|
210
|
-
|
|
211
|
-
### Prerequisites
|
|
212
|
-
|
|
213
|
-
- Business context understood
|
|
214
|
-
- Problem or opportunity identified
|
|
215
|
-
- Stakeholders accessible for input
|
|
216
|
-
- Strategic objectives defined
|
|
171
|
+
- Need executive-level product documentation
|
|
217
172
|
|
|
218
|
-
|
|
173
|
+
**Modes:**
|
|
219
174
|
|
|
220
|
-
**Interactive Mode** (Recommended):
|
|
175
|
+
- **Interactive Mode** (Recommended): Step-by-step collaborative development with probing questions
|
|
176
|
+
- **YOLO Mode**: AI generates complete draft from context, then iterative refinement
|
|
221
177
|
|
|
222
|
-
|
|
223
|
-
- Probing questions to refine thinking
|
|
224
|
-
- Deep exploration of problem/solution fit
|
|
225
|
-
- 60-90 minutes with high-quality output
|
|
178
|
+
**Key Outputs:**
|
|
226
179
|
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
-
|
|
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|
-
-
|
|
231
|
-
-
|
|
232
|
-
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
**Phase 1: Initialization and Context (Steps 0-2)**
|
|
237
|
-
|
|
238
|
-
- Project setup and context capture
|
|
239
|
-
- Input document gathering
|
|
240
|
-
- Mode selection
|
|
241
|
-
- Context extraction
|
|
242
|
-
|
|
243
|
-
**Phase 2: Interactive Development (Steps 3-12) - Interactive Mode**
|
|
244
|
-
|
|
245
|
-
- Problem definition and pain points
|
|
246
|
-
- Solution articulation and value proposition
|
|
247
|
-
- User segmentation
|
|
248
|
-
- Success metrics and KPIs
|
|
249
|
-
- MVP scoping (ruthlessly defined)
|
|
250
|
-
- Financial planning and ROI
|
|
251
|
-
- Technical context
|
|
252
|
-
- Risk assessment and assumptions
|
|
253
|
-
|
|
254
|
-
**Phase 3: Rapid Generation (Steps 3-4) - YOLO Mode**
|
|
255
|
-
|
|
256
|
-
- Complete draft generation from context
|
|
257
|
-
- Iterative refinement of sections
|
|
258
|
-
- Quality validation
|
|
259
|
-
|
|
260
|
-
**Phase 4: Finalization (Steps 13-15)**
|
|
261
|
-
|
|
262
|
-
- Executive summary creation
|
|
263
|
-
- Supporting materials compilation
|
|
264
|
-
- Final review and handoff preparation
|
|
265
|
-
|
|
266
|
-
### Inputs
|
|
267
|
-
|
|
268
|
-
- Optional: Market research, competitive analysis, brainstorming results
|
|
269
|
-
- User input through conversational process
|
|
270
|
-
- Business context and objectives
|
|
271
|
-
|
|
272
|
-
### Outputs
|
|
273
|
-
|
|
274
|
-
**Primary Output:** `product-brief-{project_name}-{date}.md`
|
|
275
|
-
|
|
276
|
-
**Output Structure:**
|
|
277
|
-
|
|
278
|
-
1. Executive Summary
|
|
279
|
-
2. Problem Statement (with evidence)
|
|
280
|
-
3. Proposed Solution (core approach and differentiators)
|
|
281
|
-
4. Target Users (primary and secondary segments)
|
|
282
|
-
5. Goals and Success Metrics
|
|
283
|
-
6. MVP Scope (must-have features)
|
|
284
|
-
7. Post-MVP Vision
|
|
285
|
-
8. Financial Impact (investment and ROI)
|
|
286
|
-
9. Strategic Alignment
|
|
287
|
-
10. Technical Considerations
|
|
288
|
-
11. Constraints and Assumptions
|
|
289
|
-
12. Risks and Open Questions
|
|
290
|
-
13. Supporting Materials
|
|
291
|
-
|
|
292
|
-
### Example Scenario
|
|
293
|
-
|
|
294
|
-
**Starting Point:**
|
|
295
|
-
"We see customers struggling with project tracking"
|
|
296
|
-
|
|
297
|
-
**After product-brief (Interactive Mode):**
|
|
298
|
-
|
|
299
|
-
- **Problem**: Teams using 3+ tools for project management, causing 40% efficiency loss
|
|
300
|
-
- **Solution**: Unified workspace combining tasks, docs, and communication
|
|
301
|
-
- **Target Users**: 10-50 person product teams, SaaS-first companies
|
|
302
|
-
- **MVP Scope**: Task management + Real-time collaboration + Integrations (GitHub, Slack)
|
|
303
|
-
- **Success Metrics**: 30% reduction in tool-switching time, 20% faster project completion
|
|
304
|
-
- **Financial Impact**: $2M investment, $10M ARR target year 2
|
|
305
|
-
|
|
306
|
-
### Related Workflows
|
|
180
|
+
- Executive summary
|
|
181
|
+
- Problem statement with evidence
|
|
182
|
+
- Proposed solution and differentiators
|
|
183
|
+
- Target users (segmented)
|
|
184
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- MVP scope (ruthlessly defined)
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- Financial impact and ROI
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- Strategic alignment
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- Risks and open questions
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- **prd** (Phase 2) - Detailed requirements from product brief
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**Integration:** Feeds directly into PRD workflow (Phase 2).
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---
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### game-brief
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**Purpose:** Lightweight interactive brainstorming session capturing game vision before Game Design Document.
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**Agent:** Game Designer
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**
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**Phase:** 1 (Analysis)
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**Required:** Recommended for game projects
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**Typical Duration:** 60-90 minutes
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**When to Use:**
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- Exploring a game idea before committing
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- Pitching a concept to team/stakeholders
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201
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- Starting new game project
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- Exploring game ideas before committing
|
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- Pitching concepts to team/stakeholders
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- Validating market fit and feasibility
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- Preparing input for GDD workflow
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**Skip if:**
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- Continuing an existing project
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- Prototyping without planning needs
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### Comparison: Game Brief vs GDD
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| Aspect | Game Brief | GDD |
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|
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| --------------- | --------------------------- | ------------------------- |
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| Purpose | Validate concept | Design for implementation |
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| Detail Level | High-level vision | Detailed specifications |
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| Time Investment | 1-2 hours | 4-10 hours |
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|
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| Audience | Self, team, stakeholders | Development team |
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| Scope | Concept validation | Implementation roadmap |
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| Format | Conversational, exploratory | Structured, comprehensive |
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| Output | 3-5 pages | 10-30+ pages |
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### Comparison: Game Brief vs Product Brief
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|
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| ------------- | ---------------------------- | --------------------------------- |
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| Focus | Player experience, fun, feel | User problems, features, value |
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| Metrics | Engagement, retention, fun | Revenue, conversion, satisfaction |
|
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|
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| Core Elements | Gameplay pillars, mechanics | Problem/solution, user segments |
|
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|
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| References | Other games | Competitors, market |
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| Vision | Emotional experience | Business outcomes |
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**Game Brief vs GDD:**
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|
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| Aspect | Game Brief | GDD |
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| ------------ | ------------------ | ------------------------- |
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|
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| Purpose | Validate concept | Design for implementation |
|
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| Detail Level | High-level vision | Detailed specs |
|
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|
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| Format | Conversational | Structured |
|
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|
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| Output | Concise vision doc | Comprehensive design |
|
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214
|
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|
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**
|
|
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|
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**Key Outputs:**
|
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216
|
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
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368
|
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4. Scope and Constraints (platforms, timeline, budget, team)
|
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369
|
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5. Reference Framework (inspiration, competitors, differentiators)
|
|
370
|
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6. Content Framework (world, narrative, volume)
|
|
371
|
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7. Art and Audio Direction
|
|
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|
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8. Risk Assessment (risks, challenges, mitigation)
|
|
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|
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9. Success Criteria (MVP, metrics, launch goals)
|
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|
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10. Next Steps
|
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375
|
-
|
|
376
|
-
**YOLO Mode**: AI generates complete draft, then you refine iteratively
|
|
377
|
-
|
|
378
|
-
### Inputs
|
|
379
|
-
|
|
380
|
-
Optional:
|
|
381
|
-
|
|
382
|
-
- Market research
|
|
383
|
-
- Brainstorming results
|
|
384
|
-
- Competitive analysis
|
|
385
|
-
- Design notes
|
|
386
|
-
- Reference game lists
|
|
387
|
-
|
|
388
|
-
### Outputs
|
|
389
|
-
|
|
390
|
-
**Primary Output:** `game-brief-{game_name}-{date}.md`
|
|
391
|
-
|
|
392
|
-
**Sections:**
|
|
393
|
-
|
|
394
|
-
- Executive summary
|
|
395
|
-
- Complete game vision
|
|
396
|
-
- Target market analysis
|
|
397
|
-
- Core gameplay definition
|
|
217
|
+
- Game vision (concept, pitch)
|
|
218
|
+
- Target market and positioning
|
|
219
|
+
- Core gameplay pillars
|
|
398
220
|
- Scope and constraints
|
|
399
221
|
- Reference framework
|
|
400
|
-
- Art/audio direction
|
|
401
222
|
- Risk assessment
|
|
402
223
|
- Success criteria
|
|
403
|
-
- Next steps
|
|
404
224
|
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
**Starting Point:**
|
|
408
|
-
"I want to make a roguelike card game with a twist"
|
|
409
|
-
|
|
410
|
-
**After Game Brief:**
|
|
411
|
-
|
|
412
|
-
- **Core Concept**: Roguelike card battler where you play as emotions battling inner demons
|
|
413
|
-
- **Target Audience**: Core gamers who love Slay the Spire, interested in mental health themes
|
|
414
|
-
- **Differentiator**: Emotional narrative system where deck composition affects story
|
|
415
|
-
- **MVP Scope**: 3 characters, 80 cards, 30 enemy types, 3 bosses, 6-hour first run
|
|
416
|
-
- **Platform**: PC (Steam) first, mobile later
|
|
417
|
-
- **Timeline**: 12 months with 2-person team
|
|
418
|
-
- **Key Risk**: Emotional theme might alienate hardcore roguelike fans
|
|
419
|
-
- **Mitigation**: Prototype early, test with target audience, offer "mechanical-only" mode
|
|
420
|
-
|
|
421
|
-
**Next Steps:**
|
|
422
|
-
|
|
423
|
-
1. Build card combat prototype (2 weeks)
|
|
424
|
-
2. Test emotional resonance with players
|
|
425
|
-
3. Proceed to GDD workflow if prototype validates
|
|
426
|
-
|
|
427
|
-
### Related Workflows
|
|
428
|
-
|
|
429
|
-
- **brainstorm-game** - Generate initial concepts
|
|
430
|
-
- **gdd** (Phase 2) - Full game design document
|
|
431
|
-
- **narrative** (Phase 2) - For story-heavy games
|
|
225
|
+
**Integration:** Feeds into GDD workflow (Phase 2).
|
|
432
226
|
|
|
433
227
|
---
|
|
434
228
|
|
|
435
|
-
##
|
|
436
|
-
|
|
437
|
-
### Purpose
|
|
438
|
-
|
|
439
|
-
Comprehensive, adaptive multi-type research system that consolidates various research methodologies into a single powerful tool.
|
|
440
|
-
|
|
441
|
-
**Agent:** Analyst
|
|
442
|
-
**Phase:** 1 (Analysis)
|
|
443
|
-
**Required:** No
|
|
444
|
-
**Typical Duration:** Varies by type (Quick: 30-60 min, Standard: 2-4 hours, Comprehensive: 4-8 hours)
|
|
445
|
-
|
|
446
|
-
### Research Types
|
|
447
|
-
|
|
448
|
-
**6 Research Types Available:**
|
|
449
|
-
|
|
450
|
-
| Type | Purpose | Use When |
|
|
451
|
-
| --------------- | ------------------------------------------------------ | ----------------------------------- |
|
|
452
|
-
| **market** | Market intelligence, TAM/SAM/SOM, competitive analysis | Need market viability validation |
|
|
453
|
-
| **deep_prompt** | Generate optimized research prompts for AI platforms | Need AI to research deeper topics |
|
|
454
|
-
| **technical** | Technology evaluation, architecture decisions | Choosing frameworks/platforms |
|
|
455
|
-
| **competitive** | Deep competitor analysis | Understanding competitive landscape |
|
|
456
|
-
| **user** | Customer insights, personas, JTBD | Need user understanding |
|
|
457
|
-
| **domain** | Industry deep dives, trends | Understanding domain/industry |
|
|
458
|
-
|
|
459
|
-
### Market Research (Type: market)
|
|
460
|
-
|
|
461
|
-
**Key Features:**
|
|
462
|
-
|
|
463
|
-
- Real-time web research
|
|
464
|
-
- TAM/SAM/SOM calculations with multiple methodologies
|
|
465
|
-
- Competitive landscape analysis
|
|
466
|
-
- Customer persona development
|
|
467
|
-
- Porter's Five Forces and strategic frameworks
|
|
468
|
-
- Go-to-market strategy recommendations
|
|
469
|
-
|
|
470
|
-
**Inputs:**
|
|
471
|
-
|
|
472
|
-
- Product or business description
|
|
473
|
-
- Target customer hypotheses (optional)
|
|
474
|
-
- Known competitors list (optional)
|
|
475
|
-
|
|
476
|
-
**Outputs:**
|
|
477
|
-
|
|
478
|
-
- Market size analysis (TAM/SAM/SOM)
|
|
479
|
-
- Competitive positioning
|
|
480
|
-
- Customer segments and personas
|
|
481
|
-
- Market trends and opportunities
|
|
482
|
-
- Strategic recommendations
|
|
483
|
-
- Financial projections (optional)
|
|
484
|
-
|
|
485
|
-
### Deep Research Prompt (Type: deep_prompt)
|
|
486
|
-
|
|
487
|
-
**Key Features:**
|
|
488
|
-
|
|
489
|
-
- Optimized for AI research platforms (ChatGPT Deep Research, Gemini, Grok, Claude Projects)
|
|
490
|
-
- Prompt engineering best practices
|
|
491
|
-
- Platform-specific optimization
|
|
492
|
-
- Context packaging for optimal AI understanding
|
|
493
|
-
- Research question refinement
|
|
494
|
-
|
|
495
|
-
**Inputs:**
|
|
496
|
-
|
|
497
|
-
- Research question or topic
|
|
498
|
-
- Background context documents (optional)
|
|
499
|
-
- Target AI platform preference (optional)
|
|
500
|
-
|
|
501
|
-
**Outputs:**
|
|
502
|
-
|
|
503
|
-
- Platform-optimized research prompt
|
|
504
|
-
- Multi-stage research workflow
|
|
505
|
-
- Context documents packaged
|
|
506
|
-
- Execution guidance
|
|
507
|
-
|
|
508
|
-
### Technical Research (Type: technical)
|
|
229
|
+
## Decision Guide
|
|
509
230
|
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
- Technology evaluation and comparison matrices
|
|
513
|
-
- Architecture pattern research
|
|
514
|
-
- Framework/library assessment
|
|
515
|
-
- Technical feasibility studies
|
|
516
|
-
- Cost-benefit analysis
|
|
517
|
-
- Architecture Decision Records (ADR)
|
|
518
|
-
|
|
519
|
-
**Inputs:**
|
|
520
|
-
|
|
521
|
-
- Technical requirements
|
|
522
|
-
- Current architecture (if brownfield)
|
|
523
|
-
- Technical constraints
|
|
524
|
-
|
|
525
|
-
**Outputs:**
|
|
526
|
-
|
|
527
|
-
- Technology comparison matrix
|
|
528
|
-
- Trade-off analysis
|
|
529
|
-
- Cost-benefit assessment
|
|
530
|
-
- ADR with recommendation
|
|
531
|
-
- Implementation guidance
|
|
532
|
-
|
|
533
|
-
### Configuration Options
|
|
231
|
+
### Starting a Software Project
|
|
534
232
|
|
|
535
|
-
|
|
233
|
+
```
|
|
234
|
+
brainstorm-project (if unclear) → research (market/technical) → product-brief → Phase 2 (prd)
|
|
235
|
+
```
|
|
536
236
|
|
|
537
|
-
|
|
538
|
-
- **enable_web_research**: Enable real-time data gathering
|
|
539
|
-
- **enable_competitor_analysis**: Competitive intelligence
|
|
540
|
-
- **enable_financial_modeling**: Financial projections
|
|
237
|
+
### Starting a Game Project
|
|
541
238
|
|
|
542
|
-
|
|
239
|
+
```
|
|
240
|
+
brainstorm-game (if generating concepts) → research (market/competitive) → game-brief → Phase 2 (gdd)
|
|
241
|
+
```
|
|
543
242
|
|
|
544
|
-
|
|
243
|
+
### Validating an Idea
|
|
545
244
|
|
|
546
|
-
|
|
547
|
-
-
|
|
548
|
-
|
|
549
|
-
- Technology Adoption Lifecycle
|
|
550
|
-
- SWOT Analysis
|
|
551
|
-
- Value Chain Analysis
|
|
245
|
+
```
|
|
246
|
+
research (market type) → product-brief or game-brief → Phase 2
|
|
247
|
+
```
|
|
552
248
|
|
|
553
|
-
|
|
249
|
+
### Technical Decision Only
|
|
554
250
|
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
- Comparison Matrix
|
|
559
|
-
- Cost-Benefit Analysis
|
|
560
|
-
- Technical Risk Assessment
|
|
251
|
+
```
|
|
252
|
+
research (technical type) → Use findings in Phase 3 (architecture)
|
|
253
|
+
```
|
|
561
254
|
|
|
562
|
-
###
|
|
255
|
+
### Understanding Market
|
|
563
256
|
|
|
564
|
-
|
|
257
|
+
```
|
|
258
|
+
research (market/competitive type) → product-brief → Phase 2
|
|
259
|
+
```
|
|
565
260
|
|
|
566
|
-
|
|
567
|
-
"SaaS project management tool for remote teams"
|
|
261
|
+
---
|
|
568
262
|
|
|
569
|
-
|
|
263
|
+
## Integration with Phase 2 (Planning)
|
|
570
264
|
|
|
571
|
-
|
|
572
|
-
- **SAM**: $5B (remote-first teams 10-50 people)
|
|
573
|
-
- **SOM**: $50M (achievable in year 3)
|
|
574
|
-
- **Top Competitors**: Asana, Monday.com, ClickUp
|
|
575
|
-
- **Positioning**: "Real-time collaboration focused, vs async-first competitors"
|
|
576
|
-
- **Customer Personas**: Product Managers (primary), Engineering Leads (secondary)
|
|
577
|
-
- **Key Trends**: Remote work permanence, tool consolidation, AI features
|
|
578
|
-
- **Go-to-Market**: PLG motion, free tier, viral invite mechanics
|
|
265
|
+
Analysis outputs feed directly into Planning:
|
|
579
266
|
|
|
580
|
-
|
|
267
|
+
| Analysis Output | Planning Input |
|
|
268
|
+
| --------------------------- | -------------------------- |
|
|
269
|
+
| product-brief.md | **prd** workflow |
|
|
270
|
+
| game-brief.md | **gdd** workflow |
|
|
271
|
+
| market-research.md | **prd** context |
|
|
272
|
+
| technical-research.md | **architecture** (Phase 3) |
|
|
273
|
+
| competitive-intelligence.md | **prd** positioning |
|
|
581
274
|
|
|
582
|
-
|
|
583
|
-
- **prd** (Phase 2) - Research feeds requirements
|
|
584
|
-
- **architecture** (Phase 3) - Technical research informs design
|
|
275
|
+
Planning workflows automatically load these documents if they exist in the output folder.
|
|
585
276
|
|
|
586
277
|
---
|
|
587
278
|
|
|
588
|
-
## Best Practices
|
|
279
|
+
## Best Practices
|
|
589
280
|
|
|
590
281
|
### 1. Don't Over-Invest in Analysis
|
|
591
282
|
|
|
592
|
-
Analysis
|
|
283
|
+
Analysis is optional. If requirements are clear, skip to Phase 2 (Planning).
|
|
593
284
|
|
|
594
285
|
### 2. Iterate Between Workflows
|
|
595
286
|
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
1. Run **brainstorm-project** to explore
|
|
599
|
-
2. Use **research** to validate
|
|
600
|
-
3. Create **product-brief** to synthesize
|
|
287
|
+
Common pattern: brainstorm → research (validate) → brief (synthesize)
|
|
601
288
|
|
|
602
289
|
### 3. Document Assumptions
|
|
603
290
|
|
|
604
|
-
Analysis
|
|
291
|
+
Analysis surfaces and validates assumptions. Document them explicitly for planning to challenge.
|
|
605
292
|
|
|
606
293
|
### 4. Keep It Strategic
|
|
607
294
|
|
|
608
|
-
|
|
295
|
+
Focus on "what" and "why", not "how". Leave implementation for Planning and Solutioning.
|
|
609
296
|
|
|
610
297
|
### 5. Involve Stakeholders
|
|
611
298
|
|
|
612
|
-
|
|
299
|
+
Use analysis workflows to align stakeholders before committing to detailed planning.
|
|
613
300
|
|
|
614
301
|
---
|
|
615
302
|
|
|
616
|
-
##
|
|
303
|
+
## Common Patterns
|
|
617
304
|
|
|
618
|
-
###
|
|
305
|
+
### Greenfield Software (Full Analysis)
|
|
619
306
|
|
|
620
|
-
|
|
307
|
+
```
|
|
308
|
+
1. brainstorm-project - explore approaches
|
|
309
|
+
2. research (market) - validate viability
|
|
310
|
+
3. product-brief - capture strategic vision
|
|
311
|
+
4. → Phase 2: prd
|
|
312
|
+
```
|
|
621
313
|
|
|
622
|
-
###
|
|
314
|
+
### Greenfield Game (Full Analysis)
|
|
623
315
|
|
|
624
|
-
|
|
316
|
+
```
|
|
317
|
+
1. brainstorm-game - generate concepts
|
|
318
|
+
2. research (competitive) - understand landscape
|
|
319
|
+
3. game-brief - capture vision
|
|
320
|
+
4. → Phase 2: gdd
|
|
321
|
+
```
|
|
625
322
|
|
|
626
|
-
###
|
|
323
|
+
### Skip Analysis (Clear Requirements)
|
|
627
324
|
|
|
628
|
-
|
|
325
|
+
```
|
|
326
|
+
→ Phase 2: prd or tech-spec directly
|
|
327
|
+
```
|
|
629
328
|
|
|
630
|
-
### Technical
|
|
329
|
+
### Technical Research Only
|
|
631
330
|
|
|
632
|
-
|
|
331
|
+
```
|
|
332
|
+
1. research (technical) - evaluate technologies
|
|
333
|
+
2. → Phase 3: architecture (use findings in ADRs)
|
|
334
|
+
```
|
|
633
335
|
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
1. **research** (market or competitive type) → **product-brief**
|
|
336
|
+
---
|
|
637
337
|
|
|
638
|
-
|
|
338
|
+
## Related Documentation
|
|
639
339
|
|
|
640
|
-
|
|
340
|
+
- [Phase 2: Planning Workflows](./workflows-planning.md) - Next phase
|
|
341
|
+
- [Phase 3: Solutioning Workflows](./workflows-solutioning.md)
|
|
342
|
+
- [Phase 4: Implementation Workflows](./workflows-implementation.md)
|
|
343
|
+
- [Scale Adaptive System](./scale-adaptive-system.md) - Understanding project complexity
|
|
344
|
+
- [Agents Guide](./agents-guide.md) - Complete agent reference
|
|
641
345
|
|
|
642
346
|
---
|
|
643
347
|
|
|
644
|
-
##
|
|
348
|
+
## Troubleshooting
|
|
645
349
|
|
|
646
|
-
|
|
350
|
+
**Q: Do I need to run all analysis workflows?**
|
|
351
|
+
A: No! Analysis is entirely optional. Use only workflows that help you think through your problem.
|
|
647
352
|
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
| product-brief.md | **prd** workflow |
|
|
651
|
-
| game-brief.md | **gdd** workflow |
|
|
652
|
-
| market-research.md | **prd** context |
|
|
653
|
-
| technical-research.md | **architecture** (Phase 3) |
|
|
654
|
-
| competitive-intelligence.md | **prd** positioning |
|
|
353
|
+
**Q: Which workflow should I start with?**
|
|
354
|
+
A: If unsure, start with `research` (market type) to validate viability, then move to `product-brief` or `game-brief`.
|
|
655
355
|
|
|
656
|
-
|
|
356
|
+
**Q: Can I skip straight to Planning?**
|
|
357
|
+
A: Yes! If you know what you're building and why, skip Phase 1 entirely and start with Phase 2 (prd/gdd/tech-spec).
|
|
657
358
|
|
|
658
|
-
|
|
359
|
+
**Q: How long should Analysis take?**
|
|
360
|
+
A: Typically hours to 1-2 days. If taking longer, you may be over-analyzing. Move to Planning.
|
|
659
361
|
|
|
660
|
-
|
|
362
|
+
**Q: What if I discover problems during Analysis?**
|
|
363
|
+
A: That's the point! Analysis helps you fail fast and pivot before heavy planning investment.
|
|
661
364
|
|
|
662
|
-
|
|
365
|
+
**Q: Should brownfield projects do Analysis?**
|
|
366
|
+
A: Usually no. Start with `document-project` (Phase 0), then skip to Planning (Phase 2).
|
|
663
367
|
|
|
664
|
-
|
|
665
|
-
- **Validate** ideas before heavy investment
|
|
666
|
-
- **Align** stakeholders on vision
|
|
667
|
-
- **Research** markets, competitors, and technologies
|
|
668
|
-
- **Document** strategic thinking for future reference
|
|
368
|
+
---
|
|
669
369
|
|
|
670
|
-
|
|
370
|
+
_Phase 1 Analysis - Optional strategic thinking before commitment._
|