bmad-method 6.0.0-alpha.5 → 6.0.0-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (449) hide show
  1. package/.claude/settings.local.json +12 -6
  2. package/.github/workflows/{lint.yaml → quality.yaml} +19 -2
  3. package/.husky/pre-commit +4 -0
  4. package/CONTRIBUTING.md +1 -13
  5. package/README.md +59 -1
  6. package/bmad/_cfg/agent-manifest.csv +1 -13
  7. package/bmad/_cfg/files-manifest.csv +10 -256
  8. package/bmad/_cfg/ides/claude-code.yaml +2 -2
  9. package/bmad/_cfg/manifest.yaml +4 -5
  10. package/bmad/_cfg/task-manifest.csv +4 -1
  11. package/bmad/_cfg/tool-manifest.csv +1 -0
  12. package/bmad/_cfg/workflow-manifest.csv +2 -35
  13. package/bmad/bmb/config.yaml +2 -2
  14. package/bmad/bmb/workflows/audit-workflow/instructions.md +1 -1
  15. package/bmad/bmb/workflows/create-agent/instructions.md +25 -9
  16. package/bmad/bmb/workflows/create-module/module-structure.md +34 -0
  17. package/bmad/core/config.yaml +2 -2
  18. package/docs/installers-bundlers/installers-modules-platforms-reference.md +61 -0
  19. package/package.json +5 -3
  20. package/src/core/tasks/adv-elicit.xml +1 -1
  21. package/src/modules/bmb/workflows/create-agent/instructions.md +25 -9
  22. package/src/modules/bmb/workflows/create-module/module-structure.md +34 -0
  23. package/src/modules/bmgd/README.md +208 -0
  24. package/src/modules/bmgd/_module-installer/install-config.yaml +66 -0
  25. package/src/modules/{bmm → bmgd}/agents/game-architect.agent.yaml +5 -12
  26. package/src/modules/{bmm → bmgd}/agents/game-designer.agent.yaml +10 -22
  27. package/src/modules/{bmm → bmgd}/agents/game-dev.agent.yaml +9 -10
  28. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +70 -0
  29. package/{bmad/bmm → src/modules/bmgd}/teams/team-gamedev.yaml +3 -1
  30. package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/brainstorm-game/workflow.yaml +7 -7
  31. package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/game-brief/workflow.yaml +9 -9
  32. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +81 -0
  33. package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/narrative/workflow.yaml +6 -6
  34. package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/instructions.md +7 -18
  35. package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/workflow.yaml +16 -16
  36. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/code-review/workflow.yaml +3 -1
  37. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/correct-course/workflow.yaml +3 -1
  38. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/create-story/workflow.yaml +3 -1
  39. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/dev-story/workflow.yaml +3 -1
  40. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/epic-tech-context/workflow.yaml +3 -1
  41. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/retrospective/workflow.yaml +3 -1
  42. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/sprint-planning/workflow.yaml +3 -1
  43. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-context/workflow.yaml +3 -1
  44. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-done/workflow.yaml +3 -1
  45. package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-ready/workflow.yaml +3 -1
  46. package/src/modules/bmm/_module-installer/install-config.yaml +5 -0
  47. package/src/modules/bmm/docs/README.md +18 -18
  48. package/src/modules/bmm/docs/agents-guide.md +1 -2
  49. package/src/modules/bmm/docs/brownfield-guide.md +10 -15
  50. package/src/modules/bmm/docs/enterprise-agentic-development.md +3 -3
  51. package/src/modules/bmm/docs/faq.md +10 -12
  52. package/src/modules/bmm/docs/glossary.md +8 -9
  53. package/src/modules/bmm/docs/quick-spec-flow.md +7 -7
  54. package/src/modules/bmm/docs/quick-start.md +9 -9
  55. package/src/modules/bmm/docs/scale-adaptive-system.md +6 -6
  56. package/src/modules/bmm/docs/test-architecture.md +394 -0
  57. package/src/modules/bmm/docs/workflows-analysis.md +229 -529
  58. package/src/modules/bmm/docs/workflows-implementation.md +196 -1670
  59. package/src/modules/bmm/docs/workflows-planning.md +364 -849
  60. package/src/modules/bmm/docs/workflows-solutioning.md +268 -493
  61. package/src/modules/bmm/workflows/1-analysis/domain-research/workflow.yaml +65 -32
  62. package/src/modules/bmm/workflows/1-analysis/product-brief/workflow.yaml +4 -0
  63. package/src/modules/bmm/workflows/1-analysis/research/instructions-market.md +1 -1
  64. package/src/modules/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +34 -5
  65. package/src/modules/bmm/workflows/2-plan-workflows/prd/instructions.md +1 -1
  66. package/src/modules/bmm/workflows/2-plan-workflows/prd/workflow.yaml +8 -0
  67. package/src/modules/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml +6 -0
  68. package/src/modules/bmm/workflows/3-solutioning/architecture/workflow.yaml +47 -0
  69. package/src/modules/bmm/workflows/techdoc/documentation-standards.md +24 -1
  70. package/src/modules/bmm/workflows/testarch/atdd/atdd-checklist-template.md +2 -2
  71. package/src/modules/bmm/workflows/workflow-status/init/instructions.md +50 -0
  72. package/src/modules/bmm/workflows/workflow-status/paths/enterprise-brownfield.yaml +18 -11
  73. package/src/modules/bmm/workflows/workflow-status/paths/enterprise-greenfield.yaml +18 -11
  74. package/src/modules/bmm/workflows/workflow-status/paths/game-design.yaml +42 -65
  75. package/test/test-installation-components.js +214 -0
  76. package/tools/cli/bundlers/web-bundler.js +127 -8
  77. package/tools/cli/installers/lib/core/config-collector.js +39 -11
  78. package/tools/cli/installers/lib/core/ide-config-manager.js +3 -1
  79. package/tools/cli/installers/lib/core/installer.js +20 -9
  80. package/tools/cli/installers/lib/core/manifest-generator.js +3 -1
  81. package/tools/cli/installers/lib/core/manifest.js +6 -2
  82. package/tools/cli/installers/lib/ide/auggie.js +9 -20
  83. package/tools/cli/installers/lib/ide/claude-code.js +33 -3
  84. package/tools/cli/installers/lib/ide/cursor.js +17 -0
  85. package/tools/cli/installers/lib/modules/manager.js +134 -0
  86. package/tools/cli/lib/config.js +3 -1
  87. package/tools/cli/lib/ui.js +5 -5
  88. package/tools/cli/lib/yaml-format.js +2 -1
  89. package/tools/cli/lib/yaml-xml-builder.js +9 -1
  90. package/tools/schema/agent.js +3 -0
  91. package/v6-open-items.md +3 -9
  92. package/web-bundles/bmm/agents/analyst.xml +5028 -0
  93. package/web-bundles/bmm/agents/architect.xml +2047 -0
  94. package/web-bundles/bmm/agents/dev.xml +68 -0
  95. package/web-bundles/bmm/agents/pm.xml +3808 -0
  96. package/web-bundles/bmm/agents/sm.xml +77 -0
  97. package/web-bundles/bmm/agents/tea.xml +66 -0
  98. package/web-bundles/bmm/agents/tech-writer.xml +84 -0
  99. package/web-bundles/bmm/agents/ux-designer.xml +2018 -0
  100. package/web-bundles/bmm/teams/team-fullstack.xml +12039 -0
  101. package/.claude/commands/bmad/bmb/workflows/README.md +0 -67
  102. package/.claude/commands/bmad/bmm/agents/analyst.md +0 -67
  103. package/.claude/commands/bmad/bmm/agents/architect.md +0 -72
  104. package/.claude/commands/bmad/bmm/agents/dev.md +0 -69
  105. package/.claude/commands/bmad/bmm/agents/paige.md +0 -82
  106. package/.claude/commands/bmad/bmm/agents/pm.md +0 -76
  107. package/.claude/commands/bmad/bmm/agents/sm.md +0 -85
  108. package/.claude/commands/bmad/bmm/agents/tea.md +0 -72
  109. package/.claude/commands/bmad/bmm/agents/tech-writer.md +0 -82
  110. package/.claude/commands/bmad/bmm/agents/ux-designer.md +0 -71
  111. package/.claude/commands/bmad/bmm/workflows/README.md +0 -132
  112. package/.claude/commands/bmad/bmm/workflows/architecture.md +0 -15
  113. package/.claude/commands/bmad/bmm/workflows/brainstorm-project.md +0 -15
  114. package/.claude/commands/bmad/bmm/workflows/code-review.md +0 -15
  115. package/.claude/commands/bmad/bmm/workflows/correct-course.md +0 -15
  116. package/.claude/commands/bmad/bmm/workflows/create-epics-and-stories.md +0 -15
  117. package/.claude/commands/bmad/bmm/workflows/create-story.md +0 -15
  118. package/.claude/commands/bmad/bmm/workflows/create-ux-design.md +0 -15
  119. package/.claude/commands/bmad/bmm/workflows/dev-story.md +0 -15
  120. package/.claude/commands/bmad/bmm/workflows/document-project.md +0 -15
  121. package/.claude/commands/bmad/bmm/workflows/epic-tech-context.md +0 -15
  122. package/.claude/commands/bmad/bmm/workflows/narrative.md +0 -15
  123. package/.claude/commands/bmad/bmm/workflows/prd.md +0 -15
  124. package/.claude/commands/bmad/bmm/workflows/product-brief.md +0 -15
  125. package/.claude/commands/bmad/bmm/workflows/research.md +0 -15
  126. package/.claude/commands/bmad/bmm/workflows/retrospective.md +0 -15
  127. package/.claude/commands/bmad/bmm/workflows/solutioning-gate-check.md +0 -15
  128. package/.claude/commands/bmad/bmm/workflows/sprint-planning.md +0 -15
  129. package/.claude/commands/bmad/bmm/workflows/story-context.md +0 -15
  130. package/.claude/commands/bmad/bmm/workflows/story-done.md +0 -15
  131. package/.claude/commands/bmad/bmm/workflows/story-ready.md +0 -15
  132. package/.claude/commands/bmad/bmm/workflows/tech-spec-sm.md +0 -15
  133. package/.claude/commands/bmad/bmm/workflows/tech-spec.md +0 -15
  134. package/.claude/commands/bmad/bmm/workflows/workflow-init.md +0 -15
  135. package/.claude/commands/bmad/bmm/workflows/workflow-status.md +0 -15
  136. package/.claude/commands/bmad/cis/agents/README.md +0 -104
  137. package/.claude/commands/bmad/cis/agents/brainstorming-coach.md +0 -62
  138. package/.claude/commands/bmad/cis/agents/creative-problem-solver.md +0 -62
  139. package/.claude/commands/bmad/cis/agents/design-thinking-coach.md +0 -62
  140. package/.claude/commands/bmad/cis/agents/innovation-strategist.md +0 -62
  141. package/.claude/commands/bmad/cis/agents/storyteller.md +0 -59
  142. package/.claude/commands/bmad/cis/workflows/README.md +0 -37
  143. package/.claude/commands/bmad/cis/workflows/design-thinking.md +0 -15
  144. package/.claude/commands/bmad/cis/workflows/innovation-strategy.md +0 -15
  145. package/.claude/commands/bmad/cis/workflows/problem-solving.md +0 -15
  146. package/.claude/commands/bmad/cis/workflows/storytelling.md +0 -15
  147. package/.claude/commands/bmad/core/workflows/README.md +0 -37
  148. package/bmad/_cfg/agents/bmm-analyst.customize.yaml +0 -42
  149. package/bmad/_cfg/agents/bmm-architect.customize.yaml +0 -42
  150. package/bmad/_cfg/agents/bmm-dev.customize.yaml +0 -42
  151. package/bmad/_cfg/agents/bmm-paige.customize.yaml +0 -42
  152. package/bmad/_cfg/agents/bmm-pm.customize.yaml +0 -42
  153. package/bmad/_cfg/agents/bmm-sm.customize.yaml +0 -42
  154. package/bmad/_cfg/agents/bmm-tea.customize.yaml +0 -42
  155. package/bmad/_cfg/agents/bmm-tech-writer.customize.yaml +0 -42
  156. package/bmad/_cfg/agents/bmm-ux-designer.customize.yaml +0 -42
  157. package/bmad/_cfg/agents/cis-brainstorming-coach.customize.yaml +0 -42
  158. package/bmad/_cfg/agents/cis-creative-problem-solver.customize.yaml +0 -42
  159. package/bmad/_cfg/agents/cis-design-thinking-coach.customize.yaml +0 -42
  160. package/bmad/_cfg/agents/cis-innovation-strategist.customize.yaml +0 -42
  161. package/bmad/_cfg/agents/cis-storyteller.customize.yaml +0 -42
  162. package/bmad/bmb/agents/bmad-builder.md.bak +0 -70
  163. package/bmad/bmb/workflows/audit-workflow/workflow.yaml.bak +0 -23
  164. package/bmad/bmb/workflows/create-module/workflow.yaml.bak +0 -42
  165. package/bmad/bmb/workflows/create-workflow/workflow-template/workflow.yaml.bak +0 -39
  166. package/bmad/bmb/workflows/create-workflow/workflow.yaml.bak +0 -40
  167. package/bmad/bmb/workflows/edit-agent/workflow.yaml.bak +0 -33
  168. package/bmad/bmb/workflows/edit-module/workflow.yaml.bak +0 -34
  169. package/bmad/bmb/workflows/edit-workflow/workflow.yaml.bak +0 -27
  170. package/bmad/bmb/workflows/module-brief/workflow.yaml.bak +0 -29
  171. package/bmad/bmb/workflows/redoc/workflow.yaml.bak +0 -32
  172. package/bmad/bmm/README.md +0 -128
  173. package/bmad/bmm/README.md.bak +0 -169
  174. package/bmad/bmm/agents/analyst.md +0 -67
  175. package/bmad/bmm/agents/analyst.md.bak +0 -67
  176. package/bmad/bmm/agents/architect.md +0 -72
  177. package/bmad/bmm/agents/architect.md.bak +0 -73
  178. package/bmad/bmm/agents/dev.md +0 -69
  179. package/bmad/bmm/agents/dev.md.bak +0 -69
  180. package/bmad/bmm/agents/paige.md.bak +0 -82
  181. package/bmad/bmm/agents/pm.md +0 -76
  182. package/bmad/bmm/agents/pm.md.bak +0 -76
  183. package/bmad/bmm/agents/sm.md +0 -85
  184. package/bmad/bmm/agents/sm.md.bak +0 -85
  185. package/bmad/bmm/agents/tea.md +0 -72
  186. package/bmad/bmm/agents/tea.md.bak +0 -72
  187. package/bmad/bmm/agents/tech-writer.md +0 -82
  188. package/bmad/bmm/agents/ux-designer.md +0 -71
  189. package/bmad/bmm/agents/ux-designer.md.bak +0 -71
  190. package/bmad/bmm/config.yaml +0 -17
  191. package/bmad/bmm/docs/README.md +0 -235
  192. package/bmad/bmm/docs/agents-guide.md +0 -1057
  193. package/bmad/bmm/docs/brownfield-guide.md +0 -759
  194. package/bmad/bmm/docs/enterprise-agentic-development.md +0 -680
  195. package/bmad/bmm/docs/faq.md +0 -589
  196. package/bmad/bmm/docs/glossary.md +0 -321
  197. package/bmad/bmm/docs/party-mode.md +0 -224
  198. package/bmad/bmm/docs/quick-spec-flow.md +0 -652
  199. package/bmad/bmm/docs/quick-start.md +0 -366
  200. package/bmad/bmm/docs/scale-adaptive-system.md +0 -599
  201. package/bmad/bmm/docs/troubleshooting.md +0 -680
  202. package/bmad/bmm/docs/workflow-architecture-reference.md +0 -371
  203. package/bmad/bmm/docs/workflow-document-project-reference.md +0 -487
  204. package/bmad/bmm/docs/workflows-analysis.md +0 -670
  205. package/bmad/bmm/docs/workflows-implementation.md +0 -1758
  206. package/bmad/bmm/docs/workflows-planning.md +0 -1086
  207. package/bmad/bmm/docs/workflows-solutioning.md +0 -726
  208. package/bmad/bmm/tasks/daily-standup.xml +0 -85
  209. package/bmad/bmm/teams/team-fullstack.yaml +0 -11
  210. package/bmad/bmm/testarch/knowledge/ci-burn-in.md +0 -675
  211. package/bmad/bmm/testarch/knowledge/component-tdd.md +0 -486
  212. package/bmad/bmm/testarch/knowledge/contract-testing.md +0 -957
  213. package/bmad/bmm/testarch/knowledge/data-factories.md +0 -500
  214. package/bmad/bmm/testarch/knowledge/email-auth.md +0 -721
  215. package/bmad/bmm/testarch/knowledge/error-handling.md +0 -725
  216. package/bmad/bmm/testarch/knowledge/feature-flags.md +0 -750
  217. package/bmad/bmm/testarch/knowledge/fixture-architecture.md +0 -401
  218. package/bmad/bmm/testarch/knowledge/network-first.md +0 -486
  219. package/bmad/bmm/testarch/knowledge/nfr-criteria.md +0 -670
  220. package/bmad/bmm/testarch/knowledge/playwright-config.md +0 -730
  221. package/bmad/bmm/testarch/knowledge/probability-impact.md +0 -601
  222. package/bmad/bmm/testarch/knowledge/risk-governance.md +0 -615
  223. package/bmad/bmm/testarch/knowledge/selective-testing.md +0 -732
  224. package/bmad/bmm/testarch/knowledge/selector-resilience.md +0 -527
  225. package/bmad/bmm/testarch/knowledge/test-healing-patterns.md +0 -644
  226. package/bmad/bmm/testarch/knowledge/test-levels-framework.md +0 -473
  227. package/bmad/bmm/testarch/knowledge/test-priorities-matrix.md +0 -373
  228. package/bmad/bmm/testarch/knowledge/test-quality.md +0 -664
  229. package/bmad/bmm/testarch/knowledge/timing-debugging.md +0 -372
  230. package/bmad/bmm/testarch/knowledge/visual-debugging.md +0 -524
  231. package/bmad/bmm/testarch/tea-index.csv +0 -22
  232. package/bmad/bmm/workflows/1-analysis/brainstorm-project/instructions.md +0 -110
  233. package/bmad/bmm/workflows/1-analysis/brainstorm-project/project-context.md +0 -25
  234. package/bmad/bmm/workflows/1-analysis/brainstorm-project/workflow.yaml +0 -26
  235. package/bmad/bmm/workflows/1-analysis/domain-research/instructions.md +0 -423
  236. package/bmad/bmm/workflows/1-analysis/domain-research/template.md +0 -180
  237. package/bmad/bmm/workflows/1-analysis/domain-research/workflow.yaml +0 -36
  238. package/bmad/bmm/workflows/1-analysis/product-brief/checklist.md +0 -115
  239. package/bmad/bmm/workflows/1-analysis/product-brief/instructions.md +0 -524
  240. package/bmad/bmm/workflows/1-analysis/product-brief/template.md +0 -181
  241. package/bmad/bmm/workflows/1-analysis/product-brief/workflow.yaml +0 -45
  242. package/bmad/bmm/workflows/1-analysis/research/checklist-deep-prompt.md +0 -144
  243. package/bmad/bmm/workflows/1-analysis/research/checklist-technical.md +0 -249
  244. package/bmad/bmm/workflows/1-analysis/research/checklist.md +0 -299
  245. package/bmad/bmm/workflows/1-analysis/research/claude-code/injections.yaml +0 -114
  246. package/bmad/bmm/workflows/1-analysis/research/instructions-deep-prompt.md +0 -439
  247. package/bmad/bmm/workflows/1-analysis/research/instructions-market.md +0 -679
  248. package/bmad/bmm/workflows/1-analysis/research/instructions-router.md +0 -133
  249. package/bmad/bmm/workflows/1-analysis/research/instructions-technical.md +0 -538
  250. package/bmad/bmm/workflows/1-analysis/research/template-deep-prompt.md +0 -94
  251. package/bmad/bmm/workflows/1-analysis/research/template-market.md +0 -347
  252. package/bmad/bmm/workflows/1-analysis/research/template-technical.md +0 -245
  253. package/bmad/bmm/workflows/1-analysis/research/workflow.yaml +0 -44
  254. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/checklist.md +0 -310
  255. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/instructions.md +0 -1319
  256. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/ux-design-template.md +0 -145
  257. package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +0 -64
  258. package/bmad/bmm/workflows/2-plan-workflows/narrative/workflow.yaml +0 -29
  259. package/bmad/bmm/workflows/2-plan-workflows/prd/checklist.md +0 -349
  260. package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/epics-template.md +0 -63
  261. package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/instructions.md +0 -395
  262. package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/workflow.yaml +0 -33
  263. package/bmad/bmm/workflows/2-plan-workflows/prd/domain-complexity.csv +0 -13
  264. package/bmad/bmm/workflows/2-plan-workflows/prd/instructions.md +0 -423
  265. package/bmad/bmm/workflows/2-plan-workflows/prd/prd-template.md +0 -237
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@@ -1,670 +1,370 @@
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  # BMM Analysis Workflows (Phase 1)
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- **Reading Time:** ~12 minutes
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+ **Reading Time:** ~7 minutes
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  ## Overview
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- Phase 1 (Analysis) workflows are **optional** exploration and discovery tools that help you understand your project space before committing to detailed planning. These workflows facilitate creative thinking, market validation, and strategic alignment.
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+ Phase 1 (Analysis) workflows are **optional** exploration and discovery tools that help validate ideas, understand markets, and generate strategic context before planning begins.
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- **When to use Analysis workflows:**
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+ **Key principle:** Analysis workflows help you think strategically before committing to implementation. Skip them if your requirements are already clear.
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- - Starting a new project from scratch
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- - Exploring a problem space or opportunity
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- - Validating market fit before significant investment
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- - Gathering strategic context for planning phases
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+ **When to use:** Starting new projects, exploring opportunities, validating market fit, generating ideas, understanding problem spaces.
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- **When to skip Analysis workflows:**
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-
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- - Continuing an existing project with clear requirements
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- - Working on well-defined features with known solutions
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- - Operating under strict time constraints where discovery is complete
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-
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- ## Quick Reference
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-
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- | Workflow | Agent | Duration | Required | Purpose |
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- | ------------------ | ------- | --------- | ----------- | ----------------------------------------------------------- |
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- | brainstorm-project | Analyst | 30-60 min | No | Explore solution approaches and architectures |
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- | brainstorm-game | Analyst | 45-90 min | No | Generate game concepts using creative techniques |
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- | product-brief | PM | 60-90 min | Recommended | Define product vision and strategy |
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- | game-brief | PM | 60-90 min | Recommended | Capture game vision before GDD |
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- | research | Analyst | Varies | No | Multi-type research system (market, technical, competitive) |
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+ **When to skip:** Continuing existing projects with clear requirements, well-defined features with known solutions, strict constraints where discovery is complete.
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  ---
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- ## brainstorm-project
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-
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- ### Purpose
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-
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- Generate multiple solution approaches for software projects through parallel ideation tracks that align technical and business thinking from inception.
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-
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- **Agent:** Analyst
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- **Phase:** 1 (Analysis)
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- **Required:** No
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- **Typical Duration:** 30-60 minutes
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-
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- ### When to Use
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-
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- - You have a business objective but unclear technical approach
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- - Multiple solution paths exist and you need to evaluate trade-offs
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- - Hidden assumptions need discovery before planning
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- - Innovation beyond obvious solutions is valuable
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+ ## Phase 1 Analysis Workflow Map
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+
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+ ```mermaid
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+ %%{init: {'theme':'base', 'themeVariables': { 'primaryColor':'#fff','primaryTextColor':'#000','primaryBorderColor':'#000','lineColor':'#000','fontSize':'16px','fontFamily':'arial'}}}%%
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+ graph TB
22
+ subgraph Discovery["<b>DISCOVERY & IDEATION (Optional)</b>"]
23
+ direction LR
24
+ BrainstormProject["<b>Analyst: brainstorm-project</b><br/>Multi-track solution exploration"]
25
+ BrainstormGame["<b>Analyst: brainstorm-game</b><br/>Game concept generation"]
26
+ end
27
+
28
+ subgraph Research["<b>RESEARCH & VALIDATION (Optional)</b>"]
29
+ direction TB
30
+ ResearchWF["<b>Analyst: research</b><br/>• market (TAM/SAM/SOM)<br/>• technical (framework evaluation)<br/>• competitive (landscape)<br/>• user (personas, JTBD)<br/>• domain (industry analysis)<br/>• deep_prompt (AI research)"]
31
+ end
32
+
33
+ subgraph Strategy["<b>STRATEGIC CAPTURE (Recommended for Greenfield)</b>"]
34
+ direction LR
35
+ ProductBrief["<b>Analyst: product-brief</b><br/>Product vision + strategy<br/>(Interactive or YOLO mode)"]
36
+ GameBrief["<b>Game Designer: game-brief</b><br/>Game vision capture<br/>(Interactive or YOLO mode)"]
37
+ end
38
+
39
+ Discovery -.->|Software| ProductBrief
40
+ Discovery -.->|Games| GameBrief
41
+ Discovery -.->|Validate ideas| Research
42
+ Research -.->|Inform brief| ProductBrief
43
+ Research -.->|Inform brief| GameBrief
44
+ ProductBrief --> Phase2["<b>Phase 2: prd workflow</b>"]
45
+ GameBrief --> Phase2Game["<b>Phase 2: gdd workflow</b>"]
46
+ Research -.->|Can feed directly| Phase2
47
+
48
+ style Discovery fill:#e1f5fe,stroke:#01579b,stroke-width:3px,color:#000
49
+ style Research fill:#fff9c4,stroke:#f57f17,stroke-width:3px,color:#000
50
+ style Strategy fill:#f3e5f5,stroke:#4a148c,stroke-width:3px,color:#000
51
+ style Phase2 fill:#c8e6c9,stroke:#2e7d32,stroke-width:2px,color:#000
52
+ style Phase2Game fill:#c8e6c9,stroke:#2e7d32,stroke-width:2px,color:#000
53
+
54
+ style BrainstormProject fill:#81d4fa,stroke:#0277bd,stroke-width:2px,color:#000
55
+ style BrainstormGame fill:#81d4fa,stroke:#0277bd,stroke-width:2px,color:#000
56
+ style ResearchWF fill:#fff59d,stroke:#f57f17,stroke-width:2px,color:#000
57
+ style ProductBrief fill:#ce93d8,stroke:#6a1b9a,stroke-width:2px,color:#000
58
+ style GameBrief fill:#ce93d8,stroke:#6a1b9a,stroke-width:2px,color:#000
59
+ ```
51
60
 
52
- ### Prerequisites
53
-
54
- - Business objectives and constraints
55
- - Technical environment context
56
- - Stakeholder needs identified
57
- - Success criteria defined (at least preliminary)
58
-
59
- ### Process Overview
60
-
61
- **1. Context Capture**
62
-
63
- - Business objectives and constraints
64
- - Technical environment
65
- - Stakeholder needs
66
- - Success criteria
67
-
68
- **2. Parallel Ideation**
69
-
70
- - **Architecture Track**: Technical approaches with trade-offs
71
- - **UX Track**: Interface paradigms and user journeys
72
- - **Integration Track**: System connection patterns
73
- - **Value Track**: Feature prioritization and delivery sequences
61
+ ---
74
62
 
75
- **3. Solution Synthesis**
63
+ ## Quick Reference
76
64
 
77
- - Evaluate feasibility and impact
78
- - Align with strategic objectives
79
- - Surface hidden assumptions
80
- - Generate recommendations with rationale
65
+ | Workflow | Agent | Required | Purpose | Output |
66
+ | ---------------------- | ------------- | ----------- | -------------------------------------------------------------- | ---------------------------- |
67
+ | **brainstorm-project** | Analyst | No | Explore solution approaches and architectures | Solution options + rationale |
68
+ | **brainstorm-game** | Analyst | No | Generate game concepts using creative techniques | Game concepts + evaluation |
69
+ | **research** | Analyst | No | Multi-type research (market/technical/competitive/user/domain) | Research reports |
70
+ | **product-brief** | Analyst | Recommended | Define product vision and strategy (interactive) | Product Brief document |
71
+ | **game-brief** | Game Designer | Recommended | Capture game vision before GDD (interactive) | Game Brief document |
81
72
 
82
- ### Inputs
73
+ ---
83
74
 
84
- | Input | Type | Purpose |
85
- | ----------------- | -------- | --------------------------------------------- |
86
- | Project Context | Document | Business objectives, environment, constraints |
87
- | Problem Statement | Optional | Core challenge or opportunity to address |
75
+ ## Workflow Descriptions
88
76
 
89
- ### Outputs
77
+ ### brainstorm-project
90
78
 
91
- | Output | Content |
92
- | ------------------------ | ------------------------------------------- |
93
- | Architecture Proposals | Multiple approaches with trade-off analysis |
94
- | Value Framework | Prioritized features aligned to objectives |
95
- | Risk Analysis | Dependencies, challenges, opportunities |
96
- | Strategic Recommendation | Synthesized direction with rationale |
79
+ **Purpose:** Generate multiple solution approaches through parallel ideation tracks (architecture, UX, integration, value).
97
80
 
98
- ### Example Scenario
81
+ **Agent:** Analyst
99
82
 
100
- **Starting Point:**
101
- "We need a customer dashboard for our SaaS product"
83
+ **When to Use:**
102
84
 
103
- **After brainstorm-project:**
85
+ - Unclear technical approach with business objectives
86
+ - Multiple solution paths need evaluation
87
+ - Hidden assumptions need discovery
88
+ - Innovation beyond obvious solutions
104
89
 
105
- - **Architecture Option A**: Monolith with server-side rendering (faster to market, easier ops)
106
- - **Architecture Option B**: Microservices + SPA (better scalability, more complex)
107
- - **Architecture Option C**: Hybrid approach (SSR shell + client-side islands)
108
- - **Recommendation**: Option A for MVP, with clear path to Option C as we scale
109
- - **Risk**: Option A may require rewrite if we hit 10K+ concurrent users
90
+ **Key Outputs:**
110
91
 
111
- ### Related Workflows
92
+ - Architecture proposals with trade-off analysis
93
+ - Value framework (prioritized features)
94
+ - Risk analysis (dependencies, challenges)
95
+ - Strategic recommendation with rationale
112
96
 
113
- - **research** - Deep investigation of market/technical options
114
- - **product-brief** - Strategic planning document
115
- - **prd** (Phase 2) - Requirements document from chosen approach
97
+ **Example:** "We need a customer dashboard" → Options: Monolith SSR (faster), Microservices SPA (scalable), Hybrid (balanced) with recommendation.
116
98
 
117
99
  ---
118
100
 
119
- ## brainstorm-game
120
-
121
- ### Purpose
101
+ ### brainstorm-game
122
102
 
123
- Generate and refine game concepts through systematic creative exploration using five distinct brainstorming techniques, grounded in practical constraints.
103
+ **Purpose:** Generate game concepts through systematic creative exploration using five brainstorming techniques.
124
104
 
125
105
  **Agent:** Analyst
126
- **Phase:** 1 (Analysis)
127
- **Required:** No
128
- **Typical Duration:** 45-90 minutes
129
106
 
130
- ### When to Use
107
+ **When to Use:**
131
108
 
132
109
  - Generating original game concepts
133
- - Exploring variations on a theme
110
+ - Exploring variations on themes
134
111
  - Breaking creative blocks
135
112
  - Validating game ideas against constraints
136
113
 
137
- ### Prerequisites
138
-
139
- - Platform specifications (mobile, PC, console, web)
140
- - Genre preferences or inspirations
141
- - Technical constraints understood
142
- - Target audience defined
143
- - Core design pillars identified (at least preliminary)
144
-
145
- ### Process Overview
114
+ **Techniques Used:**
146
115
 
147
- **Five Brainstorming Methods** (applied in isolation, then synthesized):
116
+ - SCAMPER (systematic modification)
117
+ - Mind Mapping (hierarchical exploration)
118
+ - Lotus Blossom (radial expansion)
119
+ - Six Thinking Hats (multi-perspective)
120
+ - Random Word Association (lateral thinking)
148
121
 
149
- | Method | Focus | Output Characteristics |
150
- | ----------------------- | ------------------------ | ---------------------------------- |
151
- | SCAMPER | Systematic modification | Structured transformation analysis |
152
- | Mind Mapping | Hierarchical exploration | Visual concept relationships |
153
- | Lotus Blossom | Radial expansion | Layered thematic development |
154
- | Six Thinking Hats | Multi-perspective | Balanced evaluation framework |
155
- | Random Word Association | Lateral thinking | Unexpected conceptual combinations |
122
+ **Key Outputs:**
156
123
 
157
- Each method generates distinct artifacts that are then evaluated against design pillars, technical feasibility, and market positioning.
124
+ - Method-specific artifacts (5 separate documents)
125
+ - Consolidated concept document with feasibility
126
+ - Design pillar alignment matrix
158
127
 
159
- ### Inputs
128
+ **Example:** "Roguelike with psychological themes" → Emotions as characters, inner demons as enemies, therapy sessions as rest points, deck composition affects narrative.
160
129
 
161
- - **Game Context Document**: Platform specs, genre, technical constraints, target audience, monetization approach, design pillars
162
- - **Initial Concept Seed** (optional): High-level game idea or theme
163
-
164
- ### Outputs
130
+ ---
165
131
 
166
- - **Method-Specific Artifacts**: Five separate brainstorming documents
167
- - **Consolidated Concept Document**: Synthesized game concepts with feasibility assessments and unique value propositions
168
- - **Design Pillar Alignment Matrix**: Evaluation of concepts against stated objectives
132
+ ### research
169
133
 
170
- ### Example Scenario
134
+ **Purpose:** Comprehensive multi-type research system consolidating market, technical, competitive, user, and domain analysis.
171
135
 
172
- **Starting Point:**
173
- "A roguelike with psychological themes"
136
+ **Agent:** Analyst
174
137
 
175
- **After brainstorm-game:**
138
+ **Research Types:**
176
139
 
177
- - **SCAMPER Result**: "What if standard roguelike death → becomes emotional regression?"
178
- - **Mind Map Result**: Emotion types (anger, fear, joy) as character classes
179
- - **Lotus Blossom Result**: Inner demons as enemies, therapy sessions as rest points
180
- - **Six Thinking Hats Result**: White (data) - mental health market growing; Red (emotion) - theme may alienate hardcore players
181
- - **Random Word Association Result**: "Mirror" + "Roguelike" = reflection mechanics that change gameplay
140
+ | Type | Purpose | Use When |
141
+ | --------------- | ------------------------------------------------------ | ----------------------------------- |
142
+ | **market** | TAM/SAM/SOM, competitive analysis | Need market viability validation |
143
+ | **technical** | Technology evaluation, ADRs | Choosing frameworks/platforms |
144
+ | **competitive** | Deep competitor analysis | Understanding competitive landscape |
145
+ | **user** | Customer insights, personas, JTBD | Need user understanding |
146
+ | **domain** | Industry deep dives, trends | Understanding domain/industry |
147
+ | **deep_prompt** | Generate AI research prompts (ChatGPT, Claude, Gemini) | Need deeper AI-assisted research |
182
148
 
183
- **Synthesized Concept:**
184
- "Mirror of Mind: A roguelike card battler where you play as emotions battling inner demons. Deck composition affects narrative, emotional theme drives mechanics, 3 characters representing anger/fear/joy, target audience: core gamers interested in mental health themes."
149
+ **Key Features:**
185
150
 
186
- ### Related Workflows
151
+ - Real-time web research
152
+ - Multiple analytical frameworks (Porter's Five Forces, SWOT, Technology Adoption Lifecycle)
153
+ - Platform-specific optimization for deep_prompt type
154
+ - Configurable research depth (quick/standard/comprehensive)
187
155
 
188
- - **game-brief** - Capture validated concept in structured brief
189
- - **gdd** (Phase 2) - Full game design document
156
+ **Example (market):** "SaaS project management tool" TAM $50B, SAM $5B, SOM $50M, top competitors (Asana, Monday), positioning recommendation.
190
157
 
191
158
  ---
192
159
 
193
- ## product-brief
160
+ ### product-brief
194
161
 
195
- ### Purpose
162
+ **Purpose:** Interactive product brief creation that guides strategic product vision definition.
196
163
 
197
- Interactive product brief creation that guides users through defining their product vision with multiple input sources and conversational collaboration.
198
-
199
- **Agent:** PM
200
- **Phase:** 1 (Analysis)
201
- **Required:** Recommended (skip only if PRD already exists)
202
- **Typical Duration:** 60-90 minutes (Interactive), 20-30 minutes (YOLO)
164
+ **Agent:** Analyst
203
165
 
204
- ### When to Use
166
+ **When to Use:**
205
167
 
206
- - Starting a new product or major feature initiative
168
+ - Starting new product/major feature initiative
207
169
  - Aligning stakeholders before detailed planning
208
170
  - Transitioning from exploration to strategy
209
- - Creating executive-level product documentation
210
-
211
- ### Prerequisites
212
-
213
- - Business context understood
214
- - Problem or opportunity identified
215
- - Stakeholders accessible for input
216
- - Strategic objectives defined
171
+ - Need executive-level product documentation
217
172
 
218
- ### Modes of Operation
173
+ **Modes:**
219
174
 
220
- **Interactive Mode** (Recommended):
175
+ - **Interactive Mode** (Recommended): Step-by-step collaborative development with probing questions
176
+ - **YOLO Mode**: AI generates complete draft from context, then iterative refinement
221
177
 
222
- - Step-by-step collaborative development
223
- - Probing questions to refine thinking
224
- - Deep exploration of problem/solution fit
225
- - 60-90 minutes with high-quality output
178
+ **Key Outputs:**
226
179
 
227
- **YOLO Mode**:
228
-
229
- - AI generates complete draft from initial context
230
- - User reviews and refines sections iteratively
231
- - 20-30 minutes for rapid draft
232
- - Best for time-constrained situations or when you have clear vision
233
-
234
- ### Process Overview
235
-
236
- **Phase 1: Initialization and Context (Steps 0-2)**
237
-
238
- - Project setup and context capture
239
- - Input document gathering
240
- - Mode selection
241
- - Context extraction
242
-
243
- **Phase 2: Interactive Development (Steps 3-12) - Interactive Mode**
244
-
245
- - Problem definition and pain points
246
- - Solution articulation and value proposition
247
- - User segmentation
248
- - Success metrics and KPIs
249
- - MVP scoping (ruthlessly defined)
250
- - Financial planning and ROI
251
- - Technical context
252
- - Risk assessment and assumptions
253
-
254
- **Phase 3: Rapid Generation (Steps 3-4) - YOLO Mode**
255
-
256
- - Complete draft generation from context
257
- - Iterative refinement of sections
258
- - Quality validation
259
-
260
- **Phase 4: Finalization (Steps 13-15)**
261
-
262
- - Executive summary creation
263
- - Supporting materials compilation
264
- - Final review and handoff preparation
265
-
266
- ### Inputs
267
-
268
- - Optional: Market research, competitive analysis, brainstorming results
269
- - User input through conversational process
270
- - Business context and objectives
271
-
272
- ### Outputs
273
-
274
- **Primary Output:** `product-brief-{project_name}-{date}.md`
275
-
276
- **Output Structure:**
277
-
278
- 1. Executive Summary
279
- 2. Problem Statement (with evidence)
280
- 3. Proposed Solution (core approach and differentiators)
281
- 4. Target Users (primary and secondary segments)
282
- 5. Goals and Success Metrics
283
- 6. MVP Scope (must-have features)
284
- 7. Post-MVP Vision
285
- 8. Financial Impact (investment and ROI)
286
- 9. Strategic Alignment
287
- 10. Technical Considerations
288
- 11. Constraints and Assumptions
289
- 12. Risks and Open Questions
290
- 13. Supporting Materials
291
-
292
- ### Example Scenario
293
-
294
- **Starting Point:**
295
- "We see customers struggling with project tracking"
296
-
297
- **After product-brief (Interactive Mode):**
298
-
299
- - **Problem**: Teams using 3+ tools for project management, causing 40% efficiency loss
300
- - **Solution**: Unified workspace combining tasks, docs, and communication
301
- - **Target Users**: 10-50 person product teams, SaaS-first companies
302
- - **MVP Scope**: Task management + Real-time collaboration + Integrations (GitHub, Slack)
303
- - **Success Metrics**: 30% reduction in tool-switching time, 20% faster project completion
304
- - **Financial Impact**: $2M investment, $10M ARR target year 2
305
-
306
- ### Related Workflows
180
+ - Executive summary
181
+ - Problem statement with evidence
182
+ - Proposed solution and differentiators
183
+ - Target users (segmented)
184
+ - MVP scope (ruthlessly defined)
185
+ - Financial impact and ROI
186
+ - Strategic alignment
187
+ - Risks and open questions
307
188
 
308
- - **brainstorm-project** - Generate solution approaches first
309
- - **research** - Gather market/competitive intelligence
310
- - **prd** (Phase 2) - Detailed requirements from product brief
189
+ **Integration:** Feeds directly into PRD workflow (Phase 2).
311
190
 
312
191
  ---
313
192
 
314
- ## game-brief
193
+ ### game-brief
315
194
 
316
- ### Purpose
195
+ **Purpose:** Lightweight interactive brainstorming session capturing game vision before Game Design Document.
317
196
 
318
- Lightweight, interactive brainstorming and planning session that captures game vision before diving into detailed Game Design Documents.
197
+ **Agent:** Game Designer
319
198
 
320
- **Agent:** PM
321
- **Phase:** 1 (Analysis)
322
- **Required:** Recommended for game projects
323
- **Typical Duration:** 60-90 minutes
199
+ **When to Use:**
324
200
 
325
- ### When to Use
326
-
327
- - Starting a new game project from scratch
328
- - Exploring a game idea before committing
329
- - Pitching a concept to team/stakeholders
201
+ - Starting new game project
202
+ - Exploring game ideas before committing
203
+ - Pitching concepts to team/stakeholders
330
204
  - Validating market fit and feasibility
331
- - Preparing input for GDD workflow
332
-
333
- **Skip if:**
334
-
335
- - You already have a complete GDD
336
- - Continuing an existing project
337
- - Prototyping without planning needs
338
-
339
- ### Comparison: Game Brief vs GDD
340
-
341
- | Aspect | Game Brief | GDD |
342
- | --------------- | --------------------------- | ------------------------- |
343
- | Purpose | Validate concept | Design for implementation |
344
- | Detail Level | High-level vision | Detailed specifications |
345
- | Time Investment | 1-2 hours | 4-10 hours |
346
- | Audience | Self, team, stakeholders | Development team |
347
- | Scope | Concept validation | Implementation roadmap |
348
- | Format | Conversational, exploratory | Structured, comprehensive |
349
- | Output | 3-5 pages | 10-30+ pages |
350
-
351
- ### Comparison: Game Brief vs Product Brief
352
205
 
353
- | Aspect | Game Brief | Product Brief |
354
- | ------------- | ---------------------------- | --------------------------------- |
355
- | Focus | Player experience, fun, feel | User problems, features, value |
356
- | Metrics | Engagement, retention, fun | Revenue, conversion, satisfaction |
357
- | Core Elements | Gameplay pillars, mechanics | Problem/solution, user segments |
358
- | References | Other games | Competitors, market |
359
- | Vision | Emotional experience | Business outcomes |
206
+ **Game Brief vs GDD:**
360
207
 
361
- ### Workflow Structure
208
+ | Aspect | Game Brief | GDD |
209
+ | ------------ | ------------------ | ------------------------- |
210
+ | Purpose | Validate concept | Design for implementation |
211
+ | Detail Level | High-level vision | Detailed specs |
212
+ | Format | Conversational | Structured |
213
+ | Output | Concise vision doc | Comprehensive design |
362
214
 
363
- **Interactive Mode** (Recommended):
215
+ **Key Outputs:**
364
216
 
365
- 1. Game Vision (concept, pitch, vision statement)
366
- 2. Target Market (audience, competition, positioning)
367
- 3. Game Fundamentals (pillars, mechanics, experience goals)
368
- 4. Scope and Constraints (platforms, timeline, budget, team)
369
- 5. Reference Framework (inspiration, competitors, differentiators)
370
- 6. Content Framework (world, narrative, volume)
371
- 7. Art and Audio Direction
372
- 8. Risk Assessment (risks, challenges, mitigation)
373
- 9. Success Criteria (MVP, metrics, launch goals)
374
- 10. Next Steps
375
-
376
- **YOLO Mode**: AI generates complete draft, then you refine iteratively
377
-
378
- ### Inputs
379
-
380
- Optional:
381
-
382
- - Market research
383
- - Brainstorming results
384
- - Competitive analysis
385
- - Design notes
386
- - Reference game lists
387
-
388
- ### Outputs
389
-
390
- **Primary Output:** `game-brief-{game_name}-{date}.md`
391
-
392
- **Sections:**
393
-
394
- - Executive summary
395
- - Complete game vision
396
- - Target market analysis
397
- - Core gameplay definition
217
+ - Game vision (concept, pitch)
218
+ - Target market and positioning
219
+ - Core gameplay pillars
398
220
  - Scope and constraints
399
221
  - Reference framework
400
- - Art/audio direction
401
222
  - Risk assessment
402
223
  - Success criteria
403
- - Next steps
404
224
 
405
- ### Example Scenario
406
-
407
- **Starting Point:**
408
- "I want to make a roguelike card game with a twist"
409
-
410
- **After Game Brief:**
411
-
412
- - **Core Concept**: Roguelike card battler where you play as emotions battling inner demons
413
- - **Target Audience**: Core gamers who love Slay the Spire, interested in mental health themes
414
- - **Differentiator**: Emotional narrative system where deck composition affects story
415
- - **MVP Scope**: 3 characters, 80 cards, 30 enemy types, 3 bosses, 6-hour first run
416
- - **Platform**: PC (Steam) first, mobile later
417
- - **Timeline**: 12 months with 2-person team
418
- - **Key Risk**: Emotional theme might alienate hardcore roguelike fans
419
- - **Mitigation**: Prototype early, test with target audience, offer "mechanical-only" mode
420
-
421
- **Next Steps:**
422
-
423
- 1. Build card combat prototype (2 weeks)
424
- 2. Test emotional resonance with players
425
- 3. Proceed to GDD workflow if prototype validates
426
-
427
- ### Related Workflows
428
-
429
- - **brainstorm-game** - Generate initial concepts
430
- - **gdd** (Phase 2) - Full game design document
431
- - **narrative** (Phase 2) - For story-heavy games
225
+ **Integration:** Feeds into GDD workflow (Phase 2).
432
226
 
433
227
  ---
434
228
 
435
- ## research
436
-
437
- ### Purpose
438
-
439
- Comprehensive, adaptive multi-type research system that consolidates various research methodologies into a single powerful tool.
440
-
441
- **Agent:** Analyst
442
- **Phase:** 1 (Analysis)
443
- **Required:** No
444
- **Typical Duration:** Varies by type (Quick: 30-60 min, Standard: 2-4 hours, Comprehensive: 4-8 hours)
445
-
446
- ### Research Types
447
-
448
- **6 Research Types Available:**
449
-
450
- | Type | Purpose | Use When |
451
- | --------------- | ------------------------------------------------------ | ----------------------------------- |
452
- | **market** | Market intelligence, TAM/SAM/SOM, competitive analysis | Need market viability validation |
453
- | **deep_prompt** | Generate optimized research prompts for AI platforms | Need AI to research deeper topics |
454
- | **technical** | Technology evaluation, architecture decisions | Choosing frameworks/platforms |
455
- | **competitive** | Deep competitor analysis | Understanding competitive landscape |
456
- | **user** | Customer insights, personas, JTBD | Need user understanding |
457
- | **domain** | Industry deep dives, trends | Understanding domain/industry |
458
-
459
- ### Market Research (Type: market)
460
-
461
- **Key Features:**
462
-
463
- - Real-time web research
464
- - TAM/SAM/SOM calculations with multiple methodologies
465
- - Competitive landscape analysis
466
- - Customer persona development
467
- - Porter's Five Forces and strategic frameworks
468
- - Go-to-market strategy recommendations
469
-
470
- **Inputs:**
471
-
472
- - Product or business description
473
- - Target customer hypotheses (optional)
474
- - Known competitors list (optional)
475
-
476
- **Outputs:**
477
-
478
- - Market size analysis (TAM/SAM/SOM)
479
- - Competitive positioning
480
- - Customer segments and personas
481
- - Market trends and opportunities
482
- - Strategic recommendations
483
- - Financial projections (optional)
484
-
485
- ### Deep Research Prompt (Type: deep_prompt)
486
-
487
- **Key Features:**
488
-
489
- - Optimized for AI research platforms (ChatGPT Deep Research, Gemini, Grok, Claude Projects)
490
- - Prompt engineering best practices
491
- - Platform-specific optimization
492
- - Context packaging for optimal AI understanding
493
- - Research question refinement
494
-
495
- **Inputs:**
496
-
497
- - Research question or topic
498
- - Background context documents (optional)
499
- - Target AI platform preference (optional)
500
-
501
- **Outputs:**
502
-
503
- - Platform-optimized research prompt
504
- - Multi-stage research workflow
505
- - Context documents packaged
506
- - Execution guidance
507
-
508
- ### Technical Research (Type: technical)
229
+ ## Decision Guide
509
230
 
510
- **Key Features:**
511
-
512
- - Technology evaluation and comparison matrices
513
- - Architecture pattern research
514
- - Framework/library assessment
515
- - Technical feasibility studies
516
- - Cost-benefit analysis
517
- - Architecture Decision Records (ADR)
518
-
519
- **Inputs:**
520
-
521
- - Technical requirements
522
- - Current architecture (if brownfield)
523
- - Technical constraints
524
-
525
- **Outputs:**
526
-
527
- - Technology comparison matrix
528
- - Trade-off analysis
529
- - Cost-benefit assessment
530
- - ADR with recommendation
531
- - Implementation guidance
532
-
533
- ### Configuration Options
231
+ ### Starting a Software Project
534
232
 
535
- Can be customized through workflow.yaml:
233
+ ```
234
+ brainstorm-project (if unclear) → research (market/technical) → product-brief → Phase 2 (prd)
235
+ ```
536
236
 
537
- - **research_depth**: `quick`, `standard`, or `comprehensive`
538
- - **enable_web_research**: Enable real-time data gathering
539
- - **enable_competitor_analysis**: Competitive intelligence
540
- - **enable_financial_modeling**: Financial projections
237
+ ### Starting a Game Project
541
238
 
542
- ### Frameworks Available
239
+ ```
240
+ brainstorm-game (if generating concepts) → research (market/competitive) → game-brief → Phase 2 (gdd)
241
+ ```
543
242
 
544
- **Market Research:**
243
+ ### Validating an Idea
545
244
 
546
- - TAM/SAM/SOM Analysis
547
- - Porter's Five Forces
548
- - Jobs-to-be-Done (JTBD)
549
- - Technology Adoption Lifecycle
550
- - SWOT Analysis
551
- - Value Chain Analysis
245
+ ```
246
+ research (market type) → product-brief or game-brief → Phase 2
247
+ ```
552
248
 
553
- **Technical Research:**
249
+ ### Technical Decision Only
554
250
 
555
- - Trade-off Analysis Matrix
556
- - Architecture Decision Records (ADR)
557
- - Technology Radar
558
- - Comparison Matrix
559
- - Cost-Benefit Analysis
560
- - Technical Risk Assessment
251
+ ```
252
+ research (technical type) Use findings in Phase 3 (architecture)
253
+ ```
561
254
 
562
- ### Example Scenario
255
+ ### Understanding Market
563
256
 
564
- **Type: market**
257
+ ```
258
+ research (market/competitive type) → product-brief → Phase 2
259
+ ```
565
260
 
566
- **Input:**
567
- "SaaS project management tool for remote teams"
261
+ ---
568
262
 
569
- **Output:**
263
+ ## Integration with Phase 2 (Planning)
570
264
 
571
- - **TAM**: $50B (global project management software)
572
- - **SAM**: $5B (remote-first teams 10-50 people)
573
- - **SOM**: $50M (achievable in year 3)
574
- - **Top Competitors**: Asana, Monday.com, ClickUp
575
- - **Positioning**: "Real-time collaboration focused, vs async-first competitors"
576
- - **Customer Personas**: Product Managers (primary), Engineering Leads (secondary)
577
- - **Key Trends**: Remote work permanence, tool consolidation, AI features
578
- - **Go-to-Market**: PLG motion, free tier, viral invite mechanics
265
+ Analysis outputs feed directly into Planning:
579
266
 
580
- ### Related Workflows
267
+ | Analysis Output | Planning Input |
268
+ | --------------------------- | -------------------------- |
269
+ | product-brief.md | **prd** workflow |
270
+ | game-brief.md | **gdd** workflow |
271
+ | market-research.md | **prd** context |
272
+ | technical-research.md | **architecture** (Phase 3) |
273
+ | competitive-intelligence.md | **prd** positioning |
581
274
 
582
- - **product-brief** - Use research to inform brief
583
- - **prd** (Phase 2) - Research feeds requirements
584
- - **architecture** (Phase 3) - Technical research informs design
275
+ Planning workflows automatically load these documents if they exist in the output folder.
585
276
 
586
277
  ---
587
278
 
588
- ## Best Practices for Phase 1
279
+ ## Best Practices
589
280
 
590
281
  ### 1. Don't Over-Invest in Analysis
591
282
 
592
- Analysis workflows are optional for a reason. If you already know what you're building and why, skip to Phase 2 (Planning).
283
+ Analysis is optional. If requirements are clear, skip to Phase 2 (Planning).
593
284
 
594
285
  ### 2. Iterate Between Workflows
595
286
 
596
- It's common to:
597
-
598
- 1. Run **brainstorm-project** to explore
599
- 2. Use **research** to validate
600
- 3. Create **product-brief** to synthesize
287
+ Common pattern: brainstorm → research (validate) → brief (synthesize)
601
288
 
602
289
  ### 3. Document Assumptions
603
290
 
604
- Analysis phase is about surfacing and validating assumptions. Document them explicitly so planning can challenge them.
291
+ Analysis surfaces and validates assumptions. Document them explicitly for planning to challenge.
605
292
 
606
293
  ### 4. Keep It Strategic
607
294
 
608
- Analysis workflows focus on "what" and "why", not "how". Leave implementation details for Planning and Solutioning phases.
295
+ Focus on "what" and "why", not "how". Leave implementation for Planning and Solutioning.
609
296
 
610
297
  ### 5. Involve Stakeholders
611
298
 
612
- Analysis workflows are collaborative. Use them to align stakeholders before committing to detailed planning.
299
+ Use analysis workflows to align stakeholders before committing to detailed planning.
613
300
 
614
301
  ---
615
302
 
616
- ## Decision Guide: Which Analysis Workflow?
303
+ ## Common Patterns
617
304
 
618
- ### Starting a Software Project
305
+ ### Greenfield Software (Full Analysis)
619
306
 
620
- 1. **brainstorm-project** (if unclear solution) → **research** (market/technical) → **product-brief**
307
+ ```
308
+ 1. brainstorm-project - explore approaches
309
+ 2. research (market) - validate viability
310
+ 3. product-brief - capture strategic vision
311
+ 4. → Phase 2: prd
312
+ ```
621
313
 
622
- ### Starting a Game Project
314
+ ### Greenfield Game (Full Analysis)
623
315
 
624
- 1. **brainstorm-game** (if generating concepts) → **research** (market/competitive) → **game-brief**
316
+ ```
317
+ 1. brainstorm-game - generate concepts
318
+ 2. research (competitive) - understand landscape
319
+ 3. game-brief - capture vision
320
+ 4. → Phase 2: gdd
321
+ ```
625
322
 
626
- ### Validating an Idea
323
+ ### Skip Analysis (Clear Requirements)
627
324
 
628
- 1. **research** (market type) → **product-brief** or **game-brief**
325
+ ```
326
+ → Phase 2: prd or tech-spec directly
327
+ ```
629
328
 
630
- ### Technical Decision
329
+ ### Technical Research Only
631
330
 
632
- 1. **research** (technical type) → Use ADR in **architecture** (Phase 3)
331
+ ```
332
+ 1. research (technical) - evaluate technologies
333
+ 2. → Phase 3: architecture (use findings in ADRs)
334
+ ```
633
335
 
634
- ### Understanding Market
635
-
636
- 1. **research** (market or competitive type) → **product-brief**
336
+ ---
637
337
 
638
- ### Generating Deep Research
338
+ ## Related Documentation
639
339
 
640
- 1. **research** (deep_prompt type) External AI research platform → Return with findings
340
+ - [Phase 2: Planning Workflows](./workflows-planning.md) - Next phase
341
+ - [Phase 3: Solutioning Workflows](./workflows-solutioning.md)
342
+ - [Phase 4: Implementation Workflows](./workflows-implementation.md)
343
+ - [Scale Adaptive System](./scale-adaptive-system.md) - Understanding project complexity
344
+ - [Agents Guide](./agents-guide.md) - Complete agent reference
641
345
 
642
346
  ---
643
347
 
644
- ## Integration with Phase 2 (Planning)
348
+ ## Troubleshooting
645
349
 
646
- Analysis workflows feed directly into Planning:
350
+ **Q: Do I need to run all analysis workflows?**
351
+ A: No! Analysis is entirely optional. Use only workflows that help you think through your problem.
647
352
 
648
- | Analysis Output | Planning Input |
649
- | --------------------------- | -------------------------- |
650
- | product-brief.md | **prd** workflow |
651
- | game-brief.md | **gdd** workflow |
652
- | market-research.md | **prd** context |
653
- | technical-research.md | **architecture** (Phase 3) |
654
- | competitive-intelligence.md | **prd** positioning |
353
+ **Q: Which workflow should I start with?**
354
+ A: If unsure, start with `research` (market type) to validate viability, then move to `product-brief` or `game-brief`.
655
355
 
656
- The Planning phase (Phase 2) will load these documents automatically if they exist in the output folder.
356
+ **Q: Can I skip straight to Planning?**
357
+ A: Yes! If you know what you're building and why, skip Phase 1 entirely and start with Phase 2 (prd/gdd/tech-spec).
657
358
 
658
- ---
359
+ **Q: How long should Analysis take?**
360
+ A: Typically hours to 1-2 days. If taking longer, you may be over-analyzing. Move to Planning.
659
361
 
660
- ## Summary
362
+ **Q: What if I discover problems during Analysis?**
363
+ A: That's the point! Analysis helps you fail fast and pivot before heavy planning investment.
661
364
 
662
- Phase 1 Analysis workflows are your strategic thinking tools. Use them to:
365
+ **Q: Should brownfield projects do Analysis?**
366
+ A: Usually no. Start with `document-project` (Phase 0), then skip to Planning (Phase 2).
663
367
 
664
- - **Explore** problem spaces and solutions
665
- - **Validate** ideas before heavy investment
666
- - **Align** stakeholders on vision
667
- - **Research** markets, competitors, and technologies
668
- - **Document** strategic thinking for future reference
368
+ ---
669
369
 
670
- Remember: **These workflows are optional.** If you know what you're building and why, skip to Phase 2 (Planning) to define requirements and create your PRD/GDD.
370
+ _Phase 1 Analysis - Optional strategic thinking before commitment._