bmad-method 6.0.0-alpha.2 → 6.0.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/commands/bmad/bmm/agents/analyst.md +67 -0
- package/.claude/commands/bmad/bmm/agents/architect.md +73 -0
- package/.claude/commands/bmad/bmm/agents/dev.md +69 -0
- package/.claude/commands/bmad/bmm/agents/paige.md +82 -0
- package/.claude/commands/bmad/bmm/agents/pm.md +76 -0
- package/.claude/commands/bmad/bmm/agents/sm.md +85 -0
- package/.claude/commands/bmad/bmm/agents/tea.md +72 -0
- package/.claude/commands/bmad/bmm/agents/ux-designer.md +71 -0
- package/.claude/commands/bmad/bmm/workflows/README.md +132 -0
- package/.claude/commands/bmad/bmm/workflows/architecture.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/brainstorm-project.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/code-review.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/correct-course.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/create-epics-and-stories.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/create-story.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/create-ux-design.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/dev-story.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/document-project.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/narrative.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/prd.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/product-brief.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/research.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/retrospective.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/solutioning-gate-check.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/sprint-planning.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/story-context.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/story-done.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/story-ready.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/tech-spec-sm.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/tech-spec.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/workflow-init.md +15 -0
- package/.claude/commands/bmad/bmm/workflows/workflow-status.md +15 -0
- package/.claude/commands/bmad/cis/agents/README.md +104 -0
- package/.claude/commands/bmad/cis/agents/brainstorming-coach.md +62 -0
- package/.claude/commands/bmad/cis/agents/creative-problem-solver.md +62 -0
- package/.claude/commands/bmad/cis/agents/design-thinking-coach.md +62 -0
- package/.claude/commands/bmad/cis/agents/innovation-strategist.md +62 -0
- package/.claude/commands/bmad/cis/agents/storyteller.md +59 -0
- package/.claude/commands/bmad/cis/workflows/README.md +37 -0
- package/.claude/commands/bmad/cis/workflows/design-thinking.md +15 -0
- package/.claude/commands/bmad/cis/workflows/innovation-strategy.md +15 -0
- package/.claude/commands/bmad/cis/workflows/problem-solving.md +15 -0
- package/.claude/commands/bmad/cis/workflows/storytelling.md +15 -0
- package/.claude/settings.local.json +10 -31
- package/CHANGELOG.md +239 -0
- package/README.md +210 -146
- package/bmad/_cfg/agent-manifest.csv +13 -4
- package/bmad/_cfg/agents/bmm-dev.customize.yaml +42 -0
- package/bmad/_cfg/agents/bmm-paige.customize.yaml +42 -0
- package/bmad/_cfg/agents/bmm-pm.customize.yaml +42 -0
- package/bmad/_cfg/agents/bmm-sm.customize.yaml +42 -0
- package/bmad/_cfg/agents/bmm-tea.customize.yaml +42 -0
- package/bmad/_cfg/agents/bmm-ux-designer.customize.yaml +42 -0
- package/bmad/_cfg/agents/cis-brainstorming-coach.customize.yaml +42 -0
- package/bmad/_cfg/agents/cis-creative-problem-solver.customize.yaml +42 -0
- package/bmad/_cfg/agents/cis-design-thinking-coach.customize.yaml +42 -0
- package/bmad/_cfg/agents/cis-innovation-strategist.customize.yaml +42 -0
- package/bmad/_cfg/agents/cis-storyteller.customize.yaml +42 -0
- package/bmad/_cfg/files-manifest.csv +289 -22
- package/bmad/_cfg/ides/claude-code.yaml +6 -0
- package/bmad/_cfg/manifest.yaml +5 -6
- package/bmad/_cfg/task-manifest.csv +2 -0
- package/bmad/_cfg/workflow-manifest.csv +35 -2
- package/bmad/bmb/README.md +135 -73
- package/bmad/bmb/agents/bmad-builder.md.bak +70 -0
- package/bmad/bmb/config.yaml +2 -2
- package/bmad/bmb/workflows/audit-workflow/workflow.yaml.bak +3 -1
- package/bmad/bmb/workflows/create-agent/README.md +126 -243
- package/bmad/bmb/workflows/create-agent/instructions.md +25 -12
- package/bmad/bmb/workflows/create-module/README.md +163 -154
- package/bmad/bmb/workflows/create-module/workflow.yaml.bak +2 -0
- package/bmad/bmb/workflows/create-workflow/instructions.md +16 -8
- package/bmad/bmb/workflows/create-workflow/workflow-creation-guide.md +158 -0
- package/bmad/bmb/workflows/create-workflow/workflow.yaml.bak +2 -0
- package/bmad/bmb/workflows/edit-agent/workflow.yaml.bak +33 -0
- package/bmad/bmb/workflows/edit-module/workflow.yaml.bak +34 -0
- package/bmad/bmb/workflows/edit-workflow/workflow.yaml.bak +2 -0
- package/bmad/bmb/workflows/module-brief/workflow.yaml.bak +2 -0
- package/bmad/bmb/workflows/redoc/workflow.yaml.bak +1 -0
- package/bmad/bmm/README.md +169 -0
- package/bmad/bmm/agents/analyst.md +67 -0
- package/bmad/bmm/agents/architect.md +73 -0
- package/bmad/bmm/agents/dev.md +69 -0
- package/bmad/bmm/agents/paige.md +82 -0
- package/bmad/bmm/agents/pm.md +76 -0
- package/bmad/bmm/agents/sm.md +85 -0
- package/bmad/bmm/agents/tea.md +72 -0
- package/bmad/bmm/agents/ux-designer.md +71 -0
- package/bmad/bmm/config.yaml +17 -0
- package/bmad/bmm/docs/quick-spec-flow.md +645 -0
- package/bmad/bmm/docs/quick-start.md +341 -0
- package/bmad/bmm/docs/scale-adaptive-system.md +1045 -0
- package/bmad/bmm/tasks/daily-standup.xml +85 -0
- package/bmad/bmm/teams/team-fullstack.yaml +11 -0
- package/bmad/bmm/teams/team-gamedev.yaml +14 -0
- package/bmad/bmm/testarch/knowledge/ci-burn-in.md +675 -0
- package/bmad/bmm/testarch/knowledge/component-tdd.md +486 -0
- package/bmad/bmm/testarch/knowledge/contract-testing.md +957 -0
- package/bmad/bmm/testarch/knowledge/data-factories.md +500 -0
- package/bmad/bmm/testarch/knowledge/email-auth.md +721 -0
- package/bmad/bmm/testarch/knowledge/error-handling.md +725 -0
- package/bmad/bmm/testarch/knowledge/feature-flags.md +750 -0
- package/bmad/bmm/testarch/knowledge/fixture-architecture.md +401 -0
- package/bmad/bmm/testarch/knowledge/network-first.md +486 -0
- package/bmad/bmm/testarch/knowledge/nfr-criteria.md +670 -0
- package/bmad/bmm/testarch/knowledge/playwright-config.md +730 -0
- package/bmad/bmm/testarch/knowledge/probability-impact.md +601 -0
- package/bmad/bmm/testarch/knowledge/risk-governance.md +615 -0
- package/bmad/bmm/testarch/knowledge/selective-testing.md +732 -0
- package/bmad/bmm/testarch/knowledge/selector-resilience.md +527 -0
- package/bmad/bmm/testarch/knowledge/test-healing-patterns.md +644 -0
- package/bmad/bmm/testarch/knowledge/test-levels-framework.md +473 -0
- package/bmad/bmm/testarch/knowledge/test-priorities-matrix.md +373 -0
- package/bmad/bmm/testarch/knowledge/test-quality.md +664 -0
- package/bmad/bmm/testarch/knowledge/timing-debugging.md +372 -0
- package/bmad/bmm/testarch/knowledge/visual-debugging.md +524 -0
- package/bmad/bmm/testarch/tea-index.csv +22 -0
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/README.md +113 -0
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/instructions.md +110 -0
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/project-context.md +25 -0
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/workflow.yaml +26 -0
- package/bmad/bmm/workflows/1-analysis/domain-research/instructions.md +423 -0
- package/bmad/bmm/workflows/1-analysis/domain-research/template.md +180 -0
- package/bmad/bmm/workflows/1-analysis/domain-research/workflow.yaml +36 -0
- package/bmad/bmm/workflows/1-analysis/product-brief/checklist.md +115 -0
- package/bmad/bmm/workflows/1-analysis/product-brief/instructions.md +524 -0
- package/bmad/bmm/workflows/1-analysis/product-brief/template.md +181 -0
- package/bmad/bmm/workflows/1-analysis/product-brief/workflow.yaml +45 -0
- package/bmad/bmm/workflows/1-analysis/research/checklist-deep-prompt.md +144 -0
- package/bmad/bmm/workflows/1-analysis/research/checklist-technical.md +249 -0
- package/bmad/bmm/workflows/1-analysis/research/checklist.md +299 -0
- package/bmad/bmm/workflows/1-analysis/research/claude-code/injections.yaml +114 -0
- package/bmad/bmm/workflows/1-analysis/research/instructions-deep-prompt.md +439 -0
- package/bmad/bmm/workflows/1-analysis/research/instructions-market.md +679 -0
- package/bmad/bmm/workflows/1-analysis/research/instructions-router.md +133 -0
- package/bmad/bmm/workflows/1-analysis/research/instructions-technical.md +538 -0
- package/bmad/bmm/workflows/1-analysis/research/template-deep-prompt.md +94 -0
- package/bmad/bmm/workflows/1-analysis/research/template-market.md +347 -0
- package/bmad/bmm/workflows/1-analysis/research/template-technical.md +245 -0
- package/bmad/bmm/workflows/1-analysis/research/workflow.yaml +44 -0
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/checklist.md +310 -0
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/instructions.md +1319 -0
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/ux-design-template.md +145 -0
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +64 -0
- package/bmad/bmm/workflows/2-plan-workflows/narrative/checklist.md +139 -0
- package/bmad/bmm/workflows/2-plan-workflows/narrative/instructions-narrative.md +608 -0
- package/bmad/bmm/workflows/2-plan-workflows/narrative/narrative-template.md +195 -0
- package/bmad/bmm/workflows/2-plan-workflows/narrative/workflow.yaml +29 -0
- package/bmad/bmm/workflows/2-plan-workflows/prd/checklist.md +349 -0
- package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/instructions.md +395 -0
- package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/workflow.yaml +33 -0
- package/bmad/bmm/workflows/2-plan-workflows/prd/domain-complexity.csv +13 -0
- package/bmad/bmm/workflows/2-plan-workflows/prd/instructions.md +423 -0
- package/bmad/bmm/workflows/2-plan-workflows/prd/prd-template.md +237 -0
- package/bmad/bmm/workflows/2-plan-workflows/prd/project-types.csv +11 -0
- package/bmad/bmm/workflows/2-plan-workflows/prd/workflow.yaml +46 -0
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/checklist.md +214 -0
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/epics-template.md +58 -0
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions-level0-story.md +200 -0
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions-level1-stories.md +451 -0
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions.md +1133 -0
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/tech-spec-template.md +181 -0
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/user-story-template.md +87 -0
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml +60 -0
- package/bmad/bmm/workflows/3-solutioning/architecture/architecture-patterns.yaml +347 -0
- package/bmad/bmm/workflows/3-solutioning/architecture/architecture-template.md +103 -0
- package/bmad/bmm/workflows/3-solutioning/architecture/checklist.md +244 -0
- package/bmad/bmm/workflows/3-solutioning/architecture/decision-catalog.yaml +222 -0
- package/bmad/bmm/workflows/3-solutioning/architecture/instructions.md +715 -0
- package/bmad/bmm/workflows/3-solutioning/architecture/pattern-categories.csv +13 -0
- package/bmad/bmm/workflows/3-solutioning/architecture/workflow.yaml +67 -0
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/checklist.md +175 -0
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/instructions.md +322 -0
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/template.md +146 -0
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/validation-criteria.yaml +189 -0
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/workflow.yaml +64 -0
- package/bmad/bmm/workflows/4-implementation/code-review/backlog_template.md +12 -0
- package/bmad/bmm/workflows/4-implementation/code-review/checklist.md +22 -0
- package/bmad/bmm/workflows/4-implementation/code-review/instructions.md +420 -0
- package/bmad/bmm/workflows/4-implementation/code-review/workflow.yaml +74 -0
- package/bmad/bmm/workflows/4-implementation/correct-course/checklist.md +279 -0
- package/bmad/bmm/workflows/4-implementation/correct-course/instructions.md +201 -0
- package/bmad/bmm/workflows/4-implementation/correct-course/workflow.yaml +43 -0
- package/bmad/bmm/workflows/4-implementation/create-story/README.md +146 -0
- package/bmad/bmm/workflows/4-implementation/create-story/checklist.md +240 -0
- package/bmad/bmm/workflows/4-implementation/create-story/instructions.md +283 -0
- package/bmad/bmm/workflows/4-implementation/create-story/template.md +51 -0
- package/bmad/bmm/workflows/4-implementation/create-story/workflow.yaml +74 -0
- package/bmad/bmm/workflows/4-implementation/dev-story/AUDIT-REPORT.md +367 -0
- package/bmad/bmm/workflows/4-implementation/dev-story/checklist.md +38 -0
- package/bmad/bmm/workflows/4-implementation/dev-story/instructions.md +262 -0
- package/bmad/bmm/workflows/4-implementation/dev-story/workflow.yaml +26 -0
- package/bmad/bmm/workflows/4-implementation/epic-tech-context/checklist.md +17 -0
- package/bmad/bmm/workflows/4-implementation/epic-tech-context/instructions.md +189 -0
- package/bmad/bmm/workflows/4-implementation/epic-tech-context/template.md +76 -0
- package/bmad/bmm/workflows/4-implementation/epic-tech-context/workflow.yaml +58 -0
- package/bmad/bmm/workflows/4-implementation/retrospective/instructions.md +1460 -0
- package/bmad/bmm/workflows/4-implementation/retrospective/workflow.yaml +71 -0
- package/bmad/bmm/workflows/4-implementation/sprint-planning/checklist.md +33 -0
- package/bmad/bmm/workflows/4-implementation/sprint-planning/instructions.md +238 -0
- package/bmad/bmm/workflows/4-implementation/sprint-planning/sprint-status-template.yaml +55 -0
- package/bmad/bmm/workflows/4-implementation/sprint-planning/workflow.yaml +47 -0
- package/bmad/bmm/workflows/4-implementation/story-context/checklist.md +16 -0
- package/bmad/bmm/workflows/4-implementation/story-context/context-template.xml +34 -0
- package/bmad/bmm/workflows/4-implementation/story-context/instructions.md +234 -0
- package/bmad/bmm/workflows/4-implementation/story-context/workflow.yaml +57 -0
- package/bmad/bmm/workflows/4-implementation/story-done/instructions.md +111 -0
- package/bmad/bmm/workflows/4-implementation/story-done/workflow.yaml +25 -0
- package/bmad/bmm/workflows/4-implementation/story-ready/instructions.md +117 -0
- package/bmad/bmm/workflows/4-implementation/story-ready/workflow.yaml +25 -0
- package/bmad/bmm/workflows/README.md +256 -0
- package/bmad/bmm/workflows/document-project/checklist.md +245 -0
- package/bmad/bmm/workflows/document-project/documentation-requirements.csv +12 -0
- package/bmad/bmm/workflows/document-project/instructions.md +222 -0
- package/bmad/bmm/workflows/document-project/templates/deep-dive-template.md +345 -0
- package/bmad/bmm/workflows/document-project/templates/index-template.md +169 -0
- package/bmad/bmm/workflows/document-project/templates/project-overview-template.md +103 -0
- package/bmad/bmm/workflows/document-project/templates/project-scan-report-schema.json +160 -0
- package/bmad/bmm/workflows/document-project/templates/source-tree-template.md +135 -0
- package/bmad/bmm/workflows/document-project/workflow.yaml +34 -0
- package/bmad/bmm/workflows/document-project/workflows/deep-dive-instructions.md +298 -0
- package/bmad/bmm/workflows/document-project/workflows/deep-dive.yaml +31 -0
- package/bmad/bmm/workflows/document-project/workflows/full-scan-instructions.md +1106 -0
- package/bmad/bmm/workflows/document-project/workflows/full-scan.yaml +31 -0
- package/bmad/bmm/workflows/techdoc/documentation-standards.md +238 -0
- package/bmad/bmm/workflows/testarch/atdd/atdd-checklist-template.md +363 -0
- package/bmad/bmm/workflows/testarch/atdd/checklist.md +373 -0
- package/bmad/bmm/workflows/testarch/atdd/instructions.md +785 -0
- package/bmad/bmm/workflows/testarch/atdd/workflow.yaml +52 -0
- package/bmad/bmm/workflows/testarch/automate/checklist.md +580 -0
- package/bmad/bmm/workflows/testarch/automate/instructions.md +1303 -0
- package/bmad/bmm/workflows/testarch/automate/workflow.yaml +61 -0
- package/bmad/bmm/workflows/testarch/ci/checklist.md +246 -0
- package/bmad/bmm/workflows/testarch/ci/github-actions-template.yaml +165 -0
- package/bmad/bmm/workflows/testarch/ci/gitlab-ci-template.yaml +128 -0
- package/bmad/bmm/workflows/testarch/ci/instructions.md +517 -0
- package/bmad/bmm/workflows/testarch/ci/workflow.yaml +53 -0
- package/bmad/bmm/workflows/testarch/framework/checklist.md +321 -0
- package/bmad/bmm/workflows/testarch/framework/instructions.md +455 -0
- package/bmad/bmm/workflows/testarch/framework/workflow.yaml +53 -0
- package/bmad/bmm/workflows/testarch/nfr-assess/checklist.md +405 -0
- package/bmad/bmm/workflows/testarch/nfr-assess/instructions.md +722 -0
- package/bmad/bmm/workflows/testarch/nfr-assess/nfr-report-template.md +443 -0
- package/bmad/bmm/workflows/testarch/nfr-assess/workflow.yaml +56 -0
- package/bmad/bmm/workflows/testarch/test-design/checklist.md +234 -0
- package/bmad/bmm/workflows/testarch/test-design/instructions.md +621 -0
- package/bmad/bmm/workflows/testarch/test-design/test-design-template.md +285 -0
- package/bmad/bmm/workflows/testarch/test-design/workflow.yaml +52 -0
- package/bmad/bmm/workflows/testarch/test-review/checklist.md +470 -0
- package/bmad/bmm/workflows/testarch/test-review/instructions.md +608 -0
- package/bmad/bmm/workflows/testarch/test-review/test-review-template.md +388 -0
- package/bmad/bmm/workflows/testarch/test-review/workflow.yaml +53 -0
- package/bmad/bmm/workflows/testarch/trace/checklist.md +654 -0
- package/bmad/bmm/workflows/testarch/trace/instructions.md +1045 -0
- package/bmad/bmm/workflows/testarch/trace/trace-template.md +673 -0
- package/bmad/bmm/workflows/testarch/trace/workflow.yaml +66 -0
- package/{src/modules → bmad}/bmm/workflows/workflow-status/README.md +38 -19
- package/bmad/bmm/workflows/workflow-status/init/instructions.md +390 -0
- package/bmad/bmm/workflows/workflow-status/init/workflow.yaml +27 -0
- package/bmad/bmm/workflows/workflow-status/instructions.md +386 -0
- package/bmad/bmm/workflows/workflow-status/paths/brownfield-level-0.yaml +54 -0
- package/bmad/bmm/workflows/workflow-status/paths/brownfield-level-1.yaml +58 -0
- package/bmad/bmm/workflows/workflow-status/paths/brownfield-level-2.yaml +76 -0
- package/bmad/bmm/workflows/workflow-status/paths/brownfield-level-3.yaml +95 -0
- package/bmad/bmm/workflows/workflow-status/paths/brownfield-level-4.yaml +88 -0
- package/bmad/bmm/workflows/workflow-status/paths/game-design.yaml +75 -0
- package/bmad/bmm/workflows/workflow-status/paths/greenfield-level-0.yaml +45 -0
- package/bmad/bmm/workflows/workflow-status/paths/greenfield-level-1.yaml +49 -0
- package/bmad/bmm/workflows/workflow-status/paths/greenfield-level-2.yaml +78 -0
- package/bmad/bmm/workflows/workflow-status/paths/greenfield-level-3.yaml +73 -0
- package/bmad/bmm/workflows/workflow-status/paths/greenfield-level-4.yaml +75 -0
- package/bmad/bmm/workflows/workflow-status/project-levels.yaml +59 -0
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**Note:** The `plan-project` workflow is your single entry point. It automatically routes to the right planning workflow based on your answers to discovery questions.
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## Understanding Scale-Adaptive Planning
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27
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### Project Complexity Levels
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BMM categorizes projects into 5 levels (0-4) to determine the appropriate planning detail:
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| Level | Scope | Planning Workflow | Examples |
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| ----------- | ----------------------- | -------------------------- | ------------------------------------------------------------ |
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| **Level 0** | Single atomic change | **tech-spec** (Quick Spec) | Bug fix, single endpoint, config change |
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| **Level 1** | Simple isolated feature | **tech-spec** (Quick Spec) | Add validation rule, new API field, small UI component |
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+
| **Level 2** | Medium feature | **prd** (Lightweight) | User profile page, search feature, data export |
|
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+
| **Level 3** | Large feature set | **prd** (Standard) | Complete authentication system, admin dashboard |
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+
| **Level 4** | Multi-phase initiative | **prd** (Comprehensive) | Platform migration, new product line, enterprise integration |
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39
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### How Scale-Adaptive Planning Works
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40
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+
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41
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+
**Step 1: Intent Discovery**
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The `plan-project` workflow asks you questions to understand:
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+
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44
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+
- What are you building?
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45
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+
- How complex is it?
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46
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+
- Is this greenfield or brownfield?
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+
- What are the primary concerns? (features, UX, story, technical architecture)
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48
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+
|
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49
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**Step 2: Intelligent Routing**
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Based on your answers, the workflow routes to:
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51
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+
|
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52
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+
- **tech-spec** (Levels 0-1): Quick Spec Flow for simple changes
|
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53
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+
- **prd** (Levels 2-4): Strategic PRD with epic breakdown
|
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54
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+
- **gdd** (Levels 2-4, games): Game Design Document
|
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55
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- **narrative** (Levels 2-4, story-heavy): Narrative-first design
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56
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+
- **ux** (Levels 2-4, UX-first): UX specification with prototypes
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57
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+
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**Step 3: Adaptive Detail**
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Each workflow adjusts its depth based on level:
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60
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+
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61
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- Level 2: Lightweight documentation
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62
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- Level 3: Standard documentation with multiple epics
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63
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- Level 4: Comprehensive documentation with phased delivery
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64
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+
|
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65
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+
---
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+
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67
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+
## plan-project (Entry Point)
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+
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69
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+
### Purpose
|
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70
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+
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71
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+
Single unified entry point for all planning workflows. Uses conversational discovery to understand your project and intelligently route to the appropriate planning flow.
|
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72
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+
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73
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+
**Agent:** PM (orchestrates other agents as needed)
|
|
74
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+
**Phase:** 2 (Planning)
|
|
75
|
+
**Required:** Yes (for all projects)
|
|
76
|
+
**Typical Duration:** Varies by target workflow
|
|
77
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+
|
|
78
|
+
### When to Use
|
|
79
|
+
|
|
80
|
+
**Always use this as your planning starting point.** Do not call prd, gdd, narrative, ux, or tech-spec directly unless you explicitly want to skip discovery.
|
|
81
|
+
|
|
82
|
+
### Process Overview
|
|
83
|
+
|
|
84
|
+
**Phase 1: Discovery (Steps 1-3)**
|
|
85
|
+
|
|
86
|
+
- Understand project context
|
|
87
|
+
- Assess complexity level (0-4)
|
|
88
|
+
- Identify primary concerns (features, UX, story, technical)
|
|
89
|
+
|
|
90
|
+
**Phase 2: Routing Decision (Step 4)**
|
|
91
|
+
|
|
92
|
+
- Determine target workflow
|
|
93
|
+
- Explain routing rationale
|
|
94
|
+
- Confirm with user
|
|
95
|
+
|
|
96
|
+
**Phase 3: Execute Target Workflow (Steps 5-6)**
|
|
97
|
+
|
|
98
|
+
- Invoke appropriate planning workflow
|
|
99
|
+
- Pass context and decisions
|
|
100
|
+
- Return to plan-project for completion
|
|
101
|
+
|
|
102
|
+
**Phase 4: Handoff (Step 7)**
|
|
103
|
+
|
|
104
|
+
- Document planning decisions
|
|
105
|
+
- Recommend next phase workflows
|
|
106
|
+
- Update workflow status
|
|
107
|
+
|
|
108
|
+
### Discovery Questions
|
|
109
|
+
|
|
110
|
+
**Project Type:**
|
|
111
|
+
|
|
112
|
+
- What are you building? (software product, game, internal tool, etc.)
|
|
113
|
+
- Is this greenfield (new) or brownfield (existing)?
|
|
114
|
+
|
|
115
|
+
**Complexity Assessment:**
|
|
116
|
+
|
|
117
|
+
- How would you describe the scope? (single change, simple feature, medium feature, large feature set, multi-phase initiative)
|
|
118
|
+
- How many user-facing features are involved?
|
|
119
|
+
- How many systems or integrations are affected?
|
|
120
|
+
|
|
121
|
+
**Primary Concerns:**
|
|
122
|
+
|
|
123
|
+
- What's most important for this project? (feature functionality, user experience, narrative/story, technical architecture, performance)
|
|
124
|
+
|
|
125
|
+
**Special Characteristics:**
|
|
126
|
+
|
|
127
|
+
- Is this a game project?
|
|
128
|
+
- Is storytelling central to the experience?
|
|
129
|
+
- Is UX innovation the primary differentiator?
|
|
130
|
+
- Are there unique technical constraints?
|
|
131
|
+
|
|
132
|
+
### Routing Logic
|
|
133
|
+
|
|
134
|
+
```
|
|
135
|
+
IF game_project AND level >= 2:
|
|
136
|
+
→ Route to gdd
|
|
137
|
+
|
|
138
|
+
ELSE IF story_central AND level >= 2:
|
|
139
|
+
→ Route to narrative
|
|
140
|
+
|
|
141
|
+
ELSE IF ux_innovation AND level >= 2:
|
|
142
|
+
→ Route to ux
|
|
143
|
+
|
|
144
|
+
ELSE IF level <= 1:
|
|
145
|
+
→ Route to tech-spec (Quick Spec Flow)
|
|
146
|
+
|
|
147
|
+
ELSE:
|
|
148
|
+
→ Route to prd (with level-appropriate depth)
|
|
149
|
+
```
|
|
150
|
+
|
|
151
|
+
### Outputs
|
|
152
|
+
|
|
153
|
+
- Planning decision document (routing rationale)
|
|
154
|
+
- Output from target workflow (PRD, GDD, Tech Spec, etc.)
|
|
155
|
+
- Handoff recommendations for Phase 3
|
|
156
|
+
|
|
157
|
+
### Example Scenarios
|
|
158
|
+
|
|
159
|
+
**Scenario 1: Bug Fix**
|
|
160
|
+
|
|
161
|
+
- **Input**: "Fix null pointer exception in user service"
|
|
162
|
+
- **Discovery**: Level 0 (single atomic change)
|
|
163
|
+
- **Route**: tech-spec (Quick Spec Flow)
|
|
164
|
+
- **Duration**: 20 minutes
|
|
165
|
+
|
|
166
|
+
**Scenario 2: E-commerce Checkout**
|
|
167
|
+
|
|
168
|
+
- **Input**: "Build complete checkout flow with payment processing"
|
|
169
|
+
- **Discovery**: Level 3 (large feature set), feature-focused
|
|
170
|
+
- **Route**: prd (Standard depth)
|
|
171
|
+
- **Duration**: 4 hours
|
|
172
|
+
|
|
173
|
+
**Scenario 3: Roguelike Card Game**
|
|
174
|
+
|
|
175
|
+
- **Input**: "Roguelike card battler with emotional narrative"
|
|
176
|
+
- **Discovery**: Level 3 (large feature set), game project
|
|
177
|
+
- **Route**: gdd
|
|
178
|
+
- **Duration**: 6 hours
|
|
179
|
+
|
|
180
|
+
**Scenario 4: Story-Driven Adventure**
|
|
181
|
+
|
|
182
|
+
- **Input**: "Narrative adventure game with branching story"
|
|
183
|
+
- **Discovery**: Level 3, story-central
|
|
184
|
+
- **Route**: narrative (then gdd for mechanics)
|
|
185
|
+
- **Duration**: 8 hours total
|
|
186
|
+
|
|
187
|
+
---
|
|
188
|
+
|
|
189
|
+
## tech-spec (Quick Spec Flow)
|
|
190
|
+
|
|
191
|
+
### Purpose
|
|
192
|
+
|
|
193
|
+
Lightweight technical specification for Levels 0-1 projects (single changes, simple features). Focuses on implementation details without heavy strategic planning.
|
|
194
|
+
|
|
195
|
+
**Agent:** Architect
|
|
196
|
+
**Phase:** 2 (Planning)
|
|
197
|
+
**Project Levels:** 0-1
|
|
198
|
+
**Typical Duration:** 30-90 minutes
|
|
199
|
+
|
|
200
|
+
### When to Use
|
|
201
|
+
|
|
202
|
+
- Bug fixes
|
|
203
|
+
- Single API endpoint additions
|
|
204
|
+
- Configuration changes
|
|
205
|
+
- Small UI component additions
|
|
206
|
+
- Isolated validation rules
|
|
207
|
+
- Single-file modifications
|
|
208
|
+
|
|
209
|
+
**When NOT to use:**
|
|
210
|
+
|
|
211
|
+
- Multiple interconnected changes → Use **prd**
|
|
212
|
+
- User-facing feature with multiple screens → Use **prd**
|
|
213
|
+
- Requires epic breakdown → Use **prd**
|
|
214
|
+
|
|
215
|
+
### Process Overview
|
|
216
|
+
|
|
217
|
+
**Step 1: Problem Definition**
|
|
218
|
+
|
|
219
|
+
- What's broken or missing?
|
|
220
|
+
- What's the desired behavior?
|
|
221
|
+
- What are the constraints?
|
|
222
|
+
|
|
223
|
+
**Step 2: Technical Analysis**
|
|
224
|
+
|
|
225
|
+
- Current state assessment
|
|
226
|
+
- Root cause (if bug)
|
|
227
|
+
- Dependencies identified
|
|
228
|
+
|
|
229
|
+
**Step 3: Solution Design**
|
|
230
|
+
|
|
231
|
+
- Implementation approach
|
|
232
|
+
- Code changes required
|
|
233
|
+
- Test strategy
|
|
234
|
+
- Rollback plan
|
|
235
|
+
|
|
236
|
+
**Step 4: Documentation**
|
|
237
|
+
|
|
238
|
+
- Quick Spec document generated
|
|
239
|
+
- Handoff to implementation
|
|
240
|
+
|
|
241
|
+
### Inputs
|
|
242
|
+
|
|
243
|
+
- Problem description or feature request
|
|
244
|
+
- Current codebase context (if brownfield)
|
|
245
|
+
- Technical constraints
|
|
246
|
+
- Acceptance criteria (simple)
|
|
247
|
+
|
|
248
|
+
### Outputs
|
|
249
|
+
|
|
250
|
+
**Primary Output:** `tech-spec-{feature-name}-{date}.md`
|
|
251
|
+
|
|
252
|
+
**Document Structure:**
|
|
253
|
+
|
|
254
|
+
1. Problem Statement
|
|
255
|
+
2. Current State Analysis
|
|
256
|
+
3. Proposed Solution
|
|
257
|
+
4. Implementation Details
|
|
258
|
+
- Files to modify
|
|
259
|
+
- API changes
|
|
260
|
+
- Database changes (if any)
|
|
261
|
+
- Configuration changes
|
|
262
|
+
5. Test Strategy
|
|
263
|
+
6. Rollback Plan
|
|
264
|
+
7. Acceptance Criteria
|
|
265
|
+
8. Risk Assessment (lightweight)
|
|
266
|
+
|
|
267
|
+
### Example Output
|
|
268
|
+
|
|
269
|
+
**Problem:** Null pointer exception when user has no profile image
|
|
270
|
+
|
|
271
|
+
**Solution:**
|
|
272
|
+
|
|
273
|
+
```markdown
|
|
274
|
+
# Quick Spec: Fix Profile Image Null Pointer
|
|
275
|
+
|
|
276
|
+
## Problem
|
|
277
|
+
|
|
278
|
+
Users without profile images cause NPE in UserProfileService.java:line 42
|
|
279
|
+
|
|
280
|
+
## Root Cause
|
|
281
|
+
|
|
282
|
+
Method assumes profileImageUrl is never null, but DB allows NULL
|
|
283
|
+
|
|
284
|
+
## Solution
|
|
285
|
+
|
|
286
|
+
1. Add null check in UserProfileService
|
|
287
|
+
2. Return default placeholder image URL
|
|
288
|
+
3. Add unit test for null case
|
|
289
|
+
|
|
290
|
+
## Implementation
|
|
291
|
+
|
|
292
|
+
- File: `UserProfileService.java`
|
|
293
|
+
- Change: Add null guard: `if (user.profileImageUrl == null) return DEFAULT_AVATAR_URL;`
|
|
294
|
+
- Test: `UserProfileServiceTest.java` - new test case
|
|
295
|
+
- No DB migration needed
|
|
296
|
+
|
|
297
|
+
## Acceptance Criteria
|
|
298
|
+
|
|
299
|
+
- AC-1: Users with null profile image see default avatar
|
|
300
|
+
- AC-2: No NPE in logs
|
|
301
|
+
- AC-3: Unit test passes
|
|
302
|
+
|
|
303
|
+
## Risk: LOW
|
|
304
|
+
|
|
305
|
+
- Isolated change, single method
|
|
306
|
+
- Backward compatible
|
|
307
|
+
```
|
|
308
|
+
|
|
309
|
+
### Related Workflows
|
|
310
|
+
|
|
311
|
+
- **dev-story** (Phase 4) - Implement the spec
|
|
312
|
+
- **prd** - Use for more complex features
|
|
313
|
+
|
|
314
|
+
---
|
|
315
|
+
|
|
316
|
+
## prd (Product Requirements Document)
|
|
317
|
+
|
|
318
|
+
### Purpose
|
|
319
|
+
|
|
320
|
+
Strategic PRD with tactical epic breakdown for Levels 2-4 projects. Unified workflow that adapts depth based on project complexity.
|
|
321
|
+
|
|
322
|
+
**Agent:** PM (with Architect and Analyst support)
|
|
323
|
+
**Phase:** 2 (Planning)
|
|
324
|
+
**Project Levels:** 2-4
|
|
325
|
+
**Typical Duration:**
|
|
326
|
+
|
|
327
|
+
- Level 2: 2-3 hours (Lightweight)
|
|
328
|
+
- Level 3: 3-5 hours (Standard)
|
|
329
|
+
- Level 4: 5-8 hours (Comprehensive)
|
|
330
|
+
|
|
331
|
+
### When to Use
|
|
332
|
+
|
|
333
|
+
- Medium to large feature sets
|
|
334
|
+
- Multi-screen user experiences
|
|
335
|
+
- Complex business logic
|
|
336
|
+
- Multiple system integrations
|
|
337
|
+
- Phased delivery required
|
|
338
|
+
|
|
339
|
+
### Scale-Adaptive Structure
|
|
340
|
+
|
|
341
|
+
**Level 2 (Lightweight PRD):**
|
|
342
|
+
|
|
343
|
+
- Single epic with 5-10 stories
|
|
344
|
+
- Simplified competitive analysis
|
|
345
|
+
- Basic technical considerations
|
|
346
|
+
- 10-15 pages
|
|
347
|
+
|
|
348
|
+
**Level 3 (Standard PRD):**
|
|
349
|
+
|
|
350
|
+
- 2-4 epics with 15-30 stories
|
|
351
|
+
- Comprehensive competitive analysis
|
|
352
|
+
- Detailed technical requirements
|
|
353
|
+
- Risk assessment
|
|
354
|
+
- 20-30 pages
|
|
355
|
+
|
|
356
|
+
**Level 4 (Comprehensive PRD):**
|
|
357
|
+
|
|
358
|
+
- 5+ epics with 30-50+ stories
|
|
359
|
+
- Multi-phase delivery plan
|
|
360
|
+
- Enterprise architecture considerations
|
|
361
|
+
- Extensive stakeholder analysis
|
|
362
|
+
- Success metrics framework
|
|
363
|
+
- 30-50+ pages
|
|
364
|
+
|
|
365
|
+
### Process Overview
|
|
366
|
+
|
|
367
|
+
**Phase 1: Strategic Foundation (Steps 1-4)**
|
|
368
|
+
|
|
369
|
+
- Problem and opportunity definition
|
|
370
|
+
- User research and personas
|
|
371
|
+
- Competitive analysis
|
|
372
|
+
- Success criteria and metrics
|
|
373
|
+
|
|
374
|
+
**Phase 2: Solution Definition (Steps 5-8)**
|
|
375
|
+
|
|
376
|
+
- Core capabilities and features
|
|
377
|
+
- User experience principles
|
|
378
|
+
- Technical requirements
|
|
379
|
+
- Integration points
|
|
380
|
+
|
|
381
|
+
**Phase 3: Epic Breakdown (Steps 9-12)**
|
|
382
|
+
|
|
383
|
+
- Identify epics (level-appropriate count)
|
|
384
|
+
- Define user stories per epic
|
|
385
|
+
- Prioritize stories (P0/P1/P2/P3)
|
|
386
|
+
- Sequence for delivery
|
|
387
|
+
|
|
388
|
+
**Phase 4: Planning and Risks (Steps 13-15)**
|
|
389
|
+
|
|
390
|
+
- Resource estimation
|
|
391
|
+
- Risk assessment
|
|
392
|
+
- Assumptions and dependencies
|
|
393
|
+
- Success metrics finalized
|
|
394
|
+
|
|
395
|
+
**Phase 5: Documentation (Step 16)**
|
|
396
|
+
|
|
397
|
+
- Generate final PRD
|
|
398
|
+
- Create epic files
|
|
399
|
+
- Handoff preparation
|
|
400
|
+
|
|
401
|
+
### Inputs
|
|
402
|
+
|
|
403
|
+
Optional:
|
|
404
|
+
|
|
405
|
+
- product-brief.md (from Phase 1)
|
|
406
|
+
- market-research.md (from Phase 1)
|
|
407
|
+
- competitive-analysis.md (from Phase 1)
|
|
408
|
+
- User input through conversational process
|
|
409
|
+
|
|
410
|
+
### Outputs
|
|
411
|
+
|
|
412
|
+
**Primary Outputs:**
|
|
413
|
+
|
|
414
|
+
1. **PRD.md**: Complete product requirements document
|
|
415
|
+
2. **epics.md**: All epics with story breakdown
|
|
416
|
+
3. **Epic Files**: Individual files per epic (e.g., `epic-1-authentication.md`)
|
|
417
|
+
|
|
418
|
+
**PRD Structure:**
|
|
419
|
+
|
|
420
|
+
1. Executive Summary
|
|
421
|
+
2. Problem Statement (with evidence)
|
|
422
|
+
3. Goals and Success Metrics
|
|
423
|
+
4. User Personas and Scenarios
|
|
424
|
+
5. Competitive Landscape
|
|
425
|
+
6. Feature Requirements
|
|
426
|
+
- Core capabilities
|
|
427
|
+
- User stories (organized by epic)
|
|
428
|
+
- Acceptance criteria
|
|
429
|
+
7. User Experience Requirements
|
|
430
|
+
8. Technical Requirements
|
|
431
|
+
9. Integration Requirements
|
|
432
|
+
10. Non-Functional Requirements (NFRs)
|
|
433
|
+
11. Assumptions and Constraints
|
|
434
|
+
12. Risks and Mitigation
|
|
435
|
+
13. Success Metrics
|
|
436
|
+
14. Glossary
|
|
437
|
+
|
|
438
|
+
**Epic File Structure:**
|
|
439
|
+
|
|
440
|
+
- Epic overview and objectives
|
|
441
|
+
- User stories with acceptance criteria
|
|
442
|
+
- Story priorities (P0/P1/P2/P3)
|
|
443
|
+
- Dependencies and sequencing
|
|
444
|
+
- Technical notes
|
|
445
|
+
- Success criteria
|
|
446
|
+
|
|
447
|
+
### Example: Level 3 PRD for E-commerce Checkout
|
|
448
|
+
|
|
449
|
+
**Strategic Section:**
|
|
450
|
+
|
|
451
|
+
- **Problem**: 68% cart abandonment rate vs 45% industry average
|
|
452
|
+
- **Goal**: Reduce abandonment to 50% in 6 months
|
|
453
|
+
- **Users**: Primary (buyers), Secondary (guest checkout)
|
|
454
|
+
- **Competitors**: Shopify (1-click), Amazon (save payment)
|
|
455
|
+
|
|
456
|
+
**Epic Breakdown:**
|
|
457
|
+
|
|
458
|
+
1. **Epic 1: Guest Checkout** (7 stories)
|
|
459
|
+
- P0: Guest can checkout without account
|
|
460
|
+
- P1: Email receipt sent
|
|
461
|
+
- P2: Optional account creation
|
|
462
|
+
2. **Epic 2: Payment Processing** (8 stories)
|
|
463
|
+
- P0: Credit card integration (Stripe)
|
|
464
|
+
- P1: Saved payment methods
|
|
465
|
+
- P2: Alternative payments (PayPal, Apple Pay)
|
|
466
|
+
3. **Epic 3: Order Management** (6 stories)
|
|
467
|
+
- P0: Order confirmation
|
|
468
|
+
- P1: Order history
|
|
469
|
+
- P2: Order tracking
|
|
470
|
+
|
|
471
|
+
**Total:** 3 epics, 21 stories, 4-6 week delivery
|
|
472
|
+
|
|
473
|
+
### Related Workflows
|
|
474
|
+
|
|
475
|
+
- **product-brief** (Phase 1) - Strategic input
|
|
476
|
+
- **architecture** (Phase 3) - Technical design
|
|
477
|
+
- **tech-spec** (Phase 3) - Detailed specifications
|
|
478
|
+
- **create-epics-and-stories** (Phase 4) - If manual epic creation needed
|
|
479
|
+
|
|
480
|
+
---
|
|
481
|
+
|
|
482
|
+
## gdd (Game Design Document)
|
|
483
|
+
|
|
484
|
+
### Purpose
|
|
485
|
+
|
|
486
|
+
Complete game design document for Levels 2-4 game projects, adapted from industry-standard GDD formats with practical scoping.
|
|
487
|
+
|
|
488
|
+
**Agent:** PM (Game Designer persona)
|
|
489
|
+
**Phase:** 2 (Planning)
|
|
490
|
+
**Project Levels:** 2-4 (games)
|
|
491
|
+
**Typical Duration:**
|
|
492
|
+
|
|
493
|
+
- Level 2: 3-4 hours (Small indie game)
|
|
494
|
+
- Level 3: 5-7 hours (Medium game)
|
|
495
|
+
- Level 4: 8-12 hours (Large/commercial game)
|
|
496
|
+
|
|
497
|
+
### When to Use
|
|
498
|
+
|
|
499
|
+
- Designing a game (any genre)
|
|
500
|
+
- Need comprehensive design documentation
|
|
501
|
+
- Team needs shared vision
|
|
502
|
+
- Publisher/stakeholder communication
|
|
503
|
+
|
|
504
|
+
### Comparison to Traditional GDD
|
|
505
|
+
|
|
506
|
+
**Traditional GDD Weaknesses:**
|
|
507
|
+
|
|
508
|
+
- Too detailed too early
|
|
509
|
+
- Assumes waterfall delivery
|
|
510
|
+
- No connection to implementation tracking
|
|
511
|
+
- No epic/story breakdown
|
|
512
|
+
|
|
513
|
+
**BMM GDD Improvements:**
|
|
514
|
+
|
|
515
|
+
- Scale-adaptive detail
|
|
516
|
+
- Agile epic structure
|
|
517
|
+
- Direct handoff to implementation (Phase 4)
|
|
518
|
+
- Integrated with testing workflows
|
|
519
|
+
|
|
520
|
+
### Process Overview
|
|
521
|
+
|
|
522
|
+
**Phase 1: Core Concept (Steps 1-4)**
|
|
523
|
+
|
|
524
|
+
- High concept and elevator pitch
|
|
525
|
+
- Core gameplay loop
|
|
526
|
+
- Design pillars
|
|
527
|
+
- Player experience goals
|
|
528
|
+
|
|
529
|
+
**Phase 2: Game Systems (Steps 5-10)**
|
|
530
|
+
|
|
531
|
+
- Mechanics definition
|
|
532
|
+
- Progression systems
|
|
533
|
+
- Economy and balance
|
|
534
|
+
- Combat/interaction systems
|
|
535
|
+
- Level/world design
|
|
536
|
+
- Art and audio direction
|
|
537
|
+
|
|
538
|
+
**Phase 3: Content Scope (Steps 11-13)**
|
|
539
|
+
|
|
540
|
+
- Content volume (levels, characters, items)
|
|
541
|
+
- Narrative overview (if applicable)
|
|
542
|
+
- Monetization strategy (if F2P/premium)
|
|
543
|
+
|
|
544
|
+
**Phase 4: Technical and Production (Steps 14-16)**
|
|
545
|
+
|
|
546
|
+
- Platform and technical requirements
|
|
547
|
+
- Team and timeline
|
|
548
|
+
- Risks and challenges
|
|
549
|
+
- Success metrics
|
|
550
|
+
|
|
551
|
+
**Phase 5: Epic Breakdown (Step 17)**
|
|
552
|
+
|
|
553
|
+
- Convert design into epics
|
|
554
|
+
- Create user stories per epic
|
|
555
|
+
- Prioritize features (MVP vs post-launch)
|
|
556
|
+
- Sequence delivery
|
|
557
|
+
|
|
558
|
+
### Inputs
|
|
559
|
+
|
|
560
|
+
Optional:
|
|
561
|
+
|
|
562
|
+
- game-brief.md (from Phase 1)
|
|
563
|
+
- brainstorm-game results (from Phase 1)
|
|
564
|
+
- market-research.md (from Phase 1)
|
|
565
|
+
- Reference game analysis
|
|
566
|
+
|
|
567
|
+
### Outputs
|
|
568
|
+
|
|
569
|
+
**Primary Output:** `GDD-{game-name}-{date}.md`
|
|
570
|
+
|
|
571
|
+
**GDD Structure:**
|
|
572
|
+
|
|
573
|
+
1. Executive Summary
|
|
574
|
+
2. Core Concept
|
|
575
|
+
- High concept
|
|
576
|
+
- Elevator pitch
|
|
577
|
+
- Design pillars
|
|
578
|
+
3. Gameplay
|
|
579
|
+
- Core loop
|
|
580
|
+
- Mechanics
|
|
581
|
+
- Player actions
|
|
582
|
+
- Progression
|
|
583
|
+
4. Game Systems
|
|
584
|
+
- Combat/interaction
|
|
585
|
+
- Economy
|
|
586
|
+
- Progression
|
|
587
|
+
- Customization
|
|
588
|
+
5. World and Narrative
|
|
589
|
+
- Setting
|
|
590
|
+
- Story (if applicable)
|
|
591
|
+
- Characters
|
|
592
|
+
6. Content Scope
|
|
593
|
+
- Levels/missions
|
|
594
|
+
- Characters/enemies
|
|
595
|
+
- Items/abilities
|
|
596
|
+
- Estimated play time
|
|
597
|
+
7. Art Direction
|
|
598
|
+
8. Audio Direction
|
|
599
|
+
9. User Interface/UX
|
|
600
|
+
10. Technical Requirements
|
|
601
|
+
11. Platforms and Performance
|
|
602
|
+
12. Monetization (if applicable)
|
|
603
|
+
13. Epic Breakdown
|
|
604
|
+
14. Success Metrics
|
|
605
|
+
15. Risks and Mitigations
|
|
606
|
+
|
|
607
|
+
**Epic Breakdown** (unique to BMM GDD):
|
|
608
|
+
|
|
609
|
+
- **Epic 1: Core Loop** (foundational mechanics)
|
|
610
|
+
- **Epic 2: Content** (levels, enemies, items)
|
|
611
|
+
- **Epic 3: Progression** (unlocks, upgrades)
|
|
612
|
+
- **Epic 4: Polish** (VFX, audio, UI)
|
|
613
|
+
|
|
614
|
+
### Example: Level 3 GDD for Roguelike Card Game
|
|
615
|
+
|
|
616
|
+
**Core Concept:**
|
|
617
|
+
|
|
618
|
+
- **High Concept**: Slay the Spire meets Hades with emotional narrative
|
|
619
|
+
- **Elevator Pitch**: Roguelike card battler where you play as emotions fighting inner demons
|
|
620
|
+
- **Design Pillars**: Strategic depth, emotional resonance, replayability
|
|
621
|
+
|
|
622
|
+
**Gameplay:**
|
|
623
|
+
|
|
624
|
+
- **Core Loop**: Draw cards → Play cards → Resolve combat → Choose path → Repeat
|
|
625
|
+
- **Progression**: Unlock new cards, characters, and story branches
|
|
626
|
+
- **Run Length**: 45-60 minutes per run
|
|
627
|
+
|
|
628
|
+
**Content Scope:**
|
|
629
|
+
|
|
630
|
+
- 3 playable characters (Anger, Fear, Joy)
|
|
631
|
+
- 120 cards total (40 per character)
|
|
632
|
+
- 50 enemy types
|
|
633
|
+
- 10 bosses
|
|
634
|
+
- 4 zones (acts)
|
|
635
|
+
|
|
636
|
+
**Epic Breakdown:**
|
|
637
|
+
|
|
638
|
+
1. **Epic 1: Core Combat** (8 stories)
|
|
639
|
+
- P0: Card playing and resolution
|
|
640
|
+
- P0: Enemy AI
|
|
641
|
+
- P1: Card effects and combos
|
|
642
|
+
2. **Epic 2: Meta Progression** (6 stories)
|
|
643
|
+
- P0: Unlock system
|
|
644
|
+
- P1: Character progression
|
|
645
|
+
3. **Epic 3: Content** (12 stories)
|
|
646
|
+
- P1: Character 1 (Anger) complete
|
|
647
|
+
- P1: Character 2 (Fear) complete
|
|
648
|
+
- P2: Character 3 (Joy) complete
|
|
649
|
+
|
|
650
|
+
**Estimated Timeline:** 12 months with 3-person team
|
|
651
|
+
|
|
652
|
+
### Related Workflows
|
|
653
|
+
|
|
654
|
+
- **game-brief** (Phase 1) - Strategic input
|
|
655
|
+
- **narrative** (Phase 2) - If story-heavy game
|
|
656
|
+
- **architecture** (Phase 3) - Technical design
|
|
657
|
+
|
|
658
|
+
---
|
|
659
|
+
|
|
660
|
+
## narrative (Narrative Design)
|
|
661
|
+
|
|
662
|
+
### Purpose
|
|
663
|
+
|
|
664
|
+
Story-driven design workflow for games and experiences where narrative is central. Creates comprehensive narrative documentation including story structure, character arcs, dialogue systems, and narrative implementation guidance.
|
|
665
|
+
|
|
666
|
+
**Agent:** PM (Narrative Designer persona) + Creative Problem Solver (CIS)
|
|
667
|
+
**Phase:** 2 (Planning)
|
|
668
|
+
**Project Levels:** 2-4 (story-driven projects)
|
|
669
|
+
**Typical Duration:**
|
|
670
|
+
|
|
671
|
+
- Level 2: 2-4 hours (Linear narrative)
|
|
672
|
+
- Level 3: 4-6 hours (Branching narrative)
|
|
673
|
+
- Level 4: 6-10 hours (Complex branching with multiple arcs)
|
|
674
|
+
|
|
675
|
+
### When to Use
|
|
676
|
+
|
|
677
|
+
- Story is central to the experience
|
|
678
|
+
- Branching narrative with player choices
|
|
679
|
+
- Character-driven games
|
|
680
|
+
- Visual novels, adventure games, RPGs
|
|
681
|
+
- Interactive fiction
|
|
682
|
+
|
|
683
|
+
**When to combine with GDD:**
|
|
684
|
+
|
|
685
|
+
1. Run **narrative** workflow first (get story structure)
|
|
686
|
+
2. Then run **gdd** workflow (integrate story with gameplay)
|
|
687
|
+
|
|
688
|
+
### Process Overview
|
|
689
|
+
|
|
690
|
+
**Phase 1: Story Foundation (Steps 1-4)**
|
|
691
|
+
|
|
692
|
+
- Story premise and themes
|
|
693
|
+
- Setting and world-building
|
|
694
|
+
- Narrative structure (linear, branching, open)
|
|
695
|
+
- Tone and emotional beats
|
|
696
|
+
|
|
697
|
+
**Phase 2: Character Development (Steps 5-7)**
|
|
698
|
+
|
|
699
|
+
- Protagonist and supporting cast
|
|
700
|
+
- Character arcs and motivations
|
|
701
|
+
- Relationships and dynamics
|
|
702
|
+
|
|
703
|
+
**Phase 3: Story Structure (Steps 8-11)**
|
|
704
|
+
|
|
705
|
+
- Act breakdown (3-act, 5-act, hero's journey)
|
|
706
|
+
- Key narrative beats
|
|
707
|
+
- Choice points and consequences
|
|
708
|
+
- Branching paths (if applicable)
|
|
709
|
+
|
|
710
|
+
**Phase 4: Dialogue and Implementation (Steps 12-15)**
|
|
711
|
+
|
|
712
|
+
- Dialogue system design
|
|
713
|
+
- Voice and writing style
|
|
714
|
+
- Narrative implementation approach
|
|
715
|
+
- Asset requirements (VO, cutscenes, etc.)
|
|
716
|
+
|
|
717
|
+
**Phase 5: Integration Planning (Step 16)**
|
|
718
|
+
|
|
719
|
+
- How narrative integrates with gameplay
|
|
720
|
+
- Pacing and player agency
|
|
721
|
+
- Narrative-gameplay harmony
|
|
722
|
+
|
|
723
|
+
### Inputs
|
|
724
|
+
|
|
725
|
+
Optional:
|
|
726
|
+
|
|
727
|
+
- Story outlines or treatments
|
|
728
|
+
- Character sketches
|
|
729
|
+
- World-building documents
|
|
730
|
+
- Reference stories
|
|
731
|
+
|
|
732
|
+
### Outputs
|
|
733
|
+
|
|
734
|
+
**Primary Output:** `narrative-design-{project-name}-{date}.md`
|
|
735
|
+
|
|
736
|
+
**Document Structure:**
|
|
737
|
+
|
|
738
|
+
1. Narrative Overview
|
|
739
|
+
- Premise
|
|
740
|
+
- Themes
|
|
741
|
+
- Tone
|
|
742
|
+
2. Story Structure
|
|
743
|
+
- Act breakdown
|
|
744
|
+
- Key beats
|
|
745
|
+
- Branching diagram (if applicable)
|
|
746
|
+
3. Characters
|
|
747
|
+
- Character profiles
|
|
748
|
+
- Arcs
|
|
749
|
+
- Relationships
|
|
750
|
+
4. World-Building
|
|
751
|
+
- Setting
|
|
752
|
+
- Lore
|
|
753
|
+
- History
|
|
754
|
+
5. Dialogue System
|
|
755
|
+
- Dialogue structure
|
|
756
|
+
- Choice mechanics
|
|
757
|
+
- Consequence tracking
|
|
758
|
+
6. Implementation Guide
|
|
759
|
+
- Narrative assets needed
|
|
760
|
+
- Integration with gameplay
|
|
761
|
+
- Technical requirements
|
|
762
|
+
7. Narrative Content Scope
|
|
763
|
+
- Total word count
|
|
764
|
+
- Number of scenes/beats
|
|
765
|
+
- Number of endings (if branching)
|
|
766
|
+
- VO line count (if voiced)
|
|
767
|
+
|
|
768
|
+
### Example: Level 3 Narrative for Choice-Driven RPG
|
|
769
|
+
|
|
770
|
+
**Story Premise:**
|
|
771
|
+
You play as a wandering medic in a post-apocalyptic world where healing is outlawed. Each patient you treat changes the world.
|
|
772
|
+
|
|
773
|
+
**Structure:**
|
|
774
|
+
|
|
775
|
+
- 3 acts, 12 chapters
|
|
776
|
+
- 5 major choice points with persistent consequences
|
|
777
|
+
- 3 possible endings (altruistic, pragmatic, corrupted)
|
|
778
|
+
|
|
779
|
+
**Characters:**
|
|
780
|
+
|
|
781
|
+
- **Protagonist**: Dr. Elara Chen (complex moral compass)
|
|
782
|
+
- **Antagonist**: The Overseer (believes healing prolongs suffering)
|
|
783
|
+
- **Supporting**: 8 recurring characters
|
|
784
|
+
|
|
785
|
+
**Branching:**
|
|
786
|
+
|
|
787
|
+
```
|
|
788
|
+
Chapter 1 → Choice: Save child or save supplies
|
|
789
|
+
├─ Save child → Village trusts you (Path A)
|
|
790
|
+
└─ Save supplies → Village fears you (Path B)
|
|
791
|
+
|
|
792
|
+
Chapter 5 → Paths converge, new choice: Reveal or hide ability
|
|
793
|
+
├─ Reveal → Public hero route
|
|
794
|
+
└─ Hide → Underground resistance route
|
|
795
|
+
```
|
|
796
|
+
|
|
797
|
+
**Implementation:**
|
|
798
|
+
|
|
799
|
+
- Total word count: ~60,000 words
|
|
800
|
+
- 40 narrative scenes
|
|
801
|
+
- 15 hours of gameplay
|
|
802
|
+
- 200+ dialogue nodes
|
|
803
|
+
- Optional VO (2,000 lines)
|
|
804
|
+
|
|
805
|
+
**Epic Breakdown:**
|
|
806
|
+
|
|
807
|
+
1. **Epic 1: Act 1 Narrative** (6 stories)
|
|
808
|
+
2. **Epic 2: Act 2 Narrative** (8 stories)
|
|
809
|
+
3. **Epic 3: Act 3 Narrative** (7 stories)
|
|
810
|
+
4. **Epic 4: Branching Implementation** (5 stories)
|
|
811
|
+
|
|
812
|
+
### Related Workflows
|
|
813
|
+
|
|
814
|
+
- **gdd** (Phase 2) - Combine narrative with gameplay
|
|
815
|
+
- **ux** (Phase 2) - Narrative UI/UX design
|
|
816
|
+
|
|
817
|
+
---
|
|
818
|
+
|
|
819
|
+
## ux (UX-First Design)
|
|
820
|
+
|
|
821
|
+
### Purpose
|
|
822
|
+
|
|
823
|
+
UX specification workflow for projects where user experience is the primary differentiator or innovation area. Facilitates visual exploration and informed decision-making rather than template-driven design.
|
|
824
|
+
|
|
825
|
+
**Agent:** UX Designer
|
|
826
|
+
**Phase:** 2 (Planning)
|
|
827
|
+
**Project Levels:** 2-4 (UX-heavy projects)
|
|
828
|
+
**Typical Duration:**
|
|
829
|
+
|
|
830
|
+
- Level 2: 2-3 hours (Single feature UX)
|
|
831
|
+
- Level 3: 4-5 hours (Multi-screen experience)
|
|
832
|
+
- Level 4: 6-8 hours (Platform-wide UX system)
|
|
833
|
+
|
|
834
|
+
### When to Use
|
|
835
|
+
|
|
836
|
+
- UX is the primary competitive advantage
|
|
837
|
+
- Complex user workflows needing design thinking
|
|
838
|
+
- Innovative interaction patterns
|
|
839
|
+
- Design system creation
|
|
840
|
+
- Accessibility-critical experiences
|
|
841
|
+
|
|
842
|
+
**When NOT to use:**
|
|
843
|
+
|
|
844
|
+
- Standard CRUD interfaces → Use **prd**
|
|
845
|
+
- Gameplay-first games → Use **gdd**
|
|
846
|
+
- Backend-focused APIs → Use **tech-spec**
|
|
847
|
+
|
|
848
|
+
### Collaborative UX Design Approach
|
|
849
|
+
|
|
850
|
+
**This is NOT a template filler.** The UX workflow facilitates:
|
|
851
|
+
|
|
852
|
+
1. **Visual Exploration**: Generate multiple design options
|
|
853
|
+
2. **Informed Decisions**: Evaluate options with user needs
|
|
854
|
+
3. **Collaborative Design**: Work with AI to refine iteratively
|
|
855
|
+
4. **Living Documentation**: UX spec evolves with project
|
|
856
|
+
|
|
857
|
+
### Process Overview
|
|
858
|
+
|
|
859
|
+
**Phase 1: UX Foundation (Steps 1-4)**
|
|
860
|
+
|
|
861
|
+
- User research and personas
|
|
862
|
+
- User journeys and workflows
|
|
863
|
+
- Pain points and opportunities
|
|
864
|
+
- UX principles and goals
|
|
865
|
+
|
|
866
|
+
**Phase 2: Design Exploration (Steps 5-8)**
|
|
867
|
+
|
|
868
|
+
- Generate multiple design directions
|
|
869
|
+
- Wireframes and mockups
|
|
870
|
+
- Interaction patterns
|
|
871
|
+
- Visual design options
|
|
872
|
+
|
|
873
|
+
**Phase 3: Design Refinement (Steps 9-12)**
|
|
874
|
+
|
|
875
|
+
- Collaborative iteration
|
|
876
|
+
- Accessibility validation
|
|
877
|
+
- Responsive design considerations
|
|
878
|
+
- Component library definition
|
|
879
|
+
|
|
880
|
+
**Phase 4: Specification (Steps 13-15)**
|
|
881
|
+
|
|
882
|
+
- Detailed interaction specs
|
|
883
|
+
- Design system documentation
|
|
884
|
+
- Handoff to development
|
|
885
|
+
- Epic breakdown with UX stories
|
|
886
|
+
|
|
887
|
+
### Inputs
|
|
888
|
+
|
|
889
|
+
Optional:
|
|
890
|
+
|
|
891
|
+
- User research data
|
|
892
|
+
- Analytics and heatmaps
|
|
893
|
+
- Competitor UX analysis
|
|
894
|
+
- Brand guidelines
|
|
895
|
+
- Accessibility requirements
|
|
896
|
+
|
|
897
|
+
### Outputs
|
|
898
|
+
|
|
899
|
+
**Primary Output:** `ux-spec-{project-name}-{date}.md`
|
|
900
|
+
|
|
901
|
+
**Document Structure:**
|
|
902
|
+
|
|
903
|
+
1. UX Vision and Principles
|
|
904
|
+
2. User Research Summary
|
|
905
|
+
3. User Journeys
|
|
906
|
+
4. Information Architecture
|
|
907
|
+
5. Wireframes and Mockups
|
|
908
|
+
6. Interaction Specifications
|
|
909
|
+
- Screen-by-screen flows
|
|
910
|
+
- Micro-interactions
|
|
911
|
+
- Error states
|
|
912
|
+
- Loading states
|
|
913
|
+
7. Design System
|
|
914
|
+
- Components
|
|
915
|
+
- Patterns
|
|
916
|
+
- Tokens (colors, typography, spacing)
|
|
917
|
+
8. Accessibility Requirements
|
|
918
|
+
9. Responsive Behavior
|
|
919
|
+
10. Epic Breakdown (UX Stories)
|
|
920
|
+
|
|
921
|
+
### Example: Level 3 UX Spec for Dashboard Redesign
|
|
922
|
+
|
|
923
|
+
**UX Vision:**
|
|
924
|
+
"Information at a glance with progressive disclosure"
|
|
925
|
+
|
|
926
|
+
**User Journey:**
|
|
927
|
+
|
|
928
|
+
1. User lands on dashboard
|
|
929
|
+
2. Scans key metrics (glanceable)
|
|
930
|
+
3. Drills into details (progressive disclosure)
|
|
931
|
+
4. Takes action (in-context controls)
|
|
932
|
+
|
|
933
|
+
**Wireframes Generated:**
|
|
934
|
+
|
|
935
|
+
- Option A: Card-based layout (familiar, modular)
|
|
936
|
+
- Option B: Single-column feed (mobile-first)
|
|
937
|
+
- Option C: Split-pane (power user)
|
|
938
|
+
|
|
939
|
+
**Decision:** Option A (card-based) with Option C (split-pane) for power users via toggle
|
|
940
|
+
|
|
941
|
+
**Design System:**
|
|
942
|
+
|
|
943
|
+
- 5 card components (metric, chart, table, activity, action)
|
|
944
|
+
- 12 color tokens (accessible contrast ratios)
|
|
945
|
+
- Responsive grid (12-column)
|
|
946
|
+
|
|
947
|
+
**Epic Breakdown:**
|
|
948
|
+
|
|
949
|
+
1. **Epic 1: Core Layout** (4 stories)
|
|
950
|
+
- P0: Responsive grid system
|
|
951
|
+
- P0: Card component library
|
|
952
|
+
2. **Epic 2: Data Visualization** (6 stories)
|
|
953
|
+
- P1: Chart components
|
|
954
|
+
- P1: Real-time updates
|
|
955
|
+
3. **Epic 3: Accessibility** (3 stories)
|
|
956
|
+
- P0: Keyboard navigation
|
|
957
|
+
- P1: Screen reader support
|
|
958
|
+
|
|
959
|
+
### Related Workflows
|
|
960
|
+
|
|
961
|
+
- **prd** (Phase 2) - UX spec feeds feature requirements
|
|
962
|
+
- **architecture** (Phase 3) - Frontend architecture decisions
|
|
963
|
+
|
|
964
|
+
---
|
|
965
|
+
|
|
966
|
+
## Decision Guide: Which Planning Workflow?
|
|
967
|
+
|
|
968
|
+
### Use `plan-project` (Recommended)
|
|
969
|
+
|
|
970
|
+
Let the workflow discover your needs and route appropriately.
|
|
971
|
+
|
|
972
|
+
### Direct Workflow Selection (Advanced)
|
|
973
|
+
|
|
974
|
+
**For bug fixes or single changes:**
|
|
975
|
+
→ **tech-spec** (Quick Spec Flow)
|
|
976
|
+
|
|
977
|
+
**For software products (Levels 2-4):**
|
|
978
|
+
→ **prd**
|
|
979
|
+
|
|
980
|
+
**For games (Levels 2-4):**
|
|
981
|
+
→ **gdd** (if gameplay-first)
|
|
982
|
+
→ **narrative** + **gdd** (if story-first)
|
|
983
|
+
|
|
984
|
+
**For story-driven experiences (non-games):**
|
|
985
|
+
→ **narrative** + **prd**
|
|
986
|
+
|
|
987
|
+
**For UX-first projects:**
|
|
988
|
+
→ **ux** + **prd**
|
|
989
|
+
|
|
990
|
+
---
|
|
991
|
+
|
|
992
|
+
## Integration with Phase 3 (Solutioning)
|
|
993
|
+
|
|
994
|
+
Planning workflows produce requirements that feed into Solutioning:
|
|
995
|
+
|
|
996
|
+
| Planning Output | Solutioning Input |
|
|
997
|
+
| -------------------- | ------------------------------------- |
|
|
998
|
+
| PRD.md | **architecture** workflow (Level 3-4) |
|
|
999
|
+
| epics.md | **tech-spec** workflow (Level 3-4) |
|
|
1000
|
+
| GDD.md | **architecture** workflow (game tech) |
|
|
1001
|
+
| narrative-design.md | **architecture** (narrative systems) |
|
|
1002
|
+
| ux-spec.md | **architecture** (frontend design) |
|
|
1003
|
+
| tech-spec.md (Quick) | **dev-story** (Level 0-1) |
|
|
1004
|
+
|
|
1005
|
+
**Key Decision Point:**
|
|
1006
|
+
|
|
1007
|
+
- **Levels 0-1**: Skip Solutioning, go directly to Phase 4 (Implementation)
|
|
1008
|
+
- **Levels 2**: Optional Solutioning (simple architecture)
|
|
1009
|
+
- **Levels 3-4**: **Required** Solutioning (architecture + tech-spec)
|
|
1010
|
+
|
|
1011
|
+
See: [workflows-solutioning.md](./workflows-solutioning.md)
|
|
1012
|
+
|
|
1013
|
+
---
|
|
1014
|
+
|
|
1015
|
+
## Best Practices for Phase 2
|
|
1016
|
+
|
|
1017
|
+
### 1. Always Start with `plan-project`
|
|
1018
|
+
|
|
1019
|
+
Unless you're absolutely certain which workflow you need, use the entry point. It will save time and ensure you get the right level of detail.
|
|
1020
|
+
|
|
1021
|
+
### 2. Level Honestly
|
|
1022
|
+
|
|
1023
|
+
Don't over-plan simple features or under-plan complex initiatives. Be honest about project complexity.
|
|
1024
|
+
|
|
1025
|
+
### 3. Iterate on Requirements
|
|
1026
|
+
|
|
1027
|
+
Planning documents are living. You can refine PRDs/GDDs as you learn more during Solutioning and Implementation.
|
|
1028
|
+
|
|
1029
|
+
### 4. Involve Stakeholders Early
|
|
1030
|
+
|
|
1031
|
+
Review PRDs/GDDs with stakeholders before proceeding to Solutioning. Catch misalignment early.
|
|
1032
|
+
|
|
1033
|
+
### 5. Focus on "What" Not "How"
|
|
1034
|
+
|
|
1035
|
+
Planning defines **what** to build and **why**. Leave **how** (technical design) to Phase 3 (Solutioning).
|
|
1036
|
+
|
|
1037
|
+
---
|
|
1038
|
+
|
|
1039
|
+
## Common Anti-Patterns
|
|
1040
|
+
|
|
1041
|
+
### ❌ Skipping Planning
|
|
1042
|
+
|
|
1043
|
+
"We'll just start coding and figure it out."
|
|
1044
|
+
→ **Result**: Scope creep, rework, missed requirements
|
|
1045
|
+
|
|
1046
|
+
### ❌ Over-Planning Simple Changes
|
|
1047
|
+
|
|
1048
|
+
"Let me write a 20-page PRD for this button color change."
|
|
1049
|
+
→ **Result**: Wasted time, analysis paralysis
|
|
1050
|
+
|
|
1051
|
+
### ❌ Planning Without Discovery
|
|
1052
|
+
|
|
1053
|
+
"I already know what I want, skip the questions."
|
|
1054
|
+
→ **Result**: Solving wrong problem, missing opportunities
|
|
1055
|
+
|
|
1056
|
+
### ❌ Treating PRD as Immutable
|
|
1057
|
+
|
|
1058
|
+
"The PRD is locked, no changes allowed."
|
|
1059
|
+
→ **Result**: Ignoring new information, rigid planning
|
|
1060
|
+
|
|
1061
|
+
### ✅ Correct Approach
|
|
1062
|
+
|
|
1063
|
+
- Use scale-adaptive planning (right level for complexity)
|
|
1064
|
+
- Involve stakeholders in review
|
|
1065
|
+
- Iterate as you learn
|
|
1066
|
+
- Keep planning docs living and updated
|
|
1067
|
+
|
|
1068
|
+
---
|
|
1069
|
+
|
|
1070
|
+
## Summary
|
|
1071
|
+
|
|
1072
|
+
Phase 2 Planning workflows transform vision into actionable requirements:
|
|
1073
|
+
|
|
1074
|
+
| Input | Planning Workflow | Output |
|
|
1075
|
+
| ----------------- | ----------------- | ---------------- |
|
|
1076
|
+
| Product idea | **prd** | PRD + Epics |
|
|
1077
|
+
| Game concept | **gdd** | GDD + Epics |
|
|
1078
|
+
| Story idea | **narrative** | Narrative Design |
|
|
1079
|
+
| UX innovation | **ux** | UX Specification |
|
|
1080
|
+
| Bug/simple change | **tech-spec** | Quick Spec |
|
|
1081
|
+
|
|
1082
|
+
**Key Takeaway:** Planning is **required** for all projects, but the **depth adapts** to project complexity. Trust the scale-adaptive system to guide the right level of detail.
|
|
1083
|
+
|
|
1084
|
+
**Next Phase:** Solutioning (Phase 3) - Technical architecture and detailed specifications
|
|
1085
|
+
|
|
1086
|
+
See: [workflows-solutioning.md](./workflows-solutioning.md)
|