bmad-method 5.1.2 → 6.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/FUNDING.yaml +2 -2
- package/.github/ISSUE_TEMPLATE/config.yaml +1 -0
- package/.github/ISSUE_TEMPLATE/idea_submission.md +109 -0
- package/.github/workflows/discord.yaml +1 -10
- package/.github/workflows/format-check.yaml +3 -2
- package/.github/workflows/manual-release.yaml +2 -2
- package/.nvmrc +1 -0
- package/.vscode/settings.json +34 -9
- package/CHANGELOG.md +211 -577
- package/CONTRIBUTING.md +130 -60
- package/LICENSE +6 -1
- package/docs/codebase-flattener.md +19 -0
- package/docs/ide-info/auggie.md +31 -0
- package/docs/ide-info/claude-code.md +25 -0
- package/docs/ide-info/cline.md +31 -0
- package/docs/ide-info/codex.md +32 -0
- package/docs/ide-info/crush.md +30 -0
- package/docs/ide-info/cursor.md +25 -0
- package/docs/ide-info/gemini.md +25 -0
- package/docs/ide-info/github-copilot.md +26 -0
- package/docs/ide-info/iflow.md +33 -0
- package/docs/ide-info/kilo.md +24 -0
- package/docs/ide-info/qwen.md +25 -0
- package/docs/ide-info/roo.md +27 -0
- package/docs/ide-info/trae.md +25 -0
- package/docs/ide-info/windsurf.md +22 -0
- package/docs/installers-bundlers/ide-injections.md +196 -0
- package/docs/installers-bundlers/installers-modules-platforms-reference.md +355 -0
- package/docs/installers-bundlers/web-bundler-usage.md +54 -0
- package/eslint.config.mjs +17 -7
- package/package.json +26 -35
- package/prettier.config.mjs +1 -1
- package/readme.md +216 -0
- package/src/core/_module-installer/install-menu-config.yaml +24 -0
- package/src/core/_module-installer/installer.js +68 -0
- package/src/core/agents/bmad-master.md +27 -0
- package/src/core/agents/bmad-web-orchestrator.md +71 -0
- package/src/core/tasks/adv-elicit-methods.csv +39 -0
- package/src/core/tasks/adv-elicit.md +109 -0
- package/src/core/tasks/index-docs.md +69 -0
- package/src/core/tasks/shard-doc.md +57 -0
- package/src/core/tasks/validate-workflow.md +92 -0
- package/src/core/tasks/workflow.md +141 -0
- package/src/core/workflows/bmad-init/instructions.md +79 -0
- package/src/core/workflows/bmad-init/workflow.yaml +24 -0
- package/src/core/workflows/party-mode/instructions.md +181 -0
- package/src/core/workflows/party-mode/workflow.yaml +24 -0
- package/src/modules/bmb/_module-installer/install-menu-config.yaml +16 -0
- package/src/modules/bmb/agents/bmad-builder.md +30 -0
- package/src/modules/bmb/workflows/convert-legacy/README.md +262 -0
- package/src/modules/bmb/workflows/convert-legacy/checklist.md +204 -0
- package/src/modules/bmb/workflows/convert-legacy/instructions.md +328 -0
- package/src/modules/bmb/workflows/convert-legacy/workflow.yaml +35 -0
- package/src/modules/bmb/workflows/create-agent/README.md +268 -0
- package/src/modules/bmb/workflows/create-agent/agent-architecture.md +412 -0
- package/src/modules/bmb/workflows/create-agent/agent-command-patterns.md +757 -0
- package/src/modules/bmb/workflows/create-agent/agent-types.md +177 -0
- package/src/modules/bmb/workflows/create-agent/brainstorm-context.md +174 -0
- package/src/modules/bmb/workflows/create-agent/checklist.md +134 -0
- package/src/modules/bmb/workflows/create-agent/communication-styles.md +240 -0
- package/src/modules/bmb/workflows/create-agent/instructions.md +340 -0
- package/src/modules/bmb/workflows/create-agent/workflow.yaml +39 -0
- package/src/modules/bmb/workflows/create-module/README.md +218 -0
- package/src/modules/bmb/workflows/create-module/brainstorm-context.md +137 -0
- package/src/modules/bmb/workflows/create-module/checklist.md +245 -0
- package/src/modules/bmb/workflows/create-module/installer-templates/install-module-config.yaml +132 -0
- package/src/modules/bmb/workflows/create-module/installer-templates/installer.js +231 -0
- package/src/modules/bmb/workflows/create-module/instructions.md +509 -0
- package/src/modules/bmb/workflows/create-module/module-structure.md +310 -0
- package/src/modules/bmb/workflows/create-module/workflow.yaml +47 -0
- package/src/modules/bmb/workflows/create-workflow/README.md +216 -0
- package/src/modules/bmb/workflows/create-workflow/brainstorm-context.md +197 -0
- package/src/modules/bmb/workflows/create-workflow/checklist.md +72 -0
- package/src/modules/bmb/workflows/create-workflow/instructions.md +267 -0
- package/src/modules/bmb/workflows/create-workflow/workflow-creation-guide.md +456 -0
- package/src/modules/bmb/workflows/create-workflow/workflow-template/checklist.md +24 -0
- package/src/modules/bmb/workflows/create-workflow/workflow-template/instructions.md +12 -0
- package/src/modules/bmb/workflows/create-workflow/workflow-template/template.md +9 -0
- package/src/modules/bmb/workflows/create-workflow/workflow-template/workflow.yaml +35 -0
- package/src/modules/bmb/workflows/create-workflow/workflow.yaml +42 -0
- package/src/modules/bmb/workflows/edit-workflow/README.md +63 -0
- package/src/modules/bmb/workflows/edit-workflow/checklist.md +70 -0
- package/src/modules/bmb/workflows/edit-workflow/instructions.md +170 -0
- package/src/modules/bmb/workflows/edit-workflow/workflow.yaml +34 -0
- package/src/modules/bmb/workflows/module-brief/README.md +264 -0
- package/src/modules/bmb/workflows/module-brief/checklist.md +116 -0
- package/src/modules/bmb/workflows/module-brief/instructions.md +265 -0
- package/src/modules/bmb/workflows/module-brief/template.md +275 -0
- package/src/modules/bmb/workflows/module-brief/workflow.yaml +30 -0
- package/src/modules/bmb/workflows/redoc/README.md +87 -0
- package/src/modules/bmb/workflows/redoc/checklist.md +99 -0
- package/src/modules/bmb/workflows/redoc/instructions.md +255 -0
- package/src/modules/bmb/workflows/redoc/workflow.yaml +33 -0
- package/src/modules/bmm/_module-installer/assets/bmm-kb.md +1 -0
- package/src/modules/bmm/_module-installer/assets/technical-decisions-template.md +30 -0
- package/src/modules/bmm/_module-installer/install-menu-config.yaml +49 -0
- package/src/modules/bmm/_module-installer/installer.js +131 -0
- package/src/modules/bmm/_module-installer/platform-specifics/claude-code.js +35 -0
- package/src/modules/bmm/_module-installer/platform-specifics/windsurf.js +32 -0
- package/src/modules/bmm/agents/analyst.md +26 -0
- package/src/modules/bmm/agents/architect.md +29 -0
- package/src/modules/bmm/agents/dev.md +61 -0
- package/src/modules/bmm/agents/game-architect.md +26 -0
- package/src/modules/bmm/agents/game-designer.md +27 -0
- package/src/modules/bmm/agents/game-dev.md +28 -0
- package/src/modules/bmm/agents/pm.md +26 -0
- package/src/modules/bmm/agents/po.md +25 -0
- package/src/modules/bmm/agents/sm.md +29 -0
- package/src/modules/bmm/agents/tea.md +32 -0
- package/src/modules/bmm/agents/ux-expert.md +24 -0
- package/src/modules/bmm/sub-modules/claude-code/config.yaml +5 -0
- package/src/modules/bmm/sub-modules/claude-code/injections.yaml +242 -0
- package/src/modules/bmm/sub-modules/claude-code/readme.md +87 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/api-documenter.md +85 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/codebase-analyzer.md +64 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/data-analyst.md +84 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/dependency-mapper.md +67 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/document-reviewer.md +85 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/epic-optimizer.md +66 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/market-researcher.md +34 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/pattern-detector.md +67 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/requirements-analyst.md +61 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/tech-debt-auditor.md +89 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/technical-decisions-curator.md +146 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/technical-evaluator.md +51 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/test-coverage-analyzer.md +91 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/trend-spotter.md +99 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/user-journey-mapper.md +101 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/user-researcher.md +56 -0
- package/src/modules/bmm/tasks/daily-standup.md +91 -0
- package/src/modules/bmm/tasks/retrospective.md +110 -0
- package/src/modules/bmm/teams/team-all.yaml +7 -0
- package/src/modules/bmm/teams/team-dev.yaml +14 -0
- package/src/modules/bmm/teams/team-gamedev.yaml +9 -0
- package/src/modules/bmm/testarch/atdd.md +40 -0
- package/src/modules/bmm/testarch/automate.md +38 -0
- package/src/modules/bmm/testarch/ci.md +39 -0
- package/src/modules/bmm/testarch/framework.md +41 -0
- package/src/modules/bmm/testarch/nfr-assess.md +38 -0
- package/src/modules/bmm/testarch/risk-profile.md +38 -0
- package/src/modules/bmm/testarch/tea-commands.csv +11 -0
- package/src/modules/bmm/testarch/tea-gate.md +38 -0
- package/src/modules/bmm/testarch/tea-knowledge.md +275 -0
- package/src/modules/bmm/testarch/test-design.md +39 -0
- package/{bmad-core/data → src/modules/bmm/testarch}/test-levels-framework.md +2 -0
- package/{bmad-core/data → src/modules/bmm/testarch}/test-priorities-matrix.md +2 -0
- package/src/modules/bmm/testarch/trace-requirements.md +38 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-game/game-brain-methods.csv +26 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-game/game-context.md +115 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-game/instructions.md +47 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-game/workflow.yaml +22 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-project/instructions.md +38 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-project/project-context.md +25 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-project/workflow.yaml +21 -0
- package/src/modules/bmm/workflows/1-analysis/game-brief/README.md +221 -0
- package/src/modules/bmm/workflows/1-analysis/game-brief/checklist.md +128 -0
- package/src/modules/bmm/workflows/1-analysis/game-brief/instructions.md +517 -0
- package/src/modules/bmm/workflows/1-analysis/game-brief/template.md +205 -0
- package/src/modules/bmm/workflows/1-analysis/game-brief/workflow.yaml +34 -0
- package/src/modules/bmm/workflows/1-analysis/product-brief/README.md +180 -0
- package/src/modules/bmm/workflows/1-analysis/product-brief/checklist.md +115 -0
- package/src/modules/bmm/workflows/1-analysis/product-brief/instructions.md +353 -0
- package/src/modules/bmm/workflows/1-analysis/product-brief/template.md +165 -0
- package/src/modules/bmm/workflows/1-analysis/product-brief/workflow.yaml +33 -0
- package/src/modules/bmm/workflows/1-analysis/research/README.md +454 -0
- package/src/modules/bmm/workflows/1-analysis/research/checklist.md +202 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/injections.yaml +114 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-competitor-analyzer.md +259 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-data-analyst.md +190 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-market-researcher.md +337 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-trend-spotter.md +107 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-user-researcher.md +329 -0
- package/src/modules/bmm/workflows/1-analysis/research/instructions-deep-prompt.md +370 -0
- package/src/modules/bmm/workflows/1-analysis/research/instructions-market.md +553 -0
- package/src/modules/bmm/workflows/1-analysis/research/instructions-router.md +91 -0
- package/src/modules/bmm/workflows/1-analysis/research/instructions-technical.md +442 -0
- package/src/modules/bmm/workflows/1-analysis/research/template-deep-prompt.md +94 -0
- package/src/modules/bmm/workflows/1-analysis/research/template-market.md +311 -0
- package/src/modules/bmm/workflows/1-analysis/research/template-technical.md +210 -0
- package/src/modules/bmm/workflows/1-analysis/research/workflow.yaml +149 -0
- package/src/modules/bmm/workflows/2-plan/README.md +203 -0
- package/src/modules/bmm/workflows/2-plan/checklist.md +369 -0
- package/src/modules/bmm/workflows/2-plan/gdd/README.md +222 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/action-platformer.md +45 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/adventure.md +84 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/card-game.md +76 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/fighting.md +89 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/horror.md +86 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/idle-incremental.md +78 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/metroidvania.md +87 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/moba.md +74 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/party-game.md +79 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/puzzle.md +58 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/racing.md +88 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/rhythm.md +79 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/roguelike.md +69 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/rpg.md +70 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/sandbox.md +79 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/shooter.md +62 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/simulation.md +73 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/sports.md +75 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/strategy.md +71 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/survival.md +79 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/text-based.md +91 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/tower-defense.md +79 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/turn-based-tactics.md +88 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/visual-novel.md +89 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types.csv +25 -0
- package/src/modules/bmm/workflows/2-plan/gdd/gdd-template.md +159 -0
- package/src/modules/bmm/workflows/2-plan/gdd/instructions-gdd.md +480 -0
- package/src/modules/bmm/workflows/2-plan/instructions-router.md +222 -0
- package/src/modules/bmm/workflows/2-plan/narrative/instructions-narrative.md +517 -0
- package/src/modules/bmm/workflows/2-plan/narrative/narrative-template.md +195 -0
- package/src/modules/bmm/workflows/2-plan/prd/analysis-template.md +53 -0
- package/src/modules/bmm/workflows/2-plan/prd/epics-template.md +18 -0
- package/src/modules/bmm/workflows/2-plan/prd/instructions-lg.md +267 -0
- package/src/modules/bmm/workflows/2-plan/prd/instructions-med.md +251 -0
- package/src/modules/bmm/workflows/2-plan/prd/prd-template.md +73 -0
- package/src/modules/bmm/workflows/2-plan/tech-spec/instructions-sm.md +137 -0
- package/src/modules/bmm/workflows/2-plan/tech-spec/tech-spec-template.md +59 -0
- package/src/modules/bmm/workflows/2-plan/ux/instructions-ux.md +360 -0
- package/src/modules/bmm/workflows/2-plan/ux/ux-spec-template.md +162 -0
- package/src/modules/bmm/workflows/2-plan/workflow.yaml +60 -0
- package/src/modules/bmm/workflows/3-solutioning/ADR-template.md +74 -0
- package/src/modules/bmm/workflows/3-solutioning/README.md +565 -0
- package/src/modules/bmm/workflows/3-solutioning/checklist.md +170 -0
- package/src/modules/bmm/workflows/3-solutioning/instructions.md +661 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/backend-questions.md +490 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/cli-questions.md +337 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/data-questions.md +472 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/desktop-questions.md +299 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/embedded-questions.md +118 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/extension-questions.md +374 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/game-questions.md +133 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/infra-questions.md +484 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/library-questions.md +146 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/mobile-questions.md +110 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/project-types.csv +12 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/web-questions.md +136 -0
- package/src/modules/bmm/workflows/3-solutioning/tech-spec/README.md +195 -0
- package/src/modules/bmm/workflows/3-solutioning/tech-spec/checklist.md +17 -0
- package/src/modules/bmm/workflows/3-solutioning/tech-spec/instructions.md +73 -0
- package/src/modules/bmm/workflows/3-solutioning/tech-spec/template.md +76 -0
- package/src/modules/bmm/workflows/3-solutioning/tech-spec/workflow.yaml +51 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/backend-service-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/cli-tool-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/data-pipeline-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/desktop-app-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/embedded-firmware-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/game-engine-architecture.md +244 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/game-engine-godot-guide.md +428 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/game-engine-unity-guide.md +333 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/game-engine-web-guide.md +528 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/infrastructure-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/library-package-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/mobile-app-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/registry.csv +172 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/web-api-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/web-fullstack-architecture.md +277 -0
- package/src/modules/bmm/workflows/3-solutioning/workflow.yaml +65 -0
- package/src/modules/bmm/workflows/4-implementation/correct-course/checklist.md +279 -0
- package/src/modules/bmm/workflows/4-implementation/correct-course/instructions.md +190 -0
- package/src/modules/bmm/workflows/4-implementation/correct-course/workflow.yaml +35 -0
- package/src/modules/bmm/workflows/4-implementation/create-story/README.md +42 -0
- package/src/modules/bmm/workflows/4-implementation/create-story/checklist.md +39 -0
- package/src/modules/bmm/workflows/4-implementation/create-story/instructions.md +81 -0
- package/src/modules/bmm/workflows/4-implementation/create-story/template.md +57 -0
- package/src/modules/bmm/workflows/4-implementation/create-story/workflow.yaml +72 -0
- package/src/modules/bmm/workflows/4-implementation/dev-story/README.md +84 -0
- package/src/modules/bmm/workflows/4-implementation/dev-story/checklist.md +38 -0
- package/src/modules/bmm/workflows/4-implementation/dev-story/instructions.md +87 -0
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- package/tools/upgraders/v3-to-v4-upgrader.js +0 -672
- package/tools/version-bump.js +0 -94
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## Shooter Specific Elements
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### Weapon Systems
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{{weapon_systems}}
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**Weapon design:**
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- Weapon types (pistol, rifle, shotgun, sniper, explosive, etc.)
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- Weapon stats (damage, fire rate, accuracy, reload time, ammo capacity)
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- Weapon progression (starting weapons, unlocks, upgrades)
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- Weapon feel (recoil patterns, sound design, impact feedback)
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- Balance considerations (risk/reward, situational use)
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### Aiming & Combat Mechanics
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{{aiming_combat}}
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**Combat systems:**
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- Aiming system (first-person, third-person, twin-stick, lock-on)
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- Hit detection (hitscan vs. projectile)
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- Accuracy mechanics (spread, recoil, movement penalties)
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- Critical hits / weak points
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- Melee integration (if applicable)
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### Enemy Design & AI
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{{enemy_ai}}
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**Enemy systems:**
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- Enemy types (fodder, elite, tank, ranged, melee, boss)
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- AI behavior patterns (aggressive, defensive, flanking, cover use)
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- Spawn systems (waves, triggers, procedural)
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- Difficulty scaling (health, damage, AI sophistication)
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- Enemy tells and telegraphing
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### Arena & Level Design
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{{arena_level_design}}
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**Level structure:**
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- Arena flow (choke points, open spaces, verticality)
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- Cover system design (destructible, dynamic, static)
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- Spawn points and safe zones
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- Power-up placement
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- Environmental hazards
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- Sightlines and engagement distances
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### Multiplayer Considerations
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{{multiplayer}}
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**Multiplayer systems (if applicable):**
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- Game modes (deathmatch, team deathmatch, objective-based, etc.)
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- Map design for PvP
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- Loadout systems
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- Matchmaking and ranking
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- Balance considerations (skill ceiling, counter-play)
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## Simulation Specific Elements
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### Core Simulation Systems
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{{simulation_systems}}
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**What's being simulated:**
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- Primary simulation focus (city, farm, business, ecosystem, etc.)
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- Simulation depth (abstract vs. realistic)
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- System interconnections
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- Emergent behaviors
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- Simulation tickrate and performance
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### Management Mechanics
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{{management_mechanics}}
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**Management systems:**
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- Resource management (budget, materials, time)
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- Decision-making mechanics
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- Automation vs. manual control
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- Delegation systems (if applicable)
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- Efficiency optimization
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### Building & Construction
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{{building_construction}}
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**Construction systems:**
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- Placeable objects/structures
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- Grid system (free placement, snap-to-grid, tiles)
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- Building prerequisites and unlocks
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- Upgrade/demolition mechanics
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- Space constraints and planning
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### Economic & Resource Loops
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{{economic_loops}}
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**Economic design:**
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- Income sources
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- Expenses and maintenance
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- Supply chains (if applicable)
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- Market dynamics
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- Economic balance and pacing
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### Progression & Unlocks
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{{progression_unlocks}}
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**Progression systems:**
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- Unlock conditions (achievements, milestones, levels)
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- Tech/research tree
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- New mechanics/features over time
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- Difficulty scaling
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- Endgame content
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### Sandbox vs. Scenario
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{{sandbox_scenario}}
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**Game modes:**
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- Sandbox mode (unlimited resources, creative freedom)
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- Scenario/campaign mode (specific goals, constraints)
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- Challenge modes
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- Random/procedural scenarios
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- Custom scenario creation
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## Sports Game Specific Elements
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### Sport-Specific Rules
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{{sport_rules}}
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**Rule implementation:**
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- Core sport rules (scoring, fouls, violations)
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- Match/game structure (quarters, periods, innings, etc.)
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- Referee/umpire system
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- Rule variations (if applicable)
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- Simulation vs. arcade rule adherence
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### Team & Player Systems
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{{team_player}}
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**Roster design:**
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- Player attributes (speed, strength, skill, etc.)
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- Position-specific stats
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- Team composition
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- Substitution mechanics
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- Stamina/fatigue system
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- Injury system (if applicable)
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### Match Structure
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{{match_structure}}
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**Game flow:**
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- Pre-match setup (lineups, strategies)
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- In-match actions (plays, tactics, timeouts)
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- Half-time/intermission
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- Overtime/extra time rules
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- Post-match results and stats
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### Physics & Realism
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{{physics_realism}}
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**Simulation balance:**
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- Physics accuracy (ball/puck physics, player movement)
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- Realism vs. fun tradeoffs
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- Animation systems
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- Collision detection
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- Weather/field condition effects
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### Career & Season Modes
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{{career_season}}
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**Long-term modes:**
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- Career mode structure
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- Season/tournament progression
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- Transfer/draft systems
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- Team management
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- Contract negotiations
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- Sponsor/financial systems
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### Multiplayer Modes
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{{multiplayer}}
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**Competitive play:**
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- Local multiplayer (couch co-op)
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- Online multiplayer
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- Ranked/casual modes
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- Ultimate team/card collection (if applicable)
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- Co-op vs. AI
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## Strategy Specific Elements
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### Resource Systems
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{{resource_systems}}
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**Resource management:**
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- Resource types (gold, food, energy, population, etc.)
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- Gathering mechanics (auto-generate, harvesting, capturing)
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- Resource spending (units, buildings, research, upgrades)
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- Economic balance (income vs. expenses)
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- Scarcity and strategic choices
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### Unit Types & Stats
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{{unit_types}}
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**Unit design:**
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- Unit roster (basic, advanced, specialized, hero units)
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- Unit stats (health, attack, defense, speed, range)
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- Unit abilities (active, passive, unique)
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- Counter systems (rock-paper-scissors dynamics)
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- Unit production (cost, build time, prerequisites)
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### Technology & Progression
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{{tech_progression}}
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**Progression systems:**
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- Tech tree structure (linear, branching, era-based)
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- Research mechanics (time, cost, prerequisites)
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- Upgrade paths (unit upgrades, building improvements)
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- Unlock conditions (progression gates, achievements)
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### Map & Terrain
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{{map_terrain}}
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**Strategic space:**
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- Map size and structure (small/medium/large, symmetric/asymmetric)
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- Terrain types (passable, impassable, elevated, water)
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- Terrain effects (movement, combat bonuses, vision)
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- Strategic points (resources, objectives, choke points)
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- Fog of war / vision system
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### AI Opponent
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{{ai_opponent}}
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**AI design:**
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- AI difficulty levels (easy, medium, hard, expert)
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- AI behavior patterns (aggressive, defensive, economic, adaptive)
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- AI cheating considerations (fair vs. challenge-focused)
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- AI personality types (if multiple opponents)
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### Victory Conditions
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{{victory_conditions}}
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**Win/loss design:**
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- Victory types (domination, economic, technological, diplomatic, etc.)
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- Time limits (if applicable)
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- Score systems (if applicable)
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- Defeat conditions
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- Early surrender / concession mechanics
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## Survival Game Specific Elements
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### Resource Gathering & Crafting
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{{resource_crafting}}
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**Resource systems:**
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- Resource types (wood, stone, food, water, etc.)
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- Gathering methods (mining, foraging, hunting, looting)
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- Crafting recipes and trees
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- Tool/weapon crafting
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- Durability and repair
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- Storage and inventory management
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### Survival Needs
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{{survival_needs}}
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**Player vitals:**
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- Hunger/thirst systems
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- Health and healing
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- Temperature/exposure
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- Sleep/rest (if applicable)
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- Sanity/morale (if applicable)
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- Status effects (poison, disease, etc.)
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### Environmental Threats
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{{environmental_threats}}
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**Danger systems:**
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- Wildlife (predators, hostile creatures)
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- Environmental hazards (weather, terrain)
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- Day/night cycle threats
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- Seasonal changes (if applicable)
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- Natural disasters
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- Dynamic threat scaling
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### Base Building
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{{base_building}}
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**Construction systems:**
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- Building materials and recipes
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- Structure types (shelter, storage, defenses)
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- Base location and planning
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- Upgrade paths
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- Defensive structures
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- Automation (if applicable)
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### Progression & Technology
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{{progression_tech}}
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**Advancement:**
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- Tech tree or skill progression
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- Tool/weapon tiers
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- Unlock conditions
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- New biomes/areas access
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- Endgame objectives (if applicable)
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- Prestige/restart mechanics (if applicable)
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### World Structure
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{{world_structure}}
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**Map design:**
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- World size and boundaries
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- Biome diversity
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- Procedural vs. handcrafted
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- Points of interest
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- Risk/reward zones
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- Fast travel or navigation systems
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@@ -0,0 +1,91 @@
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## Text-Based Game Specific Elements
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<narrative-workflow-critical>
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This game type is **narrative-critical**. You MUST run the Narrative Design workflow after completing the GDD to create:
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- Complete story and all narrative paths
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- Room descriptions and atmosphere
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- Puzzle solutions and hints
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- Character dialogue
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- World lore and backstory
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- Parser vocabulary (if parser-based)
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</narrative-workflow-critical>
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### Input System
|
|
14
|
+
|
|
15
|
+
{{input_system}}
|
|
16
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+
|
|
17
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+
**Core interface:**
|
|
18
|
+
|
|
19
|
+
- Parser-based (natural language commands)
|
|
20
|
+
- Choice-based (numbered/lettered options)
|
|
21
|
+
- Hybrid system
|
|
22
|
+
- Command vocabulary depth
|
|
23
|
+
- Synonyms and flexibility
|
|
24
|
+
- Error messaging and hints
|
|
25
|
+
|
|
26
|
+
### Room/Location Structure
|
|
27
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+
|
|
28
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+
{{location_structure}}
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29
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+
|
|
30
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+
**World design:**
|
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31
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+
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32
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+
- Room count and scope
|
|
33
|
+
- Room descriptions (length, detail)
|
|
34
|
+
- Connection types (doors, paths, obstacles)
|
|
35
|
+
- Map structure (linear, branching, maze-like, open)
|
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36
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+
- Landmarks and navigation aids
|
|
37
|
+
- Fast travel or mapping system
|
|
38
|
+
|
|
39
|
+
### Item & Inventory System
|
|
40
|
+
|
|
41
|
+
{{item_inventory}}
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|
42
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+
|
|
43
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+
**Object interaction:**
|
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44
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+
|
|
45
|
+
- Examinable objects
|
|
46
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+
- Takeable vs. scenery objects
|
|
47
|
+
- Item use and combinations
|
|
48
|
+
- Inventory management
|
|
49
|
+
- Object descriptions
|
|
50
|
+
- Hidden objects and clues
|
|
51
|
+
|
|
52
|
+
### Puzzle Design
|
|
53
|
+
|
|
54
|
+
{{puzzle_design}}
|
|
55
|
+
|
|
56
|
+
**Challenge structure:**
|
|
57
|
+
|
|
58
|
+
- Puzzle types (logic, inventory, knowledge, exploration)
|
|
59
|
+
- Difficulty curve
|
|
60
|
+
- Hint system (gradual reveals)
|
|
61
|
+
- Red herrings vs. crucial clues
|
|
62
|
+
- Puzzle integration with story
|
|
63
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+
- Non-linear puzzle solving
|
|
64
|
+
|
|
65
|
+
### Narrative & Writing
|
|
66
|
+
|
|
67
|
+
{{narrative_writing}}
|
|
68
|
+
|
|
69
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+
**Story delivery:**
|
|
70
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+
|
|
71
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+
- Writing tone and style
|
|
72
|
+
- Descriptive density
|
|
73
|
+
- Character voice
|
|
74
|
+
- Dialogue systems
|
|
75
|
+
- Branching narrative (if applicable)
|
|
76
|
+
- Multiple endings (if applicable)
|
|
77
|
+
|
|
78
|
+
**Note:** All narrative content must be written in the Narrative Design Document.
|
|
79
|
+
|
|
80
|
+
### Game Flow & Pacing
|
|
81
|
+
|
|
82
|
+
{{game_flow}}
|
|
83
|
+
|
|
84
|
+
**Structure:**
|
|
85
|
+
|
|
86
|
+
- Game length target
|
|
87
|
+
- Acts or chapters
|
|
88
|
+
- Save system
|
|
89
|
+
- Undo/rewind mechanics
|
|
90
|
+
- Walkthrough or hint accessibility
|
|
91
|
+
- Replayability considerations
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
## Tower Defense Specific Elements
|
|
2
|
+
|
|
3
|
+
### Tower Types & Upgrades
|
|
4
|
+
|
|
5
|
+
{{tower_types}}
|
|
6
|
+
|
|
7
|
+
**Tower design:**
|
|
8
|
+
|
|
9
|
+
- Tower categories (damage, slow, splash, support, special)
|
|
10
|
+
- Tower stats (damage, range, fire rate, cost)
|
|
11
|
+
- Upgrade paths (linear, branching)
|
|
12
|
+
- Tower synergies
|
|
13
|
+
- Tier progression
|
|
14
|
+
- Special abilities and targeting
|
|
15
|
+
|
|
16
|
+
### Enemy Wave Design
|
|
17
|
+
|
|
18
|
+
{{wave_design}}
|
|
19
|
+
|
|
20
|
+
**Enemy systems:**
|
|
21
|
+
|
|
22
|
+
- Enemy types (fast, tank, flying, immune, boss)
|
|
23
|
+
- Wave composition
|
|
24
|
+
- Wave difficulty scaling
|
|
25
|
+
- Wave scheduling and pacing
|
|
26
|
+
- Boss encounters
|
|
27
|
+
- Endless mode scaling (if applicable)
|
|
28
|
+
|
|
29
|
+
### Path & Placement Strategy
|
|
30
|
+
|
|
31
|
+
{{path_placement}}
|
|
32
|
+
|
|
33
|
+
**Strategic space:**
|
|
34
|
+
|
|
35
|
+
- Path structure (fixed, custom, maze-building)
|
|
36
|
+
- Placement restrictions (grid, free placement)
|
|
37
|
+
- Terrain types (buildable, non-buildable, special)
|
|
38
|
+
- Choke points and strategic locations
|
|
39
|
+
- Multiple paths (if applicable)
|
|
40
|
+
- Line of sight and range visualization
|
|
41
|
+
|
|
42
|
+
### Economy & Resources
|
|
43
|
+
|
|
44
|
+
{{economy}}
|
|
45
|
+
|
|
46
|
+
**Resource management:**
|
|
47
|
+
|
|
48
|
+
- Starting resources
|
|
49
|
+
- Resource generation (per wave, per kill, passive)
|
|
50
|
+
- Resource spending (towers, upgrades, abilities)
|
|
51
|
+
- Selling/refund mechanics
|
|
52
|
+
- Special currencies (if applicable)
|
|
53
|
+
- Economic optimization strategies
|
|
54
|
+
|
|
55
|
+
### Abilities & Powers
|
|
56
|
+
|
|
57
|
+
{{abilities_powers}}
|
|
58
|
+
|
|
59
|
+
**Active mechanics:**
|
|
60
|
+
|
|
61
|
+
- Player-activated abilities (airstrikes, freezes, etc.)
|
|
62
|
+
- Cooldown systems
|
|
63
|
+
- Ability unlocks
|
|
64
|
+
- Ability upgrade paths
|
|
65
|
+
- Strategic timing
|
|
66
|
+
- Resource cost vs. cooldown
|
|
67
|
+
|
|
68
|
+
### Difficulty & Replayability
|
|
69
|
+
|
|
70
|
+
{{difficulty_replay}}
|
|
71
|
+
|
|
72
|
+
**Challenge systems:**
|
|
73
|
+
|
|
74
|
+
- Difficulty levels
|
|
75
|
+
- Mission objectives (perfect clear, no lives lost, etc.)
|
|
76
|
+
- Star ratings
|
|
77
|
+
- Challenge modifiers
|
|
78
|
+
- Randomized elements
|
|
79
|
+
- New Game+ or prestige modes
|
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
## Turn-Based Tactics Specific Elements
|
|
2
|
+
|
|
3
|
+
<narrative-workflow-recommended>
|
|
4
|
+
This game type is **narrative-moderate to heavy**. Consider running the Narrative Design workflow after completing the GDD to create:
|
|
5
|
+
- Campaign story and mission briefings
|
|
6
|
+
- Character backstories and development
|
|
7
|
+
- Faction lore and motivations
|
|
8
|
+
- Mission narratives
|
|
9
|
+
</narrative-workflow-recommended>
|
|
10
|
+
|
|
11
|
+
### Grid System & Movement
|
|
12
|
+
|
|
13
|
+
{{grid_movement}}
|
|
14
|
+
|
|
15
|
+
**Spatial design:**
|
|
16
|
+
|
|
17
|
+
- Grid type (square, hex, free-form)
|
|
18
|
+
- Movement range calculation
|
|
19
|
+
- Movement types (walk, fly, teleport)
|
|
20
|
+
- Terrain movement costs
|
|
21
|
+
- Zone of control
|
|
22
|
+
- Pathfinding visualization
|
|
23
|
+
|
|
24
|
+
### Unit Types & Classes
|
|
25
|
+
|
|
26
|
+
{{unit_classes}}
|
|
27
|
+
|
|
28
|
+
**Unit design:**
|
|
29
|
+
|
|
30
|
+
- Class roster (warrior, archer, mage, healer, etc.)
|
|
31
|
+
- Class abilities and specializations
|
|
32
|
+
- Unit progression (leveling, promotions)
|
|
33
|
+
- Unit customization
|
|
34
|
+
- Unique units (heroes, named characters)
|
|
35
|
+
- Class balance and counters
|
|
36
|
+
|
|
37
|
+
### Action Economy
|
|
38
|
+
|
|
39
|
+
{{action_economy}}
|
|
40
|
+
|
|
41
|
+
**Turn structure:**
|
|
42
|
+
|
|
43
|
+
- Action points system (fixed, variable, pooled)
|
|
44
|
+
- Action types (move, attack, ability, item, wait)
|
|
45
|
+
- Free actions vs. costing actions
|
|
46
|
+
- Opportunity attacks
|
|
47
|
+
- Turn order (initiative, simultaneous, alternating)
|
|
48
|
+
- Time limits per turn (if applicable)
|
|
49
|
+
|
|
50
|
+
### Positioning & Tactics
|
|
51
|
+
|
|
52
|
+
{{positioning_tactics}}
|
|
53
|
+
|
|
54
|
+
**Strategic depth:**
|
|
55
|
+
|
|
56
|
+
- Flanking mechanics
|
|
57
|
+
- High ground advantage
|
|
58
|
+
- Cover system
|
|
59
|
+
- Formation bonuses
|
|
60
|
+
- Area denial
|
|
61
|
+
- Chokepoint tactics
|
|
62
|
+
- Line of sight and vision
|
|
63
|
+
|
|
64
|
+
### Terrain & Environmental Effects
|
|
65
|
+
|
|
66
|
+
{{terrain_effects}}
|
|
67
|
+
|
|
68
|
+
**Map design:**
|
|
69
|
+
|
|
70
|
+
- Terrain types (grass, water, lava, ice, etc.)
|
|
71
|
+
- Terrain effects (defense bonus, movement penalty, damage)
|
|
72
|
+
- Destructible terrain
|
|
73
|
+
- Interactive objects
|
|
74
|
+
- Weather effects
|
|
75
|
+
- Elevation and verticality
|
|
76
|
+
|
|
77
|
+
### Campaign Structure
|
|
78
|
+
|
|
79
|
+
{{campaign}}
|
|
80
|
+
|
|
81
|
+
**Mission design:**
|
|
82
|
+
|
|
83
|
+
- Campaign length and pacing
|
|
84
|
+
- Mission variety (defeat all, survive, escort, capture, etc.)
|
|
85
|
+
- Optional objectives
|
|
86
|
+
- Branching campaigns
|
|
87
|
+
- Permadeath vs. casualty systems
|
|
88
|
+
- Resource management between missions
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
## Visual Novel Specific Elements
|
|
2
|
+
|
|
3
|
+
<narrative-workflow-critical>
|
|
4
|
+
This game type is **narrative-critical**. You MUST run the Narrative Design workflow after completing the GDD to create:
|
|
5
|
+
- Complete story structure and script
|
|
6
|
+
- All character profiles and development arcs
|
|
7
|
+
- Branching story flowcharts
|
|
8
|
+
- Scene-by-scene breakdown
|
|
9
|
+
- Dialogue drafts
|
|
10
|
+
- Multiple route planning
|
|
11
|
+
</narrative-workflow-critical>
|
|
12
|
+
|
|
13
|
+
### Branching Story Structure
|
|
14
|
+
|
|
15
|
+
{{branching_structure}}
|
|
16
|
+
|
|
17
|
+
**Narrative design:**
|
|
18
|
+
|
|
19
|
+
- Story route types (character routes, plot branches)
|
|
20
|
+
- Branch points (choices, stats, flags)
|
|
21
|
+
- Convergence points
|
|
22
|
+
- Route length and pacing
|
|
23
|
+
- True/golden ending requirements
|
|
24
|
+
- Branch complexity (simple, moderate, complex)
|
|
25
|
+
|
|
26
|
+
### Choice Impact System
|
|
27
|
+
|
|
28
|
+
{{choice_impact}}
|
|
29
|
+
|
|
30
|
+
**Decision mechanics:**
|
|
31
|
+
|
|
32
|
+
- Choice types (immediate, delayed, hidden)
|
|
33
|
+
- Choice visualization (explicit, subtle, invisible)
|
|
34
|
+
- Point systems (affection, alignment, stats)
|
|
35
|
+
- Flag tracking
|
|
36
|
+
- Choice consequences
|
|
37
|
+
- Meaningful vs. cosmetic choices
|
|
38
|
+
|
|
39
|
+
### Route Design
|
|
40
|
+
|
|
41
|
+
{{route_design}}
|
|
42
|
+
|
|
43
|
+
**Route structure:**
|
|
44
|
+
|
|
45
|
+
- Common route (shared beginning)
|
|
46
|
+
- Individual routes (character-specific paths)
|
|
47
|
+
- Route unlock conditions
|
|
48
|
+
- Route length balance
|
|
49
|
+
- Route independence vs. interconnection
|
|
50
|
+
- Recommended play order
|
|
51
|
+
|
|
52
|
+
### Character Relationship Systems
|
|
53
|
+
|
|
54
|
+
{{relationship_systems}}
|
|
55
|
+
|
|
56
|
+
**Character mechanics:**
|
|
57
|
+
|
|
58
|
+
- Affection/friendship points
|
|
59
|
+
- Relationship milestones
|
|
60
|
+
- Character-specific scenes
|
|
61
|
+
- Dialogue variations based on relationship
|
|
62
|
+
- Multiple romance options (if applicable)
|
|
63
|
+
- Platonic vs. romantic paths
|
|
64
|
+
|
|
65
|
+
### Save/Load & Flowchart
|
|
66
|
+
|
|
67
|
+
{{save_flowchart}}
|
|
68
|
+
|
|
69
|
+
**Player navigation:**
|
|
70
|
+
|
|
71
|
+
- Save point frequency
|
|
72
|
+
- Quick save/load
|
|
73
|
+
- Scene skip functionality
|
|
74
|
+
- Flowchart/scene select (after completion)
|
|
75
|
+
- Branch tracking visualization
|
|
76
|
+
- Completion percentage
|
|
77
|
+
|
|
78
|
+
### Art Asset Requirements
|
|
79
|
+
|
|
80
|
+
{{art_assets}}
|
|
81
|
+
|
|
82
|
+
**Visual content:**
|
|
83
|
+
|
|
84
|
+
- Character sprites (poses, expressions)
|
|
85
|
+
- Background art (locations, times of day)
|
|
86
|
+
- CG artwork (key moments, endings)
|
|
87
|
+
- UI elements
|
|
88
|
+
- Special effects
|
|
89
|
+
- Asset quantity estimates
|