bmad-method 5.1.2 → 6.0.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/.github/FUNDING.yaml +2 -2
  2. package/.github/ISSUE_TEMPLATE/config.yaml +1 -0
  3. package/.github/ISSUE_TEMPLATE/idea_submission.md +109 -0
  4. package/.github/workflows/discord.yaml +1 -10
  5. package/.github/workflows/format-check.yaml +3 -2
  6. package/.github/workflows/manual-release.yaml +2 -2
  7. package/.nvmrc +1 -0
  8. package/.vscode/settings.json +34 -9
  9. package/CHANGELOG.md +211 -577
  10. package/CONTRIBUTING.md +130 -60
  11. package/LICENSE +6 -1
  12. package/docs/codebase-flattener.md +19 -0
  13. package/docs/ide-info/auggie.md +31 -0
  14. package/docs/ide-info/claude-code.md +25 -0
  15. package/docs/ide-info/cline.md +31 -0
  16. package/docs/ide-info/codex.md +32 -0
  17. package/docs/ide-info/crush.md +30 -0
  18. package/docs/ide-info/cursor.md +25 -0
  19. package/docs/ide-info/gemini.md +25 -0
  20. package/docs/ide-info/github-copilot.md +26 -0
  21. package/docs/ide-info/iflow.md +33 -0
  22. package/docs/ide-info/kilo.md +24 -0
  23. package/docs/ide-info/qwen.md +25 -0
  24. package/docs/ide-info/roo.md +27 -0
  25. package/docs/ide-info/trae.md +25 -0
  26. package/docs/ide-info/windsurf.md +22 -0
  27. package/docs/installers-bundlers/ide-injections.md +196 -0
  28. package/docs/installers-bundlers/installers-modules-platforms-reference.md +355 -0
  29. package/docs/installers-bundlers/web-bundler-usage.md +54 -0
  30. package/eslint.config.mjs +17 -7
  31. package/package.json +26 -35
  32. package/prettier.config.mjs +1 -1
  33. package/readme.md +216 -0
  34. package/src/core/_module-installer/install-menu-config.yaml +24 -0
  35. package/src/core/_module-installer/installer.js +68 -0
  36. package/src/core/agents/bmad-master.md +27 -0
  37. package/src/core/agents/bmad-web-orchestrator.md +71 -0
  38. package/src/core/tasks/adv-elicit-methods.csv +39 -0
  39. package/src/core/tasks/adv-elicit.md +109 -0
  40. package/src/core/tasks/index-docs.md +69 -0
  41. package/src/core/tasks/shard-doc.md +57 -0
  42. package/src/core/tasks/validate-workflow.md +92 -0
  43. package/src/core/tasks/workflow.md +141 -0
  44. package/src/core/workflows/bmad-init/instructions.md +79 -0
  45. package/src/core/workflows/bmad-init/workflow.yaml +24 -0
  46. package/src/core/workflows/party-mode/instructions.md +181 -0
  47. package/src/core/workflows/party-mode/workflow.yaml +24 -0
  48. package/src/modules/bmb/_module-installer/install-menu-config.yaml +16 -0
  49. package/src/modules/bmb/agents/bmad-builder.md +30 -0
  50. package/src/modules/bmb/workflows/convert-legacy/README.md +262 -0
  51. package/src/modules/bmb/workflows/convert-legacy/checklist.md +204 -0
  52. package/src/modules/bmb/workflows/convert-legacy/instructions.md +328 -0
  53. package/src/modules/bmb/workflows/convert-legacy/workflow.yaml +35 -0
  54. package/src/modules/bmb/workflows/create-agent/README.md +268 -0
  55. package/src/modules/bmb/workflows/create-agent/agent-architecture.md +412 -0
  56. package/src/modules/bmb/workflows/create-agent/agent-command-patterns.md +757 -0
  57. package/src/modules/bmb/workflows/create-agent/agent-types.md +177 -0
  58. package/src/modules/bmb/workflows/create-agent/brainstorm-context.md +174 -0
  59. package/src/modules/bmb/workflows/create-agent/checklist.md +134 -0
  60. package/src/modules/bmb/workflows/create-agent/communication-styles.md +240 -0
  61. package/src/modules/bmb/workflows/create-agent/instructions.md +340 -0
  62. package/src/modules/bmb/workflows/create-agent/workflow.yaml +39 -0
  63. package/src/modules/bmb/workflows/create-module/README.md +218 -0
  64. package/src/modules/bmb/workflows/create-module/brainstorm-context.md +137 -0
  65. package/src/modules/bmb/workflows/create-module/checklist.md +245 -0
  66. package/src/modules/bmb/workflows/create-module/installer-templates/install-module-config.yaml +132 -0
  67. package/src/modules/bmb/workflows/create-module/installer-templates/installer.js +231 -0
  68. package/src/modules/bmb/workflows/create-module/instructions.md +509 -0
  69. package/src/modules/bmb/workflows/create-module/module-structure.md +310 -0
  70. package/src/modules/bmb/workflows/create-module/workflow.yaml +47 -0
  71. package/src/modules/bmb/workflows/create-workflow/README.md +216 -0
  72. package/src/modules/bmb/workflows/create-workflow/brainstorm-context.md +197 -0
  73. package/src/modules/bmb/workflows/create-workflow/checklist.md +72 -0
  74. package/src/modules/bmb/workflows/create-workflow/instructions.md +267 -0
  75. package/src/modules/bmb/workflows/create-workflow/workflow-creation-guide.md +456 -0
  76. package/src/modules/bmb/workflows/create-workflow/workflow-template/checklist.md +24 -0
  77. package/src/modules/bmb/workflows/create-workflow/workflow-template/instructions.md +12 -0
  78. package/src/modules/bmb/workflows/create-workflow/workflow-template/template.md +9 -0
  79. package/src/modules/bmb/workflows/create-workflow/workflow-template/workflow.yaml +35 -0
  80. package/src/modules/bmb/workflows/create-workflow/workflow.yaml +42 -0
  81. package/src/modules/bmb/workflows/edit-workflow/README.md +63 -0
  82. package/src/modules/bmb/workflows/edit-workflow/checklist.md +70 -0
  83. package/src/modules/bmb/workflows/edit-workflow/instructions.md +170 -0
  84. package/src/modules/bmb/workflows/edit-workflow/workflow.yaml +34 -0
  85. package/src/modules/bmb/workflows/module-brief/README.md +264 -0
  86. package/src/modules/bmb/workflows/module-brief/checklist.md +116 -0
  87. package/src/modules/bmb/workflows/module-brief/instructions.md +265 -0
  88. package/src/modules/bmb/workflows/module-brief/template.md +275 -0
  89. package/src/modules/bmb/workflows/module-brief/workflow.yaml +30 -0
  90. package/src/modules/bmb/workflows/redoc/README.md +87 -0
  91. package/src/modules/bmb/workflows/redoc/checklist.md +99 -0
  92. package/src/modules/bmb/workflows/redoc/instructions.md +255 -0
  93. package/src/modules/bmb/workflows/redoc/workflow.yaml +33 -0
  94. package/src/modules/bmm/_module-installer/assets/bmm-kb.md +1 -0
  95. package/src/modules/bmm/_module-installer/assets/technical-decisions-template.md +30 -0
  96. package/src/modules/bmm/_module-installer/install-menu-config.yaml +49 -0
  97. package/src/modules/bmm/_module-installer/installer.js +131 -0
  98. package/src/modules/bmm/_module-installer/platform-specifics/claude-code.js +35 -0
  99. package/src/modules/bmm/_module-installer/platform-specifics/windsurf.js +32 -0
  100. package/src/modules/bmm/agents/analyst.md +26 -0
  101. package/src/modules/bmm/agents/architect.md +29 -0
  102. package/src/modules/bmm/agents/dev.md +61 -0
  103. package/src/modules/bmm/agents/game-architect.md +26 -0
  104. package/src/modules/bmm/agents/game-designer.md +27 -0
  105. package/src/modules/bmm/agents/game-dev.md +28 -0
  106. package/src/modules/bmm/agents/pm.md +26 -0
  107. package/src/modules/bmm/agents/po.md +25 -0
  108. package/src/modules/bmm/agents/sm.md +29 -0
  109. package/src/modules/bmm/agents/tea.md +32 -0
  110. package/src/modules/bmm/agents/ux-expert.md +24 -0
  111. package/src/modules/bmm/sub-modules/claude-code/config.yaml +5 -0
  112. package/src/modules/bmm/sub-modules/claude-code/injections.yaml +242 -0
  113. package/src/modules/bmm/sub-modules/claude-code/readme.md +87 -0
  114. package/src/modules/bmm/sub-modules/claude-code/sub-agents/api-documenter.md +85 -0
  115. package/src/modules/bmm/sub-modules/claude-code/sub-agents/codebase-analyzer.md +64 -0
  116. package/src/modules/bmm/sub-modules/claude-code/sub-agents/data-analyst.md +84 -0
  117. package/src/modules/bmm/sub-modules/claude-code/sub-agents/dependency-mapper.md +67 -0
  118. package/src/modules/bmm/sub-modules/claude-code/sub-agents/document-reviewer.md +85 -0
  119. package/src/modules/bmm/sub-modules/claude-code/sub-agents/epic-optimizer.md +66 -0
  120. package/src/modules/bmm/sub-modules/claude-code/sub-agents/market-researcher.md +34 -0
  121. package/src/modules/bmm/sub-modules/claude-code/sub-agents/pattern-detector.md +67 -0
  122. package/src/modules/bmm/sub-modules/claude-code/sub-agents/requirements-analyst.md +61 -0
  123. package/src/modules/bmm/sub-modules/claude-code/sub-agents/tech-debt-auditor.md +89 -0
  124. package/src/modules/bmm/sub-modules/claude-code/sub-agents/technical-decisions-curator.md +146 -0
  125. package/src/modules/bmm/sub-modules/claude-code/sub-agents/technical-evaluator.md +51 -0
  126. package/src/modules/bmm/sub-modules/claude-code/sub-agents/test-coverage-analyzer.md +91 -0
  127. package/src/modules/bmm/sub-modules/claude-code/sub-agents/trend-spotter.md +99 -0
  128. package/src/modules/bmm/sub-modules/claude-code/sub-agents/user-journey-mapper.md +101 -0
  129. package/src/modules/bmm/sub-modules/claude-code/sub-agents/user-researcher.md +56 -0
  130. package/src/modules/bmm/tasks/daily-standup.md +91 -0
  131. package/src/modules/bmm/tasks/retrospective.md +110 -0
  132. package/src/modules/bmm/teams/team-all.yaml +7 -0
  133. package/src/modules/bmm/teams/team-dev.yaml +14 -0
  134. package/src/modules/bmm/teams/team-gamedev.yaml +9 -0
  135. package/src/modules/bmm/testarch/atdd.md +40 -0
  136. package/src/modules/bmm/testarch/automate.md +38 -0
  137. package/src/modules/bmm/testarch/ci.md +39 -0
  138. package/src/modules/bmm/testarch/framework.md +41 -0
  139. package/src/modules/bmm/testarch/nfr-assess.md +38 -0
  140. package/src/modules/bmm/testarch/risk-profile.md +38 -0
  141. package/src/modules/bmm/testarch/tea-commands.csv +11 -0
  142. package/src/modules/bmm/testarch/tea-gate.md +38 -0
  143. package/src/modules/bmm/testarch/tea-knowledge.md +275 -0
  144. package/src/modules/bmm/testarch/test-design.md +39 -0
  145. package/{bmad-core/data → src/modules/bmm/testarch}/test-levels-framework.md +2 -0
  146. package/{bmad-core/data → src/modules/bmm/testarch}/test-priorities-matrix.md +2 -0
  147. package/src/modules/bmm/testarch/trace-requirements.md +38 -0
  148. package/src/modules/bmm/workflows/1-analysis/brainstorm-game/game-brain-methods.csv +26 -0
  149. package/src/modules/bmm/workflows/1-analysis/brainstorm-game/game-context.md +115 -0
  150. package/src/modules/bmm/workflows/1-analysis/brainstorm-game/instructions.md +47 -0
  151. package/src/modules/bmm/workflows/1-analysis/brainstorm-game/workflow.yaml +22 -0
  152. package/src/modules/bmm/workflows/1-analysis/brainstorm-project/instructions.md +38 -0
  153. package/src/modules/bmm/workflows/1-analysis/brainstorm-project/project-context.md +25 -0
  154. package/src/modules/bmm/workflows/1-analysis/brainstorm-project/workflow.yaml +21 -0
  155. package/src/modules/bmm/workflows/1-analysis/game-brief/README.md +221 -0
  156. package/src/modules/bmm/workflows/1-analysis/game-brief/checklist.md +128 -0
  157. package/src/modules/bmm/workflows/1-analysis/game-brief/instructions.md +517 -0
  158. package/src/modules/bmm/workflows/1-analysis/game-brief/template.md +205 -0
  159. package/src/modules/bmm/workflows/1-analysis/game-brief/workflow.yaml +34 -0
  160. package/src/modules/bmm/workflows/1-analysis/product-brief/README.md +180 -0
  161. package/src/modules/bmm/workflows/1-analysis/product-brief/checklist.md +115 -0
  162. package/src/modules/bmm/workflows/1-analysis/product-brief/instructions.md +353 -0
  163. package/src/modules/bmm/workflows/1-analysis/product-brief/template.md +165 -0
  164. package/src/modules/bmm/workflows/1-analysis/product-brief/workflow.yaml +33 -0
  165. package/src/modules/bmm/workflows/1-analysis/research/README.md +454 -0
  166. package/src/modules/bmm/workflows/1-analysis/research/checklist.md +202 -0
  167. package/src/modules/bmm/workflows/1-analysis/research/claude-code/injections.yaml +114 -0
  168. package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-competitor-analyzer.md +259 -0
  169. package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-data-analyst.md +190 -0
  170. package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-market-researcher.md +337 -0
  171. package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-trend-spotter.md +107 -0
  172. package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-user-researcher.md +329 -0
  173. package/src/modules/bmm/workflows/1-analysis/research/instructions-deep-prompt.md +370 -0
  174. package/src/modules/bmm/workflows/1-analysis/research/instructions-market.md +553 -0
  175. package/src/modules/bmm/workflows/1-analysis/research/instructions-router.md +91 -0
  176. package/src/modules/bmm/workflows/1-analysis/research/instructions-technical.md +442 -0
  177. package/src/modules/bmm/workflows/1-analysis/research/template-deep-prompt.md +94 -0
  178. package/src/modules/bmm/workflows/1-analysis/research/template-market.md +311 -0
  179. package/src/modules/bmm/workflows/1-analysis/research/template-technical.md +210 -0
  180. package/src/modules/bmm/workflows/1-analysis/research/workflow.yaml +149 -0
  181. package/src/modules/bmm/workflows/2-plan/README.md +203 -0
  182. package/src/modules/bmm/workflows/2-plan/checklist.md +369 -0
  183. package/src/modules/bmm/workflows/2-plan/gdd/README.md +222 -0
  184. package/src/modules/bmm/workflows/2-plan/gdd/game-types/action-platformer.md +45 -0
  185. package/src/modules/bmm/workflows/2-plan/gdd/game-types/adventure.md +84 -0
  186. package/src/modules/bmm/workflows/2-plan/gdd/game-types/card-game.md +76 -0
  187. package/src/modules/bmm/workflows/2-plan/gdd/game-types/fighting.md +89 -0
  188. package/src/modules/bmm/workflows/2-plan/gdd/game-types/horror.md +86 -0
  189. package/src/modules/bmm/workflows/2-plan/gdd/game-types/idle-incremental.md +78 -0
  190. package/src/modules/bmm/workflows/2-plan/gdd/game-types/metroidvania.md +87 -0
  191. package/src/modules/bmm/workflows/2-plan/gdd/game-types/moba.md +74 -0
  192. package/src/modules/bmm/workflows/2-plan/gdd/game-types/party-game.md +79 -0
  193. package/src/modules/bmm/workflows/2-plan/gdd/game-types/puzzle.md +58 -0
  194. package/src/modules/bmm/workflows/2-plan/gdd/game-types/racing.md +88 -0
  195. package/src/modules/bmm/workflows/2-plan/gdd/game-types/rhythm.md +79 -0
  196. package/src/modules/bmm/workflows/2-plan/gdd/game-types/roguelike.md +69 -0
  197. package/src/modules/bmm/workflows/2-plan/gdd/game-types/rpg.md +70 -0
  198. package/src/modules/bmm/workflows/2-plan/gdd/game-types/sandbox.md +79 -0
  199. package/src/modules/bmm/workflows/2-plan/gdd/game-types/shooter.md +62 -0
  200. package/src/modules/bmm/workflows/2-plan/gdd/game-types/simulation.md +73 -0
  201. package/src/modules/bmm/workflows/2-plan/gdd/game-types/sports.md +75 -0
  202. package/src/modules/bmm/workflows/2-plan/gdd/game-types/strategy.md +71 -0
  203. package/src/modules/bmm/workflows/2-plan/gdd/game-types/survival.md +79 -0
  204. package/src/modules/bmm/workflows/2-plan/gdd/game-types/text-based.md +91 -0
  205. package/src/modules/bmm/workflows/2-plan/gdd/game-types/tower-defense.md +79 -0
  206. package/src/modules/bmm/workflows/2-plan/gdd/game-types/turn-based-tactics.md +88 -0
  207. package/src/modules/bmm/workflows/2-plan/gdd/game-types/visual-novel.md +89 -0
  208. package/src/modules/bmm/workflows/2-plan/gdd/game-types.csv +25 -0
  209. package/src/modules/bmm/workflows/2-plan/gdd/gdd-template.md +159 -0
  210. package/src/modules/bmm/workflows/2-plan/gdd/instructions-gdd.md +480 -0
  211. package/src/modules/bmm/workflows/2-plan/instructions-router.md +222 -0
  212. package/src/modules/bmm/workflows/2-plan/narrative/instructions-narrative.md +517 -0
  213. package/src/modules/bmm/workflows/2-plan/narrative/narrative-template.md +195 -0
  214. package/src/modules/bmm/workflows/2-plan/prd/analysis-template.md +53 -0
  215. package/src/modules/bmm/workflows/2-plan/prd/epics-template.md +18 -0
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  221. package/src/modules/bmm/workflows/2-plan/ux/instructions-ux.md +360 -0
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  223. package/src/modules/bmm/workflows/2-plan/workflow.yaml +60 -0
  224. package/src/modules/bmm/workflows/3-solutioning/ADR-template.md +74 -0
  225. package/src/modules/bmm/workflows/3-solutioning/README.md +565 -0
  226. package/src/modules/bmm/workflows/3-solutioning/checklist.md +170 -0
  227. package/src/modules/bmm/workflows/3-solutioning/instructions.md +661 -0
  228. package/src/modules/bmm/workflows/3-solutioning/project-types/backend-questions.md +490 -0
  229. package/src/modules/bmm/workflows/3-solutioning/project-types/cli-questions.md +337 -0
  230. package/src/modules/bmm/workflows/3-solutioning/project-types/data-questions.md +472 -0
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  234. package/src/modules/bmm/workflows/3-solutioning/project-types/game-questions.md +133 -0
  235. package/src/modules/bmm/workflows/3-solutioning/project-types/infra-questions.md +484 -0
  236. package/src/modules/bmm/workflows/3-solutioning/project-types/library-questions.md +146 -0
  237. package/src/modules/bmm/workflows/3-solutioning/project-types/mobile-questions.md +110 -0
  238. package/src/modules/bmm/workflows/3-solutioning/project-types/project-types.csv +12 -0
  239. package/src/modules/bmm/workflows/3-solutioning/project-types/web-questions.md +136 -0
  240. package/src/modules/bmm/workflows/3-solutioning/tech-spec/README.md +195 -0
  241. package/src/modules/bmm/workflows/3-solutioning/tech-spec/checklist.md +17 -0
  242. package/src/modules/bmm/workflows/3-solutioning/tech-spec/instructions.md +73 -0
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  244. package/src/modules/bmm/workflows/3-solutioning/tech-spec/workflow.yaml +51 -0
  245. package/src/modules/bmm/workflows/3-solutioning/templates/backend-service-architecture.md +66 -0
  246. package/src/modules/bmm/workflows/3-solutioning/templates/cli-tool-architecture.md +66 -0
  247. package/src/modules/bmm/workflows/3-solutioning/templates/data-pipeline-architecture.md +66 -0
  248. package/src/modules/bmm/workflows/3-solutioning/templates/desktop-app-architecture.md +66 -0
  249. package/src/modules/bmm/workflows/3-solutioning/templates/embedded-firmware-architecture.md +66 -0
  250. package/src/modules/bmm/workflows/3-solutioning/templates/game-engine-architecture.md +244 -0
  251. package/src/modules/bmm/workflows/3-solutioning/templates/game-engine-godot-guide.md +428 -0
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  254. package/src/modules/bmm/workflows/3-solutioning/templates/infrastructure-architecture.md +66 -0
  255. package/src/modules/bmm/workflows/3-solutioning/templates/library-package-architecture.md +66 -0
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  541. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  542. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
  543. package/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
  544. package/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
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@@ -0,0 +1,222 @@
1
+ # Game Design Document (GDD) Workflow
2
+
3
+ This folder contains the GDD workflow for game projects, replacing the traditional PRD approach with game-specific documentation.
4
+
5
+ ## Overview
6
+
7
+ The GDD workflow creates a comprehensive Game Design Document that captures:
8
+
9
+ - Core gameplay mechanics and pillars
10
+ - Game type-specific elements (RPG systems, platformer movement, puzzle mechanics, etc.)
11
+ - Level design framework
12
+ - Art and audio direction
13
+ - Technical specifications (platform-agnostic)
14
+ - Development epics
15
+
16
+ ## Architecture
17
+
18
+ ### Universal Template
19
+
20
+ `gdd-template.md` contains sections common to ALL game types:
21
+
22
+ - Executive Summary
23
+ - Goals & Context
24
+ - Core Gameplay
25
+ - Win/Loss Conditions
26
+ - Progression & Balance
27
+ - Level Design Framework
28
+ - Art & Audio Direction
29
+ - Technical Specs
30
+ - Development Epics
31
+ - Success Metrics
32
+
33
+ ### Game-Type-Specific Injection
34
+
35
+ The template includes a `{{GAME_TYPE_SPECIFIC_SECTIONS}}` placeholder that gets replaced with game-type-specific content.
36
+
37
+ ### Game Types Registry
38
+
39
+ `game-types.csv` defines 24+ game types with:
40
+
41
+ - **id**: Unique identifier (e.g., `action-platformer`, `rpg`, `roguelike`)
42
+ - **name**: Human-readable name
43
+ - **description**: Brief description of the game type
44
+ - **genre_tags**: Searchable tags
45
+ - **fragment_file**: Path to type-specific template fragment
46
+
47
+ ### Game-Type Fragments
48
+
49
+ Located in `game-types/` folder, these markdown files contain sections specific to each game type:
50
+
51
+ **action-platformer.md**:
52
+
53
+ - Movement System (jump mechanics, air control, special moves)
54
+ - Combat System (attack types, combos, enemy AI)
55
+ - Level Design Patterns (platforming challenges, combat arenas)
56
+ - Player Abilities & Unlocks
57
+
58
+ **rpg.md**:
59
+
60
+ - Character System (stats, classes, leveling)
61
+ - Inventory & Equipment
62
+ - Quest System
63
+ - World & Exploration
64
+ - NPC & Dialogue
65
+ - Combat System
66
+
67
+ **puzzle.md**:
68
+
69
+ - Core Puzzle Mechanics
70
+ - Puzzle Progression
71
+ - Level Structure
72
+ - Player Assistance
73
+ - Replayability
74
+
75
+ **roguelike.md**:
76
+
77
+ - Run Structure
78
+ - Procedural Generation
79
+ - Permadeath & Progression
80
+ - Item & Upgrade System
81
+ - Character Selection
82
+ - Difficulty Modifiers
83
+
84
+ ...and 20+ more game types!
85
+
86
+ ## Workflow Flow
87
+
88
+ 1. **Router Detection** (instructions-router.md):
89
+ - Step 3 asks for project type
90
+ - If "Game" selected → sets `workflow_type = "gdd"`
91
+ - Skips standard level classification
92
+ - Jumps to GDD-specific assessment
93
+
94
+ 2. **Game Type Selection** (instructions-gdd.md Step 1):
95
+ - Presents 9 common game types + "Other"
96
+ - Maps selection to `game-types.csv`
97
+ - Loads corresponding fragment file
98
+ - Stores `game_type` for injection
99
+
100
+ 3. **Universal GDD Sections** (Steps 2-5, 7-13):
101
+ - Platform & target audience
102
+ - Goals & context
103
+ - Core gameplay (pillars, loop, win/loss)
104
+ - Mechanics & controls
105
+ - Progression & balance
106
+ - Level design
107
+ - Art & audio
108
+ - Technical specs
109
+ - Epics & metrics
110
+
111
+ 4. **Game-Type Injection** (Step 6):
112
+ - Loads fragment from `game-types/{game_type}.md`
113
+ - For each `{{placeholder}}` in fragment, elicits details
114
+ - Injects completed sections into `{{GAME_TYPE_SPECIFIC_SECTIONS}}`
115
+
116
+ 5. **Solutioning Handoff** (Step 14):
117
+ - Routes to `3-solutioning` workflow
118
+ - Platform/engine specifics handled by solutioning registry
119
+ - Game-\* entries in solutioning `registry.csv` provide engine-specific guidance
120
+
121
+ ## Platform vs. Game Type Separation
122
+
123
+ **GDD (this workflow)**: Game-type specifics
124
+
125
+ - What makes an RPG an RPG (stats, quests, inventory)
126
+ - What makes a platformer a platformer (jump mechanics, level design)
127
+ - Genre-defining mechanics and systems
128
+
129
+ **Solutioning (3-solutioning workflow)**: Platform/engine specifics
130
+
131
+ - Unity vs. Godot vs. Phaser vs. Unreal
132
+ - 2D vs. 3D rendering
133
+ - Physics engines
134
+ - Input systems
135
+ - Platform constraints (mobile, web, console)
136
+
137
+ This separation allows:
138
+
139
+ - Single universal GDD regardless of platform
140
+ - Platform decisions made during architecture phase
141
+ - Easy platform pivots without rewriting GDD
142
+
143
+ ## Output
144
+
145
+ **GDD.md**: Complete game design document with:
146
+
147
+ - All universal sections filled
148
+ - Game-type-specific sections injected
149
+ - Ready for solutioning handoff
150
+
151
+ ## Example Game Types
152
+
153
+ | ID | Name | Key Sections |
154
+ | ----------------- | ----------------- | ------------------------------------------------- |
155
+ | action-platformer | Action Platformer | Movement, Combat, Level Patterns, Abilities |
156
+ | rpg | RPG | Character System, Inventory, Quests, World, NPCs |
157
+ | puzzle | Puzzle | Puzzle Mechanics, Progression, Level Structure |
158
+ | roguelike | Roguelike | Run Structure, Procgen, Permadeath, Items |
159
+ | shooter | Shooter | Weapon Systems, Enemy AI, Arena Design |
160
+ | strategy | Strategy | Resources, Units, AI, Victory Conditions |
161
+ | metroidvania | Metroidvania | Interconnected World, Ability Gating, Exploration |
162
+ | visual-novel | Visual Novel | Branching Story, Dialogue Trees, Choices |
163
+ | tower-defense | Tower Defense | Waves, Tower Types, Placement, Economy |
164
+ | card-game | Card Game | Deck Building, Card Mechanics, Turn System |
165
+
166
+ ...and 14+ more!
167
+
168
+ ## Adding New Game Types
169
+
170
+ 1. Add row to `game-types.csv`:
171
+
172
+ ```csv
173
+ new-type,New Type Name,"Description",tags,new-type.md
174
+ ```
175
+
176
+ 2. Create `game-types/new-type.md`:
177
+
178
+ ```markdown
179
+ ## New Type Specific Elements
180
+
181
+ ### System Name
182
+
183
+ {{system_placeholder}}
184
+
185
+ **Details:**
186
+
187
+ - Element 1
188
+ - Element 2
189
+ ```
190
+
191
+ 3. The workflow automatically uses it!
192
+
193
+ ## Integration with Solutioning
194
+
195
+ When a game project completes the GDD and moves to solutioning:
196
+
197
+ 1. Solutioning workflow reads `project_type == "game"`
198
+ 2. Loads GDD.md instead of PRD.md
199
+ 3. Matches game platforms to solutioning `registry.csv` game-\* entries
200
+ 4. Provides engine-specific guidance (Unity, Godot, Phaser, etc.)
201
+ 5. Generates solution-architecture.md with platform decisions
202
+ 6. Creates per-epic tech specs
203
+
204
+ Example solutioning registry entries:
205
+
206
+ - `game-unity-2d`: Unity 2D games
207
+ - `game-godot-3d`: Godot 3D games
208
+ - `game-phaser`: Phaser web games
209
+ - `game-unreal-3d`: Unreal Engine games
210
+ - `game-custom-3d-rust`: Custom Rust game engines
211
+
212
+ ## Philosophy
213
+
214
+ **Game projects are fundamentally different from software products**:
215
+
216
+ - Gameplay feel > feature lists
217
+ - Playtesting > user testing
218
+ - Game pillars > product goals
219
+ - Mechanics > requirements
220
+ - Fun > utility
221
+
222
+ The GDD workflow respects these differences while maintaining BMAD Method rigor.
@@ -0,0 +1,45 @@
1
+ ## Action Platformer Specific Elements
2
+
3
+ ### Movement System
4
+
5
+ {{movement_mechanics}}
6
+
7
+ **Core movement abilities:**
8
+
9
+ - Jump mechanics (height, air control, coyote time)
10
+ - Running/walking speed
11
+ - Special movement (dash, wall-jump, double-jump, etc.)
12
+
13
+ ### Combat System
14
+
15
+ {{combat_system}}
16
+
17
+ **Combat mechanics:**
18
+
19
+ - Attack types (melee, ranged, special)
20
+ - Combo system
21
+ - Enemy AI behavior patterns
22
+ - Hit feedback and impact
23
+
24
+ ### Level Design Patterns
25
+
26
+ {{level_design_patterns}}
27
+
28
+ **Level structure:**
29
+
30
+ - Platforming challenges
31
+ - Combat arenas
32
+ - Secret areas and collectibles
33
+ - Checkpoint placement
34
+ - Difficulty spikes and pacing
35
+
36
+ ### Player Abilities & Unlocks
37
+
38
+ {{player_abilities}}
39
+
40
+ **Ability progression:**
41
+
42
+ - Starting abilities
43
+ - Unlockable abilities
44
+ - Ability synergies
45
+ - Upgrade paths
@@ -0,0 +1,84 @@
1
+ ## Adventure Specific Elements
2
+
3
+ <narrative-workflow-recommended>
4
+ This game type is **narrative-heavy**. Consider running the Narrative Design workflow after completing the GDD to create:
5
+ - Detailed story structure and beats
6
+ - Character profiles and arcs
7
+ - World lore and history
8
+ - Dialogue framework
9
+ - Environmental storytelling
10
+ </narrative-workflow-recommended>
11
+
12
+ ### Exploration Mechanics
13
+
14
+ {{exploration_mechanics}}
15
+
16
+ **Exploration design:**
17
+
18
+ - World structure (linear, open, hub-based, interconnected)
19
+ - Movement and traversal
20
+ - Observation and inspection mechanics
21
+ - Discovery rewards (story reveals, items, secrets)
22
+ - Pacing of exploration vs. story
23
+
24
+ ### Story Integration
25
+
26
+ {{story_integration}}
27
+
28
+ **Narrative gameplay:**
29
+
30
+ - Story delivery methods (cutscenes, in-game, environmental)
31
+ - Player agency in story (linear, branching, player-driven)
32
+ - Story pacing (acts, beats, tension/release)
33
+ - Character introduction and development
34
+ - Climax and resolution structure
35
+
36
+ **Note:** Detailed story elements (plot, characters, lore) belong in the Narrative Design Document.
37
+
38
+ ### Puzzle Systems
39
+
40
+ {{puzzle_systems}}
41
+
42
+ **Puzzle integration:**
43
+
44
+ - Puzzle types (inventory, logic, environmental, dialogue)
45
+ - Puzzle difficulty curve
46
+ - Hint systems
47
+ - Puzzle-story connection (narrative purpose)
48
+ - Optional vs. required puzzles
49
+
50
+ ### Character Interaction
51
+
52
+ {{character_interaction}}
53
+
54
+ **NPC systems:**
55
+
56
+ - Dialogue system (branching, linear, choice-based)
57
+ - Character relationships
58
+ - NPC schedules/behaviors
59
+ - Companion mechanics (if applicable)
60
+ - Memorable character moments
61
+
62
+ ### Inventory & Items
63
+
64
+ {{inventory_items}}
65
+
66
+ **Item systems:**
67
+
68
+ - Inventory scope (key items, collectibles, consumables)
69
+ - Item examination/description
70
+ - Combination/crafting (if applicable)
71
+ - Story-critical items vs. optional items
72
+ - Item-based progression gates
73
+
74
+ ### Environmental Storytelling
75
+
76
+ {{environmental_storytelling}}
77
+
78
+ **World narrative:**
79
+
80
+ - Visual storytelling techniques
81
+ - Audio atmosphere
82
+ - Readable documents (journals, notes, signs)
83
+ - Environmental clues
84
+ - Show vs. tell balance
@@ -0,0 +1,76 @@
1
+ ## Card Game Specific Elements
2
+
3
+ ### Card Types & Effects
4
+
5
+ {{card_types}}
6
+
7
+ **Card design:**
8
+
9
+ - Card categories (creatures, spells, enchantments, etc.)
10
+ - Card rarity tiers (common, rare, epic, legendary)
11
+ - Card attributes (cost, power, health, etc.)
12
+ - Effect types (damage, healing, draw, control, etc.)
13
+ - Keywords and abilities
14
+ - Card synergies
15
+
16
+ ### Deck Building
17
+
18
+ {{deck_building}}
19
+
20
+ **Deck construction:**
21
+
22
+ - Deck size limits (minimum, maximum)
23
+ - Card quantity limits (e.g., max 2 copies)
24
+ - Class/faction restrictions
25
+ - Deck archetypes (aggro, control, combo, midrange)
26
+ - Sideboard mechanics (if applicable)
27
+ - Pre-built vs. custom decks
28
+
29
+ ### Mana/Resource System
30
+
31
+ {{mana_resources}}
32
+
33
+ **Resource mechanics:**
34
+
35
+ - Mana generation (per turn, from cards, etc.)
36
+ - Mana curve design
37
+ - Resource types (colored mana, energy, etc.)
38
+ - Ramp mechanics
39
+ - Resource denial strategies
40
+
41
+ ### Turn Structure
42
+
43
+ {{turn_structure}}
44
+
45
+ **Game flow:**
46
+
47
+ - Turn phases (draw, main, combat, end)
48
+ - Priority and response windows
49
+ - Simultaneous vs. alternating turns
50
+ - Time limits per turn
51
+ - Match length targets
52
+
53
+ ### Card Collection & Progression
54
+
55
+ {{collection_progression}}
56
+
57
+ **Player progression:**
58
+
59
+ - Card acquisition (packs, rewards, crafting)
60
+ - Deck unlocks
61
+ - Currency systems (gold, dust, wildcards)
62
+ - Free-to-play balance
63
+ - Collection completion incentives
64
+
65
+ ### Game Modes
66
+
67
+ {{game_modes}}
68
+
69
+ **Mode variety:**
70
+
71
+ - Ranked ladder
72
+ - Draft/Arena modes
73
+ - Campaign/story mode
74
+ - Casual/unranked
75
+ - Special event modes
76
+ - Tournament formats
@@ -0,0 +1,89 @@
1
+ ## Fighting Game Specific Elements
2
+
3
+ ### Character Roster
4
+
5
+ {{character_roster}}
6
+
7
+ **Fighter design:**
8
+
9
+ - Roster size (launch + planned DLC)
10
+ - Character archetypes (rushdown, zoner, grappler, all-rounder, etc.)
11
+ - Move list diversity
12
+ - Complexity tiers (beginner vs. expert characters)
13
+ - Balance philosophy (everyone viable vs. tier system)
14
+
15
+ ### Move Lists & Frame Data
16
+
17
+ {{moves_frame_data}}
18
+
19
+ **Combat mechanics:**
20
+
21
+ - Normal moves (light, medium, heavy)
22
+ - Special moves (quarter-circle, charge, etc.)
23
+ - Super/ultimate moves
24
+ - Frame data (startup, active, recovery, advantage)
25
+ - Hit/hurt boxes
26
+ - Command inputs vs. simplified inputs
27
+
28
+ ### Combo System
29
+
30
+ {{combo_system}}
31
+
32
+ **Combo design:**
33
+
34
+ - Combo structure (links, cancels, chains)
35
+ - Juggle system
36
+ - Wall/ground bounces
37
+ - Combo scaling
38
+ - Reset opportunities
39
+ - Optimal vs. practical combos
40
+
41
+ ### Defensive Mechanics
42
+
43
+ {{defensive_mechanics}}
44
+
45
+ **Defense options:**
46
+
47
+ - Blocking (high, low, crossup protection)
48
+ - Dodging/rolling/backdashing
49
+ - Parries/counters
50
+ - Pushblock/advancing guard
51
+ - Invincibility frames
52
+ - Escape options (burst, breaker, etc.)
53
+
54
+ ### Stage Design
55
+
56
+ {{stage_design}}
57
+
58
+ **Arena design:**
59
+
60
+ - Stage size and boundaries
61
+ - Wall mechanics (wall combos, wall break)
62
+ - Interactive elements
63
+ - Ring-out mechanics (if applicable)
64
+ - Visual clarity vs. aesthetics
65
+
66
+ ### Single Player Modes
67
+
68
+ {{single_player}}
69
+
70
+ **Offline content:**
71
+
72
+ - Arcade/story mode
73
+ - Training mode features
74
+ - Mission/challenge mode
75
+ - Boss fights
76
+ - Unlockables
77
+
78
+ ### Competitive Features
79
+
80
+ {{competitive_features}}
81
+
82
+ **Tournament-ready:**
83
+
84
+ - Ranked matchmaking
85
+ - Lobby systems
86
+ - Replay features
87
+ - Frame delay/rollback netcode
88
+ - Spectator mode
89
+ - Tournament mode
@@ -0,0 +1,86 @@
1
+ ## Horror Game Specific Elements
2
+
3
+ <narrative-workflow-recommended>
4
+ This game type is **narrative-important**. Consider running the Narrative Design workflow after completing the GDD to create:
5
+ - Detailed story structure and scares
6
+ - Character backstories and motivations
7
+ - World lore and mythology
8
+ - Environmental storytelling
9
+ - Tension pacing and narrative beats
10
+ </narrative-workflow-recommended>
11
+
12
+ ### Atmosphere & Tension Building
13
+
14
+ {{atmosphere}}
15
+
16
+ **Horror atmosphere:**
17
+
18
+ - Visual design (lighting, shadows, color palette)
19
+ - Audio design (soundscape, silence, music cues)
20
+ - Environmental storytelling
21
+ - Pacing of tension and release
22
+ - Jump scares vs. psychological horror
23
+ - Safe zones vs. danger zones
24
+
25
+ ### Fear Mechanics
26
+
27
+ {{fear_mechanics}}
28
+
29
+ **Core horror systems:**
30
+
31
+ - Visibility/darkness mechanics
32
+ - Limited resources (ammo, health, light)
33
+ - Vulnerability (combat avoidance, hiding)
34
+ - Sanity/fear meter (if applicable)
35
+ - Pursuer/stalker mechanics
36
+ - Detection systems (line of sight, sound)
37
+
38
+ ### Enemy/Threat Design
39
+
40
+ {{enemy_threat}}
41
+
42
+ **Threat systems:**
43
+
44
+ - Enemy types (stalker, environmental, psychological)
45
+ - Enemy behavior (patrol, hunt, ambush)
46
+ - Telegraphing and tells
47
+ - Invincible vs. killable enemies
48
+ - Boss encounters
49
+ - Encounter frequency and pacing
50
+
51
+ ### Resource Scarcity
52
+
53
+ {{resource_scarcity}}
54
+
55
+ **Limited resources:**
56
+
57
+ - Ammo/weapon durability
58
+ - Health items
59
+ - Light sources (batteries, fuel)
60
+ - Save points (if limited)
61
+ - Inventory constraints
62
+ - Risk vs. reward of exploration
63
+
64
+ ### Safe Zones & Respite
65
+
66
+ {{safe_zones}}
67
+
68
+ **Tension management:**
69
+
70
+ - Safe room design
71
+ - Save point placement
72
+ - Temporary refuge mechanics
73
+ - Calm before storm pacing
74
+ - Item management areas
75
+
76
+ ### Puzzle Integration
77
+
78
+ {{puzzles}}
79
+
80
+ **Environmental puzzles:**
81
+
82
+ - Puzzle types (locks, codes, environmental)
83
+ - Difficulty balance (accessibility vs. challenge)
84
+ - Hint systems
85
+ - Puzzle-tension balance
86
+ - Narrative purpose of puzzles
@@ -0,0 +1,78 @@
1
+ ## Idle/Incremental Game Specific Elements
2
+
3
+ ### Core Click/Interaction
4
+
5
+ {{core_interaction}}
6
+
7
+ **Primary mechanic:**
8
+
9
+ - Click action (what happens on click)
10
+ - Click value progression
11
+ - Auto-click mechanics
12
+ - Combo/streak systems (if applicable)
13
+ - Satisfaction and feedback (visual, audio)
14
+
15
+ ### Upgrade Trees
16
+
17
+ {{upgrade_trees}}
18
+
19
+ **Upgrade systems:**
20
+
21
+ - Upgrade categories (click power, auto-generation, multipliers)
22
+ - Upgrade costs and scaling
23
+ - Unlock conditions
24
+ - Synergies between upgrades
25
+ - Upgrade branches and choices
26
+ - Meta-upgrades (affect future runs)
27
+
28
+ ### Automation Systems
29
+
30
+ {{automation}}
31
+
32
+ **Passive mechanics:**
33
+
34
+ - Auto-clicker unlocks
35
+ - Manager/worker systems
36
+ - Multiplier stacking
37
+ - Offline progression
38
+ - Automation tiers
39
+ - Balance between active and idle play
40
+
41
+ ### Prestige & Reset Mechanics
42
+
43
+ {{prestige_reset}}
44
+
45
+ **Long-term progression:**
46
+
47
+ - Prestige conditions (when to reset)
48
+ - Persistent bonuses after reset
49
+ - Prestige currency
50
+ - Multiple prestige layers (if applicable)
51
+ - Scaling between runs
52
+ - Endgame infinite scaling
53
+
54
+ ### Number Balancing
55
+
56
+ {{number_balancing}}
57
+
58
+ **Economy design:**
59
+
60
+ - Exponential growth curves
61
+ - Notation systems (K, M, B, T or scientific)
62
+ - Soft caps and plateaus
63
+ - Time gates
64
+ - Pacing of progression
65
+ - Wall breaking mechanics
66
+
67
+ ### Meta-Progression
68
+
69
+ {{meta_progression}}
70
+
71
+ **Long-term engagement:**
72
+
73
+ - Achievement system
74
+ - Collectibles
75
+ - Alternate game modes
76
+ - Seasonal content
77
+ - Challenge runs
78
+ - Endgame goals