bmad-method 5.1.2 → 6.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/FUNDING.yaml +2 -2
- package/.github/ISSUE_TEMPLATE/config.yaml +1 -0
- package/.github/ISSUE_TEMPLATE/idea_submission.md +109 -0
- package/.github/workflows/discord.yaml +1 -10
- package/.github/workflows/format-check.yaml +3 -2
- package/.github/workflows/manual-release.yaml +2 -2
- package/.nvmrc +1 -0
- package/.vscode/settings.json +34 -9
- package/CHANGELOG.md +211 -577
- package/CONTRIBUTING.md +130 -60
- package/LICENSE +6 -1
- package/docs/codebase-flattener.md +19 -0
- package/docs/ide-info/auggie.md +31 -0
- package/docs/ide-info/claude-code.md +25 -0
- package/docs/ide-info/cline.md +31 -0
- package/docs/ide-info/codex.md +32 -0
- package/docs/ide-info/crush.md +30 -0
- package/docs/ide-info/cursor.md +25 -0
- package/docs/ide-info/gemini.md +25 -0
- package/docs/ide-info/github-copilot.md +26 -0
- package/docs/ide-info/iflow.md +33 -0
- package/docs/ide-info/kilo.md +24 -0
- package/docs/ide-info/qwen.md +25 -0
- package/docs/ide-info/roo.md +27 -0
- package/docs/ide-info/trae.md +25 -0
- package/docs/ide-info/windsurf.md +22 -0
- package/docs/installers-bundlers/ide-injections.md +196 -0
- package/docs/installers-bundlers/installers-modules-platforms-reference.md +355 -0
- package/docs/installers-bundlers/web-bundler-usage.md +54 -0
- package/eslint.config.mjs +17 -7
- package/package.json +26 -35
- package/prettier.config.mjs +1 -1
- package/readme.md +216 -0
- package/src/core/_module-installer/install-menu-config.yaml +24 -0
- package/src/core/_module-installer/installer.js +68 -0
- package/src/core/agents/bmad-master.md +27 -0
- package/src/core/agents/bmad-web-orchestrator.md +71 -0
- package/src/core/tasks/adv-elicit-methods.csv +39 -0
- package/src/core/tasks/adv-elicit.md +109 -0
- package/src/core/tasks/index-docs.md +69 -0
- package/src/core/tasks/shard-doc.md +57 -0
- package/src/core/tasks/validate-workflow.md +92 -0
- package/src/core/tasks/workflow.md +141 -0
- package/src/core/workflows/bmad-init/instructions.md +79 -0
- package/src/core/workflows/bmad-init/workflow.yaml +24 -0
- package/src/core/workflows/party-mode/instructions.md +181 -0
- package/src/core/workflows/party-mode/workflow.yaml +24 -0
- package/src/modules/bmb/_module-installer/install-menu-config.yaml +16 -0
- package/src/modules/bmb/agents/bmad-builder.md +30 -0
- package/src/modules/bmb/workflows/convert-legacy/README.md +262 -0
- package/src/modules/bmb/workflows/convert-legacy/checklist.md +204 -0
- package/src/modules/bmb/workflows/convert-legacy/instructions.md +328 -0
- package/src/modules/bmb/workflows/convert-legacy/workflow.yaml +35 -0
- package/src/modules/bmb/workflows/create-agent/README.md +268 -0
- package/src/modules/bmb/workflows/create-agent/agent-architecture.md +412 -0
- package/src/modules/bmb/workflows/create-agent/agent-command-patterns.md +757 -0
- package/src/modules/bmb/workflows/create-agent/agent-types.md +177 -0
- package/src/modules/bmb/workflows/create-agent/brainstorm-context.md +174 -0
- package/src/modules/bmb/workflows/create-agent/checklist.md +134 -0
- package/src/modules/bmb/workflows/create-agent/communication-styles.md +240 -0
- package/src/modules/bmb/workflows/create-agent/instructions.md +340 -0
- package/src/modules/bmb/workflows/create-agent/workflow.yaml +39 -0
- package/src/modules/bmb/workflows/create-module/README.md +218 -0
- package/src/modules/bmb/workflows/create-module/brainstorm-context.md +137 -0
- package/src/modules/bmb/workflows/create-module/checklist.md +245 -0
- package/src/modules/bmb/workflows/create-module/installer-templates/install-module-config.yaml +132 -0
- package/src/modules/bmb/workflows/create-module/installer-templates/installer.js +231 -0
- package/src/modules/bmb/workflows/create-module/instructions.md +509 -0
- package/src/modules/bmb/workflows/create-module/module-structure.md +310 -0
- package/src/modules/bmb/workflows/create-module/workflow.yaml +47 -0
- package/src/modules/bmb/workflows/create-workflow/README.md +216 -0
- package/src/modules/bmb/workflows/create-workflow/brainstorm-context.md +197 -0
- package/src/modules/bmb/workflows/create-workflow/checklist.md +72 -0
- package/src/modules/bmb/workflows/create-workflow/instructions.md +267 -0
- package/src/modules/bmb/workflows/create-workflow/workflow-creation-guide.md +456 -0
- package/src/modules/bmb/workflows/create-workflow/workflow-template/checklist.md +24 -0
- package/src/modules/bmb/workflows/create-workflow/workflow-template/instructions.md +12 -0
- package/src/modules/bmb/workflows/create-workflow/workflow-template/template.md +9 -0
- package/src/modules/bmb/workflows/create-workflow/workflow-template/workflow.yaml +35 -0
- package/src/modules/bmb/workflows/create-workflow/workflow.yaml +42 -0
- package/src/modules/bmb/workflows/edit-workflow/README.md +63 -0
- package/src/modules/bmb/workflows/edit-workflow/checklist.md +70 -0
- package/src/modules/bmb/workflows/edit-workflow/instructions.md +170 -0
- package/src/modules/bmb/workflows/edit-workflow/workflow.yaml +34 -0
- package/src/modules/bmb/workflows/module-brief/README.md +264 -0
- package/src/modules/bmb/workflows/module-brief/checklist.md +116 -0
- package/src/modules/bmb/workflows/module-brief/instructions.md +265 -0
- package/src/modules/bmb/workflows/module-brief/template.md +275 -0
- package/src/modules/bmb/workflows/module-brief/workflow.yaml +30 -0
- package/src/modules/bmb/workflows/redoc/README.md +87 -0
- package/src/modules/bmb/workflows/redoc/checklist.md +99 -0
- package/src/modules/bmb/workflows/redoc/instructions.md +255 -0
- package/src/modules/bmb/workflows/redoc/workflow.yaml +33 -0
- package/src/modules/bmm/_module-installer/assets/bmm-kb.md +1 -0
- package/src/modules/bmm/_module-installer/assets/technical-decisions-template.md +30 -0
- package/src/modules/bmm/_module-installer/install-menu-config.yaml +49 -0
- package/src/modules/bmm/_module-installer/installer.js +131 -0
- package/src/modules/bmm/_module-installer/platform-specifics/claude-code.js +35 -0
- package/src/modules/bmm/_module-installer/platform-specifics/windsurf.js +32 -0
- package/src/modules/bmm/agents/analyst.md +26 -0
- package/src/modules/bmm/agents/architect.md +29 -0
- package/src/modules/bmm/agents/dev.md +61 -0
- package/src/modules/bmm/agents/game-architect.md +26 -0
- package/src/modules/bmm/agents/game-designer.md +27 -0
- package/src/modules/bmm/agents/game-dev.md +28 -0
- package/src/modules/bmm/agents/pm.md +26 -0
- package/src/modules/bmm/agents/po.md +25 -0
- package/src/modules/bmm/agents/sm.md +29 -0
- package/src/modules/bmm/agents/tea.md +32 -0
- package/src/modules/bmm/agents/ux-expert.md +24 -0
- package/src/modules/bmm/sub-modules/claude-code/config.yaml +5 -0
- package/src/modules/bmm/sub-modules/claude-code/injections.yaml +242 -0
- package/src/modules/bmm/sub-modules/claude-code/readme.md +87 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/api-documenter.md +85 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/codebase-analyzer.md +64 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/data-analyst.md +84 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/dependency-mapper.md +67 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/document-reviewer.md +85 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/epic-optimizer.md +66 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/market-researcher.md +34 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/pattern-detector.md +67 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/requirements-analyst.md +61 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/tech-debt-auditor.md +89 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/technical-decisions-curator.md +146 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/technical-evaluator.md +51 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/test-coverage-analyzer.md +91 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/trend-spotter.md +99 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/user-journey-mapper.md +101 -0
- package/src/modules/bmm/sub-modules/claude-code/sub-agents/user-researcher.md +56 -0
- package/src/modules/bmm/tasks/daily-standup.md +91 -0
- package/src/modules/bmm/tasks/retrospective.md +110 -0
- package/src/modules/bmm/teams/team-all.yaml +7 -0
- package/src/modules/bmm/teams/team-dev.yaml +14 -0
- package/src/modules/bmm/teams/team-gamedev.yaml +9 -0
- package/src/modules/bmm/testarch/atdd.md +40 -0
- package/src/modules/bmm/testarch/automate.md +38 -0
- package/src/modules/bmm/testarch/ci.md +39 -0
- package/src/modules/bmm/testarch/framework.md +41 -0
- package/src/modules/bmm/testarch/nfr-assess.md +38 -0
- package/src/modules/bmm/testarch/risk-profile.md +38 -0
- package/src/modules/bmm/testarch/tea-commands.csv +11 -0
- package/src/modules/bmm/testarch/tea-gate.md +38 -0
- package/src/modules/bmm/testarch/tea-knowledge.md +275 -0
- package/src/modules/bmm/testarch/test-design.md +39 -0
- package/{bmad-core/data → src/modules/bmm/testarch}/test-levels-framework.md +2 -0
- package/{bmad-core/data → src/modules/bmm/testarch}/test-priorities-matrix.md +2 -0
- package/src/modules/bmm/testarch/trace-requirements.md +38 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-game/game-brain-methods.csv +26 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-game/game-context.md +115 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-game/instructions.md +47 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-game/workflow.yaml +22 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-project/instructions.md +38 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-project/project-context.md +25 -0
- package/src/modules/bmm/workflows/1-analysis/brainstorm-project/workflow.yaml +21 -0
- package/src/modules/bmm/workflows/1-analysis/game-brief/README.md +221 -0
- package/src/modules/bmm/workflows/1-analysis/game-brief/checklist.md +128 -0
- package/src/modules/bmm/workflows/1-analysis/game-brief/instructions.md +517 -0
- package/src/modules/bmm/workflows/1-analysis/game-brief/template.md +205 -0
- package/src/modules/bmm/workflows/1-analysis/game-brief/workflow.yaml +34 -0
- package/src/modules/bmm/workflows/1-analysis/product-brief/README.md +180 -0
- package/src/modules/bmm/workflows/1-analysis/product-brief/checklist.md +115 -0
- package/src/modules/bmm/workflows/1-analysis/product-brief/instructions.md +353 -0
- package/src/modules/bmm/workflows/1-analysis/product-brief/template.md +165 -0
- package/src/modules/bmm/workflows/1-analysis/product-brief/workflow.yaml +33 -0
- package/src/modules/bmm/workflows/1-analysis/research/README.md +454 -0
- package/src/modules/bmm/workflows/1-analysis/research/checklist.md +202 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/injections.yaml +114 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-competitor-analyzer.md +259 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-data-analyst.md +190 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-market-researcher.md +337 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-trend-spotter.md +107 -0
- package/src/modules/bmm/workflows/1-analysis/research/claude-code/sub-agents/bmm-user-researcher.md +329 -0
- package/src/modules/bmm/workflows/1-analysis/research/instructions-deep-prompt.md +370 -0
- package/src/modules/bmm/workflows/1-analysis/research/instructions-market.md +553 -0
- package/src/modules/bmm/workflows/1-analysis/research/instructions-router.md +91 -0
- package/src/modules/bmm/workflows/1-analysis/research/instructions-technical.md +442 -0
- package/src/modules/bmm/workflows/1-analysis/research/template-deep-prompt.md +94 -0
- package/src/modules/bmm/workflows/1-analysis/research/template-market.md +311 -0
- package/src/modules/bmm/workflows/1-analysis/research/template-technical.md +210 -0
- package/src/modules/bmm/workflows/1-analysis/research/workflow.yaml +149 -0
- package/src/modules/bmm/workflows/2-plan/README.md +203 -0
- package/src/modules/bmm/workflows/2-plan/checklist.md +369 -0
- package/src/modules/bmm/workflows/2-plan/gdd/README.md +222 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/action-platformer.md +45 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/adventure.md +84 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/card-game.md +76 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/fighting.md +89 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/horror.md +86 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/idle-incremental.md +78 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/metroidvania.md +87 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/moba.md +74 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/party-game.md +79 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/puzzle.md +58 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/racing.md +88 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/rhythm.md +79 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/roguelike.md +69 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/rpg.md +70 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/sandbox.md +79 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/shooter.md +62 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/simulation.md +73 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/sports.md +75 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/strategy.md +71 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/survival.md +79 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/text-based.md +91 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/tower-defense.md +79 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/turn-based-tactics.md +88 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types/visual-novel.md +89 -0
- package/src/modules/bmm/workflows/2-plan/gdd/game-types.csv +25 -0
- package/src/modules/bmm/workflows/2-plan/gdd/gdd-template.md +159 -0
- package/src/modules/bmm/workflows/2-plan/gdd/instructions-gdd.md +480 -0
- package/src/modules/bmm/workflows/2-plan/instructions-router.md +222 -0
- package/src/modules/bmm/workflows/2-plan/narrative/instructions-narrative.md +517 -0
- package/src/modules/bmm/workflows/2-plan/narrative/narrative-template.md +195 -0
- package/src/modules/bmm/workflows/2-plan/prd/analysis-template.md +53 -0
- package/src/modules/bmm/workflows/2-plan/prd/epics-template.md +18 -0
- package/src/modules/bmm/workflows/2-plan/prd/instructions-lg.md +267 -0
- package/src/modules/bmm/workflows/2-plan/prd/instructions-med.md +251 -0
- package/src/modules/bmm/workflows/2-plan/prd/prd-template.md +73 -0
- package/src/modules/bmm/workflows/2-plan/tech-spec/instructions-sm.md +137 -0
- package/src/modules/bmm/workflows/2-plan/tech-spec/tech-spec-template.md +59 -0
- package/src/modules/bmm/workflows/2-plan/ux/instructions-ux.md +360 -0
- package/src/modules/bmm/workflows/2-plan/ux/ux-spec-template.md +162 -0
- package/src/modules/bmm/workflows/2-plan/workflow.yaml +60 -0
- package/src/modules/bmm/workflows/3-solutioning/ADR-template.md +74 -0
- package/src/modules/bmm/workflows/3-solutioning/README.md +565 -0
- package/src/modules/bmm/workflows/3-solutioning/checklist.md +170 -0
- package/src/modules/bmm/workflows/3-solutioning/instructions.md +661 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/backend-questions.md +490 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/cli-questions.md +337 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/data-questions.md +472 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/desktop-questions.md +299 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/embedded-questions.md +118 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/extension-questions.md +374 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/game-questions.md +133 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/infra-questions.md +484 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/library-questions.md +146 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/mobile-questions.md +110 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/project-types.csv +12 -0
- package/src/modules/bmm/workflows/3-solutioning/project-types/web-questions.md +136 -0
- package/src/modules/bmm/workflows/3-solutioning/tech-spec/README.md +195 -0
- package/src/modules/bmm/workflows/3-solutioning/tech-spec/checklist.md +17 -0
- package/src/modules/bmm/workflows/3-solutioning/tech-spec/instructions.md +73 -0
- package/src/modules/bmm/workflows/3-solutioning/tech-spec/template.md +76 -0
- package/src/modules/bmm/workflows/3-solutioning/tech-spec/workflow.yaml +51 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/backend-service-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/cli-tool-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/data-pipeline-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/desktop-app-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/embedded-firmware-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/game-engine-architecture.md +244 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/game-engine-godot-guide.md +428 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/game-engine-unity-guide.md +333 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/game-engine-web-guide.md +528 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/infrastructure-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/library-package-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/mobile-app-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/registry.csv +172 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/web-api-architecture.md +66 -0
- package/src/modules/bmm/workflows/3-solutioning/templates/web-fullstack-architecture.md +277 -0
- package/src/modules/bmm/workflows/3-solutioning/workflow.yaml +65 -0
- package/src/modules/bmm/workflows/4-implementation/correct-course/checklist.md +279 -0
- package/src/modules/bmm/workflows/4-implementation/correct-course/instructions.md +190 -0
- package/src/modules/bmm/workflows/4-implementation/correct-course/workflow.yaml +35 -0
- package/src/modules/bmm/workflows/4-implementation/create-story/README.md +42 -0
- package/src/modules/bmm/workflows/4-implementation/create-story/checklist.md +39 -0
- package/src/modules/bmm/workflows/4-implementation/create-story/instructions.md +81 -0
- package/src/modules/bmm/workflows/4-implementation/create-story/template.md +57 -0
- package/src/modules/bmm/workflows/4-implementation/create-story/workflow.yaml +72 -0
- package/src/modules/bmm/workflows/4-implementation/dev-story/README.md +84 -0
- package/src/modules/bmm/workflows/4-implementation/dev-story/checklist.md +38 -0
- package/src/modules/bmm/workflows/4-implementation/dev-story/instructions.md +87 -0
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# Game Design Document (GDD) Workflow
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This folder contains the GDD workflow for game projects, replacing the traditional PRD approach with game-specific documentation.
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## Overview
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The GDD workflow creates a comprehensive Game Design Document that captures:
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- Core gameplay mechanics and pillars
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- Game type-specific elements (RPG systems, platformer movement, puzzle mechanics, etc.)
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- Level design framework
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- Art and audio direction
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- Technical specifications (platform-agnostic)
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- Development epics
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## Architecture
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### Universal Template
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`gdd-template.md` contains sections common to ALL game types:
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- Executive Summary
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- Goals & Context
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- Core Gameplay
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- Win/Loss Conditions
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- Progression & Balance
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- Level Design Framework
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- Art & Audio Direction
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- Technical Specs
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- Development Epics
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- Success Metrics
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### Game-Type-Specific Injection
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The template includes a `{{GAME_TYPE_SPECIFIC_SECTIONS}}` placeholder that gets replaced with game-type-specific content.
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### Game Types Registry
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`game-types.csv` defines 24+ game types with:
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- **id**: Unique identifier (e.g., `action-platformer`, `rpg`, `roguelike`)
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- **name**: Human-readable name
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- **description**: Brief description of the game type
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- **genre_tags**: Searchable tags
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- **fragment_file**: Path to type-specific template fragment
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### Game-Type Fragments
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Located in `game-types/` folder, these markdown files contain sections specific to each game type:
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**action-platformer.md**:
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- Movement System (jump mechanics, air control, special moves)
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- Combat System (attack types, combos, enemy AI)
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- Level Design Patterns (platforming challenges, combat arenas)
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- Player Abilities & Unlocks
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**rpg.md**:
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- Character System (stats, classes, leveling)
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- Inventory & Equipment
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- Quest System
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- World & Exploration
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- NPC & Dialogue
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- Combat System
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**puzzle.md**:
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- Core Puzzle Mechanics
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- Puzzle Progression
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- Level Structure
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- Player Assistance
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- Replayability
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**roguelike.md**:
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- Run Structure
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- Procedural Generation
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- Permadeath & Progression
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- Item & Upgrade System
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- Character Selection
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- Difficulty Modifiers
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...and 20+ more game types!
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## Workflow Flow
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1. **Router Detection** (instructions-router.md):
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- Step 3 asks for project type
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- If "Game" selected → sets `workflow_type = "gdd"`
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- Skips standard level classification
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- Jumps to GDD-specific assessment
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2. **Game Type Selection** (instructions-gdd.md Step 1):
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- Presents 9 common game types + "Other"
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- Maps selection to `game-types.csv`
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- Loads corresponding fragment file
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- Stores `game_type` for injection
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3. **Universal GDD Sections** (Steps 2-5, 7-13):
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- Platform & target audience
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- Goals & context
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- Core gameplay (pillars, loop, win/loss)
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- Mechanics & controls
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- Progression & balance
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- Level design
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- Art & audio
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- Technical specs
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- Epics & metrics
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4. **Game-Type Injection** (Step 6):
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- Loads fragment from `game-types/{game_type}.md`
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- For each `{{placeholder}}` in fragment, elicits details
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- Injects completed sections into `{{GAME_TYPE_SPECIFIC_SECTIONS}}`
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5. **Solutioning Handoff** (Step 14):
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- Routes to `3-solutioning` workflow
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- Platform/engine specifics handled by solutioning registry
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- Game-\* entries in solutioning `registry.csv` provide engine-specific guidance
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## Platform vs. Game Type Separation
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**GDD (this workflow)**: Game-type specifics
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- What makes an RPG an RPG (stats, quests, inventory)
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- What makes a platformer a platformer (jump mechanics, level design)
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- Genre-defining mechanics and systems
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**Solutioning (3-solutioning workflow)**: Platform/engine specifics
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- Unity vs. Godot vs. Phaser vs. Unreal
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- 2D vs. 3D rendering
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- Physics engines
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- Input systems
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- Platform constraints (mobile, web, console)
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This separation allows:
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- Single universal GDD regardless of platform
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- Platform decisions made during architecture phase
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- Easy platform pivots without rewriting GDD
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## Output
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**GDD.md**: Complete game design document with:
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- All universal sections filled
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- Game-type-specific sections injected
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- Ready for solutioning handoff
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## Example Game Types
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| ID | Name | Key Sections |
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| ----------------- | ----------------- | ------------------------------------------------- |
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| action-platformer | Action Platformer | Movement, Combat, Level Patterns, Abilities |
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| rpg | RPG | Character System, Inventory, Quests, World, NPCs |
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| puzzle | Puzzle | Puzzle Mechanics, Progression, Level Structure |
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| roguelike | Roguelike | Run Structure, Procgen, Permadeath, Items |
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| shooter | Shooter | Weapon Systems, Enemy AI, Arena Design |
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| strategy | Strategy | Resources, Units, AI, Victory Conditions |
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| metroidvania | Metroidvania | Interconnected World, Ability Gating, Exploration |
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| visual-novel | Visual Novel | Branching Story, Dialogue Trees, Choices |
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| tower-defense | Tower Defense | Waves, Tower Types, Placement, Economy |
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| card-game | Card Game | Deck Building, Card Mechanics, Turn System |
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...and 14+ more!
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## Adding New Game Types
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1. Add row to `game-types.csv`:
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```csv
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new-type,New Type Name,"Description",tags,new-type.md
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```
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2. Create `game-types/new-type.md`:
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```markdown
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## New Type Specific Elements
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### System Name
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{{system_placeholder}}
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**Details:**
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- Element 1
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- Element 2
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```
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3. The workflow automatically uses it!
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## Integration with Solutioning
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When a game project completes the GDD and moves to solutioning:
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1. Solutioning workflow reads `project_type == "game"`
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2. Loads GDD.md instead of PRD.md
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3. Matches game platforms to solutioning `registry.csv` game-\* entries
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4. Provides engine-specific guidance (Unity, Godot, Phaser, etc.)
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5. Generates solution-architecture.md with platform decisions
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6. Creates per-epic tech specs
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Example solutioning registry entries:
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- `game-unity-2d`: Unity 2D games
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- `game-godot-3d`: Godot 3D games
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- `game-phaser`: Phaser web games
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- `game-unreal-3d`: Unreal Engine games
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- `game-custom-3d-rust`: Custom Rust game engines
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## Philosophy
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**Game projects are fundamentally different from software products**:
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- Gameplay feel > feature lists
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- Playtesting > user testing
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- Game pillars > product goals
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- Mechanics > requirements
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- Fun > utility
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The GDD workflow respects these differences while maintaining BMAD Method rigor.
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## Action Platformer Specific Elements
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### Movement System
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{{movement_mechanics}}
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**Core movement abilities:**
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- Jump mechanics (height, air control, coyote time)
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- Running/walking speed
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- Special movement (dash, wall-jump, double-jump, etc.)
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### Combat System
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{{combat_system}}
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**Combat mechanics:**
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- Attack types (melee, ranged, special)
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- Combo system
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- Enemy AI behavior patterns
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- Hit feedback and impact
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### Level Design Patterns
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{{level_design_patterns}}
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**Level structure:**
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- Platforming challenges
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- Combat arenas
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- Secret areas and collectibles
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- Checkpoint placement
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- Difficulty spikes and pacing
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### Player Abilities & Unlocks
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{{player_abilities}}
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**Ability progression:**
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- Starting abilities
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- Unlockable abilities
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- Ability synergies
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- Upgrade paths
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## Adventure Specific Elements
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<narrative-workflow-recommended>
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This game type is **narrative-heavy**. Consider running the Narrative Design workflow after completing the GDD to create:
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- Detailed story structure and beats
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- Character profiles and arcs
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- World lore and history
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- Dialogue framework
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- Environmental storytelling
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</narrative-workflow-recommended>
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### Exploration Mechanics
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{{exploration_mechanics}}
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**Exploration design:**
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- World structure (linear, open, hub-based, interconnected)
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- Movement and traversal
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- Observation and inspection mechanics
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- Discovery rewards (story reveals, items, secrets)
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- Pacing of exploration vs. story
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### Story Integration
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{{story_integration}}
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**Narrative gameplay:**
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- Story delivery methods (cutscenes, in-game, environmental)
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- Player agency in story (linear, branching, player-driven)
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- Story pacing (acts, beats, tension/release)
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- Character introduction and development
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- Climax and resolution structure
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**Note:** Detailed story elements (plot, characters, lore) belong in the Narrative Design Document.
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### Puzzle Systems
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{{puzzle_systems}}
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**Puzzle integration:**
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- Puzzle types (inventory, logic, environmental, dialogue)
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- Puzzle difficulty curve
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- Hint systems
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- Puzzle-story connection (narrative purpose)
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- Optional vs. required puzzles
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### Character Interaction
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{{character_interaction}}
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**NPC systems:**
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- Dialogue system (branching, linear, choice-based)
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- Character relationships
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- NPC schedules/behaviors
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- Companion mechanics (if applicable)
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- Memorable character moments
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### Inventory & Items
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{{inventory_items}}
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**Item systems:**
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- Inventory scope (key items, collectibles, consumables)
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- Item examination/description
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- Combination/crafting (if applicable)
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- Story-critical items vs. optional items
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- Item-based progression gates
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### Environmental Storytelling
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{{environmental_storytelling}}
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**World narrative:**
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- Visual storytelling techniques
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- Audio atmosphere
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- Readable documents (journals, notes, signs)
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- Environmental clues
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- Show vs. tell balance
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## Card Game Specific Elements
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### Card Types & Effects
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{{card_types}}
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**Card design:**
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- Card categories (creatures, spells, enchantments, etc.)
|
|
10
|
+
- Card rarity tiers (common, rare, epic, legendary)
|
|
11
|
+
- Card attributes (cost, power, health, etc.)
|
|
12
|
+
- Effect types (damage, healing, draw, control, etc.)
|
|
13
|
+
- Keywords and abilities
|
|
14
|
+
- Card synergies
|
|
15
|
+
|
|
16
|
+
### Deck Building
|
|
17
|
+
|
|
18
|
+
{{deck_building}}
|
|
19
|
+
|
|
20
|
+
**Deck construction:**
|
|
21
|
+
|
|
22
|
+
- Deck size limits (minimum, maximum)
|
|
23
|
+
- Card quantity limits (e.g., max 2 copies)
|
|
24
|
+
- Class/faction restrictions
|
|
25
|
+
- Deck archetypes (aggro, control, combo, midrange)
|
|
26
|
+
- Sideboard mechanics (if applicable)
|
|
27
|
+
- Pre-built vs. custom decks
|
|
28
|
+
|
|
29
|
+
### Mana/Resource System
|
|
30
|
+
|
|
31
|
+
{{mana_resources}}
|
|
32
|
+
|
|
33
|
+
**Resource mechanics:**
|
|
34
|
+
|
|
35
|
+
- Mana generation (per turn, from cards, etc.)
|
|
36
|
+
- Mana curve design
|
|
37
|
+
- Resource types (colored mana, energy, etc.)
|
|
38
|
+
- Ramp mechanics
|
|
39
|
+
- Resource denial strategies
|
|
40
|
+
|
|
41
|
+
### Turn Structure
|
|
42
|
+
|
|
43
|
+
{{turn_structure}}
|
|
44
|
+
|
|
45
|
+
**Game flow:**
|
|
46
|
+
|
|
47
|
+
- Turn phases (draw, main, combat, end)
|
|
48
|
+
- Priority and response windows
|
|
49
|
+
- Simultaneous vs. alternating turns
|
|
50
|
+
- Time limits per turn
|
|
51
|
+
- Match length targets
|
|
52
|
+
|
|
53
|
+
### Card Collection & Progression
|
|
54
|
+
|
|
55
|
+
{{collection_progression}}
|
|
56
|
+
|
|
57
|
+
**Player progression:**
|
|
58
|
+
|
|
59
|
+
- Card acquisition (packs, rewards, crafting)
|
|
60
|
+
- Deck unlocks
|
|
61
|
+
- Currency systems (gold, dust, wildcards)
|
|
62
|
+
- Free-to-play balance
|
|
63
|
+
- Collection completion incentives
|
|
64
|
+
|
|
65
|
+
### Game Modes
|
|
66
|
+
|
|
67
|
+
{{game_modes}}
|
|
68
|
+
|
|
69
|
+
**Mode variety:**
|
|
70
|
+
|
|
71
|
+
- Ranked ladder
|
|
72
|
+
- Draft/Arena modes
|
|
73
|
+
- Campaign/story mode
|
|
74
|
+
- Casual/unranked
|
|
75
|
+
- Special event modes
|
|
76
|
+
- Tournament formats
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
## Fighting Game Specific Elements
|
|
2
|
+
|
|
3
|
+
### Character Roster
|
|
4
|
+
|
|
5
|
+
{{character_roster}}
|
|
6
|
+
|
|
7
|
+
**Fighter design:**
|
|
8
|
+
|
|
9
|
+
- Roster size (launch + planned DLC)
|
|
10
|
+
- Character archetypes (rushdown, zoner, grappler, all-rounder, etc.)
|
|
11
|
+
- Move list diversity
|
|
12
|
+
- Complexity tiers (beginner vs. expert characters)
|
|
13
|
+
- Balance philosophy (everyone viable vs. tier system)
|
|
14
|
+
|
|
15
|
+
### Move Lists & Frame Data
|
|
16
|
+
|
|
17
|
+
{{moves_frame_data}}
|
|
18
|
+
|
|
19
|
+
**Combat mechanics:**
|
|
20
|
+
|
|
21
|
+
- Normal moves (light, medium, heavy)
|
|
22
|
+
- Special moves (quarter-circle, charge, etc.)
|
|
23
|
+
- Super/ultimate moves
|
|
24
|
+
- Frame data (startup, active, recovery, advantage)
|
|
25
|
+
- Hit/hurt boxes
|
|
26
|
+
- Command inputs vs. simplified inputs
|
|
27
|
+
|
|
28
|
+
### Combo System
|
|
29
|
+
|
|
30
|
+
{{combo_system}}
|
|
31
|
+
|
|
32
|
+
**Combo design:**
|
|
33
|
+
|
|
34
|
+
- Combo structure (links, cancels, chains)
|
|
35
|
+
- Juggle system
|
|
36
|
+
- Wall/ground bounces
|
|
37
|
+
- Combo scaling
|
|
38
|
+
- Reset opportunities
|
|
39
|
+
- Optimal vs. practical combos
|
|
40
|
+
|
|
41
|
+
### Defensive Mechanics
|
|
42
|
+
|
|
43
|
+
{{defensive_mechanics}}
|
|
44
|
+
|
|
45
|
+
**Defense options:**
|
|
46
|
+
|
|
47
|
+
- Blocking (high, low, crossup protection)
|
|
48
|
+
- Dodging/rolling/backdashing
|
|
49
|
+
- Parries/counters
|
|
50
|
+
- Pushblock/advancing guard
|
|
51
|
+
- Invincibility frames
|
|
52
|
+
- Escape options (burst, breaker, etc.)
|
|
53
|
+
|
|
54
|
+
### Stage Design
|
|
55
|
+
|
|
56
|
+
{{stage_design}}
|
|
57
|
+
|
|
58
|
+
**Arena design:**
|
|
59
|
+
|
|
60
|
+
- Stage size and boundaries
|
|
61
|
+
- Wall mechanics (wall combos, wall break)
|
|
62
|
+
- Interactive elements
|
|
63
|
+
- Ring-out mechanics (if applicable)
|
|
64
|
+
- Visual clarity vs. aesthetics
|
|
65
|
+
|
|
66
|
+
### Single Player Modes
|
|
67
|
+
|
|
68
|
+
{{single_player}}
|
|
69
|
+
|
|
70
|
+
**Offline content:**
|
|
71
|
+
|
|
72
|
+
- Arcade/story mode
|
|
73
|
+
- Training mode features
|
|
74
|
+
- Mission/challenge mode
|
|
75
|
+
- Boss fights
|
|
76
|
+
- Unlockables
|
|
77
|
+
|
|
78
|
+
### Competitive Features
|
|
79
|
+
|
|
80
|
+
{{competitive_features}}
|
|
81
|
+
|
|
82
|
+
**Tournament-ready:**
|
|
83
|
+
|
|
84
|
+
- Ranked matchmaking
|
|
85
|
+
- Lobby systems
|
|
86
|
+
- Replay features
|
|
87
|
+
- Frame delay/rollback netcode
|
|
88
|
+
- Spectator mode
|
|
89
|
+
- Tournament mode
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
## Horror Game Specific Elements
|
|
2
|
+
|
|
3
|
+
<narrative-workflow-recommended>
|
|
4
|
+
This game type is **narrative-important**. Consider running the Narrative Design workflow after completing the GDD to create:
|
|
5
|
+
- Detailed story structure and scares
|
|
6
|
+
- Character backstories and motivations
|
|
7
|
+
- World lore and mythology
|
|
8
|
+
- Environmental storytelling
|
|
9
|
+
- Tension pacing and narrative beats
|
|
10
|
+
</narrative-workflow-recommended>
|
|
11
|
+
|
|
12
|
+
### Atmosphere & Tension Building
|
|
13
|
+
|
|
14
|
+
{{atmosphere}}
|
|
15
|
+
|
|
16
|
+
**Horror atmosphere:**
|
|
17
|
+
|
|
18
|
+
- Visual design (lighting, shadows, color palette)
|
|
19
|
+
- Audio design (soundscape, silence, music cues)
|
|
20
|
+
- Environmental storytelling
|
|
21
|
+
- Pacing of tension and release
|
|
22
|
+
- Jump scares vs. psychological horror
|
|
23
|
+
- Safe zones vs. danger zones
|
|
24
|
+
|
|
25
|
+
### Fear Mechanics
|
|
26
|
+
|
|
27
|
+
{{fear_mechanics}}
|
|
28
|
+
|
|
29
|
+
**Core horror systems:**
|
|
30
|
+
|
|
31
|
+
- Visibility/darkness mechanics
|
|
32
|
+
- Limited resources (ammo, health, light)
|
|
33
|
+
- Vulnerability (combat avoidance, hiding)
|
|
34
|
+
- Sanity/fear meter (if applicable)
|
|
35
|
+
- Pursuer/stalker mechanics
|
|
36
|
+
- Detection systems (line of sight, sound)
|
|
37
|
+
|
|
38
|
+
### Enemy/Threat Design
|
|
39
|
+
|
|
40
|
+
{{enemy_threat}}
|
|
41
|
+
|
|
42
|
+
**Threat systems:**
|
|
43
|
+
|
|
44
|
+
- Enemy types (stalker, environmental, psychological)
|
|
45
|
+
- Enemy behavior (patrol, hunt, ambush)
|
|
46
|
+
- Telegraphing and tells
|
|
47
|
+
- Invincible vs. killable enemies
|
|
48
|
+
- Boss encounters
|
|
49
|
+
- Encounter frequency and pacing
|
|
50
|
+
|
|
51
|
+
### Resource Scarcity
|
|
52
|
+
|
|
53
|
+
{{resource_scarcity}}
|
|
54
|
+
|
|
55
|
+
**Limited resources:**
|
|
56
|
+
|
|
57
|
+
- Ammo/weapon durability
|
|
58
|
+
- Health items
|
|
59
|
+
- Light sources (batteries, fuel)
|
|
60
|
+
- Save points (if limited)
|
|
61
|
+
- Inventory constraints
|
|
62
|
+
- Risk vs. reward of exploration
|
|
63
|
+
|
|
64
|
+
### Safe Zones & Respite
|
|
65
|
+
|
|
66
|
+
{{safe_zones}}
|
|
67
|
+
|
|
68
|
+
**Tension management:**
|
|
69
|
+
|
|
70
|
+
- Safe room design
|
|
71
|
+
- Save point placement
|
|
72
|
+
- Temporary refuge mechanics
|
|
73
|
+
- Calm before storm pacing
|
|
74
|
+
- Item management areas
|
|
75
|
+
|
|
76
|
+
### Puzzle Integration
|
|
77
|
+
|
|
78
|
+
{{puzzles}}
|
|
79
|
+
|
|
80
|
+
**Environmental puzzles:**
|
|
81
|
+
|
|
82
|
+
- Puzzle types (locks, codes, environmental)
|
|
83
|
+
- Difficulty balance (accessibility vs. challenge)
|
|
84
|
+
- Hint systems
|
|
85
|
+
- Puzzle-tension balance
|
|
86
|
+
- Narrative purpose of puzzles
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
## Idle/Incremental Game Specific Elements
|
|
2
|
+
|
|
3
|
+
### Core Click/Interaction
|
|
4
|
+
|
|
5
|
+
{{core_interaction}}
|
|
6
|
+
|
|
7
|
+
**Primary mechanic:**
|
|
8
|
+
|
|
9
|
+
- Click action (what happens on click)
|
|
10
|
+
- Click value progression
|
|
11
|
+
- Auto-click mechanics
|
|
12
|
+
- Combo/streak systems (if applicable)
|
|
13
|
+
- Satisfaction and feedback (visual, audio)
|
|
14
|
+
|
|
15
|
+
### Upgrade Trees
|
|
16
|
+
|
|
17
|
+
{{upgrade_trees}}
|
|
18
|
+
|
|
19
|
+
**Upgrade systems:**
|
|
20
|
+
|
|
21
|
+
- Upgrade categories (click power, auto-generation, multipliers)
|
|
22
|
+
- Upgrade costs and scaling
|
|
23
|
+
- Unlock conditions
|
|
24
|
+
- Synergies between upgrades
|
|
25
|
+
- Upgrade branches and choices
|
|
26
|
+
- Meta-upgrades (affect future runs)
|
|
27
|
+
|
|
28
|
+
### Automation Systems
|
|
29
|
+
|
|
30
|
+
{{automation}}
|
|
31
|
+
|
|
32
|
+
**Passive mechanics:**
|
|
33
|
+
|
|
34
|
+
- Auto-clicker unlocks
|
|
35
|
+
- Manager/worker systems
|
|
36
|
+
- Multiplier stacking
|
|
37
|
+
- Offline progression
|
|
38
|
+
- Automation tiers
|
|
39
|
+
- Balance between active and idle play
|
|
40
|
+
|
|
41
|
+
### Prestige & Reset Mechanics
|
|
42
|
+
|
|
43
|
+
{{prestige_reset}}
|
|
44
|
+
|
|
45
|
+
**Long-term progression:**
|
|
46
|
+
|
|
47
|
+
- Prestige conditions (when to reset)
|
|
48
|
+
- Persistent bonuses after reset
|
|
49
|
+
- Prestige currency
|
|
50
|
+
- Multiple prestige layers (if applicable)
|
|
51
|
+
- Scaling between runs
|
|
52
|
+
- Endgame infinite scaling
|
|
53
|
+
|
|
54
|
+
### Number Balancing
|
|
55
|
+
|
|
56
|
+
{{number_balancing}}
|
|
57
|
+
|
|
58
|
+
**Economy design:**
|
|
59
|
+
|
|
60
|
+
- Exponential growth curves
|
|
61
|
+
- Notation systems (K, M, B, T or scientific)
|
|
62
|
+
- Soft caps and plateaus
|
|
63
|
+
- Time gates
|
|
64
|
+
- Pacing of progression
|
|
65
|
+
- Wall breaking mechanics
|
|
66
|
+
|
|
67
|
+
### Meta-Progression
|
|
68
|
+
|
|
69
|
+
{{meta_progression}}
|
|
70
|
+
|
|
71
|
+
**Long-term engagement:**
|
|
72
|
+
|
|
73
|
+
- Achievement system
|
|
74
|
+
- Collectibles
|
|
75
|
+
- Alternate game modes
|
|
76
|
+
- Seasonal content
|
|
77
|
+
- Challenge runs
|
|
78
|
+
- Endgame goals
|