bmad-method 4.37.0 → 4.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (251) hide show
  1. package/.github/ISSUE_TEMPLATE/bug_report.md +3 -3
  2. package/.github/ISSUE_TEMPLATE/feature_request.md +3 -3
  3. package/.github/workflows/discord.yaml +11 -2
  4. package/.github/workflows/format-check.yaml +42 -0
  5. package/.github/workflows/manual-release.yaml +173 -0
  6. package/.husky/pre-commit +3 -0
  7. package/.vscode/settings.json +26 -1
  8. package/CHANGELOG.md +2 -23
  9. package/README.md +2 -0
  10. package/bmad-core/agent-teams/team-all.yaml +1 -1
  11. package/bmad-core/agents/analyst.md +16 -15
  12. package/bmad-core/agents/architect.md +11 -11
  13. package/bmad-core/agents/bmad-master.md +23 -22
  14. package/bmad-core/agents/bmad-orchestrator.md +13 -17
  15. package/bmad-core/agents/dev.md +14 -11
  16. package/bmad-core/agents/pm.md +15 -14
  17. package/bmad-core/agents/po.md +9 -8
  18. package/bmad-core/agents/qa.md +42 -22
  19. package/bmad-core/agents/sm.md +7 -6
  20. package/bmad-core/agents/ux-expert.md +6 -5
  21. package/bmad-core/core-config.yaml +2 -0
  22. package/bmad-core/data/bmad-kb.md +1 -1
  23. package/bmad-core/data/test-levels-framework.md +146 -0
  24. package/bmad-core/data/test-priorities-matrix.md +172 -0
  25. package/bmad-core/tasks/apply-qa-fixes.md +148 -0
  26. package/bmad-core/tasks/facilitate-brainstorming-session.md +1 -1
  27. package/bmad-core/tasks/nfr-assess.md +343 -0
  28. package/bmad-core/tasks/qa-gate.md +161 -0
  29. package/bmad-core/tasks/review-story.md +234 -74
  30. package/bmad-core/tasks/risk-profile.md +353 -0
  31. package/bmad-core/tasks/test-design.md +174 -0
  32. package/bmad-core/tasks/trace-requirements.md +264 -0
  33. package/bmad-core/templates/architecture-tmpl.yaml +49 -49
  34. package/bmad-core/templates/brainstorming-output-tmpl.yaml +5 -5
  35. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +31 -31
  36. package/bmad-core/templates/brownfield-prd-tmpl.yaml +13 -13
  37. package/bmad-core/templates/competitor-analysis-tmpl.yaml +19 -6
  38. package/bmad-core/templates/front-end-architecture-tmpl.yaml +21 -9
  39. package/bmad-core/templates/front-end-spec-tmpl.yaml +24 -24
  40. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +122 -104
  41. package/bmad-core/templates/market-research-tmpl.yaml +2 -2
  42. package/bmad-core/templates/prd-tmpl.yaml +9 -9
  43. package/bmad-core/templates/project-brief-tmpl.yaml +4 -4
  44. package/bmad-core/templates/qa-gate-tmpl.yaml +102 -0
  45. package/bmad-core/templates/story-tmpl.yaml +12 -12
  46. package/bmad-core/workflows/brownfield-fullstack.yaml +9 -9
  47. package/bmad-core/workflows/brownfield-service.yaml +1 -1
  48. package/bmad-core/workflows/brownfield-ui.yaml +1 -1
  49. package/bmad-core/workflows/greenfield-fullstack.yaml +1 -1
  50. package/bmad-core/workflows/greenfield-service.yaml +1 -1
  51. package/bmad-core/workflows/greenfield-ui.yaml +1 -1
  52. package/common/utils/bmad-doc-template.md +5 -5
  53. package/dist/agents/analyst.txt +1086 -1079
  54. package/dist/agents/architect.txt +1534 -1526
  55. package/dist/agents/bmad-master.txt +646 -632
  56. package/dist/agents/bmad-orchestrator.txt +40 -18
  57. package/dist/agents/dev.txt +158 -19
  58. package/dist/agents/pm.txt +1082 -1107
  59. package/dist/agents/po.txt +314 -332
  60. package/dist/agents/qa.txt +1754 -151
  61. package/dist/agents/sm.txt +88 -98
  62. package/dist/agents/ux-expert.txt +80 -87
  63. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +109 -146
  64. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +75 -86
  65. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +41 -48
  66. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +1903 -1941
  67. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +15 -50
  68. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +149 -195
  69. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +0 -15
  70. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +20 -37
  71. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +2660 -2752
  72. package/dist/expansion-packs/bmad-creative-writing/agents/beta-reader.txt +871 -0
  73. package/dist/expansion-packs/bmad-creative-writing/agents/book-critic.txt +78 -0
  74. package/dist/expansion-packs/bmad-creative-writing/agents/character-psychologist.txt +839 -0
  75. package/dist/expansion-packs/bmad-creative-writing/agents/cover-designer.txt +85 -0
  76. package/dist/expansion-packs/bmad-creative-writing/agents/dialog-specialist.txt +861 -0
  77. package/dist/expansion-packs/bmad-creative-writing/agents/editor.txt +796 -0
  78. package/dist/expansion-packs/bmad-creative-writing/agents/genre-specialist.txt +927 -0
  79. package/dist/expansion-packs/bmad-creative-writing/agents/narrative-designer.txt +842 -0
  80. package/dist/expansion-packs/bmad-creative-writing/agents/plot-architect.txt +1126 -0
  81. package/dist/expansion-packs/bmad-creative-writing/agents/world-builder.txt +864 -0
  82. package/dist/expansion-packs/bmad-creative-writing/teams/agent-team.txt +5917 -0
  83. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +25 -27
  84. package/dist/teams/team-all.txt +5541 -3768
  85. package/dist/teams/team-fullstack.txt +3014 -2987
  86. package/dist/teams/team-ide-minimal.txt +2219 -469
  87. package/dist/teams/team-no-ui.txt +2993 -2966
  88. package/docs/enhanced-ide-development-workflow.md +220 -15
  89. package/docs/user-guide.md +271 -18
  90. package/docs/versioning-and-releases.md +122 -44
  91. package/docs/working-in-the-brownfield.md +264 -31
  92. package/eslint.config.mjs +119 -0
  93. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +4 -4
  94. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +1 -1
  95. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
  96. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +26 -28
  97. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +50 -50
  98. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +23 -23
  99. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +24 -24
  100. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +42 -42
  101. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
  102. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +5 -5
  103. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +1 -1
  104. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +3 -3
  105. package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
  106. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +1 -1
  107. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +23 -23
  108. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +63 -63
  109. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +20 -20
  110. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
  111. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +5 -5
  112. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +1 -1
  113. package/expansion-packs/bmad-creative-writing/README.md +132 -0
  114. package/expansion-packs/bmad-creative-writing/agent-teams/agent-team.yaml +19 -0
  115. package/expansion-packs/bmad-creative-writing/agents/beta-reader.md +91 -0
  116. package/expansion-packs/bmad-creative-writing/agents/book-critic.md +35 -0
  117. package/expansion-packs/bmad-creative-writing/agents/character-psychologist.md +90 -0
  118. package/expansion-packs/bmad-creative-writing/agents/cover-designer.md +41 -0
  119. package/expansion-packs/bmad-creative-writing/agents/dialog-specialist.md +89 -0
  120. package/expansion-packs/bmad-creative-writing/agents/editor.md +90 -0
  121. package/expansion-packs/bmad-creative-writing/agents/genre-specialist.md +92 -0
  122. package/expansion-packs/bmad-creative-writing/agents/narrative-designer.md +90 -0
  123. package/expansion-packs/bmad-creative-writing/agents/plot-architect.md +92 -0
  124. package/expansion-packs/bmad-creative-writing/agents/world-builder.md +91 -0
  125. package/expansion-packs/bmad-creative-writing/checklists/beta-feedback-closure-checklist.md +16 -0
  126. package/expansion-packs/bmad-creative-writing/checklists/character-consistency-checklist.md +16 -0
  127. package/expansion-packs/bmad-creative-writing/checklists/comedic-timing-checklist.md +16 -0
  128. package/expansion-packs/bmad-creative-writing/checklists/cyberpunk-aesthetic-checklist.md +16 -0
  129. package/expansion-packs/bmad-creative-writing/checklists/ebook-formatting-checklist.md +15 -0
  130. package/expansion-packs/bmad-creative-writing/checklists/epic-poetry-meter-checklist.md +16 -0
  131. package/expansion-packs/bmad-creative-writing/checklists/fantasy-magic-system-checklist.md +16 -0
  132. package/expansion-packs/bmad-creative-writing/checklists/foreshadowing-payoff-checklist.md +15 -0
  133. package/expansion-packs/bmad-creative-writing/checklists/genre-tropes-checklist.md +15 -0
  134. package/expansion-packs/bmad-creative-writing/checklists/historical-accuracy-checklist.md +16 -0
  135. package/expansion-packs/bmad-creative-writing/checklists/horror-suspense-checklist.md +16 -0
  136. package/expansion-packs/bmad-creative-writing/checklists/kdp-cover-ready-checklist.md +18 -0
  137. package/expansion-packs/bmad-creative-writing/checklists/line-edit-quality-checklist.md +16 -0
  138. package/expansion-packs/bmad-creative-writing/checklists/marketing-copy-checklist.md +16 -0
  139. package/expansion-packs/bmad-creative-writing/checklists/mystery-clue-trail-checklist.md +16 -0
  140. package/expansion-packs/bmad-creative-writing/checklists/orbital-mechanics-checklist.md +16 -0
  141. package/expansion-packs/bmad-creative-writing/checklists/plot-structure-checklist.md +49 -0
  142. package/expansion-packs/bmad-creative-writing/checklists/publication-readiness-checklist.md +16 -0
  143. package/expansion-packs/bmad-creative-writing/checklists/romance-emotional-beats-checklist.md +16 -0
  144. package/expansion-packs/bmad-creative-writing/checklists/scene-quality-checklist.md +16 -0
  145. package/expansion-packs/bmad-creative-writing/checklists/scifi-technology-plausibility-checklist.md +15 -0
  146. package/expansion-packs/bmad-creative-writing/checklists/sensitivity-representation-checklist.md +16 -0
  147. package/expansion-packs/bmad-creative-writing/checklists/steampunk-gadget-checklist.md +16 -0
  148. package/expansion-packs/bmad-creative-writing/checklists/thriller-pacing-stakes-checklist.md +16 -0
  149. package/expansion-packs/bmad-creative-writing/checklists/timeline-continuity-checklist.md +16 -0
  150. package/expansion-packs/bmad-creative-writing/checklists/world-building-continuity-checklist.md +16 -0
  151. package/expansion-packs/bmad-creative-writing/checklists/ya-appropriateness-checklist.md +16 -0
  152. package/expansion-packs/bmad-creative-writing/config.yaml +11 -0
  153. package/expansion-packs/bmad-creative-writing/data/bmad-kb.md +197 -0
  154. package/expansion-packs/bmad-creative-writing/data/story-structures.md +58 -0
  155. package/expansion-packs/bmad-creative-writing/docs/brief.md +183 -0
  156. package/expansion-packs/bmad-creative-writing/tasks/advanced-elicitation.md +117 -0
  157. package/expansion-packs/bmad-creative-writing/tasks/analyze-reader-feedback.md +16 -0
  158. package/expansion-packs/bmad-creative-writing/tasks/analyze-story-structure.md +55 -0
  159. package/expansion-packs/bmad-creative-writing/tasks/assemble-kdp-package.md +22 -0
  160. package/expansion-packs/bmad-creative-writing/tasks/brainstorm-premise.md +16 -0
  161. package/expansion-packs/bmad-creative-writing/tasks/build-world.md +17 -0
  162. package/expansion-packs/bmad-creative-writing/tasks/character-depth-pass.md +15 -0
  163. package/expansion-packs/bmad-creative-writing/tasks/create-doc.md +101 -0
  164. package/expansion-packs/bmad-creative-writing/tasks/create-draft-section.md +19 -0
  165. package/expansion-packs/bmad-creative-writing/tasks/critical-review.md +19 -0
  166. package/expansion-packs/bmad-creative-writing/tasks/develop-character.md +17 -0
  167. package/expansion-packs/bmad-creative-writing/tasks/execute-checklist.md +93 -0
  168. package/expansion-packs/bmad-creative-writing/tasks/expand-premise.md +16 -0
  169. package/expansion-packs/bmad-creative-writing/tasks/expand-synopsis.md +16 -0
  170. package/expansion-packs/bmad-creative-writing/tasks/final-polish.md +16 -0
  171. package/expansion-packs/bmad-creative-writing/tasks/generate-cover-brief.md +18 -0
  172. package/expansion-packs/bmad-creative-writing/tasks/generate-cover-prompts.md +19 -0
  173. package/expansion-packs/bmad-creative-writing/tasks/generate-scene-list.md +16 -0
  174. package/expansion-packs/bmad-creative-writing/tasks/incorporate-feedback.md +18 -0
  175. package/expansion-packs/bmad-creative-writing/tasks/outline-scenes.md +16 -0
  176. package/expansion-packs/bmad-creative-writing/tasks/provide-feedback.md +17 -0
  177. package/expansion-packs/bmad-creative-writing/tasks/publish-chapter.md +16 -0
  178. package/expansion-packs/bmad-creative-writing/tasks/quick-feedback.md +15 -0
  179. package/expansion-packs/bmad-creative-writing/tasks/select-next-arc.md +16 -0
  180. package/expansion-packs/bmad-creative-writing/tasks/workshop-dialog.md +51 -0
  181. package/expansion-packs/bmad-creative-writing/templates/beta-feedback-form.yaml +96 -0
  182. package/expansion-packs/bmad-creative-writing/templates/chapter-draft-tmpl.yaml +81 -0
  183. package/expansion-packs/bmad-creative-writing/templates/character-profile-tmpl.yaml +92 -0
  184. package/expansion-packs/bmad-creative-writing/templates/cover-design-brief-tmpl.yaml +97 -0
  185. package/expansion-packs/bmad-creative-writing/templates/premise-brief-tmpl.yaml +77 -0
  186. package/expansion-packs/bmad-creative-writing/templates/scene-list-tmpl.yaml +54 -0
  187. package/expansion-packs/bmad-creative-writing/templates/story-outline-tmpl.yaml +96 -0
  188. package/expansion-packs/bmad-creative-writing/templates/world-guide-tmpl.yaml +88 -0
  189. package/expansion-packs/bmad-creative-writing/workflows/book-cover-design-workflow.md +176 -0
  190. package/expansion-packs/bmad-creative-writing/workflows/novel-greenfield-workflow.yaml +58 -0
  191. package/expansion-packs/bmad-creative-writing/workflows/novel-serial-workflow.yaml +51 -0
  192. package/expansion-packs/bmad-creative-writing/workflows/novel-snowflake-workflow.yaml +69 -0
  193. package/expansion-packs/bmad-creative-writing/workflows/novel-writing.yaml +92 -0
  194. package/expansion-packs/bmad-creative-writing/workflows/screenplay-development.yaml +86 -0
  195. package/expansion-packs/bmad-creative-writing/workflows/series-planning.yaml +79 -0
  196. package/expansion-packs/bmad-creative-writing/workflows/short-story-creation.yaml +65 -0
  197. package/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
  198. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +20 -20
  199. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +7 -7
  200. package/package.json +62 -39
  201. package/prettier.config.mjs +32 -0
  202. package/sync-version.sh +23 -0
  203. package/tools/bmad-npx-wrapper.js +10 -10
  204. package/tools/builders/web-builder.js +124 -130
  205. package/tools/bump-all-versions.js +42 -33
  206. package/tools/bump-expansion-version.js +23 -16
  207. package/tools/cli.js +10 -12
  208. package/tools/flattener/aggregate.js +10 -10
  209. package/tools/flattener/binary.js +44 -17
  210. package/tools/flattener/discovery.js +19 -18
  211. package/tools/flattener/files.js +6 -6
  212. package/tools/flattener/ignoreRules.js +125 -125
  213. package/tools/flattener/main.js +426 -70
  214. package/tools/flattener/projectRoot.js +186 -25
  215. package/tools/flattener/prompts.js +9 -9
  216. package/tools/flattener/stats.helpers.js +395 -0
  217. package/tools/flattener/stats.js +64 -14
  218. package/tools/flattener/test-matrix.js +413 -0
  219. package/tools/flattener/xml.js +33 -31
  220. package/tools/installer/bin/bmad.js +156 -113
  221. package/tools/installer/config/ide-agent-config.yaml +1 -1
  222. package/tools/installer/config/install.config.yaml +13 -3
  223. package/tools/installer/lib/config-loader.js +46 -42
  224. package/tools/installer/lib/file-manager.js +91 -113
  225. package/tools/installer/lib/ide-base-setup.js +57 -56
  226. package/tools/installer/lib/ide-setup.js +545 -399
  227. package/tools/installer/lib/installer.js +875 -714
  228. package/tools/installer/lib/memory-profiler.js +54 -53
  229. package/tools/installer/lib/module-manager.js +19 -15
  230. package/tools/installer/lib/resource-locator.js +26 -28
  231. package/tools/installer/package.json +19 -19
  232. package/tools/lib/dependency-resolver.js +26 -30
  233. package/tools/lib/yaml-utils.js +7 -7
  234. package/tools/preview-release-notes.js +66 -0
  235. package/tools/shared/bannerArt.js +3 -3
  236. package/tools/sync-installer-version.js +7 -9
  237. package/tools/update-expansion-version.js +14 -15
  238. package/tools/upgraders/v3-to-v4-upgrader.js +203 -294
  239. package/tools/version-bump.js +41 -26
  240. package/tools/yaml-format.js +56 -43
  241. package/.github/workflows/release.yaml +0 -60
  242. package/.releaserc.json +0 -21
  243. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/Complete AI Agent System - Flowchart.svg +0 -102
  244. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash copy.txt +0 -13
  245. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash.txt +0 -13
  246. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.2 Agent Development Kit Installation/1.2.2 - Basic Project Structure - txt.txt +0 -25
  247. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.1 - settings.py +0 -34
  248. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.2 - main.py - Base Application.py +0 -70
  249. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.4 Deployment Configuration/1.4.2 - cloudbuild.yaml +0 -26
  250. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/README.md +0 -109
  251. package/tools/semantic-release-sync-installer.js +0 -30
@@ -215,7 +215,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
215
215
  ## Instructions
216
216
 
217
217
  1. **Initial Assessment**
218
-
219
218
  - If user or the task being run provides a checklist name:
220
219
  - Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
221
220
  - If multiple matches found, ask user to clarify
@@ -228,14 +227,12 @@ If the user asks or does not specify a specific checklist, list the checklists a
228
227
  - All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
229
228
 
230
229
  2. **Document and Artifact Gathering**
231
-
232
230
  - Each checklist will specify its required documents/artifacts at the beginning
233
231
  - Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
234
232
 
235
233
  3. **Checklist Processing**
236
234
 
237
235
  If in interactive mode:
238
-
239
236
  - Work through each section of the checklist one at a time
240
237
  - For each section:
241
238
  - Review all items in the section following instructions for that section embedded in the checklist
@@ -244,7 +241,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
244
241
  - Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
245
242
 
246
243
  If in YOLO mode:
247
-
248
244
  - Process all sections at once
249
245
  - Create a comprehensive report of all findings
250
246
  - Present the complete analysis to the user
@@ -252,7 +248,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
252
248
  4. **Validation Approach**
253
249
 
254
250
  For each checklist item:
255
-
256
251
  - Read and understand the requirement
257
252
  - Look for evidence in the documentation that satisfies the requirement
258
253
  - Consider both explicit mentions and implicit coverage
@@ -266,7 +261,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
266
261
  5. **Section Analysis**
267
262
 
268
263
  For each section:
269
-
270
264
  - think step by step to calculate pass rate
271
265
  - Identify common themes in failed items
272
266
  - Provide specific recommendations for improvement
@@ -276,7 +270,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
276
270
  6. **Final Report**
277
271
 
278
272
  Prepare a summary that includes:
279
-
280
273
  - Overall checklist completion status
281
274
  - Pass rates by section
282
275
  - List of failed items with context
@@ -393,13 +386,11 @@ CRITICAL: Use proper parsing that understands markdown context. A ## inside a co
393
386
  For each extracted section:
394
387
 
395
388
  1. **Generate filename**: Convert the section heading to lowercase-dash-case
396
-
397
389
  - Remove special characters
398
390
  - Replace spaces with dashes
399
391
  - Example: "## Tech Stack" → `tech-stack.md`
400
392
 
401
393
  2. **Adjust heading levels**:
402
-
403
394
  - The level 2 heading becomes level 1 (# instead of ##) in the sharded new document
404
395
  - All subsection levels decrease by 1:
405
396
 
@@ -501,7 +492,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
501
492
  [[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
502
493
 
503
494
  1. **Establish Game Context**
504
-
505
495
  - Understand the game genre or opportunity area
506
496
  - Identify target audience and platform constraints
507
497
  - Determine session goals (concept exploration vs. mechanic refinement)
@@ -519,7 +509,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
519
509
 
520
510
  1. **"What If" Game Scenarios**
521
511
  [[LLM: Generate provocative what-if questions that challenge game design assumptions and expand thinking beyond current genre limitations.]]
522
-
523
512
  - What if players could rewind time in any genre?
524
513
  - What if the game world reacted to the player's real-world location?
525
514
  - What if failure was more rewarding than success?
@@ -528,7 +517,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
528
517
 
529
518
  2. **Cross-Genre Fusion**
530
519
  [[LLM: Help user combine unexpected game genres and mechanics to create unique experiences.]]
531
-
532
520
  - "How might [genre A] mechanics work in [genre B]?"
533
521
  - Puzzle mechanics in action games
534
522
  - Dating sim elements in strategy games
@@ -537,7 +525,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
537
525
 
538
526
  3. **Player Motivation Reversal**
539
527
  [[LLM: Flip traditional player motivations to reveal new gameplay possibilities.]]
540
-
541
528
  - What if losing was the goal?
542
529
  - What if cooperation was forced in competitive games?
543
530
  - What if players had to help their enemies?
@@ -554,7 +541,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
554
541
 
555
542
  1. **SCAMPER for Game Mechanics**
556
543
  [[LLM: Guide through each SCAMPER prompt specifically for game design.]]
557
-
558
544
  - **S** = Substitute: What mechanics can be substituted? (walking → flying → swimming)
559
545
  - **C** = Combine: What systems can be merged? (inventory + character growth)
560
546
  - **A** = Adapt: What mechanics from other media? (books, movies, sports)
@@ -565,7 +551,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
565
551
 
566
552
  2. **Player Agency Spectrum**
567
553
  [[LLM: Explore different levels of player control and agency across game systems.]]
568
-
569
554
  - Full Control: Direct character movement, combat, building
570
555
  - Indirect Control: Setting rules, giving commands, environmental changes
571
556
  - Influence Only: Suggestions, preferences, emotional reactions
@@ -573,7 +558,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
573
558
 
574
559
  3. **Temporal Game Design**
575
560
  [[LLM: Explore how time affects gameplay and player experience.]]
576
-
577
561
  - Real-time vs. turn-based mechanics
578
562
  - Time travel and manipulation
579
563
  - Persistent vs. session-based progress
@@ -584,7 +568,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
584
568
 
585
569
  1. **Emotion-First Design**
586
570
  [[LLM: Start with target emotions and work backward to mechanics that create them.]]
587
-
588
571
  - Target Emotion: Wonder → Mechanics: Discovery, mystery, scale
589
572
  - Target Emotion: Triumph → Mechanics: Challenge, skill growth, recognition
590
573
  - Target Emotion: Connection → Mechanics: Cooperation, shared goals, communication
@@ -592,7 +575,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
592
575
 
593
576
  2. **Player Archetype Brainstorming**
594
577
  [[LLM: Design for different player types and motivations.]]
595
-
596
578
  - Achievers: Progression, completion, mastery
597
579
  - Explorers: Discovery, secrets, world-building
598
580
  - Socializers: Interaction, cooperation, community
@@ -601,7 +583,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
601
583
 
602
584
  3. **Accessibility-First Innovation**
603
585
  [[LLM: Generate ideas that make games more accessible while creating new gameplay.]]
604
-
605
586
  - Visual impairment considerations leading to audio-focused mechanics
606
587
  - Motor accessibility inspiring one-handed or simplified controls
607
588
  - Cognitive accessibility driving clear feedback and pacing
@@ -611,7 +592,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
611
592
 
612
593
  1. **Environmental Storytelling**
613
594
  [[LLM: Brainstorm ways the game world itself tells stories without explicit narrative.]]
614
-
615
595
  - How does the environment show history?
616
596
  - What do interactive objects reveal about characters?
617
597
  - How can level design communicate mood?
@@ -619,7 +599,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
619
599
 
620
600
  2. **Player-Generated Narrative**
621
601
  [[LLM: Explore ways players create their own stories through gameplay.]]
622
-
623
602
  - Emergent storytelling through player choices
624
603
  - Procedural narrative generation
625
604
  - Player-to-player story sharing
@@ -627,7 +606,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
627
606
 
628
607
  3. **Genre Expectation Subversion**
629
608
  [[LLM: Identify and deliberately subvert player expectations within genres.]]
630
-
631
609
  - Fantasy RPG where magic is mundane
632
610
  - Horror game where monsters are friendly
633
611
  - Racing game where going slow is optimal
@@ -637,7 +615,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
637
615
 
638
616
  1. **Platform-Specific Design**
639
617
  [[LLM: Generate ideas that leverage unique platform capabilities.]]
640
-
641
618
  - Mobile: GPS, accelerometer, camera, always-connected
642
619
  - Web: URLs, tabs, social sharing, real-time collaboration
643
620
  - Console: Controllers, TV viewing, couch co-op
@@ -645,7 +622,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
645
622
 
646
623
  2. **Constraint-Based Creativity**
647
624
  [[LLM: Use technical or design constraints as creative catalysts.]]
648
-
649
625
  - One-button games
650
626
  - Games without graphics
651
627
  - Games that play in notification bars
@@ -691,19 +667,16 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
691
667
  [[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
692
668
 
693
669
  1. **Inspiration Phase** (10-15 min)
694
-
695
670
  - Reference existing games and mechanics
696
671
  - Explore player experiences and emotions
697
672
  - Gather visual and thematic inspiration
698
673
 
699
674
  2. **Divergent Exploration** (25-35 min)
700
-
701
675
  - Generate many game concepts or mechanics
702
676
  - Use expansion and fusion techniques
703
677
  - Encourage wild and impossible ideas
704
678
 
705
679
  3. **Player-Centered Filtering** (15-20 min)
706
-
707
680
  - Consider target audience reactions
708
681
  - Evaluate emotional impact and engagement
709
682
  - Group ideas by player experience goals
@@ -824,63 +797,54 @@ CRITICAL: First, help the user select the most appropriate research focus based
824
797
  Present these numbered options to the user:
825
798
 
826
799
  1. **Product Validation Research**
827
-
828
800
  - Validate product hypotheses and market fit
829
801
  - Test assumptions about user needs and solutions
830
802
  - Assess technical and business feasibility
831
803
  - Identify risks and mitigation strategies
832
804
 
833
805
  2. **Market Opportunity Research**
834
-
835
806
  - Analyze market size and growth potential
836
807
  - Identify market segments and dynamics
837
808
  - Assess market entry strategies
838
809
  - Evaluate timing and market readiness
839
810
 
840
811
  3. **User & Customer Research**
841
-
842
812
  - Deep dive into user personas and behaviors
843
813
  - Understand jobs-to-be-done and pain points
844
814
  - Map customer journeys and touchpoints
845
815
  - Analyze willingness to pay and value perception
846
816
 
847
817
  4. **Competitive Intelligence Research**
848
-
849
818
  - Detailed competitor analysis and positioning
850
819
  - Feature and capability comparisons
851
820
  - Business model and strategy analysis
852
821
  - Identify competitive advantages and gaps
853
822
 
854
823
  5. **Technology & Innovation Research**
855
-
856
824
  - Assess technology trends and possibilities
857
825
  - Evaluate technical approaches and architectures
858
826
  - Identify emerging technologies and disruptions
859
827
  - Analyze build vs. buy vs. partner options
860
828
 
861
829
  6. **Industry & Ecosystem Research**
862
-
863
830
  - Map industry value chains and dynamics
864
831
  - Identify key players and relationships
865
832
  - Analyze regulatory and compliance factors
866
833
  - Understand partnership opportunities
867
834
 
868
835
  7. **Strategic Options Research**
869
-
870
836
  - Evaluate different strategic directions
871
837
  - Assess business model alternatives
872
838
  - Analyze go-to-market strategies
873
839
  - Consider expansion and scaling paths
874
840
 
875
841
  8. **Risk & Feasibility Research**
876
-
877
842
  - Identify and assess various risk factors
878
843
  - Evaluate implementation challenges
879
844
  - Analyze resource requirements
880
845
  - Consider regulatory and legal implications
881
846
 
882
847
  9. **Custom Research Focus**
883
-
884
848
  - User-defined research objectives
885
849
  - Specialized domain investigation
886
850
  - Cross-functional research needs
@@ -1049,13 +1013,11 @@ CRITICAL: collaborate with the user to develop specific, actionable research que
1049
1013
  ### 5. Review and Refinement
1050
1014
 
1051
1015
  1. **Present Complete Prompt**
1052
-
1053
1016
  - Show the full research prompt
1054
1017
  - Explain key elements and rationale
1055
1018
  - Highlight any assumptions made
1056
1019
 
1057
1020
  2. **Gather Feedback**
1058
-
1059
1021
  - Are the objectives clear and correct?
1060
1022
  - Do the questions address all concerns?
1061
1023
  - Is the scope appropriate?
@@ -1113,7 +1075,6 @@ CRITICAL: collaborate with the user to develop specific, actionable research que
1113
1075
  2. If the section contains game flow diagrams, level layouts, or system diagrams, explain each diagram briefly with game development context before offering elicitation options (e.g., "The gameplay loop diagram shows how player actions lead to rewards and progression. Notice how each step maintains player engagement and creates opportunities for skill development.")
1114
1076
 
1115
1077
  3. If the section contains multiple game elements (like multiple mechanics, multiple levels, multiple systems, etc.), inform the user they can apply elicitation actions to:
1116
-
1117
1078
  - The entire section as a whole
1118
1079
  - Individual game elements within the section (specify which element when selecting an action)
1119
1080
 
@@ -1304,7 +1265,7 @@ sections:
1304
1265
  instruction: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions for Unity implementation.
1305
1266
  template: |
1306
1267
  **Primary Loop ({{duration}} seconds):**
1307
-
1268
+
1308
1269
  1. {{action_1}} ({{time_1}}s) - {{unity_component}}
1309
1270
  2. {{action_2}} ({{time_2}}s) - {{unity_component}}
1310
1271
  3. {{action_3}} ({{time_3}}s) - {{unity_component}}
@@ -1316,12 +1277,12 @@ sections:
1316
1277
  instruction: Clearly define success and failure states with Unity-specific implementation notes
1317
1278
  template: |
1318
1279
  **Victory Conditions:**
1319
-
1280
+
1320
1281
  - {{win_condition_1}} - Unity Event: {{unity_event}}
1321
1282
  - {{win_condition_2}} - Unity Event: {{unity_event}}
1322
-
1283
+
1323
1284
  **Failure States:**
1324
-
1285
+
1325
1286
  - {{loss_condition_1}} - Trigger: {{unity_trigger}}
1326
1287
  - {{loss_condition_2}} - Trigger: {{unity_trigger}}
1327
1288
  examples:
@@ -1341,22 +1302,22 @@ sections:
1341
1302
  title: "{{mechanic_name}}"
1342
1303
  template: |
1343
1304
  **Description:** {{detailed_description}}
1344
-
1305
+
1345
1306
  **Player Input:** {{input_method}} - Unity Input System: {{input_action}}
1346
-
1307
+
1347
1308
  **System Response:** {{game_response}}
1348
-
1309
+
1349
1310
  **Unity Implementation Notes:**
1350
-
1311
+
1351
1312
  - **Components Needed:** {{component_list}}
1352
1313
  - **Physics Requirements:** {{physics_2d_setup}}
1353
1314
  - **Animation States:** {{animator_states}}
1354
1315
  - **Performance Considerations:** {{optimization_notes}}
1355
-
1316
+
1356
1317
  **Dependencies:** {{other_mechanics_needed}}
1357
-
1318
+
1358
1319
  **Script Architecture:**
1359
-
1320
+
1360
1321
  - {{script_name}}.cs - {{responsibility}}
1361
1322
  - {{manager_script}}.cs - {{management_role}}
1362
1323
  examples:
@@ -1382,15 +1343,15 @@ sections:
1382
1343
  title: Player Progression
1383
1344
  template: |
1384
1345
  **Progression Type:** {{linear|branching|metroidvania}}
1385
-
1346
+
1386
1347
  **Key Milestones:**
1387
-
1348
+
1388
1349
  1. **{{milestone_1}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
1389
1350
  2. **{{milestone_2}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
1390
1351
  3. **{{milestone_3}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
1391
-
1352
+
1392
1353
  **Save Data Structure:**
1393
-
1354
+
1394
1355
  ```csharp
1395
1356
  [System.Serializable]
1396
1357
  public class PlayerProgress
@@ -1406,13 +1367,13 @@ sections:
1406
1367
  template: |
1407
1368
  **Tutorial Phase:** {{duration}} - {{difficulty_description}}
1408
1369
  - Unity Config: {{scriptable_object_values}}
1409
-
1370
+
1410
1371
  **Early Game:** {{duration}} - {{difficulty_description}}
1411
1372
  - Unity Config: {{scriptable_object_values}}
1412
-
1373
+
1413
1374
  **Mid Game:** {{duration}} - {{difficulty_description}}
1414
1375
  - Unity Config: {{scriptable_object_values}}
1415
-
1376
+
1416
1377
  **Late Game:** {{duration}} - {{difficulty_description}}
1417
1378
  - Unity Config: {{scriptable_object_values}}
1418
1379
  examples:
@@ -1445,22 +1406,22 @@ sections:
1445
1406
  **Target Duration:** {{target_time}}
1446
1407
  **Key Elements:** {{required_mechanics}}
1447
1408
  **Difficulty Rating:** {{relative_difficulty}}
1448
-
1409
+
1449
1410
  **Unity Scene Structure:**
1450
-
1411
+
1451
1412
  - **Environment:** {{tilemap_setup}}
1452
1413
  - **Gameplay Objects:** {{prefab_list}}
1453
1414
  - **Lighting:** {{lighting_setup}}
1454
1415
  - **Audio:** {{audio_sources}}
1455
-
1416
+
1456
1417
  **Level Flow Template:**
1457
-
1418
+
1458
1419
  - **Introduction:** {{intro_description}} - Area: {{unity_area_bounds}}
1459
1420
  - **Challenge:** {{main_challenge}} - Mechanics: {{active_components}}
1460
1421
  - **Resolution:** {{completion_requirement}} - Trigger: {{completion_trigger}}
1461
-
1422
+
1462
1423
  **Reusable Prefabs:**
1463
-
1424
+
1464
1425
  - {{prefab_name}} - {{prefab_purpose}}
1465
1426
  examples:
1466
1427
  - "Environment: TilemapRenderer with Platform tileset, Lighting: 2D Global Light + Point Lights"
@@ -1471,9 +1432,9 @@ sections:
1471
1432
  **Total Levels:** {{number}}
1472
1433
  **Unlock Pattern:** {{progression_method}}
1473
1434
  **Scene Management:** {{unity_scene_loading}}
1474
-
1435
+
1475
1436
  **Unity Scene Organization:**
1476
-
1437
+
1477
1438
  - Scene Naming: {{naming_convention}}
1478
1439
  - Addressable Assets: {{addressable_groups}}
1479
1440
  - Loading Screens: {{loading_implementation}}
@@ -1498,13 +1459,13 @@ sections:
1498
1459
  **Physics:** {{2D Only|3D Only|Hybrid}}
1499
1460
  **Scripting Backend:** {{Mono|IL2CPP}}
1500
1461
  **API Compatibility:** {{.NET Standard 2.1|.NET Framework}}
1501
-
1462
+
1502
1463
  **Required Packages:**
1503
-
1464
+
1504
1465
  - {{package_name}} {{version}} - {{purpose}}
1505
-
1466
+
1506
1467
  **Project Settings:**
1507
-
1468
+
1508
1469
  - Color Space: {{Linear|Gamma}}
1509
1470
  - Quality Settings: {{quality_levels}}
1510
1471
  - Physics Settings: {{physics_config}}
@@ -1518,9 +1479,9 @@ sections:
1518
1479
  **Memory Usage:** <{{memory_limit}}MB heap, <{{texture_memory}}MB textures
1519
1480
  **Load Times:** <{{load_time}}s initial, <{{level_load}}s between levels
1520
1481
  **Battery Usage:** Optimized for mobile devices - {{battery_target}} hours gameplay
1521
-
1482
+
1522
1483
  **Unity Profiler Targets:**
1523
-
1484
+
1524
1485
  - CPU Frame Time: <{{cpu_time}}ms
1525
1486
  - GPU Frame Time: <{{gpu_time}}ms
1526
1487
  - GC Allocs: <{{gc_limit}}KB per frame
@@ -1531,20 +1492,20 @@ sections:
1531
1492
  title: Platform Specific Requirements
1532
1493
  template: |
1533
1494
  **Desktop:**
1534
-
1495
+
1535
1496
  - Resolution: {{min_resolution}} - {{max_resolution}}
1536
1497
  - Input: Keyboard, Mouse, Gamepad ({{gamepad_support}})
1537
1498
  - Build Target: {{desktop_targets}}
1538
-
1499
+
1539
1500
  **Mobile:**
1540
-
1501
+
1541
1502
  - Resolution: {{mobile_min}} - {{mobile_max}}
1542
1503
  - Input: Touch, Accelerometer ({{sensor_support}})
1543
1504
  - OS: iOS {{ios_min}}+, Android {{android_min}}+ (API {{api_level}})
1544
1505
  - Device Requirements: {{device_specs}}
1545
-
1506
+
1546
1507
  **Web (if applicable):**
1547
-
1508
+
1548
1509
  - WebGL Version: {{webgl_version}}
1549
1510
  - Browser Support: {{browser_list}}
1550
1511
  - Compression: {{compression_format}}
@@ -1555,21 +1516,21 @@ sections:
1555
1516
  instruction: Define asset specifications for Unity pipeline optimization
1556
1517
  template: |
1557
1518
  **2D Art Assets:**
1558
-
1519
+
1559
1520
  - Sprites: {{sprite_resolution}} at {{ppu}} PPU
1560
1521
  - Texture Format: {{texture_compression}}
1561
1522
  - Atlas Strategy: {{sprite_atlas_setup}}
1562
1523
  - Animation: {{animation_type}} at {{framerate}} FPS
1563
-
1524
+
1564
1525
  **Audio Assets:**
1565
-
1526
+
1566
1527
  - Music: {{audio_format}} at {{sample_rate}} Hz
1567
1528
  - SFX: {{sfx_format}} at {{sfx_sample_rate}} Hz
1568
1529
  - Compression: {{audio_compression}}
1569
1530
  - 3D Audio: {{spatial_audio}}
1570
-
1531
+
1571
1532
  **UI Assets:**
1572
-
1533
+
1573
1534
  - Canvas Resolution: {{ui_resolution}}
1574
1535
  - UI Scale Mode: {{scale_mode}}
1575
1536
  - Font: {{font_requirements}}
@@ -1590,17 +1551,17 @@ sections:
1590
1551
  title: Code Architecture Pattern
1591
1552
  template: |
1592
1553
  **Architecture Pattern:** {{MVC|MVVM|ECS|Component-Based|Custom}}
1593
-
1554
+
1594
1555
  **Core Systems Required:**
1595
-
1556
+
1596
1557
  - **Scene Management:** {{scene_manager_approach}}
1597
1558
  - **State Management:** {{state_pattern_implementation}}
1598
1559
  - **Event System:** {{event_system_choice}}
1599
1560
  - **Object Pooling:** {{pooling_strategy}}
1600
1561
  - **Save/Load System:** {{save_system_approach}}
1601
-
1562
+
1602
1563
  **Folder Structure:**
1603
-
1564
+
1604
1565
  ```
1605
1566
  Assets/
1606
1567
  ├── _Project/
@@ -1610,9 +1571,9 @@ sections:
1610
1571
  │ ├── Scenes/
1611
1572
  │ └── {{additional_folders}}
1612
1573
  ```
1613
-
1574
+
1614
1575
  **Naming Conventions:**
1615
-
1576
+
1616
1577
  - Scripts: {{script_naming}}
1617
1578
  - Prefabs: {{prefab_naming}}
1618
1579
  - Scenes: {{scene_naming}}
@@ -1623,19 +1584,19 @@ sections:
1623
1584
  title: Unity Systems Integration
1624
1585
  template: |
1625
1586
  **Required Unity Systems:**
1626
-
1587
+
1627
1588
  - **Input System:** {{input_implementation}}
1628
1589
  - **Animation System:** {{animation_approach}}
1629
1590
  - **Physics Integration:** {{physics_usage}}
1630
1591
  - **Rendering Features:** {{rendering_requirements}}
1631
1592
  - **Asset Streaming:** {{asset_loading_strategy}}
1632
-
1593
+
1633
1594
  **Third-Party Integrations:**
1634
-
1595
+
1635
1596
  - {{integration_name}}: {{integration_purpose}}
1636
-
1597
+
1637
1598
  **Performance Systems:**
1638
-
1599
+
1639
1600
  - **Profiling Integration:** {{profiling_setup}}
1640
1601
  - **Memory Management:** {{memory_strategy}}
1641
1602
  - **Build Pipeline:** {{build_automation}}
@@ -1646,20 +1607,20 @@ sections:
1646
1607
  title: Data Management
1647
1608
  template: |
1648
1609
  **Save Data Architecture:**
1649
-
1610
+
1650
1611
  - **Format:** {{PlayerPrefs|JSON|Binary|Cloud}}
1651
1612
  - **Structure:** {{save_data_organization}}
1652
1613
  - **Encryption:** {{security_approach}}
1653
1614
  - **Cloud Sync:** {{cloud_integration}}
1654
-
1615
+
1655
1616
  **Configuration Data:**
1656
-
1617
+
1657
1618
  - **ScriptableObjects:** {{scriptable_object_usage}}
1658
1619
  - **Settings Management:** {{settings_system}}
1659
1620
  - **Localization:** {{localization_approach}}
1660
-
1621
+
1661
1622
  **Runtime Data:**
1662
-
1623
+
1663
1624
  - **Caching Strategy:** {{cache_implementation}}
1664
1625
  - **Memory Pools:** {{pooling_objects}}
1665
1626
  - **Asset References:** {{asset_reference_system}}
@@ -1887,15 +1848,15 @@ sections:
1887
1848
  instruction: Provide guidance for the Story Manager (SM) agent on how to break down this GDD into implementable user stories
1888
1849
  template: |
1889
1850
  **Epic Prioritization:** {{epic_order_rationale}}
1890
-
1851
+
1891
1852
  **Story Sizing Guidelines:**
1892
-
1853
+
1893
1854
  - Foundation stories: {{foundation_story_scope}}
1894
1855
  - Feature stories: {{feature_story_scope}}
1895
1856
  - Polish stories: {{polish_story_scope}}
1896
-
1857
+
1897
1858
  **Unity-Specific Story Considerations:**
1898
-
1859
+
1899
1860
  - Each story should result in testable Unity scenes or prefabs
1900
1861
  - Include specific Unity components and systems in acceptance criteria
1901
1862
  - Consider cross-platform testing requirements
@@ -1931,7 +1892,7 @@ sections:
1931
1892
  - id: initial-setup
1932
1893
  instruction: |
1933
1894
  This template creates comprehensive level design documentation that guides both content creation and technical implementation. This document should provide enough detail for developers to create level loading systems and for designers to create specific levels.
1934
-
1895
+
1935
1896
  If available, review: Game Design Document (GDD), Game Architecture Document. This document should align with the game mechanics and technical systems defined in those documents.
1936
1897
 
1937
1898
  - id: introduction
@@ -1939,7 +1900,7 @@ sections:
1939
1900
  instruction: Establish the purpose and scope of level design for this game
1940
1901
  content: |
1941
1902
  This document defines the level design framework for {{game_title}}, providing guidelines for creating engaging, balanced levels that support the core gameplay mechanics defined in the Game Design Document.
1942
-
1903
+
1943
1904
  This framework ensures consistency across all levels while providing flexibility for creative level design within established technical and design constraints.
1944
1905
  sections:
1945
1906
  - id: change-log
@@ -1986,29 +1947,29 @@ sections:
1986
1947
  title: "{{category_name}} Levels"
1987
1948
  template: |
1988
1949
  **Purpose:** {{gameplay_purpose}}
1989
-
1950
+
1990
1951
  **Target Duration:** {{min_time}} - {{max_time}} minutes
1991
-
1952
+
1992
1953
  **Difficulty Range:** {{difficulty_scale}}
1993
-
1954
+
1994
1955
  **Key Mechanics Featured:**
1995
-
1956
+
1996
1957
  - {{mechanic_1}} - {{usage_description}}
1997
1958
  - {{mechanic_2}} - {{usage_description}}
1998
-
1959
+
1999
1960
  **Player Objectives:**
2000
-
1961
+
2001
1962
  - Primary: {{primary_objective}}
2002
1963
  - Secondary: {{secondary_objective}}
2003
1964
  - Hidden: {{secret_objective}}
2004
-
1965
+
2005
1966
  **Success Criteria:**
2006
-
1967
+
2007
1968
  - {{completion_requirement_1}}
2008
1969
  - {{completion_requirement_2}}
2009
-
1970
+
2010
1971
  **Technical Requirements:**
2011
-
1972
+
2012
1973
  - Maximum entities: {{entity_limit}}
2013
1974
  - Performance target: {{fps_target}} FPS
2014
1975
  - Memory budget: {{memory_limit}}MB
@@ -2023,11 +1984,11 @@ sections:
2023
1984
  instruction: Based on GDD requirements, define the overall level organization
2024
1985
  template: |
2025
1986
  **Organization Type:** {{linear|hub_world|open_world}}
2026
-
1987
+
2027
1988
  **Total Level Count:** {{number}}
2028
-
1989
+
2029
1990
  **World Breakdown:**
2030
-
1991
+
2031
1992
  - World 1: {{level_count}} levels - {{theme}} - {{difficulty_range}}
2032
1993
  - World 2: {{level_count}} levels - {{theme}} - {{difficulty_range}}
2033
1994
  - World 3: {{level_count}} levels - {{theme}} - {{difficulty_range}}
@@ -2062,7 +2023,7 @@ sections:
2062
2023
  instruction: Define how players access new levels
2063
2024
  template: |
2064
2025
  **Progression Gates:**
2065
-
2026
+
2066
2027
  - Linear progression: Complete previous level
2067
2028
  - Star requirements: {{star_count}} stars to unlock
2068
2029
  - Skill gates: Demonstrate {{skill_requirement}}
@@ -2077,17 +2038,17 @@ sections:
2077
2038
  instruction: Define all environmental components that can be used in levels
2078
2039
  template: |
2079
2040
  **Terrain Types:**
2080
-
2041
+
2081
2042
  - {{terrain_1}}: {{properties_and_usage}}
2082
2043
  - {{terrain_2}}: {{properties_and_usage}}
2083
-
2044
+
2084
2045
  **Interactive Objects:**
2085
-
2046
+
2086
2047
  - {{object_1}}: {{behavior_and_purpose}}
2087
2048
  - {{object_2}}: {{behavior_and_purpose}}
2088
-
2049
+
2089
2050
  **Hazards and Obstacles:**
2090
-
2051
+
2091
2052
  - {{hazard_1}}: {{damage_and_behavior}}
2092
2053
  - {{hazard_2}}: {{damage_and_behavior}}
2093
2054
  - id: collectibles-rewards
@@ -2095,18 +2056,18 @@ sections:
2095
2056
  instruction: Define all collectible items and their placement rules
2096
2057
  template: |
2097
2058
  **Collectible Types:**
2098
-
2059
+
2099
2060
  - {{collectible_1}}: {{value_and_purpose}}
2100
2061
  - {{collectible_2}}: {{value_and_purpose}}
2101
-
2062
+
2102
2063
  **Placement Guidelines:**
2103
-
2064
+
2104
2065
  - Mandatory collectibles: {{placement_rules}}
2105
2066
  - Optional collectibles: {{placement_rules}}
2106
2067
  - Secret collectibles: {{placement_rules}}
2107
-
2068
+
2108
2069
  **Reward Distribution:**
2109
-
2070
+
2110
2071
  - Easy to find: {{percentage}}%
2111
2072
  - Moderate challenge: {{percentage}}%
2112
2073
  - High skill required: {{percentage}}%
@@ -2115,18 +2076,18 @@ sections:
2115
2076
  instruction: Define how enemies should be placed and balanced in levels
2116
2077
  template: |
2117
2078
  **Enemy Categories:**
2118
-
2079
+
2119
2080
  - {{enemy_type_1}}: {{behavior_and_usage}}
2120
2081
  - {{enemy_type_2}}: {{behavior_and_usage}}
2121
-
2082
+
2122
2083
  **Placement Principles:**
2123
-
2084
+
2124
2085
  - Introduction encounters: {{guideline}}
2125
2086
  - Standard encounters: {{guideline}}
2126
2087
  - Challenge encounters: {{guideline}}
2127
-
2088
+
2128
2089
  **Difficulty Scaling:**
2129
-
2090
+
2130
2091
  - Enemy count progression: {{scaling_rule}}
2131
2092
  - Enemy type introduction: {{pacing_rule}}
2132
2093
  - Encounter complexity: {{complexity_rule}}
@@ -2139,14 +2100,14 @@ sections:
2139
2100
  title: Level Layout Principles
2140
2101
  template: |
2141
2102
  **Spatial Design:**
2142
-
2103
+
2143
2104
  - Grid size: {{grid_dimensions}}
2144
2105
  - Minimum path width: {{width_units}}
2145
2106
  - Maximum vertical distance: {{height_units}}
2146
2107
  - Safe zones placement: {{safety_guidelines}}
2147
-
2108
+
2148
2109
  **Navigation Design:**
2149
-
2110
+
2150
2111
  - Clear path indication: {{visual_cues}}
2151
2112
  - Landmark placement: {{landmark_rules}}
2152
2113
  - Dead end avoidance: {{dead_end_policy}}
@@ -2156,13 +2117,13 @@ sections:
2156
2117
  instruction: Define how to control the rhythm and pace of gameplay within levels
2157
2118
  template: |
2158
2119
  **Action Sequences:**
2159
-
2120
+
2160
2121
  - High intensity duration: {{max_duration}}
2161
2122
  - Rest period requirement: {{min_rest_time}}
2162
2123
  - Intensity variation: {{pacing_pattern}}
2163
-
2124
+
2164
2125
  **Learning Sequences:**
2165
-
2126
+
2166
2127
  - New mechanic introduction: {{teaching_method}}
2167
2128
  - Practice opportunity: {{practice_duration}}
2168
2129
  - Skill application: {{application_context}}
@@ -2171,14 +2132,14 @@ sections:
2171
2132
  instruction: Define how to create appropriate challenges for each level type
2172
2133
  template: |
2173
2134
  **Challenge Types:**
2174
-
2135
+
2175
2136
  - Execution challenges: {{skill_requirements}}
2176
2137
  - Puzzle challenges: {{complexity_guidelines}}
2177
2138
  - Time challenges: {{time_pressure_rules}}
2178
2139
  - Resource challenges: {{resource_management}}
2179
-
2140
+
2180
2141
  **Difficulty Calibration:**
2181
-
2142
+
2182
2143
  - Skill check frequency: {{frequency_guidelines}}
2183
2144
  - Failure recovery: {{retry_mechanics}}
2184
2145
  - Hint system integration: {{help_system}}
@@ -2192,7 +2153,7 @@ sections:
2192
2153
  instruction: Define how level data should be structured for implementation
2193
2154
  template: |
2194
2155
  **Level File Format:**
2195
-
2156
+
2196
2157
  - Data format: {{json|yaml|custom}}
2197
2158
  - File naming: `level_{{world}}_{{number}}.{{extension}}`
2198
2159
  - Data organization: {{structure_description}}
@@ -2230,14 +2191,14 @@ sections:
2230
2191
  instruction: Define how level assets are organized and loaded
2231
2192
  template: |
2232
2193
  **Tilemap Requirements:**
2233
-
2194
+
2234
2195
  - Tile size: {{tile_dimensions}}px
2235
2196
  - Tileset organization: {{tileset_structure}}
2236
2197
  - Layer organization: {{layer_system}}
2237
2198
  - Collision data: {{collision_format}}
2238
-
2199
+
2239
2200
  **Audio Integration:**
2240
-
2201
+
2241
2202
  - Background music: {{music_requirements}}
2242
2203
  - Ambient sounds: {{ambient_system}}
2243
2204
  - Dynamic audio: {{dynamic_audio_rules}}
@@ -2246,19 +2207,19 @@ sections:
2246
2207
  instruction: Define performance requirements for level systems
2247
2208
  template: |
2248
2209
  **Entity Limits:**
2249
-
2210
+
2250
2211
  - Maximum active entities: {{entity_limit}}
2251
2212
  - Maximum particles: {{particle_limit}}
2252
2213
  - Maximum audio sources: {{audio_limit}}
2253
-
2214
+
2254
2215
  **Memory Management:**
2255
-
2216
+
2256
2217
  - Texture memory budget: {{texture_memory}}MB
2257
2218
  - Audio memory budget: {{audio_memory}}MB
2258
2219
  - Level loading time: <{{load_time}}s
2259
-
2220
+
2260
2221
  **Culling and LOD:**
2261
-
2222
+
2262
2223
  - Off-screen culling: {{culling_distance}}
2263
2224
  - Level-of-detail rules: {{lod_system}}
2264
2225
  - Asset streaming: {{streaming_requirements}}
@@ -2271,13 +2232,13 @@ sections:
2271
2232
  title: Automated Testing
2272
2233
  template: |
2273
2234
  **Performance Testing:**
2274
-
2235
+
2275
2236
  - Frame rate validation: Maintain {{fps_target}} FPS
2276
2237
  - Memory usage monitoring: Stay under {{memory_limit}}MB
2277
2238
  - Loading time verification: Complete in <{{load_time}}s
2278
-
2239
+
2279
2240
  **Gameplay Testing:**
2280
-
2241
+
2281
2242
  - Completion path validation: All objectives achievable
2282
2243
  - Collectible accessibility: All items reachable
2283
2244
  - Softlock prevention: No unwinnable states
@@ -2305,14 +2266,14 @@ sections:
2305
2266
  title: Balance Validation
2306
2267
  template: |
2307
2268
  **Metrics Collection:**
2308
-
2269
+
2309
2270
  - Completion rate: Target {{completion_percentage}}%
2310
2271
  - Average completion time: {{target_time}} ± {{variance}}
2311
2272
  - Death count per level: <{{max_deaths}}
2312
2273
  - Collectible discovery rate: {{discovery_percentage}}%
2313
-
2274
+
2314
2275
  **Iteration Guidelines:**
2315
-
2276
+
2316
2277
  - Adjustment criteria: {{criteria_for_changes}}
2317
2278
  - Testing sample size: {{minimum_testers}}
2318
2279
  - Validation period: {{testing_duration}}
@@ -2325,14 +2286,14 @@ sections:
2325
2286
  title: Design Phase
2326
2287
  template: |
2327
2288
  **Concept Development:**
2328
-
2289
+
2329
2290
  1. Define level purpose and goals
2330
2291
  2. Create rough layout sketch
2331
2292
  3. Identify key mechanics and challenges
2332
2293
  4. Estimate difficulty and duration
2333
-
2294
+
2334
2295
  **Documentation Requirements:**
2335
-
2296
+
2336
2297
  - Level design brief
2337
2298
  - Layout diagrams
2338
2299
  - Mechanic integration notes
@@ -2341,15 +2302,15 @@ sections:
2341
2302
  title: Implementation Phase
2342
2303
  template: |
2343
2304
  **Technical Implementation:**
2344
-
2305
+
2345
2306
  1. Create level data file
2346
2307
  2. Build tilemap and layout
2347
2308
  3. Place entities and objects
2348
2309
  4. Configure level logic and triggers
2349
2310
  5. Integrate audio and visual effects
2350
-
2311
+
2351
2312
  **Quality Assurance:**
2352
-
2313
+
2353
2314
  1. Automated testing execution
2354
2315
  2. Internal playtesting
2355
2316
  3. Performance validation
@@ -2358,14 +2319,14 @@ sections:
2358
2319
  title: Integration Phase
2359
2320
  template: |
2360
2321
  **Game Integration:**
2361
-
2322
+
2362
2323
  1. Level progression integration
2363
2324
  2. Save system compatibility
2364
2325
  3. Analytics integration
2365
2326
  4. Achievement system integration
2366
-
2327
+
2367
2328
  **Final Validation:**
2368
-
2329
+
2369
2330
  1. Full game context testing
2370
2331
  2. Performance regression testing
2371
2332
  3. Platform compatibility verification
@@ -2418,7 +2379,7 @@ sections:
2418
2379
  - id: initial-setup
2419
2380
  instruction: |
2420
2381
  This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
2421
-
2382
+
2422
2383
  This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.
2423
2384
 
2424
2385
  - id: game-vision
@@ -2475,7 +2436,7 @@ sections:
2475
2436
  repeatable: true
2476
2437
  template: |
2477
2438
  **Core Mechanic: {{mechanic_name}}**
2478
-
2439
+
2479
2440
  - **Description:** {{how_it_works}}
2480
2441
  - **Player Value:** {{why_its_fun}}
2481
2442
  - **Implementation Scope:** {{complexity_estimate}}
@@ -2502,12 +2463,12 @@ sections:
2502
2463
  title: Technical Constraints
2503
2464
  template: |
2504
2465
  **Platform Requirements:**
2505
-
2466
+
2506
2467
  - Primary: {{platform_1}} - {{requirements}}
2507
2468
  - Secondary: {{platform_2}} - {{requirements}}
2508
-
2469
+
2509
2470
  **Technical Specifications:**
2510
-
2471
+
2511
2472
  - Engine: Unity & C#
2512
2473
  - Performance Target: {{fps_target}} FPS on {{target_device}}
2513
2474
  - Memory Budget: <{{memory_limit}}MB
@@ -2545,10 +2506,10 @@ sections:
2545
2506
  title: Competitive Analysis
2546
2507
  template: |
2547
2508
  **Direct Competitors:**
2548
-
2509
+
2549
2510
  - {{competitor_1}}: {{strengths_and_weaknesses}}
2550
2511
  - {{competitor_2}}: {{strengths_and_weaknesses}}
2551
-
2512
+
2552
2513
  **Differentiation Strategy:**
2553
2514
  {{how_we_differ_and_why_thats_valuable}}
2554
2515
  - id: market-opportunity
@@ -2572,16 +2533,16 @@ sections:
2572
2533
  title: Content Categories
2573
2534
  template: |
2574
2535
  **Core Content:**
2575
-
2536
+
2576
2537
  - {{content_type_1}}: {{quantity_and_description}}
2577
2538
  - {{content_type_2}}: {{quantity_and_description}}
2578
-
2539
+
2579
2540
  **Optional Content:**
2580
-
2541
+
2581
2542
  - {{optional_content_type}}: {{quantity_and_description}}
2582
-
2543
+
2583
2544
  **Replay Elements:**
2584
-
2545
+
2585
2546
  - {{replayability_features}}
2586
2547
  - id: difficulty-accessibility
2587
2548
  title: Difficulty and Accessibility
@@ -2648,13 +2609,13 @@ sections:
2648
2609
  title: Player Experience Metrics
2649
2610
  template: |
2650
2611
  **Engagement Goals:**
2651
-
2612
+
2652
2613
  - Tutorial completion rate: >{{percentage}}%
2653
2614
  - Average session length: {{duration}} minutes
2654
2615
  - Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
2655
-
2616
+
2656
2617
  **Quality Benchmarks:**
2657
-
2618
+
2658
2619
  - Player satisfaction: >{{rating}}/10
2659
2620
  - Completion rate: >{{percentage}}%
2660
2621
  - Technical performance: {{fps_target}} FPS consistent
@@ -2662,13 +2623,13 @@ sections:
2662
2623
  title: Development Metrics
2663
2624
  template: |
2664
2625
  **Technical Targets:**
2665
-
2626
+
2666
2627
  - Zero critical bugs at launch
2667
2628
  - Performance targets met on all platforms
2668
2629
  - Load times under {{seconds}}s
2669
-
2630
+
2670
2631
  **Process Goals:**
2671
-
2632
+
2672
2633
  - Development timeline adherence
2673
2634
  - Feature scope completion
2674
2635
  - Quality assurance standards
@@ -2677,7 +2638,7 @@ sections:
2677
2638
  condition: has_business_goals
2678
2639
  template: |
2679
2640
  **Commercial Goals:**
2680
-
2641
+
2681
2642
  - {{revenue_target}} in first {{time_period}}
2682
2643
  - {{user_acquisition_target}} players in first {{time_period}}
2683
2644
  - {{retention_target}} monthly active users
@@ -2730,12 +2691,12 @@ sections:
2730
2691
  title: Validation Plan
2731
2692
  template: |
2732
2693
  **Concept Testing:**
2733
-
2694
+
2734
2695
  - {{validation_method_1}} - {{timeline}}
2735
2696
  - {{validation_method_2}} - {{timeline}}
2736
-
2697
+
2737
2698
  **Prototype Testing:**
2738
-
2699
+
2739
2700
  - {{testing_approach}} - {{timeline}}
2740
2701
  - {{feedback_collection_method}} - {{timeline}}
2741
2702
 
@@ -3237,7 +3198,6 @@ that can handle [specific game requirements] with stable performance."
3237
3198
  **Prerequisites**: Game planning documents must exist in `docs/` folder of Unity project
3238
3199
 
3239
3200
  1. **Document Sharding** (CRITICAL STEP for Game Development):
3240
-
3241
3201
  - Documents created by Game Designer/Architect (in Web or IDE) MUST be sharded for development
3242
3202
  - Use core BMad agents or tools to shard:
3243
3203
  a) **Manual**: Use core BMad `shard-doc` task if available
@@ -3260,20 +3220,17 @@ Resulting Unity Project Folder Structure:
3260
3220
  3. **Game Development Cycle** (Sequential, one game story at a time):
3261
3221
 
3262
3222
  **CRITICAL CONTEXT MANAGEMENT for Unity Development**:
3263
-
3264
3223
  - **Context windows matter!** Always use fresh, clean context windows
3265
3224
  - **Model selection matters!** Use most powerful thinking model for Game SM story creation
3266
3225
  - **ALWAYS start new chat between Game SM, Game Dev, and QA work**
3267
3226
 
3268
3227
  **Step 1 - Game Story Creation**:
3269
-
3270
3228
  - **NEW CLEAN CHAT** → Select powerful model → `/bmad2du/game-sm` → `*draft`
3271
3229
  - Game SM executes create-game-story task using `game-story-tmpl`
3272
3230
  - Review generated story in `docs/game-stories/`
3273
3231
  - Update status from "Draft" to "Approved"
3274
3232
 
3275
3233
  **Step 2 - Unity Game Story Implementation**:
3276
-
3277
3234
  - **NEW CLEAN CHAT** → `/bmad2du/game-developer`
3278
3235
  - Agent asks which game story to implement
3279
3236
  - Include story file content to save game dev agent lookup time
@@ -3282,7 +3239,6 @@ Resulting Unity Project Folder Structure:
3282
3239
  - Game Dev marks story as "Review" when complete with all Unity tests passing
3283
3240
 
3284
3241
  **Step 3 - Game QA Review**:
3285
-
3286
3242
  - **NEW CLEAN CHAT** → Use core `@qa` agent → execute review-story task
3287
3243
  - QA performs senior Unity developer code review
3288
3244
  - QA can refactor and improve Unity code directly
@@ -3322,14 +3278,12 @@ Since this expansion pack doesn't include specific brownfield templates, you'll
3322
3278
 
3323
3279
  1. **Upload Unity project to Web UI** (GitHub URL, files, or zip)
3324
3280
  2. **Create adapted Game Design Document**: `/bmad2du/game-designer` - Modify `game-design-doc-tmpl` to include:
3325
-
3326
3281
  - Analysis of existing game systems
3327
3282
  - Integration points for new features
3328
3283
  - Compatibility requirements
3329
3284
  - Risk assessment for changes
3330
3285
 
3331
3286
  3. **Game Architecture Planning**:
3332
-
3333
3287
  - Use `/bmad2du/game-architect` with `game-architecture-tmpl`
3334
3288
  - Focus on how new features integrate with existing Unity systems
3335
3289
  - Plan for gradual rollout and testing
@@ -3430,7 +3384,7 @@ Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic ga
3430
3384
 
3431
3385
  - **Claude Code**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
3432
3386
  - **Cursor**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
3433
- - **Windsurf**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
3387
+ - **Windsurf**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
3434
3388
  - **Trae**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
3435
3389
  - **Roo Code**: Select mode from mode selector with bmad2du prefix
3436
3390
  - **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select the appropriate game agent.