bmad-method 4.37.0 → 4.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/ISSUE_TEMPLATE/bug_report.md +3 -3
- package/.github/ISSUE_TEMPLATE/feature_request.md +3 -3
- package/.github/workflows/discord.yaml +11 -2
- package/.github/workflows/format-check.yaml +42 -0
- package/.github/workflows/manual-release.yaml +173 -0
- package/.husky/pre-commit +3 -0
- package/.vscode/settings.json +26 -1
- package/CHANGELOG.md +2 -23
- package/README.md +2 -0
- package/bmad-core/agent-teams/team-all.yaml +1 -1
- package/bmad-core/agents/analyst.md +16 -15
- package/bmad-core/agents/architect.md +11 -11
- package/bmad-core/agents/bmad-master.md +23 -22
- package/bmad-core/agents/bmad-orchestrator.md +13 -17
- package/bmad-core/agents/dev.md +14 -11
- package/bmad-core/agents/pm.md +15 -14
- package/bmad-core/agents/po.md +9 -8
- package/bmad-core/agents/qa.md +42 -22
- package/bmad-core/agents/sm.md +7 -6
- package/bmad-core/agents/ux-expert.md +6 -5
- package/bmad-core/core-config.yaml +2 -0
- package/bmad-core/data/bmad-kb.md +1 -1
- package/bmad-core/data/test-levels-framework.md +146 -0
- package/bmad-core/data/test-priorities-matrix.md +172 -0
- package/bmad-core/tasks/apply-qa-fixes.md +148 -0
- package/bmad-core/tasks/facilitate-brainstorming-session.md +1 -1
- package/bmad-core/tasks/nfr-assess.md +343 -0
- package/bmad-core/tasks/qa-gate.md +161 -0
- package/bmad-core/tasks/review-story.md +234 -74
- package/bmad-core/tasks/risk-profile.md +353 -0
- package/bmad-core/tasks/test-design.md +174 -0
- package/bmad-core/tasks/trace-requirements.md +264 -0
- package/bmad-core/templates/architecture-tmpl.yaml +49 -49
- package/bmad-core/templates/brainstorming-output-tmpl.yaml +5 -5
- package/bmad-core/templates/brownfield-architecture-tmpl.yaml +31 -31
- package/bmad-core/templates/brownfield-prd-tmpl.yaml +13 -13
- package/bmad-core/templates/competitor-analysis-tmpl.yaml +19 -6
- package/bmad-core/templates/front-end-architecture-tmpl.yaml +21 -9
- package/bmad-core/templates/front-end-spec-tmpl.yaml +24 -24
- package/bmad-core/templates/fullstack-architecture-tmpl.yaml +122 -104
- package/bmad-core/templates/market-research-tmpl.yaml +2 -2
- package/bmad-core/templates/prd-tmpl.yaml +9 -9
- package/bmad-core/templates/project-brief-tmpl.yaml +4 -4
- package/bmad-core/templates/qa-gate-tmpl.yaml +102 -0
- package/bmad-core/templates/story-tmpl.yaml +12 -12
- package/bmad-core/workflows/brownfield-fullstack.yaml +9 -9
- package/bmad-core/workflows/brownfield-service.yaml +1 -1
- package/bmad-core/workflows/brownfield-ui.yaml +1 -1
- package/bmad-core/workflows/greenfield-fullstack.yaml +1 -1
- package/bmad-core/workflows/greenfield-service.yaml +1 -1
- package/bmad-core/workflows/greenfield-ui.yaml +1 -1
- package/common/utils/bmad-doc-template.md +5 -5
- package/dist/agents/analyst.txt +1086 -1079
- package/dist/agents/architect.txt +1534 -1526
- package/dist/agents/bmad-master.txt +646 -632
- package/dist/agents/bmad-orchestrator.txt +40 -18
- package/dist/agents/dev.txt +158 -19
- package/dist/agents/pm.txt +1082 -1107
- package/dist/agents/po.txt +314 -332
- package/dist/agents/qa.txt +1754 -151
- package/dist/agents/sm.txt +88 -98
- package/dist/agents/ux-expert.txt +80 -87
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +109 -146
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +75 -86
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +41 -48
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +1903 -1941
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +15 -50
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +149 -195
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +0 -15
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +20 -37
- package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +2660 -2752
- package/dist/expansion-packs/bmad-creative-writing/agents/beta-reader.txt +871 -0
- package/dist/expansion-packs/bmad-creative-writing/agents/book-critic.txt +78 -0
- package/dist/expansion-packs/bmad-creative-writing/agents/character-psychologist.txt +839 -0
- package/dist/expansion-packs/bmad-creative-writing/agents/cover-designer.txt +85 -0
- package/dist/expansion-packs/bmad-creative-writing/agents/dialog-specialist.txt +861 -0
- package/dist/expansion-packs/bmad-creative-writing/agents/editor.txt +796 -0
- package/dist/expansion-packs/bmad-creative-writing/agents/genre-specialist.txt +927 -0
- package/dist/expansion-packs/bmad-creative-writing/agents/narrative-designer.txt +842 -0
- package/dist/expansion-packs/bmad-creative-writing/agents/plot-architect.txt +1126 -0
- package/dist/expansion-packs/bmad-creative-writing/agents/world-builder.txt +864 -0
- package/dist/expansion-packs/bmad-creative-writing/teams/agent-team.txt +5917 -0
- package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +25 -27
- package/dist/teams/team-all.txt +5541 -3768
- package/dist/teams/team-fullstack.txt +3014 -2987
- package/dist/teams/team-ide-minimal.txt +2219 -469
- package/dist/teams/team-no-ui.txt +2993 -2966
- package/docs/enhanced-ide-development-workflow.md +220 -15
- package/docs/user-guide.md +271 -18
- package/docs/versioning-and-releases.md +122 -44
- package/docs/working-in-the-brownfield.md +264 -31
- package/eslint.config.mjs +119 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +4 -4
- package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +1 -1
- package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
- package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +26 -28
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +50 -50
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +23 -23
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +24 -24
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +42 -42
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
- package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +5 -5
- package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +1 -1
- package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +3 -3
- package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
- package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +1 -1
- package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +23 -23
- package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +63 -63
- package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +20 -20
- package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
- package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +5 -5
- package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +1 -1
- package/expansion-packs/bmad-creative-writing/README.md +132 -0
- package/expansion-packs/bmad-creative-writing/agent-teams/agent-team.yaml +19 -0
- package/expansion-packs/bmad-creative-writing/agents/beta-reader.md +91 -0
- package/expansion-packs/bmad-creative-writing/agents/book-critic.md +35 -0
- package/expansion-packs/bmad-creative-writing/agents/character-psychologist.md +90 -0
- package/expansion-packs/bmad-creative-writing/agents/cover-designer.md +41 -0
- package/expansion-packs/bmad-creative-writing/agents/dialog-specialist.md +89 -0
- package/expansion-packs/bmad-creative-writing/agents/editor.md +90 -0
- package/expansion-packs/bmad-creative-writing/agents/genre-specialist.md +92 -0
- package/expansion-packs/bmad-creative-writing/agents/narrative-designer.md +90 -0
- package/expansion-packs/bmad-creative-writing/agents/plot-architect.md +92 -0
- package/expansion-packs/bmad-creative-writing/agents/world-builder.md +91 -0
- package/expansion-packs/bmad-creative-writing/checklists/beta-feedback-closure-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/character-consistency-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/comedic-timing-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/cyberpunk-aesthetic-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/ebook-formatting-checklist.md +15 -0
- package/expansion-packs/bmad-creative-writing/checklists/epic-poetry-meter-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/fantasy-magic-system-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/foreshadowing-payoff-checklist.md +15 -0
- package/expansion-packs/bmad-creative-writing/checklists/genre-tropes-checklist.md +15 -0
- package/expansion-packs/bmad-creative-writing/checklists/historical-accuracy-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/horror-suspense-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/kdp-cover-ready-checklist.md +18 -0
- package/expansion-packs/bmad-creative-writing/checklists/line-edit-quality-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/marketing-copy-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/mystery-clue-trail-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/orbital-mechanics-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/plot-structure-checklist.md +49 -0
- package/expansion-packs/bmad-creative-writing/checklists/publication-readiness-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/romance-emotional-beats-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/scene-quality-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/scifi-technology-plausibility-checklist.md +15 -0
- package/expansion-packs/bmad-creative-writing/checklists/sensitivity-representation-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/steampunk-gadget-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/thriller-pacing-stakes-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/timeline-continuity-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/world-building-continuity-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/checklists/ya-appropriateness-checklist.md +16 -0
- package/expansion-packs/bmad-creative-writing/config.yaml +11 -0
- package/expansion-packs/bmad-creative-writing/data/bmad-kb.md +197 -0
- package/expansion-packs/bmad-creative-writing/data/story-structures.md +58 -0
- package/expansion-packs/bmad-creative-writing/docs/brief.md +183 -0
- package/expansion-packs/bmad-creative-writing/tasks/advanced-elicitation.md +117 -0
- package/expansion-packs/bmad-creative-writing/tasks/analyze-reader-feedback.md +16 -0
- package/expansion-packs/bmad-creative-writing/tasks/analyze-story-structure.md +55 -0
- package/expansion-packs/bmad-creative-writing/tasks/assemble-kdp-package.md +22 -0
- package/expansion-packs/bmad-creative-writing/tasks/brainstorm-premise.md +16 -0
- package/expansion-packs/bmad-creative-writing/tasks/build-world.md +17 -0
- package/expansion-packs/bmad-creative-writing/tasks/character-depth-pass.md +15 -0
- package/expansion-packs/bmad-creative-writing/tasks/create-doc.md +101 -0
- package/expansion-packs/bmad-creative-writing/tasks/create-draft-section.md +19 -0
- package/expansion-packs/bmad-creative-writing/tasks/critical-review.md +19 -0
- package/expansion-packs/bmad-creative-writing/tasks/develop-character.md +17 -0
- package/expansion-packs/bmad-creative-writing/tasks/execute-checklist.md +93 -0
- package/expansion-packs/bmad-creative-writing/tasks/expand-premise.md +16 -0
- package/expansion-packs/bmad-creative-writing/tasks/expand-synopsis.md +16 -0
- package/expansion-packs/bmad-creative-writing/tasks/final-polish.md +16 -0
- package/expansion-packs/bmad-creative-writing/tasks/generate-cover-brief.md +18 -0
- package/expansion-packs/bmad-creative-writing/tasks/generate-cover-prompts.md +19 -0
- package/expansion-packs/bmad-creative-writing/tasks/generate-scene-list.md +16 -0
- package/expansion-packs/bmad-creative-writing/tasks/incorporate-feedback.md +18 -0
- package/expansion-packs/bmad-creative-writing/tasks/outline-scenes.md +16 -0
- package/expansion-packs/bmad-creative-writing/tasks/provide-feedback.md +17 -0
- package/expansion-packs/bmad-creative-writing/tasks/publish-chapter.md +16 -0
- package/expansion-packs/bmad-creative-writing/tasks/quick-feedback.md +15 -0
- package/expansion-packs/bmad-creative-writing/tasks/select-next-arc.md +16 -0
- package/expansion-packs/bmad-creative-writing/tasks/workshop-dialog.md +51 -0
- package/expansion-packs/bmad-creative-writing/templates/beta-feedback-form.yaml +96 -0
- package/expansion-packs/bmad-creative-writing/templates/chapter-draft-tmpl.yaml +81 -0
- package/expansion-packs/bmad-creative-writing/templates/character-profile-tmpl.yaml +92 -0
- package/expansion-packs/bmad-creative-writing/templates/cover-design-brief-tmpl.yaml +97 -0
- package/expansion-packs/bmad-creative-writing/templates/premise-brief-tmpl.yaml +77 -0
- package/expansion-packs/bmad-creative-writing/templates/scene-list-tmpl.yaml +54 -0
- package/expansion-packs/bmad-creative-writing/templates/story-outline-tmpl.yaml +96 -0
- package/expansion-packs/bmad-creative-writing/templates/world-guide-tmpl.yaml +88 -0
- package/expansion-packs/bmad-creative-writing/workflows/book-cover-design-workflow.md +176 -0
- package/expansion-packs/bmad-creative-writing/workflows/novel-greenfield-workflow.yaml +58 -0
- package/expansion-packs/bmad-creative-writing/workflows/novel-serial-workflow.yaml +51 -0
- package/expansion-packs/bmad-creative-writing/workflows/novel-snowflake-workflow.yaml +69 -0
- package/expansion-packs/bmad-creative-writing/workflows/novel-writing.yaml +92 -0
- package/expansion-packs/bmad-creative-writing/workflows/screenplay-development.yaml +86 -0
- package/expansion-packs/bmad-creative-writing/workflows/series-planning.yaml +79 -0
- package/expansion-packs/bmad-creative-writing/workflows/short-story-creation.yaml +65 -0
- package/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
- package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +20 -20
- package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +7 -7
- package/package.json +62 -39
- package/prettier.config.mjs +32 -0
- package/sync-version.sh +23 -0
- package/tools/bmad-npx-wrapper.js +10 -10
- package/tools/builders/web-builder.js +124 -130
- package/tools/bump-all-versions.js +42 -33
- package/tools/bump-expansion-version.js +23 -16
- package/tools/cli.js +10 -12
- package/tools/flattener/aggregate.js +10 -10
- package/tools/flattener/binary.js +44 -17
- package/tools/flattener/discovery.js +19 -18
- package/tools/flattener/files.js +6 -6
- package/tools/flattener/ignoreRules.js +125 -125
- package/tools/flattener/main.js +426 -70
- package/tools/flattener/projectRoot.js +186 -25
- package/tools/flattener/prompts.js +9 -9
- package/tools/flattener/stats.helpers.js +395 -0
- package/tools/flattener/stats.js +64 -14
- package/tools/flattener/test-matrix.js +413 -0
- package/tools/flattener/xml.js +33 -31
- package/tools/installer/bin/bmad.js +156 -113
- package/tools/installer/config/ide-agent-config.yaml +1 -1
- package/tools/installer/config/install.config.yaml +13 -3
- package/tools/installer/lib/config-loader.js +46 -42
- package/tools/installer/lib/file-manager.js +91 -113
- package/tools/installer/lib/ide-base-setup.js +57 -56
- package/tools/installer/lib/ide-setup.js +545 -399
- package/tools/installer/lib/installer.js +875 -714
- package/tools/installer/lib/memory-profiler.js +54 -53
- package/tools/installer/lib/module-manager.js +19 -15
- package/tools/installer/lib/resource-locator.js +26 -28
- package/tools/installer/package.json +19 -19
- package/tools/lib/dependency-resolver.js +26 -30
- package/tools/lib/yaml-utils.js +7 -7
- package/tools/preview-release-notes.js +66 -0
- package/tools/shared/bannerArt.js +3 -3
- package/tools/sync-installer-version.js +7 -9
- package/tools/update-expansion-version.js +14 -15
- package/tools/upgraders/v3-to-v4-upgrader.js +203 -294
- package/tools/version-bump.js +41 -26
- package/tools/yaml-format.js +56 -43
- package/.github/workflows/release.yaml +0 -60
- package/.releaserc.json +0 -21
- package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/Complete AI Agent System - Flowchart.svg +0 -102
- package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash copy.txt +0 -13
- package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash.txt +0 -13
- package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.2 Agent Development Kit Installation/1.2.2 - Basic Project Structure - txt.txt +0 -25
- package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.1 - settings.py +0 -34
- package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.2 - main.py - Base Application.py +0 -70
- package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.4 Deployment Configuration/1.4.2 - cloudbuild.yaml +0 -26
- package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/README.md +0 -109
- package/tools/semantic-release-sync-installer.js +0 -30
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- Read and understand the requirement
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- Look for evidence in the documentation that satisfies the requirement
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- Consider both explicit mentions and implicit coverage
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@@ -266,7 +261,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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5. **Section Analysis**
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267
262
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268
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For each section:
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269
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-
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264
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- think step by step to calculate pass rate
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- Identify common themes in failed items
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- Provide specific recommendations for improvement
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@@ -276,7 +270,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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6. **Final Report**
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278
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Prepare a summary that includes:
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-
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- Overall checklist completion status
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- Pass rates by section
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- List of failed items with context
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@@ -393,13 +386,11 @@ CRITICAL: Use proper parsing that understands markdown context. A ## inside a co
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393
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For each extracted section:
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395
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1. **Generate filename**: Convert the section heading to lowercase-dash-case
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396
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-
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397
389
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- Remove special characters
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398
390
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- Replace spaces with dashes
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399
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- Example: "## Tech Stack" → `tech-stack.md`
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400
392
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401
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2. **Adjust heading levels**:
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402
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-
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403
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- The level 2 heading becomes level 1 (# instead of ##) in the sharded new document
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- All subsection levels decrease by 1:
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@@ -501,7 +492,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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501
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[[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
|
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502
493
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|
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503
494
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1. **Establish Game Context**
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504
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-
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505
495
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- Understand the game genre or opportunity area
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- Identify target audience and platform constraints
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497
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- Determine session goals (concept exploration vs. mechanic refinement)
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@@ -519,7 +509,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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519
509
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520
510
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1. **"What If" Game Scenarios**
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521
511
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[[LLM: Generate provocative what-if questions that challenge game design assumptions and expand thinking beyond current genre limitations.]]
|
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522
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-
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523
512
|
- What if players could rewind time in any genre?
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- What if the game world reacted to the player's real-world location?
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- What if failure was more rewarding than success?
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@@ -528,7 +517,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
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528
517
|
|
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529
518
|
2. **Cross-Genre Fusion**
|
|
530
519
|
[[LLM: Help user combine unexpected game genres and mechanics to create unique experiences.]]
|
|
531
|
-
|
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532
520
|
- "How might [genre A] mechanics work in [genre B]?"
|
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533
521
|
- Puzzle mechanics in action games
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534
522
|
- Dating sim elements in strategy games
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@@ -537,7 +525,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
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537
525
|
|
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538
526
|
3. **Player Motivation Reversal**
|
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539
527
|
[[LLM: Flip traditional player motivations to reveal new gameplay possibilities.]]
|
|
540
|
-
|
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541
528
|
- What if losing was the goal?
|
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542
529
|
- What if cooperation was forced in competitive games?
|
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543
530
|
- What if players had to help their enemies?
|
|
@@ -554,7 +541,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
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554
541
|
|
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555
542
|
1. **SCAMPER for Game Mechanics**
|
|
556
543
|
[[LLM: Guide through each SCAMPER prompt specifically for game design.]]
|
|
557
|
-
|
|
558
544
|
- **S** = Substitute: What mechanics can be substituted? (walking → flying → swimming)
|
|
559
545
|
- **C** = Combine: What systems can be merged? (inventory + character growth)
|
|
560
546
|
- **A** = Adapt: What mechanics from other media? (books, movies, sports)
|
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@@ -565,7 +551,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
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565
551
|
|
|
566
552
|
2. **Player Agency Spectrum**
|
|
567
553
|
[[LLM: Explore different levels of player control and agency across game systems.]]
|
|
568
|
-
|
|
569
554
|
- Full Control: Direct character movement, combat, building
|
|
570
555
|
- Indirect Control: Setting rules, giving commands, environmental changes
|
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571
556
|
- Influence Only: Suggestions, preferences, emotional reactions
|
|
@@ -573,7 +558,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
573
558
|
|
|
574
559
|
3. **Temporal Game Design**
|
|
575
560
|
[[LLM: Explore how time affects gameplay and player experience.]]
|
|
576
|
-
|
|
577
561
|
- Real-time vs. turn-based mechanics
|
|
578
562
|
- Time travel and manipulation
|
|
579
563
|
- Persistent vs. session-based progress
|
|
@@ -584,7 +568,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
584
568
|
|
|
585
569
|
1. **Emotion-First Design**
|
|
586
570
|
[[LLM: Start with target emotions and work backward to mechanics that create them.]]
|
|
587
|
-
|
|
588
571
|
- Target Emotion: Wonder → Mechanics: Discovery, mystery, scale
|
|
589
572
|
- Target Emotion: Triumph → Mechanics: Challenge, skill growth, recognition
|
|
590
573
|
- Target Emotion: Connection → Mechanics: Cooperation, shared goals, communication
|
|
@@ -592,7 +575,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
592
575
|
|
|
593
576
|
2. **Player Archetype Brainstorming**
|
|
594
577
|
[[LLM: Design for different player types and motivations.]]
|
|
595
|
-
|
|
596
578
|
- Achievers: Progression, completion, mastery
|
|
597
579
|
- Explorers: Discovery, secrets, world-building
|
|
598
580
|
- Socializers: Interaction, cooperation, community
|
|
@@ -601,7 +583,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
601
583
|
|
|
602
584
|
3. **Accessibility-First Innovation**
|
|
603
585
|
[[LLM: Generate ideas that make games more accessible while creating new gameplay.]]
|
|
604
|
-
|
|
605
586
|
- Visual impairment considerations leading to audio-focused mechanics
|
|
606
587
|
- Motor accessibility inspiring one-handed or simplified controls
|
|
607
588
|
- Cognitive accessibility driving clear feedback and pacing
|
|
@@ -611,7 +592,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
611
592
|
|
|
612
593
|
1. **Environmental Storytelling**
|
|
613
594
|
[[LLM: Brainstorm ways the game world itself tells stories without explicit narrative.]]
|
|
614
|
-
|
|
615
595
|
- How does the environment show history?
|
|
616
596
|
- What do interactive objects reveal about characters?
|
|
617
597
|
- How can level design communicate mood?
|
|
@@ -619,7 +599,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
619
599
|
|
|
620
600
|
2. **Player-Generated Narrative**
|
|
621
601
|
[[LLM: Explore ways players create their own stories through gameplay.]]
|
|
622
|
-
|
|
623
602
|
- Emergent storytelling through player choices
|
|
624
603
|
- Procedural narrative generation
|
|
625
604
|
- Player-to-player story sharing
|
|
@@ -627,7 +606,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
627
606
|
|
|
628
607
|
3. **Genre Expectation Subversion**
|
|
629
608
|
[[LLM: Identify and deliberately subvert player expectations within genres.]]
|
|
630
|
-
|
|
631
609
|
- Fantasy RPG where magic is mundane
|
|
632
610
|
- Horror game where monsters are friendly
|
|
633
611
|
- Racing game where going slow is optimal
|
|
@@ -637,7 +615,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
637
615
|
|
|
638
616
|
1. **Platform-Specific Design**
|
|
639
617
|
[[LLM: Generate ideas that leverage unique platform capabilities.]]
|
|
640
|
-
|
|
641
618
|
- Mobile: GPS, accelerometer, camera, always-connected
|
|
642
619
|
- Web: URLs, tabs, social sharing, real-time collaboration
|
|
643
620
|
- Console: Controllers, TV viewing, couch co-op
|
|
@@ -645,7 +622,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
645
622
|
|
|
646
623
|
2. **Constraint-Based Creativity**
|
|
647
624
|
[[LLM: Use technical or design constraints as creative catalysts.]]
|
|
648
|
-
|
|
649
625
|
- One-button games
|
|
650
626
|
- Games without graphics
|
|
651
627
|
- Games that play in notification bars
|
|
@@ -691,19 +667,16 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
|
691
667
|
[[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
|
|
692
668
|
|
|
693
669
|
1. **Inspiration Phase** (10-15 min)
|
|
694
|
-
|
|
695
670
|
- Reference existing games and mechanics
|
|
696
671
|
- Explore player experiences and emotions
|
|
697
672
|
- Gather visual and thematic inspiration
|
|
698
673
|
|
|
699
674
|
2. **Divergent Exploration** (25-35 min)
|
|
700
|
-
|
|
701
675
|
- Generate many game concepts or mechanics
|
|
702
676
|
- Use expansion and fusion techniques
|
|
703
677
|
- Encourage wild and impossible ideas
|
|
704
678
|
|
|
705
679
|
3. **Player-Centered Filtering** (15-20 min)
|
|
706
|
-
|
|
707
680
|
- Consider target audience reactions
|
|
708
681
|
- Evaluate emotional impact and engagement
|
|
709
682
|
- Group ideas by player experience goals
|
|
@@ -824,63 +797,54 @@ CRITICAL: First, help the user select the most appropriate research focus based
|
|
|
824
797
|
Present these numbered options to the user:
|
|
825
798
|
|
|
826
799
|
1. **Product Validation Research**
|
|
827
|
-
|
|
828
800
|
- Validate product hypotheses and market fit
|
|
829
801
|
- Test assumptions about user needs and solutions
|
|
830
802
|
- Assess technical and business feasibility
|
|
831
803
|
- Identify risks and mitigation strategies
|
|
832
804
|
|
|
833
805
|
2. **Market Opportunity Research**
|
|
834
|
-
|
|
835
806
|
- Analyze market size and growth potential
|
|
836
807
|
- Identify market segments and dynamics
|
|
837
808
|
- Assess market entry strategies
|
|
838
809
|
- Evaluate timing and market readiness
|
|
839
810
|
|
|
840
811
|
3. **User & Customer Research**
|
|
841
|
-
|
|
842
812
|
- Deep dive into user personas and behaviors
|
|
843
813
|
- Understand jobs-to-be-done and pain points
|
|
844
814
|
- Map customer journeys and touchpoints
|
|
845
815
|
- Analyze willingness to pay and value perception
|
|
846
816
|
|
|
847
817
|
4. **Competitive Intelligence Research**
|
|
848
|
-
|
|
849
818
|
- Detailed competitor analysis and positioning
|
|
850
819
|
- Feature and capability comparisons
|
|
851
820
|
- Business model and strategy analysis
|
|
852
821
|
- Identify competitive advantages and gaps
|
|
853
822
|
|
|
854
823
|
5. **Technology & Innovation Research**
|
|
855
|
-
|
|
856
824
|
- Assess technology trends and possibilities
|
|
857
825
|
- Evaluate technical approaches and architectures
|
|
858
826
|
- Identify emerging technologies and disruptions
|
|
859
827
|
- Analyze build vs. buy vs. partner options
|
|
860
828
|
|
|
861
829
|
6. **Industry & Ecosystem Research**
|
|
862
|
-
|
|
863
830
|
- Map industry value chains and dynamics
|
|
864
831
|
- Identify key players and relationships
|
|
865
832
|
- Analyze regulatory and compliance factors
|
|
866
833
|
- Understand partnership opportunities
|
|
867
834
|
|
|
868
835
|
7. **Strategic Options Research**
|
|
869
|
-
|
|
870
836
|
- Evaluate different strategic directions
|
|
871
837
|
- Assess business model alternatives
|
|
872
838
|
- Analyze go-to-market strategies
|
|
873
839
|
- Consider expansion and scaling paths
|
|
874
840
|
|
|
875
841
|
8. **Risk & Feasibility Research**
|
|
876
|
-
|
|
877
842
|
- Identify and assess various risk factors
|
|
878
843
|
- Evaluate implementation challenges
|
|
879
844
|
- Analyze resource requirements
|
|
880
845
|
- Consider regulatory and legal implications
|
|
881
846
|
|
|
882
847
|
9. **Custom Research Focus**
|
|
883
|
-
|
|
884
848
|
- User-defined research objectives
|
|
885
849
|
- Specialized domain investigation
|
|
886
850
|
- Cross-functional research needs
|
|
@@ -1049,13 +1013,11 @@ CRITICAL: collaborate with the user to develop specific, actionable research que
|
|
|
1049
1013
|
### 5. Review and Refinement
|
|
1050
1014
|
|
|
1051
1015
|
1. **Present Complete Prompt**
|
|
1052
|
-
|
|
1053
1016
|
- Show the full research prompt
|
|
1054
1017
|
- Explain key elements and rationale
|
|
1055
1018
|
- Highlight any assumptions made
|
|
1056
1019
|
|
|
1057
1020
|
2. **Gather Feedback**
|
|
1058
|
-
|
|
1059
1021
|
- Are the objectives clear and correct?
|
|
1060
1022
|
- Do the questions address all concerns?
|
|
1061
1023
|
- Is the scope appropriate?
|
|
@@ -1113,7 +1075,6 @@ CRITICAL: collaborate with the user to develop specific, actionable research que
|
|
|
1113
1075
|
2. If the section contains game flow diagrams, level layouts, or system diagrams, explain each diagram briefly with game development context before offering elicitation options (e.g., "The gameplay loop diagram shows how player actions lead to rewards and progression. Notice how each step maintains player engagement and creates opportunities for skill development.")
|
|
1114
1076
|
|
|
1115
1077
|
3. If the section contains multiple game elements (like multiple mechanics, multiple levels, multiple systems, etc.), inform the user they can apply elicitation actions to:
|
|
1116
|
-
|
|
1117
1078
|
- The entire section as a whole
|
|
1118
1079
|
- Individual game elements within the section (specify which element when selecting an action)
|
|
1119
1080
|
|
|
@@ -1304,7 +1265,7 @@ sections:
|
|
|
1304
1265
|
instruction: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions for Unity implementation.
|
|
1305
1266
|
template: |
|
|
1306
1267
|
**Primary Loop ({{duration}} seconds):**
|
|
1307
|
-
|
|
1268
|
+
|
|
1308
1269
|
1. {{action_1}} ({{time_1}}s) - {{unity_component}}
|
|
1309
1270
|
2. {{action_2}} ({{time_2}}s) - {{unity_component}}
|
|
1310
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|
3. {{action_3}} ({{time_3}}s) - {{unity_component}}
|
|
@@ -1316,12 +1277,12 @@ sections:
|
|
|
1316
1277
|
instruction: Clearly define success and failure states with Unity-specific implementation notes
|
|
1317
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|
template: |
|
|
1318
1279
|
**Victory Conditions:**
|
|
1319
|
-
|
|
1280
|
+
|
|
1320
1281
|
- {{win_condition_1}} - Unity Event: {{unity_event}}
|
|
1321
1282
|
- {{win_condition_2}} - Unity Event: {{unity_event}}
|
|
1322
|
-
|
|
1283
|
+
|
|
1323
1284
|
**Failure States:**
|
|
1324
|
-
|
|
1285
|
+
|
|
1325
1286
|
- {{loss_condition_1}} - Trigger: {{unity_trigger}}
|
|
1326
1287
|
- {{loss_condition_2}} - Trigger: {{unity_trigger}}
|
|
1327
1288
|
examples:
|
|
@@ -1341,22 +1302,22 @@ sections:
|
|
|
1341
1302
|
title: "{{mechanic_name}}"
|
|
1342
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|
template: |
|
|
1343
1304
|
**Description:** {{detailed_description}}
|
|
1344
|
-
|
|
1305
|
+
|
|
1345
1306
|
**Player Input:** {{input_method}} - Unity Input System: {{input_action}}
|
|
1346
|
-
|
|
1307
|
+
|
|
1347
1308
|
**System Response:** {{game_response}}
|
|
1348
|
-
|
|
1309
|
+
|
|
1349
1310
|
**Unity Implementation Notes:**
|
|
1350
|
-
|
|
1311
|
+
|
|
1351
1312
|
- **Components Needed:** {{component_list}}
|
|
1352
1313
|
- **Physics Requirements:** {{physics_2d_setup}}
|
|
1353
1314
|
- **Animation States:** {{animator_states}}
|
|
1354
1315
|
- **Performance Considerations:** {{optimization_notes}}
|
|
1355
|
-
|
|
1316
|
+
|
|
1356
1317
|
**Dependencies:** {{other_mechanics_needed}}
|
|
1357
|
-
|
|
1318
|
+
|
|
1358
1319
|
**Script Architecture:**
|
|
1359
|
-
|
|
1320
|
+
|
|
1360
1321
|
- {{script_name}}.cs - {{responsibility}}
|
|
1361
1322
|
- {{manager_script}}.cs - {{management_role}}
|
|
1362
1323
|
examples:
|
|
@@ -1382,15 +1343,15 @@ sections:
|
|
|
1382
1343
|
title: Player Progression
|
|
1383
1344
|
template: |
|
|
1384
1345
|
**Progression Type:** {{linear|branching|metroidvania}}
|
|
1385
|
-
|
|
1346
|
+
|
|
1386
1347
|
**Key Milestones:**
|
|
1387
|
-
|
|
1348
|
+
|
|
1388
1349
|
1. **{{milestone_1}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
|
|
1389
1350
|
2. **{{milestone_2}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
|
|
1390
1351
|
3. **{{milestone_3}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
|
|
1391
|
-
|
|
1352
|
+
|
|
1392
1353
|
**Save Data Structure:**
|
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-
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```csharp
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[System.Serializable]
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public class PlayerProgress
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@@ -1406,13 +1367,13 @@ sections:
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template: |
|
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**Tutorial Phase:** {{duration}} - {{difficulty_description}}
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- Unity Config: {{scriptable_object_values}}
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-
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**Early Game:** {{duration}} - {{difficulty_description}}
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- Unity Config: {{scriptable_object_values}}
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-
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**Mid Game:** {{duration}} - {{difficulty_description}}
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- Unity Config: {{scriptable_object_values}}
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-
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**Late Game:** {{duration}} - {{difficulty_description}}
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- Unity Config: {{scriptable_object_values}}
|
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examples:
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@@ -1445,22 +1406,22 @@ sections:
|
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**Target Duration:** {{target_time}}
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**Key Elements:** {{required_mechanics}}
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**Difficulty Rating:** {{relative_difficulty}}
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-
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**Unity Scene Structure:**
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-
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+
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- **Environment:** {{tilemap_setup}}
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- **Gameplay Objects:** {{prefab_list}}
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- **Lighting:** {{lighting_setup}}
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- **Audio:** {{audio_sources}}
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-
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+
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**Level Flow Template:**
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-
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+
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- **Introduction:** {{intro_description}} - Area: {{unity_area_bounds}}
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- **Challenge:** {{main_challenge}} - Mechanics: {{active_components}}
|
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- **Resolution:** {{completion_requirement}} - Trigger: {{completion_trigger}}
|
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-
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+
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**Reusable Prefabs:**
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-
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+
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- {{prefab_name}} - {{prefab_purpose}}
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examples:
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- "Environment: TilemapRenderer with Platform tileset, Lighting: 2D Global Light + Point Lights"
|
|
@@ -1471,9 +1432,9 @@ sections:
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**Total Levels:** {{number}}
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**Unlock Pattern:** {{progression_method}}
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**Scene Management:** {{unity_scene_loading}}
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-
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+
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**Unity Scene Organization:**
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-
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+
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- Scene Naming: {{naming_convention}}
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- Addressable Assets: {{addressable_groups}}
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- Loading Screens: {{loading_implementation}}
|
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@@ -1498,13 +1459,13 @@ sections:
|
|
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**Physics:** {{2D Only|3D Only|Hybrid}}
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**Scripting Backend:** {{Mono|IL2CPP}}
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**API Compatibility:** {{.NET Standard 2.1|.NET Framework}}
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-
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**Required Packages:**
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-
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+
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- {{package_name}} {{version}} - {{purpose}}
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-
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+
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**Project Settings:**
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-
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- Color Space: {{Linear|Gamma}}
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- Quality Settings: {{quality_levels}}
|
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|
- Physics Settings: {{physics_config}}
|
|
@@ -1518,9 +1479,9 @@ sections:
|
|
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**Memory Usage:** <{{memory_limit}}MB heap, <{{texture_memory}}MB textures
|
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**Load Times:** <{{load_time}}s initial, <{{level_load}}s between levels
|
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**Battery Usage:** Optimized for mobile devices - {{battery_target}} hours gameplay
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-
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+
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**Unity Profiler Targets:**
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-
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+
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|
- CPU Frame Time: <{{cpu_time}}ms
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|
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|
- GPU Frame Time: <{{gpu_time}}ms
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- GC Allocs: <{{gc_limit}}KB per frame
|
|
@@ -1531,20 +1492,20 @@ sections:
|
|
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title: Platform Specific Requirements
|
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template: |
|
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|
**Desktop:**
|
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-
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+
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|
- Resolution: {{min_resolution}} - {{max_resolution}}
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- Input: Keyboard, Mouse, Gamepad ({{gamepad_support}})
|
|
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- Build Target: {{desktop_targets}}
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-
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+
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**Mobile:**
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-
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+
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|
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|
- Resolution: {{mobile_min}} - {{mobile_max}}
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|
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|
- Input: Touch, Accelerometer ({{sensor_support}})
|
|
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- OS: iOS {{ios_min}}+, Android {{android_min}}+ (API {{api_level}})
|
|
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|
- Device Requirements: {{device_specs}}
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|
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-
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+
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|
**Web (if applicable):**
|
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-
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+
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|
- WebGL Version: {{webgl_version}}
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|
- Browser Support: {{browser_list}}
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|
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- Compression: {{compression_format}}
|
|
@@ -1555,21 +1516,21 @@ sections:
|
|
|
1555
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|
instruction: Define asset specifications for Unity pipeline optimization
|
|
1556
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|
template: |
|
|
1557
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|
**2D Art Assets:**
|
|
1558
|
-
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|
+
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|
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|
- Sprites: {{sprite_resolution}} at {{ppu}} PPU
|
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- Texture Format: {{texture_compression}}
|
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|
- Atlas Strategy: {{sprite_atlas_setup}}
|
|
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|
- Animation: {{animation_type}} at {{framerate}} FPS
|
|
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|
-
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|
**Audio Assets:**
|
|
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|
-
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+
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|
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|
- Music: {{audio_format}} at {{sample_rate}} Hz
|
|
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|
- SFX: {{sfx_format}} at {{sfx_sample_rate}} Hz
|
|
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- Compression: {{audio_compression}}
|
|
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|
- 3D Audio: {{spatial_audio}}
|
|
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-
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+
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|
**UI Assets:**
|
|
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-
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+
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|
- Canvas Resolution: {{ui_resolution}}
|
|
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|
- UI Scale Mode: {{scale_mode}}
|
|
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|
- Font: {{font_requirements}}
|
|
@@ -1590,17 +1551,17 @@ sections:
|
|
|
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|
title: Code Architecture Pattern
|
|
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|
template: |
|
|
1592
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|
**Architecture Pattern:** {{MVC|MVVM|ECS|Component-Based|Custom}}
|
|
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|
-
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|
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+
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|
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|
**Core Systems Required:**
|
|
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|
-
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|
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|
+
|
|
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|
- **Scene Management:** {{scene_manager_approach}}
|
|
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|
- **State Management:** {{state_pattern_implementation}}
|
|
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|
- **Event System:** {{event_system_choice}}
|
|
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|
- **Object Pooling:** {{pooling_strategy}}
|
|
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|
- **Save/Load System:** {{save_system_approach}}
|
|
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|
-
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|
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|
+
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|
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|
**Folder Structure:**
|
|
1603
|
-
|
|
1564
|
+
|
|
1604
1565
|
```
|
|
1605
1566
|
Assets/
|
|
1606
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|
├── _Project/
|
|
@@ -1610,9 +1571,9 @@ sections:
|
|
|
1610
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|
│ ├── Scenes/
|
|
1611
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|
│ └── {{additional_folders}}
|
|
1612
1573
|
```
|
|
1613
|
-
|
|
1574
|
+
|
|
1614
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|
**Naming Conventions:**
|
|
1615
|
-
|
|
1576
|
+
|
|
1616
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|
- Scripts: {{script_naming}}
|
|
1617
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|
- Prefabs: {{prefab_naming}}
|
|
1618
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|
- Scenes: {{scene_naming}}
|
|
@@ -1623,19 +1584,19 @@ sections:
|
|
|
1623
1584
|
title: Unity Systems Integration
|
|
1624
1585
|
template: |
|
|
1625
1586
|
**Required Unity Systems:**
|
|
1626
|
-
|
|
1587
|
+
|
|
1627
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|
- **Input System:** {{input_implementation}}
|
|
1628
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|
- **Animation System:** {{animation_approach}}
|
|
1629
1590
|
- **Physics Integration:** {{physics_usage}}
|
|
1630
1591
|
- **Rendering Features:** {{rendering_requirements}}
|
|
1631
1592
|
- **Asset Streaming:** {{asset_loading_strategy}}
|
|
1632
|
-
|
|
1593
|
+
|
|
1633
1594
|
**Third-Party Integrations:**
|
|
1634
|
-
|
|
1595
|
+
|
|
1635
1596
|
- {{integration_name}}: {{integration_purpose}}
|
|
1636
|
-
|
|
1597
|
+
|
|
1637
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|
**Performance Systems:**
|
|
1638
|
-
|
|
1599
|
+
|
|
1639
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|
- **Profiling Integration:** {{profiling_setup}}
|
|
1640
1601
|
- **Memory Management:** {{memory_strategy}}
|
|
1641
1602
|
- **Build Pipeline:** {{build_automation}}
|
|
@@ -1646,20 +1607,20 @@ sections:
|
|
|
1646
1607
|
title: Data Management
|
|
1647
1608
|
template: |
|
|
1648
1609
|
**Save Data Architecture:**
|
|
1649
|
-
|
|
1610
|
+
|
|
1650
1611
|
- **Format:** {{PlayerPrefs|JSON|Binary|Cloud}}
|
|
1651
1612
|
- **Structure:** {{save_data_organization}}
|
|
1652
1613
|
- **Encryption:** {{security_approach}}
|
|
1653
1614
|
- **Cloud Sync:** {{cloud_integration}}
|
|
1654
|
-
|
|
1615
|
+
|
|
1655
1616
|
**Configuration Data:**
|
|
1656
|
-
|
|
1617
|
+
|
|
1657
1618
|
- **ScriptableObjects:** {{scriptable_object_usage}}
|
|
1658
1619
|
- **Settings Management:** {{settings_system}}
|
|
1659
1620
|
- **Localization:** {{localization_approach}}
|
|
1660
|
-
|
|
1621
|
+
|
|
1661
1622
|
**Runtime Data:**
|
|
1662
|
-
|
|
1623
|
+
|
|
1663
1624
|
- **Caching Strategy:** {{cache_implementation}}
|
|
1664
1625
|
- **Memory Pools:** {{pooling_objects}}
|
|
1665
1626
|
- **Asset References:** {{asset_reference_system}}
|
|
@@ -1887,15 +1848,15 @@ sections:
|
|
|
1887
1848
|
instruction: Provide guidance for the Story Manager (SM) agent on how to break down this GDD into implementable user stories
|
|
1888
1849
|
template: |
|
|
1889
1850
|
**Epic Prioritization:** {{epic_order_rationale}}
|
|
1890
|
-
|
|
1851
|
+
|
|
1891
1852
|
**Story Sizing Guidelines:**
|
|
1892
|
-
|
|
1853
|
+
|
|
1893
1854
|
- Foundation stories: {{foundation_story_scope}}
|
|
1894
1855
|
- Feature stories: {{feature_story_scope}}
|
|
1895
1856
|
- Polish stories: {{polish_story_scope}}
|
|
1896
|
-
|
|
1857
|
+
|
|
1897
1858
|
**Unity-Specific Story Considerations:**
|
|
1898
|
-
|
|
1859
|
+
|
|
1899
1860
|
- Each story should result in testable Unity scenes or prefabs
|
|
1900
1861
|
- Include specific Unity components and systems in acceptance criteria
|
|
1901
1862
|
- Consider cross-platform testing requirements
|
|
@@ -1931,7 +1892,7 @@ sections:
|
|
|
1931
1892
|
- id: initial-setup
|
|
1932
1893
|
instruction: |
|
|
1933
1894
|
This template creates comprehensive level design documentation that guides both content creation and technical implementation. This document should provide enough detail for developers to create level loading systems and for designers to create specific levels.
|
|
1934
|
-
|
|
1895
|
+
|
|
1935
1896
|
If available, review: Game Design Document (GDD), Game Architecture Document. This document should align with the game mechanics and technical systems defined in those documents.
|
|
1936
1897
|
|
|
1937
1898
|
- id: introduction
|
|
@@ -1939,7 +1900,7 @@ sections:
|
|
|
1939
1900
|
instruction: Establish the purpose and scope of level design for this game
|
|
1940
1901
|
content: |
|
|
1941
1902
|
This document defines the level design framework for {{game_title}}, providing guidelines for creating engaging, balanced levels that support the core gameplay mechanics defined in the Game Design Document.
|
|
1942
|
-
|
|
1903
|
+
|
|
1943
1904
|
This framework ensures consistency across all levels while providing flexibility for creative level design within established technical and design constraints.
|
|
1944
1905
|
sections:
|
|
1945
1906
|
- id: change-log
|
|
@@ -1986,29 +1947,29 @@ sections:
|
|
|
1986
1947
|
title: "{{category_name}} Levels"
|
|
1987
1948
|
template: |
|
|
1988
1949
|
**Purpose:** {{gameplay_purpose}}
|
|
1989
|
-
|
|
1950
|
+
|
|
1990
1951
|
**Target Duration:** {{min_time}} - {{max_time}} minutes
|
|
1991
|
-
|
|
1952
|
+
|
|
1992
1953
|
**Difficulty Range:** {{difficulty_scale}}
|
|
1993
|
-
|
|
1954
|
+
|
|
1994
1955
|
**Key Mechanics Featured:**
|
|
1995
|
-
|
|
1956
|
+
|
|
1996
1957
|
- {{mechanic_1}} - {{usage_description}}
|
|
1997
1958
|
- {{mechanic_2}} - {{usage_description}}
|
|
1998
|
-
|
|
1959
|
+
|
|
1999
1960
|
**Player Objectives:**
|
|
2000
|
-
|
|
1961
|
+
|
|
2001
1962
|
- Primary: {{primary_objective}}
|
|
2002
1963
|
- Secondary: {{secondary_objective}}
|
|
2003
1964
|
- Hidden: {{secret_objective}}
|
|
2004
|
-
|
|
1965
|
+
|
|
2005
1966
|
**Success Criteria:**
|
|
2006
|
-
|
|
1967
|
+
|
|
2007
1968
|
- {{completion_requirement_1}}
|
|
2008
1969
|
- {{completion_requirement_2}}
|
|
2009
|
-
|
|
1970
|
+
|
|
2010
1971
|
**Technical Requirements:**
|
|
2011
|
-
|
|
1972
|
+
|
|
2012
1973
|
- Maximum entities: {{entity_limit}}
|
|
2013
1974
|
- Performance target: {{fps_target}} FPS
|
|
2014
1975
|
- Memory budget: {{memory_limit}}MB
|
|
@@ -2023,11 +1984,11 @@ sections:
|
|
|
2023
1984
|
instruction: Based on GDD requirements, define the overall level organization
|
|
2024
1985
|
template: |
|
|
2025
1986
|
**Organization Type:** {{linear|hub_world|open_world}}
|
|
2026
|
-
|
|
1987
|
+
|
|
2027
1988
|
**Total Level Count:** {{number}}
|
|
2028
|
-
|
|
1989
|
+
|
|
2029
1990
|
**World Breakdown:**
|
|
2030
|
-
|
|
1991
|
+
|
|
2031
1992
|
- World 1: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
|
2032
1993
|
- World 2: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
|
2033
1994
|
- World 3: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
|
@@ -2062,7 +2023,7 @@ sections:
|
|
|
2062
2023
|
instruction: Define how players access new levels
|
|
2063
2024
|
template: |
|
|
2064
2025
|
**Progression Gates:**
|
|
2065
|
-
|
|
2026
|
+
|
|
2066
2027
|
- Linear progression: Complete previous level
|
|
2067
2028
|
- Star requirements: {{star_count}} stars to unlock
|
|
2068
2029
|
- Skill gates: Demonstrate {{skill_requirement}}
|
|
@@ -2077,17 +2038,17 @@ sections:
|
|
|
2077
2038
|
instruction: Define all environmental components that can be used in levels
|
|
2078
2039
|
template: |
|
|
2079
2040
|
**Terrain Types:**
|
|
2080
|
-
|
|
2041
|
+
|
|
2081
2042
|
- {{terrain_1}}: {{properties_and_usage}}
|
|
2082
2043
|
- {{terrain_2}}: {{properties_and_usage}}
|
|
2083
|
-
|
|
2044
|
+
|
|
2084
2045
|
**Interactive Objects:**
|
|
2085
|
-
|
|
2046
|
+
|
|
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- {{object_1}}: {{behavior_and_purpose}}
|
|
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- {{object_2}}: {{behavior_and_purpose}}
|
|
2088
|
-
|
|
2049
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+
|
|
2089
2050
|
**Hazards and Obstacles:**
|
|
2090
|
-
|
|
2051
|
+
|
|
2091
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|
- {{hazard_1}}: {{damage_and_behavior}}
|
|
2092
2053
|
- {{hazard_2}}: {{damage_and_behavior}}
|
|
2093
2054
|
- id: collectibles-rewards
|
|
@@ -2095,18 +2056,18 @@ sections:
|
|
|
2095
2056
|
instruction: Define all collectible items and their placement rules
|
|
2096
2057
|
template: |
|
|
2097
2058
|
**Collectible Types:**
|
|
2098
|
-
|
|
2059
|
+
|
|
2099
2060
|
- {{collectible_1}}: {{value_and_purpose}}
|
|
2100
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|
- {{collectible_2}}: {{value_and_purpose}}
|
|
2101
|
-
|
|
2062
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+
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|
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|
**Placement Guidelines:**
|
|
2103
|
-
|
|
2064
|
+
|
|
2104
2065
|
- Mandatory collectibles: {{placement_rules}}
|
|
2105
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|
- Optional collectibles: {{placement_rules}}
|
|
2106
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|
- Secret collectibles: {{placement_rules}}
|
|
2107
|
-
|
|
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|
+
|
|
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|
**Reward Distribution:**
|
|
2109
|
-
|
|
2070
|
+
|
|
2110
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|
- Easy to find: {{percentage}}%
|
|
2111
2072
|
- Moderate challenge: {{percentage}}%
|
|
2112
2073
|
- High skill required: {{percentage}}%
|
|
@@ -2115,18 +2076,18 @@ sections:
|
|
|
2115
2076
|
instruction: Define how enemies should be placed and balanced in levels
|
|
2116
2077
|
template: |
|
|
2117
2078
|
**Enemy Categories:**
|
|
2118
|
-
|
|
2079
|
+
|
|
2119
2080
|
- {{enemy_type_1}}: {{behavior_and_usage}}
|
|
2120
2081
|
- {{enemy_type_2}}: {{behavior_and_usage}}
|
|
2121
|
-
|
|
2082
|
+
|
|
2122
2083
|
**Placement Principles:**
|
|
2123
|
-
|
|
2084
|
+
|
|
2124
2085
|
- Introduction encounters: {{guideline}}
|
|
2125
2086
|
- Standard encounters: {{guideline}}
|
|
2126
2087
|
- Challenge encounters: {{guideline}}
|
|
2127
|
-
|
|
2088
|
+
|
|
2128
2089
|
**Difficulty Scaling:**
|
|
2129
|
-
|
|
2090
|
+
|
|
2130
2091
|
- Enemy count progression: {{scaling_rule}}
|
|
2131
2092
|
- Enemy type introduction: {{pacing_rule}}
|
|
2132
2093
|
- Encounter complexity: {{complexity_rule}}
|
|
@@ -2139,14 +2100,14 @@ sections:
|
|
|
2139
2100
|
title: Level Layout Principles
|
|
2140
2101
|
template: |
|
|
2141
2102
|
**Spatial Design:**
|
|
2142
|
-
|
|
2103
|
+
|
|
2143
2104
|
- Grid size: {{grid_dimensions}}
|
|
2144
2105
|
- Minimum path width: {{width_units}}
|
|
2145
2106
|
- Maximum vertical distance: {{height_units}}
|
|
2146
2107
|
- Safe zones placement: {{safety_guidelines}}
|
|
2147
|
-
|
|
2108
|
+
|
|
2148
2109
|
**Navigation Design:**
|
|
2149
|
-
|
|
2110
|
+
|
|
2150
2111
|
- Clear path indication: {{visual_cues}}
|
|
2151
2112
|
- Landmark placement: {{landmark_rules}}
|
|
2152
2113
|
- Dead end avoidance: {{dead_end_policy}}
|
|
@@ -2156,13 +2117,13 @@ sections:
|
|
|
2156
2117
|
instruction: Define how to control the rhythm and pace of gameplay within levels
|
|
2157
2118
|
template: |
|
|
2158
2119
|
**Action Sequences:**
|
|
2159
|
-
|
|
2120
|
+
|
|
2160
2121
|
- High intensity duration: {{max_duration}}
|
|
2161
2122
|
- Rest period requirement: {{min_rest_time}}
|
|
2162
2123
|
- Intensity variation: {{pacing_pattern}}
|
|
2163
|
-
|
|
2124
|
+
|
|
2164
2125
|
**Learning Sequences:**
|
|
2165
|
-
|
|
2126
|
+
|
|
2166
2127
|
- New mechanic introduction: {{teaching_method}}
|
|
2167
2128
|
- Practice opportunity: {{practice_duration}}
|
|
2168
2129
|
- Skill application: {{application_context}}
|
|
@@ -2171,14 +2132,14 @@ sections:
|
|
|
2171
2132
|
instruction: Define how to create appropriate challenges for each level type
|
|
2172
2133
|
template: |
|
|
2173
2134
|
**Challenge Types:**
|
|
2174
|
-
|
|
2135
|
+
|
|
2175
2136
|
- Execution challenges: {{skill_requirements}}
|
|
2176
2137
|
- Puzzle challenges: {{complexity_guidelines}}
|
|
2177
2138
|
- Time challenges: {{time_pressure_rules}}
|
|
2178
2139
|
- Resource challenges: {{resource_management}}
|
|
2179
|
-
|
|
2140
|
+
|
|
2180
2141
|
**Difficulty Calibration:**
|
|
2181
|
-
|
|
2142
|
+
|
|
2182
2143
|
- Skill check frequency: {{frequency_guidelines}}
|
|
2183
2144
|
- Failure recovery: {{retry_mechanics}}
|
|
2184
2145
|
- Hint system integration: {{help_system}}
|
|
@@ -2192,7 +2153,7 @@ sections:
|
|
|
2192
2153
|
instruction: Define how level data should be structured for implementation
|
|
2193
2154
|
template: |
|
|
2194
2155
|
**Level File Format:**
|
|
2195
|
-
|
|
2156
|
+
|
|
2196
2157
|
- Data format: {{json|yaml|custom}}
|
|
2197
2158
|
- File naming: `level_{{world}}_{{number}}.{{extension}}`
|
|
2198
2159
|
- Data organization: {{structure_description}}
|
|
@@ -2230,14 +2191,14 @@ sections:
|
|
|
2230
2191
|
instruction: Define how level assets are organized and loaded
|
|
2231
2192
|
template: |
|
|
2232
2193
|
**Tilemap Requirements:**
|
|
2233
|
-
|
|
2194
|
+
|
|
2234
2195
|
- Tile size: {{tile_dimensions}}px
|
|
2235
2196
|
- Tileset organization: {{tileset_structure}}
|
|
2236
2197
|
- Layer organization: {{layer_system}}
|
|
2237
2198
|
- Collision data: {{collision_format}}
|
|
2238
|
-
|
|
2199
|
+
|
|
2239
2200
|
**Audio Integration:**
|
|
2240
|
-
|
|
2201
|
+
|
|
2241
2202
|
- Background music: {{music_requirements}}
|
|
2242
2203
|
- Ambient sounds: {{ambient_system}}
|
|
2243
2204
|
- Dynamic audio: {{dynamic_audio_rules}}
|
|
@@ -2246,19 +2207,19 @@ sections:
|
|
|
2246
2207
|
instruction: Define performance requirements for level systems
|
|
2247
2208
|
template: |
|
|
2248
2209
|
**Entity Limits:**
|
|
2249
|
-
|
|
2210
|
+
|
|
2250
2211
|
- Maximum active entities: {{entity_limit}}
|
|
2251
2212
|
- Maximum particles: {{particle_limit}}
|
|
2252
2213
|
- Maximum audio sources: {{audio_limit}}
|
|
2253
|
-
|
|
2214
|
+
|
|
2254
2215
|
**Memory Management:**
|
|
2255
|
-
|
|
2216
|
+
|
|
2256
2217
|
- Texture memory budget: {{texture_memory}}MB
|
|
2257
2218
|
- Audio memory budget: {{audio_memory}}MB
|
|
2258
2219
|
- Level loading time: <{{load_time}}s
|
|
2259
|
-
|
|
2220
|
+
|
|
2260
2221
|
**Culling and LOD:**
|
|
2261
|
-
|
|
2222
|
+
|
|
2262
2223
|
- Off-screen culling: {{culling_distance}}
|
|
2263
2224
|
- Level-of-detail rules: {{lod_system}}
|
|
2264
2225
|
- Asset streaming: {{streaming_requirements}}
|
|
@@ -2271,13 +2232,13 @@ sections:
|
|
|
2271
2232
|
title: Automated Testing
|
|
2272
2233
|
template: |
|
|
2273
2234
|
**Performance Testing:**
|
|
2274
|
-
|
|
2235
|
+
|
|
2275
2236
|
- Frame rate validation: Maintain {{fps_target}} FPS
|
|
2276
2237
|
- Memory usage monitoring: Stay under {{memory_limit}}MB
|
|
2277
2238
|
- Loading time verification: Complete in <{{load_time}}s
|
|
2278
|
-
|
|
2239
|
+
|
|
2279
2240
|
**Gameplay Testing:**
|
|
2280
|
-
|
|
2241
|
+
|
|
2281
2242
|
- Completion path validation: All objectives achievable
|
|
2282
2243
|
- Collectible accessibility: All items reachable
|
|
2283
2244
|
- Softlock prevention: No unwinnable states
|
|
@@ -2305,14 +2266,14 @@ sections:
|
|
|
2305
2266
|
title: Balance Validation
|
|
2306
2267
|
template: |
|
|
2307
2268
|
**Metrics Collection:**
|
|
2308
|
-
|
|
2269
|
+
|
|
2309
2270
|
- Completion rate: Target {{completion_percentage}}%
|
|
2310
2271
|
- Average completion time: {{target_time}} ± {{variance}}
|
|
2311
2272
|
- Death count per level: <{{max_deaths}}
|
|
2312
2273
|
- Collectible discovery rate: {{discovery_percentage}}%
|
|
2313
|
-
|
|
2274
|
+
|
|
2314
2275
|
**Iteration Guidelines:**
|
|
2315
|
-
|
|
2276
|
+
|
|
2316
2277
|
- Adjustment criteria: {{criteria_for_changes}}
|
|
2317
2278
|
- Testing sample size: {{minimum_testers}}
|
|
2318
2279
|
- Validation period: {{testing_duration}}
|
|
@@ -2325,14 +2286,14 @@ sections:
|
|
|
2325
2286
|
title: Design Phase
|
|
2326
2287
|
template: |
|
|
2327
2288
|
**Concept Development:**
|
|
2328
|
-
|
|
2289
|
+
|
|
2329
2290
|
1. Define level purpose and goals
|
|
2330
2291
|
2. Create rough layout sketch
|
|
2331
2292
|
3. Identify key mechanics and challenges
|
|
2332
2293
|
4. Estimate difficulty and duration
|
|
2333
|
-
|
|
2294
|
+
|
|
2334
2295
|
**Documentation Requirements:**
|
|
2335
|
-
|
|
2296
|
+
|
|
2336
2297
|
- Level design brief
|
|
2337
2298
|
- Layout diagrams
|
|
2338
2299
|
- Mechanic integration notes
|
|
@@ -2341,15 +2302,15 @@ sections:
|
|
|
2341
2302
|
title: Implementation Phase
|
|
2342
2303
|
template: |
|
|
2343
2304
|
**Technical Implementation:**
|
|
2344
|
-
|
|
2305
|
+
|
|
2345
2306
|
1. Create level data file
|
|
2346
2307
|
2. Build tilemap and layout
|
|
2347
2308
|
3. Place entities and objects
|
|
2348
2309
|
4. Configure level logic and triggers
|
|
2349
2310
|
5. Integrate audio and visual effects
|
|
2350
|
-
|
|
2311
|
+
|
|
2351
2312
|
**Quality Assurance:**
|
|
2352
|
-
|
|
2313
|
+
|
|
2353
2314
|
1. Automated testing execution
|
|
2354
2315
|
2. Internal playtesting
|
|
2355
2316
|
3. Performance validation
|
|
@@ -2358,14 +2319,14 @@ sections:
|
|
|
2358
2319
|
title: Integration Phase
|
|
2359
2320
|
template: |
|
|
2360
2321
|
**Game Integration:**
|
|
2361
|
-
|
|
2322
|
+
|
|
2362
2323
|
1. Level progression integration
|
|
2363
2324
|
2. Save system compatibility
|
|
2364
2325
|
3. Analytics integration
|
|
2365
2326
|
4. Achievement system integration
|
|
2366
|
-
|
|
2327
|
+
|
|
2367
2328
|
**Final Validation:**
|
|
2368
|
-
|
|
2329
|
+
|
|
2369
2330
|
1. Full game context testing
|
|
2370
2331
|
2. Performance regression testing
|
|
2371
2332
|
3. Platform compatibility verification
|
|
@@ -2418,7 +2379,7 @@ sections:
|
|
|
2418
2379
|
- id: initial-setup
|
|
2419
2380
|
instruction: |
|
|
2420
2381
|
This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
|
|
2421
|
-
|
|
2382
|
+
|
|
2422
2383
|
This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.
|
|
2423
2384
|
|
|
2424
2385
|
- id: game-vision
|
|
@@ -2475,7 +2436,7 @@ sections:
|
|
|
2475
2436
|
repeatable: true
|
|
2476
2437
|
template: |
|
|
2477
2438
|
**Core Mechanic: {{mechanic_name}}**
|
|
2478
|
-
|
|
2439
|
+
|
|
2479
2440
|
- **Description:** {{how_it_works}}
|
|
2480
2441
|
- **Player Value:** {{why_its_fun}}
|
|
2481
2442
|
- **Implementation Scope:** {{complexity_estimate}}
|
|
@@ -2502,12 +2463,12 @@ sections:
|
|
|
2502
2463
|
title: Technical Constraints
|
|
2503
2464
|
template: |
|
|
2504
2465
|
**Platform Requirements:**
|
|
2505
|
-
|
|
2466
|
+
|
|
2506
2467
|
- Primary: {{platform_1}} - {{requirements}}
|
|
2507
2468
|
- Secondary: {{platform_2}} - {{requirements}}
|
|
2508
|
-
|
|
2469
|
+
|
|
2509
2470
|
**Technical Specifications:**
|
|
2510
|
-
|
|
2471
|
+
|
|
2511
2472
|
- Engine: Unity & C#
|
|
2512
2473
|
- Performance Target: {{fps_target}} FPS on {{target_device}}
|
|
2513
2474
|
- Memory Budget: <{{memory_limit}}MB
|
|
@@ -2545,10 +2506,10 @@ sections:
|
|
|
2545
2506
|
title: Competitive Analysis
|
|
2546
2507
|
template: |
|
|
2547
2508
|
**Direct Competitors:**
|
|
2548
|
-
|
|
2509
|
+
|
|
2549
2510
|
- {{competitor_1}}: {{strengths_and_weaknesses}}
|
|
2550
2511
|
- {{competitor_2}}: {{strengths_and_weaknesses}}
|
|
2551
|
-
|
|
2512
|
+
|
|
2552
2513
|
**Differentiation Strategy:**
|
|
2553
2514
|
{{how_we_differ_and_why_thats_valuable}}
|
|
2554
2515
|
- id: market-opportunity
|
|
@@ -2572,16 +2533,16 @@ sections:
|
|
|
2572
2533
|
title: Content Categories
|
|
2573
2534
|
template: |
|
|
2574
2535
|
**Core Content:**
|
|
2575
|
-
|
|
2536
|
+
|
|
2576
2537
|
- {{content_type_1}}: {{quantity_and_description}}
|
|
2577
2538
|
- {{content_type_2}}: {{quantity_and_description}}
|
|
2578
|
-
|
|
2539
|
+
|
|
2579
2540
|
**Optional Content:**
|
|
2580
|
-
|
|
2541
|
+
|
|
2581
2542
|
- {{optional_content_type}}: {{quantity_and_description}}
|
|
2582
|
-
|
|
2543
|
+
|
|
2583
2544
|
**Replay Elements:**
|
|
2584
|
-
|
|
2545
|
+
|
|
2585
2546
|
- {{replayability_features}}
|
|
2586
2547
|
- id: difficulty-accessibility
|
|
2587
2548
|
title: Difficulty and Accessibility
|
|
@@ -2648,13 +2609,13 @@ sections:
|
|
|
2648
2609
|
title: Player Experience Metrics
|
|
2649
2610
|
template: |
|
|
2650
2611
|
**Engagement Goals:**
|
|
2651
|
-
|
|
2612
|
+
|
|
2652
2613
|
- Tutorial completion rate: >{{percentage}}%
|
|
2653
2614
|
- Average session length: {{duration}} minutes
|
|
2654
2615
|
- Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
|
|
2655
|
-
|
|
2616
|
+
|
|
2656
2617
|
**Quality Benchmarks:**
|
|
2657
|
-
|
|
2618
|
+
|
|
2658
2619
|
- Player satisfaction: >{{rating}}/10
|
|
2659
2620
|
- Completion rate: >{{percentage}}%
|
|
2660
2621
|
- Technical performance: {{fps_target}} FPS consistent
|
|
@@ -2662,13 +2623,13 @@ sections:
|
|
|
2662
2623
|
title: Development Metrics
|
|
2663
2624
|
template: |
|
|
2664
2625
|
**Technical Targets:**
|
|
2665
|
-
|
|
2626
|
+
|
|
2666
2627
|
- Zero critical bugs at launch
|
|
2667
2628
|
- Performance targets met on all platforms
|
|
2668
2629
|
- Load times under {{seconds}}s
|
|
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**Process Goals:**
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- Development timeline adherence
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- Quality assurance standards
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@@ -2677,7 +2638,7 @@ sections:
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condition: has_business_goals
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template: |
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**Commercial Goals:**
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- {{revenue_target}} in first {{time_period}}
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- {{user_acquisition_target}} players in first {{time_period}}
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- {{retention_target}} monthly active users
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title: Validation Plan
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template: |
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**Concept Testing:**
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**Prototype Testing:**
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@@ -3237,7 +3198,6 @@ that can handle [specific game requirements] with stable performance."
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**Prerequisites**: Game planning documents must exist in `docs/` folder of Unity project
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1. **Document Sharding** (CRITICAL STEP for Game Development):
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- Documents created by Game Designer/Architect (in Web or IDE) MUST be sharded for development
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- Use core BMad agents or tools to shard:
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a) **Manual**: Use core BMad `shard-doc` task if available
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@@ -3260,20 +3220,17 @@ Resulting Unity Project Folder Structure:
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3. **Game Development Cycle** (Sequential, one game story at a time):
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**CRITICAL CONTEXT MANAGEMENT for Unity Development**:
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- **Model selection matters!** Use most powerful thinking model for Game SM story creation
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- **ALWAYS start new chat between Game SM, Game Dev, and QA work**
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**Step 1 - Game Story Creation**:
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- **NEW CLEAN CHAT** → Select powerful model → `/bmad2du/game-sm` → `*draft`
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- Game SM executes create-game-story task using `game-story-tmpl`
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- Review generated story in `docs/game-stories/`
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**Step 2 - Unity Game Story Implementation**:
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- Agent asks which game story to implement
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@@ -3282,7 +3239,6 @@ Resulting Unity Project Folder Structure:
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- Game Dev marks story as "Review" when complete with all Unity tests passing
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**Step 3 - Game QA Review**:
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- **NEW CLEAN CHAT** → Use core `@qa` agent → execute review-story task
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- QA performs senior Unity developer code review
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- QA can refactor and improve Unity code directly
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@@ -3322,14 +3278,12 @@ Since this expansion pack doesn't include specific brownfield templates, you'll
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1. **Upload Unity project to Web UI** (GitHub URL, files, or zip)
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2. **Create adapted Game Design Document**: `/bmad2du/game-designer` - Modify `game-design-doc-tmpl` to include:
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3. **Game Architecture Planning**:
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- Focus on how new features integrate with existing Unity systems
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- Plan for gradual rollout and testing
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@@ -3430,7 +3384,7 @@ Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic ga
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- **Claude Code**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
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- **Cursor**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
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|
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- **Windsurf**:
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|
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|
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- **Windsurf**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
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|
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- **Trae**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
|
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- **Roo Code**: Select mode from mode selector with bmad2du prefix
|
|
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- **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select the appropriate game agent.
|