bmad-method 4.26.0 → 4.27.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (109) hide show
  1. package/.vscode/settings.json +2 -0
  2. package/CHANGELOG.md +22 -0
  3. package/README.md +29 -282
  4. package/bmad-core/agent-teams/team-all.yaml +6 -6
  5. package/bmad-core/agent-teams/team-fullstack.yaml +6 -6
  6. package/bmad-core/agent-teams/team-no-ui.yaml +2 -2
  7. package/bmad-core/agents/analyst.md +17 -18
  8. package/bmad-core/agents/architect.md +15 -18
  9. package/bmad-core/agents/bmad-master.md +56 -53
  10. package/bmad-core/agents/bmad-orchestrator.md +24 -23
  11. package/bmad-core/agents/dev.md +10 -10
  12. package/bmad-core/agents/pm.md +17 -20
  13. package/bmad-core/agents/po.md +12 -15
  14. package/bmad-core/agents/qa.md +7 -8
  15. package/bmad-core/agents/sm.md +8 -13
  16. package/bmad-core/agents/ux-expert.md +7 -11
  17. package/bmad-core/core-config.yaml +1 -1
  18. package/bmad-core/data/bmad-kb.md +74 -15
  19. package/bmad-core/data/brainstorming-techniques.md +36 -0
  20. package/bmad-core/data/elicitation-methods.md +134 -0
  21. package/bmad-core/tasks/advanced-elicitation.md +82 -57
  22. package/bmad-core/tasks/facilitate-brainstorming-session.md +136 -0
  23. package/bmad-core/templates/architecture-tmpl.yaml +658 -0
  24. package/bmad-core/templates/brainstorming-output-tmpl.yaml +156 -0
  25. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +476 -0
  26. package/bmad-core/templates/brownfield-prd-tmpl.yaml +280 -0
  27. package/bmad-core/templates/competitor-analysis-tmpl.yaml +293 -0
  28. package/bmad-core/templates/front-end-architecture-tmpl.yaml +206 -0
  29. package/bmad-core/templates/front-end-spec-tmpl.yaml +349 -0
  30. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +805 -0
  31. package/bmad-core/templates/market-research-tmpl.yaml +252 -0
  32. package/bmad-core/templates/prd-tmpl.yaml +202 -0
  33. package/bmad-core/templates/project-brief-tmpl.yaml +221 -0
  34. package/bmad-core/templates/story-tmpl.yaml +137 -0
  35. package/bmad-core/utils/plan-management.md +9 -13
  36. package/bmad-core/workflows/greenfield-service.yaml +1 -1
  37. package/common/tasks/create-doc.md +55 -67
  38. package/common/utils/bmad-doc-template.md +325 -0
  39. package/dist/agents/analyst.txt +1312 -1193
  40. package/dist/agents/architect.txt +2484 -2895
  41. package/dist/agents/bmad-master.txt +4680 -4897
  42. package/dist/agents/bmad-orchestrator.txt +400 -195
  43. package/dist/agents/dev.txt +21 -24
  44. package/dist/agents/pm.txt +590 -619
  45. package/dist/agents/po.txt +178 -130
  46. package/dist/agents/qa.txt +159 -48
  47. package/dist/agents/sm.txt +166 -120
  48. package/dist/agents/ux-expert.txt +436 -544
  49. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +1283 -1260
  50. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +642 -591
  51. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +284 -268
  52. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +9258 -4977
  53. package/dist/expansion-packs/bmad-creator-tools/agents/bmad-the-creator.txt +388 -325
  54. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +1144 -1165
  55. package/dist/teams/team-all.txt +4885 -4967
  56. package/dist/teams/team-fullstack.txt +5621 -5693
  57. package/dist/teams/team-ide-minimal.txt +604 -333
  58. package/dist/teams/team-no-ui.txt +5209 -5213
  59. package/docs/agentic-tools/github-copilot-guide.md +29 -9
  60. package/docs/bmad-workflow-guide.md +2 -2
  61. package/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +2 -2
  62. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +17 -15
  63. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +13 -11
  64. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +13 -11
  65. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
  66. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +2 -2
  67. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +613 -0
  68. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +356 -0
  69. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +343 -0
  70. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +253 -0
  71. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +484 -0
  72. package/expansion-packs/bmad-creator-tools/agents/bmad-the-creator.md +14 -12
  73. package/expansion-packs/bmad-creator-tools/config.yaml +1 -1
  74. package/expansion-packs/bmad-creator-tools/templates/agent-teams-tmpl.yaml +178 -0
  75. package/expansion-packs/bmad-creator-tools/templates/agent-tmpl.yaml +154 -0
  76. package/expansion-packs/bmad-creator-tools/templates/expansion-pack-plan-tmpl.yaml +120 -0
  77. package/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +14 -14
  78. package/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
  79. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +424 -0
  80. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +629 -0
  81. package/package.json +1 -1
  82. package/tools/builders/web-builder.js +170 -95
  83. package/tools/installer/config/install.config.yaml +2 -2
  84. package/tools/installer/lib/ide-setup.js +2 -2
  85. package/tools/installer/package.json +1 -1
  86. package/tools/lib/dependency-resolver.js +11 -22
  87. package/tools/md-assets/web-agent-startup-instructions.md +10 -10
  88. package/bmad-core/tasks/brainstorming-techniques.md +0 -238
  89. package/bmad-core/templates/architecture-tmpl.md +0 -776
  90. package/bmad-core/templates/brownfield-architecture-tmpl.md +0 -544
  91. package/bmad-core/templates/brownfield-prd-tmpl.md +0 -266
  92. package/bmad-core/templates/competitor-analysis-tmpl.md +0 -291
  93. package/bmad-core/templates/front-end-architecture-tmpl.md +0 -175
  94. package/bmad-core/templates/front-end-spec-tmpl.md +0 -413
  95. package/bmad-core/templates/fullstack-architecture-tmpl.md +0 -1018
  96. package/bmad-core/templates/market-research-tmpl.md +0 -263
  97. package/bmad-core/templates/prd-tmpl.md +0 -202
  98. package/bmad-core/templates/project-brief-tmpl.md +0 -232
  99. package/bmad-core/templates/story-tmpl.md +0 -58
  100. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.md +0 -560
  101. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.md +0 -345
  102. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.md +0 -331
  103. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.md +0 -235
  104. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.md +0 -470
  105. package/expansion-packs/bmad-creator-tools/templates/agent-teams-tmpl.md +0 -154
  106. package/expansion-packs/bmad-creator-tools/templates/agent-tmpl.md +0 -143
  107. package/expansion-packs/bmad-creator-tools/templates/expansion-pack-plan-tmpl.md +0 -91
  108. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.md +0 -415
  109. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.md +0 -0
@@ -0,0 +1,484 @@
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+ template:
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+ id: level-design-doc-template-v2
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+ name: Level Design Document
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+ version: 2.0
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+ output:
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+ format: markdown
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+ filename: "docs/{{game_name}}-level-design-document.md"
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+ title: "{{game_title}} Level Design Document"
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+
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+ workflow:
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+ mode: interactive
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+
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+ sections:
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+ - id: initial-setup
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+ instruction: |
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+ This template creates comprehensive level design documentation that guides both content creation and technical implementation. This document should provide enough detail for developers to create level loading systems and for designers to create specific levels.
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+
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+ If available, review: Game Design Document (GDD), Game Architecture Document. This document should align with the game mechanics and technical systems defined in those documents.
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+
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+ - id: introduction
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+ title: Introduction
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+ instruction: Establish the purpose and scope of level design for this game
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+ content: |
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+ This document defines the level design framework for {{game_title}}, providing guidelines for creating engaging, balanced levels that support the core gameplay mechanics defined in the Game Design Document.
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+
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+ This framework ensures consistency across all levels while providing flexibility for creative level design within established technical and design constraints.
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+ sections:
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+ - id: change-log
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+ title: Change Log
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+ instruction: Track document versions and changes
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+ type: table
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+ template: |
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+ | Date | Version | Description | Author |
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+ | :--- | :------ | :---------- | :----- |
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+
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+ - id: level-design-philosophy
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+ title: Level Design Philosophy
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+ instruction: Establish the overall approach to level design based on the game's core pillars and mechanics. Apply `tasks#advanced-elicitation` after presenting this section.
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+ sections:
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+ - id: design-principles
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+ title: Design Principles
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+ instruction: Define 3-5 core principles that guide all level design decisions
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+ type: numbered-list
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+ template: |
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+ **{{principle_name}}** - {{description}}
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+ - id: player-experience-goals
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+ title: Player Experience Goals
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+ instruction: Define what players should feel and learn in each level category
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+ template: |
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+ **Tutorial Levels:** {{experience_description}}
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+ **Standard Levels:** {{experience_description}}
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+ **Challenge Levels:** {{experience_description}}
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+ **Boss Levels:** {{experience_description}}
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+ - id: level-flow-framework
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+ title: Level Flow Framework
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+ instruction: Define the standard structure for level progression
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+ template: |
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+ **Introduction Phase:** {{duration}} - {{purpose}}
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+ **Development Phase:** {{duration}} - {{purpose}}
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+ **Climax Phase:** {{duration}} - {{purpose}}
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+ **Resolution Phase:** {{duration}} - {{purpose}}
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+
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+ - id: level-categories
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+ title: Level Categories
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+ instruction: Define different types of levels based on the GDD requirements. Each category should be specific enough for implementation.
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+ repeatable: true
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+ sections:
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+ - id: level-category
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+ title: "{{category_name}} Levels"
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+ template: |
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+ **Purpose:** {{gameplay_purpose}}
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+
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+ **Target Duration:** {{min_time}} - {{max_time}} minutes
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+
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+ **Difficulty Range:** {{difficulty_scale}}
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+
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+ **Key Mechanics Featured:**
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+
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+ - {{mechanic_1}} - {{usage_description}}
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+ - {{mechanic_2}} - {{usage_description}}
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+
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+ **Player Objectives:**
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+
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+ - Primary: {{primary_objective}}
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+ - Secondary: {{secondary_objective}}
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+ - Hidden: {{secret_objective}}
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+
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+ **Success Criteria:**
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+
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+ - {{completion_requirement_1}}
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+ - {{completion_requirement_2}}
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+
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+ **Technical Requirements:**
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+
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+ - Maximum entities: {{entity_limit}}
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+ - Performance target: {{fps_target}} FPS
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+ - Memory budget: {{memory_limit}}MB
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+ - Asset requirements: {{asset_needs}}
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+
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+ - id: level-progression-system
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+ title: Level Progression System
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+ instruction: Define how players move through levels and how difficulty scales
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+ sections:
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+ - id: world-structure
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+ title: World Structure
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+ instruction: Based on GDD requirements, define the overall level organization
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+ template: |
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+ **Organization Type:** {{linear|hub_world|open_world}}
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+
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+ **Total Level Count:** {{number}}
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+
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+ **World Breakdown:**
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+
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+ - World 1: {{level_count}} levels - {{theme}} - {{difficulty_range}}
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+ - World 2: {{level_count}} levels - {{theme}} - {{difficulty_range}}
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+ - World 3: {{level_count}} levels - {{theme}} - {{difficulty_range}}
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+ - id: difficulty-progression
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+ title: Difficulty Progression
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+ instruction: Define how challenge increases across the game
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+ sections:
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+ - id: progression-curve
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+ title: Progression Curve
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+ type: code
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+ language: text
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+ template: |
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+ Difficulty
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+ ^ ___/```
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+ | /
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+ | / ___/```
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+ | / /
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+ | / /
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+ |/ /
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+ +-----------> Level Number
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+ Tutorial Early Mid Late
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+ - id: scaling-parameters
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+ title: Scaling Parameters
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+ type: bullet-list
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+ template: |
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+ - Enemy count: {{start_count}} → {{end_count}}
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+ - Enemy difficulty: {{start_diff}} → {{end_diff}}
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+ - Level complexity: {{start_complex}} → {{end_complex}}
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+ - Time pressure: {{start_time}} → {{end_time}}
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+ - id: unlock-requirements
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+ title: Unlock Requirements
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+ instruction: Define how players access new levels
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+ template: |
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+ **Progression Gates:**
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+
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+ - Linear progression: Complete previous level
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+ - Star requirements: {{star_count}} stars to unlock
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+ - Skill gates: Demonstrate {{skill_requirement}}
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+ - Optional content: {{unlock_condition}}
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+
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+ - id: level-design-components
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+ title: Level Design Components
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+ instruction: Define the building blocks used to create levels
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+ sections:
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+ - id: environmental-elements
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+ title: Environmental Elements
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+ instruction: Define all environmental components that can be used in levels
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+ template: |
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+ **Terrain Types:**
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+
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+ - {{terrain_1}}: {{properties_and_usage}}
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+ - {{terrain_2}}: {{properties_and_usage}}
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+
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+ **Interactive Objects:**
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+
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+ - {{object_1}}: {{behavior_and_purpose}}
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+ - {{object_2}}: {{behavior_and_purpose}}
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+
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+ **Hazards and Obstacles:**
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+
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+ - {{hazard_1}}: {{damage_and_behavior}}
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+ - {{hazard_2}}: {{damage_and_behavior}}
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+ - id: collectibles-rewards
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+ title: Collectibles and Rewards
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+ instruction: Define all collectible items and their placement rules
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+ template: |
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+ **Collectible Types:**
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+
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+ - {{collectible_1}}: {{value_and_purpose}}
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+ - {{collectible_2}}: {{value_and_purpose}}
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+
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+ **Placement Guidelines:**
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+
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+ - Mandatory collectibles: {{placement_rules}}
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+ - Optional collectibles: {{placement_rules}}
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+ - Secret collectibles: {{placement_rules}}
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+
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+ **Reward Distribution:**
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+
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+ - Easy to find: {{percentage}}%
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+ - Moderate challenge: {{percentage}}%
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+ - High skill required: {{percentage}}%
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+ - id: enemy-placement-framework
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+ title: Enemy Placement Framework
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+ instruction: Define how enemies should be placed and balanced in levels
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+ template: |
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+ **Enemy Categories:**
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+
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+ - {{enemy_type_1}}: {{behavior_and_usage}}
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+ - {{enemy_type_2}}: {{behavior_and_usage}}
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+
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+ **Placement Principles:**
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+
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+ - Introduction encounters: {{guideline}}
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+ - Standard encounters: {{guideline}}
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+ - Challenge encounters: {{guideline}}
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+
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+ **Difficulty Scaling:**
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+
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+ - Enemy count progression: {{scaling_rule}}
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+ - Enemy type introduction: {{pacing_rule}}
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+ - Encounter complexity: {{complexity_rule}}
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+
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+ - id: level-creation-guidelines
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+ title: Level Creation Guidelines
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+ instruction: Provide specific guidelines for creating individual levels
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+ sections:
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+ - id: level-layout-principles
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+ title: Level Layout Principles
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+ template: |
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+ **Spatial Design:**
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+
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+ - Grid size: {{grid_dimensions}}
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+ - Minimum path width: {{width_units}}
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+ - Maximum vertical distance: {{height_units}}
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+ - Safe zones placement: {{safety_guidelines}}
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+
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+ **Navigation Design:**
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+
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+ - Clear path indication: {{visual_cues}}
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+ - Landmark placement: {{landmark_rules}}
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+ - Dead end avoidance: {{dead_end_policy}}
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+ - Multiple path options: {{branching_rules}}
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+ - id: pacing-and-flow
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+ title: Pacing and Flow
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+ instruction: Define how to control the rhythm and pace of gameplay within levels
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+ template: |
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+ **Action Sequences:**
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+
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+ - High intensity duration: {{max_duration}}
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+ - Rest period requirement: {{min_rest_time}}
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+ - Intensity variation: {{pacing_pattern}}
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+
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+ **Learning Sequences:**
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+
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+ - New mechanic introduction: {{teaching_method}}
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+ - Practice opportunity: {{practice_duration}}
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+ - Skill application: {{application_context}}
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+ - id: challenge-design
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+ title: Challenge Design
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+ instruction: Define how to create appropriate challenges for each level type
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+ template: |
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+ **Challenge Types:**
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+
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+ - Execution challenges: {{skill_requirements}}
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+ - Puzzle challenges: {{complexity_guidelines}}
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+ - Time challenges: {{time_pressure_rules}}
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+ - Resource challenges: {{resource_management}}
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+
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+ **Difficulty Calibration:**
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+
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+ - Skill check frequency: {{frequency_guidelines}}
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+ - Failure recovery: {{retry_mechanics}}
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+ - Hint system integration: {{help_system}}
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+
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+ - id: technical-implementation
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+ title: Technical Implementation
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+ instruction: Define technical requirements for level implementation
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+ sections:
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+ - id: level-data-structure
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+ title: Level Data Structure
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+ instruction: Define how level data should be structured for implementation
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+ template: |
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+ **Level File Format:**
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+
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+ - Data format: {{json|yaml|custom}}
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+ - File naming: `level_{{world}}_{{number}}.{{extension}}`
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+ - Data organization: {{structure_description}}
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+ sections:
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+ - id: required-data-fields
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+ title: Required Data Fields
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+ type: code
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+ language: json
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+ template: |
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+ {
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+ "levelId": "{{unique_identifier}}",
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+ "worldId": "{{world_identifier}}",
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+ "difficulty": {{difficulty_value}},
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+ "targetTime": {{completion_time_seconds}},
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+ "objectives": {
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+ "primary": "{{primary_objective}}",
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+ "secondary": ["{{secondary_objectives}}"],
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+ "hidden": ["{{secret_objectives}}"]
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+ },
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+ "layout": {
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+ "width": {{grid_width}},
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+ "height": {{grid_height}},
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+ "tilemap": "{{tilemap_reference}}"
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+ },
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+ "entities": [
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+ {
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+ "type": "{{entity_type}}",
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+ "position": {"x": {{x}}, "y": {{y}}},
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+ "properties": {{entity_properties}}
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+ }
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+ ]
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+ }
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+ - id: asset-integration
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+ title: Asset Integration
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+ instruction: Define how level assets are organized and loaded
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+ template: |
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+ **Tilemap Requirements:**
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+
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+ - Tile size: {{tile_dimensions}}px
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+ - Tileset organization: {{tileset_structure}}
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+ - Layer organization: {{layer_system}}
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+ - Collision data: {{collision_format}}
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+
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+ **Audio Integration:**
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+
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+ - Background music: {{music_requirements}}
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+ - Ambient sounds: {{ambient_system}}
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+ - Dynamic audio: {{dynamic_audio_rules}}
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+ - id: performance-optimization
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+ title: Performance Optimization
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+ instruction: Define performance requirements for level systems
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+ template: |
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+ **Entity Limits:**
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+
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+ - Maximum active entities: {{entity_limit}}
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+ - Maximum particles: {{particle_limit}}
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+ - Maximum audio sources: {{audio_limit}}
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+
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+ **Memory Management:**
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+
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+ - Texture memory budget: {{texture_memory}}MB
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+ - Audio memory budget: {{audio_memory}}MB
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+ - Level loading time: <{{load_time}}s
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+
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+ **Culling and LOD:**
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+
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+ - Off-screen culling: {{culling_distance}}
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+ - Level-of-detail rules: {{lod_system}}
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+ - Asset streaming: {{streaming_requirements}}
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+
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+ - id: level-testing-framework
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+ title: Level Testing Framework
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+ instruction: Define how levels should be tested and validated
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+ sections:
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+ - id: automated-testing
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+ title: Automated Testing
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+ template: |
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+ **Performance Testing:**
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+
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+ - Frame rate validation: Maintain {{fps_target}} FPS
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+ - Memory usage monitoring: Stay under {{memory_limit}}MB
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+ - Loading time verification: Complete in <{{load_time}}s
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+
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+ **Gameplay Testing:**
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+
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+ - Completion path validation: All objectives achievable
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+ - Collectible accessibility: All items reachable
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+ - Softlock prevention: No unwinnable states
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+ - id: manual-testing-protocol
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+ title: Manual Testing Protocol
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+ sections:
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+ - id: playtesting-checklist
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+ title: Playtesting Checklist
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+ type: checklist
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+ items:
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+ - "Level completes within target time range"
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+ - "All mechanics function correctly"
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+ - "Difficulty feels appropriate for level category"
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+ - "Player guidance is clear and effective"
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+ - "No exploits or sequence breaks (unless intended)"
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+ - id: player-experience-testing
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+ title: Player Experience Testing
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+ type: checklist
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+ items:
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+ - "Tutorial levels teach effectively"
384
+ - "Challenge feels fair and rewarding"
385
+ - "Flow and pacing maintain engagement"
386
+ - "Audio and visual feedback support gameplay"
387
+ - id: balance-validation
388
+ title: Balance Validation
389
+ template: |
390
+ **Metrics Collection:**
391
+
392
+ - Completion rate: Target {{completion_percentage}}%
393
+ - Average completion time: {{target_time}} ± {{variance}}
394
+ - Death count per level: <{{max_deaths}}
395
+ - Collectible discovery rate: {{discovery_percentage}}%
396
+
397
+ **Iteration Guidelines:**
398
+
399
+ - Adjustment criteria: {{criteria_for_changes}}
400
+ - Testing sample size: {{minimum_testers}}
401
+ - Validation period: {{testing_duration}}
402
+
403
+ - id: content-creation-pipeline
404
+ title: Content Creation Pipeline
405
+ instruction: Define the workflow for creating new levels
406
+ sections:
407
+ - id: design-phase
408
+ title: Design Phase
409
+ template: |
410
+ **Concept Development:**
411
+
412
+ 1. Define level purpose and goals
413
+ 2. Create rough layout sketch
414
+ 3. Identify key mechanics and challenges
415
+ 4. Estimate difficulty and duration
416
+
417
+ **Documentation Requirements:**
418
+
419
+ - Level design brief
420
+ - Layout diagrams
421
+ - Mechanic integration notes
422
+ - Asset requirement list
423
+ - id: implementation-phase
424
+ title: Implementation Phase
425
+ template: |
426
+ **Technical Implementation:**
427
+
428
+ 1. Create level data file
429
+ 2. Build tilemap and layout
430
+ 3. Place entities and objects
431
+ 4. Configure level logic and triggers
432
+ 5. Integrate audio and visual effects
433
+
434
+ **Quality Assurance:**
435
+
436
+ 1. Automated testing execution
437
+ 2. Internal playtesting
438
+ 3. Performance validation
439
+ 4. Bug fixing and polish
440
+ - id: integration-phase
441
+ title: Integration Phase
442
+ template: |
443
+ **Game Integration:**
444
+
445
+ 1. Level progression integration
446
+ 2. Save system compatibility
447
+ 3. Analytics integration
448
+ 4. Achievement system integration
449
+
450
+ **Final Validation:**
451
+
452
+ 1. Full game context testing
453
+ 2. Performance regression testing
454
+ 3. Platform compatibility verification
455
+ 4. Final approval and release
456
+
457
+ - id: success-metrics
458
+ title: Success Metrics
459
+ instruction: Define how to measure level design success
460
+ sections:
461
+ - id: player-engagement
462
+ title: Player Engagement
463
+ type: bullet-list
464
+ template: |
465
+ - Level completion rate: {{target_rate}}%
466
+ - Replay rate: {{replay_target}}%
467
+ - Time spent per level: {{engagement_time}}
468
+ - Player satisfaction scores: {{satisfaction_target}}/10
469
+ - id: technical-performance
470
+ title: Technical Performance
471
+ type: bullet-list
472
+ template: |
473
+ - Frame rate consistency: {{fps_consistency}}%
474
+ - Loading time compliance: {{load_compliance}}%
475
+ - Memory usage efficiency: {{memory_efficiency}}%
476
+ - Crash rate: <{{crash_threshold}}%
477
+ - id: design-quality
478
+ title: Design Quality
479
+ type: bullet-list
480
+ template: |
481
+ - Difficulty curve adherence: {{curve_accuracy}}
482
+ - Mechanic integration effectiveness: {{integration_score}}
483
+ - Player guidance clarity: {{guidance_score}}
484
+ - Content accessibility: {{accessibility_rate}}%
@@ -3,11 +3,19 @@
3
3
  CRITICAL: Read the full YAML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
4
4
 
5
5
  ```yaml
6
+ root: .bmad-creator-tools
7
+ IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name} where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
8
+ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
6
9
  activation-instructions:
7
10
  - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
8
11
  - Only read the files/tasks listed here when user selects them for execution to minimize context usage
9
12
  - The customization field ALWAYS takes precedence over any conflicting instructions
10
13
  - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
14
+ - Greet the user with your name and role, and inform of the *help command
15
+ - CRITICAL: Do NOT automatically create documents or execute tasks during startup
16
+ - CRITICAL: Do NOT create or modify any files during startup
17
+ - Offer to help with BMad framework extensions but wait for explicit user confirmation
18
+ - Only execute tasks when user explicitly requests them
11
19
  agent:
12
20
  name: The Creator
13
21
  id: bmad-the-creator
@@ -27,12 +35,6 @@ core_principles:
27
35
  - Convention Over Configuration - Follow BMad naming and structure patterns
28
36
  - Extensibility First - Design for future expansion and customization
29
37
  - Numbered Options Protocol - Always use numbered lists for user selections
30
- startup:
31
- - Greet the user with your name and role, and inform of the *help command
32
- - CRITICAL: Do NOT automatically create documents or execute tasks during startup
33
- - CRITICAL: Do NOT create or modify any files during startup
34
- - Offer to help with BMad framework extensions but wait for explicit user confirmation
35
- - Only execute tasks when user explicitly requests them
36
38
  commands:
37
39
  - '*help" - Show numbered list of available commands for selection'
38
40
  - '*chat-mode" - Conversational mode with advanced-elicitation for framework design advice'
@@ -43,11 +45,11 @@ commands:
43
45
  - '*exit" - Say goodbye as The Creator, and then abandon inhabiting this persona'
44
46
  dependencies:
45
47
  tasks:
46
- - create-agent
47
- - generate-expansion-pack
48
- - advanced-elicitation
49
- - create-deep-research-prompt
48
+ - create-agent.md
49
+ - generate-expansion-pack.md
50
+ - advanced-elicitation.md
51
+ - create-deep-research-prompt.md
50
52
  templates:
51
- - agent-tmpl
52
- - expansion-pack-plan-tmpl
53
+ - agent-tmpl.yaml
54
+ - expansion-pack-plan-tmpl.yaml
53
55
  ```
@@ -1,5 +1,5 @@
1
1
  name: bmad-creator-tools
2
- version: 1.5.0
2
+ version: 1.7.0
3
3
  short-title: Tools for creating BMad framework components
4
4
  description: Tools for creating and extending BMad framework components.
5
5
  author: Brian (BMad)