bmad-method 4.26.0 → 4.27.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +2 -0
- package/CHANGELOG.md +22 -0
- package/README.md +29 -282
- package/bmad-core/agent-teams/team-all.yaml +6 -6
- package/bmad-core/agent-teams/team-fullstack.yaml +6 -6
- package/bmad-core/agent-teams/team-no-ui.yaml +2 -2
- package/bmad-core/agents/analyst.md +17 -18
- package/bmad-core/agents/architect.md +15 -18
- package/bmad-core/agents/bmad-master.md +56 -53
- package/bmad-core/agents/bmad-orchestrator.md +24 -23
- package/bmad-core/agents/dev.md +10 -10
- package/bmad-core/agents/pm.md +17 -20
- package/bmad-core/agents/po.md +12 -15
- package/bmad-core/agents/qa.md +7 -8
- package/bmad-core/agents/sm.md +8 -13
- package/bmad-core/agents/ux-expert.md +7 -11
- package/bmad-core/core-config.yaml +1 -1
- package/bmad-core/data/bmad-kb.md +74 -15
- package/bmad-core/data/brainstorming-techniques.md +36 -0
- package/bmad-core/data/elicitation-methods.md +134 -0
- package/bmad-core/tasks/advanced-elicitation.md +82 -57
- package/bmad-core/tasks/facilitate-brainstorming-session.md +136 -0
- package/bmad-core/templates/architecture-tmpl.yaml +658 -0
- package/bmad-core/templates/brainstorming-output-tmpl.yaml +156 -0
- package/bmad-core/templates/brownfield-architecture-tmpl.yaml +476 -0
- package/bmad-core/templates/brownfield-prd-tmpl.yaml +280 -0
- package/bmad-core/templates/competitor-analysis-tmpl.yaml +293 -0
- package/bmad-core/templates/front-end-architecture-tmpl.yaml +206 -0
- package/bmad-core/templates/front-end-spec-tmpl.yaml +349 -0
- package/bmad-core/templates/fullstack-architecture-tmpl.yaml +805 -0
- package/bmad-core/templates/market-research-tmpl.yaml +252 -0
- package/bmad-core/templates/prd-tmpl.yaml +202 -0
- package/bmad-core/templates/project-brief-tmpl.yaml +221 -0
- package/bmad-core/templates/story-tmpl.yaml +137 -0
- package/bmad-core/utils/plan-management.md +9 -13
- package/bmad-core/workflows/greenfield-service.yaml +1 -1
- package/common/tasks/create-doc.md +55 -67
- package/common/utils/bmad-doc-template.md +325 -0
- package/dist/agents/analyst.txt +1312 -1193
- package/dist/agents/architect.txt +2484 -2895
- package/dist/agents/bmad-master.txt +4680 -4897
- package/dist/agents/bmad-orchestrator.txt +400 -195
- package/dist/agents/dev.txt +21 -24
- package/dist/agents/pm.txt +590 -619
- package/dist/agents/po.txt +178 -130
- package/dist/agents/qa.txt +159 -48
- package/dist/agents/sm.txt +166 -120
- package/dist/agents/ux-expert.txt +436 -544
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +1283 -1260
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +642 -591
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +284 -268
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +9258 -4977
- package/dist/expansion-packs/bmad-creator-tools/agents/bmad-the-creator.txt +388 -325
- package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +1144 -1165
- package/dist/teams/team-all.txt +4885 -4967
- package/dist/teams/team-fullstack.txt +5621 -5693
- package/dist/teams/team-ide-minimal.txt +604 -333
- package/dist/teams/team-no-ui.txt +5209 -5213
- package/docs/agentic-tools/github-copilot-guide.md +29 -9
- package/docs/bmad-workflow-guide.md +2 -2
- package/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +2 -2
- package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +17 -15
- package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +13 -11
- package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +13 -11
- package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
- package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +2 -2
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +613 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +356 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +343 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +253 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +484 -0
- package/expansion-packs/bmad-creator-tools/agents/bmad-the-creator.md +14 -12
- package/expansion-packs/bmad-creator-tools/config.yaml +1 -1
- package/expansion-packs/bmad-creator-tools/templates/agent-teams-tmpl.yaml +178 -0
- package/expansion-packs/bmad-creator-tools/templates/agent-tmpl.yaml +154 -0
- package/expansion-packs/bmad-creator-tools/templates/expansion-pack-plan-tmpl.yaml +120 -0
- package/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +14 -14
- package/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
- package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +424 -0
- package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +629 -0
- package/package.json +1 -1
- package/tools/builders/web-builder.js +170 -95
- package/tools/installer/config/install.config.yaml +2 -2
- package/tools/installer/lib/ide-setup.js +2 -2
- package/tools/installer/package.json +1 -1
- package/tools/lib/dependency-resolver.js +11 -22
- package/tools/md-assets/web-agent-startup-instructions.md +10 -10
- package/bmad-core/tasks/brainstorming-techniques.md +0 -238
- package/bmad-core/templates/architecture-tmpl.md +0 -776
- package/bmad-core/templates/brownfield-architecture-tmpl.md +0 -544
- package/bmad-core/templates/brownfield-prd-tmpl.md +0 -266
- package/bmad-core/templates/competitor-analysis-tmpl.md +0 -291
- package/bmad-core/templates/front-end-architecture-tmpl.md +0 -175
- package/bmad-core/templates/front-end-spec-tmpl.md +0 -413
- package/bmad-core/templates/fullstack-architecture-tmpl.md +0 -1018
- package/bmad-core/templates/market-research-tmpl.md +0 -263
- package/bmad-core/templates/prd-tmpl.md +0 -202
- package/bmad-core/templates/project-brief-tmpl.md +0 -232
- package/bmad-core/templates/story-tmpl.md +0 -58
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.md +0 -560
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.md +0 -345
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.md +0 -331
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.md +0 -235
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.md +0 -470
- package/expansion-packs/bmad-creator-tools/templates/agent-teams-tmpl.md +0 -154
- package/expansion-packs/bmad-creator-tools/templates/agent-tmpl.md +0 -143
- package/expansion-packs/bmad-creator-tools/templates/expansion-pack-plan-tmpl.md +0 -91
- package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.md +0 -415
- package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.md +0 -0
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2. **Resource Navigation**: This bundle contains all resources you need. Resources are marked with tags like:
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- `==================== START: folder
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- `==================== START: .bmad-2d-phaser-game-dev/folder/filename.md ====================`
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- `==================== END: .bmad-2d-phaser-game-dev/folder/filename.md ====================`
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- The format is always
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- If a section is specified (e.g., `tasks
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- The format is always the full path with dot prefix (e.g., `.bmad-2d-phaser-game-dev/personas/analyst.md`, `.bmad-2d-phaser-game-dev/tasks/create-story.md`)
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- If a section is specified (e.g., `{root}/tasks/create-story.md#section-name`), navigate to that section within the file
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**Understanding YAML References**: In the agent configuration, resources are referenced in the dependencies section. For example:
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These references map directly to bundle sections:
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- `utils: template-format` → Look for `==================== START: .bmad-2d-phaser-game-dev/utils/template-format.md ====================`
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- `tasks: create-story` → Look for `==================== START: .bmad-2d-phaser-game-dev/tasks/create-story.md ====================`
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3. **Execution Context**: You are operating in a web environment. All your capabilities and knowledge are contained within this bundle. Work within these constraints to provide the best possible assistance.
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---
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==================== START: .bmad-2d-phaser-game-dev/agents/game-designer.md ====================
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# game-designer
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CRITICAL: Read the full YAML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
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- Only read the files/tasks listed here when user selects them for execution to minimize context usage
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- The customization field ALWAYS takes precedence over any conflicting instructions
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- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
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- Greet the user with your name and role, and inform of the *help command
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- Offer to help with game design documentation but wait for explicit user confirmation
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- Only execute tasks when user explicitly requests them
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agent:
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name: Alex
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id: game-designer
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- Technical Awareness - Design within feasible implementation constraints
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- Data-Driven Decisions - Use metrics and feedback to guide design choices
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- Numbered Options Protocol - Always use numbered lists for user selections
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startup:
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- CRITICAL: Do NOT create or modify any files during startup
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- Offer to help with game design documentation but wait for explicit user confirmation
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- Only execute tasks when user explicitly requests them
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commands:
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- '*help" - Show numbered list of available commands for selection'
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- '*chat-mode" - Conversational mode with advanced-elicitation for design advice'
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- '*exit" - Say goodbye as the Game Designer, and then abandon inhabiting this persona'
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dependencies:
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tasks:
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- create-doc
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- game-design-brainstorming
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- create-deep-research-prompt
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- create-doc.md
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- execute-checklist.md
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- game-design-brainstorming.md
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templates:
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- level-design-doc-tmpl
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- game-brief-tmpl
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- game-design-doc-tmpl.yaml
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- game-brief-tmpl.yaml
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checklists:
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```
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==================== END: agents
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==================== END: .bmad-2d-phaser-game-dev/agents/game-designer.md ====================
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==================== START: tasks
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# Create Document from Template
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==================== START: .bmad-2d-phaser-game-dev/tasks/create-doc.md ====================
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# Create Document from Template (YAML Driven)
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##
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Generate documents from templates by EXECUTING (not just reading) embedded instructions from the perspective of the selected agent persona.
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## CRITICAL RULES
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1. **Templates are PROGRAMS** - Execute every [[LLM:]] instruction exactly as written
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2. **NEVER show markup** - Hide all [[LLM:]], {{placeholders}}, @{examples}, and template syntax
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3. **STOP and EXECUTE** - When you see "apply tasks#" or "execute tasks#", STOP and run that task immediately
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4. **WAIT for user input** - At review points and after elicitation tasks
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## CRITICAL: Mandatory Elicitation Format
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**When `elicit: true`, ALWAYS use this exact format:**
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1. Present section content
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2. Provide detailed rationale (explain trade-offs, assumptions, decisions made)
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3. Present numbered options 1-9:
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- **Option 1:** Always "Proceed to next section"
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- **Options 2-9:** Select 8 methods from data/elicitation-methods
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- End with: "Select 1-9 or just type your question/feedback:"
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**NEVER ask yes/no questions or use any other format.**
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- Continue with normal execution after plan check
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## Processing Flow
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1. **Parse YAML template** - Load template metadata and sections
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2. **Set preferences** - Show current mode (Interactive), confirm output file
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3. **Process each section:**
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- Skip if condition unmet
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- Check agent permissions (owner/editors) - note if section is restricted to specific agents
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- Draft content using section instruction
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- Present content + detailed rationale
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- **IF elicit: true** → MANDATORY 1-9 options format
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- Save to file if possible
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4. **Continue until complete**
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- If agent has `templates: [prd-tmpl, architecture-tmpl]` for example, then offer to create "PRD" and "Architecture" documents
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## Detailed Rationale Requirements
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- Trade-offs and choices made (what was chosen over alternatives and why)
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- Key assumptions made during drafting
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- Interesting or questionable decisions that need user attention
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- Areas that might need validation
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- Process <<REPEAT>> loops and ^^CONDITIONS^^
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- Use @{examples} for guidance but never output them
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- **2. Return to elicitation menu**
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- **3. Ask any questions or engage further with this elicitation**
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## Agent Permissions
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- **editors**: List agent roles allowed to modify the section
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## YOLO Mode
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User can type `#yolo` to toggle to YOLO mode (process all sections at once).
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## CRITICAL REMINDERS
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- Show next recommended step from plan
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**❌ NEVER:**
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- Ask yes/no questions for elicitation
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- Create new elicitation methods
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❌ Showing template markup to users
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❌ Continuing past STOP signals
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❌ Combining multiple review points
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**✅ ALWAYS:**
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- Use exact 1-9 format when elicit: true
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- Select options 2-9 from data/elicitation-methods only
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- Provide detailed rationale explaining decisions
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- End with "Select 1-9 or just type your question/feedback:"
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+
==================== END: .bmad-2d-phaser-game-dev/tasks/create-doc.md ====================
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Templates contain precise instructions for a reason. Follow them exactly to ensure document quality and completeness.
|
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|
-
==================== END: tasks#create-doc ====================
|
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196
|
-
==================== START: tasks#execute-checklist ====================
|
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+
==================== START: .bmad-2d-phaser-game-dev/tasks/execute-checklist.md ====================
|
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197
183
|
# Checklist Validation Task
|
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|
This task provides instructions for validating documentation against checklists. The agent MUST follow these instructions to ensure thorough and systematic validation of documents.
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|
## Available Checklists
|
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-
If the user asks or does not specify a specific checklist, list the checklists available to the agent persona. If the task is being run not with a specific agent, tell the user to check the
|
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|
+
If the user asks or does not specify a specific checklist, list the checklists available to the agent persona. If the task is being run not with a specific agent, tell the user to check the .bmad-2d-phaser-game-dev/checklists folder to select the appropriate one to run.
|
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|
## Instructions
|
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@@ -209,7 +195,7 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
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209
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- If user or the task being run provides a checklist name:
|
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|
- Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
|
|
211
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|
- If multiple matches found, ask user to clarify
|
|
212
|
-
- Load the appropriate checklist from
|
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|
+
- Load the appropriate checklist from .bmad-2d-phaser-game-dev/checklists/
|
|
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|
- If no checklist specified:
|
|
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|
- Ask the user which checklist they want to use
|
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- Present the available options from the files in the checklists folder
|
|
@@ -287,9 +273,9 @@ The LLM will:
|
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- Execute the complete checklist validation
|
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- Present a final report with pass/fail rates and key findings
|
|
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|
- Offer to provide detailed analysis of any section, especially those with warnings or failures
|
|
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|
-
==================== END: tasks
|
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|
+
==================== END: .bmad-2d-phaser-game-dev/tasks/execute-checklist.md ====================
|
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-
==================== START: tasks
|
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|
+
==================== START: .bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md ====================
|
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|
# Game Design Brainstorming Techniques Task
|
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|
|
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|
This task provides a comprehensive toolkit of creative brainstorming techniques specifically designed for game design ideation and innovative thinking. The game designer can use these techniques to facilitate productive brainstorming sessions focused on game mechanics, player experience, and creative concepts.
|
|
@@ -598,9 +584,9 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
|
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598
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- Consider accessibility and inclusivity from the start
|
|
599
585
|
- Balance innovation with market viability
|
|
600
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|
- Plan for iteration based on player feedback
|
|
601
|
-
==================== END: tasks
|
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587
|
+
==================== END: .bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md ====================
|
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|
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603
|
-
==================== START: tasks
|
|
589
|
+
==================== START: .bmad-2d-phaser-game-dev/tasks/create-deep-research-prompt.md ====================
|
|
604
590
|
# Create Deep Research Prompt Task
|
|
605
591
|
|
|
606
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This task helps create comprehensive research prompts for various types of deep analysis. It can process inputs from brainstorming sessions, project briefs, market research, or specific research questions to generate targeted prompts for deeper investigation.
|
|
@@ -902,9 +888,9 @@ Present these numbered options to the user:
|
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902
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- Balance comprehensiveness with focus
|
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903
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- Document assumptions and limitations clearly
|
|
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- Plan for iterative refinement based on initial findings
|
|
905
|
-
==================== END: tasks
|
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==================== END: .bmad-2d-phaser-game-dev/tasks/create-deep-research-prompt.md ====================
|
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907
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-
==================== START: tasks
|
|
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|
+
==================== START: .bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md ====================
|
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# Advanced Game Design Elicitation Task
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## Purpose
|
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@@ -1016,1164 +1002,1201 @@ The questions and perspectives offered should always consider:
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|
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|
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==================== END: tasks
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==================== START: templates
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**Frame Rate:** 60 FPS (minimum 30 FPS on low-end devices)
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**Memory Usage:** <{{memory_limit}}MB
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**Load Times:** <{{load_time}}s initial, <{{level_load}}s between levels
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**Battery Usage:** Optimized for mobile devices
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- Resolution: {{min_resolution}} - {{max_resolution}}
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- Input: Keyboard, Mouse, Gamepad
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- Browser: Chrome 80+, Firefox 75+, Safari 13+
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**Mobile:**
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- OS: iOS 13+, Android 8+
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**Phaser 3 Setup:**
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- TypeScript: Strict mode enabled
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|
-
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1339
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-
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1340
|
-
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1341
|
-
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1342
|
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1343
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1344
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1345
|
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1347
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1348
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1349
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1350
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-
-
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1351
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1352
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1353
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1354
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1355
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1356
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1357
|
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1358
|
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1359
|
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1360
|
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1361
|
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1362
|
-
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1363
|
-
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1364
|
-
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1365
|
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1366
|
-
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1367
|
-
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1368
|
-
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1369
|
-
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1370
|
-
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|
1371
|
-
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1372
|
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1373
|
-
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1374
|
-
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1375
|
-
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1376
|
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1377
|
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1378
|
-
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1379
|
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1380
|
-
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1381
|
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|
-
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1383
|
-
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1384
|
-
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1385
|
-
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1386
|
-
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1387
|
-
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1388
|
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|
1389
|
-
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|
1390
|
-
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|
1391
|
-
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1392
|
-
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|
1393
|
-
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|
1394
|
-
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1395
|
-
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|
1396
|
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|
1397
|
-
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|
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|
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|
1399
|
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|
1400
|
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|
1401
|
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|
-
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|
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|
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|
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|
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|
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|
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|
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|
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|
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1412
|
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1413
|
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1414
|
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1415
|
-
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1416
|
-
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|
1417
|
-
**
|
|
1418
|
-
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|
1419
|
-
**
|
|
1420
|
-
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1421
|
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1422
|
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1423
|
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1424
|
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1425
|
-
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1426
|
-
**
|
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1427
|
-
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1428
|
-
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1429
|
-
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1430
|
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-
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1431
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1432
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1433
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1448
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1450
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1451
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1452
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1453
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1454
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1455
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1456
|
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1457
|
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1458
|
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1459
|
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1460
|
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1461
|
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1462
|
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-
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1463
|
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1464
|
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1465
|
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1466
|
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1467
|
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1468
|
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1469
|
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1470
|
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|
1471
|
-
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1472
|
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1473
|
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1474
|
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1475
|
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1476
|
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1477
|
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1478
|
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1479
|
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1480
|
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1481
|
-
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1482
|
-
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|
1483
|
-
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1484
|
-
-
|
|
1485
|
-
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|
1486
|
-
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|
1487
|
-
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|
1488
|
-
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|
1489
|
-
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|
1490
|
-
|
|
1491
|
-
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|
1492
|
-
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|
1493
|
-
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|
1494
|
-
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|
1495
|
-
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|
1496
|
-
|
|
1497
|
-
|
|
1498
|
-
|
|
1499
|
-
|
|
1500
|
-
|
|
1501
|
-
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|
1502
|
-
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|
1503
|
-
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|
1504
|
-
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|
1505
|
-
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|
1506
|
-
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|
1507
|
-
|
|
1508
|
-
|
|
1509
|
-
|
|
1510
|
-
-
|
|
1511
|
-
|
|
1512
|
-
|
|
1513
|
-
|
|
1514
|
-
|
|
1515
|
-
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|
1516
|
-
-
|
|
1517
|
-
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1518
|
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1519
|
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1520
|
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1521
|
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-
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1522
|
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1523
|
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|
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1525
|
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1526
|
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1527
|
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1528
|
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|
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|
1530
|
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|
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1532
|
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|
1533
|
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|
1534
|
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1535
|
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1536
|
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|
|
1537
|
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|
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1539
|
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1540
|
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|
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-
|
|
1542
|
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|
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|
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|
1544
|
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1545
|
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|
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|
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1548
|
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|
1549
|
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|
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1550
|
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- {{
|
|
1551
|
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|
|
1552
|
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|
|
1553
|
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|
|
1554
|
-
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|
1555
|
-
-
|
|
1556
|
-
-
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1557
|
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1558
|
-
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|
1559
|
-
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|
1560
|
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1561
|
-
-
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1562
|
-
-
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1563
|
-
-
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1564
|
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1565
|
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1566
|
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1567
|
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1568
|
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1569
|
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1570
|
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1571
|
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1572
|
-
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1573
|
-
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1574
|
-
-
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1575
|
-
-
|
|
1576
|
-
-
|
|
1577
|
-
|
|
1578
|
-
**
|
|
1579
|
-
|
|
1580
|
-
-
|
|
1581
|
-
-
|
|
1582
|
-
-
|
|
1583
|
-
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|
1584
|
-
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|
1585
|
-
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|
1586
|
-
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|
1587
|
-
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|
1588
|
-
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|
1589
|
-
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|
1590
|
-
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|
1591
|
-
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|
1592
|
-
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|
1593
|
-
-
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|
1594
|
-
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|
1595
|
-
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|
1596
|
-
|
|
1597
|
-
|
|
1598
|
-
|
|
1599
|
-
|
|
1600
|
-
|
|
1601
|
-
|
|
1602
|
-
|
|
1603
|
-
|
|
1604
|
-
|
|
1605
|
-
|
|
1606
|
-
|
|
1607
|
-
|
|
1608
|
-
|
|
1609
|
-
|
|
1610
|
-
-
|
|
1611
|
-
|
|
1612
|
-
|
|
1613
|
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|
|
1614
|
-
|
|
1615
|
-
|
|
1616
|
-
-
|
|
1617
|
-
|
|
1618
|
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|
|
1619
|
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|
1620
|
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|
1621
|
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1622
|
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1623
|
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|
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1625
|
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1626
|
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1627
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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1638
|
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|
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|
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|
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|
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|
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|
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|
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|
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1648
|
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1649
|
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1650
|
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1651
|
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1652
|
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1653
|
-
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|
1654
|
-
|
|
1655
|
-
|
|
1656
|
-
|
|
1657
|
-
}
|
|
1658
|
-
|
|
1659
|
-
|
|
1660
|
-
|
|
1661
|
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|
|
1662
|
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|
1663
|
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|
1664
|
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1665
|
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|
1666
|
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|
1667
|
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|
|
1668
|
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|
1669
|
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|
1670
|
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|
1671
|
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1673
|
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|
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1675
|
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|
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|
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|
|
1677
|
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|
1678
|
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|
|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
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-
|
|
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|
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-
|
|
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|
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|
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|
|
1688
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|
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|
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|
|
1690
|
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|
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1691
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|
|
1692
|
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|
|
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|
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|
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|
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|
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|
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1696
|
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|
|
1697
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|
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1698
|
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|
|
1699
|
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|
|
1700
|
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|
|
1701
|
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|
|
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|
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|
|
1703
|
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|
|
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|
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|
|
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|
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|
|
1706
|
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|
|
1707
|
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-
|
|
1708
|
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-
|
|
1709
|
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|
|
1710
|
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|
|
1711
|
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|
|
1712
|
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|
|
1713
|
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-
|
|
1714
|
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-
|
|
1715
|
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|
|
1716
|
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|
|
1717
|
-
|
|
1718
|
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|
|
1719
|
-
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|
1720
|
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|
1721
|
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|
1722
|
-
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|
1723
|
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|
1724
|
-
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|
1725
|
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-
|
|
1726
|
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|
|
1727
|
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|
|
1728
|
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|
|
1729
|
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|
|
1730
|
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1731
|
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-
|
|
1732
|
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-
|
|
1733
|
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|
|
1734
|
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|
|
1735
|
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|
|
1736
|
-
|
|
1737
|
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|
|
1738
|
-
|
|
1739
|
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|
|
1740
|
-
|
|
1741
|
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-
|
|
1742
|
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|
|
1743
|
-
|
|
1744
|
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|
|
1745
|
-
-
|
|
1746
|
-
-
|
|
1747
|
-
|
|
1748
|
-
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|
1749
|
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|
|
1750
|
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|
1751
|
-
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1752
|
-
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1753
|
-
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1754
|
-
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1755
|
-
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1756
|
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1757
|
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1758
|
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1759
|
-
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1760
|
-
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|
1761
|
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1762
|
-
|
|
1763
|
-
|
|
1764
|
-
|
|
1765
|
-
|
|
1766
|
-
-
|
|
1767
|
-
-
|
|
1768
|
-
|
|
1769
|
-
|
|
1770
|
-
|
|
1771
|
-
|
|
1772
|
-
|
|
1773
|
-
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|
1774
|
-
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1775
|
-
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1776
|
-
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1777
|
-
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|
1778
|
-
|
|
1779
|
-
|
|
1780
|
-
|
|
1781
|
-
|
|
1782
|
-
|
|
1783
|
-
|
|
1784
|
-
|
|
1785
|
-
|
|
1786
|
-
|
|
1787
|
-
|
|
1788
|
-
|
|
1789
|
-
|
|
1790
|
-
|
|
1791
|
-
|
|
1792
|
-
|
|
1793
|
-
|
|
1794
|
-
|
|
1795
|
-
|
|
1796
|
-
|
|
1797
|
-
|
|
1798
|
-
|
|
1799
|
-
|
|
1800
|
-
|
|
1801
|
-
|
|
1802
|
-
|
|
1803
|
-
|
|
1804
|
-
|
|
1805
|
-
|
|
1806
|
-
|
|
1807
|
-
|
|
1808
|
-
|
|
1809
|
-
|
|
1810
|
-
|
|
1811
|
-
|
|
1812
|
-
|
|
1813
|
-
|
|
1814
|
-
|
|
1815
|
-
|
|
1816
|
-
|
|
1817
|
-
|
|
1818
|
-
|
|
1819
|
-
|
|
1820
|
-
|
|
1821
|
-
|
|
1822
|
-
|
|
1823
|
-
|
|
1824
|
-
-
|
|
1825
|
-
|
|
1826
|
-
|
|
1827
|
-
|
|
1828
|
-
|
|
1829
|
-
|
|
1830
|
-
|
|
1831
|
-
|
|
1832
|
-
|
|
1833
|
-
|
|
1834
|
-
|
|
1835
|
-
|
|
1836
|
-
|
|
1837
|
-
|
|
1838
|
-
|
|
1839
|
-
|
|
1840
|
-
|
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2010
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2018
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2019
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2020
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2021
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2066
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2068
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2100
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2101
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2110
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2160
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2161
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2162
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2163
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2164
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2165
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2166
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2167
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2168
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2169
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2170
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2171
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2172
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2173
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2174
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2175
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2176
|
-
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|
1005
|
+
==================== END: .bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md ====================
|
|
1006
|
+
|
|
1007
|
+
==================== START: .bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml ====================
|
|
1008
|
+
template:
|
|
1009
|
+
id: game-design-doc-template-v2
|
|
1010
|
+
name: Game Design Document (GDD)
|
|
1011
|
+
version: 2.0
|
|
1012
|
+
output:
|
|
1013
|
+
format: markdown
|
|
1014
|
+
filename: "docs/{{game_name}}-game-design-document.md"
|
|
1015
|
+
title: "{{game_title}} Game Design Document (GDD)"
|
|
1016
|
+
|
|
1017
|
+
workflow:
|
|
1018
|
+
mode: interactive
|
|
1019
|
+
|
|
1020
|
+
sections:
|
|
1021
|
+
- id: initial-setup
|
|
1022
|
+
instruction: |
|
|
1023
|
+
This template creates a comprehensive Game Design Document that will serve as the foundation for all game development work. The GDD should be detailed enough that developers can create user stories and epics from it. Focus on gameplay systems, mechanics, and technical requirements that can be broken down into implementable features.
|
|
1024
|
+
|
|
1025
|
+
If available, review any provided documents or ask if any are optionally available: Project Brief, Market Research, Competitive Analysis
|
|
1026
|
+
|
|
1027
|
+
- id: executive-summary
|
|
1028
|
+
title: Executive Summary
|
|
1029
|
+
instruction: Create a compelling overview that captures the essence of the game. Present this section first and get user feedback before proceeding.
|
|
1030
|
+
sections:
|
|
1031
|
+
- id: core-concept
|
|
1032
|
+
title: Core Concept
|
|
1033
|
+
instruction: 2-3 sentences that clearly describe what the game is and why players will love it
|
|
1034
|
+
- id: target-audience
|
|
1035
|
+
title: Target Audience
|
|
1036
|
+
instruction: Define the primary and secondary audience with demographics and gaming preferences
|
|
1037
|
+
template: |
|
|
1038
|
+
**Primary:** {{age_range}}, {{player_type}}, {{platform_preference}}
|
|
1039
|
+
**Secondary:** {{secondary_audience}}
|
|
1040
|
+
- id: platform-technical
|
|
1041
|
+
title: Platform & Technical Requirements
|
|
1042
|
+
instruction: Based on the technical preferences or user input, define the target platforms
|
|
1043
|
+
template: |
|
|
1044
|
+
**Primary Platform:** {{platform}}
|
|
1045
|
+
**Engine:** Phaser 3 + TypeScript
|
|
1046
|
+
**Performance Target:** 60 FPS on {{minimum_device}}
|
|
1047
|
+
**Screen Support:** {{resolution_range}}
|
|
1048
|
+
- id: unique-selling-points
|
|
1049
|
+
title: Unique Selling Points
|
|
1050
|
+
instruction: List 3-5 key features that differentiate this game from competitors
|
|
1051
|
+
type: numbered-list
|
|
1052
|
+
template: "{{usp}}"
|
|
1053
|
+
|
|
1054
|
+
- id: core-gameplay
|
|
1055
|
+
title: Core Gameplay
|
|
1056
|
+
instruction: This section defines the fundamental game mechanics. After presenting each subsection, apply `tasks#advanced-elicitation` protocol to ensure completeness.
|
|
1057
|
+
sections:
|
|
1058
|
+
- id: game-pillars
|
|
1059
|
+
title: Game Pillars
|
|
1060
|
+
instruction: Define 3-5 core pillars that guide all design decisions. These should be specific and actionable.
|
|
1061
|
+
type: numbered-list
|
|
1062
|
+
template: |
|
|
1063
|
+
**{{pillar_name}}** - {{description}}
|
|
1064
|
+
- id: core-gameplay-loop
|
|
1065
|
+
title: Core Gameplay Loop
|
|
1066
|
+
instruction: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions.
|
|
1067
|
+
template: |
|
|
1068
|
+
**Primary Loop ({{duration}} seconds):**
|
|
1069
|
+
|
|
1070
|
+
1. {{action_1}} ({{time_1}}s)
|
|
1071
|
+
2. {{action_2}} ({{time_2}}s)
|
|
1072
|
+
3. {{action_3}} ({{time_3}}s)
|
|
1073
|
+
4. {{reward_feedback}} ({{time_4}}s)
|
|
1074
|
+
- id: win-loss-conditions
|
|
1075
|
+
title: Win/Loss Conditions
|
|
1076
|
+
instruction: Clearly define success and failure states
|
|
1077
|
+
template: |
|
|
1078
|
+
**Victory Conditions:**
|
|
1079
|
+
|
|
1080
|
+
- {{win_condition_1}}
|
|
1081
|
+
- {{win_condition_2}}
|
|
1082
|
+
|
|
1083
|
+
**Failure States:**
|
|
1084
|
+
|
|
1085
|
+
- {{loss_condition_1}}
|
|
1086
|
+
- {{loss_condition_2}}
|
|
1087
|
+
|
|
1088
|
+
- id: game-mechanics
|
|
1089
|
+
title: Game Mechanics
|
|
1090
|
+
instruction: Detail each major mechanic that will need to be implemented. Each mechanic should be specific enough for developers to create implementation stories.
|
|
1091
|
+
sections:
|
|
1092
|
+
- id: primary-mechanics
|
|
1093
|
+
title: Primary Mechanics
|
|
1094
|
+
repeatable: true
|
|
1095
|
+
sections:
|
|
1096
|
+
- id: mechanic
|
|
1097
|
+
title: "{{mechanic_name}}"
|
|
1098
|
+
template: |
|
|
1099
|
+
**Description:** {{detailed_description}}
|
|
1100
|
+
|
|
1101
|
+
**Player Input:** {{input_method}}
|
|
1102
|
+
|
|
1103
|
+
**System Response:** {{game_response}}
|
|
1104
|
+
|
|
1105
|
+
**Implementation Notes:**
|
|
1106
|
+
|
|
1107
|
+
- {{tech_requirement_1}}
|
|
1108
|
+
- {{tech_requirement_2}}
|
|
1109
|
+
- {{performance_consideration}}
|
|
1110
|
+
|
|
1111
|
+
**Dependencies:** {{other_mechanics_needed}}
|
|
1112
|
+
- id: controls
|
|
1113
|
+
title: Controls
|
|
1114
|
+
instruction: Define all input methods for different platforms
|
|
1115
|
+
type: table
|
|
1116
|
+
template: |
|
|
1117
|
+
| Action | Desktop | Mobile | Gamepad |
|
|
1118
|
+
| ------ | ------- | ------ | ------- |
|
|
1119
|
+
| {{action}} | {{key}} | {{gesture}} | {{button}} |
|
|
1120
|
+
|
|
1121
|
+
- id: progression-balance
|
|
1122
|
+
title: Progression & Balance
|
|
1123
|
+
instruction: Define how players advance and how difficulty scales. This section should provide clear parameters for implementation.
|
|
1124
|
+
sections:
|
|
1125
|
+
- id: player-progression
|
|
1126
|
+
title: Player Progression
|
|
1127
|
+
template: |
|
|
1128
|
+
**Progression Type:** {{linear|branching|metroidvania}}
|
|
1129
|
+
|
|
1130
|
+
**Key Milestones:**
|
|
1131
|
+
|
|
1132
|
+
1. **{{milestone_1}}** - {{unlock_description}}
|
|
1133
|
+
2. **{{milestone_2}}** - {{unlock_description}}
|
|
1134
|
+
3. **{{milestone_3}}** - {{unlock_description}}
|
|
1135
|
+
- id: difficulty-curve
|
|
1136
|
+
title: Difficulty Curve
|
|
1137
|
+
instruction: Provide specific parameters for balancing
|
|
1138
|
+
template: |
|
|
1139
|
+
**Tutorial Phase:** {{duration}} - {{difficulty_description}}
|
|
1140
|
+
**Early Game:** {{duration}} - {{difficulty_description}}
|
|
1141
|
+
**Mid Game:** {{duration}} - {{difficulty_description}}
|
|
1142
|
+
**Late Game:** {{duration}} - {{difficulty_description}}
|
|
1143
|
+
- id: economy-resources
|
|
1144
|
+
title: Economy & Resources
|
|
1145
|
+
condition: has_economy
|
|
1146
|
+
instruction: Define any in-game currencies, resources, or collectibles
|
|
1147
|
+
type: table
|
|
1148
|
+
template: |
|
|
1149
|
+
| Resource | Earn Rate | Spend Rate | Purpose | Cap |
|
|
1150
|
+
| -------- | --------- | ---------- | ------- | --- |
|
|
1151
|
+
| {{resource}} | {{rate}} | {{rate}} | {{use}} | {{max}} |
|
|
1152
|
+
|
|
1153
|
+
- id: level-design-framework
|
|
1154
|
+
title: Level Design Framework
|
|
1155
|
+
instruction: Provide guidelines for level creation that developers can use to create level implementation stories
|
|
1156
|
+
sections:
|
|
1157
|
+
- id: level-types
|
|
1158
|
+
title: Level Types
|
|
1159
|
+
repeatable: true
|
|
1160
|
+
sections:
|
|
1161
|
+
- id: level-type
|
|
1162
|
+
title: "{{level_type_name}}"
|
|
1163
|
+
template: |
|
|
1164
|
+
**Purpose:** {{gameplay_purpose}}
|
|
1165
|
+
**Duration:** {{target_time}}
|
|
1166
|
+
**Key Elements:** {{required_mechanics}}
|
|
1167
|
+
**Difficulty:** {{relative_difficulty}}
|
|
1168
|
+
|
|
1169
|
+
**Structure Template:**
|
|
1170
|
+
|
|
1171
|
+
- Introduction: {{intro_description}}
|
|
1172
|
+
- Challenge: {{main_challenge}}
|
|
1173
|
+
- Resolution: {{completion_requirement}}
|
|
1174
|
+
- id: level-progression
|
|
1175
|
+
title: Level Progression
|
|
1176
|
+
template: |
|
|
1177
|
+
**World Structure:** {{linear|hub|open}}
|
|
1178
|
+
**Total Levels:** {{number}}
|
|
1179
|
+
**Unlock Pattern:** {{progression_method}}
|
|
1180
|
+
|
|
1181
|
+
- id: technical-specifications
|
|
1182
|
+
title: Technical Specifications
|
|
1183
|
+
instruction: Define technical requirements that will guide architecture and implementation decisions. Review any existing technical preferences.
|
|
1184
|
+
sections:
|
|
1185
|
+
- id: performance-requirements
|
|
1186
|
+
title: Performance Requirements
|
|
1187
|
+
template: |
|
|
1188
|
+
**Frame Rate:** 60 FPS (minimum 30 FPS on low-end devices)
|
|
1189
|
+
**Memory Usage:** <{{memory_limit}}MB
|
|
1190
|
+
**Load Times:** <{{load_time}}s initial, <{{level_load}}s between levels
|
|
1191
|
+
**Battery Usage:** Optimized for mobile devices
|
|
1192
|
+
- id: platform-specific
|
|
1193
|
+
title: Platform Specific
|
|
1194
|
+
template: |
|
|
1195
|
+
**Desktop:**
|
|
1196
|
+
|
|
1197
|
+
- Resolution: {{min_resolution}} - {{max_resolution}}
|
|
1198
|
+
- Input: Keyboard, Mouse, Gamepad
|
|
1199
|
+
- Browser: Chrome 80+, Firefox 75+, Safari 13+
|
|
1200
|
+
|
|
1201
|
+
**Mobile:**
|
|
1202
|
+
|
|
1203
|
+
- Resolution: {{mobile_min}} - {{mobile_max}}
|
|
1204
|
+
- Input: Touch, Tilt (optional)
|
|
1205
|
+
- OS: iOS 13+, Android 8+
|
|
1206
|
+
- id: asset-requirements
|
|
1207
|
+
title: Asset Requirements
|
|
1208
|
+
instruction: Define asset specifications for the art and audio teams
|
|
1209
|
+
template: |
|
|
1210
|
+
**Visual Assets:**
|
|
1211
|
+
|
|
1212
|
+
- Art Style: {{style_description}}
|
|
1213
|
+
- Color Palette: {{color_specification}}
|
|
1214
|
+
- Animation: {{animation_requirements}}
|
|
1215
|
+
- UI Resolution: {{ui_specs}}
|
|
1216
|
+
|
|
1217
|
+
**Audio Assets:**
|
|
1218
|
+
|
|
1219
|
+
- Music Style: {{music_genre}}
|
|
1220
|
+
- Sound Effects: {{sfx_requirements}}
|
|
1221
|
+
- Voice Acting: {{voice_needs}}
|
|
1222
|
+
|
|
1223
|
+
- id: technical-architecture-requirements
|
|
1224
|
+
title: Technical Architecture Requirements
|
|
1225
|
+
instruction: Define high-level technical requirements that the game architecture must support
|
|
1226
|
+
sections:
|
|
1227
|
+
- id: engine-configuration
|
|
1228
|
+
title: Engine Configuration
|
|
1229
|
+
template: |
|
|
1230
|
+
**Phaser 3 Setup:**
|
|
1231
|
+
|
|
1232
|
+
- TypeScript: Strict mode enabled
|
|
1233
|
+
- Physics: {{physics_system}} (Arcade/Matter)
|
|
1234
|
+
- Renderer: WebGL with Canvas fallback
|
|
1235
|
+
- Scale Mode: {{scale_mode}}
|
|
1236
|
+
- id: code-architecture
|
|
1237
|
+
title: Code Architecture
|
|
1238
|
+
template: |
|
|
1239
|
+
**Required Systems:**
|
|
1240
|
+
|
|
1241
|
+
- Scene Management
|
|
1242
|
+
- State Management
|
|
1243
|
+
- Asset Loading
|
|
1244
|
+
- Save/Load System
|
|
1245
|
+
- Input Management
|
|
1246
|
+
- Audio System
|
|
1247
|
+
- Performance Monitoring
|
|
1248
|
+
- id: data-management
|
|
1249
|
+
title: Data Management
|
|
1250
|
+
template: |
|
|
1251
|
+
**Save Data:**
|
|
1252
|
+
|
|
1253
|
+
- Progress tracking
|
|
1254
|
+
- Settings persistence
|
|
1255
|
+
- Statistics collection
|
|
1256
|
+
- {{additional_data}}
|
|
1257
|
+
|
|
1258
|
+
- id: development-phases
|
|
1259
|
+
title: Development Phases
|
|
1260
|
+
instruction: Break down the development into phases that can be converted to epics
|
|
1261
|
+
sections:
|
|
1262
|
+
- id: phase-1-core-systems
|
|
1263
|
+
title: "Phase 1: Core Systems ({{duration}})"
|
|
1264
|
+
sections:
|
|
1265
|
+
- id: foundation-epic
|
|
1266
|
+
title: "Epic: Foundation"
|
|
1267
|
+
type: bullet-list
|
|
1268
|
+
template: |
|
|
1269
|
+
- Engine setup and configuration
|
|
1270
|
+
- Basic scene management
|
|
1271
|
+
- Core input handling
|
|
1272
|
+
- Asset loading pipeline
|
|
1273
|
+
- id: core-mechanics-epic
|
|
1274
|
+
title: "Epic: Core Mechanics"
|
|
1275
|
+
type: bullet-list
|
|
1276
|
+
template: |
|
|
1277
|
+
- {{primary_mechanic}} implementation
|
|
1278
|
+
- Basic physics and collision
|
|
1279
|
+
- Player controller
|
|
1280
|
+
- id: phase-2-gameplay-features
|
|
1281
|
+
title: "Phase 2: Gameplay Features ({{duration}})"
|
|
1282
|
+
sections:
|
|
1283
|
+
- id: game-systems-epic
|
|
1284
|
+
title: "Epic: Game Systems"
|
|
1285
|
+
type: bullet-list
|
|
1286
|
+
template: |
|
|
1287
|
+
- {{mechanic_2}} implementation
|
|
1288
|
+
- {{mechanic_3}} implementation
|
|
1289
|
+
- Game state management
|
|
1290
|
+
- id: content-creation-epic
|
|
1291
|
+
title: "Epic: Content Creation"
|
|
1292
|
+
type: bullet-list
|
|
1293
|
+
template: |
|
|
1294
|
+
- Level loading system
|
|
1295
|
+
- First playable levels
|
|
1296
|
+
- Basic UI implementation
|
|
1297
|
+
- id: phase-3-polish-optimization
|
|
1298
|
+
title: "Phase 3: Polish & Optimization ({{duration}})"
|
|
1299
|
+
sections:
|
|
1300
|
+
- id: performance-epic
|
|
1301
|
+
title: "Epic: Performance"
|
|
1302
|
+
type: bullet-list
|
|
1303
|
+
template: |
|
|
1304
|
+
- Optimization and profiling
|
|
1305
|
+
- Mobile platform testing
|
|
1306
|
+
- Memory management
|
|
1307
|
+
- id: user-experience-epic
|
|
1308
|
+
title: "Epic: User Experience"
|
|
1309
|
+
type: bullet-list
|
|
1310
|
+
template: |
|
|
1311
|
+
- Audio implementation
|
|
1312
|
+
- Visual effects and polish
|
|
1313
|
+
- Final UI/UX refinement
|
|
1314
|
+
|
|
1315
|
+
- id: success-metrics
|
|
1316
|
+
title: Success Metrics
|
|
1317
|
+
instruction: Define measurable goals for the game
|
|
1318
|
+
sections:
|
|
1319
|
+
- id: technical-metrics
|
|
1320
|
+
title: Technical Metrics
|
|
1321
|
+
type: bullet-list
|
|
1322
|
+
template: |
|
|
1323
|
+
- Frame rate: {{fps_target}}
|
|
1324
|
+
- Load time: {{load_target}}
|
|
1325
|
+
- Crash rate: <{{crash_threshold}}%
|
|
1326
|
+
- Memory usage: <{{memory_target}}MB
|
|
1327
|
+
- id: gameplay-metrics
|
|
1328
|
+
title: Gameplay Metrics
|
|
1329
|
+
type: bullet-list
|
|
1330
|
+
template: |
|
|
1331
|
+
- Tutorial completion: {{completion_rate}}%
|
|
1332
|
+
- Average session: {{session_length}} minutes
|
|
1333
|
+
- Level completion: {{level_completion}}%
|
|
1334
|
+
- Player retention: D1 {{d1}}%, D7 {{d7}}%
|
|
1335
|
+
|
|
1336
|
+
- id: appendices
|
|
1337
|
+
title: Appendices
|
|
1338
|
+
sections:
|
|
1339
|
+
- id: change-log
|
|
1340
|
+
title: Change Log
|
|
1341
|
+
instruction: Track document versions and changes
|
|
1342
|
+
type: table
|
|
1343
|
+
template: |
|
|
1344
|
+
| Date | Version | Description | Author |
|
|
1345
|
+
| :--- | :------ | :---------- | :----- |
|
|
1346
|
+
- id: references
|
|
1347
|
+
title: References
|
|
1348
|
+
instruction: List any competitive analysis, inspiration, or research sources
|
|
1349
|
+
type: bullet-list
|
|
1350
|
+
template: "{{reference}}"
|
|
1351
|
+
==================== END: .bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml ====================
|
|
1352
|
+
|
|
1353
|
+
==================== START: .bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml ====================
|
|
1354
|
+
template:
|
|
1355
|
+
id: level-design-doc-template-v2
|
|
1356
|
+
name: Level Design Document
|
|
1357
|
+
version: 2.0
|
|
1358
|
+
output:
|
|
1359
|
+
format: markdown
|
|
1360
|
+
filename: "docs/{{game_name}}-level-design-document.md"
|
|
1361
|
+
title: "{{game_title}} Level Design Document"
|
|
1362
|
+
|
|
1363
|
+
workflow:
|
|
1364
|
+
mode: interactive
|
|
1365
|
+
|
|
1366
|
+
sections:
|
|
1367
|
+
- id: initial-setup
|
|
1368
|
+
instruction: |
|
|
1369
|
+
This template creates comprehensive level design documentation that guides both content creation and technical implementation. This document should provide enough detail for developers to create level loading systems and for designers to create specific levels.
|
|
1370
|
+
|
|
1371
|
+
If available, review: Game Design Document (GDD), Game Architecture Document. This document should align with the game mechanics and technical systems defined in those documents.
|
|
1372
|
+
|
|
1373
|
+
- id: introduction
|
|
1374
|
+
title: Introduction
|
|
1375
|
+
instruction: Establish the purpose and scope of level design for this game
|
|
1376
|
+
content: |
|
|
1377
|
+
This document defines the level design framework for {{game_title}}, providing guidelines for creating engaging, balanced levels that support the core gameplay mechanics defined in the Game Design Document.
|
|
1378
|
+
|
|
1379
|
+
This framework ensures consistency across all levels while providing flexibility for creative level design within established technical and design constraints.
|
|
1380
|
+
sections:
|
|
1381
|
+
- id: change-log
|
|
1382
|
+
title: Change Log
|
|
1383
|
+
instruction: Track document versions and changes
|
|
1384
|
+
type: table
|
|
1385
|
+
template: |
|
|
1386
|
+
| Date | Version | Description | Author |
|
|
1387
|
+
| :--- | :------ | :---------- | :----- |
|
|
1388
|
+
|
|
1389
|
+
- id: level-design-philosophy
|
|
1390
|
+
title: Level Design Philosophy
|
|
1391
|
+
instruction: Establish the overall approach to level design based on the game's core pillars and mechanics. Apply `tasks#advanced-elicitation` after presenting this section.
|
|
1392
|
+
sections:
|
|
1393
|
+
- id: design-principles
|
|
1394
|
+
title: Design Principles
|
|
1395
|
+
instruction: Define 3-5 core principles that guide all level design decisions
|
|
1396
|
+
type: numbered-list
|
|
1397
|
+
template: |
|
|
1398
|
+
**{{principle_name}}** - {{description}}
|
|
1399
|
+
- id: player-experience-goals
|
|
1400
|
+
title: Player Experience Goals
|
|
1401
|
+
instruction: Define what players should feel and learn in each level category
|
|
1402
|
+
template: |
|
|
1403
|
+
**Tutorial Levels:** {{experience_description}}
|
|
1404
|
+
**Standard Levels:** {{experience_description}}
|
|
1405
|
+
**Challenge Levels:** {{experience_description}}
|
|
1406
|
+
**Boss Levels:** {{experience_description}}
|
|
1407
|
+
- id: level-flow-framework
|
|
1408
|
+
title: Level Flow Framework
|
|
1409
|
+
instruction: Define the standard structure for level progression
|
|
1410
|
+
template: |
|
|
1411
|
+
**Introduction Phase:** {{duration}} - {{purpose}}
|
|
1412
|
+
**Development Phase:** {{duration}} - {{purpose}}
|
|
1413
|
+
**Climax Phase:** {{duration}} - {{purpose}}
|
|
1414
|
+
**Resolution Phase:** {{duration}} - {{purpose}}
|
|
1415
|
+
|
|
1416
|
+
- id: level-categories
|
|
1417
|
+
title: Level Categories
|
|
1418
|
+
instruction: Define different types of levels based on the GDD requirements. Each category should be specific enough for implementation.
|
|
1419
|
+
repeatable: true
|
|
1420
|
+
sections:
|
|
1421
|
+
- id: level-category
|
|
1422
|
+
title: "{{category_name}} Levels"
|
|
1423
|
+
template: |
|
|
1424
|
+
**Purpose:** {{gameplay_purpose}}
|
|
1425
|
+
|
|
1426
|
+
**Target Duration:** {{min_time}} - {{max_time}} minutes
|
|
1427
|
+
|
|
1428
|
+
**Difficulty Range:** {{difficulty_scale}}
|
|
1429
|
+
|
|
1430
|
+
**Key Mechanics Featured:**
|
|
1431
|
+
|
|
1432
|
+
- {{mechanic_1}} - {{usage_description}}
|
|
1433
|
+
- {{mechanic_2}} - {{usage_description}}
|
|
1434
|
+
|
|
1435
|
+
**Player Objectives:**
|
|
1436
|
+
|
|
1437
|
+
- Primary: {{primary_objective}}
|
|
1438
|
+
- Secondary: {{secondary_objective}}
|
|
1439
|
+
- Hidden: {{secret_objective}}
|
|
1440
|
+
|
|
1441
|
+
**Success Criteria:**
|
|
1442
|
+
|
|
1443
|
+
- {{completion_requirement_1}}
|
|
1444
|
+
- {{completion_requirement_2}}
|
|
1445
|
+
|
|
1446
|
+
**Technical Requirements:**
|
|
1447
|
+
|
|
1448
|
+
- Maximum entities: {{entity_limit}}
|
|
1449
|
+
- Performance target: {{fps_target}} FPS
|
|
1450
|
+
- Memory budget: {{memory_limit}}MB
|
|
1451
|
+
- Asset requirements: {{asset_needs}}
|
|
1452
|
+
|
|
1453
|
+
- id: level-progression-system
|
|
1454
|
+
title: Level Progression System
|
|
1455
|
+
instruction: Define how players move through levels and how difficulty scales
|
|
1456
|
+
sections:
|
|
1457
|
+
- id: world-structure
|
|
1458
|
+
title: World Structure
|
|
1459
|
+
instruction: Based on GDD requirements, define the overall level organization
|
|
1460
|
+
template: |
|
|
1461
|
+
**Organization Type:** {{linear|hub_world|open_world}}
|
|
1462
|
+
|
|
1463
|
+
**Total Level Count:** {{number}}
|
|
1464
|
+
|
|
1465
|
+
**World Breakdown:**
|
|
1466
|
+
|
|
1467
|
+
- World 1: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
|
1468
|
+
- World 2: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
|
1469
|
+
- World 3: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
|
1470
|
+
- id: difficulty-progression
|
|
1471
|
+
title: Difficulty Progression
|
|
1472
|
+
instruction: Define how challenge increases across the game
|
|
1473
|
+
sections:
|
|
1474
|
+
- id: progression-curve
|
|
1475
|
+
title: Progression Curve
|
|
1476
|
+
type: code
|
|
1477
|
+
language: text
|
|
1478
|
+
template: |
|
|
1479
|
+
Difficulty
|
|
1480
|
+
^ ___/```
|
|
1481
|
+
| /
|
|
1482
|
+
| / ___/```
|
|
1483
|
+
| / /
|
|
1484
|
+
| / /
|
|
1485
|
+
|/ /
|
|
1486
|
+
+-----------> Level Number
|
|
1487
|
+
Tutorial Early Mid Late
|
|
1488
|
+
- id: scaling-parameters
|
|
1489
|
+
title: Scaling Parameters
|
|
1490
|
+
type: bullet-list
|
|
1491
|
+
template: |
|
|
1492
|
+
- Enemy count: {{start_count}} → {{end_count}}
|
|
1493
|
+
- Enemy difficulty: {{start_diff}} → {{end_diff}}
|
|
1494
|
+
- Level complexity: {{start_complex}} → {{end_complex}}
|
|
1495
|
+
- Time pressure: {{start_time}} → {{end_time}}
|
|
1496
|
+
- id: unlock-requirements
|
|
1497
|
+
title: Unlock Requirements
|
|
1498
|
+
instruction: Define how players access new levels
|
|
1499
|
+
template: |
|
|
1500
|
+
**Progression Gates:**
|
|
1501
|
+
|
|
1502
|
+
- Linear progression: Complete previous level
|
|
1503
|
+
- Star requirements: {{star_count}} stars to unlock
|
|
1504
|
+
- Skill gates: Demonstrate {{skill_requirement}}
|
|
1505
|
+
- Optional content: {{unlock_condition}}
|
|
1506
|
+
|
|
1507
|
+
- id: level-design-components
|
|
1508
|
+
title: Level Design Components
|
|
1509
|
+
instruction: Define the building blocks used to create levels
|
|
1510
|
+
sections:
|
|
1511
|
+
- id: environmental-elements
|
|
1512
|
+
title: Environmental Elements
|
|
1513
|
+
instruction: Define all environmental components that can be used in levels
|
|
1514
|
+
template: |
|
|
1515
|
+
**Terrain Types:**
|
|
1516
|
+
|
|
1517
|
+
- {{terrain_1}}: {{properties_and_usage}}
|
|
1518
|
+
- {{terrain_2}}: {{properties_and_usage}}
|
|
1519
|
+
|
|
1520
|
+
**Interactive Objects:**
|
|
1521
|
+
|
|
1522
|
+
- {{object_1}}: {{behavior_and_purpose}}
|
|
1523
|
+
- {{object_2}}: {{behavior_and_purpose}}
|
|
1524
|
+
|
|
1525
|
+
**Hazards and Obstacles:**
|
|
1526
|
+
|
|
1527
|
+
- {{hazard_1}}: {{damage_and_behavior}}
|
|
1528
|
+
- {{hazard_2}}: {{damage_and_behavior}}
|
|
1529
|
+
- id: collectibles-rewards
|
|
1530
|
+
title: Collectibles and Rewards
|
|
1531
|
+
instruction: Define all collectible items and their placement rules
|
|
1532
|
+
template: |
|
|
1533
|
+
**Collectible Types:**
|
|
1534
|
+
|
|
1535
|
+
- {{collectible_1}}: {{value_and_purpose}}
|
|
1536
|
+
- {{collectible_2}}: {{value_and_purpose}}
|
|
1537
|
+
|
|
1538
|
+
**Placement Guidelines:**
|
|
1539
|
+
|
|
1540
|
+
- Mandatory collectibles: {{placement_rules}}
|
|
1541
|
+
- Optional collectibles: {{placement_rules}}
|
|
1542
|
+
- Secret collectibles: {{placement_rules}}
|
|
1543
|
+
|
|
1544
|
+
**Reward Distribution:**
|
|
1545
|
+
|
|
1546
|
+
- Easy to find: {{percentage}}%
|
|
1547
|
+
- Moderate challenge: {{percentage}}%
|
|
1548
|
+
- High skill required: {{percentage}}%
|
|
1549
|
+
- id: enemy-placement-framework
|
|
1550
|
+
title: Enemy Placement Framework
|
|
1551
|
+
instruction: Define how enemies should be placed and balanced in levels
|
|
1552
|
+
template: |
|
|
1553
|
+
**Enemy Categories:**
|
|
1554
|
+
|
|
1555
|
+
- {{enemy_type_1}}: {{behavior_and_usage}}
|
|
1556
|
+
- {{enemy_type_2}}: {{behavior_and_usage}}
|
|
1557
|
+
|
|
1558
|
+
**Placement Principles:**
|
|
1559
|
+
|
|
1560
|
+
- Introduction encounters: {{guideline}}
|
|
1561
|
+
- Standard encounters: {{guideline}}
|
|
1562
|
+
- Challenge encounters: {{guideline}}
|
|
1563
|
+
|
|
1564
|
+
**Difficulty Scaling:**
|
|
1565
|
+
|
|
1566
|
+
- Enemy count progression: {{scaling_rule}}
|
|
1567
|
+
- Enemy type introduction: {{pacing_rule}}
|
|
1568
|
+
- Encounter complexity: {{complexity_rule}}
|
|
1569
|
+
|
|
1570
|
+
- id: level-creation-guidelines
|
|
1571
|
+
title: Level Creation Guidelines
|
|
1572
|
+
instruction: Provide specific guidelines for creating individual levels
|
|
1573
|
+
sections:
|
|
1574
|
+
- id: level-layout-principles
|
|
1575
|
+
title: Level Layout Principles
|
|
1576
|
+
template: |
|
|
1577
|
+
**Spatial Design:**
|
|
1578
|
+
|
|
1579
|
+
- Grid size: {{grid_dimensions}}
|
|
1580
|
+
- Minimum path width: {{width_units}}
|
|
1581
|
+
- Maximum vertical distance: {{height_units}}
|
|
1582
|
+
- Safe zones placement: {{safety_guidelines}}
|
|
1583
|
+
|
|
1584
|
+
**Navigation Design:**
|
|
1585
|
+
|
|
1586
|
+
- Clear path indication: {{visual_cues}}
|
|
1587
|
+
- Landmark placement: {{landmark_rules}}
|
|
1588
|
+
- Dead end avoidance: {{dead_end_policy}}
|
|
1589
|
+
- Multiple path options: {{branching_rules}}
|
|
1590
|
+
- id: pacing-and-flow
|
|
1591
|
+
title: Pacing and Flow
|
|
1592
|
+
instruction: Define how to control the rhythm and pace of gameplay within levels
|
|
1593
|
+
template: |
|
|
1594
|
+
**Action Sequences:**
|
|
1595
|
+
|
|
1596
|
+
- High intensity duration: {{max_duration}}
|
|
1597
|
+
- Rest period requirement: {{min_rest_time}}
|
|
1598
|
+
- Intensity variation: {{pacing_pattern}}
|
|
1599
|
+
|
|
1600
|
+
**Learning Sequences:**
|
|
1601
|
+
|
|
1602
|
+
- New mechanic introduction: {{teaching_method}}
|
|
1603
|
+
- Practice opportunity: {{practice_duration}}
|
|
1604
|
+
- Skill application: {{application_context}}
|
|
1605
|
+
- id: challenge-design
|
|
1606
|
+
title: Challenge Design
|
|
1607
|
+
instruction: Define how to create appropriate challenges for each level type
|
|
1608
|
+
template: |
|
|
1609
|
+
**Challenge Types:**
|
|
1610
|
+
|
|
1611
|
+
- Execution challenges: {{skill_requirements}}
|
|
1612
|
+
- Puzzle challenges: {{complexity_guidelines}}
|
|
1613
|
+
- Time challenges: {{time_pressure_rules}}
|
|
1614
|
+
- Resource challenges: {{resource_management}}
|
|
1615
|
+
|
|
1616
|
+
**Difficulty Calibration:**
|
|
1617
|
+
|
|
1618
|
+
- Skill check frequency: {{frequency_guidelines}}
|
|
1619
|
+
- Failure recovery: {{retry_mechanics}}
|
|
1620
|
+
- Hint system integration: {{help_system}}
|
|
1621
|
+
|
|
1622
|
+
- id: technical-implementation
|
|
1623
|
+
title: Technical Implementation
|
|
1624
|
+
instruction: Define technical requirements for level implementation
|
|
1625
|
+
sections:
|
|
1626
|
+
- id: level-data-structure
|
|
1627
|
+
title: Level Data Structure
|
|
1628
|
+
instruction: Define how level data should be structured for implementation
|
|
1629
|
+
template: |
|
|
1630
|
+
**Level File Format:**
|
|
1631
|
+
|
|
1632
|
+
- Data format: {{json|yaml|custom}}
|
|
1633
|
+
- File naming: `level_{{world}}_{{number}}.{{extension}}`
|
|
1634
|
+
- Data organization: {{structure_description}}
|
|
1635
|
+
sections:
|
|
1636
|
+
- id: required-data-fields
|
|
1637
|
+
title: Required Data Fields
|
|
1638
|
+
type: code
|
|
1639
|
+
language: json
|
|
1640
|
+
template: |
|
|
1641
|
+
{
|
|
1642
|
+
"levelId": "{{unique_identifier}}",
|
|
1643
|
+
"worldId": "{{world_identifier}}",
|
|
1644
|
+
"difficulty": {{difficulty_value}},
|
|
1645
|
+
"targetTime": {{completion_time_seconds}},
|
|
1646
|
+
"objectives": {
|
|
1647
|
+
"primary": "{{primary_objective}}",
|
|
1648
|
+
"secondary": ["{{secondary_objectives}}"],
|
|
1649
|
+
"hidden": ["{{secret_objectives}}"]
|
|
1650
|
+
},
|
|
1651
|
+
"layout": {
|
|
1652
|
+
"width": {{grid_width}},
|
|
1653
|
+
"height": {{grid_height}},
|
|
1654
|
+
"tilemap": "{{tilemap_reference}}"
|
|
1655
|
+
},
|
|
1656
|
+
"entities": [
|
|
1657
|
+
{
|
|
1658
|
+
"type": "{{entity_type}}",
|
|
1659
|
+
"position": {"x": {{x}}, "y": {{y}}},
|
|
1660
|
+
"properties": {{entity_properties}}
|
|
1661
|
+
}
|
|
1662
|
+
]
|
|
1663
|
+
}
|
|
1664
|
+
- id: asset-integration
|
|
1665
|
+
title: Asset Integration
|
|
1666
|
+
instruction: Define how level assets are organized and loaded
|
|
1667
|
+
template: |
|
|
1668
|
+
**Tilemap Requirements:**
|
|
1669
|
+
|
|
1670
|
+
- Tile size: {{tile_dimensions}}px
|
|
1671
|
+
- Tileset organization: {{tileset_structure}}
|
|
1672
|
+
- Layer organization: {{layer_system}}
|
|
1673
|
+
- Collision data: {{collision_format}}
|
|
1674
|
+
|
|
1675
|
+
**Audio Integration:**
|
|
1676
|
+
|
|
1677
|
+
- Background music: {{music_requirements}}
|
|
1678
|
+
- Ambient sounds: {{ambient_system}}
|
|
1679
|
+
- Dynamic audio: {{dynamic_audio_rules}}
|
|
1680
|
+
- id: performance-optimization
|
|
1681
|
+
title: Performance Optimization
|
|
1682
|
+
instruction: Define performance requirements for level systems
|
|
1683
|
+
template: |
|
|
1684
|
+
**Entity Limits:**
|
|
1685
|
+
|
|
1686
|
+
- Maximum active entities: {{entity_limit}}
|
|
1687
|
+
- Maximum particles: {{particle_limit}}
|
|
1688
|
+
- Maximum audio sources: {{audio_limit}}
|
|
1689
|
+
|
|
1690
|
+
**Memory Management:**
|
|
1691
|
+
|
|
1692
|
+
- Texture memory budget: {{texture_memory}}MB
|
|
1693
|
+
- Audio memory budget: {{audio_memory}}MB
|
|
1694
|
+
- Level loading time: <{{load_time}}s
|
|
1695
|
+
|
|
1696
|
+
**Culling and LOD:**
|
|
1697
|
+
|
|
1698
|
+
- Off-screen culling: {{culling_distance}}
|
|
1699
|
+
- Level-of-detail rules: {{lod_system}}
|
|
1700
|
+
- Asset streaming: {{streaming_requirements}}
|
|
1701
|
+
|
|
1702
|
+
- id: level-testing-framework
|
|
1703
|
+
title: Level Testing Framework
|
|
1704
|
+
instruction: Define how levels should be tested and validated
|
|
1705
|
+
sections:
|
|
1706
|
+
- id: automated-testing
|
|
1707
|
+
title: Automated Testing
|
|
1708
|
+
template: |
|
|
1709
|
+
**Performance Testing:**
|
|
1710
|
+
|
|
1711
|
+
- Frame rate validation: Maintain {{fps_target}} FPS
|
|
1712
|
+
- Memory usage monitoring: Stay under {{memory_limit}}MB
|
|
1713
|
+
- Loading time verification: Complete in <{{load_time}}s
|
|
1714
|
+
|
|
1715
|
+
**Gameplay Testing:**
|
|
1716
|
+
|
|
1717
|
+
- Completion path validation: All objectives achievable
|
|
1718
|
+
- Collectible accessibility: All items reachable
|
|
1719
|
+
- Softlock prevention: No unwinnable states
|
|
1720
|
+
- id: manual-testing-protocol
|
|
1721
|
+
title: Manual Testing Protocol
|
|
1722
|
+
sections:
|
|
1723
|
+
- id: playtesting-checklist
|
|
1724
|
+
title: Playtesting Checklist
|
|
1725
|
+
type: checklist
|
|
1726
|
+
items:
|
|
1727
|
+
- "Level completes within target time range"
|
|
1728
|
+
- "All mechanics function correctly"
|
|
1729
|
+
- "Difficulty feels appropriate for level category"
|
|
1730
|
+
- "Player guidance is clear and effective"
|
|
1731
|
+
- "No exploits or sequence breaks (unless intended)"
|
|
1732
|
+
- id: player-experience-testing
|
|
1733
|
+
title: Player Experience Testing
|
|
1734
|
+
type: checklist
|
|
1735
|
+
items:
|
|
1736
|
+
- "Tutorial levels teach effectively"
|
|
1737
|
+
- "Challenge feels fair and rewarding"
|
|
1738
|
+
- "Flow and pacing maintain engagement"
|
|
1739
|
+
- "Audio and visual feedback support gameplay"
|
|
1740
|
+
- id: balance-validation
|
|
1741
|
+
title: Balance Validation
|
|
1742
|
+
template: |
|
|
1743
|
+
**Metrics Collection:**
|
|
1744
|
+
|
|
1745
|
+
- Completion rate: Target {{completion_percentage}}%
|
|
1746
|
+
- Average completion time: {{target_time}} ± {{variance}}
|
|
1747
|
+
- Death count per level: <{{max_deaths}}
|
|
1748
|
+
- Collectible discovery rate: {{discovery_percentage}}%
|
|
1749
|
+
|
|
1750
|
+
**Iteration Guidelines:**
|
|
1751
|
+
|
|
1752
|
+
- Adjustment criteria: {{criteria_for_changes}}
|
|
1753
|
+
- Testing sample size: {{minimum_testers}}
|
|
1754
|
+
- Validation period: {{testing_duration}}
|
|
1755
|
+
|
|
1756
|
+
- id: content-creation-pipeline
|
|
1757
|
+
title: Content Creation Pipeline
|
|
1758
|
+
instruction: Define the workflow for creating new levels
|
|
1759
|
+
sections:
|
|
1760
|
+
- id: design-phase
|
|
1761
|
+
title: Design Phase
|
|
1762
|
+
template: |
|
|
1763
|
+
**Concept Development:**
|
|
1764
|
+
|
|
1765
|
+
1. Define level purpose and goals
|
|
1766
|
+
2. Create rough layout sketch
|
|
1767
|
+
3. Identify key mechanics and challenges
|
|
1768
|
+
4. Estimate difficulty and duration
|
|
1769
|
+
|
|
1770
|
+
**Documentation Requirements:**
|
|
1771
|
+
|
|
1772
|
+
- Level design brief
|
|
1773
|
+
- Layout diagrams
|
|
1774
|
+
- Mechanic integration notes
|
|
1775
|
+
- Asset requirement list
|
|
1776
|
+
- id: implementation-phase
|
|
1777
|
+
title: Implementation Phase
|
|
1778
|
+
template: |
|
|
1779
|
+
**Technical Implementation:**
|
|
1780
|
+
|
|
1781
|
+
1. Create level data file
|
|
1782
|
+
2. Build tilemap and layout
|
|
1783
|
+
3. Place entities and objects
|
|
1784
|
+
4. Configure level logic and triggers
|
|
1785
|
+
5. Integrate audio and visual effects
|
|
1786
|
+
|
|
1787
|
+
**Quality Assurance:**
|
|
1788
|
+
|
|
1789
|
+
1. Automated testing execution
|
|
1790
|
+
2. Internal playtesting
|
|
1791
|
+
3. Performance validation
|
|
1792
|
+
4. Bug fixing and polish
|
|
1793
|
+
- id: integration-phase
|
|
1794
|
+
title: Integration Phase
|
|
1795
|
+
template: |
|
|
1796
|
+
**Game Integration:**
|
|
1797
|
+
|
|
1798
|
+
1. Level progression integration
|
|
1799
|
+
2. Save system compatibility
|
|
1800
|
+
3. Analytics integration
|
|
1801
|
+
4. Achievement system integration
|
|
1802
|
+
|
|
1803
|
+
**Final Validation:**
|
|
1804
|
+
|
|
1805
|
+
1. Full game context testing
|
|
1806
|
+
2. Performance regression testing
|
|
1807
|
+
3. Platform compatibility verification
|
|
1808
|
+
4. Final approval and release
|
|
1809
|
+
|
|
1810
|
+
- id: success-metrics
|
|
1811
|
+
title: Success Metrics
|
|
1812
|
+
instruction: Define how to measure level design success
|
|
1813
|
+
sections:
|
|
1814
|
+
- id: player-engagement
|
|
1815
|
+
title: Player Engagement
|
|
1816
|
+
type: bullet-list
|
|
1817
|
+
template: |
|
|
1818
|
+
- Level completion rate: {{target_rate}}%
|
|
1819
|
+
- Replay rate: {{replay_target}}%
|
|
1820
|
+
- Time spent per level: {{engagement_time}}
|
|
1821
|
+
- Player satisfaction scores: {{satisfaction_target}}/10
|
|
1822
|
+
- id: technical-performance
|
|
1823
|
+
title: Technical Performance
|
|
1824
|
+
type: bullet-list
|
|
1825
|
+
template: |
|
|
1826
|
+
- Frame rate consistency: {{fps_consistency}}%
|
|
1827
|
+
- Loading time compliance: {{load_compliance}}%
|
|
1828
|
+
- Memory usage efficiency: {{memory_efficiency}}%
|
|
1829
|
+
- Crash rate: <{{crash_threshold}}%
|
|
1830
|
+
- id: design-quality
|
|
1831
|
+
title: Design Quality
|
|
1832
|
+
type: bullet-list
|
|
1833
|
+
template: |
|
|
1834
|
+
- Difficulty curve adherence: {{curve_accuracy}}
|
|
1835
|
+
- Mechanic integration effectiveness: {{integration_score}}
|
|
1836
|
+
- Player guidance clarity: {{guidance_score}}
|
|
1837
|
+
- Content accessibility: {{accessibility_rate}}%
|
|
1838
|
+
==================== END: .bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml ====================
|
|
1839
|
+
|
|
1840
|
+
==================== START: .bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml ====================
|
|
1841
|
+
template:
|
|
1842
|
+
id: game-brief-template-v2
|
|
1843
|
+
name: Game Brief
|
|
1844
|
+
version: 2.0
|
|
1845
|
+
output:
|
|
1846
|
+
format: markdown
|
|
1847
|
+
filename: "docs/{{game_name}}-game-brief.md"
|
|
1848
|
+
title: "{{game_title}} Game Brief"
|
|
1849
|
+
|
|
1850
|
+
workflow:
|
|
1851
|
+
mode: interactive
|
|
1852
|
+
|
|
1853
|
+
sections:
|
|
1854
|
+
- id: initial-setup
|
|
1855
|
+
instruction: |
|
|
1856
|
+
This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
|
|
1857
|
+
|
|
1858
|
+
This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.
|
|
1859
|
+
|
|
1860
|
+
- id: game-vision
|
|
1861
|
+
title: Game Vision
|
|
1862
|
+
instruction: Establish the core vision and identity of the game. Present each subsection and gather user feedback before proceeding.
|
|
1863
|
+
sections:
|
|
1864
|
+
- id: core-concept
|
|
1865
|
+
title: Core Concept
|
|
1866
|
+
instruction: 2-3 sentences that clearly capture what the game is and why it will be compelling to players
|
|
1867
|
+
- id: elevator-pitch
|
|
1868
|
+
title: Elevator Pitch
|
|
1869
|
+
instruction: Single sentence that captures the essence of the game in a memorable way
|
|
1870
|
+
template: |
|
|
1871
|
+
**"{{game_description_in_one_sentence}}"**
|
|
1872
|
+
- id: vision-statement
|
|
1873
|
+
title: Vision Statement
|
|
1874
|
+
instruction: Inspirational statement about what the game will achieve for players and why it matters
|
|
1875
|
+
|
|
1876
|
+
- id: target-market
|
|
1877
|
+
title: Target Market
|
|
1878
|
+
instruction: Define the audience and market context. Apply `tasks#advanced-elicitation` after presenting this section.
|
|
1879
|
+
sections:
|
|
1880
|
+
- id: primary-audience
|
|
1881
|
+
title: Primary Audience
|
|
1882
|
+
template: |
|
|
1883
|
+
**Demographics:** {{age_range}}, {{platform_preference}}, {{gaming_experience}}
|
|
1884
|
+
**Psychographics:** {{interests}}, {{motivations}}, {{play_patterns}}
|
|
1885
|
+
**Gaming Preferences:** {{preferred_genres}}, {{session_length}}, {{difficulty_preference}}
|
|
1886
|
+
- id: secondary-audiences
|
|
1887
|
+
title: Secondary Audiences
|
|
1888
|
+
template: |
|
|
1889
|
+
**Audience 2:** {{description}}
|
|
1890
|
+
**Audience 3:** {{description}}
|
|
1891
|
+
- id: market-context
|
|
1892
|
+
title: Market Context
|
|
1893
|
+
template: |
|
|
1894
|
+
**Genre:** {{primary_genre}} / {{secondary_genre}}
|
|
1895
|
+
**Platform Strategy:** {{platform_focus}}
|
|
1896
|
+
**Competitive Positioning:** {{differentiation_statement}}
|
|
1897
|
+
|
|
1898
|
+
- id: game-fundamentals
|
|
1899
|
+
title: Game Fundamentals
|
|
1900
|
+
instruction: Define the core gameplay elements. Each subsection should be specific enough to guide detailed design work.
|
|
1901
|
+
sections:
|
|
1902
|
+
- id: core-gameplay-pillars
|
|
1903
|
+
title: Core Gameplay Pillars
|
|
1904
|
+
instruction: 3-5 fundamental principles that guide all design decisions
|
|
1905
|
+
type: numbered-list
|
|
1906
|
+
template: |
|
|
1907
|
+
**{{pillar_name}}** - {{description_and_rationale}}
|
|
1908
|
+
- id: primary-mechanics
|
|
1909
|
+
title: Primary Mechanics
|
|
1910
|
+
instruction: List the 3-5 most important gameplay mechanics that define the player experience
|
|
1911
|
+
repeatable: true
|
|
1912
|
+
template: |
|
|
1913
|
+
**Core Mechanic: {{mechanic_name}}**
|
|
1914
|
+
|
|
1915
|
+
- **Description:** {{how_it_works}}
|
|
1916
|
+
- **Player Value:** {{why_its_fun}}
|
|
1917
|
+
- **Implementation Scope:** {{complexity_estimate}}
|
|
1918
|
+
- id: player-experience-goals
|
|
1919
|
+
title: Player Experience Goals
|
|
1920
|
+
instruction: Define what emotions and experiences the game should create for players
|
|
1921
|
+
template: |
|
|
1922
|
+
**Primary Experience:** {{main_emotional_goal}}
|
|
1923
|
+
**Secondary Experiences:** {{supporting_emotional_goals}}
|
|
1924
|
+
**Engagement Pattern:** {{how_player_engagement_evolves}}
|
|
1925
|
+
|
|
1926
|
+
- id: scope-constraints
|
|
1927
|
+
title: Scope and Constraints
|
|
1928
|
+
instruction: Define the boundaries and limitations that will shape development. Apply `tasks#advanced-elicitation` to clarify any constraints.
|
|
1929
|
+
sections:
|
|
1930
|
+
- id: project-scope
|
|
1931
|
+
title: Project Scope
|
|
1932
|
+
template: |
|
|
1933
|
+
**Game Length:** {{estimated_content_hours}}
|
|
1934
|
+
**Content Volume:** {{levels_areas_content_amount}}
|
|
1935
|
+
**Feature Complexity:** {{simple|moderate|complex}}
|
|
1936
|
+
**Scope Comparison:** "Similar to {{reference_game}} but with {{key_differences}}"
|
|
1937
|
+
- id: technical-constraints
|
|
1938
|
+
title: Technical Constraints
|
|
1939
|
+
template: |
|
|
1940
|
+
**Platform Requirements:**
|
|
1941
|
+
|
|
1942
|
+
- Primary: {{platform_1}} - {{requirements}}
|
|
1943
|
+
- Secondary: {{platform_2}} - {{requirements}}
|
|
1944
|
+
|
|
1945
|
+
**Technical Specifications:**
|
|
1946
|
+
|
|
1947
|
+
- Engine: Phaser 3 + TypeScript
|
|
1948
|
+
- Performance Target: {{fps_target}} FPS on {{target_device}}
|
|
1949
|
+
- Memory Budget: <{{memory_limit}}MB
|
|
1950
|
+
- Load Time Goal: <{{load_time_seconds}}s
|
|
1951
|
+
- id: resource-constraints
|
|
1952
|
+
title: Resource Constraints
|
|
1953
|
+
template: |
|
|
1954
|
+
**Team Size:** {{team_composition}}
|
|
1955
|
+
**Timeline:** {{development_duration}}
|
|
1956
|
+
**Budget Considerations:** {{budget_constraints_or_targets}}
|
|
1957
|
+
**Asset Requirements:** {{art_audio_content_needs}}
|
|
1958
|
+
- id: business-constraints
|
|
1959
|
+
title: Business Constraints
|
|
1960
|
+
condition: has_business_goals
|
|
1961
|
+
template: |
|
|
1962
|
+
**Monetization Model:** {{free|premium|freemium|subscription}}
|
|
1963
|
+
**Revenue Goals:** {{revenue_targets_if_applicable}}
|
|
1964
|
+
**Platform Requirements:** {{store_certification_needs}}
|
|
1965
|
+
**Launch Timeline:** {{target_launch_window}}
|
|
1966
|
+
|
|
1967
|
+
- id: reference-framework
|
|
1968
|
+
title: Reference Framework
|
|
1969
|
+
instruction: Provide context through references and competitive analysis
|
|
1970
|
+
sections:
|
|
1971
|
+
- id: inspiration-games
|
|
1972
|
+
title: Inspiration Games
|
|
1973
|
+
sections:
|
|
1974
|
+
- id: primary-references
|
|
1975
|
+
title: Primary References
|
|
1976
|
+
type: numbered-list
|
|
1977
|
+
repeatable: true
|
|
1978
|
+
template: |
|
|
1979
|
+
**{{reference_game}}** - {{what_we_learn_from_it}}
|
|
1980
|
+
- id: competitive-analysis
|
|
1981
|
+
title: Competitive Analysis
|
|
1982
|
+
template: |
|
|
1983
|
+
**Direct Competitors:**
|
|
1984
|
+
|
|
1985
|
+
- {{competitor_1}}: {{strengths_and_weaknesses}}
|
|
1986
|
+
- {{competitor_2}}: {{strengths_and_weaknesses}}
|
|
1987
|
+
|
|
1988
|
+
**Differentiation Strategy:**
|
|
1989
|
+
{{how_we_differ_and_why_thats_valuable}}
|
|
1990
|
+
- id: market-opportunity
|
|
1991
|
+
title: Market Opportunity
|
|
1992
|
+
template: |
|
|
1993
|
+
**Market Gap:** {{underserved_need_or_opportunity}}
|
|
1994
|
+
**Timing Factors:** {{why_now_is_the_right_time}}
|
|
1995
|
+
**Success Metrics:** {{how_well_measure_success}}
|
|
1996
|
+
|
|
1997
|
+
- id: content-framework
|
|
1998
|
+
title: Content Framework
|
|
1999
|
+
instruction: Outline the content structure and progression without full design detail
|
|
2000
|
+
sections:
|
|
2001
|
+
- id: game-structure
|
|
2002
|
+
title: Game Structure
|
|
2003
|
+
template: |
|
|
2004
|
+
**Overall Flow:** {{linear|hub_world|open_world|procedural}}
|
|
2005
|
+
**Progression Model:** {{how_players_advance}}
|
|
2006
|
+
**Session Structure:** {{typical_play_session_flow}}
|
|
2007
|
+
- id: content-categories
|
|
2008
|
+
title: Content Categories
|
|
2009
|
+
template: |
|
|
2010
|
+
**Core Content:**
|
|
2011
|
+
|
|
2012
|
+
- {{content_type_1}}: {{quantity_and_description}}
|
|
2013
|
+
- {{content_type_2}}: {{quantity_and_description}}
|
|
2014
|
+
|
|
2015
|
+
**Optional Content:**
|
|
2016
|
+
|
|
2017
|
+
- {{optional_content_type}}: {{quantity_and_description}}
|
|
2018
|
+
|
|
2019
|
+
**Replay Elements:**
|
|
2020
|
+
|
|
2021
|
+
- {{replayability_features}}
|
|
2022
|
+
- id: difficulty-accessibility
|
|
2023
|
+
title: Difficulty and Accessibility
|
|
2024
|
+
template: |
|
|
2025
|
+
**Difficulty Approach:** {{how_challenge_is_structured}}
|
|
2026
|
+
**Accessibility Features:** {{planned_accessibility_support}}
|
|
2027
|
+
**Skill Requirements:** {{what_skills_players_need}}
|
|
2028
|
+
|
|
2029
|
+
- id: art-audio-direction
|
|
2030
|
+
title: Art and Audio Direction
|
|
2031
|
+
instruction: Establish the aesthetic vision that will guide asset creation
|
|
2032
|
+
sections:
|
|
2033
|
+
- id: visual-style
|
|
2034
|
+
title: Visual Style
|
|
2035
|
+
template: |
|
|
2036
|
+
**Art Direction:** {{style_description}}
|
|
2037
|
+
**Reference Materials:** {{visual_inspiration_sources}}
|
|
2038
|
+
**Technical Approach:** {{2d_style_pixel_vector_etc}}
|
|
2039
|
+
**Color Strategy:** {{color_palette_mood}}
|
|
2040
|
+
- id: audio-direction
|
|
2041
|
+
title: Audio Direction
|
|
2042
|
+
template: |
|
|
2043
|
+
**Music Style:** {{genre_and_mood}}
|
|
2044
|
+
**Sound Design:** {{audio_personality}}
|
|
2045
|
+
**Implementation Needs:** {{technical_audio_requirements}}
|
|
2046
|
+
- id: ui-ux-approach
|
|
2047
|
+
title: UI/UX Approach
|
|
2048
|
+
template: |
|
|
2049
|
+
**Interface Style:** {{ui_aesthetic}}
|
|
2050
|
+
**User Experience Goals:** {{ux_priorities}}
|
|
2051
|
+
**Platform Adaptations:** {{cross_platform_considerations}}
|
|
2052
|
+
|
|
2053
|
+
- id: risk-assessment
|
|
2054
|
+
title: Risk Assessment
|
|
2055
|
+
instruction: Identify potential challenges and mitigation strategies
|
|
2056
|
+
sections:
|
|
2057
|
+
- id: technical-risks
|
|
2058
|
+
title: Technical Risks
|
|
2059
|
+
type: table
|
|
2060
|
+
template: |
|
|
2061
|
+
| Risk | Probability | Impact | Mitigation Strategy |
|
|
2062
|
+
| ---- | ----------- | ------ | ------------------- |
|
|
2063
|
+
| {{technical_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
|
|
2064
|
+
- id: design-risks
|
|
2065
|
+
title: Design Risks
|
|
2066
|
+
type: table
|
|
2067
|
+
template: |
|
|
2068
|
+
| Risk | Probability | Impact | Mitigation Strategy |
|
|
2069
|
+
| ---- | ----------- | ------ | ------------------- |
|
|
2070
|
+
| {{design_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
|
|
2071
|
+
- id: market-risks
|
|
2072
|
+
title: Market Risks
|
|
2073
|
+
type: table
|
|
2074
|
+
template: |
|
|
2075
|
+
| Risk | Probability | Impact | Mitigation Strategy |
|
|
2076
|
+
| ---- | ----------- | ------ | ------------------- |
|
|
2077
|
+
| {{market_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
|
|
2078
|
+
|
|
2079
|
+
- id: success-criteria
|
|
2080
|
+
title: Success Criteria
|
|
2081
|
+
instruction: Define measurable goals for the project
|
|
2082
|
+
sections:
|
|
2083
|
+
- id: player-experience-metrics
|
|
2084
|
+
title: Player Experience Metrics
|
|
2085
|
+
template: |
|
|
2086
|
+
**Engagement Goals:**
|
|
2087
|
+
|
|
2088
|
+
- Tutorial completion rate: >{{percentage}}%
|
|
2089
|
+
- Average session length: {{duration}} minutes
|
|
2090
|
+
- Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
|
|
2091
|
+
|
|
2092
|
+
**Quality Benchmarks:**
|
|
2093
|
+
|
|
2094
|
+
- Player satisfaction: >{{rating}}/10
|
|
2095
|
+
- Completion rate: >{{percentage}}%
|
|
2096
|
+
- Technical performance: {{fps_target}} FPS consistent
|
|
2097
|
+
- id: development-metrics
|
|
2098
|
+
title: Development Metrics
|
|
2099
|
+
template: |
|
|
2100
|
+
**Technical Targets:**
|
|
2101
|
+
|
|
2102
|
+
- Zero critical bugs at launch
|
|
2103
|
+
- Performance targets met on all platforms
|
|
2104
|
+
- Load times under {{seconds}}s
|
|
2105
|
+
|
|
2106
|
+
**Process Goals:**
|
|
2107
|
+
|
|
2108
|
+
- Development timeline adherence
|
|
2109
|
+
- Feature scope completion
|
|
2110
|
+
- Quality assurance standards
|
|
2111
|
+
- id: business-metrics
|
|
2112
|
+
title: Business Metrics
|
|
2113
|
+
condition: has_business_goals
|
|
2114
|
+
template: |
|
|
2115
|
+
**Commercial Goals:**
|
|
2116
|
+
|
|
2117
|
+
- {{revenue_target}} in first {{time_period}}
|
|
2118
|
+
- {{user_acquisition_target}} players in first {{time_period}}
|
|
2119
|
+
- {{retention_target}} monthly active users
|
|
2120
|
+
|
|
2121
|
+
- id: next-steps
|
|
2122
|
+
title: Next Steps
|
|
2123
|
+
instruction: Define immediate actions following the brief completion
|
|
2124
|
+
sections:
|
|
2125
|
+
- id: immediate-actions
|
|
2126
|
+
title: Immediate Actions
|
|
2127
|
+
type: numbered-list
|
|
2128
|
+
template: |
|
|
2129
|
+
**{{action_item}}** - {{details_and_timeline}}
|
|
2130
|
+
- id: development-roadmap
|
|
2131
|
+
title: Development Roadmap
|
|
2132
|
+
sections:
|
|
2133
|
+
- id: phase-1-preproduction
|
|
2134
|
+
title: "Phase 1: Pre-Production ({{duration}})"
|
|
2135
|
+
type: bullet-list
|
|
2136
|
+
template: |
|
|
2137
|
+
- Detailed Game Design Document creation
|
|
2138
|
+
- Technical architecture planning
|
|
2139
|
+
- Art style exploration and pipeline setup
|
|
2140
|
+
- id: phase-2-prototype
|
|
2141
|
+
title: "Phase 2: Prototype ({{duration}})"
|
|
2142
|
+
type: bullet-list
|
|
2143
|
+
template: |
|
|
2144
|
+
- Core mechanic implementation
|
|
2145
|
+
- Technical proof of concept
|
|
2146
|
+
- Initial playtesting and iteration
|
|
2147
|
+
- id: phase-3-production
|
|
2148
|
+
title: "Phase 3: Production ({{duration}})"
|
|
2149
|
+
type: bullet-list
|
|
2150
|
+
template: |
|
|
2151
|
+
- Full feature development
|
|
2152
|
+
- Content creation and integration
|
|
2153
|
+
- Comprehensive testing and optimization
|
|
2154
|
+
- id: documentation-pipeline
|
|
2155
|
+
title: Documentation Pipeline
|
|
2156
|
+
sections:
|
|
2157
|
+
- id: required-documents
|
|
2158
|
+
title: Required Documents
|
|
2159
|
+
type: numbered-list
|
|
2160
|
+
template: |
|
|
2161
|
+
Game Design Document (GDD) - {{target_completion}}
|
|
2162
|
+
Technical Architecture Document - {{target_completion}}
|
|
2163
|
+
Art Style Guide - {{target_completion}}
|
|
2164
|
+
Production Plan - {{target_completion}}
|
|
2165
|
+
- id: validation-plan
|
|
2166
|
+
title: Validation Plan
|
|
2167
|
+
template: |
|
|
2168
|
+
**Concept Testing:**
|
|
2169
|
+
|
|
2170
|
+
- {{validation_method_1}} - {{timeline}}
|
|
2171
|
+
- {{validation_method_2}} - {{timeline}}
|
|
2172
|
+
|
|
2173
|
+
**Prototype Testing:**
|
|
2174
|
+
|
|
2175
|
+
- {{testing_approach}} - {{timeline}}
|
|
2176
|
+
- {{feedback_collection_method}} - {{timeline}}
|
|
2177
|
+
|
|
2178
|
+
- id: appendices
|
|
2179
|
+
title: Appendices
|
|
2180
|
+
sections:
|
|
2181
|
+
- id: research-materials
|
|
2182
|
+
title: Research Materials
|
|
2183
|
+
instruction: Include any supporting research, competitive analysis, or market data that informed the brief
|
|
2184
|
+
- id: brainstorming-notes
|
|
2185
|
+
title: Brainstorming Session Notes
|
|
2186
|
+
instruction: Reference any brainstorming sessions that led to this brief
|
|
2187
|
+
- id: stakeholder-input
|
|
2188
|
+
title: Stakeholder Input
|
|
2189
|
+
instruction: Include key input from stakeholders that shaped the vision
|
|
2190
|
+
- id: change-log
|
|
2191
|
+
title: Change Log
|
|
2192
|
+
instruction: Track document versions and changes
|
|
2193
|
+
type: table
|
|
2194
|
+
template: |
|
|
2195
|
+
| Date | Version | Description | Author |
|
|
2196
|
+
| :--- | :------ | :---------- | :----- |
|
|
2197
|
+
==================== END: .bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml ====================
|
|
2198
|
+
|
|
2199
|
+
==================== START: .bmad-2d-phaser-game-dev/checklists/game-design-checklist.md ====================
|
|
2177
2200
|
# Game Design Document Quality Checklist
|
|
2178
2201
|
|
|
2179
2202
|
## Document Completeness
|
|
@@ -2375,4 +2398,4 @@ _List any critical items that need attention before moving to implementation pha
|
|
|
2375
2398
|
|
|
2376
2399
|
**Next Steps:**
|
|
2377
2400
|
_Outline immediate next actions for the team based on this assessment._
|
|
2378
|
-
==================== END: checklists
|
|
2401
|
+
==================== END: .bmad-2d-phaser-game-dev/checklists/game-design-checklist.md ====================
|