bmad-method 4.26.0 → 4.27.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +2 -0
- package/CHANGELOG.md +15 -0
- package/README.md +29 -282
- package/bmad-core/agents/analyst.md +3 -1
- package/bmad-core/agents/bmad-master.md +5 -1
- package/bmad-core/agents/bmad-orchestrator.md +1 -1
- package/bmad-core/core-config.yaml +1 -1
- package/bmad-core/data/bmad-kb.md +74 -15
- package/bmad-core/data/brainstorming-techniques.md +36 -0
- package/bmad-core/data/elicitation-methods.md +134 -0
- package/bmad-core/tasks/advanced-elicitation.md +82 -57
- package/bmad-core/tasks/facilitate-brainstorming-session.md +136 -0
- package/bmad-core/templates/architecture-tmpl.md +23 -23
- package/bmad-core/templates/brainstorming-output-tmpl.md +149 -0
- package/bmad-core/templates/prd-tmpl.md +6 -6
- package/bmad-core/templates/prd-tmpl2.yaml +202 -0
- package/bmad-core/utils/plan-management.md +9 -13
- package/bmad-core/workflows/greenfield-service.yaml +1 -1
- package/common/tasks/create-doc.md +4 -4
- package/common/tasks/create-doc2.md +65 -0
- package/common/utils/bmad-doc-template.md +296 -0
- package/dist/agents/analyst.txt +481 -305
- package/dist/agents/architect.txt +60 -59
- package/dist/agents/bmad-master.txt +694 -399
- package/dist/agents/bmad-orchestrator.txt +197 -116
- package/dist/agents/dev.txt +18 -17
- package/dist/agents/pm.txt +47 -46
- package/dist/agents/po.txt +31 -30
- package/dist/agents/qa.txt +15 -14
- package/dist/agents/sm.txt +23 -22
- package/dist/agents/ux-expert.txt +29 -28
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +33 -32
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +19 -18
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +21 -20
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +385 -297
- package/dist/expansion-packs/bmad-creator-tools/agents/bmad-the-creator.txt +103 -77
- package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +29 -28
- package/dist/teams/team-all.txt +610 -438
- package/dist/teams/team-fullstack.txt +597 -425
- package/dist/teams/team-ide-minimal.txt +238 -157
- package/dist/teams/team-no-ui.txt +583 -411
- package/docs/agentic-tools/github-copilot-guide.md +29 -9
- package/docs/bmad-workflow-guide.md +2 -2
- package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
- package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +2 -2
- package/expansion-packs/bmad-creator-tools/config.yaml +1 -1
- package/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
- package/package.json +1 -1
- package/tools/builders/web-builder.js +117 -22
- package/tools/installer/config/install.config.yaml +2 -2
- package/tools/installer/lib/ide-setup.js +2 -2
- package/tools/installer/package.json +1 -1
- package/tools/lib/dependency-resolver.js +3 -3
- package/tools/md-assets/web-agent-startup-instructions.md +10 -10
- package/bmad-core/tasks/brainstorming-techniques.md +0 -238
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@@ -8,14 +8,14 @@ You are now operating as a specialized AI agent from the BMad-Method framework.
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2. **Resource Navigation**: This bundle contains all resources you need. Resources are marked with tags like:
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- `==================== START: folder
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- `==================== START: .bmad-2d-phaser-game-dev/folder/filename.md ====================`
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- `==================== END: .bmad-2d-phaser-game-dev/folder/filename.md ====================`
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When you need to reference a resource mentioned in your instructions:
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- Look for the corresponding START/END tags
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- The format is always
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- If a section is specified (e.g., `tasks
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- The format is always the full path with dot prefix (e.g., `.bmad-2d-phaser-game-dev/personas/analyst.md`, `.bmad-2d-phaser-game-dev/tasks/create-story.md`)
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- If a section is specified (e.g., `{root}/tasks/create-story.md#section-name`), navigate to that section within the file
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**Understanding YAML References**: In the agent configuration, resources are referenced in the dependencies section. For example:
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These references map directly to bundle sections:
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- `tasks: create-story` → Look for `==================== START: tasks
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- `utils: template-format` → Look for `==================== START: .bmad-2d-phaser-game-dev/utils/template-format.md ====================`
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- `tasks: create-story` → Look for `==================== START: .bmad-2d-phaser-game-dev/tasks/create-story.md ====================`
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3. **Execution Context**: You are operating in a web environment. All your capabilities and knowledge are contained within this bundle. Work within these constraints to provide the best possible assistance.
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---
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==================== START: .bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml ====================
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bundle:
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name: Phaser 2D NodeJS Game Team
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icon: 🎮
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workflows:
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- game-dev-greenfield
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- game-prototype
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==================== END: agent-teams
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==================== END: .bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml ====================
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==================== START: agents
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==================== START: .bmad-2d-phaser-game-dev/agents/analyst.md ====================
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# analyst
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CRITICAL: Read the full YAML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
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- exit: Say goodbye as the Business Analyst, and then abandon inhabiting this persona
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dependencies:
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tasks:
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- brainstorming-
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- facilitate-brainstorming-session
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- create-deep-research-prompt
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- create-doc
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- advanced-elicitation
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- project-brief-tmpl
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- market-research-tmpl
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- competitor-analysis-tmpl
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- brainstorming-output-tmpl
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data:
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- bmad-kb
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- brainstorming-techniques
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utils:
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- template-format
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```
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==================== END: agents
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==================== END: .bmad-2d-phaser-game-dev/agents/analyst.md ====================
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==================== START: agents
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==================== START: .bmad-2d-phaser-game-dev/agents/bmad-orchestrator.md ====================
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# bmad-orchestrator
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CRITICAL: Read the full YAML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
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- Announce: Introduce yourself as the BMad Orchestrator, explain you can coordinate agents and workflows
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- IMPORTANT: Tell users that all commands start with * (e.g., *help, *agent, *workflow)
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- Mention *help shows all available commands and options
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- Check for active workflow plan using utils
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- Check for active workflow plan using .bmad-2d-phaser-game-dev/utils/plan-management.md
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- 'If plan exists: Show 📋 Active plan: {workflow} ({progress}% complete). Use *plan-status for details.'
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- 'If plan exists: Suggest next action based on plan progress'
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- Assess user goal against available agents and workflows in this bundle
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- workflow-management
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- template-format
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```
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==================== END: agents
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==================== END: .bmad-2d-phaser-game-dev/agents/bmad-orchestrator.md ====================
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==================== START: agents
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==================== START: .bmad-2d-phaser-game-dev/agents/game-designer.md ====================
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# game-designer
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checklists:
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- game-design-checklist
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```
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==================== END: .bmad-2d-phaser-game-dev/agents/game-designer.md ====================
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==================== START: .bmad-2d-phaser-game-dev/agents/game-developer.md ====================
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# game-developer
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data:
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- development-guidelines
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```
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==================== END: .bmad-2d-phaser-game-dev/agents/game-developer.md ====================
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==================== START: agents
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==================== START: .bmad-2d-phaser-game-dev/agents/game-sm.md ====================
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# game-sm
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checklists:
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- game-story-dod-checklist
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```
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==================== END: agents
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==================== START: tasks#brainstorming-techniques ====================
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# Brainstorming Techniques Task
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This task provides a comprehensive toolkit of creative brainstorming techniques for ideation and innovative thinking. The analyst can use these techniques to facilitate productive brainstorming sessions with users.
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## Process
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### 1. Session Setup
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[[LLM: Begin by understanding the brainstorming context and goals. Ask clarifying questions if needed to determine the best approach.]]
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- Understand the problem space or opportunity area
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- Identify any constraints or parameters
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- Determine session goals (divergent exploration vs. focused ideation)
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2. **Select Technique Approach**
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- Option A: User selects specific techniques
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- Option B: Analyst recommends techniques based on context
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- Option C: Random technique selection for creative variety
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- Option D: Progressive technique flow (start broad, narrow down)
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### 2. Core Brainstorming Techniques
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#### Creative Expansion Techniques
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1. **"What If" Scenarios**
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[[LLM: Generate provocative what-if questions that challenge assumptions and expand thinking beyond current limitations.]]
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- What if we had unlimited resources?
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- What if this problem didn't exist?
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- What if we approached this from a child's perspective?
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- What if we had to solve this in 24 hours?
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- "How might this work like [X] but for [Y]?"
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- Nature-inspired solutions (biomimicry)
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- Cross-industry pattern matching
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- Historical precedent analysis
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- What if we did the exact opposite?
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- How could we make this problem worse? (then reverse)
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- Start from the end goal and work backward
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- Reverse roles or perspectives
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- What are the absolute fundamentals here?
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- What assumptions can we challenge?
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- If we started from zero, what would we build?
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- What laws of physics/economics/human nature apply?
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#### Structured Ideation Frameworks
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[[LLM: Guide through each SCAMPER prompt systematically.]]
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==================== END: .bmad-2d-phaser-game-dev/agents/game-sm.md ====================
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- **E** = Eliminate: What can be removed or simplified?
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- **R**= Reverse/Rearrange: What can be reversed or reordered?
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- White Hat: Facts and information
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- Red Hat: Emotions and intuition
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- Black Hat: Caution and critical thinking
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- Yellow Hat: Optimism and benefits
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- Green Hat: Creativity and alternatives
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- Blue Hat: Process and control
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[[LLM: Create text-based mind maps with clear hierarchical structure.]]
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```plaintext
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Central Concept
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- Generate ideas from stakeholder perspectives
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==================== START: .bmad-2d-phaser-game-dev/tasks/facilitate-brainstorming-session.md ====================
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---
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docOutputLocation: docs/brainstorming-session-results.md
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template: brainstorming-output-tmpl
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# Facilitate Brainstorming Session Task
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Facilitate interactive brainstorming sessions with users. Be creative and adaptive in applying techniques.
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[[LLM: Dig deeper into root causes and underlying motivations.]]
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## Process
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### Step 1: Session Setup
|
|
576
462
|
|
|
577
|
-
|
|
578
|
-
[[LLM: Break down into parameters and systematically explore combinations.]]
|
|
463
|
+
Ask 4 context questions (don't preview what happens next):
|
|
579
464
|
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
465
|
+
1. What are we brainstorming about?
|
|
466
|
+
2. Any constraints or parameters?
|
|
467
|
+
3. Goal: broad exploration or focused ideation?
|
|
468
|
+
4. Do you want a structured document output to reference later? (Y/N)
|
|
584
469
|
|
|
585
|
-
|
|
586
|
-
[[LLM: Make deliberately provocative statements to jar thinking.]]
|
|
587
|
-
- PO: Cars have square wheels
|
|
588
|
-
- PO: Customers pay us to take products
|
|
589
|
-
- PO: The problem solves itself
|
|
590
|
-
- Extract useful ideas from provocations
|
|
470
|
+
### Step 2: Present Approach Options
|
|
591
471
|
|
|
592
|
-
|
|
472
|
+
After getting answers to Step 1, present 4 approach options (numbered):
|
|
593
473
|
|
|
594
|
-
|
|
474
|
+
1. User selects specific techniques
|
|
475
|
+
2. Analyst recommends techniques based on context
|
|
476
|
+
3. Random technique selection for creative variety
|
|
477
|
+
4. Progressive technique flow (start broad, narrow down)
|
|
595
478
|
|
|
596
|
-
|
|
479
|
+
### Step 3: Execute Techniques Interactively
|
|
597
480
|
|
|
598
|
-
|
|
599
|
-
- First Principles
|
|
600
|
-
- Mind Mapping
|
|
481
|
+
**KEY PRINCIPLES:**
|
|
601
482
|
|
|
602
|
-
**
|
|
483
|
+
- **FACILITATOR ROLE**: Guide user to generate their own ideas through questions, prompts, and examples
|
|
484
|
+
- **CONTINUOUS ENGAGEMENT**: Keep user engaged with chosen technique until they want to switch or are satisfied
|
|
485
|
+
- **CAPTURE OUTPUT**: If document output requested, capture all ideas generated in each technique section
|
|
603
486
|
|
|
604
|
-
|
|
605
|
-
-
|
|
606
|
-
- Provocation Technique
|
|
487
|
+
**Technique Selection:**
|
|
488
|
+
If user selects Option 1, present numbered list of techniques from the brainstorming-techniques data file. User can select by number (e.g., "7" for Mind Mapping).
|
|
607
489
|
|
|
608
|
-
**
|
|
490
|
+
**Technique Execution:**
|
|
609
491
|
|
|
610
|
-
|
|
611
|
-
|
|
612
|
-
-
|
|
492
|
+
1. Apply selected technique according to data file description
|
|
493
|
+
2. Keep engaging with technique until user indicates they want to:
|
|
494
|
+
- Choose a different technique
|
|
495
|
+
- Apply current ideas to a new technique
|
|
496
|
+
- Move to convergent phase
|
|
497
|
+
- End session
|
|
613
498
|
|
|
614
|
-
**
|
|
499
|
+
**Output Capture (if requested):**
|
|
500
|
+
For each technique used, capture:
|
|
615
501
|
|
|
616
|
-
-
|
|
617
|
-
-
|
|
618
|
-
-
|
|
502
|
+
- Technique name and duration
|
|
503
|
+
- Key ideas generated by user
|
|
504
|
+
- Insights and patterns identified
|
|
505
|
+
- User's reflections on the process
|
|
619
506
|
|
|
620
|
-
|
|
507
|
+
### Step 4: Session Flow
|
|
621
508
|
|
|
622
|
-
-
|
|
623
|
-
-
|
|
624
|
-
-
|
|
509
|
+
1. **Warm-up** (5-10 min) - Build creative confidence
|
|
510
|
+
2. **Divergent** (20-30 min) - Generate quantity over quality
|
|
511
|
+
3. **Convergent** (15-20 min) - Group and categorize ideas
|
|
512
|
+
4. **Synthesis** (10-15 min) - Refine and develop concepts
|
|
625
513
|
|
|
626
|
-
###
|
|
514
|
+
### Step 5: Document Output (if requested)
|
|
627
515
|
|
|
628
|
-
|
|
516
|
+
Generate structured document with these sections:
|
|
629
517
|
|
|
630
|
-
|
|
518
|
+
**Executive Summary**
|
|
631
519
|
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
520
|
+
- Session topic and goals
|
|
521
|
+
- Techniques used and duration
|
|
522
|
+
- Total ideas generated
|
|
523
|
+
- Key themes and patterns identified
|
|
635
524
|
|
|
636
|
-
|
|
525
|
+
**Technique Sections** (for each technique used)
|
|
637
526
|
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
527
|
+
- Technique name and description
|
|
528
|
+
- Ideas generated (user's own words)
|
|
529
|
+
- Insights discovered
|
|
530
|
+
- Notable connections or patterns
|
|
641
531
|
|
|
642
|
-
|
|
532
|
+
**Idea Categorization**
|
|
643
533
|
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
534
|
+
- **Immediate Opportunities** - Ready to implement now
|
|
535
|
+
- **Future Innovations** - Requires development/research
|
|
536
|
+
- **Moonshots** - Ambitious, transformative concepts
|
|
537
|
+
- **Insights & Learnings** - Key realizations from session
|
|
647
538
|
|
|
648
|
-
|
|
649
|
-
- Combine complementary ideas
|
|
650
|
-
- Refine and develop concepts
|
|
651
|
-
- Prepare summary of insights
|
|
539
|
+
**Action Planning**
|
|
652
540
|
|
|
653
|
-
|
|
541
|
+
- Top 3 priority ideas with rationale
|
|
542
|
+
- Next steps for each priority
|
|
543
|
+
- Resources/research needed
|
|
544
|
+
- Timeline considerations
|
|
654
545
|
|
|
655
|
-
|
|
546
|
+
**Reflection & Follow-up**
|
|
656
547
|
|
|
657
|
-
|
|
548
|
+
- What worked well in this session
|
|
549
|
+
- Areas for further exploration
|
|
550
|
+
- Recommended follow-up techniques
|
|
551
|
+
- Questions that emerged for future sessions
|
|
552
|
+
|
|
553
|
+
## Key Principles
|
|
554
|
+
|
|
555
|
+
- **YOU ARE A FACILITATOR**: Guide the user to brainstorm, don't brainstorm for them
|
|
556
|
+
- **INTERACTIVE DIALOGUE**: Ask questions, wait for responses, build on their ideas
|
|
557
|
+
- **ONE TECHNIQUE AT A TIME**: Don't mix multiple techniques in one response
|
|
558
|
+
- **CONTINUOUS ENGAGEMENT**: Stay with one technique until user wants to switch
|
|
559
|
+
- **DRAW IDEAS OUT**: Use prompts and examples to help them generate their own ideas
|
|
560
|
+
- **REAL-TIME ADAPTATION**: Monitor engagement and adjust approach as needed
|
|
561
|
+
- Maintain energy and momentum
|
|
562
|
+
- Defer judgment during generation
|
|
563
|
+
- Quantity leads to quality (aim for 100 ideas in 60 minutes)
|
|
564
|
+
- Build on ideas collaboratively
|
|
565
|
+
- Document everything if output requested
|
|
658
566
|
|
|
659
|
-
|
|
660
|
-
- Number of ideas generated
|
|
661
|
-
- Key themes identified
|
|
567
|
+
## Advanced Engagement Strategies
|
|
662
568
|
|
|
663
|
-
**
|
|
569
|
+
**Energy Management**
|
|
664
570
|
|
|
665
|
-
|
|
666
|
-
|
|
667
|
-
|
|
668
|
-
4. **Insights & Learnings** - Key realizations from the session
|
|
571
|
+
- Check engagement levels: "How are you feeling about this direction?"
|
|
572
|
+
- Offer breaks or technique switches if energy flags
|
|
573
|
+
- Use encouraging language and celebrate idea generation
|
|
669
574
|
|
|
670
|
-
**
|
|
575
|
+
**Depth vs. Breadth**
|
|
671
576
|
|
|
672
|
-
-
|
|
673
|
-
-
|
|
674
|
-
-
|
|
577
|
+
- Ask follow-up questions to deepen ideas: "Tell me more about that..."
|
|
578
|
+
- Use "Yes, and..." to build on their ideas
|
|
579
|
+
- Help them make connections: "How does this relate to your earlier idea about...?"
|
|
675
580
|
|
|
676
|
-
|
|
581
|
+
**Transition Management**
|
|
677
582
|
|
|
678
|
-
-
|
|
679
|
-
-
|
|
680
|
-
-
|
|
681
|
-
|
|
682
|
-
- Document everything - even "silly" ideas can spark breakthroughs
|
|
683
|
-
- Take breaks if energy flags
|
|
684
|
-
- End with clear next actions
|
|
685
|
-
==================== END: tasks#brainstorming-techniques ====================
|
|
583
|
+
- Always ask before switching techniques: "Ready to try a different approach?"
|
|
584
|
+
- Offer options: "Should we explore this idea deeper or generate more alternatives?"
|
|
585
|
+
- Respect their process and timing
|
|
586
|
+
==================== END: .bmad-2d-phaser-game-dev/tasks/facilitate-brainstorming-session.md ====================
|
|
686
587
|
|
|
687
|
-
==================== START: tasks
|
|
588
|
+
==================== START: .bmad-2d-phaser-game-dev/tasks/create-deep-research-prompt.md ====================
|
|
688
589
|
# Create Deep Research Prompt Task
|
|
689
590
|
|
|
690
591
|
This task helps create comprehensive research prompts for various types of deep analysis. It can process inputs from brainstorming sessions, project briefs, market research, or specific research questions to generate targeted prompts for deeper investigation.
|
|
@@ -986,9 +887,9 @@ Present these numbered options to the user:
|
|
|
986
887
|
- Balance comprehensiveness with focus
|
|
987
888
|
- Document assumptions and limitations clearly
|
|
988
889
|
- Plan for iterative refinement based on initial findings
|
|
989
|
-
==================== END: tasks
|
|
890
|
+
==================== END: .bmad-2d-phaser-game-dev/tasks/create-deep-research-prompt.md ====================
|
|
990
891
|
|
|
991
|
-
==================== START: tasks
|
|
892
|
+
==================== START: .bmad-2d-phaser-game-dev/tasks/create-doc.md ====================
|
|
992
893
|
# Create Document from Template Task
|
|
993
894
|
|
|
994
895
|
## Purpose
|
|
@@ -1008,7 +909,7 @@ Generate documents from templates by EXECUTING (not just reading) embedded instr
|
|
|
1008
909
|
|
|
1009
910
|
[[LLM: Check if plan tracking is enabled in core-config.yaml]]
|
|
1010
911
|
|
|
1011
|
-
- If `workflow.trackProgress: true`, check for active plan using utils
|
|
912
|
+
- If `workflow.trackProgress: true`, check for active plan using .bmad-2d-phaser-game-dev/utils/plan-management.md
|
|
1012
913
|
- If plan exists and this document creation is part of the plan:
|
|
1013
914
|
- Verify this is the expected next step
|
|
1014
915
|
- If out of sequence and `enforceSequence: true`, warn user and halt without user override
|
|
@@ -1017,7 +918,7 @@ Generate documents from templates by EXECUTING (not just reading) embedded instr
|
|
|
1017
918
|
|
|
1018
919
|
### 1. Identify Template
|
|
1019
920
|
|
|
1020
|
-
- Load from `
|
|
921
|
+
- Load from `.bmad-2d-phaser-game-dev/templates/*.md` or `.bmad-2d-phaser-game-dev/templates directory`
|
|
1021
922
|
- Agent-specific templates are listed in agent's dependencies
|
|
1022
923
|
- If agent has `templates: [prd-tmpl, architecture-tmpl]` for example, then offer to create "PRD" and "Architecture" documents
|
|
1023
924
|
|
|
@@ -1035,14 +936,14 @@ Generate documents from templates by EXECUTING (not just reading) embedded instr
|
|
|
1035
936
|
|
|
1036
937
|
### 4. Key Execution Patterns
|
|
1037
938
|
|
|
1038
|
-
**When you see:** `[[LLM: Draft X and immediately execute tasks
|
|
939
|
+
**When you see:** `[[LLM: Draft X and immediately execute .bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md]]`
|
|
1039
940
|
|
|
1040
941
|
- Draft the content
|
|
1041
942
|
- Present it to user
|
|
1042
943
|
- IMMEDIATELY execute the task
|
|
1043
944
|
- Wait for completion before continuing
|
|
1044
945
|
|
|
1045
|
-
**When you see:** `[[LLM: After section completion, apply tasks
|
|
946
|
+
**When you see:** `[[LLM: After section completion, apply .bmad-2d-phaser-game-dev/tasks/Y.md]]`
|
|
1046
947
|
|
|
1047
948
|
- Finish the section
|
|
1048
949
|
- STOP and execute the task
|
|
@@ -1080,9 +981,9 @@ Generate documents from templates by EXECUTING (not just reading) embedded instr
|
|
|
1080
981
|
## Remember
|
|
1081
982
|
|
|
1082
983
|
Templates contain precise instructions for a reason. Follow them exactly to ensure document quality and completeness.
|
|
1083
|
-
==================== END: tasks
|
|
984
|
+
==================== END: .bmad-2d-phaser-game-dev/tasks/create-doc.md ====================
|
|
1084
985
|
|
|
1085
|
-
==================== START: tasks
|
|
986
|
+
==================== START: .bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md ====================
|
|
1086
987
|
# Advanced Game Design Elicitation Task
|
|
1087
988
|
|
|
1088
989
|
## Purpose
|
|
@@ -1194,9 +1095,9 @@ The questions and perspectives offered should always consider:
|
|
|
1194
1095
|
- Performance implications for 60 FPS targets
|
|
1195
1096
|
- Cross-platform compatibility (desktop and mobile)
|
|
1196
1097
|
- Game development best practices and common pitfalls
|
|
1197
|
-
==================== END: tasks
|
|
1098
|
+
==================== END: .bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md ====================
|
|
1198
1099
|
|
|
1199
|
-
==================== START: tasks
|
|
1100
|
+
==================== START: .bmad-2d-phaser-game-dev/tasks/document-project.md ====================
|
|
1200
1101
|
# Document an Existing Project
|
|
1201
1102
|
|
|
1202
1103
|
## Purpose
|
|
@@ -1514,9 +1415,9 @@ Apply the advanced elicitation task after major sections to refine based on user
|
|
|
1514
1415
|
- Documents technical debt, workarounds, and constraints honestly
|
|
1515
1416
|
- For brownfield projects with PRD: Provides clear enhancement impact analysis
|
|
1516
1417
|
- The goal is PRACTICAL documentation for AI agents doing real work
|
|
1517
|
-
==================== END: tasks
|
|
1418
|
+
==================== END: .bmad-2d-phaser-game-dev/tasks/document-project.md ====================
|
|
1518
1419
|
|
|
1519
|
-
==================== START: templates
|
|
1420
|
+
==================== START: .bmad-2d-phaser-game-dev/templates/project-brief-tmpl.md ====================
|
|
1520
1421
|
---
|
|
1521
1422
|
defaultOutput: docs/brief.md
|
|
1522
1423
|
---
|
|
@@ -1749,9 +1650,9 @@ This Project Brief provides the full context for {{Project Name}}. Please start
|
|
|
1749
1650
|
9. Proceed to next section
|
|
1750
1651
|
|
|
1751
1652
|
These replace the standard elicitation options when working on project brief documents.]]
|
|
1752
|
-
==================== END: templates
|
|
1653
|
+
==================== END: .bmad-2d-phaser-game-dev/templates/project-brief-tmpl.md ====================
|
|
1753
1654
|
|
|
1754
|
-
==================== START: templates
|
|
1655
|
+
==================== START: .bmad-2d-phaser-game-dev/templates/market-research-tmpl.md ====================
|
|
1755
1656
|
# Market Research Report: {{Project/Product Name}}
|
|
1756
1657
|
|
|
1757
1658
|
[[LLM: The default path and filename unless specified is docs/market-research.md]]
|
|
@@ -2015,9 +1916,9 @@ These replace the standard elicitation options when working on project brief doc
|
|
|
2015
1916
|
9. Proceed to next section
|
|
2016
1917
|
|
|
2017
1918
|
These replace the standard elicitation options when working on market research documents.]]
|
|
2018
|
-
==================== END: templates
|
|
1919
|
+
==================== END: .bmad-2d-phaser-game-dev/templates/market-research-tmpl.md ====================
|
|
2019
1920
|
|
|
2020
|
-
==================== START: templates
|
|
1921
|
+
==================== START: .bmad-2d-phaser-game-dev/templates/competitor-analysis-tmpl.md ====================
|
|
2021
1922
|
# Competitive Analysis Report: {{Project/Product Name}}
|
|
2022
1923
|
|
|
2023
1924
|
[[LLM: The default path and filename unless specified is docs/competitor-analysis.md]]
|
|
@@ -2309,9 +2210,161 @@ These replace the standard elicitation options when working on market research d
|
|
|
2309
2210
|
9. Proceed to next section
|
|
2310
2211
|
|
|
2311
2212
|
These replace the standard elicitation options when working on competitive analysis documents.]]
|
|
2312
|
-
==================== END: templates
|
|
2213
|
+
==================== END: .bmad-2d-phaser-game-dev/templates/competitor-analysis-tmpl.md ====================
|
|
2214
|
+
|
|
2215
|
+
==================== START: .bmad-2d-phaser-game-dev/templates/brainstorming-output-tmpl.md ====================
|
|
2216
|
+
---
|
|
2217
|
+
defaultOutput: docs/brainstorming-session-results.md
|
|
2218
|
+
---
|
|
2219
|
+
|
|
2220
|
+
# Brainstorming Session Results
|
|
2221
|
+
|
|
2222
|
+
**Session Date:** [DATE]
|
|
2223
|
+
**Facilitator:** [Agent Role] [Agent Name]
|
|
2224
|
+
**Participant:** [USER NAME]
|
|
2225
|
+
|
|
2226
|
+
## Executive Summary
|
|
2227
|
+
|
|
2228
|
+
**Topic:** [SESSION TOPIC]
|
|
2229
|
+
|
|
2230
|
+
**Session Goals:** [STATED GOALS]
|
|
2231
|
+
|
|
2232
|
+
**Techniques Used:** [LIST OF TECHNIQUES AND DURATION]
|
|
2233
|
+
|
|
2234
|
+
**Total Ideas Generated:** [NUMBER]
|
|
2235
|
+
|
|
2236
|
+
**Key Themes Identified:**
|
|
2237
|
+
|
|
2238
|
+
- [THEME 1]
|
|
2239
|
+
- [THEME 2]
|
|
2240
|
+
- [THEME 3]
|
|
2241
|
+
|
|
2242
|
+
---
|
|
2243
|
+
|
|
2244
|
+
## Technique Sessions
|
|
2245
|
+
|
|
2246
|
+
### [TECHNIQUE NAME 1] - [DURATION]
|
|
2247
|
+
|
|
2248
|
+
**Description:** [BRIEF DESCRIPTION OF TECHNIQUE]
|
|
2249
|
+
|
|
2250
|
+
**Ideas Generated:**
|
|
2251
|
+
|
|
2252
|
+
1. [USER IDEA 1]
|
|
2253
|
+
2. [USER IDEA 2]
|
|
2254
|
+
3. [USER IDEA 3]
|
|
2255
|
+
[etc.]
|
|
2256
|
+
|
|
2257
|
+
**Insights Discovered:**
|
|
2258
|
+
|
|
2259
|
+
- [INSIGHT 1]
|
|
2260
|
+
- [INSIGHT 2]
|
|
2261
|
+
|
|
2262
|
+
**Notable Connections:**
|
|
2263
|
+
|
|
2264
|
+
- [CONNECTION OR PATTERN IDENTIFIED]
|
|
2265
|
+
|
|
2266
|
+
---
|
|
2267
|
+
|
|
2268
|
+
### [TECHNIQUE NAME 2] - [DURATION]
|
|
2269
|
+
|
|
2270
|
+
[Repeat format for each technique used]
|
|
2271
|
+
|
|
2272
|
+
---
|
|
2313
2273
|
|
|
2314
|
-
|
|
2274
|
+
## Idea Categorization
|
|
2275
|
+
|
|
2276
|
+
### Immediate Opportunities
|
|
2277
|
+
|
|
2278
|
+
*Ideas ready to implement now*
|
|
2279
|
+
|
|
2280
|
+
1. **[IDEA NAME]**
|
|
2281
|
+
- Description: [BRIEF DESCRIPTION]
|
|
2282
|
+
- Why immediate: [RATIONALE]
|
|
2283
|
+
- Resources needed: [BASIC REQUIREMENTS]
|
|
2284
|
+
|
|
2285
|
+
### Future Innovations
|
|
2286
|
+
|
|
2287
|
+
*Ideas requiring development/research*
|
|
2288
|
+
|
|
2289
|
+
1. **[IDEA NAME]**
|
|
2290
|
+
- Description: [BRIEF DESCRIPTION]
|
|
2291
|
+
- Development needed: [WHAT'S REQUIRED]
|
|
2292
|
+
- Timeline estimate: [ROUGH TIMEFRAME]
|
|
2293
|
+
|
|
2294
|
+
### Moonshots
|
|
2295
|
+
|
|
2296
|
+
*Ambitious, transformative concepts*
|
|
2297
|
+
|
|
2298
|
+
1. **[IDEA NAME]**
|
|
2299
|
+
- Description: [BRIEF DESCRIPTION]
|
|
2300
|
+
- Transformative potential: [WHY IT'S A MOONSHOT]
|
|
2301
|
+
- Challenges to overcome: [MAJOR OBSTACLES]
|
|
2302
|
+
|
|
2303
|
+
### Insights & Learnings
|
|
2304
|
+
|
|
2305
|
+
*Key realizations from the session*
|
|
2306
|
+
|
|
2307
|
+
- [INSIGHT 1]: [DESCRIPTION AND IMPLICATIONS]
|
|
2308
|
+
- [INSIGHT 2]: [DESCRIPTION AND IMPLICATIONS]
|
|
2309
|
+
|
|
2310
|
+
---
|
|
2311
|
+
|
|
2312
|
+
## Action Planning
|
|
2313
|
+
|
|
2314
|
+
### Top 3 Priority Ideas
|
|
2315
|
+
|
|
2316
|
+
**#1 Priority: [IDEA NAME]**
|
|
2317
|
+
|
|
2318
|
+
- Rationale: [WHY THIS IS TOP PRIORITY]
|
|
2319
|
+
- Next steps: [SPECIFIC ACTIONS TO TAKE]
|
|
2320
|
+
- Resources needed: [WHAT'S REQUIRED]
|
|
2321
|
+
- Timeline: [WHEN TO START/COMPLETE]
|
|
2322
|
+
|
|
2323
|
+
**#2 Priority: [IDEA NAME]**
|
|
2324
|
+
|
|
2325
|
+
- [Same format]
|
|
2326
|
+
|
|
2327
|
+
**#3 Priority: [IDEA NAME]**
|
|
2328
|
+
|
|
2329
|
+
- [Same format]
|
|
2330
|
+
|
|
2331
|
+
---
|
|
2332
|
+
|
|
2333
|
+
## Reflection & Follow-up
|
|
2334
|
+
|
|
2335
|
+
### What Worked Well
|
|
2336
|
+
|
|
2337
|
+
- [SUCCESSFUL ASPECT 1]
|
|
2338
|
+
- [SUCCESSFUL ASPECT 2]
|
|
2339
|
+
|
|
2340
|
+
### Areas for Further Exploration
|
|
2341
|
+
|
|
2342
|
+
- [AREA 1]: [WHY IT NEEDS MORE EXPLORATION]
|
|
2343
|
+
- [AREA 2]: [WHY IT NEEDS MORE EXPLORATION]
|
|
2344
|
+
|
|
2345
|
+
### Recommended Follow-up Techniques
|
|
2346
|
+
|
|
2347
|
+
- [TECHNIQUE 1]: [WHY IT WOULD BE HELPFUL]
|
|
2348
|
+
- [TECHNIQUE 2]: [WHY IT WOULD BE HELPFUL]
|
|
2349
|
+
|
|
2350
|
+
### Questions That Emerged
|
|
2351
|
+
|
|
2352
|
+
- [QUESTION 1]
|
|
2353
|
+
- [QUESTION 2]
|
|
2354
|
+
- [QUESTION 3]
|
|
2355
|
+
|
|
2356
|
+
### Next Session Planning
|
|
2357
|
+
|
|
2358
|
+
- **Suggested topics:** [FOLLOW-UP TOPICS]
|
|
2359
|
+
- **Recommended timeframe:** [WHEN TO RECONVENE]
|
|
2360
|
+
- **Preparation needed:** [WHAT TO RESEARCH/PREPARE]
|
|
2361
|
+
|
|
2362
|
+
---
|
|
2363
|
+
|
|
2364
|
+
*Session facilitated using the BMAD-METHOD brainstorming framework*
|
|
2365
|
+
==================== END: .bmad-2d-phaser-game-dev/templates/brainstorming-output-tmpl.md ====================
|
|
2366
|
+
|
|
2367
|
+
==================== START: .bmad-2d-phaser-game-dev/data/bmad-kb.md ====================
|
|
2315
2368
|
# Game Development BMad Knowledge Base
|
|
2316
2369
|
|
|
2317
2370
|
## Overview
|
|
@@ -2566,9 +2619,48 @@ game-project/
|
|
|
2566
2619
|
- Memory management and garbage collection optimization
|
|
2567
2620
|
|
|
2568
2621
|
This knowledge base provides the foundation for effective game development using the BMad-Method framework with specialized focus on 2D game creation using Phaser 3 and TypeScript.
|
|
2569
|
-
==================== END: data
|
|
2622
|
+
==================== END: .bmad-2d-phaser-game-dev/data/bmad-kb.md ====================
|
|
2623
|
+
|
|
2624
|
+
==================== START: .bmad-2d-phaser-game-dev/data/brainstorming-techniques.md ====================
|
|
2625
|
+
# Brainstorming Techniques Data
|
|
2626
|
+
|
|
2627
|
+
## Creative Expansion
|
|
2628
|
+
|
|
2629
|
+
1. **What If Scenarios**: Ask one provocative question, get their response, then ask another
|
|
2630
|
+
2. **Analogical Thinking**: Give one example analogy, ask them to find 2-3 more
|
|
2631
|
+
3. **Reversal/Inversion**: Pose the reverse question, let them work through it
|
|
2632
|
+
4. **First Principles Thinking**: Ask "What are the fundamentals?" and guide them to break it down
|
|
2633
|
+
|
|
2634
|
+
## Structured Frameworks
|
|
2570
2635
|
|
|
2571
|
-
|
|
2636
|
+
5. **SCAMPER Method**: Go through one letter at a time, wait for their ideas before moving to next
|
|
2637
|
+
6. **Six Thinking Hats**: Present one hat, ask for their thoughts, then move to next hat
|
|
2638
|
+
7. **Mind Mapping**: Start with central concept, ask them to suggest branches
|
|
2639
|
+
|
|
2640
|
+
## Collaborative Techniques
|
|
2641
|
+
|
|
2642
|
+
8. **"Yes, And..." Building**: They give idea, you "yes and" it, they "yes and" back - alternate
|
|
2643
|
+
9. **Brainwriting/Round Robin**: They suggest idea, you build on it, ask them to build on yours
|
|
2644
|
+
10. **Random Stimulation**: Give one random prompt/word, ask them to make connections
|
|
2645
|
+
|
|
2646
|
+
## Deep Exploration
|
|
2647
|
+
|
|
2648
|
+
11. **Five Whys**: Ask "why" and wait for their answer before asking next "why"
|
|
2649
|
+
12. **Morphological Analysis**: Ask them to list parameters first, then explore combinations together
|
|
2650
|
+
13. **Provocation Technique (PO)**: Give one provocative statement, ask them to extract useful ideas
|
|
2651
|
+
|
|
2652
|
+
## Advanced Techniques
|
|
2653
|
+
|
|
2654
|
+
14. **Forced Relationships**: Connect two unrelated concepts and ask them to find the bridge
|
|
2655
|
+
15. **Assumption Reversal**: Challenge their core assumptions and ask them to build from there
|
|
2656
|
+
16. **Role Playing**: Ask them to brainstorm from different stakeholder perspectives
|
|
2657
|
+
17. **Time Shifting**: "How would you solve this in 1995? 2030?"
|
|
2658
|
+
18. **Resource Constraints**: "What if you had only $10 and 1 hour?"
|
|
2659
|
+
19. **Metaphor Mapping**: Use extended metaphors to explore solutions
|
|
2660
|
+
20. **Question Storming**: Generate questions instead of answers first
|
|
2661
|
+
==================== END: .bmad-2d-phaser-game-dev/data/brainstorming-techniques.md ====================
|
|
2662
|
+
|
|
2663
|
+
==================== START: .bmad-2d-phaser-game-dev/utils/template-format.md ====================
|
|
2572
2664
|
# Template Format Conventions
|
|
2573
2665
|
|
|
2574
2666
|
Templates in the BMad method use standardized markup for AI processing. These conventions ensure consistent document generation.
|
|
@@ -2595,9 +2687,9 @@ Templates in the BMad method use standardized markup for AI processing. These co
|
|
|
2595
2687
|
- Template elements are for AI processing only
|
|
2596
2688
|
- Focus on faithful template execution and clean output
|
|
2597
2689
|
- All template-specific instructions are embedded within templates
|
|
2598
|
-
==================== END: utils
|
|
2690
|
+
==================== END: .bmad-2d-phaser-game-dev/utils/template-format.md ====================
|
|
2599
2691
|
|
|
2600
|
-
==================== START: tasks
|
|
2692
|
+
==================== START: .bmad-2d-phaser-game-dev/tasks/create-workflow-plan.md ====================
|
|
2601
2693
|
# Create Workflow Plan Task
|
|
2602
2694
|
|
|
2603
2695
|
## Purpose
|
|
@@ -2887,9 +2979,9 @@ BMad Orchestrator: "Based on your answers, I recommend the brownfield-fullstack
|
|
|
2887
2979
|
|
|
2888
2980
|
BMad Orchestrator: "I've created a workflow plan at docs/workflow-plan.md. This shows all the steps we'll go through, what documents will be created, and where you'll need to make decisions. Would you like to review it together?"
|
|
2889
2981
|
```
|
|
2890
|
-
==================== END: tasks
|
|
2982
|
+
==================== END: .bmad-2d-phaser-game-dev/tasks/create-workflow-plan.md ====================
|
|
2891
2983
|
|
|
2892
|
-
==================== START: tasks
|
|
2984
|
+
==================== START: .bmad-2d-phaser-game-dev/tasks/kb-mode-interaction.md ====================
|
|
2893
2985
|
# KB Mode Interaction Task
|
|
2894
2986
|
|
|
2895
2987
|
## Purpose
|
|
@@ -2960,9 +3052,9 @@ Or ask me about anything else related to BMad-Method!
|
|
|
2960
3052
|
**User**: Tell me about workflows
|
|
2961
3053
|
|
|
2962
3054
|
**Assistant**: [Provides focused information about workflows from the KB, then offers to explore specific workflow types or related topics]
|
|
2963
|
-
==================== END: tasks
|
|
3055
|
+
==================== END: .bmad-2d-phaser-game-dev/tasks/kb-mode-interaction.md ====================
|
|
2964
3056
|
|
|
2965
|
-
==================== START: tasks
|
|
3057
|
+
==================== START: .bmad-2d-phaser-game-dev/tasks/update-workflow-plan.md ====================
|
|
2966
3058
|
# Update Workflow Plan Task
|
|
2967
3059
|
|
|
2968
3060
|
## Purpose
|
|
@@ -3211,9 +3303,9 @@ The update is successful when:
|
|
|
3211
3303
|
- Consider creating backup before major updates
|
|
3212
3304
|
- Updates should enhance, not complicate, the workflow experience
|
|
3213
3305
|
- If plan becomes too cluttered, suggest creating fresh plan for next phase
|
|
3214
|
-
==================== END: tasks
|
|
3306
|
+
==================== END: .bmad-2d-phaser-game-dev/tasks/update-workflow-plan.md ====================
|
|
3215
3307
|
|
|
3216
|
-
==================== START: utils
|
|
3308
|
+
==================== START: .bmad-2d-phaser-game-dev/utils/plan-management.md ====================
|
|
3217
3309
|
# Plan Management Utility
|
|
3218
3310
|
|
|
3219
3311
|
## Purpose
|
|
@@ -3224,14 +3316,10 @@ Provides utilities for agents and tasks to interact with workflow plans, check p
|
|
|
3224
3316
|
|
|
3225
3317
|
### 1. Check Plan Existence
|
|
3226
3318
|
|
|
3227
|
-
[[LLM: When any agent starts or task begins, check if a workflow plan exists]]
|
|
3228
|
-
|
|
3229
|
-
```
|
|
3230
3319
|
Check for workflow plan:
|
|
3320
|
+
|
|
3231
3321
|
1. Look for docs/workflow-plan.md (default location)
|
|
3232
|
-
2.
|
|
3233
|
-
3. Return plan status (exists/not exists)
|
|
3234
|
-
```
|
|
3322
|
+
2. Return plan status to user (exists/not exists) - if not exists then HALT.
|
|
3235
3323
|
|
|
3236
3324
|
### 2. Parse Plan Status
|
|
3237
3325
|
|
|
@@ -3272,7 +3360,7 @@ Check for workflow plan:
|
|
|
3272
3360
|
|
|
3273
3361
|
**Warning Templates:**
|
|
3274
3362
|
|
|
3275
|
-
```
|
|
3363
|
+
```text
|
|
3276
3364
|
SEQUENCE WARNING:
|
|
3277
3365
|
The workflow plan shows you should complete "{expected_step}" next.
|
|
3278
3366
|
You're attempting to: "{requested_action}"
|
|
@@ -3306,7 +3394,7 @@ In flexible mode: Allow with confirmation
|
|
|
3306
3394
|
|
|
3307
3395
|
**For Agents (startup sequence)**:
|
|
3308
3396
|
|
|
3309
|
-
```
|
|
3397
|
+
```text
|
|
3310
3398
|
1. Check if plan exists using this utility
|
|
3311
3399
|
2. If exists:
|
|
3312
3400
|
- Parse current status
|
|
@@ -3317,7 +3405,7 @@ In flexible mode: Allow with confirmation
|
|
|
3317
3405
|
|
|
3318
3406
|
**For Tasks (pre-execution)**:
|
|
3319
3407
|
|
|
3320
|
-
```
|
|
3408
|
+
```text
|
|
3321
3409
|
1. Check if plan exists
|
|
3322
3410
|
2. If exists:
|
|
3323
3411
|
- Verify this task aligns with plan
|
|
@@ -3333,7 +3421,7 @@ In flexible mode: Allow with confirmation
|
|
|
3333
3421
|
|
|
3334
3422
|
[[LLM: Standard format for showing plan status]]
|
|
3335
3423
|
|
|
3336
|
-
```
|
|
3424
|
+
```text
|
|
3337
3425
|
📋 Workflow Plan Status
|
|
3338
3426
|
━━━━━━━━━━━━━━━━━━━━
|
|
3339
3427
|
Workflow: {workflow_name}
|
|
@@ -3386,7 +3474,7 @@ If user wants to abandon plan:
|
|
|
3386
3474
|
|
|
3387
3475
|
### Example 1: Agent Startup Check
|
|
3388
3476
|
|
|
3389
|
-
```
|
|
3477
|
+
```text
|
|
3390
3478
|
BMad Master starting...
|
|
3391
3479
|
|
|
3392
3480
|
[Check for plan]
|
|
@@ -3400,7 +3488,7 @@ Use *agent pm to switch, or *plan-status to see full progress.
|
|
|
3400
3488
|
|
|
3401
3489
|
### Example 2: Task Sequence Warning
|
|
3402
3490
|
|
|
3403
|
-
```
|
|
3491
|
+
```text
|
|
3404
3492
|
User: *task create-next-story
|
|
3405
3493
|
|
|
3406
3494
|
[Plan check triggered]
|
|
@@ -3416,7 +3504,7 @@ Would you like to:
|
|
|
3416
3504
|
|
|
3417
3505
|
### Example 3: Automatic Plan Update
|
|
3418
3506
|
|
|
3419
|
-
```
|
|
3507
|
+
```text
|
|
3420
3508
|
[After completing create-doc task for PRD]
|
|
3421
3509
|
|
|
3422
3510
|
✅ Plan Updated: Marked "Create PRD" as complete
|
|
@@ -3437,9 +3525,9 @@ Would you like to:
|
|
|
3437
3525
|
- Malformed plan: Warn but continue, treat as no plan
|
|
3438
3526
|
- Update failures: Log but don't block task completion
|
|
3439
3527
|
- Parse errors: Fallback to basic text search
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==================== END: utils
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==================== END: .bmad-2d-phaser-game-dev/utils/plan-management.md ====================
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==================== START: utils
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==================== START: .bmad-2d-phaser-game-dev/utils/workflow-management.md ====================
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# Workflow Management
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Enables BMad orchestrator to manage and execute team workflows.
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## Agent Integration
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Agents should be workflow-aware: know active workflow, their role, access artifacts, understand expected outputs.
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==================== END: utils
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==================== END: .bmad-2d-phaser-game-dev/utils/workflow-management.md ====================
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==================== START: tasks
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==================== START: .bmad-2d-phaser-game-dev/tasks/execute-checklist.md ====================
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# Checklist Validation Task
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This task provides instructions for validating documentation against checklists. The agent MUST follow these instructions to ensure thorough and systematic validation of documents.
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## Available Checklists
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If the user asks or does not specify a specific checklist, list the checklists available to the agent persona. If the task is being run not with a specific agent, tell the user to check the
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If the user asks or does not specify a specific checklist, list the checklists available to the agent persona. If the task is being run not with a specific agent, tell the user to check the .bmad-2d-phaser-game-dev/checklists folder to select the appropriate one to run.
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## Instructions
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- If user or the task being run provides a checklist name:
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- Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
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- If multiple matches found, ask user to clarify
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- Load the appropriate checklist from
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- Load the appropriate checklist from .bmad-2d-phaser-game-dev/checklists/
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- If no checklist specified:
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- Ask the user which checklist they want to use
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- Present the available options from the files in the checklists folder
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- Execute the complete checklist validation
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- Present a final report with pass/fail rates and key findings
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- Offer to provide detailed analysis of any section, especially those with warnings or failures
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-
==================== END: tasks
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==================== END: .bmad-2d-phaser-game-dev/tasks/execute-checklist.md ====================
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==================== START: tasks
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==================== START: .bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md ====================
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# Game Design Brainstorming Techniques Task
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This task provides a comprehensive toolkit of creative brainstorming techniques specifically designed for game design ideation and innovative thinking. The game designer can use these techniques to facilitate productive brainstorming sessions focused on game mechanics, player experience, and creative concepts.
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- Consider accessibility and inclusivity from the start
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- Balance innovation with market viability
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- Plan for iteration based on player feedback
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-
==================== END: tasks
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==================== END: .bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md ====================
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==================== START: templates
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==================== START: .bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.md ====================
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# {{Game Title}} Game Design Document (GDD)
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[[LLM: This template creates a comprehensive Game Design Document that will serve as the foundation for all game development work. The GDD should be detailed enough that developers can create user stories and epics from it. Focus on gameplay systems, mechanics, and technical requirements that can be broken down into implementable features.
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- {{reference_1}}
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- {{reference_2}}
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- {{reference_3}}
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-
==================== END: templates
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==================== END: .bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.md ====================
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|
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-
==================== START: templates
|
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+
==================== START: .bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.md ====================
|
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# {{Game Title}} Level Design Document
|
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[[LLM: This template creates comprehensive level design documentation that guides both content creation and technical implementation. This document should provide enough detail for developers to create level loading systems and for designers to create specific levels.
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- Mechanic integration effectiveness: {{integration_score}}
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- Player guidance clarity: {{guidance_score}}
|
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- Content accessibility: {{accessibility_rate}}%
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-
==================== END: templates
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==================== END: .bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.md ====================
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-
==================== START: templates
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==================== START: .bmad-2d-phaser-game-dev/templates/game-brief-tmpl.md ====================
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# {{Game Title}} Game Brief
|
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[[LLM: This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
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| Date | Version | Description | Author |
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| :--- | :------ | :---------- | :----- |
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==================== END: templates
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==================== END: .bmad-2d-phaser-game-dev/templates/game-brief-tmpl.md ====================
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|
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==================== START: checklists
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+
==================== START: .bmad-2d-phaser-game-dev/checklists/game-design-checklist.md ====================
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# Game Design Document Quality Checklist
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## Document Completeness
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@@ -5275,9 +5363,9 @@ _List any critical items that need attention before moving to implementation pha
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**Next Steps:**
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_Outline immediate next actions for the team based on this assessment._
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-
==================== END: checklists
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==================== END: .bmad-2d-phaser-game-dev/checklists/game-design-checklist.md ====================
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==================== START: templates
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+
==================== START: .bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.md ====================
|
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# {{Game Title}} Game Architecture Document
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[[LLM: This template creates a comprehensive game architecture document specifically for Phaser 3 + TypeScript projects. This should provide the technical foundation for all game development stories and epics.
|
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- Zero TypeScript errors in strict mode
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- Consistent adherence to coding standards
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- Comprehensive documentation coverage
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-
==================== END: templates
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==================== END: .bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.md ====================
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==================== START: checklists
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==================== START: .bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md ====================
|
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# Game Development Story Definition of Done Checklist
|
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## Story Completeness
|
|
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**Additional Notes:**
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_Any specific concerns, recommendations, or clarifications needed before development begins._
|
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==================== END: checklists
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==================== END: .bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md ====================
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==================== START: data
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==================== START: .bmad-2d-phaser-game-dev/data/development-guidelines.md ====================
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# Game Development Guidelines
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## Overview
|
|
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- **Asset Streaming**: Background loading for upcoming content
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These guidelines ensure consistent, high-quality game development that meets performance targets and maintains code quality across all implementation stories.
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==================== END: data
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==================== END: .bmad-2d-phaser-game-dev/data/development-guidelines.md ====================
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==================== START: tasks
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==================== START: .bmad-2d-phaser-game-dev/tasks/create-game-story.md ====================
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# Create Game Development Story Task
|
|
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|
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## Purpose
|
|
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|
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### 3. Template Execution
|
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|
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**Load Template:**
|
|
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Use
|
|
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Use `.bmad-2d-phaser-game-dev/templates/game-story-tmpl.md` following all embedded LLM instructions
|
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**Key Focus Areas:**
|
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@@ -6753,7 +6841,7 @@ Use `templates#game-story-tmpl` following all embedded LLM instructions
|
|
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### 5. Quality Assurance
|
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|
|
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**Apply Checklist:**
|
|
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|
-
Execute
|
|
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+
Execute `.bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md` against completed story
|
|
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|
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**Story Criteria:**
|
|
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|
|
@@ -6874,9 +6962,9 @@ Execute `checklists#game-story-dod-checklist` against completed story
|
|
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- Testing → Done
|
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|
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This task ensures game development stories are immediately actionable and enable efficient AI-driven development of game features.
|
|
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|
-
==================== END: tasks
|
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+
==================== END: .bmad-2d-phaser-game-dev/tasks/create-game-story.md ====================
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==================== START: templates
|
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==================== START: .bmad-2d-phaser-game-dev/templates/game-story-tmpl.md ====================
|
|
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# Story: {{Story Title}}
|
|
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|
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**Epic:** {{Epic Name}}
|
|
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- {{future_enhancement_1}}
|
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|
- {{future_optimization_1}}
|
|
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|
-
==================== END: templates
|
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==================== END: .bmad-2d-phaser-game-dev/templates/game-story-tmpl.md ====================
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-
==================== START: workflows
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+
==================== START: .bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml ====================
|
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|
workflow:
|
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id: game-dev-greenfield
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name: Game Development - Greenfield Project
|
|
@@ -7298,9 +7386,9 @@ workflow:
|
|
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- Testing framework in place
|
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|
- Team roles and responsibilities defined
|
|
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|
- First implementation stories created and ready
|
|
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|
-
==================== END: workflows
|
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|
+
==================== END: .bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml ====================
|
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|
|
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|
-
==================== START: workflows
|
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+
==================== START: .bmad-2d-phaser-game-dev/workflows/game-prototype.yaml ====================
|
|
7304
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|
workflow:
|
|
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|
id: game-prototype
|
|
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|
name: Game Prototype Development
|
|
@@ -7476,4 +7564,4 @@ workflow:
|
|
|
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|
technical_to_stories: Technical plan complete. Create focused implementation stories for prototype development.
|
|
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|
stories_to_implementation: Stories ready. Begin iterative implementation with frequent playtesting and design validation.
|
|
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|
prototype_to_evaluation: Prototype playable. Evaluate core mechanics, gather feedback, and determine next development steps.
|
|
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|
-
==================== END: workflows
|
|
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|
+
==================== END: .bmad-2d-phaser-game-dev/workflows/game-prototype.yaml ====================
|