blacktrigram 0.7.44 → 0.7.45
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/audio/AudioManager.d.ts +26 -0
- package/lib/audio/AudioManager.d.ts.map +1 -1
- package/lib/audio/AudioManager.js +26 -0
- package/lib/audio/AudioManager.js.map +1 -1
- package/lib/audio/index.d.ts.map +1 -1
- package/lib/audio/index.js.map +1 -1
- package/lib/audio/types.d.ts +18 -2
- package/lib/audio/types.d.ts.map +1 -1
- package/lib/audio/types.js +1 -0
- package/lib/audio/types.js.map +1 -1
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -1
- package/lib/components/index.d.ts.map +1 -1
- package/lib/components/index.js.map +1 -1
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +0 -1
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -1
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +0 -1
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -1
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -1
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -1
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -1
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -1
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -1
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -1
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -1
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -1
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -1
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -1
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -1
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +0 -1
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -1
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +0 -1
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -1
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -1
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +0 -2
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -1
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +0 -1
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -1
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -1
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -1
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -1
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -1
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -1
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -1
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -1
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -1
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -1
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -1
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -1
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -1
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -1
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -1
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -1
- package/lib/components/screens/controls/components/Key3D.js.map +1 -1
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -1
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -1
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -1
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -1
- package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -1
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -1
- package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -1
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -1
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -1
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -1
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -1
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -1
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -1
- package/lib/components/screens/endscreen/components/index.d.ts.map +1 -1
- package/lib/components/screens/endscreen/index.d.ts.map +1 -1
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -1
- package/lib/components/screens/intro/IntroScreen3D.js +1 -1
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -1
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -1
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -1
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -1
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -1
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +0 -1
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +0 -1
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +0 -1
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +0 -1
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +0 -1
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -1
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +0 -1
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -1
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +0 -1
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -1
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -1
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -1
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -1
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -1
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -1
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -1
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -1
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -1
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -1
- package/lib/components/screens/training/components/index.d.ts.map +1 -1
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -1
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -1
- package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -1
- package/lib/components/shared/base/BaseButton.d.ts.map +1 -1
- package/lib/components/shared/base/BaseButton.js.map +1 -1
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -1
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -1
- package/lib/components/shared/base/BasePanel.d.ts.map +1 -1
- package/lib/components/shared/base/BasePanel.js.map +1 -1
- package/lib/components/shared/base/BaseText.d.ts.map +1 -1
- package/lib/components/shared/base/BaseText.js.map +1 -1
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -1
- package/lib/components/shared/base/index.d.ts.map +1 -1
- package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -1
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -1
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -1
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -1
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -1
- package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -1
- package/lib/components/shared/mobile/ActionButtons.js +0 -1
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -1
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +0 -1
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -1
- package/lib/components/shared/mobile/GestureRecognizerPure.js +0 -1
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -1
- package/lib/components/shared/mobile/HapticController.d.ts +0 -13
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -1
- package/lib/components/shared/mobile/HapticController.js +0 -10
- package/lib/components/shared/mobile/HapticController.js.map +1 -1
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -1
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -1
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts +0 -15
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -1
- package/lib/components/shared/mobile/StanceWheelPure.d.ts +0 -1
- package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -1
- package/lib/components/shared/mobile/StanceWheelPure.js +0 -1
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -1
- package/lib/components/shared/mobile/TouchOptimizer.d.ts +0 -4
- package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -1
- package/lib/components/shared/mobile/TouchOptimizer.js +0 -3
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -1
- package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -1
- package/lib/components/shared/mobile/VirtualDPad.js +0 -1
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -1
- package/lib/components/shared/mobile/index.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -1
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -1
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -1
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +0 -1
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -1
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -1
- package/lib/components/shared/three/anatomy/Foot3D.d.ts +0 -1
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -1
- package/lib/components/shared/three/anatomy/Hand3D.d.ts +0 -1
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -1
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -1
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -1
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -1
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -1
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -1
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -1
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -1
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -1
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -1
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -1
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -1
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -1
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -1
- package/lib/components/shared/three/index.d.ts.map +1 -1
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +0 -6
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -1
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +0 -4
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -1
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts +0 -1
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -1
- package/lib/components/shared/three/indicators/GuardIndicator.js +0 -1
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -1
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts +0 -7
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -1
- package/lib/components/shared/three/indicators/HapticFeedback.js +0 -2
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -1
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +0 -1
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -1
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js +0 -1
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -1
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +0 -1
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -1
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -1
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -1
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -1
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -1
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -1
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -1
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -1
- package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -1
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -1
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -1
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -1
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -1
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -1
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -1
- package/lib/components/shared/three/scene/DebugCollision.d.ts +0 -2
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -1
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -1
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -1
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -1
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -1
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -1
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -1
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -1
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -1
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -1
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -1
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -1
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -1
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -1
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -1
- package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -1
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -1
- package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -1
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -1
- package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -1
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -1
- package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -1
- package/lib/components/shared/three/ui/MenuList.js.map +1 -1
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -1
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -1
- package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -1
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -1
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +0 -1
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -1
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +0 -1
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -1
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -1
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -1
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -1
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -1
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -1
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -1
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -1
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -1
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -1
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -1
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -1
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -1
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -1
- package/lib/components/shared/ui/CombatTimer.js.map +1 -1
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -1
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -1
- package/lib/components/shared/ui/ErrorModal.js.map +1 -1
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -1
- package/lib/components/shared/ui/LoadingState.d.ts.map +1 -1
- package/lib/components/shared/ui/LoadingState.js.map +1 -1
- package/lib/components/shared/ui/MobileHUDLayout.d.ts +0 -1
- package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -1
- package/lib/components/shared/ui/ResponsiveContainer.d.ts +0 -1
- package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -1
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -1
- package/lib/components/shared/ui/SplashScreen.js +2 -2
- package/lib/components/shared/ui/SplashScreen.js.map +1 -1
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -1
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -1
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -1
- package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -1
- package/lib/components/shared/ui/VolumeControl.js.map +1 -1
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -1
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -1
- package/lib/components/test/Hello3D.d.ts.map +1 -1
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -1
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -1
- package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -1
- package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -1
- package/lib/systems/CombatSystem.d.ts +0 -6
- package/lib/systems/CombatSystem.d.ts.map +1 -1
- package/lib/systems/CombatSystem.js +0 -6
- package/lib/systems/CombatSystem.js.map +1 -1
- package/lib/systems/EffectCalculator.d.ts +0 -7
- package/lib/systems/EffectCalculator.d.ts.map +1 -1
- package/lib/systems/EffectCalculator.js +0 -4
- package/lib/systems/EffectCalculator.js.map +1 -1
- package/lib/systems/LayoutSystem.d.ts +0 -1
- package/lib/systems/LayoutSystem.d.ts.map +1 -1
- package/lib/systems/LayoutSystem.js +0 -1
- package/lib/systems/LayoutSystem.js.map +1 -1
- package/lib/systems/PlayerEffectManager.d.ts +0 -10
- package/lib/systems/PlayerEffectManager.d.ts.map +1 -1
- package/lib/systems/PlayerEffectManager.js +0 -3
- package/lib/systems/PlayerEffectManager.js.map +1 -1
- package/lib/systems/ResponsiveScaling.d.ts +0 -12
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -1
- package/lib/systems/ResponsiveScaling.js +0 -12
- package/lib/systems/ResponsiveScaling.js.map +1 -1
- package/lib/systems/TrigramSystem.d.ts +0 -13
- package/lib/systems/TrigramSystem.d.ts.map +1 -1
- package/lib/systems/TrigramSystem.js +0 -13
- package/lib/systems/TrigramSystem.js.map +1 -1
- package/lib/systems/VitalPointSystem.d.ts +0 -10
- package/lib/systems/VitalPointSystem.d.ts.map +1 -1
- package/lib/systems/VitalPointSystem.js +0 -10
- package/lib/systems/VitalPointSystem.js.map +1 -1
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +0 -4
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -1
- package/lib/systems/animation/builders/KeyframeInterpolation.js +0 -1
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -1
- package/lib/systems/animation/builders/SkeletonRig.d.ts +0 -4
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -1
- package/lib/systems/animation/builders/SkeletonRig.js +0 -3
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -1
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +0 -5
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -1
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +0 -5
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -1
- package/lib/systems/animation/core/AnimationHitTiming.d.ts +0 -6
- package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -1
- package/lib/systems/animation/core/AnimationHitTiming.js +0 -4
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -1
- package/lib/systems/animation/core/AnimationTransitions.d.ts +0 -3
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -1
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -1
- package/lib/systems/animation/core/LateralityTransform.d.ts +0 -3
- package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -1
- package/lib/systems/animation/core/LateralityTransform.js +0 -1
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -1
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +0 -1
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -1
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -1
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +0 -10
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -1
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +0 -8
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -1
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +0 -10
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -1
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +0 -2
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -1
- package/lib/systems/animation/core/types.d.ts +0 -39
- package/lib/systems/animation/core/types.d.ts.map +1 -1
- package/lib/systems/animation/core/types.js +0 -9
- package/lib/systems/animation/core/types.js.map +1 -1
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +0 -27
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -1
- package/lib/systems/animation/systems/AdvancedJointMovements.js +0 -1
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -1
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +0 -19
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -1
- package/lib/systems/animation/systems/BodyFacingSystem.js +0 -14
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -1
- package/lib/systems/animation/systems/FacialExpressions.d.ts +0 -10
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -1
- package/lib/systems/animation/systems/FacialExpressions.js +0 -2
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -1
- package/lib/systems/animation/systems/FallAnimations.d.ts +0 -4
- package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -1
- package/lib/systems/animation/systems/FallAnimations.js +0 -2
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -1
- package/lib/systems/animation/systems/HeadMovements.d.ts +0 -10
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -1
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +0 -7
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -1
- package/lib/systems/bodypart/BodyPartDamageIntegration.js +0 -7
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -1
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +0 -13
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -1
- package/lib/systems/bodypart/BodyPartHealthSystem.js +0 -13
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -1
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +0 -6
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -1
- package/lib/systems/bodypart/BodyPartPositionMapping.js +0 -6
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -1
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +0 -10
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -1
- package/lib/systems/bodypart/CombatInjuryIntegration.js +0 -8
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -1
- package/lib/systems/bodypart/InjuryIntegration.d.ts +0 -2
- package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -1
- package/lib/systems/bodypart/InjuryIntegration.js +0 -2
- package/lib/systems/bodypart/InjuryIntegration.js.map +1 -1
- package/lib/systems/bodypart/InjuryTracker.d.ts +0 -14
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -1
- package/lib/systems/bodypart/InjuryTracker.js +0 -12
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -1
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts +0 -8
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -1
- package/lib/systems/bodypart/MovementPenaltySystem.js +0 -8
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -1
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +0 -8
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -1
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +0 -8
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -1
- package/lib/systems/bodypart/types.d.ts +0 -13
- package/lib/systems/bodypart/types.d.ts.map +1 -1
- package/lib/systems/bodypart/types.js +0 -5
- package/lib/systems/bodypart/types.js.map +1 -1
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +0 -3
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -1
- package/lib/systems/breathing/BreathingDisruptionSystem.js +0 -2
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -1
- package/lib/systems/combat/BalanceSystem.d.ts +0 -25
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -1
- package/lib/systems/combat/BalanceSystem.js +0 -25
- package/lib/systems/combat/BalanceSystem.js.map +1 -1
- package/lib/systems/combat/BreakingStatusEffects.d.ts +0 -4
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -1
- package/lib/systems/combat/BreakingStatusEffects.js +0 -3
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -1
- package/lib/systems/combat/CombatStateSystem.d.ts +0 -9
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -1
- package/lib/systems/combat/CombatStateSystem.js +0 -9
- package/lib/systems/combat/CombatStateSystem.js.map +1 -1
- package/lib/systems/combat/ConsciousnessSystem.d.ts +0 -16
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -1
- package/lib/systems/combat/ConsciousnessSystem.js +0 -16
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -1
- package/lib/systems/combat/FallIntegration.d.ts +0 -3
- package/lib/systems/combat/FallIntegration.d.ts.map +1 -1
- package/lib/systems/combat/FallIntegration.js +0 -3
- package/lib/systems/combat/FallIntegration.js.map +1 -1
- package/lib/systems/combat/GrappleSystem.d.ts +0 -2
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -1
- package/lib/systems/combat/GrappleSystem.js +0 -2
- package/lib/systems/combat/GrappleSystem.js.map +1 -1
- package/lib/systems/combat/LimbExposureSystem.d.ts +0 -7
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -1
- package/lib/systems/combat/LimbExposureSystem.js +0 -7
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -1
- package/lib/systems/combat/PainResponseSystem.d.ts +0 -11
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -1
- package/lib/systems/combat/PainResponseSystem.js +0 -11
- package/lib/systems/combat/PainResponseSystem.js.map +1 -1
- package/lib/systems/combat/painConsciousnessUtils.d.ts +0 -7
- package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -1
- package/lib/systems/combat/painConsciousnessUtils.js +0 -7
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -1
- package/lib/systems/effects.d.ts +11 -0
- package/lib/systems/effects.d.ts.map +1 -1
- package/lib/systems/effects.js +10 -0
- package/lib/systems/effects.js.map +1 -1
- package/lib/systems/game.d.ts +16 -0
- package/lib/systems/game.d.ts.map +1 -1
- package/lib/systems/game.js +1 -0
- package/lib/systems/game.js.map +1 -1
- package/lib/systems/index.d.ts +5 -1
- package/lib/systems/index.d.ts.map +1 -1
- package/lib/systems/index.js.map +1 -1
- package/lib/systems/movement/InjuryMovementModifier.d.ts +0 -10
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -1
- package/lib/systems/movement/InjuryMovementModifier.js +0 -7
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -1
- package/lib/systems/movement/integration.d.ts +0 -3
- package/lib/systems/movement/integration.d.ts.map +1 -1
- package/lib/systems/movement/integration.js +0 -3
- package/lib/systems/movement/integration.js.map +1 -1
- package/lib/systems/physics/AttackMovementPhysics.d.ts +0 -9
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -1
- package/lib/systems/physics/AttackMovementPhysics.js +0 -7
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -1
- package/lib/systems/physics/CollisionDetection.d.ts +0 -6
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -1
- package/lib/systems/physics/CollisionDetection.js +0 -6
- package/lib/systems/physics/CollisionDetection.js.map +1 -1
- package/lib/systems/physics/CoordinateMapper.d.ts +0 -1
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -1
- package/lib/systems/physics/CoordinateMapper.js +0 -1
- package/lib/systems/physics/CoordinateMapper.js.map +1 -1
- package/lib/systems/physics/KnockbackPhysics.d.ts +0 -11
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -1
- package/lib/systems/physics/KnockbackPhysics.js +0 -8
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -1
- package/lib/systems/physics/MovementPhysics.d.ts +0 -10
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -1
- package/lib/systems/physics/MovementPhysics.js +0 -8
- package/lib/systems/physics/MovementPhysics.js.map +1 -1
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +0 -6
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -1
- package/lib/systems/physics/PhysicalReachCalculator.js +0 -5
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -1
- package/lib/systems/physics/SpeedModifierSystem.d.ts +0 -5
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -1
- package/lib/systems/physics/SpeedModifierSystem.js +0 -4
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -1
- package/lib/systems/player.d.ts +0 -5
- package/lib/systems/player.d.ts.map +1 -1
- package/lib/systems/trigram/TrigramCalculator.d.ts +0 -1
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -1
- package/lib/systems/trigram/TrigramCalculator.js +0 -1
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -1
- package/lib/systems/trigram/types.d.ts +0 -4
- package/lib/systems/trigram/types.d.ts.map +1 -1
- package/lib/systems/trigram/types.js +0 -2
- package/lib/systems/trigram/types.js.map +1 -1
- package/lib/systems/types.d.ts +7 -2
- package/lib/systems/types.d.ts.map +1 -1
- package/lib/systems/types.js.map +1 -1
- package/lib/systems/vitalpoint/DamageCalculator.d.ts +0 -3
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -1
- package/lib/systems/vitalpoint/DamageCalculator.js +0 -3
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -1
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +0 -8
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -1
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +0 -8
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -1
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +0 -3
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -1
- package/lib/systems/vitalpoint/VitalPointsData.js +0 -1
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -1
- package/lib/types/PhysicsTypes.d.ts +21 -78
- package/lib/types/PhysicsTypes.d.ts.map +1 -1
- package/lib/types/PhysicsTypes.js +17 -63
- package/lib/types/PhysicsTypes.js.map +1 -1
- package/lib/types/clothing.d.ts +0 -9
- package/lib/types/clothing.d.ts.map +1 -1
- package/lib/types/constants/animations.d.ts +35 -1
- package/lib/types/constants/animations.d.ts.map +1 -1
- package/lib/types/constants/animations.js +12 -1
- package/lib/types/constants/animations.js.map +1 -1
- package/lib/types/constants/colors.d.ts +28 -2
- package/lib/types/constants/colors.d.ts.map +1 -1
- package/lib/types/constants/colors.js +30 -4
- package/lib/types/constants/colors.js.map +1 -1
- package/lib/types/constants/index.d.ts +5 -1
- package/lib/types/constants/index.d.ts.map +1 -1
- package/lib/types/constants/index.js.map +1 -1
- package/lib/types/constants/performance.d.ts +0 -2
- package/lib/types/constants/performance.d.ts.map +1 -1
- package/lib/types/constants/performance.js +0 -2
- package/lib/types/constants/performance.js.map +1 -1
- package/lib/types/constants/typography.d.ts +40 -2
- package/lib/types/constants/typography.d.ts.map +1 -1
- package/lib/types/constants/typography.js +40 -2
- package/lib/types/constants/typography.js.map +1 -1
- package/lib/types/constants/ui.d.ts +89 -1
- package/lib/types/constants/ui.d.ts.map +1 -1
- package/lib/types/constants/ui.js +33 -1
- package/lib/types/constants/ui.js.map +1 -1
- package/lib/types/facial.d.ts +0 -15
- package/lib/types/facial.d.ts.map +1 -1
- package/lib/types/facial.js +0 -8
- package/lib/types/facial.js.map +1 -1
- package/lib/types/hand-animation.d.ts +34 -147
- package/lib/types/hand-animation.d.ts.map +1 -1
- package/lib/types/hand-animation.js +0 -2
- package/lib/types/hand-animation.js.map +1 -1
- package/lib/types/injury.d.ts +0 -2
- package/lib/types/injury.d.ts.map +1 -1
- package/lib/types/injury.js +0 -1
- package/lib/types/injury.js.map +1 -1
- package/lib/types/physics.d.ts +0 -21
- package/lib/types/physics.d.ts.map +1 -1
- package/lib/types/physics.js +0 -6
- package/lib/types/physics.js.map +1 -1
- package/lib/types/physicsConstants.d.ts +0 -12
- package/lib/types/physicsConstants.d.ts.map +1 -1
- package/lib/types/physicsConstants.js +0 -12
- package/lib/types/physicsConstants.js.map +1 -1
- package/lib/types/player-visual.d.ts +45 -189
- package/lib/types/player-visual.d.ts.map +1 -1
- package/lib/types/technique.d.ts +1 -5
- package/lib/types/technique.d.ts.map +1 -1
- package/lib/types/techniqueId.d.ts +0 -1
- package/lib/types/techniqueId.d.ts.map +1 -1
- package/lib/types/techniqueId.js +0 -1
- package/lib/types/techniqueId.js.map +1 -1
- package/lib/utils/arenaWorldDimensions.d.ts +0 -11
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -1
- package/lib/utils/arenaWorldDimensions.js +0 -6
- package/lib/utils/arenaWorldDimensions.js.map +1 -1
- package/lib/utils/controlMapping.d.ts +3 -4
- package/lib/utils/controlMapping.d.ts.map +1 -1
- package/lib/utils/controlMapping.js +1 -2
- package/lib/utils/controlMapping.js.map +1 -1
- package/lib/utils/deviceDetection.d.ts +0 -5
- package/lib/utils/deviceDetection.d.ts.map +1 -1
- package/lib/utils/deviceDetection.js +0 -5
- package/lib/utils/deviceDetection.js.map +1 -1
- package/lib/utils/hapticFeedback.d.ts +23 -95
- package/lib/utils/hapticFeedback.d.ts.map +1 -1
- package/lib/utils/hapticFeedback.js +9 -39
- package/lib/utils/hapticFeedback.js.map +1 -1
- package/lib/utils/haptics.d.ts +0 -3
- package/lib/utils/haptics.d.ts.map +1 -1
- package/lib/utils/haptics.js +0 -1
- package/lib/utils/haptics.js.map +1 -1
- package/lib/utils/math.d.ts +0 -3
- package/lib/utils/math.d.ts.map +1 -1
- package/lib/utils/math.js +0 -2
- package/lib/utils/math.js.map +1 -1
- package/lib/utils/mobileLayoutHelpers.d.ts +0 -3
- package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -1
- package/lib/utils/mobileLayoutHelpers.js +0 -1
- package/lib/utils/mobileLayoutHelpers.js.map +1 -1
- package/lib/utils/mobileUIUtils.d.ts +5 -100
- package/lib/utils/mobileUIUtils.d.ts.map +1 -1
- package/lib/utils/mobileUIUtils.js +0 -9
- package/lib/utils/mobileUIUtils.js.map +1 -1
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -1
- package/lib/utils/player3DHelpers.d.ts.map +1 -1
- package/lib/utils/player3DHelpers.js.map +1 -1
- package/lib/utils/responsiveLayoutHelpers.d.ts +0 -65
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -1
- package/lib/utils/responsiveLayoutHelpers.js +0 -65
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -1
- package/lib/utils/responsiveOrientationConstants.d.ts +0 -7
- package/lib/utils/responsiveOrientationConstants.d.ts.map +1 -1
- package/lib/utils/responsiveOrientationConstants.js +0 -7
- package/lib/utils/responsiveOrientationConstants.js.map +1 -1
- package/lib/utils/safeAreaUtils.d.ts +0 -6
- package/lib/utils/safeAreaUtils.d.ts.map +1 -1
- package/lib/utils/safeAreaUtils.js +0 -2
- package/lib/utils/safeAreaUtils.js.map +1 -1
- package/lib/utils/sharedPhysicsConfig.d.ts +0 -4
- package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -1
- package/lib/utils/sharedPhysicsConfig.js +0 -2
- package/lib/utils/sharedPhysicsConfig.js.map +1 -1
- package/lib/utils/skeletonScaling.d.ts +0 -9
- package/lib/utils/skeletonScaling.d.ts.map +1 -1
- package/lib/utils/skeletonScaling.js +0 -1
- package/lib/utils/skeletonScaling.js.map +1 -1
- package/package.json +7 -7
|
@@ -16,7 +16,6 @@ import type { FacialDamageState, FacialExpression } from "./facial";
|
|
|
16
16
|
* Balance state representing player stability in combat.
|
|
17
17
|
* Drives visual indicators and affects combat effectiveness.
|
|
18
18
|
*
|
|
19
|
-
* @public
|
|
20
19
|
* @category Combat States
|
|
21
20
|
* @korean 균형상태
|
|
22
21
|
*/
|
|
@@ -24,7 +23,6 @@ export type BalanceState = "READY" | "SHAKEN" | "VULNERABLE" | "HELPLESS";
|
|
|
24
23
|
/**
|
|
25
24
|
* Player animation states for 3D model pose and movement.
|
|
26
25
|
*
|
|
27
|
-
* @public
|
|
28
26
|
* @category Animation
|
|
29
27
|
* @korean 애니메이션상태
|
|
30
28
|
*/
|
|
@@ -35,265 +33,123 @@ export type PlayerAnimation = "idle" | "attack" | "defend" | "hit" | "stance_cha
|
|
|
35
33
|
* This interface provides all properties needed to render a player
|
|
36
34
|
* in both combat and training contexts with full state visualization.
|
|
37
35
|
*
|
|
38
|
-
* @public
|
|
39
36
|
* @category Component Props
|
|
40
37
|
* @korean 플레이어3D속성
|
|
41
38
|
*/
|
|
42
39
|
export interface Player3DUnifiedProps {
|
|
43
|
-
/**
|
|
44
|
-
* Unique identifier for the player
|
|
45
|
-
* @korean 플레이어ID
|
|
46
|
-
*/
|
|
40
|
+
/** Unique identifier for the player @korean 플레이어ID */
|
|
47
41
|
readonly playerId: string;
|
|
48
|
-
/**
|
|
49
|
-
* Player archetype determining visual style and theming
|
|
50
|
-
* @korean 원형
|
|
51
|
-
*/
|
|
42
|
+
/** Player archetype determining visual style and theming @korean 원형 */
|
|
52
43
|
readonly archetype: PlayerArchetype;
|
|
53
|
-
/**
|
|
54
|
-
* Current trigram stance (1 of 8)
|
|
55
|
-
* @korean 현재자세
|
|
56
|
-
*/
|
|
44
|
+
/** Current trigram stance (1 of 8) @korean 현재자세 */
|
|
57
45
|
readonly stance: TrigramStance;
|
|
58
46
|
/**
|
|
59
47
|
* Stance laterality (left or right foot forward)
|
|
60
|
-
*
|
|
61
48
|
* - "left": Left foot forward (왼발서기 - Oenbal Seogi)
|
|
62
49
|
* - "right": Right foot forward (오른발서기 - Oreun Bal Seogi)
|
|
63
|
-
*
|
|
64
|
-
* This affects animation mirroring - techniques will be mirrored
|
|
65
|
-
* appropriately based on the laterality, creating 16 distinct stance
|
|
66
|
-
* configurations (8 trigrams × 2 laterality).
|
|
67
|
-
*
|
|
68
|
-
* **Korean**: 측면성 (Cheugmyeonseong - Laterality/Sidedness)
|
|
50
|
+
* @korean 측면성
|
|
69
51
|
*/
|
|
70
52
|
readonly laterality?: "left" | "right";
|
|
71
|
-
/**
|
|
72
|
-
* 3D world position [x, y, z]
|
|
73
|
-
* @korean 위치
|
|
74
|
-
*/
|
|
53
|
+
/** 3D world position [x, y, z] @korean 위치 */
|
|
75
54
|
readonly position: [number, number, number];
|
|
76
|
-
/**
|
|
77
|
-
* Rotation in radians (Y-axis)
|
|
78
|
-
* @korean 회전
|
|
79
|
-
*/
|
|
55
|
+
/** Rotation in radians (Y-axis) @korean 회전 */
|
|
80
56
|
readonly rotation: number;
|
|
81
|
-
/**
|
|
82
|
-
* Current health points (0-maxHealth)
|
|
83
|
-
* @korean 건강
|
|
84
|
-
*/
|
|
57
|
+
/** Current health points (0-maxHealth) @korean 건강 */
|
|
85
58
|
readonly health: number;
|
|
86
|
-
/**
|
|
87
|
-
* Maximum health points
|
|
88
|
-
* @korean 최대건강
|
|
89
|
-
*/
|
|
59
|
+
/** Maximum health points @korean 최대건강 */
|
|
90
60
|
readonly maxHealth: number;
|
|
91
|
-
/**
|
|
92
|
-
* Current stamina points (0-100)
|
|
93
|
-
* @korean 체력
|
|
94
|
-
*/
|
|
61
|
+
/** Current stamina points (0-100) @korean 체력 */
|
|
95
62
|
readonly stamina: number;
|
|
96
|
-
/**
|
|
97
|
-
* Current Ki/energy points (0-100)
|
|
98
|
-
* @korean 기
|
|
99
|
-
*/
|
|
63
|
+
/** Current Ki/energy points (0-100) @korean 기 */
|
|
100
64
|
readonly ki: number;
|
|
101
|
-
/**
|
|
102
|
-
* Pain level affecting balance and performance (0-100)
|
|
103
|
-
* @korean 통증
|
|
104
|
-
*/
|
|
65
|
+
/** Pain level affecting balance and performance (0-100) @korean 통증 */
|
|
105
66
|
readonly pain: number;
|
|
106
|
-
/**
|
|
107
|
-
* Balance/stability state in combat
|
|
108
|
-
* @korean 균형상태
|
|
109
|
-
*/
|
|
67
|
+
/** Balance/stability state in combat @korean 균형상태 */
|
|
110
68
|
readonly balance: BalanceState;
|
|
111
|
-
/**
|
|
112
|
-
* Consciousness level (0-100)
|
|
113
|
-
* @korean 의식
|
|
114
|
-
*/
|
|
69
|
+
/** Consciousness level (0-100) @korean 의식 */
|
|
115
70
|
readonly consciousness: number;
|
|
116
|
-
/**
|
|
117
|
-
* Blood loss amount (0-100)
|
|
118
|
-
* Optional since not all game modes track blood loss
|
|
119
|
-
* @korean 출혈
|
|
120
|
-
*/
|
|
71
|
+
/** Blood loss amount (0-100) @korean 출혈 */
|
|
121
72
|
readonly bloodLoss?: number;
|
|
122
|
-
/**
|
|
123
|
-
* Whether player is currently blocking
|
|
124
|
-
* @korean 방어중
|
|
125
|
-
*/
|
|
73
|
+
/** Whether player is currently blocking @korean 방어중 */
|
|
126
74
|
readonly isBlocking: boolean;
|
|
127
|
-
/**
|
|
128
|
-
* Whether player is stunned
|
|
129
|
-
* @korean 기절
|
|
130
|
-
*/
|
|
75
|
+
/** Whether player is stunned @korean 기절 */
|
|
131
76
|
readonly isStunned?: boolean;
|
|
132
|
-
/**
|
|
133
|
-
* Whether player is countering
|
|
134
|
-
* @korean 반격중
|
|
135
|
-
*/
|
|
77
|
+
/** Whether player is countering @korean 반격중 */
|
|
136
78
|
readonly isCountering?: boolean;
|
|
137
|
-
/**
|
|
138
|
-
* Current animation state
|
|
139
|
-
* @korean 현재애니메이션
|
|
140
|
-
*/
|
|
79
|
+
/** Current animation state @korean 현재애니메이션 */
|
|
141
80
|
readonly currentAnimation: PlayerAnimation;
|
|
142
|
-
/**
|
|
143
|
-
* Whether rendering for mobile device (affects scaling and detail)
|
|
144
|
-
* @korean 모바일여부
|
|
145
|
-
*/
|
|
81
|
+
/** Whether rendering for mobile device @korean 모바일여부 */
|
|
146
82
|
readonly isMobile: boolean;
|
|
147
|
-
/**
|
|
148
|
-
* Player display name (Korean and English)
|
|
149
|
-
* @korean 이름
|
|
150
|
-
*/
|
|
83
|
+
/** Player display name (Korean and English) @korean 이름 */
|
|
151
84
|
readonly name?: {
|
|
152
85
|
readonly korean: string;
|
|
153
86
|
readonly english: string;
|
|
154
87
|
};
|
|
155
|
-
/**
|
|
156
|
-
* Scale multiplier for the model (default: 1)
|
|
157
|
-
* @korean 크기
|
|
158
|
-
*/
|
|
88
|
+
/** Scale multiplier for the model (default: 1) @korean 크기 */
|
|
159
89
|
readonly scale?: number;
|
|
160
|
-
/**
|
|
161
|
-
* Whether to show Html overlay with stats
|
|
162
|
-
* @korean 세부정보표시
|
|
163
|
-
*/
|
|
90
|
+
/** Whether to show Html overlay with stats @korean 세부정보표시 */
|
|
164
91
|
readonly showDetails?: boolean;
|
|
165
|
-
/**
|
|
166
|
-
* Direction the player is facing
|
|
167
|
-
* @korean 방향
|
|
168
|
-
*/
|
|
92
|
+
/** Direction the player is facing @korean 방향 */
|
|
169
93
|
readonly facing?: "left" | "right";
|
|
170
|
-
/**
|
|
171
|
-
* Whether to show health bar
|
|
172
|
-
* @korean 체력바표시
|
|
173
|
-
*/
|
|
94
|
+
/** Whether to show health bar @korean 체력바표시 */
|
|
174
95
|
readonly showHealthBar?: boolean;
|
|
175
|
-
/**
|
|
176
|
-
* Whether to show stance indicator
|
|
177
|
-
* @korean 자세표시기표시
|
|
178
|
-
*/
|
|
96
|
+
/** Whether to show stance indicator @korean 자세표시기표시 */
|
|
179
97
|
readonly showStanceIndicator?: boolean;
|
|
180
|
-
/**
|
|
181
|
-
* Callback when animation completes
|
|
182
|
-
* @korean 애니메이션완료콜백
|
|
183
|
-
*/
|
|
98
|
+
/** Callback when animation completes @korean 애니메이션완료콜백 */
|
|
184
99
|
readonly onAnimationComplete?: () => void;
|
|
185
|
-
/**
|
|
186
|
-
* Current facial expression (optional, auto-calculated if not provided)
|
|
187
|
-
* @korean 얼굴표정
|
|
188
|
-
*/
|
|
100
|
+
/** Current facial expression @korean 얼굴표정 */
|
|
189
101
|
readonly facialExpression?: FacialExpression;
|
|
190
|
-
/**
|
|
191
|
-
* Facial damage state (optional, defaults to no damage)
|
|
192
|
-
* @korean 얼굴손상
|
|
193
|
-
*/
|
|
102
|
+
/** Facial damage state @korean 얼굴손상 */
|
|
194
103
|
readonly facialDamage?: FacialDamageState;
|
|
195
|
-
/**
|
|
196
|
-
* Whether to enable facial expressions (opt-in, default: false)
|
|
197
|
-
* @korean 표정사용
|
|
198
|
-
*/
|
|
104
|
+
/** Whether to enable facial expressions @korean 표정사용 */
|
|
199
105
|
readonly enableFacialExpressions?: boolean;
|
|
200
|
-
/**
|
|
201
|
-
* Whether to enable eye tracking (opt-in, default: false)
|
|
202
|
-
* @korean 눈추적사용
|
|
203
|
-
*/
|
|
106
|
+
/** Whether to enable eye tracking @korean 눈추적사용 */
|
|
204
107
|
readonly enableEyeTracking?: boolean;
|
|
205
|
-
/**
|
|
206
|
-
* Opponent position for eye tracking (optional)
|
|
207
|
-
* @korean 상대위치
|
|
208
|
-
*/
|
|
108
|
+
/** Opponent position for eye tracking @korean 상대위치 */
|
|
209
109
|
readonly opponentPosition?: [number, number, number];
|
|
210
|
-
/**
|
|
211
|
-
* Body facing state for automatic opponent tracking (optional)
|
|
212
|
-
* @korean 몸향하기상태
|
|
213
|
-
*/
|
|
110
|
+
/** Body facing state for automatic opponent tracking @korean 몸향하기상태 */
|
|
214
111
|
readonly bodyFacing?: BodyFacing;
|
|
215
|
-
/**
|
|
216
|
-
* Callback to update body facing state
|
|
217
|
-
* @korean 몸향하기업데이트콜백
|
|
218
|
-
*/
|
|
112
|
+
/** Callback to update body facing state @korean 몸향하기업데이트콜백 */
|
|
219
113
|
readonly onBodyFacingUpdate?: (bodyFacing: BodyFacing) => void;
|
|
220
114
|
}
|
|
221
115
|
/**
|
|
222
116
|
* Props for PlayerStateIndicators component (Html overlay)
|
|
223
117
|
*
|
|
224
|
-
* @public
|
|
225
118
|
* @category Component Props
|
|
226
119
|
* @korean 상태표시기속성
|
|
227
120
|
*/
|
|
228
121
|
export interface PlayerStateIndicatorsProps {
|
|
229
|
-
/**
|
|
230
|
-
* Current health (0-maxHealth)
|
|
231
|
-
* @korean 건강
|
|
232
|
-
*/
|
|
122
|
+
/** Current health (0-maxHealth) @korean 건강 */
|
|
233
123
|
readonly health: number;
|
|
234
|
-
/**
|
|
235
|
-
* Maximum health
|
|
236
|
-
* @korean 최대건강
|
|
237
|
-
*/
|
|
124
|
+
/** Maximum health @korean 최대건강 */
|
|
238
125
|
readonly maxHealth: number;
|
|
239
|
-
/**
|
|
240
|
-
* Current stamina (0-100)
|
|
241
|
-
* @korean 체력
|
|
242
|
-
*/
|
|
126
|
+
/** Current stamina (0-100) @korean 체력 */
|
|
243
127
|
readonly stamina: number;
|
|
244
|
-
/**
|
|
245
|
-
* Current Ki (0-100)
|
|
246
|
-
* @korean 기
|
|
247
|
-
*/
|
|
128
|
+
/** Current Ki (0-100) @korean 기 */
|
|
248
129
|
readonly ki: number;
|
|
249
|
-
/**
|
|
250
|
-
* Balance state
|
|
251
|
-
* @korean 균형상태
|
|
252
|
-
*/
|
|
130
|
+
/** Balance state @korean 균형상태 */
|
|
253
131
|
readonly balance: BalanceState;
|
|
254
|
-
/**
|
|
255
|
-
* Consciousness level (0-100)
|
|
256
|
-
* @korean 의식
|
|
257
|
-
*/
|
|
132
|
+
/** Consciousness level (0-100) @korean 의식 */
|
|
258
133
|
readonly consciousness: number;
|
|
259
|
-
/**
|
|
260
|
-
* Pain level (0-100)
|
|
261
|
-
* @korean 통증
|
|
262
|
-
*/
|
|
134
|
+
/** Pain level (0-100) @korean 통증 */
|
|
263
135
|
readonly pain?: number;
|
|
264
|
-
/**
|
|
265
|
-
* Blood loss (0-100)
|
|
266
|
-
* @korean 출혈
|
|
267
|
-
*/
|
|
136
|
+
/** Blood loss (0-100) @korean 출혈 */
|
|
268
137
|
readonly bloodLoss?: number;
|
|
269
|
-
/**
|
|
270
|
-
* Mobile responsive mode
|
|
271
|
-
* @korean 모바일여부
|
|
272
|
-
*/
|
|
138
|
+
/** Mobile responsive mode @korean 모바일여부 */
|
|
273
139
|
readonly isMobile: boolean;
|
|
274
140
|
}
|
|
275
141
|
/**
|
|
276
142
|
* Props for StanceAura component (3D effect)
|
|
277
143
|
*
|
|
278
|
-
* @public
|
|
279
144
|
* @category Component Props
|
|
280
145
|
* @korean 자세오라속성
|
|
281
146
|
*/
|
|
282
147
|
export interface StanceAuraProps {
|
|
283
|
-
/**
|
|
284
|
-
* Current trigram stance
|
|
285
|
-
* @korean 자세
|
|
286
|
-
*/
|
|
148
|
+
/** Current trigram stance @korean 자세 */
|
|
287
149
|
readonly stance: TrigramStance;
|
|
288
|
-
/**
|
|
289
|
-
* Aura intensity (0-1, typically Ki / 100)
|
|
290
|
-
* @korean 강도
|
|
291
|
-
*/
|
|
150
|
+
/** Aura intensity (0-1, typically Ki / 100) @korean 강도 */
|
|
292
151
|
readonly intensity: number;
|
|
293
|
-
/**
|
|
294
|
-
* Whether to animate the aura
|
|
295
|
-
* @korean 애니메이션여부
|
|
296
|
-
*/
|
|
152
|
+
/** Whether to animate the aura @korean 애니메이션여부 */
|
|
297
153
|
readonly animated?: boolean;
|
|
298
154
|
}
|
|
299
155
|
//# sourceMappingURL=player-visual.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"player-visual.d.ts","sourceRoot":"","sources":["../../src/types/player-visual.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,KAAK,EAAE,eAAe,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AAC/D,OAAO,KAAK,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEpE
|
|
1
|
+
{"version":3,"file":"player-visual.d.ts","sourceRoot":"","sources":["../../src/types/player-visual.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,KAAK,EAAE,eAAe,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AAC/D,OAAO,KAAK,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEpE;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GAAG,OAAO,GAAG,QAAQ,GAAG,YAAY,GAAG,UAAU,CAAC;AAE1E;;;;;GAKG;AACH,MAAM,MAAM,eAAe,GACvB,MAAM,GACN,QAAQ,GACR,QAAQ,GACR,KAAK,GACL,eAAe,GACf,mBAAmB,GACnB,MAAM,GACN,KAAK,GACL,OAAO,GACP,SAAS,GACT,OAAO,GAEP,cAAc,GACd,eAAe,GACf,gBAAgB,GAChB,iBAAiB,GACjB,cAAc,GACd,WAAW,GACX,WAAW,GACX,YAAY,GACZ,mBAAmB,GACnB,oBAAoB,GACpB,gBAAgB,GAChB,iBAAiB,GAEjB,aAAa,GACb,YAAY,GACZ,WAAW,GACX,YAAY,GACZ,YAAY,GACZ,YAAY,GACZ,YAAY,GACZ,YAAY,CAAC;AAEjB;;;;;;;;GAQG;AACH,MAAM,WAAW,oBAAoB;IACnC,sDAAsD;IACtD,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,uEAAuE;IACvE,QAAQ,CAAC,SAAS,EAAE,eAAe,CAAC;IACpC,mDAAmD;IACnD,QAAQ,CAAC,MAAM,EAAE,aAAa,CAAC;IAC/B;;;;;OAKG;IACH,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;IACvC,6CAA6C;IAC7C,QAAQ,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,8CAA8C;IAC9C,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,qDAAqD;IACrD,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,yCAAyC;IACzC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,gDAAgD;IAChD,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,iDAAiD;IACjD,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,sEAAsE;IACtE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,qDAAqD;IACrD,QAAQ,CAAC,OAAO,EAAE,YAAY,CAAC;IAC/B,6CAA6C;IAC7C,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,2CAA2C;IAC3C,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IAC5B,uDAAuD;IACvD,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;IAC7B,2CAA2C;IAC3C,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC;IAC7B,+CAA+C;IAC/C,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC;IAChC,8CAA8C;IAC9C,QAAQ,CAAC,gBAAgB,EAAE,eAAe,CAAC;IAC3C,wDAAwD;IACxD,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,0DAA0D;IAC1D,QAAQ,CAAC,IAAI,CAAC,EAAE;QACd,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;QACxB,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;KAC1B,CAAC;IACF,6DAA6D;IAC7D,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,6DAA6D;IAC7D,QAAQ,CAAC,WAAW,CAAC,EAAE,OAAO,CAAC;IAC/B,gDAAgD;IAChD,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;IACnC,+CAA+C;IAC/C,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,CAAC;IACjC,uDAAuD;IACvD,QAAQ,CAAC,mBAAmB,CAAC,EAAE,OAAO,CAAC;IACvC,0DAA0D;IAC1D,QAAQ,CAAC,mBAAmB,CAAC,EAAE,MAAM,IAAI,CAAC;IAC1C,6CAA6C;IAC7C,QAAQ,CAAC,gBAAgB,CAAC,EAAE,gBAAgB,CAAC;IAC7C,uCAAuC;IACvC,QAAQ,CAAC,YAAY,CAAC,EAAE,iBAAiB,CAAC;IAC1C,wDAAwD;IACxD,QAAQ,CAAC,uBAAuB,CAAC,EAAE,OAAO,CAAC;IAC3C,mDAAmD;IACnD,QAAQ,CAAC,iBAAiB,CAAC,EAAE,OAAO,CAAC;IACrC,sDAAsD;IACtD,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACrD,uEAAuE;IACvE,QAAQ,CAAC,UAAU,CAAC,EAAE,UAAU,CAAC;IACjC,8DAA8D;IAC9D,QAAQ,CAAC,kBAAkB,CAAC,EAAE,CAAC,UAAU,EAAE,UAAU,KAAK,IAAI,CAAC;CAChE;AAED;;;;;GAKG;AACH,MAAM,WAAW,0BAA0B;IACzC,8CAA8C;IAC9C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,kCAAkC;IAClC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,yCAAyC;IACzC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,mCAAmC;IACnC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,iCAAiC;IACjC,QAAQ,CAAC,OAAO,EAAE,YAAY,CAAC;IAC/B,6CAA6C;IAC7C,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,oCAAoC;IACpC,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,oCAAoC;IACpC,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IAC5B,2CAA2C;IAC3C,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAED;;;;;GAKG;AACH,MAAM,WAAW,eAAe;IAC9B,wCAAwC;IACxC,QAAQ,CAAC,MAAM,EAAE,aAAa,CAAC;IAC/B,0DAA0D;IAC1D,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,kDAAkD;IAClD,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;CAC7B"}
|
package/lib/types/technique.d.ts
CHANGED
|
@@ -21,7 +21,6 @@ import { TechniqueAnimationConfig } from "./skeletal";
|
|
|
21
21
|
* No overlap with movement keys (W, A, S, D) or browser shortcuts.
|
|
22
22
|
* Supports up to 10 techniques with keyboard shortcuts.
|
|
23
23
|
*
|
|
24
|
-
* @public
|
|
25
24
|
* @category Combat System
|
|
26
25
|
*/
|
|
27
26
|
export type TechniqueKey = "Q" | "E" | "R" | "T" | "Y" | "F" | "G" | "Z" | "X" | "C";
|
|
@@ -39,6 +38,7 @@ export type TechniqueKey = "Q" | "E" | "R" | "T" | "Y" | "F" | "G" | "Z" | "X" |
|
|
|
39
38
|
* const thunderStrike: Technique = {
|
|
40
39
|
* id: "musa_thunder_strike",
|
|
41
40
|
* name: {
|
|
41
|
+
|
|
42
42
|
* korean: "천둥벽력",
|
|
43
43
|
* english: "Thunder Strike"
|
|
44
44
|
* },
|
|
@@ -56,7 +56,6 @@ export type TechniqueKey = "Q" | "E" | "R" | "T" | "Y" | "F" | "G" | "Z" | "X" |
|
|
|
56
56
|
* };
|
|
57
57
|
* ```
|
|
58
58
|
*
|
|
59
|
-
* @public
|
|
60
59
|
* @category Combat System
|
|
61
60
|
* @korean 기술
|
|
62
61
|
*/
|
|
@@ -119,7 +118,6 @@ export interface Technique {
|
|
|
119
118
|
/**
|
|
120
119
|
* Technique cooldown state tracking.
|
|
121
120
|
*
|
|
122
|
-
* @public
|
|
123
121
|
* @category Combat System
|
|
124
122
|
*/
|
|
125
123
|
export interface TechniqueCooldown {
|
|
@@ -137,7 +135,6 @@ export interface TechniqueCooldown {
|
|
|
137
135
|
*
|
|
138
136
|
* Tracks available techniques, cooldowns, and current selection.
|
|
139
137
|
*
|
|
140
|
-
* @public
|
|
141
138
|
* @category Combat System
|
|
142
139
|
*/
|
|
143
140
|
export interface TechniqueSelection {
|
|
@@ -153,7 +150,6 @@ export interface TechniqueSelection {
|
|
|
153
150
|
/**
|
|
154
151
|
* Result of technique execution validation.
|
|
155
152
|
*
|
|
156
|
-
* @public
|
|
157
153
|
* @category Combat System
|
|
158
154
|
*/
|
|
159
155
|
export interface TechniqueValidation {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"technique.d.ts","sourceRoot":"","sources":["../../src/types/technique.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AACjE,OAAO,EAAE,wBAAwB,EAAE,MAAM,YAAY,CAAC;AAEtD
|
|
1
|
+
{"version":3,"file":"technique.d.ts","sourceRoot":"","sources":["../../src/types/technique.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AACjE,OAAO,EAAE,wBAAwB,EAAE,MAAM,YAAY,CAAC;AAEtD;;;;;;;;;;GAUG;AACH,MAAM,MAAM,YAAY,GACpB,GAAG,GACH,GAAG,GACH,GAAG,GACH,GAAG,GACH,GAAG,GACH,GAAG,GACH,GAAG,GACH,GAAG,GACH,GAAG,GACH,GAAG,CAAC;AAER;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,MAAM,WAAW,SAAS;IACxB,kCAAkC;IAClC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IAEpB,+BAA+B;IAC/B,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAE1B,sCAAsC;IACtC,QAAQ,CAAC,WAAW,EAAE,UAAU,CAAC;IAEjC,sCAAsC;IACtC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAE7B,qCAAqC;IACrC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IAExB,wBAAwB;IACxB,QAAQ,CAAC,MAAM,EAAE;QACf,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;QACrB,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;KACtB,CAAC;IAEF,2BAA2B;IAC3B,QAAQ,CAAC,UAAU,EAAE,UAAU,CAAC;IAEhC,wCAAwC;IACxC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAE1B,4CAA4C;IAC5C,QAAQ,CAAC,cAAc,CAAC,EAAE,aAAa,CAAC;IAExC,4BAA4B;IAC5B,QAAQ,CAAC,gBAAgB,EAAE,YAAY,CAAC;IAExC,6CAA6C;IAC7C,QAAQ,CAAC,iBAAiB,CAAC,EAAE,OAAO,CAAC;IAErC,6CAA6C;IAC7C,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IAEjC,yCAAyC;IACzC,QAAQ,CAAC,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAEpC,8CAA8C;IAC9C,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;IAEhC;;;;OAIG;IACH,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,QAAQ,CAAC,SAAS,CAAC,EAAE,wBAAwB,CAAC;CAC/C;AAED;;;;GAIG;AACH,MAAM,WAAW,iBAAiB;IAChC,mBAAmB;IACnB,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAE7B,sCAAsC;IACtC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAE3B,wCAAwC;IACxC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAE1B,8CAA8C;IAC9C,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED;;;;;;GAMG;AACH,MAAM,WAAW,kBAAkB;IACjC,iDAAiD;IACjD,QAAQ,CAAC,mBAAmB,EAAE,SAAS,SAAS,EAAE,CAAC;IAEnD,yCAAyC;IACzC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAE/B,uBAAuB;IACvB,QAAQ,CAAC,eAAe,EAAE,SAAS,iBAAiB,EAAE,CAAC;IAEvD,+DAA+D;IAC/D,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAED;;;;GAIG;AACH,MAAM,WAAW,mBAAmB;IAClC,wCAAwC;IACxC,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;IAE7B,2CAA2C;IAC3C,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAEzB,2BAA2B;IAC3B,QAAQ,CAAC,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAEvC,sBAAsB;IACtB,QAAQ,CAAC,cAAc,CAAC,EAAE,OAAO,CAAC;IAElC,4BAA4B;IAC5B,QAAQ,CAAC,UAAU,CAAC,EAAE,OAAO,CAAC;IAE9B,mBAAmB;IACnB,QAAQ,CAAC,WAAW,CAAC,EAAE,OAAO,CAAC;CAChC;;AAED,wBAAkB"}
|
|
@@ -20,7 +20,6 @@
|
|
|
20
20
|
* - 정보요원 (Jeongbo) - 5 techniques: jeongbo_tactical_strike, jeongbo_counter_intelligence, jeongbo_psychological_warfare, jeongbo_precision_takedown, jeongbo_intelligence_strike
|
|
21
21
|
* - 조직폭력배 (Jojik) - 4 techniques: jojik_street_brawl, jojik_improvised_weapon, jojik_ruthless_assault, jojik_brutal_takedown
|
|
22
22
|
*
|
|
23
|
-
* @public
|
|
24
23
|
* @category Combat System
|
|
25
24
|
* @korean 기술ID열거형
|
|
26
25
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"techniqueId.d.ts","sourceRoot":"","sources":["../../src/types/techniqueId.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH
|
|
1
|
+
{"version":3,"file":"techniqueId.d.ts","sourceRoot":"","sources":["../../src/types/techniqueId.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH;;;;;;;;;;;;GAYG;AACH,oBAAY,WAAW;IAErB,mBAAmB,wBAAwB;IAC3C,iBAAiB,sBAAsB;IACvC,gBAAgB,qBAAqB;IACrC,qBAAqB,0BAA0B;IAG/C,qBAAqB,0BAA0B;IAC/C,oBAAoB,yBAAyB;IAC7C,wBAAwB,6BAA6B;IACrD,oBAAoB,yBAAyB;IAG7C,qBAAqB,0BAA0B;IAC/C,kBAAkB,uBAAuB;IACzC,sBAAsB,2BAA2B;IACjD,mBAAmB,wBAAwB;IAG3C,uBAAuB,4BAA4B;IACnD,4BAA4B,iCAAiC;IAC7D,6BAA6B,kCAAkC;IAC/D,0BAA0B,+BAA+B;IACzD,2BAA2B,gCAAgC;IAG3D,kBAAkB,uBAAuB;IACzC,uBAAuB,4BAA4B;IACnD,sBAAsB,2BAA2B;IACjD,qBAAqB,0BAA0B;CAChD;AAED,eAAe,WAAW,CAAC"}
|
package/lib/types/techniqueId.js
CHANGED
|
@@ -21,7 +21,6 @@
|
|
|
21
21
|
* - 정보요원 (Jeongbo) - 5 techniques: jeongbo_tactical_strike, jeongbo_counter_intelligence, jeongbo_psychological_warfare, jeongbo_precision_takedown, jeongbo_intelligence_strike
|
|
22
22
|
* - 조직폭력배 (Jojik) - 4 techniques: jojik_street_brawl, jojik_improvised_weapon, jojik_ruthless_assault, jojik_brutal_takedown
|
|
23
23
|
*
|
|
24
|
-
* @public
|
|
25
24
|
* @category Combat System
|
|
26
25
|
* @korean 기술ID열거형
|
|
27
26
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"techniqueId.js","names":[],"sources":["../../src/types/techniqueId.ts"],"sourcesContent":["/**\n * Technique ID enum for type-safe technique references\n *\n * **Korean**: 기술 ID 열거형\n *\n * Provides compile-time safety for all technique references across the codebase.\n * Every technique in the game has a unique ID defined here.\n *\n * @module types/techniqueId\n * @category Combat System\n * @korean 기술ID\n */\n\n/**\n * All technique IDs in the game system\n *\n * Each archetype has unique techniques:\n * - 무사 (Musa) - 4 techniques: musa_thunder_strike, musa_iron_defense, musa_dragon_fist, musa_mountain_breaker\n * - 암살자 (Amsalja) - 4 techniques: amsalja_shadow_strike, amsalja_nerve_strike, amsalja_deadly_precision, amsalja_silent_death\n * - 해커 (Hacker) - 4 techniques: hacker_electric_shock, hacker_data_strike, hacker_cyber_overdrive, hacker_system_crash\n * - 정보요원 (Jeongbo) - 5 techniques: jeongbo_tactical_strike, jeongbo_counter_intelligence, jeongbo_psychological_warfare, jeongbo_precision_takedown, jeongbo_intelligence_strike\n * - 조직폭력배 (Jojik) - 4 techniques: jojik_street_brawl, jojik_improvised_weapon, jojik_ruthless_assault, jojik_brutal_takedown\n *\n * @
|
|
1
|
+
{"version":3,"file":"techniqueId.js","names":[],"sources":["../../src/types/techniqueId.ts"],"sourcesContent":["/**\n * Technique ID enum for type-safe technique references\n *\n * **Korean**: 기술 ID 열거형\n *\n * Provides compile-time safety for all technique references across the codebase.\n * Every technique in the game has a unique ID defined here.\n *\n * @module types/techniqueId\n * @category Combat System\n * @korean 기술ID\n */\n\n/**\n * All technique IDs in the game system\n *\n * Each archetype has unique techniques:\n * - 무사 (Musa) - 4 techniques: musa_thunder_strike, musa_iron_defense, musa_dragon_fist, musa_mountain_breaker\n * - 암살자 (Amsalja) - 4 techniques: amsalja_shadow_strike, amsalja_nerve_strike, amsalja_deadly_precision, amsalja_silent_death\n * - 해커 (Hacker) - 4 techniques: hacker_electric_shock, hacker_data_strike, hacker_cyber_overdrive, hacker_system_crash\n * - 정보요원 (Jeongbo) - 5 techniques: jeongbo_tactical_strike, jeongbo_counter_intelligence, jeongbo_psychological_warfare, jeongbo_precision_takedown, jeongbo_intelligence_strike\n * - 조직폭력배 (Jojik) - 4 techniques: jojik_street_brawl, jojik_improvised_weapon, jojik_ruthless_assault, jojik_brutal_takedown\n *\n * @category Combat System\n * @korean 기술ID열거형\n */\nexport enum TechniqueId {\n // 무사 (Musa) - Traditional Warrior\n MUSA_THUNDER_STRIKE = \"musa_thunder_strike\",\n MUSA_IRON_DEFENSE = \"musa_iron_defense\",\n MUSA_DRAGON_FIST = \"musa_dragon_fist\",\n MUSA_MOUNTAIN_BREAKER = \"musa_mountain_breaker\",\n\n // 암살자 (Amsalja) - Shadow Assassin\n AMSALJA_SHADOW_STRIKE = \"amsalja_shadow_strike\",\n AMSALJA_NERVE_STRIKE = \"amsalja_nerve_strike\",\n AMSALJA_DEADLY_PRECISION = \"amsalja_deadly_precision\",\n AMSALJA_SILENT_DEATH = \"amsalja_silent_death\",\n\n // 해커 (Hacker) - Cyber Warrior\n HACKER_ELECTRIC_SHOCK = \"hacker_electric_shock\",\n HACKER_DATA_STRIKE = \"hacker_data_strike\",\n HACKER_CYBER_OVERDRIVE = \"hacker_cyber_overdrive\",\n HACKER_SYSTEM_CRASH = \"hacker_system_crash\",\n\n // 정보요원 (Jeongbo Yowon) - Intelligence Operative\n JEONGBO_TACTICAL_STRIKE = \"jeongbo_tactical_strike\",\n JEONGBO_COUNTER_INTELLIGENCE = \"jeongbo_counter_intelligence\",\n JEONGBO_PSYCHOLOGICAL_WARFARE = \"jeongbo_psychological_warfare\",\n JEONGBO_PRECISION_TAKEDOWN = \"jeongbo_precision_takedown\",\n JEONGBO_INTELLIGENCE_STRIKE = \"jeongbo_intelligence_strike\",\n\n // 조직폭력배 (Jojik Pokryeokbae) - Organized Crime\n JOJIK_STREET_BRAWL = \"jojik_street_brawl\",\n JOJIK_IMPROVISED_WEAPON = \"jojik_improvised_weapon\",\n JOJIK_RUTHLESS_ASSAULT = \"jojik_ruthless_assault\",\n JOJIK_BRUTAL_TAKEDOWN = \"jojik_brutal_takedown\",\n}\n\nexport default TechniqueId;\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AA0BA,IAAY,cAAL,yBAAA,aAAA;CAEL,YAAA,yBAAsB;CACtB,YAAA,uBAAoB;CACpB,YAAA,sBAAmB;CACnB,YAAA,2BAAwB;CAGxB,YAAA,2BAAwB;CACxB,YAAA,0BAAuB;CACvB,YAAA,8BAA2B;CAC3B,YAAA,0BAAuB;CAGvB,YAAA,2BAAwB;CACxB,YAAA,wBAAqB;CACrB,YAAA,4BAAyB;CACzB,YAAA,yBAAsB;CAGtB,YAAA,6BAA0B;CAC1B,YAAA,kCAA+B;CAC/B,YAAA,mCAAgC;CAChC,YAAA,gCAA6B;CAC7B,YAAA,iCAA8B;CAG9B,YAAA,wBAAqB;CACrB,YAAA,6BAA0B;CAC1B,YAAA,4BAAyB;CACzB,YAAA,2BAAwB;;KACzB"}
|
|
@@ -28,14 +28,12 @@
|
|
|
28
28
|
*
|
|
29
29
|
* **Korean**: 화면크기범주 (Screen Size Category)
|
|
30
30
|
*
|
|
31
|
-
* @public
|
|
32
31
|
*/
|
|
33
32
|
export type ScreenSizeCategory = "small" | "medium" | "large" | "xlarge" | "ultra";
|
|
34
33
|
/**
|
|
35
34
|
* Standard arena widths in meters.
|
|
36
35
|
* Arenas use 4:3 aspect ratio (height = width × 0.75).
|
|
37
36
|
*
|
|
38
|
-
* @public
|
|
39
37
|
*/
|
|
40
38
|
export declare const ARENA_SIZES: {
|
|
41
39
|
/** Small arena for compact screens (6m × 4.5m) */
|
|
@@ -53,7 +51,6 @@ export declare const ARENA_SIZES: {
|
|
|
53
51
|
* Resolution breakpoints for arena size determination.
|
|
54
52
|
* Based on common display widths.
|
|
55
53
|
*
|
|
56
|
-
* @public
|
|
57
54
|
*/
|
|
58
55
|
export declare const RESOLUTION_BREAKPOINTS: {
|
|
59
56
|
/** Small screens: < 768px (phones, small tablets) */
|
|
@@ -70,7 +67,6 @@ export declare const RESOLUTION_BREAKPOINTS: {
|
|
|
70
67
|
*
|
|
71
68
|
* **Korean**: 세계크기 (World Dimensions)
|
|
72
69
|
*
|
|
73
|
-
* @public
|
|
74
70
|
*/
|
|
75
71
|
export interface WorldDimensions {
|
|
76
72
|
/** Arena width in meters */
|
|
@@ -85,7 +81,6 @@ export interface WorldDimensions {
|
|
|
85
81
|
/**
|
|
86
82
|
* Complete arena configuration including pixel and meter dimensions.
|
|
87
83
|
*
|
|
88
|
-
* @public
|
|
89
84
|
*/
|
|
90
85
|
export interface ArenaConfiguration {
|
|
91
86
|
/** Arena position X in pixels */
|
|
@@ -123,7 +118,6 @@ export interface ArenaConfiguration {
|
|
|
123
118
|
* getScreenSizeCategory(3840); // "ultra" - 4K display
|
|
124
119
|
* ```
|
|
125
120
|
*
|
|
126
|
-
* @public
|
|
127
121
|
*/
|
|
128
122
|
export declare function getScreenSizeCategory(screenWidth: number): ScreenSizeCategory;
|
|
129
123
|
/**
|
|
@@ -132,7 +126,6 @@ export declare function getScreenSizeCategory(screenWidth: number): ScreenSizeCa
|
|
|
132
126
|
* @param category - Screen size category
|
|
133
127
|
* @returns Arena size in meters (square dimension)
|
|
134
128
|
*
|
|
135
|
-
* @public
|
|
136
129
|
*/
|
|
137
130
|
export declare function getArenaSizeForCategory(category: ScreenSizeCategory): number;
|
|
138
131
|
/**
|
|
@@ -165,7 +158,6 @@ export declare function getArenaSizeForCategory(category: ScreenSizeCategory): n
|
|
|
165
158
|
* // Result: { widthMeters: 12, depthMeters: 9, sizeMeters: 12, screenCategory: "xlarge" }
|
|
166
159
|
* ```
|
|
167
160
|
*
|
|
168
|
-
* @public
|
|
169
161
|
*/
|
|
170
162
|
export declare function calculateArenaWorldDimensions(screenWidth: number): WorldDimensions;
|
|
171
163
|
/**
|
|
@@ -183,7 +175,6 @@ export declare function calculateArenaWorldDimensions(screenWidth: number): Worl
|
|
|
183
175
|
* @param horizontalMargin - Pixels to leave on sides (as ratio 0-1)
|
|
184
176
|
* @returns Complete arena configuration
|
|
185
177
|
*
|
|
186
|
-
* @public
|
|
187
178
|
*/
|
|
188
179
|
export declare function calculateArenaConfiguration(screenWidth: number, screenHeight: number, topOffset: number, bottomOffset: number, horizontalMargin?: number): ArenaConfiguration;
|
|
189
180
|
/**
|
|
@@ -193,7 +184,6 @@ export declare function calculateArenaConfiguration(screenWidth: number, screenH
|
|
|
193
184
|
* @param arenaWidthMeters - Arena width in meters
|
|
194
185
|
* @returns Pixels per meter ratio
|
|
195
186
|
*
|
|
196
|
-
* @public
|
|
197
187
|
*/
|
|
198
188
|
export declare function calculatePixelsPerMeter(arenaWidthPixels: number, arenaWidthMeters: number): number;
|
|
199
189
|
/**
|
|
@@ -213,7 +203,6 @@ export declare function calculatePixelsPerMeter(arenaWidthPixels: number, arenaW
|
|
|
213
203
|
* // Result: 1.8 meters
|
|
214
204
|
* ```
|
|
215
205
|
*
|
|
216
|
-
* @public
|
|
217
206
|
*/
|
|
218
207
|
export declare function getPlayerHeightMeters(archetypeHeightCm: number): number;
|
|
219
208
|
//# sourceMappingURL=arenaWorldDimensions.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"arenaWorldDimensions.d.ts","sourceRoot":"","sources":["../../src/utils/arenaWorldDimensions.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH
|
|
1
|
+
{"version":3,"file":"arenaWorldDimensions.d.ts","sourceRoot":"","sources":["../../src/utils/arenaWorldDimensions.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH;;;;;GAKG;AACH,MAAM,MAAM,kBAAkB,GAC1B,OAAO,GACP,QAAQ,GACR,OAAO,GACP,QAAQ,GACR,OAAO,CAAC;AAEZ;;;;GAIG;AACH,eAAO,MAAM,WAAW;IACtB,kDAAkD;;IAElD,2DAA2D;;IAE3D,qDAAqD;;IAErD,yDAAyD;;IAEzD,iDAAiD;;CAEzC,CAAC;AAEX;;;;GAIG;AACH,eAAO,MAAM,sBAAsB;IACjC,qDAAqD;;IAErD,0DAA0D;;IAE1D,8DAA8D;;IAE9D,4DAA4D;;CAGpD,CAAC;AAEX;;;;;GAKG;AACH,MAAM,WAAW,eAAe;IAC9B,4BAA4B;IAC5B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,kEAAkE;IAClE,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,mEAAmE;IACnE,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,mDAAmD;IACnD,QAAQ,CAAC,cAAc,EAAE,kBAAkB,CAAC;CAC7C;AAED;;;GAGG;AACH,MAAM,WAAW,kBAAkB;IACjC,iCAAiC;IACjC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,iCAAiC;IACjC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,4BAA4B;IAC5B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,6BAA6B;IAC7B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,kCAAkC;IAClC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAClC,kCAAkC;IAClC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAClC,4CAA4C;IAC5C,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,qEAAqE;IACrE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;CACxB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,qBAAqB,CAAC,WAAW,EAAE,MAAM,GAAG,kBAAkB,CAM7E;AAED;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CAAC,QAAQ,EAAE,kBAAkB,GAAG,MAAM,CAe5E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,wBAAgB,6BAA6B,CAC3C,WAAW,EAAE,MAAM,GAClB,eAAe,CAYjB;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,2BAA2B,CACzC,WAAW,EAAE,MAAM,EACnB,YAAY,EAAE,MAAM,EACpB,SAAS,EAAE,MAAM,EACjB,YAAY,EAAE,MAAM,EACpB,gBAAgB,GAAE,MAAY,GAC7B,kBAAkB,CAgCpB;AAED;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CACrC,gBAAgB,EAAE,MAAM,EACxB,gBAAgB,EAAE,MAAM,GACvB,MAAM,CAKR;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,qBAAqB,CAAC,iBAAiB,EAAE,MAAM,GAAG,MAAM,CAEvE"}
|
|
@@ -3,7 +3,6 @@
|
|
|
3
3
|
* Standard arena widths in meters.
|
|
4
4
|
* Arenas use 4:3 aspect ratio (height = width × 0.75).
|
|
5
5
|
*
|
|
6
|
-
* @public
|
|
7
6
|
*/
|
|
8
7
|
var ARENA_SIZES = {
|
|
9
8
|
/** Small arena for compact screens (6m × 4.5m) */
|
|
@@ -21,7 +20,6 @@ var ARENA_SIZES = {
|
|
|
21
20
|
* Resolution breakpoints for arena size determination.
|
|
22
21
|
* Based on common display widths.
|
|
23
22
|
*
|
|
24
|
-
* @public
|
|
25
23
|
*/
|
|
26
24
|
var RESOLUTION_BREAKPOINTS = {
|
|
27
25
|
/** Small screens: < 768px (phones, small tablets) */
|
|
@@ -51,7 +49,6 @@ var RESOLUTION_BREAKPOINTS = {
|
|
|
51
49
|
* getScreenSizeCategory(3840); // "ultra" - 4K display
|
|
52
50
|
* ```
|
|
53
51
|
*
|
|
54
|
-
* @public
|
|
55
52
|
*/
|
|
56
53
|
function getScreenSizeCategory(screenWidth) {
|
|
57
54
|
if (screenWidth < RESOLUTION_BREAKPOINTS.SMALL_MAX) return "small";
|
|
@@ -66,7 +63,6 @@ function getScreenSizeCategory(screenWidth) {
|
|
|
66
63
|
* @param category - Screen size category
|
|
67
64
|
* @returns Arena size in meters (square dimension)
|
|
68
65
|
*
|
|
69
|
-
* @public
|
|
70
66
|
*/
|
|
71
67
|
function getArenaSizeForCategory(category) {
|
|
72
68
|
switch (category) {
|
|
@@ -108,7 +104,6 @@ function getArenaSizeForCategory(category) {
|
|
|
108
104
|
* // Result: { widthMeters: 12, depthMeters: 9, sizeMeters: 12, screenCategory: "xlarge" }
|
|
109
105
|
* ```
|
|
110
106
|
*
|
|
111
|
-
* @public
|
|
112
107
|
*/
|
|
113
108
|
function calculateArenaWorldDimensions(screenWidth) {
|
|
114
109
|
const category = getScreenSizeCategory(screenWidth);
|
|
@@ -135,7 +130,6 @@ function calculateArenaWorldDimensions(screenWidth) {
|
|
|
135
130
|
* @param horizontalMargin - Pixels to leave on sides (as ratio 0-1)
|
|
136
131
|
* @returns Complete arena configuration
|
|
137
132
|
*
|
|
138
|
-
* @public
|
|
139
133
|
*/
|
|
140
134
|
function calculateArenaConfiguration(screenWidth, screenHeight, topOffset, bottomOffset, horizontalMargin = .1) {
|
|
141
135
|
const worldDimensions = calculateArenaWorldDimensions(screenWidth);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"arenaWorldDimensions.js","names":[],"sources":["../../src/utils/arenaWorldDimensions.ts"],"sourcesContent":["/**\n * Arena world dimension calculations for physics-first coordinate system.\n *\n * Determines the physical size of the combat arena in meters based on\n * screen **resolution** (not device type), ensuring appropriate gameplay\n * space for different display capabilities.\n *\n * **Important**: Arena size is determined by RESOLUTION, not device type.\n * A mobile device with a 4K screen gets a larger arena than a desktop with\n * 1080p resolution, because arena size should match display capability.\n *\n * **4:3 Aspect Ratio Philosophy**:\n * All arenas use 4:3 aspect ratio (width > height) for optimal screen usage.\n * Width sizes: 6m, 8m, 10m, 12m, 14m based on resolution.\n * Height is calculated as width × 0.75 (3/4).\n * This ensures:\n * - Efficient use of horizontal screen space\n * - Consistent physics across all devices\n * - Traditional fighting game proportions\n *\n * **Korean**: 경기장세계크기 (Arena World Size)\n *\n * @module utils/arenaWorldDimensions\n * @category Physics\n */\n\n/**\n * Screen size category based on RESOLUTION (width in pixels).\n *\n * **Korean**: 화면크기범주 (Screen Size Category)\n *\n * @public\n */\nexport type ScreenSizeCategory =\n | \"small\"\n | \"medium\"\n | \"large\"\n | \"xlarge\"\n | \"ultra\";\n\n/**\n * Standard arena widths in meters.\n * Arenas use 4:3 aspect ratio (height = width × 0.75).\n *\n * @public\n */\nexport const ARENA_SIZES = {\n /** Small arena for compact screens (6m × 4.5m) */\n SMALL: 6,\n /** Medium arena for tablets and small laptops (8m × 6m) */\n MEDIUM: 8,\n /** Large arena for standard desktops (10m × 7.5m) */\n LARGE: 10,\n /** Extra-large arena for high-res displays (12m × 9m) */\n XLARGE: 12,\n /** Ultra arena for 4K+ displays (14m × 10.5m) */\n ULTRA: 14,\n} as const;\n\n/**\n * Resolution breakpoints for arena size determination.\n * Based on common display widths.\n *\n * @public\n */\nexport const RESOLUTION_BREAKPOINTS = {\n /** Small screens: < 768px (phones, small tablets) */\n SMALL_MAX: 768,\n /** Medium screens: 768-1199px (tablets, small laptops) */\n MEDIUM_MAX: 1200,\n /** Large screens: 1200-1919px (laptops, standard monitors) */\n LARGE_MAX: 1920,\n /** XLarge screens: 1920-2559px (large monitors, some 4K) */\n XLARGE_MAX: 2560,\n /** Ultra screens: ≥ 2560px (4K, ultrawide) */\n} as const;\n\n/**\n * World dimensions for an arena in meters.\n *\n * **Korean**: 세계크기 (World Dimensions)\n *\n * @public\n */\nexport interface WorldDimensions {\n /** Arena width in meters */\n readonly widthMeters: number;\n /** Arena depth in meters (height = width × 0.75 for 4:3 ratio) */\n readonly depthMeters: number;\n /** Arena width in meters (same as widthMeters, for convenience) */\n readonly sizeMeters: number;\n /** Screen category used to determine arena size */\n readonly screenCategory: ScreenSizeCategory;\n}\n\n/**\n * Complete arena configuration including pixel and meter dimensions.\n *\n * @public\n */\nexport interface ArenaConfiguration {\n /** Arena position X in pixels */\n readonly x: number;\n /** Arena position Y in pixels */\n readonly y: number;\n /** Arena width in pixels */\n readonly width: number;\n /** Arena height in pixels */\n readonly height: number;\n /** Arena world width in meters */\n readonly worldWidthMeters: number;\n /** Arena world depth in meters */\n readonly worldDepthMeters: number;\n /** Pixels per meter ratio for this arena */\n readonly pixelsPerMeter: number;\n /** Scale factor (1.0 = reference desktop, <1.0 = smaller screens) */\n readonly scale: number;\n}\n\n/**\n * Categorize screen based on resolution (width in pixels).\n *\n * This is used for arena sizing. Device type (mobile/desktop) is determined\n * separately for UI controls only.\n *\n * **Korean**: 화면크기범주결정 (Determine Screen Size Category)\n *\n * @param screenWidth - Screen width in pixels\n * @returns Screen size category for arena dimensions\n *\n * @example\n * ```typescript\n * getScreenSizeCategory(640); // \"small\" - small phone\n * getScreenSizeCategory(1200); // \"large\" - standard laptop\n * getScreenSizeCategory(3840); // \"ultra\" - 4K display\n * ```\n *\n * @public\n */\nexport function getScreenSizeCategory(screenWidth: number): ScreenSizeCategory {\n if (screenWidth < RESOLUTION_BREAKPOINTS.SMALL_MAX) return \"small\";\n if (screenWidth < RESOLUTION_BREAKPOINTS.MEDIUM_MAX) return \"medium\";\n if (screenWidth < RESOLUTION_BREAKPOINTS.LARGE_MAX) return \"large\";\n if (screenWidth < RESOLUTION_BREAKPOINTS.XLARGE_MAX) return \"xlarge\";\n return \"ultra\";\n}\n\n/**\n * Get arena size in meters for a given screen category.\n *\n * @param category - Screen size category\n * @returns Arena size in meters (square dimension)\n *\n * @public\n */\nexport function getArenaSizeForCategory(category: ScreenSizeCategory): number {\n switch (category) {\n case \"small\":\n return ARENA_SIZES.SMALL;\n case \"medium\":\n return ARENA_SIZES.MEDIUM;\n case \"large\":\n return ARENA_SIZES.LARGE;\n case \"xlarge\":\n return ARENA_SIZES.XLARGE;\n case \"ultra\":\n return ARENA_SIZES.ULTRA;\n default:\n return ARENA_SIZES.LARGE;\n }\n}\n\n/**\n * Calculate appropriate arena world dimensions based on screen resolution.\n *\n * Larger resolution displays get larger arenas for better gameplay, while\n * maintaining the same physical combat mechanics. Movement speed in m/s\n * remains constant, but larger arenas provide more tactical space.\n *\n * **Arenas use 4:3 aspect ratio** (width > depth):\n * - < 768px: 6m × 4.5m (compact, fast-paced combat)\n * - 768-1199px: 8m × 6m (balanced gameplay)\n * - 1200-1919px: 10m × 7.5m (tactical combat)\n * - 1920-2559px: 12m × 9m (advanced positioning)\n * - ≥ 2560px: 14m × 10.5m (maximum tactical space)\n *\n * **Korean**: 경기장크기계산 (Calculate Arena Size)\n *\n * @param screenWidth - Screen width in pixels (resolution, not device type)\n * @returns World dimensions in meters (4:3 aspect ratio)\n *\n * @example\n * ```typescript\n * // Mobile phone 640px width\n * const smallPhone = calculateArenaWorldDimensions(640);\n * // Result: { widthMeters: 6, depthMeters: 4.5, sizeMeters: 6, screenCategory: \"small\" }\n *\n * // Desktop 1920×1080\n * const desktop = calculateArenaWorldDimensions(1920);\n * // Result: { widthMeters: 12, depthMeters: 9, sizeMeters: 12, screenCategory: \"xlarge\" }\n * ```\n *\n * @public\n */\nexport function calculateArenaWorldDimensions(\n screenWidth: number,\n): WorldDimensions {\n const category = getScreenSizeCategory(screenWidth);\n const sizeMeters = getArenaSizeForCategory(category);\n // 4:3 aspect ratio: depth = width × 0.75\n const depthMeters = sizeMeters * 0.75;\n\n return {\n widthMeters: sizeMeters,\n depthMeters,\n sizeMeters,\n screenCategory: category,\n };\n}\n\n/**\n * Calculate complete arena configuration including pixel and meter dimensions.\n *\n * This is the primary function for setting up arena bounds. It calculates:\n * - Pixel dimensions based on available screen space\n * - Meter dimensions based on screen resolution category\n * - Pixels-per-meter ratio for physics conversion\n *\n * @param screenWidth - Screen width in pixels\n * @param screenHeight - Screen height in pixels\n * @param topOffset - Pixels reserved at top (HUD, headers)\n * @param bottomOffset - Pixels reserved at bottom (controls, footer)\n * @param horizontalMargin - Pixels to leave on sides (as ratio 0-1)\n * @returns Complete arena configuration\n *\n * @public\n */\nexport function calculateArenaConfiguration(\n screenWidth: number,\n screenHeight: number,\n topOffset: number,\n bottomOffset: number,\n horizontalMargin: number = 0.1,\n): ArenaConfiguration {\n // Get world dimensions based on resolution\n const worldDimensions = calculateArenaWorldDimensions(screenWidth);\n\n // Calculate available pixel space\n const availableWidth = screenWidth * (1 - 2 * horizontalMargin);\n const availableHeight = screenHeight - topOffset - bottomOffset;\n\n // Use the smaller dimension to ensure square arena fits\n const arenaSizePixels = Math.min(availableWidth, availableHeight);\n\n // Calculate arena position (centered horizontally)\n const arenaX = (screenWidth - arenaSizePixels) / 2;\n const arenaY = topOffset;\n\n // Calculate pixels per meter for this configuration\n const pixelsPerMeter = arenaSizePixels / worldDimensions.sizeMeters;\n\n // Calculate scale relative to reference (1000px / 10m = 100 px/m)\n const referencePixelsPerMeter = 100;\n const scale = pixelsPerMeter / referencePixelsPerMeter;\n\n return {\n x: arenaX,\n y: arenaY,\n width: arenaSizePixels,\n height: arenaSizePixels,\n worldWidthMeters: worldDimensions.widthMeters,\n worldDepthMeters: worldDimensions.depthMeters,\n pixelsPerMeter,\n scale,\n };\n}\n\n/**\n * Calculate pixels-per-meter ratio from arena dimensions.\n *\n * @param arenaWidthPixels - Arena width in pixels\n * @param arenaWidthMeters - Arena width in meters\n * @returns Pixels per meter ratio\n *\n * @public\n */\nexport function calculatePixelsPerMeter(\n arenaWidthPixels: number,\n arenaWidthMeters: number,\n): number {\n if (arenaWidthMeters <= 0) {\n throw new Error(`arenaWidthMeters must be positive: ${arenaWidthMeters}`);\n }\n return arenaWidthPixels / arenaWidthMeters;\n}\n\n/**\n * Get player height in meters from archetype physical attributes.\n *\n * Converts archetype totalHeight (in centimeters) to meters for physics calculations.\n *\n * **Korean**: 플레이어키 (Player Height)\n *\n * @param archetypeHeightCm - Player height in centimeters from PhysicalAttributes\n * @returns Height in meters\n *\n * @example\n * ```typescript\n * // Musa archetype: 180cm\n * const height = getPlayerHeightMeters(180);\n * // Result: 1.8 meters\n * ```\n *\n * @public\n */\nexport function getPlayerHeightMeters(archetypeHeightCm: number): number {\n return archetypeHeightCm / 100;\n}\n"],"mappings":";;;;;;;AA8CA,IAAa,cAAc;;CAEzB,OAAO;;CAEP,QAAQ;;CAER,OAAO;;CAEP,QAAQ;;CAER,OAAO;CACR;;;;;;;AAQD,IAAa,yBAAyB;;CAEpC,WAAW;;CAEX,YAAY;;CAEZ,WAAW;;CAEX,YAAY;CAEb;;;;;;;;;;;;;;;;;;;;;AAgED,SAAgB,sBAAsB,aAAyC;CAC7E,IAAI,cAAc,uBAAuB,WAAW,OAAO;CAC3D,IAAI,cAAc,uBAAuB,YAAY,OAAO;CAC5D,IAAI,cAAc,uBAAuB,WAAW,OAAO;CAC3D,IAAI,cAAc,uBAAuB,YAAY,OAAO;CAC5D,OAAO;;;;;;;;;;AAWT,SAAgB,wBAAwB,UAAsC;CAC5E,QAAQ,UAAR;EACE,KAAK,SACH,OAAO,YAAY;EACrB,KAAK,UACH,OAAO,YAAY;EACrB,KAAK,SACH,OAAO,YAAY;EACrB,KAAK,UACH,OAAO,YAAY;EACrB,KAAK,SACH,OAAO,YAAY;EACrB,SACE,OAAO,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoCzB,SAAgB,8BACd,aACiB;CACjB,MAAM,WAAW,sBAAsB,YAAY;CACnD,MAAM,aAAa,wBAAwB,SAAS;CAIpD,OAAO;EACL,aAAa;EACb,aAJkB,aAAa;EAK/B;EACA,gBAAgB;EACjB;;;;;;;;;;;;;;;;;;;AAoBH,SAAgB,4BACd,aACA,cACA,WACA,cACA,mBAA2B,IACP;CAEpB,MAAM,kBAAkB,8BAA8B,YAAY;CAGlE,MAAM,iBAAiB,eAAe,IAAI,IAAI;CAC9C,MAAM,kBAAkB,eAAe,YAAY;CAGnD,MAAM,kBAAkB,KAAK,IAAI,gBAAgB,gBAAgB;CAGjE,MAAM,UAAU,cAAc,mBAAmB;CACjD,MAAM,SAAS;CAGf,MAAM,iBAAiB,kBAAkB,gBAAgB;CAIzD,MAAM,QAAQ,iBAAiB;CAE/B,OAAO;EACL,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,kBAAkB,gBAAgB;EAClC,kBAAkB,gBAAgB;EAClC;EACA;EACD"}
|
|
1
|
+
{"version":3,"file":"arenaWorldDimensions.js","names":[],"sources":["../../src/utils/arenaWorldDimensions.ts"],"sourcesContent":["/**\n * Arena world dimension calculations for physics-first coordinate system.\n *\n * Determines the physical size of the combat arena in meters based on\n * screen **resolution** (not device type), ensuring appropriate gameplay\n * space for different display capabilities.\n *\n * **Important**: Arena size is determined by RESOLUTION, not device type.\n * A mobile device with a 4K screen gets a larger arena than a desktop with\n * 1080p resolution, because arena size should match display capability.\n *\n * **4:3 Aspect Ratio Philosophy**:\n * All arenas use 4:3 aspect ratio (width > height) for optimal screen usage.\n * Width sizes: 6m, 8m, 10m, 12m, 14m based on resolution.\n * Height is calculated as width × 0.75 (3/4).\n * This ensures:\n * - Efficient use of horizontal screen space\n * - Consistent physics across all devices\n * - Traditional fighting game proportions\n *\n * **Korean**: 경기장세계크기 (Arena World Size)\n *\n * @module utils/arenaWorldDimensions\n * @category Physics\n */\n\n/**\n * Screen size category based on RESOLUTION (width in pixels).\n *\n * **Korean**: 화면크기범주 (Screen Size Category)\n *\n */\nexport type ScreenSizeCategory =\n | \"small\"\n | \"medium\"\n | \"large\"\n | \"xlarge\"\n | \"ultra\";\n\n/**\n * Standard arena widths in meters.\n * Arenas use 4:3 aspect ratio (height = width × 0.75).\n *\n */\nexport const ARENA_SIZES = {\n /** Small arena for compact screens (6m × 4.5m) */\n SMALL: 6,\n /** Medium arena for tablets and small laptops (8m × 6m) */\n MEDIUM: 8,\n /** Large arena for standard desktops (10m × 7.5m) */\n LARGE: 10,\n /** Extra-large arena for high-res displays (12m × 9m) */\n XLARGE: 12,\n /** Ultra arena for 4K+ displays (14m × 10.5m) */\n ULTRA: 14,\n} as const;\n\n/**\n * Resolution breakpoints for arena size determination.\n * Based on common display widths.\n *\n */\nexport const RESOLUTION_BREAKPOINTS = {\n /** Small screens: < 768px (phones, small tablets) */\n SMALL_MAX: 768,\n /** Medium screens: 768-1199px (tablets, small laptops) */\n MEDIUM_MAX: 1200,\n /** Large screens: 1200-1919px (laptops, standard monitors) */\n LARGE_MAX: 1920,\n /** XLarge screens: 1920-2559px (large monitors, some 4K) */\n XLARGE_MAX: 2560,\n /** Ultra screens: ≥ 2560px (4K, ultrawide) */\n} as const;\n\n/**\n * World dimensions for an arena in meters.\n *\n * **Korean**: 세계크기 (World Dimensions)\n *\n */\nexport interface WorldDimensions {\n /** Arena width in meters */\n readonly widthMeters: number;\n /** Arena depth in meters (height = width × 0.75 for 4:3 ratio) */\n readonly depthMeters: number;\n /** Arena width in meters (same as widthMeters, for convenience) */\n readonly sizeMeters: number;\n /** Screen category used to determine arena size */\n readonly screenCategory: ScreenSizeCategory;\n}\n\n/**\n * Complete arena configuration including pixel and meter dimensions.\n *\n */\nexport interface ArenaConfiguration {\n /** Arena position X in pixels */\n readonly x: number;\n /** Arena position Y in pixels */\n readonly y: number;\n /** Arena width in pixels */\n readonly width: number;\n /** Arena height in pixels */\n readonly height: number;\n /** Arena world width in meters */\n readonly worldWidthMeters: number;\n /** Arena world depth in meters */\n readonly worldDepthMeters: number;\n /** Pixels per meter ratio for this arena */\n readonly pixelsPerMeter: number;\n /** Scale factor (1.0 = reference desktop, <1.0 = smaller screens) */\n readonly scale: number;\n}\n\n/**\n * Categorize screen based on resolution (width in pixels).\n *\n * This is used for arena sizing. Device type (mobile/desktop) is determined\n * separately for UI controls only.\n *\n * **Korean**: 화면크기범주결정 (Determine Screen Size Category)\n *\n * @param screenWidth - Screen width in pixels\n * @returns Screen size category for arena dimensions\n *\n * @example\n * ```typescript\n * getScreenSizeCategory(640); // \"small\" - small phone\n * getScreenSizeCategory(1200); // \"large\" - standard laptop\n * getScreenSizeCategory(3840); // \"ultra\" - 4K display\n * ```\n *\n */\nexport function getScreenSizeCategory(screenWidth: number): ScreenSizeCategory {\n if (screenWidth < RESOLUTION_BREAKPOINTS.SMALL_MAX) return \"small\";\n if (screenWidth < RESOLUTION_BREAKPOINTS.MEDIUM_MAX) return \"medium\";\n if (screenWidth < RESOLUTION_BREAKPOINTS.LARGE_MAX) return \"large\";\n if (screenWidth < RESOLUTION_BREAKPOINTS.XLARGE_MAX) return \"xlarge\";\n return \"ultra\";\n}\n\n/**\n * Get arena size in meters for a given screen category.\n *\n * @param category - Screen size category\n * @returns Arena size in meters (square dimension)\n *\n */\nexport function getArenaSizeForCategory(category: ScreenSizeCategory): number {\n switch (category) {\n case \"small\":\n return ARENA_SIZES.SMALL;\n case \"medium\":\n return ARENA_SIZES.MEDIUM;\n case \"large\":\n return ARENA_SIZES.LARGE;\n case \"xlarge\":\n return ARENA_SIZES.XLARGE;\n case \"ultra\":\n return ARENA_SIZES.ULTRA;\n default:\n return ARENA_SIZES.LARGE;\n }\n}\n\n/**\n * Calculate appropriate arena world dimensions based on screen resolution.\n *\n * Larger resolution displays get larger arenas for better gameplay, while\n * maintaining the same physical combat mechanics. Movement speed in m/s\n * remains constant, but larger arenas provide more tactical space.\n *\n * **Arenas use 4:3 aspect ratio** (width > depth):\n * - < 768px: 6m × 4.5m (compact, fast-paced combat)\n * - 768-1199px: 8m × 6m (balanced gameplay)\n * - 1200-1919px: 10m × 7.5m (tactical combat)\n * - 1920-2559px: 12m × 9m (advanced positioning)\n * - ≥ 2560px: 14m × 10.5m (maximum tactical space)\n *\n * **Korean**: 경기장크기계산 (Calculate Arena Size)\n *\n * @param screenWidth - Screen width in pixels (resolution, not device type)\n * @returns World dimensions in meters (4:3 aspect ratio)\n *\n * @example\n * ```typescript\n * // Mobile phone 640px width\n * const smallPhone = calculateArenaWorldDimensions(640);\n * // Result: { widthMeters: 6, depthMeters: 4.5, sizeMeters: 6, screenCategory: \"small\" }\n *\n * // Desktop 1920×1080\n * const desktop = calculateArenaWorldDimensions(1920);\n * // Result: { widthMeters: 12, depthMeters: 9, sizeMeters: 12, screenCategory: \"xlarge\" }\n * ```\n *\n */\nexport function calculateArenaWorldDimensions(\n screenWidth: number,\n): WorldDimensions {\n const category = getScreenSizeCategory(screenWidth);\n const sizeMeters = getArenaSizeForCategory(category);\n // 4:3 aspect ratio: depth = width × 0.75\n const depthMeters = sizeMeters * 0.75;\n\n return {\n widthMeters: sizeMeters,\n depthMeters,\n sizeMeters,\n screenCategory: category,\n };\n}\n\n/**\n * Calculate complete arena configuration including pixel and meter dimensions.\n *\n * This is the primary function for setting up arena bounds. It calculates:\n * - Pixel dimensions based on available screen space\n * - Meter dimensions based on screen resolution category\n * - Pixels-per-meter ratio for physics conversion\n *\n * @param screenWidth - Screen width in pixels\n * @param screenHeight - Screen height in pixels\n * @param topOffset - Pixels reserved at top (HUD, headers)\n * @param bottomOffset - Pixels reserved at bottom (controls, footer)\n * @param horizontalMargin - Pixels to leave on sides (as ratio 0-1)\n * @returns Complete arena configuration\n *\n */\nexport function calculateArenaConfiguration(\n screenWidth: number,\n screenHeight: number,\n topOffset: number,\n bottomOffset: number,\n horizontalMargin: number = 0.1,\n): ArenaConfiguration {\n // Get world dimensions based on resolution\n const worldDimensions = calculateArenaWorldDimensions(screenWidth);\n\n // Calculate available pixel space\n const availableWidth = screenWidth * (1 - 2 * horizontalMargin);\n const availableHeight = screenHeight - topOffset - bottomOffset;\n\n // Use the smaller dimension to ensure square arena fits\n const arenaSizePixels = Math.min(availableWidth, availableHeight);\n\n // Calculate arena position (centered horizontally)\n const arenaX = (screenWidth - arenaSizePixels) / 2;\n const arenaY = topOffset;\n\n // Calculate pixels per meter for this configuration\n const pixelsPerMeter = arenaSizePixels / worldDimensions.sizeMeters;\n\n // Calculate scale relative to reference (1000px / 10m = 100 px/m)\n const referencePixelsPerMeter = 100;\n const scale = pixelsPerMeter / referencePixelsPerMeter;\n\n return {\n x: arenaX,\n y: arenaY,\n width: arenaSizePixels,\n height: arenaSizePixels,\n worldWidthMeters: worldDimensions.widthMeters,\n worldDepthMeters: worldDimensions.depthMeters,\n pixelsPerMeter,\n scale,\n };\n}\n\n/**\n * Calculate pixels-per-meter ratio from arena dimensions.\n *\n * @param arenaWidthPixels - Arena width in pixels\n * @param arenaWidthMeters - Arena width in meters\n * @returns Pixels per meter ratio\n *\n */\nexport function calculatePixelsPerMeter(\n arenaWidthPixels: number,\n arenaWidthMeters: number,\n): number {\n if (arenaWidthMeters <= 0) {\n throw new Error(`arenaWidthMeters must be positive: ${arenaWidthMeters}`);\n }\n return arenaWidthPixels / arenaWidthMeters;\n}\n\n/**\n * Get player height in meters from archetype physical attributes.\n *\n * Converts archetype totalHeight (in centimeters) to meters for physics calculations.\n *\n * **Korean**: 플레이어키 (Player Height)\n *\n * @param archetypeHeightCm - Player height in centimeters from PhysicalAttributes\n * @returns Height in meters\n *\n * @example\n * ```typescript\n * // Musa archetype: 180cm\n * const height = getPlayerHeightMeters(180);\n * // Result: 1.8 meters\n * ```\n *\n */\nexport function getPlayerHeightMeters(archetypeHeightCm: number): number {\n return archetypeHeightCm / 100;\n}\n"],"mappings":";;;;;;AA4CA,IAAa,cAAc;;CAEzB,OAAO;;CAEP,QAAQ;;CAER,OAAO;;CAEP,QAAQ;;CAER,OAAO;CACR;;;;;;AAOD,IAAa,yBAAyB;;CAEpC,WAAW;;CAEX,YAAY;;CAEZ,WAAW;;CAEX,YAAY;CAEb;;;;;;;;;;;;;;;;;;;;AA6DD,SAAgB,sBAAsB,aAAyC;CAC7E,IAAI,cAAc,uBAAuB,WAAW,OAAO;CAC3D,IAAI,cAAc,uBAAuB,YAAY,OAAO;CAC5D,IAAI,cAAc,uBAAuB,WAAW,OAAO;CAC3D,IAAI,cAAc,uBAAuB,YAAY,OAAO;CAC5D,OAAO;;;;;;;;;AAUT,SAAgB,wBAAwB,UAAsC;CAC5E,QAAQ,UAAR;EACE,KAAK,SACH,OAAO,YAAY;EACrB,KAAK,UACH,OAAO,YAAY;EACrB,KAAK,SACH,OAAO,YAAY;EACrB,KAAK,UACH,OAAO,YAAY;EACrB,KAAK,SACH,OAAO,YAAY;EACrB,SACE,OAAO,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmCzB,SAAgB,8BACd,aACiB;CACjB,MAAM,WAAW,sBAAsB,YAAY;CACnD,MAAM,aAAa,wBAAwB,SAAS;CAIpD,OAAO;EACL,aAAa;EACb,aAJkB,aAAa;EAK/B;EACA,gBAAgB;EACjB;;;;;;;;;;;;;;;;;;AAmBH,SAAgB,4BACd,aACA,cACA,WACA,cACA,mBAA2B,IACP;CAEpB,MAAM,kBAAkB,8BAA8B,YAAY;CAGlE,MAAM,iBAAiB,eAAe,IAAI,IAAI;CAC9C,MAAM,kBAAkB,eAAe,YAAY;CAGnD,MAAM,kBAAkB,KAAK,IAAI,gBAAgB,gBAAgB;CAGjE,MAAM,UAAU,cAAc,mBAAmB;CACjD,MAAM,SAAS;CAGf,MAAM,iBAAiB,kBAAkB,gBAAgB;CAIzD,MAAM,QAAQ,iBAAiB;CAE/B,OAAO;EACL,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,kBAAkB,gBAAgB;EAClC,kBAAkB,gBAAgB;EAClC;EACA;EACD"}
|