blacktrigram 0.7.44 → 0.7.45

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (746) hide show
  1. package/lib/audio/AudioManager.d.ts +26 -0
  2. package/lib/audio/AudioManager.d.ts.map +1 -1
  3. package/lib/audio/AudioManager.js +26 -0
  4. package/lib/audio/AudioManager.js.map +1 -1
  5. package/lib/audio/index.d.ts.map +1 -1
  6. package/lib/audio/index.js.map +1 -1
  7. package/lib/audio/types.d.ts +18 -2
  8. package/lib/audio/types.d.ts.map +1 -1
  9. package/lib/audio/types.js +1 -0
  10. package/lib/audio/types.js.map +1 -1
  11. package/lib/components/effects/WindParticles3D.d.ts.map +1 -1
  12. package/lib/components/index.d.ts.map +1 -1
  13. package/lib/components/index.js.map +1 -1
  14. package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
  15. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
  16. package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +0 -1
  17. package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -1
  18. package/lib/components/screens/combat/components/controls/KeyboardHints.js +0 -1
  19. package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -1
  20. package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -1
  21. package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -1
  22. package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -1
  23. package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -1
  24. package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -1
  25. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -1
  26. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -1
  27. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -1
  28. package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -1
  29. package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -1
  30. package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -1
  31. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -1
  32. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -1
  33. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -1
  34. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -1
  35. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -1
  36. package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -1
  37. package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -1
  38. package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -1
  39. package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -1
  40. package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -1
  41. package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -1
  42. package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -1
  43. package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -1
  44. package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -1
  45. package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -1
  46. package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -1
  47. package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -1
  48. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -1
  49. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -1
  50. package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -1
  51. package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -1
  52. package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -1
  53. package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -1
  54. package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -1
  55. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -1
  56. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -1
  57. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -1
  58. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -1
  59. package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -1
  60. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -1
  61. package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -1
  62. package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -1
  63. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.d.ts.map +1 -1
  64. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js.map +1 -1
  65. package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -1
  66. package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -1
  67. package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -1
  68. package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -1
  69. package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -1
  70. package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -1
  71. package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -1
  72. package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -1
  73. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -1
  74. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -1
  75. package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -1
  76. package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -1
  77. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +0 -1
  78. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -1
  79. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +0 -1
  80. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -1
  81. package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -1
  82. package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -1
  83. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +0 -2
  84. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -1
  85. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +0 -1
  86. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -1
  87. package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -1
  88. package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -1
  89. package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -1
  90. package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -1
  91. package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -1
  92. package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -1
  93. package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -1
  94. package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -1
  95. package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -1
  96. package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -1
  97. package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -1
  98. package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -1
  99. package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -1
  100. package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -1
  101. package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -1
  102. package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -1
  103. package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -1
  104. package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -1
  105. package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -1
  106. package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -1
  107. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -1
  108. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -1
  109. package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -1
  110. package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -1
  111. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -1
  112. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -1
  113. package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -1
  114. package/lib/components/screens/controls/components/Key3D.js.map +1 -1
  115. package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -1
  116. package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -1
  117. package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -1
  118. package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -1
  119. package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -1
  120. package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -1
  121. package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -1
  122. package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -1
  123. package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -1
  124. package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -1
  125. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -1
  126. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -1
  127. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -1
  128. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -1
  129. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -1
  130. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -1
  131. package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -1
  132. package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -1
  133. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -1
  134. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -1
  135. package/lib/components/screens/endscreen/components/index.d.ts.map +1 -1
  136. package/lib/components/screens/endscreen/index.d.ts.map +1 -1
  137. package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -1
  138. package/lib/components/screens/intro/IntroScreen3D.js +1 -1
  139. package/lib/components/screens/intro/IntroScreen3D.js.map +1 -1
  140. package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -1
  141. package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -1
  142. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -1
  143. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -1
  144. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -1
  145. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -1
  146. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -1
  147. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -1
  148. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -1
  149. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -1
  150. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -1
  151. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -1
  152. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -1
  153. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -1
  154. package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -1
  155. package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -1
  156. package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -1
  157. package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -1
  158. package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +0 -1
  159. package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -1
  160. package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +0 -1
  161. package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -1
  162. package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +0 -1
  163. package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -1
  164. package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +0 -1
  165. package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -1
  166. package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +0 -1
  167. package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -1
  168. package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +0 -1
  169. package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -1
  170. package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +0 -1
  171. package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -1
  172. package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -1
  173. package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
  174. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -1
  175. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -1
  176. package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -1
  177. package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -1
  178. package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -1
  179. package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -1
  180. package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -1
  181. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -1
  182. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -1
  183. package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -1
  184. package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -1
  185. package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -1
  186. package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -1
  187. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -1
  188. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -1
  189. package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -1
  190. package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -1
  191. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -1
  192. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -1
  193. package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -1
  194. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -1
  195. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -1
  196. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -1
  197. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -1
  198. package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -1
  199. package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -1
  200. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -1
  201. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -1
  202. package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -1
  203. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -1
  204. package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -1
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  206. package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -1
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  208. package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -1
  209. package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -1
  210. package/lib/components/screens/training/components/index.d.ts.map +1 -1
  211. package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -1
  212. package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -1
  213. package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -1
  214. package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -1
  215. package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -1
  216. package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -1
  217. package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -1
  218. package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -1
  219. package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -1
  220. package/lib/components/shared/base/BaseButton.d.ts.map +1 -1
  221. package/lib/components/shared/base/BaseButton.js.map +1 -1
  222. package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -1
  223. package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -1
  224. package/lib/components/shared/base/BasePanel.d.ts.map +1 -1
  225. package/lib/components/shared/base/BasePanel.js.map +1 -1
  226. package/lib/components/shared/base/BaseText.d.ts.map +1 -1
  227. package/lib/components/shared/base/BaseText.js.map +1 -1
  228. package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -1
  229. package/lib/components/shared/base/index.d.ts.map +1 -1
  230. package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -1
  231. package/lib/components/shared/base/useKoreanTheme.js.map +1 -1
  232. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -1
  233. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -1
  234. package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -1
  235. package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -1
  236. package/lib/components/shared/mobile/ActionButtons.js +0 -1
  237. package/lib/components/shared/mobile/ActionButtons.js.map +1 -1
  238. package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +0 -1
  239. package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -1
  240. package/lib/components/shared/mobile/GestureRecognizerPure.js +0 -1
  241. package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -1
  242. package/lib/components/shared/mobile/HapticController.d.ts +0 -13
  243. package/lib/components/shared/mobile/HapticController.d.ts.map +1 -1
  244. package/lib/components/shared/mobile/HapticController.js +0 -10
  245. package/lib/components/shared/mobile/HapticController.js.map +1 -1
  246. package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -1
  247. package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -1
  248. package/lib/components/shared/mobile/PerformanceMonitor.d.ts +0 -15
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@@ -40,7 +40,6 @@ import { PlayerState } from "./player";
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  * );
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  * ```
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  export declare function addEffectsToPlayer(player: PlayerState, effects: readonly StatusEffect[]): PlayerState;
@@ -60,7 +59,6 @@ export declare function addEffectsToPlayer(player: PlayerState, effects: readonl
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  * const updatedPlayer = removeExpiredEffects(player, Date.now());
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  * ```
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  export declare function removeExpiredEffects(player: PlayerState, currentTime?: number): PlayerState;
@@ -78,7 +76,6 @@ export declare function removeExpiredEffects(player: PlayerState, currentTime?:
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  * const updatedPlayer = removeEffectById(player, "stun_12345");
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  * ```
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  export declare function removeEffectById(player: PlayerState, effectId: string): PlayerState;
@@ -99,7 +96,6 @@ export declare function removeEffectById(player: PlayerState, effectId: string):
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  * );
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  export declare function removeEffectsByType(player: PlayerState, effectType: VitalPointEffectType): PlayerState;
@@ -118,7 +114,6 @@ export declare function removeEffectsByType(player: PlayerState, effectType: Vit
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  * const clearedPlayer = clearAllEffects(player);
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  export declare function clearAllEffects(player: PlayerState): PlayerState;
@@ -139,7 +134,6 @@ export declare function clearAllEffects(player: PlayerState): PlayerState;
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  * const effectiveSpeed = baseSpeed * modifiers.speed;
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  export declare function getEffectModifiers(player: PlayerState): {
@@ -166,7 +160,6 @@ export declare function getEffectModifiers(player: PlayerState): {
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  * }
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  export declare function hasEffect(player: PlayerState, effectType: VitalPointEffectType): boolean;
@@ -179,7 +172,6 @@ export declare function hasEffect(player: PlayerState, effectType: VitalPointEff
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  export declare function getEffectsByType(player: PlayerState, effectType: VitalPointEffectType): StatusEffect[];
@@ -191,7 +183,6 @@ export declare function getEffectsByType(player: PlayerState, effectType: VitalP
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  * @param player - Current player state
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  export declare function getActiveEffectCount(player: PlayerState): number;
@@ -203,7 +194,6 @@ export declare function getActiveEffectCount(player: PlayerState): number;
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  * @param player - Current player state
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  export declare function canAddMoreEffects(player: PlayerState): boolean;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"PlayerEffectManager.d.ts","sourceRoot":"","sources":["../../src/systems/PlayerEffectManager.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,OAAO,EAAE,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AACvC,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AAGvC;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,WAAW,EACnB,OAAO,EAAE,SAAS,YAAY,EAAE,GAC/B,WAAW,CAgBb;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,WAAW,EACnB,WAAW,GAAE,MAAmB,GAC/B,WAAW,CAYb;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,gBAAgB,CAC9B,MAAM,EAAE,WAAW,EACnB,QAAQ,EAAE,MAAM,GACf,WAAW,CAYb;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,WAAW,EACnB,UAAU,EAAE,oBAAoB,GAC/B,WAAW,CAYb;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,WAAW,GAAG,WAAW,CAMhE;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,WAAW,GAAG;IACvD,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,YAAY,EAAE,MAAM,CAAC;IACrB,OAAO,EAAE,MAAM,CAAC;CACjB,CAiGA;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,SAAS,CACvB,MAAM,EAAE,WAAW,EACnB,UAAU,EAAE,oBAAoB,GAC/B,OAAO,CAET;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAC9B,MAAM,EAAE,WAAW,EACnB,UAAU,EAAE,oBAAoB,GAC/B,YAAY,EAAE,CAEhB;AAED;;;;;;;;;GASG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,WAAW,GAAG,MAAM,CAEhE;AAED;;;;;;;;;GASG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,WAAW,GAAG,OAAO,CAE9D"}
@@ -40,7 +40,6 @@ import { applyEffectStacking } from "./EffectCalculator.js";
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  * );
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  function addEffectsToPlayer(player, effects) {
@@ -69,7 +68,6 @@ function addEffectsToPlayer(player, effects) {
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  * const updatedPlayer = removeExpiredEffects(player, Date.now());
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  function removeExpiredEffects(player, currentTime = Date.now()) {
@@ -98,7 +96,6 @@ function removeExpiredEffects(player, currentTime = Date.now()) {
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  * const effectiveSpeed = baseSpeed * modifiers.speed;
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  function getEffectModifiers(player) {
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1
- {"version":3,"file":"PlayerEffectManager.js","names":[],"sources":["../../src/systems/PlayerEffectManager.ts"],"sourcesContent":["/**\n * Player Effect Manager for tracking and applying status effects.\n * \n * **Korean**: 플레이어 효과 관리자 (Player Effect Manager)\n * \n * This module provides utilities for managing status effects on player state,\n * including adding effects with stacking logic, removing expired effects,\n * and applying effect-based combat modifiers.\n * \n * ## Key Features\n * \n * - **Effect Tracking**: Add, remove, and update status effects\n * - **Stacking Logic**: Manage concurrent effects (max 5)\n * - **Expiration Handling**: Auto-remove expired effects\n * - **Combat Modifiers**: Calculate effect-based stat changes\n * \n * @module systems/PlayerEffectManager\n * @category Player Management\n * @korean 플레이어효과관리\n */\n\nimport { VitalPointEffectType } from \"../types/common\";\nimport { StatusEffect } from \"./types\";\nimport { PlayerState } from \"./player\";\nimport { applyEffectStacking, MAX_CONCURRENT_EFFECTS } from \"./EffectCalculator\";\n\n/**\n * Adds status effects to a player's active effects list.\n * \n * **Korean**: 플레이어에 효과 추가 (Add Effects to Player)\n * \n * Applies stacking logic and respects the max concurrent effects limit.\n * \n * @param player - Current player state\n * @param effects - New effects to add\n * @returns Updated player state with new effects\n * \n * @example\n * ```typescript\n * const updatedPlayer = addEffectsToPlayer(\n * player,\n * [paralyze, bleed, stun]\n * );\n * ```\n * \n * @public\n * @korean 효과추가\n */\nexport function addEffectsToPlayer(\n player: PlayerState,\n effects: readonly StatusEffect[]\n): PlayerState {\n const currentTime = Date.now();\n\n // Apply stacking logic\n const updatedEffects = applyEffectStacking(\n player.statusEffects,\n effects,\n currentTime\n );\n\n // Update activeEffects array with effect IDs\n const activeEffectIds = updatedEffects.map((effect) => effect.id);\n\n return {\n ...player,\n statusEffects: updatedEffects,\n activeEffects: activeEffectIds,\n };\n}\n\n/**\n * Removes expired status effects from player.\n * \n * **Korean**: 만료 효과 제거 (Remove Expired Effects)\n * \n * Filters out effects whose endTime has passed.\n * \n * @param player - Current player state\n * @param currentTime - Current timestamp (default: Date.now())\n * @returns Updated player state with expired effects removed\n * \n * @example\n * ```typescript\n * const updatedPlayer = removeExpiredEffects(player, Date.now());\n * ```\n * \n * @public\n * @korean 만료효과제거\n */\nexport function removeExpiredEffects(\n player: PlayerState,\n currentTime: number = Date.now()\n): PlayerState {\n const activeEffects = player.statusEffects.filter(\n (effect) => effect.endTime > currentTime\n );\n\n const activeEffectIds = activeEffects.map((effect) => effect.id);\n\n return {\n ...player,\n statusEffects: activeEffects,\n activeEffects: activeEffectIds,\n };\n}\n\n/**\n * Removes a specific status effect by ID.\n * \n * **Korean**: 특정 효과 제거 (Remove Specific Effect)\n * \n * @param player - Current player state\n * @param effectId - ID of effect to remove\n * @returns Updated player state with effect removed\n * \n * @example\n * ```typescript\n * const updatedPlayer = removeEffectById(player, \"stun_12345\");\n * ```\n * \n * @public\n * @korean 효과제거\n */\nexport function removeEffectById(\n player: PlayerState,\n effectId: string\n): PlayerState {\n const activeEffects = player.statusEffects.filter(\n (effect) => effect.id !== effectId\n );\n\n const activeEffectIds = activeEffects.map((effect) => effect.id);\n\n return {\n ...player,\n statusEffects: activeEffects,\n activeEffects: activeEffectIds,\n };\n}\n\n/**\n * Removes all status effects of a specific type.\n * \n * **Korean**: 특정 유형 효과 모두 제거 (Remove All Effects of Type)\n * \n * @param player - Current player state\n * @param effectType - Type of effects to remove\n * @returns Updated player state with effects removed\n * \n * @example\n * ```typescript\n * const updatedPlayer = removeEffectsByType(\n * player,\n * VitalPointEffectType.PARALYSIS\n * );\n * ```\n * \n * @public\n * @korean 유형별효과제거\n */\nexport function removeEffectsByType(\n player: PlayerState,\n effectType: VitalPointEffectType\n): PlayerState {\n const activeEffects = player.statusEffects.filter(\n (effect) => effect.type !== effectType\n );\n\n const activeEffectIds = activeEffects.map((effect) => effect.id);\n\n return {\n ...player,\n statusEffects: activeEffects,\n activeEffects: activeEffectIds,\n };\n}\n\n/**\n * Clears all status effects from player.\n * \n * **Korean**: 모든 효과 제거 (Clear All Effects)\n * \n * Useful for healing items, rest periods, or match resets.\n * \n * @param player - Current player state\n * @returns Updated player state with no effects\n * \n * @example\n * ```typescript\n * const clearedPlayer = clearAllEffects(player);\n * ```\n * \n * @public\n * @korean 전체효과제거\n */\nexport function clearAllEffects(player: PlayerState): PlayerState {\n return {\n ...player,\n statusEffects: [],\n activeEffects: [],\n };\n}\n\n/**\n * Calculates combat stat modifiers based on active status effects.\n * \n * **Korean**: 효과 기반 전투 배율 계산 (Calculate Effect-Based Combat Modifiers)\n * \n * Returns multipliers for various combat attributes affected by status effects.\n * \n * @param player - Current player state\n * @returns Object with stat multipliers (1.0 = no change)\n * \n * @example\n * ```typescript\n * const modifiers = getEffectModifiers(player);\n * const effectiveDamage = baseDamage * modifiers.attackPower;\n * const effectiveSpeed = baseSpeed * modifiers.speed;\n * ```\n * \n * @public\n * @korean 효과배율계산\n */\nexport function getEffectModifiers(player: PlayerState): {\n attackPower: number;\n defense: number;\n speed: number;\n technique: number;\n staminaRegen: number;\n kiRegen: number;\n} {\n let attackPower = 1.0;\n let defense = 1.0;\n let speed = 1.0;\n let technique = 1.0;\n let staminaRegen = 1.0;\n let kiRegen = 1.0;\n\n for (const effect of player.statusEffects) {\n // UNCONSCIOUSNESS takes precedence - early return with complete incapacitation\n if (effect.type === VitalPointEffectType.UNCONSCIOUSNESS) {\n return {\n attackPower: 0,\n defense: 0,\n speed: 0,\n technique: 0,\n staminaRegen: 0,\n kiRegen: 0,\n };\n }\n\n // Apply other effect modifiers multiplicatively\n switch (effect.type) {\n case VitalPointEffectType.PARALYSIS:\n // Severe movement and action impairment\n attackPower *= 0.3;\n speed *= 0.2;\n technique *= 0.4;\n break;\n\n case VitalPointEffectType.STUN:\n // Moderate impairment\n attackPower *= 0.5;\n defense *= 0.6;\n speed *= 0.5;\n technique *= 0.6;\n break;\n\n case VitalPointEffectType.PAIN:\n // Reduces effectiveness across the board\n attackPower *= 0.7;\n defense *= 0.8;\n speed *= 0.8;\n technique *= 0.7;\n break;\n\n case VitalPointEffectType.BLOOD_FLOW_RESTRICTION:\n // Gradual weakening from reduced circulation\n attackPower *= 0.85;\n staminaRegen *= 0.5;\n break;\n\n case VitalPointEffectType.BREATHLESSNESS:\n // NOTE: Stamina regen is handled by BreathingDisruptionSystem.calculateStaminaRegen()\n // which applies severity-specific multipliers (25%-75% depending on disruption level).\n // DO NOT apply a flat multiplier here as it would compound with the breathing system.\n // Only apply secondary effects here.\n speed *= 0.7; // Reduced movement speed due to breathing difficulty\n break;\n\n case VitalPointEffectType.DISORIENTATION:\n // Accuracy and technique affected\n technique *= 0.6;\n defense *= 0.7;\n break;\n\n case VitalPointEffectType.WEAKNESS:\n // Overall power reduction\n attackPower *= 0.7;\n defense *= 0.8;\n break;\n\n case VitalPointEffectType.NERVE_DISRUPTION:\n // Ki system and coordination impaired\n kiRegen *= 0.5;\n attackPower *= 0.8;\n technique *= 0.7;\n break;\n\n case VitalPointEffectType.ORGAN_DISRUPTION:\n // Internal damage affecting all systems\n attackPower *= 0.6;\n defense *= 0.7;\n staminaRegen *= 0.4;\n kiRegen *= 0.4;\n break;\n }\n }\n\n return {\n attackPower,\n defense,\n speed,\n technique,\n staminaRegen,\n kiRegen,\n };\n}\n\n/**\n * Checks if player has a specific effect type active.\n * \n * **Korean**: 효과 활성 여부 확인 (Check Effect Active)\n * \n * @param player - Current player state\n * @param effectType - Type to check for\n * @returns True if effect type is active\n * \n * @example\n * ```typescript\n * if (hasEffect(player, VitalPointEffectType.PARALYSIS)) {\n * console.log(\"Player is paralyzed!\");\n * }\n * ```\n * \n * @public\n * @korean 효과확인\n */\nexport function hasEffect(\n player: PlayerState,\n effectType: VitalPointEffectType\n): boolean {\n return player.statusEffects.some((effect) => effect.type === effectType);\n}\n\n/**\n * Gets all active effects of a specific type.\n * \n * **Korean**: 유형별 활성 효과 조회 (Get Effects by Type)\n * \n * @param player - Current player state\n * @param effectType - Type to retrieve\n * @returns Array of matching effects\n * \n * @public\n * @korean 유형별효과조회\n */\nexport function getEffectsByType(\n player: PlayerState,\n effectType: VitalPointEffectType\n): StatusEffect[] {\n return player.statusEffects.filter((effect) => effect.type === effectType);\n}\n\n/**\n * Gets the total number of active status effects.\n * \n * **Korean**: 활성 효과 개수 조회 (Get Active Effect Count)\n * \n * @param player - Current player state\n * @returns Number of active effects\n * \n * @public\n * @korean 효과개수조회\n */\nexport function getActiveEffectCount(player: PlayerState): number {\n return player.statusEffects.length;\n}\n\n/**\n * Checks if player can accept new status effects.\n * \n * **Korean**: 효과 추가 가능 여부 확인 (Can Add More Effects)\n * \n * @param player - Current player state\n * @returns True if under MAX_CONCURRENT_EFFECTS limit\n * \n * @public\n * @korean 효과추가가능확인\n */\nexport function canAddMoreEffects(player: PlayerState): boolean {\n return player.statusEffects.length < MAX_CONCURRENT_EFFECTS;\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgDA,SAAgB,mBACd,QACA,SACa;CACb,MAAM,cAAc,KAAK,KAAK;CAG9B,MAAM,iBAAiB,oBACrB,OAAO,eACP,SACA,YACD;CAGD,MAAM,kBAAkB,eAAe,KAAK,WAAW,OAAO,GAAG;CAEjE,OAAO;EACL,GAAG;EACH,eAAe;EACf,eAAe;EAChB;;;;;;;;;;;;;;;;;;;;;AAsBH,SAAgB,qBACd,QACA,cAAsB,KAAK,KAAK,EACnB;CACb,MAAM,gBAAgB,OAAO,cAAc,QACxC,WAAW,OAAO,UAAU,YAC9B;CAED,MAAM,kBAAkB,cAAc,KAAK,WAAW,OAAO,GAAG;CAEhE,OAAO;EACL,GAAG;EACH,eAAe;EACf,eAAe;EAChB;;;;;;;;;;;;;;;;;;;;;;AAwHH,SAAgB,mBAAmB,QAOjC;CACA,IAAI,cAAc;CAClB,IAAI,UAAU;CACd,IAAI,QAAQ;CACZ,IAAI,YAAY;CAChB,IAAI,eAAe;CACnB,IAAI,UAAU;CAEd,KAAK,MAAM,UAAU,OAAO,eAAe;EAEzC,IAAI,OAAO,SAAS,qBAAqB,iBACvC,OAAO;GACL,aAAa;GACb,SAAS;GACT,OAAO;GACP,WAAW;GACX,cAAc;GACd,SAAS;GACV;EAIH,QAAQ,OAAO,MAAf;GACE,KAAK,qBAAqB;IAExB,eAAe;IACf,SAAS;IACT,aAAa;IACb;GAEF,KAAK,qBAAqB;IAExB,eAAe;IACf,WAAW;IACX,SAAS;IACT,aAAa;IACb;GAEF,KAAK,qBAAqB;IAExB,eAAe;IACf,WAAW;IACX,SAAS;IACT,aAAa;IACb;GAEF,KAAK,qBAAqB;IAExB,eAAe;IACf,gBAAgB;IAChB;GAEF,KAAK,qBAAqB;IAKxB,SAAS;IACT;GAEF,KAAK,qBAAqB;IAExB,aAAa;IACb,WAAW;IACX;GAEF,KAAK,qBAAqB;IAExB,eAAe;IACf,WAAW;IACX;GAEF,KAAK,qBAAqB;IAExB,WAAW;IACX,eAAe;IACf,aAAa;IACb;GAEF,KAAK,qBAAqB;IAExB,eAAe;IACf,WAAW;IACX,gBAAgB;IAChB,WAAW;IACX;;;CAIN,OAAO;EACL;EACA;EACA;EACA;EACA;EACA;EACD"}
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+ {"version":3,"file":"PlayerEffectManager.js","names":[],"sources":["../../src/systems/PlayerEffectManager.ts"],"sourcesContent":["/**\n * Player Effect Manager for tracking and applying status effects.\n * \n * **Korean**: 플레이어 효과 관리자 (Player Effect Manager)\n * \n * This module provides utilities for managing status effects on player state,\n * including adding effects with stacking logic, removing expired effects,\n * and applying effect-based combat modifiers.\n * \n * ## Key Features\n * \n * - **Effect Tracking**: Add, remove, and update status effects\n * - **Stacking Logic**: Manage concurrent effects (max 5)\n * - **Expiration Handling**: Auto-remove expired effects\n * - **Combat Modifiers**: Calculate effect-based stat changes\n * \n * @module systems/PlayerEffectManager\n * @category Player Management\n * @korean 플레이어효과관리\n */\n\nimport { VitalPointEffectType } from \"../types/common\";\nimport { StatusEffect } from \"./types\";\nimport { PlayerState } from \"./player\";\nimport { applyEffectStacking, MAX_CONCURRENT_EFFECTS } from \"./EffectCalculator\";\n\n/**\n * Adds status effects to a player's active effects list.\n * \n * **Korean**: 플레이어에 효과 추가 (Add Effects to Player)\n * \n * Applies stacking logic and respects the max concurrent effects limit.\n * \n * @param player - Current player state\n * @param effects - New effects to add\n * @returns Updated player state with new effects\n * \n * @example\n * ```typescript\n * const updatedPlayer = addEffectsToPlayer(\n * player,\n * [paralyze, bleed, stun]\n * );\n * ```\n * \n * @korean 효과추가\n */\nexport function addEffectsToPlayer(\n player: PlayerState,\n effects: readonly StatusEffect[]\n): PlayerState {\n const currentTime = Date.now();\n\n const updatedEffects = applyEffectStacking(\n player.statusEffects,\n effects,\n currentTime\n );\n\n const activeEffectIds = updatedEffects.map((effect) => effect.id);\n\n return {\n ...player,\n statusEffects: updatedEffects,\n activeEffects: activeEffectIds,\n };\n}\n\n/**\n * Removes expired status effects from player.\n * \n * **Korean**: 만료 효과 제거 (Remove Expired Effects)\n * \n * Filters out effects whose endTime has passed.\n * \n * @param player - Current player state\n * @param currentTime - Current timestamp (default: Date.now())\n * @returns Updated player state with expired effects removed\n * \n * @example\n * ```typescript\n * const updatedPlayer = removeExpiredEffects(player, Date.now());\n * ```\n * \n * @korean 만료효과제거\n */\nexport function removeExpiredEffects(\n player: PlayerState,\n currentTime: number = Date.now()\n): PlayerState {\n const activeEffects = player.statusEffects.filter(\n (effect) => effect.endTime > currentTime\n );\n\n const activeEffectIds = activeEffects.map((effect) => effect.id);\n\n return {\n ...player,\n statusEffects: activeEffects,\n activeEffects: activeEffectIds,\n };\n}\n\n/**\n * Removes a specific status effect by ID.\n * \n * **Korean**: 특정 효과 제거 (Remove Specific Effect)\n * \n * @param player - Current player state\n * @param effectId - ID of effect to remove\n * @returns Updated player state with effect removed\n * \n * @example\n * ```typescript\n * const updatedPlayer = removeEffectById(player, \"stun_12345\");\n * ```\n * \n * @korean 효과제거\n */\nexport function removeEffectById(\n player: PlayerState,\n effectId: string\n): PlayerState {\n const activeEffects = player.statusEffects.filter(\n (effect) => effect.id !== effectId\n );\n\n const activeEffectIds = activeEffects.map((effect) => effect.id);\n\n return {\n ...player,\n statusEffects: activeEffects,\n activeEffects: activeEffectIds,\n };\n}\n\n/**\n * Removes all status effects of a specific type.\n * \n * **Korean**: 특정 유형 효과 모두 제거 (Remove All Effects of Type)\n * \n * @param player - Current player state\n * @param effectType - Type of effects to remove\n * @returns Updated player state with effects removed\n * \n * @example\n * ```typescript\n * const updatedPlayer = removeEffectsByType(\n * player,\n * VitalPointEffectType.PARALYSIS\n * );\n * ```\n * \n * @korean 유형별효과제거\n */\nexport function removeEffectsByType(\n player: PlayerState,\n effectType: VitalPointEffectType\n): PlayerState {\n const activeEffects = player.statusEffects.filter(\n (effect) => effect.type !== effectType\n );\n\n const activeEffectIds = activeEffects.map((effect) => effect.id);\n\n return {\n ...player,\n statusEffects: activeEffects,\n activeEffects: activeEffectIds,\n };\n}\n\n/**\n * Clears all status effects from player.\n * \n * **Korean**: 모든 효과 제거 (Clear All Effects)\n * \n * Useful for healing items, rest periods, or match resets.\n * \n * @param player - Current player state\n * @returns Updated player state with no effects\n * \n * @example\n * ```typescript\n * const clearedPlayer = clearAllEffects(player);\n * ```\n * \n * @korean 전체효과제거\n */\nexport function clearAllEffects(player: PlayerState): PlayerState {\n return {\n ...player,\n statusEffects: [],\n activeEffects: [],\n };\n}\n\n/**\n * Calculates combat stat modifiers based on active status effects.\n * \n * **Korean**: 효과 기반 전투 배율 계산 (Calculate Effect-Based Combat Modifiers)\n * \n * Returns multipliers for various combat attributes affected by status effects.\n * \n * @param player - Current player state\n * @returns Object with stat multipliers (1.0 = no change)\n * \n * @example\n * ```typescript\n * const modifiers = getEffectModifiers(player);\n * const effectiveDamage = baseDamage * modifiers.attackPower;\n * const effectiveSpeed = baseSpeed * modifiers.speed;\n * ```\n * \n * @korean 효과배율계산\n */\nexport function getEffectModifiers(player: PlayerState): {\n attackPower: number;\n defense: number;\n speed: number;\n technique: number;\n staminaRegen: number;\n kiRegen: number;\n} {\n let attackPower = 1.0;\n let defense = 1.0;\n let speed = 1.0;\n let technique = 1.0;\n let staminaRegen = 1.0;\n let kiRegen = 1.0;\n\n for (const effect of player.statusEffects) {\n // UNCONSCIOUSNESS takes precedence - early return with complete incapacitation\n if (effect.type === VitalPointEffectType.UNCONSCIOUSNESS) {\n return {\n attackPower: 0,\n defense: 0,\n speed: 0,\n technique: 0,\n staminaRegen: 0,\n kiRegen: 0,\n };\n }\n\n // Apply other effect modifiers multiplicatively\n switch (effect.type) {\n case VitalPointEffectType.PARALYSIS:\n // Severe movement and action impairment\n attackPower *= 0.3;\n speed *= 0.2;\n technique *= 0.4;\n break;\n\n case VitalPointEffectType.STUN:\n // Moderate impairment\n attackPower *= 0.5;\n defense *= 0.6;\n speed *= 0.5;\n technique *= 0.6;\n break;\n\n case VitalPointEffectType.PAIN:\n // Reduces effectiveness across the board\n attackPower *= 0.7;\n defense *= 0.8;\n speed *= 0.8;\n technique *= 0.7;\n break;\n\n case VitalPointEffectType.BLOOD_FLOW_RESTRICTION:\n // Gradual weakening from reduced circulation\n attackPower *= 0.85;\n staminaRegen *= 0.5;\n break;\n\n case VitalPointEffectType.BREATHLESSNESS:\n // NOTE: Stamina regen is handled by BreathingDisruptionSystem.calculateStaminaRegen()\n // which applies severity-specific multipliers (25%-75% depending on disruption level).\n // DO NOT apply a flat multiplier here as it would compound with the breathing system.\n // Only apply secondary effects here.\n speed *= 0.7; // Reduced movement speed due to breathing difficulty\n break;\n\n case VitalPointEffectType.DISORIENTATION:\n // Accuracy and technique affected\n technique *= 0.6;\n defense *= 0.7;\n break;\n\n case VitalPointEffectType.WEAKNESS:\n // Overall power reduction\n attackPower *= 0.7;\n defense *= 0.8;\n break;\n\n case VitalPointEffectType.NERVE_DISRUPTION:\n // Ki system and coordination impaired\n kiRegen *= 0.5;\n attackPower *= 0.8;\n technique *= 0.7;\n break;\n\n case VitalPointEffectType.ORGAN_DISRUPTION:\n // Internal damage affecting all systems\n attackPower *= 0.6;\n defense *= 0.7;\n staminaRegen *= 0.4;\n kiRegen *= 0.4;\n break;\n }\n }\n\n return {\n attackPower,\n defense,\n speed,\n technique,\n staminaRegen,\n kiRegen,\n };\n}\n\n/**\n * Checks if player has a specific effect type active.\n * \n * **Korean**: 효과 활성 여부 확인 (Check Effect Active)\n * \n * @param player - Current player state\n * @param effectType - Type to check for\n * @returns True if effect type is active\n * \n * @example\n * ```typescript\n * if (hasEffect(player, VitalPointEffectType.PARALYSIS)) {\n * console.log(\"Player is paralyzed!\");\n * }\n * ```\n * \n * @korean 효과확인\n */\nexport function hasEffect(\n player: PlayerState,\n effectType: VitalPointEffectType\n): boolean {\n return player.statusEffects.some((effect) => effect.type === effectType);\n}\n\n/**\n * Gets all active effects of a specific type.\n * \n * **Korean**: 유형별 활성 효과 조회 (Get Effects by Type)\n * \n * @param player - Current player state\n * @param effectType - Type to retrieve\n * @returns Array of matching effects\n * \n * @korean 유형별효과조회\n */\nexport function getEffectsByType(\n player: PlayerState,\n effectType: VitalPointEffectType\n): StatusEffect[] {\n return player.statusEffects.filter((effect) => effect.type === effectType);\n}\n\n/**\n * Gets the total number of active status effects.\n * \n * **Korean**: 활성 효과 개수 조회 (Get Active Effect Count)\n * \n * @param player - Current player state\n * @returns Number of active effects\n * \n * @korean 효과개수조회\n */\nexport function getActiveEffectCount(player: PlayerState): number {\n return player.statusEffects.length;\n}\n\n/**\n * Checks if player can accept new status effects.\n * \n * **Korean**: 효과 추가 가능 여부 확인 (Can Add More Effects)\n * \n * @param player - Current player state\n * @returns True if under MAX_CONCURRENT_EFFECTS limit\n * \n * @korean 효과추가가능확인\n */\nexport function canAddMoreEffects(player: PlayerState): boolean {\n return player.statusEffects.length < MAX_CONCURRENT_EFFECTS;\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+CA,SAAgB,mBACd,QACA,SACa;CACb,MAAM,cAAc,KAAK,KAAK;CAE9B,MAAM,iBAAiB,oBACrB,OAAO,eACP,SACA,YACD;CAED,MAAM,kBAAkB,eAAe,KAAK,WAAW,OAAO,GAAG;CAEjE,OAAO;EACL,GAAG;EACH,eAAe;EACf,eAAe;EAChB;;;;;;;;;;;;;;;;;;;;AAqBH,SAAgB,qBACd,QACA,cAAsB,KAAK,KAAK,EACnB;CACb,MAAM,gBAAgB,OAAO,cAAc,QACxC,WAAW,OAAO,UAAU,YAC9B;CAED,MAAM,kBAAkB,cAAc,KAAK,WAAW,OAAO,GAAG;CAEhE,OAAO;EACL,GAAG;EACH,eAAe;EACf,eAAe;EAChB;;;;;;;;;;;;;;;;;;;;;AAoHH,SAAgB,mBAAmB,QAOjC;CACA,IAAI,cAAc;CAClB,IAAI,UAAU;CACd,IAAI,QAAQ;CACZ,IAAI,YAAY;CAChB,IAAI,eAAe;CACnB,IAAI,UAAU;CAEd,KAAK,MAAM,UAAU,OAAO,eAAe;EAEzC,IAAI,OAAO,SAAS,qBAAqB,iBACvC,OAAO;GACL,aAAa;GACb,SAAS;GACT,OAAO;GACP,WAAW;GACX,cAAc;GACd,SAAS;GACV;EAIH,QAAQ,OAAO,MAAf;GACE,KAAK,qBAAqB;IAExB,eAAe;IACf,SAAS;IACT,aAAa;IACb;GAEF,KAAK,qBAAqB;IAExB,eAAe;IACf,WAAW;IACX,SAAS;IACT,aAAa;IACb;GAEF,KAAK,qBAAqB;IAExB,eAAe;IACf,WAAW;IACX,SAAS;IACT,aAAa;IACb;GAEF,KAAK,qBAAqB;IAExB,eAAe;IACf,gBAAgB;IAChB;GAEF,KAAK,qBAAqB;IAKxB,SAAS;IACT;GAEF,KAAK,qBAAqB;IAExB,aAAa;IACb,WAAW;IACX;GAEF,KAAK,qBAAqB;IAExB,eAAe;IACf,WAAW;IACX;GAEF,KAAK,qBAAqB;IAExB,WAAW;IACX,eAAe;IACf,aAAa;IACb;GAEF,KAAK,qBAAqB;IAExB,eAAe;IACf,WAAW;IACX,gBAAgB;IAChB,WAAW;IACX;;;CAIN,OAAO;EACL;EACA;EACA;EACA;EACA;EACA;EACD"}
@@ -91,7 +91,6 @@ export declare const FONT_SIZE_CONSTRAINTS: {
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  * getScreenSize(1920); // 'xlarge'
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  * ```
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  *
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- * @public
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  * @korean 화면크기얻기
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  */
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  export declare function getScreenSize(width: number): ScreenSize;
@@ -117,7 +116,6 @@ export declare function getScreenSize(width: number): ScreenSize;
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  * calculateFontSize(20, 'xlarge', 14, 24); // 24 (clamped from 28)
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  * ```
119
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  *
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- * @public
121
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  * @korean 글꼴크기계산
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  */
123
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  export declare function calculateFontSize(baseSize: number, screenSize: ScreenSize, minSize?: number, maxSize?: number): number;
@@ -138,7 +136,6 @@ export declare function calculateFontSize(baseSize: number, screenSize: ScreenSi
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  * calculateSpacing(20, 'xlarge'); // 30 (20 * 1.5)
139
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  * ```
140
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  *
141
- * @public
142
139
  * @korean 간격계산
143
140
  */
144
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  export declare function calculateSpacing(baseSpacing: number, screenSize: ScreenSize): number;
@@ -155,7 +152,6 @@ export declare function calculateSpacing(baseSpacing: number, screenSize: Screen
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  * getFontScale('xlarge'); // 1.4
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  * ```
157
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  *
158
- * @public
159
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  * @korean 글꼴스케일얻기
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  */
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  export declare function getFontScale(screenSize: ScreenSize): number;
@@ -172,7 +168,6 @@ export declare function getFontScale(screenSize: ScreenSize): number;
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  * getSpacingScale('xlarge'); // 1.5
173
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  * ```
174
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  *
175
- * @public
176
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  * @korean 간격스케일얻기
177
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  */
178
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  export declare function getSpacingScale(screenSize: ScreenSize): number;
@@ -191,7 +186,6 @@ export declare function getSpacingScale(screenSize: ScreenSize): number;
191
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  * // 'font-size 200ms linear, padding 200ms linear, ...'
192
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  * ```
193
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  *
194
- * @public
195
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  * @korean 전환문자열생성
196
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  */
197
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  export declare function createTransitionString(config?: Partial<ResizeTransitionConfig>): string;
@@ -210,7 +204,6 @@ export declare function createTransitionString(config?: Partial<ResizeTransition
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  * console.log(config.spacingScale); // 0.5
211
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  * ```
212
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  *
213
- * @public
214
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  * @korean 반응형설정생성
215
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  */
216
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  export declare function createResponsiveConfig(width: number, height: number): ResponsiveScaleConfig;
@@ -238,7 +231,6 @@ export declare function createResponsiveConfig(width: number, height: number): R
238
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  * </div>
239
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  * ```
240
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  *
241
- * @public
242
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  * @korean 반응형값계산
243
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  */
244
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  export declare function calculateResponsiveValues(width: number, baseFontSize?: number, baseSpacing?: number): ResponsiveValues;
@@ -261,7 +253,6 @@ export declare function calculateResponsiveValues(width: number, baseFontSize?:
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  * console.log(result.isMobile); // false
262
254
  * ```
263
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  *
264
- * @public
265
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  * @korean 화면크기테스트
266
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  */
267
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  export declare function testScreenSize(width: number, height: number): ScreenSizeTestResult;
@@ -271,7 +262,6 @@ export declare function testScreenSize(width: number, height: number): ScreenSiz
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  * @param width - Viewport width
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  * @returns True if mobile screen size
273
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  *
274
- * @public
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  * @korean 모바일확인
276
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  */
277
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  export declare function isMobileSize(width: number): boolean;
@@ -281,7 +271,6 @@ export declare function isMobileSize(width: number): boolean;
281
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  * @param width - Viewport width
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  * @returns True if tablet screen size
283
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  *
284
- * @public
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  * @korean 태블릿확인
286
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  */
287
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  export declare function isTabletSize(width: number): boolean;
@@ -291,7 +280,6 @@ export declare function isTabletSize(width: number): boolean;
291
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  * @param width - Viewport width
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  * @returns True if desktop, large, or xlarge screen size
293
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  *
294
- * @public
295
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  * @korean 데스크톱확인
296
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  */
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  export declare function isDesktopSize(width: number): boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"ResponsiveScaling.d.ts","sourceRoot":"","sources":["../../src/systems/ResponsiveScaling.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,KAAK,EACV,UAAU,EACV,qBAAqB,EACrB,YAAY,EACZ,eAAe,EACf,qBAAqB,EACrB,sBAAsB,EACtB,gBAAgB,EAChB,oBAAoB,EACrB,MAAM,0BAA0B,CAAC;AAGlC,YAAY,EACV,UAAU,EACV,qBAAqB,EACrB,YAAY,EACZ,eAAe,EACf,qBAAqB,EACrB,sBAAsB,EACtB,gBAAgB,EAChB,oBAAoB,GACrB,CAAC;AAEF;;;;;;;;;;GAUG;AACH,eAAO,MAAM,sBAAsB,EAAE,qBAM3B,CAAC;AAEX;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,EAAE,YAMnB,CAAC;AAEX;;;;;;GAMG;AACH,eAAO,MAAM,iBAAiB,EAAE,eAMtB,CAAC;AAEX;;;;;;GAMG;AACH,eAAO,MAAM,yBAAyB,EAAE,sBAK9B,CAAC;AAEX;;;;;;GAMG;AACH,eAAO,MAAM,qBAAqB;IAChC,6CAA6C;;IAE7C,iDAAiD;;IAEjD,oCAAoC;;CAE5B,CAAC;AAEX;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,UAAU,CAMvD;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wBAAgB,iBAAiB,CAC/B,QAAQ,EAAE,MAAM,EAChB,UAAU,EAAE,UAAU,EACtB,OAAO,GAAE,MAA4C,EACrD,OAAO,GAAE,MAAuC,GAC/C,MAAM,CAMR;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,gBAAgB,CAC9B,WAAW,EAAE,MAAM,EACnB,UAAU,EAAE,UAAU,GACrB,MAAM,CAGR;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,YAAY,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAE3D;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,eAAe,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAE9D;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,sBAAsB,CACpC,MAAM,GAAE,OAAO,CAAC,sBAAsB,CAAM,GAC3C,MAAM,CAeR;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,sBAAsB,CACpC,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,GACb,qBAAqB,CAWvB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,MAAM,EACb,YAAY,GAAE,MAAwC,EACtD,WAAW,GAAE,MAAW,GACvB,gBAAgB,CA6BlB;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,cAAc,CAC5B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,GACb,oBAAoB,CActB;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAEnD;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAEnD;AAED;;;;;;;;GAQG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAGpD"}
1
+ {"version":3,"file":"ResponsiveScaling.d.ts","sourceRoot":"","sources":["../../src/systems/ResponsiveScaling.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,KAAK,EACV,UAAU,EACV,qBAAqB,EACrB,YAAY,EACZ,eAAe,EACf,qBAAqB,EACrB,sBAAsB,EACtB,gBAAgB,EAChB,oBAAoB,EACrB,MAAM,0BAA0B,CAAC;AAGlC,YAAY,EACV,UAAU,EACV,qBAAqB,EACrB,YAAY,EACZ,eAAe,EACf,qBAAqB,EACrB,sBAAsB,EACtB,gBAAgB,EAChB,oBAAoB,GACrB,CAAC;AAEF;;;;;;;;;;GAUG;AACH,eAAO,MAAM,sBAAsB,EAAE,qBAM3B,CAAC;AAEX;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,EAAE,YAMnB,CAAC;AAEX;;;;;;GAMG;AACH,eAAO,MAAM,iBAAiB,EAAE,eAMtB,CAAC;AAEX;;;;;;GAMG;AACH,eAAO,MAAM,yBAAyB,EAAE,sBAK9B,CAAC;AAEX;;;;;;GAMG;AACH,eAAO,MAAM,qBAAqB;IAChC,6CAA6C;;IAE7C,iDAAiD;;IAEjD,oCAAoC;;CAE5B,CAAC;AAEX;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,UAAU,CAMvD;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wBAAgB,iBAAiB,CAC/B,QAAQ,EAAE,MAAM,EAChB,UAAU,EAAE,UAAU,EACtB,OAAO,GAAE,MAA4C,EACrD,OAAO,GAAE,MAAuC,GAC/C,MAAM,CAMR;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,gBAAgB,CAC9B,WAAW,EAAE,MAAM,EACnB,UAAU,EAAE,UAAU,GACrB,MAAM,CAGR;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,YAAY,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAE3D;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,eAAe,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAE9D;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,sBAAsB,CACpC,MAAM,GAAE,OAAO,CAAC,sBAAsB,CAAM,GAC3C,MAAM,CAeR;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,sBAAsB,CACpC,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,GACb,qBAAqB,CAWvB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,MAAM,EACb,YAAY,GAAE,MAAwC,EACtD,WAAW,GAAE,MAAW,GACvB,gBAAgB,CA6BlB;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,cAAc,CAC5B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,GACb,oBAAoB,CActB;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAEnD;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAEnD;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAGpD"}
@@ -101,7 +101,6 @@ var FONT_SIZE_CONSTRAINTS = {
101
101
  * getScreenSize(1920); // 'xlarge'
102
102
  * ```
103
103
  *
104
- * @public
105
104
  * @korean 화면크기얻기
106
105
  */
107
106
  function getScreenSize(width) {
@@ -133,7 +132,6 @@ function getScreenSize(width) {
133
132
  * calculateFontSize(20, 'xlarge', 14, 24); // 24 (clamped from 28)
134
133
  * ```
135
134
  *
136
- * @public
137
135
  * @korean 글꼴크기계산
138
136
  */
139
137
  function calculateFontSize(baseSize, screenSize, minSize = FONT_SIZE_CONSTRAINTS.MIN_BODY_SIZE, maxSize = FONT_SIZE_CONSTRAINTS.MAX_SIZE) {
@@ -157,7 +155,6 @@ function calculateFontSize(baseSize, screenSize, minSize = FONT_SIZE_CONSTRAINTS
157
155
  * calculateSpacing(20, 'xlarge'); // 30 (20 * 1.5)
158
156
  * ```
159
157
  *
160
- * @public
161
158
  * @korean 간격계산
162
159
  */
163
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  function calculateSpacing(baseSpacing, screenSize) {
@@ -177,7 +174,6 @@ function calculateSpacing(baseSpacing, screenSize) {
177
174
  * getFontScale('xlarge'); // 1.4
178
175
  * ```
179
176
  *
180
- * @public
181
177
  * @korean 글꼴스케일얻기
182
178
  */
183
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  function getFontScale(screenSize) {
@@ -196,7 +192,6 @@ function getFontScale(screenSize) {
196
192
  * getSpacingScale('xlarge'); // 1.5
197
193
  * ```
198
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  *
199
- * @public
200
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  * @korean 간격스케일얻기
201
196
  */
202
197
  function getSpacingScale(screenSize) {
@@ -217,7 +212,6 @@ function getSpacingScale(screenSize) {
217
212
  * // 'font-size 200ms linear, padding 200ms linear, ...'
218
213
  * ```
219
214
  *
220
- * @public
221
215
  * @korean 전환문자열생성
222
216
  */
223
217
  function createTransitionString(config = {}) {
@@ -240,7 +234,6 @@ function createTransitionString(config = {}) {
240
234
  * console.log(config.spacingScale); // 0.5
241
235
  * ```
242
236
  *
243
- * @public
244
237
  * @korean 반응형설정생성
245
238
  */
246
239
  function createResponsiveConfig(width, height) {
@@ -279,7 +272,6 @@ function createResponsiveConfig(width, height) {
279
272
  * </div>
280
273
  * ```
281
274
  *
282
- * @public
283
275
  * @korean 반응형값계산
284
276
  */
285
277
  function calculateResponsiveValues(width, baseFontSize = FONT_SIZE_CONSTRAINTS.BASE_SIZE, baseSpacing = 16) {
@@ -321,7 +313,6 @@ function calculateResponsiveValues(width, baseFontSize = FONT_SIZE_CONSTRAINTS.B
321
313
  * console.log(result.isMobile); // false
322
314
  * ```
323
315
  *
324
- * @public
325
316
  * @korean 화면크기테스트
326
317
  */
327
318
  function testScreenSize(width, height) {
@@ -342,7 +333,6 @@ function testScreenSize(width, height) {
342
333
  * @param width - Viewport width
343
334
  * @returns True if mobile screen size
344
335
  *
345
- * @public
346
336
  * @korean 모바일확인
347
337
  */
348
338
  function isMobileSize(width) {
@@ -354,7 +344,6 @@ function isMobileSize(width) {
354
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  * @param width - Viewport width
355
345
  * @returns True if tablet screen size
356
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  *
357
- * @public
358
347
  * @korean 태블릿확인
359
348
  */
360
349
  function isTabletSize(width) {
@@ -366,7 +355,6 @@ function isTabletSize(width) {
366
355
  * @param width - Viewport width
367
356
  * @returns True if desktop, large, or xlarge screen size
368
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  *
369
- * @public
370
358
  * @korean 데스크톱확인
371
359
  */
372
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  function isDesktopSize(width) {
@@ -1 +1 @@
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- {"version":3,"file":"ResponsiveScaling.js","names":[],"sources":["../../src/systems/ResponsiveScaling.ts"],"sourcesContent":["/**\n * Responsive Scaling System for Black Trigram\n * \n * Centralized scaling calculations for responsive layout across all screen sizes.\n * Implements proportional font and spacing scaling with smooth transitions.\n * \n * Features:\n * - Five screen size categories (mobile, tablet, desktop, large, xlarge)\n * - Font scaling: 0.8x (mobile) to 1.4x (4K displays)\n * - Spacing scaling: 0.5x (mobile) to 1.5x (4K displays)\n * - Korean text readability: 14-24px range enforced\n * - Smooth CSS transitions for resize operations\n * - 60fps performance maintained\n * \n * @module systems/ResponsiveScaling\n * @category Responsive Layout\n * @korean 반응형스케일시스템\n */\n\nimport type {\n ScreenSize,\n ResponsiveBreakpoints,\n FontScaleMap,\n SpacingScaleMap,\n ResponsiveScaleConfig,\n ResizeTransitionConfig,\n ResponsiveValues,\n ScreenSizeTestResult,\n} from '../types/ResponsiveTypes';\n\n// Re-export types for convenience\nexport type {\n ScreenSize,\n ResponsiveBreakpoints,\n FontScaleMap,\n SpacingScaleMap,\n ResponsiveScaleConfig,\n ResizeTransitionConfig,\n ResponsiveValues,\n ScreenSizeTestResult,\n};\n\n/**\n * Standard breakpoints for responsive design\n * Maps viewport widths to device categories\n * \n * Note: XLARGE is defined as a reference value (2560px) but xlarge category\n * starts at LARGE (1920px). This allows for consistent scaling across all\n * displays from 1920px upwards, including 2K, 4K, and ultra-wide monitors.\n * \n * @constant\n * @category Responsive Layout\n */\nexport const RESPONSIVE_BREAKPOINTS: ResponsiveBreakpoints = {\n MOBILE: 768, // < 768px: Mobile devices\n TABLET: 1024, // 768-1024px: Tablets\n DESKTOP: 1440, // 1024-1440px: Standard desktop\n LARGE: 1920, // 1440-1920px: HD/2K displays\n XLARGE: 2560, // Reference for 4K displays (xlarge starts at 1920px)\n} as const;\n\n/**\n * Font scaling multipliers by screen size\n * Base size (16px) * scale = final size\n * \n * Results clamped to 14-24px for readability\n * \n * @constant\n * @category Typography\n */\nexport const FONT_SCALE_MAP: FontScaleMap = {\n mobile: 0.8, // 16px * 0.8 = 12.8px → clamped to 14px min\n tablet: 0.9, // 16px * 0.9 = 14.4px\n desktop: 1.0, // 16px * 1.0 = 16px (base)\n large: 1.2, // 16px * 1.2 = 19.2px\n xlarge: 1.4, // 16px * 1.4 = 22.4px → clamped to 24px max\n} as const;\n\n/**\n * Spacing scaling multipliers by screen size\n * Base spacing * scale = final spacing\n * \n * @constant\n * @category Layout\n */\nexport const SPACING_SCALE_MAP: SpacingScaleMap = {\n mobile: 0.5, // Compact spacing for small screens\n tablet: 0.75, // Moderate spacing for tablets\n desktop: 1.0, // Standard reference spacing\n large: 1.25, // Spacious for large displays\n xlarge: 1.5, // Maximum spacing for 4K\n} as const;\n\n/**\n * Default transition configuration for smooth resizing\n * Optimized for 60fps performance\n * \n * @constant\n * @category Animation\n */\nexport const DEFAULT_RESIZE_TRANSITION: ResizeTransitionConfig = {\n duration: '300ms',\n easing: 'ease-in-out',\n properties: ['font-size', 'padding', 'margin', 'width', 'height'] as const,\n enabled: true,\n} as const;\n\n/**\n * Font size constraints for Korean and English text\n * Ensures readability across all screen sizes\n * \n * @constant\n * @category Typography\n */\nexport const FONT_SIZE_CONSTRAINTS = {\n /** Minimum body text size for readability */\n MIN_BODY_SIZE: 14,\n /** Maximum size before text becomes too large */\n MAX_SIZE: 24,\n /** Base reference size (desktop) */\n BASE_SIZE: 16,\n} as const;\n\n/**\n * Determine screen size category from viewport width\n * \n * Categories:\n * - mobile: < 768px (phones)\n * - tablet: 768-1024px (tablets)\n * - desktop: 1024-1440px (standard monitors)\n * - large: 1440-1920px (HD/2K displays)\n * - xlarge: ≥1920px (4K/ultra-wide)\n * \n * @param width - Viewport width in pixels\n * @returns Screen size category\n * \n * @example\n * ```typescript\n * getScreenSize(375); // 'mobile'\n * getScreenSize(768); // 'tablet'\n * getScreenSize(1920); // 'xlarge'\n * ```\n * \n * @public\n * @korean 화면크기얻기\n */\nexport function getScreenSize(width: number): ScreenSize {\n if (width < RESPONSIVE_BREAKPOINTS.MOBILE) return 'mobile';\n if (width < RESPONSIVE_BREAKPOINTS.TABLET) return 'tablet';\n if (width < RESPONSIVE_BREAKPOINTS.DESKTOP) return 'desktop';\n if (width < RESPONSIVE_BREAKPOINTS.LARGE) return 'large';\n return 'xlarge';\n}\n\n/**\n * Calculate scaled font size with readability constraints\n * \n * Formula: baseSize * scale\n * Clamped: max(minSize, min(maxSize, calculated))\n * \n * Ensures Korean and English text remain readable at all sizes\n * \n * @param baseSize - Base font size in pixels (typically 16px)\n * @param screenSize - Current screen size category\n * @param minSize - Minimum allowed size (default: 14px)\n * @param maxSize - Maximum allowed size (default: 24px)\n * @returns Calculated font size in pixels\n * \n * @example\n * ```typescript\n * calculateFontSize(16, 'mobile'); // 14 (clamped from 12.8)\n * calculateFontSize(16, 'desktop'); // 16\n * calculateFontSize(16, 'xlarge'); // 22.4\n * calculateFontSize(20, 'xlarge', 14, 24); // 24 (clamped from 28)\n * ```\n * \n * @public\n * @korean 글꼴크기계산\n */\nexport function calculateFontSize(\n baseSize: number,\n screenSize: ScreenSize,\n minSize: number = FONT_SIZE_CONSTRAINTS.MIN_BODY_SIZE,\n maxSize: number = FONT_SIZE_CONSTRAINTS.MAX_SIZE\n): number {\n const scale = FONT_SCALE_MAP[screenSize];\n const scaled = baseSize * scale;\n \n // Clamp to readable range\n return Math.max(minSize, Math.min(maxSize, scaled));\n}\n\n/**\n * Calculate scaled spacing value\n * \n * Formula: baseSpacing * scale\n * Rounded to nearest integer for crisp rendering\n * \n * @param baseSpacing - Base spacing value in pixels\n * @param screenSize - Current screen size category\n * @returns Calculated spacing in pixels (rounded)\n * \n * @example\n * ```typescript\n * calculateSpacing(20, 'mobile'); // 10 (20 * 0.5)\n * calculateSpacing(20, 'desktop'); // 20\n * calculateSpacing(20, 'xlarge'); // 30 (20 * 1.5)\n * ```\n * \n * @public\n * @korean 간격계산\n */\nexport function calculateSpacing(\n baseSpacing: number,\n screenSize: ScreenSize\n): number {\n const scale = SPACING_SCALE_MAP[screenSize];\n return Math.round(baseSpacing * scale);\n}\n\n/**\n * Get font scale multiplier for screen size\n * \n * @param screenSize - Screen size category\n * @returns Scale multiplier (0.8 - 1.4)\n * \n * @example\n * ```typescript\n * getFontScale('mobile'); // 0.8\n * getFontScale('desktop'); // 1.0\n * getFontScale('xlarge'); // 1.4\n * ```\n * \n * @public\n * @korean 글꼴스케일얻기\n */\nexport function getFontScale(screenSize: ScreenSize): number {\n return FONT_SCALE_MAP[screenSize];\n}\n\n/**\n * Get spacing scale multiplier for screen size\n * \n * @param screenSize - Screen size category\n * @returns Scale multiplier (0.5 - 1.5)\n * \n * @example\n * ```typescript\n * getSpacingScale('mobile'); // 0.5\n * getSpacingScale('desktop'); // 1.0\n * getSpacingScale('xlarge'); // 1.5\n * ```\n * \n * @public\n * @korean 간격스케일얻기\n */\nexport function getSpacingScale(screenSize: ScreenSize): number {\n return SPACING_SCALE_MAP[screenSize];\n}\n\n/**\n * Create CSS transition string for smooth resizing\n * \n * @param config - Transition configuration (optional)\n * @returns CSS transition string\n * \n * @example\n * ```typescript\n * createTransitionString();\n * // 'font-size 300ms ease-in-out, padding 300ms ease-in-out, ...'\n * \n * createTransitionString({ duration: '200ms', easing: 'linear' });\n * // 'font-size 200ms linear, padding 200ms linear, ...'\n * ```\n * \n * @public\n * @korean 전환문자열생성\n */\nexport function createTransitionString(\n config: Partial<ResizeTransitionConfig> = {}\n): string {\n const {\n duration = DEFAULT_RESIZE_TRANSITION.duration,\n easing = DEFAULT_RESIZE_TRANSITION.easing,\n properties = DEFAULT_RESIZE_TRANSITION.properties,\n enabled = DEFAULT_RESIZE_TRANSITION.enabled,\n } = config;\n\n if (!enabled) {\n return 'none';\n }\n\n return properties\n .map((prop) => `${prop} ${duration} ${easing}`)\n .join(', ');\n}\n\n/**\n * Create complete responsive scale configuration\n * \n * @param width - Viewport width\n * @param height - Viewport height\n * @returns Complete responsive configuration\n * \n * @example\n * ```typescript\n * const config = createResponsiveConfig(375, 667);\n * console.log(config.screenSize); // 'mobile'\n * console.log(config.fontScale); // 0.8\n * console.log(config.spacingScale); // 0.5\n * ```\n * \n * @public\n * @korean 반응형설정생성\n */\nexport function createResponsiveConfig(\n width: number,\n height: number\n): ResponsiveScaleConfig {\n const screenSize = getScreenSize(width);\n const fontScale = getFontScale(screenSize);\n const spacingScale = getSpacingScale(screenSize);\n\n return {\n screenSize,\n fontScale,\n spacingScale,\n viewport: { width, height },\n };\n}\n\n/**\n * Calculate all responsive values for a component\n * \n * Computes font sizes, spacing, and transitions based on screen size\n * Ready-to-use values for component styling\n * \n * @param width - Viewport width\n * @param baseFontSize - Base font size (default: 16px)\n * @param baseSpacing - Base spacing unit (default: 16px)\n * @returns Complete responsive values\n * \n * @example\n * ```typescript\n * const values = calculateResponsiveValues(375);\n * \n * <div style={{\n * fontSize: values.fontSize.body,\n * padding: values.spacing.md,\n * transition: values.transition,\n * }}>\n * Responsive content\n * </div>\n * ```\n * \n * @public\n * @korean 반응형값계산\n */\nexport function calculateResponsiveValues(\n width: number,\n baseFontSize: number = FONT_SIZE_CONSTRAINTS.BASE_SIZE,\n baseSpacing: number = 16\n): ResponsiveValues {\n const screenSize = getScreenSize(width);\n \n // Calculate font sizes for all text levels\n const fontSize = {\n small: calculateFontSize(baseFontSize * 0.75, screenSize, 12, 18),\n body: calculateFontSize(baseFontSize, screenSize),\n title: calculateFontSize(baseFontSize * 1.5, screenSize, 18, 28),\n hero: calculateFontSize(baseFontSize * 2.25, screenSize, 24, 36),\n hud: calculateFontSize(baseFontSize * 1.25, screenSize, 16, 24),\n };\n\n // Calculate spacing scale\n const spacing = {\n xs: calculateSpacing(baseSpacing * 0.5, screenSize),\n sm: calculateSpacing(baseSpacing * 0.75, screenSize),\n md: calculateSpacing(baseSpacing, screenSize),\n lg: calculateSpacing(baseSpacing * 1.5, screenSize),\n xl: calculateSpacing(baseSpacing * 2, screenSize),\n };\n\n // Create transition string\n const transition = createTransitionString();\n\n return {\n fontSize,\n spacing,\n transition,\n };\n}\n\n/**\n * Test screen size determination for validation\n * \n * Useful for testing and debugging responsive breakpoints.\n * Screen size is determined by width (breakpoints), but height is included\n * in the result for testing portrait/landscape orientations.\n * \n * @param width - Viewport width to test\n * @param height - Viewport height to test\n * @returns Test result with screen size and device type flags\n * \n * @example\n * ```typescript\n * const result = testScreenSize(768, 1024);\n * console.log(result.screenSize); // 'tablet'\n * console.log(result.isTablet); // true\n * console.log(result.isMobile); // false\n * ```\n * \n * @public\n * @korean 화면크기테스트\n */\nexport function testScreenSize(\n width: number,\n height: number\n): ScreenSizeTestResult {\n const screenSize = getScreenSize(width);\n const isLandscape = width > height;\n \n return {\n width,\n height,\n screenSize,\n isMobile: screenSize === 'mobile',\n isTablet: screenSize === 'tablet',\n isDesktop: screenSize === 'desktop' || screenSize === 'large' || screenSize === 'xlarge',\n // Include landscape in test result for completeness\n isLandscape,\n };\n}\n\n/**\n * Check if screen size is mobile\n * \n * @param width - Viewport width\n * @returns True if mobile screen size\n * \n * @public\n * @korean 모바일확인\n */\nexport function isMobileSize(width: number): boolean {\n return getScreenSize(width) === 'mobile';\n}\n\n/**\n * Check if screen size is tablet\n * \n * @param width - Viewport width\n * @returns True if tablet screen size\n * \n * @public\n * @korean 태블릿확인\n */\nexport function isTabletSize(width: number): boolean {\n return getScreenSize(width) === 'tablet';\n}\n\n/**\n * Check if screen size is desktop or larger\n * \n * @param width - Viewport width\n * @returns True if desktop, large, or xlarge screen size\n * \n * @public\n * @korean 데스크톱확인\n */\nexport function isDesktopSize(width: number): boolean {\n const size = getScreenSize(width);\n return size === 'desktop' || size === 'large' || size === 'xlarge';\n}\n"],"mappings":";;;;;;;;;;;;AAqDA,IAAa,yBAAgD;CAC3D,QAAQ;CACR,QAAQ;CACR,SAAS;CACT,OAAO;CACP,QAAQ;CACT;;;;;;;;;;AAWD,IAAa,iBAA+B;CAC1C,QAAQ;CACR,QAAQ;CACR,SAAS;CACT,OAAO;CACP,QAAQ;CACT;;;;;;;;AASD,IAAa,oBAAqC;CAChD,QAAQ;CACR,QAAQ;CACR,SAAS;CACT,OAAO;CACP,QAAQ;CACT;;;;;;;;AASD,IAAa,4BAAoD;CAC/D,UAAU;CACV,QAAQ;CACR,YAAY;EAAC;EAAa;EAAW;EAAU;EAAS;EAAS;CACjE,SAAS;CACV;;;;;;;;AASD,IAAa,wBAAwB;;CAEnC,eAAe;;CAEf,UAAU;;CAEV,WAAW;CACZ;;;;;;;;;;;;;;;;;;;;;;;;AAyBD,SAAgB,cAAc,OAA2B;CACvD,IAAI,QAAQ,uBAAuB,QAAQ,OAAO;CAClD,IAAI,QAAQ,uBAAuB,QAAQ,OAAO;CAClD,IAAI,QAAQ,uBAAuB,SAAS,OAAO;CACnD,IAAI,QAAQ,uBAAuB,OAAO,OAAO;CACjD,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4BT,SAAgB,kBACd,UACA,YACA,UAAkB,sBAAsB,eACxC,UAAkB,sBAAsB,UAChC;CAER,MAAM,SAAS,WADD,eAAe;CAI7B,OAAO,KAAK,IAAI,SAAS,KAAK,IAAI,SAAS,OAAO,CAAC;;;;;;;;;;;;;;;;;;;;;;AAuBrD,SAAgB,iBACd,aACA,YACQ;CACR,MAAM,QAAQ,kBAAkB;CAChC,OAAO,KAAK,MAAM,cAAc,MAAM;;;;;;;;;;;;;;;;;;AAmBxC,SAAgB,aAAa,YAAgC;CAC3D,OAAO,eAAe;;;;;;;;;;;;;;;;;;AAmBxB,SAAgB,gBAAgB,YAAgC;CAC9D,OAAO,kBAAkB;;;;;;;;;;;;;;;;;;;;AAqB3B,SAAgB,uBACd,SAA0C,EAAE,EACpC;CACR,MAAM,EACJ,WAAW,0BAA0B,UACrC,SAAS,0BAA0B,QACnC,aAAa,0BAA0B,YACvC,UAAU,0BAA0B,YAClC;CAEJ,IAAI,CAAC,SACH,OAAO;CAGT,OAAO,WACJ,KAAK,SAAS,GAAG,KAAK,GAAG,SAAS,GAAG,SAAS,CAC9C,KAAK,KAAK;;;;;;;;;;;;;;;;;;;;AAqBf,SAAgB,uBACd,OACA,QACuB;CACvB,MAAM,aAAa,cAAc,MAAM;CAIvC,OAAO;EACL;EACA,WALgB,aAAa,WAK7B;EACA,cALmB,gBAAgB,WAKnC;EACA,UAAU;GAAE;GAAO;GAAQ;EAC5B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA8BH,SAAgB,0BACd,OACA,eAAuB,sBAAsB,WAC7C,cAAsB,IACJ;CAClB,MAAM,aAAa,cAAc,MAAM;CAuBvC,OAAO;EACL,UAAA;GApBA,OAAO,kBAAkB,eAAe,KAAM,YAAY,IAAI,GAAG;GACjE,MAAM,kBAAkB,cAAc,WAAW;GACjD,OAAO,kBAAkB,eAAe,KAAK,YAAY,IAAI,GAAG;GAChE,MAAM,kBAAkB,eAAe,MAAM,YAAY,IAAI,GAAG;GAChE,KAAK,kBAAkB,eAAe,MAAM,YAAY,IAAI,GAAG;GAgB/D;EACA,SAAA;GAZA,IAAI,iBAAiB,cAAc,IAAK,WAAW;GACnD,IAAI,iBAAiB,cAAc,KAAM,WAAW;GACpD,IAAI,iBAAiB,aAAa,WAAW;GAC7C,IAAI,iBAAiB,cAAc,KAAK,WAAW;GACnD,IAAI,iBAAiB,cAAc,GAAG,WAAW;GAQjD;EACA,YALiB,wBAKjB;EACD;;;;;;;;;;;;;;;;;;;;;;;;AAyBH,SAAgB,eACd,OACA,QACsB;CACtB,MAAM,aAAa,cAAc,MAAM;CAGvC,OAAO;EACL;EACA;EACA;EACA,UAAU,eAAe;EACzB,UAAU,eAAe;EACzB,WAAW,eAAe,aAAa,eAAe,WAAW,eAAe;EAEhF,aAVkB,QAAQ;EAW3B;;;;;;;;;;;AAYH,SAAgB,aAAa,OAAwB;CACnD,OAAO,cAAc,MAAM,KAAK;;;;;;;;;;;AAYlC,SAAgB,aAAa,OAAwB;CACnD,OAAO,cAAc,MAAM,KAAK;;;;;;;;;;;AAYlC,SAAgB,cAAc,OAAwB;CACpD,MAAM,OAAO,cAAc,MAAM;CACjC,OAAO,SAAS,aAAa,SAAS,WAAW,SAAS"}
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+ {"version":3,"file":"ResponsiveScaling.js","names":[],"sources":["../../src/systems/ResponsiveScaling.ts"],"sourcesContent":["/**\n * Responsive Scaling System for Black Trigram\n * \n * Centralized scaling calculations for responsive layout across all screen sizes.\n * Implements proportional font and spacing scaling with smooth transitions.\n * \n * Features:\n * - Five screen size categories (mobile, tablet, desktop, large, xlarge)\n * - Font scaling: 0.8x (mobile) to 1.4x (4K displays)\n * - Spacing scaling: 0.5x (mobile) to 1.5x (4K displays)\n * - Korean text readability: 14-24px range enforced\n * - Smooth CSS transitions for resize operations\n * - 60fps performance maintained\n * \n * @module systems/ResponsiveScaling\n * @category Responsive Layout\n * @korean 반응형스케일시스템\n */\n\nimport type {\n ScreenSize,\n ResponsiveBreakpoints,\n FontScaleMap,\n SpacingScaleMap,\n ResponsiveScaleConfig,\n ResizeTransitionConfig,\n ResponsiveValues,\n ScreenSizeTestResult,\n} from '../types/ResponsiveTypes';\n\n// Re-export types for convenience\nexport type {\n ScreenSize,\n ResponsiveBreakpoints,\n FontScaleMap,\n SpacingScaleMap,\n ResponsiveScaleConfig,\n ResizeTransitionConfig,\n ResponsiveValues,\n ScreenSizeTestResult,\n};\n\n/**\n * Standard breakpoints for responsive design\n * Maps viewport widths to device categories\n * \n * Note: XLARGE is defined as a reference value (2560px) but xlarge category\n * starts at LARGE (1920px). This allows for consistent scaling across all\n * displays from 1920px upwards, including 2K, 4K, and ultra-wide monitors.\n * \n * @constant\n * @category Responsive Layout\n */\nexport const RESPONSIVE_BREAKPOINTS: ResponsiveBreakpoints = {\n MOBILE: 768, // < 768px: Mobile devices\n TABLET: 1024, // 768-1024px: Tablets\n DESKTOP: 1440, // 1024-1440px: Standard desktop\n LARGE: 1920, // 1440-1920px: HD/2K displays\n XLARGE: 2560, // Reference for 4K displays (xlarge starts at 1920px)\n} as const;\n\n/**\n * Font scaling multipliers by screen size\n * Base size (16px) * scale = final size\n * \n * Results clamped to 14-24px for readability\n * \n * @constant\n * @category Typography\n */\nexport const FONT_SCALE_MAP: FontScaleMap = {\n mobile: 0.8, // 16px * 0.8 = 12.8px → clamped to 14px min\n tablet: 0.9, // 16px * 0.9 = 14.4px\n desktop: 1.0, // 16px * 1.0 = 16px (base)\n large: 1.2, // 16px * 1.2 = 19.2px\n xlarge: 1.4, // 16px * 1.4 = 22.4px → clamped to 24px max\n} as const;\n\n/**\n * Spacing scaling multipliers by screen size\n * Base spacing * scale = final spacing\n * \n * @constant\n * @category Layout\n */\nexport const SPACING_SCALE_MAP: SpacingScaleMap = {\n mobile: 0.5, // Compact spacing for small screens\n tablet: 0.75, // Moderate spacing for tablets\n desktop: 1.0, // Standard reference spacing\n large: 1.25, // Spacious for large displays\n xlarge: 1.5, // Maximum spacing for 4K\n} as const;\n\n/**\n * Default transition configuration for smooth resizing\n * Optimized for 60fps performance\n * \n * @constant\n * @category Animation\n */\nexport const DEFAULT_RESIZE_TRANSITION: ResizeTransitionConfig = {\n duration: '300ms',\n easing: 'ease-in-out',\n properties: ['font-size', 'padding', 'margin', 'width', 'height'] as const,\n enabled: true,\n} as const;\n\n/**\n * Font size constraints for Korean and English text\n * Ensures readability across all screen sizes\n * \n * @constant\n * @category Typography\n */\nexport const FONT_SIZE_CONSTRAINTS = {\n /** Minimum body text size for readability */\n MIN_BODY_SIZE: 14,\n /** Maximum size before text becomes too large */\n MAX_SIZE: 24,\n /** Base reference size (desktop) */\n BASE_SIZE: 16,\n} as const;\n\n/**\n * Determine screen size category from viewport width\n * \n * Categories:\n * - mobile: < 768px (phones)\n * - tablet: 768-1024px (tablets)\n * - desktop: 1024-1440px (standard monitors)\n * - large: 1440-1920px (HD/2K displays)\n * - xlarge: ≥1920px (4K/ultra-wide)\n * \n * @param width - Viewport width in pixels\n * @returns Screen size category\n * \n * @example\n * ```typescript\n * getScreenSize(375); // 'mobile'\n * getScreenSize(768); // 'tablet'\n * getScreenSize(1920); // 'xlarge'\n * ```\n * \n * @korean 화면크기얻기\n */\nexport function getScreenSize(width: number): ScreenSize {\n if (width < RESPONSIVE_BREAKPOINTS.MOBILE) return 'mobile';\n if (width < RESPONSIVE_BREAKPOINTS.TABLET) return 'tablet';\n if (width < RESPONSIVE_BREAKPOINTS.DESKTOP) return 'desktop';\n if (width < RESPONSIVE_BREAKPOINTS.LARGE) return 'large';\n return 'xlarge';\n}\n\n/**\n * Calculate scaled font size with readability constraints\n * \n * Formula: baseSize * scale\n * Clamped: max(minSize, min(maxSize, calculated))\n * \n * Ensures Korean and English text remain readable at all sizes\n * \n * @param baseSize - Base font size in pixels (typically 16px)\n * @param screenSize - Current screen size category\n * @param minSize - Minimum allowed size (default: 14px)\n * @param maxSize - Maximum allowed size (default: 24px)\n * @returns Calculated font size in pixels\n * \n * @example\n * ```typescript\n * calculateFontSize(16, 'mobile'); // 14 (clamped from 12.8)\n * calculateFontSize(16, 'desktop'); // 16\n * calculateFontSize(16, 'xlarge'); // 22.4\n * calculateFontSize(20, 'xlarge', 14, 24); // 24 (clamped from 28)\n * ```\n * \n * @korean 글꼴크기계산\n */\nexport function calculateFontSize(\n baseSize: number,\n screenSize: ScreenSize,\n minSize: number = FONT_SIZE_CONSTRAINTS.MIN_BODY_SIZE,\n maxSize: number = FONT_SIZE_CONSTRAINTS.MAX_SIZE\n): number {\n const scale = FONT_SCALE_MAP[screenSize];\n const scaled = baseSize * scale;\n \n // Clamp to readable range\n return Math.max(minSize, Math.min(maxSize, scaled));\n}\n\n/**\n * Calculate scaled spacing value\n * \n * Formula: baseSpacing * scale\n * Rounded to nearest integer for crisp rendering\n * \n * @param baseSpacing - Base spacing value in pixels\n * @param screenSize - Current screen size category\n * @returns Calculated spacing in pixels (rounded)\n * \n * @example\n * ```typescript\n * calculateSpacing(20, 'mobile'); // 10 (20 * 0.5)\n * calculateSpacing(20, 'desktop'); // 20\n * calculateSpacing(20, 'xlarge'); // 30 (20 * 1.5)\n * ```\n * \n * @korean 간격계산\n */\nexport function calculateSpacing(\n baseSpacing: number,\n screenSize: ScreenSize\n): number {\n const scale = SPACING_SCALE_MAP[screenSize];\n return Math.round(baseSpacing * scale);\n}\n\n/**\n * Get font scale multiplier for screen size\n * \n * @param screenSize - Screen size category\n * @returns Scale multiplier (0.8 - 1.4)\n * \n * @example\n * ```typescript\n * getFontScale('mobile'); // 0.8\n * getFontScale('desktop'); // 1.0\n * getFontScale('xlarge'); // 1.4\n * ```\n * \n * @korean 글꼴스케일얻기\n */\nexport function getFontScale(screenSize: ScreenSize): number {\n return FONT_SCALE_MAP[screenSize];\n}\n\n/**\n * Get spacing scale multiplier for screen size\n * \n * @param screenSize - Screen size category\n * @returns Scale multiplier (0.5 - 1.5)\n * \n * @example\n * ```typescript\n * getSpacingScale('mobile'); // 0.5\n * getSpacingScale('desktop'); // 1.0\n * getSpacingScale('xlarge'); // 1.5\n * ```\n * \n * @korean 간격스케일얻기\n */\nexport function getSpacingScale(screenSize: ScreenSize): number {\n return SPACING_SCALE_MAP[screenSize];\n}\n\n/**\n * Create CSS transition string for smooth resizing\n * \n * @param config - Transition configuration (optional)\n * @returns CSS transition string\n * \n * @example\n * ```typescript\n * createTransitionString();\n * // 'font-size 300ms ease-in-out, padding 300ms ease-in-out, ...'\n * \n * createTransitionString({ duration: '200ms', easing: 'linear' });\n * // 'font-size 200ms linear, padding 200ms linear, ...'\n * ```\n * \n * @korean 전환문자열생성\n */\nexport function createTransitionString(\n config: Partial<ResizeTransitionConfig> = {}\n): string {\n const {\n duration = DEFAULT_RESIZE_TRANSITION.duration,\n easing = DEFAULT_RESIZE_TRANSITION.easing,\n properties = DEFAULT_RESIZE_TRANSITION.properties,\n enabled = DEFAULT_RESIZE_TRANSITION.enabled,\n } = config;\n\n if (!enabled) {\n return 'none';\n }\n\n return properties\n .map((prop) => `${prop} ${duration} ${easing}`)\n .join(', ');\n}\n\n/**\n * Create complete responsive scale configuration\n * \n * @param width - Viewport width\n * @param height - Viewport height\n * @returns Complete responsive configuration\n * \n * @example\n * ```typescript\n * const config = createResponsiveConfig(375, 667);\n * console.log(config.screenSize); // 'mobile'\n * console.log(config.fontScale); // 0.8\n * console.log(config.spacingScale); // 0.5\n * ```\n * \n * @korean 반응형설정생성\n */\nexport function createResponsiveConfig(\n width: number,\n height: number\n): ResponsiveScaleConfig {\n const screenSize = getScreenSize(width);\n const fontScale = getFontScale(screenSize);\n const spacingScale = getSpacingScale(screenSize);\n\n return {\n screenSize,\n fontScale,\n spacingScale,\n viewport: { width, height },\n };\n}\n\n/**\n * Calculate all responsive values for a component\n * \n * Computes font sizes, spacing, and transitions based on screen size\n * Ready-to-use values for component styling\n * \n * @param width - Viewport width\n * @param baseFontSize - Base font size (default: 16px)\n * @param baseSpacing - Base spacing unit (default: 16px)\n * @returns Complete responsive values\n * \n * @example\n * ```typescript\n * const values = calculateResponsiveValues(375);\n * \n * <div style={{\n * fontSize: values.fontSize.body,\n * padding: values.spacing.md,\n * transition: values.transition,\n * }}>\n * Responsive content\n * </div>\n * ```\n * \n * @korean 반응형값계산\n */\nexport function calculateResponsiveValues(\n width: number,\n baseFontSize: number = FONT_SIZE_CONSTRAINTS.BASE_SIZE,\n baseSpacing: number = 16\n): ResponsiveValues {\n const screenSize = getScreenSize(width);\n \n // Calculate font sizes for all text levels\n const fontSize = {\n small: calculateFontSize(baseFontSize * 0.75, screenSize, 12, 18),\n body: calculateFontSize(baseFontSize, screenSize),\n title: calculateFontSize(baseFontSize * 1.5, screenSize, 18, 28),\n hero: calculateFontSize(baseFontSize * 2.25, screenSize, 24, 36),\n hud: calculateFontSize(baseFontSize * 1.25, screenSize, 16, 24),\n };\n\n // Calculate spacing scale\n const spacing = {\n xs: calculateSpacing(baseSpacing * 0.5, screenSize),\n sm: calculateSpacing(baseSpacing * 0.75, screenSize),\n md: calculateSpacing(baseSpacing, screenSize),\n lg: calculateSpacing(baseSpacing * 1.5, screenSize),\n xl: calculateSpacing(baseSpacing * 2, screenSize),\n };\n\n // Create transition string\n const transition = createTransitionString();\n\n return {\n fontSize,\n spacing,\n transition,\n };\n}\n\n/**\n * Test screen size determination for validation\n * \n * Useful for testing and debugging responsive breakpoints.\n * Screen size is determined by width (breakpoints), but height is included\n * in the result for testing portrait/landscape orientations.\n * \n * @param width - Viewport width to test\n * @param height - Viewport height to test\n * @returns Test result with screen size and device type flags\n * \n * @example\n * ```typescript\n * const result = testScreenSize(768, 1024);\n * console.log(result.screenSize); // 'tablet'\n * console.log(result.isTablet); // true\n * console.log(result.isMobile); // false\n * ```\n * \n * @korean 화면크기테스트\n */\nexport function testScreenSize(\n width: number,\n height: number\n): ScreenSizeTestResult {\n const screenSize = getScreenSize(width);\n const isLandscape = width > height;\n \n return {\n width,\n height,\n screenSize,\n isMobile: screenSize === 'mobile',\n isTablet: screenSize === 'tablet',\n isDesktop: screenSize === 'desktop' || screenSize === 'large' || screenSize === 'xlarge',\n // Include landscape in test result for completeness\n isLandscape,\n };\n}\n\n/**\n * Check if screen size is mobile\n * \n * @param width - Viewport width\n * @returns True if mobile screen size\n * \n * @korean 모바일확인\n */\nexport function isMobileSize(width: number): boolean {\n return getScreenSize(width) === 'mobile';\n}\n\n/**\n * Check if screen size is tablet\n * \n * @param width - Viewport width\n * @returns True if tablet screen size\n * \n * @korean 태블릿확인\n */\nexport function isTabletSize(width: number): boolean {\n return getScreenSize(width) === 'tablet';\n}\n\n/**\n * Check if screen size is desktop or larger\n * \n * @param width - Viewport width\n * @returns True if desktop, large, or xlarge screen size\n * \n * @korean 데스크톱확인\n */\nexport function isDesktopSize(width: number): boolean {\n const size = getScreenSize(width);\n return size === 'desktop' || size === 'large' || size === 'xlarge';\n}\n"],"mappings":";;;;;;;;;;;;AAqDA,IAAa,yBAAgD;CAC3D,QAAQ;CACR,QAAQ;CACR,SAAS;CACT,OAAO;CACP,QAAQ;CACT;;;;;;;;;;AAWD,IAAa,iBAA+B;CAC1C,QAAQ;CACR,QAAQ;CACR,SAAS;CACT,OAAO;CACP,QAAQ;CACT;;;;;;;;AASD,IAAa,oBAAqC;CAChD,QAAQ;CACR,QAAQ;CACR,SAAS;CACT,OAAO;CACP,QAAQ;CACT;;;;;;;;AASD,IAAa,4BAAoD;CAC/D,UAAU;CACV,QAAQ;CACR,YAAY;EAAC;EAAa;EAAW;EAAU;EAAS;EAAS;CACjE,SAAS;CACV;;;;;;;;AASD,IAAa,wBAAwB;;CAEnC,eAAe;;CAEf,UAAU;;CAEV,WAAW;CACZ;;;;;;;;;;;;;;;;;;;;;;;AAwBD,SAAgB,cAAc,OAA2B;CACvD,IAAI,QAAQ,uBAAuB,QAAQ,OAAO;CAClD,IAAI,QAAQ,uBAAuB,QAAQ,OAAO;CAClD,IAAI,QAAQ,uBAAuB,SAAS,OAAO;CACnD,IAAI,QAAQ,uBAAuB,OAAO,OAAO;CACjD,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;AA2BT,SAAgB,kBACd,UACA,YACA,UAAkB,sBAAsB,eACxC,UAAkB,sBAAsB,UAChC;CAER,MAAM,SAAS,WADD,eAAe;CAI7B,OAAO,KAAK,IAAI,SAAS,KAAK,IAAI,SAAS,OAAO,CAAC;;;;;;;;;;;;;;;;;;;;;AAsBrD,SAAgB,iBACd,aACA,YACQ;CACR,MAAM,QAAQ,kBAAkB;CAChC,OAAO,KAAK,MAAM,cAAc,MAAM;;;;;;;;;;;;;;;;;AAkBxC,SAAgB,aAAa,YAAgC;CAC3D,OAAO,eAAe;;;;;;;;;;;;;;;;;AAkBxB,SAAgB,gBAAgB,YAAgC;CAC9D,OAAO,kBAAkB;;;;;;;;;;;;;;;;;;;AAoB3B,SAAgB,uBACd,SAA0C,EAAE,EACpC;CACR,MAAM,EACJ,WAAW,0BAA0B,UACrC,SAAS,0BAA0B,QACnC,aAAa,0BAA0B,YACvC,UAAU,0BAA0B,YAClC;CAEJ,IAAI,CAAC,SACH,OAAO;CAGT,OAAO,WACJ,KAAK,SAAS,GAAG,KAAK,GAAG,SAAS,GAAG,SAAS,CAC9C,KAAK,KAAK;;;;;;;;;;;;;;;;;;;AAoBf,SAAgB,uBACd,OACA,QACuB;CACvB,MAAM,aAAa,cAAc,MAAM;CAIvC,OAAO;EACL;EACA,WALgB,aAAa,WAK7B;EACA,cALmB,gBAAgB,WAKnC;EACA,UAAU;GAAE;GAAO;GAAQ;EAC5B;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6BH,SAAgB,0BACd,OACA,eAAuB,sBAAsB,WAC7C,cAAsB,IACJ;CAClB,MAAM,aAAa,cAAc,MAAM;CAuBvC,OAAO;EACL,UAAA;GApBA,OAAO,kBAAkB,eAAe,KAAM,YAAY,IAAI,GAAG;GACjE,MAAM,kBAAkB,cAAc,WAAW;GACjD,OAAO,kBAAkB,eAAe,KAAK,YAAY,IAAI,GAAG;GAChE,MAAM,kBAAkB,eAAe,MAAM,YAAY,IAAI,GAAG;GAChE,KAAK,kBAAkB,eAAe,MAAM,YAAY,IAAI,GAAG;GAgB/D;EACA,SAAA;GAZA,IAAI,iBAAiB,cAAc,IAAK,WAAW;GACnD,IAAI,iBAAiB,cAAc,KAAM,WAAW;GACpD,IAAI,iBAAiB,aAAa,WAAW;GAC7C,IAAI,iBAAiB,cAAc,KAAK,WAAW;GACnD,IAAI,iBAAiB,cAAc,GAAG,WAAW;GAQjD;EACA,YALiB,wBAKjB;EACD;;;;;;;;;;;;;;;;;;;;;;;AAwBH,SAAgB,eACd,OACA,QACsB;CACtB,MAAM,aAAa,cAAc,MAAM;CAGvC,OAAO;EACL;EACA;EACA;EACA,UAAU,eAAe;EACzB,UAAU,eAAe;EACzB,WAAW,eAAe,aAAa,eAAe,WAAW,eAAe;EAEhF,aAVkB,QAAQ;EAW3B;;;;;;;;;;AAWH,SAAgB,aAAa,OAAwB;CACnD,OAAO,cAAc,MAAM,KAAK;;;;;;;;;;AAWlC,SAAgB,aAAa,OAAwB;CACnD,OAAO,cAAc,MAAM,KAAK;;;;;;;;;;AAWlC,SAAgB,cAAc,OAAwB;CACpD,MAAM,OAAO,cAAc,MAAM;CACjC,OAAO,SAAS,aAAa,SAAS,WAAW,SAAS"}
@@ -83,7 +83,6 @@ export declare function applyCounterStanceDamage(baseDamage: number, isCounterSt
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  * const recommendedStance = trigramSystem.recommendStance(playerState);
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  * ```
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  * @category Trigram System
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  * @korean 팔괘시스템
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  * console.log(offensive); // "offensive"
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  * ```
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  getStanceCharacteristic(stance: TrigramStance): "defensive" | "offensive" | "balanced";
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  * }
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  * ```
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  isDefensiveStance(stance: TrigramStance): boolean;
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  * }
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  * ```
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  isOffensiveStance(stance: TrigramStance): boolean;
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  * );
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  * ```
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  * @korean 자세전환가능확인
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  */
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  canTransitionTo(fromStance: TrigramStance, toStance: TrigramStance, player: PlayerState): boolean;
@@ -205,7 +200,6 @@ export declare class TrigramSystem {
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  * console.log(`Consider switching to ${recommended}`);
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  * ```
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  */
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  recommendStance(player: PlayerState): TrigramStance;
@@ -237,7 +231,6 @@ export declare class TrigramSystem {
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  * console.log(`Cost: ${cost.ki} Ki, ${cost.stamina} Stamina`);
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  * ```
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  * @korean 자세전환비용
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  */
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  getTransitionCost(from: TrigramStance, to: TrigramStance, player?: PlayerState): TrigramTransitionCost;
@@ -259,7 +252,6 @@ export declare class TrigramSystem {
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  * ); // Returns > 1.0 (Water beats Fire)
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  * ```
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  *
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  * @korean 자세효과성계산
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  */
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  calculateStanceEffectiveness(attackerStance: TrigramStance, defenderStance: TrigramStance): number;
@@ -277,7 +269,6 @@ export declare class TrigramSystem {
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  * console.log(`${name.korean} (${name.english})`); // "건 (Heaven)"
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  * ```
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  * @korean 자세이름조회
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  */
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  getStanceName(stance: TrigramStance): {
@@ -306,7 +297,6 @@ export declare class TrigramSystem {
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  * console.log(counterStance); // TrigramStance.GAM (Water counters Heaven)
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  * ```
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  * @korean 상극자세조회
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  */
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  getCounterStance(opponentStance: TrigramStance): TrigramStance;
@@ -332,7 +322,6 @@ export declare class TrigramSystem {
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  * }
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  * ```
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- * @public
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  * @korean 상극자세확인
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  */
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  isCounterStance(myStance: TrigramStance, opponentStance: TrigramStance): boolean;
@@ -344,7 +333,6 @@ export declare class TrigramSystem {
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  * @param stance - Stance to get data for
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  * @returns Stance data object
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  *
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  * @korean 자세데이터조회
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  */
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  getCurrentStanceData(stance: TrigramStance): {
@@ -376,7 +364,6 @@ export declare class TrigramSystem {
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  * }
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  * ```
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  * @korean 자세전환검증
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  */
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  validateTransition(fromStance: TrigramStance, toStance: TrigramStance, player: PlayerState): {
@@ -1 +1 @@
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@@ -97,7 +97,6 @@ function applyCounterStanceDamage(baseDamage, isCounterStance) {
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  * const recommendedStance = trigramSystem.recommendStance(playerState);
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  * ```
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  *
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- * @public
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  * @category Trigram System
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  * @korean 팔괘시스템
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  */
@@ -137,7 +136,6 @@ var TrigramSystem = class {
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  * console.log(offensive); // "offensive"
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  * ```
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  *
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- * @public
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  * @korean 자세특성조회
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  */
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  getStanceCharacteristic(stance) {
@@ -164,7 +162,6 @@ var TrigramSystem = class {
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  * }
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  * ```
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  *
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- * @public
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  * @korean 방어자세확인
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  */
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  isDefensiveStance(stance) {
@@ -185,7 +182,6 @@ var TrigramSystem = class {
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  * }
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  * ```
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  *
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- * @public
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  * @korean 공격자세확인
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  */
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  isOffensiveStance(stance) {
@@ -211,7 +207,6 @@ var TrigramSystem = class {
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  * );
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  * ```
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  *
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- * @public
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  * @korean 자세전환가능확인
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  */
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  canTransitionTo(fromStance, toStance, player) {
@@ -239,7 +234,6 @@ var TrigramSystem = class {
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  * console.log(`Consider switching to ${recommended}`);
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  * ```
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  *
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- * @public
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  * @korean 최적자세추천
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  */
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  recommendStance(player) {
@@ -284,7 +278,6 @@ var TrigramSystem = class {
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  * console.log(`Cost: ${cost.ki} Ki, ${cost.stamina} Stamina`);
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  * ```
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  *
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- * @public
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  * @korean 자세전환비용
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  */
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  getTransitionCost(from, to, player) {
@@ -327,7 +320,6 @@ var TrigramSystem = class {
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  * ); // Returns > 1.0 (Water beats Fire)
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  * ```
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  *
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- * @public
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  * @korean 자세효과성계산
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  */
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  calculateStanceEffectiveness(attackerStance, defenderStance) {
@@ -347,7 +339,6 @@ var TrigramSystem = class {
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  * console.log(`${name.korean} (${name.english})`); // "건 (Heaven)"
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  * ```
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  *
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- * @public
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  * @korean 자세이름조회
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  */
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  getStanceName(stance) {
@@ -411,7 +402,6 @@ var TrigramSystem = class {
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  * console.log(counterStance); // TrigramStance.GAM (Water counters Heaven)
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  * ```
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  *
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- * @public
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  * @korean 상극자세조회
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  */
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  getCounterStance(opponentStance) {
@@ -439,7 +429,6 @@ var TrigramSystem = class {
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  * }
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  * ```
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  *
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- * @public
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  * @korean 상극자세확인
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  */
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  isCounterStance(myStance, opponentStance) {
@@ -453,7 +442,6 @@ var TrigramSystem = class {
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  * @param stance - Stance to get data for
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  * @returns Stance data object
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  *
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- * @public
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  * @korean 자세데이터조회
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  */
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  getCurrentStanceData(stance) {
@@ -488,7 +476,6 @@ var TrigramSystem = class {
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  * }
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  * ```
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  *
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- * @public
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  * @korean 자세전환검증
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  */
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  validateTransition(fromStance, toStance, player) {