bard-legends-framework 0.10.9 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/dist/actions-performance.test.d.ts +1 -0
  2. package/dist/actions-performance.test.js +83 -0
  3. package/dist/game-entities/controller/controller.d.ts +2 -3
  4. package/dist/game-entities/controller/controller.js +9 -8
  5. package/dist/game-entities/controller/controller.test.js +2 -2
  6. package/dist/game-entities/entity/entity.d.ts +11 -9
  7. package/dist/game-entities/entity/entity.js +20 -16
  8. package/dist/game-entities/entity/entity.test.js +116 -147
  9. package/dist/game-entities/entity/helpers/entity-store.helper.d.ts +6 -9
  10. package/dist/game-entities/entity/helpers/entity-store.helper.js +22 -57
  11. package/dist/game-entities/entity/helpers/entity-store.helper.test.d.ts +1 -0
  12. package/dist/game-entities/entity/helpers/entity-store.helper.test.js +136 -0
  13. package/dist/game-entities/entity/helpers/entity-views.helper.d.ts +7 -7
  14. package/dist/game-entities/entity/helpers/entity-views.helper.js +28 -23
  15. package/dist/game-entities/entity/singleton-entity.d.ts +3 -3
  16. package/dist/game-entities/entity/singleton-entity.js +1 -1
  17. package/dist/game-entities/entity/singleton-entity.test.js +9 -31
  18. package/dist/game-entities/hard-reset.d.ts +5 -0
  19. package/dist/game-entities/hard-reset.js +14 -0
  20. package/dist/game-entities/index.d.ts +1 -3
  21. package/dist/game-entities/index.js +3 -7
  22. package/dist/game-entities/scene/scene.d.ts +15 -15
  23. package/dist/game-entities/scene/scene.js +61 -60
  24. package/dist/game-entities/scene/scene.test.js +97 -67
  25. package/dist/game-entities/service/service.d.ts +1 -4
  26. package/dist/game-entities/service/service.js +15 -14
  27. package/dist/game-entities/service/service.test.js +33 -38
  28. package/dist/game-entities/unit-test.helper.d.ts +5 -0
  29. package/dist/game-entities/unit-test.helper.js +14 -0
  30. package/dist/game-entities/update-cycle.d.ts +10 -9
  31. package/dist/game-entities/update-cycle.js +34 -23
  32. package/dist/game-entities/view/view.d.ts +10 -11
  33. package/dist/game-entities/view/view.js +17 -35
  34. package/dist/game-entities/view/view.test.js +73 -250
  35. package/dist/physics/entity-types/immovable-physics-entity.d.ts +2 -4
  36. package/dist/physics/entity-types/immovable-physics-entity.js +4 -6
  37. package/dist/physics/entity-types/movable-entity.d.ts +1 -1
  38. package/dist/physics/entity-types/movable-entity.js +6 -6
  39. package/dist/physics/entity-types/movable-physics-entity.d.ts +10 -11
  40. package/dist/physics/entity-types/movable-physics-entity.js +31 -32
  41. package/dist/physics/entity-types/physics-entity.d.ts +12 -15
  42. package/dist/physics/entity-types/physics-entity.js +30 -28
  43. package/dist/physics/interfaces.d.ts +6 -6
  44. package/dist/physics/interfaces.js +4 -4
  45. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.d.ts +16 -16
  46. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.js +22 -22
  47. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.d.ts +20 -20
  48. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.js +30 -30
  49. package/dist/physics/module//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +3 -3
  50. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.d.ts +10 -10
  51. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.js +16 -16
  52. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.d.ts +11 -11
  53. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.js +18 -18
  54. package/dist/physics/module//360/237/223/220services/collision/collisions.service.d.ts +5 -5
  55. package/dist/physics/module//360/237/223/220services/collision/collisions.service.js +17 -17
  56. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.d.ts +4 -4
  57. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.js +11 -11
  58. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.d.ts +2 -2
  59. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +4 -4
  60. package/dist/physics/module//360/237/223/220services/creation/border.service.d.ts +2 -2
  61. package/dist/physics/module//360/237/223/220services/creation/border.service.js +9 -9
  62. package/dist/physics/module//360/237/223/220services/creation/materials.service.d.ts +7 -7
  63. package/dist/physics/module//360/237/223/220services/creation/materials.service.js +17 -17
  64. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.d.ts +11 -11
  65. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.js +28 -27
  66. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.d.ts +4 -4
  67. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.js +13 -13
  68. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.d.ts +9 -9
  69. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +19 -19
  70. package/dist/physics/module//360/237/223/220services/impact/explosion.service.d.ts +9 -9
  71. package/dist/physics/module//360/237/223/220services/impact/explosion.service.js +20 -20
  72. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.d.ts +1 -1
  73. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.js +4 -4
  74. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.d.ts +2 -2
  75. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.js +3 -3
  76. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.d.ts +5 -5
  77. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.js +13 -13
  78. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.d.ts +4 -4
  79. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.js +13 -13
  80. package/dist/physics/module//360/237/223/220services/query/physics-query.service.d.ts +4 -4
  81. package/dist/physics/module//360/237/223/220services/query/physics-query.service.js +4 -4
  82. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.d.ts +1 -4
  83. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.js +7 -15
  84. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.d.ts +9 -9
  85. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +60 -49
  86. package/dist/physics/module//360/237/247/212entities/border.entity.d.ts +1 -1
  87. package/dist/physics/module//360/237/247/212entities/border.entity.js +3 -3
  88. package/dist/physics/module//360/237/247/212entities/physics-world.entity.js +2 -2
  89. package/dist/pixi/components/display-object-array.d.ts +5 -5
  90. package/dist/pixi/components/display-object-array.js +14 -14
  91. package/dist/pixi/components/helpers/smooth-scroller.d.ts +7 -7
  92. package/dist/pixi/components/helpers/smooth-scroller.js +23 -23
  93. package/dist/pixi/components/helpers/smooth-scroller.test.js +14 -14
  94. package/dist/pixi/components/menu/menu-entity.d.ts +14 -0
  95. package/dist/pixi/components/menu/menu-entity.js +48 -0
  96. package/dist/pixi/components/menu/menu.ui.d.ts +23 -0
  97. package/dist/pixi/components/menu/menu.ui.js +97 -0
  98. package/dist/pixi/components/mouse-wheel-listener.ui.d.ts +4 -3
  99. package/dist/pixi/components/mouse-wheel-listener.ui.js +15 -14
  100. package/dist/pixi/components/scroll-area.ui.d.ts +1 -1
  101. package/dist/pixi/components/scroll-area.ui.js +9 -9
  102. package/dist/pixi/components/scroll-mask.ui.d.ts +9 -8
  103. package/dist/pixi/components/scroll-mask.ui.js +25 -24
  104. package/dist/pixi/display-object/container-attributes.d.ts +24 -26
  105. package/dist/pixi/display-object/container-attributes.js +27 -28
  106. package/dist/pixi/display-object/container.d.ts +3 -6
  107. package/dist/pixi/display-object/container.js +2 -12
  108. package/dist/pixi/display-object/filters/base-filters/blur.filter.d.ts +9 -9
  109. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +25 -25
  110. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.d.ts +7 -7
  111. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +17 -17
  112. package/dist/pixi/display-object/filters/composite-filters/glow-filter.d.ts +6 -6
  113. package/dist/pixi/display-object/filters/composite-filters/glow-filter.js +10 -11
  114. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.d.ts +2 -2
  115. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.js +5 -5
  116. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.d.ts +5 -5
  117. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +8 -8
  118. package/dist/pixi/display-object/filters/templates/plane.template.d.ts +5 -5
  119. package/dist/pixi/display-object/filters/templates/plane.template.js +7 -7
  120. package/dist/pixi/display-object/filters.d.ts +7 -7
  121. package/dist/pixi/display-object/filters.js +34 -34
  122. package/dist/pixi/display-object/index.d.ts +1 -1
  123. package/dist/pixi/display-object/objects/graphics/graphics.d.ts +9 -9
  124. package/dist/pixi/display-object/objects/graphics/graphics.js +25 -25
  125. package/dist/pixi/display-object/objects/placeholder.d.ts +1 -1
  126. package/dist/pixi/display-object/objects/placeholder.js +7 -7
  127. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.d.ts +9 -9
  128. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.js +29 -26
  129. package/dist/pixi/display-object/objects/sprite/sprite.d.ts +10 -9
  130. package/dist/pixi/display-object/objects/sprite/sprite.js +62 -53
  131. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/pixi-text-style-converter.d.ts +4 -3
  132. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.d.ts +6 -6
  133. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +16 -16
  134. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +28 -28
  135. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.d.ts +1 -1
  136. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.js +3 -3
  137. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.d.ts +17 -17
  138. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.js +62 -62
  139. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.test.js +2 -2
  140. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.d.ts +3 -3
  141. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.js +6 -6
  142. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.test.js +12 -12
  143. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +2 -2
  144. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.test.js +5 -5
  145. package/dist/pixi/display-object/objects/text/rich-text.d.ts +0 -1
  146. package/dist/pixi/display-object/objects/text/rich-text.js +0 -1
  147. package/dist/pixi/display-object/objects/text/text.d.ts +9 -10
  148. package/dist/pixi/display-object/objects/text/text.js +34 -35
  149. package/dist/pixi/game.d.ts +26 -17
  150. package/dist/pixi/game.js +53 -39
  151. package/dist/pixi/helpers/game-assets.d.ts +5 -5
  152. package/dist/pixi/helpers/game-assets.js +14 -11
  153. package/dist/pixi/helpers/position-conversion.helper.d.ts +4 -4
  154. package/dist/pixi/helpers/position-conversion.helper.js +3 -3
  155. package/dist/pixi/index.d.ts +3 -37
  156. package/dist/pixi/index.js +6 -22
  157. package/dist/pixi/modules/CAMERA/camera.d.ts +5 -4
  158. package/dist/pixi/modules/CAMERA/camera.js +9 -9
  159. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.d.ts +3 -2
  160. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.js +1 -1
  161. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.d.ts +3 -2
  162. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.js +5 -5
  163. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.d.ts +3 -3
  164. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.js +7 -7
  165. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +8 -8
  166. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.js +8 -8
  167. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.d.ts +2 -2
  168. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.js +12 -12
  169. package/dist/pixi/modules/CAMERA//360/237/247/212entities/camera.entity.js +4 -4
  170. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.d.ts +17 -16
  171. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.js +50 -49
  172. package/dist/pixi/pixi-definitions.d.ts +38 -0
  173. package/dist/pixi/pixi-definitions.js +37 -0
  174. package/dist/pixi/services/keyboard/keyboard.d.ts +6 -4
  175. package/dist/pixi/services/keyboard/keyboard.js +15 -13
  176. package/dist/pixi/services/mouse/mouse-target-focus.service.d.ts +12 -11
  177. package/dist/pixi/services/mouse/mouse-target-focus.service.js +31 -30
  178. package/dist/pixi/services/mouse/mouse.service.d.ts +16 -6
  179. package/dist/pixi/services/mouse/mouse.service.js +42 -22
  180. package/dist/utilities/animator/animating-content/fade-in-content.d.ts +18 -0
  181. package/dist/utilities/animator/animating-content/fade-in-content.js +37 -0
  182. package/dist/utilities/animator/animating-content/fade-in-content.test.d.ts +1 -0
  183. package/dist/utilities/animator/animating-content/fade-in-content.test.js +10 -0
  184. package/dist/utilities/animator/animating-content/slide-in-content.d.ts +37 -0
  185. package/dist/utilities/animator/animating-content/slide-in-content.js +99 -0
  186. package/dist/utilities/animator/animating-content/slide-in-content.test.d.ts +1 -0
  187. package/dist/utilities/animator/animating-content/slide-in-content.test.js +10 -0
  188. package/dist/utilities/animator/animations.d.ts +45 -0
  189. package/dist/utilities/animator/animations.js +92 -0
  190. package/dist/utilities/animator/animator/animator.d.ts +44 -0
  191. package/dist/utilities/animator/animator/animator.js +234 -0
  192. package/dist/utilities/animator/animator/animator.memory-leak.test.d.ts +1 -0
  193. package/dist/utilities/animator/animator/animator.memory-leak.test.js +73 -0
  194. package/dist/utilities/animator/animator/animator.performance.test.d.ts +1 -0
  195. package/dist/utilities/animator/animator/animator.performance.test.js +116 -0
  196. package/dist/utilities/animator/animator/animator.test.d.ts +1 -0
  197. package/dist/utilities/animator/animator/animator.test.js +1046 -0
  198. package/dist/utilities/animator/animator.d.ts +60 -0
  199. package/dist/utilities/animator/animator.js +322 -0
  200. package/dist/utilities/animator/animator.performance.test.d.ts +1 -0
  201. package/dist/utilities/animator/animator.performance.test.js +46 -0
  202. package/dist/utilities/animator/animator.test.d.ts +1 -0
  203. package/dist/utilities/animator/animator.test.js +928 -0
  204. package/dist/utilities/animator/animator2/animator.d.ts +42 -0
  205. package/dist/utilities/animator/animator2/animator.js +222 -0
  206. package/dist/utilities/animator/animator2/animator.memory-leak.test.d.ts +1 -0
  207. package/dist/utilities/animator/animator2/animator.memory-leak.test.js +73 -0
  208. package/dist/utilities/animator/animator2/animator.performance.test.d.ts +1 -0
  209. package/dist/utilities/animator/animator2/animator.performance.test.js +65 -0
  210. package/dist/utilities/animator/animator2/animator.test.d.ts +1 -0
  211. package/dist/utilities/animator/animator2/animator.test.js +1007 -0
  212. package/dist/utilities/animator/animator_old/animator.d.ts +60 -0
  213. package/dist/utilities/animator/animator_old/animator.js +337 -0
  214. package/dist/utilities/animator/animator_old/animator.performance.test.d.ts +1 -0
  215. package/dist/utilities/animator/animator_old/animator.performance.test.js +121 -0
  216. package/dist/utilities/animator/animator_old/animator.test.d.ts +1 -0
  217. package/dist/utilities/animator/animator_old/animator.test.js +996 -0
  218. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.d.ts +18 -0
  219. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.js +37 -0
  220. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.d.ts +1 -0
  221. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.js +10 -0
  222. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.d.ts +38 -0
  223. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.js +208 -0
  224. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.d.ts +1 -0
  225. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.js +439 -0
  226. package/dist/utilities/animator/content-animations/slide/slide-in-content.d.ts +41 -0
  227. package/dist/utilities/animator/content-animations/slide/slide-in-content.js +107 -0
  228. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.d.ts +1 -0
  229. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.js +10 -0
  230. package/dist/utilities/animator/content-animations/slide/slide-state-animation.d.ts +24 -0
  231. package/dist/utilities/animator/content-animations/slide/slide-state-animation.js +138 -0
  232. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.d.ts +1 -0
  233. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.js +307 -0
  234. package/dist/utilities/animator/content-animations/slide/state-animation.d.ts +37 -0
  235. package/dist/utilities/animator/content-animations/slide/state-animation.js +170 -0
  236. package/dist/utilities/animator/content-animations/slide/state-animation.test.d.ts +1 -0
  237. package/dist/utilities/animator/content-animations/slide/state-animation.test.js +340 -0
  238. package/dist/utilities/animator/index.d.ts +7 -0
  239. package/dist/utilities/animator/index.js +24 -0
  240. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.d.ts +18 -0
  241. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.js +37 -0
  242. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.d.ts +1 -0
  243. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.js +10 -0
  244. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.d.ts +32 -0
  245. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.js +168 -0
  246. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.d.ts +1 -0
  247. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.js +431 -0
  248. package/dist/utilities/animator/state-animation/slide/slide-in-content.d.ts +37 -0
  249. package/dist/utilities/animator/state-animation/slide/slide-in-content.js +100 -0
  250. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.d.ts +1 -0
  251. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.js +10 -0
  252. package/dist/utilities/animator/state-animation/slide/slide-state-animation.d.ts +24 -0
  253. package/dist/utilities/animator/state-animation/slide/slide-state-animation.js +130 -0
  254. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.d.ts +1 -0
  255. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.js +301 -0
  256. package/dist/utilities/animator/state-animation/slide-state-animation.d.ts +24 -0
  257. package/dist/utilities/animator/state-animation/slide-state-animation.js +130 -0
  258. package/dist/utilities/animator/state-animation/slide-state-animation.test.d.ts +1 -0
  259. package/dist/utilities/animator/state-animation/slide-state-animation.test.js +301 -0
  260. package/dist/utilities/animator/state-animation/state-animation.d.ts +33 -0
  261. package/dist/utilities/animator/state-animation/state-animation.js +146 -0
  262. package/dist/utilities/animator/state-animation/state-animation.test.d.ts +1 -0
  263. package/dist/utilities/animator/state-animation/state-animation.test.js +335 -0
  264. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.d.ts +32 -0
  265. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.js +168 -0
  266. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.test.d.ts +1 -0
  267. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.test.js +431 -0
  268. package/dist/utilities/data-structures/vector-set/vector-set.d.ts +7 -0
  269. package/dist/utilities/data-structures/vector-set/vector-set.js +26 -0
  270. package/dist/utilities/delta-time/delta-time.d.ts +3 -0
  271. package/dist/utilities/delta-time/delta-time.js +10 -0
  272. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.d.ts +6 -0
  273. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.js +55 -0
  274. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.test.d.ts +1 -0
  275. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.test.js +100 -0
  276. package/dist/utilities/grid-algorithms/path-finder/path-finder.d.ts +8 -0
  277. package/dist/utilities/grid-algorithms/path-finder/path-finder.js +98 -0
  278. package/dist/utilities/grid-algorithms/path-finder/path-finder.test.d.ts +1 -0
  279. package/dist/utilities/grid-algorithms/path-finder/path-finder.test.js +155 -0
  280. package/dist/utilities/grid-algorithms/position-to-grid-position-converter.d.ts +6 -0
  281. package/dist/utilities/grid-algorithms/position-to-grid-position-converter.js +17 -0
  282. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.d.ts +18 -0
  283. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.js +129 -0
  284. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.test.d.ts +1 -0
  285. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.test.js +254 -0
  286. package/dist/utilities/index.d.ts +6 -6
  287. package/dist/utilities/index.js +6 -6
  288. package/package.json +8 -6
@@ -0,0 +1,335 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const vitest_1 = require("vitest");
4
+ const game_entities_1 = require("../../../game-entities");
5
+ const state_animation_1 = require("./state-animation");
6
+ (0, vitest_1.describe)('StateAnimation', () => {
7
+ let stateAnimation;
8
+ let heap = [];
9
+ (0, vitest_1.beforeEach)(async () => {
10
+ if (stateAnimation) {
11
+ stateAnimation.destroy();
12
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
13
+ }
14
+ heap = [];
15
+ stateAnimation = new state_animation_1.StateAnimation({ duration: 4 })
16
+ .onStateChange((state, nextState) => heap.push({ state, nextState }))
17
+ .onValueChange(value => heap.push(value))
18
+ .attachToRoot();
19
+ });
20
+ (0, vitest_1.describe)('Creation', () => {
21
+ (0, vitest_1.test)('default values', () => {
22
+ (0, vitest_1.expect)(heap).toEqual([]);
23
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
24
+ value: 0,
25
+ state: undefined,
26
+ nextState: undefined,
27
+ queuedState: undefined,
28
+ animationState: 'idle'
29
+ });
30
+ });
31
+ (0, vitest_1.test)('initial values', () => {
32
+ stateAnimation.setState('A');
33
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: undefined }, 0]);
34
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
35
+ value: 0,
36
+ state: 'A',
37
+ nextState: undefined,
38
+ queuedState: undefined,
39
+ animationState: 'idle'
40
+ });
41
+ });
42
+ (0, vitest_1.test)('initial value as nullish', () => {
43
+ stateAnimation.setState('');
44
+ (0, vitest_1.expect)(heap).toEqual([{ state: '', nextState: undefined }, 0]);
45
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
46
+ value: 0,
47
+ state: '',
48
+ nextState: undefined,
49
+ queuedState: undefined,
50
+ animationState: 'idle'
51
+ });
52
+ heap = [];
53
+ stateAnimation.setState('B');
54
+ (0, vitest_1.expect)(heap).toEqual([{ state: '', nextState: 'B' }, 0]);
55
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
56
+ value: 0,
57
+ state: '',
58
+ nextState: 'B',
59
+ queuedState: undefined,
60
+ animationState: 'transitioning'
61
+ });
62
+ });
63
+ });
64
+ (0, vitest_1.describe)('Transitioning', () => {
65
+ (0, vitest_1.beforeEach)(() => {
66
+ stateAnimation.setState('A');
67
+ heap = [];
68
+ });
69
+ (0, vitest_1.test)('initial values', () => {
70
+ stateAnimation.setState('B');
71
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: 'B' }, 0]);
72
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
73
+ value: 0,
74
+ state: 'A',
75
+ nextState: 'B',
76
+ queuedState: undefined,
77
+ animationState: 'transitioning'
78
+ });
79
+ });
80
+ (0, vitest_1.test)('animation in the middle', async () => {
81
+ stateAnimation.setState('B');
82
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
83
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: 'B' }, 0, 0.25]);
84
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
85
+ value: 0.25,
86
+ state: 'A',
87
+ nextState: 'B',
88
+ queuedState: undefined,
89
+ animationState: 'transitioning'
90
+ });
91
+ });
92
+ (0, vitest_1.test)('animation end', async () => {
93
+ stateAnimation.setState('B');
94
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
95
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: 'B' }, 0, { state: 'B', nextState: undefined }, 0]);
96
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
97
+ value: 0,
98
+ state: 'B',
99
+ nextState: undefined,
100
+ queuedState: undefined,
101
+ animationState: 'idle'
102
+ });
103
+ });
104
+ (0, vitest_1.test)('instant from beggining', async () => {
105
+ stateAnimation.setState('B', { instant: true });
106
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: undefined }, 0]);
107
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
108
+ value: 0,
109
+ state: 'B',
110
+ nextState: undefined,
111
+ queuedState: undefined,
112
+ animationState: 'idle'
113
+ });
114
+ });
115
+ (0, vitest_1.test)('instant from middle', async () => {
116
+ stateAnimation.setState('B');
117
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
118
+ heap = [];
119
+ stateAnimation.setState('B', { instant: true });
120
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: undefined }, 0]);
121
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
122
+ value: 0,
123
+ state: 'B',
124
+ nextState: undefined,
125
+ queuedState: undefined,
126
+ animationState: 'idle'
127
+ });
128
+ });
129
+ });
130
+ (0, vitest_1.describe)('Queued State', () => {
131
+ (0, vitest_1.beforeEach)(async () => {
132
+ stateAnimation.setState('A');
133
+ stateAnimation.setState('B');
134
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
135
+ heap = [];
136
+ });
137
+ (0, vitest_1.test)('initial values', () => {
138
+ stateAnimation.setState('C');
139
+ (0, vitest_1.expect)(heap).toEqual([]);
140
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
141
+ value: 0.5,
142
+ state: 'A',
143
+ nextState: 'B',
144
+ queuedState: 'C',
145
+ animationState: 'transitioning'
146
+ });
147
+ });
148
+ (0, vitest_1.test)('animation in the middle', async () => {
149
+ stateAnimation.setState('C');
150
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
151
+ (0, vitest_1.expect)(heap).toEqual([0.75]);
152
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
153
+ value: 0.75,
154
+ state: 'A',
155
+ nextState: 'B',
156
+ queuedState: 'C',
157
+ animationState: 'transitioning'
158
+ });
159
+ });
160
+ (0, vitest_1.test)('transition start', async () => {
161
+ stateAnimation.setState('C');
162
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
163
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: 'C' }, 0]);
164
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
165
+ value: 0,
166
+ state: 'B',
167
+ nextState: 'C',
168
+ queuedState: undefined,
169
+ animationState: 'transitioning'
170
+ });
171
+ });
172
+ (0, vitest_1.test)('transition middle', async () => {
173
+ stateAnimation.setState('C');
174
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
175
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
176
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: 'C' }, 0, 0.5]);
177
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
178
+ value: 0.5,
179
+ state: 'B',
180
+ nextState: 'C',
181
+ queuedState: undefined,
182
+ animationState: 'transitioning'
183
+ });
184
+ });
185
+ (0, vitest_1.test)('transition end', async () => {
186
+ stateAnimation.setState('C');
187
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
188
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
189
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'B', nextState: 'C' }, 0, { state: 'C', nextState: undefined }, 0]);
190
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
191
+ value: 0,
192
+ state: 'C',
193
+ nextState: undefined,
194
+ queuedState: undefined,
195
+ animationState: 'idle'
196
+ });
197
+ });
198
+ (0, vitest_1.test)('queued value during reverting', async () => {
199
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
200
+ stateAnimation.setState('A');
201
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
202
+ stateAnimation.setState('C');
203
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
204
+ (0, vitest_1.expect)(heap).toEqual([0.75, 0.5, 0.25]);
205
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
206
+ value: 0.25,
207
+ state: 'A',
208
+ nextState: 'B',
209
+ queuedState: 'C',
210
+ animationState: 'reverting'
211
+ });
212
+ heap = [];
213
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
214
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: 'C' }, 0]);
215
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
216
+ value: 0,
217
+ state: 'A',
218
+ nextState: 'C',
219
+ queuedState: undefined,
220
+ animationState: 'transitioning'
221
+ });
222
+ });
223
+ (0, vitest_1.test)('instant', async () => {
224
+ stateAnimation.setState('C', { instant: true });
225
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'C', nextState: undefined }, 0]);
226
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
227
+ value: 0,
228
+ state: 'C',
229
+ nextState: undefined,
230
+ queuedState: undefined,
231
+ animationState: 'idle'
232
+ });
233
+ });
234
+ (0, vitest_1.test)('edge case, setting zero', async () => {
235
+ let stateAnimationNumber = new state_animation_1.StateAnimation({ duration: 4 }).attachToRoot();
236
+ stateAnimationNumber.setState(2, { instant: true });
237
+ stateAnimationNumber.setState(1);
238
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
239
+ stateAnimationNumber.setState(0);
240
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
241
+ (0, vitest_1.expect)(stateAnimationNumber.currentState).toEqual({
242
+ value: 0,
243
+ state: 1,
244
+ nextState: 0,
245
+ queuedState: undefined,
246
+ animationState: 'transitioning'
247
+ });
248
+ });
249
+ });
250
+ (0, vitest_1.describe)('Reverting', () => {
251
+ (0, vitest_1.beforeEach)(async () => {
252
+ stateAnimation.setState('A');
253
+ stateAnimation.setState('B');
254
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
255
+ heap = [];
256
+ });
257
+ (0, vitest_1.test)('initial values', () => {
258
+ stateAnimation.setState('A');
259
+ (0, vitest_1.expect)(heap).toEqual([]);
260
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
261
+ value: 0.75,
262
+ state: 'A',
263
+ nextState: 'B',
264
+ queuedState: undefined,
265
+ animationState: 'reverting'
266
+ });
267
+ });
268
+ (0, vitest_1.test)('animation in the middle', async () => {
269
+ stateAnimation.setState('A');
270
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
271
+ (0, vitest_1.expect)(heap).toEqual([0.5]);
272
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
273
+ value: 0.5,
274
+ state: 'A',
275
+ nextState: 'B',
276
+ queuedState: undefined,
277
+ animationState: 'reverting'
278
+ });
279
+ });
280
+ (0, vitest_1.test)('animation end', async () => {
281
+ stateAnimation.setState('A');
282
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
283
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: undefined }, 0]);
284
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
285
+ value: 0,
286
+ state: 'A',
287
+ nextState: undefined,
288
+ queuedState: undefined,
289
+ animationState: 'idle'
290
+ });
291
+ });
292
+ (0, vitest_1.test)('re-reverting', async () => {
293
+ stateAnimation.setState('A');
294
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
295
+ stateAnimation.setState('B');
296
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
297
+ (0, vitest_1.expect)(heap).toEqual([0.5, 0.75]);
298
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
299
+ value: 0.75,
300
+ state: 'A',
301
+ nextState: 'B',
302
+ queuedState: undefined,
303
+ animationState: 'transitioning'
304
+ });
305
+ });
306
+ (0, vitest_1.test)('instant', async () => {
307
+ stateAnimation.setState('A', { instant: true });
308
+ (0, vitest_1.expect)(heap).toEqual([{ state: 'A', nextState: undefined }, 0]);
309
+ (0, vitest_1.expect)(stateAnimation.currentState).toEqual({
310
+ value: 0,
311
+ state: 'A',
312
+ nextState: undefined,
313
+ queuedState: undefined,
314
+ animationState: 'idle'
315
+ });
316
+ });
317
+ (0, vitest_1.test)('edge case, setting zero', async () => {
318
+ let stateAnimationNumber = new state_animation_1.StateAnimation({ duration: 4 }).attachToRoot();
319
+ stateAnimationNumber.setState(2, { instant: true });
320
+ stateAnimationNumber.setState(1);
321
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
322
+ stateAnimationNumber.setState(2);
323
+ stateAnimationNumber.setState(0);
324
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
325
+ (0, vitest_1.expect)(stateAnimationNumber.currentState).toEqual({
326
+ value: 0,
327
+ state: 2,
328
+ nextState: 0,
329
+ queuedState: undefined,
330
+ animationState: 'transitioning'
331
+ });
332
+ });
333
+ });
334
+ });
335
+ //# sourceMappingURL=state-animation.test.js.map
@@ -0,0 +1,32 @@
1
+ import { Attachable } from 'actions-lib';
2
+ import { StateAnimationOptions } from './state-animation';
3
+ type AnimationState = 'hidden' | 'visible' | 'appearing' | 'disappearing' | 'disappearToChange';
4
+ export declare class VisitDisappearStateAnimation<T> extends Attachable {
5
+ private animator;
6
+ private options;
7
+ private value;
8
+ private state;
9
+ private queuedState;
10
+ private animationState;
11
+ get currentState(): {
12
+ value: number;
13
+ state: T | undefined;
14
+ queuedState: T | undefined;
15
+ animationState: AnimationState;
16
+ };
17
+ constructor(partialOptions?: Partial<StateAnimationOptions>);
18
+ /**
19
+ * @param state - The new state to set. Keep in mind falsy values are also considered as a new state. To set the state to "disappear" use undefined.
20
+ * @param options - Optional options.
21
+ * @param options.instant - If true, the state will be set immediately.
22
+ */
23
+ setState(state: T | undefined, options?: {
24
+ instant?: boolean;
25
+ }): void;
26
+ private onComplete;
27
+ private onStateChangeAction;
28
+ private onValueChangeAction;
29
+ onStateChange(callback: (state: T | undefined) => void): this;
30
+ onValueChange(callback: (value: number) => void): this;
31
+ }
32
+ export {};
@@ -0,0 +1,168 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.VisitDisappearStateAnimation = void 0;
4
+ const actions_lib_1 = require("actions-lib");
5
+ const animations_1 = require("../animations");
6
+ const animator_1 = require("../animator");
7
+ class VisitDisappearStateAnimation extends actions_lib_1.Attachable {
8
+ get currentState() {
9
+ return {
10
+ value: this.value,
11
+ state: this.state,
12
+ queuedState: this.queuedState,
13
+ animationState: this.animationState
14
+ };
15
+ }
16
+ constructor(partialOptions) {
17
+ super();
18
+ this.animationState = 'hidden';
19
+ this.onStateChangeAction = new actions_lib_1.Action();
20
+ this.onValueChangeAction = new actions_lib_1.Action();
21
+ this.options = { duration: 500, animation: new animations_1.AnimationLineer(), ...partialOptions };
22
+ this.value = 0;
23
+ this.animator = new animator_1.Animator(this, 'value', {
24
+ duration: this.options.duration,
25
+ animation: this.options.animation,
26
+ reAnimateHandling: animator_1.ReAnimateHandlingType.completePrevious,
27
+ completeAnimationsHandling: animator_1.CompleteAnimationsHandlingType.stayInCurrentState
28
+ })
29
+ .onComplete((key, value) => this.onComplete(value))
30
+ .onChange(() => this.onValueChangeAction.trigger(this.value))
31
+ .attach(this);
32
+ }
33
+ /**
34
+ * @param state - The new state to set. Keep in mind falsy values are also considered as a new state. To set the state to "disappear" use undefined.
35
+ * @param options - Optional options.
36
+ * @param options.instant - If true, the state will be set immediately.
37
+ */
38
+ setState(state, options) {
39
+ if (options?.instant) {
40
+ this.animator.completeAnimations();
41
+ this.animationState = state !== undefined ? 'visible' : 'hidden';
42
+ this.queuedState = undefined;
43
+ let value = state !== undefined ? 1 : 0;
44
+ let differentState = this.state !== state;
45
+ if (differentState) {
46
+ this.state = state;
47
+ this.onStateChangeAction.trigger(this.state);
48
+ }
49
+ if (differentState || this.value !== value) {
50
+ this.value = value;
51
+ this.onValueChangeAction.trigger(this.value);
52
+ }
53
+ }
54
+ else {
55
+ switch (this.animationState) {
56
+ case 'hidden':
57
+ if (state !== undefined) {
58
+ this.animationState = 'appearing';
59
+ this.queuedState = undefined;
60
+ this.state = state;
61
+ this.onStateChangeAction.trigger(this.state);
62
+ this.animator.animate({ value: 1 });
63
+ }
64
+ break;
65
+ case 'visible':
66
+ if (state === undefined) {
67
+ this.animationState = 'disappearing';
68
+ this.queuedState = undefined;
69
+ this.animator.animate({ value: 0 });
70
+ }
71
+ else if (state !== this.state) {
72
+ this.animationState = 'disappearToChange';
73
+ this.queuedState = state;
74
+ this.animator.animate({ value: 0 });
75
+ }
76
+ break;
77
+ case 'appearing':
78
+ if (state === undefined) {
79
+ this.animationState = 'disappearing';
80
+ this.queuedState = undefined;
81
+ this.animator.animate({ value: 0 }, { duration: this.value * this.options.duration });
82
+ }
83
+ else if (state !== this.state) {
84
+ if (this.value > 0) {
85
+ this.animationState = 'disappearToChange';
86
+ this.queuedState = state;
87
+ this.animator.animate({ value: 0 }, { duration: this.value * this.options.duration });
88
+ }
89
+ else {
90
+ this.queuedState = undefined;
91
+ this.state = state;
92
+ this.onStateChangeAction.trigger(this.state);
93
+ }
94
+ }
95
+ break;
96
+ case 'disappearing':
97
+ if (state === this.state) {
98
+ this.animationState = 'appearing';
99
+ this.animator.animate({ value: 1 }, { duration: (1 - this.value) * this.options.duration });
100
+ }
101
+ else if (state !== undefined) {
102
+ this.animationState = 'disappearToChange';
103
+ this.queuedState = state;
104
+ }
105
+ break;
106
+ case 'disappearToChange':
107
+ if (state === undefined) {
108
+ this.animationState = 'disappearing';
109
+ this.queuedState = undefined;
110
+ }
111
+ else if (state === this.state) {
112
+ this.animationState = 'appearing';
113
+ this.queuedState = undefined;
114
+ this.animator.animate({ value: 1 }, { duration: (1 - this.value) * this.options.duration });
115
+ }
116
+ else if (state !== this.queuedState) {
117
+ this.queuedState = state;
118
+ }
119
+ break;
120
+ }
121
+ }
122
+ }
123
+ onComplete(value) {
124
+ switch (this.animationState) {
125
+ case 'appearing':
126
+ if (value === 1) {
127
+ this.animationState = 'visible';
128
+ }
129
+ break;
130
+ case 'disappearing':
131
+ if (this.queuedState !== undefined) {
132
+ throw new Error('VisitDisappearStateAnimation: Unexpected state, disappearing should not have a queued value');
133
+ }
134
+ if (value === 0) {
135
+ this.animationState = 'hidden';
136
+ this.state = undefined;
137
+ this.onStateChangeAction.trigger(this.state);
138
+ }
139
+ break;
140
+ case 'disappearToChange':
141
+ if (this.queuedState === undefined) {
142
+ throw new Error('VisitDisappearStateAnimation: Unexpected state, disappearToChange should always have a queued value');
143
+ }
144
+ if (value === 0) {
145
+ this.animationState = 'appearing';
146
+ this.state = this.queuedState;
147
+ this.queuedState = undefined;
148
+ this.onStateChangeAction.trigger(this.state);
149
+ this.animator.animate({ value: 1 });
150
+ }
151
+ break;
152
+ case 'hidden':
153
+ case 'visible':
154
+ // Do nothing
155
+ break;
156
+ }
157
+ }
158
+ onStateChange(callback) {
159
+ this.onStateChangeAction.subscribe(value => callback(value)).attach(this);
160
+ return this;
161
+ }
162
+ onValueChange(callback) {
163
+ this.onValueChangeAction.subscribe(value => callback(value)).attach(this);
164
+ return this;
165
+ }
166
+ }
167
+ exports.VisitDisappearStateAnimation = VisitDisappearStateAnimation;
168
+ //# sourceMappingURL=visit-disappear-state-animation.js.map