bard-legends-framework 0.10.9 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/dist/actions-performance.test.d.ts +1 -0
  2. package/dist/actions-performance.test.js +83 -0
  3. package/dist/game-entities/controller/controller.d.ts +2 -3
  4. package/dist/game-entities/controller/controller.js +9 -8
  5. package/dist/game-entities/controller/controller.test.js +2 -2
  6. package/dist/game-entities/entity/entity.d.ts +11 -9
  7. package/dist/game-entities/entity/entity.js +20 -16
  8. package/dist/game-entities/entity/entity.test.js +116 -147
  9. package/dist/game-entities/entity/helpers/entity-store.helper.d.ts +6 -9
  10. package/dist/game-entities/entity/helpers/entity-store.helper.js +22 -57
  11. package/dist/game-entities/entity/helpers/entity-store.helper.test.d.ts +1 -0
  12. package/dist/game-entities/entity/helpers/entity-store.helper.test.js +136 -0
  13. package/dist/game-entities/entity/helpers/entity-views.helper.d.ts +7 -7
  14. package/dist/game-entities/entity/helpers/entity-views.helper.js +28 -23
  15. package/dist/game-entities/entity/singleton-entity.d.ts +3 -3
  16. package/dist/game-entities/entity/singleton-entity.js +1 -1
  17. package/dist/game-entities/entity/singleton-entity.test.js +9 -31
  18. package/dist/game-entities/hard-reset.d.ts +5 -0
  19. package/dist/game-entities/hard-reset.js +14 -0
  20. package/dist/game-entities/index.d.ts +1 -3
  21. package/dist/game-entities/index.js +3 -7
  22. package/dist/game-entities/scene/scene.d.ts +15 -15
  23. package/dist/game-entities/scene/scene.js +61 -60
  24. package/dist/game-entities/scene/scene.test.js +97 -67
  25. package/dist/game-entities/service/service.d.ts +1 -4
  26. package/dist/game-entities/service/service.js +15 -14
  27. package/dist/game-entities/service/service.test.js +33 -38
  28. package/dist/game-entities/unit-test.helper.d.ts +5 -0
  29. package/dist/game-entities/unit-test.helper.js +14 -0
  30. package/dist/game-entities/update-cycle.d.ts +10 -9
  31. package/dist/game-entities/update-cycle.js +34 -23
  32. package/dist/game-entities/view/view.d.ts +10 -11
  33. package/dist/game-entities/view/view.js +17 -35
  34. package/dist/game-entities/view/view.test.js +73 -250
  35. package/dist/physics/entity-types/immovable-physics-entity.d.ts +2 -4
  36. package/dist/physics/entity-types/immovable-physics-entity.js +4 -6
  37. package/dist/physics/entity-types/movable-entity.d.ts +1 -1
  38. package/dist/physics/entity-types/movable-entity.js +6 -6
  39. package/dist/physics/entity-types/movable-physics-entity.d.ts +10 -11
  40. package/dist/physics/entity-types/movable-physics-entity.js +31 -32
  41. package/dist/physics/entity-types/physics-entity.d.ts +12 -15
  42. package/dist/physics/entity-types/physics-entity.js +30 -28
  43. package/dist/physics/interfaces.d.ts +6 -6
  44. package/dist/physics/interfaces.js +4 -4
  45. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.d.ts +16 -16
  46. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.js +22 -22
  47. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.d.ts +20 -20
  48. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.js +30 -30
  49. package/dist/physics/module//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +3 -3
  50. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.d.ts +10 -10
  51. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.js +16 -16
  52. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.d.ts +11 -11
  53. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.js +18 -18
  54. package/dist/physics/module//360/237/223/220services/collision/collisions.service.d.ts +5 -5
  55. package/dist/physics/module//360/237/223/220services/collision/collisions.service.js +17 -17
  56. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.d.ts +4 -4
  57. package/dist/physics/module//360/237/223/220services/collision/hit-test.service.js +11 -11
  58. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.d.ts +2 -2
  59. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +4 -4
  60. package/dist/physics/module//360/237/223/220services/creation/border.service.d.ts +2 -2
  61. package/dist/physics/module//360/237/223/220services/creation/border.service.js +9 -9
  62. package/dist/physics/module//360/237/223/220services/creation/materials.service.d.ts +7 -7
  63. package/dist/physics/module//360/237/223/220services/creation/materials.service.js +17 -17
  64. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.d.ts +11 -11
  65. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.js +28 -27
  66. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.d.ts +4 -4
  67. package/dist/physics/module//360/237/223/220services/creation/shape-creation.service.js +13 -13
  68. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.d.ts +9 -9
  69. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +19 -19
  70. package/dist/physics/module//360/237/223/220services/impact/explosion.service.d.ts +9 -9
  71. package/dist/physics/module//360/237/223/220services/impact/explosion.service.js +20 -20
  72. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.d.ts +1 -1
  73. package/dist/physics/module//360/237/223/220services/impact/ray-cast-hit-converter.js +4 -4
  74. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.d.ts +2 -2
  75. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid-cache.service.js +3 -3
  76. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.d.ts +5 -5
  77. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.js +13 -13
  78. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.d.ts +4 -4
  79. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.js +13 -13
  80. package/dist/physics/module//360/237/223/220services/query/physics-query.service.d.ts +4 -4
  81. package/dist/physics/module//360/237/223/220services/query/physics-query.service.js +4 -4
  82. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.d.ts +1 -4
  83. package/dist/physics/module//360/237/223/220services/ray-casting/ray-casting.service.js +7 -15
  84. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.d.ts +9 -9
  85. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +60 -49
  86. package/dist/physics/module//360/237/247/212entities/border.entity.d.ts +1 -1
  87. package/dist/physics/module//360/237/247/212entities/border.entity.js +3 -3
  88. package/dist/physics/module//360/237/247/212entities/physics-world.entity.js +2 -2
  89. package/dist/pixi/components/display-object-array.d.ts +5 -5
  90. package/dist/pixi/components/display-object-array.js +14 -14
  91. package/dist/pixi/components/helpers/smooth-scroller.d.ts +7 -7
  92. package/dist/pixi/components/helpers/smooth-scroller.js +23 -23
  93. package/dist/pixi/components/helpers/smooth-scroller.test.js +14 -14
  94. package/dist/pixi/components/menu/menu-entity.d.ts +14 -0
  95. package/dist/pixi/components/menu/menu-entity.js +48 -0
  96. package/dist/pixi/components/menu/menu.ui.d.ts +23 -0
  97. package/dist/pixi/components/menu/menu.ui.js +97 -0
  98. package/dist/pixi/components/mouse-wheel-listener.ui.d.ts +4 -3
  99. package/dist/pixi/components/mouse-wheel-listener.ui.js +15 -14
  100. package/dist/pixi/components/scroll-area.ui.d.ts +1 -1
  101. package/dist/pixi/components/scroll-area.ui.js +9 -9
  102. package/dist/pixi/components/scroll-mask.ui.d.ts +9 -8
  103. package/dist/pixi/components/scroll-mask.ui.js +25 -24
  104. package/dist/pixi/display-object/container-attributes.d.ts +24 -26
  105. package/dist/pixi/display-object/container-attributes.js +27 -28
  106. package/dist/pixi/display-object/container.d.ts +3 -6
  107. package/dist/pixi/display-object/container.js +2 -12
  108. package/dist/pixi/display-object/filters/base-filters/blur.filter.d.ts +9 -9
  109. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +25 -25
  110. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.d.ts +7 -7
  111. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +17 -17
  112. package/dist/pixi/display-object/filters/composite-filters/glow-filter.d.ts +6 -6
  113. package/dist/pixi/display-object/filters/composite-filters/glow-filter.js +10 -11
  114. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.d.ts +2 -2
  115. package/dist/pixi/display-object/filters/helpers/gaussian-values.helper.js +5 -5
  116. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.d.ts +5 -5
  117. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +8 -8
  118. package/dist/pixi/display-object/filters/templates/plane.template.d.ts +5 -5
  119. package/dist/pixi/display-object/filters/templates/plane.template.js +7 -7
  120. package/dist/pixi/display-object/filters.d.ts +7 -7
  121. package/dist/pixi/display-object/filters.js +34 -34
  122. package/dist/pixi/display-object/index.d.ts +1 -1
  123. package/dist/pixi/display-object/objects/graphics/graphics.d.ts +9 -9
  124. package/dist/pixi/display-object/objects/graphics/graphics.js +25 -25
  125. package/dist/pixi/display-object/objects/placeholder.d.ts +1 -1
  126. package/dist/pixi/display-object/objects/placeholder.js +7 -7
  127. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.d.ts +9 -9
  128. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.js +29 -26
  129. package/dist/pixi/display-object/objects/sprite/sprite.d.ts +10 -9
  130. package/dist/pixi/display-object/objects/sprite/sprite.js +62 -53
  131. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/pixi-text-style-converter.d.ts +4 -3
  132. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.d.ts +6 -6
  133. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +16 -16
  134. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +28 -28
  135. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.d.ts +1 -1
  136. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/consistent-space-text-wrapper.js +3 -3
  137. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.d.ts +17 -17
  138. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.js +62 -62
  139. package/dist/pixi/display-object/objects/text/helpers/process-steps/2-wrapping-text/rich-text-typewriter.test.js +2 -2
  140. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.d.ts +3 -3
  141. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.js +6 -6
  142. package/dist/pixi/display-object/objects/text/helpers/process-steps/3-data-out-converter/rich-text-data-out-converter.test.js +12 -12
  143. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +2 -2
  144. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.test.js +5 -5
  145. package/dist/pixi/display-object/objects/text/rich-text.d.ts +0 -1
  146. package/dist/pixi/display-object/objects/text/rich-text.js +0 -1
  147. package/dist/pixi/display-object/objects/text/text.d.ts +9 -10
  148. package/dist/pixi/display-object/objects/text/text.js +34 -35
  149. package/dist/pixi/game.d.ts +26 -17
  150. package/dist/pixi/game.js +53 -39
  151. package/dist/pixi/helpers/game-assets.d.ts +5 -5
  152. package/dist/pixi/helpers/game-assets.js +14 -11
  153. package/dist/pixi/helpers/position-conversion.helper.d.ts +4 -4
  154. package/dist/pixi/helpers/position-conversion.helper.js +3 -3
  155. package/dist/pixi/index.d.ts +3 -37
  156. package/dist/pixi/index.js +6 -22
  157. package/dist/pixi/modules/CAMERA/camera.d.ts +5 -4
  158. package/dist/pixi/modules/CAMERA/camera.js +9 -9
  159. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.d.ts +3 -2
  160. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/camera-view.gateway.js +1 -1
  161. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.d.ts +3 -2
  162. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera-view.controller.js +5 -5
  163. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.d.ts +3 -3
  164. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/controllers/camera.controller.js +7 -7
  165. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +8 -8
  166. package/dist/pixi/modules/CAMERA//342/232/234/357/270/217gateways/dtos/requests.dto.js +8 -8
  167. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.d.ts +2 -2
  168. package/dist/pixi/modules/CAMERA//360/237/223/220services/camera.service.js +12 -12
  169. package/dist/pixi/modules/CAMERA//360/237/247/212entities/camera.entity.js +4 -4
  170. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.d.ts +17 -16
  171. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.js +50 -49
  172. package/dist/pixi/pixi-definitions.d.ts +38 -0
  173. package/dist/pixi/pixi-definitions.js +37 -0
  174. package/dist/pixi/services/keyboard/keyboard.d.ts +6 -4
  175. package/dist/pixi/services/keyboard/keyboard.js +15 -13
  176. package/dist/pixi/services/mouse/mouse-target-focus.service.d.ts +12 -11
  177. package/dist/pixi/services/mouse/mouse-target-focus.service.js +31 -30
  178. package/dist/pixi/services/mouse/mouse.service.d.ts +16 -6
  179. package/dist/pixi/services/mouse/mouse.service.js +42 -22
  180. package/dist/utilities/animator/animating-content/fade-in-content.d.ts +18 -0
  181. package/dist/utilities/animator/animating-content/fade-in-content.js +37 -0
  182. package/dist/utilities/animator/animating-content/fade-in-content.test.d.ts +1 -0
  183. package/dist/utilities/animator/animating-content/fade-in-content.test.js +10 -0
  184. package/dist/utilities/animator/animating-content/slide-in-content.d.ts +37 -0
  185. package/dist/utilities/animator/animating-content/slide-in-content.js +99 -0
  186. package/dist/utilities/animator/animating-content/slide-in-content.test.d.ts +1 -0
  187. package/dist/utilities/animator/animating-content/slide-in-content.test.js +10 -0
  188. package/dist/utilities/animator/animations.d.ts +45 -0
  189. package/dist/utilities/animator/animations.js +92 -0
  190. package/dist/utilities/animator/animator/animator.d.ts +44 -0
  191. package/dist/utilities/animator/animator/animator.js +234 -0
  192. package/dist/utilities/animator/animator/animator.memory-leak.test.d.ts +1 -0
  193. package/dist/utilities/animator/animator/animator.memory-leak.test.js +73 -0
  194. package/dist/utilities/animator/animator/animator.performance.test.d.ts +1 -0
  195. package/dist/utilities/animator/animator/animator.performance.test.js +116 -0
  196. package/dist/utilities/animator/animator/animator.test.d.ts +1 -0
  197. package/dist/utilities/animator/animator/animator.test.js +1046 -0
  198. package/dist/utilities/animator/animator.d.ts +60 -0
  199. package/dist/utilities/animator/animator.js +322 -0
  200. package/dist/utilities/animator/animator.performance.test.d.ts +1 -0
  201. package/dist/utilities/animator/animator.performance.test.js +46 -0
  202. package/dist/utilities/animator/animator.test.d.ts +1 -0
  203. package/dist/utilities/animator/animator.test.js +928 -0
  204. package/dist/utilities/animator/animator2/animator.d.ts +42 -0
  205. package/dist/utilities/animator/animator2/animator.js +222 -0
  206. package/dist/utilities/animator/animator2/animator.memory-leak.test.d.ts +1 -0
  207. package/dist/utilities/animator/animator2/animator.memory-leak.test.js +73 -0
  208. package/dist/utilities/animator/animator2/animator.performance.test.d.ts +1 -0
  209. package/dist/utilities/animator/animator2/animator.performance.test.js +65 -0
  210. package/dist/utilities/animator/animator2/animator.test.d.ts +1 -0
  211. package/dist/utilities/animator/animator2/animator.test.js +1007 -0
  212. package/dist/utilities/animator/animator_old/animator.d.ts +60 -0
  213. package/dist/utilities/animator/animator_old/animator.js +337 -0
  214. package/dist/utilities/animator/animator_old/animator.performance.test.d.ts +1 -0
  215. package/dist/utilities/animator/animator_old/animator.performance.test.js +121 -0
  216. package/dist/utilities/animator/animator_old/animator.test.d.ts +1 -0
  217. package/dist/utilities/animator/animator_old/animator.test.js +996 -0
  218. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.d.ts +18 -0
  219. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.js +37 -0
  220. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.d.ts +1 -0
  221. package/dist/utilities/animator/content-animations/fade-in/fade-in-content.test.js +10 -0
  222. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.d.ts +38 -0
  223. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.js +208 -0
  224. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.d.ts +1 -0
  225. package/dist/utilities/animator/content-animations/fade-in/fade-in-state-animation.test.js +439 -0
  226. package/dist/utilities/animator/content-animations/slide/slide-in-content.d.ts +41 -0
  227. package/dist/utilities/animator/content-animations/slide/slide-in-content.js +107 -0
  228. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.d.ts +1 -0
  229. package/dist/utilities/animator/content-animations/slide/slide-in-content.test.js +10 -0
  230. package/dist/utilities/animator/content-animations/slide/slide-state-animation.d.ts +24 -0
  231. package/dist/utilities/animator/content-animations/slide/slide-state-animation.js +138 -0
  232. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.d.ts +1 -0
  233. package/dist/utilities/animator/content-animations/slide/slide-state-animation.test.js +307 -0
  234. package/dist/utilities/animator/content-animations/slide/state-animation.d.ts +37 -0
  235. package/dist/utilities/animator/content-animations/slide/state-animation.js +170 -0
  236. package/dist/utilities/animator/content-animations/slide/state-animation.test.d.ts +1 -0
  237. package/dist/utilities/animator/content-animations/slide/state-animation.test.js +340 -0
  238. package/dist/utilities/animator/index.d.ts +7 -0
  239. package/dist/utilities/animator/index.js +24 -0
  240. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.d.ts +18 -0
  241. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.js +37 -0
  242. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.d.ts +1 -0
  243. package/dist/utilities/animator/state-animation/fade-in/fade-in-content.test.js +10 -0
  244. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.d.ts +32 -0
  245. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.js +168 -0
  246. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.d.ts +1 -0
  247. package/dist/utilities/animator/state-animation/fade-in/fade-in-state-animation.test.js +431 -0
  248. package/dist/utilities/animator/state-animation/slide/slide-in-content.d.ts +37 -0
  249. package/dist/utilities/animator/state-animation/slide/slide-in-content.js +100 -0
  250. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.d.ts +1 -0
  251. package/dist/utilities/animator/state-animation/slide/slide-in-content.test.js +10 -0
  252. package/dist/utilities/animator/state-animation/slide/slide-state-animation.d.ts +24 -0
  253. package/dist/utilities/animator/state-animation/slide/slide-state-animation.js +130 -0
  254. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.d.ts +1 -0
  255. package/dist/utilities/animator/state-animation/slide/slide-state-animation.test.js +301 -0
  256. package/dist/utilities/animator/state-animation/slide-state-animation.d.ts +24 -0
  257. package/dist/utilities/animator/state-animation/slide-state-animation.js +130 -0
  258. package/dist/utilities/animator/state-animation/slide-state-animation.test.d.ts +1 -0
  259. package/dist/utilities/animator/state-animation/slide-state-animation.test.js +301 -0
  260. package/dist/utilities/animator/state-animation/state-animation.d.ts +33 -0
  261. package/dist/utilities/animator/state-animation/state-animation.js +146 -0
  262. package/dist/utilities/animator/state-animation/state-animation.test.d.ts +1 -0
  263. package/dist/utilities/animator/state-animation/state-animation.test.js +335 -0
  264. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.d.ts +32 -0
  265. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.js +168 -0
  266. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.test.d.ts +1 -0
  267. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.test.js +431 -0
  268. package/dist/utilities/data-structures/vector-set/vector-set.d.ts +7 -0
  269. package/dist/utilities/data-structures/vector-set/vector-set.js +26 -0
  270. package/dist/utilities/delta-time/delta-time.d.ts +3 -0
  271. package/dist/utilities/delta-time/delta-time.js +10 -0
  272. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.d.ts +6 -0
  273. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.js +55 -0
  274. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.test.d.ts +1 -0
  275. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.test.js +100 -0
  276. package/dist/utilities/grid-algorithms/path-finder/path-finder.d.ts +8 -0
  277. package/dist/utilities/grid-algorithms/path-finder/path-finder.js +98 -0
  278. package/dist/utilities/grid-algorithms/path-finder/path-finder.test.d.ts +1 -0
  279. package/dist/utilities/grid-algorithms/path-finder/path-finder.test.js +155 -0
  280. package/dist/utilities/grid-algorithms/position-to-grid-position-converter.d.ts +6 -0
  281. package/dist/utilities/grid-algorithms/position-to-grid-position-converter.js +17 -0
  282. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.d.ts +18 -0
  283. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.js +129 -0
  284. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.test.d.ts +1 -0
  285. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.test.js +254 -0
  286. package/dist/utilities/index.d.ts +6 -6
  287. package/dist/utilities/index.js +6 -6
  288. package/package.json +8 -6
@@ -0,0 +1,301 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const vitest_1 = require("vitest");
4
+ const game_entities_1 = require("../../../game-entities");
5
+ const animations_1 = require("../animations");
6
+ const slide_state_animation_1 = require("./slide-state-animation");
7
+ (0, vitest_1.describe)('SlideStateAnimation', () => {
8
+ let stateAnimation;
9
+ let heap = [];
10
+ (0, vitest_1.beforeEach)(async () => {
11
+ if (stateAnimation) {
12
+ stateAnimation.destroy();
13
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
14
+ }
15
+ heap = [];
16
+ stateAnimation = new slide_state_animation_1.SlideStateAnimation({ duration: 4, animation: new animations_1.AnimationLineer() })
17
+ .onStateChange((state, index) => heap.push({ state, index }))
18
+ .onValueChange((value, index) => heap.push({ value, index }))
19
+ .attachToRoot();
20
+ });
21
+ (0, vitest_1.describe)('Creation', () => {
22
+ (0, vitest_1.test)('initial values', () => {
23
+ (0, vitest_1.expect)(stateAnimation).toBeDefined();
24
+ (0, vitest_1.expect)(heap).toEqual([]);
25
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
26
+ });
27
+ (0, vitest_1.test)('initial state default', () => {
28
+ stateAnimation.setIndex(0);
29
+ (0, vitest_1.expect)(heap).toEqual([
30
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 0 },
31
+ { value: 0, index: 0 }
32
+ ]);
33
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
34
+ });
35
+ (0, vitest_1.test)('initial state instant', () => {
36
+ stateAnimation.setIndex(0, { instant: true });
37
+ (0, vitest_1.expect)(heap).toEqual([
38
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 0 },
39
+ { value: 0, index: 0 }
40
+ ]);
41
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
42
+ });
43
+ (0, vitest_1.test)('setting same index', () => {
44
+ stateAnimation.setIndex(0);
45
+ heap = [];
46
+ stateAnimation.setIndex(0);
47
+ (0, vitest_1.expect)(heap).toEqual([]);
48
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
49
+ });
50
+ });
51
+ (0, vitest_1.describe)('Slide Next', () => {
52
+ (0, vitest_1.beforeEach)(() => {
53
+ stateAnimation.setIndex(0);
54
+ heap = [];
55
+ stateAnimation.setIndex(1);
56
+ });
57
+ (0, vitest_1.test)('initial state', () => {
58
+ (0, vitest_1.expect)(heap).toEqual([
59
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 1 },
60
+ { value: 1, index: 1 }
61
+ ]);
62
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
63
+ });
64
+ (0, vitest_1.test)('during the animation', async () => {
65
+ heap = [];
66
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
67
+ (0, vitest_1.expect)(heap).toEqual([
68
+ { value: -0.25, index: 0 },
69
+ { value: 0.75, index: 1 }
70
+ ]);
71
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
72
+ });
73
+ (0, vitest_1.test)('end of the animation', async () => {
74
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
75
+ heap = [];
76
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
77
+ (0, vitest_1.expect)(heap).toEqual([
78
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 0 },
79
+ { value: 0, index: 1 }
80
+ ]);
81
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
82
+ });
83
+ (0, vitest_1.test)('animating again', async () => {
84
+ game_entities_1.UpdateCycle.triggerUpdateTick(4);
85
+ heap = [];
86
+ stateAnimation.setIndex(2);
87
+ (0, vitest_1.expect)(heap).toEqual([
88
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 2 },
89
+ { value: 1, index: 2 }
90
+ ]);
91
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
92
+ });
93
+ (0, vitest_1.test)('setting same index', async () => {
94
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
95
+ heap = [];
96
+ stateAnimation.setIndex(1);
97
+ (0, vitest_1.expect)(heap).toEqual([]);
98
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
99
+ });
100
+ });
101
+ (0, vitest_1.describe)('Slide Previous', () => {
102
+ (0, vitest_1.beforeEach)(() => {
103
+ stateAnimation.setIndex(1);
104
+ heap = [];
105
+ stateAnimation.setIndex(0);
106
+ });
107
+ (0, vitest_1.test)('initial state', () => {
108
+ (0, vitest_1.expect)(heap).toEqual([
109
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 0 },
110
+ { value: -1, index: 0 }
111
+ ]);
112
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
113
+ });
114
+ (0, vitest_1.test)('during the animation', async () => {
115
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
116
+ (0, vitest_1.expect)(heap).toEqual([
117
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 0 },
118
+ { value: -1, index: 0 },
119
+ { value: 0.25, index: 1 },
120
+ { value: -0.75, index: 0 }
121
+ ]);
122
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
123
+ });
124
+ (0, vitest_1.test)('end of the animation', async () => {
125
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
126
+ heap = [];
127
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
128
+ (0, vitest_1.expect)(heap).toEqual([
129
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 1 },
130
+ { value: 0, index: 0 }
131
+ ]);
132
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
133
+ });
134
+ });
135
+ (0, vitest_1.describe)('Reverting', () => {
136
+ (0, vitest_1.beforeEach)(async () => {
137
+ stateAnimation.setIndex(0);
138
+ });
139
+ (0, vitest_1.test)('forward reverting', async () => {
140
+ stateAnimation.setIndex(1);
141
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
142
+ heap = [];
143
+ stateAnimation.setIndex(0);
144
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
145
+ (0, vitest_1.expect)(heap).toEqual([]);
146
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
147
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
148
+ (0, vitest_1.expect)(heap).toEqual([
149
+ { value: -0.25, index: 0 },
150
+ { value: 0.75, index: 1 }
151
+ ]);
152
+ heap = [];
153
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
154
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
155
+ (0, vitest_1.expect)(heap).toEqual([
156
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 1 },
157
+ { value: 0, index: 0 }
158
+ ]);
159
+ });
160
+ (0, vitest_1.test)('backward reverting', async () => {
161
+ stateAnimation.setIndex(-1);
162
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
163
+ heap = [];
164
+ stateAnimation.setIndex(0);
165
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
166
+ (0, vitest_1.expect)(heap).toEqual([]);
167
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
168
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
169
+ (0, vitest_1.expect)(heap).toEqual([
170
+ { value: 0.25, index: 0 },
171
+ { value: -0.75, index: -1 }
172
+ ]);
173
+ heap = [];
174
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
175
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
176
+ (0, vitest_1.expect)(heap).toEqual([
177
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: -1 },
178
+ { value: 0, index: 0 }
179
+ ]);
180
+ });
181
+ (0, vitest_1.test)('re-reverting', async () => {
182
+ stateAnimation.setIndex(1);
183
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
184
+ heap = [];
185
+ stateAnimation.setIndex(0);
186
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
187
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
188
+ (0, vitest_1.expect)(heap).toEqual([
189
+ { value: -0.25, index: 0 },
190
+ { value: 0.75, index: 1 }
191
+ ]);
192
+ heap = [];
193
+ stateAnimation.setIndex(1);
194
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
195
+ (0, vitest_1.expect)(heap).toEqual([]);
196
+ heap = [];
197
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
198
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
199
+ (0, vitest_1.expect)(heap).toEqual([
200
+ { value: -0.75, index: 0 },
201
+ { value: 0.25, index: 1 }
202
+ ]);
203
+ heap = [];
204
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
205
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
206
+ (0, vitest_1.expect)(heap).toEqual([
207
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 0 },
208
+ { value: 0, index: 1 }
209
+ ]);
210
+ });
211
+ (0, vitest_1.test)('setting same index', async () => {
212
+ stateAnimation.setIndex(1);
213
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
214
+ heap = [];
215
+ stateAnimation.setIndex(0);
216
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
217
+ heap = [];
218
+ stateAnimation.setIndex(0);
219
+ (0, vitest_1.expect)(heap).toEqual([]);
220
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
221
+ });
222
+ });
223
+ (0, vitest_1.describe)('Re-targeting', () => {
224
+ (0, vitest_1.beforeEach)(async () => {
225
+ stateAnimation.setIndex(0);
226
+ stateAnimation.setIndex(2);
227
+ game_entities_1.UpdateCycle.triggerUpdateTick(2);
228
+ heap = [];
229
+ });
230
+ (0, vitest_1.test)('changing target in transitioning', async () => {
231
+ stateAnimation.setIndex(1);
232
+ (0, vitest_1.expect)(heap).toEqual([]);
233
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
234
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
235
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
236
+ (0, vitest_1.expect)(heap).toEqual([
237
+ { value: -0.75, index: 0 },
238
+ { value: 0.25, index: 2 }
239
+ ]);
240
+ heap = [];
241
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
242
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
243
+ (0, vitest_1.expect)(heap).toEqual([
244
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 0 },
245
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 1 },
246
+ { value: 0, index: 2 },
247
+ { value: -1, index: 1 }
248
+ ]);
249
+ heap = [];
250
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
251
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
252
+ (0, vitest_1.expect)(heap).toEqual([
253
+ { value: 0.25, index: 2 },
254
+ { value: -0.75, index: 1 }
255
+ ]);
256
+ heap = [];
257
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
258
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
259
+ (0, vitest_1.expect)(heap).toEqual([
260
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 2 },
261
+ { value: 0, index: 1 }
262
+ ]);
263
+ });
264
+ (0, vitest_1.test)('changing target in reverting', async () => {
265
+ stateAnimation.setIndex(0);
266
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
267
+ heap = [];
268
+ stateAnimation.setIndex(1);
269
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
270
+ (0, vitest_1.expect)(heap).toEqual([]);
271
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
272
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
273
+ (0, vitest_1.expect)(heap).toEqual([
274
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 2 },
275
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 1 },
276
+ { value: 0, index: 0 },
277
+ { value: 1, index: 1 }
278
+ ]);
279
+ heap = [];
280
+ game_entities_1.UpdateCycle.triggerUpdateTick(1);
281
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
282
+ (0, vitest_1.expect)(heap).toEqual([
283
+ { value: -0.25, index: 0 },
284
+ { value: 0.75, index: 1 }
285
+ ]);
286
+ heap = [];
287
+ game_entities_1.UpdateCycle.triggerUpdateTick(3);
288
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
289
+ (0, vitest_1.expect)(heap).toEqual([
290
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 0 },
291
+ { value: 0, index: 1 }
292
+ ]);
293
+ });
294
+ });
295
+ (0, vitest_1.describe)('Error Cases:', () => {
296
+ (0, vitest_1.test)('index must be an integer', async () => {
297
+ (0, vitest_1.expect)(() => stateAnimation.setIndex(0.25)).toThrowError('SlideStateAnimation: index must be an integer!');
298
+ });
299
+ });
300
+ });
301
+ //# sourceMappingURL=slide-state-animation.test.js.map
@@ -0,0 +1,33 @@
1
+ import { Attachable } from 'actions-lib';
2
+ import { AnimatorAnimation } from '../animations';
3
+ export interface StateAnimationOptions {
4
+ readonly duration: number;
5
+ readonly animation: AnimatorAnimation;
6
+ }
7
+ type AnimationState = 'idle' | 'transitioning' | 'reverting';
8
+ export declare class StateAnimation<T> extends Attachable {
9
+ private animator;
10
+ private options;
11
+ private value;
12
+ private state;
13
+ private nextState;
14
+ private queuedState;
15
+ private animationState;
16
+ get currentState(): {
17
+ value: number;
18
+ state: T | undefined;
19
+ nextState: T | undefined;
20
+ queuedState: T | undefined;
21
+ animationState: AnimationState;
22
+ };
23
+ constructor(partialOptions?: Partial<StateAnimationOptions>);
24
+ setState(state: T, options?: {
25
+ instant?: boolean;
26
+ }): void;
27
+ private onComplete;
28
+ private onStateChangeAction;
29
+ private onValueChangeAction;
30
+ onStateChange(callback: (state: T, nextState?: T) => void): this;
31
+ onValueChange(callback: (value: number) => void): this;
32
+ }
33
+ export {};
@@ -0,0 +1,146 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.StateAnimation = void 0;
4
+ const actions_lib_1 = require("actions-lib");
5
+ const animations_1 = require("../animations");
6
+ const animator_1 = require("../animator/animator");
7
+ class StateAnimation extends actions_lib_1.Attachable {
8
+ get currentState() {
9
+ return {
10
+ value: this.value,
11
+ state: this.state,
12
+ nextState: this.nextState,
13
+ queuedState: this.queuedState,
14
+ animationState: this.animationState
15
+ };
16
+ }
17
+ constructor(partialOptions) {
18
+ super();
19
+ this.animationState = 'idle';
20
+ this.onStateChangeAction = new actions_lib_1.Action();
21
+ this.onValueChangeAction = new actions_lib_1.Action();
22
+ this.options = { duration: 500, animation: animations_1.Animations.lineer, ...partialOptions };
23
+ this.value = 0;
24
+ this.animator = new animator_1.Animator(this, 'value', {
25
+ duration: this.options.duration,
26
+ animation: this.options.animation,
27
+ reAnimateHandling: animator_1.ReAnimateHandlingType.completePrevious,
28
+ completeAnimationsHandling: animator_1.CompleteAnimationsHandlingType.stayInCurrentState
29
+ })
30
+ .onComplete((key, value) => this.onComplete(value))
31
+ .onChange(() => {
32
+ this.value = this.value === 1 ? 0 : this.value;
33
+ this.onValueChangeAction.trigger(this.value);
34
+ })
35
+ .attach(this);
36
+ }
37
+ setState(state, options) {
38
+ if (this.state === undefined) {
39
+ this.state = state;
40
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
41
+ this.onValueChangeAction.trigger(this.value);
42
+ }
43
+ else if (options?.instant) {
44
+ this.animator.completeAnimations();
45
+ this.animationState = 'idle';
46
+ this.state = state;
47
+ this.nextState = undefined;
48
+ this.value = 0;
49
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
50
+ this.onValueChangeAction.trigger(this.value);
51
+ }
52
+ else {
53
+ switch (this.animationState) {
54
+ case 'idle':
55
+ if (state !== this.state) {
56
+ this.animationState = 'transitioning';
57
+ this.nextState = state;
58
+ this.value = 0;
59
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
60
+ this.onValueChangeAction.trigger(this.value);
61
+ this.animator.animate({ value: 1 }).attachToRoot(); // TODO
62
+ }
63
+ break;
64
+ case 'transitioning':
65
+ if (state !== this.nextState) {
66
+ if (state === this.state) {
67
+ this.animationState = 'reverting';
68
+ this.animator.animate({ value: 0 }, { duration: this.value * this.options.duration }).attachToRoot(); // TODO
69
+ }
70
+ else {
71
+ this.queuedState = state;
72
+ }
73
+ }
74
+ break;
75
+ case 'reverting':
76
+ if (state !== this.state) {
77
+ if (state === this.nextState) {
78
+ this.animationState = 'transitioning';
79
+ this.animator.animate({ value: 1 }, { duration: (1 - this.value) * this.options.duration }).attachToRoot(); // TODO
80
+ }
81
+ else {
82
+ this.queuedState = state;
83
+ }
84
+ }
85
+ break;
86
+ }
87
+ }
88
+ }
89
+ onComplete(value) {
90
+ switch (this.animationState) {
91
+ case 'transitioning':
92
+ if (value === 1) {
93
+ if (this.queuedState !== undefined) {
94
+ this.animationState = 'transitioning';
95
+ this.state = this.nextState;
96
+ this.nextState = this.queuedState;
97
+ this.queuedState = undefined;
98
+ this.value = 0;
99
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
100
+ this.animator.animate({ value: 1 }).attachToRoot(); // TODO
101
+ }
102
+ else {
103
+ this.animationState = 'idle';
104
+ this.state = this.nextState;
105
+ this.nextState = undefined;
106
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
107
+ }
108
+ }
109
+ break;
110
+ case 'reverting':
111
+ if (this.state === undefined) {
112
+ throw new Error('StateAnimation: state must be defined when reverting!');
113
+ }
114
+ if (value === 0) {
115
+ if (this.queuedState !== undefined) {
116
+ this.animationState = 'transitioning';
117
+ this.nextState = this.queuedState;
118
+ this.queuedState = undefined;
119
+ this.value = 0;
120
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
121
+ this.animator.animate({ value: 1 }).attachToRoot(); // TODO
122
+ }
123
+ else {
124
+ this.animationState = 'idle';
125
+ this.nextState = undefined;
126
+ this.value = 0;
127
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
128
+ }
129
+ }
130
+ break;
131
+ case 'idle':
132
+ // Do nothing
133
+ break;
134
+ }
135
+ }
136
+ onStateChange(callback) {
137
+ this.onStateChangeAction.subscribe(value => callback(value.state, value.nextState)).attach(this);
138
+ return this;
139
+ }
140
+ onValueChange(callback) {
141
+ this.onValueChangeAction.subscribe(value => callback(value)).attach(this);
142
+ return this;
143
+ }
144
+ }
145
+ exports.StateAnimation = StateAnimation;
146
+ //# sourceMappingURL=state-animation.js.map