bard-legends-framework 0.0.0

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Files changed (224) hide show
  1. package/.eslintrc.js +192 -0
  2. package/.vscode/settings.json +4 -0
  3. package/coverage/clover.xml +539 -0
  4. package/coverage/coverage-final.json +12 -0
  5. package/coverage/lcov-report/base.css +224 -0
  6. package/coverage/lcov-report/block-navigation.js +87 -0
  7. package/coverage/lcov-report/favicon.png +0 -0
  8. package/coverage/lcov-report/game-entities/controller.ts.html +235 -0
  9. package/coverage/lcov-report/game-entities/entity-base.ts.html +202 -0
  10. package/coverage/lcov-report/game-entities/entity.ts.html +526 -0
  11. package/coverage/lcov-report/game-entities/index.html +191 -0
  12. package/coverage/lcov-report/game-entities/service.ts.html +379 -0
  13. package/coverage/lcov-report/game-entities/store.ts.html +391 -0
  14. package/coverage/lcov-report/game-entities/view.ts.html +154 -0
  15. package/coverage/lcov-report/helpers/animator/animator.ts.html +658 -0
  16. package/coverage/lcov-report/helpers/animator/index.html +116 -0
  17. package/coverage/lcov-report/helpers/auto-destroy/auto-destroy.ts.html +184 -0
  18. package/coverage/lcov-report/helpers/auto-destroy/index.html +116 -0
  19. package/coverage/lcov-report/helpers/index.html +116 -0
  20. package/coverage/lcov-report/helpers/update-loop.ts.html +127 -0
  21. package/coverage/lcov-report/helpers/view-array/index.html +116 -0
  22. package/coverage/lcov-report/helpers/view-array/view-array.ts.html +388 -0
  23. package/coverage/lcov-report/index.html +191 -0
  24. package/coverage/lcov-report/lib/vector/index.html +116 -0
  25. package/coverage/lcov-report/lib/vector/vector.ts.html +484 -0
  26. package/coverage/lcov-report/prettify.css +1 -0
  27. package/coverage/lcov-report/prettify.js +2 -0
  28. package/coverage/lcov-report/sort-arrow-sprite.png +0 -0
  29. package/coverage/lcov-report/sorter.js +196 -0
  30. package/coverage/lcov.info +1056 -0
  31. package/dist/_interfaces/index.d.ts +7 -0
  32. package/dist/_interfaces/index.js +3 -0
  33. package/dist/_interfaces/index.js.map +1 -0
  34. package/dist/app.d.ts +21 -0
  35. package/dist/app.js +54 -0
  36. package/dist/app.js.map +1 -0
  37. package/dist/game-assets/container/container.d.ts +26 -0
  38. package/dist/game-assets/container/container.js +94 -0
  39. package/dist/game-assets/container/container.js.map +1 -0
  40. package/dist/game-assets/display-object/container.d.ts +59 -0
  41. package/dist/game-assets/display-object/container.js +219 -0
  42. package/dist/game-assets/display-object/container.js.map +1 -0
  43. package/dist/game-assets/display-object/container.spec.js.map +1 -0
  44. package/dist/game-assets/display-object/display-object.d.ts +56 -0
  45. package/dist/game-assets/display-object/display-object.js +214 -0
  46. package/dist/game-assets/display-object/display-object.js.map +1 -0
  47. package/dist/game-assets/display-object/display-object.spec.js.map +1 -0
  48. package/dist/game-assets/display-object/interfaces.d.ts +23 -0
  49. package/dist/game-assets/display-object/interfaces.js +3 -0
  50. package/dist/game-assets/display-object/interfaces.js.map +1 -0
  51. package/dist/game-assets/display-object/objects/container.d.ts +9 -0
  52. package/dist/game-assets/display-object/objects/container.js +41 -0
  53. package/dist/game-assets/display-object/objects/container.js.map +1 -0
  54. package/dist/game-assets/display-object/objects/graphics.d.ts +23 -0
  55. package/dist/game-assets/display-object/objects/graphics.js +117 -0
  56. package/dist/game-assets/display-object/objects/graphics.js.map +1 -0
  57. package/dist/game-assets/display-object/objects/image.d.ts +29 -0
  58. package/dist/game-assets/display-object/objects/image.js +130 -0
  59. package/dist/game-assets/display-object/objects/image.js.map +1 -0
  60. package/dist/game-assets/display-object/objects/sprite.d.ts +34 -0
  61. package/dist/game-assets/display-object/objects/sprite.js +87 -0
  62. package/dist/game-assets/display-object/objects/sprite.js.map +1 -0
  63. package/dist/game-assets/display-object/premade-display-objects/image-with-glowing-shapes.d.ts +19 -0
  64. package/dist/game-assets/display-object/premade-display-objects/image-with-glowing-shapes.js +94 -0
  65. package/dist/game-assets/display-object/premade-display-objects/image-with-glowing-shapes.js.map +1 -0
  66. package/dist/game-assets/filters/filters.d.ts +38 -0
  67. package/dist/game-assets/filters/filters.js +162 -0
  68. package/dist/game-assets/filters/filters.js.map +1 -0
  69. package/dist/game-assets/filters/glow-filter.d.ts +11 -0
  70. package/dist/game-assets/filters/glow-filter.js +33 -0
  71. package/dist/game-assets/filters/glow-filter.js.map +1 -0
  72. package/dist/game-assets/filters/shaders.d.ts +8 -0
  73. package/dist/game-assets/filters/shaders.js +82 -0
  74. package/dist/game-assets/filters/shaders.js.map +1 -0
  75. package/dist/game-assets/game-assets.d.ts +14 -0
  76. package/dist/game-assets/game-assets.js +92 -0
  77. package/dist/game-assets/game-assets.js.map +1 -0
  78. package/dist/game-assets/graphics/graphics.d.ts +26 -0
  79. package/dist/game-assets/graphics/graphics.js +104 -0
  80. package/dist/game-assets/graphics/graphics.js.map +1 -0
  81. package/dist/game-assets/helpers/glow.helper.d.ts +1 -0
  82. package/dist/game-assets/helpers/glow.helper.js +77 -0
  83. package/dist/game-assets/helpers/glow.helper.js.map +1 -0
  84. package/dist/game-assets/image/image-creator.d.ts +23 -0
  85. package/dist/game-assets/image/image-creator.js +96 -0
  86. package/dist/game-assets/image/image-creator.js.map +1 -0
  87. package/dist/game-assets/image/image.d.ts +34 -0
  88. package/dist/game-assets/image/image.js +139 -0
  89. package/dist/game-assets/image/image.js.map +1 -0
  90. package/dist/game-assets/image-data.helper.d.ts +16 -0
  91. package/dist/game-assets/image-data.helper.js +53 -0
  92. package/dist/game-assets/image-data.helper.js.map +1 -0
  93. package/dist/game-assets/index.d.ts +8 -0
  94. package/dist/game-assets/index.js +34 -0
  95. package/dist/game-assets/index.js.map +1 -0
  96. package/dist/game-assets/pixel-perfect-interaction.d.ts +2 -0
  97. package/dist/game-assets/pixel-perfect-interaction.js +111 -0
  98. package/dist/game-assets/pixel-perfect-interaction.js.map +1 -0
  99. package/dist/game-entities/attachable/attachable.d.ts +24 -0
  100. package/dist/game-entities/attachable/attachable.js +80 -0
  101. package/dist/game-entities/attachable/attachable.js.map +1 -0
  102. package/dist/game-entities/attachable/attachable.spec.js.map +1 -0
  103. package/dist/game-entities/controller/controller.d.ts +10 -0
  104. package/dist/game-entities/controller/controller.js +53 -0
  105. package/dist/game-entities/controller/controller.js.map +1 -0
  106. package/dist/game-entities/controller/controller.spec.js.map +1 -0
  107. package/dist/game-entities/controller.d.ts +10 -0
  108. package/dist/game-entities/controller.js +53 -0
  109. package/dist/game-entities/controller.js.map +1 -0
  110. package/dist/game-entities/entity/entity.d.ts +20 -0
  111. package/dist/game-entities/entity/entity.js +98 -0
  112. package/dist/game-entities/entity/entity.js.map +1 -0
  113. package/dist/game-entities/entity/entity.spec.js.map +1 -0
  114. package/dist/game-entities/entity/helpers/entity-store.helper.d.ts +15 -0
  115. package/dist/game-entities/entity/helpers/entity-store.helper.js +97 -0
  116. package/dist/game-entities/entity/helpers/entity-store.helper.js.map +1 -0
  117. package/dist/game-entities/entity/helpers/view-creation.helper.d.ts +11 -0
  118. package/dist/game-entities/entity/helpers/view-creation.helper.js +56 -0
  119. package/dist/game-entities/entity/helpers/view-creation.helper.js.map +1 -0
  120. package/dist/game-entities/entity-base/entity-base.d.ts +10 -0
  121. package/dist/game-entities/entity-base/entity-base.js +38 -0
  122. package/dist/game-entities/entity-base/entity-base.js.map +1 -0
  123. package/dist/game-entities/entity-base/entity-base.spec.js.map +1 -0
  124. package/dist/game-entities/entity-base.d.ts +12 -0
  125. package/dist/game-entities/entity-base.js +55 -0
  126. package/dist/game-entities/entity-base.js.map +1 -0
  127. package/dist/game-entities/entity.d.ts +22 -0
  128. package/dist/game-entities/entity.js +126 -0
  129. package/dist/game-entities/entity.js.map +1 -0
  130. package/dist/game-entities/index.d.ts +5 -0
  131. package/dist/game-entities/index.js +19 -0
  132. package/dist/game-entities/index.js.map +1 -0
  133. package/dist/game-entities/scene/scene.d.ts +17 -0
  134. package/dist/game-entities/scene/scene.js +100 -0
  135. package/dist/game-entities/scene/scene.js.map +1 -0
  136. package/dist/game-entities/scene/scene.spec.js.map +1 -0
  137. package/dist/game-entities/service/service.d.ts +9 -0
  138. package/dist/game-entities/service/service.js +62 -0
  139. package/dist/game-entities/service/service.js.map +1 -0
  140. package/dist/game-entities/service/service.spec.js.map +1 -0
  141. package/dist/game-entities/service.d.ts +10 -0
  142. package/dist/game-entities/service.js +93 -0
  143. package/dist/game-entities/service.js.map +1 -0
  144. package/dist/game-entities/store/store.d.ts +19 -0
  145. package/dist/game-entities/store/store.js +131 -0
  146. package/dist/game-entities/store/store.js.map +1 -0
  147. package/dist/game-entities/store/store.spec.js.map +1 -0
  148. package/dist/game-entities/store.d.ts +18 -0
  149. package/dist/game-entities/store.js +121 -0
  150. package/dist/game-entities/store.js.map +1 -0
  151. package/dist/game-entities/tests/controller.spec.js.map +1 -0
  152. package/dist/game-entities/tests/entity-base.spec.js.map +1 -0
  153. package/dist/game-entities/tests/entity.spec.js.map +1 -0
  154. package/dist/game-entities/tests/service.spec.js.map +1 -0
  155. package/dist/game-entities/tests/store.spec.js.map +1 -0
  156. package/dist/game-entities/tests/view.spec.js.map +1 -0
  157. package/dist/game-entities/view/view.d.ts +20 -0
  158. package/dist/game-entities/view/view.js +82 -0
  159. package/dist/game-entities/view/view.js.map +1 -0
  160. package/dist/game-entities/view/view.spec.js.map +1 -0
  161. package/dist/game-entities/view.d.ts +9 -0
  162. package/dist/game-entities/view.js +20 -0
  163. package/dist/game-entities/view.js.map +1 -0
  164. package/dist/helpers/animator/animator.d.ts +35 -0
  165. package/dist/helpers/animator/animator.js +158 -0
  166. package/dist/helpers/animator/animator.js.map +1 -0
  167. package/dist/helpers/animator/animator.spec.js.map +1 -0
  168. package/dist/helpers/auto-destroy/auto-destroy.d.ts +5 -0
  169. package/dist/helpers/auto-destroy/auto-destroy.js +38 -0
  170. package/dist/helpers/auto-destroy/auto-destroy.js.map +1 -0
  171. package/dist/helpers/auto-destroy/auto-destroy.spec.js.map +1 -0
  172. package/dist/helpers/update-loop.d.ts +7 -0
  173. package/dist/helpers/update-loop.js +16 -0
  174. package/dist/helpers/update-loop.js.map +1 -0
  175. package/dist/helpers/vertice/vertice.helper.d.ts +4 -0
  176. package/dist/helpers/vertice/vertice.helper.js +23 -0
  177. package/dist/helpers/vertice/vertice.helper.js.map +1 -0
  178. package/dist/helpers/view-array/view-array.d.ts +28 -0
  179. package/dist/helpers/view-array/view-array.js +117 -0
  180. package/dist/index.d.ts +9 -0
  181. package/dist/index.js +31 -0
  182. package/dist/index.js.map +1 -0
  183. package/dist/lib/animator/animations.d.ts +25 -0
  184. package/dist/lib/animator/animations.js +58 -0
  185. package/dist/lib/animator/animations.js.map +1 -0
  186. package/dist/lib/animator/animator.d.ts +52 -0
  187. package/dist/lib/animator/animator.js +220 -0
  188. package/dist/lib/animator/animator.js.map +1 -0
  189. package/dist/lib/animator/animator.spec.js.map +1 -0
  190. package/dist/lib/animator/index.d.ts +2 -0
  191. package/dist/lib/animator/index.js +19 -0
  192. package/dist/lib/animator/index.js.map +1 -0
  193. package/dist/lib/common/common-lib.d.ts +6 -0
  194. package/dist/lib/common/common-lib.js +40 -0
  195. package/dist/lib/common/common-lib.js.map +1 -0
  196. package/dist/lib/path-finder/path-finder.d.ts +5 -0
  197. package/dist/lib/path-finder/path-finder.js +24 -0
  198. package/dist/lib/path-finder/path-finder.js.map +1 -0
  199. package/dist/lib/update-loop.d.ts +13 -0
  200. package/dist/lib/update-loop.js +34 -0
  201. package/dist/lib/update-loop.js.map +1 -0
  202. package/dist/lib/vector/vector-coordinate-convertion.spec.js.map +1 -0
  203. package/dist/lib/vector/vector-radian.spec.js.map +1 -0
  204. package/dist/lib/vector/vector.d.ts +28 -0
  205. package/dist/lib/vector/vector.js +114 -0
  206. package/dist/lib/vector/vector.js.map +1 -0
  207. package/dist/lib/vector/vector.spec.js.map +1 -0
  208. package/dist/services/keyboard/keyboard.d.ts +7 -0
  209. package/dist/services/keyboard/keyboard.js +36 -0
  210. package/dist/services/keyboard/keyboard.js.map +1 -0
  211. package/dist/services/mouse/mouse.d.ts +12 -0
  212. package/dist/services/mouse/mouse.js +57 -0
  213. package/dist/services/mouse/mouse.js.map +1 -0
  214. package/dist/services/mouse/mouse.service.d.ts +12 -0
  215. package/dist/services/mouse/mouse.service.js +56 -0
  216. package/dist/services/mouse/mouse.service.js.map +1 -0
  217. package/dist/services/mouse/mouser-target-focus.service.d.ts +16 -0
  218. package/dist/services/mouse/mouser-target-focus.service.js +89 -0
  219. package/dist/services/mouse/mouser-target-focus.service.js.map +1 -0
  220. package/dist/services/sound/sound.d.ts +3 -0
  221. package/dist/services/sound/sound.js +22 -0
  222. package/dist/services/sound/sound.js.map +1 -0
  223. package/package.json +71 -0
  224. package/tsconfig.json +24 -0
@@ -0,0 +1,23 @@
1
+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.VerticeHelper = void 0;
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+ class VerticeHelper {
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+ static convertShapePathsToVertices(shapePaths) {
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+ return shapePaths.map(vertices => vertices
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+ .reduce((acc, value, index) => {
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+ if (index % 2 === 0) {
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+ acc.push([value]);
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+ }
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+ else {
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+ acc[acc.length - 1].push(value);
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+ }
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+ return acc;
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+ }, [])
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+ .map(tuple => ({
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+ x: tuple[0],
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+ y: tuple[1]
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+ })));
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+ }
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+ }
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+ exports.VerticeHelper = VerticeHelper;
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+ //# sourceMappingURL=vertice.helper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vertice.helper.js","sourceRoot":"","sources":["../../../src/helpers/vertice/vertice.helper.ts"],"names":[],"mappings":";;;AAEA,MAAa,aAAa;IACxB,MAAM,CAAC,2BAA2B,CAAC,UAAgD;QACjF,OAAO,UAAU,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE,CAC/B,QAAQ;aACL,MAAM,CAAC,CAAC,GAAe,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE;YACxC,IAAI,KAAK,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;gBACpB,GAAG,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;YACpB,CAAC;iBAAM,CAAC;gBACN,GAAG,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAClC,CAAC;YACD,OAAO,GAAG,CAAC;QACb,CAAC,EAAE,EAAE,CAAC;aACL,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;YACb,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;YACX,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;SACZ,CAAC,CAAC,CACN,CAAC;IACJ,CAAC;CACF;AAlBD,sCAkBC"}
@@ -0,0 +1,28 @@
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+ import { EntityBase } from '../../game-entities/entity-base';
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+ import { Destroyable } from '../../_interfaces';
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+ export declare class ViewArrayBase<ItemType, DefinitionType> {
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+ private createFunction;
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+ private updateFunction;
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+ private destroyFunction;
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+ items: {
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+ item: ItemType;
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+ definition: DefinitionType;
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+ }[];
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+ protected destroyed: boolean;
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+ protected trackByPath: string;
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+ private attachIsCalled;
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+ constructor(createFunction: (definition: DefinitionType, index: number) => ItemType, updateFunction: (item: ItemType, definition: DefinitionType, index: number) => void, destroyFunction: (item: ItemType, definition: DefinitionType, index: number) => void);
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+ set(definitions: DefinitionType[] | ReadonlyArray<DefinitionType>): void;
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+ trackBy(path: string): ViewArrayBase<ItemType, DefinitionType>;
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+ attach(parent: EntityBase): ViewArrayBase<ItemType, DefinitionType>;
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+ destroy(): void;
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+ }
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+ export declare class ViewArray<DefinitionType> extends ViewArrayBase<Destroyable, DefinitionType> {
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+ private controllerClassName;
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+ constructor(ControllerClass: new (definition: DefinitionType, index: number, ...args: any[]) => ViewArrayController<DefinitionType>, ...args: any[]);
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+ set(definitions: DefinitionType[] | ReadonlyArray<DefinitionType>): void;
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+ }
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+ export declare abstract class ViewArrayController<DefinitionType> implements Destroyable {
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+ abstract update(definition: DefinitionType, index: number): void;
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+ abstract destroy(definition: DefinitionType, index: number): void;
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+ }
@@ -0,0 +1,117 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
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+ var extendStatics = function (d, b) {
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+ extendStatics = Object.setPrototypeOf ||
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+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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+ return extendStatics(d, b);
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+ };
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+ return function (d, b) {
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+ if (typeof b !== "function" && b !== null)
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+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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+ extendStatics(d, b);
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+ function __() { this.constructor = d; }
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+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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+ };
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+ })();
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+ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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+ if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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+ if (ar || !(i in from)) {
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+ if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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+ ar[i] = from[i];
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+ }
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+ }
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+ return to.concat(ar || Array.prototype.slice.call(from));
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.ViewArrayController = exports.ViewArray = exports.ViewArrayBase = void 0;
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+ var helpers_lib_1 = require("helpers-lib");
29
+ var ViewArrayBase = /** @class */ (function () {
30
+ function ViewArrayBase(createFunction, updateFunction, destroyFunction) {
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+ var _this = this;
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+ this.createFunction = createFunction;
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+ this.updateFunction = updateFunction;
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+ this.destroyFunction = destroyFunction;
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+ this.items = [];
36
+ this.destroyed = false;
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+ this.trackByPath = '';
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+ this.attachIsCalled = false;
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+ setTimeout(function () {
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+ if (!_this.attachIsCalled) {
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+ throw new Error("EntityDecorator: entity is not attached to anything! Name: '".concat(_this.constructor.name, "'"));
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+ }
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+ });
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+ }
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+ ViewArrayBase.prototype.set = function (definitions) {
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+ var _this = this;
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+ if (this.destroyed) {
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+ throw new Error("ViewArrayBase: set operation attempt after destruction!");
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+ }
50
+ definitions.forEach(function (definition, index) {
51
+ if (_this.items[index] &&
52
+ helpers_lib_1.JsonHelper.deepFind(_this.items[index].definition, _this.trackByPath) === helpers_lib_1.JsonHelper.deepFind(definition, _this.trackByPath)) {
53
+ _this.updateFunction(_this.items[index].item, definition, index);
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+ }
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+ else {
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+ var item = _this.createFunction(definition, index);
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+ _this.items[index] && _this.destroyFunction(_this.items[index].item, _this.items[index].definition, index);
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+ _this.items[index] = { definition: definition, item: item };
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+ }
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+ });
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+ while (this.items.length > definitions.length) {
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+ var element = this.items.pop();
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+ var index = this.items.length;
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+ element && this.destroyFunction(element.item, element.definition, index);
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+ }
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+ };
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+ ViewArrayBase.prototype.trackBy = function (path) {
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+ this.trackByPath = path;
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+ return this;
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+ };
71
+ ViewArrayBase.prototype.attach = function (parent) {
72
+ // @ts-ignore
73
+ parent.setAttachment(this);
74
+ this.attachIsCalled = true;
75
+ return this;
76
+ };
77
+ ViewArrayBase.prototype.destroy = function () {
78
+ this.set([]);
79
+ this.destroyed = true;
80
+ };
81
+ return ViewArrayBase;
82
+ }());
83
+ exports.ViewArrayBase = ViewArrayBase;
84
+ var ViewArray = /** @class */ (function (_super) {
85
+ __extends(ViewArray, _super);
86
+ function ViewArray(ControllerClass) {
87
+ var args = [];
88
+ for (var _i = 1; _i < arguments.length; _i++) {
89
+ args[_i - 1] = arguments[_i];
90
+ }
91
+ var _this = this;
92
+ var createF = function (definition, index) { return new (ControllerClass.bind.apply(ControllerClass, __spreadArray([void 0, definition, index], args, false)))(); };
93
+ var updateF = function (item, definition, index) {
94
+ item.update(definition, index);
95
+ };
96
+ var destroyF = function (item, definition, index) {
97
+ item.destroy(definition, index);
98
+ };
99
+ _this = _super.call(this, createF, updateF, destroyF) || this;
100
+ _this.controllerClassName = ControllerClass.name;
101
+ return _this;
102
+ }
103
+ ViewArray.prototype.set = function (definitions) {
104
+ if (this.destroyed) {
105
+ throw new Error("ViewArray: set operation attempt after destruction! controller: '".concat(this.controllerClassName, "'"));
106
+ }
107
+ _super.prototype.set.call(this, definitions);
108
+ };
109
+ return ViewArray;
110
+ }(ViewArrayBase));
111
+ exports.ViewArray = ViewArray;
112
+ var ViewArrayController = /** @class */ (function () {
113
+ function ViewArrayController() {
114
+ }
115
+ return ViewArrayController;
116
+ }());
117
+ exports.ViewArrayController = ViewArrayController;
@@ -0,0 +1,9 @@
1
+ export { UpdateCycle } from './lib/update-loop';
2
+ export { CanBeAttached } from './game-entities/attachable/attachable';
3
+ export { KeyboardService } from './services/keyboard/keyboard';
4
+ export { MouseService } from './services/mouse/mouse.service';
5
+ export { MouseTargetFocusService } from './services/mouse/mouser-target-focus.service';
6
+ export { PathFinder } from './lib/path-finder/path-finder';
7
+ export * from './_interfaces';
8
+ export * from './game-entities';
9
+ export * from './lib/animator';
package/dist/index.js ADDED
@@ -0,0 +1,31 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ exports.PathFinder = exports.MouseTargetFocusService = exports.MouseService = exports.KeyboardService = exports.UpdateCycle = void 0;
18
+ var update_loop_1 = require("./lib/update-loop");
19
+ Object.defineProperty(exports, "UpdateCycle", { enumerable: true, get: function () { return update_loop_1.UpdateCycle; } });
20
+ var keyboard_1 = require("./services/keyboard/keyboard");
21
+ Object.defineProperty(exports, "KeyboardService", { enumerable: true, get: function () { return keyboard_1.KeyboardService; } });
22
+ var mouse_service_1 = require("./services/mouse/mouse.service");
23
+ Object.defineProperty(exports, "MouseService", { enumerable: true, get: function () { return mouse_service_1.MouseService; } });
24
+ var mouser_target_focus_service_1 = require("./services/mouse/mouser-target-focus.service");
25
+ Object.defineProperty(exports, "MouseTargetFocusService", { enumerable: true, get: function () { return mouser_target_focus_service_1.MouseTargetFocusService; } });
26
+ var path_finder_1 = require("./lib/path-finder/path-finder");
27
+ Object.defineProperty(exports, "PathFinder", { enumerable: true, get: function () { return path_finder_1.PathFinder; } });
28
+ __exportStar(require("./_interfaces"), exports);
29
+ __exportStar(require("./game-entities"), exports);
30
+ __exportStar(require("./lib/animator"), exports);
31
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,iDAAgD;AAAvC,0GAAA,WAAW,OAAA;AAEpB,yDAA+D;AAAtD,2GAAA,eAAe,OAAA;AACxB,gEAA8D;AAArD,6GAAA,YAAY,OAAA;AACrB,4FAAuF;AAA9E,sIAAA,uBAAuB,OAAA;AAChC,6DAA2D;AAAlD,yGAAA,UAAU,OAAA;AACnB,gDAA8B;AAC9B,kDAAgC;AAChC,iDAA+B"}
@@ -0,0 +1,25 @@
1
+ export interface AnimatorAnimation {
2
+ start(): void;
3
+ multiplierFunction(t: number): number;
4
+ }
5
+ export declare class AnimationLineer implements AnimatorAnimation {
6
+ start(): void;
7
+ multiplierFunction(t: number): number;
8
+ }
9
+ export declare class AnimationEaseInOut implements AnimatorAnimation {
10
+ start(): void;
11
+ multiplierFunction(t: number): number;
12
+ }
13
+ export declare class AnimationEaseIn implements AnimatorAnimation {
14
+ start(): void;
15
+ multiplierFunction(t: number): number;
16
+ }
17
+ export declare class AnimationEaseOut implements AnimatorAnimation {
18
+ start(): void;
19
+ multiplierFunction(t: number): number;
20
+ }
21
+ export declare class AnimationFlicker implements AnimatorAnimation {
22
+ private timeGrid;
23
+ start(): void;
24
+ multiplierFunction(t: number): number;
25
+ }
@@ -0,0 +1,58 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.AnimationFlicker = exports.AnimationEaseOut = exports.AnimationEaseIn = exports.AnimationEaseInOut = exports.AnimationLineer = void 0;
4
+ const helpers_lib_1 = require("helpers-lib");
5
+ class AnimationLineer {
6
+ start() { }
7
+ multiplierFunction(t) {
8
+ return t;
9
+ }
10
+ }
11
+ exports.AnimationLineer = AnimationLineer;
12
+ class AnimationEaseInOut {
13
+ start() { }
14
+ multiplierFunction(t) {
15
+ if ((t *= 2) < 1) {
16
+ return 0.5 * t * t;
17
+ }
18
+ else {
19
+ return -0.5 * (--t * (t - 2) - 1);
20
+ }
21
+ }
22
+ }
23
+ exports.AnimationEaseInOut = AnimationEaseInOut;
24
+ class AnimationEaseIn {
25
+ start() { }
26
+ multiplierFunction(t) {
27
+ return Math.pow(t, 2);
28
+ }
29
+ }
30
+ exports.AnimationEaseIn = AnimationEaseIn;
31
+ class AnimationEaseOut {
32
+ start() { }
33
+ multiplierFunction(t) {
34
+ return 1 - Math.pow(1 - t, 2);
35
+ }
36
+ }
37
+ exports.AnimationEaseOut = AnimationEaseOut;
38
+ class AnimationFlicker {
39
+ start() {
40
+ this.timeGrid = new Array(10).fill(0);
41
+ helpers_lib_1.Random.randomIntegerBetween(0, 9);
42
+ this.timeGrid[helpers_lib_1.Random.randomIntegerBetween(0, 9)] = Math.random();
43
+ if (Math.random() < 0.3) {
44
+ helpers_lib_1.Random.randomIntegerBetween(0, 9);
45
+ this.timeGrid[helpers_lib_1.Random.randomIntegerBetween(0, 9)] = Math.random();
46
+ }
47
+ if (Math.random() < 0.2) {
48
+ helpers_lib_1.Random.randomIntegerBetween(0, 9);
49
+ this.timeGrid[helpers_lib_1.Random.randomIntegerBetween(0, 9)] = Math.random();
50
+ }
51
+ }
52
+ multiplierFunction(t) {
53
+ let index = Math.floor(t * 10);
54
+ return this.timeGrid[index];
55
+ }
56
+ }
57
+ exports.AnimationFlicker = AnimationFlicker;
58
+ //# sourceMappingURL=animations.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animations.js","sourceRoot":"","sources":["../../../src/lib/animator/animations.ts"],"names":[],"mappings":";;;AAAA,6CAAqC;AAOrC,MAAa,eAAe;IAC1B,KAAK,KAAU,CAAC;IAChB,kBAAkB,CAAC,CAAS;QAC1B,OAAO,CAAC,CAAC;IACX,CAAC;CACF;AALD,0CAKC;AAED,MAAa,kBAAkB;IAC7B,KAAK,KAAU,CAAC;IAChB,kBAAkB,CAAC,CAAS;QAC1B,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;YACjB,OAAO,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QACrB,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACpC,CAAC;IACH,CAAC;CACF;AATD,gDASC;AAED,MAAa,eAAe;IAC1B,KAAK,KAAU,CAAC;IAChB,kBAAkB,CAAC,CAAS;QAC1B,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,CAAC;CACF;AALD,0CAKC;AAED,MAAa,gBAAgB;IAC3B,KAAK,KAAU,CAAC;IAChB,kBAAkB,CAAC,CAAS;QAC1B,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,CAAC;CACF;AALD,4CAKC;AAED,MAAa,gBAAgB;IAG3B,KAAK;QACH,IAAI,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACtC,oBAAM,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,oBAAM,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QACjE,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE,CAAC;YACxB,oBAAM,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAClC,IAAI,CAAC,QAAQ,CAAC,oBAAM,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QACnE,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE,CAAC;YACxB,oBAAM,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAClC,IAAI,CAAC,QAAQ,CAAC,oBAAM,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QACnE,CAAC;IACH,CAAC;IAED,kBAAkB,CAAC,CAAS;QAC1B,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;QAC/B,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAC9B,CAAC;CACF;AArBD,4CAqBC"}
@@ -0,0 +1,52 @@
1
+ import { AnimatorAnimation } from './animations';
2
+ export interface AnimationState {
3
+ duration: number;
4
+ elapsedTime: number;
5
+ startingValue: number;
6
+ targetValue: number;
7
+ loop: boolean;
8
+ completeAnimationsHandling: CompleteAnimationsHandlingType;
9
+ }
10
+ export declare enum ReAnimateHandlingType {
11
+ throwError = "throwError",
12
+ ignore = "ignore"
13
+ }
14
+ export declare enum CompleteAnimationsHandlingType {
15
+ returnToOriginal = "returnToOriginal",
16
+ stayInCurrentState = "stayInCurrentState",
17
+ jumpToEnd = "jumpToEnd"
18
+ }
19
+ export interface AnimationOptions<T> {
20
+ duration?: number;
21
+ animation?: AnimatorAnimation;
22
+ loop?: boolean;
23
+ reAnimateHandling?: ReAnimateHandlingType;
24
+ completeAnimationsHandling?: CompleteAnimationsHandlingType;
25
+ }
26
+ export declare class Animator<T> {
27
+ private static animatedObjects;
28
+ readonly targetObject: T;
29
+ private effectOn;
30
+ private defaultDuration;
31
+ private defaultAnimation;
32
+ private defaultLoop;
33
+ private defaultReAnimateHandling;
34
+ private defaultCompleteAnimationsHandling;
35
+ private onChangeCallback?;
36
+ private running;
37
+ private propertyStates;
38
+ private updateCycleSubscription;
39
+ constructor(target: T, effectOn: string | string[], options?: AnimationOptions<T>);
40
+ get isAnimating(): boolean;
41
+ getAnimationStateOfKey(key: string): AnimationState | undefined;
42
+ onChange(callback: (target: T) => void): Animator<T>;
43
+ pauseAnimations(): void;
44
+ resumeAnimations(): void;
45
+ completeAnimations(completeAnimationsHandling?: CompleteAnimationsHandlingType): void;
46
+ set(values: Record<string, any>): void;
47
+ animate(values: Record<string, any>, options?: AnimationOptions<T>): Promise<void>;
48
+ private startAnimate;
49
+ private update;
50
+ private subscribeUpdateCycle;
51
+ private checkPropertyValidity;
52
+ }
@@ -0,0 +1,220 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Animator = exports.CompleteAnimationsHandlingType = exports.ReAnimateHandlingType = void 0;
4
+ const helpers_lib_1 = require("helpers-lib");
5
+ const update_loop_1 = require("../update-loop");
6
+ const animations_1 = require("./animations");
7
+ var ReAnimateHandlingType;
8
+ (function (ReAnimateHandlingType) {
9
+ ReAnimateHandlingType["throwError"] = "throwError";
10
+ ReAnimateHandlingType["ignore"] = "ignore";
11
+ // TODO: blendIn
12
+ })(ReAnimateHandlingType || (exports.ReAnimateHandlingType = ReAnimateHandlingType = {}));
13
+ var CompleteAnimationsHandlingType;
14
+ (function (CompleteAnimationsHandlingType) {
15
+ CompleteAnimationsHandlingType["returnToOriginal"] = "returnToOriginal";
16
+ CompleteAnimationsHandlingType["stayInCurrentState"] = "stayInCurrentState";
17
+ CompleteAnimationsHandlingType["jumpToEnd"] = "jumpToEnd";
18
+ })(CompleteAnimationsHandlingType || (exports.CompleteAnimationsHandlingType = CompleteAnimationsHandlingType = {}));
19
+ const DEFAULT_DURATION = 200;
20
+ const DEFAULT_ANIMATION = new animations_1.AnimationLineer();
21
+ const DEFAULT_LOOP = false;
22
+ const DEFAULT_RE_ANIMATE_HANDLING = ReAnimateHandlingType.throwError;
23
+ const DEFAULT_COMPLETE_ANIMATIONS_HANDLING = CompleteAnimationsHandlingType.stayInCurrentState;
24
+ class Animator {
25
+ static { this.animatedObjects = new Set(); }
26
+ constructor(target, effectOn, options = {}) {
27
+ this.effectOn = new Set();
28
+ this.running = true;
29
+ this.propertyStates = new Map();
30
+ if (!helpers_lib_1.Comparator.isObject(target)) {
31
+ throw new Error(`Animator: target is not an object! Target: '${target}'`);
32
+ }
33
+ else if (Animator.animatedObjects.has(target)) {
34
+ throw new Error(`Animator: target is already animated! Target: '${target}'`);
35
+ }
36
+ else {
37
+ Animator.animatedObjects.add(target);
38
+ }
39
+ this.targetObject = target;
40
+ this.effectOn = helpers_lib_1.Comparator.isArray(effectOn) ? new Set(effectOn) : new Set([effectOn]);
41
+ this.defaultDuration = options.duration || DEFAULT_DURATION;
42
+ this.defaultAnimation = options.animation || DEFAULT_ANIMATION;
43
+ this.defaultLoop = options.loop || DEFAULT_LOOP;
44
+ this.defaultReAnimateHandling = options.reAnimateHandling || DEFAULT_RE_ANIMATE_HANDLING;
45
+ this.defaultCompleteAnimationsHandling = options.completeAnimationsHandling || DEFAULT_COMPLETE_ANIMATIONS_HANDLING;
46
+ this.effectOn.forEach(key => {
47
+ if (!helpers_lib_1.Comparator.hasProperty(target, key)) {
48
+ throw new Error(`Animator: target does not have target property. Target property: '${key}'`);
49
+ }
50
+ else if (!helpers_lib_1.Comparator.isNumber(target[key])) {
51
+ throw new Error(`Animator: target property is not a number. Target property: '${key}'`);
52
+ }
53
+ });
54
+ }
55
+ get isAnimating() {
56
+ return this.propertyStates.size > 0;
57
+ }
58
+ getAnimationStateOfKey(key) {
59
+ let propertyState = this.propertyStates.get(key);
60
+ if (propertyState) {
61
+ return {
62
+ duration: propertyState.duration,
63
+ elapsedTime: propertyState.elapsedTime,
64
+ startingValue: propertyState.startingValue,
65
+ targetValue: propertyState.targetValue,
66
+ loop: propertyState.loop,
67
+ completeAnimationsHandling: propertyState.completeAnimationsHandling
68
+ };
69
+ }
70
+ }
71
+ onChange(callback) {
72
+ if (this.onChangeCallback) {
73
+ throw new Error('Animator: onChangeCallback is already set!');
74
+ }
75
+ this.onChangeCallback = callback;
76
+ return this;
77
+ }
78
+ pauseAnimations() {
79
+ this.running = false;
80
+ }
81
+ resumeAnimations() {
82
+ this.running = true;
83
+ }
84
+ completeAnimations(completeAnimationsHandling) {
85
+ let triggerOnChange = this.isAnimating;
86
+ this.propertyStates.forEach((value, key) => {
87
+ let completeAnimationsHandlingFinal = completeAnimationsHandling || value.completeAnimationsHandling;
88
+ if (completeAnimationsHandlingFinal === CompleteAnimationsHandlingType.returnToOriginal) {
89
+ this.targetObject[key] = value.startingValue;
90
+ }
91
+ else if (completeAnimationsHandlingFinal === CompleteAnimationsHandlingType.jumpToEnd) {
92
+ this.targetObject[key] = value.targetValue;
93
+ }
94
+ value.completionCallback();
95
+ this.propertyStates.delete(key);
96
+ });
97
+ triggerOnChange && this.onChangeCallback?.(this.targetObject);
98
+ }
99
+ set(values) {
100
+ Object.keys(values).forEach(key => {
101
+ this.checkPropertyValidity(key);
102
+ if (this.propertyStates.get(key)) {
103
+ throw new Error(`Animator: property is already being animated. Property: '${key}'`);
104
+ }
105
+ });
106
+ let triggerOnChange = false;
107
+ Object.keys(values).forEach(key => {
108
+ triggerOnChange = triggerOnChange || this.targetObject[key] !== values[key];
109
+ this.targetObject[key] = values[key];
110
+ });
111
+ triggerOnChange && this.onChangeCallback?.(this.targetObject);
112
+ }
113
+ async animate(values, options = {}) {
114
+ let valueKeys = Object.keys(values);
115
+ valueKeys.forEach(key => {
116
+ this.checkPropertyValidity(key);
117
+ });
118
+ return this.startAnimate(values, options);
119
+ }
120
+ startAnimate(values, options = {}) {
121
+ let reAnimateHandling = options.reAnimateHandling || this.defaultReAnimateHandling;
122
+ Object.keys(values).forEach(key => {
123
+ let previousState = this.propertyStates.get(key);
124
+ if (previousState) {
125
+ if (reAnimateHandling === ReAnimateHandlingType.throwError) {
126
+ throw new Error(`Animator: property is already being animated. Property: '${key}'`);
127
+ }
128
+ else if (reAnimateHandling === ReAnimateHandlingType.ignore) {
129
+ delete values[key];
130
+ }
131
+ }
132
+ });
133
+ return new Promise(resolveAll => {
134
+ Promise.all(Object.keys(values).map(key => new Promise(resolve => {
135
+ let duration = options.duration || this.defaultDuration;
136
+ let animation = options.animation || this.defaultAnimation;
137
+ let loop = options.loop || this.defaultLoop;
138
+ let completeAnimationsHandling = options.completeAnimationsHandling || this.defaultCompleteAnimationsHandling;
139
+ animation.start();
140
+ try {
141
+ this.propertyStates.set(key, {
142
+ duration,
143
+ animation,
144
+ elapsedTime: 0,
145
+ startingValue: this.targetObject[key],
146
+ targetValue: values[key],
147
+ loop,
148
+ completeAnimationsHandling,
149
+ completionCallback: () => {
150
+ resolve(undefined);
151
+ }
152
+ });
153
+ }
154
+ catch (e) {
155
+ resolveAll();
156
+ }
157
+ }))).then(() => {
158
+ resolveAll();
159
+ });
160
+ this.subscribeUpdateCycle();
161
+ });
162
+ }
163
+ update(delta) {
164
+ if (this.running) {
165
+ let triggerOnChange = this.propertyStates.size;
166
+ this.propertyStates.forEach((value, key) => {
167
+ value.elapsedTime += delta;
168
+ let animationIsCompete = value.elapsedTime >= value.duration;
169
+ if (animationIsCompete) {
170
+ if (value.loop) {
171
+ value.animation.start();
172
+ value.elapsedTime -= value.duration;
173
+ animationIsCompete = false;
174
+ }
175
+ else {
176
+ if (value.completeAnimationsHandling === CompleteAnimationsHandlingType.returnToOriginal) {
177
+ this.targetObject[key] = value.startingValue;
178
+ }
179
+ else {
180
+ this.targetObject[key] = value.targetValue;
181
+ }
182
+ value.completionCallback();
183
+ this.propertyStates.delete(key);
184
+ }
185
+ }
186
+ if (!animationIsCompete) {
187
+ let multiplier = value.animation.multiplierFunction(value.elapsedTime / value.duration);
188
+ let relativeTarget = value.targetValue - value.startingValue;
189
+ this.targetObject[key] = relativeTarget * multiplier + value.startingValue;
190
+ }
191
+ });
192
+ triggerOnChange && this.onChangeCallback?.(this.targetObject);
193
+ if (this.propertyStates.size <= 0) {
194
+ this.updateCycleSubscription?.unsubscribe();
195
+ }
196
+ }
197
+ }
198
+ subscribeUpdateCycle() {
199
+ this.updateCycleSubscription?.unsubscribe();
200
+ this.updateCycleSubscription = update_loop_1.UpdateCycle.updateAction.subscribe(update => {
201
+ try {
202
+ this.update(update.delta);
203
+ }
204
+ catch (e) {
205
+ this.propertyStates.forEach(value => {
206
+ value.completionCallback();
207
+ });
208
+ this.propertyStates = new Map();
209
+ this.updateCycleSubscription?.unsubscribe();
210
+ }
211
+ });
212
+ }
213
+ checkPropertyValidity(key) {
214
+ if (!this.effectOn.has(key)) {
215
+ throw new Error(`Animator: not effected property is tried to update. Key: '${key}', EffectOn: '${this.effectOn}'`);
216
+ }
217
+ }
218
+ }
219
+ exports.Animator = Animator;
220
+ //# sourceMappingURL=animator.js.map
@@ -0,0 +1 @@
1
+ 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