babylonjs-gui 7.32.0 → 7.32.3

Sign up to get free protection for your applications and to get access to all the features.
@@ -4279,6 +4279,8 @@ export * from "babylonjs-gui/2D/adtInstrumentation";
4279
4279
  export * from "babylonjs-gui/2D/math2D";
4280
4280
  export * from "babylonjs-gui/2D/measure";
4281
4281
  export * from "babylonjs-gui/2D/multiLinePoint";
4282
+ export * from "babylonjs-gui/2D/FrameGraph/guiTask";
4283
+ export * from "babylonjs-gui/2D/FrameGraph/renderGraphGUIBlock";
4282
4284
  export * from "babylonjs-gui/2D/style";
4283
4285
  export * from "babylonjs-gui/2D/valueAndUnit";
4284
4286
  export * from "babylonjs-gui/2D/xmlLoader";
@@ -4291,6 +4293,8 @@ import { Matrix } from "babylonjs/Maths/math.vector";
4291
4293
  import { Vector2, Vector3 } from "babylonjs/Maths/math.vector";
4292
4294
  import { PointerInfoPre } from "babylonjs/Events/pointerEvents";
4293
4295
  import { ClipboardInfo } from "babylonjs/Events/clipboardEvents";
4296
+ import { Camera } from "babylonjs/Cameras/camera";
4297
+ import { IDynamicTextureOptions } from "babylonjs/Materials/Textures/dynamicTexture";
4294
4298
  import { DynamicTexture } from "babylonjs/Materials/Textures/dynamicTexture";
4295
4299
  import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
4296
4300
  import { Layer } from "babylonjs/Layers/layer";
@@ -4299,6 +4303,18 @@ import { Container } from "babylonjs-gui/2D/controls/container";
4299
4303
  import { Control } from "babylonjs-gui/2D/controls/control";
4300
4304
  import { Style } from "babylonjs-gui/2D/style";
4301
4305
  import { Viewport } from "babylonjs/Maths/math.viewport";
4306
+ /**
4307
+ * Interface used to define options to create an AdvancedDynamicTexture
4308
+ */
4309
+ export interface IAdvancedDynamicTextureOptions extends IDynamicTextureOptions {
4310
+ /**
4311
+ * Indicates whether the ADT will be used autonomously. In this mode:
4312
+ * - _checkUpdate() is not called
4313
+ * - the layer is not rendered (so, the ADT is not visible)
4314
+ * It's up to the user to perform the required calls manually to update the ADT.
4315
+ */
4316
+ useStandalone?: boolean;
4317
+ }
4302
4318
  /**
4303
4319
  * Class used to create texture to support 2D GUI elements
4304
4320
  * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui
@@ -4308,6 +4324,8 @@ export class AdvancedDynamicTexture extends DynamicTexture {
4308
4324
  static SnippetUrl: string;
4309
4325
  /** Indicates if some optimizations can be performed in GUI GPU management (the downside is additional memory/GPU texture memory used) */
4310
4326
  static AllowGPUOptimizations: boolean;
4327
+ /** Indicates whether the ADT is used autonomously */
4328
+ readonly useStandalone: boolean;
4311
4329
  /** Snippet ID if the content was created from the snippet server */
4312
4330
  snippetId: string;
4313
4331
  /** Observable that fires when the GUI is ready */
@@ -4412,6 +4430,10 @@ export class AdvancedDynamicTexture extends DynamicTexture {
4412
4430
  * Defaults to false.
4413
4431
  */
4414
4432
  disableTabNavigation: boolean;
4433
+ /**
4434
+ * A boolean indicating whether controls can be picked/clicked on or not. Defaults to false.
4435
+ */
4436
+ disablePicking: boolean;
4415
4437
  /**
4416
4438
  * If set to true, the POINTERTAP event type will be used for "click", instead of POINTERUP
4417
4439
  */
@@ -4521,13 +4543,9 @@ export class AdvancedDynamicTexture extends DynamicTexture {
4521
4543
  /**
4522
4544
  * Creates a new AdvancedDynamicTexture
4523
4545
  * @param name defines the name of the texture
4524
- * @param width defines the width of the texture
4525
- * @param height defines the height of the texture
4526
- * @param scene defines the hosting scene
4527
- * @param generateMipMaps defines a boolean indicating if mipmaps must be generated (false by default)
4528
- * @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
4529
- * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
4546
+ * @param options The options to be used when constructing the ADT
4530
4547
  */
4548
+ constructor(name: string, options?: IAdvancedDynamicTextureOptions);
4531
4549
  constructor(name: string, width?: number, height?: number, scene?: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
4532
4550
  /**
4533
4551
  * Get the current class name of the texture useful for serialization or dynamic coding.
@@ -4606,7 +4624,8 @@ export class AdvancedDynamicTexture extends DynamicTexture {
4606
4624
  * @returns the projected position with Z
4607
4625
  */
4608
4626
  getProjectedPositionWithZ(position: Vector3, worldMatrix: Matrix): Vector3;
4609
- private _checkUpdate;
4627
+ /** @internal */
4628
+ _checkUpdate(camera: Nullable<Camera>, skipUpdate?: boolean): void;
4610
4629
  private _clearMeasure;
4611
4630
  private _render;
4612
4631
  /**
@@ -4784,12 +4803,12 @@ export class AdvancedDynamicTexture extends DynamicTexture {
4784
4803
  * LayerMask is set through advancedTexture.layer.layerMask
4785
4804
  * @param name defines name for the texture
4786
4805
  * @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
4787
- * @param scene defines the hosting scene
4806
+ * @param sceneOrOptions defines the hosting scene or options (IAdvancedDynamicTextureOptions)
4788
4807
  * @param sampling defines the texture sampling mode (Texture.BILINEAR_SAMPLINGMODE by default)
4789
4808
  * @param adaptiveScaling defines whether to automatically scale root to match hardwarescaling (false by default)
4790
4809
  * @returns a new AdvancedDynamicTexture
4791
4810
  */
4792
- static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Nullable<Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
4811
+ static CreateFullscreenUI(name: string, foreground?: boolean, sceneOrOptions?: Nullable<Scene> | IAdvancedDynamicTextureOptions, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
4793
4812
  /**
4794
4813
  * Scales the texture
4795
4814
  * @param ratio the scale factor to apply to both width and height
@@ -8909,6 +8928,89 @@ export abstract class BaseGradient {
8909
8928
  parse(serializationObject: any): void;
8910
8929
  }
8911
8930
 
8931
+ }
8932
+ declare module "babylonjs-gui/2D/FrameGraph/renderGraphGUIBlock" {
8933
+ import { NodeRenderGraphBlock } from "babylonjs/FrameGraph/Node/nodeRenderGraphBlock";
8934
+ import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
8935
+ import { Scene } from "babylonjs/scene";
8936
+ import { NodeRenderGraphConnectionPoint } from "babylonjs/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint";
8937
+ import { NodeRenderGraphBuildState } from "babylonjs/FrameGraph/Node/nodeRenderGraphBuildState";
8938
+ import { FrameGraphGUITask } from "babylonjs-gui/2D/FrameGraph/guiTask";
8939
+ import { FrameGraph } from "babylonjs/FrameGraph/frameGraph";
8940
+ /**
8941
+ * Block that implements a fullscreen GUI for render graph
8942
+ */
8943
+ export class NodeRenderGraphGUIBlock extends NodeRenderGraphBlock {
8944
+ protected _frameGraphTask: FrameGraphGUITask;
8945
+ protected _gui: AdvancedDynamicTexture;
8946
+ /**
8947
+ * Gets the frame graph task associated with this block
8948
+ */
8949
+ get task(): FrameGraphGUITask;
8950
+ /**
8951
+ * Gets the GUI texture used by this block
8952
+ */
8953
+ get gui(): AdvancedDynamicTexture;
8954
+ /**
8955
+ * Create a new NodeRenderGraphGUIBlock
8956
+ * @param name defines the block name
8957
+ * @param frameGraph defines the hosting frame graph
8958
+ * @param scene defines the hosting scene
8959
+ */
8960
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene);
8961
+ /**
8962
+ * Gets the current class name
8963
+ * @returns the class name
8964
+ */
8965
+ getClassName(): string;
8966
+ /**
8967
+ * Gets the destination input component
8968
+ */
8969
+ get destination(): NodeRenderGraphConnectionPoint;
8970
+ /**
8971
+ * Gets the output component
8972
+ */
8973
+ get output(): NodeRenderGraphConnectionPoint;
8974
+ protected _buildBlock(state: NodeRenderGraphBuildState): void;
8975
+ }
8976
+
8977
+ }
8978
+ declare module "babylonjs-gui/2D/FrameGraph/guiTask" {
8979
+ import { FrameGraphTextureHandle, FrameGraph } from "babylonjs/index";
8980
+ import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
8981
+ import { FrameGraphTask } from "babylonjs/FrameGraph/frameGraphTask";
8982
+ /**
8983
+ * Task that renders a GUI texture.
8984
+ */
8985
+ export class FrameGraphGUITask extends FrameGraphTask {
8986
+ /**
8987
+ * The destination texture to render the GUI to.
8988
+ */
8989
+ destinationTexture: FrameGraphTextureHandle;
8990
+ /**
8991
+ * The output texture of the task.
8992
+ * This is the same texture as the destination texture, but the handles are different!
8993
+ */
8994
+ readonly outputTexture: FrameGraphTextureHandle;
8995
+ get disabled(): boolean;
8996
+ set disabled(value: boolean);
8997
+ /**
8998
+ * Gets the underlying advanced dynamic texture.
8999
+ */
9000
+ get gui(): AdvancedDynamicTexture;
9001
+ protected _adt: AdvancedDynamicTexture;
9002
+ /**
9003
+ * Constructs a new GUI task.
9004
+ * @param name Name of the task
9005
+ * @param frameGraph Frame graph the task belongs to
9006
+ * @param adt The GUI texture. If not provided, a new fullscreen GUI will be created.
9007
+ */
9008
+ constructor(name: string, frameGraph: FrameGraph, adt?: AdvancedDynamicTexture);
9009
+ isReady(): boolean;
9010
+ record(): void;
9011
+ dispose(): void;
9012
+ }
9013
+
8912
9014
  }
8913
9015
  declare module "babylonjs-gui/legacy/legacy" {
8914
9016
  export * from "babylonjs-gui/index";
@@ -12773,6 +12875,18 @@ declare module BABYLON.GUI {
12773
12875
 
12774
12876
 
12775
12877
 
12878
+ /**
12879
+ * Interface used to define options to create an AdvancedDynamicTexture
12880
+ */
12881
+ export interface IAdvancedDynamicTextureOptions extends BABYLON.IDynamicTextureOptions {
12882
+ /**
12883
+ * Indicates whether the ADT will be used autonomously. In this mode:
12884
+ * - _checkUpdate() is not called
12885
+ * - the layer is not rendered (so, the ADT is not visible)
12886
+ * It's up to the user to perform the required calls manually to update the ADT.
12887
+ */
12888
+ useStandalone?: boolean;
12889
+ }
12776
12890
  /**
12777
12891
  * Class used to create texture to support 2D GUI elements
12778
12892
  * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui
@@ -12782,6 +12896,8 @@ declare module BABYLON.GUI {
12782
12896
  static SnippetUrl: string;
12783
12897
  /** Indicates if some optimizations can be performed in GUI GPU management (the downside is additional memory/GPU texture memory used) */
12784
12898
  static AllowGPUOptimizations: boolean;
12899
+ /** Indicates whether the ADT is used autonomously */
12900
+ readonly useStandalone: boolean;
12785
12901
  /** Snippet ID if the content was created from the snippet server */
12786
12902
  snippetId: string;
12787
12903
  /** BABYLON.Observable that fires when the GUI is ready */
@@ -12886,6 +13002,10 @@ declare module BABYLON.GUI {
12886
13002
  * Defaults to false.
12887
13003
  */
12888
13004
  disableTabNavigation: boolean;
13005
+ /**
13006
+ * A boolean indicating whether controls can be picked/clicked on or not. Defaults to false.
13007
+ */
13008
+ disablePicking: boolean;
12889
13009
  /**
12890
13010
  * If set to true, the POINTERTAP event type will be used for "click", instead of POINTERUP
12891
13011
  */
@@ -12995,13 +13115,9 @@ declare module BABYLON.GUI {
12995
13115
  /**
12996
13116
  * Creates a new AdvancedDynamicTexture
12997
13117
  * @param name defines the name of the texture
12998
- * @param width defines the width of the texture
12999
- * @param height defines the height of the texture
13000
- * @param scene defines the hosting scene
13001
- * @param generateMipMaps defines a boolean indicating if mipmaps must be generated (false by default)
13002
- * @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
13003
- * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
13118
+ * @param options The options to be used when constructing the ADT
13004
13119
  */
13120
+ constructor(name: string, options?: IAdvancedDynamicTextureOptions);
13005
13121
  constructor(name: string, width?: number, height?: number, scene?: BABYLON.Nullable<BABYLON.Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
13006
13122
  /**
13007
13123
  * Get the current class name of the texture useful for serialization or dynamic coding.
@@ -13080,7 +13196,8 @@ declare module BABYLON.GUI {
13080
13196
  * @returns the projected position with Z
13081
13197
  */
13082
13198
  getProjectedPositionWithZ(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector3;
13083
- private _checkUpdate;
13199
+ /** @internal */
13200
+ _checkUpdate(camera: BABYLON.Nullable<BABYLON.Camera>, skipUpdate?: boolean): void;
13084
13201
  private _clearMeasure;
13085
13202
  private _render;
13086
13203
  /**
@@ -13258,12 +13375,12 @@ declare module BABYLON.GUI {
13258
13375
  * LayerMask is set through advancedTexture.layer.layerMask
13259
13376
  * @param name defines name for the texture
13260
13377
  * @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
13261
- * @param scene defines the hosting scene
13378
+ * @param sceneOrOptions defines the hosting scene or options (IAdvancedDynamicTextureOptions)
13262
13379
  * @param sampling defines the texture sampling mode (Texture.BILINEAR_SAMPLINGMODE by default)
13263
13380
  * @param adaptiveScaling defines whether to automatically scale root to match hardwarescaling (false by default)
13264
13381
  * @returns a new AdvancedDynamicTexture
13265
13382
  */
13266
- static CreateFullscreenUI(name: string, foreground?: boolean, scene?: BABYLON.Nullable<BABYLON.Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
13383
+ static CreateFullscreenUI(name: string, foreground?: boolean, sceneOrOptions?: BABYLON.Nullable<BABYLON.Scene> | IAdvancedDynamicTextureOptions, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
13267
13384
  /**
13268
13385
  * Scales the texture
13269
13386
  * @param ratio the scale factor to apply to both width and height
@@ -17119,6 +17236,77 @@ declare module BABYLON.GUI {
17119
17236
  }
17120
17237
 
17121
17238
 
17239
+ /**
17240
+ * Block that implements a fullscreen GUI for render graph
17241
+ */
17242
+ export class NodeRenderGraphGUIBlock extends BABYLON.NodeRenderGraphBlock {
17243
+ protected _frameGraphTask: FrameGraphGUITask;
17244
+ protected _gui: AdvancedDynamicTexture;
17245
+ /**
17246
+ * Gets the frame graph task associated with this block
17247
+ */
17248
+ get task(): FrameGraphGUITask;
17249
+ /**
17250
+ * Gets the GUI texture used by this block
17251
+ */
17252
+ get gui(): AdvancedDynamicTexture;
17253
+ /**
17254
+ * Create a new NodeRenderGraphGUIBlock
17255
+ * @param name defines the block name
17256
+ * @param frameGraph defines the hosting frame graph
17257
+ * @param scene defines the hosting scene
17258
+ */
17259
+ constructor(name: string, frameGraph: BABYLON.FrameGraph, scene: BABYLON.Scene);
17260
+ /**
17261
+ * Gets the current class name
17262
+ * @returns the class name
17263
+ */
17264
+ getClassName(): string;
17265
+ /**
17266
+ * Gets the destination input component
17267
+ */
17268
+ get destination(): BABYLON.NodeRenderGraphConnectionPoint;
17269
+ /**
17270
+ * Gets the output component
17271
+ */
17272
+ get output(): BABYLON.NodeRenderGraphConnectionPoint;
17273
+ protected _buildBlock(state: BABYLON.NodeRenderGraphBuildState): void;
17274
+ }
17275
+
17276
+
17277
+ /**
17278
+ * Task that renders a GUI texture.
17279
+ */
17280
+ export class FrameGraphGUITask extends BABYLON.FrameGraphTask {
17281
+ /**
17282
+ * The destination texture to render the GUI to.
17283
+ */
17284
+ destinationTexture: BABYLON.FrameGraphTextureHandle;
17285
+ /**
17286
+ * The output texture of the task.
17287
+ * This is the same texture as the destination texture, but the handles are different!
17288
+ */
17289
+ readonly outputTexture: BABYLON.FrameGraphTextureHandle;
17290
+ get disabled(): boolean;
17291
+ set disabled(value: boolean);
17292
+ /**
17293
+ * Gets the underlying advanced dynamic texture.
17294
+ */
17295
+ get gui(): AdvancedDynamicTexture;
17296
+ protected _adt: AdvancedDynamicTexture;
17297
+ /**
17298
+ * Constructs a new GUI task.
17299
+ * @param name Name of the task
17300
+ * @param frameGraph Frame graph the task belongs to
17301
+ * @param adt The GUI texture. If not provided, a new fullscreen GUI will be created.
17302
+ */
17303
+ constructor(name: string, frameGraph: BABYLON.FrameGraph, adt?: AdvancedDynamicTexture);
17304
+ isReady(): boolean;
17305
+ record(): void;
17306
+ dispose(): void;
17307
+ }
17308
+
17309
+
17122
17310
 
17123
17311
  }
17124
17312
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "babylonjs-gui",
3
- "version": "7.32.0",
3
+ "version": "7.32.3",
4
4
  "main": "babylon.gui.js",
5
5
  "types": "babylon.gui.module.d.ts",
6
6
  "files": [
@@ -15,7 +15,7 @@
15
15
  "test:escheck": "es-check es6 ./babylon.gui.js"
16
16
  },
17
17
  "dependencies": {
18
- "babylonjs": "^7.32.0"
18
+ "babylonjs": "^7.32.3"
19
19
  },
20
20
  "devDependencies": {
21
21
  "@dev/build-tools": "1.0.0",