babylonjs-gui 7.32.0 → 7.32.3
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- package/babylon.gui.d.ts +95 -9
- package/babylon.gui.js +252 -28
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +206 -18
- package/package.json +2 -2
package/babylon.gui.d.ts
CHANGED
@@ -3852,6 +3852,18 @@ declare module BABYLON.GUI {
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+
/**
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* Interface used to define options to create an AdvancedDynamicTexture
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*/
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+
export interface IAdvancedDynamicTextureOptions extends BABYLON.IDynamicTextureOptions {
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3859
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/**
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* Indicates whether the ADT will be used autonomously. In this mode:
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* - _checkUpdate() is not called
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* - the layer is not rendered (so, the ADT is not visible)
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* It's up to the user to perform the required calls manually to update the ADT.
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*/
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useStandalone?: boolean;
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}
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/**
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* Class used to create texture to support 2D GUI elements
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* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui
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@@ -3861,6 +3873,8 @@ declare module BABYLON.GUI {
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static SnippetUrl: string;
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/** Indicates if some optimizations can be performed in GUI GPU management (the downside is additional memory/GPU texture memory used) */
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static AllowGPUOptimizations: boolean;
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+
/** Indicates whether the ADT is used autonomously */
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readonly useStandalone: boolean;
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/** Snippet ID if the content was created from the snippet server */
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snippetId: string;
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/** BABYLON.Observable that fires when the GUI is ready */
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@@ -3965,6 +3979,10 @@ declare module BABYLON.GUI {
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* Defaults to false.
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*/
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disableTabNavigation: boolean;
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+
/**
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* A boolean indicating whether controls can be picked/clicked on or not. Defaults to false.
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*/
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disablePicking: boolean;
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/**
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* If set to true, the POINTERTAP event type will be used for "click", instead of POINTERUP
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*/
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@@ -4074,13 +4092,9 @@ declare module BABYLON.GUI {
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/**
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* Creates a new AdvancedDynamicTexture
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* @param name defines the name of the texture
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-
* @param
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-
* @param height defines the height of the texture
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-
* @param scene defines the hosting scene
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-
* @param generateMipMaps defines a boolean indicating if mipmaps must be generated (false by default)
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-
* @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
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-
* @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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+
* @param options The options to be used when constructing the ADT
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*/
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+
constructor(name: string, options?: IAdvancedDynamicTextureOptions);
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constructor(name: string, width?: number, height?: number, scene?: BABYLON.Nullable<BABYLON.Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
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/**
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* Get the current class name of the texture useful for serialization or dynamic coding.
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@@ -4159,7 +4173,8 @@ declare module BABYLON.GUI {
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* @returns the projected position with Z
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*/
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getProjectedPositionWithZ(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector3;
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-
|
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+
/** @internal */
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_checkUpdate(camera: BABYLON.Nullable<BABYLON.Camera>, skipUpdate?: boolean): void;
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private _clearMeasure;
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private _render;
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/**
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@@ -4337,12 +4352,12 @@ declare module BABYLON.GUI {
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* LayerMask is set through advancedTexture.layer.layerMask
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* @param name defines name for the texture
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* @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
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-
* @param
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+
* @param sceneOrOptions defines the hosting scene or options (IAdvancedDynamicTextureOptions)
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* @param sampling defines the texture sampling mode (Texture.BILINEAR_SAMPLINGMODE by default)
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* @param adaptiveScaling defines whether to automatically scale root to match hardwarescaling (false by default)
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* @returns a new AdvancedDynamicTexture
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*/
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-
static CreateFullscreenUI(name: string, foreground?: boolean,
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+
static CreateFullscreenUI(name: string, foreground?: boolean, sceneOrOptions?: BABYLON.Nullable<BABYLON.Scene> | IAdvancedDynamicTextureOptions, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
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/**
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* Scales the texture
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* @param ratio the scale factor to apply to both width and height
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@@ -8198,6 +8213,77 @@ declare module BABYLON.GUI {
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}
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/**
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* Block that implements a fullscreen GUI for render graph
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*/
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export class NodeRenderGraphGUIBlock extends BABYLON.NodeRenderGraphBlock {
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protected _frameGraphTask: FrameGraphGUITask;
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protected _gui: AdvancedDynamicTexture;
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/**
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* Gets the frame graph task associated with this block
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*/
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get task(): FrameGraphGUITask;
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/**
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* Gets the GUI texture used by this block
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*/
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get gui(): AdvancedDynamicTexture;
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/**
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* Create a new NodeRenderGraphGUIBlock
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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*/
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constructor(name: string, frameGraph: BABYLON.FrameGraph, scene: BABYLON.Scene);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the destination input component
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*/
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get destination(): BABYLON.NodeRenderGraphConnectionPoint;
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/**
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* Gets the output component
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*/
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get output(): BABYLON.NodeRenderGraphConnectionPoint;
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protected _buildBlock(state: BABYLON.NodeRenderGraphBuildState): void;
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}
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8254
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/**
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* Task that renders a GUI texture.
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*/
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export class FrameGraphGUITask extends BABYLON.FrameGraphTask {
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/**
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* The destination texture to render the GUI to.
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*/
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destinationTexture: BABYLON.FrameGraphTextureHandle;
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/**
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* The output texture of the task.
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* This is the same texture as the destination texture, but the handles are different!
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*/
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readonly outputTexture: BABYLON.FrameGraphTextureHandle;
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get disabled(): boolean;
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set disabled(value: boolean);
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8269
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/**
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8270
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* Gets the underlying advanced dynamic texture.
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*/
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8272
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get gui(): AdvancedDynamicTexture;
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protected _adt: AdvancedDynamicTexture;
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/**
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8275
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* Constructs a new GUI task.
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* @param name Name of the task
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8277
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* @param frameGraph Frame graph the task belongs to
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* @param adt The GUI texture. If not provided, a new fullscreen GUI will be created.
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*/
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constructor(name: string, frameGraph: BABYLON.FrameGraph, adt?: AdvancedDynamicTexture);
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isReady(): boolean;
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record(): void;
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dispose(): void;
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}
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}
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