babylonjs-gui 7.32.0 → 7.32.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.d.ts +95 -9
- package/babylon.gui.js +252 -28
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +206 -18
- package/package.json +2 -2
package/babylon.gui.d.ts
CHANGED
@@ -3852,6 +3852,18 @@ declare module BABYLON.GUI {
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/**
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* Interface used to define options to create an AdvancedDynamicTexture
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*/
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export interface IAdvancedDynamicTextureOptions extends BABYLON.IDynamicTextureOptions {
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/**
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* Indicates whether the ADT will be used autonomously. In this mode:
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* - _checkUpdate() is not called
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* - the layer is not rendered (so, the ADT is not visible)
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* It's up to the user to perform the required calls manually to update the ADT.
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*/
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useStandalone?: boolean;
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}
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/**
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* Class used to create texture to support 2D GUI elements
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* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui
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@@ -3861,6 +3873,8 @@ declare module BABYLON.GUI {
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static SnippetUrl: string;
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/** Indicates if some optimizations can be performed in GUI GPU management (the downside is additional memory/GPU texture memory used) */
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static AllowGPUOptimizations: boolean;
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/** Indicates whether the ADT is used autonomously */
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readonly useStandalone: boolean;
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/** Snippet ID if the content was created from the snippet server */
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snippetId: string;
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/** BABYLON.Observable that fires when the GUI is ready */
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@@ -3965,6 +3979,10 @@ declare module BABYLON.GUI {
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* Defaults to false.
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*/
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disableTabNavigation: boolean;
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/**
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* A boolean indicating whether controls can be picked/clicked on or not. Defaults to false.
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*/
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disablePicking: boolean;
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/**
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* If set to true, the POINTERTAP event type will be used for "click", instead of POINTERUP
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*/
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@@ -4074,13 +4092,9 @@ declare module BABYLON.GUI {
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/**
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* Creates a new AdvancedDynamicTexture
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* @param name defines the name of the texture
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-
* @param
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* @param height defines the height of the texture
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* @param scene defines the hosting scene
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* @param generateMipMaps defines a boolean indicating if mipmaps must be generated (false by default)
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-
* @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
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* @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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* @param options The options to be used when constructing the ADT
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*/
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constructor(name: string, options?: IAdvancedDynamicTextureOptions);
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constructor(name: string, width?: number, height?: number, scene?: BABYLON.Nullable<BABYLON.Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
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/**
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* Get the current class name of the texture useful for serialization or dynamic coding.
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@@ -4159,7 +4173,8 @@ declare module BABYLON.GUI {
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* @returns the projected position with Z
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*/
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getProjectedPositionWithZ(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector3;
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-
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/** @internal */
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_checkUpdate(camera: BABYLON.Nullable<BABYLON.Camera>, skipUpdate?: boolean): void;
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private _clearMeasure;
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private _render;
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/**
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@@ -4337,12 +4352,12 @@ declare module BABYLON.GUI {
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* LayerMask is set through advancedTexture.layer.layerMask
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* @param name defines name for the texture
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* @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
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-
* @param
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* @param sceneOrOptions defines the hosting scene or options (IAdvancedDynamicTextureOptions)
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* @param sampling defines the texture sampling mode (Texture.BILINEAR_SAMPLINGMODE by default)
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* @param adaptiveScaling defines whether to automatically scale root to match hardwarescaling (false by default)
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* @returns a new AdvancedDynamicTexture
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*/
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-
static CreateFullscreenUI(name: string, foreground?: boolean,
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static CreateFullscreenUI(name: string, foreground?: boolean, sceneOrOptions?: BABYLON.Nullable<BABYLON.Scene> | IAdvancedDynamicTextureOptions, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
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/**
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* Scales the texture
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* @param ratio the scale factor to apply to both width and height
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@@ -8198,6 +8213,77 @@ declare module BABYLON.GUI {
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}
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/**
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* Block that implements a fullscreen GUI for render graph
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*/
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export class NodeRenderGraphGUIBlock extends BABYLON.NodeRenderGraphBlock {
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protected _frameGraphTask: FrameGraphGUITask;
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protected _gui: AdvancedDynamicTexture;
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/**
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* Gets the frame graph task associated with this block
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*/
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get task(): FrameGraphGUITask;
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/**
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* Gets the GUI texture used by this block
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*/
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get gui(): AdvancedDynamicTexture;
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/**
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* Create a new NodeRenderGraphGUIBlock
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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*/
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constructor(name: string, frameGraph: BABYLON.FrameGraph, scene: BABYLON.Scene);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the destination input component
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*/
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get destination(): BABYLON.NodeRenderGraphConnectionPoint;
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/**
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* Gets the output component
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*/
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get output(): BABYLON.NodeRenderGraphConnectionPoint;
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protected _buildBlock(state: BABYLON.NodeRenderGraphBuildState): void;
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}
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/**
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* Task that renders a GUI texture.
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*/
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export class FrameGraphGUITask extends BABYLON.FrameGraphTask {
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/**
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* The destination texture to render the GUI to.
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*/
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destinationTexture: BABYLON.FrameGraphTextureHandle;
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/**
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* The output texture of the task.
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* This is the same texture as the destination texture, but the handles are different!
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*/
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readonly outputTexture: BABYLON.FrameGraphTextureHandle;
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get disabled(): boolean;
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set disabled(value: boolean);
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/**
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* Gets the underlying advanced dynamic texture.
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*/
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get gui(): AdvancedDynamicTexture;
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protected _adt: AdvancedDynamicTexture;
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/**
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* Constructs a new GUI task.
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* @param name Name of the task
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* @param frameGraph Frame graph the task belongs to
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* @param adt The GUI texture. If not provided, a new fullscreen GUI will be created.
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*/
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constructor(name: string, frameGraph: BABYLON.FrameGraph, adt?: AdvancedDynamicTexture);
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isReady(): boolean;
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record(): void;
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dispose(): void;
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}
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}
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