babylon.quarks 0.17.4 → 0.17.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +103 -0
- package/LICENSE +21 -21
- package/README.md +169 -33
- package/dist/babylon.quarks.cjs +1 -1
- package/dist/babylon.quarks.cjs.map +1 -1
- package/dist/babylon.quarks.esm.js +1 -1
- package/dist/babylon.quarks.esm.js.map +1 -1
- package/dist/babylon.quarks.umd.min.js +2 -0
- package/dist/babylon.quarks.umd.min.js.map +1 -0
- package/dist/types/index.d.ts +2829 -19
- package/package.json +62 -60
- package/src/BatchedParticleRenderer.ts +3 -3
- package/src/BatchedRenderer.ts +228 -227
- package/src/MeshSurfaceEmitter.ts +137 -137
- package/src/ParticleEmitter.ts +86 -86
- package/src/ParticleSystem.ts +1322 -1285
- package/src/QuarksLoader.ts +529 -510
- package/src/QuarksPrefab.ts +307 -307
- package/src/QuarksUtil.ts +66 -66
- package/src/SpriteBatch.ts +403 -404
- package/src/TrailBatch.ts +420 -419
- package/src/VFXBatch.ts +108 -108
- package/src/geometryUtil.ts +15 -15
- package/src/index.ts +59 -52
- package/src/materials/ParticleMaterials.ts +23 -23
- package/src/materials/index.ts +1 -1
- package/src/shaders/chunks/index.ts +1 -1
- package/src/shaders/chunks/register-shader-chunks.ts +32 -32
- package/src/shaders/chunks/soft_fragment.glsl.ts +13 -13
- package/src/shaders/chunks/soft_pars_fragment.glsl.ts +20 -20
- package/src/shaders/chunks/soft_pars_vertex.glsl.ts +6 -6
- package/src/shaders/chunks/soft_vertex.glsl.ts +6 -6
- package/src/shaders/chunks/tile_fragment.glsl.ts +9 -9
- package/src/shaders/chunks/tile_pars_fragment.glsl.ts +9 -9
- package/src/shaders/chunks/tile_pars_vertex.glsl.ts +28 -28
- package/src/shaders/chunks/tile_vertex.glsl.ts +18 -18
- package/src/shaders/index.ts +9 -9
- package/src/shaders/local_particle_physics_vert.glsl.ts +79 -79
- package/src/shaders/local_particle_vert.glsl.ts +50 -50
- package/src/shaders/particle_frag.glsl.ts +61 -61
- package/src/shaders/particle_physics_frag.glsl.ts +67 -67
- package/src/shaders/particle_vert.glsl.ts +85 -85
- package/src/shaders/stretched_bb_particle_vert.glsl.ts +76 -74
- package/src/shaders/trail_frag.glsl.ts +21 -21
- package/src/shaders/trail_vert.glsl.ts +58 -58
- package/dist/types/BatchedParticleRenderer.d.ts +0 -2
- package/dist/types/BatchedRenderer.d.ts +0 -59
- package/dist/types/MeshSurfaceEmitter.d.ts +0 -19
- package/dist/types/ParticleEmitter.d.ts +0 -16
- package/dist/types/ParticleSystem.d.ts +0 -234
- package/dist/types/QuarksLoader.d.ts +0 -28
- package/dist/types/QuarksPrefab.d.ts +0 -48
- package/dist/types/QuarksUtil.d.ts +0 -14
- package/dist/types/SpriteBatch.d.ts +0 -33
- package/dist/types/TrailBatch.d.ts +0 -28
- package/dist/types/VFXBatch.d.ts +0 -51
- package/dist/types/geometryUtil.d.ts +0 -2
- package/dist/types/materials/ParticleMaterials.d.ts +0 -12
- package/dist/types/materials/index.d.ts +0 -1
- package/dist/types/shaders/chunks/index.d.ts +0 -1
- package/dist/types/shaders/chunks/register-shader-chunks.d.ts +0 -3
- package/dist/types/shaders/chunks/soft_fragment.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/soft_pars_fragment.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/soft_pars_vertex.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/soft_vertex.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/tile_fragment.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/tile_pars_fragment.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/tile_pars_vertex.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/tile_vertex.glsl.d.ts +0 -2
- package/dist/types/shaders/index.d.ts +0 -9
- package/dist/types/shaders/local_particle_physics_vert.glsl.d.ts +0 -2
- package/dist/types/shaders/local_particle_vert.glsl.d.ts +0 -2
- package/dist/types/shaders/particle_frag.glsl.d.ts +0 -2
- package/dist/types/shaders/particle_physics_frag.glsl.d.ts +0 -2
- package/dist/types/shaders/particle_vert.glsl.d.ts +0 -2
- package/dist/types/shaders/stretched_bb_particle_vert.glsl.d.ts +0 -2
- package/dist/types/shaders/trail_frag.glsl.d.ts +0 -2
- package/dist/types/shaders/trail_vert.glsl.d.ts +0 -2
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this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new U(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(q.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(q.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*s,this.y=r[1]*e+r[4]*i+r[7]*s,this.z=r[2]*e+r[5]*i+r[8]*s,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=t.elements,n=1/(r[3]*e+r[7]*i+r[11]*s+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*s+r[12])*n,this.y=(r[1]*e+r[5]*i+r[9]*s+r[13])*n,this.z=(r[2]*e+r[6]*i+r[10]*s+r[14])*n,this}applyQuaternion(t){const e=this.x,i=this.y,s=this.z,r=t.x,n=t.y,a=t.z,o=t.w,h=2*(n*s-a*i),l=2*(a*e-r*s),c=2*(r*i-n*e);return this.x=e+o*h+n*c-a*l,this.y=i+o*l+a*h-r*c,this.z=s+o*c+r*l-n*h,this}transformDirection(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*s,this.y=r[1]*e+r[5]*i+r[9]*s,this.z=r[2]*e+r[6]*i+r[10]*s,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,s=t.y,r=t.z,n=e.x,a=e.y,o=e.z;return this.x=s*o-r*a,this.y=r*n-i*o,this.z=i*a-s*n,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return L.copy(this).projectOnVector(t),this.sub(L)}reflect(t){return this.sub(L.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(x(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,s=this.z-t.z;return e*e+i*i+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSphericalCoords(t,e,i){const s=Math.sin(e)*t;return this.x=s*Math.sin(i),this.y=Math.cos(e)*t,this.z=s*Math.cos(i),this}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=2*Math.random()-1,i=Math.sqrt(1-e*e);return this.x=i*Math.cos(t),this.y=e,this.z=i*Math.sin(t),this}abs(){return this.x=Math.abs(this.x),this.y=Math.abs(this.y),this.z=Math.abs(this.z),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const L=new U,q=new k,G=2e3,Q=2001;class j{constructor(t,e,i,s,r,n,a,o,h,l,c,u,d,m,p,y){this.isMatrix4=!0,j.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,i,s,r,n,a,o,h,l,c,u,d,m,p,y)}extractPosition(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)}multiplyToArray(t,e,i){return console.error("THREE.Matrix4: .multiplyToArray() has been removed."),this}setRotationFromQuaternion(t){return this.makeRotationFromQuaternion(t)}set(t,e,i,s,r,n,a,o,h,l,c,u,d,m,p,y){const f=this.elements;return f[0]=t,f[4]=e,f[8]=i,f[12]=s,f[1]=r,f[5]=n,f[9]=a,f[13]=o,f[2]=h,f[6]=l,f[10]=c,f[14]=u,f[3]=d,f[7]=m,f[11]=p,f[15]=y,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new j).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,s=1/X.setFromMatrixColumn(t,0).length(),r=1/X.setFromMatrixColumn(t,1).length(),n=1/X.setFromMatrixColumn(t,2).length();return e[0]=i[0]*s,e[1]=i[1]*s,e[2]=i[2]*s,e[3]=0,e[4]=i[4]*r,e[5]=i[5]*r,e[6]=i[6]*r,e[7]=0,e[8]=i[8]*n,e[9]=i[9]*n,e[10]=i[10]*n,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,i=t.x,s=t.y,r=t.z,n=Math.cos(i),a=Math.sin(i),o=Math.cos(s),h=Math.sin(s),l=Math.cos(r),c=Math.sin(r);if("XYZ"===t.order){const t=n*l,i=n*c,s=a*l,r=a*c;e[0]=o*l,e[4]=-o*c,e[8]=h,e[1]=i+s*h,e[5]=t-r*h,e[9]=-a*o,e[2]=r-t*h,e[6]=s+i*h,e[10]=n*o}else if("YXZ"===t.order){const t=o*l,i=o*c,s=h*l,r=h*c;e[0]=t+r*a,e[4]=s*a-i,e[8]=n*h,e[1]=n*c,e[5]=n*l,e[9]=-a,e[2]=i*a-s,e[6]=r+t*a,e[10]=n*o}else if("ZXY"===t.order){const t=o*l,i=o*c,s=h*l,r=h*c;e[0]=t-r*a,e[4]=-n*c,e[8]=s+i*a,e[1]=i+s*a,e[5]=n*l,e[9]=r-t*a,e[2]=-n*h,e[6]=a,e[10]=n*o}else if("ZYX"===t.order){const t=n*l,i=n*c,s=a*l,r=a*c;e[0]=o*l,e[4]=s*h-i,e[8]=t*h+r,e[1]=o*c,e[5]=r*h+t,e[9]=i*h-s,e[2]=-h,e[6]=a*o,e[10]=n*o}else if("YZX"===t.order){const t=n*o,i=n*h,s=a*o,r=a*h;e[0]=o*l,e[4]=r-t*c,e[8]=s*c+i,e[1]=c,e[5]=n*l,e[9]=-a*l,e[2]=-h*l,e[6]=i*c+s,e[10]=t-r*c}else if("XZY"===t.order){const t=n*o,i=n*h,s=a*o,r=a*h;e[0]=o*l,e[4]=-c,e[8]=h*l,e[1]=t*c+r,e[5]=n*l,e[9]=i*c-s,e[2]=s*c-i,e[6]=a*l,e[10]=r*c+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Y,t,H)}lookAt(t,e,i){const s=this.elements;return $.subVectors(t,e),0===$.lengthSq()&&($.z=1),$.normalize(),Z.crossVectors(i,$),0===Z.lengthSq()&&(1===Math.abs(i.z)?$.x+=1e-4:$.z+=1e-4,$.normalize(),Z.crossVectors(i,$)),Z.normalize(),K.crossVectors($,Z),s[0]=Z.x,s[4]=K.x,s[8]=$.x,s[1]=Z.y,s[5]=K.y,s[9]=$.y,s[2]=Z.z,s[6]=K.z,s[10]=$.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,n=i[0],a=i[4],o=i[8],h=i[12],l=i[1],c=i[5],u=i[9],d=i[13],m=i[2],p=i[6],y=i[10],f=i[14],g=i[3],x=i[7],v=i[11],S=i[15],M=s[0],w=s[4],b=s[8],_=s[12],z=s[1],T=s[5],O=s[9],B=s[13],P=s[2],N=s[6],C=s[10],V=s[14],F=s[3],A=s[7],E=s[11],D=s[15];return r[0]=n*M+a*z+o*P+h*F,r[4]=n*w+a*T+o*N+h*A,r[8]=n*b+a*O+o*C+h*E,r[12]=n*_+a*B+o*V+h*D,r[1]=l*M+c*z+u*P+d*F,r[5]=l*w+c*T+u*N+d*A,r[9]=l*b+c*O+u*C+d*E,r[13]=l*_+c*B+u*V+d*D,r[2]=m*M+p*z+y*P+f*F,r[6]=m*w+p*T+y*N+f*A,r[10]=m*b+p*O+y*C+f*E,r[14]=m*_+p*B+y*V+f*D,r[3]=g*M+x*z+v*P+S*F,r[7]=g*w+x*T+v*N+S*A,r[11]=g*b+x*O+v*C+S*E,r[15]=g*_+x*B+v*V+S*D,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],s=t[8],r=t[12],n=t[1],a=t[5],o=t[9],h=t[13],l=t[2],c=t[6],u=t[10],d=t[14];return t[3]*(+r*o*c-s*h*c-r*a*u+i*h*u+s*a*d-i*o*d)+t[7]*(+e*o*d-e*h*u+r*n*u-s*n*d+s*h*l-r*o*l)+t[11]*(+e*h*c-e*a*d-r*n*c+i*n*d+r*a*l-i*h*l)+t[15]*(-s*a*l-e*o*c+e*a*u+s*n*c-i*n*u+i*o*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const s=this.elements;return t.isVector3?(s[12]=t.x,s[13]=t.y,s[14]=t.z):(s[12]=t,s[13]=e,s[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],a=t[5],o=t[6],h=t[7],l=t[8],c=t[9],u=t[10],d=t[11],m=t[12],p=t[13],y=t[14],f=t[15],g=c*y*h-p*u*h+p*o*d-a*y*d-c*o*f+a*u*f,x=m*u*h-l*y*h-m*o*d+n*y*d+l*o*f-n*u*f,v=l*p*h-m*c*h+m*a*d-n*p*d-l*a*f+n*c*f,S=m*c*o-l*p*o-m*a*u+n*p*u+l*a*y-n*c*y,M=e*g+i*x+s*v+r*S;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const w=1/M;return t[0]=g*w,t[1]=(p*u*r-c*y*r-p*s*d+i*y*d+c*s*f-i*u*f)*w,t[2]=(a*y*r-p*o*r+p*s*h-i*y*h-a*s*f+i*o*f)*w,t[3]=(c*o*r-a*u*r-c*s*h+i*u*h+a*s*d-i*o*d)*w,t[4]=x*w,t[5]=(l*y*r-m*u*r+m*s*d-e*y*d-l*s*f+e*u*f)*w,t[6]=(m*o*r-n*y*r-m*s*h+e*y*h+n*s*f-e*o*f)*w,t[7]=(n*u*r-l*o*r+l*s*h-e*u*h-n*s*d+e*o*d)*w,t[8]=v*w,t[9]=(m*c*r-l*p*r-m*i*d+e*p*d+l*i*f-e*c*f)*w,t[10]=(n*p*r-m*a*r+m*i*h-e*p*h-n*i*f+e*a*f)*w,t[11]=(l*a*r-n*c*r-l*i*h+e*c*h+n*i*d-e*a*d)*w,t[12]=S*w,t[13]=(l*p*s-m*c*s+m*i*u-e*p*u-l*i*y+e*c*y)*w,t[14]=(m*a*s-n*p*s-m*i*o+e*p*o+n*i*y-e*a*y)*w,t[15]=(n*c*s-l*a*s+l*i*o-e*c*o-n*i*u+e*a*u)*w,this}scale(t){const e=this.elements,i=t.x,s=t.y,r=t.z;return e[0]*=i,e[4]*=s,e[8]*=r,e[1]*=i,e[5]*=s,e[9]*=r,e[2]*=i,e[6]*=s,e[10]*=r,e[3]*=i,e[7]*=s,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],s=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,s))}makeTranslation(t,e,i){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),s=Math.sin(e),r=1-i,n=t.x,a=t.y,o=t.z,h=r*n,l=r*a;return this.set(h*n+i,h*a-s*o,h*o+s*a,0,h*a+s*o,l*a+i,l*o-s*n,0,h*o-s*a,l*o+s*n,r*o*o+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,s,r,n){return this.set(1,i,r,0,t,1,n,0,e,s,1,0,0,0,0,1),this}compose(t,e,i){const s=this.elements,r=e._x,n=e._y,a=e._z,o=e._w,h=r+r,l=n+n,c=a+a,u=r*h,d=r*l,m=r*c,p=n*l,y=n*c,f=a*c,g=o*h,x=o*l,v=o*c,S=i.x,M=i.y,w=i.z;return s[0]=(1-(p+f))*S,s[1]=(d+v)*S,s[2]=(m-x)*S,s[3]=0,s[4]=(d-v)*M,s[5]=(1-(u+f))*M,s[6]=(y+g)*M,s[7]=0,s[8]=(m+x)*w,s[9]=(y-g)*w,s[10]=(1-(u+p))*w,s[11]=0,s[12]=t.x,s[13]=t.y,s[14]=t.z,s[15]=1,this}decompose(t,e,i){const s=this.elements;let r=X.set(s[0],s[1],s[2]).length();const n=X.set(s[4],s[5],s[6]).length(),a=X.set(s[8],s[9],s[10]).length();this.determinant()<0&&(r=-r),t.x=s[12],t.y=s[13],t.z=s[14],W.copy(this);const o=1/r,h=1/n,l=1/a;return W.elements[0]*=o,W.elements[1]*=o,W.elements[2]*=o,W.elements[4]*=h,W.elements[5]*=h,W.elements[6]*=h,W.elements[8]*=l,W.elements[9]*=l,W.elements[10]*=l,e.setFromRotationMatrix(W),i.x=r,i.y=n,i.z=a,this}makePerspective(t,e,i,s,r,n,a=2e3){const o=this.elements,h=2*r/(e-t),l=2*r/(i-s),c=(e+t)/(e-t),u=(i+s)/(i-s);let d,m;if(a===G)d=-(n+r)/(n-r),m=-2*n*r/(n-r);else{if(a!==Q)throw new Error("Matrix4.makePerspective(): Invalid coordinate system: "+a);d=-n/(n-r),m=-n*r/(n-r)}return o[0]=h,o[4]=0,o[8]=c,o[12]=0,o[1]=0,o[5]=l,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=d,o[14]=m,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(t,e,i,s,r,n,a=2e3){const o=this.elements,h=1/(e-t),l=1/(i-s),c=1/(n-r),u=(e+t)*h,d=(i+s)*l;let m,p;if(a===G)m=(n+r)*c,p=-2*c;else{if(a!==Q)throw new Error("../math.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);m=r*c,p=-1*c}return o[0]=2*h,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*l,o[9]=0,o[13]=-d,o[2]=0,o[6]=0,o[10]=p,o[14]=-m,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}const X=new U,W=new j,Y=new U(0,0,0),H=new U(1,1,1),Z=new U,K=new U,$=new U,tt=new j,et=new k;class it{constructor(t=0,e=0,i=0,s=it.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=i,this._order=s}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,s=this._order){return this._x=t,this._y=e,this._z=i,this._order=s,this._onChangeCallback(),this}clone(){return new it(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const s=t.elements,r=s[0],n=s[4],a=s[8],o=s[1],h=s[5],l=s[9],c=s[2],u=s[6],d=s[10];switch(e){case"XYZ":this._y=Math.asin(x(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-n,r)):(this._x=Math.atan2(u,h),this._z=0);break;case"YXZ":this._x=Math.asin(-x(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,h)):(this._y=Math.atan2(-c,r),this._z=0);break;case"ZXY":this._x=Math.asin(x(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-n,h)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-x(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-n,h));break;case"YZX":this._z=Math.asin(x(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,h),this._y=Math.atan2(-c,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-x(n,-1,1)),Math.abs(n)<.9999999?(this._x=Math.atan2(u,h),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-l,d),this._y=0);break;default:console.warn("../math.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return tt.makeRotationFromQuaternion(t),this.setFromRotationMatrix(tt,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return et.setFromEuler(this),this.setFromQuaternion(et,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(t){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}it.DEFAULT_ORDER="XYZ";class st{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new st(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,s=t.elements;return this.x=s[0]*e+s[3]*i+s[6],this.y=s[1]*e+s[4]*i+s[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(x(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}rotateAround(t,e){const i=Math.cos(e),s=Math.sin(e),r=this.x-t.x,n=this.y-t.y;return this.x=r*i-n*s+t.x,this.y=r*s+n*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}st.isVector2=!0;class rt{constructor(t=0,e=0,i=0,s=1){rt.prototype.isVector4=!0,this.x=t,this.y=e,this.z=i,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,s){return this.x=t,this.y=e,this.z=i,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new rt(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=this.w,n=t.elements;return this.x=n[0]*e+n[4]*i+n[8]*s+n[12]*r,this.y=n[1]*e+n[5]*i+n[9]*s+n[13]*r,this.z=n[2]*e+n[6]*i+n[10]*s+n[14]*r,this.w=n[3]*e+n[7]*i+n[11]*s+n[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,s,r;const n=.01,a=.1,o=t.elements,h=o[0],l=o[4],c=o[8],u=o[1],d=o[5],m=o[9],p=o[2],y=o[6],f=o[10];if(Math.abs(l-u)<n&&Math.abs(c-p)<n&&Math.abs(m-y)<n){if(Math.abs(l+u)<a&&Math.abs(c+p)<a&&Math.abs(m+y)<a&&Math.abs(h+d+f-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(h+1)/2,o=(d+1)/2,g=(f+1)/2,x=(l+u)/4,v=(c+p)/4,S=(m+y)/4;return t>o&&t>g?t<n?(i=0,s=.707106781,r=.707106781):(i=Math.sqrt(t),s=x/i,r=v/i):o>g?o<n?(i=.707106781,s=0,r=.707106781):(s=Math.sqrt(o),i=x/s,r=S/s):g<n?(i=.707106781,s=.707106781,r=0):(r=Math.sqrt(g),i=v/r,s=S/r),this.set(i,s,r,e),this}let g=Math.sqrt((y-m)*(y-m)+(c-p)*(c-p)+(u-l)*(u-l));return Math.abs(g)<.001&&(g=1),this.x=(y-m)/g,this.y=(c-p)/g,this.z=(u-l)/g,this.w=Math.acos((h+d+f-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class nt{constructor(t,e,i,s,r,n,a,o,h){nt.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,i,s,r,n,a,o,h)}set(t,e,i,s,r,n,a,o,h){const l=this.elements;return l[0]=t,l[1]=s,l[2]=a,l[3]=e,l[4]=r,l[5]=o,l[6]=i,l[7]=n,l[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,n=i[0],a=i[3],o=i[6],h=i[1],l=i[4],c=i[7],u=i[2],d=i[5],m=i[8],p=s[0],y=s[3],f=s[6],g=s[1],x=s[4],v=s[7],S=s[2],M=s[5],w=s[8];return r[0]=n*p+a*g+o*S,r[3]=n*y+a*x+o*M,r[6]=n*f+a*v+o*w,r[1]=h*p+l*g+c*S,r[4]=h*y+l*x+c*M,r[7]=h*f+l*v+c*w,r[2]=u*p+d*g+m*S,r[5]=u*y+d*x+m*M,r[8]=u*f+d*v+m*w,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],a=t[5],o=t[6],h=t[7],l=t[8];return e*n*l-e*a*h-i*r*l+i*a*o+s*r*h-s*n*o}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],a=t[5],o=t[6],h=t[7],l=t[8],c=l*n-a*h,u=a*o-l*r,d=h*r-n*o,m=e*c+i*u+s*d;if(0===m)return this.set(0,0,0,0,0,0,0,0,0);const p=1/m;return t[0]=c*p,t[1]=(s*h-l*i)*p,t[2]=(a*i-s*n)*p,t[3]=u*p,t[4]=(l*e-s*o)*p,t[5]=(s*r-a*e)*p,t[6]=d*p,t[7]=(i*o-h*e)*p,t[8]=(n*e-i*r)*p,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,s,r,n,a){const o=Math.cos(r),h=Math.sin(r);return this.set(i*o,i*h,-i*(o*n+h*a)+n+t,-s*h,s*o,-s*(-h*n+o*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(at.makeScale(t,e)),this}rotate(t){return this.premultiply(at.makeRotation(-t)),this}translate(t,e){return this.premultiply(at.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new nt).fromArray(this.elements)}}const at=new nt;var ot;function ht(e,i,s,r){let n;switch(t.EmitterMode.Random===e?i=Math.random():t.EmitterMode.Burst===e&&r.isBursting&&(i=r.burstParticleIndex/r.burstParticleCount),n=s>0?Math.floor(i/s)*s:i,e){case t.EmitterMode.Loop:n%=1;break;case t.EmitterMode.PingPong:n=Math.abs(n%2-1)}return n}t.EmitterMode=void 0,(ot=t.EmitterMode||(t.EmitterMode={}))[ot.Random=0]="Random",ot[ot.Loop=1]="Loop",ot[ot.PingPong=2]="PingPong",ot[ot.Burst=3]="Burst";class lt{constructor(t,e,i,s){this.p=[t,e,i,s]}genValue(t){const e=t*t,i=t*t*t,s=1-t,r=s*s,n=r*s;return this.p[0]*n+this.p[1]*r*t*3+this.p[2]*s*e*3+this.p[3]*i}derivativeCoefficients(t){const e=[];for(let i=t,s=i.length-1;s>0;s--){const t=[];for(let e=0;e<s;e++){const r=s*(i[e+1]-i[e]);t.push(r)}e.push(t),i=t}return e}getSlope(t){const e=this.derivativeCoefficients(this.p)[0],i=1-t,s=i*t*2,r=t*t;return i*i*e[0]+s*e[1]+r*e[2]}controlCurve(t,e){this.p[1]=t/3+this.p[0],this.p[2]=this.p[3]-e/3}hull(t){let e,i=this.p,s=[],r=0,n=0,a=0;const o=[];for(o[r++]=i[0],o[r++]=i[1],o[r++]=i[2],o[r++]=i[3];i.length>1;){for(s=[],n=0,a=i.length-1;n<a;n++)e=t*i[n]+(1-t)*i[n+1],o[r++]=e,s.push(e);i=s}return o}split(t){const e=this.hull(t);return{left:new lt(e[0],e[4],e[7],e[9]),right:new lt(e[9],e[8],e[6],e[3]),span:e}}clone(){return new lt(this.p[0],this.p[1],this.p[2],this.p[3])}toJSON(){return{p0:this.p[0],p1:this.p[1],p2:this.p[2],p3:this.p[3]}}static fromJSON(t){return new lt(t.p0,t.p1,t.p2,t.p3)}}const ct=t=>({r:t.x,g:t.y,b:t.z,a:t.w}),ut=t=>new rt(t.r,t.g,t.b,t.a),dt=(t,e)=>{switch(e){case"Vector3":return new U(t.x,t.y,t.z);case"Vector4":return new rt(t.x,t.y,t.z,t.w);case"Color":return new U(t.r,t.g,t.b);default:return t}},mt=(t,e)=>{switch(e){case"Vector3":return{x:t.x,y:t.y,z:t.z};case"Vector4":return{x:t.x,y:t.y,z:t.z,w:t.w};case"Color":return{r:t.x,g:t.y,b:t.z};default:return t}};class pt{constructor(t,e){this.a=t,this.b=e,this.type="value"}startGen(t){}genColor(t,e){const i=Math.random();return e.copy(this.a).lerp(this.b,i)}toJSON(){return{type:"RandomColor",a:ct(this.a),b:ct(this.b)}}static fromJSON(t){return new pt(ut(t.a),ut(t.b))}clone(){return new pt(this.a.clone(),this.b.clone())}}class yt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(Math.random())}genColor(t,e){return-1===this.indexCount&&this.startGen(t),e.copy(this.a).lerp(this.b,t[this.indexCount])}toJSON(){return{type:"ColorRange",a:ct(this.a),b:ct(this.b)}}static fromJSON(t){return new yt(ut(t.a),ut(t.b))}clone(){return new yt(this.a.clone(),this.b.clone())}}class ft{constructor(t,e){this.subType=e,this.type="function",this.keys=t}findKey(t){let e=0,i=0,s=this.keys.length-1;for(;i+1<s;)if(e=Math.floor((i+s)/2),t<this.getStartX(e))s=e-1;else{if(!(t>this.getEndX(e)))return e;i=e+1}for(let e=i;e<=s;e++)if(t>=this.getStartX(e)&&t<=this.getEndX(e))return e;return-1}getStartX(t){return this.keys[t][1]}getEndX(t){return t+1<this.keys.length?this.keys[t+1][1]:1}genValue(t,e){const i=this.findKey(e);return"Number"===this.subType?-1===i?this.keys[0][0]:i+1>=this.keys.length?this.keys[this.keys.length-1][0]:(this.keys[i+1][0]-this.keys[i][0])*((e-this.getStartX(i))/(this.getEndX(i)-this.getStartX(i)))+this.keys[i][0]:-1===i?t.copy(this.keys[0][0]):i+1>=this.keys.length?t.copy(this.keys[this.keys.length-1][0]):t.copy(this.keys[i][0]).lerp(this.keys[i+1][0],(e-this.getStartX(i))/(this.getEndX(i)-this.getStartX(i)))}toJSON(){return this.keys[0][0].constructor.name,{type:"CLinearFunction",subType:this.subType,keys:this.keys.map(([t,e])=>({value:mt(t,this.subType),pos:e}))}}static fromJSON(t){return new ft(t.keys.map(e=>[dt(e.value,t.subType),e.pos]),t.subType)}clone(){return"Number"===this.subType?new ft(this.keys.map(([t,e])=>[t,e]),this.subType):new ft(this.keys.map(([t,e])=>[t.clone(),e]),this.subType)}}const gt=new U;class xt{constructor(t=[[new U(0,0,0),0],[new U(1,1,1),0]],e=[[1,0],[1,1]]){this.type="function",this.color=new ft(t,"Color"),this.alpha=new ft(e,"Number")}genColor(t,e,i){return this.color.genValue(gt,i),e.set(gt.x,gt.y,gt.z,this.alpha.genValue(1,i))}toJSON(){return{type:"Gradient",color:this.color.toJSON(),alpha:this.alpha.toJSON()}}static fromJSON(t){if(t.functions){const e=t.functions.map(t=>[yt.fromJSON(t.function).a,t.start]);return t.functions.length>0&&e.push([yt.fromJSON(t.functions[t.functions.length-1].function).b,1]),new xt(e.map(t=>[new U(t[0].x,t[0].y,t[0].z),t[1]]),e.map(t=>[t[0].w,t[1]]))}{const e=new xt;return e.alpha=ft.fromJSON(t.alpha),e.color=ft.fromJSON(t.color),e}}clone(){const t=new xt;return t.alpha=this.alpha.clone(),t.color=this.color.clone(),t}startGen(t){}}const vt=new rt;class St{constructor(t,e){this.indexCount=0,this.type="function",this.gradient1=t,this.gradient2=e}startGen(t){this.indexCount=t.length,t.push(Math.random())}genColor(t,e,i){return this.gradient1.genColor(t,e,i),this.gradient2.genColor(t,vt,i),t&&void 0!==t[this.indexCount]?e.lerp(vt,t[this.indexCount]):e.lerp(vt,Math.random()),e}toJSON(){return{type:"RandomColorBetweenGradient",gradient1:this.gradient1.toJSON(),gradient2:this.gradient2.toJSON()}}static fromJSON(t){return new St(xt.fromJSON(t.gradient1),xt.fromJSON(t.gradient2))}clone(){return new St(this.gradient1.clone(),this.gradient2.clone())}}class Mt{constructor(t){this.color=t,this.type="value"}startGen(t){}genColor(t,e){return e.copy(this.color)}toJSON(){return{type:"ConstantColor",color:ct(this.color)}}static fromJSON(t){return new Mt(ut(t.color))}clone(){return new Mt(this.color.clone())}}function wt(t){switch(t.type){case"ConstantColor":return Mt.fromJSON(t);case"ColorRange":return yt.fromJSON(t);case"RandomColor":return pt.fromJSON(t);case"Gradient":return xt.fromJSON(t);case"RandomColorBetweenGradient":return St.fromJSON(t);default:return new Mt(new rt(1,1,1,1))}}class bt{constructor(t){this.value=t,this.type="value"}startGen(t){}genValue(t){return this.value}toJSON(){return{type:"ConstantValue",value:this.value}}static fromJSON(t){return new bt(t.value)}clone(){return new bt(this.value)}}class _t{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(Math.random())}genValue(t){return-1===this.indexCount&&this.startGen(t),I.lerp(this.a,this.b,t[this.indexCount])}toJSON(){return{type:"IntervalValue",a:this.a,b:this.b}}static fromJSON(t){return new _t(t.a,t.b)}clone(){return new _t(this.a,this.b)}}class zt{constructor(){this.functions=new Array}findFunction(t){let e=0,i=0,s=this.functions.length-1;for(;i+1<s;)if(e=Math.floor((i+s)/2),t<this.getStartX(e))s=e-1;else{if(!(t>this.getEndX(e)))return e;i=e+1}for(let e=i;e<=s;e++)if(t>=this.functions[e][1]&&t<=this.getEndX(e))return e;return-1}getStartX(t){return this.functions[t][1]}setStartX(t,e){t>0&&(this.functions[t][1]=e)}getEndX(t){return t+1<this.functions.length?this.functions[t+1][1]:1}setEndX(t,e){t+1<this.functions.length&&(this.functions[t+1][1]=e)}insertFunction(t,e){const i=this.findFunction(t);this.functions.splice(i+1,0,[e,t])}removeFunction(t){return this.functions.splice(t,1)[0][0]}getFunction(t){return this.functions[t][0]}setFunction(t,e){this.functions[t][0]=e}get numOfFunctions(){return this.functions.length}}class Tt extends zt{constructor(t=[[new lt(0,1/3,1/3*2,1),0]]){super(),this.type="function",this.functions=t}genValue(t,e=0){const i=this.findFunction(e);return-1===i?0:this.functions[i][0].genValue((e-this.getStartX(i))/(this.getEndX(i)-this.getStartX(i)))}toSVG(t,e){if(e<1)return"";let i=["M",0,this.functions[0][0].p[0]].join(" ");for(let s=1/e;s<=1;s+=1/e)i=[i,"L",s*t,this.genValue(void 0,s)].join(" ");return i}toJSON(){return{type:"PiecewiseBezier",functions:this.functions.map(([t,e])=>({function:t.toJSON(),start:e}))}}static fromJSON(t){return new Tt(t.functions.map(t=>[lt.fromJSON(t.function),t.start]))}clone(){return new Tt(this.functions.map(([t,e])=>[t.clone(),e]))}startGen(t){}}function Ot(t){switch(t.type){case"ConstantValue":return bt.fromJSON(t);case"IntervalValue":return _t.fromJSON(t);case"PiecewiseBezier":return Tt.fromJSON(t);default:return new bt(0)}}class Bt{constructor(){this.indexCount=0,this.type="rotation"}startGen(t){let e,i,s,r,n,a;this.indexCount=t.length,t.push(new k);do{e=2*Math.random()-1,i=2*Math.random()-1,s=e*e+i*i}while(s>1);do{r=2*Math.random()-1,n=2*Math.random()-1,a=r*r+n*n}while(a>1);const o=Math.sqrt((1-s)/a);t[this.indexCount].set(e,i,o*r,o*n)}genValue(t,e,i,s){return-1===this.indexCount&&this.startGen(t),e.copy(t[this.indexCount]),e}toJSON(){return{type:"RandomQuat"}}static fromJSON(t){return new Bt}clone(){return new Bt}}class Pt{constructor(t,e){this.axis=t,this.angle=e,this.type="rotation"}startGen(t){this.angle.startGen(t)}genValue(t,e,i,s){return e.setFromAxisAngle(this.axis,this.angle.genValue(t,s)*i)}toJSON(){return{type:"AxisAngle",axis:{x:this.axis.x,y:this.axis.y,z:this.axis.z},angle:this.angle.toJSON()}}static fromJSON(t){return new Pt(new U(t.axis.x,t.axis.y,t.axis.z),Ot(t.angle))}clone(){return new Pt(this.axis.clone(),this.angle.clone())}}class Nt{constructor(t,e,i,s){this.angleX=t,this.angleY=e,this.angleZ=i,this.type="rotation",this.eular=new it(0,0,0,s)}startGen(t){this.angleX.startGen(t),this.angleY.startGen(t),this.angleZ.startGen(t)}genValue(t,e,i,s){return this.eular.set(this.angleX.genValue(t,s)*i,this.angleY.genValue(t,s)*i,this.angleZ.genValue(t,s)*i),e.setFromEuler(this.eular)}toJSON(){return{type:"Euler",angleX:this.angleX.toJSON(),angleY:this.angleY.toJSON(),angleZ:this.angleZ.toJSON(),eulerOrder:this.eular.order}}static fromJSON(t){return new Nt(Ot(t.angleX),Ot(t.angleY),Ot(t.angleZ),t.eulerOrder)}clone(){return new Nt(this.angleX,this.angleY,this.angleZ,this.eular.order)}}function Ct(t){switch(t.type){case"AxisAngle":return Pt.fromJSON(t);case"Euler":return Nt.fromJSON(t);case"RandomQuat":return Bt.fromJSON(t);default:return new Bt}}class Vt{constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="vec3function"}startGen(t){this.x.startGen(t),this.y.startGen(t),this.z.startGen(t)}genValue(t,e,i){return e.set(this.x.genValue(t,i),this.y.genValue(t,i),this.z.genValue(t,i))}toJSON(){return{type:"Vector3Function",x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new Vt(Ot(t.x),Ot(t.y),Ot(t.z))}clone(){return new Vt(this.x,this.y,this.z)}}function Ft(t){return"Vector3Function"===t.type?Vt.fromJSON(t):new Vt(new bt(0),new bt(0),new bt(0))}function At(t){switch(t.type){case"ConstantValue":case"IntervalValue":case"PiecewiseBezier":return Ot(t);case"AxisAngle":case"RandomQuat":case"Euler":return Ct(t);case"Vector3Function":return Ft(t);default:return new bt(0)}}class Et{constructor(e={}){this.type="cone",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.angle=e.angle??Math.PI/6,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new bt(1),this.memory=[]}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=ht(this.mode,this.currentValue,this.spread,e),s=I.lerp(1-this.thickness,1,Math.random()),r=i*this.arc,n=Math.sqrt(s),a=Math.sin(r),o=Math.cos(r);t.position.x=n*o,t.position.y=n*a,t.position.z=0;const h=this.angle*n;t.velocity.set(0,0,Math.cos(h)).addScaledVector(t.position,Math.sin(h)).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius)}toJSON(){return{type:"cone",radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new Et({radius:t.radius,arc:t.arc,thickness:t.thickness,angle:t.angle,mode:t.mode,speed:t.speed?Ot(t.speed):void 0,spread:t.spread})}clone(){return new Et({radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class Dt{constructor(e={}){this.type="circle",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new bt(1),this.memory=[]}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=ht(this.mode,this.currentValue,this.spread,e),s=I.lerp(1-this.thickness,1,Math.random()),r=i*this.arc;t.position.x=Math.cos(r),t.position.y=Math.sin(r),t.position.z=0,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*s)}toJSON(){return{type:"circle",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new Dt({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Ot(t.speed):void 0,spread:t.spread})}clone(){return new Dt({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}function Rt(t,e){return Math.floor(Math.random()*(e-t))+t}const Jt=new U(0,1,0),It=new U(0,0,0),kt=new U(1,1,1),Ut=new U(0,0,1);class Lt{constructor(e={}){this.type="donut",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.donutRadius=e.donutRadius??.2*this.radius,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new bt(1),this.memory=[],this._m1=new j}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=ht(this.mode,this.currentValue,this.spread,e),s=Math.random(),r=I.lerp(1-this.thickness,1,Math.random()),n=i*this.arc,a=s*Math.PI*2,o=Math.sin(n),h=Math.cos(n);if(t.position.x=this.radius*h,t.position.y=this.radius*o,t.position.z=0,t.velocity.z=this.donutRadius*r*Math.sin(a),t.velocity.x=this.donutRadius*r*Math.cos(a)*h,t.velocity.y=this.donutRadius*r*Math.cos(a)*o,t.position.add(t.velocity),t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof k){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(It,t.velocity,Jt),t.rotation.setFromRotationMatrix(this._m1))}}toJSON(){return{type:"donut",radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new Lt({radius:t.radius,arc:t.arc,thickness:t.thickness,donutRadius:t.donutRadius,mode:t.mode,speed:t.speed?Ot(t.speed):void 0,spread:t.spread})}clone(){return new Lt({radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class qt{constructor(){this.type="point",this._m1=new j}update(t,e){}initialize(t){const e=Math.random(),i=Math.random(),s=e*Math.PI*2,r=Math.acos(2*i-1),n=Math.cbrt(Math.random()),a=Math.sin(s),o=Math.cos(s),h=Math.sin(r),l=Math.cos(r);if(t.velocity.x=n*h*o,t.velocity.y=n*h*a,t.velocity.z=n*l,t.velocity.multiplyScalar(t.startSpeed),t.position.setScalar(0),t.rotation instanceof k){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(It,t.velocity,Jt),t.rotation.setFromRotationMatrix(this._m1))}}toJSON(){return{type:"point"}}static fromJSON(t){return new qt}clone(){return new qt}}class Gt{constructor(e={}){this.type="sphere",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new bt(1),this.memory=[],this._m1=new j}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=ht(this.mode,this.currentValue,this.spread,e),s=Math.random(),r=I.lerp(1-this.thickness,1,Math.random()),n=i*this.arc,a=Math.acos(2*s-1),o=Math.sin(n),h=Math.cos(n),l=Math.sin(a),c=Math.cos(a);if(t.position.x=l*h,t.position.y=l*o,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*r),t.rotation instanceof k){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(It,t.position,Jt),t.rotation.setFromRotationMatrix(this._m1))}}toJSON(){return{type:"sphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new Gt({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Ot(t.speed):void 0,spread:t.spread})}clone(){return new Gt({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class Qt{constructor(e={}){this.type="hemisphere",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new bt(1),this.memory=[],this._m1=new j}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=ht(this.mode,this.currentValue,this.spread,e),s=Math.random(),r=I.lerp(1-this.thickness,1,Math.random()),n=i*this.arc,a=Math.acos(s),o=Math.sin(n),h=Math.cos(n),l=Math.sin(a),c=Math.cos(a);if(t.position.x=l*h,t.position.y=l*o,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*r),t.rotation instanceof k){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(It,t.position,Jt),t.rotation.setFromRotationMatrix(this._m1))}}toJSON(){return{type:"hemisphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new Qt({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Ot(t.speed):void 0,spread:t.spread})}clone(){return new Qt({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class jt{constructor(t={}){this.type="grid",this.width=t.width??1,this.height=t.height??1,this.column=t.column??10,this.row=t.row??10}initialize(t){const e=Math.floor(Math.random()*this.row),i=Math.floor(Math.random()*this.column);t.position.x=i*this.width/this.column-this.width/2,t.position.y=e*this.height/this.row-this.height/2,t.position.z=0,t.velocity.set(0,0,t.startSpeed)}toJSON(){return{type:"grid",width:this.width,height:this.height,column:this.column,row:this.row}}static fromJSON(t){return new jt(t)}clone(){return new jt({width:this.width,height:this.height,column:this.column,row:this.row})}update(t,e){}}class Xt{constructor(e={}){this.type="rectangle",this.currentValue=0,this.width=e.width??10,this.height=e.height??10,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new bt(1),this.memory=[],this._m1=new j}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=ht(this.mode,this.currentValue,this.spread,e)*(2*(this.width+this.height));let s,r;i<this.width?(s=i-this.width/2,r=-this.height/2):i<this.width+this.height?(s=this.width/2,r=i-this.width-this.height/2):i<2*this.width+this.height?(s=this.width/2-(i-this.width-this.height),r=this.height/2):(s=-this.width/2,r=this.height/2-(i-2*this.width-this.height));const n=Math.random(),a=1-this.thickness*n;if(t.position.x=s*a,t.position.y=r*a,t.position.z=0,t.velocity.x=s,t.velocity.y=r,t.velocity.z=0,t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof k){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(It,t.velocity,Jt),t.rotation.setFromRotationMatrix(this._m1))}}toJSON(){return{type:"rectangle",width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new Xt({width:t.width,height:t.height,thickness:t.thickness,mode:t.mode,speed:t.speed?Ot(t.speed):void 0,spread:t.spread})}clone(){return new Xt({width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}const Wt={circle:{type:"circle",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Dt,loadJSON:Dt.fromJSON},cone:{type:"cone",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Et,loadJSON:Et.fromJSON},donut:{type:"donut",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["donutRadius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Lt,loadJSON:Lt.fromJSON},point:{type:"point",params:[],constructor:qt,loadJSON:qt.fromJSON},sphere:{type:"sphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Gt,loadJSON:Gt.fromJSON},hemisphere:{type:"hemisphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Qt,loadJSON:Qt.fromJSON},grid:{type:"grid",params:[["width",["number"]],["height",["number"]],["rows",["number"]],["column",["number"]]],constructor:jt,loadJSON:jt.fromJSON},rectangle:{type:"rectangle",params:[["width",["number"]],["height",["number"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Xt,loadJSON:Xt.fromJSON}};function Yt(t,e){return Wt[t.type].loadJSON(t,e)}class Ht{constructor(t){this.color=t,this.type="ColorOverLife"}initialize(t){this.color.startGen(t.memory)}update(t,e){this.color.genColor(t.memory,t.color,t.age/t.life),t.color.x*=t.startColor.x,t.color.y*=t.startColor.y,t.color.z*=t.startColor.z,t.color.w*=t.startColor.w}frameUpdate(t){}toJSON(){return{type:this.type,color:this.color.toJSON()}}static fromJSON(t){return new Ht(wt(t.color))}clone(){return new Ht(this.color.clone())}reset(){}}class Zt{constructor(t){this.angularVelocity=t,this.type="RotationOverLife"}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){"number"==typeof t.rotation&&(t.rotation+=e*this.angularVelocity.genValue(t.memory,t.age/t.life))}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new Zt(Ot(t.angularVelocity))}frameUpdate(t){}clone(){return new Zt(this.angularVelocity.clone())}reset(){}}class Kt{constructor(t){this.angularVelocity=t,this.type="Rotation3DOverLife",this.tempQuat=new k,this.tempQuat2=new k}initialize(t){t.rotation instanceof k&&(t.angularVelocity=new k,this.angularVelocity.startGen(t.memory))}update(t,e){t.rotation instanceof k&&(this.angularVelocity.genValue(t.memory,this.tempQuat,e,t.age/t.life),t.rotation.multiply(this.tempQuat))}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new Kt(Ct(t.angularVelocity))}frameUpdate(t){}clone(){return new Kt(this.angularVelocity.clone())}reset(){}}class $t{initialize(t,e){this.ps=e,this.x.startGen(t.memory),this.y.startGen(t.memory),this.z.startGen(t.memory)}constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="ForceOverLife",this._temp=new U,this._tempScale=new U,this._tempQ=new k}update(t,e){this._temp.set(this.x.genValue(t.memory,t.age/t.life),this.y.genValue(t.memory,t.age/t.life),this.z.genValue(t.memory,t.age/t.life)),this.ps.worldSpace||this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ),t.velocity.addScaledVector(this._temp,e)}toJSON(){return{type:this.type,x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new $t(Ot(t.x),Ot(t.y),Ot(t.z))}frameUpdate(t){if(this.ps&&!this.ps.worldSpace){const t=this._temp,e=this._tempQ,i=this._tempScale;this.ps.emitter.matrixWorld.decompose(t,e,i),e.invert(),i.set(1/i.x,1/i.y,1/i.z)}}clone(){return new $t(this.x.clone(),this.y.clone(),this.z.clone())}reset(){}}const te=new U(1,0,0),ee=new U(0,1,0),ie=new U(0,0,1);class se{constructor(t=new bt(0),e=new bt(0),i=new bt(0),s=new bt(0),r=new bt(0),n=new bt(0),a="local"){this.linearX=t,this.linearY=e,this.linearZ=i,this.orbitalX=s,this.orbitalY=r,this.orbitalZ=n,this.space=a,this.type="VelocityOverLife",this._temp=new U,this._tempEmitterPos=new U,this._tempQ=new k,this._tempQInv=new k,this._tempScale=new U(1,1,1),this._tempScaleInv=new U(1,1,1),this._tempRot=new k,this._tempAxis=new U}initialize(t,e){this.ps=e,this.linearX.startGen(t.memory),this.linearY.startGen(t.memory),this.linearZ.startGen(t.memory),this.orbitalX.startGen(t.memory),this.orbitalY.startGen(t.memory),this.orbitalZ.startGen(t.memory)}frameUpdate(t){this.ps&&(this.ps.emitter.matrixWorld.decompose(this._tempEmitterPos,this._tempQ,this._tempScale),this._tempQInv.copy(this._tempQ).invert(),this._tempScaleInv.set(1/this._tempScale.x,1/this._tempScale.y,1/this._tempScale.z))}update(t,e){const i=t.age/t.life;this._temp.set(this.linearX.genValue(t.memory,i),this.linearY.genValue(t.memory,i),this.linearZ.genValue(t.memory,i)),this.ps.worldSpace&&"local"===this.space?this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ):this.ps.worldSpace||"world"!==this.space||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,e);const s=this.orbitalX.genValue(t.memory,i)*e,r=this.orbitalY.genValue(t.memory,i)*e,n=this.orbitalZ.genValue(t.memory,i)*e;if(0!==s||0!==r||0!==n){const e=this.ps.worldSpace;e&&t.position.sub(this._tempEmitterPos),this.orbit(t.position,te,s,e),this.orbit(t.position,ee,r,e),this.orbit(t.position,ie,n,e),e&&t.position.add(this._tempEmitterPos)}}orbit(t,e,i,s){0!==i&&(this._tempAxis.copy(e),s&&this._tempAxis.applyQuaternion(this._tempQ),this._tempRot.setFromAxisAngle(this._tempAxis,i),t.applyQuaternion(this._tempRot))}toJSON(){return{type:this.type,linearX:this.linearX.toJSON(),linearY:this.linearY.toJSON(),linearZ:this.linearZ.toJSON(),orbitalX:this.orbitalX.toJSON(),orbitalY:this.orbitalY.toJSON(),orbitalZ:this.orbitalZ.toJSON(),space:this.space}}static fromJSON(t){const e=t=>t?Ot(t):new bt(0);return new se(e(t.linearX),e(t.linearY),e(t.linearZ),e(t.orbitalX),e(t.orbitalY),e(t.orbitalZ),"world"===t.space?"world":"local")}clone(){return new se(this.linearX.clone(),this.linearY.clone(),this.linearZ.clone(),this.orbitalX.clone(),this.orbitalY.clone(),this.orbitalZ.clone(),this.space)}reset(){}}class re{constructor(t=new bt(1),e="initial"){this.multiplier=t,this.mode=e,this.type="InheritVelocity",this._temp=new U,this._tempPos=new U,this._tempQInv=new k,this._tempScaleInv=new U(1,1,1)}initialize(t,e){this.ps=e,this.multiplier.startGen(t.memory),"initial"===this.mode&&e.emitterVelocity&&(this._temp.copy(e.emitterVelocity),e.worldSpace||(this.decomposeInverse(e),this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv)),t.velocity.addScaledVector(this._temp,this.multiplier.genValue(t.memory,0)))}frameUpdate(t){this.ps&&!this.ps.worldSpace&&this.decomposeInverse(this.ps)}update(t,e){"current"===this.mode&&this.ps.emitterVelocity&&(this._temp.copy(this.ps.emitterVelocity),this.ps.worldSpace||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,this.multiplier.genValue(t.memory,t.age/t.life)*e))}decomposeInverse(t){t.emitter.matrixWorld.decompose(this._tempPos,this._tempQInv,this._tempScaleInv),this._tempQInv.invert(),this._tempScaleInv.set(1/this._tempScaleInv.x,1/this._tempScaleInv.y,1/this._tempScaleInv.z)}toJSON(){return{type:this.type,multiplier:this.multiplier.toJSON(),mode:this.mode}}static fromJSON(t){return new re(t.multiplier?Ot(t.multiplier):new bt(1),"current"===t.mode?"current":"initial")}clone(){return new re(this.multiplier.clone(),this.mode)}reset(){}}class ne{initialize(t){this.size.startGen(t.memory)}constructor(t){this.size=t,this.type="SizeOverLife"}update(t){this.size instanceof Vt?this.size.genValue(t.memory,t.size,t.age/t.life).multiply(t.startSize):t.size.copy(t.startSize).multiplyScalar(this.size.genValue(t.memory,t.age/t.life))}toJSON(){return{type:this.type,size:this.size.toJSON()}}static fromJSON(t){return new ne(At(t.size))}frameUpdate(t){}clone(){return new ne(this.size.clone())}reset(){}}class ae{initialize(t){this.speed.startGen(t.memory)}constructor(t){this.speed=t,this.type="SpeedOverLife"}update(t){t.speedModifier=this.speed.genValue(t.memory,t.age/t.life)}toJSON(){return{type:this.type,speed:this.speed.toJSON()}}static fromJSON(t){return new ae(Ot(t.speed))}frameUpdate(t){}clone(){return new ae(this.speed.clone())}reset(){}}class oe{constructor(t){this.frame=t,this.type="FrameOverLife"}initialize(t){this.frame.startGen(t.memory)}update(t,e){this.frame instanceof Tt&&(t.uvTile=this.frame.genValue(t.memory,t.age/t.life))}frameUpdate(t){}toJSON(){return{type:this.type,frame:this.frame.toJSON()}}static fromJSON(t){return new oe(Ot(t.frame))}clone(){return new oe(this.frame.clone())}reset(){}}class he{constructor(t,e=new U(0,1,0)){this.orbitSpeed=t,this.axis=e,this.type="OrbitOverLife",this.temp=new U,this.rotation=new k}initialize(t){this.orbitSpeed.startGen(t.memory)}update(t,e){this.temp.copy(t.position).projectOnVector(this.axis),this.rotation.setFromAxisAngle(this.axis,this.orbitSpeed.genValue(t.memory,t.age/t.life)*e),t.position.sub(this.temp),t.position.applyQuaternion(this.rotation),t.position.add(this.temp)}frameUpdate(t){}toJSON(){return{type:this.type,orbitSpeed:this.orbitSpeed.toJSON(),axis:[this.axis.x,this.axis.y,this.axis.z]}}static fromJSON(t){return new he(Ot(t.orbitSpeed),t.axis?new U(t.axis[0],t.axis[1],t.axis[2]):void 0)}clone(){return new he(this.orbitSpeed.clone())}reset(){}}class le{constructor(t){this.data=t,this.next=null,this.prev=null}hasPrev(){return null!==this.prev}hasNext(){return null!==this.next}}class ce{constructor(){this.length=0,this.head=this.tail=null}isEmpty(){return null===this.head}clear(){this.length=0,this.head=this.tail=null}front(){return null===this.head?null:this.head.data}back(){return null===this.tail?null:this.tail.data}dequeue(){if(this.head){const t=this.head.data;return this.head=this.head.next,this.head?this.head.prev=null:this.tail=null,this.length--,t}}pop(){if(this.tail){const t=this.tail.data;return this.tail=this.tail.prev,this.tail?this.tail.next=null:this.head=null,this.length--,t}}queue(t){const e=new le(t);this.tail||(this.tail=e),this.head&&(this.head.prev=e,e.next=this.head),this.head=e,this.length++}push(t){const e=new le(t);this.head||(this.head=e),this.tail&&(this.tail.next=e,e.prev=this.tail),this.tail=e,this.length++}insertBefore(t,e){const i=new le(e);i.next=t,i.prev=t.prev,null!==i.prev&&(i.prev.next=i),i.next.prev=i,t==this.head&&(this.head=i),this.length++}remove(t){if(null===this.head||null===this.tail)return;let e=this.head;for(t===this.head.data&&(this.head=this.head.next),t===this.tail.data&&(this.tail=this.tail.prev);null!==e.next&&e.data!==t;)e=e.next;e.data===t&&(null!==e.prev&&(e.prev.next=e.next),null!==e.next&&(e.next.prev=e.prev),this.length--)}*values(){let t=this.head;for(;null!==t;)yield t.data,t=t.next}}class ue{constructor(){this.startSpeed=0,this.startColor=new rt,this.startSize=new U(1,1,1),this.position=new U,this.velocity=new U,this.age=0,this.life=1,this.size=new U(1,1,1),this.speedModifier=1,this.rotation=0,this.color=new rt,this.uvTile=0,this.memory=[]}get died(){return this.age>=this.life}reset(){this.memory.length=0}}class de{constructor(t,e,i){this.position=t,this.size=e,this.color=i}}class me{constructor(){this.startSpeed=0,this.startColor=new rt,this.startSize=new U(1,1,1),this.position=new U,this.velocity=new U,this.age=0,this.life=1,this.size=new U(1,1,1),this.length=100,this.speedModifier=1,this.color=new rt,this.previous=new ce,this.uvTile=0,this.memory=[]}update(){for(this.age<=this.life?this.previous.push(new de(this.position.clone(),this.size.x,this.color.clone())):this.previous.length>0&&this.previous.dequeue();this.previous.length>this.length;)this.previous.dequeue()}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.previous.clear()}}class pe{initialize(t){this.width.startGen(t.memory)}constructor(t){this.width=t,this.type="WidthOverLength"}update(t){if(t instanceof me){const e=t.previous.values();for(let i=0;i<t.previous.length;i++){e.next().value.size=this.width.genValue(t.memory,(t.previous.length-i)/t.length)}}}frameUpdate(t){}toJSON(){return{type:this.type,width:this.width.toJSON()}}static fromJSON(t){return new pe(Ot(t.width))}clone(){return new pe(this.width.clone())}reset(){}}class ye{constructor(t,e){this.direction=t,this.magnitude=e,this.type="ApplyForce",this.memory={data:[],dataCount:0},this.magnitudeValue=this.magnitude.genValue(this.memory)}initialize(t){}update(t,e){t.velocity.addScaledVector(this.direction,this.magnitudeValue*e)}frameUpdate(t){this.magnitudeValue=this.magnitude.genValue(this.memory)}toJSON(){return{type:this.type,direction:[this.direction.x,this.direction.y,this.direction.z],magnitude:this.magnitude.toJSON()}}static fromJSON(t){return new ye(new U(t.direction[0],t.direction[1],t.direction[2]),Ot(t.magnitude??t.force))}clone(){return new ye(this.direction.clone(),this.magnitude.clone())}reset(){}}class fe{constructor(t,e){this.center=t,this.magnitude=e,this.type="GravityForce",this.temp=new U}initialize(t){}update(t,e){this.temp.copy(this.center).sub(t.position).normalize(),t.velocity.addScaledVector(this.temp,this.magnitude/t.position.distanceToSquared(this.center)*e)}frameUpdate(t){}toJSON(){return{type:this.type,center:[this.center.x,this.center.y,this.center.z],magnitude:this.magnitude}}static fromJSON(t){return new fe(new U(t.center[0],t.center[1],t.center[2]),t.magnitude)}clone(){return new fe(this.center.clone(),this.magnitude)}reset(){}}class ge{constructor(t){this.angle=t,this.type="ChangeEmitDirection",this._temp=new U,this._q=new k,this.memory={data:[],dataCount:0}}initialize(t){const e=t.velocity.length();0!=e&&(t.velocity.normalize(),0===t.velocity.x&&0===t.velocity.y?this._temp.set(0,t.velocity.z,0):this._temp.set(-t.velocity.y,t.velocity.x,0),this.angle.startGen(this.memory),this._q.setFromAxisAngle(this._temp.normalize(),this.angle.genValue(this.memory)),this._temp.copy(t.velocity),t.velocity.applyQuaternion(this._q),this._q.setFromAxisAngle(this._temp,Math.random()*Math.PI*2),t.velocity.applyQuaternion(this._q),t.velocity.setLength(e))}update(t,e){}frameUpdate(t){}toJSON(){return{type:this.type,angle:this.angle.toJSON()}}static fromJSON(t){return new ge(Ot(t.angle))}clone(){return new ge(this.angle)}reset(){}}var xe;t.SubParticleEmitMode=void 0,(xe=t.SubParticleEmitMode||(t.SubParticleEmitMode={}))[xe.Death=0]="Death",xe[xe.Birth=1]="Birth",xe[xe.Frame=2]="Frame";class ve{constructor(e,i,s,r=t.SubParticleEmitMode.Frame,n=1){this.particleSystem=e,this.useVelocityAsBasis=i,this.subParticleSystem=s,this.mode=r,this.emitProbability=n,this.type="EmitSubParticleSystem",this.q_=new k,this.v_=new U,this.v2_=new U,this.subEmissions=new Array,this.subParticleSystem&&this.subParticleSystem.system&&(this.subParticleSystem.system.onlyUsedByOther=!0)}initialize(t){}update(e,i){(this.mode===t.SubParticleEmitMode.Frame||this.mode===t.SubParticleEmitMode.Birth&&0===e.age||this.mode===t.SubParticleEmitMode.Death&&e.age+i>=e.life)&&this.emit(e,i)}emit(t,e){if(!this.subParticleSystem)return;if(Math.random()>this.emitProbability)return;const i=new j;this.setMatrixFromParticle(i,t),this.subEmissions.push({burstParticleCount:0,burstParticleIndex:0,isBursting:!1,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,matrix:i,travelDistance:0,particle:t})}frameUpdate(t){if(this.subParticleSystem)for(let e=0;e<this.subEmissions.length;e++)if(this.subEmissions[e].time>=this.subParticleSystem.system.duration)this.subEmissions[e]=this.subEmissions[this.subEmissions.length-1],this.subEmissions.length=this.subEmissions.length-1,e--;else{const i=this.subEmissions[e];i.particle&&i.particle.age<i.particle.life?this.setMatrixFromParticle(i.matrix,i.particle):i.particle=void 0,this.subParticleSystem.system.emit(t,i,i.matrix)}}toJSON(){return{type:this.type,subParticleSystem:this.subParticleSystem?this.subParticleSystem.uuid:"",useVelocityAsBasis:this.useVelocityAsBasis,mode:this.mode,emitProbability:this.emitProbability}}static fromJSON(t,e){return new ve(e,t.useVelocityAsBasis,t.subParticleSystem,t.mode,t.emitProbability)}clone(){return new ve(this.particleSystem,this.useVelocityAsBasis,this.subParticleSystem,this.mode,this.emitProbability)}reset(){}setMatrixFromParticle(t,e){let i;if(void 0===e.rotation||this.useVelocityAsBasis)if(0!==e.velocity.x||0!==e.velocity.y||1!==e.velocity.z&&0!==e.velocity.z){this.v_.copy(Ut).cross(e.velocity),this.v2_.copy(e.velocity).cross(this.v_);const i=this.v_.length(),s=this.v2_.length();t.set(this.v_.x/i,this.v2_.x/s,e.velocity.x,e.position.x,this.v_.y/i,this.v2_.y/s,e.velocity.y,e.position.y,this.v_.z/i,this.v2_.z/s,e.velocity.z,e.position.z,0,0,0,1)}else t.set(1,0,0,e.position.x,0,1,0,e.position.y,0,0,1,e.position.z,0,0,0,1);else e.rotation instanceof k?i=e.rotation:(this.q_.setFromAxisAngle(Ut,e.rotation),i=this.q_),t.compose(e.position,i,kt);this.particleSystem.worldSpace||t.multiplyMatrices(this.particleSystem.emitter.matrixWorld,t)}}const Se=.5*(Math.sqrt(3)-1),Me=(3-Math.sqrt(3))/6,we=1/3,be=1/6,_e=(Math.sqrt(5)-1)/4,ze=(5-Math.sqrt(5))/20,Te=new Float32Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]),Oe=new Float32Array([0,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,1,0,1,1,1,0,1,-1,1,0,-1,1,1,0,-1,-1,-1,0,1,1,-1,0,1,-1,-1,0,-1,1,-1,0,-1,-1,1,1,0,1,1,1,0,-1,1,-1,0,1,1,-1,0,-1,-1,1,0,1,-1,1,0,-1,-1,-1,0,1,-1,-1,0,-1,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,0]);class Be{constructor(t=Math.random){const e="function"==typeof t?t:function(t){let e=0,i=0,s=0,r=1;const n=function(){let t=4022871197;return function(e){e=e.toString();for(let i=0;i<e.length;i++){t+=e.charCodeAt(i);let s=.02519603282416938*t;t=s>>>0,s-=t,s*=t,t=s>>>0,s-=t,t+=4294967296*s}return 2.3283064365386963e-10*(t>>>0)}}();e=n(" "),i=n(" "),s=n(" "),e-=n(t),e<0&&(e+=1);i-=n(t),i<0&&(i+=1);s-=n(t),s<0&&(s+=1);return function(){const t=2091639*e+2.3283064365386963e-10*r;return e=i,i=s,s=t-(r=0|t)}}(t);this.p=function(t){const e=new Uint8Array(256);for(let t=0;t<256;t++)e[t]=t;for(let i=0;i<255;i++){const s=i+~~(t()*(256-i)),r=e[i];e[i]=e[s],e[s]=r}return e}(e),this.perm=new Uint8Array(512),this.permMod12=new Uint8Array(512);for(let t=0;t<512;t++)this.perm[t]=this.p[255&t],this.permMod12[t]=this.perm[t]%12}noise2D(t,e){const i=this.permMod12,s=this.perm;let r=0,n=0,a=0;const o=(t+e)*Se,h=Math.floor(t+o),l=Math.floor(e+o),c=(h+l)*Me,u=t-(h-c),d=e-(l-c);let m,p;u>d?(m=1,p=0):(m=0,p=1);const y=u-m+Me,f=d-p+Me,g=u-1+2*Me,x=d-1+2*Me,v=255&h,S=255&l;let M=.5-u*u-d*d;if(M>=0){const t=3*i[v+s[S]];M*=M,r=M*M*(Te[t]*u+Te[t+1]*d)}let w=.5-y*y-f*f;if(w>=0){const t=3*i[v+m+s[S+p]];w*=w,n=w*w*(Te[t]*y+Te[t+1]*f)}let b=.5-g*g-x*x;if(b>=0){const t=3*i[v+1+s[S+1]];b*=b,a=b*b*(Te[t]*g+Te[t+1]*x)}return 70*(r+n+a)}noise3D(t,e,i){const s=this.permMod12,r=this.perm;let n,a,o,h;const l=(t+e+i)*we,c=Math.floor(t+l),u=Math.floor(e+l),d=Math.floor(i+l),m=(c+u+d)*be,p=t-(c-m),y=e-(u-m),f=i-(d-m);let g,x,v,S,M,w;p>=y?y>=f?(g=1,x=0,v=0,S=1,M=1,w=0):p>=f?(g=1,x=0,v=0,S=1,M=0,w=1):(g=0,x=0,v=1,S=1,M=0,w=1):y<f?(g=0,x=0,v=1,S=0,M=1,w=1):p<f?(g=0,x=1,v=0,S=0,M=1,w=1):(g=0,x=1,v=0,S=1,M=1,w=0);const b=p-g+be,_=y-x+be,z=f-v+be,T=p-S+2*be,O=y-M+2*be,B=f-w+2*be,P=p-1+.5,N=y-1+.5,C=f-1+.5,V=255&c,F=255&u,A=255&d;let E=.6-p*p-y*y-f*f;if(E<0)n=0;else{const t=3*s[V+r[F+r[A]]];E*=E,n=E*E*(Te[t]*p+Te[t+1]*y+Te[t+2]*f)}let D=.6-b*b-_*_-z*z;if(D<0)a=0;else{const t=3*s[V+g+r[F+x+r[A+v]]];D*=D,a=D*D*(Te[t]*b+Te[t+1]*_+Te[t+2]*z)}let R=.6-T*T-O*O-B*B;if(R<0)o=0;else{const t=3*s[V+S+r[F+M+r[A+w]]];R*=R,o=R*R*(Te[t]*T+Te[t+1]*O+Te[t+2]*B)}let J=.6-P*P-N*N-C*C;if(J<0)h=0;else{const t=3*s[V+1+r[F+1+r[A+1]]];J*=J,h=J*J*(Te[t]*P+Te[t+1]*N+Te[t+2]*C)}return 32*(n+a+o+h)}noise4D(t,e,i,s){const r=this.perm;let n,a,o,h,l;const c=(t+e+i+s)*_e,u=Math.floor(t+c),d=Math.floor(e+c),m=Math.floor(i+c),p=Math.floor(s+c),y=(u+d+m+p)*ze,f=t-(u-y),g=e-(d-y),x=i-(m-y),v=s-(p-y);let S=0,M=0,w=0,b=0;f>g?S++:M++,f>x?S++:w++,f>v?S++:b++,g>x?M++:w++,g>v?M++:b++,x>v?w++:b++;const _=S>=3?1:0,z=M>=3?1:0,T=w>=3?1:0,O=b>=3?1:0,B=S>=2?1:0,P=M>=2?1:0,N=w>=2?1:0,C=b>=2?1:0,V=S>=1?1:0,F=M>=1?1:0,A=w>=1?1:0,E=b>=1?1:0,D=f-_+ze,R=g-z+ze,J=x-T+ze,I=v-O+ze,k=f-B+2*ze,U=g-P+2*ze,L=x-N+2*ze,q=v-C+2*ze,G=f-V+3*ze,Q=g-F+3*ze,j=x-A+3*ze,X=v-E+3*ze,W=f-1+4*ze,Y=g-1+4*ze,H=x-1+4*ze,Z=v-1+4*ze,K=255&u,$=255&d,tt=255&m,et=255&p;let it=.6-f*f-g*g-x*x-v*v;if(it<0)n=0;else{const t=r[K+r[$+r[tt+r[et]]]]%32*4;it*=it,n=it*it*(Oe[t]*f+Oe[t+1]*g+Oe[t+2]*x+Oe[t+3]*v)}let st=.6-D*D-R*R-J*J-I*I;if(st<0)a=0;else{const t=r[K+_+r[$+z+r[tt+T+r[et+O]]]]%32*4;st*=st,a=st*st*(Oe[t]*D+Oe[t+1]*R+Oe[t+2]*J+Oe[t+3]*I)}let rt=.6-k*k-U*U-L*L-q*q;if(rt<0)o=0;else{const t=r[K+B+r[$+P+r[tt+N+r[et+C]]]]%32*4;rt*=rt,o=rt*rt*(Oe[t]*k+Oe[t+1]*U+Oe[t+2]*L+Oe[t+3]*q)}let nt=.6-G*G-Q*Q-j*j-X*X;if(nt<0)h=0;else{const t=r[K+V+r[$+F+r[tt+A+r[et+E]]]]%32*4;nt*=nt,h=nt*nt*(Oe[t]*G+Oe[t+1]*Q+Oe[t+2]*j+Oe[t+3]*X)}let at=.6-W*W-Y*Y-H*H-Z*Z;if(at<0)l=0;else{const t=r[K+1+r[$+1+r[tt+1+r[et+1]]]]%32*4;at*=at,l=at*at*(Oe[t]*W+Oe[t+1]*Y+Oe[t+2]*H+Oe[t+3]*Z)}return 27*(n+a+o+h+l)}}class Pe{constructor(t,e,i,s){this.scale=t,this.octaves=e,this.velocityMultiplier=i,this.timeScale=s,this.type="TurbulenceField",this.generator=new Be,this.timeOffset=new U,this.temp=new U,this.temp2=new U,this.timeOffset.x=Math.random()/this.scale.x*this.timeScale.x,this.timeOffset.y=Math.random()/this.scale.y*this.timeScale.y,this.timeOffset.z=Math.random()/this.scale.z*this.timeScale.z}initialize(t){}update(t,e){const i=t.position.x/this.scale.x,s=t.position.y/this.scale.y,r=t.position.z/this.scale.z;this.temp.set(0,0,0);let n=1;for(let t=0;t<this.octaves;t++)this.temp2.set(this.generator.noise4D(i*n,s*n,r*n,this.timeOffset.x*n)/n,this.generator.noise4D(i*n,s*n,r*n,this.timeOffset.y*n)/n,this.generator.noise4D(i*n,s*n,r*n,this.timeOffset.z*n)/n),this.temp.add(this.temp2),n*=2;this.temp.multiply(this.velocityMultiplier),t.velocity.addScaledVector(this.temp,e)}toJSON(){return{type:this.type,scale:[this.scale.x,this.scale.y,this.scale.z],octaves:this.octaves,velocityMultiplier:[this.velocityMultiplier.x,this.velocityMultiplier.y,this.velocityMultiplier.z],timeScale:[this.timeScale.x,this.timeScale.y,this.timeScale.z]}}frameUpdate(t){this.timeOffset.x+=t*this.timeScale.x,this.timeOffset.y+=t*this.timeScale.y,this.timeOffset.z+=t*this.timeScale.z}static fromJSON(t){return new Pe(new U(t.scale[0],t.scale[1],t.scale[2]),t.octaves,new U(t.velocityMultiplier[0],t.velocityMultiplier[1],t.velocityMultiplier[2]),new U(t.timeScale[0],t.timeScale[1],t.timeScale[2]))}clone(){return new Pe(this.scale.clone(),this.octaves,this.velocityMultiplier.clone(),this.timeScale.clone())}reset(){}}const Ne=[],Ce=new U,Ve=new k;class Fe{constructor(t,e,i=new bt(1),s=new bt(0)){if(this.frequency=t,this.power=e,this.positionAmount=i,this.rotationAmount=s,this.type="Noise",this.duration=0,0===Ne.length)for(let t=0;t<100;t++)Ne.push(new Be)}initialize(t){t.lastPosNoise=new U,"number"==typeof t.rotation?t.lastRotNoise=0:t.lastRotNoise=new k,t.generatorIndex=[Rt(0,100),Rt(0,100),Rt(0,100),Rt(0,100)],this.positionAmount.startGen(t.memory),this.rotationAmount.startGen(t.memory),this.frequency.startGen(t.memory),this.power.startGen(t.memory)}update(t,e){let i=this.frequency.genValue(t.memory,t.age/t.life),s=this.power.genValue(t.memory,t.age/t.life),r=this.positionAmount.genValue(t.memory,t.age/t.life),n=this.rotationAmount.genValue(t.memory,t.age/t.life);r>0&&void 0!==t.lastPosNoise&&(t.position.sub(t.lastPosNoise),Ce.set(Ne[t.generatorIndex[0]].noise2D(0,t.age*i)*s*r,Ne[t.generatorIndex[1]].noise2D(0,t.age*i)*s*r,Ne[t.generatorIndex[2]].noise2D(0,t.age*i)*s*r),t.position.add(Ce),t.lastPosNoise.copy(Ce)),n>0&&void 0!==t.lastRotNoise&&("number"==typeof t.rotation?(t.rotation-=t.lastRotNoise,t.rotation+=Ne[t.generatorIndex[3]].noise2D(0,t.age*i)*Math.PI*s*n):(t.lastRotNoise.invert(),t.rotation.multiply(t.lastRotNoise),Ve.set(Ne[t.generatorIndex[0]].noise2D(0,t.age*i)*s*n,Ne[t.generatorIndex[1]].noise2D(0,t.age*i)*s*n,Ne[t.generatorIndex[2]].noise2D(0,t.age*i)*s*n,Ne[t.generatorIndex[3]].noise2D(0,t.age*i)*s*n).normalize(),t.rotation.multiply(Ve),t.lastRotNoise.copy(Ve)))}toJSON(){return{type:this.type,frequency:this.frequency.toJSON(),power:this.power.toJSON(),positionAmount:this.positionAmount.toJSON(),rotationAmount:this.rotationAmount.toJSON()}}frameUpdate(t){this.duration+=t}static fromJSON(t){return new Fe(Ot(t.frequency),Ot(t.power),Ot(t.positionAmount),Ot(t.rotationAmount))}clone(){return new Fe(this.frequency.clone(),this.power.clone(),this.positionAmount.clone(),this.rotationAmount.clone())}reset(){}}class Ae{constructor(t=0,e=0,i=new U){this.scaleX=t,this.scaleY=e,this.position=i,this.locations=[]}transform(t,e){t.x=this.locations[e%this.locations.length].x*this.scaleX+this.position.x,t.y=this.locations[e%this.locations.length].y*this.scaleY+this.position.y,t.z=this.position.z}static fromJSON(t){const e=new Ae(t.scaleX,t.scaleY,new U(t.position[0],t.position[1],t.position[2]));return e.locations=t.locations.map(t=>new st(t.x,t.y)),e}clone(){const t=new Ae(this.scaleX,this.scaleY,this.position.clone());return t.locations=this.locations.map(t=>t.clone()),t}toJSON(){return{scaleX:this.scaleX,scaleY:this.scaleY,position:this.position,locations:this.locations.map(t=>({x:t.x,y:t.y}))}}fromImage(t,e){const i=document.createElement("canvas");i.width=t.width,i.height=t.height;const s=i.getContext("2d");if(!s)return;s.drawImage(t,0,0);const r=s.getImageData(0,0,i.width,i.height,{colorSpace:"srgb"});i.remove(),this.locations.length=0;for(let t=0;t<r.height;t++)for(let i=0;i<r.width;i++)r.data[4*(t*r.width+i)+3]>e&&this.locations.push(new st(i,r.height-t))}}function Ee(t){return"TextureSequencer"===t.type?Ae.fromJSON(t):new Ae}class De{constructor(t){this.type="ApplySequences",this.sequencers=[],this.time=0,this.index=0,this.pCount=0,this.tempV=new U,this.delay=t}initialize(t){t.id=this.pCount,t.dst=new U,t.begin=new U,t.inMotion=!1,this.pCount++}reset(){this.time=0,this.index=0,this.pCount=0}update(t,e){const i=this.sequencers[this.index],s=t.id*this.delay;this.time>=i[0].a+s&&this.time<=i[0].b+s?(t.inMotion||(t.inMotion=!0,t.begin.copy(t.position),i[1].transform(t.dst,t.id)),t.position.lerpVectors(t.begin,t.dst,De.BEZIER.genValue((this.time-i[0].a-s)/(i[0].b-i[0].a)))):this.time>i[0].b+s&&(t.inMotion=!1)}frameUpdate(t){for(;this.index+1<this.sequencers.length&&this.time>=this.sequencers[this.index+1][0].a;)this.index++;this.time+=t}appendSequencer(t,e){this.sequencers.push([t,e])}toJSON(){return{type:this.type,delay:this.delay,sequencers:this.sequencers.map(([t,e])=>({range:t.toJSON(),sequencer:e.toJSON()}))}}static fromJSON(t){const e=new De(t.delay);return t.sequencers.forEach(t=>{e.sequencers.push([Ot(t.range),Ee(t.sequencer)])}),e}clone(){const t=new De(this.delay);return t.sequencers=this.sequencers.map(t=>[t[0].clone(),t[1].clone()]),t}}let Re;function Je(){return Re}De.BEZIER=new lt(0,0,1,1);class Ie{constructor(t,e){this.resolver=t,this.bounce=e,this.type="ApplyCollision",this.tempV=new U}initialize(t){}update(t,e){this.resolver&&this.resolver.resolve(t.position,this.tempV)&&t.velocity.reflect(this.tempV).multiplyScalar(this.bounce)}frameUpdate(t){}toJSON(){return{type:this.type,bounce:this.bounce}}static fromJSON(t){return new Ie(Je(),t.bounce)}clone(){return new Ie(this.resolver,this.bounce)}reset(){}}class ke{constructor(t,e){this.color=t,this.speedRange=e,this.type="ColorBySpeed"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.color.genColor(t.memory,t.color,i),t.color.x*=t.startColor.x,t.color.y*=t.startColor.y,t.color.z*=t.startColor.z,t.color.w*=t.startColor.w}frameUpdate(t){}toJSON(){return{type:this.type,color:this.color.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new ke(wt(t.color),_t.fromJSON(t.speedRange))}clone(){return new ke(this.color.clone(),this.speedRange.clone())}reset(){}}class Ue{initialize(t){this.size.startGen(t.memory)}constructor(t,e){this.size=t,this.speedRange=e,this.type="SizeBySpeed"}update(t){const e=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.size instanceof Vt?this.size.genValue(t.memory,t.size,e).multiply(t.startSize):t.size.copy(t.startSize).multiplyScalar(this.size.genValue(t.memory,e))}toJSON(){return{type:this.type,size:this.size.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Ue(At(t.size),_t.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new Ue(this.size.clone(),this.speedRange.clone())}reset(){}}class Le{constructor(t,e){this.angularVelocity=t,this.speedRange=e,this.type="RotationBySpeed",this.tempQuat=new k}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){if("number"==typeof t.rotation){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);t.rotation+=e*this.angularVelocity.genValue(t.memory,i)}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Le(Ot(t.angularVelocity),_t.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new Le(this.angularVelocity.clone(),this.speedRange.clone())}reset(){}}class qe{initialize(t){this.speed.startGen(t.memory)}constructor(t,e){this.speed=t,this.dampen=e,this.type="LimitSpeedOverLife"}update(t,e){let i=t.velocity.length(),s=this.speed.genValue(t.memory,t.age/t.life);if(i>s){const r=(i-s)/i;t.velocity.multiplyScalar(1-r*this.dampen*e*20)}}toJSON(){return{type:this.type,speed:this.speed.toJSON(),dampen:this.dampen}}static fromJSON(t){return new qe(Ot(t.speed),t.dampen)}frameUpdate(t){}clone(){return new qe(this.speed.clone(),this.dampen)}reset(){}}const Ge={ApplyForce:{type:"ApplyForce",constructor:ye,params:[["direction",["vec3"]],["magnitude",["value"]]],loadJSON:ye.fromJSON},Noise:{type:"Noise",constructor:Fe,params:[["frequency",["value"]],["power",["value"]],["positionAmount",["value"]],["rotationAmount",["value"]]],loadJSON:Fe.fromJSON},TurbulenceField:{type:"TurbulenceField",constructor:Pe,params:[["scale",["vec3"]],["octaves",["number"]],["velocityMultiplier",["vec3"]],["timeScale",["vec3"]]],loadJSON:Pe.fromJSON},GravityForce:{type:"GravityForce",constructor:fe,params:[["center",["vec3"]],["magnitude",["number"]]],loadJSON:fe.fromJSON},ColorOverLife:{type:"ColorOverLife",constructor:Ht,params:[["color",["colorFunc"]]],loadJSON:Ht.fromJSON},RotationOverLife:{type:"RotationOverLife",constructor:Zt,params:[["angularVelocity",["value","valueFunc"]]],loadJSON:Zt.fromJSON},Rotation3DOverLife:{type:"Rotation3DOverLife",constructor:Kt,params:[["angularVelocity",["rotationFunc"]]],loadJSON:Kt.fromJSON},SizeOverLife:{type:"SizeOverLife",constructor:ne,params:[["size",["value","valueFunc","vec3Func"]]],loadJSON:ne.fromJSON},ColorBySpeed:{type:"ColorBySpeed",constructor:ke,params:[["color",["colorFunc"]],["speedRange",["range"]]],loadJSON:ke.fromJSON},RotationBySpeed:{type:"RotationBySpeed",constructor:Le,params:[["angularVelocity",["value","valueFunc"]],["speedRange",["range"]]],loadJSON:Le.fromJSON},SizeBySpeed:{type:"SizeBySpeed",constructor:Ue,params:[["size",["value","valueFunc","vec3Func"]],["speedRange",["range"]]],loadJSON:Ue.fromJSON},SpeedOverLife:{type:"SpeedOverLife",constructor:ae,params:[["speed",["value","valueFunc"]]],loadJSON:ae.fromJSON},FrameOverLife:{type:"FrameOverLife",constructor:oe,params:[["frame",["value","valueFunc"]]],loadJSON:oe.fromJSON},ForceOverLife:{type:"ForceOverLife",constructor:$t,params:[["x",["value","valueFunc"]],["y",["value","valueFunc"]],["z",["value","valueFunc"]]],loadJSON:$t.fromJSON},VelocityOverLife:{type:"VelocityOverLife",constructor:se,params:[["linearX",["value","valueFunc"]],["linearY",["value","valueFunc"]],["linearZ",["value","valueFunc"]],["orbitalX",["value","valueFunc"]],["orbitalY",["value","valueFunc"]],["orbitalZ",["value","valueFunc"]],["space",["string"]]],loadJSON:se.fromJSON},InheritVelocity:{type:"InheritVelocity",constructor:re,params:[["multiplier",["value","valueFunc"]],["mode",["string"]]],loadJSON:re.fromJSON},OrbitOverLife:{type:"OrbitOverLife",constructor:he,params:[["orbitSpeed",["value","valueFunc"]],["axis",["vec3"]]],loadJSON:he.fromJSON},WidthOverLength:{type:"WidthOverLength",constructor:pe,params:[["width",["value","valueFunc"]]],loadJSON:pe.fromJSON},ChangeEmitDirection:{type:"ChangeEmitDirection",constructor:ge,params:[["angle",["value"]]],loadJSON:ge.fromJSON},EmitSubParticleSystem:{type:"EmitSubParticleSystem",constructor:ve,params:[["particleSystem",["self"]],["useVelocityAsBasis",["boolean"]],["subParticleSystem",["particleSystem"]],["mode",["number"]],["emitProbability",["number"]]],loadJSON:ve.fromJSON},LimitSpeedOverLife:{type:"LimitSpeedOverLife",constructor:qe,params:[["speed",["value","valueFunc"]],["dampen",["number"]]],loadJSON:qe.fromJSON},ApplyCollision:{type:"ApplyCollision",constructor:Ie,params:[["bounce",["number"]]],loadJSON:Ie.fromJSON}};function Qe(t,e){return Ge[t.type]?Ge[t.type].loadJSON(t,e):null}const je=[];function Xe(t){if(!je.find(e=>e.id===t.id)){t.initialize();for(const e of t.emitterShapes)Wt[e.type]||(Wt[e.type]=e);for(const e of t.behaviors)Ge[e.type]||(Ge[e.type]=e)}}class We{get mesh(){return this._mesh}set mesh(t){if(this._mesh=t,!t)return;const i=t.getVerticesData(e.VertexBuffer.PositionKind),s=t.getIndices();if(!i||!s)return;this._positions=new Float32Array(i),this._indices=new Int32Array(s),this._triangleIndexToArea.length=0;let r=0;const n=s.length/3;this._triangleIndexToArea.push(0);const a=new U,o=new U,h=new U;for(let t=0;t<n;t++){const e=s[3*t],n=s[3*t+1],l=s[3*t+2];a.set(i[3*e],i[3*e+1],i[3*e+2]),o.set(i[3*n],i[3*n+1],i[3*n+2]),h.set(i[3*l],i[3*l+1],i[3*l+2]),o.sub(a),h.sub(a);const c=new U;c.crossVectors(o,h),r+=.5*c.length(),this._triangleIndexToArea.push(r)}}constructor(t,e){this.type="mesh_surface",this._triangleIndexToArea=[],this._meshReferenceId=e,t&&(this.mesh=t)}initialize(t){if(!this._positions||!this._indices)return t.position.set(0,0,0),void t.velocity.set(0,0,1).multiplyScalar(t.startSpeed);const e=this._triangleIndexToArea.length-1;let i=0,s=e;const r=Math.random()*this._triangleIndexToArea[e];for(;i+1<s;){const t=Math.floor((i+s)/2);r<this._triangleIndexToArea[t]?s=t:i=t}let n=Math.random(),a=Math.random();n+a>1&&(n=1-n,a=1-a);const o=this._indices[3*i],h=this._indices[3*i+1],l=this._indices[3*i+2],c=this._positions[3*o],u=this._positions[3*o+1],d=this._positions[3*o+2],m=this._positions[3*h]-c,p=this._positions[3*h+1]-u,y=this._positions[3*h+2]-d,f=this._positions[3*l]-c,g=this._positions[3*l+1]-u,x=this._positions[3*l+2]-d;t.position.set(c+m*n+f*a,u+p*n+g*a,d+y*n+x*a);const v=p*x-y*g,S=y*f-m*x,M=m*g-p*f,w=Math.sqrt(v*v+S*S+M*M)||1;t.velocity.set(v/w,S/w,M/w).multiplyScalar(t.startSpeed)}toJSON(){return{type:"mesh_surface",mesh:this._mesh?this._mesh.uniqueId?.toString():this._meshReferenceId??""}}static fromJSON(t){return new We(void 0,t?.mesh)}clone(){return new We(this._mesh,this._meshReferenceId)}update(t,e){}}const Ye={id:"babylon.quarks",initialize:()=>{},emitterShapes:[{type:"mesh_surface",params:[["mesh",["mesh"]]],constructor:We,loadJSON:t=>We.fromJSON(t)}],behaviors:[]};const He={};let Ze=!1;function Ke(){Ze||(He.tile_pars_vertex="\n#ifdef UV_TILE\n attribute float uvTile;\n uniform vec2 tileCount;\n\n mat3 makeTileTransform(float tileIndex) {\n float col = mod(tileIndex, tileCount.x);\n float row = (tileCount.y - floor(tileIndex / tileCount.x) - 1.0);\n return mat3(\n 1.0 / tileCount.x, 0.0, 0.0,\n 0.0, 1.0 / tileCount.y, 0.0,\n col / tileCount.x, row / tileCount.y, 1.0\n );\n }\n#else\n mat3 makeTileTransform(float tileIndex) {\n return mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);\n }\n#endif\n\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",He.tile_vertex="\n#ifdef UV_TILE\n mat3 tileTransform = makeTileTransform(floor(uvTile));\n #ifdef TILE_BLEND\n mat3 nextTileTransform = makeTileTransform(ceil(uvTile));\n vUvBlend = fract(uvTile);\n #endif\n#else\n mat3 tileTransform = makeTileTransform(0.0);\n#endif\n\n#if defined(USE_UV)\n vUv = (tileTransform * vec3(uv, 1.0)).xy;\n #if defined(TILE_BLEND) && defined(UV_TILE)\n vUvNext = (nextTileTransform * vec3(uv, 1.0)).xy;\n #endif\n#endif\n",He.tile_pars_fragment="\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",He.tile_fragment="\n#ifdef USE_MAP\n vec4 texelColor = texture2D(map, vUv);\n #ifdef TILE_BLEND\n texelColor = mix(texelColor, texture2D(map, vUvNext), vUvBlend);\n #endif\n diffuseColor *= texelColor;\n#endif\n",He.soft_pars_vertex="\n#ifdef SOFT_PARTICLES\n varying vec4 projPosition;\n varying float linearDepth;\n#endif\n",He.soft_vertex="\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n",He.soft_pars_fragment="\n#ifdef SOFT_PARTICLES\n uniform sampler2D depthTexture;\n uniform vec4 projParams;\n uniform vec2 softParams;\n\n varying vec4 projPosition;\n varying float linearDepth;\n\n #define SOFT_NEAR_FADE softParams.x\n #define SOFT_INV_FADE_DISTANCE softParams.y\n\n #define zNear projParams.x\n #define zFar projParams.y\n\n float linearize_depth(float d) {\n return (zFar * zNear) / (zFar - d * (zFar - zNear));\n }\n#endif\n",He.soft_fragment="\n#ifdef SOFT_PARTICLES\n\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float viewDepth = linearize_depth(readDepth);\n float softParticlesFade = saturate(SOFT_INV_FADE_DISTANCE * ((viewDepth - SOFT_NEAR_FADE) - linearDepth));\n\n gl_FragColor *= softParticlesFade;\n#endif\n",Ze=!0)}var $e,ti="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvoid main() {\n float c = cos(rotation);\n float s = sin(rotation);\n\n vec2 alignedPosition = position.xy * size.xy;\n vec2 rotatedPosition;\n rotatedPosition.x = c * alignedPosition.x - s * alignedPosition.y;\n rotatedPosition.y = s * alignedPosition.x + c * alignedPosition.y;\n\n#ifdef HORIZONTAL\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n mvPosition = view * mvPosition;\n#elif defined(VERTICAL)\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n mvPosition.xy += rotatedPosition;\n#endif\n\n gl_Position = projection * mvPosition;\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n",ei="\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n #ifdef TILE_BLEND\n vec4 texColor2 = texture2D(map, vUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_COLOR_AS_ALPHA\n baseColor.a *= (baseColor.r + baseColor.g + baseColor.b) / 3.0;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n gl_FragColor = baseColor;\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n",ii="\nattribute vec3 position;\nattribute vec2 uv;\nattribute vec3 normal;\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\nvoid main() {\n vec3 scaledPosition = position * size;\n vec3 rotatedPosition = applyQuaternion(scaledPosition, rotation);\n vec3 rotatedNormal = normalize(applyQuaternion(normal, rotation));\n vec3 localPos = rotatedPosition + offset;\n\n vec4 worldPos = world * vec4(localPos, 1.0);\n vec4 viewPos = view * worldPos;\n gl_Position = projection * viewPos;\n\n vWorldPos = worldPos.xyz;\n vNormal = normalize((world * vec4(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -viewPos.z;\n#endif\n\n#ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n#else\n vUV = uv;\n#endif\n\n vColor = color;\n}\n",si="\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vNormal;\n\nuniform vec3 lightDirection;\nuniform vec3 lightColor;\nuniform vec3 ambientColor;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n #ifdef TILE_BLEND\n vec4 texColor2 = texture2D(map, vUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n vec3 N = normalize(vNormal);\n vec3 L = normalize(-lightDirection);\n float NdotL = max(dot(N, L), 0.0);\n vec3 litColor = ambientColor + lightColor * NdotL;\n\n gl_FragColor = vec4(baseColor.rgb * litColor, baseColor.a);\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n",ri="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\nattribute vec4 velocity;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform float speedFactor;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvoid main() {\n float lengthFactor = velocity.w;\n float avgSize = (size.x + size.y) * 0.5;\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n vec3 viewVelocity = mat3(view * world) * velocity.xyz;\n float vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. speedFactor 0), instead of collapsing the whole burst onto a fixed screen axis.\n vec3 vdir = vlength > 0.000001 ? viewVelocity / vlength : vec3(0.0, 0.0, 1.0);\n mvPosition.xyz += position.y * normalize(cross(mvPosition.xyz, vdir)) * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n mvPosition.xyz -= (position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n gl_Position = projection * mvPosition;\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n",ni="\nattribute vec3 position;\nattribute vec3 previous;\nattribute vec3 next;\nattribute float side;\nattribute float width;\nattribute vec2 uv;\nattribute vec4 color;\n\nuniform mat4 view;\nuniform mat4 projection;\nuniform float lineWidth;\nuniform vec2 resolution;\nuniform float sizeAttenuation;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec2 fix(vec4 i, float aspect) {\n vec2 res = i.xy / i.w;\n res.x *= aspect;\n return res;\n}\n\nvoid main() {\n float aspect = resolution.x / resolution.y;\n vec4 finalPosition = projection * view * vec4(position, 1.0);\n vec4 prevPos = projection * view * vec4(previous, 1.0);\n vec4 nextPos = projection * view * vec4(next, 1.0);\n\n vec2 currentP = fix(finalPosition, aspect);\n vec2 prevP = fix(prevPos, aspect);\n vec2 nextP = fix(nextPos, aspect);\n\n float w = lineWidth * width;\n vec2 dir;\n if (distance(nextP, currentP) < 0.0001) {\n dir = normalize(currentP - prevP);\n } else if (distance(prevP, currentP) < 0.0001) {\n dir = normalize(nextP - currentP);\n } else {\n vec2 dir1 = normalize(currentP - prevP);\n vec2 dir2 = normalize(nextP - currentP);\n dir = normalize(dir1 + dir2);\n }\n vec4 normal = vec4(-dir.y, dir.x, 0.0, 1.0);\n normal.xy *= 0.5 * w;\n normal *= projection;\n if (sizeAttenuation == 0.0) {\n normal.xy *= finalPosition.w;\n normal.xy /= (vec4(resolution, 0.0, 1.0) * projection).xy;\n }\n finalPosition.xy += normal.xy * side;\n gl_Position = finalPosition;\n vUV = uv;\n vColor = color;\n}\n",ai="\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n baseColor *= texColor;\n#endif\n\n if (baseColor.a < 0.01) discard;\n\n gl_FragColor = baseColor;\n}\n";t.RenderMode=void 0,($e=t.RenderMode||(t.RenderMode={}))[$e.BillBoard=0]="BillBoard",$e[$e.StretchedBillBoard=1]="StretchedBillBoard",$e[$e.Mesh=2]="Mesh",$e[$e.Trail=3]="Trail",$e[$e.HorizontalBillBoard=4]="HorizontalBillBoard",$e[$e.VerticalBillBoard=5]="VerticalBillBoard";class oi{constructor(t,e){this.scene=e,this.maxParticles=1e3,this.systems=new Set,this.settings={instancingGeometry:t.instancingGeometry,instancingIndices:t.instancingIndices,instancingUVs:t.instancingUVs,instancingNormals:t.instancingNormals,renderMode:t.renderMode,renderOrder:t.renderOrder,uTileCount:t.uTileCount,vTileCount:t.vTileCount,blendTiles:t.blendTiles,softParticles:t.softParticles,softNearFade:t.softNearFade,softFarFade:t.softFarFade,materialBlendMode:t.materialBlendMode,materialTransparent:t.materialTransparent,materialDepthTest:t.materialDepthTest,materialDepthWrite:t.materialDepthWrite,materialAlphaTest:t.materialAlphaTest,texture:t.texture,layerMask:t.layerMask},this.mesh=new s.Mesh("vfxBatch",e),this.mesh.alwaysSelectAsActiveMesh=!0}addSystem(t){this.systems.add(t)}removeSystem(t){this.systems.delete(t)}getVisibleSystems(){const t=[];for(const e of this.systems)e.emitter.visible&&t.push(e);return t}applyDepthTexture(t){const e=this.mesh.material;e&&e instanceof r.ShaderMaterial&&e.setTexture("depthTexture",t)}dispose(){this.mesh.dispose()}}class hi extends oi{constructor(t,e){super(t,e),this.vector_=new U,this.vector2_=new U,this.vector3_=new U,this.quaternion_=new k,this.quaternion2_=new k,this.quaternion3_=new k,this.rotationMat_=new nt,this.rotationMat2_=new nt,this.lastStretchedSpeedFactor=Number.NaN,this.maxParticles=1e3,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new s.Mesh("spriteBatch",this.scene),this.mesh.alwaysSelectAsActiveMesh=!0;const t=new n.VertexData;t.positions=this.settings.instancingGeometry,t.indices=this.settings.instancingIndices,this.settings.instancingUVs&&(t.uvs=this.settings.instancingUVs),this.settings.instancingNormals&&(t.normals=this.settings.instancingNormals),t.applyToMesh(this.mesh,!1),this.buildExpandableBuffers()}buildExpandableBuffers(){const i=this.scene.getEngine();this.offsetBuffer=new Float32Array(3*this.maxParticles),this.offsetVB=new e.VertexBuffer(i,this.offsetBuffer,"offset",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.offsetVB),this.colorBuffer=new Float32Array(4*this.maxParticles),this.colorVB=new e.VertexBuffer(i,this.colorBuffer,"color",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.colorVB),this.sizeBuffer=new Float32Array(3*this.maxParticles),this.sizeVB=new e.VertexBuffer(i,this.sizeBuffer,"size",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.sizeVB),this.uvTileBuffer=new Float32Array(this.maxParticles),this.uvTileVB=new e.VertexBuffer(i,this.uvTileBuffer,"uvTile",!0,!1,1,!0),this.mesh.setVerticesBuffer(this.uvTileVB),this.settings.renderMode===t.RenderMode.Mesh?(this.rotationBuffer=new Float32Array(4*this.maxParticles),this.rotationVB=new e.VertexBuffer(i,this.rotationBuffer,"rotation",!0,!1,4,!0)):(this.rotationBuffer=new Float32Array(this.maxParticles),this.rotationVB=new e.VertexBuffer(i,this.rotationBuffer,"rotation",!0,!1,1,!0)),this.mesh.setVerticesBuffer(this.rotationVB),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&(this.velocityBuffer=new Float32Array(4*this.maxParticles),this.velocityVB=new e.VertexBuffer(i,this.velocityBuffer,"velocity",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.velocityVB)),this.mesh.forcedInstanceCount=0,this.mesh.doNotSyncBoundingInfo=!0}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.buildExpandableBuffers()}rebuildMaterial(){const e=`quarksParticle_${this.settings.renderMode}_${Date.now()}`;let i,s;this.lastStretchedSpeedFactor=Number.NaN;const n=[];this.settings.renderMode===t.RenderMode.Mesh?(i=ii,s=si):this.settings.renderMode===t.RenderMode.StretchedBillBoard?(i=ri,s=ei):(i=ti,s=ei),this.settings.texture&&n.push("USE_MAP"),(this.settings.uTileCount>1||this.settings.vTileCount>1)&&n.push("UV_TILE"),this.settings.blendTiles&&n.push("TILE_BLEND"),this.settings.softParticles&&n.push("SOFT_PARTICLES"),this.settings.materialAlphaTest>0&&n.push("USE_ALPHATEST"),this.settings.renderMode===t.RenderMode.VerticalBillBoard&&n.push("VERTICAL"),this.settings.renderMode===t.RenderMode.HorizontalBillBoard&&n.push("HORIZONTAL"),a.Effect.ShadersStore[e+"VertexShader"]=i,a.Effect.ShadersStore[e+"FragmentShader"]=s;const l=["position","uv","offset","color","size","rotation","uvTile"];this.settings.renderMode===t.RenderMode.Mesh&&l.push("normal"),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&l.push("velocity");const c=["world","view","projection","worldView","worldViewProjection"],u=[];(this.settings.uTileCount>1||this.settings.vTileCount>1)&&(c.push("tileCountX"),c.push("tileCountY")),this.settings.texture&&u.push("map"),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&c.push("speedFactor"),this.settings.softParticles&&(c.push("softParams"),c.push("projParams"),u.push("depthTexture")),this.settings.materialAlphaTest>0&&c.push("alphaTest"),this.settings.renderMode===t.RenderMode.Mesh&&(c.push("lightDirection"),c.push("lightColor"),c.push("ambientColor"));const d=new r.ShaderMaterial(e,this.scene,{vertex:e,fragment:e},{attributes:l,uniforms:c,samplers:u,defines:n,needAlphaBlending:this.settings.materialTransparent});this.settings.texture&&d.setTexture("map",this.settings.texture),(this.settings.uTileCount>1||this.settings.vTileCount>1)&&(d.setFloat("tileCountX",this.settings.uTileCount),d.setFloat("tileCountY",this.settings.vTileCount)),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&d.setFloat("speedFactor",this.settings.softNearFade>0?this.settings.softNearFade:1),this.settings.softParticles&&(d.setVector2("softParams",new h.Vector2(this.settings.softNearFade,1/Math.max(this.settings.softFarFade-this.settings.softNearFade,1e-4))),d.onBindObservable.add(()=>{const t=this.scene.activeCamera;t&&d.setVector4("projParams",new h.Vector4(t.minZ,t.maxZ,0,0))})),this.settings.materialAlphaTest>0&&d.setFloat("alphaTest",this.settings.materialAlphaTest),this.settings.renderMode===t.RenderMode.Mesh&&(d.setVector3("lightDirection",new h.Vector3(.4,-1,.6)),d.setVector3("lightColor",new h.Vector3(1,1,1)),d.setVector3("ambientColor",new h.Vector3(.35,.35,.35))),d.backFaceCulling=!1,this.settings.materialTransparent?d.alphaMode=this.settings.materialBlendMode:d.alphaMode=o.Constants.ALPHA_DISABLE,d.needDepthPrePass=this.settings.materialDepthWrite,d.forceDepthWrite=this.settings.materialDepthWrite,d.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=d}update(){let e=0,i=0;const s=this.settings.renderMode,n=s===t.RenderMode.Mesh,a=s===t.RenderMode.StretchedBillBoard,o=this.getVisibleSystems();for(const t of o)i+=t.particleNum;i>this.maxParticles&&this.expandBuffers(i);for(const t of o){const i=t.particles,s=t.particleNum,r=this.quaternion2_,o=this.vector2_,h=this.vector3_,l=t.worldSpace;t.emitter.matrixWorld.decompose(o,r,h),this.rotationMat_.setFromMatrix4(t.emitter.matrixWorld);const c=Math.abs(h.x),u=Math.abs(h.y),d=Math.abs(h.z);for(let o=0;o<s;o++,e++){const s=i[o];if(n){let t;if(l)t=s.rotation;else{let e;e=s.parentMatrix?this.quaternion3_.setFromRotationMatrix(s.parentMatrix):r,t=this.quaternion_,t.copy(e).multiply(s.rotation)}const i=4*e;this.rotationBuffer[i]=t.x,this.rotationBuffer[i+1]=t.y,this.rotationBuffer[i+2]=t.z,this.rotationBuffer[i+3]=t.w}else this.rotationBuffer[e]=s.rotation;let h;l?h=s.position:(h=this.vector_,s.parentMatrix?h.copy(s.position).applyMatrix4(s.parentMatrix):h.copy(s.position).applyMatrix4(t.emitter.matrixWorld));const m=3*e;this.offsetBuffer[m]=h.x,this.offsetBuffer[m+1]=h.y,this.offsetBuffer[m+2]=h.z;const p=4*e;this.colorBuffer[p]=s.color.x,this.colorBuffer[p+1]=s.color.y,this.colorBuffer[p+2]=s.color.z,this.colorBuffer[p+3]=s.color.w;const y=3*e;if(l||s.parentMatrix?(this.sizeBuffer[y]=s.size.x,this.sizeBuffer[y+1]=s.size.y,this.sizeBuffer[y+2]=s.size.z):(this.sizeBuffer[y]=s.size.x*c,this.sizeBuffer[y+1]=s.size.y*u,this.sizeBuffer[y+2]=s.size.z*d),this.uvTileBuffer[e]=s.uvTile,a&&this.velocityBuffer){let i=t.rendererEmitterSettings.speedFactor;0===i&&(i=.001);const r=t.rendererEmitterSettings.lengthFactor;let n;l?n=s.velocity:(n=this.vector_,s.parentMatrix?(this.rotationMat2_.setFromMatrix4(s.parentMatrix),n.copy(s.velocity).applyMatrix3(this.rotationMat2_)):n.copy(s.velocity).applyMatrix3(this.rotationMat_));const a=4*e;this.velocityBuffer[a]=n.x*i,this.velocityBuffer[a+1]=n.y*i,this.velocityBuffer[a+2]=n.z*i,this.velocityBuffer[a+3]=r}}}if(a&&this.mesh.material instanceof r.ShaderMaterial&&o.length>0){const t=o[0].rendererEmitterSettings.speedFactor??1,e=0===t?.001:t;e!==this.lastStretchedSpeedFactor&&(this.mesh.material.setFloat("speedFactor",e),this.lastStretchedSpeedFactor=e)}this.mesh.forcedInstanceCount=e,this.mesh.setEnabled(e>0),e>0&&(this.offsetVB.update(this.offsetBuffer),this.sizeVB.update(this.sizeBuffer),this.colorVB.update(this.colorBuffer),this.uvTileVB.update(this.uvTileBuffer),this.rotationVB.update(this.rotationBuffer),a&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer))}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}class li extends oi{getTrailHistoryCount(t){const e=t._trailHistoryCount;return"number"==typeof e?e:t.previous.length}constructor(t,e){super(t,e),this.vector_=new U,this.vector2_=new U,this.vector3_=new U,this.quaternion_=new k,this.maxParticles=1e4,this.setupBuffers(),this.rebuildMaterial(),this.mesh.setEnabled(!1)}setupBuffers(){this.mesh.dispose(),this.mesh=new s.Mesh("trailBatch",this.scene),this.mesh.alwaysSelectAsActiveMesh=!0,this.buildGeometryBuffers()}buildGeometryBuffers(){this.positionBuffer=new Float32Array(6*this.maxParticles),this.previousBuffer=new Float32Array(6*this.maxParticles),this.nextBuffer=new Float32Array(6*this.maxParticles),this.uvBuffer=new Float32Array(4*this.maxParticles),this.sideBuffer=new Float32Array(2*this.maxParticles),this.widthBuffer=new Float32Array(2*this.maxParticles),this.colorBuffer=new Float32Array(8*this.maxParticles),this.indexBuffer=new Uint32Array(6*this.maxParticles),this.positionBuffer[0]=0,this.positionBuffer[1]=0,this.positionBuffer[2]=0,this.positionBuffer[3]=1,this.positionBuffer[4]=0,this.positionBuffer[5]=0,this.positionBuffer[6]=0,this.positionBuffer[7]=1,this.positionBuffer[8]=0,this.positionBuffer[9]=1,this.positionBuffer[10]=1,this.positionBuffer[11]=0,this.indexBuffer[0]=0,this.indexBuffer[1]=1,this.indexBuffer[2]=2,this.indexBuffer[3]=1,this.indexBuffer[4]=3,this.indexBuffer[5]=2,this.mesh.setVerticesData(e.VertexBuffer.PositionKind,this.positionBuffer,!0),this.mesh.setVerticesData(e.VertexBuffer.UVKind,this.uvBuffer,!0),this.mesh.setVerticesData(e.VertexBuffer.ColorKind,this.colorBuffer,!0,4),this.mesh.setIndices(this.indexBuffer.subarray(0,6),null,!0);const t=this.scene.getEngine();this.previousVB=new e.VertexBuffer(t,this.previousBuffer,"previous",!0,!1,3,!1),this.nextVB=new e.VertexBuffer(t,this.nextBuffer,"next",!0,!1,3,!1),this.sideVB=new e.VertexBuffer(t,this.sideBuffer,"side",!0,!1,1,!1),this.widthVB=new e.VertexBuffer(t,this.widthBuffer,"width",!0,!1,1,!1),this.mesh.setVerticesBuffer(this.previousVB),this.mesh.setVerticesBuffer(this.nextVB),this.mesh.setVerticesBuffer(this.sideVB),this.mesh.setVerticesBuffer(this.widthVB),this.mesh.doNotSyncBoundingInfo=!0;const i=new h.Vector3(-1e4,-1e4,-1e4),s=new h.Vector3(1e4,1e4,1e4);if(this.mesh.setBoundingInfo(new l.BoundingInfo(i,s)),this.mesh.subMeshes)for(const t of this.mesh.subMeshes)t._boundingInfo=this.mesh.getBoundingInfo()}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.buildGeometryBuffers()}rebuildMaterial(){const t=`quarksTrail_${Date.now()}`,e=[];this.settings.texture&&e.push("USE_MAP"),a.Effect.ShadersStore[t+"VertexShader"]=ni,a.Effect.ShadersStore[t+"FragmentShader"]=ai;const i=[];this.settings.texture&&i.push("map");const s=new r.ShaderMaterial(t,this.scene,{vertex:t,fragment:t},{attributes:["position","previous","next","side","width","uv","color"],uniforms:["world","view","projection","worldViewProjection","lineWidth","resolution","sizeAttenuation"],samplers:i,defines:e,needAlphaBlending:this.settings.materialTransparent});this.settings.texture&&s.setTexture("map",this.settings.texture);const n=this.scene.getEngine();s.setFloat("lineWidth",1),s.setVector2("resolution",new h.Vector2(n.getRenderWidth(),n.getRenderHeight())),s.setFloat("sizeAttenuation",1),s.onBindObservable.add(()=>{const t=this.scene.getEngine();s.setVector2("resolution",new h.Vector2(t.getRenderWidth(),t.getRenderHeight()))}),s.backFaceCulling=!1,this.settings.materialTransparent?s.alphaMode=this.settings.materialBlendMode:s.alphaMode=o.Constants.ALPHA_DISABLE,s.needDepthPrePass=this.settings.materialDepthWrite,s.forceDepthWrite=this.settings.materialDepthWrite,s.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=s}update(){let t=0,i=0,s=0;const r=this.getVisibleSystems();for(const t of r)for(let e=0;e<t.particleNum;e++)s+=2*this.getTrailHistoryCount(t.particles[e]);s>this.maxParticles&&this.expandBuffers(s);for(const e of r){e.emitter.computeWorldMatrix&&e.emitter.computeWorldMatrix(!0);const s=this.quaternion_,r=this.vector2_,n=this.vector3_;e.emitter.matrixWorld.decompose(r,s,n);const a=e.particles,o=e.particleNum,h=this.settings.uTileCount,l=this.settings.vTileCount,c=1/h,u=1/l,d=e.worldSpace,m=(Math.abs(n.x)+Math.abs(n.y)+Math.abs(n.z))/3;for(let s=0;s<o;s++){const r=a[s],n=r,o=n._trailHistoryCount,h=n._trailHistoryCapacity,p=n._trailHistoryHead,y=n._trailHistoryPositions,f=n._trailHistorySizes,g=n._trailHistoryColors,x="number"==typeof o&&o>0&&"number"==typeof h&&"number"==typeof p&&y instanceof Float32Array&&f instanceof Float32Array&&g instanceof Float32Array,v=x?h:0,S=x?p:0,M=y,w=f,b=g,_=r.previous,z=x?o:_.length;if(0===z)continue;const T=r.uvTile%l,O=Math.floor(r.uvTile/l+.001),B=r.parentMatrix??e.emitter.matrixWorld;let P=_.head,N=P,C=N?.next??N;const V=x?(S-z+v)%v:0;for(let e=0;e<z;e++,t+=2){let s,n,a,o,h,p,y,f,g,S,_,F,A,E;if(x){const t=(V+e)%v,i=3*t,r=3*(0===e?t:(V+e-1)%v),l=3*(e+1<z?(V+e+1)%v:t);s=M[i],n=M[i+1],a=M[i+2],g=M[r],S=M[r+1],_=M[r+2],F=M[l],A=M[l+1],E=M[l+2],o=w[t];const c=4*t;h=b[c],p=b[c+1],y=b[c+2],f=b[c+3]}else{const t=P.data,e=N.data,i=C.data;s=e.position.x,n=e.position.y,a=e.position.z,g=t.position.x,S=t.position.y,_=t.position.z,F=i.position.x,A=i.position.y,E=i.position.z,o=e.size,h=e.color.x,p=e.color.y,y=e.color.z,f=e.color.w}d||(this.vector_.set(s,n,a).applyMatrix4(B),s=this.vector_.x,n=this.vector_.y,a=this.vector_.z,this.vector_.set(g,S,_).applyMatrix4(B),g=this.vector_.x,S=this.vector_.y,_=this.vector_.z,this.vector_.set(F,A,E).applyMatrix4(B),F=this.vector_.x,A=this.vector_.y,E=this.vector_.z);const D=3*t;this.positionBuffer[D]=s,this.positionBuffer[D+1]=n,this.positionBuffer[D+2]=a,this.positionBuffer[D+3]=s,this.positionBuffer[D+4]=n,this.positionBuffer[D+5]=a,this.previousBuffer[D]=g,this.previousBuffer[D+1]=S,this.previousBuffer[D+2]=_,this.previousBuffer[D+3]=g,this.previousBuffer[D+4]=S,this.previousBuffer[D+5]=_,this.nextBuffer[D]=F,this.nextBuffer[D+1]=A,this.nextBuffer[D+2]=E,this.nextBuffer[D+3]=F,this.nextBuffer[D+4]=A,this.nextBuffer[D+5]=E,this.sideBuffer[t]=1,this.sideBuffer[t+1]=-1,d||r.parentMatrix?(this.widthBuffer[t]=o,this.widthBuffer[t+1]=o):(this.widthBuffer[t]=o*m,this.widthBuffer[t+1]=o*m);const R=2*t;this.uvBuffer[R]=(e/z+T)*c,this.uvBuffer[R+1]=(l-O-1)*u,this.uvBuffer[R+2]=(e/z+T)*c,this.uvBuffer[R+3]=(l-O)*u;const J=4*t;this.colorBuffer[J]=h,this.colorBuffer[J+1]=p,this.colorBuffer[J+2]=y,this.colorBuffer[J+3]=f,this.colorBuffer[J+4]=h,this.colorBuffer[J+5]=p,this.colorBuffer[J+6]=y,this.colorBuffer[J+7]=f,e+1<z&&(this.indexBuffer[3*i]=t,this.indexBuffer[3*i+1]=t+1,this.indexBuffer[3*i+2]=t+2,i++,this.indexBuffer[3*i]=t+2,this.indexBuffer[3*i+1]=t+1,this.indexBuffer[3*i+2]=t+3,i++),x||(P=N,N=C,C=C?.next??C)}}}if(t>0&&i>0){this.mesh.updateVerticesData(e.VertexBuffer.PositionKind,this.positionBuffer),this.mesh.updateVerticesData(e.VertexBuffer.UVKind,this.uvBuffer),this.mesh.updateIndices(this.indexBuffer.subarray(0,3*i)),this.previousVB.update(this.previousBuffer),this.nextVB.update(this.nextBuffer),this.sideVB.update(this.sideBuffer),this.widthVB.update(this.widthBuffer);const s=this.mesh.getVertexBuffer(e.VertexBuffer.ColorKind);if(s&&s.update(this.colorBuffer),this.mesh.setEnabled(!0),this.mesh.subMeshes&&this.mesh.subMeshes.length>0){const e=this.mesh.getBoundingInfo();for(const t of this.mesh.subMeshes)t._boundingInfo=e;this.mesh.subMeshes[0].indexCount=3*i,this.mesh.subMeshes[0].verticesCount=t}}else this.mesh.setEnabled(!1)}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}class ci extends i.TransformNode{constructor(t,e){super(t,e),this.batches=[],this.systemToBatchIndex=new Map,this.depthTexture=null,this.adaptivePerformanceState={enabled:!1,targetFrameMs:16.7,minQuality:.35,maxQuality:1,decreaseStep:.08,increaseStep:.02,currentQuality:1,lastFrameCpuMs:0},this.lastAppliedQuality=Number.NaN}static clamp(t,e,i){return Math.max(e,Math.min(i,t))}static equals(t,e){return t.materialBlendMode===e.materialBlendMode&&t.materialTransparent===e.materialTransparent&&t.materialDepthTest===e.materialDepthTest&&t.materialDepthWrite===e.materialDepthWrite&&t.materialAlphaTest===e.materialAlphaTest&&t.texture===e.texture&&t.renderMode===e.renderMode&&t.blendTiles===e.blendTiles&&t.softParticles===e.softParticles&&t.softFarFade===e.softFarFade&&t.softNearFade===e.softNearFade&&t.uTileCount===e.uTileCount&&t.vTileCount===e.vTileCount&&t.instancingGeometry===e.instancingGeometry&&t.renderOrder===e.renderOrder&&t.layerMask===e.layerMask}addSystem(e){const i=e;i._renderer=this,this.adaptivePerformanceState.enabled&&i.setQualityFactor(this.adaptivePerformanceState.currentQuality);const s=i.getRendererSettings();for(let t=0;t<this.batches.length;t++)if(ci.equals(this.batches[t].settings,s))return this.batches[t].addSystem(e),void this.systemToBatchIndex.set(e,t);let r;const n=this.getScene();switch(s.renderMode){case t.RenderMode.Trail:r=new li(s,n);break;case t.RenderMode.Mesh:case t.RenderMode.BillBoard:case t.RenderMode.VerticalBillBoard:case t.RenderMode.HorizontalBillBoard:case t.RenderMode.StretchedBillBoard:r=new hi(s,n);break;default:throw new Error(`Unsupported render mode: ${s.renderMode}`)}r.mesh.parent=this,this.depthTexture&&r.applyDepthTexture(this.depthTexture),r.addSystem(e),this.batches.push(r),this.systemToBatchIndex.set(e,this.batches.length-1)}deleteSystem(t){const e=this.systemToBatchIndex.get(t);void 0!==e&&(this.batches[e].removeSystem(t),this.systemToBatchIndex.delete(t))}updateSystem(t){this.deleteSystem(t),this.addSystem(t)}setDepthTexture(t){this.depthTexture=t;for(const e of this.batches)e.applyDepthTexture(t)}configureAdaptivePerformance(t={}){const e=this.adaptivePerformanceState,i=ci.clamp(t.minQuality??e.minQuality,.05,1),s=ci.clamp(t.maxQuality??e.maxQuality,i,1);e.targetFrameMs=Math.max(t.targetFrameMs??e.targetFrameMs,.1),e.minQuality=i,e.maxQuality=s,e.decreaseStep=Math.max(t.decreaseStep??e.decreaseStep,.001),e.increaseStep=Math.max(t.increaseStep??e.increaseStep,.001),e.currentQuality=ci.clamp(e.currentQuality,e.minQuality,e.maxQuality),e.enabled=!0,this.lastAppliedQuality=Number.NaN}disableAdaptivePerformance(t=!0){this.adaptivePerformanceState.enabled=!1,t&&(this.adaptivePerformanceState.currentQuality=this.adaptivePerformanceState.maxQuality,this.applyAdaptiveQuality())}getAdaptivePerformanceState(){return{...this.adaptivePerformanceState}}applyAdaptiveQuality(){const t=this.adaptivePerformanceState.currentQuality;if(t!==this.lastAppliedQuality){for(const e of this.systemToBatchIndex.keys())e.setQualityFactor(t);this.lastAppliedQuality=t}}update(t){const e=this.adaptivePerformanceState,i=e.enabled?performance.now():0;e.enabled&&this.applyAdaptiveQuality();for(const e of this.systemToBatchIndex.keys())e.update(t);for(let t=0;t<this.batches.length;t++)this.batches[t].update();e.enabled&&(e.lastFrameCpuMs=performance.now()-i,e.lastFrameCpuMs>e.targetFrameMs?e.currentQuality=ci.clamp(e.currentQuality-e.decreaseStep,e.minQuality,e.maxQuality):e.currentQuality=ci.clamp(e.currentQuality+e.increaseStep,e.minQuality,e.maxQuality))}dispose(){for(const t of this.batches)t.dispose();this.batches=[],this.systemToBatchIndex.clear(),super.dispose()}}const ui=ci;class di extends i.TransformNode{get matrixWorld(){const t=this.getWorldMatrix(),e=this._matrixWorld.elements;return e[0]=t.m[0],e[1]=t.m[1],e[2]=t.m[2],e[3]=t.m[3],e[4]=t.m[4],e[5]=t.m[5],e[6]=t.m[6],e[7]=t.m[7],e[8]=t.m[8],e[9]=t.m[9],e[10]=t.m[10],e[11]=t.m[11],e[12]=t.m[12],e[13]=t.m[13],e[14]=t.m[14],e[15]=t.m[15],this._matrixWorld}get visible(){return this.isEnabled()}set visible(t){this.setEnabled(t)}get uuid(){return this.uniqueId.toString()}constructor(t,e){super("particleEmitter",e||void 0),this._matrixWorld=new j,this.system=t}dispose(){super.dispose()}extractFromCache(t){const e=[];for(const i in t){const s=t[i];s&&"object"==typeof s&&delete s.metadata,e.push(s)}return e}clone(t){const e=this.system.clone().emitter;return e.name=t??this.name,e.position.copyFrom(this.position),e.rotation.copyFrom(this.rotation),e.scaling.copyFrom(this.scaling),this.rotationQuaternion&&(e.rotationQuaternion=this.rotationQuaternion.clone()),e.setEnabled(this.isEnabled()),e}toJSON(t,e={}){return{uuid:this._quarksUUID??this.uniqueId.toString(),type:"ParticleEmitter",name:this.name,position:[this.position.x,this.position.y,this.position.z],rotation:[this.rotation.x,this.rotation.y,this.rotation.z],quaternion:this.rotationQuaternion?[this.rotationQuaternion.x,this.rotationQuaternion.y,this.rotationQuaternion.z,this.rotationQuaternion.w]:void 0,scale:[this.scaling.x,this.scaling.y,this.scaling.z],visible:this.isEnabled(),ps:this.system.toJSON(t,e)}}}function mi(t,e){if(e&&e.length>0)return e;const i=t.length/3,s=new Uint32Array(i);for(let t=0;t<i;t++)s[t]=t;return s}const pi=new U(0,0,1),yi=new k,fi=new U,gi=new U,xi=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),vi=new Float32Array([0,0,1,0,1,1,0,1]),Si=new Uint32Array([0,1,2,0,2,3]);class Mi{set time(t){this.emissionState.time=t}get time(){return this.emissionState.time}get layers(){return this.layerMaskProxy}get texture(){return this.rendererSettings.texture}set texture(t){this.rendererSettings.texture=t,this.neededToUpdateRender=!0}get material(){return this.materialRef}set material(t){this.materialRef=t,this.applyMaterialSettings(t)}get uTileCount(){return this.rendererSettings.uTileCount}set uTileCount(t){this.rendererSettings.uTileCount=t,this.neededToUpdateRender=!0}get vTileCount(){return this.rendererSettings.vTileCount}set vTileCount(t){this.rendererSettings.vTileCount=t,this.neededToUpdateRender=!0}get blendTiles(){return this.rendererSettings.blendTiles}set blendTiles(t){this.rendererSettings.blendTiles=t,this.neededToUpdateRender=!0}get softParticles(){return this.rendererSettings.softParticles}set softParticles(t){this.rendererSettings.softParticles=t,this.neededToUpdateRender=!0}get softNearFade(){return this.rendererSettings.softNearFade}set softNearFade(t){this.rendererSettings.softNearFade=t,this.neededToUpdateRender=!0}get softFarFade(){return this.rendererSettings.softFarFade}set softFarFade(t){this.rendererSettings.softFarFade=t,this.neededToUpdateRender=!0}get instancingGeometry(){return this.rendererSettings.instancingGeometry}set instancingGeometry(t){this.restart(),this.particles.length=0,this.rendererSettings.instancingGeometry=t,this.neededToUpdateRender=!0}get blending(){return this.rendererSettings.materialBlendMode}set blending(t){this.rendererSettings.materialBlendMode=t,this.neededToUpdateRender=!0}get renderMode(){return this.rendererSettings.renderMode}set renderMode(e){if(this.rendererSettings.renderMode!==e){let i=!1;switch(this.rendererSettings.renderMode===t.RenderMode.Trail&&(i=!0),this.rendererSettings.renderMode===t.RenderMode.Mesh&&(this.startRotation=new bt(0)),e){case t.RenderMode.Trail:this.rendererEmitterSettings={startLength:new bt(30),followLocalOrigin:!1},i=!0;break;case t.RenderMode.Mesh:this.rendererEmitterSettings={},this.startRotation=new Pt(new U(0,1,0),new bt(0));break;case t.RenderMode.StretchedBillBoard:this.rendererEmitterSettings={speedFactor:0,lengthFactor:2};break;case t.RenderMode.BillBoard:case t.RenderMode.VerticalBillBoard:case t.RenderMode.HorizontalBillBoard:this.rendererEmitterSettings={}}this.rendererSettings.renderMode=e,i&&(this.restart(),this.particles.length=0),this.neededToUpdateRender=!0}}get renderOrder(){return this.rendererSettings.renderOrder}set renderOrder(t){this.rendererSettings.renderOrder=t,this.neededToUpdateRender=!0}constructor(e){if(this.emitterVelocity=new U,this.startDelayTimeLeft=0,this.tempEmitterPos=new U,this.temp=new U,this.normalMatrix=new nt,this.memory=[],this.listeners={},this.materialRef=null,this.qualityFactor=1,this.useFastTrailHistory=!0,this.firstTimeUpdate=!0,this.layerMaskProxy={mask:e.layerMask??268435455},Object.defineProperty(this.layerMaskProxy,"mask",{enumerable:!0,get:()=>this.rendererSettings.layerMask,set:t=>{this.rendererSettings.layerMask=t,this.neededToUpdateRender=!0}}),this.autoDestroy=e.autoDestroy??!1,this.duration=e.duration??1,this.startDelay=e.startDelay??new bt(0),this.looping=e.looping??!0,this.prewarm=e.prewarm??!1,this.startLife=e.startLife??new bt(5),this.startSpeed=e.startSpeed??new bt(0),this.startRotation=e.startRotation??new bt(0),this.startSize=e.startSize??new bt(1),this.startColor=e.startColor??new Mt(new rt(1,1,1,1)),this.emissionOverTime=e.emissionOverTime??new bt(10),this.emissionOverDistance=e.emissionOverDistance??new bt(0),this.emissionBursts=e.emissionBursts??[],this.onlyUsedByOther=e.onlyUsedByOther??!1,this.emitterShape=e.shape??new Gt,this.behaviors=e.behaviors??[],this.worldSpace=e.worldSpace??!1,this.rendererEmitterSettings=e.rendererEmitterSettings??{},e.renderMode===t.RenderMode.StretchedBillBoard){const t=this.rendererEmitterSettings;void 0!==e.speedFactor&&(t.speedFactor=e.speedFactor),t.speedFactor=t.speedFactor??0,t.lengthFactor=t.lengthFactor??0}this.rendererSettings={instancingGeometry:e.instancingGeometry??xi,instancingIndices:e.instancingIndices??Si,instancingUVs:e.instancingUVs??vi,instancingNormals:e.instancingNormals,renderMode:e.renderMode??t.RenderMode.BillBoard,renderOrder:e.renderOrder??0,uTileCount:e.uTileCount??1,vTileCount:e.vTileCount??1,blendTiles:e.blendTiles??!1,softParticles:e.softParticles??!1,softNearFade:e.softNearFade??0,softFarFade:e.softFarFade??0,materialBlendMode:e.blendMode??o.Constants.ALPHA_ADD,materialTransparent:e.transparent??!0,materialDepthTest:e.depthTest??!0,materialDepthWrite:e.depthWrite??!1,materialAlphaTest:e.alphaTest??0,texture:e.texture??null,layerMask:e.layerMask??268435455},this.rendererSettings.renderMode!==t.RenderMode.Mesh||this.rendererSettings.instancingNormals||(this.rendererSettings.instancingNormals=Mi.createFallbackNormals(this.rendererSettings.instancingGeometry)),this.materialRef=e.material??null,this.applyMaterialSettings(this.materialRef,{blendMode:e.blendMode,transparent:e.transparent,depthTest:e.depthTest,depthWrite:e.depthWrite,alphaTest:e.alphaTest,texture:e.texture,layerMask:e.layerMask}),this.neededToUpdateRender=!0,this.particles=[],this.startTileIndex=e.startTileIndex||new bt(0),this.emitter=new di(this,e.scene),this.paused=!1,this.particleNum=0,this.emissionState={isBursting:!1,burstParticleIndex:0,burstParticleCount:0,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,travelDistance:0},this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.refreshTrailHistoryMode(),this.emitEnded=!1,this.markForDestroy=!1,this.prewarmed=!1}applyMaterialSettings(t,e={}){if(!this.rendererSettings)return;const i=void 0!==e.texture?e.texture:t?.albedoTexture??t?.diffuseTexture??t?.emissiveTexture??t?.opacityTexture??t?.baseTexture??this.rendererSettings.texture??null,s=e.blendMode??("number"==typeof t?.alphaMode?t.alphaMode:this.rendererSettings.materialBlendMode),r=e.transparent??("function"==typeof t?.needAlphaBlending?t.needAlphaBlending():"number"==typeof t?.alpha?t.alpha<1:this.rendererSettings.materialTransparent),n=e.depthTest??("boolean"==typeof t?.disableDepthTest?!t.disableDepthTest:this.rendererSettings.materialDepthTest),a=e.depthWrite??("boolean"==typeof t?.disableDepthWrite?!t.disableDepthWrite:"boolean"==typeof t?.forceDepthWrite?t.forceDepthWrite:this.rendererSettings.materialDepthWrite),o=e.alphaTest??("number"==typeof t?.alphaCutOff?t.alphaCutOff:"number"==typeof t?.alphaCutOffValue?t.alphaCutOffValue:this.rendererSettings.materialAlphaTest);this.rendererSettings.texture=i,this.rendererSettings.materialBlendMode=s,this.rendererSettings.materialTransparent=r,this.rendererSettings.materialDepthTest=n,this.rendererSettings.materialDepthWrite=a,this.rendererSettings.materialAlphaTest=o,void 0!==e.layerMask&&(this.rendererSettings.layerMask=e.layerMask),this.neededToUpdateRender=!0}pause(){this.paused=!0}play(){this.paused=!1}stop(){this.restart(),this.pause()}refreshTrailHistoryMode(){this.useFastTrailHistory=!this.behaviors.some(t=>"WidthOverLength"===t.type)}ensureTrailHistoryCapacity(t,e){const i=t;i._trailHistoryCapacity===e&&i._trailHistoryPositions||(i._trailHistoryCapacity=e,i._trailHistoryPositions=new Float32Array(3*e),i._trailHistorySizes=new Float32Array(e),i._trailHistoryColors=new Float32Array(4*e),i._trailHistoryHead=0,i._trailHistoryCount=0)}resetTrailHistory(t){const e=t;e._trailHistoryHead=0,e._trailHistoryCount=0}getTrailHistoryCount(t){const e=t._trailHistoryCount;return"number"==typeof e?e:t.previous.length}updateFastTrailHistory(t){const e=t,i=Math.max(1,Math.ceil(t.length));this.ensureTrailHistoryCapacity(t,i);let s=e._trailHistoryHead,r=e._trailHistoryCount;const n=e._trailHistoryPositions,a=e._trailHistorySizes,o=e._trailHistoryColors;if(t.age<=t.life){const e=3*s;n[e]=t.position.x,n[e+1]=t.position.y,n[e+2]=t.position.z,a[s]=t.size.x;const h=4*s;o[h]=t.color.x,o[h+1]=t.color.y,o[h+2]=t.color.z,o[h+3]=t.color.w,s=(s+1)%i,r<i&&r++}else r>0&&r--;e._trailHistoryHead=s,e._trailHistoryCount=r}setQualityFactor(t){this.qualityFactor=Math.max(.1,Math.min(1,t))}spawn(e,i,s){yi.setFromRotationMatrix(s);const r=fi,n=gi;s.decompose(r,yi,n);const a=this.behaviors,o=a.length,h=this.rendererSettings.renderMode,l=h===t.RenderMode.Trail,c=i.time/this.duration,u=l?this.rendererEmitterSettings:void 0,d=Boolean(u?.followLocalOrigin);for(let r=0;r<e;r++){i.burstParticleIndex=r,this.particleNum++,this.particles.length<this.particleNum&&(l?this.particles.push(new me):this.particles.push(new ue));const e=this.particles[this.particleNum-1];if(e.reset(),e.speedModifier=1,this.startColor.startGen(e.memory),this.startColor.genColor(e.memory,e.startColor,this.emissionState.time),e.color.copy(e.startColor),this.startSpeed.startGen(e.memory),e.startSpeed=this.startSpeed.genValue(e.memory,c),this.startLife.startGen(e.memory),e.life=this.startLife.genValue(e.memory,c),e.age=0,this.startSize.startGen(e.memory),"vec3function"===this.startSize.type)this.startSize.genValue(e.memory,e.startSize,c);else{const t=this.startSize.genValue(e.memory,c);e.startSize.set(t,t,t)}if(this.startTileIndex.startGen(e.memory),e.uvTile=this.startTileIndex.genValue(e.memory),e.size.copy(e.startSize),this.rendererSettings.renderMode===t.RenderMode.Mesh||this.rendererSettings.renderMode===t.RenderMode.BillBoard||this.rendererSettings.renderMode===t.RenderMode.VerticalBillBoard||this.rendererSettings.renderMode===t.RenderMode.HorizontalBillBoard||this.rendererSettings.renderMode===t.RenderMode.StretchedBillBoard){const i=e;this.startRotation.startGen(e.memory),h===t.RenderMode.Mesh?(i.rotation instanceof k||(i.rotation=new k),"rotation"===this.startRotation.type?this.startRotation.genValue(e.memory,i.rotation,1,c):i.rotation.setFromAxisAngle(pi,this.startRotation.genValue(i.memory,c))):"rotation"===this.startRotation.type?i.rotation=0:i.rotation=this.startRotation.genValue(i.memory,c)}else if(l&&u){const t=e;u.startLength.startGen(t.memory),t.length=u.startLength.genValue(t.memory,c),this.useFastTrailHistory&&(this.ensureTrailHistoryCapacity(t,Math.max(1,Math.ceil(t.length))),this.resetTrailHistory(t))}if(this.emitterShape.initialize(e,i),l&&d){const t=e;t.localPosition||(t.localPosition=new U),t.localPosition.copy(t.position)}this.worldSpace?(e.position.applyMatrix4(s),e.startSize.multiply(n).abs(),e.size.copy(e.startSize),e.velocity.multiply(n).applyMatrix3(this.normalMatrix),e.rotation&&e.rotation instanceof k&&e.rotation.multiplyQuaternions(yi,e.rotation)):this.onlyUsedByOther&&(e.parentMatrix=s);for(let t=0;t<o;t++)a[t].initialize(e,this)}}endEmit(){this.emitEnded=!0,this.autoDestroy&&(this.markForDestroy=!0),this.fire({type:"emitEnd",particleSystem:this})}dispose(){this._renderer&&this._renderer.deleteSystem(this),this.emitter.dispose(),this.fire({type:"destroy",particleSystem:this})}restart(){this.memory.length=0,this.paused=!1,this.particleNum=0,this.emissionState.isBursting=!1,this.emissionState.burstIndex=0,this.emissionState.burstWaveIndex=0,this.emissionState.time=0,this.emissionState.waitEmiting=0,this.behaviors.forEach(t=>t.reset()),this.emitEnded=!1,this.markForDestroy=!1,this.prewarmed=!1,this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.previousEmitterPos=void 0,this.emitterVelocity.set(0,0,0)}update(e){if(this.paused)return;if(this.firstTimeUpdate&&(this.firstTimeUpdate=!1,this.emitter.computeWorldMatrix(!0)),this.emitEnded&&0===this.particleNum)return void(this.markForDestroy&&this.dispose());if(this.looping&&this.prewarm&&!this.prewarmed){this.prewarmed=!0;for(let t=0;t<60*this.duration;t++)this.update(1/60)}e>.1&&(e=.1),this.neededToUpdateRender&&(this._renderer&&this._renderer.updateSystem(this),this.neededToUpdateRender=!1);const i=this.emitter.matrixWorld.elements;if(this.tempEmitterPos.set(i[12],i[13],i[14]),void 0!==this.previousEmitterPos&&e>0&&this.emitterVelocity.copy(this.tempEmitterPos).sub(this.previousEmitterPos).divideScalar(e),(this.previousEmitterPos??(this.previousEmitterPos=new U)).copy(this.tempEmitterPos),this.startDelayTimeLeft>0&&(!this.prewarm||!this.looping)){if(this.startDelayTimeLeft-=e,this.startDelayTimeLeft>=0)return;e=Math.min(-this.startDelayTimeLeft,.1),this.startDelayTimeLeft=0}this.onlyUsedByOther||this.emit(e,this.emissionState,this.emitter.matrixWorld);const s=this.particles,r=this.behaviors.length,n=this.particleNum;this.emitterShape.update(this,e);for(let t=0;t<r;t++){const i=this.behaviors[t];i.frameUpdate(e);for(let t=0;t<n;t++){const r=s[t];r.died||i.update(r,e)}}const a=this.rendererSettings.renderMode===t.RenderMode.Trail&&this.rendererEmitterSettings.followLocalOrigin,o=this.emitter.matrixWorld;for(let t=0;t<n;t++){const i=s[t];a&&i.localPosition?(i.position.copy(i.localPosition),i.parentMatrix?i.position.applyMatrix4(i.parentMatrix):i.position.applyMatrix4(o)):i.position.addScaledVector(i.velocity,e*i.speedModifier),i.age+=e}if(this.rendererSettings.renderMode===t.RenderMode.Trail)for(let t=0;t<n;t++){const e=s[t];this.useFastTrailHistory?this.updateFastTrailHistory(e):e.update()}let h=this.particleNum;for(let t=0;t<h;t++){const e=s[t];!e.died||e instanceof me&&0!==this.getTrailHistoryCount(e)||(s[t]=s[h-1],s[h-1]=e,h--,t--,this.fire({type:"particleDied",particleSystem:this,particle:e}))}this.particleNum=h}emit(t,e,i){e.time>this.duration&&(this.looping?(e.time-=this.duration,e.burstIndex=0,this.behaviors.forEach(t=>t.reset())):this.emitEnded||this.onlyUsedByOther||this.endEmit()),this.normalMatrix.getNormalMatrix(i);const s=this.emissionBursts,r=s.length,n=this.qualityFactor,a=Math.ceil(e.waitEmiting);for(this.spawn(a,e,i),e.waitEmiting-=a;e.burstIndex<r&&s[e.burstIndex].time<=e.time;){const t=s[e.burstIndex];if(Math.random()<t.probability){const s=t.count.genValue(this.memory,this.time),r=n>=.999?s:Math.floor(s*n);e.isBursting=!0,e.burstParticleCount=r,this.spawn(r,e,i),e.isBursting=!1}e.burstIndex++}if(!this.emitEnded){const s=e.time/this.duration;e.waitEmiting+=t*this.emissionOverTime.genValue(this.memory,s)*n;const r=e.previousWorldPos;if(void 0!==r){this.temp.set(i.elements[12],i.elements[13],i.elements[14]),e.travelDistance+=r.distanceTo(this.temp);const t=this.emissionOverDistance.genValue(this.memory,s)*n;if(e.travelDistance*t>0){const i=Math.floor(e.travelDistance*t);e.travelDistance-=i/t,e.waitEmiting+=i}}}void 0===e.previousWorldPos&&(e.previousWorldPos=new U),e.previousWorldPos.set(i.elements[12],i.elements[13],i.elements[14]),e.time+=t}toJSON(t,e={}){const i=void 0===t||"string"==typeof t?{geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}}:t,s=this.ensureGeometryMeta(i),r=this.ensureMaterialMeta(i),n=this.toRendererSettingsJSON();return{version:"3.0",autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.toJSON(),shape:this.emitterShape.toJSON(),startLife:this.startLife.toJSON(),startSpeed:this.startSpeed.toJSON(),startRotation:this.startRotation.toJSON(),startSize:this.startSize.toJSON(),startColor:this.startColor.toJSON(),emissionOverTime:this.emissionOverTime.toJSON(),emissionOverDistance:this.emissionOverDistance.toJSON(),emissionBursts:this.emissionBursts.map(t=>({time:t.time,count:t.count.toJSON(),probability:t.probability,interval:t.interval,cycle:t.cycle})),onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:s,renderMode:this.renderMode,renderOrder:this.renderOrder,rendererEmitterSettings:n,material:r,layers:this.rendererSettings.layerMask,startTileIndex:this.startTileIndex.toJSON(),uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,blending:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,behaviors:this.behaviors.map(t=>t.toJSON()),worldSpace:this.worldSpace}}static fromJSON(e,i,s={},r){const n=Yt(e.shape,i);let a;if(e.renderMode===t.RenderMode.Trail){const t=e.rendererEmitterSettings;a={startLength:void 0!==t?.startLength?Ot(t.startLength):new bt(30),followLocalOrigin:t?.followLocalOrigin??!1}}else e.renderMode===t.RenderMode.StretchedBillBoard?(a={...e.rendererEmitterSettings??{}},void 0!==e.speedFactor&&(a.speedFactor=e.speedFactor)):a={};const h=e.material?i.materials?.[e.material]:void 0,l=h?.texture??e.texture,c="string"==typeof l?i.textures?.[l]??null:l??null,u="string"==typeof e.instancingGeometry?i.geometries?.[e.instancingGeometry]:e.instancingGeometry,d=Mi.resolveGeometryData(u),m=new Mi({scene:r,autoDestroy:e.autoDestroy,looping:e.looping,prewarm:e.prewarm,duration:e.duration,startDelay:e.startDelay?Ot(e.startDelay):void 0,shape:n,startLife:Ot(e.startLife),startSpeed:Ot(e.startSpeed),startRotation:At(e.startRotation),startSize:At(e.startSize),startColor:wt(e.startColor),emissionOverTime:Ot(e.emissionOverTime),emissionOverDistance:Ot(e.emissionOverDistance),emissionBursts:e.emissionBursts?.map(t=>({time:t.time,count:"number"==typeof t.count?new bt(t.count):Ot(t.count),probability:t.probability??1,interval:t.interval??.1,cycle:t.cycle??t.cycleCount??1})),onlyUsedByOther:e.onlyUsedByOther,instancingGeometry:d.positions,instancingIndices:d.indices,instancingUVs:d.uvs,instancingNormals:d.normals,renderMode:e.renderMode,rendererEmitterSettings:a,renderOrder:e.renderOrder,texture:c,material:h?.sourceMaterial,blendMode:h?.alphaMode??e.blending??o.Constants.ALPHA_ADD,transparent:h?.transparent??e.transparent??!0,depthTest:h?.depthTest??e.depthTest??!0,depthWrite:h?.depthWrite??e.depthWrite??!1,alphaTest:h?.alphaTest??e.alphaTest??0,startTileIndex:"number"==typeof e.startTileIndex?new bt(e.startTileIndex):Ot(e.startTileIndex),uTileCount:e.uTileCount,vTileCount:e.vTileCount,blendTiles:e.blendTiles,softParticles:e.softParticles,softFarFade:e.softFarFade,softNearFade:e.softNearFade,behaviors:[],worldSpace:e.worldSpace,layerMask:e.layers});return m.behaviors=(e.behaviors??[]).map(t=>{const e=Qe(t,m);return e&&"EmitSubParticleSystem"===e.type&&(s[t.subParticleSystem]=e),e}).filter(t=>null!==t),m}static nextSerializationId(t){return Mi.serializationCounter+=1,`${t}_${Mi.serializationCounter}`}static createFallbackNormals(t){const e=new Float32Array(t.length);for(let t=0;t<e.length;t+=3)e[t]=0,e[t+1]=0,e[t+2]=1;return e}toRendererSettingsJSON(){return this.renderMode===t.RenderMode.Trail?{startLength:this.rendererEmitterSettings.startLength.toJSON(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin}:this.renderMode===t.RenderMode.StretchedBillBoard?{speedFactor:this.rendererEmitterSettings.speedFactor,lengthFactor:this.rendererEmitterSettings.lengthFactor}:{}}ensureGeometryMeta(t){const e=Mi.nextSerializationId("quarks_geometry");return t.geometries[e]={uuid:e,type:"QuarksGeometry",positions:Array.from(this.rendererSettings.instancingGeometry),indices:Array.from(this.rendererSettings.instancingIndices),uvs:this.rendererSettings.instancingUVs?Array.from(this.rendererSettings.instancingUVs):void 0,normals:this.rendererSettings.instancingNormals?Array.from(this.rendererSettings.instancingNormals):void 0},e}ensureMaterialMeta(t){const e=this.rendererSettings.texture;let i;e&&(i=Mi.nextSerializationId("quarks_texture"),t.textures[i]=e);const s=Mi.nextSerializationId("quarks_material");return t.materials[s]={uuid:s,type:"QuarksMaterial",transparent:this.rendererSettings.materialTransparent,alphaMode:this.rendererSettings.materialBlendMode,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,texture:i,sourceMaterial:this.materialRef??void 0},s}static resolveGeometryData(t){if(t?.positions){const e=t.positions instanceof Float32Array?t.positions:new Float32Array(t.positions);return{positions:e,indices:mi(e,t.indices instanceof Uint16Array||t.indices instanceof Uint32Array?t.indices:t.indices?new Uint32Array(t.indices):void 0),uvs:t.uvs?t.uvs instanceof Float32Array?t.uvs:new Float32Array(t.uvs):void 0,normals:t.normals?t.normals instanceof Float32Array?t.normals:new Float32Array(t.normals):void 0}}const e=t?.data??t;if(e?.attributes?.position?.array){const t=new Float32Array(e.attributes.position.array);let i;if(e.index?.array){i=new("Uint16Array"===e.index.type?Uint16Array:Uint32Array)(e.index.array)}return{positions:t,indices:mi(t,i),uvs:e.attributes.uv?.array?new Float32Array(e.attributes.uv.array):void 0,normals:e.attributes.normal?.array?new Float32Array(e.attributes.normal.array):void 0}}return{positions:xi,indices:Si,uvs:vi}}addBehavior(t){this.behaviors.push(t),this.refreshTrailHistoryMode()}getRendererSettings(){return this.rendererSettings}addEventListener(t,e){this.listeners[t]||(this.listeners[t]=[]),this.listeners[t].push(e)}removeAllEventListeners(t){this.listeners[t]&&(this.listeners[t]=[])}removeEventListener(t,e){if(this.listeners[t]){const i=this.listeners[t].indexOf(e);-1!==i&&this.listeners[t].splice(i,1)}}fire(t){this.listeners[t.type]&&this.listeners[t.type].forEach(e=>e(t))}clone(){const e=this.behaviors.map(t=>t.clone());let i;return i=this.renderMode===t.RenderMode.Trail?{startLength:this.rendererEmitterSettings.startLength.clone(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin}:this.renderMode===t.RenderMode.StretchedBillBoard?{lengthFactor:this.rendererEmitterSettings.lengthFactor,speedFactor:this.rendererEmitterSettings.speedFactor}:{},new Mi({autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.clone(),shape:this.emitterShape.clone(),startLife:this.startLife.clone(),startSpeed:this.startSpeed.clone(),startRotation:this.startRotation.clone(),startSize:this.startSize.clone(),startColor:this.startColor.clone(),emissionOverTime:this.emissionOverTime.clone(),emissionOverDistance:this.emissionOverDistance.clone(),emissionBursts:this.emissionBursts.map(t=>({...t})),onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:this.rendererSettings.instancingGeometry,instancingIndices:this.rendererSettings.instancingIndices,instancingUVs:this.rendererSettings.instancingUVs,instancingNormals:this.rendererSettings.instancingNormals,renderMode:this.renderMode,renderOrder:this.renderOrder,rendererEmitterSettings:i,material:this.materialRef,texture:this.rendererSettings.texture,startTileIndex:this.startTileIndex,uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,behaviors:e,worldSpace:this.worldSpace,blendMode:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,layerMask:this.rendererSettings.layerMask,scene:this.emitter.getScene()})}}Mi.serializationCounter=0;class wi{static runOnAllParticleEmitters(t,e){wi.traverseNode(t,t=>{t instanceof di&&e(t)})}static addToBatchRenderer(t,e){wi.runOnAllParticleEmitters(t,t=>{e.addSystem(t.system)})}static play(t){wi.runOnAllParticleEmitters(t,t=>{t.system.play()})}static stop(t){wi.runOnAllParticleEmitters(t,t=>{t.system.stop()})}static pause(t){wi.runOnAllParticleEmitters(t,t=>{t.system.pause()})}static restart(t){wi.runOnAllParticleEmitters(t,t=>{t.system.restart()})}static setAutoDestroy(t,e){wi.runOnAllParticleEmitters(t,t=>{t.system.autoDestroy=e})}static endEmit(t){wi.runOnAllParticleEmitters(t,t=>{t.system.endEmit()})}static traverseNode(t,e){e(t);const i=t.getChildren();for(const t of i)wi.traverseNode(t,e)}}class bi extends i.TransformNode{constructor(t="QuarksPrefab",e){super(t,e),this.type="QuarksPrefab",this.animationData=[],this.isPlaying=!1,this.currentTime=-1e-5,this.timeScale=1,this.duration=0,this._lastUpdateTimeMs=Date.now(),this._tempAnimationJSON=[]}registerBatchedRenderer(t){this._batchedRenderer=t}addParticleSystemAnimation(t,e=0,i=0,s=!1){const r={startTime:e,duration:i>0?i:t.system.duration,type:"ps",loop:s,target:t};return this.animationData.push(r),this.pause(),this.updateDuration(),r}addThreeAnimation(t,e,i=0,s=e?.duration??0,r=!1,n){const a={startTime:i,duration:s>0?s:e?.duration??0,type:"three",loop:r,target:t,clip:e,clipUUID:n??e?.uuid};return this.animationData.push(a),this.updateDuration(),a}removeAnimation(t){this.animationData.splice(t,1),this.updateDuration()}play(){this.isPlaying||(this.isPlaying=!0,this._lastUpdateTimeMs=Date.now())}pause(){this.isPlaying&&(this.isPlaying=!1,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof di?t.target.system.pause():t.clip?.pause?.()}))}stop(){this.pause(),this.currentTime=-1e-5,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof di?t.target.system.stop():t.clip?.stop?.()})}update(t){if(!this.isPlaying)return;const e=Date.now(),i=t??Math.max((e-this._lastUpdateTimeMs)/1e3,0);this._lastUpdateTimeMs=e;const s=this.currentTime;this.currentTime+=i*this.timeScale,this.currentTime>this.duration?this.stop():this.animationData.forEach(t=>{const e=t.startTime,i=t.startTime+t.duration,r=this.currentTime>=e&&this.currentTime<=i,n=s>=e&&s<=i;if(!r||n){if(!r&&n){if(t.loop&&"ps"===t.type&&t.target instanceof di)return void t.target.system.restart();"ps"===t.type&&t.target instanceof di?t.target.system.endEmit():t.loop?t.clip?.play?.():t.clip?.stop?.()}}else"ps"===t.type&&t.target instanceof di?(t.target.system.restart(),this._batchedRenderer&&this._batchedRenderer.addSystem(t.target.system)):t.clip?.play?.()})}setTime(t){const e=this.currentTime;this.currentTime=t,this.animationData.forEach(i=>{const s=i.startTime,r=i.startTime+i.duration,n=this.currentTime>=s&&this.currentTime<r,a=e>=s&&e<r;!n||a?n||!a?n&&"three"===i.type&&i.clip?.setTime?.(Math.max(t-s,0)):"ps"===i.type&&i.target instanceof di?i.target.system.endEmit():i.clip?.stop?.():"ps"===i.type&&i.target instanceof di?i.target.system.restart():i.clip?.play?.()})}getDuration(){return this.duration}resolveReferences(t){const e={},s=t=>{t._quarksUUID&&(e[t._quarksUUID]=t),e[t.uniqueId.toString()]=t;const r=t.getChildren();for(const t of r)t instanceof i.TransformNode&&s(t)};s(t),this._tempAnimationJSON.forEach(t=>{const i=e[t.targetUUID];if("ps"===t.type&&i instanceof di)this.addParticleSystemAnimation(i,t.startTime,t.duration,t.loop);else if("three"===t.type&&i){const e=this.resolveTimelineClip(i,t.clipUUID);this.addThreeAnimation(i,e,t.startTime,t.duration,t.loop,t.clipUUID)}}),this.updateDuration(),this._tempAnimationJSON=[]}toJSON(){return{type:this.type,name:this.name,animationData:this.animationData.map(t=>({startTime:t.startTime,duration:t.duration,type:t.type,targetUUID:t.target._quarksUUID??t.target.uniqueId.toString(),clipUUID:"three"===t.type?t.clipUUID??t.clip?.uuid:void 0,loop:t.loop}))}}static fromJSON(t,e){const i=new bi(t.name||"QuarksPrefab",e);return Array.isArray(t.animationData)&&(i._tempAnimationJSON=t.animationData.filter(t=>"ps"===t?.type||"three"===t?.type)),i}resolveTimelineClip(t,e){const i=[t.animations,t.animationGroups,t.metadata?.animations,t.metadata?.animationGroups];for(const t of i){if(!Array.isArray(t))continue;if(!e)return t[0];const i=t.find(t=>t?.uuid===e);if(i)return i}}updateDuration(){let t=0;this.animationData.forEach(e=>{const i=e.startTime+e.duration;i>t&&(t=i)}),this.duration=t}}class _i extends u.StandardMaterial{constructor(t,e,i={}){super(t,e),this.isParticleMeshStandardMaterial=!0,Object.assign(this,i)}}class zi extends d.PBRMaterial{constructor(t,e,i={}){super(t,e),this.isParticleMeshPhysicsMaterial=!0,Object.assign(this,i)}}Ke(),Xe(Ye),t.ApplyCollision=Ie,t.ApplyForce=ye,t.ApplySequences=De,t.AxisAngleGenerator=Pt,t.BatchedParticleRenderer=ui,t.BatchedRenderer=ci,t.BehaviorFromJSON=Qe,t.BehaviorTypes=Ge,t.Bezier=lt,t.ChangeEmitDirection=ge,t.CircleEmitter=Dt,t.ColorBySpeed=ke,t.ColorGeneratorFromJSON=wt,t.ColorOverLife=Ht,t.ColorRange=yt,t.ConeEmitter=Et,t.ConstantColor=Mt,t.ConstantValue=bt,t.DEG2RAD=y,t.DonutEmitter=Lt,t.EmitSubParticleSystem=ve,t.EmitterFromJSON=Yt,t.EmitterShapes=Wt,t.Euler=it,t.EulerGenerator=Nt,t.ForceOverLife=$t,t.FrameOverLife=oe,t.GeneratorFromJSON=At,t.Gradient=xt,t.GravityForce=fe,t.GridEmitter=jt,t.HemisphereEmitter=Qt,t.InheritVelocity=re,t.IntervalValue=_t,t.LimitSpeedOverLife=qe,t.MathUtils=I,t.Matrix3=nt,t.Matrix4=j,t.MeshSurfaceEmitter=We,t.MeshSurfaceEmitterPlugin=Ye,t.NodeParticle=class{constructor(){this.position=new U,this.velocity=new U,this.age=0,this.life=1,this.size=new U,this.rotation=0,this.color=new rt(1,1,1,1),this.uvTile=0,this.memory=[]}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.position.set(0,0,0),this.velocity.set(0,0,0),this.age=0,this.life=1,this.size.set(1,1,1),this.rotation=0,this.color.set(1,1,1,1),this.uvTile=0}},t.Noise=Fe,t.OrbitOverLife=he,t.ParticleEmitter=di,t.ParticleMeshPhysicsMaterial=zi,t.ParticleMeshStandardMaterial=_i,t.ParticleSystem=Mi,t.PiecewiseBezier=Tt,t.PiecewiseFunction=zt,t.Plugins=je,t.PointEmitter=qt,t.QuarksLoader=class{constructor(t,e={}){this.scene=t,this.options=e}async load(t){const e=this.options.baseUrl||t.substring(0,t.lastIndexOf("/")+1),i=await fetch(t),s=await i.json();return this.parse(s,e)}parse(t,e=""){const i={textures:{},geometries:{},materials:{}};t.geometries&&this.parseGeometries(t.geometries,i),t.images&&this.parseImages(t.images,e,i),t.textures&&this.parseTextures(t.textures,i),t.materials&&this.parseMaterials(t.materials,i);const s=this.parseObject(t.object,i);return this.linkReferences(s),s}parseGeometries(t,e){for(const i of t)if("PlaneGeometry"===i.type){const t=(i.width||1)/2,s=(i.height||1)/2;e.geometries[i.uuid]={positions:new Float32Array([-t,-s,0,t,-s,0,t,s,0,-t,s,0]),indices:new Uint32Array([0,1,2,0,2,3]),uvs:new Float32Array([0,0,1,0,1,1,0,1]),normals:new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1])}}else if("SphereGeometry"===i.type)e.geometries[i.uuid]=this.parseSphereGeometry(i);else if("BufferGeometry"===i.type&&i.data){const t=this.parseBufferGeometry(i.data);e.geometries[i.uuid]=t}else"QuarksGeometry"===i.type&&(e.geometries[i.uuid]={positions:new Float32Array(i.positions??[]),indices:i.indices?new Uint32Array(i.indices):new Uint32Array(0),uvs:i.uvs?new Float32Array(i.uvs):void 0,normals:i.normals?new Float32Array(i.normals):void 0})}parseSphereGeometry(t){const e=t.radius??.5,i=Math.max(3,Math.floor(t.widthSegments??16)),s=Math.max(2,Math.floor(t.heightSegments??8)),r=t.phiStart??0,n=t.phiLength??2*Math.PI,a=t.thetaStart??0,o=t.thetaLength??Math.PI,h=[],l=[],c=[],u=[],d=[];let m=0;for(let t=0;t<=s;t++){const u=[],p=t/s,y=a+p*o;for(let t=0;t<=i;t++){const s=t/i,a=r+s*n,o=-e*Math.cos(a)*Math.sin(y),d=e*Math.cos(y),f=e*Math.sin(a)*Math.sin(y);h.push(o,d,f);const g=Math.hypot(o,d,f)||1;l.push(o/g,d/g,f/g),c.push(s,1-p),u.push(m++)}d.push(u)}const p=a<=0,y=a+o>=Math.PI;for(let t=0;t<s;t++)for(let e=0;e<i;e++){const i=d[t][e+1],r=d[t][e],n=d[t+1][e],a=d[t+1][e+1];0===t&&p||u.push(i,r,a),t===s-1&&y||u.push(r,n,a)}const f=h.length/3>65535?new Uint32Array(u):new Uint16Array(u);return{positions:new Float32Array(h),indices:f,uvs:new Float32Array(c),normals:new Float32Array(l)}}parseBufferGeometry(t){let e,i,s=new Float32Array(0),r=new Uint32Array(0);if(t.interleavedBuffers&&t.arrayBuffers){const r={};for(const[e,i]of Object.entries(t.interleavedBuffers)){const s=t.arrayBuffers[i.buffer];if(s){const t=new Float32Array(Array.isArray(s)?this.int32ArrayToFloat32(s):s);r[e]={data:t,stride:i.stride}}}if(t.attributes){if(t.attributes.position?.isInterleavedBufferAttribute){const e=t.attributes.position,i=r[e.data];i&&(s=this.extractInterleavedAttribute(i.data,i.stride,e.offset,e.itemSize))}if(t.attributes.uv?.isInterleavedBufferAttribute){const i=t.attributes.uv,s=r[i.data];s&&(e=this.extractInterleavedAttribute(s.data,s.stride,i.offset,i.itemSize))}if(t.attributes.normal?.isInterleavedBufferAttribute){const e=t.attributes.normal,s=r[e.data];s&&(i=this.extractInterleavedAttribute(s.data,s.stride,e.offset,e.itemSize))}}}else t.attributes&&(t.attributes.position?.array&&(s=new Float32Array(t.attributes.position.array)),t.attributes.uv?.array&&(e=new Float32Array(t.attributes.uv.array)),t.attributes.normal?.array&&(i=new Float32Array(t.attributes.normal.array)));return t.index&&(r="Uint16Array"===t.index.type?new Uint16Array(t.index.array):new Uint32Array(t.index.array)),r=mi(s,r),{positions:s,indices:r,uvs:e,normals:i}}extractInterleavedAttribute(t,e,i,s){const r=Math.floor(t.length/e),n=new Float32Array(r*s);for(let a=0;a<r;a++)for(let r=0;r<s;r++)n[a*s+r]=t[a*e+i+r];return n}int32ArrayToFloat32(t){const e=new ArrayBuffer(4*t.length),i=new Int32Array(e);for(let e=0;e<t.length;e++)i[e]=t[e];return new Float32Array(e)}parseImages(t,e,i){this._images={};for(const i of t)this._images[i.uuid]=i.url?e+i.url:null}parseTextures(t,e){const i=this._images||{};for(const s of t){const t=i[s.image];if(t){const i=new c.Texture(t,this.scene);Array.isArray(s.wrap)&&(i.wrapU=this.mapWrapMode(s.wrap[0]),i.wrapV=this.mapWrapMode(s.wrap[1]??s.wrap[0])),Array.isArray(s.repeat)&&(i.uScale=s.repeat[0]??1,i.vScale=s.repeat[1]??1),Array.isArray(s.offset)&&(i.uOffset=s.offset[0]??0,i.vOffset=s.offset[1]??0),"number"==typeof s.rotation&&(i.wAng=s.rotation),e.textures[s.uuid]=i}else e.textures[s.uuid]=null}}mapWrapMode(t){switch(t){case 1001:return c.Texture.CLAMP_ADDRESSMODE;case 1002:return c.Texture.MIRROR_ADDRESSMODE;default:return c.Texture.WRAP_ADDRESSMODE}}parseMaterials(t,e){for(const i of t){const t={uuid:i.uuid,transparent:i.transparent??!0,blending:i.blending??1,side:i.side??2,depthTest:i.depthTest??!0,depthWrite:i.depthWrite??!1,alphaTest:i.alphaTest??0,texture:null},s=i.map??i.texture;if(s&&(t.texture=e.textures[s]||null),"number"==typeof i.alphaMode)t.alphaMode=i.alphaMode;else{const e={1:o.Constants.ALPHA_COMBINE,2:o.Constants.ALPHA_ADD,3:o.Constants.ALPHA_SUBTRACT,4:o.Constants.ALPHA_MULTIPLY};t.alphaMode=e[i.blending]||o.Constants.ALPHA_COMBINE}e.materials[i.uuid]=t}}getGeometry(t,e){if(e)return t.geometries[e]}getMaterial(t,e){if(!e)return;const i=Array.isArray(e)?e[0]:e;return t.materials[i]}createPlaceholderNode(t,e){const s=new i.TransformNode(e||t||"node",this.scene);return s.quarksOriginalType=t,s}createMeshNode(t,e){const i=new s.Mesh(t.name||t.type||"mesh",this.scene),r=this.getGeometry(e,t.geometry);if(r&&r.positions.length>0&&r.indices.length>0){const t=new n.VertexData;t.positions=r.positions,t.indices=r.indices,r.uvs&&r.uvs.length>0&&(t.uvs=r.uvs),r.normals&&r.normals.length>0&&(t.normals=r.normals),t.applyToMesh(i,!0)}const a=this.getMaterial(e,t.material);if(a){const t=new u.StandardMaterial(`quarks_loader_material_${a.uuid}`,this.scene);t.alphaMode=a.alphaMode??o.Constants.ALPHA_COMBINE,t.backFaceCulling=2!==a.side,t.alphaCutOff=a.alphaTest??0,t.disableDepthWrite=!a.depthWrite,a.texture&&(t.diffuseTexture=a.texture,t.opacityTexture=a.texture),i.material=t}return i}parseObject(t,e){let s;switch(t.type){case"QuarksPrefab":s=bi.fromJSON(t,this.scene);break;case"ParticleEmitter":if(t.ps){s=this.parseParticleSystem(t.ps,e).emitter;break}s=this.createPlaceholderNode(t.type,t.name);break;case"Mesh":case"SkinnedMesh":case"InstancedMesh":case"BatchedMesh":s=this.createMeshNode(t,e);break;case"Scene":case"Group":case"Object3D":case"PerspectiveCamera":case"OrthographicCamera":case"AmbientLight":case"DirectionalLight":case"PointLight":case"RectAreaLight":case"SpotLight":case"HemisphereLight":case"LightProbe":case"LOD":case"Line":case"LineSegments":case"LineLoop":case"PointCloud":case"Points":case"Sprite":case"Bone":s=this.createPlaceholderNode(t.type,t.name);break;default:s=new i.TransformNode(t.name||t.type||"node",this.scene)}if(t.uuid&&(s._quarksUUID=t.uuid),t.name&&(s.name=t.name),t.matrix){const e=h.Matrix.FromArray(t.matrix),i=new h.Vector3(1,1,1),r=h.Quaternion.Identity(),n=new h.Vector3(0,0,0);e.decompose(i,r,n),s.position.copyFrom(n),s.scaling.copyFrom(i),s.rotationQuaternion=r}else t.position&&s.position.set(t.position[0],t.position[1],t.position[2]),t.scale&&s.scaling.set(t.scale[0],t.scale[1],t.scale[2]),t.quaternion?s.rotationQuaternion=new h.Quaternion(t.quaternion[0],t.quaternion[1],t.quaternion[2],t.quaternion[3]):t.rotation&&s.rotation.set(t.rotation[0],t.rotation[1],t.rotation[2]);if(void 0!==t.visible&&s.setEnabled(t.visible),t.children)for(const i of t.children){this.parseObject(i,e).parent=s}return s}parseParticleSystem(t,e){const i=Mi.fromJSON(t,e,{},this.scene);return i._meshSurfaceReferenceUUID="mesh_surface"===t?.shape?.type?t?.shape?.mesh:void 0,i}linkReferences(t){const e={},r=t=>{t._quarksUUID&&(e[t._quarksUUID]=t);for(const e of t.getChildren())e instanceof i.TransformNode&&r(e)};r(t);const n=r=>{if(r instanceof bi&&r.resolveReferences(t),r instanceof di){const t=r.system,i=t._meshSurfaceReferenceUUID;if(i&&"mesh_surface"===t.emitterShape.type){const r=e[i];r instanceof s.Mesh&&(t.emitterShape.mesh=r)}for(let i=0;i<t.behaviors.length;i++)if(t.behaviors[i]instanceof ve){const s=t.behaviors[i],r=s.subParticleSystem;if("string"==typeof r&&e[r]){const t=e[r];s.subParticleSystem=t,t instanceof di&&(t.system.onlyUsedByOther=!0)}}}for(const t of r.getChildren())t instanceof i.TransformNode&&n(t)};n(t)}},t.QuarksPrefab=bi,t.QuarksUtil=wi,t.Quaternion=k,t.RAD2DEG=f,t.RandomColor=pt,t.RandomColorBetweenGradient=St,t.RandomQuatGenerator=Bt,t.RecordState=de,t.RectangleEmitter=Xt,t.Rotation3DOverLife=Kt,t.RotationBySpeed=Le,t.RotationGeneratorFromJSON=Ct,t.RotationOverLife=Zt,t.SequencerFromJSON=Ee,t.SizeBySpeed=Ue,t.SizeOverLife=ne,t.SpeedOverLife=ae,t.SphereEmitter=Gt,t.SpriteBatch=hi,t.SpriteParticle=ue,t.TextureSequencer=Ae,t.TrailBatch=li,t.TrailParticle=me,t.TurbulenceField=Pe,t.VFXBatch=oi,t.ValueGeneratorFromJSON=Ot,t.Vector2=st,t.Vector3=U,t.Vector3Function=Vt,t.Vector3GeneratorFromJSON=Ft,t.Vector4=rt,t.VelocityOverLife=se,t.WebGLCoordinateSystem=G,t.WebGPUCoordinateSystem=Q,t.WidthOverLength=pe,t.ceilPowerOfTwo=A,t.clamp=x,t.damp=b,t.degToRad=C,t.denormalize=R,t.euclideanModulo=v,t.floorPowerOfTwo=E,t.generateUUID=g,t.getPhysicsResolver=Je,t.getRegisteredShaderChunks=function(){return He},t.getShaderChunk=function(t){return He[t]},t.getValueFromEmitterMode=ht,t.inverseLerp=M,t.isPowerOfTwo=F,t.lerp=w,t.loadPlugin=Xe,t.localParticlePhysicsVertShader=ii,t.localParticleVertShader="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\nvoid main() {\n vec3 rotatedPosition = applyQuaternion(position * size, rotation);\n vec3 worldPos = rotatedPosition + offset;\n\n gl_Position = worldViewProjection * vec4(worldPos, 1.0);\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n",t.mapLinear=S,t.normalize=J,t.particleFragShader=ei,t.particlePhysicsFragShader=si,t.particleVertShader=ti,t.pingpong=_,t.radToDeg=V,t.randFloat=B,t.randFloatSpread=P,t.randInt=O,t.registerShaderChunks=Ke,t.seededRandom=N,t.setPhysicsResolver=function(t){Re=t},t.setQuaternionFromProperEuler=D,t.smootherstep=T,t.smoothstep=z,t.stretchedBillboardVertShader=ri,t.trailFragShader=ai,t.trailVertShader=ni,t.unloadPlugin=function(t){const e=je.find(e=>e.id===t);if(e){for(const t of e.emitterShapes)Wt[t.type]&&delete Wt[t.type];for(const t of e.behaviors)Ge[t.type]&&delete Ge[t.type]}}});
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