babylon.quarks 0.17.4 → 0.17.7

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Files changed (78) hide show
  1. package/CHANGELOG.md +103 -0
  2. package/LICENSE +21 -21
  3. package/README.md +169 -33
  4. package/dist/babylon.quarks.cjs +1 -1
  5. package/dist/babylon.quarks.cjs.map +1 -1
  6. package/dist/babylon.quarks.esm.js +1 -1
  7. package/dist/babylon.quarks.esm.js.map +1 -1
  8. package/dist/babylon.quarks.umd.min.js +2 -0
  9. package/dist/babylon.quarks.umd.min.js.map +1 -0
  10. package/dist/types/index.d.ts +2829 -19
  11. package/package.json +62 -60
  12. package/src/BatchedParticleRenderer.ts +3 -3
  13. package/src/BatchedRenderer.ts +228 -227
  14. package/src/MeshSurfaceEmitter.ts +137 -137
  15. package/src/ParticleEmitter.ts +86 -86
  16. package/src/ParticleSystem.ts +1322 -1285
  17. package/src/QuarksLoader.ts +529 -510
  18. package/src/QuarksPrefab.ts +307 -307
  19. package/src/QuarksUtil.ts +66 -66
  20. package/src/SpriteBatch.ts +403 -404
  21. package/src/TrailBatch.ts +420 -419
  22. package/src/VFXBatch.ts +108 -108
  23. package/src/geometryUtil.ts +15 -15
  24. package/src/index.ts +59 -52
  25. package/src/materials/ParticleMaterials.ts +23 -23
  26. package/src/materials/index.ts +1 -1
  27. package/src/shaders/chunks/index.ts +1 -1
  28. package/src/shaders/chunks/register-shader-chunks.ts +32 -32
  29. package/src/shaders/chunks/soft_fragment.glsl.ts +13 -13
  30. package/src/shaders/chunks/soft_pars_fragment.glsl.ts +20 -20
  31. package/src/shaders/chunks/soft_pars_vertex.glsl.ts +6 -6
  32. package/src/shaders/chunks/soft_vertex.glsl.ts +6 -6
  33. package/src/shaders/chunks/tile_fragment.glsl.ts +9 -9
  34. package/src/shaders/chunks/tile_pars_fragment.glsl.ts +9 -9
  35. package/src/shaders/chunks/tile_pars_vertex.glsl.ts +28 -28
  36. package/src/shaders/chunks/tile_vertex.glsl.ts +18 -18
  37. package/src/shaders/index.ts +9 -9
  38. package/src/shaders/local_particle_physics_vert.glsl.ts +79 -79
  39. package/src/shaders/local_particle_vert.glsl.ts +50 -50
  40. package/src/shaders/particle_frag.glsl.ts +61 -61
  41. package/src/shaders/particle_physics_frag.glsl.ts +67 -67
  42. package/src/shaders/particle_vert.glsl.ts +85 -85
  43. package/src/shaders/stretched_bb_particle_vert.glsl.ts +76 -74
  44. package/src/shaders/trail_frag.glsl.ts +21 -21
  45. package/src/shaders/trail_vert.glsl.ts +58 -58
  46. package/dist/types/BatchedParticleRenderer.d.ts +0 -2
  47. package/dist/types/BatchedRenderer.d.ts +0 -59
  48. package/dist/types/MeshSurfaceEmitter.d.ts +0 -19
  49. package/dist/types/ParticleEmitter.d.ts +0 -16
  50. package/dist/types/ParticleSystem.d.ts +0 -234
  51. package/dist/types/QuarksLoader.d.ts +0 -28
  52. package/dist/types/QuarksPrefab.d.ts +0 -48
  53. package/dist/types/QuarksUtil.d.ts +0 -14
  54. package/dist/types/SpriteBatch.d.ts +0 -33
  55. package/dist/types/TrailBatch.d.ts +0 -28
  56. package/dist/types/VFXBatch.d.ts +0 -51
  57. package/dist/types/geometryUtil.d.ts +0 -2
  58. package/dist/types/materials/ParticleMaterials.d.ts +0 -12
  59. package/dist/types/materials/index.d.ts +0 -1
  60. package/dist/types/shaders/chunks/index.d.ts +0 -1
  61. package/dist/types/shaders/chunks/register-shader-chunks.d.ts +0 -3
  62. package/dist/types/shaders/chunks/soft_fragment.glsl.d.ts +0 -2
  63. package/dist/types/shaders/chunks/soft_pars_fragment.glsl.d.ts +0 -2
  64. package/dist/types/shaders/chunks/soft_pars_vertex.glsl.d.ts +0 -2
  65. package/dist/types/shaders/chunks/soft_vertex.glsl.d.ts +0 -2
  66. package/dist/types/shaders/chunks/tile_fragment.glsl.d.ts +0 -2
  67. package/dist/types/shaders/chunks/tile_pars_fragment.glsl.d.ts +0 -2
  68. package/dist/types/shaders/chunks/tile_pars_vertex.glsl.d.ts +0 -2
  69. package/dist/types/shaders/chunks/tile_vertex.glsl.d.ts +0 -2
  70. package/dist/types/shaders/index.d.ts +0 -9
  71. package/dist/types/shaders/local_particle_physics_vert.glsl.d.ts +0 -2
  72. package/dist/types/shaders/local_particle_vert.glsl.d.ts +0 -2
  73. package/dist/types/shaders/particle_frag.glsl.d.ts +0 -2
  74. package/dist/types/shaders/particle_physics_frag.glsl.d.ts +0 -2
  75. package/dist/types/shaders/particle_vert.glsl.d.ts +0 -2
  76. package/dist/types/shaders/stretched_bb_particle_vert.glsl.d.ts +0 -2
  77. package/dist/types/shaders/trail_frag.glsl.d.ts +0 -2
  78. package/dist/types/shaders/trail_vert.glsl.d.ts +0 -2
package/src/QuarksUtil.ts CHANGED
@@ -1,66 +1,66 @@
1
- import {Node} from '@babylonjs/core/node';
2
- import {TransformNode} from '@babylonjs/core/Meshes/transformNode';
3
- import {ParticleEmitter} from './ParticleEmitter';
4
- import {ParticleSystem} from './ParticleSystem';
5
- import {BatchedRenderer} from './BatchedRenderer';
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- import {IParticleSystem} from 'quarks.core';
7
-
8
- export class QuarksUtil {
9
- static runOnAllParticleEmitters(root: Node, callback: (emitter: ParticleEmitter) => void): void {
10
- QuarksUtil.traverseNode(root, (node) => {
11
- if (node instanceof ParticleEmitter) {
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- callback(node);
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- }
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- });
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- }
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-
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- static addToBatchRenderer(root: Node, batchRenderer: BatchedRenderer): void {
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- QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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- batchRenderer.addSystem(emitter.system);
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- });
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- }
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-
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- static play(root: Node): void {
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- QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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- (emitter.system as unknown as ParticleSystem).play();
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- });
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- }
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-
29
- static stop(root: Node): void {
30
- QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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- (emitter.system as unknown as ParticleSystem).stop();
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- });
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- }
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-
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- static pause(root: Node): void {
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- QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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- (emitter.system as unknown as ParticleSystem).pause();
38
- });
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- }
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-
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- static restart(root: Node): void {
42
- QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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- (emitter.system as unknown as ParticleSystem).restart();
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- });
45
- }
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-
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- static setAutoDestroy(root: Node, autoDestroy: boolean): void {
48
- QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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- (emitter.system as unknown as ParticleSystem).autoDestroy = autoDestroy;
50
- });
51
- }
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-
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- static endEmit(root: Node): void {
54
- QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
55
- (emitter.system as unknown as ParticleSystem).endEmit();
56
- });
57
- }
58
-
59
- private static traverseNode(node: Node, callback: (node: Node) => void): void {
60
- callback(node);
61
- const children = node.getChildren();
62
- for (const child of children) {
63
- QuarksUtil.traverseNode(child, callback);
64
- }
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- }
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- }
1
+ import {Node} from '@babylonjs/core/node';
2
+ import {TransformNode} from '@babylonjs/core/Meshes/transformNode';
3
+ import {ParticleEmitter} from './ParticleEmitter';
4
+ import {ParticleSystem} from './ParticleSystem';
5
+ import {BatchedRenderer} from './BatchedRenderer';
6
+ import {IParticleSystem} from 'quarks.core';
7
+
8
+ export class QuarksUtil {
9
+ static runOnAllParticleEmitters(root: Node, callback: (emitter: ParticleEmitter) => void): void {
10
+ QuarksUtil.traverseNode(root, (node) => {
11
+ if (node instanceof ParticleEmitter) {
12
+ callback(node);
13
+ }
14
+ });
15
+ }
16
+
17
+ static addToBatchRenderer(root: Node, batchRenderer: BatchedRenderer): void {
18
+ QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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+ batchRenderer.addSystem(emitter.system);
20
+ });
21
+ }
22
+
23
+ static play(root: Node): void {
24
+ QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
25
+ (emitter.system as unknown as ParticleSystem).play();
26
+ });
27
+ }
28
+
29
+ static stop(root: Node): void {
30
+ QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
31
+ (emitter.system as unknown as ParticleSystem).stop();
32
+ });
33
+ }
34
+
35
+ static pause(root: Node): void {
36
+ QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
37
+ (emitter.system as unknown as ParticleSystem).pause();
38
+ });
39
+ }
40
+
41
+ static restart(root: Node): void {
42
+ QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
43
+ (emitter.system as unknown as ParticleSystem).restart();
44
+ });
45
+ }
46
+
47
+ static setAutoDestroy(root: Node, autoDestroy: boolean): void {
48
+ QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
49
+ (emitter.system as unknown as ParticleSystem).autoDestroy = autoDestroy;
50
+ });
51
+ }
52
+
53
+ static endEmit(root: Node): void {
54
+ QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
55
+ (emitter.system as unknown as ParticleSystem).endEmit();
56
+ });
57
+ }
58
+
59
+ private static traverseNode(node: Node, callback: (node: Node) => void): void {
60
+ callback(node);
61
+ const children = node.getChildren();
62
+ for (const child of children) {
63
+ QuarksUtil.traverseNode(child, callback);
64
+ }
65
+ }
66
+ }