babylon.quarks 0.17.4 → 0.17.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +103 -0
- package/LICENSE +21 -21
- package/README.md +169 -33
- package/dist/babylon.quarks.cjs +1 -1
- package/dist/babylon.quarks.cjs.map +1 -1
- package/dist/babylon.quarks.esm.js +1 -1
- package/dist/babylon.quarks.esm.js.map +1 -1
- package/dist/babylon.quarks.umd.min.js +2 -0
- package/dist/babylon.quarks.umd.min.js.map +1 -0
- package/dist/types/index.d.ts +2829 -19
- package/package.json +62 -60
- package/src/BatchedParticleRenderer.ts +3 -3
- package/src/BatchedRenderer.ts +228 -227
- package/src/MeshSurfaceEmitter.ts +137 -137
- package/src/ParticleEmitter.ts +86 -86
- package/src/ParticleSystem.ts +1322 -1285
- package/src/QuarksLoader.ts +529 -510
- package/src/QuarksPrefab.ts +307 -307
- package/src/QuarksUtil.ts +66 -66
- package/src/SpriteBatch.ts +403 -404
- package/src/TrailBatch.ts +420 -419
- package/src/VFXBatch.ts +108 -108
- package/src/geometryUtil.ts +15 -15
- package/src/index.ts +59 -52
- package/src/materials/ParticleMaterials.ts +23 -23
- package/src/materials/index.ts +1 -1
- package/src/shaders/chunks/index.ts +1 -1
- package/src/shaders/chunks/register-shader-chunks.ts +32 -32
- package/src/shaders/chunks/soft_fragment.glsl.ts +13 -13
- package/src/shaders/chunks/soft_pars_fragment.glsl.ts +20 -20
- package/src/shaders/chunks/soft_pars_vertex.glsl.ts +6 -6
- package/src/shaders/chunks/soft_vertex.glsl.ts +6 -6
- package/src/shaders/chunks/tile_fragment.glsl.ts +9 -9
- package/src/shaders/chunks/tile_pars_fragment.glsl.ts +9 -9
- package/src/shaders/chunks/tile_pars_vertex.glsl.ts +28 -28
- package/src/shaders/chunks/tile_vertex.glsl.ts +18 -18
- package/src/shaders/index.ts +9 -9
- package/src/shaders/local_particle_physics_vert.glsl.ts +79 -79
- package/src/shaders/local_particle_vert.glsl.ts +50 -50
- package/src/shaders/particle_frag.glsl.ts +61 -61
- package/src/shaders/particle_physics_frag.glsl.ts +67 -67
- package/src/shaders/particle_vert.glsl.ts +85 -85
- package/src/shaders/stretched_bb_particle_vert.glsl.ts +76 -74
- package/src/shaders/trail_frag.glsl.ts +21 -21
- package/src/shaders/trail_vert.glsl.ts +58 -58
- package/dist/types/BatchedParticleRenderer.d.ts +0 -2
- package/dist/types/BatchedRenderer.d.ts +0 -59
- package/dist/types/MeshSurfaceEmitter.d.ts +0 -19
- package/dist/types/ParticleEmitter.d.ts +0 -16
- package/dist/types/ParticleSystem.d.ts +0 -234
- package/dist/types/QuarksLoader.d.ts +0 -28
- package/dist/types/QuarksPrefab.d.ts +0 -48
- package/dist/types/QuarksUtil.d.ts +0 -14
- package/dist/types/SpriteBatch.d.ts +0 -33
- package/dist/types/TrailBatch.d.ts +0 -28
- package/dist/types/VFXBatch.d.ts +0 -51
- package/dist/types/geometryUtil.d.ts +0 -2
- package/dist/types/materials/ParticleMaterials.d.ts +0 -12
- package/dist/types/materials/index.d.ts +0 -1
- package/dist/types/shaders/chunks/index.d.ts +0 -1
- package/dist/types/shaders/chunks/register-shader-chunks.d.ts +0 -3
- package/dist/types/shaders/chunks/soft_fragment.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/soft_pars_fragment.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/soft_pars_vertex.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/soft_vertex.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/tile_fragment.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/tile_pars_fragment.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/tile_pars_vertex.glsl.d.ts +0 -2
- package/dist/types/shaders/chunks/tile_vertex.glsl.d.ts +0 -2
- package/dist/types/shaders/index.d.ts +0 -9
- package/dist/types/shaders/local_particle_physics_vert.glsl.d.ts +0 -2
- package/dist/types/shaders/local_particle_vert.glsl.d.ts +0 -2
- package/dist/types/shaders/particle_frag.glsl.d.ts +0 -2
- package/dist/types/shaders/particle_physics_frag.glsl.d.ts +0 -2
- package/dist/types/shaders/particle_vert.glsl.d.ts +0 -2
- package/dist/types/shaders/stretched_bb_particle_vert.glsl.d.ts +0 -2
- package/dist/types/shaders/trail_frag.glsl.d.ts +0 -2
- package/dist/types/shaders/trail_vert.glsl.d.ts +0 -2
package/src/QuarksUtil.ts
CHANGED
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@@ -1,66 +1,66 @@
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import {Node} from '@babylonjs/core/node';
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import {TransformNode} from '@babylonjs/core/Meshes/transformNode';
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import {ParticleEmitter} from './ParticleEmitter';
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import {ParticleSystem} from './ParticleSystem';
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import {BatchedRenderer} from './BatchedRenderer';
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import {IParticleSystem} from 'quarks.core';
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export class QuarksUtil {
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static runOnAllParticleEmitters(root: Node, callback: (emitter: ParticleEmitter) => void): void {
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QuarksUtil.traverseNode(root, (node) => {
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if (node instanceof ParticleEmitter) {
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callback(node);
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}
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});
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}
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static addToBatchRenderer(root: Node, batchRenderer: BatchedRenderer): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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batchRenderer.addSystem(emitter.system);
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});
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}
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static play(root: Node): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).play();
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});
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}
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static stop(root: Node): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).stop();
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});
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}
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static pause(root: Node): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).pause();
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});
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}
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static restart(root: Node): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).restart();
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});
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}
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static setAutoDestroy(root: Node, autoDestroy: boolean): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).autoDestroy = autoDestroy;
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});
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}
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static endEmit(root: Node): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).endEmit();
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});
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}
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private static traverseNode(node: Node, callback: (node: Node) => void): void {
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callback(node);
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const children = node.getChildren();
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for (const child of children) {
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QuarksUtil.traverseNode(child, callback);
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}
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}
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}
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import {Node} from '@babylonjs/core/node';
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import {TransformNode} from '@babylonjs/core/Meshes/transformNode';
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import {ParticleEmitter} from './ParticleEmitter';
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import {ParticleSystem} from './ParticleSystem';
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import {BatchedRenderer} from './BatchedRenderer';
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import {IParticleSystem} from 'quarks.core';
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export class QuarksUtil {
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static runOnAllParticleEmitters(root: Node, callback: (emitter: ParticleEmitter) => void): void {
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QuarksUtil.traverseNode(root, (node) => {
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if (node instanceof ParticleEmitter) {
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callback(node);
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}
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});
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}
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static addToBatchRenderer(root: Node, batchRenderer: BatchedRenderer): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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batchRenderer.addSystem(emitter.system);
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});
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}
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static play(root: Node): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).play();
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});
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}
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static stop(root: Node): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).stop();
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});
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}
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static pause(root: Node): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).pause();
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});
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}
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static restart(root: Node): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).restart();
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});
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}
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static setAutoDestroy(root: Node, autoDestroy: boolean): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).autoDestroy = autoDestroy;
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});
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}
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static endEmit(root: Node): void {
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QuarksUtil.runOnAllParticleEmitters(root, (emitter) => {
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(emitter.system as unknown as ParticleSystem).endEmit();
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});
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}
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private static traverseNode(node: Node, callback: (node: Node) => void): void {
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callback(node);
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const children = node.getChildren();
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for (const child of children) {
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QuarksUtil.traverseNode(child, callback);
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}
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}
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}
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