azeroth-shell 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1163) hide show
  1. package/README.md +138 -2
  2. package/bin/azsh.mjs +19 -0
  3. package/docs/aifid/eventai-texts.json +4414 -0
  4. package/docs/dungeons/atlas/atlas-rows-dungeons.json +8989 -0
  5. package/docs/dungeons/survey/pack-id-migration.json +2418 -0
  6. package/package.json +26 -4
  7. package/src/autopilot/bossSkip.ts +26 -0
  8. package/src/autopilot/combatRotation.ts +824 -0
  9. package/src/autopilot/config.ts +533 -0
  10. package/src/autopilot/consumables.ts +58 -0
  11. package/src/autopilot/encounterStand.ts +121 -0
  12. package/src/autopilot/objectGatePlan.ts +53 -0
  13. package/src/autopilot/pathEngage.ts +229 -0
  14. package/src/autopilot/plan.ts +1643 -0
  15. package/src/autopilot/questPolicy.ts +274 -0
  16. package/src/autopilot/routeStep.ts +69 -0
  17. package/src/autopilot/sessionReport.ts +88 -0
  18. package/src/autopilot/topOffPower.ts +26 -0
  19. package/src/autopilot/view.ts +476 -0
  20. package/src/cli/bootCheck.mjs +34 -0
  21. package/src/cli/bootData.mjs +57 -0
  22. package/src/cli/combatLogFilter.ts +153 -0
  23. package/src/cli/combatLogFormat.ts +613 -0
  24. package/src/cli/fileRepository.mjs +105 -0
  25. package/src/cli/gzLoader.mjs +31 -0
  26. package/src/cli/liveGauntletEscort.ts +978 -0
  27. package/src/cli/liveStratUndead.ts +305 -0
  28. package/src/cli/macroHostCombat.ts +545 -0
  29. package/src/cli/macroHostWorld.ts +330 -0
  30. package/src/cli/prefs.mjs +31 -0
  31. package/src/cli/register.mjs +4 -0
  32. package/src/cli/repl.mjs +693 -0
  33. package/src/cli/rotationText.mjs +226 -0
  34. package/src/cli/squad.mjs +105 -0
  35. package/src/cli/term.mjs +126 -0
  36. package/src/cli/text.mjs +122 -0
  37. package/src/cli/tui.mjs +626 -0
  38. package/src/cli/tuiArena.mjs +109 -0
  39. package/src/cli/tuiAutopilotSettings.mjs +93 -0
  40. package/src/cli/tuiBags.mjs +180 -0
  41. package/src/cli/tuiBars.mjs +133 -0
  42. package/src/cli/tuiBg.mjs +243 -0
  43. package/src/cli/tuiBulk.mjs +162 -0
  44. package/src/cli/tuiCheck.mjs +1882 -0
  45. package/src/cli/tuiCity.mjs +396 -0
  46. package/src/cli/tuiCompanionKit.mjs +300 -0
  47. package/src/cli/tuiCompanions.mjs +471 -0
  48. package/src/cli/tuiDev.mjs +62 -0
  49. package/src/cli/tuiDungeon.mjs +606 -0
  50. package/src/cli/tuiEnchantTarget.mjs +120 -0
  51. package/src/cli/tuiFight.mjs +577 -0
  52. package/src/cli/tuiFightPanes.mjs +228 -0
  53. package/src/cli/tuiFloor.mjs +506 -0
  54. package/src/cli/tuiGear.mjs +158 -0
  55. package/src/cli/tuiHonor.mjs +74 -0
  56. package/src/cli/tuiLoot.mjs +97 -0
  57. package/src/cli/tuiMacros.mjs +144 -0
  58. package/src/cli/tuiOutfitter.mjs +115 -0
  59. package/src/cli/tuiPet.mjs +116 -0
  60. package/src/cli/tuiProfessions.mjs +800 -0
  61. package/src/cli/tuiRaid.mjs +127 -0
  62. package/src/cli/tuiRep.mjs +65 -0
  63. package/src/cli/tuiSaves.mjs +69 -0
  64. package/src/cli/tuiSearch.mjs +363 -0
  65. package/src/cli/tuiSettings.mjs +151 -0
  66. package/src/cli/tuiSimLab.mjs +80 -0
  67. package/src/cli/tuiTalents.mjs +60 -0
  68. package/src/cli/tuiViews.mjs +1178 -0
  69. package/src/cli/tuiWiki.mjs +181 -0
  70. package/src/cli/tuiWorld.mjs +361 -0
  71. package/src/cli/wikiIndex.ts +259 -0
  72. package/src/cli/wikiSources.ts +355 -0
  73. package/src/data/alteracValley.ts +176 -0
  74. package/src/data/appearanceOptions.ts +534 -0
  75. package/src/data/applyLootChanceSanity.ts +21 -0
  76. package/src/data/createFlavor.ts +96 -0
  77. package/src/data/customItems.ts +33 -0
  78. package/src/data/dataStore.ts +1904 -0
  79. package/src/data/dungeonGameObjects.ts +84 -0
  80. package/src/data/dungeonPlateCover.ts +66 -0
  81. package/src/data/dungeonSpawns.ts +294 -0
  82. package/src/data/dungeons/alterac-valley.ts +135 -0
  83. package/src/data/dungeons/apply-dungeon-rooms.ts +29 -0
  84. package/src/data/dungeons/apply-encounter-outdoors.ts +72 -0
  85. package/src/data/dungeons/apply-instance-geometry.ts +65 -0
  86. package/src/data/dungeons/apply-spawn-placement.ts +171 -0
  87. package/src/data/dungeons/blackfathom-deeps.ts +539 -0
  88. package/src/data/dungeons/blackrock-depths.ts +1410 -0
  89. package/src/data/dungeons/blackwing-lair.ts +129 -0
  90. package/src/data/dungeons/boss-eventai.ts +8 -0
  91. package/src/data/dungeons/deadmines.ts +410 -0
  92. package/src/data/dungeons/dire-maul-east.ts +980 -0
  93. package/src/data/dungeons/dire-maul-north.ts +661 -0
  94. package/src/data/dungeons/dire-maul-west.ts +785 -0
  95. package/src/data/dungeons/dungeon-rooms.json +5479 -0
  96. package/src/data/dungeons/encounter-outdoors.json +359 -0
  97. package/src/data/dungeons/eventai/blackfathom-deeps.ts +308 -0
  98. package/src/data/dungeons/eventai/blackrock-depths.ts +1257 -0
  99. package/src/data/dungeons/eventai/deadmines.ts +264 -0
  100. package/src/data/dungeons/eventai/dire-maul-east.ts +320 -0
  101. package/src/data/dungeons/eventai/gnomeregan.ts +213 -0
  102. package/src/data/dungeons/eventai/helpers.ts +79 -0
  103. package/src/data/dungeons/eventai/index.ts +133 -0
  104. package/src/data/dungeons/eventai/lbrs.ts +372 -0
  105. package/src/data/dungeons/eventai/maraudon.ts +323 -0
  106. package/src/data/dungeons/eventai/ragefire-chasm.ts +108 -0
  107. package/src/data/dungeons/eventai/razorfen-downs.ts +207 -0
  108. package/src/data/dungeons/eventai/razorfen-kraul.ts +326 -0
  109. package/src/data/dungeons/eventai/scholomance.ts +680 -0
  110. package/src/data/dungeons/eventai/shadowfang-keep.ts +230 -0
  111. package/src/data/dungeons/eventai/sm-cathedral.ts +75 -0
  112. package/src/data/dungeons/eventai/sm-graveyard.ts +150 -0
  113. package/src/data/dungeons/eventai/sm-library.ts +55 -0
  114. package/src/data/dungeons/eventai/stratholme-undead.ts +127 -0
  115. package/src/data/dungeons/eventai/sunken-temple.ts +582 -0
  116. package/src/data/dungeons/eventai/the-stockade.ts +228 -0
  117. package/src/data/dungeons/eventai/ubrs.ts +225 -0
  118. package/src/data/dungeons/eventai/uldaman.ts +355 -0
  119. package/src/data/dungeons/eventai/wailing-caverns.ts +396 -0
  120. package/src/data/dungeons/eventai/zul-farrak.ts +591 -0
  121. package/src/data/dungeons/gnomeregan.ts +909 -0
  122. package/src/data/dungeons/index.ts +126 -0
  123. package/src/data/dungeons/instance-geometry.json +5233 -0
  124. package/src/data/dungeons/key-sources.json +169 -0
  125. package/src/data/dungeons/lbrs.ts +996 -0
  126. package/src/data/dungeons/maraudon.ts +786 -0
  127. package/src/data/dungeons/molten-core.ts +194 -0
  128. package/src/data/dungeons/naxxramas.ts +173 -0
  129. package/src/data/dungeons/onyxias-lair.ts +71 -0
  130. package/src/data/dungeons/pack-from-clusters.ts +1256 -0
  131. package/src/data/dungeons/ragefire-chasm.ts +238 -0
  132. package/src/data/dungeons/razorfen-downs.ts +698 -0
  133. package/src/data/dungeons/razorfen-kraul.ts +766 -0
  134. package/src/data/dungeons/ruins-of-ahnqiraj.ts +121 -0
  135. package/src/data/dungeons/scholomance.ts +1076 -0
  136. package/src/data/dungeons/shadowfang-keep.ts +740 -0
  137. package/src/data/dungeons/sm-armory.ts +266 -0
  138. package/src/data/dungeons/sm-cathedral.ts +430 -0
  139. package/src/data/dungeons/sm-graveyard.ts +482 -0
  140. package/src/data/dungeons/sm-library.ts +337 -0
  141. package/src/data/dungeons/stratholme-live.ts +808 -0
  142. package/src/data/dungeons/stratholme-undead.ts +1164 -0
  143. package/src/data/dungeons/sunken-temple.ts +931 -0
  144. package/src/data/dungeons/temple-of-ahnqiraj.ts +119 -0
  145. package/src/data/dungeons/the-stockade.ts +282 -0
  146. package/src/data/dungeons/ubrs.ts +1286 -0
  147. package/src/data/dungeons/uldaman.ts +685 -0
  148. package/src/data/dungeons/wailing-caverns.ts +356 -0
  149. package/src/data/dungeons/zul-farrak.ts +686 -0
  150. package/src/data/dungeons/zul-gurub.ts +142 -0
  151. package/src/data/dungeons.ts +42 -0
  152. package/src/data/fixtures.ts +446 -0
  153. package/src/data/gameobject-data.json.gz +0 -0
  154. package/src/data/item-data.json.gz +0 -0
  155. package/src/data/loot-data.json.gz +0 -0
  156. package/src/data/maps/atlas-approach-maps.json +1425 -0
  157. package/src/data/maps/atlas-landmarks.json +1711 -0
  158. package/src/data/maps/dungeon-viewports.json +392 -0
  159. package/src/data/materializeModDamagePercentTaken.ts +70 -0
  160. package/src/data/materializeModHealthRegen.ts +89 -0
  161. package/src/data/materializeSpellReputation.ts +26 -0
  162. package/src/data/pageTexts.ts +19 -0
  163. package/src/data/profession-data.json.gz +0 -0
  164. package/src/data/raid-plans/blackfathom-deeps.json +86 -0
  165. package/src/data/raid-plans/blackrock-depths.json +419 -0
  166. package/src/data/raid-plans/blackwing-lair.json +328 -0
  167. package/src/data/raid-plans/deadmines.json +55 -0
  168. package/src/data/raid-plans/dire-maul-east.json +94 -0
  169. package/src/data/raid-plans/dire-maul-north.json +70 -0
  170. package/src/data/raid-plans/dire-maul-west.json +75 -0
  171. package/src/data/raid-plans/gnomeregan.json +131 -0
  172. package/src/data/raid-plans/lbrs.json +176 -0
  173. package/src/data/raid-plans/maraudon.json +102 -0
  174. package/src/data/raid-plans/molten-core.json +169 -0
  175. package/src/data/raid-plans/naxxramas.json +354 -0
  176. package/src/data/raid-plans/onyxias-lair.json +18 -0
  177. package/src/data/raid-plans/ragefire-chasm.json +30 -0
  178. package/src/data/raid-plans/razorfen-downs.json +75 -0
  179. package/src/data/raid-plans/razorfen-kraul.json +53 -0
  180. package/src/data/raid-plans/ruins-of-ahnqiraj.json +110 -0
  181. package/src/data/raid-plans/scholomance.json +170 -0
  182. package/src/data/raid-plans/shadowfang-keep.json +87 -0
  183. package/src/data/raid-plans/sm-armory.json +53 -0
  184. package/src/data/raid-plans/sm-cathedral.json +72 -0
  185. package/src/data/raid-plans/sm-graveyard.json +63 -0
  186. package/src/data/raid-plans/sm-library.json +23 -0
  187. package/src/data/raid-plans/stratholme-live.json +129 -0
  188. package/src/data/raid-plans/stratholme-undead.json +73 -0
  189. package/src/data/raid-plans/sunken-temple.json +159 -0
  190. package/src/data/raid-plans/temple-of-ahnqiraj.json +163 -0
  191. package/src/data/raid-plans/the-stockade.json +42 -0
  192. package/src/data/raid-plans/ubrs.json +53 -0
  193. package/src/data/raid-plans/uldaman.json +131 -0
  194. package/src/data/raid-plans/wailing-caverns.json +90 -0
  195. package/src/data/raid-plans/zul-farrak.json +156 -0
  196. package/src/data/raid-plans/zul-gurub.json +307 -0
  197. package/src/data/raidInstanceCreatures.mjs +473 -0
  198. package/src/data/rotations/index.ts +152 -0
  199. package/src/data/rotations/layout.mjs +72 -0
  200. package/src/data/rotations/pve/druid/balance.json +754 -0
  201. package/src/data/rotations/pve/druid/feral-tank.json +2448 -0
  202. package/src/data/rotations/pve/druid/feral.json +2660 -0
  203. package/src/data/rotations/pve/druid/restoration.json +424 -0
  204. package/src/data/rotations/pve/hunter/beast-mastery.json +1288 -0
  205. package/src/data/rotations/pve/hunter/marksmanship.json +1260 -0
  206. package/src/data/rotations/pve/hunter/survival.json +1373 -0
  207. package/src/data/rotations/pve/mage/arcane-leveling.json +1798 -0
  208. package/src/data/rotations/pve/mage/fire-leveling.json +2003 -0
  209. package/src/data/rotations/pve/mage/frost-leveling.json +1912 -0
  210. package/src/data/rotations/pve/paladin/holy.json +755 -0
  211. package/src/data/rotations/pve/paladin/protection.json +962 -0
  212. package/src/data/rotations/pve/paladin/retribution.json +924 -0
  213. package/src/data/rotations/pve/priest/discipline.json +772 -0
  214. package/src/data/rotations/pve/priest/holy.json +707 -0
  215. package/src/data/rotations/pve/priest/shadow.json +787 -0
  216. package/src/data/rotations/pve/rogue/assassination.json +2477 -0
  217. package/src/data/rotations/pve/rogue/combat.json +2483 -0
  218. package/src/data/rotations/pve/rogue/subtlety.json +2523 -0
  219. package/src/data/rotations/pve/shaman/elemental.json +1157 -0
  220. package/src/data/rotations/pve/shaman/enhancement.json +1085 -0
  221. package/src/data/rotations/pve/shaman/restoration.json +592 -0
  222. package/src/data/rotations/pve/warlock/affliction.json +1185 -0
  223. package/src/data/rotations/pve/warlock/demonology.json +1165 -0
  224. package/src/data/rotations/pve/warlock/destruction.json +1177 -0
  225. package/src/data/rotations/pve/warrior/arms.json +3020 -0
  226. package/src/data/rotations/pve/warrior/fury.json +2996 -0
  227. package/src/data/rotations/pve/warrior/protection.json +2509 -0
  228. package/src/data/rotations/pvp/druid/balance.json +593 -0
  229. package/src/data/rotations/pvp/druid/feral.json +3276 -0
  230. package/src/data/rotations/pvp/druid/restoration.json +662 -0
  231. package/src/data/rotations/pvp/hunter/beast-mastery.json +665 -0
  232. package/src/data/rotations/pvp/hunter/marksmanship.json +2406 -0
  233. package/src/data/rotations/pvp/hunter/survival.json +635 -0
  234. package/src/data/rotations/pvp/mage/arcane.json +574 -0
  235. package/src/data/rotations/pvp/mage/fire.json +570 -0
  236. package/src/data/rotations/pvp/mage/frost.json +4048 -0
  237. package/src/data/rotations/pvp/paladin/holy.json +1498 -0
  238. package/src/data/rotations/pvp/paladin/protection.json +567 -0
  239. package/src/data/rotations/pvp/paladin/retribution.json +1110 -0
  240. package/src/data/rotations/pvp/priest/discipline.json +1848 -0
  241. package/src/data/rotations/pvp/priest/holy.json +6340 -0
  242. package/src/data/rotations/pvp/priest/shadow.json +2329 -0
  243. package/src/data/rotations/pvp/rogue/assassination.json +1322 -0
  244. package/src/data/rotations/pvp/rogue/combat.json +5258 -0
  245. package/src/data/rotations/pvp/rogue/subtlety.json +586 -0
  246. package/src/data/rotations/pvp/shaman/elemental.json +1404 -0
  247. package/src/data/rotations/pvp/shaman/enhancement.json +1277 -0
  248. package/src/data/rotations/pvp/shaman/restoration.json +2490 -0
  249. package/src/data/rotations/pvp/warlock/affliction.json +1017 -0
  250. package/src/data/rotations/pvp/warlock/demonology.json +1503 -0
  251. package/src/data/rotations/pvp/warlock/destruction.json +638 -0
  252. package/src/data/rotations/pvp/warrior/arms.json +5665 -0
  253. package/src/data/rotations/pvp/warrior/fury.json +850 -0
  254. package/src/data/rotations/pvp/warrior/protection.json +777 -0
  255. package/src/data/schema/bundle.ts +511 -0
  256. package/src/data/schema/constants.ts +49 -0
  257. package/src/data/schema/creature.ts +454 -0
  258. package/src/data/schema/encounter.ts +155 -0
  259. package/src/data/schema/faction.ts +48 -0
  260. package/src/data/schema/item.ts +297 -0
  261. package/src/data/schema/itemEnchant.ts +105 -0
  262. package/src/data/schema/npc.ts +44 -0
  263. package/src/data/schema/primitives.ts +295 -0
  264. package/src/data/schema/profession.ts +226 -0
  265. package/src/data/schema/quest.ts +154 -0
  266. package/src/data/schema/spell.ts +1149 -0
  267. package/src/data/schema/talent.ts +74 -0
  268. package/src/data/schema/world.ts +124 -0
  269. package/src/data/schema.ts +19 -0
  270. package/src/data/skinNodeGapFill.ts +68 -0
  271. package/src/data/spell-data.json.gz +0 -0
  272. package/src/data/spell-script-targets.json +1 -0
  273. package/src/data/tables/ahItemValues.json.gz +0 -0
  274. package/src/data/tables/alteracValley.json.gz +0 -0
  275. package/src/data/tables/areatriggerTeleports.json.gz +0 -0
  276. package/src/data/tables/botNames.json.gz +0 -0
  277. package/src/data/tables/botPopulation.json.gz +0 -0
  278. package/src/data/tables/botSpecs.json.gz +0 -0
  279. package/src/data/tables/classLevelStats.json.gz +0 -0
  280. package/src/data/tables/combatConditions.json.gz +0 -0
  281. package/src/data/tables/combatSkillMeta.json.gz +0 -0
  282. package/src/data/tables/conditions.json.gz +0 -0
  283. package/src/data/tables/createInfo.json.gz +0 -0
  284. package/src/data/tables/creatureAggroGroups.json.gz +0 -0
  285. package/src/data/tables/creatureClassLevelStats.json.gz +0 -0
  286. package/src/data/tables/creaturePatrolPacks.json.gz +0 -0
  287. package/src/data/tables/creatureWeapons.json.gz +0 -0
  288. package/src/data/tables/creatures.json.gz +0 -0
  289. package/src/data/tables/dbScripts.json.gz +0 -0
  290. package/src/data/tables/dungeonAuthoredRoutes.json.gz +0 -0
  291. package/src/data/tables/dungeonCensus.json.gz +0 -0
  292. package/src/data/tables/dungeonGameObjects.json.gz +0 -0
  293. package/src/data/tables/dungeonPacks.json.gz +0 -0
  294. package/src/data/tables/dungeonPlateCover.json.gz +0 -0
  295. package/src/data/tables/dungeonSpawns.json.gz +0 -0
  296. package/src/data/tables/dungeonSurvey.json.gz +0 -0
  297. package/src/data/tables/durabilityCosts.json.gz +0 -0
  298. package/src/data/tables/durabilityQuality.json.gz +0 -0
  299. package/src/data/tables/enchantApplicators.json.gz +0 -0
  300. package/src/data/tables/entranceYards.json.gz +0 -0
  301. package/src/data/tables/explorationBasexp.json.gz +0 -0
  302. package/src/data/tables/factionTemplates.json.gz +0 -0
  303. package/src/data/tables/factions.json.gz +0 -0
  304. package/src/data/tables/gameEvents.json.gz +0 -0
  305. package/src/data/tables/gameObjects.json.gz +0 -0
  306. package/src/data/tables/gossipMenus.json.gz +0 -0
  307. package/src/data/tables/graveyards.json.gz +0 -0
  308. package/src/data/tables/instanceMaps.json.gz +0 -0
  309. package/src/data/tables/itemEnchantmentTemplates.json.gz +0 -0
  310. package/src/data/tables/itemEnchants.json.gz +0 -0
  311. package/src/data/tables/itemRandomProperties.json.gz +0 -0
  312. package/src/data/tables/itemSets.json.gz +0 -0
  313. package/src/data/tables/items.json.gz +0 -0
  314. package/src/data/tables/levelStats.json.gz +0 -0
  315. package/src/data/tables/locks.json.gz +0 -0
  316. package/src/data/tables/map-pin-overrides.json.gz +0 -0
  317. package/src/data/tables/nonCombatTrash.json.gz +0 -0
  318. package/src/data/tables/npcTexts.json.gz +0 -0
  319. package/src/data/tables/pageTexts.json.gz +0 -0
  320. package/src/data/tables/petAbilityTP.json.gz +0 -0
  321. package/src/data/tables/petGenericSpells.json.gz +0 -0
  322. package/src/data/tables/petLevelStats.json.gz +0 -0
  323. package/src/data/tables/playerbot-weightscales.json.gz +0 -0
  324. package/src/data/tables/pools.json.gz +0 -0
  325. package/src/data/tables/quests.json.gz +0 -0
  326. package/src/data/tables/races.json.gz +0 -0
  327. package/src/data/tables/reputationRanks.json.gz +0 -0
  328. package/src/data/tables/reputationRates.json.gz +0 -0
  329. package/src/data/tables/reputationSpillover.json.gz +0 -0
  330. package/src/data/tables/ridingSpells.json.gz +0 -0
  331. package/src/data/tables/scriptTexts.json.gz +0 -0
  332. package/src/data/tables/soundClipVolume.json.gz +0 -0
  333. package/src/data/tables/spellChain.json.gz +0 -0
  334. package/src/data/tables/spellTeleports.json.gz +0 -0
  335. package/src/data/tables/spells.json.gz +0 -0
  336. package/src/data/tables/talents.json.gz +0 -0
  337. package/src/data/tables/tavernTriggers.json.gz +0 -0
  338. package/src/data/tables/taxiNodes.json.gz +0 -0
  339. package/src/data/tables/taxiRoutes.json.gz +0 -0
  340. package/src/data/tables/trainers.json.gz +0 -0
  341. package/src/data/tables/transports.json.gz +0 -0
  342. package/src/data/tables/travelAnchors.json.gz +0 -0
  343. package/src/data/tables/travelEdges.json.gz +0 -0
  344. package/src/data/tables/unitConditions.json.gz +0 -0
  345. package/src/data/tables/vendors.json.gz +0 -0
  346. package/src/data/tables/weaponEnchantProcs.json.gz +0 -0
  347. package/src/data/tables/xp.json.gz +0 -0
  348. package/src/data/tables/zoneWeather.json.gz +0 -0
  349. package/src/data/tables/zones.json.gz +0 -0
  350. package/src/data/world-data.ts +56 -0
  351. package/src/data/zone-music-sets.json +2751 -0
  352. package/src/dev/etl/lib/loot-chance-sanity.mjs +180 -0
  353. package/src/domain/audioQuality.mjs +145 -0
  354. package/src/domain/bg/ab.ts +433 -0
  355. package/src/domain/bg/arenaComps.ts +644 -0
  356. package/src/domain/bg/arenaLab.ts +695 -0
  357. package/src/domain/bg/arenaPace.ts +31 -0
  358. package/src/domain/bg/arenaRating.ts +110 -0
  359. package/src/domain/bg/av.ts +758 -0
  360. package/src/domain/bg/avEnemyPush.ts +219 -0
  361. package/src/domain/bg/avField.ts +283 -0
  362. package/src/domain/bg/avInstanceNodes.ts +197 -0
  363. package/src/domain/bg/avInstanceScore.ts +123 -0
  364. package/src/domain/bg/avQuestItems.ts +55 -0
  365. package/src/domain/bg/avQuests.ts +210 -0
  366. package/src/domain/bg/avSession.ts +196 -0
  367. package/src/domain/bg/bgConsumes.ts +269 -0
  368. package/src/domain/bg/bgPrebuff.ts +153 -0
  369. package/src/domain/bg/bgRest.ts +91 -0
  370. package/src/domain/bg/bgRoster.ts +305 -0
  371. package/src/domain/bg/bgTier.ts +61 -0
  372. package/src/domain/bg/bgWorld.ts +862 -0
  373. package/src/domain/bg/match.ts +215 -0
  374. package/src/domain/bg/strategies.ts +552 -0
  375. package/src/domain/bg/types.ts +291 -0
  376. package/src/domain/bg/wsg.ts +264 -0
  377. package/src/domain/bots/actionProviderSpec.ts +38 -0
  378. package/src/domain/bots/autoConsumables.ts +285 -0
  379. package/src/domain/bots/betweenPullRest.ts +239 -0
  380. package/src/domain/bots/botGear.ts +248 -0
  381. package/src/domain/bots/botInventory.ts +486 -0
  382. package/src/domain/bots/botPet.ts +535 -0
  383. package/src/domain/bots/botPool.ts +291 -0
  384. package/src/domain/bots/botProfessions.ts +334 -0
  385. package/src/domain/bots/companionActionBar.ts +209 -0
  386. package/src/domain/bots/companionHireCost.ts +236 -0
  387. package/src/domain/bots/companionMissions.ts +582 -0
  388. package/src/domain/bots/companionPrep.ts +254 -0
  389. package/src/domain/bots/companionQuests.ts +270 -0
  390. package/src/domain/bots/companionRep.ts +75 -0
  391. package/src/domain/bots/companionRotation.ts +708 -0
  392. package/src/domain/bots/companionXp.ts +66 -0
  393. package/src/domain/bots/consumableShare.ts +811 -0
  394. package/src/domain/bots/dpsMate.ts +1072 -0
  395. package/src/domain/bots/groupCompReport.ts +132 -0
  396. package/src/domain/bots/healthstoneSupply.ts +198 -0
  397. package/src/domain/bots/outfitter.ts +1056 -0
  398. package/src/domain/bots/paladinPrePull.ts +231 -0
  399. package/src/domain/bots/partyRole.ts +40 -0
  400. package/src/domain/bots/playerbotEquipCache.ts +412 -0
  401. package/src/domain/bots/playerbotItemEligibility.ts +60 -0
  402. package/src/domain/bots/playerbotStatWeight.ts +853 -0
  403. package/src/domain/bots/playerbotUnavailableItems.ts +147 -0
  404. package/src/domain/bots/prePullBuffs.ts +219 -0
  405. package/src/domain/bots/prePullStealth.ts +82 -0
  406. package/src/domain/bots/runSupply.ts +251 -0
  407. package/src/domain/bots/runSupplyPrefs.ts +28 -0
  408. package/src/domain/bots/sendTradeGoods.ts +394 -0
  409. package/src/domain/bots/soulShardCap.ts +35 -0
  410. package/src/domain/bots/squad.ts +842 -0
  411. package/src/domain/bots/squadRun.ts +81 -0
  412. package/src/domain/character/actionbar.ts +346 -0
  413. package/src/domain/character/appearance.ts +165 -0
  414. package/src/domain/character/buildCombatant.ts +1726 -0
  415. package/src/domain/character/character.ts +356 -0
  416. package/src/domain/character/characterName.ts +43 -0
  417. package/src/domain/character/characterRatings.ts +424 -0
  418. package/src/domain/character/characterSpells.ts +282 -0
  419. package/src/domain/character/characterStats.ts +1559 -0
  420. package/src/domain/character/characterTalents.ts +398 -0
  421. package/src/domain/character/combatSkills.ts +994 -0
  422. package/src/domain/character/displayForm.ts +72 -0
  423. package/src/domain/character/formTalentAuras.ts +171 -0
  424. package/src/domain/character/forms.ts +499 -0
  425. package/src/domain/character/races.ts +40 -0
  426. package/src/domain/character/resurrectionSickness.ts +49 -0
  427. package/src/domain/character/spellbook.ts +169 -0
  428. package/src/domain/character/stanceBar.ts +354 -0
  429. package/src/domain/character/stancePrereq.ts +70 -0
  430. package/src/domain/character/talentBuilds.ts +63 -0
  431. package/src/domain/character/talentImport.ts +130 -0
  432. package/src/domain/character/talentLink.ts +123 -0
  433. package/src/domain/character/talents.ts +201 -0
  434. package/src/domain/core/conditionSnapshot.ts +92 -0
  435. package/src/domain/core/hover.ts +14 -0
  436. package/src/domain/core/ids.ts +58 -0
  437. package/src/domain/core/internalNameTags.ts +5 -0
  438. package/src/domain/core/runtimeDataPatches.ts +357 -0
  439. package/src/domain/creature/aiTargeting.ts +588 -0
  440. package/src/domain/creature/combatCondition.ts +157 -0
  441. package/src/domain/creature/creatureAggro.ts +804 -0
  442. package/src/domain/creature/creatureAi.ts +206 -0
  443. package/src/domain/creature/creatureAiConstants.ts +661 -0
  444. package/src/domain/creature/creatureCastList.ts +1007 -0
  445. package/src/domain/creature/creatureEventAi.ts +1409 -0
  446. package/src/domain/creature/creatureGroups.ts +144 -0
  447. package/src/domain/creature/creatureLinking.ts +333 -0
  448. package/src/domain/creature/creatureScaling.ts +320 -0
  449. package/src/domain/creature/creatureTrigger.ts +53 -0
  450. package/src/domain/creature/creatureWander.ts +74 -0
  451. package/src/domain/creature/eventAiTexts.ts +145 -0
  452. package/src/domain/creature/faction.ts +287 -0
  453. package/src/domain/creature/forcedReaction.ts +48 -0
  454. package/src/domain/creature/outdoorHuntable.ts +74 -0
  455. package/src/domain/creature/patrolPacks.ts +210 -0
  456. package/src/domain/creature/reputation.ts +967 -0
  457. package/src/domain/creature/unitFlags.ts +74 -0
  458. package/src/domain/creature/worldBosses.ts +393 -0
  459. package/src/domain/dungeonMusic.mjs +48 -0
  460. package/src/domain/economy/auction.ts +282 -0
  461. package/src/domain/economy/auctionBot.ts +1060 -0
  462. package/src/domain/economy/honorPrice.ts +100 -0
  463. package/src/domain/economy/mail.ts +958 -0
  464. package/src/domain/economy/money.ts +42 -0
  465. package/src/domain/economy/syntheticClassTrainers.ts +62 -0
  466. package/src/domain/economy/trading.ts +296 -0
  467. package/src/domain/economy/vendorSellAll.ts +252 -0
  468. package/src/domain/economy/vendorStock.ts +146 -0
  469. package/src/domain/items/ammo.ts +817 -0
  470. package/src/domain/items/bank.ts +162 -0
  471. package/src/domain/items/consumableFamily.ts +205 -0
  472. package/src/domain/items/craftUpgrades.ts +83 -0
  473. package/src/domain/items/createItem.ts +93 -0
  474. package/src/domain/items/durability.ts +581 -0
  475. package/src/domain/items/equipment.ts +441 -0
  476. package/src/domain/items/equipmentHelper.ts +767 -0
  477. package/src/domain/items/inventory.ts +561 -0
  478. package/src/domain/items/itemBonding.ts +93 -0
  479. package/src/domain/items/itemContainer.ts +245 -0
  480. package/src/domain/items/itemDisplayName.ts +33 -0
  481. package/src/domain/items/itemInstance.ts +181 -0
  482. package/src/domain/items/itemRandomEnchantOutcomes.ts +315 -0
  483. package/src/domain/items/itemRandomProps.ts +77 -0
  484. package/src/domain/items/itemRestrictions.ts +329 -0
  485. package/src/domain/items/itemTeaches.ts +82 -0
  486. package/src/domain/items/itemUseCooldown.ts +52 -0
  487. package/src/domain/items/itemUseTarget.ts +90 -0
  488. package/src/domain/items/junkCategories.ts +174 -0
  489. package/src/domain/items/junkFilter.ts +368 -0
  490. package/src/domain/items/keyring.ts +131 -0
  491. package/src/domain/items/loot.ts +221 -0
  492. package/src/domain/items/mounts.ts +190 -0
  493. package/src/domain/items/onUsePayload.ts +102 -0
  494. package/src/domain/items/pendingLoot.ts +107 -0
  495. package/src/domain/items/relic.ts +105 -0
  496. package/src/domain/items/rocketBoots.ts +36 -0
  497. package/src/domain/items/sortContainer.ts +139 -0
  498. package/src/domain/items/spareContainers.ts +71 -0
  499. package/src/domain/items/spellReagentIndex.ts +131 -0
  500. package/src/domain/items/staleConsumables.ts +66 -0
  501. package/src/domain/items/weaponSpender.ts +110 -0
  502. package/src/domain/listDungeonIds.mjs +28 -0
  503. package/src/domain/macro/compose.ts +239 -0
  504. package/src/domain/macro/conditions.ts +260 -0
  505. package/src/domain/macro/creatureTypes.ts +40 -0
  506. package/src/domain/macro/describe.ts +169 -0
  507. package/src/domain/macro/icon.ts +60 -0
  508. package/src/domain/macro/index.ts +20 -0
  509. package/src/domain/macro/normalize.ts +112 -0
  510. package/src/domain/macro/parse.ts +316 -0
  511. package/src/domain/macro/plan.ts +288 -0
  512. package/src/domain/macro/rotation.ts +590 -0
  513. package/src/domain/macro/rotationEnv.ts +173 -0
  514. package/src/domain/macro/slots.ts +101 -0
  515. package/src/domain/macro/snapshot.ts +114 -0
  516. package/src/domain/macro/templates.ts +446 -0
  517. package/src/domain/macro/types.ts +70 -0
  518. package/src/domain/macro/units.ts +93 -0
  519. package/src/domain/macro/weaponTypes.ts +83 -0
  520. package/src/domain/nav/cityTeleports.ts +10 -0
  521. package/src/domain/nav/mounting.ts +113 -0
  522. package/src/domain/nav/nav.ts +43 -0
  523. package/src/domain/nav/navCollision.ts +606 -0
  524. package/src/domain/nav/navOutdoors.ts +91 -0
  525. package/src/domain/nav/navRegistry.ts +179 -0
  526. package/src/domain/nav/navRoomGraph.ts +302 -0
  527. package/src/domain/nav/navTypes.ts +43 -0
  528. package/src/domain/nav/navmesh.ts +1715 -0
  529. package/src/domain/nav/speed.ts +200 -0
  530. package/src/domain/nav/storey.ts +10 -0
  531. package/src/domain/nav/travel.ts +725 -0
  532. package/src/domain/nav/travelTypes.ts +75 -0
  533. package/src/domain/pet/pet.ts +1150 -0
  534. package/src/domain/pet/petActionBar.ts +180 -0
  535. package/src/domain/pet/petSpellbook.ts +39 -0
  536. package/src/domain/pet/petStable.ts +81 -0
  537. package/src/domain/professions/autoDisenchant.ts +236 -0
  538. package/src/domain/professions/characterEnchants.ts +176 -0
  539. package/src/domain/professions/craftCooldown.ts +52 -0
  540. package/src/domain/professions/enchantApply.ts +62 -0
  541. package/src/domain/professions/enchantTargets.ts +114 -0
  542. package/src/domain/professions/enchanting.ts +236 -0
  543. package/src/domain/professions/gatherFilter.ts +149 -0
  544. package/src/domain/professions/gearEnchant.ts +137 -0
  545. package/src/domain/professions/heldTools.ts +29 -0
  546. package/src/domain/professions/learnAllRecipes.ts +146 -0
  547. package/src/domain/professions/miningHarvest.ts +69 -0
  548. package/src/domain/professions/partyDisenchant.ts +294 -0
  549. package/src/domain/professions/partyWork.ts +83 -0
  550. package/src/domain/professions/pickpocket.ts +172 -0
  551. package/src/domain/professions/poisons.ts +240 -0
  552. package/src/domain/professions/professions.ts +677 -0
  553. package/src/domain/professions/rareNodes.ts +45 -0
  554. package/src/domain/professions/skinLoot.ts +27 -0
  555. package/src/domain/professions/vendorReagents.ts +152 -0
  556. package/src/domain/professions/weaponImbueHand.ts +171 -0
  557. package/src/domain/questFarmFilter.mjs +42 -0
  558. package/src/domain/quests/doQuest.ts +1204 -0
  559. package/src/domain/quests/gossip.ts +308 -0
  560. package/src/domain/quests/gossipTalk.ts +298 -0
  561. package/src/domain/quests/interpreter/canComplete.ts +150 -0
  562. package/src/domain/quests/interpreter/claim.ts +137 -0
  563. package/src/domain/quests/interpreter/dbscript/handlers.ts +1371 -0
  564. package/src/domain/quests/interpreter/dbscript/handlersBatch.ts +1251 -0
  565. package/src/domain/quests/interpreter/dbscript/hooks.ts +331 -0
  566. package/src/domain/quests/interpreter/dbscript/index.ts +212 -0
  567. package/src/domain/quests/interpreter/dbscript/opcodes.ts +257 -0
  568. package/src/domain/quests/interpreter/dbscript/registry.ts +1194 -0
  569. package/src/domain/quests/interpreter/dbscript/registryAreatriggerScripts.ts +539 -0
  570. package/src/domain/quests/interpreter/dbscript/registryAshenvale.ts +553 -0
  571. package/src/domain/quests/interpreter/dbscript/registryAzshara.ts +272 -0
  572. package/src/domain/quests/interpreter/dbscript/registryDarkshore.ts +637 -0
  573. package/src/domain/quests/interpreter/dbscript/registryDesolace.ts +501 -0
  574. package/src/domain/quests/interpreter/dbscript/registryDustwallowMarsh.ts +735 -0
  575. package/src/domain/quests/interpreter/dbscript/registryFelwood.ts +493 -0
  576. package/src/domain/quests/interpreter/dbscript/registryFeralas.ts +485 -0
  577. package/src/domain/quests/interpreter/dbscript/registryGoScripts.ts +203 -0
  578. package/src/domain/quests/interpreter/dbscript/registryMoonglade.ts +288 -0
  579. package/src/domain/quests/interpreter/dbscript/registryNpcProfessions.ts +230 -0
  580. package/src/domain/quests/interpreter/dbscript/registryNpcsSpecial.ts +545 -0
  581. package/src/domain/quests/interpreter/dbscript/registryRazorfenDowns.ts +293 -0
  582. package/src/domain/quests/interpreter/dbscript/registryRazorfenKraul.ts +221 -0
  583. package/src/domain/quests/interpreter/dbscript/registryRedridge.ts +112 -0
  584. package/src/domain/quests/interpreter/dbscript/registrySearingGorge.ts +125 -0
  585. package/src/domain/quests/interpreter/dbscript/registrySiblings.ts +51 -0
  586. package/src/domain/quests/interpreter/dbscript/registrySilverpineForest.ts +172 -0
  587. package/src/domain/quests/interpreter/dbscript/registryStonetalonMountains.ts +180 -0
  588. package/src/domain/quests/interpreter/dbscript/registryStormwindCity.ts +369 -0
  589. package/src/domain/quests/interpreter/dbscript/registryStranglethornVale.ts +115 -0
  590. package/src/domain/quests/interpreter/dbscript/registryStratholme.ts +146 -0
  591. package/src/domain/quests/interpreter/dbscript/registrySunkenTemple.ts +149 -0
  592. package/src/domain/quests/interpreter/dbscript/registrySwampOfSorrows.ts +163 -0
  593. package/src/domain/quests/interpreter/dbscript/registryTanaris.ts +318 -0
  594. package/src/domain/quests/interpreter/dbscript/registryTeldrassil.ts +120 -0
  595. package/src/domain/quests/interpreter/dbscript/registryTheBarrens.ts +603 -0
  596. package/src/domain/quests/interpreter/dbscript/registryThousandNeedles.ts +499 -0
  597. package/src/domain/quests/interpreter/dbscript/registryTirisfalGlades.ts +222 -0
  598. package/src/domain/quests/interpreter/dbscript/registryUngoroCrater.ts +291 -0
  599. package/src/domain/quests/interpreter/dbscript/registryWarEffort.ts +773 -0
  600. package/src/domain/quests/interpreter/dbscript/registryWesternPlaguelands.ts +206 -0
  601. package/src/domain/quests/interpreter/dbscript/registryWestfall.ts +190 -0
  602. package/src/domain/quests/interpreter/dbscript/registryWetlands.ts +186 -0
  603. package/src/domain/quests/interpreter/dbscript/registryWinterspring.ts +235 -0
  604. package/src/domain/quests/interpreter/dbscript/types.ts +817 -0
  605. package/src/domain/quests/interpreter/dbscript/vm.ts +171 -0
  606. package/src/domain/quests/interpreter/diff.ts +349 -0
  607. package/src/domain/quests/interpreter/fixtures/oracle-questlog-qi2.json +2417 -0
  608. package/src/domain/quests/interpreter/flags.ts +101 -0
  609. package/src/domain/quests/interpreter/index.ts +113 -0
  610. package/src/domain/quests/interpreter/live.ts +178 -0
  611. package/src/domain/quests/interpreter/types.ts +81 -0
  612. package/src/domain/quests/interpreter/updaters.ts +412 -0
  613. package/src/domain/quests/questCorpseUse.ts +155 -0
  614. package/src/domain/quests/questDialog.ts +43 -0
  615. package/src/domain/quests/questFight.ts +34 -0
  616. package/src/domain/quests/questObjectiveLabel.ts +39 -0
  617. package/src/domain/quests/questRewardChoice.ts +85 -0
  618. package/src/domain/quests/questScriptCredit.ts +26 -0
  619. package/src/domain/quests/questScriptItemUse.ts +74 -0
  620. package/src/domain/quests/questTameRods.ts +79 -0
  621. package/src/domain/quests/questlog.ts +1545 -0
  622. package/src/domain/quests/talkDeliver.ts +170 -0
  623. package/src/domain/raid/globalActionBar.ts +195 -0
  624. package/src/domain/raid/instanceRoster.ts +194 -0
  625. package/src/domain/raid/partySummon.ts +198 -0
  626. package/src/domain/raid/partyVault.ts +320 -0
  627. package/src/domain/raid/raidBossAbilities.ts +268 -0
  628. package/src/domain/raid/raidComp.ts +335 -0
  629. package/src/domain/raid/raidCustomRows.ts +453 -0
  630. package/src/domain/raid/raidEncounterGear.ts +298 -0
  631. package/src/domain/raid/raidEncounterTactics.ts +412 -0
  632. package/src/domain/raid/raidPlan.ts +509 -0
  633. package/src/domain/raid/raidPlanEdits.ts +98 -0
  634. package/src/domain/raid/raidPlanPacks.ts +480 -0
  635. package/src/domain/raid/raidRecovery.ts +183 -0
  636. package/src/domain/raid/raidRosterTemplate.ts +138 -0
  637. package/src/domain/rotation/auraSide.ts +68 -0
  638. package/src/domain/rotation/build.ts +3031 -0
  639. package/src/domain/rotation/classes/druid.ts +58 -0
  640. package/src/domain/rotation/classes/hooks.ts +59 -0
  641. package/src/domain/rotation/classes/hunter.ts +156 -0
  642. package/src/domain/rotation/classes/index.ts +104 -0
  643. package/src/domain/rotation/classes/mage.ts +99 -0
  644. package/src/domain/rotation/classes/paladin.ts +296 -0
  645. package/src/domain/rotation/classes/priest.ts +94 -0
  646. package/src/domain/rotation/classes/pullOpener.ts +92 -0
  647. package/src/domain/rotation/classes/rogue.ts +69 -0
  648. package/src/domain/rotation/classes/shaman.ts +29 -0
  649. package/src/domain/rotation/classes/supportSpec.ts +94 -0
  650. package/src/domain/rotation/classes/warlock.ts +81 -0
  651. package/src/domain/rotation/classes/warrior.ts +402 -0
  652. package/src/domain/rotation/classify.ts +1381 -0
  653. package/src/domain/rotation/condMetricPicker.ts +379 -0
  654. package/src/domain/rotation/consumables.ts +242 -0
  655. package/src/domain/rotation/evaluate.ts +1115 -0
  656. package/src/domain/rotation/finisherLadder.ts +145 -0
  657. package/src/domain/rotation/invent.ts +938 -0
  658. package/src/domain/rotation/killOrder.ts +30 -0
  659. package/src/domain/rotation/openerForm.ts +22 -0
  660. package/src/domain/rotation/paladinBuffs.ts +568 -0
  661. package/src/domain/rotation/prebuff.ts +283 -0
  662. package/src/domain/rotation/raidRowTuning.ts +34 -0
  663. package/src/domain/rotation/rotation.ts +11 -0
  664. package/src/domain/rotation/rotationProfiles.ts +180 -0
  665. package/src/domain/rotation/rotationSuggestions.ts +851 -0
  666. package/src/domain/rotation/ruleAfterChain.ts +49 -0
  667. package/src/domain/rotation/spec.ts +70 -0
  668. package/src/domain/rotation/spellPicker.ts +140 -0
  669. package/src/domain/rotation/stand.ts +143 -0
  670. package/src/domain/rotation/types.ts +718 -0
  671. package/src/domain/run/battlegroundRun.ts +111 -0
  672. package/src/domain/run/canEnterContext.ts +32 -0
  673. package/src/domain/run/death.ts +561 -0
  674. package/src/domain/run/deathRecovery.ts +289 -0
  675. package/src/domain/run/duel.ts +141 -0
  676. package/src/domain/run/dungeonRun.ts +344 -0
  677. package/src/domain/run/floorRest.ts +159 -0
  678. package/src/domain/run/honor.ts +557 -0
  679. package/src/domain/run/honorWeek.ts +180 -0
  680. package/src/domain/run/whenMap.ts +977 -0
  681. package/src/domain/scriptdev/arathiHighlands.ts +445 -0
  682. package/src/domain/scriptdev/ashenvale.ts +635 -0
  683. package/src/domain/scriptdev/ashenvaleHelpers.ts +1215 -0
  684. package/src/domain/scriptdev/azshara.ts +892 -0
  685. package/src/domain/scriptdev/blackfathomDeeps.ts +212 -0
  686. package/src/domain/scriptdev/blackrockDepths.ts +1434 -0
  687. package/src/domain/scriptdev/blackrockSpire.ts +730 -0
  688. package/src/domain/scriptdev/blackwingLair.ts +521 -0
  689. package/src/domain/scriptdev/burningSteppes.ts +62 -0
  690. package/src/domain/scriptdev/classFilter.ts +43 -0
  691. package/src/domain/scriptdev/darkshore.ts +817 -0
  692. package/src/domain/scriptdev/darkshoreHelpers.ts +853 -0
  693. package/src/domain/scriptdev/deadmines.ts +331 -0
  694. package/src/domain/scriptdev/desolace.ts +1239 -0
  695. package/src/domain/scriptdev/direMaul.ts +859 -0
  696. package/src/domain/scriptdev/durotar.ts +532 -0
  697. package/src/domain/scriptdev/dustwallowMarsh.ts +758 -0
  698. package/src/domain/scriptdev/dustwallowMarshHelpers.ts +994 -0
  699. package/src/domain/scriptdev/easternPlaguelands.ts +21 -0
  700. package/src/domain/scriptdev/felwood.ts +1055 -0
  701. package/src/domain/scriptdev/feralas.ts +571 -0
  702. package/src/domain/scriptdev/feralasHelpers.ts +838 -0
  703. package/src/domain/scriptdev/gnomeregan.ts +466 -0
  704. package/src/domain/scriptdev/guards.ts +616 -0
  705. package/src/domain/scriptdev/hinterlands.ts +693 -0
  706. package/src/domain/scriptdev/host.ts +1134 -0
  707. package/src/domain/scriptdev/index.ts +123 -0
  708. package/src/domain/scriptdev/instanceRaids.ts +136 -0
  709. package/src/domain/scriptdev/itemScripts.ts +37 -0
  710. package/src/domain/scriptdev/lochModan.ts +283 -0
  711. package/src/domain/scriptdev/maraudon.ts +232 -0
  712. package/src/domain/scriptdev/moltenCore.ts +831 -0
  713. package/src/domain/scriptdev/moonglade.ts +659 -0
  714. package/src/domain/scriptdev/moongladeHelpers.ts +933 -0
  715. package/src/domain/scriptdev/naxxramas.ts +577 -0
  716. package/src/domain/scriptdev/naxxramasConstruct.ts +364 -0
  717. package/src/domain/scriptdev/naxxramasFrostwyrm.ts +378 -0
  718. package/src/domain/scriptdev/naxxramasMilitary.ts +276 -0
  719. package/src/domain/scriptdev/npcProfessions.ts +1025 -0
  720. package/src/domain/scriptdev/npcsSpecial.ts +1379 -0
  721. package/src/domain/scriptdev/onyxiasLair.ts +313 -0
  722. package/src/domain/scriptdev/orgrimmar.ts +147 -0
  723. package/src/domain/scriptdev/professionSpecConsumer.ts +481 -0
  724. package/src/domain/scriptdev/razorfenDowns.ts +468 -0
  725. package/src/domain/scriptdev/razorfenKraul.ts +410 -0
  726. package/src/domain/scriptdev/redridgeMountains.ts +163 -0
  727. package/src/domain/scriptdev/registry.ts +945 -0
  728. package/src/domain/scriptdev/ruinsOfAhnqiraj.ts +356 -0
  729. package/src/domain/scriptdev/scarletMonastery.ts +713 -0
  730. package/src/domain/scriptdev/scholomance.ts +682 -0
  731. package/src/domain/scriptdev/searingGorge.ts +295 -0
  732. package/src/domain/scriptdev/shadowfangKeep.ts +181 -0
  733. package/src/domain/scriptdev/silithus.ts +71 -0
  734. package/src/domain/scriptdev/silverpineForest.ts +662 -0
  735. package/src/domain/scriptdev/stonetalonMountains.ts +493 -0
  736. package/src/domain/scriptdev/stormwindCity.ts +1192 -0
  737. package/src/domain/scriptdev/stranglethornVale.ts +402 -0
  738. package/src/domain/scriptdev/stratholme.ts +650 -0
  739. package/src/domain/scriptdev/stratholmeScripts.ts +505 -0
  740. package/src/domain/scriptdev/sunkenTemple.ts +736 -0
  741. package/src/domain/scriptdev/swampOfSorrows.ts +22 -0
  742. package/src/domain/scriptdev/tanaris.ts +391 -0
  743. package/src/domain/scriptdev/tanarisHelpers.ts +661 -0
  744. package/src/domain/scriptdev/teldrassil.ts +143 -0
  745. package/src/domain/scriptdev/templeOfAhnqiraj.ts +1013 -0
  746. package/src/domain/scriptdev/theBarrens.ts +709 -0
  747. package/src/domain/scriptdev/theBarrensHelpers.ts +1026 -0
  748. package/src/domain/scriptdev/thousandNeedles.ts +426 -0
  749. package/src/domain/scriptdev/thousandNeedlesHelpers.ts +566 -0
  750. package/src/domain/scriptdev/tirisfalGlades.ts +533 -0
  751. package/src/domain/scriptdev/types.ts +1026 -0
  752. package/src/domain/scriptdev/uldaman.ts +437 -0
  753. package/src/domain/scriptdev/ungoroCrater.ts +549 -0
  754. package/src/domain/scriptdev/ungoroCraterHelpers.ts +1006 -0
  755. package/src/domain/scriptdev/wailingCaverns.ts +700 -0
  756. package/src/domain/scriptdev/warEffort.ts +371 -0
  757. package/src/domain/scriptdev/westernPlaguelands.ts +952 -0
  758. package/src/domain/scriptdev/westfall.ts +767 -0
  759. package/src/domain/scriptdev/wetlands.ts +660 -0
  760. package/src/domain/scriptdev/winterspring.ts +482 -0
  761. package/src/domain/scriptdev/winterspringHelpers.ts +801 -0
  762. package/src/domain/scriptdev/worldBosses.ts +605 -0
  763. package/src/domain/scriptdev/zulfarrak.ts +478 -0
  764. package/src/domain/scriptdev/zulgurub.ts +1152 -0
  765. package/src/domain/sim/dummySim.ts +408 -0
  766. package/src/domain/sim/targetDummy.ts +29 -0
  767. package/src/domain/social/guild.ts +148 -0
  768. package/src/domain/spells/areaAuraMembership.ts +93 -0
  769. package/src/domain/spells/breakableStunCc.ts +166 -0
  770. package/src/domain/spells/cancelAura.ts +80 -0
  771. package/src/domain/spells/diminishing.ts +167 -0
  772. package/src/domain/spells/dispel.ts +149 -0
  773. package/src/domain/spells/dispelMechanic.ts +105 -0
  774. package/src/domain/spells/equipSpells.ts +247 -0
  775. package/src/domain/spells/learnOnTargets.ts +260 -0
  776. package/src/domain/spells/mergeSchoolImmunityFromRaw.ts +66 -0
  777. package/src/domain/spells/resurrectSpell.ts +124 -0
  778. package/src/domain/spells/spellPushback.ts +39 -0
  779. package/src/domain/spells/spellReflect.ts +43 -0
  780. package/src/domain/spells/stealth.ts +183 -0
  781. package/src/domain/spells/totem.ts +394 -0
  782. package/src/domain/spells/worldCast.ts +187 -0
  783. package/src/domain/world/areaTriggerLocks.ts +177 -0
  784. package/src/domain/world/dungeonMusic.ts +108 -0
  785. package/src/domain/world/gameEvents.ts +119 -0
  786. package/src/domain/world/gameObjects.ts +1030 -0
  787. package/src/domain/world/goEventFire.ts +234 -0
  788. package/src/domain/world/goMoTransport.ts +74 -0
  789. package/src/domain/world/goTransport.ts +81 -0
  790. package/src/domain/world/hazards.ts +459 -0
  791. package/src/domain/world/openLock.ts +398 -0
  792. package/src/domain/world/pools.ts +470 -0
  793. package/src/domain/world/restArea.ts +37 -0
  794. package/src/domain/world/weather.ts +201 -0
  795. package/src/domain/zoneAmbience.mjs +87 -0
  796. package/src/domain/zoneMusic.mjs +62 -0
  797. package/src/domain/zoneMusicQueue.mjs +7 -0
  798. package/src/engine/combat/activeSeal.ts +39 -0
  799. package/src/engine/combat/aiTargetResolve.ts +64 -0
  800. package/src/engine/combat/aoeCast.ts +289 -0
  801. package/src/engine/combat/applyConsumeAura.ts +74 -0
  802. package/src/engine/combat/applyDemonicSacrifice.ts +70 -0
  803. package/src/engine/combat/applyDispelMechanic.ts +30 -0
  804. package/src/engine/combat/applyHealEffect.ts +301 -0
  805. package/src/engine/combat/applySchoolAbsorb.ts +114 -0
  806. package/src/engine/combat/applySpell.ts +3169 -0
  807. package/src/engine/combat/applySpellLate.ts +2026 -0
  808. package/src/engine/combat/applySpellLateBag.ts +144 -0
  809. package/src/engine/combat/areaAura.ts +283 -0
  810. package/src/engine/combat/attackTable.ts +508 -0
  811. package/src/engine/combat/battleRez.ts +87 -0
  812. package/src/engine/combat/castAction.ts +36 -0
  813. package/src/engine/combat/castTargetGates.ts +75 -0
  814. package/src/engine/combat/castableKit.ts +68 -0
  815. package/src/engine/combat/ccMirrorUpgrade.ts +39 -0
  816. package/src/engine/combat/chainFan.ts +210 -0
  817. package/src/engine/combat/channel.ts +423 -0
  818. package/src/engine/combat/chaseCloseness.ts +95 -0
  819. package/src/engine/combat/cmangosCastGates.ts +129 -0
  820. package/src/engine/combat/combatFlag.ts +77 -0
  821. package/src/engine/combat/combatGeometry.ts +1329 -0
  822. package/src/engine/combat/combustion.ts +68 -0
  823. package/src/engine/combat/context.ts +730 -0
  824. package/src/engine/combat/createSession.ts +1165 -0
  825. package/src/engine/combat/creatureLeash.ts +38 -0
  826. package/src/engine/combat/crowdControl.ts +1259 -0
  827. package/src/engine/combat/dispelDuty.ts +54 -0
  828. package/src/engine/combat/dispelReflect.ts +609 -0
  829. package/src/engine/combat/displaceFloor.ts +113 -0
  830. package/src/engine/combat/duelBounds.ts +47 -0
  831. package/src/engine/combat/equippedItemGate.ts +297 -0
  832. package/src/engine/combat/evadeLifecycle.ts +63 -0
  833. package/src/engine/combat/eventAi.ts +2220 -0
  834. package/src/engine/combat/facing.ts +74 -0
  835. package/src/engine/combat/fearFlee.ts +137 -0
  836. package/src/engine/combat/fighterFactory.ts +1144 -0
  837. package/src/engine/combat/forceDespawnAction.ts +51 -0
  838. package/src/engine/combat/formulas.ts +807 -0
  839. package/src/engine/combat/friendlyFan.ts +55 -0
  840. package/src/engine/combat/groundPoolTick.ts +210 -0
  841. package/src/engine/combat/hazards.ts +114 -0
  842. package/src/engine/combat/healTargets.ts +226 -0
  843. package/src/engine/combat/heartbeatResist.ts +49 -0
  844. package/src/engine/combat/hostileItemUse.ts +75 -0
  845. package/src/engine/combat/interruptAuras.ts +66 -0
  846. package/src/engine/combat/itemRescue.ts +49 -0
  847. package/src/engine/combat/itemUse.ts +260 -0
  848. package/src/engine/combat/kitById.ts +23 -0
  849. package/src/engine/combat/knockBack.ts +201 -0
  850. package/src/engine/combat/leap.ts +89 -0
  851. package/src/engine/combat/mitigation.ts +587 -0
  852. package/src/engine/combat/modTaunt.ts +43 -0
  853. package/src/engine/combat/motionClaim.ts +268 -0
  854. package/src/engine/combat/motionGate.ts +150 -0
  855. package/src/engine/combat/motionGenerator.ts +27 -0
  856. package/src/engine/combat/navSight.ts +138 -0
  857. package/src/engine/combat/perfSink.ts +28 -0
  858. package/src/engine/combat/periodicDue.ts +55 -0
  859. package/src/engine/combat/petAuras.ts +86 -0
  860. package/src/engine/combat/pickAction.ts +3449 -0
  861. package/src/engine/combat/powerForm.ts +735 -0
  862. package/src/engine/combat/powerPools.ts +49 -0
  863. package/src/engine/combat/predicates.ts +538 -0
  864. package/src/engine/combat/procsDamage.ts +1823 -0
  865. package/src/engine/combat/reactiveGates.ts +135 -0
  866. package/src/engine/combat/roles.ts +389 -0
  867. package/src/engine/combat/rotationSubject.ts +78 -0
  868. package/src/engine/combat/ruleAfter.ts +106 -0
  869. package/src/engine/combat/seedDisplayAuras.ts +203 -0
  870. package/src/engine/combat/seedOocEffects.ts +317 -0
  871. package/src/engine/combat/seedSchoolImmunities.ts +45 -0
  872. package/src/engine/combat/session-types.ts +458 -0
  873. package/src/engine/combat/sessionApi.ts +1785 -0
  874. package/src/engine/combat/sessionCharge.ts +124 -0
  875. package/src/engine/combat/sessionChase.ts +869 -0
  876. package/src/engine/combat/sessionDeaths.ts +469 -0
  877. package/src/engine/combat/sessionFocus.ts +506 -0
  878. package/src/engine/combat/sessionFollow.ts +167 -0
  879. package/src/engine/combat/sessionGeometry.ts +188 -0
  880. package/src/engine/combat/sessionHome.ts +75 -0
  881. package/src/engine/combat/sessionInject.ts +719 -0
  882. package/src/engine/combat/sessionMechanicMove.ts +555 -0
  883. package/src/engine/combat/sessionMotion.ts +1553 -0
  884. package/src/engine/combat/sessionMotionKit.ts +247 -0
  885. package/src/engine/combat/sessionMoveIntent.ts +49 -0
  886. package/src/engine/combat/sessionMoveOrder.ts +200 -0
  887. package/src/engine/combat/sessionPathTo.ts +657 -0
  888. package/src/engine/combat/sessionPools.ts +688 -0
  889. package/src/engine/combat/sessionSteer.ts +144 -0
  890. package/src/engine/combat/sessionStepBack.ts +151 -0
  891. package/src/engine/combat/sessionStepWrap.ts +116 -0
  892. package/src/engine/combat/sessionView.ts +442 -0
  893. package/src/engine/combat/simEffects.ts +32 -0
  894. package/src/engine/combat/simFacade.ts +620 -0
  895. package/src/engine/combat/simPump.ts +264 -0
  896. package/src/engine/combat/simSnapshot.ts +165 -0
  897. package/src/engine/combat/simThreadPool.ts +35 -0
  898. package/src/engine/combat/skeramImages.ts +57 -0
  899. package/src/engine/combat/slowUpdate.ts +178 -0
  900. package/src/engine/combat/snapToFloor.ts +42 -0
  901. package/src/engine/combat/speedAura.ts +29 -0
  902. package/src/engine/combat/spellReagents.ts +71 -0
  903. package/src/engine/combat/stealthDetect.ts +93 -0
  904. package/src/engine/combat/stepBackMotion.ts +171 -0
  905. package/src/engine/combat/stepSession.ts +3102 -0
  906. package/src/engine/combat/summonCast.ts +243 -0
  907. package/src/engine/combat/thaddiusPolarity.ts +97 -0
  908. package/src/engine/combat/threat.ts +388 -0
  909. package/src/engine/combat/threatOps.ts +272 -0
  910. package/src/engine/combat/tickWorkerBody.ts +211 -0
  911. package/src/engine/combat/totemAuras.ts +122 -0
  912. package/src/engine/combat/triggerPayload.ts +42 -0
  913. package/src/engine/combat/triggeredCompanion.ts +63 -0
  914. package/src/engine/combat/types.ts +1897 -0
  915. package/src/engine/combat/useObjectTrap.ts +140 -0
  916. package/src/engine/combat/walkSurface.ts +54 -0
  917. package/src/engine/combat/weapon.ts +1248 -0
  918. package/src/engine/combat/worldFrame.ts +43 -0
  919. package/src/engine/combat.solo-golden.json +2242 -0
  920. package/src/engine/combat.ts +84 -0
  921. package/src/engine/core/detMath.ts +289 -0
  922. package/src/engine/core/events.ts +357 -0
  923. package/src/engine/core/rng.ts +36 -0
  924. package/src/engine/game/actionBars.ts +124 -0
  925. package/src/engine/game/activateObjectFromSpell.ts +320 -0
  926. package/src/engine/game/applyActiveObjectFromDbScript.ts +98 -0
  927. package/src/engine/game/applyDeathAndSpellScripts.ts +268 -0
  928. package/src/engine/game/applyDoorFromDbScript.ts +388 -0
  929. package/src/engine/game/applyEscortFromDbScript.ts +290 -0
  930. package/src/engine/game/applyGoSpellcasterCast.ts +40 -0
  931. package/src/engine/game/applyHoverFromDbScript.ts +110 -0
  932. package/src/engine/game/applyOocResurrect.ts +71 -0
  933. package/src/engine/game/applySpellDurability.ts +115 -0
  934. package/src/engine/game/applyTailFromDbScript.ts +478 -0
  935. package/src/engine/game/applyTerminateFromDbScript.ts +95 -0
  936. package/src/engine/game/auctionMail.ts +269 -0
  937. package/src/engine/game/bagOverflow.ts +130 -0
  938. package/src/engine/game/bank.ts +110 -0
  939. package/src/engine/game/barAutofill.ts +26 -0
  940. package/src/engine/game/battleground.ts +369 -0
  941. package/src/engine/game/combatEnemySpec.ts +216 -0
  942. package/src/engine/game/combatObjectTraps.ts +167 -0
  943. package/src/engine/game/combatSeed.ts +320 -0
  944. package/src/engine/game/combatSession.ts +3241 -0
  945. package/src/engine/game/combatSessionClock.ts +62 -0
  946. package/src/engine/game/companionQuestActions.ts +242 -0
  947. package/src/engine/game/companionTraining.ts +40 -0
  948. package/src/engine/game/consumables.ts +624 -0
  949. package/src/engine/game/context.ts +53 -0
  950. package/src/engine/game/createHealthstone.ts +45 -0
  951. package/src/engine/game/deathFlow.ts +127 -0
  952. package/src/engine/game/devGrant.ts +117 -0
  953. package/src/engine/game/dynamicObject.ts +365 -0
  954. package/src/engine/game/enchantItem.ts +177 -0
  955. package/src/engine/game/equipmentHelper.ts +806 -0
  956. package/src/engine/game/factionState.ts +108 -0
  957. package/src/engine/game/garmentsOoc.ts +69 -0
  958. package/src/engine/game/globalActionBar.ts +179 -0
  959. package/src/engine/game/goInteractQuestCredit.ts +51 -0
  960. package/src/engine/game/goMoTransportUse.ts +61 -0
  961. package/src/engine/game/goTransportUse.ts +60 -0
  962. package/src/engine/game/healthstoneUpkeep.ts +59 -0
  963. package/src/engine/game/killSkin.ts +124 -0
  964. package/src/engine/game/learnFromItem.ts +118 -0
  965. package/src/engine/game/loadReconcile.ts +551 -0
  966. package/src/engine/game/loot.ts +294 -0
  967. package/src/engine/game/macros.ts +125 -0
  968. package/src/engine/game/mail.ts +293 -0
  969. package/src/engine/game/meetingStoneQueue.ts +75 -0
  970. package/src/engine/game/meetingStoneUse.ts +54 -0
  971. package/src/engine/game/newGameState.ts +363 -0
  972. package/src/engine/game/oocAuraInterrupt.ts +92 -0
  973. package/src/engine/game/oocCast.ts +241 -0
  974. package/src/engine/game/oocCastEffects.ts +803 -0
  975. package/src/engine/game/oocCastMethods.ts +1077 -0
  976. package/src/engine/game/openLockFromSpell.ts +174 -0
  977. package/src/engine/game/outdoorPvp.ts +187 -0
  978. package/src/engine/game/outfitter.ts +644 -0
  979. package/src/engine/game/paladinBoard.ts +393 -0
  980. package/src/engine/game/partyAuras.ts +121 -0
  981. package/src/engine/game/persistCombatAuras.ts +91 -0
  982. package/src/engine/game/pets.ts +459 -0
  983. package/src/engine/game/prePullHealthstones.ts +154 -0
  984. package/src/engine/game/professions.ts +2227 -0
  985. package/src/engine/game/pruneStaleRuntime.ts +39 -0
  986. package/src/engine/game/questFightCredit.ts +36 -0
  987. package/src/engine/game/questItemOnCorpse.ts +166 -0
  988. package/src/engine/game/questItemOnCreature.ts +103 -0
  989. package/src/engine/game/questLog.ts +879 -0
  990. package/src/engine/game/questSpellComplete.ts +21 -0
  991. package/src/engine/game/questTurnIn.ts +598 -0
  992. package/src/engine/game/raidParty.ts +32 -0
  993. package/src/engine/game/reagentBuyIn.ts +39 -0
  994. package/src/engine/game/regenRest.ts +186 -0
  995. package/src/engine/game/rotation.ts +425 -0
  996. package/src/engine/game/runFullDungeon.ts +611 -0
  997. package/src/engine/game/runSupply.ts +80 -0
  998. package/src/engine/game/sanitizeDriftedItems.ts +135 -0
  999. package/src/engine/game/scriptDevGoUse.ts +397 -0
  1000. package/src/engine/game/scriptDevInnkeeper.ts +150 -0
  1001. package/src/engine/game/scriptDevProfessionSpec.ts +99 -0
  1002. package/src/engine/game/sendEventFromSpell.ts +87 -0
  1003. package/src/engine/game/sortContainers.ts +85 -0
  1004. package/src/engine/game/spellReputation.ts +69 -0
  1005. package/src/engine/game/squad/squadDungeonSeating.ts +197 -0
  1006. package/src/engine/game/squadDungeon.ts +4222 -0
  1007. package/src/engine/game/squadQuestShare.ts +260 -0
  1008. package/src/engine/game/summonObjectSlot.ts +69 -0
  1009. package/src/engine/game/summonObjectWild.ts +73 -0
  1010. package/src/engine/game/summoningRitualUse.ts +141 -0
  1011. package/src/engine/game/talents.ts +356 -0
  1012. package/src/engine/game/tamingRodUse.ts +66 -0
  1013. package/src/engine/game/tempSpawnCreature.ts +136 -0
  1014. package/src/engine/game/tickDungeonPatrolScripts.ts +205 -0
  1015. package/src/engine/game/tickTimedQuests.ts +28 -0
  1016. package/src/engine/game/trade.ts +586 -0
  1017. package/src/engine/game/travel.ts +1155 -0
  1018. package/src/engine/game/types.ts +1855 -0
  1019. package/src/engine/game/vendorOffers.ts +244 -0
  1020. package/src/engine/game/weaponImbueItem.ts +281 -0
  1021. package/src/engine/game/worldSession.ts +183 -0
  1022. package/src/engine/game/worldState.ts +166 -0
  1023. package/src/engine/game.ts +968 -0
  1024. package/src/engine/spells/GAP.md +67 -0
  1025. package/src/engine/spells/absorbs.ts +376 -0
  1026. package/src/engine/spells/addTargetTrigger.ts +53 -0
  1027. package/src/engine/spells/auraPerSecondCost.ts +50 -0
  1028. package/src/engine/spells/auraStacking.ts +497 -0
  1029. package/src/engine/spells/cmangos-special-cases-combustion.ts +13 -0
  1030. package/src/engine/spells/cmangos-special-cases-s18.ts +445 -0
  1031. package/src/engine/spells/cmangos-special-cases-s19.ts +324 -0
  1032. package/src/engine/spells/cmangos-special-cases-s20.ts +385 -0
  1033. package/src/engine/spells/cmangos-special-cases-s21.ts +116 -0
  1034. package/src/engine/spells/cmangos-special-cases-s22.ts +24 -0
  1035. package/src/engine/spells/cmangos-special-cases-s23.ts +52 -0
  1036. package/src/engine/spells/cmangos-special-cases.ts +1570 -0
  1037. package/src/engine/spells/conditions.ts +718 -0
  1038. package/src/engine/spells/effects.ts +203 -0
  1039. package/src/engine/spells/fixtures/oracle-effects-lock9a.json +1 -0
  1040. package/src/engine/spells/immunity.ts +942 -0
  1041. package/src/engine/spells/intentEffects.ts +351 -0
  1042. package/src/engine/spells/interpreter/GAPS.md +21 -0
  1043. package/src/engine/spells/interpreter/amount.ts +109 -0
  1044. package/src/engine/spells/interpreter/class-scripts-kit.ts +478 -0
  1045. package/src/engine/spells/interpreter/diff.ts +246 -0
  1046. package/src/engine/spells/interpreter/duration.ts +90 -0
  1047. package/src/engine/spells/interpreter/form-attrs.json +1 -0
  1048. package/src/engine/spells/interpreter/form-attrs.ts +95 -0
  1049. package/src/engine/spells/interpreter/handlers/aura-remove.ts +113 -0
  1050. package/src/engine/spells/interpreter/handlers/auras-control.ts +1547 -0
  1051. package/src/engine/spells/interpreter/handlers/auras-core.ts +1583 -0
  1052. package/src/engine/spells/interpreter/handlers/auras-misc.ts +1774 -0
  1053. package/src/engine/spells/interpreter/handlers/effect-disenchant.ts +17 -0
  1054. package/src/engine/spells/interpreter/handlers/effect-skinning.ts +20 -0
  1055. package/src/engine/spells/interpreter/handlers/effects-action-utility.ts +1455 -0
  1056. package/src/engine/spells/interpreter/handlers/effects-core.ts +432 -0
  1057. package/src/engine/spells/interpreter/handlers/effects-remainder.ts +105 -0
  1058. package/src/engine/spells/interpreter/handlers/effects-summon-item.ts +687 -0
  1059. package/src/engine/spells/interpreter/handlers/mod-increase-energy-percent.ts +36 -0
  1060. package/src/engine/spells/interpreter/handlers/mod-increase-energy.ts +36 -0
  1061. package/src/engine/spells/interpreter/handlers/periodic-trigger-zero.ts +327 -0
  1062. package/src/engine/spells/interpreter/handlers/procs.ts +131 -0
  1063. package/src/engine/spells/interpreter/handlers/registry.ts +975 -0
  1064. package/src/engine/spells/interpreter/handlers/shared.ts +667 -0
  1065. package/src/engine/spells/interpreter/handlers.ts +9 -0
  1066. package/src/engine/spells/interpreter/hunter-kit.ts +202 -0
  1067. package/src/engine/spells/interpreter/index.ts +525 -0
  1068. package/src/engine/spells/interpreter/item-triggers.ts +1121 -0
  1069. package/src/engine/spells/interpreter/lift-consume-energy.ts +37 -0
  1070. package/src/engine/spells/interpreter/mage-portals.ts +37 -0
  1071. package/src/engine/spells/interpreter/materialize-charm.ts +88 -0
  1072. package/src/engine/spells/interpreter/materialize-dispel-mechanic.ts +25 -0
  1073. package/src/engine/spells/interpreter/materialize-rating-buffs.ts +81 -0
  1074. package/src/engine/spells/interpreter/materialize-speed.ts +109 -0
  1075. package/src/engine/spells/interpreter/materialize-spell-magnet.ts +22 -0
  1076. package/src/engine/spells/interpreter/opcodes.ts +789 -0
  1077. package/src/engine/spells/interpreter/paladin-kit.ts +95 -0
  1078. package/src/engine/spells/interpreter/paladin-seals.ts +499 -0
  1079. package/src/engine/spells/interpreter/priest-warlock-kit.ts +135 -0
  1080. package/src/engine/spells/interpreter/proc.ts +443 -0
  1081. package/src/engine/spells/interpreter/registry/helpers.ts +16 -0
  1082. package/src/engine/spells/interpreter/registry/index.ts +216 -0
  1083. package/src/engine/spells/interpreter/registry/packs/class-abilities.ts +304 -0
  1084. package/src/engine/spells/interpreter/registry/packs/dire-maul.ts +44 -0
  1085. package/src/engine/spells/interpreter/registry/packs/dummy-script-tail.ts +1065 -0
  1086. package/src/engine/spells/interpreter/registry/packs/ex-wave-m.ts +70 -0
  1087. package/src/engine/spells/interpreter/registry/packs/life-tap.ts +107 -0
  1088. package/src/engine/spells/interpreter/registry/packs/paladin.ts +246 -0
  1089. package/src/engine/spells/interpreter/registry/packs/raid-script-summons.ts +26 -0
  1090. package/src/engine/spells/interpreter/registry/packs/raid-threat-wipe.ts +22 -0
  1091. package/src/engine/spells/interpreter/registry/packs/shaman.ts +214 -0
  1092. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-a.ts +269 -0
  1093. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-b.ts +370 -0
  1094. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-c.ts +172 -0
  1095. package/src/engine/spells/interpreter/registry/packs/si4-dummy-hunter.ts +60 -0
  1096. package/src/engine/spells/interpreter/registry/packs/si4-dummy-warrior.ts +31 -0
  1097. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-a.ts +114 -0
  1098. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-b.ts +249 -0
  1099. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-c.ts +233 -0
  1100. package/src/engine/spells/interpreter/registry/types.ts +48 -0
  1101. package/src/engine/spells/interpreter/talent-scripted.ts +329 -0
  1102. package/src/engine/spells/interpreter/targeting.ts +90 -0
  1103. package/src/engine/spells/interpreter/types-intent.ts +1501 -0
  1104. package/src/engine/spells/interpreter/types.ts +419 -0
  1105. package/src/engine/spells/interpreter/warrior-druid-kit.ts +314 -0
  1106. package/src/engine/spells/interpreter/weapon-imbue-kit.ts +384 -0
  1107. package/src/engine/spells/interrupt.ts +217 -0
  1108. package/src/engine/spells/meleeAttackReset.ts +60 -0
  1109. package/src/engine/spells/oocTriggerSpell.ts +49 -0
  1110. package/src/engine/spells/overrideClassScripts.ts +319 -0
  1111. package/src/engine/spells/parryHaste.ts +20 -0
  1112. package/src/engine/spells/procs.ts +300 -0
  1113. package/src/engine/spells/recovery.ts +203 -0
  1114. package/src/engine/spells/scriptTargetDest.ts +76 -0
  1115. package/src/engine/spells/scriptTargets.ts +85 -0
  1116. package/src/engine/spells/singleTargetAura.ts +82 -0
  1117. package/src/engine/spells/specialCasePayloads.ts +57 -0
  1118. package/src/engine/spells/spellAttributes.ts +249 -0
  1119. package/src/engine/spells/spellBonus.ts +143 -0
  1120. package/src/engine/spells/spellModIntents.ts +419 -0
  1121. package/src/engine/spells/spellMods.ts +283 -0
  1122. package/src/engine/spells/spellRadius.ts +15 -0
  1123. package/src/engine/spells/trapObjects.ts +26 -0
  1124. package/src/json.d.ts +7 -0
  1125. package/src/persistence/memoryRepository.ts +23 -0
  1126. package/src/persistence/saveBackups.ts +162 -0
  1127. package/src/persistence/saveFile.ts +68 -0
  1128. package/src/persistence/saveRepository.ts +11 -0
  1129. package/src/persistence/saveShape.ts +668 -0
  1130. package/src/progression/leveling.ts +89 -0
  1131. package/src/progression/rest.ts +1434 -0
  1132. package/src/progression/training.ts +226 -0
  1133. package/src/progression/xpGain.ts +369 -0
  1134. package/src/quests/quests.ts +1580 -0
  1135. package/src/world/aoePull.ts +198 -0
  1136. package/src/world/areaTableDbc.ts +39 -0
  1137. package/src/world/areaTableMapIdPairs.ts +141 -0
  1138. package/src/world/bakeSlug.ts +43 -0
  1139. package/src/world/continuousDungeon.ts +1250 -0
  1140. package/src/world/dungeonBakeProjection.ts +190 -0
  1141. package/src/world/dungeonMapDensity.ts +342 -0
  1142. package/src/world/dungeonMapProjection.ts +135 -0
  1143. package/src/world/dungeonNav.ts +904 -0
  1144. package/src/world/dungeonNpcSim.ts +147 -0
  1145. package/src/world/dungeonObjectives.ts +234 -0
  1146. package/src/world/dungeonPreset.ts +35 -0
  1147. package/src/world/dungeonRoute.ts +311 -0
  1148. package/src/world/dungeonRouteGeometry.ts +732 -0
  1149. package/src/world/dungeonRouteOrder.ts +1037 -0
  1150. package/src/world/dungeonWingRooms.ts +426 -0
  1151. package/src/world/escort.ts +296 -0
  1152. package/src/world/goPoolRoll.ts +75 -0
  1153. package/src/world/instanceObjects.ts +785 -0
  1154. package/src/world/instances.ts +1572 -0
  1155. package/src/world/meetingStones.ts +56 -0
  1156. package/src/world/navmeshFloors.ts +145 -0
  1157. package/src/world/nearGrid.ts +167 -0
  1158. package/src/world/packBudget.ts +613 -0
  1159. package/src/world/rareRoll.ts +335 -0
  1160. package/src/world/routeAuthoring.ts +132 -0
  1161. package/src/world/routeEdit.ts +209 -0
  1162. package/src/world/world.ts +812 -0
  1163. package/src/world/zoneHazards.ts +47 -0
@@ -0,0 +1,1178 @@
1
+ // The tabs and dialogs of the windowed game. A view is `{ id, title, hint, rows(app), keys, detail }`; a row is
2
+ // `{ text, header?, act?, detail?, keys? }`. Views read the Game facade and DataStore; every change is a facade call.
3
+ import { bold, dim, cyan, yellow, green, red, gray, magenta, brightBlue, brightYellow, qualityPaint, QUALITY, questText, wrapLines, fit, secondsText, plural } from './text.mjs';
4
+ import { ruleSentence, conditionsSentence, condSentence, PHASE_LABEL } from './rotationText.mjs';
5
+ import { startFight, startAutopilot } from './tuiFight.mjs';
6
+ import { className } from '../domain/core/ids.ts';
7
+ import { moneyText } from '../domain/economy/money.ts';
8
+ import { maxHealth, maxPower } from '../domain/character/character.ts';
9
+ import { effectiveStats, effectiveArmor, attackPower, powerType } from '../domain/character/characterStats.ts';
10
+ import { critChanceDisplay, dodgeChanceDisplay, hitChance, weaponSkillIdForHand, skillBonusFor } from '../domain/character/characterRatings.ts';
11
+ import { COMBAT_SKILL, isLevelRangeCombatSkill, combatSkillDisplayName } from '../domain/character/combatSkills.ts';
12
+ import { skillMaxForLevel } from '../engine/combat/mitigation.ts';
13
+ import { knownUsableSpells } from '../domain/character/characterSpells.ts';
14
+ import { bagCapacity, EQUIP_SLOTS, BAG_SLOTS, SLOT_LABEL, itemSlotTargets, DUAL_WIELD_SPELL_ID } from '../domain/items/equipment.ts';
15
+ import { equippedEntry } from '../domain/items/itemInstance.ts';
16
+ import { knows } from '../domain/character/spellbook.ts';
17
+ import { availablePoints, canSpend, canRefund, spentInTree } from '../domain/character/talents.ts';
18
+ import { offeredQuests, chainFollowUpOffer, grayLogQuests } from '../quests/quests.ts';
19
+ import { isRepeatableQuest, questRepeatsAvailable } from '../domain/quests/questlog.ts';
20
+ import { questRewardChoices } from '../domain/quests/questRewardChoice.ts';
21
+ import { pushBuyback, buyBack as buyBackDomain } from '../domain/economy/trading.ts';
22
+ import { cityAccess, bankDialog, auctionDialog, mailDialog } from './tuiCity.mjs';
23
+ import { professionsView, profTrainerDialog, worldGatherRows, openSendGoods, reagentUses } from './tuiProfessions.mjs';
24
+ import { companionsView } from './tuiCompanions.mjs';
25
+ import { companionLevel, companionCharacter, companionSpellbook } from '../domain/bots/squad.ts';
26
+ import { squadJoinsPull } from './squad.mjs';
27
+ import { barsDialog, playerBarsOwner } from './tuiBars.mjs';
28
+ import { petWorldRows, petDialog, hasPetClass } from './tuiPet.mjs';
29
+ import { portalRows } from './tuiDungeon.mjs';
30
+ import { bulkDisenchantDialog, learnAllDialog } from './tuiBulk.mjs';
31
+ import { gearExtraRows, durabilityText, repairOne, slotRepairLines, enchantLines } from './tuiGear.mjs';
32
+ import { outfitterDialog } from './tuiOutfitter.mjs';
33
+ import { castWithPicker } from './tuiEnchantTarget.mjs';
34
+ import { settingsDialog } from './tuiSettings.mjs';
35
+ import { macrosDialog } from './tuiMacros.mjs';
36
+ import { pickPocket, pickPocketTag, journeyRows, afterDeparture, ridingRows, objectRows, meetingStoneQueueRows, outdoorPvpRows } from './tuiWorld.mjs';
37
+ import { talentBuildsMenu, myTalentLink } from './tuiTalents.mjs';
38
+ import { simLabDialog } from './tuiSimLab.mjs';
39
+ import { autopilotSettingsDialog } from './tuiAutopilotSettings.mjs';
40
+ import { reputationDialog } from './tuiRep.mjs';
41
+ import { honorDialog, honorRankLine } from './tuiHonor.mjs';
42
+ import { openWorldSearch } from './tuiSearch.mjs';
43
+ import { useStack, itemMenu, useAll, splitStack, moveStack, destroyStack, sortBags, keyringRows, primaryVerb } from './tuiBags.mjs';
44
+
45
+ const STAT_LABEL = { str: 'Strength', agi: 'Agility', sta: 'Stamina', int: 'Intellect', spi: 'Spirit' };
46
+
47
+ /** WoW "con" colour of a creature level against the player's. */
48
+ export function conPaint(playerLevel, level) {
49
+ const d = level - playerLevel;
50
+ if (d >= 5) return red;
51
+ if (d >= 3) return brightYellow;
52
+ if (d >= -2) return yellow;
53
+ const grayAt = playerLevel <= 5 ? 0 : playerLevel <= 39 ? playerLevel - 5 - Math.floor(playerLevel / 10) : playerLevel - 1 - Math.floor(playerLevel / 5);
54
+ return level > grayAt ? green : gray;
55
+ }
56
+
57
+ // ---- detail panes --------------------------------------------------------------------------------
58
+
59
+ export function itemLines(app, item, extra = []) {
60
+ if (!item) return ['Unknown item'];
61
+ const out = [qualityPaint(item.quality)(bold(item.name))];
62
+ const kind = [item.slot, item.typeName].filter(Boolean).join(' · ');
63
+ if (kind) out.push(dim(kind));
64
+ if (item.weapon) {
65
+ const dps = ((item.weapon.dmgMin + item.weapon.dmgMax) / 2) / (item.weapon.delayMs / 1000);
66
+ out.push(`${item.weapon.dmgMin} - ${item.weapon.dmgMax} damage speed ${(item.weapon.delayMs / 1000).toFixed(2)}`, dim(`(${dps.toFixed(1)} damage per second)`));
67
+ }
68
+ if (item.armor) out.push(`${item.armor} Armor`);
69
+ if (item.block) out.push(`${item.block} Block`);
70
+ for (const s of item.stats ?? []) if (s.value) out.push(`${s.value > 0 ? '+' : ''}${s.value} ${STAT_LABEL[s.stat] ?? s.stat}`);
71
+ if (item.consumable) out.push(green(`Use: Restores ${item.consumable.amountPerTick * Math.round(item.consumable.durationMs / item.consumable.tickMs)} ${item.consumable.effect === 'drink' ? 'mana' : 'health'} over ${Math.round(item.consumable.durationMs / 1000)} sec. Must remain seated.`));
72
+ if (item.useInCombat?.effect === 'restore_health') out.push(green(`Use: Restores ${item.useInCombat.min} to ${item.useInCombat.max} health.`));
73
+ if (item.useInCombat?.effect === 'restore_power') out.push(green(`Use: Restores ${item.useInCombat.min} to ${item.useInCombat.max} mana.`));
74
+ if (item.requiredLevel > 1) out.push(`Requires Level ${item.requiredLevel}`);
75
+ if (item.allowClass?.length) out.push(`Classes: ${item.allowClass.map(className).join(', ')}`);
76
+ if (item.bagSlots) out.push(`${item.bagSlots} Slot Bag`);
77
+ if (item.description) out.push(yellow(`"${item.description}"`));
78
+ if (item.sellPrice) out.push(dim(`Sells for ${moneyText(item.sellPrice)}`));
79
+ out.push(...extra);
80
+ return out;
81
+ }
82
+
83
+ export function spellLines(app, sp, extra = []) {
84
+ if (!sp) return ['Unknown spell'];
85
+ const out = [bold(sp.name) + (sp.rank ? dim(` Rank ${sp.rank}`) : '')];
86
+ const bits = [];
87
+ if (sp.cost) bits.push(`${sp.cost} ${sp.powerType}`);
88
+ bits.push(sp.castTimeMs ? `${(sp.castTimeMs / 1000).toFixed(1)} sec cast` : sp.channelMs ? 'Channeled' : 'Instant');
89
+ if (sp.cooldownMs) bits.push(`${secondsText(sp.cooldownMs)} cooldown`);
90
+ if (sp.rangeMax) bits.push(`${sp.rangeMax} yd range`);
91
+ out.push(dim(bits.join(' ')));
92
+ if (sp.reagents?.length) out.push(dim('Reagents: ' + sp.reagents.map((r) => `${app.itemLabel(r.item)}${r.count > 1 ? ` x${r.count}` : ''}`).join(', ')));
93
+ if (sp.description) out.push(...wrapLines(yellow(sp.description), 60));
94
+ const cd = app.g.spellCooldownRemaining(sp.id);
95
+ if (cd > 0) out.push(red(`Cooldown: ${secondsText(cd)} left`));
96
+ out.push(...extra);
97
+ return out;
98
+ }
99
+
100
+ export function creatureLines(app, c) {
101
+ const ch = app.ch;
102
+ const out = [conPaint(ch.level, c.level)(bold(c.name)) + dim(` level ${c.level}`)];
103
+ const hp = c.hpMin === c.hpMax ? `${c.hpMin}` : `${c.hpMin}-${c.hpMax}`;
104
+ out.push(`${hp} health hits ${c.dmgMin}-${c.dmgMax} every ${(c.attackTimeMs / 1000).toFixed(1)} s`);
105
+ if (c.armor) out.push(`${c.armor} armor`);
106
+ if (c.xp) out.push(dim(`about ${c.xp} xp at your level`));
107
+ if (c.tameable) out.push(green(app.ch.cls === 3 ? 'Tameable: t tames it' : 'Tameable'));
108
+ const wanted = app.g.state.questlog.quests.flatMap((qs) => {
109
+ const q = app.ds.quest(qs.entry);
110
+ const k = q?.killTargets.find((t) => t.creatureEntry === c.entry);
111
+ return k && qs.status === 'active' ? [`${yellow('Quest')} ${q.title}: ${qs.kills?.[String(c.entry)] ?? 0}/${k.count}`] : [];
112
+ });
113
+ out.push(...wanted);
114
+ if ((app.g.state.squad ?? []).length) out.push(squadJoinsPull(app.g, app.ds, c.entry) ? cyan('Your companions join this fight.') : dim('You take this one alone (squad mode, m on Companions).'));
115
+ out.push('', dim('Enter: fight live f: auto-resolve'));
116
+ return out;
117
+ }
118
+
119
+ export function questLines(app, q, qs) {
120
+ const ch = app.ch;
121
+ const out = [bold(q.title) + dim(` level ${q.questLevel}${q.minLevel > ch.level ? red(` requires ${q.minLevel}`) : ''}`)];
122
+ if (qs) out.push(qs.status === 'complete' ? green('Ready to turn in') : qs.status === 'failed' ? red('Failed') : yellow('In progress'));
123
+ out.push(...objectiveLines(app, q, qs).map((o) => ` ${o}`));
124
+ const rew = rewardLines(app, q);
125
+ if (rew.length) out.push('', cyan('Rewards'), ...rew.map((r) => ` ${r}`));
126
+ if (q.starterName) out.push('', dim(`From ${q.starterName}${q.enderName && q.enderName !== q.starterName ? `, to ${q.enderName}` : ''}`));
127
+ return out;
128
+ }
129
+
130
+ function countInBags(app, item) { return app.g.state.inventory.stacks.filter((s) => s.item === item).reduce((n, s) => n + s.count, 0); }
131
+
132
+ export function objectiveLines(app, q, qs) {
133
+ const out = [];
134
+ const ds = app.ds;
135
+ const mark = (have, need) => (have >= need ? green : yellow)(`${Math.min(have, need)}/${need}`);
136
+ for (const k of q.killTargets) out.push(`${ds.creature(k.creatureEntry)?.name ?? k.creatureEntry} slain: ${mark(qs?.kills?.[String(k.creatureEntry)] ?? 0, k.count)}`);
137
+ for (const it of q.itemTargets) out.push(`${ds.item(it.item)?.name ?? it.item}: ${mark(countInBags(app, it.item), it.count)}`);
138
+ for (const o of q.objectTargets) out.push(`${ds.gameObject?.(o.objectEntry)?.name ?? `object ${o.objectEntry}`}: ${mark(qs?.objects?.[String(o.objectEntry)] ?? 0, o.count)}`);
139
+ if (!out.length && q.enderName) out.push(`Speak with ${q.enderName}`);
140
+ return out;
141
+ }
142
+
143
+ export function rewardLines(app, q) {
144
+ const out = [];
145
+ if (q.rewXP) out.push(`${q.rewXP} experience`);
146
+ if (q.rewMoney) out.push(yellow(moneyText(q.rewMoney)));
147
+ for (const it of q.rewItems) out.push(`${app.itemLabel(it.item)}${it.count > 1 ? ` x${it.count}` : ''}`);
148
+ if (q.rewChoiceItems?.length) out.push('Choose one of: ' + q.rewChoiceItems.map((it) => app.itemLabel(it.item)).join(', '));
149
+ for (const s of q.rewSpells ?? []) out.push(`Learn ${app.spellName(s)}`);
150
+ return out;
151
+ }
152
+
153
+ // ---- tabs ------------------------------------------------------------------------------------------
154
+
155
+ export function makeTabs(app) {
156
+ return [
157
+ { label: 'World', view: worldView(app) },
158
+ { label: 'Quests', view: questsView(app) },
159
+ { label: 'Bags', view: bagsView(app) },
160
+ { label: 'Gear', view: gearView(app) },
161
+ { label: 'Spells', view: spellsView(app) },
162
+ { label: 'Rotation', view: rotationView(app) },
163
+ { label: 'Talents', view: talentsView(app) },
164
+ { label: 'Travel', view: travelView(app) },
165
+ { label: 'Professions', short: 'Profs', view: professionsView(app) },
166
+ { label: 'Companions', short: 'Party', view: companionsView(app) },
167
+ { label: 'Character', short: 'Char', view: charView(app) },
168
+ ];
169
+ }
170
+
171
+ function worldView(app) {
172
+ return {
173
+ id: 'world', title: 'World', hint: 'Enter: open / fight',
174
+ keys: {
175
+ s: { hint: 'search', fn: (a) => openWorldSearch(a) },
176
+ f: { hint: 'quick fight', fn: (a, row) => { if (row?.data?.creature) a.cmds.commands.fight(String(row.data.creature.entry)); } },
177
+ t: { fn: (a, row) => { const c = row?.data?.creature; if (!c) return; if (a.ch.cls !== 3) { a.flashMsg('Only hunters tame beasts.'); return; } a.result(a.g.tamePet(c.entry), `You tame ${c.name}.`); } },
178
+ P: { fn: (a, row) => { if (row?.data?.creature) pickPocket(a, row.data.creature); } },
179
+ a: { hint: 'autopilot', fn: (a) => startAutopilot(a) },
180
+ },
181
+ rows(a) {
182
+ const ds = a.ds, g = a.g, z = a.zone(), ch = a.ch;
183
+ if (!z) return [{ text: 'You are nowhere.', header: true }];
184
+ const rows = [...journeyRows(a), ...meetingStoneQueueRows(a), { text: `${z.name} ${dim(`levels ${z.levelRange[0]}-${z.levelRange[1]}${z.faction ? `, ${z.faction}` : ''}`)}`, header: true }];
185
+ const people = [];
186
+ for (const t of z.trainers ?? []) if (t.cls === ch.cls) { const d = ds.trainer(t.entry); if (d) people.push({ text: `${d.name} ${dim(`<${className(t.cls)} Trainer>`)}`, detail: () => [bold(d.name), `${className(t.cls)} trainer`, '', dim('Enter: see what you can learn')], act: () => a.push(trainerDialog(a, d)) }); }
187
+ for (const v of z.vendors ?? []) { const d = ds.vendor(v); if (d) people.push({ text: `${d.name} ${dim(`<${d.subname ?? 'Vendor'}>`)}${d.canRepair ? dim(' repairs') : ''}`, detail: () => [bold(d.name), d.subname ?? 'Vendor', d.canRepair ? 'Repairs armor and weapons' : '', '', dim('Enter: browse wares')], act: () => a.push(vendorDialog(a, d)) }); }
188
+ for (const i of z.innkeepers ?? []) people.push({ text: `${i.name} ${dim('<Innkeeper>')}`, detail: () => [bold(i.name), 'Innkeeper', '', dim('Enter: make this your home, rest')], act: () => a.push(innDialog(a, i)) });
189
+ for (const p of z.profTrainers ?? []) {
190
+ const d = ds.profTrainer(p);
191
+ if (!d) continue;
192
+ const prof = ds.profession(d.skill)?.name ?? d.skill;
193
+ const sk = ch.skills[d.skill];
194
+ people.push({ text: `${d.name} ${dim(`<${prof} Trainer>`)}${sk ? dim(` ${sk.current}/${sk.max}`) : ''}`, detail: () => [bold(d.name), `${prof} trainer`, sk ? `Your skill: ${sk.current}/${sk.max}` : `You do not know ${prof} yet.`, '', dim('Enter: ranks and recipes')], act: () => a.push(profTrainerDialog(a, d)) });
195
+ }
196
+ people.push(...ridingRows(a));
197
+ for (const f of z.flightMasters ?? []) people.push({ text: `${f.name} ${dim('<Flight Master>')}`, detail: () => [bold(f.name), 'Flight master', '', dim('Enter: open the travel tab')], act: () => a.switchTab(7) });
198
+ // City services: the bank in capitals and banker towns, the auction house in capitals, the mailbox by every inn.
199
+ const city = cityAccess(a);
200
+ const services = [];
201
+ if (city.bank) services.push({ text: `${brightBlue('Bank')} ${dim(`<Banker> ${g.state.bank.stacks.length} stacks stored`)}`, detail: () => [bold('Bank'), 'Store what you do not carry.', '', dim('Enter: open the vault (also b in Bags)')], act: () => a.push(bankDialog(a)) });
202
+ if (city.ah) { const n = g.browseAuctions(Date.now()).length; services.push({ text: `${brightBlue('Auction House')} ${dim(`<Auctioneer>${n ? ` ${n} listings` : ''}`)}`, detail: () => [bold('Auction House'), 'Buy from and sell to the other players of this realm.', '', dim('Enter: browse, sell, see your auctions')], act: () => a.push(auctionDialog(a)) }); }
203
+ if (city.mail) { const unread = g.unreadMailCount(Date.now()); services.push({ text: `${brightBlue('Mailbox')}${unread ? yellow(` ${unread} new`) : ''}`, detail: () => [bold('Mailbox'), 'Auction sales, refunds and overflow loot arrive here.', '', dim('Enter: read your mail')], act: () => a.push(mailDialog(a)) }); }
204
+ if (services.length) rows.push({ text: '', header: true }, { text: 'Services', header: true }, ...services);
205
+ rows.push(...portalRows(a));
206
+ const petRows = petWorldRows(a);
207
+ if (petRows.length) rows.push({ text: '', header: true }, { text: 'Pet', header: true }, ...petRows);
208
+ if (people.length) rows.push({ text: '', header: true }, { text: `People (${people.length})`, header: true }, ...people);
209
+ rows.push(...worldGatherRows(a));
210
+ rows.push(...outdoorPvpRows(a));
211
+ rows.push(...objectRows(a));
212
+ rows.push({ text: '', header: true }, { text: 'Exits', header: true });
213
+ for (const id of z.neighbors) {
214
+ const dest = ds.zone(id);
215
+ if (!dest) continue;
216
+ rows.push({ text: `${cyan(dest.name)} ${dim(`levels ${dest.levelRange[0]}-${dest.levelRange[1]}`)}`, detail: () => travelPreviewLines(a, dest), act: () => travelTo(a, dest) });
217
+ }
218
+ const mobs = z.huntable.map((e) => ds.creature(e)).filter(Boolean).sort((x, y) => x.level - y.level || x.name.localeCompare(y.name));
219
+ if (mobs.length) {
220
+ rows.push({ text: '', header: true }, { text: `Creatures (${mobs.length})`, header: true });
221
+ for (const m of mobs) {
222
+ const wanted = g.state.questlog.quests.some((qs) => qs.status === 'active' && ds.quest(qs.entry)?.killTargets.some((k) => k.creatureEntry === m.entry));
223
+ rows.push({ text: `${conPaint(ch.level, m.level)(m.name)} ${dim(`L${m.level}`)}${wanted ? yellow(' !') : ''}${ch.cls === 4 ? pickPocketTag(a, m) : ''}`, data: { creature: m }, detail: () => creatureLines(a, m), act: () => startFight(a, m.entry) });
224
+ }
225
+ }
226
+ // Last, since the Quests tab is the main place for these: the same offer list the autopilot reads (chain,
227
+ // class, race and exclusive-group gates applied); `canAccept` false means visible but level- or
228
+ // reputation-locked (shown grey, like a silver !).
229
+ const have = new Map(g.state.questlog.quests.map((qs) => [qs.entry, qs]));
230
+ const offered = offeredQuests(ds, z.id, ch, g.state.questlog).filter((o) => !have.has(o.quest.entry) && (o.canAccept || o.quest.minLevel <= ch.level + 5));
231
+ const ready = g.state.questlog.quests.filter((qs) => qs.status === 'complete').map((qs) => ({ qs, q: ds.quest(qs.entry) })).filter((x) => x.q);
232
+ if (offered.length || ready.length) {
233
+ rows.push({ text: '', header: true }, { text: 'Quests', header: true });
234
+ for (const { q, qs } of ready) rows.push({ text: `${green('?')} ${q.title} ${dim(`L${q.questLevel}`)} ${green('turn in')}`, detail: () => questLines(a, q, qs), act: () => a.push(questDialog(a, q, 'log')) });
235
+ for (const o of offered) {
236
+ const q = o.quest;
237
+ rows.push({ text: `${o.canAccept ? yellow('!') : dim('·')} ${o.canAccept ? q.title : dim(q.title)} ${dim(`L${q.questLevel}`)}${!o.canAccept && q.minLevel > ch.level ? dim(` at level ${q.minLevel}`) : ''}`, detail: () => questLines(a, q), act: () => a.push(questDialog(a, q, 'offer')) });
238
+ }
239
+ }
240
+ return rows;
241
+ },
242
+ };
243
+ }
244
+
245
+ export function travelPreviewLines(app, dest) {
246
+ const pv = app.g.previewTravel(dest.id);
247
+ const out = [bold(dest.name), dim(`levels ${dest.levelRange[0]}-${dest.levelRange[1]}${dest.faction ? `, ${dest.faction}` : ''}`), ''];
248
+ if (!pv.ok) { out.push(red(pv.reason)); return out; }
249
+ out.push(`${secondsText(pv.totalSeconds * 1000)} of travel${pv.totalCopper ? `, ${moneyText(pv.totalCopper)} in fares` : ''}`);
250
+ for (const leg of pv.legs) out.push(dim(` ${leg.kind} ${app.ds.zone(leg.from)?.name ?? leg.from} → ${app.ds.zone(leg.to)?.name ?? leg.to} (${secondsText(leg.seconds * 1000)})`));
251
+ return out;
252
+ }
253
+
254
+ export function travelTo(app, dest) {
255
+ const pv = app.g.previewTravel(dest.id);
256
+ if (!app.result(pv)) return;
257
+ const res = app.g.travelTo(dest.id);
258
+ if (!app.result(res)) return;
259
+ app.vendor = null; app.cmds.setVendor(null);
260
+ afterDeparture(app, () => `You travel to ${bold(dest.name)}. ${dim(`${secondsText(pv.totalSeconds * 1000)}${pv.totalCopper ? `, ${moneyText(pv.totalCopper)}` : ''}`)}`);
261
+ app.stack = [];
262
+ app.switchTab(0);
263
+ app.tabs[0].view.cursor = 0; app.tabs[0].view.scroll = 0;
264
+ }
265
+
266
+ function questsView(app) {
267
+ return {
268
+ id: 'quests', title: 'Quest log', hint: 'Enter: open', empty: 'Your quest log is empty. Look for ! in the world.',
269
+ keys: {
270
+ d: { hint: 'do quest', fn: (a, row) => { if (row?.data) doQuest(a, row.data.q); } },
271
+ x: { hint: 'abandon', fn: (a, row) => { if (row?.data) a.confirm(`Abandon ${row.data.q.title}?`, () => a.result(a.g.abandonQuest(row.data.q.entry), `Abandoned ${row.data.q.title}.`)); } },
272
+ G: { hint: 'drop gray', fn: (a) => abandonGray(a) },
273
+ },
274
+ rows(a) {
275
+ const rows = [];
276
+ const list = a.g.state.questlog.quests.map((qs) => ({ qs, q: a.ds.quest(qs.entry) })).filter((x) => x.q);
277
+ const log = list.filter((x) => x.qs.status !== 'turnedIn');
278
+ rows.push({ text: `${log.length} of 20 quests`, header: true });
279
+ for (const x of log) {
280
+ const st = x.qs.status === 'complete' ? green('(Complete)') : x.qs.status === 'failed' ? red('(Failed)') : a.cmds.questBlacklist.has(x.q.entry) ? dim('(autopilot skips)') : '';
281
+ rows.push({ text: `${x.q.title} ${dim(`L${x.q.questLevel}`)} ${st}`, data: x, detail: () => questLines(a, x.q, x.qs), act: () => a.push(questDialog(a, x.q, 'log')) });
282
+ }
283
+ return rows;
284
+ },
285
+ };
286
+ }
287
+
288
+ export function questDialog(app, q, mode) {
289
+ const qs = () => app.g.state.questlog.quests.find((s) => s.entry === q.entry);
290
+ const view = {
291
+ id: `quest-${q.entry}`, title: q.title, hint: mode === 'offer' ? 'Enter: accept' : 'Enter: act',
292
+ rows(a) {
293
+ const W = a.layout().listW - 4;
294
+ const ch = a.ch, s = qs();
295
+ const rows = [{ text: `${bold(q.title)} ${dim(`L${q.questLevel}`)}`, header: true }, { text: '', header: true }];
296
+ const text = (t) => wrapLines(questText(t, ch), W).map((l) => ({ text: l, header: true }));
297
+ if (mode === 'offer') rows.push(...text(q.detailsText), { text: '', header: true }, { text: 'Objectives', header: true }, ...text(q.objectivesText));
298
+ else if (s?.status === 'complete') rows.push(...text(q.offerRewardText || q.endText || q.objectivesText));
299
+ else rows.push(...text(q.objectivesText), { text: '', header: true }, ...(q.requestItemsText ? text(q.requestItemsText) : []));
300
+ rows.push({ text: '', header: true });
301
+ for (const o of objectiveLines(a, q, s)) rows.push({ text: ` ${o}`, header: true });
302
+ rows.push({ text: '', header: true });
303
+ if (mode === 'offer') {
304
+ rows.push({ text: green('Accept the quest'), act: () => { if (a.result(a.g.acceptQuest(q.entry), `Quest accepted: ${q.title}`)) a.pop(); } });
305
+ rows.push({ text: dim('Decline'), act: () => a.pop() });
306
+ } else {
307
+ if (s?.status === 'complete') rows.push({ text: green('Complete the quest'), act: () => turnIn(a, q) });
308
+ // A repeatable with a fixed reward hands in every round the bags pay for in one go.
309
+ const rounds = s?.status === 'complete' && isRepeatableQuest(q) && questRewardChoices(q).length <= 1 ? questRepeatsAvailable(q, a.g.state.inventory, a.ch.zoneId) : 0;
310
+ if (rounds >= 2) rows.push({ text: green(`Hand it in ${rounds} times`), act: () => repeatTurnIn(a, q) });
311
+ else rows.push({ text: cyan('Do the quest'), act: () => doQuest(a, q) });
312
+ rows.push({ text: red('Abandon the quest'), act: () => a.confirm(`Abandon ${q.title}?`, () => { if (a.result(a.g.abandonQuest(q.entry), `Abandoned ${q.title}.`)) a.popTo('__none__'); }) });
313
+ rows.push({ text: dim('Close'), act: () => a.pop() });
314
+ }
315
+ return rows;
316
+ },
317
+ detail: (a) => questLines(a, q, qs()),
318
+ };
319
+ return view;
320
+ }
321
+
322
+ /** Do Quest: the autopilot works this one quest (travel, fights, objects, hand-in) and stops when it is done. */
323
+ function doQuest(app, q) {
324
+ const s = app.g.state.questlog.quests.find((x) => x.entry === q.entry);
325
+ if (s?.status === 'complete' && q.rewChoiceItems?.length) { turnIn(app, q); return; }
326
+ app.stack = [];
327
+ startAutopilot(app, 500, undefined, q.entry);
328
+ }
329
+
330
+ function repeatTurnIn(app, q) {
331
+ const r = app.g.repeatQuest(q.entry);
332
+ if (!app.result(r)) return;
333
+ const bits = [`${r.turnedIn} times`];
334
+ if (r.xp) bits.push(`+${r.xp} xp`);
335
+ if (r.money) bits.push(`+${moneyText(r.money)}`);
336
+ app.say(green(`Quest complete: ${q.title}`) + dim(` ${bits.join(', ')}`));
337
+ for (const lv of r.leveledTo) { app.say(bold(green(`You have reached level ${lv}!`))); app.flashMsg(`Level ${lv}!`); }
338
+ app.stack = [];
339
+ }
340
+
341
+ /** G on the Quests tab: drop every gray quest (no xp left in them) that is not ready to hand in. */
342
+ function abandonGray(app) {
343
+ const gray = grayLogQuests(app.ds, app.g.state.questlog, app.ch.level);
344
+ if (!gray.length) { app.flashMsg('No gray quests in your log.'); return; }
345
+ app.confirm(`Abandon ${plural(gray.length, 'gray quest')}: ${gray.map((t) => t.quest.title).join(', ')}?`, () => {
346
+ let n = 0;
347
+ for (const t of gray) if (app.g.abandonQuest(t.quest.entry).ok) n++;
348
+ app.say(dim(`Abandoned ${plural(n, 'gray quest')}.`));
349
+ });
350
+ }
351
+
352
+ function turnIn(app, q) {
353
+ const finish = (choice) => {
354
+ const res = app.g.turnInQuest(q.entry, choice);
355
+ if (!app.result(res, `Quest complete: ${q.title}`)) return;
356
+ const bits = [];
357
+ if (res.xp) bits.push(`+${res.xp} xp`);
358
+ if (res.money) bits.push(`+${moneyText(res.money)}`);
359
+ for (const it of res.items) bits.push(app.itemLabel(it.item) + (it.count > 1 ? ` x${it.count}` : ''));
360
+ for (const s of res.spells ?? []) bits.push(`learned ${s.name ?? ''}`.trim());
361
+ if (bits.length) app.say(' ' + bits.join(', '));
362
+ for (const lv of res.leveledTo) { app.say(bold(green(`You have reached level ${lv}!`))); app.flashMsg(`Level ${lv}!`); }
363
+ app.stack = [];
364
+ // The next quest in the chain, when this zone offers it now, opens straight away.
365
+ const next = chainFollowUpOffer(app.ds, app.ch, app.g.state.questlog, q.entry);
366
+ if (next) { app.say(cyan(`Next in the chain: ${next.quest.title}`)); app.push(questDialog(app, next.quest, 'offer')); }
367
+ app.afterAction();
368
+ };
369
+ if (q.rewChoiceItems?.length) {
370
+ app.pick('Choose your reward', q.rewChoiceItems.map((it, i) => ({
371
+ label: `${app.itemLabel(it.item)}${it.count > 1 ? ` x${it.count}` : ''}`,
372
+ detail: () => itemLines(app, app.ds.item(it.item)),
373
+ value: i,
374
+ })), finish);
375
+ } else finish(0);
376
+ }
377
+
378
+ function bagsView(app) {
379
+ const slotOf = (a, row) => (row?.data && !('keyring' in row.data) ? a.g.state.inventory.stacks.indexOf(row.data) : -1);
380
+ const onStack = (fn) => (a, row) => { const i = slotOf(a, row); if (i >= 0) fn(a, i); };
381
+ return {
382
+ id: 'bags', title: 'Bags', hint: 'Enter: use / equip / open m: more', empty: 'Your bags are empty.',
383
+ keys: {
384
+ m: { hint: 'item menu', fn: onStack(itemMenu) },
385
+ s: { hint: 'sell', fn: (a, row) => { if (!a.vendor) { a.flashMsg('Open a vendor first (World tab).'); return; } const i = slotOf(a, row); if (i >= 0) sellStack(a, i); } },
386
+ j: { hint: 'sell junk', fn: (a) => { if (!a.vendor) { a.flashMsg('Open a vendor first (World tab).'); return; } sellJunk(a); } },
387
+ d: { hint: 'destroy', fn: onStack((a, i) => destroyStack(a, i)) },
388
+ S: { hint: 'sort', fn: (a) => sortBags(a) },
389
+ D: { hint: 'disenchant all', fn: (a) => a.push(bulkDisenchantDialog(a)) },
390
+ L: { hint: 'learn all', fn: (a) => a.push(learnAllDialog(a)) },
391
+ A: { fn: onStack(useAll) },
392
+ '/': { fn: onStack(splitStack) },
393
+ '[': { fn: onStack((a, i) => moveStack(a, i, -1)) },
394
+ ']': { fn: onStack((a, i) => moveStack(a, i, +1)) },
395
+ b: { hint: 'bank', fn: (a) => { if (!cityAccess(a).bank) { a.flashMsg('No banker here. Banks are in the capitals, Ratchet, Booty Bay, Gadgetzan and Everlook.'); return; } a.push(bankDialog(a)); } },
396
+ u: { hint: 'equip upgrades', fn: (a) => { const n = a.g.suggestedEquipmentUpgrades().length ? a.g.autoEquipUpgrades() : 0; if (n) a.say(green(`You put on ${plural(n, 'upgrade')}.`)); else a.flashMsg('Nothing in your bags beats what you wear.'); } },
397
+ g: { hint: 'send to companions', fn: (a) => openSendGoods(a) },
398
+ },
399
+ rows(a) {
400
+ const st = a.g.state.inventory.stacks;
401
+ const ups = new Set(a.g.suggestedEquipmentUpgrades().filter((u) => !u.holderId).map((u) => u.entry));
402
+ const rows = [{ text: `${st.length}/${bagCapacity(a.ch, a.ds)} slots ${yellow(moneyText(a.ch.gold) || '0c')}${ups.size ? green(` ▲ ${plural(ups.size, 'upgrade')} to wear (u)`) : ''}`, header: true }];
403
+ st.forEach((s, i) => {
404
+ const it = a.ds.item(s.item);
405
+ const name = qualityPaint(it?.quality)(it?.name ?? `item ${s.item}`);
406
+ const verb = primaryVerb(a, s);
407
+ const tag = s.wrappedItemEntry ? dim(' gift') : it?.slot ? dim(` ${it.slot}`) : it?.consumable ? dim(` ${it.consumable.effect}`) : verb === 'Open' ? dim(' open') : verb === 'Learn' ? dim(' learn') : it?.questItem ? dim(' quest') : '';
408
+ rows.push({
409
+ text: `${name}${s.count > 1 ? ` x${s.count}` : ''}${tag}${ups.has(s.item) ? green(' ▲') : ''}`, data: s,
410
+ detail: () => itemLines(a, it, [
411
+ '', dim(`Enter: ${verb ? verb.toLowerCase() : 'more'} m: more${s.count > 1 ? ' /: split' : ''} [ ]: move d: destroy`),
412
+ ...(a.vendor ? [dim(`s: sell to ${a.vendor.name}`)] : []),
413
+ ]),
414
+ act: () => useStack(a, i),
415
+ });
416
+ });
417
+ rows.push(...keyringRows(a));
418
+ return rows;
419
+ },
420
+ };
421
+ }
422
+
423
+ /** The item worn in a paperdoll slot, or null. */
424
+ function wornItem(app, slot) {
425
+ const entry = equippedEntry(app.ch.equipped[slot]);
426
+ return entry == null ? null : app.ds.item(entry) ?? null;
427
+ }
428
+
429
+ /** The engine's equipment helper: what in your bags (and the bank, when it is open) beats what you wear. */
430
+ function upgradeList(app) {
431
+ return app.g.suggestedEquipmentUpgrades().filter((u) => !u.holderId);
432
+ }
433
+
434
+ /** Lines comparing a candidate with the item worn in `slot`: armor, damage and stat deltas. */
435
+ function compareLines(app, it, worn) {
436
+ if (!worn || worn === it) return [];
437
+ const out = ['', cyan(`Compared with ${worn.name}`)];
438
+ const sign = (n, unit = '') => (n > 0 ? green : n < 0 ? red : dim)(`${n > 0 ? '+' : ''}${Number.isInteger(n) ? n : n.toFixed(1)}${unit}`);
439
+ if ((it.armor ?? 0) !== (worn.armor ?? 0)) out.push(` ${sign((it.armor ?? 0) - (worn.armor ?? 0))} armor`);
440
+ const dps = (w) => (w ? ((w.dmgMin + w.dmgMax) / 2) / (w.delayMs / 1000) : 0);
441
+ if (it.weapon || worn.weapon) out.push(` ${sign(dps(it.weapon) - dps(worn.weapon))} damage per second`);
442
+ const stats = new Map();
443
+ for (const s of it.stats ?? []) stats.set(s.stat, (stats.get(s.stat) ?? 0) + s.value);
444
+ for (const s of worn.stats ?? []) stats.set(s.stat, (stats.get(s.stat) ?? 0) - s.value);
445
+ for (const [stat, d] of stats) if (d) out.push(` ${sign(d)} ${STAT_LABEL[stat] ?? stat}`);
446
+ if (out.length === 2) out.push(dim(' no difference in armor, damage or stats'));
447
+ return out;
448
+ }
449
+
450
+ function gearView(app) {
451
+ return {
452
+ id: 'gear', title: 'Equipment', hint: 'Enter: change what you wear',
453
+ keys: {
454
+ u: { hint: 'equip all upgrades', fn: (a) => {
455
+ if (!upgradeList(a).length) { a.flashMsg('Nothing in your bags beats what you wear.'); return; }
456
+ const n = a.g.autoEquipUpgrades();
457
+ a.say(n ? green(`You put on ${plural(n, 'upgrade')}.`) : red('The upgrades could not be equipped.'));
458
+ } },
459
+ x: { hint: 'take off', fn: (a, row) => { if (row?.data?.it) a.result(a.g.unequip(row.data.slot), `You take off ${row.data.it.name}.`); } },
460
+ r: { hint: 'repair', fn: (a, row) => { if (row?.data?.it) repairOne(a, row.data.slot); } },
461
+ o: { hint: 'outfits', fn: (a) => a.push(outfitterDialog(a)) },
462
+ },
463
+ rows(a) {
464
+ const rows = [];
465
+ const ups = upgradeList(a);
466
+ if (ups.length) {
467
+ rows.push({ text: `${green('▲')} Better gear in your bags (${ups.length}) ${dim('Enter: put on u: put on all')}`, header: true });
468
+ for (const u of ups) {
469
+ const it = a.ds.item(u.entry), cur = u.currentEntry != null ? a.ds.item(u.currentEntry) : null;
470
+ rows.push({
471
+ text: ` ${fit(SLOT_LABEL[u.slot] ?? u.slot, 10)} ${qualityPaint(it?.quality)(it?.name ?? u.entry)} ${green(`+${Math.round(u.delta)}`)}${cur ? dim(` replaces ${cur.name}`) : ''}${u.displaces?.length ? yellow(` frees ${u.displaces.map((s) => SLOT_LABEL[s] ?? s).join(', ')}`) : ''}`,
472
+ data: { upgrade: u },
473
+ detail: () => itemLines(a, it, compareLines(a, it, cur)),
474
+ act: () => { const r = a.g.equip(u.entry, u.slot); a.result(r, r.ok ? `You equip ${it?.name}.` : ''); },
475
+ });
476
+ }
477
+ rows.push({ text: '', header: true });
478
+ }
479
+ rows.push({ text: `What you wear ${dim('Enter: pick from bags' + (cityAccess(a).bank ? ' and bank' : '') + ' x: take off')}`, header: true });
480
+ for (const slot of [...EQUIP_SLOTS, ...BAG_SLOTS]) {
481
+ const it = wornItem(a, slot);
482
+ const up = ups.some((u) => u.slot === slot);
483
+ const dur = it ? durabilityText(a, slot) : '';
484
+ rows.push({
485
+ text: `${fit(SLOT_LABEL[slot], 10)} ${it ? qualityPaint(it.quality)(it.name) : dim('—')}${up ? green(' ▲') : ''}${dur ? ` ${dur}` : ''}`, data: { slot, it },
486
+ detail: () => (it ? itemLines(a, it, [...enchantLines(a, a.ch, slot), '', ...(dur ? [`Durability ${dur}`] : []), dim('Enter: change x: take off'), ...slotRepairLines(a, slot)]) : [dim(`Nothing in the ${SLOT_LABEL[slot]} slot.`), '', dim('Enter: pick something to wear')]),
487
+ act: () => a.push(slotDialog(a, slot)),
488
+ });
489
+ }
490
+ rows.push(...gearExtraRows(a));
491
+ return rows;
492
+ },
493
+ };
494
+ }
495
+
496
+ /** Everything in your bags (and the bank, in a bank town) that fits one paperdoll slot. Enter puts it on. */
497
+ function slotDialog(app, slot) {
498
+ const label = SLOT_LABEL[slot] ?? slot;
499
+ return {
500
+ id: `slot-${slot}`, title: label, hint: 'Enter: wear it Esc: back',
501
+ rows(a) {
502
+ const ds = a.ds, ch = a.ch;
503
+ const worn = wornItem(a, slot);
504
+ const opts = { canDualWield: knows(a.g.state.spellbook, DUAL_WIELD_SPELL_ID) };
505
+ const fits = (s) => { const it = ds.item(s.item); return it?.slot && itemSlotTargets(it, opts).includes(slot); };
506
+ const ups = new Map(upgradeList(a).filter((u) => u.slot === slot).map((u) => [u.entry, u]));
507
+ const rows = [{ text: `${bold(label)}: ${worn ? qualityPaint(worn.quality)(worn.name) : dim('empty')}`, header: true }, { text: '', header: true }];
508
+ if (worn) rows.push({ text: dim(`Take off ${worn.name}`), act: () => { if (a.result(a.g.unequip(slot), `You take off ${worn.name}.`)) a.pop(); } });
509
+ const row = (s, from) => {
510
+ const it = ds.item(s.item);
511
+ const up = ups.get(s.item);
512
+ const low = it.requiredLevel > ch.level;
513
+ const name = qualityPaint(it.quality)(it.name);
514
+ return {
515
+ text: ` ${low ? dim(name) : name}${s.count > 1 ? dim(` x${s.count}`) : ''}${up ? green(` ▲ +${Math.round(up.delta)}`) : ''}${low ? red(` L${it.requiredLevel}`) : ''}${from === 'bank' ? dim(' in bank') : ''}`,
516
+ data: { s, it },
517
+ detail: () => itemLines(a, it, [...compareLines(a, it, worn), '', dim(from === 'bank' ? 'Enter: take it out of the bank and wear it' : 'Enter: wear it')]),
518
+ act: () => {
519
+ if (from === 'bank' && !a.result(a.g.bankWithdraw(s.item, 1), '')) return;
520
+ const r = a.g.equip(s.item, slot);
521
+ if (a.result(r, r.ok ? `You equip ${it.name}.` : '')) a.pop();
522
+ },
523
+ };
524
+ };
525
+ const bag = a.g.state.inventory.stacks.filter(fits);
526
+ rows.push({ text: '', header: true }, { text: `In your bags (${bag.length})`, header: true });
527
+ if (!bag.length) rows.push({ text: dim(` Nothing in your bags goes in the ${label} slot.`), header: true });
528
+ for (const s of bag) rows.push(row(s, 'bags'));
529
+ if (cityAccess(a).bank) {
530
+ const bank = a.g.state.bank.stacks.filter(fits);
531
+ rows.push({ text: '', header: true }, { text: `In the bank (${bank.length})`, header: true });
532
+ if (!bank.length) rows.push({ text: dim(' Nothing in the bank fits either.'), header: true });
533
+ for (const s of bank) rows.push(row(s, 'bank'));
534
+ }
535
+ return rows;
536
+ },
537
+ };
538
+ }
539
+
540
+ function spellsView(app) {
541
+ return {
542
+ id: 'spells', title: 'Spellbook', hint: 'Enter: cast',
543
+ keys: { b: { hint: 'action bars', fn: (a) => a.push(barsDialog(a, playerBarsOwner)) }, m: { hint: 'macros', fn: (a) => a.push(macrosDialog(a)) } },
544
+ rows(a) {
545
+ const known = knownUsableSpells(a.ch, a.g.state.spellbook, a.ds).sort((x, y) => x.name.localeCompare(y.name));
546
+ const head = [{ text: `Action bars ${dim(`${a.g.state.actionBars?.length ?? 0} bars b`)}`, detail: () => [bold('Action bars'), '', 'Bar 1 is the number row in a fight: put spells and bag items on it and bind keys.'], act: () => a.push(barsDialog(a, playerBarsOwner)) },
547
+ { text: `Macros ${dim(`${a.g.macros().length} m`)}`, detail: () => [bold('Macros'), '', 'Several casts, uses or gear swaps on one key, with conditions. Out of a fight r runs one; in a fight its key on bar 1 fires it.'], act: () => a.push(macrosDialog(a)) },
548
+ { text: '', header: true }];
549
+ return [...head, ...known.map((sp) => {
550
+ const cd = a.g.spellCooldownRemaining(sp.id);
551
+ return {
552
+ text: `${sp.name}${sp.rank ? dim(` (Rank ${sp.rank})`) : ''}${sp.cost ? dim(` ${sp.cost} ${sp.powerType}`) : ''}${cd > 0 ? red(` ${secondsText(cd)}`) : ''}`,
553
+ detail: () => spellLines(a, sp),
554
+ act: () => castWithPicker(a, sp.id),
555
+ };
556
+ })];
557
+ },
558
+ };
559
+ }
560
+
561
+ // ---- rotation ------------------------------------------------------------------------------------
562
+
563
+ const PHASES = ['prebuff', 'buffs', 'pull', 'combat', 'recovery'];
564
+
565
+ function rotNames(app) {
566
+ return {
567
+ spell: (id) => app.ds.spell(id)?.name ?? `spell ${id}`,
568
+ item: (id) => app.itemName(id),
569
+ creature: (e) => app.ds.creature(e)?.name,
570
+ object: (e) => app.ds.gameObject?.(e)?.name,
571
+ };
572
+ }
573
+
574
+ /** Whose rotation the tab edits: yours, or a seated companion's (the editor's companion picker in phonecraft
575
+ * rotationEditor.ts). Every read and write on the tab goes through this. */
576
+ function rotOwner(app) {
577
+ const g = app.g, id = app.tabs[5]?.view.whose;
578
+ const comp = id ? (g.state.squad ?? []).find((c) => c.id === id) : null;
579
+ if (!comp) {
580
+ return {
581
+ name: 'your', comp: null, get: () => g.rotation(), set: (r) => g.setRotation(r), reset: () => g.resetRotation(),
582
+ spells: () => knownUsableSpells(app.ch, g.state.spellbook, app.ds), bag: () => g.state.inventory.stacks,
583
+ profiles: () => g.rotationProfiles(), add: (o) => g.addRotationProfile(o), rename: (pid, n) => g.renameRotationProfile(pid, n),
584
+ del: (pid) => g.deleteRotationProfile(pid), select: (pid) => g.selectRotationProfile(pid),
585
+ };
586
+ }
587
+ const lvl = companionLevel(comp, app.ch.level);
588
+ return {
589
+ name: `${comp.name}'s`, comp, get: () => g.companionRotation(comp.id), set: (r) => g.setCompanionRotation(comp.id, r), reset: () => g.resetCompanionRotation(comp.id),
590
+ spells: () => knownUsableSpells(companionCharacter(comp, lvl, app.ds), companionSpellbook(comp, lvl, app.ds), app.ds), bag: () => comp.bags?.stacks ?? [],
591
+ profiles: () => g.companionRotationProfiles(comp.id), add: (o) => g.addCompanionRotationProfile(comp.id, o), rename: (pid, n) => g.renameCompanionRotationProfile(comp.id, pid, n),
592
+ del: (pid) => g.deleteCompanionRotationProfile(comp.id, pid), select: (pid) => g.selectCompanionRotationProfile(comp.id, pid),
593
+ };
594
+ }
595
+
596
+ /** Who the target dummy parses: the Rotation tab's subject, with the body and spellbook that rotation runs on. */
597
+ function simSubject(app) {
598
+ const o = rotOwner(app);
599
+ if (!o.comp) return { name: 'Your', who: 'You', rotation: o.get(), char: app.ch, spellbook: app.g.state.spellbook };
600
+ const lvl = companionLevel(o.comp, app.ch.level);
601
+ return { name: o.name, who: o.comp.name, rotation: o.get(), char: companionCharacter(o.comp, lvl, app.ds), spellbook: companionSpellbook(o.comp, lvl, app.ds) };
602
+ }
603
+
604
+ function editRotation(app, mutate) {
605
+ const o = rotOwner(app);
606
+ const rot = structuredClone(o.get());
607
+ mutate(rot);
608
+ rot.custom = true;
609
+ o.set(rot);
610
+ }
611
+
612
+ /** w: you or one of the seated companions. */
613
+ function pickRotationOwner(app) {
614
+ const view = app.tabs[5].view;
615
+ const opts = [{ label: `${view.whose ? ' ' : green('● ')}You`, value: null }, ...(app.g.state.squad ?? []).map((c) => ({ label: `${view.whose === c.id ? green('● ') : ' '}${c.name} ${dim(`${className(c.cls)}, ${c.role}`)}`, value: c.id }))];
616
+ app.pick('Whose rotation?', opts, (id) => { view.whose = id; view.cursor = 0; view.scroll = 0; });
617
+ }
618
+
619
+ /** The named rotations: switch, add (a copy or the recommended list), rename, delete. */
620
+ function profileMenu(app) {
621
+ const o = rotOwner(app);
622
+ const list = o.profiles();
623
+ const opts = [
624
+ ...list.map((p) => ({ label: `${p.active ? green('● ') : ' '}${p.name}`, value: { kind: 'select', p } })),
625
+ { label: dim('+ New rotation (a copy of this one)'), value: { kind: 'add' } },
626
+ { label: dim('+ New rotation (the recommended list)'), value: { kind: 'band' } },
627
+ { label: dim('Rename this one'), value: { kind: 'rename' } },
628
+ ...(list.length > 1 ? [{ label: red('Delete this one'), value: { kind: 'delete' } }] : []),
629
+ ];
630
+ const active = list.find((p) => p.active);
631
+ app.pick(`${o.comp ? o.name : 'Your'} rotations`, opts, (v) => {
632
+ if (v.kind === 'select') app.result(o.select(v.p.id), `Now playing ${v.p.name}.`);
633
+ else if (v.kind === 'add' || v.kind === 'band') app.prompt('Name: ', (n) => { const r = o.add({ name: n, ...(v.kind === 'band' ? { fromBand: null } : { copyFromId: active?.id }) }); if (app.result(r, r.ok ? `Added ${r.name}.` : '')) o.select(r.id); app.afterAction(); });
634
+ else if (v.kind === 'rename' && active) app.prompt('New name: ', (n) => { app.result(o.rename(active.id, n), `Renamed to ${n}.`); app.afterAction(); }, active.name);
635
+ else if (v.kind === 'delete' && active) app.confirm(`Delete ${active.name}?`, () => app.result(o.del(active.id), `Deleted ${active.name}.`));
636
+ });
637
+ }
638
+
639
+ function rotationView(app) {
640
+ const rebuild = (a) => a.confirm('Rebuild the recommended rotation? The edits are lost.', () => { rotOwner(a).reset(); a.say(green('Rotation rebuilt.')); });
641
+ return {
642
+ id: 'rotation', title: 'Rotation', hint: 'Enter: open',
643
+ keys: {
644
+ w: { hint: 'whose', fn: (a) => pickRotationOwner(a) },
645
+ p: { hint: 'profiles', fn: (a) => profileMenu(a) },
646
+ D: { hint: 'target dummy', fn: (a) => a.push(simLabDialog(a, () => simSubject(a))) },
647
+ A: { hint: 'autopilot', fn: (a) => a.push(autopilotSettingsDialog(a)) },
648
+ // K J c d still work as shortcuts; the menu on Enter is the advertised way, so they stay out of the hint line.
649
+ K: { fn: (a, row) => row?.data?.rule && moveRule(a, row.data, -1) },
650
+ J: { fn: (a, row) => row?.data?.rule && moveRule(a, row.data, +1) },
651
+ a: { hint: 'add', fn: (a, row) => addRule(a, row?.data?.phase ?? 'combat', row?.data?.rule ? row.data.index : undefined) },
652
+ c: { fn: (a, row) => row?.data?.rule && editCondition(a, row.data) },
653
+ d: { fn: (a, row) => row?.data?.rule && a.confirm('Delete this rule?', () => deleteRule(a, row.data)) },
654
+ s: { hint: 'spec', fn: (a) => { if (!rotOwner(a).comp) pickSpec(a); } },
655
+ r: { hint: 'rebuild', fn: rebuild },
656
+ },
657
+ rows(a) {
658
+ const g = a.g, o = rotOwner(a), rot = o.get(), names = rotNames(a);
659
+ const spec = o.comp ? (a.ds.botSpecs(o.comp.cls)?.[o.comp.specIdx]?.name ?? className(o.comp.cls)) : g.effectiveRotationSpec();
660
+ const prof = o.profiles().find((p) => p.active);
661
+ const rows = [
662
+ { text: `${bold(o.comp ? `${o.comp.name}: ${spec}` : `${spec} rotation`)}${rot.custom ? dim(' (edited)') : dim(' (recommended)')}${!o.comp && g.rotationNeedsRefresh() ? yellow(' a newer recommended list exists') : ''}`, header: true },
663
+ ...((g.state.squad ?? []).length ? [{ text: `Whose: ${cyan(o.comp ? o.comp.name : 'You')} ${dim('w')}`, detail: () => [bold('Whose rotation'), '', "Your own, or a seated companion's: the same rules drive them in every fight."], act: () => pickRotationOwner(a) }] : []),
664
+ { text: `Profile: ${cyan(prof?.name ?? 'Default')} ${dim(`${o.profiles().length} saved p`)}`, detail: () => [bold('Rotation profiles'), '', 'Keep several named rotations and switch which one plays.', ...o.profiles().map((p) => `${p.active ? green('●') : dim('·')} ${p.name}`)], act: () => profileMenu(a) },
665
+ ...wrapLines('What auto-play casts for you. Each tick the rules are read top to bottom and the first one whose conditions hold fires. ✓ is on, · is off. Enter on a rule opens its menu.', a.layout().listW - 2).map((t) => ({ text: dim(t), header: true })),
666
+ ];
667
+ for (const phase of PHASES) {
668
+ const rules = rot.phases[phase] ?? [];
669
+ if (!rules.length && phase === 'prebuff') continue;
670
+ rows.push({ text: '', header: true }, { text: PHASE_LABEL[phase], header: true });
671
+ rules.forEach((rule, index) => {
672
+ const conds = conditionsSentence(rule.conditions, names);
673
+ const text = `${rule.enabled ? green('✓') : dim('·')} ${rule.enabled ? ruleSentence(rule, names) : dim(ruleSentence(rule, names))}${conds !== 'always' ? dim(` when ${conds}`) : ''}`;
674
+ rows.push({
675
+ text, data: { phase, index, rule },
676
+ detail: () => ruleLines(a, rule, names),
677
+ act: () => ruleMenu(a, { phase, index, rule }),
678
+ });
679
+ });
680
+ rows.push({
681
+ text: dim(`+ Add a rule to ${PHASE_LABEL[phase].split(' (')[0].toLowerCase()}`), data: { phase },
682
+ detail: () => [bold(PHASE_LABEL[phase]), '', dim('Enter picks a spell or a combat item to add at the end of this list. Afterwards you can say when it fires.')],
683
+ act: () => addRule(a, phase),
684
+ });
685
+ }
686
+ rows.push({ text: '', header: true }, { text: 'Settings', header: true });
687
+ if (!o.comp) rows.push({
688
+ text: `Build for spec: ${cyan(spec)}${g.rotationSpec() ? '' : dim(' (follows your talents)')}`,
689
+ detail: () => [bold('Spec'), '', 'The recommended list is built for one talent tree. Enter picks another, or lets it follow your talents again.'],
690
+ act: () => pickSpec(a),
691
+ });
692
+ rows.push({
693
+ text: `Rebuild the recommended rotation${g.rotationNeedsRefresh() ? yellow(' (newer available)') : ''}`,
694
+ detail: () => [bold('Rebuild'), '', 'Throws away your edits and builds the recommended list for your level and spec. Use it after learning new spells.'],
695
+ act: () => rebuild(a),
696
+ });
697
+ return rows;
698
+ },
699
+ };
700
+ }
701
+
702
+ /** Enter on a rule: everything you can do with it, in one list. */
703
+ function ruleMenu(app, data) {
704
+ const { rule } = data;
705
+ const names = rotNames(app);
706
+ const options = [
707
+ { label: rule.enabled ? 'Turn it off' : green('Turn it on'), detail: [rule.enabled ? 'Auto-play skips a rule that is off.' : 'Auto-play considers this rule again.'], value: 'toggle' },
708
+ { label: 'Change when it fires', detail: ['Pick a condition: health thresholds, a missing buff or debuff, the enemy casting, more than one enemy, melee or range.', '', dim(`Now: ${conditionsSentence(rule.conditions, names)}`)], value: 'cond' },
709
+ { label: 'Move up', detail: ['Earlier rules are tried first.'], value: 'up' },
710
+ { label: 'Move down', detail: ['Later rules only fire when everything above them is unusable or gated off.'], value: 'down' },
711
+ { label: 'Add a rule after this one', value: 'add' },
712
+ { label: red('Delete this rule'), value: 'del' },
713
+ ];
714
+ app.pick(ruleSentence(rule, names), options, (v) => {
715
+ switch (v) {
716
+ case 'toggle': editRotation(app, (r) => { r.phases[data.phase][data.index].enabled = !r.phases[data.phase][data.index].enabled; }); break;
717
+ case 'cond': editCondition(app, data); break;
718
+ case 'up': moveRule(app, data, -1); break;
719
+ case 'down': moveRule(app, data, +1); break;
720
+ case 'add': addRule(app, data.phase, data.index); break;
721
+ case 'del': deleteRule(app, data); break;
722
+ }
723
+ });
724
+ }
725
+
726
+ function deleteRule(app, { phase, index }) {
727
+ editRotation(app, (rot) => { rot.phases[phase].splice(index, 1); });
728
+ app.say(dim('Rule deleted.'));
729
+ }
730
+
731
+ function ruleLines(app, rule, names) {
732
+ const out = [bold(ruleSentence(rule, names)), rule.enabled ? green('enabled') : dim('disabled'), ''];
733
+ if (rule.conditions.length) {
734
+ out.push(cyan('Only when'));
735
+ rule.conditions.forEach((c, i) => out.push(` ${i ? (c.join === 'or' ? 'OR ' : 'and ') : ''}${condSentence(c, names)}`));
736
+ } else out.push(dim('No conditions: fires whenever it is the first usable row.'));
737
+ if (rule.action.kind === 'spell') { const sp = app.ds.spell(rule.action.spellId); if (sp) out.push('', ...spellLines(app, sp)); }
738
+ if (rule.action.kind === 'item') { const it = app.ds.item(rule.action.itemEntry); if (it) out.push('', ...itemLines(app, it)); }
739
+ return out;
740
+ }
741
+
742
+ function moveRule(app, { phase, index, rule }, delta) {
743
+ const list = rotOwner(app).get().phases[phase] ?? [];
744
+ const j = index + delta;
745
+ if (j < 0 || j >= list.length) { app.flashMsg(delta < 0 ? 'Already first in its list.' : 'Already last in its list.'); return; }
746
+ editRotation(app, (rot) => {
747
+ const l = rot.phases[phase];
748
+ [l[index], l[j]] = [l[j], l[index]];
749
+ });
750
+ // Keep the cursor on the rule that moved.
751
+ const view = app.tabs[5].view;
752
+ const at = app.rowsOf(view).findIndex((r) => r.data?.rule?.id === rule?.id);
753
+ if (at >= 0) { view.cursor = at; app.ensureVisible(view, app.rowsOf(view)); }
754
+ }
755
+
756
+ function addRule(app, phase, afterIndex) {
757
+ const o = rotOwner(app);
758
+ const known = o.spells().filter((s) => !s.passive).sort((x, y) => x.name.localeCompare(y.name));
759
+ const options = known.map((sp) => ({ label: `${sp.name}${sp.rank ? dim(` (Rank ${sp.rank})`) : ''}`, detail: () => spellLines(app, sp), value: { kind: 'spell', spellId: sp.id } }));
760
+ const combatItems = [...new Set(o.bag().map((s) => s.item))].map((e) => app.ds.item(e)).filter((it) => it?.useInCombat);
761
+ for (const it of combatItems) options.push({ label: `Use ${qualityPaint(it.quality)(it.name)}`, detail: () => itemLines(app, it), value: { kind: 'item', itemEntry: it.entry } });
762
+ app.pick(`Add to ${PHASE_LABEL[phase].split(' (')[0].toLowerCase()}: what to do`, options, (action) => {
763
+ const id = `tui-${Date.now().toString(36)}-${Math.floor(Math.random() * 1e6).toString(36)}`;
764
+ editRotation(app, (rot) => {
765
+ const rule = { id, action, conditions: [], enabled: true };
766
+ const list = rot.phases[phase] ??= [];
767
+ list.splice(afterIndex == null ? list.length : afterIndex + 1, 0, rule);
768
+ });
769
+ // Land the cursor on the new rule so c (condition) and J/K act on it.
770
+ const view = app.tabs[5].view;
771
+ const at = app.rowsOf(view).findIndex((r) => r.data?.rule?.id === id);
772
+ if (at >= 0) { view.cursor = at; app.ensureVisible(view, app.rowsOf(view)); }
773
+ app.say(green(`Rule added to ${phase}. Press c to set when it fires.`));
774
+ });
775
+ }
776
+
777
+ function editCondition(app, { phase, index, rule }) {
778
+ const spellRef = rule.action.kind === 'spell' ? rule.action.spellId : undefined;
779
+ const spellName = spellRef ? app.ds.spell(spellRef)?.name : 'this spell';
780
+ const presets = [
781
+ { label: 'Always', value: [] },
782
+ { label: 'My health is below …%', value: 'hp', prompt: { metric: 'healthPct', subject: 'self', op: '<' } },
783
+ { label: 'My mana/power is above …%', value: 'pw', prompt: { metric: 'powerPct', subject: 'self', op: '>' } },
784
+ { label: "The enemy's health is below …%", value: 'ehp', prompt: { metric: 'healthPct', subject: 'target', op: '<' } },
785
+ { label: "The enemy's health is above …%", value: 'ehp2', prompt: { metric: 'healthPct', subject: 'target', op: '>' } },
786
+ ...(spellRef ? [
787
+ { label: `The enemy does not have ${spellName}`, value: [{ subject: 'target', metric: 'debuffPresent', op: '==', value: 0, ref: spellRef }] },
788
+ { label: `I do not have ${spellName}`, value: [{ subject: 'self', metric: 'buffPresent', op: '==', value: 0, ref: spellRef }] },
789
+ { label: `${spellName} has under 3 s left on the enemy`, value: [{ subject: 'target', metric: 'debuffRemainingMs', op: '<', value: 3000, ref: spellRef }] },
790
+ ] : []),
791
+ { label: 'The enemy is casting', value: [{ subject: 'target', metric: 'castingPresent', op: '==', value: 1 }] },
792
+ { label: 'More than one living enemy', value: [{ subject: 'self', metric: 'enemyCount', op: '>', value: 1 }] },
793
+ { label: 'I am in melee range', value: [{ subject: 'self', metric: 'inMelee', op: '==', value: 1 }] },
794
+ { label: 'I am at range', value: [{ subject: 'self', metric: 'inMelee', op: '==', value: 0 }] },
795
+ ];
796
+ const apply = (conds) => editRotation(app, (rot) => { rot.phases[phase][index].conditions = conds; });
797
+ app.pick(`${spellName}: fire only when…`, presets.map((p) => ({ label: p.label, value: p })), (p) => {
798
+ if (Array.isArray(p.value)) { apply(p.value); return; }
799
+ app.prompt('Percent: ', (txt) => {
800
+ const n = Number(txt);
801
+ if (!(n >= 0 && n <= 100)) { app.flashMsg('Enter a number from 0 to 100.'); return; }
802
+ apply([{ ...p.prompt, value: n }]);
803
+ app.afterAction();
804
+ });
805
+ });
806
+ }
807
+
808
+ function pickSpec(app) {
809
+ const trees = app.ds.talentTrees(app.ch.cls);
810
+ const options = [{ label: 'Follow my talents (automatic)', value: null }, ...trees.map((t) => ({ label: t.name, value: t.name }))];
811
+ app.pick('Build the rotation for which spec?', options, (spec) => { app.g.setRotationSpec(spec); app.say(green(`Rotation rebuilt for ${app.g.effectiveRotationSpec()}.`)); });
812
+ }
813
+
814
+ // ---- talents -------------------------------------------------------------------------------------
815
+
816
+ function talentsView(app) {
817
+ return {
818
+ id: 'talents', title: 'Talents', hint: 'Enter: spend a point',
819
+ keys: {
820
+ u: { hint: 'refund', fn: (a, row) => row?.data && a.result(a.g.refundTalent(row.data.id), `Refunded a point from ${row.data.name}.`) },
821
+ R: { hint: 'respec', fn: (a) => { const cost = a.g.respecCost(); a.confirm(`Reset all talents for ${moneyText(cost) || 'free'}?`, () => a.result(a.g.respec(), 'Your talents are reset.')); } },
822
+ B: { hint: 'builds', fn: (a) => talentBuildsMenu(a) },
823
+ },
824
+ rows(a) {
825
+ const ch = a.ch;
826
+ const free = availablePoints(ch);
827
+ const rows = [{ text: ch.level < 10 ? dim('Talents unlock at level 10.') : `${plural(free, 'point')} to spend`, header: true }];
828
+ if (ch.level >= 10) rows.push({ text: `Builds ${dim(`premade specs, saved loadouts, talent strings ${myTalentLink(a) || 'nothing spent yet'}`)}`, detail: () => [bold('Talent builds'), '', 'Switch to a premade spec, a build you saved, or a pasted talent string. Spent points cost a respec.', '', dim('Enter (or B): open')], act: () => talentBuildsMenu(a) });
829
+ for (const tree of a.ds.talentTrees(ch.cls)) {
830
+ rows.push({ text: '', header: true }, { text: `${tree.name} ${dim(`${spentInTree(ch, tree.tabId, a.ds)} points`)}`, header: true });
831
+ const talents = [...tree.talents].sort((x, y) => x.tier - y.tier || x.col - y.col);
832
+ for (const t of talents) {
833
+ const rank = ch.talents?.[t.id] ?? 0;
834
+ const can = canSpend(ch, t.id, a.ds);
835
+ const paint = rank >= t.maxRank ? brightYellow : can.ok ? green : dim;
836
+ rows.push({
837
+ text: `${paint(t.name)} ${dim(`${rank}/${t.maxRank}`)}${t.prereq ? dim(` needs ${a.ds.talent(t.prereq.talentId)?.name ?? '?'}`) : ''}`, data: t,
838
+ detail: () => talentLines(a, t, rank, can),
839
+ act: () => a.result(a.g.spendTalent(t.id), `You learn ${t.name} (${(ch.talents?.[t.id] ?? 0) + 1}/${t.maxRank}).`),
840
+ });
841
+ }
842
+ }
843
+ return rows;
844
+ },
845
+ };
846
+ }
847
+
848
+ function talentLines(app, t, rank, can) {
849
+ const out = [bold(t.name) + dim(` tier ${t.tier + 1}, rank ${rank}/${t.maxRank}`)];
850
+ if (rank > 0) out.push('', cyan('Current rank'), ...wrapLines(t.ranks[rank - 1]?.description ?? '', 60));
851
+ if (rank < t.maxRank) out.push('', cyan(rank ? 'Next rank' : 'Rank 1'), ...wrapLines(t.ranks[rank]?.description ?? '', 60));
852
+ out.push('', can.ok ? green('Enter to spend a point') : red(can.reason ?? 'Cannot spend here yet'));
853
+ if (rank > 0 && canRefund(app.ch, t.id, app.ds).ok) out.push(dim('u refunds a point'));
854
+ return out;
855
+ }
856
+
857
+ // ---- travel --------------------------------------------------------------------------------------
858
+
859
+ function travelView(app) {
860
+ return {
861
+ id: 'travel', title: 'Travel', hint: 'Enter: go',
862
+ rows(a) {
863
+ const g = a.g, ds = a.ds, z = a.zone(), ch = a.ch;
864
+ const rows = [{ text: `You are in ${cyan(z?.name ?? ch.zoneId)}`, header: true }, { text: '', header: true }, { text: 'On foot', header: true }];
865
+ for (const id of z?.neighbors ?? []) { const d = ds.zone(id); if (d) rows.push({ text: `${d.name} ${dim(`L${d.levelRange[0]}-${d.levelRange[1]}`)}`, detail: () => travelPreviewLines(a, d), act: () => travelTo(a, d) }); }
866
+ const taxi = g.taxiOptions();
867
+ if (taxi.length) {
868
+ rows.push({ text: '', header: true }, { text: 'Flight paths', header: true });
869
+ for (const t of taxi) { const d = ds.zone(t.toZone); if (d) rows.push({ text: `${d.name} ${dim(`${secondsText(t.seconds * 1000)}, ${moneyText(t.priceCopper)}`)}`, detail: () => travelPreviewLines(a, d), act: () => travelTo(a, d) }); }
870
+ }
871
+ rows.push({ text: '', header: true }, { text: 'Hearthstone', header: true });
872
+ const bind = ch.hearthBind;
873
+ const cd = Math.max(0, (ch.hearthCooldownUntil ?? 0) - Date.now());
874
+ rows.push({
875
+ text: bind ? `Hearth to ${ds.zone(bind.zone)?.name ?? bind.zone}${bind.name ? dim(` (${bind.name})`) : ''}${cd > 0 ? red(` ${secondsText(cd)}`) : ''}` : dim('No home set: speak with an innkeeper.'),
876
+ detail: () => [bold('Hearthstone'), bind ? `Bound at ${bind.name ?? ds.zone(bind.zone)?.name}` : 'Not bound', cd > 0 ? red(`Ready in ${secondsText(cd)}`) : green('Ready')],
877
+ act: () => { const r = g.castHearth(); if (a.result(r)) { a.vendor = null; afterDeparture(a, () => `You hearth to ${a.zone()?.name}.`); a.switchTab(0); } },
878
+ });
879
+ const ports = g.classTravelOptions();
880
+ if (ports.length) {
881
+ rows.push({ text: '', header: true }, { text: 'Teleports', header: true });
882
+ for (const p of ports) rows.push({ text: `${p.name} → ${ds.zone(p.toZone)?.name ?? p.toZone}${p.reagents.some((r) => r.have < r.count) ? red(' no reagent') : ''}`, act: () => { const r = g.castTeleport(p.spellId); if (a.result(r)) { afterDeparture(a, () => `You teleport to ${a.zone()?.name}.`); a.switchTab(0); } } });
883
+ }
884
+ rows.push(...portalRows(a));
885
+ return rows;
886
+ },
887
+ };
888
+ }
889
+
890
+ // ---- character -----------------------------------------------------------------------------------
891
+
892
+ const HAND_LABEL = { mainhand: 'main hand', offhand: 'off hand', ranged: 'ranged' };
893
+
894
+ /** Weapon and Defense skills: the level-range lines the attack table reads (swords 43, defense 95), each as
895
+ * trained/cap with any +skill bonus and the hand that swings it. A save from before combat skills (no map) is
896
+ * fully trained, so it lists only what is in hand, at the cap. A line still training in hand shows yellow. */
897
+ function weaponSkillRows(a, L) {
898
+ const ch = a.ch, ds = a.ds, meta = ds.combatSkillMeta(), sb = a.g.state.spellbook;
899
+ const inHand = new Map();
900
+ for (const hand of ['mainhand', 'offhand', 'ranged']) { const id = weaponSkillIdForHand(ch, ds, hand); if (id) inHand.set(id, [...(inHand.get(id) ?? []), HAND_LABEL[hand]]); }
901
+ const cap = skillMaxForLevel(ch.level);
902
+ const lines = ch.combatSkills
903
+ ? Object.entries(ch.combatSkills).map(([k, v]) => ({ id: Number(k), current: v?.current ?? 0, max: v?.max ?? 0 })).filter((x) => x.max > 0 && isLevelRangeCombatSkill(x.id, meta))
904
+ : [...new Set([COMBAT_SKILL.DEFENSE, ...inHand.keys()])].map((id) => ({ id, current: cap, max: cap }));
905
+ const name = (id) => combatSkillDisplayName(id, meta);
906
+ lines.sort((x, y) => (x.id === COMBAT_SKILL.DEFENSE ? -1 : y.id === COMBAT_SKILL.DEFENSE ? 1 : name(x.id).localeCompare(name(y.id))));
907
+ const rows = [L(cyan('Weapon skills'))];
908
+ for (const x of lines) {
909
+ const bonus = skillBonusFor(ch, ds, x.id, sb);
910
+ const hands = inHand.get(x.id);
911
+ const value = x.current < x.max && hands ? yellow(`${x.current}/${x.max}`) : `${x.current}/${x.max}`;
912
+ rows.push(L(` ${fit(name(x.id), 17)} ${value}${bonus ? dim(` +${bonus}`) : ''}${hands ? dim(` ${hands.join(', ')}`) : ''}`));
913
+ }
914
+ return rows;
915
+ }
916
+
917
+ function charView(app) {
918
+ return {
919
+ id: 'char', title: 'Character', hint: '', noDetail: true,
920
+ rows(a) {
921
+ const ch = a.ch, ds = a.ds;
922
+ const st = effectiveStats(ch, ds);
923
+ const pt = powerType(ch);
924
+ const L = (t) => ({ text: t, header: true });
925
+ const rows = [
926
+ L(`${bold(ch.name)} level ${ch.level} ${className(ch.cls)}`),
927
+ L(''),
928
+ L(`Health ${ch.health}/${maxHealth(ch, ds)} ${pt[0].toUpperCase() + pt.slice(1)} ${ch.power}/${maxPower(ch, ds)}`),
929
+ L(`Experience ${ch.xp}/${ds.xpToNext(ch.level)}${ch.restedXp ? dim(` (${ch.restedXp} rested)`) : ''} ${yellow(moneyText(ch.gold) || '0c')}`),
930
+ L(''),
931
+ L(cyan('Attributes')),
932
+ ...Object.entries(STAT_LABEL).map(([k, name]) => L(` ${fit(name, 10)} ${st[k]}`)),
933
+ L(''),
934
+ L(cyan('Combat')),
935
+ L(` Armor ${effectiveArmor(ch, ds)}`),
936
+ L(` Attack pwr ${attackPower(ch, ds)}`),
937
+ L(` Crit ${(critChanceDisplay(ch, ds) * 100).toFixed(2)}%`),
938
+ L(` Hit ${((hitChance(ch, ds) ?? 0) * 100).toFixed(2)}%`),
939
+ L(` Dodge ${(dodgeChanceDisplay(ch, ds) * 100).toFixed(2)}%`),
940
+ L(''),
941
+ ];
942
+ rows.push(...weaponSkillRows(a, L), L(''));
943
+ const skills = Object.entries(ch.skills ?? {});
944
+ if (skills.length) rows.push(L(cyan('Professions')), ...skills.map(([k, v]) => L(` ${ds.profession(k)?.name ?? k} ${typeof v === 'object' ? `${v.current ?? v.value ?? 0}/${v.max ?? '?'}` : v}`)), L(''));
945
+ // Buffs you hold. Enter cancels one, the way a right-click on the buff frame does.
946
+ const now = Date.now();
947
+ const auras = (ch.activeAuras ?? []).filter((x) => x.expiresAt == null || x.expiresAt > now);
948
+ if (auras.length) {
949
+ rows.push(L(cyan('Auras')));
950
+ for (const x of auras) {
951
+ const sp = ds.spell(x.spellId);
952
+ const can = a.g.canCancelAuraNow(x.spellId);
953
+ rows.push({
954
+ text: ` ${can ? green(sp?.name ?? x.spellId) : dim(sp?.name ?? x.spellId)}${x.expiresAt != null ? dim(` ${secondsText(x.expiresAt - now)}`) : ''}${can ? dim(' Enter: cancel') : ''}`,
955
+ act: () => { if (!can) { a.flashMsg(`${sp?.name ?? 'That'} cannot be cancelled.`); return; } const r = a.g.cancelAura(x.spellId); a.result(r, r.ok ? `${r.name} fades.` : ''); },
956
+ });
957
+ }
958
+ rows.push(L(''));
959
+ }
960
+ rows.push(L(cyan('Home')), L(` ${ch.hearthBind ? `${ch.hearthBind.name ?? ''} in ${ds.zone(ch.hearthBind.zone)?.name ?? ch.hearthBind.zone}` : 'none'}`));
961
+ if (hasPetClass(a)) rows.push(L(''), { text: `Pet: ${ch.pet ? ch.pet.name : dim('none out')} ${dim('Enter: the pet page')}`, act: () => a.push(petDialog(a)) });
962
+ rows.push(L(''), { text: `Honor ${dim(`${honorRankLine(a)} (:honor)`)}`, act: () => a.push(honorDialog(a)) });
963
+ rows.push({ text: `Reputation ${dim(`${a.ch.watchedFaction ? `watching ${ds.faction(a.ch.watchedFaction)?.name ?? ''} ` : ''}(:rep)`)}`, act: () => a.push(reputationDialog(a)) });
964
+ rows.push({ text: `Settings ${dim('loot, upgrades, disenchanting, junk, gathering (:settings)')}`, act: () => a.push(settingsDialog(a)) });
965
+ return rows;
966
+ },
967
+ };
968
+ }
969
+
970
+ // ---- NPC dialogs ---------------------------------------------------------------------------------
971
+
972
+ const VENDOR_MODES = ['buy', 'sell', 'buyback', 'party'];
973
+ const VENDOR_MODE_LABEL = { buy: 'Buying', sell: 'Selling', buyback: 'Buyback', party: 'Companions' };
974
+
975
+ /** Record a sale so the Buyback tab can undo it this session (phonecraft keeps the list caller-side too). */
976
+ export function noteSale(app, entry, qty, refundCopper, owner) {
977
+ app.buyback = pushBuyback(app.buyback ?? [], { entry, qty, refundCopper, soldAt: Date.now(), ...(owner ? { owner: owner.id, ownerName: owner.name } : {}) });
978
+ }
979
+
980
+ /** Sell one of your bag stacks at the open vendor, onto the buyback list. */
981
+ export function sellStack(app, slot) {
982
+ const s = app.g.state.inventory.stacks[slot];
983
+ if (!s) return;
984
+ const r = app.g.sellItemStack(slot, s.count);
985
+ if (app.result(r, r.ok ? `Sold ${app.itemLabel(s.item)}${r.qty > 1 ? ` x${r.qty}` : ''} for ${moneyText(r.earned)}.` : '')) noteSale(app, s.item, r.qty, r.earned);
986
+ }
987
+
988
+ /** Sell every junk-filter match, each onto the buyback list. */
989
+ export function sellJunk(app) {
990
+ const preview = app.g.junkSellPreview();
991
+ const r = app.g.sellAllJunk();
992
+ if (!app.result(r, r.ok ? `Sold ${plural(r.count, 'junk item')} for ${moneyText(r.earned)}.` : '')) return;
993
+ for (const p of preview) noteSale(app, p.entry, p.count, p.unitSell * p.count);
994
+ }
995
+
996
+ // Buy a sale back: a companion's stack goes home to that companion (vendorBuybackRun.ts).
997
+ function buyBackAt(app, i) {
998
+ const list = app.buyback ?? [], e = list[i];
999
+ if (!e) return;
1000
+ if (e.owner) {
1001
+ const r = app.g.buyBackCompanionStack(e.owner, e.entry, e.qty, e.refundCopper);
1002
+ if (app.result(r, r.ok ? `${app.itemLabel(e.entry)} goes back to ${e.ownerName}.` : '')) app.buyback = list.filter((_, j) => j !== i);
1003
+ return;
1004
+ }
1005
+ const r = buyBackDomain(app.g.state.char, app.g.state.inventory, list, i, app.ds.item(e.entry)?.stackable, bagCapacity(app.ch, app.ds));
1006
+ if (!r.ok) { app.say(red(r.reason ?? 'Cannot buy that back.')); return; }
1007
+ app.g.state.char = r.char; app.g.state.inventory = r.inventory; app.buyback = r.buyback;
1008
+ app.say(green(`You buy back ${app.itemLabel(e.entry)}${e.qty > 1 ? ` x${e.qty}` : ''} for ${moneyText(e.refundCopper)}.`));
1009
+ }
1010
+
1011
+ export function vendorDialog(app, vendor) {
1012
+ app.vendor = vendor; app.cmds.setVendor(vendor);
1013
+ let mode = 'buy';
1014
+ const hints = { buy: 'Enter: buy Tab: next', sell: 'Enter: sell Tab: next', buyback: 'Enter: buy back Tab: next', party: 'Enter: sell for them Tab: next' };
1015
+ const view = {
1016
+ id: `vendor-${vendor.entry}`, title: vendor.name, hint: hints.buy,
1017
+ keys: {
1018
+ B: { hint: 'buy many', fn: (a, row) => { if (mode === 'buy' && row?.data) a.prompt(`How many ${a.itemLabel(row.data.itemEntry)}? `, (t) => { const n = Number(t); if (n > 0) buy(a, row.data, n); a.afterAction(); }); } },
1019
+ j: { hint: 'sell junk', fn: (a, row) => {
1020
+ if (mode !== 'party') { sellJunk(a); return; }
1021
+ const comp = row?.data?.comp;
1022
+ if (!comp) return;
1023
+ const r = a.g.sellCompanionJunk(comp.id);
1024
+ if (a.result(r, r.ok ? `Sold ${plural(r.count, 'junk item')} of ${comp.name}'s for ${moneyText(r.earned)}.` : '')) for (const x of r.sold) noteSale(a, x.entry, x.qty, x.refundCopper, comp);
1025
+ } },
1026
+ d: { hint: 'destroy', fn: (a, row) => {
1027
+ if (mode === 'sell' && row?.data) { const i = a.g.state.inventory.stacks.indexOf(row.data); if (i >= 0) destroyStack(a, i); return; }
1028
+ const comp = mode === 'party' ? row?.data?.comp : null;
1029
+ const slot = comp ? (comp.bags?.stacks ?? []).indexOf(row.data.s) : -1;
1030
+ if (slot < 0) return;
1031
+ const name = a.itemLabel(row.data.s.item);
1032
+ a.confirm(`Destroy ${name} from ${comp.name}'s bags?`, () => a.result(a.g.discardCompanionBagStack(comp.id, slot), `Destroyed ${name}.`));
1033
+ } },
1034
+ ...(vendor.canRepair ? { r: { hint: 'repair', fn: (a) => { const r = a.g.repairAll(vendor.entry); a.result(r, r.ok ? (r.spent ? `Repaired for ${moneyText(r.spent)}.` : 'Nothing needs repair.') : ''); } } } : {}),
1035
+ },
1036
+ onKey(a, k) {
1037
+ if (k !== 'tab' && k !== 'shift-tab') return false;
1038
+ const i = VENDOR_MODES.indexOf(mode) + (k === 'tab' ? 1 : -1);
1039
+ mode = VENDOR_MODES[(i + VENDOR_MODES.length) % VENDOR_MODES.length];
1040
+ view.cursor = 0; view.scroll = 0; view.hint = hints[mode];
1041
+ return true;
1042
+ },
1043
+ onClose(a) { /* the vendor stays "open" for :buy / s in bags until you travel */ },
1044
+ rows(a) {
1045
+ const tabs = `${bold(VENDOR_MODE_LABEL[mode])} ${dim(`${VENDOR_MODES.indexOf(mode) + 1}/${VENDOR_MODES.length}`)}`;
1046
+ const rows = [{ text: `${bold(vendor.name)} ${dim(`<${vendor.subname ?? 'Vendor'}>`)} ${tabs} ${yellow(moneyText(a.ch.gold) || '0c')}`, header: true }, { text: '', header: true }];
1047
+ if (mode === 'buy') {
1048
+ const offers = a.g.vendorOffers(vendor.entry);
1049
+ const uses = reagentUses(a);
1050
+ if (!offers.length) rows.push({ text: dim('Nothing for sale.'), header: true });
1051
+ for (const o of offers) {
1052
+ const it = a.ds.item(o.itemEntry);
1053
+ const ok = o.affordable && o.meetsRequirements && o.inStock && o.fits;
1054
+ const name = `${qualityPaint(it?.quality)(it?.name ?? o.itemEntry)}${o.unitsPerPurchase > 1 ? ` x${o.unitsPerPurchase}` : ''}`;
1055
+ const price = o.honorPrice ? `${o.honorPrice} honor` : moneyText(o.pricePerPurchase);
1056
+ const why = !o.meetsRequirements ? red(` ${o.requirementReason ?? 'requirements not met'}`) : !o.affordable ? red(' too expensive') : !o.inStock ? red(' out of stock') : !o.fits ? red(' bags full') : '';
1057
+ const usedBy = uses.get(o.itemEntry);
1058
+ rows.push({
1059
+ text: `${ok ? name : dim(name)} ${yellow(price)}${o.stockRemaining != null ? dim(` ${o.stockRemaining} left`) : ''}${it?.requiredLevel > a.ch.level ? red(` L${it.requiredLevel}`) : ''}${usedBy ? cyan(' reagent') : ''}${why}`, data: o,
1060
+ detail: () => itemLines(a, it, ['', `Price: ${yellow(price)}`, ...(o.basePricePerPurchase !== o.pricePerPurchase ? [dim(`(${moneyText(o.basePricePerPurchase)} before reputation)`)] : []),
1061
+ ...(usedBy ? ['', cyan('Your party crafts with it'), ...usedBy.slice(0, 6).map((n) => ` ${n}`), ...(usedBy.length > 6 ? [dim(` and ${usedBy.length - 6} more`)] : []), dim('Crafting buys it for you when you run short.')] : [])]),
1062
+ act: () => buy(a, o, 1),
1063
+ });
1064
+ }
1065
+ } else if (mode === 'sell') {
1066
+ const st = a.g.state.inventory.stacks;
1067
+ const junk = a.g.junkSellPreview();
1068
+ if (junk.length) rows.push({ text: dim(`j sells ${plural(junk.reduce((n, p) => n + p.count, 0), 'junk item')} for ${moneyText(junk.reduce((n, p) => n + p.unitSell * p.count, 0))}`), header: true });
1069
+ if (!st.length) rows.push({ text: dim('Your bags are empty.'), header: true });
1070
+ st.forEach((s, slot) => {
1071
+ const it = a.ds.item(s.item);
1072
+ const total = (it?.sellPrice ?? 0) * s.count;
1073
+ rows.push({
1074
+ text: `${qualityPaint(it?.quality)(it?.name ?? s.item)}${s.count > 1 ? ` x${s.count}` : ''} ${total ? yellow(moneyText(total)) : dim('no value')}`, data: s,
1075
+ detail: () => itemLines(a, it, ['', dim('Enter: sell the stack (you can buy it back on the Buyback tab) d: destroy')]),
1076
+ act: () => sellStack(a, slot),
1077
+ });
1078
+ });
1079
+ } else if (mode === 'buyback') {
1080
+ const list = a.buyback ?? [];
1081
+ if (!list.length) rows.push({ text: dim('Nothing sold here this session.'), header: true });
1082
+ list.forEach((e, i) => {
1083
+ const it = a.ds.item(e.entry);
1084
+ rows.push({
1085
+ text: `${qualityPaint(it?.quality)(it?.name ?? e.entry)}${e.qty > 1 ? ` x${e.qty}` : ''} ${yellow(moneyText(e.refundCopper))}${e.ownerName ? dim(` back to ${e.ownerName}`) : ''}`,
1086
+ detail: () => itemLines(a, it, ['', `Buy back for ${yellow(moneyText(e.refundCopper))}`]),
1087
+ act: () => buyBackAt(a, i),
1088
+ });
1089
+ });
1090
+ } else {
1091
+ const comps = [...(a.g.state.squad ?? []), ...Object.values(a.g.state.botRoster ?? {})];
1092
+ if (!comps.length) rows.push({ text: dim('No companions to sell for.'), header: true });
1093
+ for (const comp of comps) {
1094
+ const bags = comp.bags?.stacks ?? [];
1095
+ const junk = a.g.companionJunkSellPreview(comp.id);
1096
+ rows.push({ text: '', header: true }, { text: `${comp.name}${junk.length ? dim(` j: sell ${plural(junk.reduce((n, p) => n + p.count, 0), 'junk item')}`) : ''}`, header: true });
1097
+ if (!bags.length) rows.push({ text: dim(' Empty bags.'), header: true });
1098
+ bags.forEach((s, slot) => {
1099
+ const it = a.ds.item(s.item);
1100
+ rows.push({
1101
+ text: ` ${qualityPaint(it?.quality)(it?.name ?? s.item)}${s.count > 1 ? ` x${s.count}` : ''} ${it?.sellPrice ? yellow(moneyText(it.sellPrice * s.count)) : dim('no value')}`, data: { comp, s },
1102
+ detail: () => itemLines(a, it, ['', dim(`Enter: sell it out of ${comp.name}'s bags j: sell their junk d: destroy`)]),
1103
+ act: () => { const r = a.g.sellCompanionItemStack(comp.id, slot); if (a.result(r, r.ok ? `Sold ${comp.name}'s ${it?.name}${r.qty > 1 ? ` x${r.qty}` : ''} for ${moneyText(r.earned)}.` : '')) noteSale(a, s.item, r.qty, r.earned, comp); },
1104
+ });
1105
+ });
1106
+ }
1107
+ }
1108
+ return rows;
1109
+ },
1110
+ };
1111
+ return view;
1112
+ }
1113
+
1114
+ function buy(app, offer, n) {
1115
+ const r = app.g.buyItem(app.vendor.entry, offer.itemEntry, n);
1116
+ app.result(r, r.ok ? `Bought ${app.itemLabel(offer.itemEntry)}${n > 1 ? ` x${n}` : ''} for ${moneyText(r.spent)}.` : '');
1117
+ }
1118
+
1119
+ export function trainerDialog(app, trainer) {
1120
+ const known = () => new Set(app.g.state.spellbook.known);
1121
+ const learnable = () => trainer.spells
1122
+ .filter((ts) => ts.reqLevel <= app.ch.level && !known().has(ts.spell))
1123
+ .map((ts) => ({ ts, sp: app.ds.spell(ts.spell) })).filter((x) => x.sp)
1124
+ .sort((x, y) => x.ts.reqLevel - y.ts.reqLevel || x.sp.name.localeCompare(y.sp.name));
1125
+ return {
1126
+ id: `trainer-${trainer.entry}`, title: trainer.name, hint: 'Enter: learn',
1127
+ keys: { A: { hint: 'learn all', fn: (a) => { let n = 0; for (const { sp } of learnable()) if (a.g.learnFromTrainer(trainer.entry, sp.id).ok) { n++; a.say(green(`You have learned ${sp.name}${sp.rank ? ` (Rank ${sp.rank})` : ''}.`)); } if (!n) a.say('Nothing learned.'); } } },
1128
+ rows(a) {
1129
+ const rows = [{ text: `${bold(trainer.name)} ${dim(`<${trainer.subname ?? `${className(a.ch.cls)} Trainer`}>`)} ${yellow(moneyText(a.ch.gold) || '0c')}`, header: true }, { text: '', header: true }, { text: 'Available now', header: true }];
1130
+ const now = learnable();
1131
+ if (!now.length) rows.push({ text: dim(' Nothing new at your level.'), header: true });
1132
+ for (const { sp, ts } of now) {
1133
+ const can = ts.cost <= a.ch.gold;
1134
+ rows.push({
1135
+ text: `${can ? sp.name : dim(sp.name)}${sp.rank ? dim(` (Rank ${sp.rank})`) : ''} ${yellow(moneyText(ts.cost) || 'free')}`, data: sp,
1136
+ detail: () => spellLines(a, sp, ['', `Cost: ${yellow(moneyText(ts.cost) || 'free')}`]),
1137
+ act: () => a.result(a.g.learnFromTrainer(trainer.entry, sp.id), `You have learned ${sp.name}${sp.rank ? ` (Rank ${sp.rank})` : ''}.`),
1138
+ });
1139
+ }
1140
+ const later = trainer.spells.filter((ts) => ts.reqLevel > a.ch.level && !known().has(ts.spell)).map((ts) => ({ ts, sp: a.ds.spell(ts.spell) })).filter((x) => x.sp).sort((x, y) => x.ts.reqLevel - y.ts.reqLevel).slice(0, 12);
1141
+ if (later.length) {
1142
+ rows.push({ text: '', header: true }, { text: 'Coming up', header: true });
1143
+ for (const { sp, ts } of later) rows.push({ text: dim(`${sp.name}${sp.rank ? ` (Rank ${sp.rank})` : ''} level ${ts.reqLevel} ${moneyText(ts.cost)}`), header: true });
1144
+ }
1145
+ return rows;
1146
+ },
1147
+ };
1148
+ }
1149
+
1150
+ export function innDialog(app, inn) {
1151
+ return {
1152
+ id: `inn-${inn.entry}`, title: inn.name, hint: 'Enter: choose', noDetail: true,
1153
+ rows(a) {
1154
+ const bound = a.ch.hearthBind?.name === inn.name;
1155
+ return [
1156
+ { text: `${bold(inn.name)} ${dim('<Innkeeper>')}`, header: true }, { text: '', header: true },
1157
+ { text: bound ? dim('This inn is already your home.') : 'Make this inn your home', act: () => { if (!bound) a.result(a.g.bindHearth(), `${inn.name} sets your hearthstone to ${a.zone()?.name}.`); } },
1158
+ { text: 'Rest here for a while (60 s)', act: () => { a.idleTick(60, true); a.say(dim(`You rest at the inn. HP ${a.hpText()} ${a.pwText()}`)); } },
1159
+ { text: dim('Goodbye'), act: () => a.pop() },
1160
+ ];
1161
+ },
1162
+ };
1163
+ }
1164
+
1165
+ export function deathView(app) {
1166
+ return {
1167
+ id: 'death', title: 'You are dead', hint: 'Enter: choose', noDetail: true,
1168
+ rows(a) {
1169
+ const s = a.g.deathFlowStatus();
1170
+ if (!s || !a.isDead()) { setTimeout(() => { if (a.top()?.id === 'death') a.pop(); }, 0); return [{ text: 'You live.', header: true }]; }
1171
+ const rows = [{ text: red(bold('You have died.')) + dim(` (${s.deathState})`), header: true }, { text: '', header: true }];
1172
+ rows.push({ text: 'Release spirit and run to your corpse', act: () => a.result(a.g.runToCorpse(), 'You release your spirit and run back to your corpse.') });
1173
+ rows.push({ text: s.canReclaim ? (s.reclaimReady ? green('Reclaim your corpse') : `Reclaim your corpse ${dim(`(${secondsText(s.reclaimReadyInMs)})`)}`) : dim('Reclaim your corpse (release first)'), act: () => { if (a.result(a.g.reclaimCorpse(), `You return to life. HP ${a.hpText()}`)) a.pop(); } });
1174
+ rows.push({ text: `Ask the spirit healer to return you ${dim('(resurrection sickness, durability loss)')}`, act: () => { if (a.result(a.g.spiritHealerResurrect(), `The spirit healer returns you to life. HP ${a.hpText()}`)) a.pop(); } });
1175
+ return rows;
1176
+ },
1177
+ };
1178
+ }