azeroth-shell 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1163) hide show
  1. package/README.md +138 -2
  2. package/bin/azsh.mjs +19 -0
  3. package/docs/aifid/eventai-texts.json +4414 -0
  4. package/docs/dungeons/atlas/atlas-rows-dungeons.json +8989 -0
  5. package/docs/dungeons/survey/pack-id-migration.json +2418 -0
  6. package/package.json +26 -4
  7. package/src/autopilot/bossSkip.ts +26 -0
  8. package/src/autopilot/combatRotation.ts +824 -0
  9. package/src/autopilot/config.ts +533 -0
  10. package/src/autopilot/consumables.ts +58 -0
  11. package/src/autopilot/encounterStand.ts +121 -0
  12. package/src/autopilot/objectGatePlan.ts +53 -0
  13. package/src/autopilot/pathEngage.ts +229 -0
  14. package/src/autopilot/plan.ts +1643 -0
  15. package/src/autopilot/questPolicy.ts +274 -0
  16. package/src/autopilot/routeStep.ts +69 -0
  17. package/src/autopilot/sessionReport.ts +88 -0
  18. package/src/autopilot/topOffPower.ts +26 -0
  19. package/src/autopilot/view.ts +476 -0
  20. package/src/cli/bootCheck.mjs +34 -0
  21. package/src/cli/bootData.mjs +57 -0
  22. package/src/cli/combatLogFilter.ts +153 -0
  23. package/src/cli/combatLogFormat.ts +613 -0
  24. package/src/cli/fileRepository.mjs +105 -0
  25. package/src/cli/gzLoader.mjs +31 -0
  26. package/src/cli/liveGauntletEscort.ts +978 -0
  27. package/src/cli/liveStratUndead.ts +305 -0
  28. package/src/cli/macroHostCombat.ts +545 -0
  29. package/src/cli/macroHostWorld.ts +330 -0
  30. package/src/cli/prefs.mjs +31 -0
  31. package/src/cli/register.mjs +4 -0
  32. package/src/cli/repl.mjs +693 -0
  33. package/src/cli/rotationText.mjs +226 -0
  34. package/src/cli/squad.mjs +105 -0
  35. package/src/cli/term.mjs +126 -0
  36. package/src/cli/text.mjs +122 -0
  37. package/src/cli/tui.mjs +626 -0
  38. package/src/cli/tuiArena.mjs +109 -0
  39. package/src/cli/tuiAutopilotSettings.mjs +93 -0
  40. package/src/cli/tuiBags.mjs +180 -0
  41. package/src/cli/tuiBars.mjs +133 -0
  42. package/src/cli/tuiBg.mjs +243 -0
  43. package/src/cli/tuiBulk.mjs +162 -0
  44. package/src/cli/tuiCheck.mjs +1882 -0
  45. package/src/cli/tuiCity.mjs +396 -0
  46. package/src/cli/tuiCompanionKit.mjs +300 -0
  47. package/src/cli/tuiCompanions.mjs +471 -0
  48. package/src/cli/tuiDev.mjs +62 -0
  49. package/src/cli/tuiDungeon.mjs +606 -0
  50. package/src/cli/tuiEnchantTarget.mjs +120 -0
  51. package/src/cli/tuiFight.mjs +577 -0
  52. package/src/cli/tuiFightPanes.mjs +228 -0
  53. package/src/cli/tuiFloor.mjs +506 -0
  54. package/src/cli/tuiGear.mjs +158 -0
  55. package/src/cli/tuiHonor.mjs +74 -0
  56. package/src/cli/tuiLoot.mjs +97 -0
  57. package/src/cli/tuiMacros.mjs +144 -0
  58. package/src/cli/tuiOutfitter.mjs +115 -0
  59. package/src/cli/tuiPet.mjs +116 -0
  60. package/src/cli/tuiProfessions.mjs +800 -0
  61. package/src/cli/tuiRaid.mjs +127 -0
  62. package/src/cli/tuiRep.mjs +65 -0
  63. package/src/cli/tuiSaves.mjs +69 -0
  64. package/src/cli/tuiSearch.mjs +363 -0
  65. package/src/cli/tuiSettings.mjs +151 -0
  66. package/src/cli/tuiSimLab.mjs +80 -0
  67. package/src/cli/tuiTalents.mjs +60 -0
  68. package/src/cli/tuiViews.mjs +1178 -0
  69. package/src/cli/tuiWiki.mjs +181 -0
  70. package/src/cli/tuiWorld.mjs +361 -0
  71. package/src/cli/wikiIndex.ts +259 -0
  72. package/src/cli/wikiSources.ts +355 -0
  73. package/src/data/alteracValley.ts +176 -0
  74. package/src/data/appearanceOptions.ts +534 -0
  75. package/src/data/applyLootChanceSanity.ts +21 -0
  76. package/src/data/createFlavor.ts +96 -0
  77. package/src/data/customItems.ts +33 -0
  78. package/src/data/dataStore.ts +1904 -0
  79. package/src/data/dungeonGameObjects.ts +84 -0
  80. package/src/data/dungeonPlateCover.ts +66 -0
  81. package/src/data/dungeonSpawns.ts +294 -0
  82. package/src/data/dungeons/alterac-valley.ts +135 -0
  83. package/src/data/dungeons/apply-dungeon-rooms.ts +29 -0
  84. package/src/data/dungeons/apply-encounter-outdoors.ts +72 -0
  85. package/src/data/dungeons/apply-instance-geometry.ts +65 -0
  86. package/src/data/dungeons/apply-spawn-placement.ts +171 -0
  87. package/src/data/dungeons/blackfathom-deeps.ts +539 -0
  88. package/src/data/dungeons/blackrock-depths.ts +1410 -0
  89. package/src/data/dungeons/blackwing-lair.ts +129 -0
  90. package/src/data/dungeons/boss-eventai.ts +8 -0
  91. package/src/data/dungeons/deadmines.ts +410 -0
  92. package/src/data/dungeons/dire-maul-east.ts +980 -0
  93. package/src/data/dungeons/dire-maul-north.ts +661 -0
  94. package/src/data/dungeons/dire-maul-west.ts +785 -0
  95. package/src/data/dungeons/dungeon-rooms.json +5479 -0
  96. package/src/data/dungeons/encounter-outdoors.json +359 -0
  97. package/src/data/dungeons/eventai/blackfathom-deeps.ts +308 -0
  98. package/src/data/dungeons/eventai/blackrock-depths.ts +1257 -0
  99. package/src/data/dungeons/eventai/deadmines.ts +264 -0
  100. package/src/data/dungeons/eventai/dire-maul-east.ts +320 -0
  101. package/src/data/dungeons/eventai/gnomeregan.ts +213 -0
  102. package/src/data/dungeons/eventai/helpers.ts +79 -0
  103. package/src/data/dungeons/eventai/index.ts +133 -0
  104. package/src/data/dungeons/eventai/lbrs.ts +372 -0
  105. package/src/data/dungeons/eventai/maraudon.ts +323 -0
  106. package/src/data/dungeons/eventai/ragefire-chasm.ts +108 -0
  107. package/src/data/dungeons/eventai/razorfen-downs.ts +207 -0
  108. package/src/data/dungeons/eventai/razorfen-kraul.ts +326 -0
  109. package/src/data/dungeons/eventai/scholomance.ts +680 -0
  110. package/src/data/dungeons/eventai/shadowfang-keep.ts +230 -0
  111. package/src/data/dungeons/eventai/sm-cathedral.ts +75 -0
  112. package/src/data/dungeons/eventai/sm-graveyard.ts +150 -0
  113. package/src/data/dungeons/eventai/sm-library.ts +55 -0
  114. package/src/data/dungeons/eventai/stratholme-undead.ts +127 -0
  115. package/src/data/dungeons/eventai/sunken-temple.ts +582 -0
  116. package/src/data/dungeons/eventai/the-stockade.ts +228 -0
  117. package/src/data/dungeons/eventai/ubrs.ts +225 -0
  118. package/src/data/dungeons/eventai/uldaman.ts +355 -0
  119. package/src/data/dungeons/eventai/wailing-caverns.ts +396 -0
  120. package/src/data/dungeons/eventai/zul-farrak.ts +591 -0
  121. package/src/data/dungeons/gnomeregan.ts +909 -0
  122. package/src/data/dungeons/index.ts +126 -0
  123. package/src/data/dungeons/instance-geometry.json +5233 -0
  124. package/src/data/dungeons/key-sources.json +169 -0
  125. package/src/data/dungeons/lbrs.ts +996 -0
  126. package/src/data/dungeons/maraudon.ts +786 -0
  127. package/src/data/dungeons/molten-core.ts +194 -0
  128. package/src/data/dungeons/naxxramas.ts +173 -0
  129. package/src/data/dungeons/onyxias-lair.ts +71 -0
  130. package/src/data/dungeons/pack-from-clusters.ts +1256 -0
  131. package/src/data/dungeons/ragefire-chasm.ts +238 -0
  132. package/src/data/dungeons/razorfen-downs.ts +698 -0
  133. package/src/data/dungeons/razorfen-kraul.ts +766 -0
  134. package/src/data/dungeons/ruins-of-ahnqiraj.ts +121 -0
  135. package/src/data/dungeons/scholomance.ts +1076 -0
  136. package/src/data/dungeons/shadowfang-keep.ts +740 -0
  137. package/src/data/dungeons/sm-armory.ts +266 -0
  138. package/src/data/dungeons/sm-cathedral.ts +430 -0
  139. package/src/data/dungeons/sm-graveyard.ts +482 -0
  140. package/src/data/dungeons/sm-library.ts +337 -0
  141. package/src/data/dungeons/stratholme-live.ts +808 -0
  142. package/src/data/dungeons/stratholme-undead.ts +1164 -0
  143. package/src/data/dungeons/sunken-temple.ts +931 -0
  144. package/src/data/dungeons/temple-of-ahnqiraj.ts +119 -0
  145. package/src/data/dungeons/the-stockade.ts +282 -0
  146. package/src/data/dungeons/ubrs.ts +1286 -0
  147. package/src/data/dungeons/uldaman.ts +685 -0
  148. package/src/data/dungeons/wailing-caverns.ts +356 -0
  149. package/src/data/dungeons/zul-farrak.ts +686 -0
  150. package/src/data/dungeons/zul-gurub.ts +142 -0
  151. package/src/data/dungeons.ts +42 -0
  152. package/src/data/fixtures.ts +446 -0
  153. package/src/data/gameobject-data.json.gz +0 -0
  154. package/src/data/item-data.json.gz +0 -0
  155. package/src/data/loot-data.json.gz +0 -0
  156. package/src/data/maps/atlas-approach-maps.json +1425 -0
  157. package/src/data/maps/atlas-landmarks.json +1711 -0
  158. package/src/data/maps/dungeon-viewports.json +392 -0
  159. package/src/data/materializeModDamagePercentTaken.ts +70 -0
  160. package/src/data/materializeModHealthRegen.ts +89 -0
  161. package/src/data/materializeSpellReputation.ts +26 -0
  162. package/src/data/pageTexts.ts +19 -0
  163. package/src/data/profession-data.json.gz +0 -0
  164. package/src/data/raid-plans/blackfathom-deeps.json +86 -0
  165. package/src/data/raid-plans/blackrock-depths.json +419 -0
  166. package/src/data/raid-plans/blackwing-lair.json +328 -0
  167. package/src/data/raid-plans/deadmines.json +55 -0
  168. package/src/data/raid-plans/dire-maul-east.json +94 -0
  169. package/src/data/raid-plans/dire-maul-north.json +70 -0
  170. package/src/data/raid-plans/dire-maul-west.json +75 -0
  171. package/src/data/raid-plans/gnomeregan.json +131 -0
  172. package/src/data/raid-plans/lbrs.json +176 -0
  173. package/src/data/raid-plans/maraudon.json +102 -0
  174. package/src/data/raid-plans/molten-core.json +169 -0
  175. package/src/data/raid-plans/naxxramas.json +354 -0
  176. package/src/data/raid-plans/onyxias-lair.json +18 -0
  177. package/src/data/raid-plans/ragefire-chasm.json +30 -0
  178. package/src/data/raid-plans/razorfen-downs.json +75 -0
  179. package/src/data/raid-plans/razorfen-kraul.json +53 -0
  180. package/src/data/raid-plans/ruins-of-ahnqiraj.json +110 -0
  181. package/src/data/raid-plans/scholomance.json +170 -0
  182. package/src/data/raid-plans/shadowfang-keep.json +87 -0
  183. package/src/data/raid-plans/sm-armory.json +53 -0
  184. package/src/data/raid-plans/sm-cathedral.json +72 -0
  185. package/src/data/raid-plans/sm-graveyard.json +63 -0
  186. package/src/data/raid-plans/sm-library.json +23 -0
  187. package/src/data/raid-plans/stratholme-live.json +129 -0
  188. package/src/data/raid-plans/stratholme-undead.json +73 -0
  189. package/src/data/raid-plans/sunken-temple.json +159 -0
  190. package/src/data/raid-plans/temple-of-ahnqiraj.json +163 -0
  191. package/src/data/raid-plans/the-stockade.json +42 -0
  192. package/src/data/raid-plans/ubrs.json +53 -0
  193. package/src/data/raid-plans/uldaman.json +131 -0
  194. package/src/data/raid-plans/wailing-caverns.json +90 -0
  195. package/src/data/raid-plans/zul-farrak.json +156 -0
  196. package/src/data/raid-plans/zul-gurub.json +307 -0
  197. package/src/data/raidInstanceCreatures.mjs +473 -0
  198. package/src/data/rotations/index.ts +152 -0
  199. package/src/data/rotations/layout.mjs +72 -0
  200. package/src/data/rotations/pve/druid/balance.json +754 -0
  201. package/src/data/rotations/pve/druid/feral-tank.json +2448 -0
  202. package/src/data/rotations/pve/druid/feral.json +2660 -0
  203. package/src/data/rotations/pve/druid/restoration.json +424 -0
  204. package/src/data/rotations/pve/hunter/beast-mastery.json +1288 -0
  205. package/src/data/rotations/pve/hunter/marksmanship.json +1260 -0
  206. package/src/data/rotations/pve/hunter/survival.json +1373 -0
  207. package/src/data/rotations/pve/mage/arcane-leveling.json +1798 -0
  208. package/src/data/rotations/pve/mage/fire-leveling.json +2003 -0
  209. package/src/data/rotations/pve/mage/frost-leveling.json +1912 -0
  210. package/src/data/rotations/pve/paladin/holy.json +755 -0
  211. package/src/data/rotations/pve/paladin/protection.json +962 -0
  212. package/src/data/rotations/pve/paladin/retribution.json +924 -0
  213. package/src/data/rotations/pve/priest/discipline.json +772 -0
  214. package/src/data/rotations/pve/priest/holy.json +707 -0
  215. package/src/data/rotations/pve/priest/shadow.json +787 -0
  216. package/src/data/rotations/pve/rogue/assassination.json +2477 -0
  217. package/src/data/rotations/pve/rogue/combat.json +2483 -0
  218. package/src/data/rotations/pve/rogue/subtlety.json +2523 -0
  219. package/src/data/rotations/pve/shaman/elemental.json +1157 -0
  220. package/src/data/rotations/pve/shaman/enhancement.json +1085 -0
  221. package/src/data/rotations/pve/shaman/restoration.json +592 -0
  222. package/src/data/rotations/pve/warlock/affliction.json +1185 -0
  223. package/src/data/rotations/pve/warlock/demonology.json +1165 -0
  224. package/src/data/rotations/pve/warlock/destruction.json +1177 -0
  225. package/src/data/rotations/pve/warrior/arms.json +3020 -0
  226. package/src/data/rotations/pve/warrior/fury.json +2996 -0
  227. package/src/data/rotations/pve/warrior/protection.json +2509 -0
  228. package/src/data/rotations/pvp/druid/balance.json +593 -0
  229. package/src/data/rotations/pvp/druid/feral.json +3276 -0
  230. package/src/data/rotations/pvp/druid/restoration.json +662 -0
  231. package/src/data/rotations/pvp/hunter/beast-mastery.json +665 -0
  232. package/src/data/rotations/pvp/hunter/marksmanship.json +2406 -0
  233. package/src/data/rotations/pvp/hunter/survival.json +635 -0
  234. package/src/data/rotations/pvp/mage/arcane.json +574 -0
  235. package/src/data/rotations/pvp/mage/fire.json +570 -0
  236. package/src/data/rotations/pvp/mage/frost.json +4048 -0
  237. package/src/data/rotations/pvp/paladin/holy.json +1498 -0
  238. package/src/data/rotations/pvp/paladin/protection.json +567 -0
  239. package/src/data/rotations/pvp/paladin/retribution.json +1110 -0
  240. package/src/data/rotations/pvp/priest/discipline.json +1848 -0
  241. package/src/data/rotations/pvp/priest/holy.json +6340 -0
  242. package/src/data/rotations/pvp/priest/shadow.json +2329 -0
  243. package/src/data/rotations/pvp/rogue/assassination.json +1322 -0
  244. package/src/data/rotations/pvp/rogue/combat.json +5258 -0
  245. package/src/data/rotations/pvp/rogue/subtlety.json +586 -0
  246. package/src/data/rotations/pvp/shaman/elemental.json +1404 -0
  247. package/src/data/rotations/pvp/shaman/enhancement.json +1277 -0
  248. package/src/data/rotations/pvp/shaman/restoration.json +2490 -0
  249. package/src/data/rotations/pvp/warlock/affliction.json +1017 -0
  250. package/src/data/rotations/pvp/warlock/demonology.json +1503 -0
  251. package/src/data/rotations/pvp/warlock/destruction.json +638 -0
  252. package/src/data/rotations/pvp/warrior/arms.json +5665 -0
  253. package/src/data/rotations/pvp/warrior/fury.json +850 -0
  254. package/src/data/rotations/pvp/warrior/protection.json +777 -0
  255. package/src/data/schema/bundle.ts +511 -0
  256. package/src/data/schema/constants.ts +49 -0
  257. package/src/data/schema/creature.ts +454 -0
  258. package/src/data/schema/encounter.ts +155 -0
  259. package/src/data/schema/faction.ts +48 -0
  260. package/src/data/schema/item.ts +297 -0
  261. package/src/data/schema/itemEnchant.ts +105 -0
  262. package/src/data/schema/npc.ts +44 -0
  263. package/src/data/schema/primitives.ts +295 -0
  264. package/src/data/schema/profession.ts +226 -0
  265. package/src/data/schema/quest.ts +154 -0
  266. package/src/data/schema/spell.ts +1149 -0
  267. package/src/data/schema/talent.ts +74 -0
  268. package/src/data/schema/world.ts +124 -0
  269. package/src/data/schema.ts +19 -0
  270. package/src/data/skinNodeGapFill.ts +68 -0
  271. package/src/data/spell-data.json.gz +0 -0
  272. package/src/data/spell-script-targets.json +1 -0
  273. package/src/data/tables/ahItemValues.json.gz +0 -0
  274. package/src/data/tables/alteracValley.json.gz +0 -0
  275. package/src/data/tables/areatriggerTeleports.json.gz +0 -0
  276. package/src/data/tables/botNames.json.gz +0 -0
  277. package/src/data/tables/botPopulation.json.gz +0 -0
  278. package/src/data/tables/botSpecs.json.gz +0 -0
  279. package/src/data/tables/classLevelStats.json.gz +0 -0
  280. package/src/data/tables/combatConditions.json.gz +0 -0
  281. package/src/data/tables/combatSkillMeta.json.gz +0 -0
  282. package/src/data/tables/conditions.json.gz +0 -0
  283. package/src/data/tables/createInfo.json.gz +0 -0
  284. package/src/data/tables/creatureAggroGroups.json.gz +0 -0
  285. package/src/data/tables/creatureClassLevelStats.json.gz +0 -0
  286. package/src/data/tables/creaturePatrolPacks.json.gz +0 -0
  287. package/src/data/tables/creatureWeapons.json.gz +0 -0
  288. package/src/data/tables/creatures.json.gz +0 -0
  289. package/src/data/tables/dbScripts.json.gz +0 -0
  290. package/src/data/tables/dungeonAuthoredRoutes.json.gz +0 -0
  291. package/src/data/tables/dungeonCensus.json.gz +0 -0
  292. package/src/data/tables/dungeonGameObjects.json.gz +0 -0
  293. package/src/data/tables/dungeonPacks.json.gz +0 -0
  294. package/src/data/tables/dungeonPlateCover.json.gz +0 -0
  295. package/src/data/tables/dungeonSpawns.json.gz +0 -0
  296. package/src/data/tables/dungeonSurvey.json.gz +0 -0
  297. package/src/data/tables/durabilityCosts.json.gz +0 -0
  298. package/src/data/tables/durabilityQuality.json.gz +0 -0
  299. package/src/data/tables/enchantApplicators.json.gz +0 -0
  300. package/src/data/tables/entranceYards.json.gz +0 -0
  301. package/src/data/tables/explorationBasexp.json.gz +0 -0
  302. package/src/data/tables/factionTemplates.json.gz +0 -0
  303. package/src/data/tables/factions.json.gz +0 -0
  304. package/src/data/tables/gameEvents.json.gz +0 -0
  305. package/src/data/tables/gameObjects.json.gz +0 -0
  306. package/src/data/tables/gossipMenus.json.gz +0 -0
  307. package/src/data/tables/graveyards.json.gz +0 -0
  308. package/src/data/tables/instanceMaps.json.gz +0 -0
  309. package/src/data/tables/itemEnchantmentTemplates.json.gz +0 -0
  310. package/src/data/tables/itemEnchants.json.gz +0 -0
  311. package/src/data/tables/itemRandomProperties.json.gz +0 -0
  312. package/src/data/tables/itemSets.json.gz +0 -0
  313. package/src/data/tables/items.json.gz +0 -0
  314. package/src/data/tables/levelStats.json.gz +0 -0
  315. package/src/data/tables/locks.json.gz +0 -0
  316. package/src/data/tables/map-pin-overrides.json.gz +0 -0
  317. package/src/data/tables/nonCombatTrash.json.gz +0 -0
  318. package/src/data/tables/npcTexts.json.gz +0 -0
  319. package/src/data/tables/pageTexts.json.gz +0 -0
  320. package/src/data/tables/petAbilityTP.json.gz +0 -0
  321. package/src/data/tables/petGenericSpells.json.gz +0 -0
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  1009. package/src/engine/game/summonObjectWild.ts +73 -0
  1010. package/src/engine/game/summoningRitualUse.ts +141 -0
  1011. package/src/engine/game/talents.ts +356 -0
  1012. package/src/engine/game/tamingRodUse.ts +66 -0
  1013. package/src/engine/game/tempSpawnCreature.ts +136 -0
  1014. package/src/engine/game/tickDungeonPatrolScripts.ts +205 -0
  1015. package/src/engine/game/tickTimedQuests.ts +28 -0
  1016. package/src/engine/game/trade.ts +586 -0
  1017. package/src/engine/game/travel.ts +1155 -0
  1018. package/src/engine/game/types.ts +1855 -0
  1019. package/src/engine/game/vendorOffers.ts +244 -0
  1020. package/src/engine/game/weaponImbueItem.ts +281 -0
  1021. package/src/engine/game/worldSession.ts +183 -0
  1022. package/src/engine/game/worldState.ts +166 -0
  1023. package/src/engine/game.ts +968 -0
  1024. package/src/engine/spells/GAP.md +67 -0
  1025. package/src/engine/spells/absorbs.ts +376 -0
  1026. package/src/engine/spells/addTargetTrigger.ts +53 -0
  1027. package/src/engine/spells/auraPerSecondCost.ts +50 -0
  1028. package/src/engine/spells/auraStacking.ts +497 -0
  1029. package/src/engine/spells/cmangos-special-cases-combustion.ts +13 -0
  1030. package/src/engine/spells/cmangos-special-cases-s18.ts +445 -0
  1031. package/src/engine/spells/cmangos-special-cases-s19.ts +324 -0
  1032. package/src/engine/spells/cmangos-special-cases-s20.ts +385 -0
  1033. package/src/engine/spells/cmangos-special-cases-s21.ts +116 -0
  1034. package/src/engine/spells/cmangos-special-cases-s22.ts +24 -0
  1035. package/src/engine/spells/cmangos-special-cases-s23.ts +52 -0
  1036. package/src/engine/spells/cmangos-special-cases.ts +1570 -0
  1037. package/src/engine/spells/conditions.ts +718 -0
  1038. package/src/engine/spells/effects.ts +203 -0
  1039. package/src/engine/spells/fixtures/oracle-effects-lock9a.json +1 -0
  1040. package/src/engine/spells/immunity.ts +942 -0
  1041. package/src/engine/spells/intentEffects.ts +351 -0
  1042. package/src/engine/spells/interpreter/GAPS.md +21 -0
  1043. package/src/engine/spells/interpreter/amount.ts +109 -0
  1044. package/src/engine/spells/interpreter/class-scripts-kit.ts +478 -0
  1045. package/src/engine/spells/interpreter/diff.ts +246 -0
  1046. package/src/engine/spells/interpreter/duration.ts +90 -0
  1047. package/src/engine/spells/interpreter/form-attrs.json +1 -0
  1048. package/src/engine/spells/interpreter/form-attrs.ts +95 -0
  1049. package/src/engine/spells/interpreter/handlers/aura-remove.ts +113 -0
  1050. package/src/engine/spells/interpreter/handlers/auras-control.ts +1547 -0
  1051. package/src/engine/spells/interpreter/handlers/auras-core.ts +1583 -0
  1052. package/src/engine/spells/interpreter/handlers/auras-misc.ts +1774 -0
  1053. package/src/engine/spells/interpreter/handlers/effect-disenchant.ts +17 -0
  1054. package/src/engine/spells/interpreter/handlers/effect-skinning.ts +20 -0
  1055. package/src/engine/spells/interpreter/handlers/effects-action-utility.ts +1455 -0
  1056. package/src/engine/spells/interpreter/handlers/effects-core.ts +432 -0
  1057. package/src/engine/spells/interpreter/handlers/effects-remainder.ts +105 -0
  1058. package/src/engine/spells/interpreter/handlers/effects-summon-item.ts +687 -0
  1059. package/src/engine/spells/interpreter/handlers/mod-increase-energy-percent.ts +36 -0
  1060. package/src/engine/spells/interpreter/handlers/mod-increase-energy.ts +36 -0
  1061. package/src/engine/spells/interpreter/handlers/periodic-trigger-zero.ts +327 -0
  1062. package/src/engine/spells/interpreter/handlers/procs.ts +131 -0
  1063. package/src/engine/spells/interpreter/handlers/registry.ts +975 -0
  1064. package/src/engine/spells/interpreter/handlers/shared.ts +667 -0
  1065. package/src/engine/spells/interpreter/handlers.ts +9 -0
  1066. package/src/engine/spells/interpreter/hunter-kit.ts +202 -0
  1067. package/src/engine/spells/interpreter/index.ts +525 -0
  1068. package/src/engine/spells/interpreter/item-triggers.ts +1121 -0
  1069. package/src/engine/spells/interpreter/lift-consume-energy.ts +37 -0
  1070. package/src/engine/spells/interpreter/mage-portals.ts +37 -0
  1071. package/src/engine/spells/interpreter/materialize-charm.ts +88 -0
  1072. package/src/engine/spells/interpreter/materialize-dispel-mechanic.ts +25 -0
  1073. package/src/engine/spells/interpreter/materialize-rating-buffs.ts +81 -0
  1074. package/src/engine/spells/interpreter/materialize-speed.ts +109 -0
  1075. package/src/engine/spells/interpreter/materialize-spell-magnet.ts +22 -0
  1076. package/src/engine/spells/interpreter/opcodes.ts +789 -0
  1077. package/src/engine/spells/interpreter/paladin-kit.ts +95 -0
  1078. package/src/engine/spells/interpreter/paladin-seals.ts +499 -0
  1079. package/src/engine/spells/interpreter/priest-warlock-kit.ts +135 -0
  1080. package/src/engine/spells/interpreter/proc.ts +443 -0
  1081. package/src/engine/spells/interpreter/registry/helpers.ts +16 -0
  1082. package/src/engine/spells/interpreter/registry/index.ts +216 -0
  1083. package/src/engine/spells/interpreter/registry/packs/class-abilities.ts +304 -0
  1084. package/src/engine/spells/interpreter/registry/packs/dire-maul.ts +44 -0
  1085. package/src/engine/spells/interpreter/registry/packs/dummy-script-tail.ts +1065 -0
  1086. package/src/engine/spells/interpreter/registry/packs/ex-wave-m.ts +70 -0
  1087. package/src/engine/spells/interpreter/registry/packs/life-tap.ts +107 -0
  1088. package/src/engine/spells/interpreter/registry/packs/paladin.ts +246 -0
  1089. package/src/engine/spells/interpreter/registry/packs/raid-script-summons.ts +26 -0
  1090. package/src/engine/spells/interpreter/registry/packs/raid-threat-wipe.ts +22 -0
  1091. package/src/engine/spells/interpreter/registry/packs/shaman.ts +214 -0
  1092. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-a.ts +269 -0
  1093. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-b.ts +370 -0
  1094. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-c.ts +172 -0
  1095. package/src/engine/spells/interpreter/registry/packs/si4-dummy-hunter.ts +60 -0
  1096. package/src/engine/spells/interpreter/registry/packs/si4-dummy-warrior.ts +31 -0
  1097. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-a.ts +114 -0
  1098. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-b.ts +249 -0
  1099. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-c.ts +233 -0
  1100. package/src/engine/spells/interpreter/registry/types.ts +48 -0
  1101. package/src/engine/spells/interpreter/talent-scripted.ts +329 -0
  1102. package/src/engine/spells/interpreter/targeting.ts +90 -0
  1103. package/src/engine/spells/interpreter/types-intent.ts +1501 -0
  1104. package/src/engine/spells/interpreter/types.ts +419 -0
  1105. package/src/engine/spells/interpreter/warrior-druid-kit.ts +314 -0
  1106. package/src/engine/spells/interpreter/weapon-imbue-kit.ts +384 -0
  1107. package/src/engine/spells/interrupt.ts +217 -0
  1108. package/src/engine/spells/meleeAttackReset.ts +60 -0
  1109. package/src/engine/spells/oocTriggerSpell.ts +49 -0
  1110. package/src/engine/spells/overrideClassScripts.ts +319 -0
  1111. package/src/engine/spells/parryHaste.ts +20 -0
  1112. package/src/engine/spells/procs.ts +300 -0
  1113. package/src/engine/spells/recovery.ts +203 -0
  1114. package/src/engine/spells/scriptTargetDest.ts +76 -0
  1115. package/src/engine/spells/scriptTargets.ts +85 -0
  1116. package/src/engine/spells/singleTargetAura.ts +82 -0
  1117. package/src/engine/spells/specialCasePayloads.ts +57 -0
  1118. package/src/engine/spells/spellAttributes.ts +249 -0
  1119. package/src/engine/spells/spellBonus.ts +143 -0
  1120. package/src/engine/spells/spellModIntents.ts +419 -0
  1121. package/src/engine/spells/spellMods.ts +283 -0
  1122. package/src/engine/spells/spellRadius.ts +15 -0
  1123. package/src/engine/spells/trapObjects.ts +26 -0
  1124. package/src/json.d.ts +7 -0
  1125. package/src/persistence/memoryRepository.ts +23 -0
  1126. package/src/persistence/saveBackups.ts +162 -0
  1127. package/src/persistence/saveFile.ts +68 -0
  1128. package/src/persistence/saveRepository.ts +11 -0
  1129. package/src/persistence/saveShape.ts +668 -0
  1130. package/src/progression/leveling.ts +89 -0
  1131. package/src/progression/rest.ts +1434 -0
  1132. package/src/progression/training.ts +226 -0
  1133. package/src/progression/xpGain.ts +369 -0
  1134. package/src/quests/quests.ts +1580 -0
  1135. package/src/world/aoePull.ts +198 -0
  1136. package/src/world/areaTableDbc.ts +39 -0
  1137. package/src/world/areaTableMapIdPairs.ts +141 -0
  1138. package/src/world/bakeSlug.ts +43 -0
  1139. package/src/world/continuousDungeon.ts +1250 -0
  1140. package/src/world/dungeonBakeProjection.ts +190 -0
  1141. package/src/world/dungeonMapDensity.ts +342 -0
  1142. package/src/world/dungeonMapProjection.ts +135 -0
  1143. package/src/world/dungeonNav.ts +904 -0
  1144. package/src/world/dungeonNpcSim.ts +147 -0
  1145. package/src/world/dungeonObjectives.ts +234 -0
  1146. package/src/world/dungeonPreset.ts +35 -0
  1147. package/src/world/dungeonRoute.ts +311 -0
  1148. package/src/world/dungeonRouteGeometry.ts +732 -0
  1149. package/src/world/dungeonRouteOrder.ts +1037 -0
  1150. package/src/world/dungeonWingRooms.ts +426 -0
  1151. package/src/world/escort.ts +296 -0
  1152. package/src/world/goPoolRoll.ts +75 -0
  1153. package/src/world/instanceObjects.ts +785 -0
  1154. package/src/world/instances.ts +1572 -0
  1155. package/src/world/meetingStones.ts +56 -0
  1156. package/src/world/navmeshFloors.ts +145 -0
  1157. package/src/world/nearGrid.ts +167 -0
  1158. package/src/world/packBudget.ts +613 -0
  1159. package/src/world/rareRoll.ts +335 -0
  1160. package/src/world/routeAuthoring.ts +132 -0
  1161. package/src/world/routeEdit.ts +209 -0
  1162. package/src/world/world.ts +812 -0
  1163. package/src/world/zoneHazards.ts +47 -0
@@ -0,0 +1,1409 @@
1
+ // Creature EventAI state machine, the ACTION_HANDLERS interpreter and its tick. Pure domain.
2
+ // Cite: CreatureEventAI.cpp ProcessAction / CheckEvent / ProcessEvent; CreatureEventAI.h ACTION_T_*.
3
+
4
+ import type {
5
+ CreatureAiAction,
6
+ CreatureAiScript,
7
+ CreatureAiSummon,
8
+ CreatureCastEntry,
9
+ CreatureSpellListEntry,
10
+ SpellDef,
11
+ } from '../../data/schema.ts';
12
+ import type { Rng } from '../../engine/core/rng.ts';
13
+ import {
14
+ formatEventAiChatLine,
15
+ isUnresolvedEventAiTextId,
16
+ lookupEventAiText,
17
+ pickTextIdFromAction,
18
+ } from './eventAiTexts.ts';
19
+ import {
20
+ ACTION_T_ATTACK_START,
21
+ ACTION_T_AUTO_ATTACK,
22
+ ACTION_T_CALL_FOR_HELP,
23
+ ACTION_T_CAST,
24
+ ACTION_T_CHANGE_MOVEMENT,
25
+ ACTION_T_COMBAT_MOVEMENT,
26
+ ACTION_T_DESPAWN_GUARDIANS,
27
+ ACTION_T_DIE,
28
+ ACTION_T_EMOTE,
29
+ ACTION_T_EVADE,
30
+ ACTION_T_FLEE_FOR_ASSIST,
31
+ ACTION_T_FORCE_DESPAWN,
32
+ ACTION_T_MORPH_TO_ENTRY_OR_MODEL,
33
+ ACTION_T_MOUNT_TO_ENTRY_OR_MODEL,
34
+ ACTION_T_QUEST_EVENT,
35
+ ACTION_T_RANDOM_EMOTE,
36
+ ACTION_T_RANDOM_PHASE,
37
+ ACTION_T_RANDOM_PHASE_RANGE,
38
+ ACTION_T_RANDOM_SOUND,
39
+ ACTION_T_REMOVE_UNIT_FLAG,
40
+ ACTION_T_REMOVEAURASFROMSPELL,
41
+ ACTION_T_SET_DEATH_PREVENTION,
42
+ ACTION_T_SET_FACTION,
43
+ ACTION_T_SET_FOLLOW_MOVEMENT,
44
+ ACTION_T_SET_IMMOBILIZED_STATE,
45
+ ACTION_T_SET_INST_DATA,
46
+ ACTION_T_SET_PHASE,
47
+ ACTION_T_SET_RANGED_MODE,
48
+ ACTION_T_SET_REACT_STATE,
49
+ ACTION_T_SET_SHEATH,
50
+ ACTION_T_SET_STAND_STATE,
51
+ ACTION_T_SET_UNIT_FIELD,
52
+ ACTION_T_SET_UNIT_FLAG,
53
+ ACTION_T_SET_WALK,
54
+ ACTION_T_SOUND,
55
+ ACTION_T_SPAWN,
56
+ ACTION_T_SUMMON_ID,
57
+ ACTION_T_TEXT,
58
+ ACTION_T_TEXT_NEW,
59
+ ACTION_T_THROW_AI_EVENT,
60
+ ACTION_T_SET_THROW_MASK,
61
+ ACTION_T_THREAT_ALL_PCT,
62
+ ACTION_T_THREAT_SINGLE,
63
+ ACTION_T_UPDATE_TEMPLATE,
64
+ ACTION_T_ZONE_COMBAT_PULSE,
65
+ AI_EVENT_HEALTH_STEP_PCTS,
66
+ AI_EVENT_HEALTH_STEP_TYPES,
67
+ AI_EVENT_TYPE,
68
+ CREATURE_FAMILY_FLEE_DELAY_MS,
69
+ EVENT_T,
70
+ getRandActionParam,
71
+ randomPhaseInRange,
72
+ RANGE_MODE_TYPE_NONE,
73
+ REACT_STATE,
74
+ SHEATH_STATE,
75
+ UNIT_FIELD,
76
+ WALK_SETTING,
77
+ ACTION_T_START_RELAY_SCRIPT,
78
+ ACTION_T_KILLED_MONSTER,
79
+ ACTION_T_PAUSE_WAYPOINTS,
80
+ ACTION_T_SET_FACING,
81
+ SPELL_LIST_FLAG,
82
+ CAST_FLAG,
83
+ } from './creatureAiConstants.ts';
84
+ import {
85
+ type CastPickContext,
86
+ type CreatureCastSlot,
87
+ eventConditionsOk,
88
+ eventPhaseBlocked,
89
+ markCreatureCastUsed,
90
+ rollTimer,
91
+ } from './creatureCastList.ts';
92
+
93
+ // EventAI multi-action interpreter (VE: phase / spawn / summon_id / flee) Cite: CreatureEventAI.cpp
94
+ // ProcessAction / CheckEvent; FE1 ai.scripts bake.
95
+
96
+ /** Runtime state per creature — mirrors CreatureEventAI m_Phase + holders + S3 flags. */
97
+ export interface CreatureEventAiState {
98
+ /** m_Phase — starts 0. Cite: CreatureEventAI SET_PHASE ~919–922. */
99
+ phase: number;
100
+ // ORDER_FLEEING / combat-script panic. While true, casts + meaningful melee stop. Cite: UnitAI.cpp DoFlee
101
+ // ~829–841 (SetAIOrder(ORDER_FLEEING)).
102
+ fleeing: boolean;
103
+ /** Session time when flee ends (0 when not fleeing). DoFlee default delay. */
104
+ fleeUntil: number;
105
+ // m_meleeEnabled — ACTION_T_AUTO_ATTACK. Default true. Cite: UnitAI.cpp SetMeleeEnabled ~794–809;
106
+ // ProcessAction ~900–901.
107
+ meleeEnabled: boolean;
108
+ // m_rangedMode — ACTION_T_SET_RANGED_MODE. Default false. Cite: UnitAI.cpp SetRangedMode ~979–995;
109
+ // ProcessAction ~1298–1307.
110
+ rangedMode: boolean;
111
+ /** m_chaseDistance when ranged mode on (yards). */
112
+ rangedChaseDistance: number;
113
+ /** RangeModeType stored from SET_RANGED_MODE param1. */
114
+ rangedModeType: number;
115
+ /** UNKILLABLE — ACTION_T_SET_DEATH_PREVENTION. Cite: CreatureAI.cpp SetDeathPrevention ~130–135. */
116
+ deathPrevention: boolean;
117
+ /** JustPreventedDeath already fired this pull. Cite: CreatureAI.cpp JustPreventedDeath. */
118
+ deathPreventionFired: boolean;
119
+ // ACTION_T_PAUSE_WAYPOINTS (51) — the unit holds its ground instead of patrolling. Cite:
120
+ // CreatureEventAI.h:142; sessionMotion reads it as a hold.
121
+ waypointsPaused: boolean;
122
+ /** Unit stand state (UNIT_STAND_STATE_*). Cite: ProcessAction ~1157–1159. */
123
+ standState: number;
124
+ // m_reactState — ACTION_T_SET_REACT_STATE. Default AGGRESSIVE. Cite: UnitAI.h ReactStates; ProcessAction
125
+ // ~1206–1209.
126
+ reactState: number;
127
+ // Follow movement enabled (inverse of UNIT_STAT_NO_FOLLOW_MOVEMENT). Cite: UnitAI.cpp SetFollowMovement
128
+ // ~320–328.
129
+ followMovement: boolean;
130
+ // Entry after ACTION_T_UPDATE_TEMPLATE (UpdateEntry). 0 = still original template. Cite: ProcessAction
131
+ // ~1076–1083.
132
+ templateEntry: number;
133
+ /** Force-despawn deadline (session ms); 0 = none. Cite: ForcedDespawn ~1112–1114. */
134
+ forceDespawnAt: number;
135
+ // Temporary faction template id (0 = default/cleared). Cite: ProcessAction SET_FACTION ~730–737. Reaction
136
+ // via domain/creature/faction.ts getFactionReaction when a DataStore is available.
137
+ factionId: number;
138
+ /** Flags controlling when temporary faction restores (evade/respawn). */
139
+ factionFlags: number;
140
+ /** UNIT_FIELD_FLAGS bit mask. Cite: SET/REMOVE_UNIT_FLAG ~888–898. */
141
+ unitFlags: number;
142
+ /** Generic unit field values (SET_UNIT_FIELD). field index → value. */
143
+ unitFields: Record<number, number>;
144
+ /** Combat movement enabled (inverse of UNIT_STAT_NO_COMBAT_MOVEMENT). Default true. */
145
+ combatMovement: boolean;
146
+ /** Display model override (morph). 0 = demorphed / template. Cite: ~739–758. */
147
+ displayId: number;
148
+ /** Morph creature_template entry when set via entry (not model). */
149
+ morphCreatureId: number;
150
+ /** Mount display id (0 = unmounted). Cite: MOUNT ~1122–1138. */
151
+ mountDisplayId: number;
152
+ /** Mount creature entry when mounted by entry. */
153
+ mountCreatureId: number;
154
+ /** Sheath state. Cite: SET_SHEATH ~1107–1109. */
155
+ sheath: number;
156
+ /** Immobilized (rooted) AI state. Cite: SET_IMMOBILIZED_STATE ~1345–1348. */
157
+ immobilized: boolean;
158
+ /** Walk default / chase walk. Cite: SET_WALK ~1331–1338. */
159
+ walkDefault: boolean;
160
+ /** Chase uses run when true (m_chaseRun). */
161
+ chaseRun: boolean;
162
+ /** Movement generator type after CHANGE_MOVEMENT. */
163
+ movementType: number;
164
+ // m_AlreadyCallAssistance — once true, CallForHelp is a no-op and receivers are marked so they
165
+ // do not re-broadcast, stopping the CFH ladder. Cite: Creature.cpp CallAssistance ~2151.
166
+ alreadyCallAssistance: boolean;
167
+ // m_throwAIEventMask — ACTION_T_SET_THROW_MASK bits of AI_EVENT_TYPE. Cite: CreatureEventAI.h:933; ctor
168
+ // CreatureEventAI.cpp:94 (0 until action 46).
169
+ throwAIEventMask: number;
170
+ // m_throwAIEventStep — 0..2 health marks, or 100 after GOT_FULL_HEALTH. Cite: CreatureEventAI.h:933–936;
171
+ // DamageTaken/HealedBy CreatureEventAI.cpp:1841–1895.
172
+ throwAIEventStep: number;
173
+ holders: EventAiScriptHolder[];
174
+ }
175
+
176
+ /** One armed creature_ai_scripts row (timer/conditions + actions). */
177
+ export interface EventAiScriptHolder {
178
+ script: CreatureAiScript;
179
+ /** Derived cast-entry shape for shared condition/timer reuse. */
180
+ condition: CreatureCastEntry;
181
+ readyAt: number;
182
+ exhausted: boolean;
183
+ listIndex: number;
184
+ }
185
+
186
+ // Intent yielded when an EventAI action executes (combat applies side effects). Unknown action types
187
+ // produce nothing (no-op).
188
+ export type EventAiIntent =
189
+ | { kind: 'set_phase'; phase: number }
190
+ // ACTION_T_START_RELAY_SCRIPT (53), 158 DB rows. A positive relayId is the relay id; negative
191
+ // picks a random relay from template -relayId. Cite: CreatureEventAI.cpp:1225-1244.
192
+ | { kind: 'start_relay'; relayId: number; templateId: number; target: number }
193
+ // ACTION_T_KILLED_MONSTER (33), 2 rows: 12296 credits 12297 and 12298 credits 12299 — the kill
194
+ // credit goes to a DIFFERENT entry than the one that died. Cite: ProcessAction case 33.
195
+ | { kind: 'killed_monster'; creatureId: number; target: number }
196
+ /** ACTION_T_PAUSE_WAYPOINTS (51), 1 row (Zixil 6748). Cite: CreatureEventAI.h:142. */
197
+ | { kind: 'pause_waypoints'; pause: boolean }
198
+ // ACTION_T_SET_FACING (59), 2 rows (Zixil 6748, Kum'isha 7917). `reset` restores the spawn orientation;
199
+ // otherwise face the resolved target. Cite: CreatureEventAI.h:150.
200
+ | { kind: 'set_facing'; target: number; reset: boolean }
201
+ | { kind: 'spawn'; creatureId: number; target: number; durationMs: number }
202
+ | {
203
+ kind: 'summon_id';
204
+ creatureId: number;
205
+ target: number;
206
+ spawnId: number;
207
+ placement?: CreatureAiSummon;
208
+ }
209
+ | { kind: 'flee' }
210
+ | { kind: 'cast'; spellId: number; target: number; castFlags: number }
211
+ /** ACTION_T_TEXT / TEXT_NEW — resolved broadcast line for combat feed. */
212
+ | {
213
+ kind: 'text';
214
+ textId: number;
215
+ chatType: number;
216
+ text: string;
217
+ body: string;
218
+ unresolved?: boolean;
219
+ }
220
+ | { kind: 'emote'; emoteId: number }
221
+ | { kind: 'sound'; soundId: number }
222
+ | { kind: 'set_ranged_mode'; enabled: boolean; chaseDistance: number; modeType: number }
223
+ | { kind: 'auto_attack'; enabled: boolean }
224
+ | { kind: 'remove_auras_from_spell'; target: number; spellId: number }
225
+ | { kind: 'call_for_help'; radius: number }
226
+ | { kind: 'force_despawn'; delayMs: number }
227
+ | { kind: 'set_stand_state'; standState: number }
228
+ | { kind: 'set_inst_data'; field: number; value: number }
229
+ | { kind: 'set_death_prevention'; enabled: boolean }
230
+ | { kind: 'update_template'; creatureId: number }
231
+ | { kind: 'set_follow_movement'; enabled: boolean }
232
+ | { kind: 'attack_start'; target: number }
233
+ | { kind: 'throw_ai_event'; eventType: number; radius: number; target: number }
234
+ | { kind: 'set_throw_mask'; mask: number }
235
+ | { kind: 'set_react_state'; reactState: number }
236
+ | { kind: 'despawn_guardians'; entryId: number }
237
+ // S4 tail intents
238
+ | { kind: 'set_faction'; factionId: number; factionFlags: number }
239
+ | { kind: 'morph'; creatureId: number; modelId: number }
240
+ | { kind: 'threat_single'; value: number; target: number; isDirect: boolean }
241
+ | { kind: 'threat_all_pct'; percent: number }
242
+ | { kind: 'quest_event'; questId: number; target: number; rewardGroup: boolean }
243
+ | { kind: 'set_unit_field'; field: number; value: number; target: number }
244
+ | { kind: 'set_unit_flag'; flag: number; target: number }
245
+ | { kind: 'remove_unit_flag'; flag: number; target: number }
246
+ | { kind: 'combat_movement'; enabled: boolean; melee: boolean }
247
+ | { kind: 'evade'; combatOnly: boolean }
248
+ | { kind: 'die' }
249
+ | { kind: 'zone_combat_pulse' }
250
+ | { kind: 'set_sheath'; sheath: number }
251
+ | { kind: 'mount'; creatureId: number; modelId: number }
252
+ | { kind: 'change_movement'; movementType: number; wanderOrPathId: number; flags: number }
253
+ | { kind: 'set_walk'; walkType: number }
254
+ | { kind: 'set_immobilized_state'; apply: boolean; combatOnly: boolean };
255
+
256
+ /** ACTION_T ids registered in ACTION_HANDLERS (excludes CAST — cast-slot path). */
257
+ const NON_CAST_ACTION_TYPES = new Set<number>([
258
+ ACTION_T_START_RELAY_SCRIPT,
259
+ ACTION_T_KILLED_MONSTER,
260
+ ACTION_T_PAUSE_WAYPOINTS,
261
+ ACTION_T_SET_FACING,
262
+ ACTION_T_TEXT,
263
+ ACTION_T_SOUND,
264
+ ACTION_T_EMOTE,
265
+ ACTION_T_SPAWN,
266
+ ACTION_T_AUTO_ATTACK,
267
+ ACTION_T_SET_PHASE,
268
+ ACTION_T_FLEE_FOR_ASSIST,
269
+ ACTION_T_REMOVEAURASFROMSPELL,
270
+ ACTION_T_SUMMON_ID,
271
+ ACTION_T_SET_INST_DATA,
272
+ ACTION_T_UPDATE_TEMPLATE,
273
+ ACTION_T_CALL_FOR_HELP,
274
+ ACTION_T_FORCE_DESPAWN,
275
+ ACTION_T_SET_DEATH_PREVENTION,
276
+ ACTION_T_THROW_AI_EVENT,
277
+ ACTION_T_SET_THROW_MASK,
278
+ ACTION_T_SET_STAND_STATE,
279
+ ACTION_T_SET_REACT_STATE,
280
+ ACTION_T_TEXT_NEW,
281
+ ACTION_T_ATTACK_START,
282
+ ACTION_T_DESPAWN_GUARDIANS,
283
+ ACTION_T_SET_RANGED_MODE,
284
+ ACTION_T_SET_FOLLOW_MOVEMENT,
285
+ // S4 tail
286
+ ACTION_T_SET_FACTION,
287
+ ACTION_T_MORPH_TO_ENTRY_OR_MODEL,
288
+ ACTION_T_RANDOM_SOUND,
289
+ ACTION_T_RANDOM_EMOTE,
290
+ ACTION_T_THREAT_SINGLE,
291
+ ACTION_T_THREAT_ALL_PCT,
292
+ ACTION_T_QUEST_EVENT,
293
+ ACTION_T_SET_UNIT_FIELD,
294
+ ACTION_T_SET_UNIT_FLAG,
295
+ ACTION_T_REMOVE_UNIT_FLAG,
296
+ ACTION_T_COMBAT_MOVEMENT,
297
+ ACTION_T_EVADE,
298
+ ACTION_T_RANDOM_PHASE,
299
+ ACTION_T_RANDOM_PHASE_RANGE,
300
+ ACTION_T_DIE,
301
+ ACTION_T_ZONE_COMBAT_PULSE,
302
+ ACTION_T_SET_SHEATH,
303
+ ACTION_T_MOUNT_TO_ENTRY_OR_MODEL,
304
+ ACTION_T_CHANGE_MOVEMENT,
305
+ ACTION_T_SET_WALK,
306
+ ACTION_T_SET_IMMOBILIZED_STATE,
307
+ ]);
308
+
309
+ // True when the script has at least one VE-handled non-CAST action. Pure CAST rows stay on the
310
+ // creatureCasts path (no double schedule).
311
+ export function scriptHasNonCastEventAiActions(script: CreatureAiScript): boolean {
312
+ for (const a of script.actions ?? []) {
313
+ if (NON_CAST_ACTION_TYPES.has(a.type | 0)) return true;
314
+ }
315
+ return false;
316
+ }
317
+
318
+ // Map raw EventAI script event params → CreatureCastEntry condition/timer fields. Same param layout as ETL
319
+ // `buildCastFromAction` / CreatureEventAI.h unions. spellId is a dummy (0) — holders are not cast slots.
320
+ export function conditionEntryFromAiScript(script: CreatureAiScript): CreatureCastEntry {
321
+ const eventType = script.eventType | 0;
322
+ const p1 = script.eventParam1 | 0;
323
+ const p2 = script.eventParam2 | 0;
324
+ const p3 = script.eventParam3 | 0;
325
+ const p4 = script.eventParam4 | 0;
326
+ const entry: CreatureCastEntry = {
327
+ spellId: 0,
328
+ scriptId: script.id | 0,
329
+ eventType,
330
+ eventFlags: script.eventFlags | 0,
331
+ chancePct: script.eventChance != null ? script.eventChance | 0 : 100,
332
+ eventInversePhaseMask: script.eventInversePhaseMask,
333
+ };
334
+
335
+ const p5 = script.eventParam5 != null ? script.eventParam5 | 0 : 0;
336
+
337
+ switch (eventType) {
338
+ case EVENT_T.TIMER_IN_COMBAT:
339
+ case EVENT_T.TIMER_OOC:
340
+ case EVENT_T.TIMER_GENERIC:
341
+ // InitialMin, InitialMax, RepeatMin, RepeatMax — CreatureEventAI.h timer ~626–632
342
+ if (p1 || p2) {
343
+ entry.initialMinMs = p1;
344
+ entry.initialMaxMs = p2 || p1;
345
+ }
346
+ if (p3 || p4) {
347
+ entry.repeatMinMs = p3;
348
+ entry.repeatMaxMs = p4 || p3;
349
+ }
350
+ break;
351
+ case EVENT_T.HP:
352
+ case EVENT_T.TARGET_HP:
353
+ entry.hpPctMax = p1;
354
+ entry.hpPctMin = p2;
355
+ if (p3 || p4) {
356
+ entry.repeatMinMs = p3;
357
+ entry.repeatMaxMs = p4 || p3;
358
+ }
359
+ break;
360
+ case EVENT_T.MANA:
361
+ case EVENT_T.TARGET_MANA:
362
+ entry.manaPctMax = p1;
363
+ entry.manaPctMin = p2;
364
+ if (p3 || p4) {
365
+ entry.repeatMinMs = p3;
366
+ entry.repeatMaxMs = p4 || p3;
367
+ }
368
+ break;
369
+ case EVENT_T.RANGE:
370
+ entry.rangeMinYd = p1;
371
+ entry.rangeMaxYd = p2;
372
+ if (p3 || p4) {
373
+ entry.repeatMinMs = p3;
374
+ entry.repeatMaxMs = p4 || p3;
375
+ }
376
+ break;
377
+ case EVENT_T.OOC_LOS:
378
+ // NoHostile, MaxRange, RepeatMin, RepeatMax — ooc_los ~674–683
379
+ entry.selectMaxRangeYd = p2;
380
+ if (p3 || p4) {
381
+ entry.repeatMinMs = p3;
382
+ entry.repeatMaxMs = p4 || p3;
383
+ }
384
+ break;
385
+ case EVENT_T.KILL:
386
+ case EVENT_T.TARGET_CASTING:
387
+ // GetRepeatTimers: params[0]/[1] — CreatureEventAI.cpp ~562–563
388
+ if (p1 || p2) {
389
+ entry.repeatMinMs = p1;
390
+ entry.repeatMaxMs = p2 || p1;
391
+ }
392
+ break;
393
+ case EVENT_T.MISSING_AURA:
394
+ case EVENT_T.TARGET_MISSING_AURA:
395
+ case EVENT_T.AURA:
396
+ case EVENT_T.TARGET_AURA:
397
+ // SpellID, stacks, RepeatMin, RepeatMax — buffed ~743–753
398
+ entry.auraSpellId = p1;
399
+ entry.auraStacks = p2 > 0 ? p2 : 1;
400
+ if (p3 || p4) {
401
+ entry.repeatMinMs = p3;
402
+ entry.repeatMaxMs = p4 || p3;
403
+ }
404
+ break;
405
+ case EVENT_T.FRIENDLY_HP:
406
+ // HPDeficit, Radius, RepeatMin, RepeatMax, IsPercent — friendly_hp ~697–704
407
+ entry.friendlyHpDeficit = p1;
408
+ entry.friendlyRadiusYd = p2;
409
+ if (p3 || p4) {
410
+ entry.repeatMinMs = p3;
411
+ entry.repeatMaxMs = p4 || p3;
412
+ }
413
+ if (p5) entry.friendlyHpIsPercent = true;
414
+ break;
415
+ case EVENT_T.FRIENDLY_IS_CC:
416
+ // DispelType, Radius, RepeatMin, RepeatMax — friendly_is_cc ~705–712
417
+ entry.friendlyRadiusYd = p2;
418
+ if (p3 || p4) {
419
+ entry.repeatMinMs = p3;
420
+ entry.repeatMaxMs = p4 || p3;
421
+ }
422
+ break;
423
+ case EVENT_T.FRIENDLY_MISSING_BUFF:
424
+ // SpellId, Radius, RepeatMin, RepeatMax, InCombat — friendly_buff ~713–721
425
+ entry.friendlyBuffSpellId = p1;
426
+ entry.auraSpellId = p1;
427
+ entry.friendlyRadiusYd = p2;
428
+ if (p3 || p4) {
429
+ entry.repeatMinMs = p3;
430
+ entry.repeatMaxMs = p4 || p3;
431
+ }
432
+ entry.friendlyBuffInCombat = p5;
433
+ break;
434
+ case EVENT_T.SUMMONED_UNIT:
435
+ case EVENT_T.SUMMONED_JUST_DIED:
436
+ case EVENT_T.SUMMONED_JUST_DESPAWN:
437
+ // CreatureId, RepeatMin, RepeatMax — GetRepeatTimers params[1]/[2] ~565–567
438
+ entry.summonedCreatureId = p1;
439
+ if (p2 || p3) {
440
+ entry.repeatMinMs = p2;
441
+ entry.repeatMaxMs = p3 || p2;
442
+ }
443
+ break;
444
+ case EVENT_T.RECEIVE_AI_EVENT:
445
+ // AIEventType, Sender-Entry — receiveAIEvent ~754–761
446
+ entry.receiveAiEventType = p1;
447
+ entry.receiveAiSenderEntry = p2;
448
+ break;
449
+ case EVENT_T.RECEIVE_EMOTE:
450
+ entry.receiveEmoteId = p1;
451
+ break;
452
+ case EVENT_T.FACING_TARGET:
453
+ // Position, unused, RepeatMin, RepeatMax — facingTarget ~770–777
454
+ entry.facingBackOrFront = p1;
455
+ if (p3 || p4) {
456
+ entry.repeatMinMs = p3;
457
+ entry.repeatMaxMs = p4 || p3;
458
+ }
459
+ break;
460
+ case EVENT_T.SELECT_ATTACKING_TARGET:
461
+ // MinRange, MaxRange, RepeatMin, RepeatMax — selectTarget ~762–769
462
+ entry.selectMinRangeYd = p1;
463
+ entry.selectMaxRangeYd = p2;
464
+ if (p3 || p4) {
465
+ entry.repeatMinMs = p3;
466
+ entry.repeatMaxMs = p4 || p3;
467
+ }
468
+ break;
469
+ case EVENT_T.SPELLHIT:
470
+ case EVENT_T.SPELLHIT_TARGET:
471
+ // SpellID, School, RepeatMin, RepeatMax
472
+ entry.spellHitSpellId = p1;
473
+ entry.spellHitSchoolMask = p2;
474
+ if (p3 || p4) {
475
+ entry.repeatMinMs = p3;
476
+ entry.repeatMaxMs = p4 || p3;
477
+ }
478
+ break;
479
+ case EVENT_T.SPELL_CAST:
480
+ entry.spellHitSpellId = p1;
481
+ break;
482
+ default:
483
+ if (p3 || p4) {
484
+ entry.repeatMinMs = p3;
485
+ entry.repeatMaxMs = p4 || p3;
486
+ }
487
+ break;
488
+ }
489
+ return entry;
490
+ }
491
+
492
+ // Merge event-condition params from ai.scripts onto creatureCasts rows by scriptId. The CAST
493
+ // convenience bake often omits FRIENDLY_* / FACING; this only copies sourced fields.
494
+ export function enrichCastEntriesFromScripts(
495
+ entries: readonly CreatureCastEntry[],
496
+ scripts: readonly CreatureAiScript[] | undefined | null,
497
+ ): CreatureCastEntry[] {
498
+ if (!scripts || scripts.length === 0) return entries as CreatureCastEntry[];
499
+ const byId = new Map<number, CreatureAiScript>();
500
+ for (const s of scripts) byId.set(s.id | 0, s);
501
+ return entries.map((e) => {
502
+ const sid = (e.scriptId ?? 0) | 0;
503
+ if (!sid) return e;
504
+ const script = byId.get(sid);
505
+ if (!script) return e;
506
+ const cond = conditionEntryFromAiScript(script);
507
+ // Cast-row spell/target/flags/chance win; condition fills missing event fields.
508
+ return {
509
+ ...cond,
510
+ ...e,
511
+ // Prefer script-derived condition fields when cast bake omitted them:
512
+ friendlyHpDeficit: e.friendlyHpDeficit ?? cond.friendlyHpDeficit,
513
+ friendlyRadiusYd: e.friendlyRadiusYd ?? cond.friendlyRadiusYd,
514
+ friendlyHpIsPercent: e.friendlyHpIsPercent ?? cond.friendlyHpIsPercent,
515
+ friendlyBuffSpellId: e.friendlyBuffSpellId ?? cond.friendlyBuffSpellId,
516
+ friendlyBuffInCombat: e.friendlyBuffInCombat ?? cond.friendlyBuffInCombat,
517
+ facingBackOrFront: e.facingBackOrFront ?? cond.facingBackOrFront,
518
+ selectMinRangeYd: e.selectMinRangeYd ?? cond.selectMinRangeYd,
519
+ selectMaxRangeYd: e.selectMaxRangeYd ?? cond.selectMaxRangeYd,
520
+ receiveAiEventType: e.receiveAiEventType ?? cond.receiveAiEventType,
521
+ receiveAiSenderEntry: e.receiveAiSenderEntry ?? cond.receiveAiSenderEntry,
522
+ receiveEmoteId: e.receiveEmoteId ?? cond.receiveEmoteId,
523
+ summonedCreatureId: e.summonedCreatureId ?? cond.summonedCreatureId,
524
+ spellHitSpellId: e.spellHitSpellId ?? cond.spellHitSpellId,
525
+ spellHitSchoolMask: e.spellHitSchoolMask ?? cond.spellHitSchoolMask,
526
+ auraSpellId: e.auraSpellId ?? cond.auraSpellId,
527
+ auraStacks: e.auraStacks ?? cond.auraStacks,
528
+ initialMinMs: e.initialMinMs ?? cond.initialMinMs,
529
+ initialMaxMs: e.initialMaxMs ?? cond.initialMaxMs,
530
+ hpPctMax: e.hpPctMax ?? cond.hpPctMax,
531
+ hpPctMin: e.hpPctMin ?? cond.hpPctMin,
532
+ manaPctMax: e.manaPctMax ?? cond.manaPctMax,
533
+ manaPctMin: e.manaPctMin ?? cond.manaPctMin,
534
+ rangeMinYd: e.rangeMinYd ?? cond.rangeMinYd,
535
+ rangeMaxYd: e.rangeMaxYd ?? cond.rangeMaxYd,
536
+ eventInversePhaseMask: e.eventInversePhaseMask ?? cond.eventInversePhaseMask,
537
+ };
538
+ });
539
+ }
540
+
541
+ // Build CAST-only CreatureCastEntry rows from full ai.scripts when creatureCasts is absent,
542
+ // carrying eventInversePhaseMask so phase gating works. Cite: ACTION_T_CAST param1..3.
543
+ export function castEntriesFromAiScripts(scripts: readonly CreatureAiScript[]): CreatureCastEntry[] {
544
+ const out: CreatureCastEntry[] = [];
545
+ for (const script of scripts) {
546
+ for (const action of script.actions ?? []) {
547
+ if ((action.type | 0) !== ACTION_T_CAST) continue;
548
+ const spellId = action.param1 | 0;
549
+ if (spellId <= 0) continue;
550
+ const base = conditionEntryFromAiScript(script);
551
+ const entry: CreatureCastEntry = {
552
+ ...base,
553
+ spellId,
554
+ };
555
+ if ((action.param2 | 0) !== 0) entry.target = action.param2 | 0;
556
+ if ((action.param3 | 0) !== 0) entry.castFlags = action.param3 | 0;
557
+ out.push(entry);
558
+ }
559
+ }
560
+ return out;
561
+ }
562
+
563
+ // Map creature_spell_list rows to TIMER_IN_COMBAT-shaped cast entries on the same scheduler path
564
+ // as EventAI timed casts. Never invents timers. Cite: UnitAI.cpp UpdateSpellLists ~1186–1293.
565
+ export function castEntriesFromSpellList(
566
+ list: readonly CreatureSpellListEntry[] | undefined | null,
567
+ rng?: Rng,
568
+ rangedMode = false,
569
+ ): CreatureCastEntry[] {
570
+ if (!list || list.length === 0) return [];
571
+ // Position order — priority when Probability sum==0; Availability draw order.
572
+ const sorted = [...list].sort((a, b) => {
573
+ const pa = (a.position | 0) - (b.position | 0);
574
+ if (pa !== 0) return pa;
575
+ return (a.spellId | 0) - (b.spellId | 0);
576
+ });
577
+ const out: CreatureCastEntry[] = [];
578
+ // The two per-update rolls are ONE roll each for the whole list, not per spell, and are read at
579
+ // ARM time: the 1,200 ms poll gates WHEN a slot fires, not whether it is armed.
580
+ const supportRoll = rng ? rng.int(0, 100) : 0;
581
+ const rangedRoll = rng ? rng.int(0, 100) : 0;
582
+ for (const row of sorted) {
583
+ const spellId = row.spellId | 0;
584
+ if (spellId <= 0) continue;
585
+ const listFlags = row.flags | 0;
586
+ // SPELL_LIST_FLAG_SUPPORT_ACTION (1): skip when the one support roll beat the list's
587
+ // ChanceSupportAction. Cite: UnitAI.cpp:1214-1216.
588
+ if ((listFlags & SPELL_LIST_FLAG.SUPPORT_ACTION) !== 0) {
589
+ if (rng && supportRoll > (row.chanceSupportAction ?? 0)) continue;
590
+ }
591
+ // SPELL_LIST_FLAG_RANGED_ACTION (2): base chance in ranged mode, chance - 50 in melee — the C++ comment
592
+ // says it models chaincasting at range and mostly not in melee. Cite: UnitAI.cpp:1227-1230.
593
+ if ((listFlags & SPELL_LIST_FLAG.RANGED_ACTION) !== 0) {
594
+ const base = row.chanceRangedAttack ?? 0;
595
+ const chance = rangedMode ? base : Math.max(base - 50, 0);
596
+ if (rng && rangedRoll > chance) continue;
597
+ }
598
+ // Availability gate — Creature.cpp SetSpellList ~2397–2404.
599
+ // urand(0, 100) > Availability → spell removed for this list lifetime.
600
+ const availability = row.availability != null ? (row.availability | 0) : 100;
601
+ if (availability < 100) {
602
+ if (!rng) continue; // without RNG, fail closed for partial-availability rows
603
+ // rng.int is inclusive; matches urand(0, 100).
604
+ if (rng.int(0, 100) > availability) continue;
605
+ }
606
+ const entry: CreatureCastEntry = {
607
+ spellId,
608
+ eventType: EVENT_T.TIMER_IN_COMBAT,
609
+ initialMinMs: row.initialMin != null ? (row.initialMin | 0) : 0,
610
+ initialMaxMs:
611
+ row.initialMax != null
612
+ ? (row.initialMax | 0)
613
+ : row.initialMin != null
614
+ ? (row.initialMin | 0)
615
+ : 0,
616
+ repeatMinMs: row.repeatMin != null ? (row.repeatMin | 0) : 0,
617
+ repeatMaxMs:
618
+ row.repeatMax != null
619
+ ? (row.repeatMax | 0)
620
+ : row.repeatMin != null
621
+ ? (row.repeatMin | 0)
622
+ : 0,
623
+ // Bare entries without eventFlags keep repeat behavior (markCreatureCastUsed).
624
+ targetSpace: 'spell_list',
625
+ };
626
+ if (row.targetId != null) entry.target = row.targetId | 0;
627
+ if (row.probability != null) entry.spellListProbability = row.probability | 0;
628
+ // SPELL_LIST_FLAG_RANGED_ACTION also makes the row a MAIN spell (AddMainSpell), which the
629
+ // engine already paces like a primary attack. Cite: UnitAI.cpp:1174-1177.
630
+ if ((listFlags & SPELL_LIST_FLAG.RANGED_ACTION) !== 0) {
631
+ entry.castFlags = (entry.castFlags ?? 0) | CAST_FLAG.MAIN_SPELL;
632
+ }
633
+ // SPELL_LIST_FLAG_NON_BLOCKING (8, 1 row): cast outside the one-action roll, i.e. it never
634
+ // competes for the slot. Cite: UnitAI.cpp:1265-1269.
635
+ if ((listFlags & SPELL_LIST_FLAG.NON_BLOCKING) !== 0) entry.nonBlocking = true;
636
+ // SPELL_LIST_FLAG_CATEGORY_COOLDOWN (4, 4 rows on one list — the Four Horsemen, already
637
+ // hand-noted at naxxramas.ts:100). Cite: Creature.cpp:1553.
638
+ if ((listFlags & SPELL_LIST_FLAG.CATEGORY_COOLDOWN) !== 0) entry.categoryCooldown = true;
639
+ // A row ScriptId starts a relay when the cast succeeds — the same producer P17 wired.
640
+ // Cite: UnitAI.cpp:1259 ScriptsStart(SCRIPT_TYPE_RELAY, scriptId, …).
641
+ if (row.scriptId != null && (row.scriptId | 0) > 0) entry.relayScriptId = row.scriptId | 0;
642
+ // Carried, not evaluated here: UpdateSpellLists re-checks the gate every tick, so it
643
+ // belongs at pick time. -1 and 0 both mean ungated. Cite: UnitAI.cpp:1218.
644
+ const cc = row.combatCondition != null ? (row.combatCondition | 0) : 0;
645
+ if (cc > 0) entry.combatCondition = cc;
646
+ // Probability is the pick WEIGHT, drawn by rollSpellListSlot among the rows eligible on
647
+ // one 1200 ms poll (pickCreatureCast). ChancePct is EventAI 0–100 — never map weight→%.
648
+ out.push(entry);
649
+ }
650
+ return out;
651
+ }
652
+
653
+ // Merge EventAI cast entries with spell-list timer slots. Spell-list rows append after EventAI (listIndex
654
+ // order: scripts first, then Position). Cite: UnitAI UpdateSpellLists runs alongside EventAI ProcessEvents.
655
+ export function mergeCastEntriesWithSpellList(
656
+ base: readonly CreatureCastEntry[],
657
+ spellList: readonly CreatureSpellListEntry[] | undefined | null,
658
+ rng?: Rng,
659
+ rangedMode = false,
660
+ ): CreatureCastEntry[] {
661
+ const fromList = castEntriesFromSpellList(spellList, rng, rangedMode);
662
+ if (fromList.length === 0) return [...base];
663
+ return [...base, ...fromList];
664
+ }
665
+
666
+ /** Cite: CreatureEventAI.cpp:1122–1136; ScriptMgr.cpp:2409–2437 Mount/Unmount. */
667
+ export function applyMountToEntryOrModel(
668
+ state: { mountCreatureId?: number; mountDisplayId?: number; mounted?: boolean },
669
+ creatureId: number,
670
+ modelId: number,
671
+ ): { kind: 'mount'; creatureId: number; modelId: number } {
672
+ if (creatureId || modelId) {
673
+ state.mountCreatureId = creatureId;
674
+ state.mountDisplayId = modelId;
675
+ state.mounted = true;
676
+ } else {
677
+ state.mountCreatureId = 0;
678
+ state.mountDisplayId = 0;
679
+ state.mounted = false;
680
+ }
681
+ return { kind: 'mount', creatureId, modelId };
682
+ }
683
+
684
+ // Arm EventAI holders for non-CAST actions — phase, spawn, summon, flee. TIMER_OOC and FRIENDLY_*
685
+ // are armed and EVENT_HANDLERS gate them at pick time. Cite: JustRespawned timer init ~1406.
686
+ export function emptyEventAiState(): CreatureEventAiState {
687
+ return {
688
+ phase: 0,
689
+ fleeing: false,
690
+ fleeUntil: 0,
691
+ meleeEnabled: true,
692
+ rangedMode: false,
693
+ rangedChaseDistance: 0,
694
+ rangedModeType: RANGE_MODE_TYPE_NONE,
695
+ deathPrevention: false,
696
+ deathPreventionFired: false,
697
+ waypointsPaused: false,
698
+ standState: 0,
699
+ reactState: REACT_STATE.AGGRESSIVE,
700
+ followMovement: true,
701
+ templateEntry: 0,
702
+ forceDespawnAt: 0,
703
+ factionId: 0,
704
+ factionFlags: 0,
705
+ unitFlags: 0,
706
+ unitFields: {},
707
+ combatMovement: true,
708
+ displayId: 0,
709
+ morphCreatureId: 0,
710
+ mountDisplayId: 0,
711
+ mountCreatureId: 0,
712
+ sheath: SHEATH_STATE.MELEE,
713
+ immobilized: false,
714
+ walkDefault: false,
715
+ chaseRun: true,
716
+ movementType: 0,
717
+ alreadyCallAssistance: false,
718
+ throwAIEventMask: 0,
719
+ throwAIEventStep: 0,
720
+ holders: [],
721
+ };
722
+ }
723
+
724
+ // CreatureEventAI::DamageTaken health-step machine. Mutates throwAIEventStep; returns AIEventType to
725
+ // SendAIEventAround, or null. Cite: CreatureEventAI.cpp:1841–1871 (HEALTH_STEPS 90/50/10, highest mark).
726
+ export function processThrowAiEventDamageTaken(
727
+ state: CreatureEventAiState,
728
+ healthBefore: number,
729
+ damage: number,
730
+ maxHealth: number,
731
+ ): number | null {
732
+ const healthSteps = AI_EVENT_HEALTH_STEP_PCTS;
733
+ const sendEvent = AI_EVENT_HEALTH_STEP_TYPES;
734
+ const healthStepCount = healthSteps.length;
735
+ let step = state.throwAIEventStep !== 100 ? state.throwAIEventStep | 0 : 0;
736
+ if (step >= healthStepCount) return null;
737
+
738
+ const maxHp = Math.max(1, maxHealth | 0);
739
+ const newHealthPercent = ((healthBefore - damage) * 100) / maxHp;
740
+ if (newHealthPercent > healthSteps[step]!) return null;
741
+
742
+ // Highest reached mark that has a mask bit (search from CRITICAL toward current).
743
+ for (let i = healthStepCount - 1; i > step; --i) {
744
+ const ev = sendEvent[i]!;
745
+ if (newHealthPercent < healthSteps[i]! && (state.throwAIEventMask & (1 << ev)) !== 0) {
746
+ step = i;
747
+ break;
748
+ }
749
+ }
750
+
751
+ const eventType = sendEvent[step]!;
752
+ let toSend: number | null = null;
753
+ if ((state.throwAIEventMask & (1 << eventType)) !== 0) toSend = eventType;
754
+ state.throwAIEventStep = step + 1;
755
+ return toSend;
756
+ }
757
+
758
+ // CreatureEventAI::HealedBy — GOT_FULL_HEALTH once when a heal would fill. Cite:
759
+ // CreatureEventAI.cpp:1885–1895 (step becomes 100 even if bit unset).
760
+ export function processThrowAiEventHealedBy(
761
+ state: CreatureEventAiState,
762
+ healthBefore: number,
763
+ healedAmount: number,
764
+ maxHealth: number,
765
+ ): number | null {
766
+ if (state.throwAIEventStep === 100) return null;
767
+ const maxHp = Math.max(1, maxHealth | 0);
768
+ if (healthBefore + healedAmount < maxHp) return null;
769
+ let toSend: number | null = null;
770
+ if ((state.throwAIEventMask & (1 << AI_EVENT_TYPE.GOT_FULL_HEALTH)) !== 0) {
771
+ toSend = AI_EVENT_TYPE.GOT_FULL_HEALTH;
772
+ }
773
+ state.throwAIEventStep = 100;
774
+ return toSend;
775
+ }
776
+
777
+ /** JustDied auto-throw bit 0. Cite: CreatureEventAI.cpp:1492–1493. */
778
+ export function shouldThrowAiEventJustDied(state: CreatureEventAiState): boolean {
779
+ return (state.throwAIEventMask & (1 << AI_EVENT_TYPE.JUST_DIED)) !== 0;
780
+ }
781
+
782
+ export function armEventAiState(
783
+ scripts: readonly CreatureAiScript[] | undefined | null,
784
+ rng?: Rng,
785
+ ): CreatureEventAiState {
786
+ const base = emptyEventAiState();
787
+ if (!scripts || scripts.length === 0) return base;
788
+ let listIndex = 0;
789
+ for (const script of scripts) {
790
+ if (!scriptHasNonCastEventAiActions(script)) continue;
791
+ const et = script.eventType | 0;
792
+ const condition = conditionEntryFromAiScript(script);
793
+ let readyAt = 0;
794
+ if (
795
+ et === EVENT_T.TIMER_IN_COMBAT ||
796
+ et === EVENT_T.TIMER_OOC ||
797
+ et === EVENT_T.TIMER_GENERIC
798
+ ) {
799
+ readyAt = rollTimer(
800
+ condition.initialMinMs ?? 0,
801
+ condition.initialMaxMs ?? condition.initialMinMs ?? 0,
802
+ rng,
803
+ );
804
+ }
805
+ base.holders.push({
806
+ script,
807
+ condition,
808
+ readyAt,
809
+ exhausted: false,
810
+ listIndex: listIndex++,
811
+ });
812
+ }
813
+ return base;
814
+ }
815
+
816
+ // Pick next ready EventAI holder (phase + conditions + timer). Does not roll event_chance. Deterministic:
817
+ // lowest readyAt, then listIndex, then script.id.
818
+ export function pickEventAiHolder(
819
+ state: CreatureEventAiState,
820
+ ctx: Omit<CastPickContext, 'spellReady' | 'canCast'>,
821
+ ): EventAiScriptHolder | null {
822
+ let best: EventAiScriptHolder | null = null;
823
+ const phase = state.phase | 0;
824
+ for (const holder of state.holders) {
825
+ if (holder.exhausted) continue;
826
+ if (ctx.t < holder.readyAt) continue;
827
+ if (eventPhaseBlocked(holder.script.eventInversePhaseMask ?? holder.condition.eventInversePhaseMask, phase)) {
828
+ continue;
829
+ }
830
+ if (!eventConditionsOk(holder.condition, { ...ctx, phase, spellReady: () => true, canCast: () => true })) {
831
+ continue;
832
+ }
833
+ if (!best || compareEventHolders(holder, best) < 0) best = holder;
834
+ }
835
+ return best;
836
+ }
837
+
838
+ function compareEventHolders(a: EventAiScriptHolder, b: EventAiScriptHolder): number {
839
+ if (a.readyAt !== b.readyAt) return a.readyAt - b.readyAt;
840
+ if (a.listIndex !== b.listIndex) return a.listIndex - b.listIndex;
841
+ return (a.script.id | 0) - (b.script.id | 0);
842
+ }
843
+
844
+ // event_chance gate for a full script row (same formula as cast chance). Cite: CreatureEventAI.cpp
845
+ // ProcessEvent ~607–612.
846
+ export function rollEventAiChance(script: CreatureAiScript, rng?: Rng): boolean {
847
+ const chance = script.eventChance != null ? script.eventChance | 0 : 100;
848
+ if (chance >= 100) return true;
849
+ if (chance <= 0) return false;
850
+ if (!rng) return false;
851
+ return rng.int(0, 99) < chance;
852
+ }
853
+
854
+ // Process up to 3 actions on a fired event, mutating phase, fleeing and flags for pure-domain
855
+ // actions and yielding intents for combat. CAST is skipped — cast slots handle it.
856
+ export function processEventAiActions(
857
+ holder: EventAiScriptHolder,
858
+ state: CreatureEventAiState,
859
+ opts: {
860
+ t: number;
861
+ summons?: readonly CreatureAiSummon[] | null;
862
+ /** Flee duration when DoFlee(0) — default CREATURE_FAMILY_FLEE_DELAY_MS. */
863
+ fleeDelayMs?: number;
864
+ rng?: Rng;
865
+ /** Speaker name for TEXT feed lines (creature name). */
866
+ speakerName?: string;
867
+ },
868
+ ): EventAiIntent[] {
869
+ const intents: EventAiIntent[] = [];
870
+ const summonById = new Map<number, CreatureAiSummon>();
871
+ for (const s of opts.summons ?? []) summonById.set(s.id | 0, s);
872
+
873
+ for (const action of holder.script.actions ?? []) {
874
+ const intent = processOneAction(action, state, {
875
+ t: opts.t,
876
+ summonById,
877
+ fleeDelayMs: opts.fleeDelayMs ?? CREATURE_FAMILY_FLEE_DELAY_MS,
878
+ rng: opts.rng,
879
+ speakerName: opts.speakerName ?? 'Creature',
880
+ });
881
+ if (intent) intents.push(intent);
882
+ }
883
+ return intents;
884
+ }
885
+
886
+ /** Context passed to ACTION_HANDLERS while processing one script action. */
887
+ export interface ActionHandlerOpts {
888
+ t: number;
889
+ summonById: ReadonlyMap<number, CreatureAiSummon>;
890
+ fleeDelayMs: number;
891
+ rng?: Rng;
892
+ speakerName: string;
893
+ }
894
+
895
+ export type ActionHandler = (
896
+ action: CreatureAiAction,
897
+ state: CreatureEventAiState,
898
+ opts: ActionHandlerOpts,
899
+ ) => EventAiIntent | null;
900
+
901
+ function resolveTextIntent(
902
+ textId: number,
903
+ speakerName: string,
904
+ ): EventAiIntent | null {
905
+ if (!textId) return null;
906
+ const row = lookupEventAiText(textId);
907
+ if (!row) {
908
+ // Unresolved ids are listed in docs/aifid/eventai-texts.json — honest no-op body.
909
+ if (isUnresolvedEventAiTextId(textId)) {
910
+ return {
911
+ kind: 'text',
912
+ textId,
913
+ chatType: 0,
914
+ text: '',
915
+ body: '',
916
+ unresolved: true,
917
+ };
918
+ }
919
+ return {
920
+ kind: 'text',
921
+ textId,
922
+ chatType: 0,
923
+ text: '',
924
+ body: '',
925
+ unresolved: true,
926
+ };
927
+ }
928
+ const formatted = formatEventAiChatLine(speakerName, row);
929
+ return {
930
+ kind: 'text',
931
+ textId,
932
+ chatType: formatted.chatType,
933
+ text: formatted.text,
934
+ body: formatted.body,
935
+ };
936
+ }
937
+
938
+ // Implemented ACTION_T handlers. Literal keys for census parseHandlerTable. Cite: CreatureEventAI.cpp
939
+ // ProcessAction per case (file:line in each handler).
940
+ export const ACTION_HANDLERS: Record<number, ActionHandler> = {
941
+ // ACTION_T_TEXT ~674–728 — TextId1..3 randomize when multiple present.
942
+ [ACTION_T_TEXT]: (action, _state, opts) => {
943
+ const id0 = action.param1 | 0;
944
+ const id1 = action.param2 | 0;
945
+ const id2 = action.param3 | 0;
946
+ if (!id0) return null;
947
+ const rnd01 = opts.rng ? opts.rng.next() : 0;
948
+ const textId = pickTextIdFromAction(id0, id1, id2, rnd01);
949
+ return resolveTextIntent(textId, opts.speakerName);
950
+ },
951
+ // ACTION_T_START_RELAY_SCRIPT ~1225–1244. param1 is SIGNED: positive a relay id, negative a
952
+ // random-template id. 151 of the 158 DB rows are positive and all their ids exist.
953
+ [ACTION_T_START_RELAY_SCRIPT]: (action) => {
954
+ const raw = action.param1 | 0;
955
+ if (!raw) return null;
956
+ return raw > 0
957
+ ? { kind: 'start_relay', relayId: raw, templateId: 0, target: action.param2 | 0 }
958
+ : { kind: 'start_relay', relayId: 0, templateId: -raw, target: action.param2 | 0 };
959
+ },
960
+ // ACTION_T_KILLED_MONSTER ~ProcessAction case 33 — credit a creature entry, not a quest id.
961
+ [ACTION_T_KILLED_MONSTER]: (action) => {
962
+ const creatureId = action.param1 | 0;
963
+ if (creatureId <= 0) return null;
964
+ return { kind: 'killed_monster', creatureId, target: action.param2 | 0 };
965
+ },
966
+ // ACTION_T_PAUSE_WAYPOINTS — CreatureEventAI.h:142, doPause in param1.
967
+ [ACTION_T_PAUSE_WAYPOINTS]: (action) => ({ kind: 'pause_waypoints', pause: (action.param1 | 0) !== 0 }),
968
+ // ACTION_T_SET_FACING — CreatureEventAI.h:150, param2 0 = set toward target, 1 = reset.
969
+ [ACTION_T_SET_FACING]: (action) => ({
970
+ kind: 'set_facing',
971
+ target: action.param1 | 0,
972
+ reset: (action.param2 | 0) === 1,
973
+ }),
974
+ // ACTION_T_SOUND ~760–761
975
+ [ACTION_T_SOUND]: (action) => {
976
+ const soundId = action.param1 | 0;
977
+ if (!soundId) return null;
978
+ return { kind: 'sound', soundId };
979
+ },
980
+ // ACTION_T_EMOTE ~763–764
981
+ [ACTION_T_EMOTE]: (action) => {
982
+ const emoteId = action.param1 | 0;
983
+ if (!emoteId) return null;
984
+ return { kind: 'emote', emoteId };
985
+ },
986
+ [ACTION_T_CAST]: (action) => ({
987
+ kind: 'cast',
988
+ spellId: action.param1 | 0,
989
+ target: action.param2 | 0,
990
+ castFlags: action.param3 | 0,
991
+ }),
992
+ [ACTION_T_SPAWN]: (action) => ({
993
+ kind: 'spawn',
994
+ creatureId: action.param1 | 0,
995
+ target: action.param2 | 0,
996
+ durationMs: action.param3 | 0,
997
+ }),
998
+ // ACTION_T_AUTO_ATTACK ~900–901 → SetMeleeEnabled
999
+ [ACTION_T_AUTO_ATTACK]: (action, state) => {
1000
+ const enabled = (action.param1 | 0) !== 0;
1001
+ state.meleeEnabled = enabled;
1002
+ return { kind: 'auto_attack', enabled };
1003
+ },
1004
+ [ACTION_T_SET_PHASE]: (action, state) => {
1005
+ const phase = action.param1 | 0;
1006
+ state.phase = phase;
1007
+ return { kind: 'set_phase', phase };
1008
+ },
1009
+ [ACTION_T_FLEE_FOR_ASSIST]: (_action, state, opts) => {
1010
+ state.fleeing = true;
1011
+ state.fleeUntil = opts.t + opts.fleeDelayMs;
1012
+ return { kind: 'flee' };
1013
+ },
1014
+ // ACTION_T_REMOVEAURASFROMSPELL ~971–973 — target, spellId
1015
+ [ACTION_T_REMOVEAURASFROMSPELL]: (action) => ({
1016
+ kind: 'remove_auras_from_spell',
1017
+ target: action.param1 | 0,
1018
+ spellId: action.param2 | 0,
1019
+ }),
1020
+ [ACTION_T_SUMMON_ID]: (action, _state, opts) => {
1021
+ const spawnId = action.param3 | 0;
1022
+ return {
1023
+ kind: 'summon_id',
1024
+ creatureId: action.param1 | 0,
1025
+ target: action.param2 | 0,
1026
+ spawnId,
1027
+ placement: opts.summonById.get(spawnId),
1028
+ };
1029
+ },
1030
+ // ACTION_T_SET_INST_DATA ~1044–1054
1031
+ [ACTION_T_SET_INST_DATA]: (action) => ({
1032
+ kind: 'set_inst_data',
1033
+ field: action.param1 | 0,
1034
+ value: action.param2 | 0,
1035
+ }),
1036
+ // ACTION_T_UPDATE_TEMPLATE ~1076–1083
1037
+ [ACTION_T_UPDATE_TEMPLATE]: (action, state) => {
1038
+ const creatureId = action.param1 | 0;
1039
+ if (!creatureId || creatureId === state.templateEntry) return null;
1040
+ state.templateEntry = creatureId;
1041
+ return { kind: 'update_template', creatureId };
1042
+ },
1043
+ // ACTION_T_CALL_FOR_HELP ~1102–1105
1044
+ [ACTION_T_CALL_FOR_HELP]: (action) => ({
1045
+ kind: 'call_for_help',
1046
+ radius: action.param1 | 0,
1047
+ }),
1048
+ // ACTION_T_FORCE_DESPAWN ~1112–1114
1049
+ [ACTION_T_FORCE_DESPAWN]: (action, state, opts) => {
1050
+ const delayMs = Math.max(0, action.param1 | 0);
1051
+ state.forceDespawnAt = opts.t + delayMs;
1052
+ return { kind: 'force_despawn', delayMs };
1053
+ },
1054
+ // ACTION_T_SET_DEATH_PREVENTION ~1117–1119
1055
+ [ACTION_T_SET_DEATH_PREVENTION]: (action, state) => {
1056
+ const enabled = (action.param1 | 0) !== 0;
1057
+ state.deathPrevention = enabled;
1058
+ if (enabled) state.deathPreventionFired = false;
1059
+ return { kind: 'set_death_prevention', enabled };
1060
+ },
1061
+ // ACTION_T_THROW_AI_EVENT ~1140–1149
1062
+ [ACTION_T_THROW_AI_EVENT]: (action) => ({
1063
+ kind: 'throw_ai_event',
1064
+ eventType: action.param1 | 0,
1065
+ radius: action.param2 | 0,
1066
+ target: action.param3 | 0,
1067
+ }),
1068
+ // ACTION_T_SET_THROW_MASK ~1152–1156 — arms DamageTaken/HealedBy/JustDied auto throws
1069
+ [ACTION_T_SET_THROW_MASK]: (action, state) => {
1070
+ const mask = action.param1 | 0;
1071
+ state.throwAIEventMask = mask;
1072
+ return { kind: 'set_throw_mask', mask };
1073
+ },
1074
+ // ACTION_T_SET_STAND_STATE ~1157–1159
1075
+ [ACTION_T_SET_STAND_STATE]: (action, state) => {
1076
+ const standState = action.param1 | 0;
1077
+ state.standState = standState;
1078
+ return { kind: 'set_stand_state', standState };
1079
+ },
1080
+ // ACTION_T_SET_REACT_STATE ~1206–1209
1081
+ [ACTION_T_SET_REACT_STATE]: (action, state) => {
1082
+ const reactState = action.param1 | 0;
1083
+ state.reactState = reactState;
1084
+ return { kind: 'set_react_state', reactState };
1085
+ },
1086
+ // ACTION_T_TEXT_NEW ~1246–1268 — textId or templateId (template needs ScriptMgr; no payload → no-op)
1087
+ [ACTION_T_TEXT_NEW]: (action, _state, opts) => {
1088
+ const textId = action.param1 | 0;
1089
+ const templateId = action.param3 | 0;
1090
+ // Template path: no committed script_string_template payload — honest no-op when only templateId.
1091
+ // Cite: ProcessAction ~1258–1262 GetRandomScriptStringFromTemplate.
1092
+ if (templateId && !textId) return null;
1093
+ if (!textId) return null;
1094
+ return resolveTextIntent(textId, opts.speakerName);
1095
+ },
1096
+ // ACTION_T_ATTACK_START ~1271–1280
1097
+ [ACTION_T_ATTACK_START]: (action) => ({
1098
+ kind: 'attack_start',
1099
+ target: action.param1 | 0,
1100
+ }),
1101
+ // ACTION_T_DESPAWN_GUARDIANS ~1283–1295
1102
+ [ACTION_T_DESPAWN_GUARDIANS]: (action) => ({
1103
+ kind: 'despawn_guardians',
1104
+ entryId: action.param1 | 0,
1105
+ }),
1106
+ // ACTION_T_SET_RANGED_MODE ~1298–1307; SetRangedMode(type != TYPE_NONE, chaseDistance, type)
1107
+ [ACTION_T_SET_RANGED_MODE]: (action, state) => {
1108
+ const modeType = action.param1 | 0;
1109
+ const chaseDistance = action.param2 | 0;
1110
+ const enabled = modeType !== RANGE_MODE_TYPE_NONE;
1111
+ state.rangedMode = enabled;
1112
+ state.rangedModeType = modeType;
1113
+ state.rangedChaseDistance = enabled ? chaseDistance : 0;
1114
+ return { kind: 'set_ranged_mode', enabled, chaseDistance, modeType };
1115
+ },
1116
+ // ACTION_T_SET_FOLLOW_MOVEMENT ~1366–1367
1117
+ [ACTION_T_SET_FOLLOW_MOVEMENT]: (action, state) => {
1118
+ const enabled = (action.param1 | 0) !== 0;
1119
+ state.followMovement = enabled;
1120
+ return { kind: 'set_follow_movement', enabled };
1121
+ },
1122
+
1123
+ // ---- SESSION 4 tail — CreatureEventAI.cpp ProcessAction ----
1124
+
1125
+ // ACTION_T_SET_FACTION ~730–737
1126
+ [ACTION_T_SET_FACTION]: (action, state) => {
1127
+ const factionId = action.param1 | 0;
1128
+ const factionFlags = action.param2 | 0;
1129
+ state.factionId = factionId;
1130
+ state.factionFlags = factionFlags;
1131
+ return { kind: 'set_faction', factionId, factionFlags };
1132
+ },
1133
+ // ACTION_T_MORPH_TO_ENTRY_OR_MODEL ~739–758
1134
+ [ACTION_T_MORPH_TO_ENTRY_OR_MODEL]: (action, state) => {
1135
+ const creatureId = action.param1 | 0;
1136
+ const modelId = action.param2 | 0;
1137
+ if (creatureId || modelId) {
1138
+ state.morphCreatureId = creatureId;
1139
+ state.displayId = modelId;
1140
+ } else {
1141
+ // DeMorph
1142
+ state.morphCreatureId = 0;
1143
+ state.displayId = 0;
1144
+ }
1145
+ return { kind: 'morph', creatureId, modelId };
1146
+ },
1147
+ // ACTION_T_RANDOM_SOUND ~766–771
1148
+ [ACTION_T_RANDOM_SOUND]: (action, _state, opts) => {
1149
+ const rnd = opts.rng ? opts.rng.int(0, 2) : 0;
1150
+ const soundId = getRandActionParam(rnd, action.param1 | 0, action.param2 | 0, action.param3 | 0);
1151
+ // -1 in any field means no output if randomed that field (signed).
1152
+ if (soundId < 0 || !soundId) return null;
1153
+ return { kind: 'sound', soundId };
1154
+ },
1155
+ // ACTION_T_RANDOM_EMOTE ~773–778
1156
+ [ACTION_T_RANDOM_EMOTE]: (action, _state, opts) => {
1157
+ const rnd = opts.rng ? opts.rng.int(0, 2) : 0;
1158
+ const emoteId = getRandActionParam(rnd, action.param1 | 0, action.param2 | 0, action.param3 | 0);
1159
+ if (emoteId < 0 || !emoteId) return null;
1160
+ return { kind: 'emote', emoteId };
1161
+ },
1162
+ // ACTION_T_THREAT_SINGLE ~828–837
1163
+ [ACTION_T_THREAT_SINGLE]: (action) => ({
1164
+ kind: 'threat_single',
1165
+ value: action.param1 | 0,
1166
+ target: action.param2 | 0,
1167
+ isDirect: (action.param3 | 0) !== 0,
1168
+ }),
1169
+ // ACTION_T_THREAT_ALL_PCT ~839–845
1170
+ [ACTION_T_THREAT_ALL_PCT]: (action) => ({
1171
+ kind: 'threat_all_pct',
1172
+ percent: action.param1 | 0,
1173
+ }),
1174
+ // ACTION_T_QUEST_EVENT ~847–862 — AreaExploredOrEventHappens / group explore.
1175
+ [ACTION_T_QUEST_EVENT]: (action) => {
1176
+ const questId = action.param1 | 0;
1177
+ if (!questId) return null;
1178
+ return {
1179
+ kind: 'quest_event',
1180
+ questId,
1181
+ target: action.param2 | 0,
1182
+ rewardGroup: (action.param3 | 0) !== 0,
1183
+ };
1184
+ },
1185
+ // ACTION_T_SET_UNIT_FIELD ~873–886
1186
+ [ACTION_T_SET_UNIT_FIELD]: (action, state) => {
1187
+ const field = action.param1 | 0;
1188
+ const value = action.param2 | 0;
1189
+ const target = action.param3 | 0;
1190
+ // C++ rejects field < OBJECT_END || field >= UNIT_END — UpdateFields.h OBJECT_END=6, UNIT_END=0xb6+6.
1191
+ // Cite: ProcessAction ~878–879.
1192
+ const OBJECT_END = 6;
1193
+ const UNIT_END = 0xb6 + OBJECT_END;
1194
+ if (field < OBJECT_END || field >= UNIT_END) return null;
1195
+ // Self-target fields stored on AI state (most rows use TARGET_T_SELF=0).
1196
+ if (target === 0) {
1197
+ state.unitFields[field] = value;
1198
+ if (field === UNIT_FIELD.FLAGS) state.unitFlags = value;
1199
+ }
1200
+ return { kind: 'set_unit_field', field, value, target };
1201
+ },
1202
+ // ACTION_T_SET_UNIT_FLAG ~888–892
1203
+ [ACTION_T_SET_UNIT_FLAG]: (action, state) => {
1204
+ const flag = action.param1 | 0;
1205
+ const target = action.param2 | 0;
1206
+ if (target === 0) state.unitFlags |= flag;
1207
+ return { kind: 'set_unit_flag', flag, target };
1208
+ },
1209
+ // ACTION_T_REMOVE_UNIT_FLAG ~894–898
1210
+ [ACTION_T_REMOVE_UNIT_FLAG]: (action, state) => {
1211
+ const flag = action.param1 | 0;
1212
+ const target = action.param2 | 0;
1213
+ if (target === 0) state.unitFlags &= ~flag;
1214
+ return { kind: 'remove_unit_flag', flag, target };
1215
+ },
1216
+ // ACTION_T_COMBAT_MOVEMENT ~903–917
1217
+ [ACTION_T_COMBAT_MOVEMENT]: (action, state) => {
1218
+ const enabled = (action.param1 | 0) !== 0;
1219
+ const melee = (action.param2 | 0) !== 0;
1220
+ // C++ returns false (no success) when state already matches and not casting —
1221
+ // still emit intent for observability; state write is the contract.
1222
+ state.combatMovement = enabled;
1223
+ return { kind: 'combat_movement', enabled, melee };
1224
+ },
1225
+ // ACTION_T_EVADE ~942–946
1226
+ [ACTION_T_EVADE]: (action) => ({
1227
+ kind: 'evade',
1228
+ combatOnly: (action.param1 | 0) !== 0,
1229
+ }),
1230
+ // ACTION_T_RANDOM_PHASE ~991–993
1231
+ [ACTION_T_RANDOM_PHASE]: (action, state, opts) => {
1232
+ const rnd = opts.rng ? opts.rng.int(0, 2) : 0;
1233
+ const phase = getRandActionParam(rnd, action.param1 | 0, action.param2 | 0, action.param3 | 0);
1234
+ state.phase = phase | 0;
1235
+ return { kind: 'set_phase', phase: state.phase };
1236
+ },
1237
+ // ACTION_T_RANDOM_PHASE_RANGE ~995–999
1238
+ [ACTION_T_RANDOM_PHASE_RANGE]: (action, state, opts) => {
1239
+ const phaseMin = action.param1 | 0;
1240
+ const phaseMax = action.param2 | 0;
1241
+ if (phaseMax <= phaseMin) return null;
1242
+ const rnd = opts.rng ? opts.rng.int(0, 0x7fffffff) : 0;
1243
+ const phase = randomPhaseInRange(rnd, phaseMin, phaseMax);
1244
+ if (phase == null) return null;
1245
+ state.phase = phase;
1246
+ return { kind: 'set_phase', phase };
1247
+ },
1248
+ // ACTION_T_DIE ~1085–1093 Suicide()
1249
+ [ACTION_T_DIE]: () => ({ kind: 'die' }),
1250
+ // ACTION_T_ZONE_COMBAT_PULSE ~1095–1100
1251
+ [ACTION_T_ZONE_COMBAT_PULSE]: () => ({ kind: 'zone_combat_pulse' }),
1252
+ // ACTION_T_SET_SHEATH ~1107–1109
1253
+ [ACTION_T_SET_SHEATH]: (action, state) => {
1254
+ const sheath = action.param1 | 0;
1255
+ state.sheath = sheath;
1256
+ return { kind: 'set_sheath', sheath };
1257
+ },
1258
+ // ACTION_T_MOUNT_TO_ENTRY_OR_MODEL ~1122–1138
1259
+ [ACTION_T_MOUNT_TO_ENTRY_OR_MODEL]: (action, state) =>
1260
+ applyMountToEntryOrModel(state, action.param1 | 0, action.param2 | 0),
1261
+ // ACTION_T_CHANGE_MOVEMENT ~1162–1204
1262
+ [ACTION_T_CHANGE_MOVEMENT]: (action, state) => {
1263
+ const movementType = action.param1 | 0;
1264
+ const wanderOrPathId = action.param2 | 0;
1265
+ const flags = action.param3 | 0;
1266
+ state.movementType = movementType;
1267
+ return { kind: 'change_movement', movementType, wanderOrPathId, flags };
1268
+ },
1269
+ // ACTION_T_SET_WALK ~1331–1338
1270
+ [ACTION_T_SET_WALK]: (action, state) => {
1271
+ const walkType = action.param1 | 0;
1272
+ switch (walkType) {
1273
+ case WALK_SETTING.WALK_DEFAULT:
1274
+ state.walkDefault = true;
1275
+ break;
1276
+ case WALK_SETTING.RUN_DEFAULT:
1277
+ state.walkDefault = false;
1278
+ break;
1279
+ case WALK_SETTING.WALK_CHASE:
1280
+ state.chaseRun = false;
1281
+ break;
1282
+ case WALK_SETTING.RUN_CHASE:
1283
+ state.chaseRun = true;
1284
+ break;
1285
+ default:
1286
+ break;
1287
+ }
1288
+ return { kind: 'set_walk', walkType };
1289
+ },
1290
+ // ACTION_T_SET_IMMOBILIZED_STATE ~1345–1348
1291
+ [ACTION_T_SET_IMMOBILIZED_STATE]: (action, state) => {
1292
+ const apply = (action.param1 | 0) !== 0;
1293
+ const combatOnly = (action.param2 | 0) !== 0;
1294
+ state.immobilized = apply;
1295
+ return { kind: 'set_immobilized_state', apply, combatOnly };
1296
+ },
1297
+ };
1298
+
1299
+ function processOneAction(
1300
+ action: CreatureAiAction,
1301
+ state: CreatureEventAiState,
1302
+ opts: ActionHandlerOpts,
1303
+ ): EventAiIntent | null {
1304
+ const type = action.type | 0;
1305
+ if (type === 0) return null; // ACTION_T_NONE
1306
+ const handler = ACTION_HANDLERS[type];
1307
+ if (!handler) return null;
1308
+ return handler(action, state, opts);
1309
+ }
1310
+
1311
+ // Fire holders whose eventType matches when their EVENT_HANDLERS condition passes — the lifecycle
1312
+ // pulses C++ enqueues from hooks rather than the periodic poll. Cite: EnterEvadeMode ~1478.
1313
+ export function pulseEventAi(
1314
+ state: CreatureEventAiState,
1315
+ eventType: number,
1316
+ ctx: Omit<CastPickContext, 'spellReady' | 'canCast'>,
1317
+ opts: {
1318
+ rng?: Rng;
1319
+ summons?: readonly CreatureAiSummon[] | null;
1320
+ fleeDelayMs?: number;
1321
+ speakerName?: string;
1322
+ } = {},
1323
+ ): EventAiIntent[] {
1324
+ const out: EventAiIntent[] = [];
1325
+ const phase = state.phase | 0;
1326
+ for (const holder of state.holders) {
1327
+ if (holder.exhausted) continue;
1328
+ if ((holder.script.eventType | 0) !== eventType) continue;
1329
+ if (eventPhaseBlocked(holder.script.eventInversePhaseMask ?? holder.condition.eventInversePhaseMask, phase)) {
1330
+ continue;
1331
+ }
1332
+ if (!eventConditionsOk(holder.condition, { ...ctx, phase, spellReady: () => true, canCast: () => true })) {
1333
+ continue;
1334
+ }
1335
+ if (!rollEventAiChance(holder.script, opts.rng)) {
1336
+ markEventAiUsed(holder, ctx.t, opts.rng);
1337
+ continue;
1338
+ }
1339
+ const intents = processEventAiActions(holder, state, {
1340
+ t: ctx.t,
1341
+ summons: opts.summons,
1342
+ fleeDelayMs: opts.fleeDelayMs,
1343
+ rng: opts.rng,
1344
+ speakerName: opts.speakerName,
1345
+ });
1346
+ markEventAiUsed(holder, ctx.t, opts.rng);
1347
+ out.push(...intents);
1348
+ }
1349
+ return out;
1350
+ }
1351
+
1352
+ // After an event fires (success or chance fail), re-arm / exhaust like markCreatureCastUsed. Cite:
1353
+ // ResetEvent ~573–585.
1354
+ export function markEventAiUsed(holder: EventAiScriptHolder, t: number, rng?: Rng): void {
1355
+ // Reuse cast-slot re-arm by projecting holder onto a temporary slot.
1356
+ const slot: CreatureCastSlot = {
1357
+ entry: holder.condition,
1358
+ spell: { id: 0 } as SpellDef,
1359
+ readyAt: holder.readyAt,
1360
+ exhausted: holder.exhausted,
1361
+ listIndex: holder.listIndex,
1362
+ fires: 0,
1363
+ };
1364
+ markCreatureCastUsed(slot, t, rng);
1365
+ holder.readyAt = slot.readyAt;
1366
+ holder.exhausted = slot.exhausted;
1367
+ }
1368
+
1369
+ /** Clear flee when duration elapsed. Cite: UnitAI.cpp TimedFleeingEnded ~819–827. */
1370
+ export function tickEventAiFlee(state: CreatureEventAiState, t: number): void {
1371
+ if (state.fleeing && state.fleeUntil > 0 && t >= state.fleeUntil) {
1372
+ state.fleeing = false;
1373
+ state.fleeUntil = 0;
1374
+ }
1375
+ }
1376
+
1377
+ // Step EventAI once: pick one ready holder, roll chance, process actions, mark used. Returns intents for
1378
+ // combat. At most one event per call (combat may loop).
1379
+ export function stepEventAi(
1380
+ state: CreatureEventAiState,
1381
+ ctx: Omit<CastPickContext, 'spellReady' | 'canCast'>,
1382
+ opts: {
1383
+ rng?: Rng;
1384
+ summons?: readonly CreatureAiSummon[] | null;
1385
+ fleeDelayMs?: number;
1386
+ speakerName?: string;
1387
+ } = {},
1388
+ ): EventAiIntent[] {
1389
+ tickEventAiFlee(state, ctx.t);
1390
+ const holder = pickEventAiHolder(state, ctx);
1391
+ if (!holder) return [];
1392
+ if (!rollEventAiChance(holder.script, opts.rng)) {
1393
+ markEventAiUsed(holder, ctx.t, opts.rng);
1394
+ return [];
1395
+ }
1396
+ const intents = processEventAiActions(holder, state, {
1397
+ t: ctx.t,
1398
+ summons: opts.summons,
1399
+ fleeDelayMs: opts.fleeDelayMs,
1400
+ rng: opts.rng,
1401
+ speakerName: opts.speakerName,
1402
+ });
1403
+ markEventAiUsed(holder, ctx.t, opts.rng);
1404
+ // One SpellHit is one enqueue: spend the pulse so a repeatable row with no repeat timer cannot
1405
+ // replay the same hit on the caller's next step. Cite: CreatureEventAI.cpp:1670.
1406
+ const fired = holder.condition.eventType;
1407
+ if (fired === EVENT_T.SPELLHIT || fired === EVENT_T.SPELLHIT_TARGET) ctx.spellHitId = undefined;
1408
+ return intents;
1409
+ }