azeroth-shell 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +138 -2
- package/bin/azsh.mjs +19 -0
- package/docs/aifid/eventai-texts.json +4414 -0
- package/docs/dungeons/atlas/atlas-rows-dungeons.json +8989 -0
- package/docs/dungeons/survey/pack-id-migration.json +2418 -0
- package/package.json +26 -4
- package/src/autopilot/bossSkip.ts +26 -0
- package/src/autopilot/combatRotation.ts +824 -0
- package/src/autopilot/config.ts +533 -0
- package/src/autopilot/consumables.ts +58 -0
- package/src/autopilot/encounterStand.ts +121 -0
- package/src/autopilot/objectGatePlan.ts +53 -0
- package/src/autopilot/pathEngage.ts +229 -0
- package/src/autopilot/plan.ts +1643 -0
- package/src/autopilot/questPolicy.ts +274 -0
- package/src/autopilot/routeStep.ts +69 -0
- package/src/autopilot/sessionReport.ts +88 -0
- package/src/autopilot/topOffPower.ts +26 -0
- package/src/autopilot/view.ts +476 -0
- package/src/cli/bootCheck.mjs +34 -0
- package/src/cli/bootData.mjs +57 -0
- package/src/cli/combatLogFilter.ts +153 -0
- package/src/cli/combatLogFormat.ts +613 -0
- package/src/cli/fileRepository.mjs +105 -0
- package/src/cli/gzLoader.mjs +31 -0
- package/src/cli/liveGauntletEscort.ts +978 -0
- package/src/cli/liveStratUndead.ts +305 -0
- package/src/cli/macroHostCombat.ts +545 -0
- package/src/cli/macroHostWorld.ts +330 -0
- package/src/cli/prefs.mjs +31 -0
- package/src/cli/register.mjs +4 -0
- package/src/cli/repl.mjs +693 -0
- package/src/cli/rotationText.mjs +226 -0
- package/src/cli/squad.mjs +105 -0
- package/src/cli/term.mjs +126 -0
- package/src/cli/text.mjs +122 -0
- package/src/cli/tui.mjs +626 -0
- package/src/cli/tuiArena.mjs +109 -0
- package/src/cli/tuiAutopilotSettings.mjs +93 -0
- package/src/cli/tuiBags.mjs +180 -0
- package/src/cli/tuiBars.mjs +133 -0
- package/src/cli/tuiBg.mjs +243 -0
- package/src/cli/tuiBulk.mjs +162 -0
- package/src/cli/tuiCheck.mjs +1882 -0
- package/src/cli/tuiCity.mjs +396 -0
- package/src/cli/tuiCompanionKit.mjs +300 -0
- package/src/cli/tuiCompanions.mjs +471 -0
- package/src/cli/tuiDev.mjs +62 -0
- package/src/cli/tuiDungeon.mjs +606 -0
- package/src/cli/tuiEnchantTarget.mjs +120 -0
- package/src/cli/tuiFight.mjs +577 -0
- package/src/cli/tuiFightPanes.mjs +228 -0
- package/src/cli/tuiFloor.mjs +506 -0
- package/src/cli/tuiGear.mjs +158 -0
- package/src/cli/tuiHonor.mjs +74 -0
- package/src/cli/tuiLoot.mjs +97 -0
- package/src/cli/tuiMacros.mjs +144 -0
- package/src/cli/tuiOutfitter.mjs +115 -0
- package/src/cli/tuiPet.mjs +116 -0
- package/src/cli/tuiProfessions.mjs +800 -0
- package/src/cli/tuiRaid.mjs +127 -0
- package/src/cli/tuiRep.mjs +65 -0
- package/src/cli/tuiSaves.mjs +69 -0
- package/src/cli/tuiSearch.mjs +363 -0
- package/src/cli/tuiSettings.mjs +151 -0
- package/src/cli/tuiSimLab.mjs +80 -0
- package/src/cli/tuiTalents.mjs +60 -0
- package/src/cli/tuiViews.mjs +1178 -0
- package/src/cli/tuiWiki.mjs +181 -0
- package/src/cli/tuiWorld.mjs +361 -0
- package/src/cli/wikiIndex.ts +259 -0
- package/src/cli/wikiSources.ts +355 -0
- package/src/data/alteracValley.ts +176 -0
- package/src/data/appearanceOptions.ts +534 -0
- package/src/data/applyLootChanceSanity.ts +21 -0
- package/src/data/createFlavor.ts +96 -0
- package/src/data/customItems.ts +33 -0
- package/src/data/dataStore.ts +1904 -0
- package/src/data/dungeonGameObjects.ts +84 -0
- package/src/data/dungeonPlateCover.ts +66 -0
- package/src/data/dungeonSpawns.ts +294 -0
- package/src/data/dungeons/alterac-valley.ts +135 -0
- package/src/data/dungeons/apply-dungeon-rooms.ts +29 -0
- package/src/data/dungeons/apply-encounter-outdoors.ts +72 -0
- package/src/data/dungeons/apply-instance-geometry.ts +65 -0
- package/src/data/dungeons/apply-spawn-placement.ts +171 -0
- package/src/data/dungeons/blackfathom-deeps.ts +539 -0
- package/src/data/dungeons/blackrock-depths.ts +1410 -0
- package/src/data/dungeons/blackwing-lair.ts +129 -0
- package/src/data/dungeons/boss-eventai.ts +8 -0
- package/src/data/dungeons/deadmines.ts +410 -0
- package/src/data/dungeons/dire-maul-east.ts +980 -0
- package/src/data/dungeons/dire-maul-north.ts +661 -0
- package/src/data/dungeons/dire-maul-west.ts +785 -0
- package/src/data/dungeons/dungeon-rooms.json +5479 -0
- package/src/data/dungeons/encounter-outdoors.json +359 -0
- package/src/data/dungeons/eventai/blackfathom-deeps.ts +308 -0
- package/src/data/dungeons/eventai/blackrock-depths.ts +1257 -0
- package/src/data/dungeons/eventai/deadmines.ts +264 -0
- package/src/data/dungeons/eventai/dire-maul-east.ts +320 -0
- package/src/data/dungeons/eventai/gnomeregan.ts +213 -0
- package/src/data/dungeons/eventai/helpers.ts +79 -0
- package/src/data/dungeons/eventai/index.ts +133 -0
- package/src/data/dungeons/eventai/lbrs.ts +372 -0
- package/src/data/dungeons/eventai/maraudon.ts +323 -0
- package/src/data/dungeons/eventai/ragefire-chasm.ts +108 -0
- package/src/data/dungeons/eventai/razorfen-downs.ts +207 -0
- package/src/data/dungeons/eventai/razorfen-kraul.ts +326 -0
- package/src/data/dungeons/eventai/scholomance.ts +680 -0
- package/src/data/dungeons/eventai/shadowfang-keep.ts +230 -0
- package/src/data/dungeons/eventai/sm-cathedral.ts +75 -0
- package/src/data/dungeons/eventai/sm-graveyard.ts +150 -0
- package/src/data/dungeons/eventai/sm-library.ts +55 -0
- package/src/data/dungeons/eventai/stratholme-undead.ts +127 -0
- package/src/data/dungeons/eventai/sunken-temple.ts +582 -0
- package/src/data/dungeons/eventai/the-stockade.ts +228 -0
- package/src/data/dungeons/eventai/ubrs.ts +225 -0
- package/src/data/dungeons/eventai/uldaman.ts +355 -0
- package/src/data/dungeons/eventai/wailing-caverns.ts +396 -0
- package/src/data/dungeons/eventai/zul-farrak.ts +591 -0
- package/src/data/dungeons/gnomeregan.ts +909 -0
- package/src/data/dungeons/index.ts +126 -0
- package/src/data/dungeons/instance-geometry.json +5233 -0
- package/src/data/dungeons/key-sources.json +169 -0
- package/src/data/dungeons/lbrs.ts +996 -0
- package/src/data/dungeons/maraudon.ts +786 -0
- package/src/data/dungeons/molten-core.ts +194 -0
- package/src/data/dungeons/naxxramas.ts +173 -0
- package/src/data/dungeons/onyxias-lair.ts +71 -0
- package/src/data/dungeons/pack-from-clusters.ts +1256 -0
- package/src/data/dungeons/ragefire-chasm.ts +238 -0
- package/src/data/dungeons/razorfen-downs.ts +698 -0
- package/src/data/dungeons/razorfen-kraul.ts +766 -0
- package/src/data/dungeons/ruins-of-ahnqiraj.ts +121 -0
- package/src/data/dungeons/scholomance.ts +1076 -0
- package/src/data/dungeons/shadowfang-keep.ts +740 -0
- package/src/data/dungeons/sm-armory.ts +266 -0
- package/src/data/dungeons/sm-cathedral.ts +430 -0
- package/src/data/dungeons/sm-graveyard.ts +482 -0
- package/src/data/dungeons/sm-library.ts +337 -0
- package/src/data/dungeons/stratholme-live.ts +808 -0
- package/src/data/dungeons/stratholme-undead.ts +1164 -0
- package/src/data/dungeons/sunken-temple.ts +931 -0
- package/src/data/dungeons/temple-of-ahnqiraj.ts +119 -0
- package/src/data/dungeons/the-stockade.ts +282 -0
- package/src/data/dungeons/ubrs.ts +1286 -0
- package/src/data/dungeons/uldaman.ts +685 -0
- package/src/data/dungeons/wailing-caverns.ts +356 -0
- package/src/data/dungeons/zul-farrak.ts +686 -0
- package/src/data/dungeons/zul-gurub.ts +142 -0
- package/src/data/dungeons.ts +42 -0
- package/src/data/fixtures.ts +446 -0
- package/src/data/gameobject-data.json.gz +0 -0
- package/src/data/item-data.json.gz +0 -0
- package/src/data/loot-data.json.gz +0 -0
- package/src/data/maps/atlas-approach-maps.json +1425 -0
- package/src/data/maps/atlas-landmarks.json +1711 -0
- package/src/data/maps/dungeon-viewports.json +392 -0
- package/src/data/materializeModDamagePercentTaken.ts +70 -0
- package/src/data/materializeModHealthRegen.ts +89 -0
- package/src/data/materializeSpellReputation.ts +26 -0
- package/src/data/pageTexts.ts +19 -0
- package/src/data/profession-data.json.gz +0 -0
- package/src/data/raid-plans/blackfathom-deeps.json +86 -0
- package/src/data/raid-plans/blackrock-depths.json +419 -0
- package/src/data/raid-plans/blackwing-lair.json +328 -0
- package/src/data/raid-plans/deadmines.json +55 -0
- package/src/data/raid-plans/dire-maul-east.json +94 -0
- package/src/data/raid-plans/dire-maul-north.json +70 -0
- package/src/data/raid-plans/dire-maul-west.json +75 -0
- package/src/data/raid-plans/gnomeregan.json +131 -0
- package/src/data/raid-plans/lbrs.json +176 -0
- package/src/data/raid-plans/maraudon.json +102 -0
- package/src/data/raid-plans/molten-core.json +169 -0
- package/src/data/raid-plans/naxxramas.json +354 -0
- package/src/data/raid-plans/onyxias-lair.json +18 -0
- package/src/data/raid-plans/ragefire-chasm.json +30 -0
- package/src/data/raid-plans/razorfen-downs.json +75 -0
- package/src/data/raid-plans/razorfen-kraul.json +53 -0
- package/src/data/raid-plans/ruins-of-ahnqiraj.json +110 -0
- package/src/data/raid-plans/scholomance.json +170 -0
- package/src/data/raid-plans/shadowfang-keep.json +87 -0
- package/src/data/raid-plans/sm-armory.json +53 -0
- package/src/data/raid-plans/sm-cathedral.json +72 -0
- package/src/data/raid-plans/sm-graveyard.json +63 -0
- package/src/data/raid-plans/sm-library.json +23 -0
- package/src/data/raid-plans/stratholme-live.json +129 -0
- package/src/data/raid-plans/stratholme-undead.json +73 -0
- package/src/data/raid-plans/sunken-temple.json +159 -0
- package/src/data/raid-plans/temple-of-ahnqiraj.json +163 -0
- package/src/data/raid-plans/the-stockade.json +42 -0
- package/src/data/raid-plans/ubrs.json +53 -0
- package/src/data/raid-plans/uldaman.json +131 -0
- package/src/data/raid-plans/wailing-caverns.json +90 -0
- package/src/data/raid-plans/zul-farrak.json +156 -0
- package/src/data/raid-plans/zul-gurub.json +307 -0
- package/src/data/raidInstanceCreatures.mjs +473 -0
- package/src/data/rotations/index.ts +152 -0
- package/src/data/rotations/layout.mjs +72 -0
- package/src/data/rotations/pve/druid/balance.json +754 -0
- package/src/data/rotations/pve/druid/feral-tank.json +2448 -0
- package/src/data/rotations/pve/druid/feral.json +2660 -0
- package/src/data/rotations/pve/druid/restoration.json +424 -0
- package/src/data/rotations/pve/hunter/beast-mastery.json +1288 -0
- package/src/data/rotations/pve/hunter/marksmanship.json +1260 -0
- package/src/data/rotations/pve/hunter/survival.json +1373 -0
- package/src/data/rotations/pve/mage/arcane-leveling.json +1798 -0
- package/src/data/rotations/pve/mage/fire-leveling.json +2003 -0
- package/src/data/rotations/pve/mage/frost-leveling.json +1912 -0
- package/src/data/rotations/pve/paladin/holy.json +755 -0
- package/src/data/rotations/pve/paladin/protection.json +962 -0
- package/src/data/rotations/pve/paladin/retribution.json +924 -0
- package/src/data/rotations/pve/priest/discipline.json +772 -0
- package/src/data/rotations/pve/priest/holy.json +707 -0
- package/src/data/rotations/pve/priest/shadow.json +787 -0
- package/src/data/rotations/pve/rogue/assassination.json +2477 -0
- package/src/data/rotations/pve/rogue/combat.json +2483 -0
- package/src/data/rotations/pve/rogue/subtlety.json +2523 -0
- package/src/data/rotations/pve/shaman/elemental.json +1157 -0
- package/src/data/rotations/pve/shaman/enhancement.json +1085 -0
- package/src/data/rotations/pve/shaman/restoration.json +592 -0
- package/src/data/rotations/pve/warlock/affliction.json +1185 -0
- package/src/data/rotations/pve/warlock/demonology.json +1165 -0
- package/src/data/rotations/pve/warlock/destruction.json +1177 -0
- package/src/data/rotations/pve/warrior/arms.json +3020 -0
- package/src/data/rotations/pve/warrior/fury.json +2996 -0
- package/src/data/rotations/pve/warrior/protection.json +2509 -0
- package/src/data/rotations/pvp/druid/balance.json +593 -0
- package/src/data/rotations/pvp/druid/feral.json +3276 -0
- package/src/data/rotations/pvp/druid/restoration.json +662 -0
- package/src/data/rotations/pvp/hunter/beast-mastery.json +665 -0
- package/src/data/rotations/pvp/hunter/marksmanship.json +2406 -0
- package/src/data/rotations/pvp/hunter/survival.json +635 -0
- package/src/data/rotations/pvp/mage/arcane.json +574 -0
- package/src/data/rotations/pvp/mage/fire.json +570 -0
- package/src/data/rotations/pvp/mage/frost.json +4048 -0
- package/src/data/rotations/pvp/paladin/holy.json +1498 -0
- package/src/data/rotations/pvp/paladin/protection.json +567 -0
- package/src/data/rotations/pvp/paladin/retribution.json +1110 -0
- package/src/data/rotations/pvp/priest/discipline.json +1848 -0
- package/src/data/rotations/pvp/priest/holy.json +6340 -0
- package/src/data/rotations/pvp/priest/shadow.json +2329 -0
- package/src/data/rotations/pvp/rogue/assassination.json +1322 -0
- package/src/data/rotations/pvp/rogue/combat.json +5258 -0
- package/src/data/rotations/pvp/rogue/subtlety.json +586 -0
- package/src/data/rotations/pvp/shaman/elemental.json +1404 -0
- package/src/data/rotations/pvp/shaman/enhancement.json +1277 -0
- package/src/data/rotations/pvp/shaman/restoration.json +2490 -0
- package/src/data/rotations/pvp/warlock/affliction.json +1017 -0
- package/src/data/rotations/pvp/warlock/demonology.json +1503 -0
- package/src/data/rotations/pvp/warlock/destruction.json +638 -0
- package/src/data/rotations/pvp/warrior/arms.json +5665 -0
- package/src/data/rotations/pvp/warrior/fury.json +850 -0
- package/src/data/rotations/pvp/warrior/protection.json +777 -0
- package/src/data/schema/bundle.ts +511 -0
- package/src/data/schema/constants.ts +49 -0
- package/src/data/schema/creature.ts +454 -0
- package/src/data/schema/encounter.ts +155 -0
- package/src/data/schema/faction.ts +48 -0
- package/src/data/schema/item.ts +297 -0
- package/src/data/schema/itemEnchant.ts +105 -0
- package/src/data/schema/npc.ts +44 -0
- package/src/data/schema/primitives.ts +295 -0
- package/src/data/schema/profession.ts +226 -0
- package/src/data/schema/quest.ts +154 -0
- package/src/data/schema/spell.ts +1149 -0
- package/src/data/schema/talent.ts +74 -0
- package/src/data/schema/world.ts +124 -0
- package/src/data/schema.ts +19 -0
- package/src/data/skinNodeGapFill.ts +68 -0
- package/src/data/spell-data.json.gz +0 -0
- package/src/data/spell-script-targets.json +1 -0
- package/src/data/tables/ahItemValues.json.gz +0 -0
- package/src/data/tables/alteracValley.json.gz +0 -0
- package/src/data/tables/areatriggerTeleports.json.gz +0 -0
- package/src/data/tables/botNames.json.gz +0 -0
- package/src/data/tables/botPopulation.json.gz +0 -0
- package/src/data/tables/botSpecs.json.gz +0 -0
- package/src/data/tables/classLevelStats.json.gz +0 -0
- package/src/data/tables/combatConditions.json.gz +0 -0
- package/src/data/tables/combatSkillMeta.json.gz +0 -0
- package/src/data/tables/conditions.json.gz +0 -0
- package/src/data/tables/createInfo.json.gz +0 -0
- package/src/data/tables/creatureAggroGroups.json.gz +0 -0
- package/src/data/tables/creatureClassLevelStats.json.gz +0 -0
- package/src/data/tables/creaturePatrolPacks.json.gz +0 -0
- package/src/data/tables/creatureWeapons.json.gz +0 -0
- package/src/data/tables/creatures.json.gz +0 -0
- package/src/data/tables/dbScripts.json.gz +0 -0
- package/src/data/tables/dungeonAuthoredRoutes.json.gz +0 -0
- package/src/data/tables/dungeonCensus.json.gz +0 -0
- package/src/data/tables/dungeonGameObjects.json.gz +0 -0
- package/src/data/tables/dungeonPacks.json.gz +0 -0
- package/src/data/tables/dungeonPlateCover.json.gz +0 -0
- package/src/data/tables/dungeonSpawns.json.gz +0 -0
- package/src/data/tables/dungeonSurvey.json.gz +0 -0
- package/src/data/tables/durabilityCosts.json.gz +0 -0
- package/src/data/tables/durabilityQuality.json.gz +0 -0
- package/src/data/tables/enchantApplicators.json.gz +0 -0
- package/src/data/tables/entranceYards.json.gz +0 -0
- package/src/data/tables/explorationBasexp.json.gz +0 -0
- package/src/data/tables/factionTemplates.json.gz +0 -0
- package/src/data/tables/factions.json.gz +0 -0
- package/src/data/tables/gameEvents.json.gz +0 -0
- package/src/data/tables/gameObjects.json.gz +0 -0
- package/src/data/tables/gossipMenus.json.gz +0 -0
- package/src/data/tables/graveyards.json.gz +0 -0
- package/src/data/tables/instanceMaps.json.gz +0 -0
- package/src/data/tables/itemEnchantmentTemplates.json.gz +0 -0
- package/src/data/tables/itemEnchants.json.gz +0 -0
- package/src/data/tables/itemRandomProperties.json.gz +0 -0
- package/src/data/tables/itemSets.json.gz +0 -0
- package/src/data/tables/items.json.gz +0 -0
- package/src/data/tables/levelStats.json.gz +0 -0
- package/src/data/tables/locks.json.gz +0 -0
- package/src/data/tables/map-pin-overrides.json.gz +0 -0
- package/src/data/tables/nonCombatTrash.json.gz +0 -0
- package/src/data/tables/npcTexts.json.gz +0 -0
- package/src/data/tables/pageTexts.json.gz +0 -0
- package/src/data/tables/petAbilityTP.json.gz +0 -0
- package/src/data/tables/petGenericSpells.json.gz +0 -0
- package/src/data/tables/petLevelStats.json.gz +0 -0
- package/src/data/tables/playerbot-weightscales.json.gz +0 -0
- package/src/data/tables/pools.json.gz +0 -0
- package/src/data/tables/quests.json.gz +0 -0
- package/src/data/tables/races.json.gz +0 -0
- package/src/data/tables/reputationRanks.json.gz +0 -0
- package/src/data/tables/reputationRates.json.gz +0 -0
- package/src/data/tables/reputationSpillover.json.gz +0 -0
- package/src/data/tables/ridingSpells.json.gz +0 -0
- package/src/data/tables/scriptTexts.json.gz +0 -0
- package/src/data/tables/soundClipVolume.json.gz +0 -0
- package/src/data/tables/spellChain.json.gz +0 -0
- package/src/data/tables/spellTeleports.json.gz +0 -0
- package/src/data/tables/spells.json.gz +0 -0
- package/src/data/tables/talents.json.gz +0 -0
- package/src/data/tables/tavernTriggers.json.gz +0 -0
- package/src/data/tables/taxiNodes.json.gz +0 -0
- package/src/data/tables/taxiRoutes.json.gz +0 -0
- package/src/data/tables/trainers.json.gz +0 -0
- package/src/data/tables/transports.json.gz +0 -0
- package/src/data/tables/travelAnchors.json.gz +0 -0
- package/src/data/tables/travelEdges.json.gz +0 -0
- package/src/data/tables/unitConditions.json.gz +0 -0
- package/src/data/tables/vendors.json.gz +0 -0
- package/src/data/tables/weaponEnchantProcs.json.gz +0 -0
- package/src/data/tables/xp.json.gz +0 -0
- package/src/data/tables/zoneWeather.json.gz +0 -0
- package/src/data/tables/zones.json.gz +0 -0
- package/src/data/world-data.ts +56 -0
- package/src/data/zone-music-sets.json +2751 -0
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- package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-a.ts +269 -0
- package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-b.ts +370 -0
- package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-c.ts +172 -0
- package/src/engine/spells/interpreter/registry/packs/si4-dummy-hunter.ts +60 -0
- package/src/engine/spells/interpreter/registry/packs/si4-dummy-warrior.ts +31 -0
- package/src/engine/spells/interpreter/registry/packs/si4-script-generic-a.ts +114 -0
- package/src/engine/spells/interpreter/registry/packs/si4-script-generic-b.ts +249 -0
- package/src/engine/spells/interpreter/registry/packs/si4-script-generic-c.ts +233 -0
- package/src/engine/spells/interpreter/registry/types.ts +48 -0
- package/src/engine/spells/interpreter/talent-scripted.ts +329 -0
- package/src/engine/spells/interpreter/targeting.ts +90 -0
- package/src/engine/spells/interpreter/types-intent.ts +1501 -0
- package/src/engine/spells/interpreter/types.ts +419 -0
- package/src/engine/spells/interpreter/warrior-druid-kit.ts +314 -0
- package/src/engine/spells/interpreter/weapon-imbue-kit.ts +384 -0
- package/src/engine/spells/interrupt.ts +217 -0
- package/src/engine/spells/meleeAttackReset.ts +60 -0
- package/src/engine/spells/oocTriggerSpell.ts +49 -0
- package/src/engine/spells/overrideClassScripts.ts +319 -0
- package/src/engine/spells/parryHaste.ts +20 -0
- package/src/engine/spells/procs.ts +300 -0
- package/src/engine/spells/recovery.ts +203 -0
- package/src/engine/spells/scriptTargetDest.ts +76 -0
- package/src/engine/spells/scriptTargets.ts +85 -0
- package/src/engine/spells/singleTargetAura.ts +82 -0
- package/src/engine/spells/specialCasePayloads.ts +57 -0
- package/src/engine/spells/spellAttributes.ts +249 -0
- package/src/engine/spells/spellBonus.ts +143 -0
- package/src/engine/spells/spellModIntents.ts +419 -0
- package/src/engine/spells/spellMods.ts +283 -0
- package/src/engine/spells/spellRadius.ts +15 -0
- package/src/engine/spells/trapObjects.ts +26 -0
- package/src/json.d.ts +7 -0
- package/src/persistence/memoryRepository.ts +23 -0
- package/src/persistence/saveBackups.ts +162 -0
- package/src/persistence/saveFile.ts +68 -0
- package/src/persistence/saveRepository.ts +11 -0
- package/src/persistence/saveShape.ts +668 -0
- package/src/progression/leveling.ts +89 -0
- package/src/progression/rest.ts +1434 -0
- package/src/progression/training.ts +226 -0
- package/src/progression/xpGain.ts +369 -0
- package/src/quests/quests.ts +1580 -0
- package/src/world/aoePull.ts +198 -0
- package/src/world/areaTableDbc.ts +39 -0
- package/src/world/areaTableMapIdPairs.ts +141 -0
- package/src/world/bakeSlug.ts +43 -0
- package/src/world/continuousDungeon.ts +1250 -0
- package/src/world/dungeonBakeProjection.ts +190 -0
- package/src/world/dungeonMapDensity.ts +342 -0
- package/src/world/dungeonMapProjection.ts +135 -0
- package/src/world/dungeonNav.ts +904 -0
- package/src/world/dungeonNpcSim.ts +147 -0
- package/src/world/dungeonObjectives.ts +234 -0
- package/src/world/dungeonPreset.ts +35 -0
- package/src/world/dungeonRoute.ts +311 -0
- package/src/world/dungeonRouteGeometry.ts +732 -0
- package/src/world/dungeonRouteOrder.ts +1037 -0
- package/src/world/dungeonWingRooms.ts +426 -0
- package/src/world/escort.ts +296 -0
- package/src/world/goPoolRoll.ts +75 -0
- package/src/world/instanceObjects.ts +785 -0
- package/src/world/instances.ts +1572 -0
- package/src/world/meetingStones.ts +56 -0
- package/src/world/navmeshFloors.ts +145 -0
- package/src/world/nearGrid.ts +167 -0
- package/src/world/packBudget.ts +613 -0
- package/src/world/rareRoll.ts +335 -0
- package/src/world/routeAuthoring.ts +132 -0
- package/src/world/routeEdit.ts +209 -0
- package/src/world/world.ts +812 -0
- package/src/world/zoneHazards.ts +47 -0
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// Creature EventAI state machine, the ACTION_HANDLERS interpreter and its tick. Pure domain.
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// Cite: CreatureEventAI.cpp ProcessAction / CheckEvent / ProcessEvent; CreatureEventAI.h ACTION_T_*.
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import type {
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CreatureAiAction,
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CreatureAiScript,
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CreatureAiSummon,
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CreatureCastEntry,
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CreatureSpellListEntry,
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SpellDef,
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} from '../../data/schema.ts';
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import type { Rng } from '../../engine/core/rng.ts';
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import {
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formatEventAiChatLine,
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isUnresolvedEventAiTextId,
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lookupEventAiText,
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pickTextIdFromAction,
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} from './eventAiTexts.ts';
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import {
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ACTION_T_ATTACK_START,
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ACTION_T_AUTO_ATTACK,
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ACTION_T_CALL_FOR_HELP,
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ACTION_T_CAST,
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ACTION_T_CHANGE_MOVEMENT,
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ACTION_T_COMBAT_MOVEMENT,
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ACTION_T_DESPAWN_GUARDIANS,
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ACTION_T_DIE,
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ACTION_T_EMOTE,
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ACTION_T_EVADE,
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ACTION_T_FLEE_FOR_ASSIST,
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ACTION_T_FORCE_DESPAWN,
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ACTION_T_MORPH_TO_ENTRY_OR_MODEL,
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ACTION_T_MOUNT_TO_ENTRY_OR_MODEL,
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ACTION_T_QUEST_EVENT,
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ACTION_T_RANDOM_EMOTE,
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ACTION_T_RANDOM_PHASE,
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ACTION_T_RANDOM_PHASE_RANGE,
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ACTION_T_RANDOM_SOUND,
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ACTION_T_REMOVE_UNIT_FLAG,
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ACTION_T_REMOVEAURASFROMSPELL,
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ACTION_T_SET_DEATH_PREVENTION,
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ACTION_T_SET_FACTION,
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ACTION_T_SET_FOLLOW_MOVEMENT,
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ACTION_T_SET_IMMOBILIZED_STATE,
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ACTION_T_SET_INST_DATA,
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ACTION_T_SET_PHASE,
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ACTION_T_SET_RANGED_MODE,
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ACTION_T_SET_REACT_STATE,
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ACTION_T_SET_SHEATH,
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ACTION_T_SET_STAND_STATE,
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ACTION_T_SET_UNIT_FIELD,
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ACTION_T_SET_UNIT_FLAG,
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ACTION_T_SET_WALK,
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ACTION_T_SOUND,
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ACTION_T_SPAWN,
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ACTION_T_SUMMON_ID,
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ACTION_T_TEXT,
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ACTION_T_TEXT_NEW,
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ACTION_T_THROW_AI_EVENT,
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ACTION_T_SET_THROW_MASK,
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ACTION_T_THREAT_ALL_PCT,
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ACTION_T_THREAT_SINGLE,
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ACTION_T_UPDATE_TEMPLATE,
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ACTION_T_ZONE_COMBAT_PULSE,
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AI_EVENT_HEALTH_STEP_PCTS,
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AI_EVENT_HEALTH_STEP_TYPES,
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AI_EVENT_TYPE,
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CREATURE_FAMILY_FLEE_DELAY_MS,
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69
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EVENT_T,
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70
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getRandActionParam,
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71
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randomPhaseInRange,
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RANGE_MODE_TYPE_NONE,
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REACT_STATE,
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SHEATH_STATE,
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UNIT_FIELD,
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WALK_SETTING,
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ACTION_T_START_RELAY_SCRIPT,
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ACTION_T_KILLED_MONSTER,
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ACTION_T_PAUSE_WAYPOINTS,
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ACTION_T_SET_FACING,
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SPELL_LIST_FLAG,
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CAST_FLAG,
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} from './creatureAiConstants.ts';
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import {
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type CastPickContext,
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type CreatureCastSlot,
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eventConditionsOk,
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eventPhaseBlocked,
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89
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markCreatureCastUsed,
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rollTimer,
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} from './creatureCastList.ts';
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// EventAI multi-action interpreter (VE: phase / spawn / summon_id / flee) Cite: CreatureEventAI.cpp
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94
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// ProcessAction / CheckEvent; FE1 ai.scripts bake.
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95
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96
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/** Runtime state per creature — mirrors CreatureEventAI m_Phase + holders + S3 flags. */
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export interface CreatureEventAiState {
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/** m_Phase — starts 0. Cite: CreatureEventAI SET_PHASE ~919–922. */
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phase: number;
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100
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// ORDER_FLEEING / combat-script panic. While true, casts + meaningful melee stop. Cite: UnitAI.cpp DoFlee
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// ~829–841 (SetAIOrder(ORDER_FLEEING)).
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fleeing: boolean;
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/** Session time when flee ends (0 when not fleeing). DoFlee default delay. */
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fleeUntil: number;
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105
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// m_meleeEnabled — ACTION_T_AUTO_ATTACK. Default true. Cite: UnitAI.cpp SetMeleeEnabled ~794–809;
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106
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// ProcessAction ~900–901.
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meleeEnabled: boolean;
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108
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// m_rangedMode — ACTION_T_SET_RANGED_MODE. Default false. Cite: UnitAI.cpp SetRangedMode ~979–995;
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109
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// ProcessAction ~1298–1307.
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rangedMode: boolean;
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/** m_chaseDistance when ranged mode on (yards). */
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rangedChaseDistance: number;
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/** RangeModeType stored from SET_RANGED_MODE param1. */
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rangedModeType: number;
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115
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/** UNKILLABLE — ACTION_T_SET_DEATH_PREVENTION. Cite: CreatureAI.cpp SetDeathPrevention ~130–135. */
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deathPrevention: boolean;
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/** JustPreventedDeath already fired this pull. Cite: CreatureAI.cpp JustPreventedDeath. */
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deathPreventionFired: boolean;
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119
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// ACTION_T_PAUSE_WAYPOINTS (51) — the unit holds its ground instead of patrolling. Cite:
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120
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// CreatureEventAI.h:142; sessionMotion reads it as a hold.
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waypointsPaused: boolean;
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122
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/** Unit stand state (UNIT_STAND_STATE_*). Cite: ProcessAction ~1157–1159. */
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standState: number;
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// m_reactState — ACTION_T_SET_REACT_STATE. Default AGGRESSIVE. Cite: UnitAI.h ReactStates; ProcessAction
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125
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// ~1206–1209.
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reactState: number;
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127
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// Follow movement enabled (inverse of UNIT_STAT_NO_FOLLOW_MOVEMENT). Cite: UnitAI.cpp SetFollowMovement
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128
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// ~320–328.
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followMovement: boolean;
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130
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// Entry after ACTION_T_UPDATE_TEMPLATE (UpdateEntry). 0 = still original template. Cite: ProcessAction
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// ~1076–1083.
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templateEntry: number;
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/** Force-despawn deadline (session ms); 0 = none. Cite: ForcedDespawn ~1112–1114. */
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forceDespawnAt: number;
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135
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// Temporary faction template id (0 = default/cleared). Cite: ProcessAction SET_FACTION ~730–737. Reaction
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// via domain/creature/faction.ts getFactionReaction when a DataStore is available.
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factionId: number;
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/** Flags controlling when temporary faction restores (evade/respawn). */
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factionFlags: number;
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/** UNIT_FIELD_FLAGS bit mask. Cite: SET/REMOVE_UNIT_FLAG ~888–898. */
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141
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unitFlags: number;
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142
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/** Generic unit field values (SET_UNIT_FIELD). field index → value. */
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unitFields: Record<number, number>;
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/** Combat movement enabled (inverse of UNIT_STAT_NO_COMBAT_MOVEMENT). Default true. */
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145
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combatMovement: boolean;
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146
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/** Display model override (morph). 0 = demorphed / template. Cite: ~739–758. */
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displayId: number;
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/** Morph creature_template entry when set via entry (not model). */
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morphCreatureId: number;
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150
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/** Mount display id (0 = unmounted). Cite: MOUNT ~1122–1138. */
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mountDisplayId: number;
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/** Mount creature entry when mounted by entry. */
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mountCreatureId: number;
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154
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/** Sheath state. Cite: SET_SHEATH ~1107–1109. */
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sheath: number;
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/** Immobilized (rooted) AI state. Cite: SET_IMMOBILIZED_STATE ~1345–1348. */
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157
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immobilized: boolean;
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158
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/** Walk default / chase walk. Cite: SET_WALK ~1331–1338. */
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walkDefault: boolean;
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160
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/** Chase uses run when true (m_chaseRun). */
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chaseRun: boolean;
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162
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/** Movement generator type after CHANGE_MOVEMENT. */
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movementType: number;
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164
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// m_AlreadyCallAssistance — once true, CallForHelp is a no-op and receivers are marked so they
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165
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// do not re-broadcast, stopping the CFH ladder. Cite: Creature.cpp CallAssistance ~2151.
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166
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alreadyCallAssistance: boolean;
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167
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// m_throwAIEventMask — ACTION_T_SET_THROW_MASK bits of AI_EVENT_TYPE. Cite: CreatureEventAI.h:933; ctor
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168
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// CreatureEventAI.cpp:94 (0 until action 46).
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throwAIEventMask: number;
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170
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// m_throwAIEventStep — 0..2 health marks, or 100 after GOT_FULL_HEALTH. Cite: CreatureEventAI.h:933–936;
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// DamageTaken/HealedBy CreatureEventAI.cpp:1841–1895.
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throwAIEventStep: number;
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holders: EventAiScriptHolder[];
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}
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/** One armed creature_ai_scripts row (timer/conditions + actions). */
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export interface EventAiScriptHolder {
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script: CreatureAiScript;
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/** Derived cast-entry shape for shared condition/timer reuse. */
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condition: CreatureCastEntry;
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readyAt: number;
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exhausted: boolean;
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listIndex: number;
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}
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// Intent yielded when an EventAI action executes (combat applies side effects). Unknown action types
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// produce nothing (no-op).
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export type EventAiIntent =
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| { kind: 'set_phase'; phase: number }
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// ACTION_T_START_RELAY_SCRIPT (53), 158 DB rows. A positive relayId is the relay id; negative
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191
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// picks a random relay from template -relayId. Cite: CreatureEventAI.cpp:1225-1244.
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| { kind: 'start_relay'; relayId: number; templateId: number; target: number }
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// ACTION_T_KILLED_MONSTER (33), 2 rows: 12296 credits 12297 and 12298 credits 12299 — the kill
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// credit goes to a DIFFERENT entry than the one that died. Cite: ProcessAction case 33.
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| { kind: 'killed_monster'; creatureId: number; target: number }
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/** ACTION_T_PAUSE_WAYPOINTS (51), 1 row (Zixil 6748). Cite: CreatureEventAI.h:142. */
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197
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| { kind: 'pause_waypoints'; pause: boolean }
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198
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// ACTION_T_SET_FACING (59), 2 rows (Zixil 6748, Kum'isha 7917). `reset` restores the spawn orientation;
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199
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// otherwise face the resolved target. Cite: CreatureEventAI.h:150.
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| { kind: 'set_facing'; target: number; reset: boolean }
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| { kind: 'spawn'; creatureId: number; target: number; durationMs: number }
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| {
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kind: 'summon_id';
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creatureId: number;
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target: number;
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spawnId: number;
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placement?: CreatureAiSummon;
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}
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| { kind: 'flee' }
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210
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| { kind: 'cast'; spellId: number; target: number; castFlags: number }
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211
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/** ACTION_T_TEXT / TEXT_NEW — resolved broadcast line for combat feed. */
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| {
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kind: 'text';
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textId: number;
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chatType: number;
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text: string;
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body: string;
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unresolved?: boolean;
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}
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| { kind: 'emote'; emoteId: number }
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221
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| { kind: 'sound'; soundId: number }
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222
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| { kind: 'set_ranged_mode'; enabled: boolean; chaseDistance: number; modeType: number }
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223
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| { kind: 'auto_attack'; enabled: boolean }
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224
|
+
| { kind: 'remove_auras_from_spell'; target: number; spellId: number }
|
|
225
|
+
| { kind: 'call_for_help'; radius: number }
|
|
226
|
+
| { kind: 'force_despawn'; delayMs: number }
|
|
227
|
+
| { kind: 'set_stand_state'; standState: number }
|
|
228
|
+
| { kind: 'set_inst_data'; field: number; value: number }
|
|
229
|
+
| { kind: 'set_death_prevention'; enabled: boolean }
|
|
230
|
+
| { kind: 'update_template'; creatureId: number }
|
|
231
|
+
| { kind: 'set_follow_movement'; enabled: boolean }
|
|
232
|
+
| { kind: 'attack_start'; target: number }
|
|
233
|
+
| { kind: 'throw_ai_event'; eventType: number; radius: number; target: number }
|
|
234
|
+
| { kind: 'set_throw_mask'; mask: number }
|
|
235
|
+
| { kind: 'set_react_state'; reactState: number }
|
|
236
|
+
| { kind: 'despawn_guardians'; entryId: number }
|
|
237
|
+
// S4 tail intents
|
|
238
|
+
| { kind: 'set_faction'; factionId: number; factionFlags: number }
|
|
239
|
+
| { kind: 'morph'; creatureId: number; modelId: number }
|
|
240
|
+
| { kind: 'threat_single'; value: number; target: number; isDirect: boolean }
|
|
241
|
+
| { kind: 'threat_all_pct'; percent: number }
|
|
242
|
+
| { kind: 'quest_event'; questId: number; target: number; rewardGroup: boolean }
|
|
243
|
+
| { kind: 'set_unit_field'; field: number; value: number; target: number }
|
|
244
|
+
| { kind: 'set_unit_flag'; flag: number; target: number }
|
|
245
|
+
| { kind: 'remove_unit_flag'; flag: number; target: number }
|
|
246
|
+
| { kind: 'combat_movement'; enabled: boolean; melee: boolean }
|
|
247
|
+
| { kind: 'evade'; combatOnly: boolean }
|
|
248
|
+
| { kind: 'die' }
|
|
249
|
+
| { kind: 'zone_combat_pulse' }
|
|
250
|
+
| { kind: 'set_sheath'; sheath: number }
|
|
251
|
+
| { kind: 'mount'; creatureId: number; modelId: number }
|
|
252
|
+
| { kind: 'change_movement'; movementType: number; wanderOrPathId: number; flags: number }
|
|
253
|
+
| { kind: 'set_walk'; walkType: number }
|
|
254
|
+
| { kind: 'set_immobilized_state'; apply: boolean; combatOnly: boolean };
|
|
255
|
+
|
|
256
|
+
/** ACTION_T ids registered in ACTION_HANDLERS (excludes CAST — cast-slot path). */
|
|
257
|
+
const NON_CAST_ACTION_TYPES = new Set<number>([
|
|
258
|
+
ACTION_T_START_RELAY_SCRIPT,
|
|
259
|
+
ACTION_T_KILLED_MONSTER,
|
|
260
|
+
ACTION_T_PAUSE_WAYPOINTS,
|
|
261
|
+
ACTION_T_SET_FACING,
|
|
262
|
+
ACTION_T_TEXT,
|
|
263
|
+
ACTION_T_SOUND,
|
|
264
|
+
ACTION_T_EMOTE,
|
|
265
|
+
ACTION_T_SPAWN,
|
|
266
|
+
ACTION_T_AUTO_ATTACK,
|
|
267
|
+
ACTION_T_SET_PHASE,
|
|
268
|
+
ACTION_T_FLEE_FOR_ASSIST,
|
|
269
|
+
ACTION_T_REMOVEAURASFROMSPELL,
|
|
270
|
+
ACTION_T_SUMMON_ID,
|
|
271
|
+
ACTION_T_SET_INST_DATA,
|
|
272
|
+
ACTION_T_UPDATE_TEMPLATE,
|
|
273
|
+
ACTION_T_CALL_FOR_HELP,
|
|
274
|
+
ACTION_T_FORCE_DESPAWN,
|
|
275
|
+
ACTION_T_SET_DEATH_PREVENTION,
|
|
276
|
+
ACTION_T_THROW_AI_EVENT,
|
|
277
|
+
ACTION_T_SET_THROW_MASK,
|
|
278
|
+
ACTION_T_SET_STAND_STATE,
|
|
279
|
+
ACTION_T_SET_REACT_STATE,
|
|
280
|
+
ACTION_T_TEXT_NEW,
|
|
281
|
+
ACTION_T_ATTACK_START,
|
|
282
|
+
ACTION_T_DESPAWN_GUARDIANS,
|
|
283
|
+
ACTION_T_SET_RANGED_MODE,
|
|
284
|
+
ACTION_T_SET_FOLLOW_MOVEMENT,
|
|
285
|
+
// S4 tail
|
|
286
|
+
ACTION_T_SET_FACTION,
|
|
287
|
+
ACTION_T_MORPH_TO_ENTRY_OR_MODEL,
|
|
288
|
+
ACTION_T_RANDOM_SOUND,
|
|
289
|
+
ACTION_T_RANDOM_EMOTE,
|
|
290
|
+
ACTION_T_THREAT_SINGLE,
|
|
291
|
+
ACTION_T_THREAT_ALL_PCT,
|
|
292
|
+
ACTION_T_QUEST_EVENT,
|
|
293
|
+
ACTION_T_SET_UNIT_FIELD,
|
|
294
|
+
ACTION_T_SET_UNIT_FLAG,
|
|
295
|
+
ACTION_T_REMOVE_UNIT_FLAG,
|
|
296
|
+
ACTION_T_COMBAT_MOVEMENT,
|
|
297
|
+
ACTION_T_EVADE,
|
|
298
|
+
ACTION_T_RANDOM_PHASE,
|
|
299
|
+
ACTION_T_RANDOM_PHASE_RANGE,
|
|
300
|
+
ACTION_T_DIE,
|
|
301
|
+
ACTION_T_ZONE_COMBAT_PULSE,
|
|
302
|
+
ACTION_T_SET_SHEATH,
|
|
303
|
+
ACTION_T_MOUNT_TO_ENTRY_OR_MODEL,
|
|
304
|
+
ACTION_T_CHANGE_MOVEMENT,
|
|
305
|
+
ACTION_T_SET_WALK,
|
|
306
|
+
ACTION_T_SET_IMMOBILIZED_STATE,
|
|
307
|
+
]);
|
|
308
|
+
|
|
309
|
+
// True when the script has at least one VE-handled non-CAST action. Pure CAST rows stay on the
|
|
310
|
+
// creatureCasts path (no double schedule).
|
|
311
|
+
export function scriptHasNonCastEventAiActions(script: CreatureAiScript): boolean {
|
|
312
|
+
for (const a of script.actions ?? []) {
|
|
313
|
+
if (NON_CAST_ACTION_TYPES.has(a.type | 0)) return true;
|
|
314
|
+
}
|
|
315
|
+
return false;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
// Map raw EventAI script event params → CreatureCastEntry condition/timer fields. Same param layout as ETL
|
|
319
|
+
// `buildCastFromAction` / CreatureEventAI.h unions. spellId is a dummy (0) — holders are not cast slots.
|
|
320
|
+
export function conditionEntryFromAiScript(script: CreatureAiScript): CreatureCastEntry {
|
|
321
|
+
const eventType = script.eventType | 0;
|
|
322
|
+
const p1 = script.eventParam1 | 0;
|
|
323
|
+
const p2 = script.eventParam2 | 0;
|
|
324
|
+
const p3 = script.eventParam3 | 0;
|
|
325
|
+
const p4 = script.eventParam4 | 0;
|
|
326
|
+
const entry: CreatureCastEntry = {
|
|
327
|
+
spellId: 0,
|
|
328
|
+
scriptId: script.id | 0,
|
|
329
|
+
eventType,
|
|
330
|
+
eventFlags: script.eventFlags | 0,
|
|
331
|
+
chancePct: script.eventChance != null ? script.eventChance | 0 : 100,
|
|
332
|
+
eventInversePhaseMask: script.eventInversePhaseMask,
|
|
333
|
+
};
|
|
334
|
+
|
|
335
|
+
const p5 = script.eventParam5 != null ? script.eventParam5 | 0 : 0;
|
|
336
|
+
|
|
337
|
+
switch (eventType) {
|
|
338
|
+
case EVENT_T.TIMER_IN_COMBAT:
|
|
339
|
+
case EVENT_T.TIMER_OOC:
|
|
340
|
+
case EVENT_T.TIMER_GENERIC:
|
|
341
|
+
// InitialMin, InitialMax, RepeatMin, RepeatMax — CreatureEventAI.h timer ~626–632
|
|
342
|
+
if (p1 || p2) {
|
|
343
|
+
entry.initialMinMs = p1;
|
|
344
|
+
entry.initialMaxMs = p2 || p1;
|
|
345
|
+
}
|
|
346
|
+
if (p3 || p4) {
|
|
347
|
+
entry.repeatMinMs = p3;
|
|
348
|
+
entry.repeatMaxMs = p4 || p3;
|
|
349
|
+
}
|
|
350
|
+
break;
|
|
351
|
+
case EVENT_T.HP:
|
|
352
|
+
case EVENT_T.TARGET_HP:
|
|
353
|
+
entry.hpPctMax = p1;
|
|
354
|
+
entry.hpPctMin = p2;
|
|
355
|
+
if (p3 || p4) {
|
|
356
|
+
entry.repeatMinMs = p3;
|
|
357
|
+
entry.repeatMaxMs = p4 || p3;
|
|
358
|
+
}
|
|
359
|
+
break;
|
|
360
|
+
case EVENT_T.MANA:
|
|
361
|
+
case EVENT_T.TARGET_MANA:
|
|
362
|
+
entry.manaPctMax = p1;
|
|
363
|
+
entry.manaPctMin = p2;
|
|
364
|
+
if (p3 || p4) {
|
|
365
|
+
entry.repeatMinMs = p3;
|
|
366
|
+
entry.repeatMaxMs = p4 || p3;
|
|
367
|
+
}
|
|
368
|
+
break;
|
|
369
|
+
case EVENT_T.RANGE:
|
|
370
|
+
entry.rangeMinYd = p1;
|
|
371
|
+
entry.rangeMaxYd = p2;
|
|
372
|
+
if (p3 || p4) {
|
|
373
|
+
entry.repeatMinMs = p3;
|
|
374
|
+
entry.repeatMaxMs = p4 || p3;
|
|
375
|
+
}
|
|
376
|
+
break;
|
|
377
|
+
case EVENT_T.OOC_LOS:
|
|
378
|
+
// NoHostile, MaxRange, RepeatMin, RepeatMax — ooc_los ~674–683
|
|
379
|
+
entry.selectMaxRangeYd = p2;
|
|
380
|
+
if (p3 || p4) {
|
|
381
|
+
entry.repeatMinMs = p3;
|
|
382
|
+
entry.repeatMaxMs = p4 || p3;
|
|
383
|
+
}
|
|
384
|
+
break;
|
|
385
|
+
case EVENT_T.KILL:
|
|
386
|
+
case EVENT_T.TARGET_CASTING:
|
|
387
|
+
// GetRepeatTimers: params[0]/[1] — CreatureEventAI.cpp ~562–563
|
|
388
|
+
if (p1 || p2) {
|
|
389
|
+
entry.repeatMinMs = p1;
|
|
390
|
+
entry.repeatMaxMs = p2 || p1;
|
|
391
|
+
}
|
|
392
|
+
break;
|
|
393
|
+
case EVENT_T.MISSING_AURA:
|
|
394
|
+
case EVENT_T.TARGET_MISSING_AURA:
|
|
395
|
+
case EVENT_T.AURA:
|
|
396
|
+
case EVENT_T.TARGET_AURA:
|
|
397
|
+
// SpellID, stacks, RepeatMin, RepeatMax — buffed ~743–753
|
|
398
|
+
entry.auraSpellId = p1;
|
|
399
|
+
entry.auraStacks = p2 > 0 ? p2 : 1;
|
|
400
|
+
if (p3 || p4) {
|
|
401
|
+
entry.repeatMinMs = p3;
|
|
402
|
+
entry.repeatMaxMs = p4 || p3;
|
|
403
|
+
}
|
|
404
|
+
break;
|
|
405
|
+
case EVENT_T.FRIENDLY_HP:
|
|
406
|
+
// HPDeficit, Radius, RepeatMin, RepeatMax, IsPercent — friendly_hp ~697–704
|
|
407
|
+
entry.friendlyHpDeficit = p1;
|
|
408
|
+
entry.friendlyRadiusYd = p2;
|
|
409
|
+
if (p3 || p4) {
|
|
410
|
+
entry.repeatMinMs = p3;
|
|
411
|
+
entry.repeatMaxMs = p4 || p3;
|
|
412
|
+
}
|
|
413
|
+
if (p5) entry.friendlyHpIsPercent = true;
|
|
414
|
+
break;
|
|
415
|
+
case EVENT_T.FRIENDLY_IS_CC:
|
|
416
|
+
// DispelType, Radius, RepeatMin, RepeatMax — friendly_is_cc ~705–712
|
|
417
|
+
entry.friendlyRadiusYd = p2;
|
|
418
|
+
if (p3 || p4) {
|
|
419
|
+
entry.repeatMinMs = p3;
|
|
420
|
+
entry.repeatMaxMs = p4 || p3;
|
|
421
|
+
}
|
|
422
|
+
break;
|
|
423
|
+
case EVENT_T.FRIENDLY_MISSING_BUFF:
|
|
424
|
+
// SpellId, Radius, RepeatMin, RepeatMax, InCombat — friendly_buff ~713–721
|
|
425
|
+
entry.friendlyBuffSpellId = p1;
|
|
426
|
+
entry.auraSpellId = p1;
|
|
427
|
+
entry.friendlyRadiusYd = p2;
|
|
428
|
+
if (p3 || p4) {
|
|
429
|
+
entry.repeatMinMs = p3;
|
|
430
|
+
entry.repeatMaxMs = p4 || p3;
|
|
431
|
+
}
|
|
432
|
+
entry.friendlyBuffInCombat = p5;
|
|
433
|
+
break;
|
|
434
|
+
case EVENT_T.SUMMONED_UNIT:
|
|
435
|
+
case EVENT_T.SUMMONED_JUST_DIED:
|
|
436
|
+
case EVENT_T.SUMMONED_JUST_DESPAWN:
|
|
437
|
+
// CreatureId, RepeatMin, RepeatMax — GetRepeatTimers params[1]/[2] ~565–567
|
|
438
|
+
entry.summonedCreatureId = p1;
|
|
439
|
+
if (p2 || p3) {
|
|
440
|
+
entry.repeatMinMs = p2;
|
|
441
|
+
entry.repeatMaxMs = p3 || p2;
|
|
442
|
+
}
|
|
443
|
+
break;
|
|
444
|
+
case EVENT_T.RECEIVE_AI_EVENT:
|
|
445
|
+
// AIEventType, Sender-Entry — receiveAIEvent ~754–761
|
|
446
|
+
entry.receiveAiEventType = p1;
|
|
447
|
+
entry.receiveAiSenderEntry = p2;
|
|
448
|
+
break;
|
|
449
|
+
case EVENT_T.RECEIVE_EMOTE:
|
|
450
|
+
entry.receiveEmoteId = p1;
|
|
451
|
+
break;
|
|
452
|
+
case EVENT_T.FACING_TARGET:
|
|
453
|
+
// Position, unused, RepeatMin, RepeatMax — facingTarget ~770–777
|
|
454
|
+
entry.facingBackOrFront = p1;
|
|
455
|
+
if (p3 || p4) {
|
|
456
|
+
entry.repeatMinMs = p3;
|
|
457
|
+
entry.repeatMaxMs = p4 || p3;
|
|
458
|
+
}
|
|
459
|
+
break;
|
|
460
|
+
case EVENT_T.SELECT_ATTACKING_TARGET:
|
|
461
|
+
// MinRange, MaxRange, RepeatMin, RepeatMax — selectTarget ~762–769
|
|
462
|
+
entry.selectMinRangeYd = p1;
|
|
463
|
+
entry.selectMaxRangeYd = p2;
|
|
464
|
+
if (p3 || p4) {
|
|
465
|
+
entry.repeatMinMs = p3;
|
|
466
|
+
entry.repeatMaxMs = p4 || p3;
|
|
467
|
+
}
|
|
468
|
+
break;
|
|
469
|
+
case EVENT_T.SPELLHIT:
|
|
470
|
+
case EVENT_T.SPELLHIT_TARGET:
|
|
471
|
+
// SpellID, School, RepeatMin, RepeatMax
|
|
472
|
+
entry.spellHitSpellId = p1;
|
|
473
|
+
entry.spellHitSchoolMask = p2;
|
|
474
|
+
if (p3 || p4) {
|
|
475
|
+
entry.repeatMinMs = p3;
|
|
476
|
+
entry.repeatMaxMs = p4 || p3;
|
|
477
|
+
}
|
|
478
|
+
break;
|
|
479
|
+
case EVENT_T.SPELL_CAST:
|
|
480
|
+
entry.spellHitSpellId = p1;
|
|
481
|
+
break;
|
|
482
|
+
default:
|
|
483
|
+
if (p3 || p4) {
|
|
484
|
+
entry.repeatMinMs = p3;
|
|
485
|
+
entry.repeatMaxMs = p4 || p3;
|
|
486
|
+
}
|
|
487
|
+
break;
|
|
488
|
+
}
|
|
489
|
+
return entry;
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
// Merge event-condition params from ai.scripts onto creatureCasts rows by scriptId. The CAST
|
|
493
|
+
// convenience bake often omits FRIENDLY_* / FACING; this only copies sourced fields.
|
|
494
|
+
export function enrichCastEntriesFromScripts(
|
|
495
|
+
entries: readonly CreatureCastEntry[],
|
|
496
|
+
scripts: readonly CreatureAiScript[] | undefined | null,
|
|
497
|
+
): CreatureCastEntry[] {
|
|
498
|
+
if (!scripts || scripts.length === 0) return entries as CreatureCastEntry[];
|
|
499
|
+
const byId = new Map<number, CreatureAiScript>();
|
|
500
|
+
for (const s of scripts) byId.set(s.id | 0, s);
|
|
501
|
+
return entries.map((e) => {
|
|
502
|
+
const sid = (e.scriptId ?? 0) | 0;
|
|
503
|
+
if (!sid) return e;
|
|
504
|
+
const script = byId.get(sid);
|
|
505
|
+
if (!script) return e;
|
|
506
|
+
const cond = conditionEntryFromAiScript(script);
|
|
507
|
+
// Cast-row spell/target/flags/chance win; condition fills missing event fields.
|
|
508
|
+
return {
|
|
509
|
+
...cond,
|
|
510
|
+
...e,
|
|
511
|
+
// Prefer script-derived condition fields when cast bake omitted them:
|
|
512
|
+
friendlyHpDeficit: e.friendlyHpDeficit ?? cond.friendlyHpDeficit,
|
|
513
|
+
friendlyRadiusYd: e.friendlyRadiusYd ?? cond.friendlyRadiusYd,
|
|
514
|
+
friendlyHpIsPercent: e.friendlyHpIsPercent ?? cond.friendlyHpIsPercent,
|
|
515
|
+
friendlyBuffSpellId: e.friendlyBuffSpellId ?? cond.friendlyBuffSpellId,
|
|
516
|
+
friendlyBuffInCombat: e.friendlyBuffInCombat ?? cond.friendlyBuffInCombat,
|
|
517
|
+
facingBackOrFront: e.facingBackOrFront ?? cond.facingBackOrFront,
|
|
518
|
+
selectMinRangeYd: e.selectMinRangeYd ?? cond.selectMinRangeYd,
|
|
519
|
+
selectMaxRangeYd: e.selectMaxRangeYd ?? cond.selectMaxRangeYd,
|
|
520
|
+
receiveAiEventType: e.receiveAiEventType ?? cond.receiveAiEventType,
|
|
521
|
+
receiveAiSenderEntry: e.receiveAiSenderEntry ?? cond.receiveAiSenderEntry,
|
|
522
|
+
receiveEmoteId: e.receiveEmoteId ?? cond.receiveEmoteId,
|
|
523
|
+
summonedCreatureId: e.summonedCreatureId ?? cond.summonedCreatureId,
|
|
524
|
+
spellHitSpellId: e.spellHitSpellId ?? cond.spellHitSpellId,
|
|
525
|
+
spellHitSchoolMask: e.spellHitSchoolMask ?? cond.spellHitSchoolMask,
|
|
526
|
+
auraSpellId: e.auraSpellId ?? cond.auraSpellId,
|
|
527
|
+
auraStacks: e.auraStacks ?? cond.auraStacks,
|
|
528
|
+
initialMinMs: e.initialMinMs ?? cond.initialMinMs,
|
|
529
|
+
initialMaxMs: e.initialMaxMs ?? cond.initialMaxMs,
|
|
530
|
+
hpPctMax: e.hpPctMax ?? cond.hpPctMax,
|
|
531
|
+
hpPctMin: e.hpPctMin ?? cond.hpPctMin,
|
|
532
|
+
manaPctMax: e.manaPctMax ?? cond.manaPctMax,
|
|
533
|
+
manaPctMin: e.manaPctMin ?? cond.manaPctMin,
|
|
534
|
+
rangeMinYd: e.rangeMinYd ?? cond.rangeMinYd,
|
|
535
|
+
rangeMaxYd: e.rangeMaxYd ?? cond.rangeMaxYd,
|
|
536
|
+
eventInversePhaseMask: e.eventInversePhaseMask ?? cond.eventInversePhaseMask,
|
|
537
|
+
};
|
|
538
|
+
});
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
// Build CAST-only CreatureCastEntry rows from full ai.scripts when creatureCasts is absent,
|
|
542
|
+
// carrying eventInversePhaseMask so phase gating works. Cite: ACTION_T_CAST param1..3.
|
|
543
|
+
export function castEntriesFromAiScripts(scripts: readonly CreatureAiScript[]): CreatureCastEntry[] {
|
|
544
|
+
const out: CreatureCastEntry[] = [];
|
|
545
|
+
for (const script of scripts) {
|
|
546
|
+
for (const action of script.actions ?? []) {
|
|
547
|
+
if ((action.type | 0) !== ACTION_T_CAST) continue;
|
|
548
|
+
const spellId = action.param1 | 0;
|
|
549
|
+
if (spellId <= 0) continue;
|
|
550
|
+
const base = conditionEntryFromAiScript(script);
|
|
551
|
+
const entry: CreatureCastEntry = {
|
|
552
|
+
...base,
|
|
553
|
+
spellId,
|
|
554
|
+
};
|
|
555
|
+
if ((action.param2 | 0) !== 0) entry.target = action.param2 | 0;
|
|
556
|
+
if ((action.param3 | 0) !== 0) entry.castFlags = action.param3 | 0;
|
|
557
|
+
out.push(entry);
|
|
558
|
+
}
|
|
559
|
+
}
|
|
560
|
+
return out;
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
// Map creature_spell_list rows to TIMER_IN_COMBAT-shaped cast entries on the same scheduler path
|
|
564
|
+
// as EventAI timed casts. Never invents timers. Cite: UnitAI.cpp UpdateSpellLists ~1186–1293.
|
|
565
|
+
export function castEntriesFromSpellList(
|
|
566
|
+
list: readonly CreatureSpellListEntry[] | undefined | null,
|
|
567
|
+
rng?: Rng,
|
|
568
|
+
rangedMode = false,
|
|
569
|
+
): CreatureCastEntry[] {
|
|
570
|
+
if (!list || list.length === 0) return [];
|
|
571
|
+
// Position order — priority when Probability sum==0; Availability draw order.
|
|
572
|
+
const sorted = [...list].sort((a, b) => {
|
|
573
|
+
const pa = (a.position | 0) - (b.position | 0);
|
|
574
|
+
if (pa !== 0) return pa;
|
|
575
|
+
return (a.spellId | 0) - (b.spellId | 0);
|
|
576
|
+
});
|
|
577
|
+
const out: CreatureCastEntry[] = [];
|
|
578
|
+
// The two per-update rolls are ONE roll each for the whole list, not per spell, and are read at
|
|
579
|
+
// ARM time: the 1,200 ms poll gates WHEN a slot fires, not whether it is armed.
|
|
580
|
+
const supportRoll = rng ? rng.int(0, 100) : 0;
|
|
581
|
+
const rangedRoll = rng ? rng.int(0, 100) : 0;
|
|
582
|
+
for (const row of sorted) {
|
|
583
|
+
const spellId = row.spellId | 0;
|
|
584
|
+
if (spellId <= 0) continue;
|
|
585
|
+
const listFlags = row.flags | 0;
|
|
586
|
+
// SPELL_LIST_FLAG_SUPPORT_ACTION (1): skip when the one support roll beat the list's
|
|
587
|
+
// ChanceSupportAction. Cite: UnitAI.cpp:1214-1216.
|
|
588
|
+
if ((listFlags & SPELL_LIST_FLAG.SUPPORT_ACTION) !== 0) {
|
|
589
|
+
if (rng && supportRoll > (row.chanceSupportAction ?? 0)) continue;
|
|
590
|
+
}
|
|
591
|
+
// SPELL_LIST_FLAG_RANGED_ACTION (2): base chance in ranged mode, chance - 50 in melee — the C++ comment
|
|
592
|
+
// says it models chaincasting at range and mostly not in melee. Cite: UnitAI.cpp:1227-1230.
|
|
593
|
+
if ((listFlags & SPELL_LIST_FLAG.RANGED_ACTION) !== 0) {
|
|
594
|
+
const base = row.chanceRangedAttack ?? 0;
|
|
595
|
+
const chance = rangedMode ? base : Math.max(base - 50, 0);
|
|
596
|
+
if (rng && rangedRoll > chance) continue;
|
|
597
|
+
}
|
|
598
|
+
// Availability gate — Creature.cpp SetSpellList ~2397–2404.
|
|
599
|
+
// urand(0, 100) > Availability → spell removed for this list lifetime.
|
|
600
|
+
const availability = row.availability != null ? (row.availability | 0) : 100;
|
|
601
|
+
if (availability < 100) {
|
|
602
|
+
if (!rng) continue; // without RNG, fail closed for partial-availability rows
|
|
603
|
+
// rng.int is inclusive; matches urand(0, 100).
|
|
604
|
+
if (rng.int(0, 100) > availability) continue;
|
|
605
|
+
}
|
|
606
|
+
const entry: CreatureCastEntry = {
|
|
607
|
+
spellId,
|
|
608
|
+
eventType: EVENT_T.TIMER_IN_COMBAT,
|
|
609
|
+
initialMinMs: row.initialMin != null ? (row.initialMin | 0) : 0,
|
|
610
|
+
initialMaxMs:
|
|
611
|
+
row.initialMax != null
|
|
612
|
+
? (row.initialMax | 0)
|
|
613
|
+
: row.initialMin != null
|
|
614
|
+
? (row.initialMin | 0)
|
|
615
|
+
: 0,
|
|
616
|
+
repeatMinMs: row.repeatMin != null ? (row.repeatMin | 0) : 0,
|
|
617
|
+
repeatMaxMs:
|
|
618
|
+
row.repeatMax != null
|
|
619
|
+
? (row.repeatMax | 0)
|
|
620
|
+
: row.repeatMin != null
|
|
621
|
+
? (row.repeatMin | 0)
|
|
622
|
+
: 0,
|
|
623
|
+
// Bare entries without eventFlags keep repeat behavior (markCreatureCastUsed).
|
|
624
|
+
targetSpace: 'spell_list',
|
|
625
|
+
};
|
|
626
|
+
if (row.targetId != null) entry.target = row.targetId | 0;
|
|
627
|
+
if (row.probability != null) entry.spellListProbability = row.probability | 0;
|
|
628
|
+
// SPELL_LIST_FLAG_RANGED_ACTION also makes the row a MAIN spell (AddMainSpell), which the
|
|
629
|
+
// engine already paces like a primary attack. Cite: UnitAI.cpp:1174-1177.
|
|
630
|
+
if ((listFlags & SPELL_LIST_FLAG.RANGED_ACTION) !== 0) {
|
|
631
|
+
entry.castFlags = (entry.castFlags ?? 0) | CAST_FLAG.MAIN_SPELL;
|
|
632
|
+
}
|
|
633
|
+
// SPELL_LIST_FLAG_NON_BLOCKING (8, 1 row): cast outside the one-action roll, i.e. it never
|
|
634
|
+
// competes for the slot. Cite: UnitAI.cpp:1265-1269.
|
|
635
|
+
if ((listFlags & SPELL_LIST_FLAG.NON_BLOCKING) !== 0) entry.nonBlocking = true;
|
|
636
|
+
// SPELL_LIST_FLAG_CATEGORY_COOLDOWN (4, 4 rows on one list — the Four Horsemen, already
|
|
637
|
+
// hand-noted at naxxramas.ts:100). Cite: Creature.cpp:1553.
|
|
638
|
+
if ((listFlags & SPELL_LIST_FLAG.CATEGORY_COOLDOWN) !== 0) entry.categoryCooldown = true;
|
|
639
|
+
// A row ScriptId starts a relay when the cast succeeds — the same producer P17 wired.
|
|
640
|
+
// Cite: UnitAI.cpp:1259 ScriptsStart(SCRIPT_TYPE_RELAY, scriptId, …).
|
|
641
|
+
if (row.scriptId != null && (row.scriptId | 0) > 0) entry.relayScriptId = row.scriptId | 0;
|
|
642
|
+
// Carried, not evaluated here: UpdateSpellLists re-checks the gate every tick, so it
|
|
643
|
+
// belongs at pick time. -1 and 0 both mean ungated. Cite: UnitAI.cpp:1218.
|
|
644
|
+
const cc = row.combatCondition != null ? (row.combatCondition | 0) : 0;
|
|
645
|
+
if (cc > 0) entry.combatCondition = cc;
|
|
646
|
+
// Probability is the pick WEIGHT, drawn by rollSpellListSlot among the rows eligible on
|
|
647
|
+
// one 1200 ms poll (pickCreatureCast). ChancePct is EventAI 0–100 — never map weight→%.
|
|
648
|
+
out.push(entry);
|
|
649
|
+
}
|
|
650
|
+
return out;
|
|
651
|
+
}
|
|
652
|
+
|
|
653
|
+
// Merge EventAI cast entries with spell-list timer slots. Spell-list rows append after EventAI (listIndex
|
|
654
|
+
// order: scripts first, then Position). Cite: UnitAI UpdateSpellLists runs alongside EventAI ProcessEvents.
|
|
655
|
+
export function mergeCastEntriesWithSpellList(
|
|
656
|
+
base: readonly CreatureCastEntry[],
|
|
657
|
+
spellList: readonly CreatureSpellListEntry[] | undefined | null,
|
|
658
|
+
rng?: Rng,
|
|
659
|
+
rangedMode = false,
|
|
660
|
+
): CreatureCastEntry[] {
|
|
661
|
+
const fromList = castEntriesFromSpellList(spellList, rng, rangedMode);
|
|
662
|
+
if (fromList.length === 0) return [...base];
|
|
663
|
+
return [...base, ...fromList];
|
|
664
|
+
}
|
|
665
|
+
|
|
666
|
+
/** Cite: CreatureEventAI.cpp:1122–1136; ScriptMgr.cpp:2409–2437 Mount/Unmount. */
|
|
667
|
+
export function applyMountToEntryOrModel(
|
|
668
|
+
state: { mountCreatureId?: number; mountDisplayId?: number; mounted?: boolean },
|
|
669
|
+
creatureId: number,
|
|
670
|
+
modelId: number,
|
|
671
|
+
): { kind: 'mount'; creatureId: number; modelId: number } {
|
|
672
|
+
if (creatureId || modelId) {
|
|
673
|
+
state.mountCreatureId = creatureId;
|
|
674
|
+
state.mountDisplayId = modelId;
|
|
675
|
+
state.mounted = true;
|
|
676
|
+
} else {
|
|
677
|
+
state.mountCreatureId = 0;
|
|
678
|
+
state.mountDisplayId = 0;
|
|
679
|
+
state.mounted = false;
|
|
680
|
+
}
|
|
681
|
+
return { kind: 'mount', creatureId, modelId };
|
|
682
|
+
}
|
|
683
|
+
|
|
684
|
+
// Arm EventAI holders for non-CAST actions — phase, spawn, summon, flee. TIMER_OOC and FRIENDLY_*
|
|
685
|
+
// are armed and EVENT_HANDLERS gate them at pick time. Cite: JustRespawned timer init ~1406.
|
|
686
|
+
export function emptyEventAiState(): CreatureEventAiState {
|
|
687
|
+
return {
|
|
688
|
+
phase: 0,
|
|
689
|
+
fleeing: false,
|
|
690
|
+
fleeUntil: 0,
|
|
691
|
+
meleeEnabled: true,
|
|
692
|
+
rangedMode: false,
|
|
693
|
+
rangedChaseDistance: 0,
|
|
694
|
+
rangedModeType: RANGE_MODE_TYPE_NONE,
|
|
695
|
+
deathPrevention: false,
|
|
696
|
+
deathPreventionFired: false,
|
|
697
|
+
waypointsPaused: false,
|
|
698
|
+
standState: 0,
|
|
699
|
+
reactState: REACT_STATE.AGGRESSIVE,
|
|
700
|
+
followMovement: true,
|
|
701
|
+
templateEntry: 0,
|
|
702
|
+
forceDespawnAt: 0,
|
|
703
|
+
factionId: 0,
|
|
704
|
+
factionFlags: 0,
|
|
705
|
+
unitFlags: 0,
|
|
706
|
+
unitFields: {},
|
|
707
|
+
combatMovement: true,
|
|
708
|
+
displayId: 0,
|
|
709
|
+
morphCreatureId: 0,
|
|
710
|
+
mountDisplayId: 0,
|
|
711
|
+
mountCreatureId: 0,
|
|
712
|
+
sheath: SHEATH_STATE.MELEE,
|
|
713
|
+
immobilized: false,
|
|
714
|
+
walkDefault: false,
|
|
715
|
+
chaseRun: true,
|
|
716
|
+
movementType: 0,
|
|
717
|
+
alreadyCallAssistance: false,
|
|
718
|
+
throwAIEventMask: 0,
|
|
719
|
+
throwAIEventStep: 0,
|
|
720
|
+
holders: [],
|
|
721
|
+
};
|
|
722
|
+
}
|
|
723
|
+
|
|
724
|
+
// CreatureEventAI::DamageTaken health-step machine. Mutates throwAIEventStep; returns AIEventType to
|
|
725
|
+
// SendAIEventAround, or null. Cite: CreatureEventAI.cpp:1841–1871 (HEALTH_STEPS 90/50/10, highest mark).
|
|
726
|
+
export function processThrowAiEventDamageTaken(
|
|
727
|
+
state: CreatureEventAiState,
|
|
728
|
+
healthBefore: number,
|
|
729
|
+
damage: number,
|
|
730
|
+
maxHealth: number,
|
|
731
|
+
): number | null {
|
|
732
|
+
const healthSteps = AI_EVENT_HEALTH_STEP_PCTS;
|
|
733
|
+
const sendEvent = AI_EVENT_HEALTH_STEP_TYPES;
|
|
734
|
+
const healthStepCount = healthSteps.length;
|
|
735
|
+
let step = state.throwAIEventStep !== 100 ? state.throwAIEventStep | 0 : 0;
|
|
736
|
+
if (step >= healthStepCount) return null;
|
|
737
|
+
|
|
738
|
+
const maxHp = Math.max(1, maxHealth | 0);
|
|
739
|
+
const newHealthPercent = ((healthBefore - damage) * 100) / maxHp;
|
|
740
|
+
if (newHealthPercent > healthSteps[step]!) return null;
|
|
741
|
+
|
|
742
|
+
// Highest reached mark that has a mask bit (search from CRITICAL toward current).
|
|
743
|
+
for (let i = healthStepCount - 1; i > step; --i) {
|
|
744
|
+
const ev = sendEvent[i]!;
|
|
745
|
+
if (newHealthPercent < healthSteps[i]! && (state.throwAIEventMask & (1 << ev)) !== 0) {
|
|
746
|
+
step = i;
|
|
747
|
+
break;
|
|
748
|
+
}
|
|
749
|
+
}
|
|
750
|
+
|
|
751
|
+
const eventType = sendEvent[step]!;
|
|
752
|
+
let toSend: number | null = null;
|
|
753
|
+
if ((state.throwAIEventMask & (1 << eventType)) !== 0) toSend = eventType;
|
|
754
|
+
state.throwAIEventStep = step + 1;
|
|
755
|
+
return toSend;
|
|
756
|
+
}
|
|
757
|
+
|
|
758
|
+
// CreatureEventAI::HealedBy — GOT_FULL_HEALTH once when a heal would fill. Cite:
|
|
759
|
+
// CreatureEventAI.cpp:1885–1895 (step becomes 100 even if bit unset).
|
|
760
|
+
export function processThrowAiEventHealedBy(
|
|
761
|
+
state: CreatureEventAiState,
|
|
762
|
+
healthBefore: number,
|
|
763
|
+
healedAmount: number,
|
|
764
|
+
maxHealth: number,
|
|
765
|
+
): number | null {
|
|
766
|
+
if (state.throwAIEventStep === 100) return null;
|
|
767
|
+
const maxHp = Math.max(1, maxHealth | 0);
|
|
768
|
+
if (healthBefore + healedAmount < maxHp) return null;
|
|
769
|
+
let toSend: number | null = null;
|
|
770
|
+
if ((state.throwAIEventMask & (1 << AI_EVENT_TYPE.GOT_FULL_HEALTH)) !== 0) {
|
|
771
|
+
toSend = AI_EVENT_TYPE.GOT_FULL_HEALTH;
|
|
772
|
+
}
|
|
773
|
+
state.throwAIEventStep = 100;
|
|
774
|
+
return toSend;
|
|
775
|
+
}
|
|
776
|
+
|
|
777
|
+
/** JustDied auto-throw bit 0. Cite: CreatureEventAI.cpp:1492–1493. */
|
|
778
|
+
export function shouldThrowAiEventJustDied(state: CreatureEventAiState): boolean {
|
|
779
|
+
return (state.throwAIEventMask & (1 << AI_EVENT_TYPE.JUST_DIED)) !== 0;
|
|
780
|
+
}
|
|
781
|
+
|
|
782
|
+
export function armEventAiState(
|
|
783
|
+
scripts: readonly CreatureAiScript[] | undefined | null,
|
|
784
|
+
rng?: Rng,
|
|
785
|
+
): CreatureEventAiState {
|
|
786
|
+
const base = emptyEventAiState();
|
|
787
|
+
if (!scripts || scripts.length === 0) return base;
|
|
788
|
+
let listIndex = 0;
|
|
789
|
+
for (const script of scripts) {
|
|
790
|
+
if (!scriptHasNonCastEventAiActions(script)) continue;
|
|
791
|
+
const et = script.eventType | 0;
|
|
792
|
+
const condition = conditionEntryFromAiScript(script);
|
|
793
|
+
let readyAt = 0;
|
|
794
|
+
if (
|
|
795
|
+
et === EVENT_T.TIMER_IN_COMBAT ||
|
|
796
|
+
et === EVENT_T.TIMER_OOC ||
|
|
797
|
+
et === EVENT_T.TIMER_GENERIC
|
|
798
|
+
) {
|
|
799
|
+
readyAt = rollTimer(
|
|
800
|
+
condition.initialMinMs ?? 0,
|
|
801
|
+
condition.initialMaxMs ?? condition.initialMinMs ?? 0,
|
|
802
|
+
rng,
|
|
803
|
+
);
|
|
804
|
+
}
|
|
805
|
+
base.holders.push({
|
|
806
|
+
script,
|
|
807
|
+
condition,
|
|
808
|
+
readyAt,
|
|
809
|
+
exhausted: false,
|
|
810
|
+
listIndex: listIndex++,
|
|
811
|
+
});
|
|
812
|
+
}
|
|
813
|
+
return base;
|
|
814
|
+
}
|
|
815
|
+
|
|
816
|
+
// Pick next ready EventAI holder (phase + conditions + timer). Does not roll event_chance. Deterministic:
|
|
817
|
+
// lowest readyAt, then listIndex, then script.id.
|
|
818
|
+
export function pickEventAiHolder(
|
|
819
|
+
state: CreatureEventAiState,
|
|
820
|
+
ctx: Omit<CastPickContext, 'spellReady' | 'canCast'>,
|
|
821
|
+
): EventAiScriptHolder | null {
|
|
822
|
+
let best: EventAiScriptHolder | null = null;
|
|
823
|
+
const phase = state.phase | 0;
|
|
824
|
+
for (const holder of state.holders) {
|
|
825
|
+
if (holder.exhausted) continue;
|
|
826
|
+
if (ctx.t < holder.readyAt) continue;
|
|
827
|
+
if (eventPhaseBlocked(holder.script.eventInversePhaseMask ?? holder.condition.eventInversePhaseMask, phase)) {
|
|
828
|
+
continue;
|
|
829
|
+
}
|
|
830
|
+
if (!eventConditionsOk(holder.condition, { ...ctx, phase, spellReady: () => true, canCast: () => true })) {
|
|
831
|
+
continue;
|
|
832
|
+
}
|
|
833
|
+
if (!best || compareEventHolders(holder, best) < 0) best = holder;
|
|
834
|
+
}
|
|
835
|
+
return best;
|
|
836
|
+
}
|
|
837
|
+
|
|
838
|
+
function compareEventHolders(a: EventAiScriptHolder, b: EventAiScriptHolder): number {
|
|
839
|
+
if (a.readyAt !== b.readyAt) return a.readyAt - b.readyAt;
|
|
840
|
+
if (a.listIndex !== b.listIndex) return a.listIndex - b.listIndex;
|
|
841
|
+
return (a.script.id | 0) - (b.script.id | 0);
|
|
842
|
+
}
|
|
843
|
+
|
|
844
|
+
// event_chance gate for a full script row (same formula as cast chance). Cite: CreatureEventAI.cpp
|
|
845
|
+
// ProcessEvent ~607–612.
|
|
846
|
+
export function rollEventAiChance(script: CreatureAiScript, rng?: Rng): boolean {
|
|
847
|
+
const chance = script.eventChance != null ? script.eventChance | 0 : 100;
|
|
848
|
+
if (chance >= 100) return true;
|
|
849
|
+
if (chance <= 0) return false;
|
|
850
|
+
if (!rng) return false;
|
|
851
|
+
return rng.int(0, 99) < chance;
|
|
852
|
+
}
|
|
853
|
+
|
|
854
|
+
// Process up to 3 actions on a fired event, mutating phase, fleeing and flags for pure-domain
|
|
855
|
+
// actions and yielding intents for combat. CAST is skipped — cast slots handle it.
|
|
856
|
+
export function processEventAiActions(
|
|
857
|
+
holder: EventAiScriptHolder,
|
|
858
|
+
state: CreatureEventAiState,
|
|
859
|
+
opts: {
|
|
860
|
+
t: number;
|
|
861
|
+
summons?: readonly CreatureAiSummon[] | null;
|
|
862
|
+
/** Flee duration when DoFlee(0) — default CREATURE_FAMILY_FLEE_DELAY_MS. */
|
|
863
|
+
fleeDelayMs?: number;
|
|
864
|
+
rng?: Rng;
|
|
865
|
+
/** Speaker name for TEXT feed lines (creature name). */
|
|
866
|
+
speakerName?: string;
|
|
867
|
+
},
|
|
868
|
+
): EventAiIntent[] {
|
|
869
|
+
const intents: EventAiIntent[] = [];
|
|
870
|
+
const summonById = new Map<number, CreatureAiSummon>();
|
|
871
|
+
for (const s of opts.summons ?? []) summonById.set(s.id | 0, s);
|
|
872
|
+
|
|
873
|
+
for (const action of holder.script.actions ?? []) {
|
|
874
|
+
const intent = processOneAction(action, state, {
|
|
875
|
+
t: opts.t,
|
|
876
|
+
summonById,
|
|
877
|
+
fleeDelayMs: opts.fleeDelayMs ?? CREATURE_FAMILY_FLEE_DELAY_MS,
|
|
878
|
+
rng: opts.rng,
|
|
879
|
+
speakerName: opts.speakerName ?? 'Creature',
|
|
880
|
+
});
|
|
881
|
+
if (intent) intents.push(intent);
|
|
882
|
+
}
|
|
883
|
+
return intents;
|
|
884
|
+
}
|
|
885
|
+
|
|
886
|
+
/** Context passed to ACTION_HANDLERS while processing one script action. */
|
|
887
|
+
export interface ActionHandlerOpts {
|
|
888
|
+
t: number;
|
|
889
|
+
summonById: ReadonlyMap<number, CreatureAiSummon>;
|
|
890
|
+
fleeDelayMs: number;
|
|
891
|
+
rng?: Rng;
|
|
892
|
+
speakerName: string;
|
|
893
|
+
}
|
|
894
|
+
|
|
895
|
+
export type ActionHandler = (
|
|
896
|
+
action: CreatureAiAction,
|
|
897
|
+
state: CreatureEventAiState,
|
|
898
|
+
opts: ActionHandlerOpts,
|
|
899
|
+
) => EventAiIntent | null;
|
|
900
|
+
|
|
901
|
+
function resolveTextIntent(
|
|
902
|
+
textId: number,
|
|
903
|
+
speakerName: string,
|
|
904
|
+
): EventAiIntent | null {
|
|
905
|
+
if (!textId) return null;
|
|
906
|
+
const row = lookupEventAiText(textId);
|
|
907
|
+
if (!row) {
|
|
908
|
+
// Unresolved ids are listed in docs/aifid/eventai-texts.json — honest no-op body.
|
|
909
|
+
if (isUnresolvedEventAiTextId(textId)) {
|
|
910
|
+
return {
|
|
911
|
+
kind: 'text',
|
|
912
|
+
textId,
|
|
913
|
+
chatType: 0,
|
|
914
|
+
text: '',
|
|
915
|
+
body: '',
|
|
916
|
+
unresolved: true,
|
|
917
|
+
};
|
|
918
|
+
}
|
|
919
|
+
return {
|
|
920
|
+
kind: 'text',
|
|
921
|
+
textId,
|
|
922
|
+
chatType: 0,
|
|
923
|
+
text: '',
|
|
924
|
+
body: '',
|
|
925
|
+
unresolved: true,
|
|
926
|
+
};
|
|
927
|
+
}
|
|
928
|
+
const formatted = formatEventAiChatLine(speakerName, row);
|
|
929
|
+
return {
|
|
930
|
+
kind: 'text',
|
|
931
|
+
textId,
|
|
932
|
+
chatType: formatted.chatType,
|
|
933
|
+
text: formatted.text,
|
|
934
|
+
body: formatted.body,
|
|
935
|
+
};
|
|
936
|
+
}
|
|
937
|
+
|
|
938
|
+
// Implemented ACTION_T handlers. Literal keys for census parseHandlerTable. Cite: CreatureEventAI.cpp
|
|
939
|
+
// ProcessAction per case (file:line in each handler).
|
|
940
|
+
export const ACTION_HANDLERS: Record<number, ActionHandler> = {
|
|
941
|
+
// ACTION_T_TEXT ~674–728 — TextId1..3 randomize when multiple present.
|
|
942
|
+
[ACTION_T_TEXT]: (action, _state, opts) => {
|
|
943
|
+
const id0 = action.param1 | 0;
|
|
944
|
+
const id1 = action.param2 | 0;
|
|
945
|
+
const id2 = action.param3 | 0;
|
|
946
|
+
if (!id0) return null;
|
|
947
|
+
const rnd01 = opts.rng ? opts.rng.next() : 0;
|
|
948
|
+
const textId = pickTextIdFromAction(id0, id1, id2, rnd01);
|
|
949
|
+
return resolveTextIntent(textId, opts.speakerName);
|
|
950
|
+
},
|
|
951
|
+
// ACTION_T_START_RELAY_SCRIPT ~1225–1244. param1 is SIGNED: positive a relay id, negative a
|
|
952
|
+
// random-template id. 151 of the 158 DB rows are positive and all their ids exist.
|
|
953
|
+
[ACTION_T_START_RELAY_SCRIPT]: (action) => {
|
|
954
|
+
const raw = action.param1 | 0;
|
|
955
|
+
if (!raw) return null;
|
|
956
|
+
return raw > 0
|
|
957
|
+
? { kind: 'start_relay', relayId: raw, templateId: 0, target: action.param2 | 0 }
|
|
958
|
+
: { kind: 'start_relay', relayId: 0, templateId: -raw, target: action.param2 | 0 };
|
|
959
|
+
},
|
|
960
|
+
// ACTION_T_KILLED_MONSTER ~ProcessAction case 33 — credit a creature entry, not a quest id.
|
|
961
|
+
[ACTION_T_KILLED_MONSTER]: (action) => {
|
|
962
|
+
const creatureId = action.param1 | 0;
|
|
963
|
+
if (creatureId <= 0) return null;
|
|
964
|
+
return { kind: 'killed_monster', creatureId, target: action.param2 | 0 };
|
|
965
|
+
},
|
|
966
|
+
// ACTION_T_PAUSE_WAYPOINTS — CreatureEventAI.h:142, doPause in param1.
|
|
967
|
+
[ACTION_T_PAUSE_WAYPOINTS]: (action) => ({ kind: 'pause_waypoints', pause: (action.param1 | 0) !== 0 }),
|
|
968
|
+
// ACTION_T_SET_FACING — CreatureEventAI.h:150, param2 0 = set toward target, 1 = reset.
|
|
969
|
+
[ACTION_T_SET_FACING]: (action) => ({
|
|
970
|
+
kind: 'set_facing',
|
|
971
|
+
target: action.param1 | 0,
|
|
972
|
+
reset: (action.param2 | 0) === 1,
|
|
973
|
+
}),
|
|
974
|
+
// ACTION_T_SOUND ~760–761
|
|
975
|
+
[ACTION_T_SOUND]: (action) => {
|
|
976
|
+
const soundId = action.param1 | 0;
|
|
977
|
+
if (!soundId) return null;
|
|
978
|
+
return { kind: 'sound', soundId };
|
|
979
|
+
},
|
|
980
|
+
// ACTION_T_EMOTE ~763–764
|
|
981
|
+
[ACTION_T_EMOTE]: (action) => {
|
|
982
|
+
const emoteId = action.param1 | 0;
|
|
983
|
+
if (!emoteId) return null;
|
|
984
|
+
return { kind: 'emote', emoteId };
|
|
985
|
+
},
|
|
986
|
+
[ACTION_T_CAST]: (action) => ({
|
|
987
|
+
kind: 'cast',
|
|
988
|
+
spellId: action.param1 | 0,
|
|
989
|
+
target: action.param2 | 0,
|
|
990
|
+
castFlags: action.param3 | 0,
|
|
991
|
+
}),
|
|
992
|
+
[ACTION_T_SPAWN]: (action) => ({
|
|
993
|
+
kind: 'spawn',
|
|
994
|
+
creatureId: action.param1 | 0,
|
|
995
|
+
target: action.param2 | 0,
|
|
996
|
+
durationMs: action.param3 | 0,
|
|
997
|
+
}),
|
|
998
|
+
// ACTION_T_AUTO_ATTACK ~900–901 → SetMeleeEnabled
|
|
999
|
+
[ACTION_T_AUTO_ATTACK]: (action, state) => {
|
|
1000
|
+
const enabled = (action.param1 | 0) !== 0;
|
|
1001
|
+
state.meleeEnabled = enabled;
|
|
1002
|
+
return { kind: 'auto_attack', enabled };
|
|
1003
|
+
},
|
|
1004
|
+
[ACTION_T_SET_PHASE]: (action, state) => {
|
|
1005
|
+
const phase = action.param1 | 0;
|
|
1006
|
+
state.phase = phase;
|
|
1007
|
+
return { kind: 'set_phase', phase };
|
|
1008
|
+
},
|
|
1009
|
+
[ACTION_T_FLEE_FOR_ASSIST]: (_action, state, opts) => {
|
|
1010
|
+
state.fleeing = true;
|
|
1011
|
+
state.fleeUntil = opts.t + opts.fleeDelayMs;
|
|
1012
|
+
return { kind: 'flee' };
|
|
1013
|
+
},
|
|
1014
|
+
// ACTION_T_REMOVEAURASFROMSPELL ~971–973 — target, spellId
|
|
1015
|
+
[ACTION_T_REMOVEAURASFROMSPELL]: (action) => ({
|
|
1016
|
+
kind: 'remove_auras_from_spell',
|
|
1017
|
+
target: action.param1 | 0,
|
|
1018
|
+
spellId: action.param2 | 0,
|
|
1019
|
+
}),
|
|
1020
|
+
[ACTION_T_SUMMON_ID]: (action, _state, opts) => {
|
|
1021
|
+
const spawnId = action.param3 | 0;
|
|
1022
|
+
return {
|
|
1023
|
+
kind: 'summon_id',
|
|
1024
|
+
creatureId: action.param1 | 0,
|
|
1025
|
+
target: action.param2 | 0,
|
|
1026
|
+
spawnId,
|
|
1027
|
+
placement: opts.summonById.get(spawnId),
|
|
1028
|
+
};
|
|
1029
|
+
},
|
|
1030
|
+
// ACTION_T_SET_INST_DATA ~1044–1054
|
|
1031
|
+
[ACTION_T_SET_INST_DATA]: (action) => ({
|
|
1032
|
+
kind: 'set_inst_data',
|
|
1033
|
+
field: action.param1 | 0,
|
|
1034
|
+
value: action.param2 | 0,
|
|
1035
|
+
}),
|
|
1036
|
+
// ACTION_T_UPDATE_TEMPLATE ~1076–1083
|
|
1037
|
+
[ACTION_T_UPDATE_TEMPLATE]: (action, state) => {
|
|
1038
|
+
const creatureId = action.param1 | 0;
|
|
1039
|
+
if (!creatureId || creatureId === state.templateEntry) return null;
|
|
1040
|
+
state.templateEntry = creatureId;
|
|
1041
|
+
return { kind: 'update_template', creatureId };
|
|
1042
|
+
},
|
|
1043
|
+
// ACTION_T_CALL_FOR_HELP ~1102–1105
|
|
1044
|
+
[ACTION_T_CALL_FOR_HELP]: (action) => ({
|
|
1045
|
+
kind: 'call_for_help',
|
|
1046
|
+
radius: action.param1 | 0,
|
|
1047
|
+
}),
|
|
1048
|
+
// ACTION_T_FORCE_DESPAWN ~1112–1114
|
|
1049
|
+
[ACTION_T_FORCE_DESPAWN]: (action, state, opts) => {
|
|
1050
|
+
const delayMs = Math.max(0, action.param1 | 0);
|
|
1051
|
+
state.forceDespawnAt = opts.t + delayMs;
|
|
1052
|
+
return { kind: 'force_despawn', delayMs };
|
|
1053
|
+
},
|
|
1054
|
+
// ACTION_T_SET_DEATH_PREVENTION ~1117–1119
|
|
1055
|
+
[ACTION_T_SET_DEATH_PREVENTION]: (action, state) => {
|
|
1056
|
+
const enabled = (action.param1 | 0) !== 0;
|
|
1057
|
+
state.deathPrevention = enabled;
|
|
1058
|
+
if (enabled) state.deathPreventionFired = false;
|
|
1059
|
+
return { kind: 'set_death_prevention', enabled };
|
|
1060
|
+
},
|
|
1061
|
+
// ACTION_T_THROW_AI_EVENT ~1140–1149
|
|
1062
|
+
[ACTION_T_THROW_AI_EVENT]: (action) => ({
|
|
1063
|
+
kind: 'throw_ai_event',
|
|
1064
|
+
eventType: action.param1 | 0,
|
|
1065
|
+
radius: action.param2 | 0,
|
|
1066
|
+
target: action.param3 | 0,
|
|
1067
|
+
}),
|
|
1068
|
+
// ACTION_T_SET_THROW_MASK ~1152–1156 — arms DamageTaken/HealedBy/JustDied auto throws
|
|
1069
|
+
[ACTION_T_SET_THROW_MASK]: (action, state) => {
|
|
1070
|
+
const mask = action.param1 | 0;
|
|
1071
|
+
state.throwAIEventMask = mask;
|
|
1072
|
+
return { kind: 'set_throw_mask', mask };
|
|
1073
|
+
},
|
|
1074
|
+
// ACTION_T_SET_STAND_STATE ~1157–1159
|
|
1075
|
+
[ACTION_T_SET_STAND_STATE]: (action, state) => {
|
|
1076
|
+
const standState = action.param1 | 0;
|
|
1077
|
+
state.standState = standState;
|
|
1078
|
+
return { kind: 'set_stand_state', standState };
|
|
1079
|
+
},
|
|
1080
|
+
// ACTION_T_SET_REACT_STATE ~1206–1209
|
|
1081
|
+
[ACTION_T_SET_REACT_STATE]: (action, state) => {
|
|
1082
|
+
const reactState = action.param1 | 0;
|
|
1083
|
+
state.reactState = reactState;
|
|
1084
|
+
return { kind: 'set_react_state', reactState };
|
|
1085
|
+
},
|
|
1086
|
+
// ACTION_T_TEXT_NEW ~1246–1268 — textId or templateId (template needs ScriptMgr; no payload → no-op)
|
|
1087
|
+
[ACTION_T_TEXT_NEW]: (action, _state, opts) => {
|
|
1088
|
+
const textId = action.param1 | 0;
|
|
1089
|
+
const templateId = action.param3 | 0;
|
|
1090
|
+
// Template path: no committed script_string_template payload — honest no-op when only templateId.
|
|
1091
|
+
// Cite: ProcessAction ~1258–1262 GetRandomScriptStringFromTemplate.
|
|
1092
|
+
if (templateId && !textId) return null;
|
|
1093
|
+
if (!textId) return null;
|
|
1094
|
+
return resolveTextIntent(textId, opts.speakerName);
|
|
1095
|
+
},
|
|
1096
|
+
// ACTION_T_ATTACK_START ~1271–1280
|
|
1097
|
+
[ACTION_T_ATTACK_START]: (action) => ({
|
|
1098
|
+
kind: 'attack_start',
|
|
1099
|
+
target: action.param1 | 0,
|
|
1100
|
+
}),
|
|
1101
|
+
// ACTION_T_DESPAWN_GUARDIANS ~1283–1295
|
|
1102
|
+
[ACTION_T_DESPAWN_GUARDIANS]: (action) => ({
|
|
1103
|
+
kind: 'despawn_guardians',
|
|
1104
|
+
entryId: action.param1 | 0,
|
|
1105
|
+
}),
|
|
1106
|
+
// ACTION_T_SET_RANGED_MODE ~1298–1307; SetRangedMode(type != TYPE_NONE, chaseDistance, type)
|
|
1107
|
+
[ACTION_T_SET_RANGED_MODE]: (action, state) => {
|
|
1108
|
+
const modeType = action.param1 | 0;
|
|
1109
|
+
const chaseDistance = action.param2 | 0;
|
|
1110
|
+
const enabled = modeType !== RANGE_MODE_TYPE_NONE;
|
|
1111
|
+
state.rangedMode = enabled;
|
|
1112
|
+
state.rangedModeType = modeType;
|
|
1113
|
+
state.rangedChaseDistance = enabled ? chaseDistance : 0;
|
|
1114
|
+
return { kind: 'set_ranged_mode', enabled, chaseDistance, modeType };
|
|
1115
|
+
},
|
|
1116
|
+
// ACTION_T_SET_FOLLOW_MOVEMENT ~1366–1367
|
|
1117
|
+
[ACTION_T_SET_FOLLOW_MOVEMENT]: (action, state) => {
|
|
1118
|
+
const enabled = (action.param1 | 0) !== 0;
|
|
1119
|
+
state.followMovement = enabled;
|
|
1120
|
+
return { kind: 'set_follow_movement', enabled };
|
|
1121
|
+
},
|
|
1122
|
+
|
|
1123
|
+
// ---- SESSION 4 tail — CreatureEventAI.cpp ProcessAction ----
|
|
1124
|
+
|
|
1125
|
+
// ACTION_T_SET_FACTION ~730–737
|
|
1126
|
+
[ACTION_T_SET_FACTION]: (action, state) => {
|
|
1127
|
+
const factionId = action.param1 | 0;
|
|
1128
|
+
const factionFlags = action.param2 | 0;
|
|
1129
|
+
state.factionId = factionId;
|
|
1130
|
+
state.factionFlags = factionFlags;
|
|
1131
|
+
return { kind: 'set_faction', factionId, factionFlags };
|
|
1132
|
+
},
|
|
1133
|
+
// ACTION_T_MORPH_TO_ENTRY_OR_MODEL ~739–758
|
|
1134
|
+
[ACTION_T_MORPH_TO_ENTRY_OR_MODEL]: (action, state) => {
|
|
1135
|
+
const creatureId = action.param1 | 0;
|
|
1136
|
+
const modelId = action.param2 | 0;
|
|
1137
|
+
if (creatureId || modelId) {
|
|
1138
|
+
state.morphCreatureId = creatureId;
|
|
1139
|
+
state.displayId = modelId;
|
|
1140
|
+
} else {
|
|
1141
|
+
// DeMorph
|
|
1142
|
+
state.morphCreatureId = 0;
|
|
1143
|
+
state.displayId = 0;
|
|
1144
|
+
}
|
|
1145
|
+
return { kind: 'morph', creatureId, modelId };
|
|
1146
|
+
},
|
|
1147
|
+
// ACTION_T_RANDOM_SOUND ~766–771
|
|
1148
|
+
[ACTION_T_RANDOM_SOUND]: (action, _state, opts) => {
|
|
1149
|
+
const rnd = opts.rng ? opts.rng.int(0, 2) : 0;
|
|
1150
|
+
const soundId = getRandActionParam(rnd, action.param1 | 0, action.param2 | 0, action.param3 | 0);
|
|
1151
|
+
// -1 in any field means no output if randomed that field (signed).
|
|
1152
|
+
if (soundId < 0 || !soundId) return null;
|
|
1153
|
+
return { kind: 'sound', soundId };
|
|
1154
|
+
},
|
|
1155
|
+
// ACTION_T_RANDOM_EMOTE ~773–778
|
|
1156
|
+
[ACTION_T_RANDOM_EMOTE]: (action, _state, opts) => {
|
|
1157
|
+
const rnd = opts.rng ? opts.rng.int(0, 2) : 0;
|
|
1158
|
+
const emoteId = getRandActionParam(rnd, action.param1 | 0, action.param2 | 0, action.param3 | 0);
|
|
1159
|
+
if (emoteId < 0 || !emoteId) return null;
|
|
1160
|
+
return { kind: 'emote', emoteId };
|
|
1161
|
+
},
|
|
1162
|
+
// ACTION_T_THREAT_SINGLE ~828–837
|
|
1163
|
+
[ACTION_T_THREAT_SINGLE]: (action) => ({
|
|
1164
|
+
kind: 'threat_single',
|
|
1165
|
+
value: action.param1 | 0,
|
|
1166
|
+
target: action.param2 | 0,
|
|
1167
|
+
isDirect: (action.param3 | 0) !== 0,
|
|
1168
|
+
}),
|
|
1169
|
+
// ACTION_T_THREAT_ALL_PCT ~839–845
|
|
1170
|
+
[ACTION_T_THREAT_ALL_PCT]: (action) => ({
|
|
1171
|
+
kind: 'threat_all_pct',
|
|
1172
|
+
percent: action.param1 | 0,
|
|
1173
|
+
}),
|
|
1174
|
+
// ACTION_T_QUEST_EVENT ~847–862 — AreaExploredOrEventHappens / group explore.
|
|
1175
|
+
[ACTION_T_QUEST_EVENT]: (action) => {
|
|
1176
|
+
const questId = action.param1 | 0;
|
|
1177
|
+
if (!questId) return null;
|
|
1178
|
+
return {
|
|
1179
|
+
kind: 'quest_event',
|
|
1180
|
+
questId,
|
|
1181
|
+
target: action.param2 | 0,
|
|
1182
|
+
rewardGroup: (action.param3 | 0) !== 0,
|
|
1183
|
+
};
|
|
1184
|
+
},
|
|
1185
|
+
// ACTION_T_SET_UNIT_FIELD ~873–886
|
|
1186
|
+
[ACTION_T_SET_UNIT_FIELD]: (action, state) => {
|
|
1187
|
+
const field = action.param1 | 0;
|
|
1188
|
+
const value = action.param2 | 0;
|
|
1189
|
+
const target = action.param3 | 0;
|
|
1190
|
+
// C++ rejects field < OBJECT_END || field >= UNIT_END — UpdateFields.h OBJECT_END=6, UNIT_END=0xb6+6.
|
|
1191
|
+
// Cite: ProcessAction ~878–879.
|
|
1192
|
+
const OBJECT_END = 6;
|
|
1193
|
+
const UNIT_END = 0xb6 + OBJECT_END;
|
|
1194
|
+
if (field < OBJECT_END || field >= UNIT_END) return null;
|
|
1195
|
+
// Self-target fields stored on AI state (most rows use TARGET_T_SELF=0).
|
|
1196
|
+
if (target === 0) {
|
|
1197
|
+
state.unitFields[field] = value;
|
|
1198
|
+
if (field === UNIT_FIELD.FLAGS) state.unitFlags = value;
|
|
1199
|
+
}
|
|
1200
|
+
return { kind: 'set_unit_field', field, value, target };
|
|
1201
|
+
},
|
|
1202
|
+
// ACTION_T_SET_UNIT_FLAG ~888–892
|
|
1203
|
+
[ACTION_T_SET_UNIT_FLAG]: (action, state) => {
|
|
1204
|
+
const flag = action.param1 | 0;
|
|
1205
|
+
const target = action.param2 | 0;
|
|
1206
|
+
if (target === 0) state.unitFlags |= flag;
|
|
1207
|
+
return { kind: 'set_unit_flag', flag, target };
|
|
1208
|
+
},
|
|
1209
|
+
// ACTION_T_REMOVE_UNIT_FLAG ~894–898
|
|
1210
|
+
[ACTION_T_REMOVE_UNIT_FLAG]: (action, state) => {
|
|
1211
|
+
const flag = action.param1 | 0;
|
|
1212
|
+
const target = action.param2 | 0;
|
|
1213
|
+
if (target === 0) state.unitFlags &= ~flag;
|
|
1214
|
+
return { kind: 'remove_unit_flag', flag, target };
|
|
1215
|
+
},
|
|
1216
|
+
// ACTION_T_COMBAT_MOVEMENT ~903–917
|
|
1217
|
+
[ACTION_T_COMBAT_MOVEMENT]: (action, state) => {
|
|
1218
|
+
const enabled = (action.param1 | 0) !== 0;
|
|
1219
|
+
const melee = (action.param2 | 0) !== 0;
|
|
1220
|
+
// C++ returns false (no success) when state already matches and not casting —
|
|
1221
|
+
// still emit intent for observability; state write is the contract.
|
|
1222
|
+
state.combatMovement = enabled;
|
|
1223
|
+
return { kind: 'combat_movement', enabled, melee };
|
|
1224
|
+
},
|
|
1225
|
+
// ACTION_T_EVADE ~942–946
|
|
1226
|
+
[ACTION_T_EVADE]: (action) => ({
|
|
1227
|
+
kind: 'evade',
|
|
1228
|
+
combatOnly: (action.param1 | 0) !== 0,
|
|
1229
|
+
}),
|
|
1230
|
+
// ACTION_T_RANDOM_PHASE ~991–993
|
|
1231
|
+
[ACTION_T_RANDOM_PHASE]: (action, state, opts) => {
|
|
1232
|
+
const rnd = opts.rng ? opts.rng.int(0, 2) : 0;
|
|
1233
|
+
const phase = getRandActionParam(rnd, action.param1 | 0, action.param2 | 0, action.param3 | 0);
|
|
1234
|
+
state.phase = phase | 0;
|
|
1235
|
+
return { kind: 'set_phase', phase: state.phase };
|
|
1236
|
+
},
|
|
1237
|
+
// ACTION_T_RANDOM_PHASE_RANGE ~995–999
|
|
1238
|
+
[ACTION_T_RANDOM_PHASE_RANGE]: (action, state, opts) => {
|
|
1239
|
+
const phaseMin = action.param1 | 0;
|
|
1240
|
+
const phaseMax = action.param2 | 0;
|
|
1241
|
+
if (phaseMax <= phaseMin) return null;
|
|
1242
|
+
const rnd = opts.rng ? opts.rng.int(0, 0x7fffffff) : 0;
|
|
1243
|
+
const phase = randomPhaseInRange(rnd, phaseMin, phaseMax);
|
|
1244
|
+
if (phase == null) return null;
|
|
1245
|
+
state.phase = phase;
|
|
1246
|
+
return { kind: 'set_phase', phase };
|
|
1247
|
+
},
|
|
1248
|
+
// ACTION_T_DIE ~1085–1093 Suicide()
|
|
1249
|
+
[ACTION_T_DIE]: () => ({ kind: 'die' }),
|
|
1250
|
+
// ACTION_T_ZONE_COMBAT_PULSE ~1095–1100
|
|
1251
|
+
[ACTION_T_ZONE_COMBAT_PULSE]: () => ({ kind: 'zone_combat_pulse' }),
|
|
1252
|
+
// ACTION_T_SET_SHEATH ~1107–1109
|
|
1253
|
+
[ACTION_T_SET_SHEATH]: (action, state) => {
|
|
1254
|
+
const sheath = action.param1 | 0;
|
|
1255
|
+
state.sheath = sheath;
|
|
1256
|
+
return { kind: 'set_sheath', sheath };
|
|
1257
|
+
},
|
|
1258
|
+
// ACTION_T_MOUNT_TO_ENTRY_OR_MODEL ~1122–1138
|
|
1259
|
+
[ACTION_T_MOUNT_TO_ENTRY_OR_MODEL]: (action, state) =>
|
|
1260
|
+
applyMountToEntryOrModel(state, action.param1 | 0, action.param2 | 0),
|
|
1261
|
+
// ACTION_T_CHANGE_MOVEMENT ~1162–1204
|
|
1262
|
+
[ACTION_T_CHANGE_MOVEMENT]: (action, state) => {
|
|
1263
|
+
const movementType = action.param1 | 0;
|
|
1264
|
+
const wanderOrPathId = action.param2 | 0;
|
|
1265
|
+
const flags = action.param3 | 0;
|
|
1266
|
+
state.movementType = movementType;
|
|
1267
|
+
return { kind: 'change_movement', movementType, wanderOrPathId, flags };
|
|
1268
|
+
},
|
|
1269
|
+
// ACTION_T_SET_WALK ~1331–1338
|
|
1270
|
+
[ACTION_T_SET_WALK]: (action, state) => {
|
|
1271
|
+
const walkType = action.param1 | 0;
|
|
1272
|
+
switch (walkType) {
|
|
1273
|
+
case WALK_SETTING.WALK_DEFAULT:
|
|
1274
|
+
state.walkDefault = true;
|
|
1275
|
+
break;
|
|
1276
|
+
case WALK_SETTING.RUN_DEFAULT:
|
|
1277
|
+
state.walkDefault = false;
|
|
1278
|
+
break;
|
|
1279
|
+
case WALK_SETTING.WALK_CHASE:
|
|
1280
|
+
state.chaseRun = false;
|
|
1281
|
+
break;
|
|
1282
|
+
case WALK_SETTING.RUN_CHASE:
|
|
1283
|
+
state.chaseRun = true;
|
|
1284
|
+
break;
|
|
1285
|
+
default:
|
|
1286
|
+
break;
|
|
1287
|
+
}
|
|
1288
|
+
return { kind: 'set_walk', walkType };
|
|
1289
|
+
},
|
|
1290
|
+
// ACTION_T_SET_IMMOBILIZED_STATE ~1345–1348
|
|
1291
|
+
[ACTION_T_SET_IMMOBILIZED_STATE]: (action, state) => {
|
|
1292
|
+
const apply = (action.param1 | 0) !== 0;
|
|
1293
|
+
const combatOnly = (action.param2 | 0) !== 0;
|
|
1294
|
+
state.immobilized = apply;
|
|
1295
|
+
return { kind: 'set_immobilized_state', apply, combatOnly };
|
|
1296
|
+
},
|
|
1297
|
+
};
|
|
1298
|
+
|
|
1299
|
+
function processOneAction(
|
|
1300
|
+
action: CreatureAiAction,
|
|
1301
|
+
state: CreatureEventAiState,
|
|
1302
|
+
opts: ActionHandlerOpts,
|
|
1303
|
+
): EventAiIntent | null {
|
|
1304
|
+
const type = action.type | 0;
|
|
1305
|
+
if (type === 0) return null; // ACTION_T_NONE
|
|
1306
|
+
const handler = ACTION_HANDLERS[type];
|
|
1307
|
+
if (!handler) return null;
|
|
1308
|
+
return handler(action, state, opts);
|
|
1309
|
+
}
|
|
1310
|
+
|
|
1311
|
+
// Fire holders whose eventType matches when their EVENT_HANDLERS condition passes — the lifecycle
|
|
1312
|
+
// pulses C++ enqueues from hooks rather than the periodic poll. Cite: EnterEvadeMode ~1478.
|
|
1313
|
+
export function pulseEventAi(
|
|
1314
|
+
state: CreatureEventAiState,
|
|
1315
|
+
eventType: number,
|
|
1316
|
+
ctx: Omit<CastPickContext, 'spellReady' | 'canCast'>,
|
|
1317
|
+
opts: {
|
|
1318
|
+
rng?: Rng;
|
|
1319
|
+
summons?: readonly CreatureAiSummon[] | null;
|
|
1320
|
+
fleeDelayMs?: number;
|
|
1321
|
+
speakerName?: string;
|
|
1322
|
+
} = {},
|
|
1323
|
+
): EventAiIntent[] {
|
|
1324
|
+
const out: EventAiIntent[] = [];
|
|
1325
|
+
const phase = state.phase | 0;
|
|
1326
|
+
for (const holder of state.holders) {
|
|
1327
|
+
if (holder.exhausted) continue;
|
|
1328
|
+
if ((holder.script.eventType | 0) !== eventType) continue;
|
|
1329
|
+
if (eventPhaseBlocked(holder.script.eventInversePhaseMask ?? holder.condition.eventInversePhaseMask, phase)) {
|
|
1330
|
+
continue;
|
|
1331
|
+
}
|
|
1332
|
+
if (!eventConditionsOk(holder.condition, { ...ctx, phase, spellReady: () => true, canCast: () => true })) {
|
|
1333
|
+
continue;
|
|
1334
|
+
}
|
|
1335
|
+
if (!rollEventAiChance(holder.script, opts.rng)) {
|
|
1336
|
+
markEventAiUsed(holder, ctx.t, opts.rng);
|
|
1337
|
+
continue;
|
|
1338
|
+
}
|
|
1339
|
+
const intents = processEventAiActions(holder, state, {
|
|
1340
|
+
t: ctx.t,
|
|
1341
|
+
summons: opts.summons,
|
|
1342
|
+
fleeDelayMs: opts.fleeDelayMs,
|
|
1343
|
+
rng: opts.rng,
|
|
1344
|
+
speakerName: opts.speakerName,
|
|
1345
|
+
});
|
|
1346
|
+
markEventAiUsed(holder, ctx.t, opts.rng);
|
|
1347
|
+
out.push(...intents);
|
|
1348
|
+
}
|
|
1349
|
+
return out;
|
|
1350
|
+
}
|
|
1351
|
+
|
|
1352
|
+
// After an event fires (success or chance fail), re-arm / exhaust like markCreatureCastUsed. Cite:
|
|
1353
|
+
// ResetEvent ~573–585.
|
|
1354
|
+
export function markEventAiUsed(holder: EventAiScriptHolder, t: number, rng?: Rng): void {
|
|
1355
|
+
// Reuse cast-slot re-arm by projecting holder onto a temporary slot.
|
|
1356
|
+
const slot: CreatureCastSlot = {
|
|
1357
|
+
entry: holder.condition,
|
|
1358
|
+
spell: { id: 0 } as SpellDef,
|
|
1359
|
+
readyAt: holder.readyAt,
|
|
1360
|
+
exhausted: holder.exhausted,
|
|
1361
|
+
listIndex: holder.listIndex,
|
|
1362
|
+
fires: 0,
|
|
1363
|
+
};
|
|
1364
|
+
markCreatureCastUsed(slot, t, rng);
|
|
1365
|
+
holder.readyAt = slot.readyAt;
|
|
1366
|
+
holder.exhausted = slot.exhausted;
|
|
1367
|
+
}
|
|
1368
|
+
|
|
1369
|
+
/** Clear flee when duration elapsed. Cite: UnitAI.cpp TimedFleeingEnded ~819–827. */
|
|
1370
|
+
export function tickEventAiFlee(state: CreatureEventAiState, t: number): void {
|
|
1371
|
+
if (state.fleeing && state.fleeUntil > 0 && t >= state.fleeUntil) {
|
|
1372
|
+
state.fleeing = false;
|
|
1373
|
+
state.fleeUntil = 0;
|
|
1374
|
+
}
|
|
1375
|
+
}
|
|
1376
|
+
|
|
1377
|
+
// Step EventAI once: pick one ready holder, roll chance, process actions, mark used. Returns intents for
|
|
1378
|
+
// combat. At most one event per call (combat may loop).
|
|
1379
|
+
export function stepEventAi(
|
|
1380
|
+
state: CreatureEventAiState,
|
|
1381
|
+
ctx: Omit<CastPickContext, 'spellReady' | 'canCast'>,
|
|
1382
|
+
opts: {
|
|
1383
|
+
rng?: Rng;
|
|
1384
|
+
summons?: readonly CreatureAiSummon[] | null;
|
|
1385
|
+
fleeDelayMs?: number;
|
|
1386
|
+
speakerName?: string;
|
|
1387
|
+
} = {},
|
|
1388
|
+
): EventAiIntent[] {
|
|
1389
|
+
tickEventAiFlee(state, ctx.t);
|
|
1390
|
+
const holder = pickEventAiHolder(state, ctx);
|
|
1391
|
+
if (!holder) return [];
|
|
1392
|
+
if (!rollEventAiChance(holder.script, opts.rng)) {
|
|
1393
|
+
markEventAiUsed(holder, ctx.t, opts.rng);
|
|
1394
|
+
return [];
|
|
1395
|
+
}
|
|
1396
|
+
const intents = processEventAiActions(holder, state, {
|
|
1397
|
+
t: ctx.t,
|
|
1398
|
+
summons: opts.summons,
|
|
1399
|
+
fleeDelayMs: opts.fleeDelayMs,
|
|
1400
|
+
rng: opts.rng,
|
|
1401
|
+
speakerName: opts.speakerName,
|
|
1402
|
+
});
|
|
1403
|
+
markEventAiUsed(holder, ctx.t, opts.rng);
|
|
1404
|
+
// One SpellHit is one enqueue: spend the pulse so a repeatable row with no repeat timer cannot
|
|
1405
|
+
// replay the same hit on the caller's next step. Cite: CreatureEventAI.cpp:1670.
|
|
1406
|
+
const fired = holder.condition.eventType;
|
|
1407
|
+
if (fired === EVENT_T.SPELLHIT || fired === EVENT_T.SPELLHIT_TARGET) ctx.spellHitId = undefined;
|
|
1408
|
+
return intents;
|
|
1409
|
+
}
|