azeroth-shell 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1163) hide show
  1. package/README.md +138 -2
  2. package/bin/azsh.mjs +19 -0
  3. package/docs/aifid/eventai-texts.json +4414 -0
  4. package/docs/dungeons/atlas/atlas-rows-dungeons.json +8989 -0
  5. package/docs/dungeons/survey/pack-id-migration.json +2418 -0
  6. package/package.json +26 -4
  7. package/src/autopilot/bossSkip.ts +26 -0
  8. package/src/autopilot/combatRotation.ts +824 -0
  9. package/src/autopilot/config.ts +533 -0
  10. package/src/autopilot/consumables.ts +58 -0
  11. package/src/autopilot/encounterStand.ts +121 -0
  12. package/src/autopilot/objectGatePlan.ts +53 -0
  13. package/src/autopilot/pathEngage.ts +229 -0
  14. package/src/autopilot/plan.ts +1643 -0
  15. package/src/autopilot/questPolicy.ts +274 -0
  16. package/src/autopilot/routeStep.ts +69 -0
  17. package/src/autopilot/sessionReport.ts +88 -0
  18. package/src/autopilot/topOffPower.ts +26 -0
  19. package/src/autopilot/view.ts +476 -0
  20. package/src/cli/bootCheck.mjs +34 -0
  21. package/src/cli/bootData.mjs +57 -0
  22. package/src/cli/combatLogFilter.ts +153 -0
  23. package/src/cli/combatLogFormat.ts +613 -0
  24. package/src/cli/fileRepository.mjs +105 -0
  25. package/src/cli/gzLoader.mjs +31 -0
  26. package/src/cli/liveGauntletEscort.ts +978 -0
  27. package/src/cli/liveStratUndead.ts +305 -0
  28. package/src/cli/macroHostCombat.ts +545 -0
  29. package/src/cli/macroHostWorld.ts +330 -0
  30. package/src/cli/prefs.mjs +31 -0
  31. package/src/cli/register.mjs +4 -0
  32. package/src/cli/repl.mjs +693 -0
  33. package/src/cli/rotationText.mjs +226 -0
  34. package/src/cli/squad.mjs +105 -0
  35. package/src/cli/term.mjs +126 -0
  36. package/src/cli/text.mjs +122 -0
  37. package/src/cli/tui.mjs +626 -0
  38. package/src/cli/tuiArena.mjs +109 -0
  39. package/src/cli/tuiAutopilotSettings.mjs +93 -0
  40. package/src/cli/tuiBags.mjs +180 -0
  41. package/src/cli/tuiBars.mjs +133 -0
  42. package/src/cli/tuiBg.mjs +243 -0
  43. package/src/cli/tuiBulk.mjs +162 -0
  44. package/src/cli/tuiCheck.mjs +1882 -0
  45. package/src/cli/tuiCity.mjs +396 -0
  46. package/src/cli/tuiCompanionKit.mjs +300 -0
  47. package/src/cli/tuiCompanions.mjs +471 -0
  48. package/src/cli/tuiDev.mjs +62 -0
  49. package/src/cli/tuiDungeon.mjs +606 -0
  50. package/src/cli/tuiEnchantTarget.mjs +120 -0
  51. package/src/cli/tuiFight.mjs +577 -0
  52. package/src/cli/tuiFightPanes.mjs +228 -0
  53. package/src/cli/tuiFloor.mjs +506 -0
  54. package/src/cli/tuiGear.mjs +158 -0
  55. package/src/cli/tuiHonor.mjs +74 -0
  56. package/src/cli/tuiLoot.mjs +97 -0
  57. package/src/cli/tuiMacros.mjs +144 -0
  58. package/src/cli/tuiOutfitter.mjs +115 -0
  59. package/src/cli/tuiPet.mjs +116 -0
  60. package/src/cli/tuiProfessions.mjs +800 -0
  61. package/src/cli/tuiRaid.mjs +127 -0
  62. package/src/cli/tuiRep.mjs +65 -0
  63. package/src/cli/tuiSaves.mjs +69 -0
  64. package/src/cli/tuiSearch.mjs +363 -0
  65. package/src/cli/tuiSettings.mjs +151 -0
  66. package/src/cli/tuiSimLab.mjs +80 -0
  67. package/src/cli/tuiTalents.mjs +60 -0
  68. package/src/cli/tuiViews.mjs +1178 -0
  69. package/src/cli/tuiWiki.mjs +181 -0
  70. package/src/cli/tuiWorld.mjs +361 -0
  71. package/src/cli/wikiIndex.ts +259 -0
  72. package/src/cli/wikiSources.ts +355 -0
  73. package/src/data/alteracValley.ts +176 -0
  74. package/src/data/appearanceOptions.ts +534 -0
  75. package/src/data/applyLootChanceSanity.ts +21 -0
  76. package/src/data/createFlavor.ts +96 -0
  77. package/src/data/customItems.ts +33 -0
  78. package/src/data/dataStore.ts +1904 -0
  79. package/src/data/dungeonGameObjects.ts +84 -0
  80. package/src/data/dungeonPlateCover.ts +66 -0
  81. package/src/data/dungeonSpawns.ts +294 -0
  82. package/src/data/dungeons/alterac-valley.ts +135 -0
  83. package/src/data/dungeons/apply-dungeon-rooms.ts +29 -0
  84. package/src/data/dungeons/apply-encounter-outdoors.ts +72 -0
  85. package/src/data/dungeons/apply-instance-geometry.ts +65 -0
  86. package/src/data/dungeons/apply-spawn-placement.ts +171 -0
  87. package/src/data/dungeons/blackfathom-deeps.ts +539 -0
  88. package/src/data/dungeons/blackrock-depths.ts +1410 -0
  89. package/src/data/dungeons/blackwing-lair.ts +129 -0
  90. package/src/data/dungeons/boss-eventai.ts +8 -0
  91. package/src/data/dungeons/deadmines.ts +410 -0
  92. package/src/data/dungeons/dire-maul-east.ts +980 -0
  93. package/src/data/dungeons/dire-maul-north.ts +661 -0
  94. package/src/data/dungeons/dire-maul-west.ts +785 -0
  95. package/src/data/dungeons/dungeon-rooms.json +5479 -0
  96. package/src/data/dungeons/encounter-outdoors.json +359 -0
  97. package/src/data/dungeons/eventai/blackfathom-deeps.ts +308 -0
  98. package/src/data/dungeons/eventai/blackrock-depths.ts +1257 -0
  99. package/src/data/dungeons/eventai/deadmines.ts +264 -0
  100. package/src/data/dungeons/eventai/dire-maul-east.ts +320 -0
  101. package/src/data/dungeons/eventai/gnomeregan.ts +213 -0
  102. package/src/data/dungeons/eventai/helpers.ts +79 -0
  103. package/src/data/dungeons/eventai/index.ts +133 -0
  104. package/src/data/dungeons/eventai/lbrs.ts +372 -0
  105. package/src/data/dungeons/eventai/maraudon.ts +323 -0
  106. package/src/data/dungeons/eventai/ragefire-chasm.ts +108 -0
  107. package/src/data/dungeons/eventai/razorfen-downs.ts +207 -0
  108. package/src/data/dungeons/eventai/razorfen-kraul.ts +326 -0
  109. package/src/data/dungeons/eventai/scholomance.ts +680 -0
  110. package/src/data/dungeons/eventai/shadowfang-keep.ts +230 -0
  111. package/src/data/dungeons/eventai/sm-cathedral.ts +75 -0
  112. package/src/data/dungeons/eventai/sm-graveyard.ts +150 -0
  113. package/src/data/dungeons/eventai/sm-library.ts +55 -0
  114. package/src/data/dungeons/eventai/stratholme-undead.ts +127 -0
  115. package/src/data/dungeons/eventai/sunken-temple.ts +582 -0
  116. package/src/data/dungeons/eventai/the-stockade.ts +228 -0
  117. package/src/data/dungeons/eventai/ubrs.ts +225 -0
  118. package/src/data/dungeons/eventai/uldaman.ts +355 -0
  119. package/src/data/dungeons/eventai/wailing-caverns.ts +396 -0
  120. package/src/data/dungeons/eventai/zul-farrak.ts +591 -0
  121. package/src/data/dungeons/gnomeregan.ts +909 -0
  122. package/src/data/dungeons/index.ts +126 -0
  123. package/src/data/dungeons/instance-geometry.json +5233 -0
  124. package/src/data/dungeons/key-sources.json +169 -0
  125. package/src/data/dungeons/lbrs.ts +996 -0
  126. package/src/data/dungeons/maraudon.ts +786 -0
  127. package/src/data/dungeons/molten-core.ts +194 -0
  128. package/src/data/dungeons/naxxramas.ts +173 -0
  129. package/src/data/dungeons/onyxias-lair.ts +71 -0
  130. package/src/data/dungeons/pack-from-clusters.ts +1256 -0
  131. package/src/data/dungeons/ragefire-chasm.ts +238 -0
  132. package/src/data/dungeons/razorfen-downs.ts +698 -0
  133. package/src/data/dungeons/razorfen-kraul.ts +766 -0
  134. package/src/data/dungeons/ruins-of-ahnqiraj.ts +121 -0
  135. package/src/data/dungeons/scholomance.ts +1076 -0
  136. package/src/data/dungeons/shadowfang-keep.ts +740 -0
  137. package/src/data/dungeons/sm-armory.ts +266 -0
  138. package/src/data/dungeons/sm-cathedral.ts +430 -0
  139. package/src/data/dungeons/sm-graveyard.ts +482 -0
  140. package/src/data/dungeons/sm-library.ts +337 -0
  141. package/src/data/dungeons/stratholme-live.ts +808 -0
  142. package/src/data/dungeons/stratholme-undead.ts +1164 -0
  143. package/src/data/dungeons/sunken-temple.ts +931 -0
  144. package/src/data/dungeons/temple-of-ahnqiraj.ts +119 -0
  145. package/src/data/dungeons/the-stockade.ts +282 -0
  146. package/src/data/dungeons/ubrs.ts +1286 -0
  147. package/src/data/dungeons/uldaman.ts +685 -0
  148. package/src/data/dungeons/wailing-caverns.ts +356 -0
  149. package/src/data/dungeons/zul-farrak.ts +686 -0
  150. package/src/data/dungeons/zul-gurub.ts +142 -0
  151. package/src/data/dungeons.ts +42 -0
  152. package/src/data/fixtures.ts +446 -0
  153. package/src/data/gameobject-data.json.gz +0 -0
  154. package/src/data/item-data.json.gz +0 -0
  155. package/src/data/loot-data.json.gz +0 -0
  156. package/src/data/maps/atlas-approach-maps.json +1425 -0
  157. package/src/data/maps/atlas-landmarks.json +1711 -0
  158. package/src/data/maps/dungeon-viewports.json +392 -0
  159. package/src/data/materializeModDamagePercentTaken.ts +70 -0
  160. package/src/data/materializeModHealthRegen.ts +89 -0
  161. package/src/data/materializeSpellReputation.ts +26 -0
  162. package/src/data/pageTexts.ts +19 -0
  163. package/src/data/profession-data.json.gz +0 -0
  164. package/src/data/raid-plans/blackfathom-deeps.json +86 -0
  165. package/src/data/raid-plans/blackrock-depths.json +419 -0
  166. package/src/data/raid-plans/blackwing-lair.json +328 -0
  167. package/src/data/raid-plans/deadmines.json +55 -0
  168. package/src/data/raid-plans/dire-maul-east.json +94 -0
  169. package/src/data/raid-plans/dire-maul-north.json +70 -0
  170. package/src/data/raid-plans/dire-maul-west.json +75 -0
  171. package/src/data/raid-plans/gnomeregan.json +131 -0
  172. package/src/data/raid-plans/lbrs.json +176 -0
  173. package/src/data/raid-plans/maraudon.json +102 -0
  174. package/src/data/raid-plans/molten-core.json +169 -0
  175. package/src/data/raid-plans/naxxramas.json +354 -0
  176. package/src/data/raid-plans/onyxias-lair.json +18 -0
  177. package/src/data/raid-plans/ragefire-chasm.json +30 -0
  178. package/src/data/raid-plans/razorfen-downs.json +75 -0
  179. package/src/data/raid-plans/razorfen-kraul.json +53 -0
  180. package/src/data/raid-plans/ruins-of-ahnqiraj.json +110 -0
  181. package/src/data/raid-plans/scholomance.json +170 -0
  182. package/src/data/raid-plans/shadowfang-keep.json +87 -0
  183. package/src/data/raid-plans/sm-armory.json +53 -0
  184. package/src/data/raid-plans/sm-cathedral.json +72 -0
  185. package/src/data/raid-plans/sm-graveyard.json +63 -0
  186. package/src/data/raid-plans/sm-library.json +23 -0
  187. package/src/data/raid-plans/stratholme-live.json +129 -0
  188. package/src/data/raid-plans/stratholme-undead.json +73 -0
  189. package/src/data/raid-plans/sunken-temple.json +159 -0
  190. package/src/data/raid-plans/temple-of-ahnqiraj.json +163 -0
  191. package/src/data/raid-plans/the-stockade.json +42 -0
  192. package/src/data/raid-plans/ubrs.json +53 -0
  193. package/src/data/raid-plans/uldaman.json +131 -0
  194. package/src/data/raid-plans/wailing-caverns.json +90 -0
  195. package/src/data/raid-plans/zul-farrak.json +156 -0
  196. package/src/data/raid-plans/zul-gurub.json +307 -0
  197. package/src/data/raidInstanceCreatures.mjs +473 -0
  198. package/src/data/rotations/index.ts +152 -0
  199. package/src/data/rotations/layout.mjs +72 -0
  200. package/src/data/rotations/pve/druid/balance.json +754 -0
  201. package/src/data/rotations/pve/druid/feral-tank.json +2448 -0
  202. package/src/data/rotations/pve/druid/feral.json +2660 -0
  203. package/src/data/rotations/pve/druid/restoration.json +424 -0
  204. package/src/data/rotations/pve/hunter/beast-mastery.json +1288 -0
  205. package/src/data/rotations/pve/hunter/marksmanship.json +1260 -0
  206. package/src/data/rotations/pve/hunter/survival.json +1373 -0
  207. package/src/data/rotations/pve/mage/arcane-leveling.json +1798 -0
  208. package/src/data/rotations/pve/mage/fire-leveling.json +2003 -0
  209. package/src/data/rotations/pve/mage/frost-leveling.json +1912 -0
  210. package/src/data/rotations/pve/paladin/holy.json +755 -0
  211. package/src/data/rotations/pve/paladin/protection.json +962 -0
  212. package/src/data/rotations/pve/paladin/retribution.json +924 -0
  213. package/src/data/rotations/pve/priest/discipline.json +772 -0
  214. package/src/data/rotations/pve/priest/holy.json +707 -0
  215. package/src/data/rotations/pve/priest/shadow.json +787 -0
  216. package/src/data/rotations/pve/rogue/assassination.json +2477 -0
  217. package/src/data/rotations/pve/rogue/combat.json +2483 -0
  218. package/src/data/rotations/pve/rogue/subtlety.json +2523 -0
  219. package/src/data/rotations/pve/shaman/elemental.json +1157 -0
  220. package/src/data/rotations/pve/shaman/enhancement.json +1085 -0
  221. package/src/data/rotations/pve/shaman/restoration.json +592 -0
  222. package/src/data/rotations/pve/warlock/affliction.json +1185 -0
  223. package/src/data/rotations/pve/warlock/demonology.json +1165 -0
  224. package/src/data/rotations/pve/warlock/destruction.json +1177 -0
  225. package/src/data/rotations/pve/warrior/arms.json +3020 -0
  226. package/src/data/rotations/pve/warrior/fury.json +2996 -0
  227. package/src/data/rotations/pve/warrior/protection.json +2509 -0
  228. package/src/data/rotations/pvp/druid/balance.json +593 -0
  229. package/src/data/rotations/pvp/druid/feral.json +3276 -0
  230. package/src/data/rotations/pvp/druid/restoration.json +662 -0
  231. package/src/data/rotations/pvp/hunter/beast-mastery.json +665 -0
  232. package/src/data/rotations/pvp/hunter/marksmanship.json +2406 -0
  233. package/src/data/rotations/pvp/hunter/survival.json +635 -0
  234. package/src/data/rotations/pvp/mage/arcane.json +574 -0
  235. package/src/data/rotations/pvp/mage/fire.json +570 -0
  236. package/src/data/rotations/pvp/mage/frost.json +4048 -0
  237. package/src/data/rotations/pvp/paladin/holy.json +1498 -0
  238. package/src/data/rotations/pvp/paladin/protection.json +567 -0
  239. package/src/data/rotations/pvp/paladin/retribution.json +1110 -0
  240. package/src/data/rotations/pvp/priest/discipline.json +1848 -0
  241. package/src/data/rotations/pvp/priest/holy.json +6340 -0
  242. package/src/data/rotations/pvp/priest/shadow.json +2329 -0
  243. package/src/data/rotations/pvp/rogue/assassination.json +1322 -0
  244. package/src/data/rotations/pvp/rogue/combat.json +5258 -0
  245. package/src/data/rotations/pvp/rogue/subtlety.json +586 -0
  246. package/src/data/rotations/pvp/shaman/elemental.json +1404 -0
  247. package/src/data/rotations/pvp/shaman/enhancement.json +1277 -0
  248. package/src/data/rotations/pvp/shaman/restoration.json +2490 -0
  249. package/src/data/rotations/pvp/warlock/affliction.json +1017 -0
  250. package/src/data/rotations/pvp/warlock/demonology.json +1503 -0
  251. package/src/data/rotations/pvp/warlock/destruction.json +638 -0
  252. package/src/data/rotations/pvp/warrior/arms.json +5665 -0
  253. package/src/data/rotations/pvp/warrior/fury.json +850 -0
  254. package/src/data/rotations/pvp/warrior/protection.json +777 -0
  255. package/src/data/schema/bundle.ts +511 -0
  256. package/src/data/schema/constants.ts +49 -0
  257. package/src/data/schema/creature.ts +454 -0
  258. package/src/data/schema/encounter.ts +155 -0
  259. package/src/data/schema/faction.ts +48 -0
  260. package/src/data/schema/item.ts +297 -0
  261. package/src/data/schema/itemEnchant.ts +105 -0
  262. package/src/data/schema/npc.ts +44 -0
  263. package/src/data/schema/primitives.ts +295 -0
  264. package/src/data/schema/profession.ts +226 -0
  265. package/src/data/schema/quest.ts +154 -0
  266. package/src/data/schema/spell.ts +1149 -0
  267. package/src/data/schema/talent.ts +74 -0
  268. package/src/data/schema/world.ts +124 -0
  269. package/src/data/schema.ts +19 -0
  270. package/src/data/skinNodeGapFill.ts +68 -0
  271. package/src/data/spell-data.json.gz +0 -0
  272. package/src/data/spell-script-targets.json +1 -0
  273. package/src/data/tables/ahItemValues.json.gz +0 -0
  274. package/src/data/tables/alteracValley.json.gz +0 -0
  275. package/src/data/tables/areatriggerTeleports.json.gz +0 -0
  276. package/src/data/tables/botNames.json.gz +0 -0
  277. package/src/data/tables/botPopulation.json.gz +0 -0
  278. package/src/data/tables/botSpecs.json.gz +0 -0
  279. package/src/data/tables/classLevelStats.json.gz +0 -0
  280. package/src/data/tables/combatConditions.json.gz +0 -0
  281. package/src/data/tables/combatSkillMeta.json.gz +0 -0
  282. package/src/data/tables/conditions.json.gz +0 -0
  283. package/src/data/tables/createInfo.json.gz +0 -0
  284. package/src/data/tables/creatureAggroGroups.json.gz +0 -0
  285. package/src/data/tables/creatureClassLevelStats.json.gz +0 -0
  286. package/src/data/tables/creaturePatrolPacks.json.gz +0 -0
  287. package/src/data/tables/creatureWeapons.json.gz +0 -0
  288. package/src/data/tables/creatures.json.gz +0 -0
  289. package/src/data/tables/dbScripts.json.gz +0 -0
  290. package/src/data/tables/dungeonAuthoredRoutes.json.gz +0 -0
  291. package/src/data/tables/dungeonCensus.json.gz +0 -0
  292. package/src/data/tables/dungeonGameObjects.json.gz +0 -0
  293. package/src/data/tables/dungeonPacks.json.gz +0 -0
  294. package/src/data/tables/dungeonPlateCover.json.gz +0 -0
  295. package/src/data/tables/dungeonSpawns.json.gz +0 -0
  296. package/src/data/tables/dungeonSurvey.json.gz +0 -0
  297. package/src/data/tables/durabilityCosts.json.gz +0 -0
  298. package/src/data/tables/durabilityQuality.json.gz +0 -0
  299. package/src/data/tables/enchantApplicators.json.gz +0 -0
  300. package/src/data/tables/entranceYards.json.gz +0 -0
  301. package/src/data/tables/explorationBasexp.json.gz +0 -0
  302. package/src/data/tables/factionTemplates.json.gz +0 -0
  303. package/src/data/tables/factions.json.gz +0 -0
  304. package/src/data/tables/gameEvents.json.gz +0 -0
  305. package/src/data/tables/gameObjects.json.gz +0 -0
  306. package/src/data/tables/gossipMenus.json.gz +0 -0
  307. package/src/data/tables/graveyards.json.gz +0 -0
  308. package/src/data/tables/instanceMaps.json.gz +0 -0
  309. package/src/data/tables/itemEnchantmentTemplates.json.gz +0 -0
  310. package/src/data/tables/itemEnchants.json.gz +0 -0
  311. package/src/data/tables/itemRandomProperties.json.gz +0 -0
  312. package/src/data/tables/itemSets.json.gz +0 -0
  313. package/src/data/tables/items.json.gz +0 -0
  314. package/src/data/tables/levelStats.json.gz +0 -0
  315. package/src/data/tables/locks.json.gz +0 -0
  316. package/src/data/tables/map-pin-overrides.json.gz +0 -0
  317. package/src/data/tables/nonCombatTrash.json.gz +0 -0
  318. package/src/data/tables/npcTexts.json.gz +0 -0
  319. package/src/data/tables/pageTexts.json.gz +0 -0
  320. package/src/data/tables/petAbilityTP.json.gz +0 -0
  321. package/src/data/tables/petGenericSpells.json.gz +0 -0
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  1009. package/src/engine/game/summonObjectWild.ts +73 -0
  1010. package/src/engine/game/summoningRitualUse.ts +141 -0
  1011. package/src/engine/game/talents.ts +356 -0
  1012. package/src/engine/game/tamingRodUse.ts +66 -0
  1013. package/src/engine/game/tempSpawnCreature.ts +136 -0
  1014. package/src/engine/game/tickDungeonPatrolScripts.ts +205 -0
  1015. package/src/engine/game/tickTimedQuests.ts +28 -0
  1016. package/src/engine/game/trade.ts +586 -0
  1017. package/src/engine/game/travel.ts +1155 -0
  1018. package/src/engine/game/types.ts +1855 -0
  1019. package/src/engine/game/vendorOffers.ts +244 -0
  1020. package/src/engine/game/weaponImbueItem.ts +281 -0
  1021. package/src/engine/game/worldSession.ts +183 -0
  1022. package/src/engine/game/worldState.ts +166 -0
  1023. package/src/engine/game.ts +968 -0
  1024. package/src/engine/spells/GAP.md +67 -0
  1025. package/src/engine/spells/absorbs.ts +376 -0
  1026. package/src/engine/spells/addTargetTrigger.ts +53 -0
  1027. package/src/engine/spells/auraPerSecondCost.ts +50 -0
  1028. package/src/engine/spells/auraStacking.ts +497 -0
  1029. package/src/engine/spells/cmangos-special-cases-combustion.ts +13 -0
  1030. package/src/engine/spells/cmangos-special-cases-s18.ts +445 -0
  1031. package/src/engine/spells/cmangos-special-cases-s19.ts +324 -0
  1032. package/src/engine/spells/cmangos-special-cases-s20.ts +385 -0
  1033. package/src/engine/spells/cmangos-special-cases-s21.ts +116 -0
  1034. package/src/engine/spells/cmangos-special-cases-s22.ts +24 -0
  1035. package/src/engine/spells/cmangos-special-cases-s23.ts +52 -0
  1036. package/src/engine/spells/cmangos-special-cases.ts +1570 -0
  1037. package/src/engine/spells/conditions.ts +718 -0
  1038. package/src/engine/spells/effects.ts +203 -0
  1039. package/src/engine/spells/fixtures/oracle-effects-lock9a.json +1 -0
  1040. package/src/engine/spells/immunity.ts +942 -0
  1041. package/src/engine/spells/intentEffects.ts +351 -0
  1042. package/src/engine/spells/interpreter/GAPS.md +21 -0
  1043. package/src/engine/spells/interpreter/amount.ts +109 -0
  1044. package/src/engine/spells/interpreter/class-scripts-kit.ts +478 -0
  1045. package/src/engine/spells/interpreter/diff.ts +246 -0
  1046. package/src/engine/spells/interpreter/duration.ts +90 -0
  1047. package/src/engine/spells/interpreter/form-attrs.json +1 -0
  1048. package/src/engine/spells/interpreter/form-attrs.ts +95 -0
  1049. package/src/engine/spells/interpreter/handlers/aura-remove.ts +113 -0
  1050. package/src/engine/spells/interpreter/handlers/auras-control.ts +1547 -0
  1051. package/src/engine/spells/interpreter/handlers/auras-core.ts +1583 -0
  1052. package/src/engine/spells/interpreter/handlers/auras-misc.ts +1774 -0
  1053. package/src/engine/spells/interpreter/handlers/effect-disenchant.ts +17 -0
  1054. package/src/engine/spells/interpreter/handlers/effect-skinning.ts +20 -0
  1055. package/src/engine/spells/interpreter/handlers/effects-action-utility.ts +1455 -0
  1056. package/src/engine/spells/interpreter/handlers/effects-core.ts +432 -0
  1057. package/src/engine/spells/interpreter/handlers/effects-remainder.ts +105 -0
  1058. package/src/engine/spells/interpreter/handlers/effects-summon-item.ts +687 -0
  1059. package/src/engine/spells/interpreter/handlers/mod-increase-energy-percent.ts +36 -0
  1060. package/src/engine/spells/interpreter/handlers/mod-increase-energy.ts +36 -0
  1061. package/src/engine/spells/interpreter/handlers/periodic-trigger-zero.ts +327 -0
  1062. package/src/engine/spells/interpreter/handlers/procs.ts +131 -0
  1063. package/src/engine/spells/interpreter/handlers/registry.ts +975 -0
  1064. package/src/engine/spells/interpreter/handlers/shared.ts +667 -0
  1065. package/src/engine/spells/interpreter/handlers.ts +9 -0
  1066. package/src/engine/spells/interpreter/hunter-kit.ts +202 -0
  1067. package/src/engine/spells/interpreter/index.ts +525 -0
  1068. package/src/engine/spells/interpreter/item-triggers.ts +1121 -0
  1069. package/src/engine/spells/interpreter/lift-consume-energy.ts +37 -0
  1070. package/src/engine/spells/interpreter/mage-portals.ts +37 -0
  1071. package/src/engine/spells/interpreter/materialize-charm.ts +88 -0
  1072. package/src/engine/spells/interpreter/materialize-dispel-mechanic.ts +25 -0
  1073. package/src/engine/spells/interpreter/materialize-rating-buffs.ts +81 -0
  1074. package/src/engine/spells/interpreter/materialize-speed.ts +109 -0
  1075. package/src/engine/spells/interpreter/materialize-spell-magnet.ts +22 -0
  1076. package/src/engine/spells/interpreter/opcodes.ts +789 -0
  1077. package/src/engine/spells/interpreter/paladin-kit.ts +95 -0
  1078. package/src/engine/spells/interpreter/paladin-seals.ts +499 -0
  1079. package/src/engine/spells/interpreter/priest-warlock-kit.ts +135 -0
  1080. package/src/engine/spells/interpreter/proc.ts +443 -0
  1081. package/src/engine/spells/interpreter/registry/helpers.ts +16 -0
  1082. package/src/engine/spells/interpreter/registry/index.ts +216 -0
  1083. package/src/engine/spells/interpreter/registry/packs/class-abilities.ts +304 -0
  1084. package/src/engine/spells/interpreter/registry/packs/dire-maul.ts +44 -0
  1085. package/src/engine/spells/interpreter/registry/packs/dummy-script-tail.ts +1065 -0
  1086. package/src/engine/spells/interpreter/registry/packs/ex-wave-m.ts +70 -0
  1087. package/src/engine/spells/interpreter/registry/packs/life-tap.ts +107 -0
  1088. package/src/engine/spells/interpreter/registry/packs/paladin.ts +246 -0
  1089. package/src/engine/spells/interpreter/registry/packs/raid-script-summons.ts +26 -0
  1090. package/src/engine/spells/interpreter/registry/packs/raid-threat-wipe.ts +22 -0
  1091. package/src/engine/spells/interpreter/registry/packs/shaman.ts +214 -0
  1092. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-a.ts +269 -0
  1093. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-b.ts +370 -0
  1094. package/src/engine/spells/interpreter/registry/packs/si4-dummy-generic-c.ts +172 -0
  1095. package/src/engine/spells/interpreter/registry/packs/si4-dummy-hunter.ts +60 -0
  1096. package/src/engine/spells/interpreter/registry/packs/si4-dummy-warrior.ts +31 -0
  1097. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-a.ts +114 -0
  1098. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-b.ts +249 -0
  1099. package/src/engine/spells/interpreter/registry/packs/si4-script-generic-c.ts +233 -0
  1100. package/src/engine/spells/interpreter/registry/types.ts +48 -0
  1101. package/src/engine/spells/interpreter/talent-scripted.ts +329 -0
  1102. package/src/engine/spells/interpreter/targeting.ts +90 -0
  1103. package/src/engine/spells/interpreter/types-intent.ts +1501 -0
  1104. package/src/engine/spells/interpreter/types.ts +419 -0
  1105. package/src/engine/spells/interpreter/warrior-druid-kit.ts +314 -0
  1106. package/src/engine/spells/interpreter/weapon-imbue-kit.ts +384 -0
  1107. package/src/engine/spells/interrupt.ts +217 -0
  1108. package/src/engine/spells/meleeAttackReset.ts +60 -0
  1109. package/src/engine/spells/oocTriggerSpell.ts +49 -0
  1110. package/src/engine/spells/overrideClassScripts.ts +319 -0
  1111. package/src/engine/spells/parryHaste.ts +20 -0
  1112. package/src/engine/spells/procs.ts +300 -0
  1113. package/src/engine/spells/recovery.ts +203 -0
  1114. package/src/engine/spells/scriptTargetDest.ts +76 -0
  1115. package/src/engine/spells/scriptTargets.ts +85 -0
  1116. package/src/engine/spells/singleTargetAura.ts +82 -0
  1117. package/src/engine/spells/specialCasePayloads.ts +57 -0
  1118. package/src/engine/spells/spellAttributes.ts +249 -0
  1119. package/src/engine/spells/spellBonus.ts +143 -0
  1120. package/src/engine/spells/spellModIntents.ts +419 -0
  1121. package/src/engine/spells/spellMods.ts +283 -0
  1122. package/src/engine/spells/spellRadius.ts +15 -0
  1123. package/src/engine/spells/trapObjects.ts +26 -0
  1124. package/src/json.d.ts +7 -0
  1125. package/src/persistence/memoryRepository.ts +23 -0
  1126. package/src/persistence/saveBackups.ts +162 -0
  1127. package/src/persistence/saveFile.ts +68 -0
  1128. package/src/persistence/saveRepository.ts +11 -0
  1129. package/src/persistence/saveShape.ts +668 -0
  1130. package/src/progression/leveling.ts +89 -0
  1131. package/src/progression/rest.ts +1434 -0
  1132. package/src/progression/training.ts +226 -0
  1133. package/src/progression/xpGain.ts +369 -0
  1134. package/src/quests/quests.ts +1580 -0
  1135. package/src/world/aoePull.ts +198 -0
  1136. package/src/world/areaTableDbc.ts +39 -0
  1137. package/src/world/areaTableMapIdPairs.ts +141 -0
  1138. package/src/world/bakeSlug.ts +43 -0
  1139. package/src/world/continuousDungeon.ts +1250 -0
  1140. package/src/world/dungeonBakeProjection.ts +190 -0
  1141. package/src/world/dungeonMapDensity.ts +342 -0
  1142. package/src/world/dungeonMapProjection.ts +135 -0
  1143. package/src/world/dungeonNav.ts +904 -0
  1144. package/src/world/dungeonNpcSim.ts +147 -0
  1145. package/src/world/dungeonObjectives.ts +234 -0
  1146. package/src/world/dungeonPreset.ts +35 -0
  1147. package/src/world/dungeonRoute.ts +311 -0
  1148. package/src/world/dungeonRouteGeometry.ts +732 -0
  1149. package/src/world/dungeonRouteOrder.ts +1037 -0
  1150. package/src/world/dungeonWingRooms.ts +426 -0
  1151. package/src/world/escort.ts +296 -0
  1152. package/src/world/goPoolRoll.ts +75 -0
  1153. package/src/world/instanceObjects.ts +785 -0
  1154. package/src/world/instances.ts +1572 -0
  1155. package/src/world/meetingStones.ts +56 -0
  1156. package/src/world/navmeshFloors.ts +145 -0
  1157. package/src/world/nearGrid.ts +167 -0
  1158. package/src/world/packBudget.ts +613 -0
  1159. package/src/world/rareRoll.ts +335 -0
  1160. package/src/world/routeAuthoring.ts +132 -0
  1161. package/src/world/routeEdit.ts +209 -0
  1162. package/src/world/world.ts +812 -0
  1163. package/src/world/zoneHazards.ts +47 -0
@@ -0,0 +1,1072 @@
1
+ // DPSMate-style combat meter aggregation: folds CombatEvent streams into per-actor, per-ability
2
+ // and per-target metrics. Pure data — no engine or rng. Optional event extras are read if present.
3
+
4
+ import type { CombatEvent, HitResult, Side } from '../../engine/core/events.ts';
5
+ import { isEnemySide } from '../../engine/core/events.ts';
6
+
7
+ /** Rolling window for short-window DPS/HPS (DPSMate-style recent rate). */
8
+ export const DPSMATE_WINDOW_MS = 5_000;
9
+
10
+ export type MeterSegment = 'fight' | 'run';
11
+ export type MeterSortKind = 'damage' | 'healing' | 'dps';
12
+
13
+ /** Optional fields fixtures / future engine logs may attach without breaking the union. */
14
+ export type MeterEventExtras = {
15
+ target?: Side | string;
16
+ absorbed?: number;
17
+ overheal?: number;
18
+ /** Full resist (spell); Classic often logs resists as miss — fixtures may set this. */
19
+ resist?: boolean;
20
+ /** Interrupt caster (interrupt events only have target + ability name in the engine). */
21
+ source?: Side | string;
22
+ /** Successful dispel count credit (when aura strip is not enough signal). */
23
+ dispels?: number;
24
+ /** Ability label on heal events (engine heal events omit name today). */
25
+ name?: string;
26
+ /** Shield block value stripped on a yellow land (hit/crit can coexist). */
27
+ blocked?: number;
28
+ };
29
+
30
+ export interface HitBreakdown {
31
+ hits: number;
32
+ crits: number;
33
+ misses: number;
34
+ dodges: number;
35
+ parries: number;
36
+ blocks: number;
37
+ resists: number;
38
+ glancing: number;
39
+ crushing: number;
40
+ }
41
+
42
+ export interface TargetTally {
43
+ id: string;
44
+ damage: number;
45
+ healing: number;
46
+ hits: number;
47
+ crits: number;
48
+ }
49
+
50
+ export interface AbilityMetrics extends HitBreakdown {
51
+ name: string;
52
+ damage: number;
53
+ healing: number;
54
+ overhealing: number;
55
+ /** Damage absorbed from this ability's hits (shield on target). */
56
+ absorbed: number;
57
+ /** Successful damage applications (hit/crit/glancing/block/crushing with amount or absorb). */
58
+ swings: number;
59
+ minHit: number;
60
+ maxHit: number;
61
+ /** Average successful hit amount (0 when no hits). */
62
+ avgHit: number;
63
+ /** Crit % of landed attempts (hits+crits+glancing+block+crushing); 0 when none. */
64
+ critPct: number;
65
+ casts: number;
66
+ /** Aura / DoT uptime ms attributed to this ability name. */
67
+ uptimeMs: number;
68
+ perTarget: TargetTally[];
69
+ }
70
+
71
+ export interface ActorMetrics extends HitBreakdown {
72
+ id: string;
73
+ damage: number;
74
+ healing: number;
75
+ overhealing: number;
76
+ /** Outgoing damage absorbed by shields on victims. */
77
+ absorbed: number;
78
+ damageTaken: number;
79
+ /** Incoming damage absorbed (shields on this actor). */
80
+ absorbedTaken: number;
81
+ deaths: number;
82
+ interrupts: number;
83
+ dispels: number;
84
+ /** Whole-segment DPS (damage / durationSec). */
85
+ dps: number;
86
+ /** Whole-segment HPS. */
87
+ hps: number;
88
+ /** Rolling window DPS. */
89
+ windowDps: number;
90
+ /** Rolling window HPS. */
91
+ windowHps: number;
92
+ abilities: AbilityMetrics[];
93
+ /** Per-source damage taken (source actor id → amount). */
94
+ damageTakenBySource: Array<{ id: string; damage: number }>;
95
+ }
96
+
97
+ export interface DpsMateSnapshot {
98
+ actors: ActorMetrics[];
99
+ totalDamage: number;
100
+ totalHealing: number;
101
+ totalOverhealing: number;
102
+ totalDamageTaken: number;
103
+ /** Segment duration from first to last event t (ms). */
104
+ durationMs: number;
105
+ windowMs: number;
106
+ segment: MeterSegment;
107
+ /** Timeline points for post-run report (damage/heal deltas by time). */
108
+ timeline: Array<{ t: number; damage: number; healing: number }>;
109
+ }
110
+
111
+ export interface DpsMateMeter {
112
+ ingest(events: readonly CombatEvent[]): void;
113
+ /** Start a new fight segment (keeps whole-run totals). */
114
+ beginFight(): void;
115
+ snapshot(sortKind?: MeterSortKind, segment?: MeterSegment): DpsMateSnapshot;
116
+ reset(): void;
117
+ }
118
+
119
+ interface MutableTarget {
120
+ damage: number;
121
+ healing: number;
122
+ hits: number;
123
+ crits: number;
124
+ }
125
+
126
+ interface MutableAbility extends HitBreakdown {
127
+ damage: number;
128
+ healing: number;
129
+ overhealing: number;
130
+ absorbed: number;
131
+ swings: number;
132
+ minHit: number;
133
+ maxHit: number;
134
+ casts: number;
135
+ uptimeMs: number;
136
+ /** Open aura start times (ability name → t) for uptime. */
137
+ auraOpenAt: number | null;
138
+ perTarget: Map<string, MutableTarget>;
139
+ }
140
+
141
+ interface MutableActor extends HitBreakdown {
142
+ damage: number;
143
+ healing: number;
144
+ overhealing: number;
145
+ absorbed: number;
146
+ damageTaken: number;
147
+ absorbedTaken: number;
148
+ deaths: number;
149
+ interrupts: number;
150
+ dispels: number;
151
+ bySpell: Map<string, MutableAbility>;
152
+ damageTakenBySource: Map<string, number>;
153
+ }
154
+
155
+ interface SegmentState {
156
+ actors: Map<string, MutableActor>;
157
+ totalDamage: number;
158
+ totalHealing: number;
159
+ totalOverhealing: number;
160
+ totalDamageTaken: number;
161
+ firstT: number | null;
162
+ lastT: number | null;
163
+ /** (t, dmgDelta, healDelta) for window + timeline. */
164
+ samples: Array<{ t: number; damage: number; healing: number }>;
165
+ /** Last cast_finish: ability name → { actor, t }. */
166
+ lastCastByName: Map<string, { actor: string; t: number }>;
167
+ /** Open auras: `${unit}\0${name}` → { startT, casterAbility? }. */
168
+ openAuras: Map<string, { startT: number; abilityName: string; casterId: string | null }>;
169
+ // Last damage row per actor — dedups the weapon-ability RIDER echo: a debuff rider re-applies
170
+ // right after the strike and emits a second spell_hit at amount 0, halving avgHit and critPct.
171
+ lastDamageRow: Map<string, { ability: string; t: number; amount: number; target: string | null }>;
172
+ }
173
+
174
+ const FALLBACK_MELEE = 'Melee';
175
+ const FALLBACK_SPELL = 'Spell';
176
+ const FALLBACK_DOT = 'DoT';
177
+ const FALLBACK_HEAL = 'Heal';
178
+
179
+ // Classic 1.12 dispel / purge / cleanse display names, used only to credit cast_finish → dispels
180
+ // when the engine emits no dedicated dispel event. Names match baked SpellDef.name.
181
+ const DISPEL_ABILITY_NAMES = new Set([
182
+ 'Dispel Magic',
183
+ 'Purge',
184
+ 'Remove Curse',
185
+ 'Remove Lesser Curse',
186
+ 'Cleanse',
187
+ 'Purify',
188
+ 'Abolish Poison',
189
+ 'Abolish Disease',
190
+ 'Cure Poison',
191
+ 'Cure Disease',
192
+ 'Tranquilizing Shot',
193
+ ]);
194
+
195
+ const EMPTY_HITS = (): HitBreakdown => ({
196
+ hits: 0,
197
+ crits: 0,
198
+ misses: 0,
199
+ dodges: 0,
200
+ parries: 0,
201
+ blocks: 0,
202
+ resists: 0,
203
+ glancing: 0,
204
+ crushing: 0,
205
+ });
206
+
207
+ function emptyAbility(): MutableAbility {
208
+ return {
209
+ ...EMPTY_HITS(),
210
+ damage: 0,
211
+ healing: 0,
212
+ overhealing: 0,
213
+ absorbed: 0,
214
+ swings: 0,
215
+ minHit: Number.POSITIVE_INFINITY,
216
+ maxHit: 0,
217
+ casts: 0,
218
+ uptimeMs: 0,
219
+ auraOpenAt: null,
220
+ perTarget: new Map(),
221
+ };
222
+ }
223
+
224
+ function emptyActor(): MutableActor {
225
+ return {
226
+ ...EMPTY_HITS(),
227
+ damage: 0,
228
+ healing: 0,
229
+ overhealing: 0,
230
+ absorbed: 0,
231
+ damageTaken: 0,
232
+ absorbedTaken: 0,
233
+ deaths: 0,
234
+ interrupts: 0,
235
+ dispels: 0,
236
+ bySpell: new Map(),
237
+ damageTakenBySource: new Map(),
238
+ };
239
+ }
240
+
241
+ function emptySegment(): SegmentState {
242
+ return {
243
+ actors: new Map(),
244
+ totalDamage: 0,
245
+ totalHealing: 0,
246
+ totalOverhealing: 0,
247
+ totalDamageTaken: 0,
248
+ firstT: null,
249
+ lastT: null,
250
+ samples: [],
251
+ lastCastByName: new Map(),
252
+ openAuras: new Map(),
253
+ lastDamageRow: new Map(),
254
+ };
255
+ }
256
+
257
+ function ensureActor(seg: SegmentState, id: string): MutableActor {
258
+ let a = seg.actors.get(id);
259
+ if (!a) {
260
+ a = emptyActor();
261
+ seg.actors.set(id, a);
262
+ }
263
+ return a;
264
+ }
265
+
266
+ function ensureSpell(actor: MutableActor, name: string): MutableAbility {
267
+ let s = actor.bySpell.get(name);
268
+ if (!s) {
269
+ s = emptyAbility();
270
+ actor.bySpell.set(name, s);
271
+ }
272
+ return s;
273
+ }
274
+
275
+ function ensureTarget(sp: MutableAbility, id: string): MutableTarget {
276
+ let t = sp.perTarget.get(id);
277
+ if (!t) {
278
+ t = { damage: 0, healing: 0, hits: 0, crits: 0 };
279
+ sp.perTarget.set(id, t);
280
+ }
281
+ return t;
282
+ }
283
+
284
+ function extrasOf(e: CombatEvent): MeterEventExtras {
285
+ const x = e as CombatEvent & MeterEventExtras;
286
+ const out: MeterEventExtras = {};
287
+ if (typeof x.target === 'string' && x.target.length > 0) out.target = x.target;
288
+ if (typeof x.absorbed === 'number' && Number.isFinite(x.absorbed)) out.absorbed = x.absorbed;
289
+ if (typeof x.overheal === 'number' && Number.isFinite(x.overheal)) out.overheal = x.overheal;
290
+ if (x.resist === true) out.resist = true;
291
+ if (typeof x.source === 'string' && x.source.length > 0) out.source = x.source;
292
+ if (typeof x.dispels === 'number' && Number.isFinite(x.dispels) && x.dispels > 0) out.dispels = x.dispels;
293
+ if (typeof x.blocked === 'number' && Number.isFinite(x.blocked) && x.blocked > 0) out.blocked = x.blocked;
294
+ return out;
295
+ }
296
+
297
+ /** Spell/ability label for a damage or heal event (never empty). */
298
+ export function abilityKey(e: CombatEvent): string {
299
+ if (e.kind === 'melee') {
300
+ const n = (e as { name?: string }).name;
301
+ return typeof n === 'string' && n.length > 0 ? n : FALLBACK_MELEE;
302
+ }
303
+ if (e.kind === 'spell_hit') {
304
+ return e.name && e.name.length > 0 ? e.name : FALLBACK_SPELL;
305
+ }
306
+ if (e.kind === 'dot_tick') {
307
+ return e.name && e.name.length > 0 ? e.name : FALLBACK_DOT;
308
+ }
309
+ if (e.kind === 'heal') {
310
+ const n = e.name ?? (e as { name?: string }).name;
311
+ return typeof n === 'string' && n.length > 0 ? n : FALLBACK_HEAL;
312
+ }
313
+ if (e.kind === 'cast_start' || e.kind === 'cast_finish') {
314
+ return e.name && e.name.length > 0 ? e.name : FALLBACK_SPELL;
315
+ }
316
+ if (e.kind === 'interrupt') {
317
+ return e.name && e.name.length > 0 ? e.name : 'Interrupt';
318
+ }
319
+ if (e.kind === 'aura') {
320
+ return e.name && e.name.length > 0 ? e.name : 'Aura';
321
+ }
322
+ return FALLBACK_SPELL;
323
+ }
324
+
325
+ function touchTime(seg: SegmentState, t: number): void {
326
+ if (!Number.isFinite(t)) return;
327
+ if (seg.firstT == null || t < seg.firstT) seg.firstT = t;
328
+ if (seg.lastT == null || t > seg.lastT) seg.lastT = t;
329
+ }
330
+
331
+ function noteSample(seg: SegmentState, t: number, damage: number, healing: number): void {
332
+ if (damage === 0 && healing === 0) return;
333
+ const last = seg.samples[seg.samples.length - 1];
334
+ if (last && last.t === t) {
335
+ last.damage += damage;
336
+ last.healing += healing;
337
+ } else {
338
+ seg.samples.push({ t, damage, healing });
339
+ }
340
+ }
341
+
342
+ function recordHitOutcome(
343
+ actor: MutableActor,
344
+ spell: MutableAbility,
345
+ result: HitResult | 'resist' | string,
346
+ isResistFlag: boolean,
347
+ ): void {
348
+ const bump = (key: keyof HitBreakdown): void => {
349
+ actor[key] += 1;
350
+ spell[key] += 1;
351
+ };
352
+ if (isResistFlag || result === 'resist') {
353
+ bump('resists');
354
+ return;
355
+ }
356
+ switch (result) {
357
+ case 'hit':
358
+ bump('hits');
359
+ break;
360
+ case 'crit':
361
+ bump('crits');
362
+ break;
363
+ case 'miss':
364
+ bump('misses');
365
+ break;
366
+ case 'dodge':
367
+ bump('dodges');
368
+ break;
369
+ case 'parry':
370
+ bump('parries');
371
+ break;
372
+ case 'block':
373
+ bump('blocks');
374
+ break;
375
+ case 'glancing':
376
+ bump('glancing');
377
+ break;
378
+ case 'crushing':
379
+ bump('crushing');
380
+ break;
381
+ default:
382
+ break;
383
+ }
384
+ }
385
+
386
+ function noteSuccessfulHit(spell: MutableAbility, amount: number): void {
387
+ spell.swings += 1;
388
+ if (amount > 0) {
389
+ if (amount < spell.minHit) spell.minHit = amount;
390
+ if (amount > spell.maxHit) spell.maxHit = amount;
391
+ }
392
+ }
393
+
394
+ function applyDamage(
395
+ seg: SegmentState,
396
+ args: {
397
+ t: number;
398
+ actorId: string;
399
+ ability: string;
400
+ amount: number;
401
+ absorbed: number;
402
+ result: HitResult | 'resist' | string;
403
+ resistFlag: boolean;
404
+ targetId: string | undefined;
405
+ },
406
+ ): void {
407
+ const { t, actorId, ability, amount, absorbed, result, resistFlag, targetId } = args;
408
+ const dmg = Number.isFinite(amount) ? amount : 0;
409
+ const abs = Number.isFinite(absorbed) && absorbed > 0 ? absorbed : 0;
410
+ // Misses / empty swings still count outcomes; zero damage with no absorb still creates actor for tables.
411
+ const actor = ensureActor(seg, actorId);
412
+ const spell = ensureSpell(actor, ability);
413
+ recordHitOutcome(actor, spell, result, resistFlag);
414
+
415
+ const landed =
416
+ !resistFlag &&
417
+ result !== 'miss' &&
418
+ result !== 'dodge' &&
419
+ result !== 'parry' &&
420
+ result !== 'resist';
421
+
422
+ if (landed) {
423
+ noteSuccessfulHit(spell, dmg + abs);
424
+ }
425
+
426
+ if (dmg !== 0 || abs !== 0) {
427
+ actor.damage += dmg;
428
+ spell.damage += dmg;
429
+ actor.absorbed += abs;
430
+ spell.absorbed += abs;
431
+ seg.totalDamage += dmg;
432
+ noteSample(seg, t, dmg, 0);
433
+ }
434
+
435
+ if (targetId) {
436
+ const tgt = ensureTarget(spell, targetId);
437
+ if (dmg !== 0) {
438
+ tgt.damage += dmg;
439
+ if (result === 'crit') tgt.crits += 1;
440
+ else if (landed) tgt.hits += 1;
441
+ }
442
+ // Damage taken on the victim.
443
+ const victim = ensureActor(seg, targetId);
444
+ victim.damageTaken += dmg;
445
+ victim.absorbedTaken += abs;
446
+ seg.totalDamageTaken += dmg;
447
+ victim.damageTakenBySource.set(
448
+ actorId,
449
+ (victim.damageTakenBySource.get(actorId) ?? 0) + dmg,
450
+ );
451
+ }
452
+ }
453
+
454
+ function applyHeal(
455
+ seg: SegmentState,
456
+ args: {
457
+ t: number;
458
+ casterId: string;
459
+ targetId: string;
460
+ ability: string;
461
+ amount: number;
462
+ overheal: number;
463
+ crit: boolean;
464
+ },
465
+ ): void {
466
+ const { t, casterId, targetId, ability, amount, overheal, crit } = args;
467
+ if (!Number.isFinite(amount) && !Number.isFinite(overheal)) return;
468
+ const heal = Number.isFinite(amount) ? amount : 0;
469
+ const oh = Number.isFinite(overheal) && overheal > 0 ? overheal : 0;
470
+ if (heal === 0 && oh === 0) return;
471
+
472
+ const actor = ensureActor(seg, casterId);
473
+ const spell = ensureSpell(actor, ability);
474
+ actor.healing += heal;
475
+ spell.healing += heal;
476
+ actor.overhealing += oh;
477
+ spell.overhealing += oh;
478
+ seg.totalHealing += heal;
479
+ seg.totalOverhealing += oh;
480
+ noteSample(seg, t, 0, heal);
481
+
482
+ if (crit) {
483
+ actor.crits += 1;
484
+ spell.crits += 1;
485
+ } else {
486
+ actor.hits += 1;
487
+ spell.hits += 1;
488
+ }
489
+ spell.swings += 1;
490
+ const totalEff = heal; // min/max on effective heal
491
+ if (totalEff > 0) {
492
+ if (totalEff < spell.minHit) spell.minHit = totalEff;
493
+ if (totalEff > spell.maxHit) spell.maxHit = totalEff;
494
+ }
495
+
496
+ const tgt = ensureTarget(spell, targetId);
497
+ tgt.healing += heal;
498
+ if (crit) tgt.crits += 1;
499
+ else tgt.hits += 1;
500
+ }
501
+
502
+ function closeAura(
503
+ seg: SegmentState,
504
+ key: string,
505
+ endT: number,
506
+ ): void {
507
+ const open = seg.openAuras.get(key);
508
+ if (!open) return;
509
+ const dur = Math.max(0, endT - open.startT);
510
+ if (open.casterId && open.abilityName) {
511
+ const actor = ensureActor(seg, open.casterId);
512
+ const spell = ensureSpell(actor, open.abilityName);
513
+ spell.uptimeMs += dur;
514
+ }
515
+ seg.openAuras.delete(key);
516
+ }
517
+
518
+ function ingestOne(seg: SegmentState, e: CombatEvent): void {
519
+ const t = typeof e.t === 'number' ? e.t : 0;
520
+ touchTime(seg, t);
521
+ const ex = extrasOf(e);
522
+
523
+ if (e.kind === 'melee' || e.kind === 'spell_hit' || e.kind === 'dot_tick') {
524
+ const ability = abilityKey(e);
525
+ const rowTarget = (ex.target as string | undefined) ?? null;
526
+ // Rider echo: a zero-amount spell_hit for the SAME actor, ability, t and target right after a
527
+ // damaging row is the debuff re-apply, not a second swing. Fanned zero-damage debuffs differ.
528
+ if (e.kind === 'spell_hit' && (e.amount ?? 0) === 0) {
529
+ const prev = seg.lastDamageRow.get(e.actor);
530
+ if (prev && prev.ability === ability && prev.t === t && prev.target === rowTarget && prev.amount > 0) {
531
+ return;
532
+ }
533
+ }
534
+ if (e.kind !== 'dot_tick') {
535
+ seg.lastDamageRow.set(e.actor, { ability, t, amount: e.amount ?? 0, target: rowTarget });
536
+ }
537
+ const result =
538
+ e.kind === 'dot_tick'
539
+ ? 'hit'
540
+ : ((e as { result?: HitResult }).result ?? 'hit');
541
+ applyDamage(seg, {
542
+ t,
543
+ actorId: e.actor,
544
+ ability,
545
+ amount: e.amount,
546
+ absorbed: ex.absorbed ?? 0,
547
+ result: ex.resist ? 'resist' : result,
548
+ resistFlag: !!ex.resist,
549
+ targetId: ex.target as string | undefined,
550
+ });
551
+ if ((ex.blocked ?? 0) > 0 && result !== 'block') {
552
+ const actor = ensureActor(seg, e.actor);
553
+ const spell = ensureSpell(actor, ability);
554
+ actor.blocks += 1;
555
+ spell.blocks += 1;
556
+ }
557
+ // Explicit dispel credit on damage/cast events.
558
+ if (ex.dispels && ex.dispels > 0) {
559
+ ensureActor(seg, e.actor).dispels += ex.dispels;
560
+ }
561
+ return;
562
+ }
563
+
564
+ if (e.kind === 'heal') {
565
+ const casterId = e.source ?? e.actor;
566
+ const targetId = e.actor;
567
+ const ability = abilityKey(e);
568
+ applyHeal(seg, {
569
+ t,
570
+ casterId,
571
+ targetId,
572
+ ability,
573
+ amount: e.amount,
574
+ overheal: ex.overheal ?? 0,
575
+ crit: e.crit === true,
576
+ });
577
+ if (ex.dispels && ex.dispels > 0) {
578
+ ensureActor(seg, casterId).dispels += ex.dispels;
579
+ }
580
+ return;
581
+ }
582
+
583
+ if (e.kind === 'cast_start' || e.kind === 'cast_finish') {
584
+ const actor = ensureActor(seg, e.actor);
585
+ const ability = abilityKey(e);
586
+ const spell = ensureSpell(actor, ability);
587
+ if (e.kind === 'cast_finish') {
588
+ spell.casts += 1;
589
+ seg.lastCastByName.set(ability, { actor: e.actor, t });
590
+ // Credit dispel tools on successful cast_finish (no dedicated dispel event).
591
+ if (DISPEL_ABILITY_NAMES.has(ability)) {
592
+ actor.dispels += 1;
593
+ }
594
+ }
595
+ if (ex.dispels && ex.dispels > 0) {
596
+ actor.dispels += ex.dispels;
597
+ }
598
+ return;
599
+ }
600
+
601
+ if (e.kind === 'interrupt') {
602
+ // Prefer explicit source; else last cast of this interrupt ability name.
603
+ const src =
604
+ (ex.source as string | undefined) ??
605
+ seg.lastCastByName.get(e.name)?.actor ??
606
+ seg.lastCastByName.get(abilityKey(e))?.actor;
607
+ if (src) {
608
+ ensureActor(seg, src).interrupts += 1;
609
+ const spell = ensureSpell(ensureActor(seg, src), e.name || 'Interrupt');
610
+ spell.casts += 1;
611
+ } else {
612
+ // Still record a synthetic row so the metric is visible under "unknown" caster.
613
+ const actor = ensureActor(seg, 'player');
614
+ actor.interrupts += 1;
615
+ }
616
+ return;
617
+ }
618
+
619
+ if (e.kind === 'death') {
620
+ ensureActor(seg, e.actor).deaths += 1;
621
+ return;
622
+ }
623
+
624
+ if (e.kind === 'aura') {
625
+ const key = `${e.actor}\0${e.name}`;
626
+ if (e.applied) {
627
+ // New application: close previous, open new.
628
+ closeAura(seg, key, t);
629
+ const last = seg.lastCastByName.get(e.name);
630
+ // If cast of same name was recent (same ability), credit caster; else unit self.
631
+ const casterId = last && t - last.t <= 2000 ? last.actor : null;
632
+ seg.openAuras.set(key, {
633
+ startT: t,
634
+ abilityName: e.name,
635
+ casterId,
636
+ });
637
+ } else {
638
+ closeAura(seg, key, t);
639
+ }
640
+ if (ex.dispels && ex.dispels > 0) {
641
+ const who = (ex.source as string | undefined) ?? e.actor;
642
+ ensureActor(seg, who).dispels += ex.dispels;
643
+ }
644
+ return;
645
+ }
646
+
647
+ // Optional dispel credit on any other event kind via extras.
648
+ if (ex.dispels && ex.dispels > 0) {
649
+ const who =
650
+ (ex.source as string | undefined) ??
651
+ ('actor' in e && typeof (e as { actor?: string }).actor === 'string'
652
+ ? (e as { actor: string }).actor
653
+ : 'player');
654
+ ensureActor(seg, who).dispels += ex.dispels;
655
+ }
656
+ }
657
+
658
+ function windowTotals(seg: SegmentState, endT: number): { damage: number; healing: number } {
659
+ const start = endT - DPSMATE_WINDOW_MS;
660
+ let damage = 0;
661
+ let healing = 0;
662
+ for (const s of seg.samples) {
663
+ if (s.t >= start && s.t <= endT) {
664
+ damage += s.damage;
665
+ healing += s.healing;
666
+ }
667
+ }
668
+ return { damage, healing };
669
+ }
670
+
671
+ function rate(amount: number, durationMs: number): number {
672
+ if (durationMs <= 0) return 0;
673
+ return amount / (durationMs / 1000);
674
+ }
675
+
676
+ function finalizeAbility(sp: MutableAbility, name: string): AbilityMetrics {
677
+ const minHit = Number.isFinite(sp.minHit) && sp.minHit !== Number.POSITIVE_INFINITY ? sp.minHit : 0;
678
+ const landed = sp.hits + sp.crits + sp.glancing + sp.blocks + sp.crushing;
679
+ const critPct = landed > 0 ? (sp.crits / landed) * 100 : 0;
680
+ const avgHit = sp.swings > 0 && sp.damage > 0
681
+ ? sp.damage / Math.max(1, sp.hits + sp.crits + sp.glancing + sp.blocks + sp.crushing || sp.swings)
682
+ : sp.swings > 0
683
+ ? 0
684
+ : 0;
685
+ // Prefer damage / successful damage applications when we have swings with damage.
686
+ const dmgApps = sp.hits + sp.crits + sp.glancing + sp.blocks + sp.crushing;
687
+ const avg = dmgApps > 0 ? sp.damage / dmgApps : (sp.swings > 0 && sp.healing > 0 ? sp.healing / sp.swings : 0);
688
+
689
+ const perTarget: TargetTally[] = [];
690
+ for (const [id, t] of sp.perTarget) {
691
+ perTarget.push({ id, damage: t.damage, healing: t.healing, hits: t.hits, crits: t.crits });
692
+ }
693
+ perTarget.sort((a, b) => b.damage + b.healing - (a.damage + a.healing) || a.id.localeCompare(b.id));
694
+
695
+ return {
696
+ name,
697
+ damage: sp.damage,
698
+ healing: sp.healing,
699
+ overhealing: sp.overhealing,
700
+ absorbed: sp.absorbed,
701
+ hits: sp.hits,
702
+ crits: sp.crits,
703
+ misses: sp.misses,
704
+ dodges: sp.dodges,
705
+ parries: sp.parries,
706
+ blocks: sp.blocks,
707
+ resists: sp.resists,
708
+ glancing: sp.glancing,
709
+ crushing: sp.crushing,
710
+ swings: sp.swings,
711
+ minHit,
712
+ maxHit: sp.maxHit,
713
+ avgHit: avg || avgHit,
714
+ critPct,
715
+ casts: sp.casts,
716
+ uptimeMs: sp.uptimeMs,
717
+ perTarget,
718
+ };
719
+ }
720
+
721
+ function sortMetric(
722
+ kind: MeterSortKind,
723
+ a: { damage: number; healing: number; dps?: number },
724
+ b: { damage: number; healing: number; dps?: number },
725
+ ): number {
726
+ if (kind === 'healing') return b.healing - a.healing;
727
+ if (kind === 'dps') return (b.dps ?? b.damage) - (a.dps ?? a.damage);
728
+ return b.damage - a.damage;
729
+ }
730
+
731
+ function snapshotSegment(seg: SegmentState, sortKind: MeterSortKind, segment: MeterSegment): DpsMateSnapshot {
732
+ // Close open auras at lastT for uptime with a SOFT close: compute the extra uptime in a local
733
+ // map without deleting, so a re-snapshot is not destructive.
734
+ const openBonus = new Map<string, number>(); // abilityKey caster\0name → ms
735
+ if (seg.lastT != null) {
736
+ for (const open of seg.openAuras.values()) {
737
+ if (!open.casterId) continue;
738
+ const dur = Math.max(0, seg.lastT - open.startT);
739
+ const k = `${open.casterId}\0${open.abilityName}`;
740
+ openBonus.set(k, (openBonus.get(k) ?? 0) + dur);
741
+ }
742
+ }
743
+
744
+ const durationMs =
745
+ seg.firstT != null && seg.lastT != null ? Math.max(0, seg.lastT - seg.firstT) : 0;
746
+ const endT = seg.lastT ?? 0;
747
+ const win = windowTotals(seg, endT);
748
+ const windowDenom = Math.min(DPSMATE_WINDOW_MS, durationMs || DPSMATE_WINDOW_MS);
749
+
750
+ const rows: ActorMetrics[] = [];
751
+ for (const [id, a] of seg.actors) {
752
+ const abilities: AbilityMetrics[] = [];
753
+ for (const [name, sp] of a.bySpell) {
754
+ const fin = finalizeAbility(sp, name);
755
+ const bonus = openBonus.get(`${id}\0${name}`) ?? 0;
756
+ if (bonus > 0) fin.uptimeMs += bonus;
757
+ abilities.push(fin);
758
+ }
759
+ abilities.sort(
760
+ (x, y) =>
761
+ sortMetric(sortKind, x, y) || x.name.localeCompare(y.name),
762
+ );
763
+
764
+ const dps = rate(a.damage, durationMs);
765
+ const hps = rate(a.healing, durationMs);
766
+ // Window rates use full window length (or elapsed if shorter).
767
+ const wDur = durationMs > 0 ? Math.min(DPSMATE_WINDOW_MS, durationMs) : windowDenom;
768
+ // Per-actor window: only global samples exist, so the window share is approximated from the
769
+ // actor's damage ratio. Per-actor samples would be exact.
770
+ const shareD =
771
+ seg.totalDamage > 0 ? a.damage / seg.totalDamage : 0;
772
+ const shareH =
773
+ seg.totalHealing > 0 ? a.healing / seg.totalHealing : 0;
774
+ const windowDps = rate(win.damage * shareD, wDur);
775
+ const windowHps = rate(win.healing * shareH, wDur);
776
+
777
+ const damageTakenBySource = [...a.damageTakenBySource.entries()]
778
+ .map(([sid, damage]) => ({ id: sid, damage }))
779
+ .sort((x, y) => y.damage - x.damage || x.id.localeCompare(y.id));
780
+
781
+ rows.push({
782
+ id,
783
+ damage: a.damage,
784
+ healing: a.healing,
785
+ overhealing: a.overhealing,
786
+ absorbed: a.absorbed,
787
+ damageTaken: a.damageTaken,
788
+ absorbedTaken: a.absorbedTaken,
789
+ deaths: a.deaths,
790
+ interrupts: a.interrupts,
791
+ dispels: a.dispels,
792
+ hits: a.hits,
793
+ crits: a.crits,
794
+ misses: a.misses,
795
+ dodges: a.dodges,
796
+ parries: a.parries,
797
+ blocks: a.blocks,
798
+ resists: a.resists,
799
+ glancing: a.glancing,
800
+ crushing: a.crushing,
801
+ dps,
802
+ hps,
803
+ windowDps,
804
+ windowHps,
805
+ abilities,
806
+ damageTakenBySource,
807
+ });
808
+ }
809
+
810
+ rows.sort(
811
+ (a, b) => sortMetric(sortKind, a, b) || a.id.localeCompare(b.id),
812
+ );
813
+
814
+ return {
815
+ actors: rows,
816
+ totalDamage: seg.totalDamage,
817
+ totalHealing: seg.totalHealing,
818
+ totalOverhealing: seg.totalOverhealing,
819
+ totalDamageTaken: seg.totalDamageTaken,
820
+ durationMs,
821
+ windowMs: DPSMATE_WINDOW_MS,
822
+ segment,
823
+ timeline: seg.samples.map((s) => ({ t: s.t, damage: s.damage, healing: s.healing })),
824
+ };
825
+ }
826
+
827
+ /** Create dual-segment (current fight + whole run) DPSMate aggregator. */
828
+ export function createDpsMateMeter(): DpsMateMeter {
829
+ let fight = emptySegment();
830
+ let run = emptySegment();
831
+ // Whole-run clock: every pull's event `t` restarts at 0, so run-segment events shift by the
832
+ // accumulated span of CLOSED fights. Idle time between pulls is deliberately not counted.
833
+ let runOffsetMs = 0;
834
+
835
+ const feed = (seg: SegmentState, events: readonly CombatEvent[], offsetMs = 0): void => {
836
+ for (const e of events) {
837
+ ingestOne(seg, offsetMs === 0 ? e : ({ ...e, t: (e.t ?? 0) + offsetMs } as CombatEvent));
838
+ }
839
+ };
840
+
841
+ return {
842
+ ingest(events: readonly CombatEvent[]): void {
843
+ feed(fight, events);
844
+ feed(run, events, runOffsetMs);
845
+ },
846
+
847
+ beginFight(): void {
848
+ // Fold the closed fight's span into the run clock, then drop its tallies. The offset applies
849
+ // only to a finished per-pull segment that restarted near 0 and actually fought.
850
+ if (
851
+ fight.lastT != null
852
+ && fight.firstT != null
853
+ && fight.firstT < 100
854
+ && fight.totalDamage + fight.totalHealing > 0
855
+ ) {
856
+ runOffsetMs += Math.max(0, fight.lastT);
857
+ }
858
+ fight = emptySegment();
859
+ },
860
+
861
+ snapshot(sortKind: MeterSortKind = 'damage', segment: MeterSegment = 'fight'): DpsMateSnapshot {
862
+ const seg = segment === 'run' ? run : fight;
863
+ return snapshotSegment(seg, sortKind, segment);
864
+ },
865
+
866
+ reset(): void {
867
+ fight = emptySegment();
868
+ run = emptySegment();
869
+ },
870
+ };
871
+ }
872
+
873
+ // One-shot fold of an event log into a DPSMate snapshot (post-run / pull report). Does not dual-segment;
874
+ // whole log = one fight.
875
+ export function dpsMateFromEvents(
876
+ events: readonly CombatEvent[],
877
+ sortKind: MeterSortKind = 'damage',
878
+ ): DpsMateSnapshot {
879
+ const m = createDpsMateMeter();
880
+ m.ingest(events);
881
+ return m.snapshot(sortKind, 'fight');
882
+ }
883
+
884
+ /** Friendly filter helper: party-ish sides for post-run party table. */
885
+ export function isPartySide(id: string): boolean {
886
+ return id === 'player' || id === 'pet' || /^ally_\d+$/.test(id) || id.startsWith('totem_');
887
+ }
888
+
889
+ export function isHostileSide(id: string): boolean {
890
+ return isEnemySide(id);
891
+ }
892
+
893
+ /** Guardian combatant id → owning player/ally side (pet → player, totem_fire → ally_2, …). */
894
+ export type GuardianOwnerMap = Readonly<Record<string, string>>;
895
+
896
+ export interface PartyMeterOpts {
897
+ // Fold pet/totem rows into their owner (Details/DPSMate "merge pets" default). Guardian abilities keep a
898
+ // `"Totem/Pet name: ability"` label under the owner.
899
+ mergeGuardians?: boolean;
900
+ /** Drop enemy actors from the ranking (party damage done). Default true. */
901
+ friendlyOnly?: boolean;
902
+ /** guardian side → owner side */
903
+ owners?: GuardianOwnerMap;
904
+ /** guardian side → short display name for ability prefixes */
905
+ guardianLabels?: Readonly<Record<string, string>>;
906
+ }
907
+
908
+ function cloneAbility(a: AbilityMetrics): AbilityMetrics {
909
+ return {
910
+ ...a,
911
+ perTarget: a.perTarget.map((t) => ({ ...t })),
912
+ };
913
+ }
914
+
915
+ function cloneActor(a: ActorMetrics): ActorMetrics {
916
+ return {
917
+ ...a,
918
+ abilities: a.abilities.map(cloneAbility),
919
+ damageTakenBySource: a.damageTakenBySource.map((s) => ({ ...s })),
920
+ };
921
+ }
922
+
923
+ function addHitBreakdown(into: HitBreakdown, from: HitBreakdown): void {
924
+ into.hits += from.hits;
925
+ into.crits += from.crits;
926
+ into.misses += from.misses;
927
+ into.dodges += from.dodges;
928
+ into.parries += from.parries;
929
+ into.blocks += from.blocks;
930
+ into.resists += from.resists;
931
+ into.glancing += from.glancing;
932
+ into.crushing += from.crushing;
933
+ }
934
+
935
+ function mergeAbilityInto(into: AbilityMetrics, from: AbilityMetrics): void {
936
+ into.damage += from.damage;
937
+ into.healing += from.healing;
938
+ into.overhealing += from.overhealing;
939
+ into.absorbed += from.absorbed;
940
+ into.swings += from.swings;
941
+ into.casts += from.casts;
942
+ into.uptimeMs += from.uptimeMs;
943
+ addHitBreakdown(into, from);
944
+ if (Number.isFinite(from.minHit) && from.minHit < into.minHit) into.minHit = from.minHit;
945
+ if (from.maxHit > into.maxHit) into.maxHit = from.maxHit;
946
+ const landed = into.hits + into.crits + into.glancing + into.blocks + into.crushing;
947
+ into.avgHit = into.swings > 0 ? into.damage / into.swings : 0;
948
+ into.critPct = landed > 0 ? (into.crits / landed) * 100 : 0;
949
+ // Per-target: sum by id.
950
+ const byId = new Map(into.perTarget.map((t) => [t.id, { ...t }]));
951
+ for (const t of from.perTarget) {
952
+ const cur = byId.get(t.id);
953
+ if (!cur) byId.set(t.id, { ...t });
954
+ else {
955
+ cur.damage += t.damage;
956
+ cur.healing += t.healing;
957
+ cur.hits += t.hits;
958
+ cur.crits += t.crits;
959
+ }
960
+ }
961
+ into.perTarget = [...byId.values()].sort((a, b) => b.damage - a.damage || a.id.localeCompare(b.id));
962
+ }
963
+
964
+ // DPSMate/Details-style party view of a snapshot: optionally merge pets and totems into their
965
+ // owner, and optionally drop hostile actors from the ranking. Pure — the input is not mutated.
966
+ export function partyMeterSnapshot(
967
+ snap: DpsMateSnapshot,
968
+ opts: PartyMeterOpts = {},
969
+ ): DpsMateSnapshot {
970
+ const merge = opts.mergeGuardians !== false;
971
+ const friendlyOnly = opts.friendlyOnly !== false;
972
+ const owners = opts.owners ?? {};
973
+ const labels = opts.guardianLabels ?? {};
974
+
975
+ const byId = new Map<string, ActorMetrics>();
976
+ for (const a of snap.actors) byId.set(a.id, cloneActor(a));
977
+
978
+ if (merge) {
979
+ for (const [gid, ownerId] of Object.entries(owners)) {
980
+ if (!ownerId || gid === ownerId) continue;
981
+ const g = byId.get(gid);
982
+ if (!g) continue;
983
+ let owner = byId.get(ownerId);
984
+ if (!owner) {
985
+ // Owner had zero events of their own — still surface them as a rank row.
986
+ owner = {
987
+ id: ownerId,
988
+ damage: 0,
989
+ healing: 0,
990
+ overhealing: 0,
991
+ absorbed: 0,
992
+ damageTaken: 0,
993
+ absorbedTaken: 0,
994
+ deaths: 0,
995
+ interrupts: 0,
996
+ dispels: 0,
997
+ hits: 0,
998
+ crits: 0,
999
+ misses: 0,
1000
+ dodges: 0,
1001
+ parries: 0,
1002
+ blocks: 0,
1003
+ resists: 0,
1004
+ glancing: 0,
1005
+ crushing: 0,
1006
+ dps: 0,
1007
+ hps: 0,
1008
+ windowDps: 0,
1009
+ windowHps: 0,
1010
+ abilities: [],
1011
+ damageTakenBySource: [],
1012
+ };
1013
+ byId.set(ownerId, owner);
1014
+ }
1015
+ owner.damage += g.damage;
1016
+ owner.healing += g.healing;
1017
+ owner.overhealing += g.overhealing;
1018
+ owner.absorbed += g.absorbed;
1019
+ owner.damageTaken += g.damageTaken;
1020
+ owner.absorbedTaken += g.absorbedTaken;
1021
+ owner.deaths += g.deaths;
1022
+ owner.interrupts += g.interrupts;
1023
+ owner.dispels += g.dispels;
1024
+ addHitBreakdown(owner, g);
1025
+ const gLabel = labels[gid] ?? gid;
1026
+ for (const ab of g.abilities) {
1027
+ const prefixed = cloneAbility(ab);
1028
+ prefixed.name = `${gLabel}: ${ab.name}`;
1029
+ const existing = owner.abilities.find((x) => x.name === prefixed.name);
1030
+ if (existing) mergeAbilityInto(existing, prefixed);
1031
+ else owner.abilities.push(prefixed);
1032
+ }
1033
+ // Taken-from sources stay on the owner so DTPS is coherent.
1034
+ const takenMap = new Map(owner.damageTakenBySource.map((s) => [s.id, s.damage]));
1035
+ for (const s of g.damageTakenBySource) {
1036
+ takenMap.set(s.id, (takenMap.get(s.id) ?? 0) + s.damage);
1037
+ }
1038
+ owner.damageTakenBySource = [...takenMap.entries()]
1039
+ .map(([id, damage]) => ({ id, damage }))
1040
+ .sort((a, b) => b.damage - a.damage || a.id.localeCompare(b.id));
1041
+ byId.delete(gid);
1042
+ }
1043
+ }
1044
+
1045
+ let actors = [...byId.values()];
1046
+ if (friendlyOnly) {
1047
+ // Party only: player / allies / (unmerged) pets & totems. Hostiles never rank here.
1048
+ actors = actors.filter((a) => isPartySide(a.id));
1049
+ }
1050
+
1051
+ const durationMs = snap.durationMs;
1052
+ for (const a of actors) {
1053
+ a.dps = durationMs > 0 ? (a.damage / durationMs) * 1000 : 0;
1054
+ a.hps = durationMs > 0 ? (a.healing / durationMs) * 1000 : 0;
1055
+ a.abilities.sort((x, y) => y.damage - x.damage || x.name.localeCompare(y.name));
1056
+ }
1057
+ actors.sort((a, b) => b.damage - a.damage || a.id.localeCompare(b.id));
1058
+
1059
+ const totalDamage = actors.reduce((n, a) => n + a.damage, 0);
1060
+ const totalHealing = actors.reduce((n, a) => n + a.healing, 0);
1061
+ const totalOverhealing = actors.reduce((n, a) => n + a.overhealing, 0);
1062
+ const totalDamageTaken = actors.reduce((n, a) => n + a.damageTaken, 0);
1063
+
1064
+ return {
1065
+ ...snap,
1066
+ actors,
1067
+ totalDamage,
1068
+ totalHealing,
1069
+ totalOverhealing,
1070
+ totalDamageTaken,
1071
+ };
1072
+ }